Commit graph

151 commits

Author SHA1 Message Date
LevelX2
f63fae06de Some changes to AI player. 2015-06-03 17:08:01 +02:00
LevelX2
fa847e8feb * Update to version 1.4.0v0. 2015-05-12 23:11:25 +02:00
LevelX2
b2fe13c8c8 * Fixed attack tap handling - You can no longer attack with a mana producing creature that will be get tapped for attacking and use the creature itself to produce mana to pay for effects like Ghostly Prison if the mana ability has the cost to tap the creature. 2015-04-16 15:57:17 +02:00
LevelX2
6b8493d9f8 * Changed all occurances of unblockable to can't be blocked. 2015-03-08 21:54:36 +01:00
LevelX2
2af52cfd3a [C14] 11 white cards + 1 Artifact + white deck list + some minor fixes to framework and other cards. 2014-12-01 16:59:36 +01:00
LevelX2
67479bb5a4 * Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection. 2014-11-26 01:48:00 +01:00
LevelX2
8bb2868dfa * AI - Fixed that the AI used actions with 0 costs endless (e.g. Chimeric Idol). 2014-11-11 15:40:51 +01:00
LevelX2
b3b51f9f1e * AI added little passivity penalty for passing turn to get AI more active. 2014-10-03 12:07:59 +02:00
LevelX2
cb6cc62ed4 If match timer is used, the AI consumes now also time for their priority action. Some minor changes to Gamemanager. 2014-09-03 09:49:44 +02:00
LevelX2
d02f272bca * Fixed that attacker has not always to assign all damage to multiple blockers. Improved AI behaviour of assigning damage to multiple blockers. Tries to kill blocker if possible now. 2014-08-18 00:46:45 +02:00
magenoxx
de6d1bf46b Asserting action count in tests. minor changes. 2014-08-15 10:52:37 +04:00
LevelX2
3aab091492 Some changes to client and server logging messages. 2014-08-04 17:21:14 +02:00
LevelX2
cbb6117b8e Replaced some replacement effects with restriction effects. Added new method to restriction effect. Improved canAttack methods (not finished yet). 2014-08-01 15:59:59 +02:00
LevelX2
25e2fb59e1 Support of play_land event for get playable cards. 2014-07-26 15:01:17 +02:00
LevelX2
bcf620a459 * Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa). 2014-06-20 14:45:35 +02:00
LevelX2
7d2b1c076a * Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa). 2014-06-20 14:19:03 +02:00
North
1867a150c1 [refactor] removed generic parameter from Player 2014-06-03 11:19:49 +03:00
LevelX2
77fb744991 Set for simulated games of the AI the simulation flag (please report if this causes any problems). 2014-06-02 08:32:22 +02:00
LevelX2
473c9e207b Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly. 2014-05-01 19:34:52 +02:00
LevelX2
abfe517c17 * AI player - Fixed a problem that AI uses Sphinx of Jwar Isle ability in an endless loop. 2014-04-30 07:15:01 +02:00
LevelX2
27d441de0a Minor changes to AI logging. 2014-03-24 08:33:07 +01:00
LevelX2
8d2f4cc9ac * Draft - Added "Quit Tournament" button to draft panel. Minor formatting. 2014-02-28 17:47:27 +01:00
LevelX2
8491b5b90b * Cleanup of server memory handling - removed memory leaks for Chat, Player, Match, Game etc. 2014-02-21 01:13:27 +01:00
LevelX2
1f3687cc86 Switched to binary/source format java 1.7. 2014-02-18 17:35:32 +01:00
LevelX2
ad71ec6aad Set Version 1.3.0. 2014-01-25 15:55:39 +01:00
LevelX2
2708916cd6 * Logging - Changed logging of gameStateEvaluator2. 2013-12-31 12:59:07 +01:00
LevelX2
d094f291aa Pushed version to 1.2.0dev. 2013-10-26 13:01:31 +02:00
Backfir3
ccc0bf4b6d Fix missing parameter in after Odric Master Tactician commit 2013-08-06 22:44:04 +02:00
LevelX2
0d37d1593b * Odric Master Tactician - Fixed that the game didn't leave the block phase controlled by the controller of Odric. 2013-08-06 18:26:49 +02:00
LevelX2
7d0cf3cd8c Set version to 1.1.0 dev. 2013-07-21 22:52:25 +02:00
North
0bb110be45 [refactor] moved enums from Constants class 2013-06-16 12:28:10 +03:00
LevelX2
5addb63757 * Changed indestructible to an ability according M14 rule change. Also fixed that for indestructible permanents the DESTROY_PERMANENT event was triggered what led to bugs with abilities like Totem Armor. 2013-06-15 17:57:01 +02:00
LevelX2
5336d4c0f9 Pushed version to 1.0.3 dev. 2013-05-12 16:00:25 +02:00
LevelX2
6b38cd5b18 Mage Version 1.0.2 2013-05-11 23:06:30 +02:00
LevelX2
caff4ba2fe Changed a log level of AI log statement. 2013-05-11 20:48:03 +02:00
jeffwadsworth
f6d97367fc - Added some Dragon Maze cards. 2013-05-02 16:37:21 -05:00
jeffwadsworth
ad99fcad23 - Added some Dragon Maze cards. Improved AI attacking with flying creatures. 2013-05-01 16:00:49 -05:00
jeffwadsworth
4feb0638bd - Added Ruric Thar, the Unbowed. Little fix. 2013-05-01 11:15:53 -05:00
jeffwadsworth
111f198f3d - Added some cards. AI will no longer attack with creatures at 0 power. 2013-05-01 10:27:48 -05:00
North
a3411f2486 [cleanup] removed unused imports 2013-04-19 20:01:10 +03:00
magenoxx
97acebacdd Pumped version to 1.0.2.dev 2013-04-01 16:00:30 +04:00
magenoxx
29b84e0d92 Closed #169: Make it possible to untap lands 2013-03-29 20:35:16 +04:00
LevelX2
dcacb90ba9 Optimized the AI-ScoringSystem for enchantments. 2013-03-15 16:00:44 +01:00
LevelX2
65a7049d02 Optimizes optimizeOptions of AI. 2013-03-15 15:58:44 +01:00
LevelX2
9450074b70 Changed AI X costs handling according human handling. Fixed AI handling of modal spells. Changed some AI setting. Changes to AI lgging. 2013-03-14 23:55:14 +01:00
LevelX2
8759db2fd6 [minor] formating. 2013-03-12 21:55:32 +01:00
LevelX2
cb43a58290 Some changes to AI logging. 2013-03-12 17:31:22 +01:00
North
a7a565bb8f [minor] access modifer order 2013-03-10 14:53:02 +02:00
LevelX2
aa0290fd32 Set Version to 1.0.1 2013-03-10 11:40:56 +01:00
LevelX2
88b2b9546a [minor] changes to logging 2013-03-06 17:21:12 +01:00