LevelX2
9b14795032
* Champion of Lambholt, Goldnight Commander, Griffin Protector and Healer of the Pride - Fixed that the triggered ability also triggered for not controlled permanents.
2017-01-13 20:47:43 +01:00
LevelX2
450eba06e8
Merge pull request #2772 from ingmargoudt/master
...
replaced enum comparison from equals to ==
2017-01-13 17:26:50 +01:00
fireshoes
1e7509a765
Fixed Goblin Chieftain missing haste ability for controlled goblins. Fixed missing basic lands from AER booster packs.
2017-01-12 14:10:25 -06:00
test
e18a429e92
* fixed the planeswalker search cards to work correctly with aven mindcensor like effects
2017-01-12 13:51:22 +01:00
igoudt
ac8962cb29
replaced enum comparison from equals to ==
2017-01-11 09:53:16 +01:00
LevelX2
1c4bf298eb
Merge pull request #2762 from sotovdev/bigRefactoring
...
Big refactoring
2017-01-11 07:42:52 +01:00
LevelX2
17dbd996d2
Merge pull request #2760 from ingmargoudt/master
...
some rewrites to reference putIfAbsent
2017-01-11 07:36:12 +01:00
LevelX2
0e9b46bdc1
Merge pull request #2759 from sotovdev/master
...
We can't invoke equals method on object that can be null
2017-01-11 07:33:54 +01:00
LevelX2
a2b8891188
Fixed a NPE of Meld effect.
2017-01-10 23:54:42 +01:00
vraskulin
076840df53
Big refactoring
...
I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3) Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
vraskulin
a9f2c8c407
Refactoring
...
We don't need to override basic methods to just call the basic method again.
2017-01-09 18:13:43 +03:00
vraskulin
b626bf6866
Properties can be final in these objects
2017-01-09 17:52:17 +03:00
vraskulin
33b9ec52b0
SQLException fixed
...
ERROR 2017-01-09 15:35:35,693 java.sql.SQLException: Cannot update class mage.cards.repository.ExpansionInfo because it doesn't have an id field =>[main] ExpansionRepository.update
2017-01-09 15:40:20 +03:00
igoudt
316137b5e2
replaced various !contains -> put with putIfAbsent
2017-01-09 13:07:32 +01:00
igoudt
ab624c22ef
library replaced !contains -> put with putIfAbsent
2017-01-09 12:09:03 +01:00
LevelX2
0ec712fcd9
Added some additional logic to prevent the ExpansionRepository update errors.
2017-01-08 20:41:29 +01:00
LevelX2
4dd023716e
* Added another general static filter class.
2017-01-08 10:35:46 +01:00
LevelX2
fa4cf8161d
* Added missing creature type "Servo" to the creature type list.
2017-01-08 10:16:08 +01:00
LevelX2
ee203cf981
Xmage Release 1.4.20V0
2017-01-08 01:36:05 +01:00
LevelX2
a75e4f4fcb
Fixed that adding counters to players did not work correctly (e.g. Winding Constrictor).
2017-01-07 23:53:47 +01:00
LevelX2
491ab5fbb0
[AER] Fixed Daredevil Dragster.
2017-01-07 23:29:27 +01:00
LevelX2
9353c5aa9c
[AER] Some more minor fixes.
2017-01-07 22:22:17 +01:00
LevelX2
b358597bf4
[AER] Added the last missing cards. Some fixes.
2017-01-07 21:42:29 +01:00
LevelX2
c7e149904b
[AER] Fixed some problems with revolt.
2017-01-07 20:03:03 +01:00
spjspj
7a8055172d
spjspj - Allow appending from the clipboard in deck editor
2017-01-08 01:02:01 +11:00
LevelX2
b1e65b1bb4
Merge pull request #2744 from Galatolol/master
...
Added 3 cards, little refactoring (Unattach cost)
2017-01-07 00:40:04 +01:00
Styxo
90b3bacf6e
[AER] Added rest of green cards
2017-01-07 00:26:30 +01:00
LevelX2
7ec9394a83
Merge origin/master
...
Conflicts:
Mage.Sets/src/mage/sets/AetherRevolt.java
2017-01-06 21:57:18 +01:00
LevelX2
69db775d05
[AEN] Added Hidden Stockpile.
2017-01-06 21:52:51 +01:00
Styxo
7aa57cc01f
[AER] Added white cards
2017-01-06 21:22:24 +01:00
fireshoes
4888a4a15b
[AER] Added most of the 1/5 spoiled cards. Fixed a name.
2017-01-05 23:50:20 -06:00
Styxo
e057bde150
[Refactor] Merged some similar abilities together
2017-01-05 14:12:18 +01:00
fireshoes
e4727a1063
[AER] Implemented several cards.
2017-01-04 14:25:39 -06:00
Styxo
fad4f53365
[Refactor] Removed some duplicate classes
2017-01-04 15:10:25 +01:00
Styxo
19316b4e20
Forgot one new class
2017-01-04 12:07:54 +01:00
Styxo
8fd28f70e6
[AER] Added Release Gremlins, Aetherwind Basker and Inspiration Monuments
2017-01-04 12:06:16 +01:00
Styxo
3c67e51db0
[REFACTOR] Removed duplicate code and an unused effect
2017-01-04 09:58:10 +01:00
Justin Herlehy
1c6914398b
Code Deduplication
...
Move the cast from hand effect from the expertise cards to its own effect that can have different values assigned to it.
2017-01-03 23:49:16 -05:00
Galatolol
b0dc7fe276
Added 3 cards, little refactoring (Unattach cost)
2017-01-03 20:51:39 +01:00
ludwig.hirth
3040072be9
Merge origin/master
2017-01-03 14:38:51 +01:00
ludwig.hirth
94717fd041
* Tel-Jilad Wolf - Fixed that the ability triggered for all creatures not only artifact creatures ( fixed #2738 ).
2017-01-03 14:38:18 +01:00
Styxo
7c2af646ec
[Refactor] Edited some filter text
2017-01-03 13:58:03 +01:00
Styxo
a4a9e41464
[Refactor] Edited RevealLibraryPutIntoHandEffect, deleted the same effect class (EnvoyEffect) and changed some cards
2017-01-03 10:05:58 +01:00
Styxo
656e658fb4
[Refactor] Added DamageWithPowerEffect and change some cards
2017-01-03 09:23:35 +01:00
emerald000
c6c7c82508
[AER] Implemented Revolt mechanic + 2 cards using it.
...
Decommission and Fatal Push
2017-01-03 01:11:24 -05:00
LevelX2
54b40646d9
Some minor changes.
2017-01-02 18:09:33 +01:00
LevelX2
4ea6a0befb
Merge pull request #2730 from Galatolol/master
...
Added 7 cards
2017-01-02 17:25:21 +01:00
LevelX2
2162fab114
* Fixed a problem of AI target handling (e.g. for Precursor Golem)
2017-01-01 14:56:34 +01:00
Galatolol
2db6ff1825
Fixed 3 cards
2017-01-01 12:11:11 +01:00
Justin Herlehy
f3c0d3fce0
[MMQ] Ramosian Rally
...
Also fixed order of check in GameImpl for attached player to prevent possible NPE.
2016-12-31 14:41:38 -05:00