LevelX2
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2af52cfd3a
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[C14] 11 white cards + 1 Artifact + white deck list + some minor fixes to framework and other cards.
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2014-12-01 16:59:36 +01:00 |
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LevelX2
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67479bb5a4
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* Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection.
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2014-11-26 01:48:00 +01:00 |
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LevelX2
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8bb2868dfa
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* AI - Fixed that the AI used actions with 0 costs endless (e.g. Chimeric Idol).
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2014-11-11 15:40:51 +01:00 |
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LevelX2
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b3b51f9f1e
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* AI added little passivity penalty for passing turn to get AI more active.
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2014-10-03 12:07:59 +02:00 |
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LevelX2
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cb6cc62ed4
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If match timer is used, the AI consumes now also time for their priority action. Some minor changes to Gamemanager.
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2014-09-03 09:49:44 +02:00 |
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LevelX2
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d02f272bca
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* Fixed that attacker has not always to assign all damage to multiple blockers. Improved AI behaviour of assigning damage to multiple blockers. Tries to kill blocker if possible now.
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2014-08-18 00:46:45 +02:00 |
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magenoxx
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de6d1bf46b
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Asserting action count in tests. minor changes.
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2014-08-15 10:52:37 +04:00 |
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LevelX2
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3aab091492
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Some changes to client and server logging messages.
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2014-08-04 17:21:14 +02:00 |
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LevelX2
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cbb6117b8e
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Replaced some replacement effects with restriction effects. Added new method to restriction effect. Improved canAttack methods (not finished yet).
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2014-08-01 15:59:59 +02:00 |
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LevelX2
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25e2fb59e1
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Support of play_land event for get playable cards.
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2014-07-26 15:01:17 +02:00 |
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LevelX2
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bcf620a459
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* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
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2014-06-20 14:45:35 +02:00 |
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LevelX2
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7d2b1c076a
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* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
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2014-06-20 14:19:03 +02:00 |
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North
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1867a150c1
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[refactor] removed generic parameter from Player
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2014-06-03 11:19:49 +03:00 |
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LevelX2
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77fb744991
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Set for simulated games of the AI the simulation flag (please report if this causes any problems).
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2014-06-02 08:32:22 +02:00 |
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LevelX2
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473c9e207b
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Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly.
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2014-05-01 19:34:52 +02:00 |
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LevelX2
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abfe517c17
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* AI player - Fixed a problem that AI uses Sphinx of Jwar Isle ability in an endless loop.
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2014-04-30 07:15:01 +02:00 |
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LevelX2
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27d441de0a
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Minor changes to AI logging.
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2014-03-24 08:33:07 +01:00 |
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LevelX2
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8d2f4cc9ac
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* Draft - Added "Quit Tournament" button to draft panel. Minor formatting.
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2014-02-28 17:47:27 +01:00 |
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LevelX2
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8491b5b90b
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* Cleanup of server memory handling - removed memory leaks for Chat, Player, Match, Game etc.
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2014-02-21 01:13:27 +01:00 |
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LevelX2
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1f3687cc86
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Switched to binary/source format java 1.7.
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2014-02-18 17:35:32 +01:00 |
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LevelX2
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ad71ec6aad
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Set Version 1.3.0.
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2014-01-25 15:55:39 +01:00 |
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LevelX2
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2708916cd6
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* Logging - Changed logging of gameStateEvaluator2.
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2013-12-31 12:59:07 +01:00 |
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LevelX2
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d094f291aa
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Pushed version to 1.2.0dev.
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2013-10-26 13:01:31 +02:00 |
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Backfir3
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ccc0bf4b6d
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Fix missing parameter in after Odric Master Tactician commit
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2013-08-06 22:44:04 +02:00 |
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LevelX2
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0d37d1593b
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* Odric Master Tactician - Fixed that the game didn't leave the block phase controlled by the controller of Odric.
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2013-08-06 18:26:49 +02:00 |
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LevelX2
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7d0cf3cd8c
|
Set version to 1.1.0 dev.
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2013-07-21 22:52:25 +02:00 |
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North
|
0bb110be45
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[refactor] moved enums from Constants class
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2013-06-16 12:28:10 +03:00 |
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LevelX2
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5addb63757
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* Changed indestructible to an ability according M14 rule change. Also fixed that for indestructible permanents the DESTROY_PERMANENT event was triggered what led to bugs with abilities like Totem Armor.
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2013-06-15 17:57:01 +02:00 |
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LevelX2
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5336d4c0f9
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Pushed version to 1.0.3 dev.
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2013-05-12 16:00:25 +02:00 |
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LevelX2
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6b38cd5b18
|
Mage Version 1.0.2
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2013-05-11 23:06:30 +02:00 |
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LevelX2
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caff4ba2fe
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Changed a log level of AI log statement.
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2013-05-11 20:48:03 +02:00 |
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jeffwadsworth
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f6d97367fc
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- Added some Dragon Maze cards.
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2013-05-02 16:37:21 -05:00 |
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jeffwadsworth
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ad99fcad23
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- Added some Dragon Maze cards. Improved AI attacking with flying creatures.
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2013-05-01 16:00:49 -05:00 |
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jeffwadsworth
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4feb0638bd
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- Added Ruric Thar, the Unbowed. Little fix.
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2013-05-01 11:15:53 -05:00 |
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jeffwadsworth
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111f198f3d
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- Added some cards. AI will no longer attack with creatures at 0 power.
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2013-05-01 10:27:48 -05:00 |
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North
|
a3411f2486
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[cleanup] removed unused imports
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2013-04-19 20:01:10 +03:00 |
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magenoxx
|
97acebacdd
|
Pumped version to 1.0.2.dev
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2013-04-01 16:00:30 +04:00 |
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magenoxx
|
29b84e0d92
|
Closed #169: Make it possible to untap lands
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2013-03-29 20:35:16 +04:00 |
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LevelX2
|
dcacb90ba9
|
Optimized the AI-ScoringSystem for enchantments.
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2013-03-15 16:00:44 +01:00 |
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LevelX2
|
65a7049d02
|
Optimizes optimizeOptions of AI.
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2013-03-15 15:58:44 +01:00 |
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LevelX2
|
9450074b70
|
Changed AI X costs handling according human handling. Fixed AI handling of modal spells. Changed some AI setting. Changes to AI lgging.
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2013-03-14 23:55:14 +01:00 |
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LevelX2
|
8759db2fd6
|
[minor] formating.
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2013-03-12 21:55:32 +01:00 |
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LevelX2
|
cb43a58290
|
Some changes to AI logging.
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2013-03-12 17:31:22 +01:00 |
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North
|
a7a565bb8f
|
[minor] access modifer order
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2013-03-10 14:53:02 +02:00 |
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LevelX2
|
aa0290fd32
|
Set Version to 1.0.1
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2013-03-10 11:40:56 +01:00 |
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LevelX2
|
88b2b9546a
|
[minor] changes to logging
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2013-03-06 17:21:12 +01:00 |
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North
|
a327668660
|
fixed possible NPEs
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2013-03-02 18:02:09 +02:00 |
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North
|
5f6f1c7528
|
[minor] removed unused imports
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2013-03-02 18:02:02 +02:00 |
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magenoxx
|
5577d5b3a8
|
Changed version from 0.10.1 to 1.0.0
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2013-02-26 14:11:00 +04:00 |
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LevelX2
|
0aa218f6ea
|
Minor changes to logging of ComputerPlayer.
|
2013-02-26 08:28:36 +01:00 |
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