ingmargoudt
09f0c9ad97
huge rework on subtypes ( #3668 )
...
* huge rework on subtypes
* update for coat of arms
* fix test
2017-07-16 16:57:39 -05:00
LevelX2
7d911ae803
XMage 1.4.24V0
2017-07-08 16:33:09 +02:00
LevelX2
40f192eafc
* Squelch - Fixed that it was causing a ClassCastException ( fixes #3396 ).
2017-05-20 23:22:31 +02:00
LevelX2
ef4cf90a0f
Release 1.4.23V0
2017-04-17 10:53:59 +02:00
LevelX2
ed341528d9
[AKH] Fixed that Aftermath card images were shown wrongly rotated.
2017-04-16 22:57:08 +02:00
ingmargoudt
6f8f10fcc3
move static function to CardImpl, and other api fixes
2017-03-30 20:09:47 +02:00
fireshoes
55b433ae36
[AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards.
2017-03-28 22:25:29 -05:00
vraskulin
d93061c0bc
Equals should be compared with == but not equals()
2017-03-22 14:50:50 +03:00
LevelX2
9d8a8a33f1
Xmage 1.4.22V0
2017-03-11 13:38:55 +01:00
Nathaniel Brandes
2ecb415b4d
Removed potential integer overflow.
...
If the number passed into max is Integer.MAX_VALUE, like it is with
ChoiceOfDamnation, the random number will overflow. So let's not do
that.
2017-03-08 21:43:37 -08:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
0a3c95dde5
Inner classes should be static. It reduces memory usage and gives perfomance boost + DeckImporter rollback
2017-02-28 12:40:12 +03:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
...
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
...
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
6625bf86be
Xmage 1.4.21V0
2017-01-15 17:44:02 +01:00
LevelX2
1a03c7ce07
* Fixed a targeting problem of AI (e.g. for Maulfist Revolutionary).
2017-01-13 21:31:31 +01:00
LevelX2
ee203cf981
Xmage Release 1.4.20V0
2017-01-08 01:36:05 +01:00
LevelX2
2162fab114
* Fixed a problem of AI target handling (e.g. for Precursor Golem)
2017-01-01 14:56:34 +01:00
LevelX2
b62ca1ed1f
Xmage 1.4.19
2016-11-27 19:59:42 +01:00
LevelX2
c9e1b415e2
Xmage 1.4.18V0
2016-11-06 18:11:19 +01:00
LevelX2
d2561c1752
* Fixed a problem with triggered mana abilities. Fixed a problem that AI did not always select the needed mana color. Fixed a problem with Reflecting Pool not taking triggered mana abilities into account.
2016-11-03 22:37:54 +01:00
LevelX2
8b62eece68
XMage 1.4.17V0
2016-10-23 10:03:01 +02:00
LevelX2
157827addc
XMage 1.4.16v0
2016-10-08 11:14:13 +02:00
LevelX2
c9bb0be016
Reworked selected modes handling. That fixed the Subtle Strike targeting problem.
2016-09-24 01:12:01 +02:00
LevelX2
bb8326d46b
XMage 1.4.15v0
2016-09-10 12:31:18 +02:00
emerald000
bc0f53973d
Added an easier way to put custom text on buttons in a chooseUse prompt.
2016-09-06 02:07:59 -04:00
ingmargoudt
e2a479255a
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
2016-09-05 15:03:47 +02:00
Samuel Sandeen
148f633672
Make the Counters API for card and permanent consistent.
2016-09-03 10:33:54 -04:00
Samuel Sandeen
282443c231
Add Subtype to the CardAttribute Framework
...
This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
LevelX2
539b03bd1d
Xmage 1.4.14v0
2016-08-13 10:14:38 +02:00
LevelX2
d0ecb473da
Xmage 1.4.13v0
2016-07-11 22:54:43 +02:00
LevelX2
266a0870ca
Xmage 1.4.12v0
2016-05-29 10:59:39 +02:00
LevelX2
e2a8ddef0f
Merge pull request #1905 from KWottrich/clean-up-java-imports
...
Clean up java imports
2016-04-26 11:37:35 +02:00
LevelX2
1fcd26fc60
xmage 1.4.11v0
2016-04-26 00:59:03 +02:00
Kenny Wottrich
f3c83d54f5
Remove Unused Imports
...
Delete unused java imports that cause compiler warnings
2016-04-24 19:50:29 -05:00
Fenhl
430ae503c7
Change all line endings to LF
2016-04-14 16:18:01 +00:00
LevelX2
bcdde0a945
XMage version 1.4.10v0
2016-04-06 22:56:02 +02:00
LevelX2
3f57012c85
Merge origin/master
...
Conflicts:
Mage.Client/src/main/java/org/mage/card/arcane/ManaSymbols.java
2016-03-03 23:22:06 +01:00
LevelX2
e9638bcc4d
Release 1.4.9v0
2016-02-21 12:58:58 +01:00
LevelX2
74799d286b
* Improved mana source check. Fixed #1513 .
2016-02-14 18:31:02 +01:00
LevelX2
5981816a4b
Switch to 1.4.8 for upcoming realease.
2016-01-22 22:33:58 +01:00
LevelX2
121f40c019
Prepared 1.4.7.
2016-01-10 22:13:59 +01:00
LevelX2
c8f82b49ff
Added possibility to check kind of cost to pay for conditional mana use.
2016-01-10 12:01:58 +01:00
LevelX2
782190bac3
Some changes to mana handling to handle {C} mana.
2016-01-08 23:25:42 +01:00
LevelX2
207f486afc
* Xmage 1.4.6v0
2015-12-13 19:47:04 +01:00
Neil Gentleman
bfb428b13a
always use log4j
...
removed all references to mage.util.Logging, java.util.logging
transient static doesn't mean anything, since static fields are never
included in serialization
2015-11-28 21:11:25 -08:00
LevelX2
b25e35920e
* AI Player - Fixed that the AI took mulligan in Mormir format.
2015-11-28 12:14:58 +01:00
LevelX2
c008b04965
* AI Player - Fixed that the AI for soem card effects could choose itself for choose opponent choice.
2015-11-28 11:23:08 +01:00
LevelX2
eb6a5e7dcb
* Some rework of play card effects.
2015-11-26 17:06:50 +01:00