Ardent Plea|Alara Reborn|1|U|{1}{W}{U}|Enchantment|||Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Sanctum Plowbeast|Alara Reborn|10|C|{4}{W}{U}|Artifact Creature - Beast|3|6|Defender$Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.)| Stun Sniper|Alara Reborn|100|U|{R}{W}|Creature - Human Archer|1|1|{1}, {tap}: Stun Sniper deals 1 damage to target creature. Tap that creature.| Lorescale Coatl|Alara Reborn|101|U|{1}{G}{U}|Creature - Snake|2|2|Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.| Nulltread Gargantuan|Alara Reborn|102|U|{1}{G}{U}|Creature - Beast|5|6|When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library.| Sages of the Anima|Alara Reborn|103|R|{3}{G}{U}|Creature - Elf Wizard|3|4|If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.| Vedalken Heretic|Alara Reborn|104|R|{G}{U}|Creature - Vedalken Rogue|1|1|Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.| Winged Coatl|Alara Reborn|105|C|{1}{G}{U}|Creature - Snake|1|1|Flash$Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Enigma Sphinx|Alara Reborn|106|R|{4}{W}{U}{B}|Artifact Creature - Sphinx|5|4|Flying$When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Esper Sojourners|Alara Reborn|107|C|{W}{U}{B}|Artifact Creature - Vedalken Wizard|2|3|When you cycle Esper Sojourners or it dies, you may tap or untap target permanent.$Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)| Etherwrought Page|Alara Reborn|108|U|{1}{W}{U}{B}|Artifact|||At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life.| Sen Triplets|Alara Reborn|109|M|{2}{W}{U}{B}|Legendary Artifact Creature - Human Wizard|3|3|At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.| Shield of the Righteous|Alara Reborn|11|U|{W}{U}|Artifact - Equipment|||Equipped creature gets +0/+2 and has vigilance.$Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.$Equip {2}| Sphinx of the Steel Wind|Alara Reborn|110|M|{5}{W}{U}{B}|Artifact Creature - Sphinx|6|6|Flying, first strike, vigilance, lifelink, protection from red and from green| Drastic Revelation|Alara Reborn|111|U|{2}{U}{B}{R}|Sorcery|||Discard your hand. Draw seven cards, then discard three cards at random.| Grixis Sojourners|Alara Reborn|112|C|{1}{U}{B}{R}|Creature - Zombie Ogre|4|3|When you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard.$Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)| Thraximundar|Alara Reborn|113|M|{4}{U}{B}{R}|Legendary Creature - Zombie Assassin|6|6|Haste$Whenever Thraximundar attacks, defending player sacrifices a creature.$Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.| Unscythe, Killer of Kings|Alara Reborn|114|R|{U}{B}{B}{R}|Legendary Artifact - Equipment|||Equipped creature gets +3/+3 and has first strike.$Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.$Equip {2}| Dragon Appeasement|Alara Reborn|115|U|{3}{B}{R}{G}|Enchantment|||Skip your draw step.$Whenever you sacrifice a creature, you may draw a card.| Jund Sojourners|Alara Reborn|116|C|{B}{R}{G}|Creature - Viashino Shaman|3|2|When you cycle Jund Sojourners or it dies, you may have it deal 1 damage to target creature or player.$Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)| Karrthus, Tyrant of Jund|Alara Reborn|117|M|{4}{B}{R}{G}|Legendary Creature - Dragon|7|7|Flying, haste$When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.$Other Dragon creatures you control have haste.| Lavalanche|Alara Reborn|118|R|{X}{B}{R}{G}|Sorcery|||Lavalanche deals X damage to target player and each creature he or she controls.| Madrush Cyclops|Alara Reborn|119|R|{1}{B}{R}{G}|Creature - Cyclops Warrior|3|4|Creatures you control have haste.| Sovereigns of Lost Alara|Alara Reborn|12|R|{4}{W}{U}|Creature - Spirit|4|5|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.| Gloryscale Viashino|Alara Reborn|120|U|{1}{R}{G}{W}|Creature - Viashino Soldier|3|3|Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.| Mayael's Aria|Alara Reborn|121|R|{R}{G}{W}|Enchantment|||At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.| Naya Sojourners|Alara Reborn|122|C|{2}{R}{G}{W}|Creature - Elf Shaman|5|3|When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.$Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)| Retaliator Griffin|Alara Reborn|123|R|{1}{R}{G}{W}|Creature - Griffin|2|2|Flying$Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.| Uril, the Miststalker|Alara Reborn|124|M|{2}{R}{G}{W}|Legendary Creature - Beast|5|5|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Uril, the Miststalker gets +2/+2 for each Aura attached to it.| Bant Sojourners|Alara Reborn|125|C|{1}{G}{W}{U}|Creature - Human Soldier|2|4|When you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield.$Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)| Finest Hour|Alara Reborn|126|R|{2}{G}{W}{U}|Enchantment|||Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.| Flurry of Wings|Alara Reborn|127|U|{G}{W}{U}|Instant|||Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures.| Jenara, Asura of War|Alara Reborn|128|M|{G}{W}{U}|Legendary Creature - Angel|3|3|Flying${1}{W}: Put a +1/+1 counter on Jenara, Asura of War.| Wargate|Alara Reborn|129|R|{X}{G}{W}{U}|Sorcery|||Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.| Stormcaller's Boon|Alara Reborn|13|C|{2}{W}{U}|Enchantment|||Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Maelstrom Nexus|Alara Reborn|130|M|{W}{U}{B}{R}{G}|Enchantment|||The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Arsenal Thresher|Alara Reborn|131|C|{2}{WB}{U}|Artifact Creature - Construct|2|2|As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.| Esper Stormblade|Alara Reborn|132|C|{WB}{U}|Artifact Creature - Vedalken Wizard|2|1|As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.| Thopter Foundry|Alara Reborn|133|U|{WB}{U}|Artifact|||{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.| Grixis Grimblade|Alara Reborn|134|C|{UR}{B}|Creature - Zombie Warrior|2|1|As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)| Sewn-Eye Drake|Alara Reborn|135|C|{2}{UR}{B}|Creature - Zombie Drake|3|1|Flying, haste| Slave of Bolas|Alara Reborn|136|U|{3}{UR}{B}|Sorcery|||Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.| Giant Ambush Beetle|Alara Reborn|137|U|{3}{BG}{R}|Creature - Insect|4|3|Haste$When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.| Jund Hackblade|Alara Reborn|138|C|{BG}{R}|Creature - Goblin Berserker|2|1|As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.| Sangrite Backlash|Alara Reborn|139|C|{BG}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/-3.| Talon Trooper|Alara Reborn|14|C|{1}{W}{U}|Creature - Bird Scout|2|3|Flying| Marisi's Twinclaws|Alara Reborn|140|U|{2}{RW}{G}|Creature - Cat Warrior|2|4|Double strike| Naya Hushblade|Alara Reborn|141|C|{RW}{G}|Creature - Elf Rogue|2|1|As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)| Trace of Abundance|Alara Reborn|142|C|{RW}{G}|Enchantment - Aura|||Enchant land$Enchanted land has shroud. (It can't be the target of spells or abilities.)$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).| Bant Sureblade|Alara Reborn|143|C|{GU}{W}|Creature - Human Soldier|2|1|As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.| Crystallization|Alara Reborn|144|C|{GU}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.$When enchanted creature becomes the target of a spell or ability, exile that creature.| Messenger Falcons|Alara Reborn|145|U|{2}{GU}{W}|Creature - Bird|2|2|Flying$When Messenger Falcons enters the battlefield, draw a card.| Unbender Tine|Alara Reborn|15|U|{2}{W}{U}|Artifact|||{tap}: Untap another target permanent.| Wall of Denial|Alara Reborn|16|U|{1}{W}{U}|Creature - Wall|0|8|Defender, flying$Shroud (This creature can't be the target of spells or abilities.)| Architects of Will|Alara Reborn|17|C|{2}{U}{B}|Artifact Creature - Human Wizard|3|3|When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.$Cycling {UB} ({UB}, Discard this card: Draw a card.)| Brainbite|Alara Reborn|18|C|{2}{U}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.$Draw a card.| Deny Reality|Alara Reborn|19|C|{3}{U}{B}|Sorcery|||Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)$Return target permanent to its owner's hand.| Aven Mimeomancer|Alara Reborn|2|R|{1}{W}{U}|Creature - Bird Wizard|3|1|Flying$At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it.| Etherium Abomination|Alara Reborn|20|C|{3}{U}{B}|Artifact Creature - Horror|4|3|Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Illusory Demon|Alara Reborn|21|U|{1}{U}{B}|Creature - Demon Illusion|4|3|Flying$When you cast a spell, sacrifice Illusory Demon.| Jhessian Zombies|Alara Reborn|22|C|{4}{U}{B}|Creature - Zombie|2|4|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| Kathari Remnant|Alara Reborn|23|U|{2}{U}{B}|Creature - Bird Skeleton|0|1|Flying${B}: Regenerate Kathari Remnant.$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Lich Lord of Unx|Alara Reborn|24|R|{1}{U}{B}|Creature - Zombie Wizard|2|2|{U}{B}, {tap}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.${U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.| Mask of Riddles|Alara Reborn|25|U|{U}{B}|Artifact - Equipment|||Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)$Whenever equipped creature deals combat damage to a player, you may draw a card.$Equip {2}| Mind Funeral|Alara Reborn|26|U|{1}{U}{B}|Sorcery|||Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.| Mistvein Borderpost|Alara Reborn|27|C|{1}{U}{B}|Artifact|||You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.$Mistvein Borderpost enters the battlefield tapped.${tap}: Add {U} or {B} to your mana pool.| Nemesis of Reason|Alara Reborn|28|R|{3}{U}{B}|Creature - Leviathan Horror|3|7|Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard.| Soul Manipulation|Alara Reborn|29|C|{1}{U}{B}|Instant|||Choose one or both - Counter target creature spell; and/or return target creature card from your graveyard to your hand.| Ethercaste Knight|Alara Reborn|3|C|{W}{U}|Artifact Creature - Human Knight|1|3|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Soulquake|Alara Reborn|30|R|{3}{U}{U}{B}{B}|Sorcery|||Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.| Time Sieve|Alara Reborn|31|R|{U}{B}|Artifact|||{tap}, Sacrifice five artifacts: Take an extra turn after this one.| Vedalken Ghoul|Alara Reborn|32|C|{U}{B}|Creature - Vedalken Zombie|1|1|Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.| Anathemancer|Alara Reborn|33|U|{1}{B}{R}|Creature - Zombie Wizard|2|2|When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.$Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Bituminous Blast|Alara Reborn|34|U|{3}{B}{R}|Instant|||Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)$Bituminous Blast deals 4 damage to target creature.| Breath of Malfegor|Alara Reborn|35|C|{3}{B}{R}|Instant|||Breath of Malfegor deals 5 damage to each opponent.| Deathbringer Thoctar|Alara Reborn|36|R|{4}{B}{R}|Creature - Zombie Beast|3|3|Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar.$Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.| Defiler of Souls|Alara Reborn|37|M|{3}{B}{B}{R}|Creature - Demon|5|5|Flying$At the beginning of each player's upkeep, that player sacrifices a monocolored creature.| Demonic Dread|Alara Reborn|38|C|{1}{B}{R}|Sorcery|||Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)$Target creature can't block this turn.| Demonspine Whip|Alara Reborn|39|U|{B}{R}|Artifact - Equipment|||{X}: Equipped creature gets +X/+0 until end of turn.$Equip {1}| Ethersworn Shieldmage|Alara Reborn|4|C|{1}{W}{U}|Artifact Creature - Vedalken Wizard|2|2|Flash$When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.| Igneous Pouncer|Alara Reborn|40|C|{4}{B}{R}|Creature - Elemental|5|1|Haste$Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)| Kathari Bomber|Alara Reborn|41|C|{1}{B}{R}|Creature - Bird Shaman|2|2|Flying$When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber.$Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Lightning Reaver|Alara Reborn|42|R|{3}{B}{R}|Creature - Zombie Beast|3|3|Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.$At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.| Monstrous Carabid|Alara Reborn|43|C|{3}{B}{R}|Creature - Insect|4|4|Monstrous Carabid attacks each turn if able.$Cycling {BR} ({BR}, Discard this card: Draw a card.)| Sanity Gnawers|Alara Reborn|44|U|{1}{B}{R}|Creature - Rat|1|1|When Sanity Gnawers enters the battlefield, target player discards a card at random.| Singe-Mind Ogre|Alara Reborn|45|C|{2}{B}{R}|Creature - Ogre Mutant|3|2|When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost.| Terminate|Alara Reborn|46|C|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Thought Hemorrhage|Alara Reborn|47|R|{2}{B}{R}|Sorcery|||Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.| Veinfire Borderpost|Alara Reborn|48|C|{1}{B}{R}|Artifact|||You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost.$Veinfire Borderpost enters the battlefield tapped.${tap}: Add {B} or {R} to your mana pool.| Blitz Hellion|Alara Reborn|49|R|{3}{R}{G}|Creature - Hellion|7|7|Trample, haste$At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library.| Fieldmist Borderpost|Alara Reborn|5|C|{1}{W}{U}|Artifact|||You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.$Fieldmist Borderpost enters the battlefield tapped.${tap}: Add {W} or {U} to your mana pool.| Bloodbraid Elf|Alara Reborn|50|U|{2}{R}{G}|Creature - Elf Berserker|3|2|Haste$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Colossal Might|Alara Reborn|51|C|{R}{G}|Instant|||Target creature gets +4/+2 and gains trample until end of turn.| Deadshot Minotaur|Alara Reborn|52|C|{3}{R}{G}|Creature - Minotaur|3|4|When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.$Cycling {RG} ({RG}, Discard this card: Draw a card.)| Dragon Broodmother|Alara Reborn|53|M|{2}{R}{R}{R}{G}|Creature - Dragon|4|4|Flying$At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)| Firewild Borderpost|Alara Reborn|54|C|{1}{R}{G}|Artifact|||You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost.$Firewild Borderpost enters the battlefield tapped.${tap}: Add {R} or {G} to your mana pool.| Godtracker of Jund|Alara Reborn|55|C|{1}{R}{G}|Creature - Elf Shaman|2|2|Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.| Gorger Wurm|Alara Reborn|56|C|{3}{R}{G}|Creature - Wurm|5|5|Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)| Mage Slayer|Alara Reborn|57|U|{1}{R}{G}|Artifact - Equipment|||Whenever equipped creature attacks, it deals damage equal to its power to defending player.$Equip {3}| Predatory Advantage|Alara Reborn|58|R|{3}{R}{G}|Enchantment|||At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield.| Rhox Brute|Alara Reborn|59|C|{2}{R}{G}|Creature - Rhino Warrior|4|4|| Filigree Angel|Alara Reborn|6|R|{5}{W}{W}{U}|Artifact Creature - Angel|4|4|Flying$When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.| Spellbreaker Behemoth|Alara Reborn|60|R|{1}{R}{G}{G}|Creature - Beast|5|5|Spellbreaker Behemoth can't be countered.$Creature spells you control with power 5 or greater can't be countered.| Valley Rannet|Alara Reborn|61|C|{4}{R}{G}|Creature - Beast|6|3|Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Vengeful Rebirth|Alara Reborn|62|U|{4}{R}{G}|Sorcery|||Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.$Exile Vengeful Rebirth.| Violent Outburst|Alara Reborn|63|C|{1}{R}{G}|Instant|||Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)$Creatures you control get +1/+0 until end of turn.| Vithian Renegades|Alara Reborn|64|U|{1}{R}{G}|Creature - Human Shaman|3|2|When Vithian Renegades enters the battlefield, destroy target artifact.| Behemoth Sledge|Alara Reborn|65|U|{1}{G}{W}|Artifact - Equipment|||Equipped creature gets +2/+2 and has lifelink and trample.$Equip {3}| Captured Sunlight|Alara Reborn|66|C|{2}{G}{W}|Sorcery|||Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)$You gain 4 life.| Dauntless Escort|Alara Reborn|67|R|{1}{G}{W}|Creature - Rhino Soldier|3|3|Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.| Enlisted Wurm|Alara Reborn|68|U|{4}{G}{W}|Creature - Wurm|5|5|Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Grizzled Leotau|Alara Reborn|69|C|{G}{W}|Creature - Cat|1|5|| Glassdust Hulk|Alara Reborn|7|C|{3}{W}{U}|Artifact Creature - Golem|3|4|Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn.$Cycling {WU} ({WU}, Discard this card: Draw a card.)| Knight of New Alara|Alara Reborn|70|R|{2}{G}{W}|Creature - Human Knight|2|2|Each other multicolored creature you control gets +1/+1 for each of its colors.| Knotvine Paladin|Alara Reborn|71|R|{G}{W}|Creature - Human Knight|2|2|Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.| Leonin Armorguard|Alara Reborn|72|C|{2}{G}{W}|Creature - Cat Soldier|3|3|When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.| Mycoid Shepherd|Alara Reborn|73|R|{1}{G}{G}{W}|Creature - Fungus|5|4|Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.| Pale Recluse|Alara Reborn|74|C|{4}{G}{W}|Creature - Spider|4|5|Reach (This can block creatures with flying.)$Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)| Qasali Pridemage|Alara Reborn|75|C|{G}{W}|Creature - Cat Wizard|2|2|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.| Reborn Hope|Alara Reborn|76|U|{G}{W}|Sorcery|||Return target multicolored card from your graveyard to your hand.| Sigil Captain|Alara Reborn|77|U|{1}{G}{W}{W}|Creature - Rhino Soldier|3|3|Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.| Sigil of the Nayan Gods|Alara Reborn|78|C|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each creature you control.$Cycling {GW} ({GW}, Discard this card: Draw a card.)| Sigiled Behemoth|Alara Reborn|79|C|{4}{G}{W}|Creature - Beast|5|4|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Meddling Mage|Alara Reborn|8|R|{W}{U}|Creature - Human Wizard|2|2|As Meddling Mage enters the battlefield, name a nonland card.$The named card can't be cast.| Wildfield Borderpost|Alara Reborn|80|C|{1}{G}{W}|Artifact|||You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.$Wildfield Borderpost enters the battlefield tapped.${tap}: Add {G} or {W} to your mana pool.| Identity Crisis|Alara Reborn|81|R|{2}{W}{W}{B}{B}|Sorcery|||Exile all cards from target player's hand and graveyard.| Necromancer's Covenant|Alara Reborn|82|R|{3}{W}{B}{B}|Enchantment|||When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.$Zombies you control have lifelink.| Tainted Sigil|Alara Reborn|83|U|{1}{W}{B}|Artifact|||{tap}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)| Vectis Dominator|Alara Reborn|84|C|{1}{W}{B}|Artifact Creature - Human Wizard|0|2|{tap}: Tap target creature unless its controller pays 2 life.| Zealous Persecution|Alara Reborn|85|U|{W}{B}|Instant|||Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.| Cloven Casting|Alara Reborn|86|R|{5}{U}{R}|Enchantment|||Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.| Double Negative|Alara Reborn|87|U|{U}{U}{R}|Instant|||Counter up to two target spells.| Magefire Wings|Alara Reborn|88|C|{U}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has flying.| Skyclaw Thrash|Alara Reborn|89|U|{3}{U}{R}|Artifact Creature - Viashino Warrior|4|4|Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.| Offering to Asha|Alara Reborn|9|C|{2}{W}{U}|Instant|||Counter target spell unless its controller pays {4}. You gain 4 life.| Spellbound Dragon|Alara Reborn|90|R|{3}{U}{R}|Creature - Dragon|3|5|Flying$Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.| Lord of Extinction|Alara Reborn|91|M|{3}{B}{G}|Creature - Elemental|*|*|Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.| Maelstrom Pulse|Alara Reborn|92|R|{1}{B}{G}|Sorcery|||Destroy target nonland permanent and all other permanents with the same name as that permanent.| Marrow Chomper|Alara Reborn|93|U|{3}{B}{G}|Creature - Zombie Lizard|3|3|Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)$When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.| Morbid Bloom|Alara Reborn|94|U|{4}{B}{G}|Sorcery|||Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness.| Putrid Leech|Alara Reborn|95|C|{B}{G}|Creature - Zombie Leech|2|2|Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.| Cerodon Yearling|Alara Reborn|96|C|{R}{W}|Creature - Beast|2|2|Vigilance, haste| Fight to the Death|Alara Reborn|97|R|{R}{W}|Instant|||Destroy all blocking creatures and all blocked creatures.| Glory of Warfare|Alara Reborn|98|R|{2}{R}{W}|Enchantment|||As long as it's your turn, creatures you control get +2/+0.$As long as it's not your turn, creatures you control get +0/+2.| Intimidation Bolt|Alara Reborn|99|U|{1}{R}{W}|Instant|||Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.| Balduvian Dead|Alliances|1|U|{3}{B}|Creature - Zombie|2|3|{2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.| Fevered Strength|Alliances|10|C|{2}{B}|Instant|||Target creature gets +2/+0 until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| Fevered Strength|Alliances|10|C|{2}{B}|Instant|||Target creature gets +2/+0 until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| Burnout|Alliances|101|U|{1}{R}|Instant|||Counter target instant spell if it's blue.$Draw a card at the beginning of the next turn's upkeep.| Chaos Harlequin|Alliances|102|R|{2}{R}{R}|Creature - Human|2|4|{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.| Death Spark|Alliances|103|U|{R}|Instant|||Death Spark deals 1 damage to target creature or player.$At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.| Enslaved Scout|Alliances|104|C|{2}{R}|Creature - Goblin Scout|2|2|{2}: Enslaved Scout gains mountainwalk until end of turn.| Enslaved Scout|Alliances|104|C|{2}{R}|Creature - Goblin Scout|2|2|{2}: Enslaved Scout gains mountainwalk until end of turn.| Gorilla Shaman|Alliances|106|C|{R}|Creature - Ape Shaman|1|1|{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.| Gorilla Shaman|Alliances|106|C|{R}|Creature - Ape Shaman|1|1|{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.| Gorilla War Cry|Alliances|108|C|{1}{R}|Instant|||Cast Gorilla War Cry only during combat before blockers are declared.$Creatures can't be blocked this turn except by two or more creatures.$Draw a card at the beginning of the next turn's upkeep.| Gorilla War Cry|Alliances|108|C|{1}{R}|Instant|||Cast Gorilla War Cry only during combat before blockers are declared.$Creatures can't be blocked this turn except by two or more creatures.$Draw a card at the beginning of the next turn's upkeep.| Guerrilla Tactics|Alliances|110|C|{1}{R}|Instant|||Guerrilla Tactics deals 2 damage to target creature or player.$When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.| Guerrilla Tactics|Alliances|110|C|{1}{R}|Instant|||Guerrilla Tactics deals 2 damage to target creature or player.$When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.| Omen of Fire|Alliances|112|R|{3}{R}{R}|Instant|||Return all Islands to their owners' hands.$$Each player sacrifices a Plains or a white permanent for each white permanent he or she controls.| Pillage|Alliances|113|U|{1}{R}{R}|Sorcery|||Destroy target artifact or land. It can't be regenerated.| Primitive Justice|Alliances|114|U|{1}{R}|Sorcery|||As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times.$Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.| Pyrokinesis|Alliances|115|U|{4}{R}{R}|Instant|||You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.$Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.| Rogue Skycaptain|Alliances|116|R|{2}{R}|Creature - Human Rogue Mercenary|3|4|Flying$At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.| Soldier of Fortune|Alliances|117|U|{R}|Creature - Human Mercenary|1|1|{R}, {tap}: Target player shuffles his or her library.| Storm Shaman|Alliances|118|C|{2}{R}|Creature - Human Cleric Shaman|0|4|{R}: Storm Shaman gets +1/+0 until end of turn.| Storm Shaman|Alliances|118|C|{2}{R}|Creature - Human Cleric Shaman|0|4|{R}: Storm Shaman gets +1/+0 until end of turn.| Insidious Bookworms|Alliances|12|C|{B}|Creature - Worm|1|1|When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.| Insidious Bookworms|Alliances|12|C|{B}|Creature - Worm|1|1|When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.| Varchild's Crusader|Alliances|120|C|{3}{R}|Creature - Human Knight|3|2|{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.| Varchild's Crusader|Alliances|120|C|{3}{R}|Creature - Human Knight|3|2|{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.| Varchild's War-Riders|Alliances|122|R|{1}{R}|Creature - Human Warrior|3|4|Cumulative upkeep-Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Veteran's Voice|Alliances|123|C|{R}|Enchantment - Aura|||Enchant creature you control$Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped.| Veteran's Voice|Alliances|123|C|{R}|Enchantment - Aura|||Enchant creature you control$Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped.| Carrier Pigeons|Alliances|125|C|{3}{W}|Creature - Bird|1|1|Flying$When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.| Carrier Pigeons|Alliances|125|C|{3}{W}|Creature - Bird|1|1|Flying$When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.| Errand of Duty|Alliances|127|C|{1}{W}|Instant|||Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Errand of Duty|Alliances|127|C|{1}{W}|Instant|||Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Exile|Alliances|129|R|{2}{W}|Instant|||Exile target nonwhite attacking creature. You gain life equal to its toughness.| Inheritance|Alliances|130|U|{W}|Enchantment|||Whenever a creature dies, you may pay {3}. If you do, draw a card.| Ivory Gargoyle|Alliances|131|R|{4}{W}|Creature - Gargoyle|2|2|Flying$When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.${4}{W}: Exile Ivory Gargoyle.| Juniper Order Advocate|Alliances|132|U|{2}{W}|Creature - Human Knight|1|2|As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.| Kjeldoran Escort|Alliances|133|C|{2}{W}{W}|Creature - Human Soldier|2|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Kjeldoran Escort|Alliances|133|C|{2}{W}{W}|Creature - Human Soldier|2|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Kjeldoran Home Guard|Alliances|135|U|{3}{W}|Creature - Human Soldier|1|6|At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield.| Kjeldoran Pride|Alliances|136|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.${2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.| Kjeldoran Pride|Alliances|136|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.${2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.| Martyrdom|Alliances|138|C|{1}{W}{W}|Instant|||Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability.| Martyrdom|Alliances|138|C|{1}{W}{W}|Instant|||Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability.| Keeper of Tresserhorn|Alliances|14|R|{5}{B}|Creature - Avatar|6|6|Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.| Noble Steeds|Alliances|140|C|{2}{W}|Enchantment|||{1}{W}: Target creature gains first strike until end of turn.| Noble Steeds|Alliances|140|C|{2}{W}|Enchantment|||{1}{W}: Target creature gains first strike until end of turn.| Reinforcements|Alliances|142|C|{W}|Instant|||Put up to three target creature cards from your graveyard on top of your library.| Reinforcements|Alliances|142|C|{W}|Instant|||Put up to three target creature cards from your graveyard on top of your library.| Reprisal|Alliances|144|C|{1}{W}|Instant|||Destroy target creature with power 4 or greater. It can't be regenerated.| Reprisal|Alliances|144|C|{1}{W}|Instant|||Destroy target creature with power 4 or greater. It can't be regenerated.| Royal Decree|Alliances|146|R|{2}{W}{W}|Enchantment|||Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.| Royal Herbalist|Alliances|147|C|{W}|Creature - Human Cleric|1|1|{2}, Exile the top card of your library: You gain 1 life.| Royal Herbalist|Alliances|147|C|{W}|Creature - Human Cleric|1|1|{2}, Exile the top card of your library: You gain 1 life.| Scars of the Veteran|Alliances|149|U|{4}{W}|Instant|||You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost.$Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.| Krovikan Horror|Alliances|15|R|{3}{B}|Creature - Horror Spirit|2|2|At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.${1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player.| Seasoned Tactician|Alliances|150|U|{2}{W}|Creature - Human Advisor|1|3|{3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.| Sustaining Spirit|Alliances|151|R|{1}{W}|Creature - Angel Spirit|0|3|Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Damage that would reduce your life total to less than 1 reduces it to 1 instead.| Sworn Defender|Alliances|152|R|{2}{W}{W}|Creature - Human Knight|1|3|{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.| Unlikely Alliance|Alliances|153|U|{1}{W}|Enchantment|||{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.| Wild Aesthir|Alliances|154|C|{2}{W}|Creature - Bird|1|1|Flying, first strike${W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.| Wild Aesthir|Alliances|154|C|{2}{W}|Creature - Bird|1|1|Flying, first strike${W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.| Aesthir Glider|Alliances|156|C|{3}|Artifact Creature - Bird|2|1|Flying$Aesthir Glider can't block.| Aesthir Glider|Alliances|156|C|{3}|Artifact Creature - Bird|2|1|Flying$Aesthir Glider can't block.| Ashnod's Cylix|Alliances|158|R|{2}|Artifact|||{3}, {tap}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.| Astrolabe|Alliances|159|C|{3}|Artifact|||{1}, {tap}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.| Astrolabe|Alliances|159|C|{3}|Artifact|||{1}, {tap}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.| Krovikan Plague|Alliances|16|U|{2}{B}|Enchantment - Aura|||Enchant non-Wall creature you control$When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Tap enchanted creature: Krovikan Plague deals 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped.| Floodwater Dam|Alliances|161|R|{3}|Artifact|||{X}{X}{1}, {tap}: Tap X target lands.| Gustha's Scepter|Alliances|162|R|{0}|Artifact|||{tap}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.${tap}: Return a card you own exiled with Gustha's Scepter to your hand.$When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.| Foresight|Alliances|162|C|{1}{U}|Sorcery|||Search your library for three cards, exile them, then shuffle your library.$Draw a card at the beginning of the next turn's upkeep.| Foresight|Alliances|162|C|{1}{U}|Sorcery|||Search your library for three cards, exile them, then shuffle your library.$Draw a card at the beginning of the next turn's upkeep.| Helm of Obedience|Alliances|163|R|{4}|Artifact|||{X}, {tap}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.| Lodestone Bauble|Alliances|164|R|{0}|Artifact|||{1}, {tap}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.| Mishra's Groundbreaker|Alliances|165|U|{4}|Artifact|||{tap}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)| Mystic Compass|Alliances|166|U|{2}|Artifact|||{1}, {tap}: Target land becomes the basic land type of your choice until end of turn.| Phyrexian Devourer|Alliances|167|R|{6}|Artifact Creature - Construct|1|1|When Phyrexian Devourer's power is 7 or greater, sacrifice it.$Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost.| Phyrexian Portal|Alliances|168|R|{3}|Artifact|||{3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.| Phyrexian War Beast|Alliances|169|C|{3}|Artifact Creature - Beast|3|4|When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.| Phyrexian War Beast|Alliances|169|C|{3}|Artifact Creature - Beast|3|4|When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.| Lim-Dul's High Guard|Alliances|17|C|{1}{B}{B}|Creature - Skeleton|2|1|First strike${1}{B}: Regenerate Lim-Dûl's High Guard.| Lim-Dul's High Guard|Alliances|17|C|{1}{B}{B}|Creature - Skeleton|2|1|First strike${1}{B}: Regenerate Lim-Dûl's High Guard.| Scarab of the Unseen|Alliances|171|U|{2}|Artifact|||{tap}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.| Shield Sphere|Alliances|172|U|{0}|Artifact Creature - Wall|0|6|Defender$Whenever Shield Sphere blocks, put a -0/-1 counter on it.| Sol Grail|Alliances|173|U|{3}|Artifact|||As Sol Grail enters the battlefield, choose a color.${tap}: Add one mana of the chosen color to your mana pool.| Soldevi Digger|Alliances|174|R|{2}|Artifact|||{2}: Put the top card of your graveyard on the bottom of your library.| Soldevi Sentry|Alliances|175|C|{1}|Artifact Creature - Soldier|1|1|{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.| Soldevi Sentry|Alliances|175|C|{1}|Artifact Creature - Soldier|1|1|{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.| Soldevi Steam Beast|Alliances|177|C|{5}|Artifact Creature - Beast|4|2|Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.${2}: Regenerate Soldevi Steam Beast.| Soldevi Steam Beast|Alliances|177|C|{5}|Artifact Creature - Beast|4|2|Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.${2}: Regenerate Soldevi Steam Beast.| Storm Cauldron|Alliances|179|R|{5}|Artifact|||Each player may play an additional land during each of his or her turns.$Whenever a land is tapped for mana, return it to its owner's hand.| Urza's Engine|Alliances|180|U|{5}|Artifact Creature - Juggernaut|1|5|Trample${3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${3}: Attacking creatures banded with Urza's Engine gain trample until end of turn.| Whirling Catapult|Alliances|181|U|{4}|Artifact|||{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.| Balduvian Trading Post|Alliances|182|R||Land|||If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {1}{R} to your mana pool.${1}, {tap}: Balduvian Trading Post deals 1 damage to target attacking creature.| Heart of Yavimaya|Alliances|183|R||Land|||If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {G} to your mana pool.${tap}: Target creature gets +1/+1 until end of turn.| Kjeldoran Outpost|Alliances|184|R||Land|||If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {W} to your mana pool.${1}{W}, {tap}: Put a 1/1 white Soldier creature token onto the battlefield.| Lake of the Dead|Alliances|185|R||Land|||If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {B} to your mana pool.${tap}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.| School of the Unseen|Alliances|186|U||Land|||{tap}: Add {1} to your mana pool.$${2}, {tap}: Add one mana of any color to your mana pool.| Sheltered Valley|Alliances|187|R||Land|||If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.$At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.${tap}: Add {1} to your mana pool.| Soldevi Excavations|Alliances|188|R||Land|||If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {1}{U} to your mana pool.${1}, {tap}: Look at the top card of your library. You may put that card on the bottom of your library.| Thawing Glaciers|Alliances|189|R||Land|||Thawing Glaciers enters the battlefield tapped.${1}, {tap}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.| Misinformation|Alliances|19|U|{B}|Instant|||Put up to three target cards from an opponent's graveyard on top of his or her library in any order.| Energy Arc|Alliances|190|U|{W}{U}|Instant|||Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.| Lim-Dul's Paladin|Alliances|191|U|{2}{B}{R}|Creature - Human Knight|0|3|Trample$At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.$Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.$Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life.| Lim-Dul's Vault|Alliances|192|U|{U}{B}|Instant|||Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.| Lord of Tresserhorn|Alliances|193|R|{1}{U}{B}{R}|Legendary Creature - Zombie|10|4|When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.${B}: Regenerate Lord of Tresserhorn.| Nature's Blessing|Alliances|195|U|{2}{G}{W}|Enchantment|||{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Phelddagrif|Alliances|196|R|{1}{G}{W}{U}|Legendary Creature - Phelddagrif|4|4|{G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.${W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.${U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.| Surge of Strength|Alliances|197|U|{R}{G}|Instant|||As an additional cost to cast Surge of Strength, discard a red or green card.$Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost.| Wandering Mage|Alliances|198|R|{W}{U}{B}|Creature - Human Cleric Wizard|0|3|{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.${U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.${B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.| Winter's Night|Alliances|199|R|{R}{G}{W}|World Enchantment|||Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.| Casting of Bones|Alliances|2|C|{2}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, draw three cards, then discard one of them.| Casting of Bones|Alliances|2|C|{2}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, draw three cards, then discard one of them.| Phantasmal Fiend|Alliances|20|C|{3}{B}|Creature - Illusion|1|5|{B}: Phantasmal Fiend gets +1/-1 until end of turn.${1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.| Phantasmal Fiend|Alliances|20|C|{3}{B}|Creature - Illusion|1|5|{B}: Phantasmal Fiend gets +1/-1 until end of turn.${1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.| Phyrexian Boon|Alliances|22|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.| Phyrexian Boon|Alliances|22|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.| Ritual of the Machine|Alliances|24|R|{2}{B}{B}|Sorcery|||As an additional cost to cast Ritual of the Machine, sacrifice a creature.$Gain control of target nonartifact, nonblack creature.| Soldevi Adnate|Alliances|25|C|{1}{B}|Creature - Human Cleric|1|2|{tap}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| Soldevi Adnate|Alliances|25|C|{1}{B}|Creature - Human Cleric|1|2|{tap}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| Stench of Decay|Alliances|27|C|{1}{B}{B}|Instant|||Nonartifact creatures get -1/-1 until end of turn.| Stench of Decay|Alliances|27|C|{1}{B}{B}|Instant|||Nonartifact creatures get -1/-1 until end of turn.| Stromgald Spy|Alliances|29|U|{3}{B}|Creature - Human Rogue|2|4|Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.| Swamp Mosquito|Alliances|30|C|{1}{B}|Creature - Insect|0|1|Flying$Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)| Swamp Mosquito|Alliances|30|C|{1}{B}|Creature - Insect|0|1|Flying$Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)| Arcane Denial|Alliances|32|C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.| Arcane Denial|Alliances|32|C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.| Awesome Presence|Alliances|34|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.| Awesome Presence|Alliances|34|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.| Benthic Explorers|Alliances|36|C|{3}{U}|Creature - Merfolk Scout|2|4|{tap}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.| Benthic Explorers|Alliances|36|C|{3}{U}|Creature - Merfolk Scout|2|4|{tap}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.| Browse|Alliances|38|U|{2}{U}{U}|Enchantment|||{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.| Diminishing Returns|Alliances|39|R|{2}{U}{U}|Sorcery|||Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.| Contagion|Alliances|4|U|{3}{B}{B}|Instant|||You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost.$Distribute two -2/-1 counters among one or two target creatures.| False Demise|Alliances|40|C|{2}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.| False Demise|Alliances|40|C|{2}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.| Force of Will|Alliances|42|U|{3}{U}{U}|Instant|||You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.$Counter target spell.| Lat-Nam's Legacy|Alliances|45|C|{1}{U}|Instant|||Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.| Lat-Nam's Legacy|Alliances|45|C|{1}{U}|Instant|||Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.| Library of Lat-Nam|Alliances|47|R|{4}{U}|Sorcery|||An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.| Phantasmal Sphere|Alliances|48|R|{1}{U}|Creature - Illusion|0|1|Flying$At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.$When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under target opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.| Soldevi Heretic|Alliances|49|C|{2}{U}|Creature - Human Cleric|2|2|{W}, {tap}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.| Soldevi Heretic|Alliances|49|C|{2}{U}|Creature - Human Cleric|2|2|{W}, {tap}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.| Diseased Vermin|Alliances|5|U|{2}{B}|Creature - Rat|1|1|Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.$At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.| Soldevi Sage|Alliances|51|C|{1}{U}|Creature - Human Wizard|1|1|{tap}, Sacrifice two lands: Draw three cards, then discard one of them.| Soldevi Sage|Alliances|51|C|{1}{U}|Creature - Human Wizard|1|1|{tap}, Sacrifice two lands: Draw three cards, then discard one of them.| Spiny Starfish|Alliances|53|U|{2}{U}|Creature - Starfish|0|1|{U}: Regenerate Spiny Starfish.$At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn.| Storm Crow|Alliances|54|C|{1}{U}|Creature - Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Storm Crow|Alliances|54|C|{1}{U}|Creature - Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Storm Elemental|Alliances|56|U|{5}{U}|Creature - Elemental|3|4|Flying${U}, Exile the top card of your library: Tap target creature with flying.${U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.| Misfortune|Alliances|56|R|{1}{B}{R}{G}|Sorcery|||An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.| Suffocation|Alliances|57|U|{1}{U}|Instant|||Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell.$Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.$Draw a card at the beginning of the next turn's upkeep.| Thought Lash|Alliances|58|R|{2}{U}{U}|Enchantment|||Cumulative upkeep-Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from his or her library.$Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.| Tidal Control|Alliances|59|R|{1}{U}{U}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.| Dystopia|Alliances|6|R|{1}{B}{B}|Enchantment|||Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of each player's upkeep, that player sacrifices a green or white permanent.| Viscerid Armor|Alliances|60|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.${1}{U}: Return Viscerid Armor to its owner's hand.| Viscerid Armor|Alliances|60|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.${1}{U}: Return Viscerid Armor to its owner's hand.| Viscerid Drone|Alliances|62|U|{1}{U}|Creature - Homarid Drone|1|2|{tap}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.${tap}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.| Bounty of the Hunt|Alliances|63|U|{3}{G}{G}|Instant|||You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.$Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.| Deadly Insect|Alliances|64|C|{4}{G}|Creature - Insect|6|1|Shroud (This permanent can't be the target of spells or abilities.)| Deadly Insect|Alliances|64|C|{4}{G}|Creature - Insect|6|1|Shroud (This permanent can't be the target of spells or abilities.)| Elvish Bard|Alliances|66|U|{3}{G}{G}|Creature - Elf Shaman|2|4|All creatures able to block Elvish Bard do so.| Elvish Ranger|Alliances|67|C|{2}{G}|Creature - Elf|4|1|| Elvish Ranger|Alliances|67|C|{2}{G}|Creature - Elf|4|1|| Elvish Spirit Guide|Alliances|69|U|{2}{G}|Creature - Elf Spirit|2|2|Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.| Fatal Lore|Alliances|7|R|{2}{B}{B}|Sorcery|||An opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated.| Fyndhorn Druid|Alliances|70|C|{2}{G}|Creature - Elf Druid|2|2|When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.| Fyndhorn Druid|Alliances|70|C|{2}{G}|Creature - Elf Druid|2|2|When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.| Gargantuan Gorilla|Alliances|72|R|{4}{G}{G}{G}|Creature - Ape|7|7|At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.${tap}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.| Gift of the Woods|Alliances|73|C|{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.| Gift of the Woods|Alliances|73|C|{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.| Gorilla Berserkers|Alliances|75|C|{3}{G}{G}|Creature - Ape Berserker|2|3|Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)$Gorilla Berserkers can't be blocked except by three or more creatures.| Gorilla Berserkers|Alliances|75|C|{3}{G}{G}|Creature - Ape Berserker|2|3|Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)$Gorilla Berserkers can't be blocked except by three or more creatures.| Gorilla Chieftain|Alliances|77|C|{2}{G}{G}|Creature - Ape|3|3|{1}{G}: Regenerate Gorilla Chieftain.| Gorilla Chieftain|Alliances|77|C|{2}{G}{G}|Creature - Ape|3|3|{1}{G}: Regenerate Gorilla Chieftain.| Hail Storm|Alliances|79|U|{1}{G}{G}|Instant|||Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.| Feast or Famine|Alliances|8|C|{3}{B}|Instant|||Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated.| Feast or Famine|Alliances|8|C|{3}{B}|Instant|||Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated.| Kaysa|Alliances|80|R|{3}{G}{G}|Legendary Creature - Elf Druid|2|3|Green creatures you control get +1/+1.| Nature's Chosen|Alliances|81|U|{G}|Enchantment - Aura|||Enchant creature you control${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.$Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn.| Nature's Wrath|Alliances|82|R|{4}{G}{G}|Enchantment|||At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.$Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent.$Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent.| Splintering Wind|Alliances|83|R|{2}{G}{G}|Enchantment|||{2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)| Taste of Paradise|Alliances|84|C|{3}{G}|Sorcery|||As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times.$You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.| Taste of Paradise|Alliances|84|C|{3}{G}|Sorcery|||As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times.$You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.| Tornado|Alliances|86|R|{4}{G}|Enchantment|||Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.| Undergrowth|Alliances|87|C|{G}|Instant|||As an additional cost to cast Undergrowth, you may pay {2}{R}.$Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.| Undergrowth|Alliances|87|C|{G}|Instant|||As an additional cost to cast Undergrowth, you may pay {2}{R}.$Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.| Whip Vine|Alliances|89|C|{2}{G}|Creature - Plant Wall|1|4|Defender; reach (This creature can block creatures with flying.)$You may choose not to untap Whip Vine during your untap step.${tap}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.| Whip Vine|Alliances|89|C|{2}{G}|Creature - Plant Wall|1|4|Defender; reach (This creature can block creatures with flying.)$You may choose not to untap Whip Vine during your untap step.${tap}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.| Yavimaya Ancients|Alliances|91|C|{3}{G}{G}|Creature - Treefolk|2|7|{G}: Yavimaya Ancients gets +1/-2 until end of turn.| Yavimaya Ancients|Alliances|91|C|{3}{G}{G}|Creature - Treefolk|2|7|{G}: Yavimaya Ancients gets +1/-2 until end of turn.| Yavimaya Ants|Alliances|93|U|{2}{G}{G}|Creature - Insect|5|1|Trample, haste$Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Agent of Stromgald|Alliances|94|C|{R}|Creature - Human Knight|1|1|{R}: Add {B} to your mana pool.| Agent of Stromgald|Alliances|94|C|{R}|Creature - Human Knight|1|1|{R}: Add {B} to your mana pool.| Balduvian Horde|Alliances|96|R|{2}{R}{R}|Creature - Human Barbarian|5|5|When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.| Balduvian War-Makers|Alliances|97|C|{4}{R}|Creature - Human Barbarian|3|3|Haste$Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Balduvian War-Makers|Alliances|97|C|{4}{R}|Creature - Human Barbarian|3|3|Haste$Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Bestial Fury|Alliances|99|C|{2}{R}|Enchantment - Aura|||Enchant creature$When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.| Bestial Fury|Alliances|99|C|{2}{R}|Enchantment - Aura|||Enchant creature$When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.| Amulet of Kroog|Antiquities|1|C|{2}|Artifact|||{2}, {tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Clockwork Avian|Antiquities|10|R|{5}|Artifact Creature - Bird|0|4|Flying$Clockwork Avian enters the battlefield with four +1/+0 counters on it.$At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.| Reverse Polarity|Antiquities|100|C|{W}{W}|Instant|||You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.| Colossus of Sardia|Antiquities|11|R|{9}|Artifact Creature - Golem|9|9|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Colossus of Sardia doesn't untap during your untap step.${9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.| Coral Helm|Antiquities|12|R|{3}|Artifact|||{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.| Cursed Rack|Antiquities|13|U|{4}|Artifact|||As Cursed Rack enters the battlefield, choose an opponent.$The chosen player's maximum hand size is four.| Dragon Engine|Antiquities|14|C|{3}|Artifact Creature - Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| Feldon's Cane|Antiquities|15|U|{1}|Artifact|||{tap}, Exile Feldon's Cane: Shuffle your graveyard into your library.| Golgothian Sylex|Antiquities|16|R|{4}|Artifact|||{1}, {tap}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller.| Grapeshot Catapult|Antiquities|17|C|{4}|Artifact Creature - Construct|2|3|{tap}: Grapeshot Catapult deals 1 damage to target creature with flying.| Ivory Tower|Antiquities|18|U|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.| Jalum Tome|Antiquities|19|U|{3}|Artifact|||{2}, {tap}: Draw a card, then discard a card.| Armageddon Clock|Antiquities|2|U|{6}|Artifact|||At the beginning of your upkeep, put a doom counter on Armageddon Clock.$At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.${4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.| Mightstone|Antiquities|20|U|{4}|Artifact|||Attacking creatures get +1/+0.| Millstone|Antiquities|21|U|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| Mishra's War Machine|Antiquities|22|R|{7}|Artifact Creature - Juggernaut|5|5|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.| Obelisk of Undoing|Antiquities|23|R|{1}|Artifact|||{6}, {tap}: Return target permanent you both own and control to your hand.| Onulet|Antiquities|24|U|{3}|Artifact Creature - Construct|2|2|When Onulet dies, you gain 2 life.| Ornithopter|Antiquities|25|C|{0}|Artifact Creature - Thopter|0|2|Flying| Primal Clay|Antiquities|26|U|{4}|Artifact Creature - Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)| Rakalite|Antiquities|27|U|{6}|Artifact|||{2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.| Rocket Launcher|Antiquities|28|U|{4}|Artifact|||{2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.| Shapeshifter|Antiquities|29|R|{6}|Artifact Creature - Shapeshifter|*|7-*|As Shapeshifter enters the battlefield, choose a number between 0 and 7.$At the beginning of your upkeep, you may choose a number between 0 and 7.$Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.| Ashnod's Altar|Antiquities|3|U|{3}|Artifact|||Sacrifice a creature: Add {2} to your mana pool.| Staff of Zegon|Antiquities|30|C|{4}|Artifact|||{3}, {tap}: Target creature gets -2/-0 until end of turn.| Su-Chi|Antiquities|31|U|{4}|Artifact Creature - Construct|4|4|When Su-Chi dies, add {4} to your mana pool.| Tablet of Epityr|Antiquities|32|C|{1}|Artifact|||Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.| Tawnos's Coffin|Antiquities|33|R|{4}|Artifact|||You may choose not to untap Tawnos's Coffin during your untap step.${3}, {tap}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.| Tawnos's Wand|Antiquities|34|U|{4}|Artifact|||{2}, {tap}: Target creature with power 2 or less is unblockable this turn.| Tawnos's Weaponry|Antiquities|35|U|{2}|Artifact|||You may choose not to untap Tawnos's Weaponry during your untap step.${2}, {tap}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.| Tetravus|Antiquities|36|R|{6}|Artifact Creature - Construct|1|1|Flying$Tetravus enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted."$At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.| The Rack|Antiquities|37|U|{1}|Artifact|||As The Rack enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.| Triskelion|Antiquities|38|R|{6}|Artifact Creature - Construct|1|1|Triskelion enters the battlefield with three +1/+1 counters on it.$Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.| Urza's Avenger|Antiquities|39|R|{6}|Artifact Creature - Shapeshifter|4|4|{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Ashnod's Battle Gear|Antiquities|4|U|{2}|Artifact|||You may choose not to untap Ashnod's Battle Gear during your untap step.${2}, {tap}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.| Urza's Chalice|Antiquities|40|C|{1}|Artifact|||Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.| Urza's Miter|Antiquities|41|R|{3}|Artifact|||Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.| Wall of Spears|Antiquities|42|U|{3}|Artifact Creature - Wall|2|3|Defender (This creature can't attack.)$First strike| Weakstone|Antiquities|43|U|{4}|Artifact|||Attacking creatures get -1/-0.| Yotian Soldier|Antiquities|44|C|{3}|Artifact Creature - Soldier|1|4|Vigilance| Artifact Possession|Antiquities|45|C|{2}{B}|Enchantment - Aura|||Enchant artifact$Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {tap} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.| Gate to Phyrexia|Antiquities|46|U|{B}{B}|Enchantment|||Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.| Haunting Wind|Antiquities|47|U|{3}{B}|Enchantment|||Whenever an artifact becomes tapped or a player activates an artifact's ability without {tap} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.| Phyrexian Gremlins|Antiquities|48|C|{2}{B}|Creature - Gremlin|1|1|You may choose not to untap Phyrexian Gremlins during your untap step.${tap}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.| Priest of Yawgmoth|Antiquities|49|C|{1}{B}|Creature - Human Cleric|1|2|{tap}, Sacrifice an artifact: Add to your mana pool an amount of {B} equal to the sacrificed artifact's converted mana cost.| Ashnod's Transmogrant|Antiquities|5|U|{1}|Artifact|||{tap}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.| Xenic Poltergeist|Antiquities|50|U|{1}{B}{B}|Creature - Spirit|1|1|{tap}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.| Yawgmoth Demon|Antiquities|51|R|{4}{B}{B}|Creature - Demon|6|6|Flying (This creature can't be blocked except by creatures with flying or reach.)$First strike (This creature deals combat damage before creatures without first strike.)$At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.| Drafna's Restoration|Antiquities|52|C|{U}|Sorcery|||Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order.| Energy Flux|Antiquities|53|U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| Hurkyl's Recall|Antiquities|54|R|{1}{U}|Instant|||Return all artifacts target player owns to his or her hand.| Power Artifact|Antiquities|55|U|{U}{U}|Enchantment - Aura|||Enchant artifact$Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.| Reconstruction|Antiquities|56|C|{U}|Sorcery|||Return target artifact card from your graveyard to your hand.| Sage of Lat-Nam|Antiquities|57|C|{1}{U}|Creature - Human Artificer|1|2|{tap}, Sacrifice an artifact: Draw a card.| Transmute Artifact|Antiquities|58|U|{U}{U}|Sorcery|||Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.| Argothian Pixies|Antiquities|59|C|{1}{G}|Creature - Faerie|2|1|Argothian Pixies can't be blocked by artifact creatures.$Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.| Battering Ram|Antiquities|6|C|{2}|Artifact Creature - Construct|1|1|At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)$Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.| Argothian Treefolk|Antiquities|60|C|{3}{G}{G}|Creature - Treefolk|3|5|Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.| Citanul Druid|Antiquities|61|U|{1}{G}|Creature - Human Druid|1|1|Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.| Crumble|Antiquities|62|C|{G}|Instant|||Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.| Gaea's Avenger|Antiquities|63|R|{1}{G}{G}|Creature - Treefolk|1+*|1+*|Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.| Powerleech|Antiquities|64|U|{G}{G}|Enchantment|||Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {tap} in its activation cost, you gain 1 life.| Titania's Song|Antiquities|65|U|{3}{G}|Enchantment|||Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.| Mishra's Factory|Antiquities|66|R||Land|||{tap}: Add {1} to your mana pool.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Mishra's Factory|Antiquities|66|R||Land|||{tap}: Add {1} to your mana pool.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Mishra's Factory|Antiquities|66|R||Land|||{tap}: Add {1} to your mana pool.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Mishra's Factory|Antiquities|66|U||Land|||{tap}: Add {1} to your mana pool.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Bronze Tablet|Antiquities|7|R|{6}|Artifact|||Remove Bronze Tablet from your deck before playing if you're not playing for ante.$Bronze Tablet enters the battlefield tapped.${4}, {tap}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.| Mishra's Workshop|Antiquities|70|R||Land|||{tap}: Add {3} to your mana pool. Spend this mana only to cast artifact spells.| Strip Mine|Antiquities|71|R||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.| Strip Mine|Antiquities|71|R||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.| Strip Mine|Antiquities|71|R||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.| Strip Mine|Antiquities|71|U||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.| Urza's Mine|Antiquities|75|C||Land - Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| Urza's Mine|Antiquities|75|U||Land - Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| Urza's Mine|Antiquities|75|C||Land - Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| Urza's Mine|Antiquities|75|U||Land - Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| Urza's Power Plant|Antiquities|79|U||Land - Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| Urza's Power Plant|Antiquities|79|C||Land - Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| Urza's Power Plant|Antiquities|79|C||Land - Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| Urza's Power Plant|Antiquities|79|U||Land - Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| Candelabra of Tawnos|Antiquities|8|R|{1}|Artifact|||{X}, {tap}: Untap X target lands.| Urza's Tower|Antiquities|83|U||Land - Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| Urza's Tower|Antiquities|83|U||Land - Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| Urza's Tower|Antiquities|83|C||Land - Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| Urza's Tower|Antiquities|83|U||Land - Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| Artifact Blast|Antiquities|87|C|{R}|Instant|||Counter target artifact spell.| Atog|Antiquities|88|C|{1}{R}|Creature - Atog|1|2|Sacrifice an artifact: Atog gets +2/+2 until end of turn.| Detonate|Antiquities|89|U|{X}{R}|Sorcery|||Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.| Clay Statue|Antiquities|9|C|{4}|Artifact Creature - Golem|3|1|{2}: Regenerate Clay Statue.| Dwarven Weaponsmith|Antiquities|90|U|{1}{R}|Creature - Dwarf Artificer|1|1|{tap}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.| Goblin Artisans|Antiquities|91|U|{R}|Creature - Goblin Artificer|1|1|{tap}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.| Orcish Mechanics|Antiquities|92|C|{2}{R}|Creature - Orc|1|1|{tap}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.| Shatterstorm|Antiquities|93|R|{2}{R}{R}|Sorcery|||Destroy all artifacts. They can't be regenerated.| Argivian Archaeologist|Antiquities|94|R|{1}{W}{W}|Creature - Human Artificer|1|1|{W}{W}, {tap}: Return target artifact card from your graveyard to your hand.| Argivian Blacksmith|Antiquities|95|C|{1}{W}{W}|Creature - Human Artificer|2|2|{tap}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.| Artifact Ward|Antiquities|96|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked by artifact creatures.$Prevent all damage that would be dealt to enchanted creature by artifact sources.$Enchanted creature can't be the target of abilities from artifact sources.| Circle of Protection: Artifacts|Antiquities|97|U|{1}{W}|Enchantment|||{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.| Damping Field|Antiquities|98|U|{2}{W}|Enchantment|||Players can't untap more than one artifact during their untap steps.| Martyrs of Korlis|Antiquities|99|U|{3}{W}{W}|Creature - Human|1|6|As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.| Angelfire Crusader|Apocalypse|1|C|{3}{W}|Creature - Human Soldier Knight|2|3|{R}: Angelfire Crusader gets +1/+0 until end of turn.| False Dawn|Apocalypse|10|R|{1}{W}|Sorcery|||Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.$$Draw a card.| Fungal Shambler|Apocalypse|100|R|{4}{G}{U}{B}|Creature - Fungus Beast|6|4|Trample$Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.| Gaea's Skyfolk|Apocalypse|101|C|{G}{U}|Creature - Elf Merfolk|2|2|Flying| Gerrard's Verdict|Apocalypse|102|U|{W}{B}|Sorcery|||Target player discards two cards. You gain 3 life for each land card discarded this way.| Goblin Legionnaire|Apocalypse|103|C|{R}{W}|Creature - Goblin Soldier|2|2|{R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.${W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.| Goblin Trenches|Apocalypse|104|R|{1}{R}{W}|Enchantment|||{2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield.| Guided Passage|Apocalypse|105|R|{U}{R}{G}|Sorcery|||Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.| Jungle Barrier|Apocalypse|106|U|{2}{G}{U}|Creature - Plant Wall|2|6|Defender (This creature can't attack.)$When Jungle Barrier enters the battlefield, draw a card.| Last Stand|Apocalypse|107|R|{W}{U}{B}{R}{G}|Sorcery|||Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.| Lightning Angel|Apocalypse|108|R|{1}{R}{W}{U}|Creature - Angel|3|4|Flying, vigilance, haste| Llanowar Dead|Apocalypse|109|C|{B}{G}|Creature - Zombie Elf|2|2|{tap}: Add {B} to your mana pool.| Gerrard Capashen|Apocalypse|11|R|{3}{W}{W}|Legendary Creature - Human Soldier|3|4|At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.${3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking.| Martyrs' Tomb|Apocalypse|110|U|{2}{W}{B}|Enchantment|||Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.| Minotaur Illusionist|Apocalypse|111|U|{3}{U}|Creature - Minotaur Wizard|3|4|{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)${R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.| Mystic Snake|Apocalypse|112|R|{1}{G}{U}{U}|Creature - Snake|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Mystic Snake enters the battlefield, counter target spell.| Overgrown Estate|Apocalypse|113|R|{B}{G}{W}|Enchantment|||Sacrifice a land: You gain 3 life.| Pernicious Deed|Apocalypse|114|R|{1}{B}{G}|Enchantment|||{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.| Powerstone Minefield|Apocalypse|115|R|{2}{R}{W}|Enchantment|||Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.| Prophetic Bolt|Apocalypse|116|R|{3}{U}{R}|Instant|||Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Putrid Warrior|Apocalypse|117|C|{W}{B}|Creature - Zombie Soldier Warrior|2|2|Whenever Putrid Warrior deals damage, choose one - Each player loses 1 life; or each player gains 1 life.| Quicksilver Dagger|Apocalypse|118|C|{1}{U}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals 1 damage to target player. You draw a card."| Razorfin Hunter|Apocalypse|119|C|{U}{R}|Creature - Merfolk Goblin|1|1|{tap}: Razorfin Hunter deals 1 damage to target creature or player.| Haunted Angel|Apocalypse|12|U|{2}{W}|Creature - Angel|3|3|Flying$When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield.| Soul Link|Apocalypse|120|C|{1}{W}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage, you gain that much life.$Whenever enchanted creature is dealt damage, you gain that much life.| Spiritmonger|Apocalypse|121|R|{3}{B}{G}|Creature - Beast|6|6|Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.${B}: Regenerate Spiritmonger.${G}: Spiritmonger becomes the color of your choice until end of turn.| Squee's Embrace|Apocalypse|122|C|{R}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$When enchanted creature dies, return that card to its owner's hand.| Squee's Revenge|Apocalypse|123|U|{1}{U}{R}|Sorcery|||Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.| Suffocating Blast|Apocalypse|124|R|{1}{U}{U}{R}|Instant|||Counter target spell and Suffocating Blast deals 3 damage to target creature.| Temporal Spring|Apocalypse|125|C|{1}{G}{U}|Sorcery|||Put target permanent on top of its owner's library.| Vindicate|Apocalypse|126|R|{1}{W}{B}|Sorcery|||Destroy target permanent.| Yavimaya's Embrace|Apocalypse|127|R|{5}{G}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Enchanted creature gets +2/+2 and has trample.| Fire|Apocalypse|128a|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.$| Ice|Apocalypse|128b|U|{1}{U}|Instant|||$Tap target permanent.$Draw a card.| Fire|Apocalypse|128a|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.$| Ice|Apocalypse|128b|U|{1}{U}|Instant|||$Tap target permanent.$Draw a card.| Illusion|Apocalypse|129a|U|{U}|Instant|||Target spell or permanent becomes the color of your choice until end of turn.$| Reality|Apocalypse|129b|U|{2}{G}|Instant|||$Destroy target artifact.| Illusion|Apocalypse|129a|U|{U}|Instant|||Target spell or permanent becomes the color of your choice until end of turn.$| Reality|Apocalypse|129b|U|{2}{G}|Instant|||$Destroy target artifact.| Helionaut|Apocalypse|13|C|{2}{W}|Creature - Human Soldier|1|2|Flying${1}, {tap}: Add one mana of any color to your mana pool.| Life|Apocalypse|130a|U|{G}|Sorcery|||All lands you control become 1/1 creatures until end of turn. They're still lands.$| Death|Apocalypse|130b|U|{1}{B}|Sorcery|||$Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.| Life|Apocalypse|130a|U|{G}|Sorcery|||All lands you control become 1/1 creatures until end of turn. They're still lands.$| Death|Apocalypse|130b|U|{1}{B}|Sorcery|||$Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.| Night|Apocalypse|131a|U|{B}|Instant|||Target creature gets -1/-1 until end of turn.$| Day|Apocalypse|131b|U|{2}{W}|Instant|||$Creatures target player controls get +1/+1 until end of turn.| Night|Apocalypse|131a|U|{B}|Instant|||Target creature gets -1/-1 until end of turn.$| Day|Apocalypse|131b|U|{2}{W}|Instant|||$Creatures target player controls get +1/+1 until end of turn.| Order|Apocalypse|132a|U|{3}{W}|Instant|||Exile target attacking creature.$| Chaos|Apocalypse|132b|U|{2}{R}|Instant|||$Creatures can't block this turn.| Order|Apocalypse|132a|U|{3}{W}|Instant|||Exile target attacking creature.$| Chaos|Apocalypse|132b|U|{2}{R}|Instant|||$Creatures can't block this turn.| Brass Herald|Apocalypse|133|U|{6}|Artifact Creature - Golem|2|2|As Brass Herald enters the battlefield, choose a creature type.$When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.$Creatures of the chosen type get +1/+1.| Dodecapod|Apocalypse|134|U|{4}|Artifact Creature - Golem|3|3|If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.| Dragon Arch|Apocalypse|135|U|{5}|Artifact|||{2}, {tap}: You may put a multicolored creature card from your hand onto the battlefield.| Emblazoned Golem|Apocalypse|136|U|{2}|Artifact Creature - Golem|1|2|Kicker {X} (You may pay an additional {X} as you cast this spell.)$Spend only colored mana on X. No more than one mana of each color may be spent this way.$If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.| Legacy Weapon|Apocalypse|137|R|{7}|Legendary Artifact|||{W}{U}{B}{R}{G}: Exile target permanent.$If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.| Mask of Intolerance|Apocalypse|138|R|{2}|Artifact|||At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her.| Battlefield Forge|Apocalypse|139|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.| Manacles of Decay|Apocalypse|14|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack.${B}: Enchanted creature gets -1/-1 until end of turn.${R}: Enchanted creature can't block this turn.| Caves of Koilos|Apocalypse|140|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.| Llanowar Wastes|Apocalypse|141|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.| Shivan Reef|Apocalypse|142|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.| Yavimaya Coast|Apocalypse|143|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.| Orim's Thunder|Apocalypse|15|C|{2}{W}|Instant|||Kicker {R} (You may pay an additional {R} as you cast this spell.)$Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.| Shield of Duty and Reason|Apocalypse|16|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from green and from blue.| Spectral Lynx|Apocalypse|17|R|{1}{W}|Creature - Cat Spirit|2|1|Protection from green${B}: Regenerate Spectral Lynx.| Standard Bearer|Apocalypse|18|C|{1}{W}|Creature - Human Flagbearer|1|1|While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.| Ceta Disciple|Apocalypse|19|C|{U}|Creature - Merfolk Wizard|1|1|{R}, {tap}: Target creature gets +2/+0 until end of turn.${G}, {tap}: Add one mana of any color to your mana pool.| Coalition Flag|Apocalypse|2|U|{W}|Enchantment - Aura|||Enchant creature you control$Enchanted creature is a Flagbearer.$While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.| Ceta Sanctuary|Apocalypse|20|U|{2}{U}|Enchantment|||At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.| Cetavolver|Apocalypse|21|R|{1}{U}|Creature - Volver|1|1|Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)$If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.$If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.| Coastal Drake|Apocalypse|22|C|{2}{U}|Creature - Drake|2|1|Flying${1}{U}, {tap}: Return target Kavu to its owner's hand.| Evasive Action|Apocalypse|23|U|{1}{U}|Instant|||Domain - Counter target spell unless its controller pays {1} for each basic land type among lands you control.| Ice Cave|Apocalypse|24|R|{3}{U}|Enchantment|||Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)| Index|Apocalypse|25|C|{U}|Sorcery|||Look at the top five cards of your library, then put them back in any order.| Jaded Response|Apocalypse|26|C|{1}{U}|Instant|||Counter target spell if it shares a color with a creature you control.| Jilt|Apocalypse|27|C|{1}{U}|Instant|||Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)$Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature.| Living Airship|Apocalypse|28|C|{3}{U}|Creature - Metathran|2|3|Flying${2}{G}: Regenerate Living Airship.| Reef Shaman|Apocalypse|29|C|{U}|Creature - Merfolk Shaman|0|2|{tap}: Target land becomes the basic land type of your choice until end of turn.| Coalition Honor Guard|Apocalypse|3|C|{3}{W}|Creature - Human Flagbearer|2|4|While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.| Shimmering Mirage|Apocalypse|30|C|{1}{U}|Instant|||Target land becomes the basic land type of your choice until end of turn.$Draw a card.| Tidal Courier|Apocalypse|31|U|{3}{U}|Creature - Merfolk|1|2|When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.${3}{U}: Tidal Courier gains flying until end of turn.| Unnatural Selection|Apocalypse|32|R|{1}{U}|Enchantment|||{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.| Vodalian Mystic|Apocalypse|33|U|{1}{U}|Creature - Merfolk Wizard|1|1|{tap}: Target instant or sorcery spell becomes the color of your choice.| Whirlpool Drake|Apocalypse|34|U|{3}{U}|Creature - Drake|2|2|Flying$When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.$When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.| Whirlpool Rider|Apocalypse|35|C|{1}{U}|Creature - Merfolk|1|1|When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.| Whirlpool Warrior|Apocalypse|36|R|{2}{U}|Creature - Merfolk Warrior|2|2|When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.${R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.| Dead Ringers|Apocalypse|37|C|{4}{B}|Sorcery|||Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.| Desolation Angel|Apocalypse|38|R|{3}{B}{B}|Creature - Angel|5|4|Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)$Flying$When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.| Foul Presence|Apocalypse|39|U|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1 and has "{tap}: Target creature gets -1/-1 until end of turn."| Dega Disciple|Apocalypse|4|C|{W}|Creature - Human Wizard|1|1|{B}, {tap}: Target creature gets -2/-0 until end of turn.${R}, {tap}: Target creature gets +2/+0 until end of turn.| Grave Defiler|Apocalypse|40|U|{3}{B}|Creature - Zombie|2|1|When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.${1}{B}: Regenerate Grave Defiler.| Last Caress|Apocalypse|41|C|{2}{B}|Sorcery|||Target player loses 1 life and you gain 1 life.$$Draw a card.| Mind Extraction|Apocalypse|42|C|{2}{B}|Sorcery|||As an additional cost to cast Mind Extraction, sacrifice a creature.$Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors.| Mournful Zombie|Apocalypse|43|C|{2}{B}|Creature - Zombie|2|1|{W}, {tap}: Target player gains 1 life.| Necra Disciple|Apocalypse|44|C|{B}|Creature - Human Wizard|1|1|{G}, {tap}: Add one mana of any color to your mana pool.${W}, {tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Necra Sanctuary|Apocalypse|45|U|{2}{B}|Enchantment|||At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.| Necravolver|Apocalypse|46|R|{2}{B}|Creature - Volver|2|2|Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.)$If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample.$If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."| Phyrexian Arena|Apocalypse|47|R|{1}{B}{B}|Enchantment|||At the beginning of your upkeep, you draw a card and you lose 1 life.| Phyrexian Gargantua|Apocalypse|48|U|{4}{B}{B}|Creature - Horror|4|4|When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.| Phyrexian Rager|Apocalypse|49|C|{2}{B}|Creature - Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| Dega Sanctuary|Apocalypse|5|U|{2}{W}|Enchantment|||At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.| Planar Despair|Apocalypse|50|R|{3}{B}{B}|Sorcery|||Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control.| Quagmire Druid|Apocalypse|51|C|{2}{B}|Creature - Zombie Druid|2|2|{G}, {tap}, Sacrifice a creature: Destroy target enchantment.| Suppress|Apocalypse|52|U|{2}{B}|Sorcery|||Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand.| Urborg Uprising|Apocalypse|53|C|{4}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.$$Draw a card.| Zombie Boa|Apocalypse|54|C|{4}{B}|Creature - Zombie Snake|3|3|{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery.| Bloodfire Colossus|Apocalypse|55|R|{6}{R}{R}|Creature - Giant|6|6|{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.| Bloodfire Dwarf|Apocalypse|56|C|{R}|Creature - Dwarf|1|1|{R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.| Bloodfire Infusion|Apocalypse|57|C|{2}{R}|Enchantment - Aura|||Enchant creature you control${R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.| Bloodfire Kavu|Apocalypse|58|U|{2}{R}{R}|Creature - Kavu|2|2|{R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.| Desolation Giant|Apocalypse|59|R|{2}{R}{R}|Creature - Giant|3|3|Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)$When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.| Degavolver|Apocalypse|6|R|{1}{W}|Creature - Volver|1|1|Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)$If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."$If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.| Dwarven Landslide|Apocalypse|60|C|{3}{R}|Sorcery|||Kicker-{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)$Destroy target land. If Dwarven Landslide was kicked, destroy another target land.| Dwarven Patrol|Apocalypse|61|U|{2}{R}|Creature - Dwarf|4|2|Dwarven Patrol doesn't untap during your untap step.$Whenever you cast a nonred spell, untap Dwarven Patrol.| Goblin Ringleader|Apocalypse|62|U|{3}{R}|Creature - Goblin|2|2|Haste$When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.| Illuminate|Apocalypse|63|U|{X}{R}|Sorcery|||Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)$Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards.| Kavu Glider|Apocalypse|64|C|{2}{R}|Creature - Kavu|2|1|{W}: Kavu Glider gets +0/+1 until end of turn.${U}: Kavu Glider gains flying until end of turn.| Minotaur Tactician|Apocalypse|65|C|{3}{R}|Creature - Minotaur|1|1|Haste$Minotaur Tactician gets +1/+1 as long as you control a white creature.$Minotaur Tactician gets +1/+1 as long as you control a blue creature.| Raka Disciple|Apocalypse|66|C|{R}|Creature - Minotaur Wizard|1|1|{W}, {tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.${U}, {tap}: Target creature gains flying until end of turn.| Raka Sanctuary|Apocalypse|67|U|{2}{R}|Enchantment|||At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.| Rakavolver|Apocalypse|68|R|{2}{R}|Creature - Volver|2|2|Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.)$If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life."$If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying.| Smash|Apocalypse|69|C|{2}{R}|Instant|||Destroy target artifact.$Draw a card.| Diversionary Tactics|Apocalypse|7|U|{3}{W}|Enchantment|||Tap two untapped creatures you control: Tap target creature.| Tahngarth's Glare|Apocalypse|70|C|{R}|Sorcery|||Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.| Tundra Kavu|Apocalypse|71|C|{2}{R}|Creature - Kavu|2|2|{tap}: Target land becomes a Plains or an Island until end of turn.| Wild Research|Apocalypse|72|R|{2}{R}|Enchantment|||{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.${1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.| Ana Disciple|Apocalypse|73|C|{G}|Creature - Human Wizard|1|1|{U}, {tap}: Target creature gains flying until end of turn.${B}, {tap}: Target creature gets -2/-0 until end of turn.| Ana Sanctuary|Apocalypse|74|U|{2}{G}|Enchantment|||At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.| Anavolver|Apocalypse|75|R|{3}{G}|Creature - Volver|3|3|Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)$If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.$If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."| Bog Gnarr|Apocalypse|76|C|{4}{G}|Creature - Beast|2|2|Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.| Gaea's Balance|Apocalypse|77|U|{3}{G}|Sorcery|||As an additional cost to cast Gaea's Balance, sacrifice five lands.$Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.| Glade Gnarr|Apocalypse|78|C|{5}{G}|Creature - Beast|4|4|Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.| Kavu Howler|Apocalypse|79|U|{4}{G}{G}|Creature - Kavu|4|5|When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.| Divine Light|Apocalypse|8|C|{W}|Sorcery|||Prevent all damage that would be dealt this turn to creatures you control.| Kavu Mauler|Apocalypse|80|R|{4}{G}{G}|Creature - Kavu|4|4|Trample$Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.| Lay of the Land|Apocalypse|81|C|{G}|Sorcery|||Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.| Penumbra Bobcat|Apocalypse|82|C|{2}{G}|Creature - Cat|2|1|When Penumbra Bobcat dies, put a 2/1 black Cat creature token onto the battlefield.| Penumbra Kavu|Apocalypse|83|U|{4}{G}|Creature - Kavu|3|3|When Penumbra Kavu dies, put a 3/3 black Kavu creature token onto the battlefield.| Penumbra Wurm|Apocalypse|84|R|{5}{G}{G}|Creature - Wurm|6|6|Trample$When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield.| Savage Gorilla|Apocalypse|85|C|{4}{G}|Creature - Ape|3|3|{U}{B}, {tap}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.| Strength of Night|Apocalypse|86|C|{2}{G}|Instant|||Kicker {B} (You may pay an additional {B} as you cast this spell.)$Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.| Sylvan Messenger|Apocalypse|87|U|{3}{G}|Creature - Elf|2|2|Trample$When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.| Symbiotic Deployment|Apocalypse|88|R|{2}{G}|Enchantment|||Skip your draw step.$${1}, Tap two untapped creatures you control: Draw a card.| Tranquil Path|Apocalypse|89|C|{4}{G}|Sorcery|||Destroy all enchantments.$$Draw a card.| Enlistment Officer|Apocalypse|9|U|{3}{W}|Creature - Human Soldier|2|3|First strike$When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.| Urborg Elf|Apocalypse|90|C|{1}{G}|Creature - Elf Druid|1|1|{tap}: Add {G}, {U}, or {B} to your mana pool.| AEther Mutation|Apocalypse|91|U|{3}{G}{U}|Sorcery|||Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.| Captain's Maneuver|Apocalypse|92|U|{X}{R}{W}|Instant|||The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.| Consume Strength|Apocalypse|93|C|{1}{B}{G}|Instant|||Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.| Cromat|Apocalypse|94|R|{W}{U}{B}{R}{G}|Legendary Creature - Illusion|5|5|{W}{B}: Destroy target creature blocking or blocked by Cromat.${U}{R}: Cromat gains flying until end of turn.${B}{G}: Regenerate Cromat.${R}{W}: Cromat gets +1/+1 until end of turn.${G}{U}: Put Cromat on top of its owner's library.| Death Grasp|Apocalypse|95|R|{X}{W}{B}|Sorcery|||Death Grasp deals X damage to target creature or player. You gain X life.| Death Mutation|Apocalypse|96|U|{6}{B}{G}|Sorcery|||Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.| Ebony Treefolk|Apocalypse|97|U|{1}{B}{G}|Creature - Treefolk|3|3|{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.| Fervent Charge|Apocalypse|98|R|{1}{W}{B}{R}|Enchantment|||Whenever a creature you control attacks, it gets +2/+2 until end of turn.| Flowstone Charger|Apocalypse|99|U|{2}{R}{W}|Creature - Beast|2|5|Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.| Cuombajj Witches|Arabian Nights|1|C|{B}{B}|Creature - Human Wizard|1|3|{tap}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.| Khabal Ghoul|Arabian Nights|10|U|{2}{B}|Creature - Zombie|1|1|At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.| Oubliette|Arabian Nights|11|C|{1}{B}{B}|Enchantment|||When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.$When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.| Oubliette|Arabian Nights|11|C|{1}{B}{B}|Enchantment|||When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.$When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.| Sorceress Queen|Arabian Nights|13|U|{1}{B}{B}|Creature - Human Wizard|1|1|{tap}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.| Stone-Throwing Devils|Arabian Nights|14|C|{B}|Creature - Devil|1|1|First strike| Stone-Throwing Devils|Arabian Nights|14|C|{B}|Creature - Devil|1|1|First strike| Dandan|Arabian Nights|16|C|{U}{U}|Creature - Fish|4|1|Dandân can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Dandân.| Fishliver Oil|Arabian Nights|17|C|{1}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)| Fishliver Oil|Arabian Nights|17|C|{1}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)| Flying Men|Arabian Nights|19|C|{U}|Creature - Human|1|1|Flying| El-Hajjaj|Arabian Nights|2|R|{1}{B}{B}|Creature - Human Wizard|1|1|Whenever El-Hajjâj deals damage, you gain that much life.| Giant Tortoise|Arabian Nights|20|C|{1}{U}|Creature - Turtle|1|1|Giant Tortoise gets +0/+3 as long as it's untapped.| Giant Tortoise|Arabian Nights|20|C|{1}{U}|Creature - Turtle|1|1|Giant Tortoise gets +0/+3 as long as it's untapped.| Island Fish Jasconius|Arabian Nights|22|R|{4}{U}{U}{U}|Creature - Fish|6|8|Island Fish Jasconius doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.$Island Fish Jasconius can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Island Fish Jasconius.| Merchant Ship|Arabian Nights|23|U|{U}|Creature - Human|0|2|Merchant Ship can't attack unless defending player controls an Island.$Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.$When you control no Islands, sacrifice Merchant Ship.| Old Man of the Sea|Arabian Nights|24|R|{1}{U}{U}|Creature - Djinn|2|3|You may choose not to untap Old Man of the Sea during your untap step.${tap}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.| Serendib Djinn|Arabian Nights|25|R|{2}{U}{U}|Creature - Djinn|5|6|Flying$At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.$When you control no lands, sacrifice Serendib Djinn.| Serendib Efreet|Arabian Nights|26|R|{2}{U}|Creature - Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| Sindbad|Arabian Nights|27|U|{1}{U}|Creature - Human|1|1|{tap}: Draw a card and reveal it. If it isn't a land card, discard it.| Unstable Mutation|Arabian Nights|28|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.| Cyclone|Arabian Nights|29|U|{2}{G}{G}|Enchantment|||At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.| Erg Raiders|Arabian Nights|3|C|{1}{B}|Creature - Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| Erg Raiders|Arabian Nights|3|C|{1}{B}|Creature - Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| Desert Twister|Arabian Nights|30|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| Drop of Honey|Arabian Nights|31|R|{G}|Enchantment|||At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.$When there are no creatures on the battlefield, sacrifice Drop of Honey.| Erhnam Djinn|Arabian Nights|32|R|{3}{G}|Creature - Djinn|4|5|At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.| Ghazban Ogre|Arabian Nights|33|C|{G}|Creature - Ogre|2|2|At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.| Ifh-Bíff Efreet|Arabian Nights|34|R|{2}{G}{G}|Creature - Efreet|3|3|Flying${G}: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.| Metamorphosis|Arabian Nights|35|C|{G}|Sorcery|||As an additional cost to cast Metamorphosis, sacrifice a creature.$Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells.| Nafs Asp|Arabian Nights|36|C|{G}|Creature - Snake|1|1|Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step.| Nafs Asp|Arabian Nights|36|C|{G}|Creature - Snake|1|1|Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step.| Sandstorm|Arabian Nights|38|C|{G}|Instant|||Sandstorm deals 1 damage to each attacking creature.| Singing Tree|Arabian Nights|39|R|{3}{G}|Creature - Plant|0|3|{tap}: Target attacking creature's power becomes 0 until end of turn.| Wyluli Wolf|Arabian Nights|40|C|{1}{G}|Creature - Wolf|1|1|{tap}: Target creature gets +1/+1 until end of turn.| Wyluli Wolf|Arabian Nights|40|C|{1}{G}|Creature - Wolf|1|1|{tap}: Target creature gets +1/+1 until end of turn.| Aladdin|Arabian Nights|42|R|{2}{R}{R}|Creature - Human Rogue|1|1|{1}{R}{R}, {tap}: Gain control of target artifact for as long as you control Aladdin.| Ali Baba|Arabian Nights|43|U|{R}|Creature - Human Rogue|1|1|{R}: Tap target Wall.| Ali from Cairo|Arabian Nights|44|R|{2}{R}{R}|Creature - Human|0|1|Damage that would reduce your life total to less than 1 reduces it to 1 instead.| Bird Maiden|Arabian Nights|45|C|{2}{R}|Creature - Human Bird|1|2|Flying| Bird Maiden|Arabian Nights|45|C|{2}{R}|Creature - Human Bird|1|2|Flying| Desert Nomads|Arabian Nights|47|C|{2}{R}|Creature - Human Nomad|2|2|Desertwalk$Prevent all damage that would be dealt to Desert Nomads by Deserts.| Hurr Jackal|Arabian Nights|48|C|{R}|Creature - Hound|1|1|{tap}: Target creature can't be regenerated this turn.| Kird Ape|Arabian Nights|49|C|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| Guardian Beast|Arabian Nights|5|R|{3}{B}|Creature - Beast|2|4|As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.| Magnetic Mountain|Arabian Nights|50|U|{1}{R}{R}|Enchantment|||Blue creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures.| Mijae Djinn|Arabian Nights|51|R|{R}{R}{R}|Creature - Djinn|6|3|Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.| Rukh Egg|Arabian Nights|52|C|{3}{R}|Creature - Bird|0|3|When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.| Rukh Egg|Arabian Nights|52|C|{3}{R}|Creature - Bird|0|3|When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.| Ydwen Efreet|Arabian Nights|54|R|{R}{R}{R}|Creature - Efreet|3|6|Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.| Abu Ja'far|Arabian Nights|55|U|{W}|Creature - Human|0|1|When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.| Army of Allah|Arabian Nights|56|C|{1}{W}{W}|Instant|||Attacking creatures get +2/+0 until end of turn.| Army of Allah|Arabian Nights|56|C|{1}{W}{W}|Instant|||Attacking creatures get +2/+0 until end of turn.| Camel|Arabian Nights|58|C|{W}|Creature - Camel|0|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.| Eye for an Eye|Arabian Nights|59|U|{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.| Hasran Ogress|Arabian Nights|6|C|{B}{B}|Creature - Ogre|3|2|Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.| Hasran Ogress|Arabian Nights|6|C|{B}{B}|Creature - Ogre|3|2|Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.| Jihad|Arabian Nights|60|R|{W}{W}{W}|Enchantment|||As Jihad enters the battlefield, choose a color and an opponent.$White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.$When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.| King Suleiman|Arabian Nights|61|R|{1}{W}|Creature - Human|1|1|{tap}: Destroy target Djinn or Efreet.| Moorish Cavalry|Arabian Nights|62|C|{2}{W}{W}|Creature - Human Knight|3|3|Trample| Moorish Cavalry|Arabian Nights|62|C|{2}{W}{W}|Creature - Human Knight|3|3|Trample| Piety|Arabian Nights|64|C|{2}{W}|Instant|||Blocking creatures get +0/+3 until end of turn.| Piety|Arabian Nights|64|C|{2}{W}|Instant|||Blocking creatures get +0/+3 until end of turn.| Repentant Blacksmith|Arabian Nights|66|R|{1}{W}|Creature - Human|1|2|Protection from red| Shahrazad|Arabian Nights|67|R|{W}{W}|Sorcery|||Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.| War Elephant|Arabian Nights|68|C|{3}{W}|Creature - Elephant|2|2|Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| War Elephant|Arabian Nights|68|C|{3}{W}|Creature - Elephant|2|2|Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Aladdin's Lamp|Arabian Nights|70|R|{10}|Artifact|||{X}, {tap}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.| Aladdin's Ring|Arabian Nights|71|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to target creature or player.| Bottle of Suleiman|Arabian Nights|72|R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| Brass Man|Arabian Nights|73|U|{1}|Artifact Creature - Construct|1|3|Brass Man doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.| City in a Bottle|Arabian Nights|74|R|{2}|Artifact|||Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it.$Players can't play cards from the Arabian Nights expansion.| Dancing Scimitar|Arabian Nights|75|R|{4}|Artifact Creature - Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| Ebony Horse|Arabian Nights|76|R|{3}|Artifact|||{2}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Flying Carpet|Arabian Nights|77|U|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| Jandor's Ring|Arabian Nights|78|R|{6}|Artifact|||{2}, {tap}, Discard the last card you drew this turn: Draw a card.| Jandor's Saddlebags|Arabian Nights|79|R|{2}|Artifact|||{3}, {tap}: Untap target creature.| Junún Efreet|Arabian Nights|8|R|{1}{B}{B}|Creature - Efreet|3|3|Flying$At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.| Jeweled Bird|Arabian Nights|80|U|{1}|Artifact|||Remove Jeweled Bird from your deck before playing if you're not playing for ante.${tap}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card.| Pyramids|Arabian Nights|81|R|{6}|Artifact|||{2}: Choose one - Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead.| Ring of Ma'ruf|Arabian Nights|82|R|{5}|Artifact|||{5}, {tap}, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand.| Sandals of Abdallah|Arabian Nights|83|U|{4}|Artifact|||{2}, {tap}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah.| Bazaar of Baghdad|Arabian Nights|84|U||Land|||{tap}: Draw two cards, then discard three cards.| City of Brass|Arabian Nights|85|U||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color to your mana pool.| Desert|Arabian Nights|86|C||Land - Desert|||{tap}: Add {1} to your mana pool.${tap}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.| Diamond Valley|Arabian Nights|87|U||Land|||{tap}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.| Elephant Graveyard|Arabian Nights|88|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Regenerate target Elephant.| Island of Wak-Wak|Arabian Nights|89|R||Land|||{tap}: The power of target creature with flying becomes 0 until end of turn.| Juzam Djinn|Arabian Nights|9|R|{2}{B}{B}|Creature - Djinn|5|5|At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.| Library of Alexandria|Arabian Nights|90|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Draw a card. Activate this ability only if you have exactly seven cards in hand.| Mountain|Arabian Nights|91|L||Basic Land - Mountain|||R| Oasis|Arabian Nights|92|U||Land|||{tap}: Prevent the next 1 damage that would be dealt to target creature this turn.| Leonin Abunas|Archenemy|1|R|{3}{W}|Creature - Cat Cleric|2|5|Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)| Beacon of Unrest|Archenemy|10|R|{3}{B}{B}|Sorcery|||Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.| Watchwolf|Archenemy|100|U|{G}{W}|Creature - Wolf|3|3|| Wax|Archenemy|101a|U|{G}|Instant|||Target creature gets +2/+2 until end of turn.$| Wane|Archenemy|101b|U|{W}|Instant|||$Destroy target enchantment.| AEther Spellbomb|Archenemy|102|C|{1}|Artifact|||{U}, Sacrifice Æther Spellbomb: Return target creature to its owner's hand.${1}, Sacrifice Æther Spellbomb: Draw a card.| Azorius Signet|Archenemy|103|C|{2}|Artifact|||{1}, {tap}: Add {W}{U} to your mana pool.| Dimir Signet|Archenemy|104|C|{2}|Artifact|||{1}, {tap}: Add {U}{B} to your mana pool.| Dreamstone Hedron|Archenemy|105|U|{6}|Artifact|||{tap}: Add {3} to your mana pool.${3}, {tap}, Sacrifice Dreamstone Hedron: Draw three cards.| Duplicant|Archenemy|106|R|{6}|Artifact Creature - Shapeshifter|2|4|Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature.$As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.| Everflowing Chalice|Archenemy|107|U|{0}|Artifact|||Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)$Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.${tap}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.| Gruul Signet|Archenemy|108|C|{2}|Artifact|||{1}, {tap}: Add {R}{G} to your mana pool.| Juggernaut|Archenemy|109|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Bog Witch|Archenemy|11|C|{2}{B}|Creature - Human Spellshaper|1|1|{B}, {tap}, Discard a card: Add {B}{B}{B} to your mana pool.| Lightning Greaves|Archenemy|110|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)$Equip {0}| Lodestone Golem|Archenemy|111|R|{4}|Artifact Creature - Golem|5|3|Nonartifact spells cost {1} more to cast.| Memnarch|Archenemy|112|R|{7}|Legendary Artifact Creature - Wizard|4|5|{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)${3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)| Obelisk of Esper|Archenemy|113|C|{3}|Artifact|||{tap}: Add {W}, {U}, or {B} to your mana pool.| Rakdos Signet|Archenemy|114|C|{2}|Artifact|||{1}, {tap}: Add {B}{R} to your mana pool.| Skullcage|Archenemy|115|U|{4}|Artifact|||At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand.| Sorcerer's Strongbox|Archenemy|116|U|{4}|Artifact|||{2}, {tap}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.| Sun Droplet|Archenemy|117|U|{2}|Artifact|||Whenever you're dealt damage, put that many charge counters on Sun Droplet.$At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.| Sundering Titan|Archenemy|118|R|{8}|Artifact Creature - Golem|7|10|When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.| Synod Centurion|Archenemy|119|U|{4}|Artifact Creature - Construct|4|4|When you control no other artifacts, sacrifice Synod Centurion.| Cemetery Reaper|Archenemy|12|R|{1}{B}{B}|Creature - Zombie|2|2|Other Zombie creatures you control get +1/+1.${2}{B}, {tap}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.| Synod Sanctum|Archenemy|120|U|{1}|Artifact|||{2}, {tap}: Exile target permanent you control.${2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.| Thran Dynamo|Archenemy|121|U|{4}|Artifact|||{tap}: Add {3} to your mana pool.| Thunderstaff|Archenemy|122|U|{3}|Artifact|||As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.${2}, {tap}: Attacking creatures get +1/+0 until end of turn.| Artisan of Kozilek|Archenemy|123|U|{9}|Creature - Eldrazi|10|9|When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.$Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)| Barren Moor|Archenemy|124|C||Land|||Barren Moor enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Cycling {B} ({B}, Discard this card: Draw a card.)| Graypelt Refuge|Archenemy|125|U||Land|||Graypelt Refuge enters the battlefield tapped.$When Graypelt Refuge enters the battlefield, you gain 1 life.${tap}: Add {G} or {W} to your mana pool.| Kazandu Refuge|Archenemy|126|U||Land|||Kazandu Refuge enters the battlefield tapped.$When Kazandu Refuge enters the battlefield, you gain 1 life.${tap}: Add {R} or {G} to your mana pool.| Khalni Garden|Archenemy|127|C||Land|||Khalni Garden enters the battlefield tapped.$When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.${tap}: Add {G} to your mana pool.| Krosan Verge|Archenemy|128|U||Land|||Krosan Verge enters the battlefield tapped.${tap}: Add {1} to your mana pool.${2}, {tap}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.| Llanowar Reborn|Archenemy|129|U||Land|||Llanowar Reborn enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)| Corpse Connoisseur|Archenemy|13|U|{4}{B}|Creature - Zombie Wizard|3|3|When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.$Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Mosswort Bridge|Archenemy|130|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${tap}: Add {G} to your mana pool.${G}, {tap}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.| Nantuko Monastery|Archenemy|131|U||Land|||{tap}: Add {1} to your mana pool.$Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.| Rakdos Carnarium|Archenemy|132|C||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{R} to your mana pool.| Secluded Steppe|Archenemy|133|C||Land|||Secluded Steppe enters the battlefield tapped.${tap}: Add {W} to your mana pool.$Cycling {W} ({W}, Discard this card: Draw a card.)| Terramorphic Expanse|Archenemy|134|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Tranquil Thicket|Archenemy|135|C||Land|||Tranquil Thicket enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Cycling {G} ({G}, Discard this card: Draw a card.)| Vitu-Ghazi, the City-Tree|Archenemy|136|U||Land|||{tap}: Add {1} to your mana pool.${2}{G}{W}, {tap}: Put a 1/1 green Saproling creature token onto the battlefield.| Plains|Archenemy|137|L||Basic Land - Plains|||W| Plains|Archenemy|138|L||Basic Land - Plains|||W| Island|Archenemy|139|L||Basic Land - Island|||U| Dregscape Zombie|Archenemy|14|C|{1}{B}|Creature - Zombie|2|1|Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Island|Archenemy|140|L||Basic Land - Island|||U| Island|Archenemy|141|L||Basic Land - Island|||U| Swamp|Archenemy|142|L||Basic Land - Swamp|||B| Swamp|Archenemy|143|L||Basic Land - Swamp|||B| Swamp|Archenemy|144|L||Basic Land - Swamp|||B| Mountain|Archenemy|145|L||Basic Land - Mountain|||R| Mountain|Archenemy|146|L||Basic Land - Mountain|||R| Mountain|Archenemy|147|L||Basic Land - Mountain|||R| Forest|Archenemy|148|L||Basic Land - Forest|||G| Forest|Archenemy|149|L||Basic Land - Forest|||G| Extractor Demon|Archenemy|15|R|{4}{B}{B}|Creature - Demon|5|5|Flying$Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.$Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Forest|Archenemy|150|L||Basic Land - Forest|||G| Festering Goblin|Archenemy|16|C|{B}|Creature - Zombie Goblin|1|1|When Festering Goblin dies, target creature gets -1/-1 until end of turn.| Incremental Blight|Archenemy|17|U|{3}{B}{B}|Sorcery|||Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.| Infectious Horror|Archenemy|18|C|{3}{B}|Creature - Zombie Horror|2|2|Whenever Infectious Horror attacks, each opponent loses 2 life.| Infest|Archenemy|19|U|{1}{B}{B}|Sorcery|||All creatures get -2/-2 until end of turn.| Metallurgeon|Archenemy|2|U|{1}{W}|Artifact Creature - Human Artificer|1|2|{W}, {tap}: Regenerate target artifact.| Makeshift Mannequin|Archenemy|20|U|{3}{B}|Instant|||Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."| Reanimate|Archenemy|21|U|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.| Reassembling Skeleton|Archenemy|22|U|{1}{B}|Creature - Skeleton Warrior|1|1|{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.| Scion of Darkness|Archenemy|23|R|{5}{B}{B}{B}|Creature - Avatar|6|6|Trample$Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.$Cycling {3} ({3}, Discard this card: Draw a card.)| Shriekmaw|Archenemy|24|U|{4}{B}|Creature - Elemental|3|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.$Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Sign in Blood|Archenemy|25|C|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Twisted Abomination|Archenemy|26|C|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| Urborg Syphon-Mage|Archenemy|27|C|{2}{B}|Creature - Human Spellshaper|2|2|{2}{B}, {tap}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.| Zombie Infestation|Archenemy|28|U|{1}{B}|Enchantment|||Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.| Zombify|Archenemy|29|U|{3}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Oblivion Ring|Archenemy|3|C|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Battering Craghorn|Archenemy|30|C|{2}{R}{R}|Creature - Goat Beast|3|1|First strike$Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Breath of Darigaaz|Archenemy|31|U|{1}{R}|Sorcery|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.| Chandra's Outrage|Archenemy|32|C|{2}{R}{R}|Instant|||Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.| Dragon Breath|Archenemy|33|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has haste.${R}: Enchanted creature gets +1/+0 until end of turn.$When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.| Dragon Fodder|Archenemy|34|C|{1}{R}|Sorcery|||Put two 1/1 red Goblin creature tokens onto the battlefield.| Dragon Whelp|Archenemy|35|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Dragonspeaker Shaman|Archenemy|36|U|{1}{R}{R}|Creature - Human Barbarian Shaman|2|2|Dragon spells you cast cost {2} less to cast.| Fireball|Archenemy|37|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Flameblast Dragon|Archenemy|38|R|{4}{R}{R}|Creature - Dragon|5|5|Flying$Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.| Furnace Whelp|Archenemy|39|U|{2}{R}{R}|Creature - Dragon|2|2|Flying${R}: Furnace Whelp gets +1/+0 until end of turn.| Path to Exile|Archenemy|4|U|{W}|Instant|||Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.| Gathan Raiders|Archenemy|40|C|{3}{R}{R}|Creature - Human Warrior|3|3|Hellbent - Gathan Raiders gets +2/+2 as long as you have no cards in hand.$Morph-Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Hellkite Charger|Archenemy|41|R|{4}{R}{R}|Creature - Dragon|5|5|Flying, haste$Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.| Imperial Hellkite|Archenemy|42|R|{5}{R}{R}|Creature - Dragon|6|6|Flying$Morph {6}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.| Inferno Trap|Archenemy|43|U|{3}{R}|Instant - Trap|||If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.$Inferno Trap deals 4 damage to target creature.| Kilnmouth Dragon|Archenemy|44|R|{5}{R}{R}|Creature - Dragon|5|5|Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)$Flying${tap}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.| Ryusei, the Falling Star|Archenemy|45|R|{5}{R}|Legendary Creature - Dragon Spirit|5|5|Flying$When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.| Seething Song|Archenemy|46|C|{2}{R}|Instant|||Add {R}{R}{R}{R}{R} to your mana pool.| Skirk Commando|Archenemy|47|C|{1}{R}{R}|Creature - Goblin|2|1|Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.$Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Skirk Marauder|Archenemy|48|C|{1}{R}|Creature - Goblin|2|1|Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Skirk Marauder is turned face up, it deals 2 damage to target creature or player.| Taurean Mauler|Archenemy|49|R|{2}{R}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type at all times.)$Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.| Sanctum Gargoyle|Archenemy|5|C|{3}{W}|Artifact Creature - Gargoyle|2|3|Flying$When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.| Two-Headed Dragon|Archenemy|50|R|{4}{R}{R}|Creature - Dragon|4|4|Flying${1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.$Two-Headed Dragon can't be blocked except by two or more creatures.$Two-Headed Dragon can block an additional creature.| Volcanic Fallout|Archenemy|51|U|{1}{R}{R}|Instant|||Volcanic Fallout can't be countered.$Volcanic Fallout deals 2 damage to each creature and each player.| Chameleon Colossus|Archenemy|52|R|{2}{G}{G}|Creature - Shapeshifter|4|4|Changeling (This card is every creature type at all times.)$Protection from black${2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.| Feral Hydra|Archenemy|53|R|{X}{G}|Creature - Hydra Beast|0|0|Feral Hydra enters the battlefield with X +1/+1 counters on it.${3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.| Fertilid|Archenemy|54|C|{2}{G}|Creature - Elemental|0|0|Fertilid enters the battlefield with two +1/+1 counters on it.${1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.| Fierce Empath|Archenemy|55|C|{2}{G}|Creature - Elf|1|1|When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.| Fog|Archenemy|56|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Forgotten Ancient|Archenemy|57|R|{3}{G}|Creature - Elemental|0|3|Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.$At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.| Gleeful Sabotage|Archenemy|58|C|{1}{G}|Sorcery|||Destroy target artifact or enchantment.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)| Harmonize|Archenemy|59|U|{2}{G}{G}|Sorcery|||Draw three cards.| March of the Machines|Archenemy|6|R|{3}{U}|Enchantment|||Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)| Hunting Moa|Archenemy|60|U|{2}{G}|Creature - Bird Beast|3|2|Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.| Kamahl, Fist of Krosa|Archenemy|61|R|{4}{G}{G}|Legendary Creature - Human Druid|4|3|{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.${2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.| Krosan Tusker|Archenemy|62|C|{5}{G}{G}|Creature - Boar Beast|6|5|Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)$When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.| Leaf Gilder|Archenemy|63|C|{1}{G}|Creature - Elf Druid|2|1|{tap}: Add {G} to your mana pool.| Molimo, Maro-Sorcerer|Archenemy|64|R|{4}{G}{G}{G}|Legendary Creature - Elemental|*|*|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.| Plummet|Archenemy|65|C|{1}{G}|Instant|||Destroy target creature with flying.| Primal Command|Archenemy|66|R|{3}{G}{G}|Sorcery|||Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.| Rancor|Archenemy|67|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.| Sakura-Tribe Elder|Archenemy|68|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Shinen of Life's Roar|Archenemy|69|C|{1}{G}|Creature - Spirit|1|2|All creatures able to block Shinen of Life's Roar do so.$Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.| Master Transmuter|Archenemy|7|R|{3}{U}|Artifact Creature - Human Artificer|1|2|{U}, {tap}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.| Spider Umbra|Archenemy|70|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Thelonite Hermit|Archenemy|71|R|{3}{G}|Creature - Elf Shaman|1|1|Saproling creatures get +1/+1.$Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield.| Verdeloth the Ancient|Archenemy|72|R|{4}{G}{G}|Legendary Creature - Treefolk|4|7|Kicker {X} (You may pay an additional {X} as you cast this spell.)$Saproling creatures and other Treefolk creatures get +1/+1.$When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.| Wall of Roots|Archenemy|73|C|{1}{G}|Creature - Plant Wall|0|5|Defender$Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn.| Wickerbough Elder|Archenemy|74|C|{3}{G}|Creature - Treefolk Shaman|4|4|Wickerbough Elder enters the battlefield with a -1/-1 counter on it.${G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.| Yavimaya Dryad|Archenemy|75|U|{1}{G}{G}|Creature - Dryad|2|1|Forestwalk$When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.| Agony Warp|Archenemy|76|C|{U}{B}|Instant|||Target creature gets -3/-0 until end of turn.$Target creature gets -0/-3 until end of turn.| Architects of Will|Archenemy|77|C|{2}{U}{B}|Artifact Creature - Human Wizard|3|3|When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.$Cycling {UB} ({UB}, Discard this card: Draw a card.)| Armadillo Cloak|Archenemy|78|C|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has trample.$Whenever enchanted creature deals damage, you gain that much life.| Avatar of Discord|Archenemy|79|R|{BR}{BR}{BR}|Creature - Avatar|5|3|({BR} can be paid with either {B} or {R}.)$Flying$When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.| Spin into Myth|Archenemy|8|U|{4}{U}|Instant|||Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)| Batwing Brume|Archenemy|80|U|{1}{WB}|Instant|||Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.)| Bituminous Blast|Archenemy|81|U|{3}{B}{R}|Instant|||Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)$Bituminous Blast deals 4 damage to target creature.| Branching Bolt|Archenemy|82|C|{1}{R}{G}|Instant|||Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.| Colossal Might|Archenemy|83|C|{R}{G}|Instant|||Target creature gets +4/+2 and gains trample until end of turn.| Ethersworn Shieldmage|Archenemy|84|C|{1}{W}{U}|Artifact Creature - Vedalken Wizard|2|2|Flash$When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.| Fieldmist Borderpost|Archenemy|85|C|{1}{W}{U}|Artifact|||You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.$Fieldmist Borderpost enters the battlefield tapped.${tap}: Add {W} or {U} to your mana pool.| Fires of Yavimaya|Archenemy|86|U|{1}{R}{G}|Enchantment|||Creatures you control have haste.$Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.| Heroes' Reunion|Archenemy|87|U|{G}{W}|Instant|||Target player gains 7 life.| Kaervek the Merciless|Archenemy|88|R|{5}{B}{R}|Legendary Creature - Human Shaman|5|4|Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.| Magister Sphinx|Archenemy|89|R|{4}{W}{U}{B}|Artifact Creature - Sphinx|5|5|Flying$When Magister Sphinx enters the battlefield, target player's life total becomes 10.| Avatar of Woe|Archenemy|9|R|{6}{B}{B}|Creature - Avatar|6|5|If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.$Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${tap}: Destroy target creature. It can't be regenerated.| Mistvein Borderpost|Archenemy|90|C|{1}{U}{B}|Artifact|||You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.$Mistvein Borderpost enters the battlefield tapped.${tap}: Add {U} or {B} to your mana pool.| Pale Recluse|Archenemy|91|C|{4}{G}{W}|Creature - Spider|4|5|Reach (This can block creatures with flying.)$Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)| Rakdos Guildmage|Archenemy|92|U|{BR}{BR}|Creature - Zombie Shaman|2|2|({BR} can be paid with either {B} or {R}.)${3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.${3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step.| Savage Twister|Archenemy|93|U|{X}{R}{G}|Sorcery|||Savage Twister deals X damage to each creature.| Selesnya Guildmage|Archenemy|94|U|{GW}{GW}|Creature - Elf Wizard|2|2|{3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.${3}{W}: Creatures you control get +1/+1 until end of turn.| Terminate|Archenemy|95|C|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Torrent of Souls|Archenemy|96|U|{4}{BR}|Sorcery|||Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)| Unbender Tine|Archenemy|97|U|{2}{W}{U}|Artifact|||{tap}: Untap another target permanent.| Unmake|Archenemy|98|C|{WB}{WB}{WB}|Instant|||Exile target creature.| Vampiric Dragon|Archenemy|99|R|{6}{B}{R}|Creature - Vampire Dragon|5|5|Flying$Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.${1}{R}: Vampiric Dragon deals 1 damage to target creature.| Angel of Glory's Rise|Avacyn Restored|1|R|{5}{W}{W}|Creature - Angel|4|6|Flying$When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.| Cathars' Crusade|Avacyn Restored|10|R|{3}{W}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.| Essence Harvest|Avacyn Restored|100|C|{2}{B}|Sorcery|||Target player loses X life and you gain X life, where X is the greatest power among creatures you control.| Evernight Shade|Avacyn Restored|101|U|{3}{B}|Creature - Shade|1|1|{B}: Evernight Shade gets +1/+1 until end of turn.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Exquisite Blood|Avacyn Restored|102|R|{4}{B}|Enchantment|||Whenever an opponent loses life, you gain that much life.| Ghoulflesh|Avacyn Restored|103|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.| Gloom Surgeon|Avacyn Restored|104|R|{1}{B}|Creature - Spirit|2|1|If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.| Grave Exchange|Avacyn Restored|105|C|{4}{B}{B}|Sorcery|||Return target creature card from your graveyard to your hand. Target player sacrifices a creature.| Griselbrand|Avacyn Restored|106|M|{4}{B}{B}{B}{B}|Legendary Creature - Demon|7|7|Flying, lifelink$Pay 7 life: Draw seven cards.| Harvester of Souls|Avacyn Restored|107|R|{4}{B}{B}|Creature - Demon|5|5|Deathtouch$Whenever another nontoken creature dies, you may draw a card.| Homicidal Seclusion|Avacyn Restored|108|U|{4}{B}|Enchantment|||As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.| Human Frailty|Avacyn Restored|109|U|{B}|Instant|||Destroy target Human creature.| Cathedral Sanctifier|Avacyn Restored|11|C|{W}|Creature - Human Cleric|1|1|When Cathedral Sanctifier enters the battlefield, you gain 3 life.| Hunted Ghoul|Avacyn Restored|110|C|{B}|Creature - Zombie|1|2|Hunted Ghoul can't block Humans.| Killing Wave|Avacyn Restored|111|R|{X}{B}|Sorcery|||For each creature, its controller sacrifices it unless he or she pays X life.| Maalfeld Twins|Avacyn Restored|112|U|{5}{B}|Creature - Zombie|4|4|When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield.| Marrow Bats|Avacyn Restored|113|U|{4}{B}|Creature - Bat Skeleton|4|1|Flying$Pay 4 life: Regenerate Marrow Bats.| Mental Agony|Avacyn Restored|114|C|{3}{B}|Sorcery|||Target player discards two cards and loses 2 life.| Necrobite|Avacyn Restored|115|C|{2}{B}|Instant|||Target creature gains deathtouch until end of turn. Regenerate it.| Polluted Dead|Avacyn Restored|116|C|{4}{B}|Creature - Zombie|3|3|When Polluted Dead dies, destroy target land.| Predator's Gambit|Avacyn Restored|117|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.$Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Renegade Demon|Avacyn Restored|118|C|{3}{B}{B}|Creature - Demon|5|3|| Searchlight Geist|Avacyn Restored|119|C|{2}{B}|Creature - Spirit|2|1|Flying${3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)| Cloudshift|Avacyn Restored|12|C|{W}|Instant|||Exile target creature you control, then return that card to the battlefield under your control.| Soulcage Fiend|Avacyn Restored|120|C|{1}{B}{B}|Creature - Demon|3|2|When Soulcage Fiend dies, each player loses 3 life.| Treacherous Pit-Dweller|Avacyn Restored|121|R|{B}{B}|Creature - Demon|4|3|When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Triumph of Cruelty|Avacyn Restored|122|U|{2}{B}|Enchantment|||At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.| Undead Executioner|Avacyn Restored|123|C|{3}{B}|Creature - Zombie|2|2|When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.| Unhallowed Pact|Avacyn Restored|124|C|{2}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.| Aggravate|Avacyn Restored|125|U|{3}{R}{R}|Instant|||Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.| Archwing Dragon|Avacyn Restored|126|R|{2}{R}{R}|Creature - Dragon|4|4|Flying, haste$At the beginning of the end step, return Archwing Dragon to its owner's hand.| Banners Raised|Avacyn Restored|127|C|{R}|Instant|||Creatures you control get +1/+0 until end of turn.| Battle Hymn|Avacyn Restored|128|C|{1}{R}|Instant|||Add {R} to your mana pool for each creature you control.| Bonfire of the Damned|Avacyn Restored|129|M|{X}{X}{R}|Sorcery|||Bonfire of the Damned deals X damage to target player and each creature he or she controls.$Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Commander's Authority|Avacyn Restored|13|U|{4}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield."| Burn at the Stake|Avacyn Restored|130|R|{2}{R}{R}{R}|Sorcery|||As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control.$Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way.| Dangerous Wager|Avacyn Restored|131|C|{1}{R}|Instant|||Discard your hand, then draw two cards.| Demolish|Avacyn Restored|132|C|{3}{R}|Sorcery|||Destroy target artifact or land.| Dual Casting|Avacyn Restored|133|R|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{R}, {tap}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."| Falkenrath Exterminator|Avacyn Restored|134|U|{1}{R}|Creature - Vampire Archer|1|1|Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.${2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.| Fervent Cathar|Avacyn Restored|135|C|{2}{R}|Creature - Human Knight|2|1|Haste$When Fervent Cathar enters the battlefield, target creature can't block this turn.| Gang of Devils|Avacyn Restored|136|U|{5}{R}|Creature - Devil|3|3|When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Guise of Fire|Avacyn Restored|137|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/-1 and attacks each turn if able.| Hanweir Lancer|Avacyn Restored|138|C|{2}{R}|Creature - Human Knight|2|2|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Hanweir Lancer is paired with another creature, both creatures have first strike.| Havengul Vampire|Avacyn Restored|139|U|{3}{R}|Creature - Vampire|2|2|Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.$Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.| Cursebreak|Avacyn Restored|14|C|{1}{W}|Instant|||Destroy target enchantment. You gain 2 life.| Heirs of Stromkirk|Avacyn Restored|140|C|{2}{R}{R}|Creature - Vampire|2|2|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.| Hound of Griselbrand|Avacyn Restored|141|R|{2}{R}{R}|Creature - Elemental Hound|2|2|Double strike$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Kessig Malcontents|Avacyn Restored|142|U|{2}{R}|Creature - Human Warrior|3|1|When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control.| Kruin Striker|Avacyn Restored|143|C|{1}{R}|Creature - Human Warrior|2|1|Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.| Lightning Mauler|Avacyn Restored|144|U|{1}{R}|Creature - Human Berserker|2|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Lightning Mauler is paired with another creature, both creatures have haste.| Lightning Prowess|Avacyn Restored|145|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has haste and "{tap}: This creature deals 1 damage to target creature or player."| Mad Prophet|Avacyn Restored|146|C|{3}{R}|Creature - Human Shaman|2|2|Haste${tap}, Discard a card: Draw a card.| Malicious Intent|Avacyn Restored|147|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: Target creature can't block this turn."| Malignus|Avacyn Restored|148|M|{3}{R}{R}|Creature - Elemental Spirit|*|*|Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.$Damage that would be dealt by Malignus can't be prevented.| Pillar of Flame|Avacyn Restored|149|C|{R}|Sorcery|||Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.| Defang|Avacyn Restored|15|C|{1}{W}|Enchantment - Aura|||Enchant creature$Prevent all damage that would be dealt by enchanted creature.| Raging Poltergeist|Avacyn Restored|150|C|{4}{R}|Creature - Spirit|6|1|| Reforge the Soul|Avacyn Restored|151|R|{3}{R}{R}|Sorcery|||Each player discards his or her hand and draws seven cards.$Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Riot Ringleader|Avacyn Restored|152|C|{2}{R}|Creature - Human Warrior|2|2|Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.| Rite of Ruin|Avacyn Restored|153|R|{5}{R}{R}|Sorcery|||Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.| Rush of Blood|Avacyn Restored|154|U|{2}{R}|Instant|||Target creature gets +X/+0 until end of turn, where X is its power.| Scalding Devil|Avacyn Restored|155|C|{1}{R}|Creature - Devil|1|1|{2}{R}: Scalding Devil deals 1 damage to target player.| Somberwald Vigilante|Avacyn Restored|156|C|{R}|Creature - Human Warrior|1|1|Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.| Stonewright|Avacyn Restored|157|U|{R}|Creature - Human Shaman|1|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn."| Thatcher Revolt|Avacyn Restored|158|C|{2}{R}|Sorcery|||Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.| Thunderbolt|Avacyn Restored|159|C|{1}{R}|Instant|||Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.| Defy Death|Avacyn Restored|16|U|{3}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.| Thunderous Wrath|Avacyn Restored|160|U|{4}{R}{R}|Instant|||Thunderous Wrath deals 5 damage to target creature or player.$Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Tibalt, the Fiend-Blooded|Avacyn Restored|161|M|{R}{R}|Planeswalker - Tibalt|||+1: Draw a card, then discard a card at random.$-4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.$-6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.| Tyrant of Discord|Avacyn Restored|162|R|{4}{R}{R}{R}|Creature - Elemental|7|7|When Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.| Uncanny Speed|Avacyn Restored|163|C|{1}{R}|Instant|||Target creature gets +3/+0 and gains haste until end of turn.| Vexing Devil|Avacyn Restored|164|R|{R}|Creature - Devil|4|3|When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.| Vigilante Justice|Avacyn Restored|165|U|{3}{R}|Enchantment|||Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player.| Zealous Conscripts|Avacyn Restored|166|R|{4}{R}|Creature - Human Warrior|3|3|Haste$When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.| Abundant Growth|Avacyn Restored|167|C|{G}|Enchantment - Aura|||Enchant land$When Abundant Growth enters the battlefield, draw a card.$Enchanted land has "{tap}: Add one mana of any color to your mana pool."| Blessings of Nature|Avacyn Restored|168|U|{4}{G}|Sorcery|||Distribute four +1/+1 counters among any number of target creatures.$Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Borderland Ranger|Avacyn Restored|169|C|{2}{G}|Creature - Human Scout|2|2|When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.| Devout Chaplain|Avacyn Restored|17|U|{2}{W}|Creature - Human Cleric|2|2|{tap}, Tap two untapped Humans you control: Exile target artifact or enchantment.| Bower Passage|Avacyn Restored|170|U|{1}{G}|Enchantment|||Creatures with flying can't block creatures you control.| Champion of Lambholt|Avacyn Restored|171|R|{1}{G}{G}|Creature - Human Warrior|1|1|Creatures with power less than Champion of Lambholt's power can't block creatures you control.$Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.| Craterhoof Behemoth|Avacyn Restored|172|M|{5}{G}{G}{G}|Creature - Beast|5|5|Haste$When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.| Descendants' Path|Avacyn Restored|173|R|{2}{G}|Enchantment|||At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library.| Diregraf Escort|Avacyn Restored|174|C|{G}|Creature - Human Cleric|1|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.| Druid's Familiar|Avacyn Restored|175|U|{3}{G}|Creature - Bear|2|2|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.| Druids' Repository|Avacyn Restored|176|R|{1}{G}{G}|Enchantment|||Whenever a creature you control attacks, put a charge counter on Druids' Repository.$Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool.| Eaten by Spiders|Avacyn Restored|177|U|{2}{G}|Instant|||Destroy target creature with flying and all Equipment attached to that creature.| Flowering Lumberknot|Avacyn Restored|178|C|{3}{G}|Creature - Treefolk|5|5|Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.| Geist Trappers|Avacyn Restored|179|C|{4}{G}|Creature - Human Warrior|3|5|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Geist Trappers is paired with another creature, both creatures have reach.| Divine Deflection|Avacyn Restored|18|R|{X}{W}|Instant|||Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player.| Gloomwidow|Avacyn Restored|180|U|{2}{G}|Creature - Spider|3|3|Reach$Gloomwidow can block only creatures with flying.| Grounded|Avacyn Restored|181|C|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature loses flying.| Howlgeist|Avacyn Restored|182|U|{5}{G}|Creature - Spirit Wolf|4|2|Creatures with power less than Howlgeist's power can't block it.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Joint Assault|Avacyn Restored|183|C|{G}|Instant|||Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.| Lair Delve|Avacyn Restored|184|C|{2}{G}|Sorcery|||Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.| Natural End|Avacyn Restored|185|C|{2}{G}|Instant|||Destroy target artifact or enchantment. You gain 3 life.| Nettle Swine|Avacyn Restored|186|C|{3}{G}|Creature - Boar|4|3|| Nightshade Peddler|Avacyn Restored|187|C|{1}{G}|Creature - Human Druid|1|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.| Pathbreaker Wurm|Avacyn Restored|188|C|{4}{G}{G}|Creature - Wurm|6|4|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.| Primal Surge|Avacyn Restored|189|M|{8}{G}{G}|Sorcery|||Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.| Emancipation Angel|Avacyn Restored|19|U|{1}{W}{W}|Creature - Angel|3|3|Flying$When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.| Rain of Thorns|Avacyn Restored|190|U|{4}{G}{G}|Sorcery|||Choose one or more - Destroy target artifact; destroy target enchantment; and/or destroy target land.| Revenge of the Hunted|Avacyn Restored|191|R|{4}{G}{G}|Sorcery|||Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.$Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Sheltering Word|Avacyn Restored|192|C|{1}{G}|Instant|||Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities opponents control.)| Snare the Skies|Avacyn Restored|193|C|{G}|Instant|||Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)| Somberwald Sage|Avacyn Restored|194|R|{2}{G}|Creature - Human Druid|0|1|{tap}: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells.| Soul of the Harvest|Avacyn Restored|195|R|{4}{G}{G}|Creature - Elemental|6|6|Trample$Whenever another nontoken creature enters the battlefield under your control, you may draw a card.| Terrifying Presence|Avacyn Restored|196|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt by creatures other than target creature this turn.| Timberland Guide|Avacyn Restored|197|C|{1}{G}|Creature - Human Scout|1|1|When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.| Triumph of Ferocity|Avacyn Restored|198|U|{2}{G}|Enchantment|||At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.| Trusted Forcemage|Avacyn Restored|199|C|{2}{G}|Creature - Human Shaman|2|2|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.| Angel of Jubilation|Avacyn Restored|2|R|{1}{W}{W}{W}|Creature - Angel|3|3|Flying$Other nonblack creatures you control get +1/+1.$Players can't pay life or sacrifice creatures to cast spells or activate abilities.| Entreat the Angels|Avacyn Restored|20|M|{X}{X}{W}{W}{W}|Sorcery|||Put X 4/4 white Angel creature tokens with flying onto the battlefield.$Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Ulvenwald Tracker|Avacyn Restored|200|R|{G}|Creature - Human Shaman|1|1|{1}{G}, {tap}: Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)| Vorstclaw|Avacyn Restored|201|U|{4}{G}{G}|Creature - Elemental Horror|7|7|| Wandering Wolf|Avacyn Restored|202|C|{1}{G}|Creature - Wolf|2|1|Creatures with power less than Wandering Wolf's power can't block it.| Wild Defiance|Avacyn Restored|203|R|{2}{G}|Enchantment|||Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.| Wildwood Geist|Avacyn Restored|204|C|{4}{G}|Creature - Spirit|3|3|Wildwood Geist gets +2/+2 as long as it's your turn.| Wolfir Avenger|Avacyn Restored|205|U|{1}{G}{G}|Creature - Wolf Warrior|3|3|Flash (You may cast this spell any time you could cast an instant.)${1}{G}: Regenerate Wolfir Avenger.| Wolfir Silverheart|Avacyn Restored|206|R|{3}{G}{G}|Creature - Wolf Warrior|4|4|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.| Yew Spirit|Avacyn Restored|207|U|{4}{G}|Creature - Spirit Treefolk|3|3|{2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power.| Bruna, Light of Alabaster|Avacyn Restored|208|M|{3}{W}{W}{U}|Legendary Creature - Angel|5|5|Flying, vigilance$Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.| Gisela, Blade of Goldnight|Avacyn Restored|209|M|{4}{R}{W}{W}|Legendary Creature - Angel|5|5|Flying, first strike$If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.$If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.| Farbog Explorer|Avacyn Restored|21|C|{2}{W}|Creature - Human Scout|2|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Sigarda, Host of Herons|Avacyn Restored|210|M|{2}{G}{W}{W}|Legendary Creature - Angel|5|5|Flying, hexproof$Spells and abilities your opponents control can't cause you to sacrifice permanents.| Angel's Tomb|Avacyn Restored|211|U|{3}|Artifact|||Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.| Angelic Armaments|Avacyn Restored|212|U|{3}|Artifact - Equipment|||Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.$Equip {4}| Bladed Bracers|Avacyn Restored|213|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+1.$As long as equipped creature is a Human or an Angel, it has vigilance.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Conjurer's Closet|Avacyn Restored|214|R|{5}|Artifact|||At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.| Gallows at Willow Hill|Avacyn Restored|215|R|{3}|Artifact|||{3}, {tap}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.| Haunted Guardian|Avacyn Restored|216|U|{2}|Artifact Creature - Construct|2|1|Defender, first strike| Moonsilver Spear|Avacyn Restored|217|R|{4}|Artifact - Equipment|||Equipped creature has first strike.$Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield.$Equip {4}| Narstad Scrapper|Avacyn Restored|218|C|{5}|Artifact Creature - Construct|3|3|{2}: Narstad Scrapper gets +1/+0 until end of turn.| Otherworld Atlas|Avacyn Restored|219|R|{4}|Artifact|||{tap}: Put a charge counter on Otherworld Atlas.${tap}: Each player draws a card for each charge counter on Otherworld Atlas.| Goldnight Commander|Avacyn Restored|22|U|{3}{W}|Creature - Human Cleric Soldier|2|2|Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.| Scroll of Avacyn|Avacyn Restored|220|C|{1}|Artifact|||{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.| Scroll of Griselbrand|Avacyn Restored|221|C|{1}|Artifact|||{1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.| Tormentor's Trident|Avacyn Restored|222|U|{2}|Artifact - Equipment|||Equipped creature gets +3/+0 and attacks each turn if able.$Equip {3}| Vanguard's Shield|Avacyn Restored|223|C|{2}|Artifact - Equipment|||Equipped creature gets +0/+3 and can block an additional creature.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Vessel of Endless Rest|Avacyn Restored|224|U|{3}|Artifact|||When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.${tap}: Add one mana of any color to your mana pool.| Alchemist's Refuge|Avacyn Restored|225|R||Land|||{tap}: Add {1} to your mana pool.${G}{U}, {tap}: You may cast nonland cards this turn as though they had flash.| Cavern of Souls|Avacyn Restored|226|R||Land|||As Cavern of Souls enters the battlefield, choose a creature type.${tap}: Add {1} to your mana pool.${tap}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.| Desolate Lighthouse|Avacyn Restored|227|R||Land|||{tap}: Add {1} to your mana pool.${1}{U}{R}, {tap}: Draw a card, then discard a card.| Seraph Sanctuary|Avacyn Restored|228|C||Land|||When Seraph Sanctuary enters the battlefield, you gain 1 life.$Whenever an Angel enters the battlefield under your control, you gain 1 life.${tap}: Add {1} to your mana pool.| Slayers' Stronghold|Avacyn Restored|229|R||Land|||{tap}: Add {1} to your mana pool.${R}{W}, {tap}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.| Goldnight Redeemer|Avacyn Restored|23|U|{4}{W}{W}|Creature - Angel|4|4|Flying$When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.| Plains|Avacyn Restored|230|L||Basic Land - Plains|||W| Plains|Avacyn Restored|231|L||Basic Land - Plains|||W| Plains|Avacyn Restored|232|L||Basic Land - Plains|||W| Island|Avacyn Restored|233|L||Basic Land - Island|||U| Island|Avacyn Restored|234|L||Basic Land - Island|||U| Island|Avacyn Restored|235|L||Basic Land - Island|||U| Swamp|Avacyn Restored|236|L||Basic Land - Swamp|||B| Swamp|Avacyn Restored|237|L||Basic Land - Swamp|||B| Swamp|Avacyn Restored|238|L||Basic Land - Swamp|||B| Mountain|Avacyn Restored|239|L||Basic Land - Mountain|||R| Herald of War|Avacyn Restored|24|R|{3}{W}{W}|Creature - Angel|3|3|Flying$Whenever Herald of War attacks, put a +1/+1 counter on it.$Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.| Mountain|Avacyn Restored|240|L||Basic Land - Mountain|||R| Mountain|Avacyn Restored|241|L||Basic Land - Mountain|||R| Forest|Avacyn Restored|242|L||Basic Land - Forest|||G| Forest|Avacyn Restored|243|L||Basic Land - Forest|||G| Forest|Avacyn Restored|244|L||Basic Land - Forest|||G| Holy Justiciar|Avacyn Restored|25|U|{3}{W}|Creature - Human Cleric|2|1|{2}{W}, {tap}: Tap target creature. If that creature is a Zombie, exile it.| Leap of Faith|Avacyn Restored|26|C|{2}{W}|Instant|||Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.| Midnight Duelist|Avacyn Restored|27|C|{W}|Creature - Human Soldier|1|2|Protection from Vampires| Midvast Protector|Avacyn Restored|28|C|{3}{W}|Creature - Human Wizard|2|3|When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.| Moonlight Geist|Avacyn Restored|29|C|{2}{W}|Creature - Spirit|2|1|Flying${3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.| Angel's Mercy|Avacyn Restored|3|C|{2}{W}{W}|Instant|||You gain 7 life.| Moorland Inquisitor|Avacyn Restored|30|C|{1}{W}|Creature - Human Soldier|2|2|{2}{W}: Moorland Inquisitor gains first strike until end of turn.| Nearheath Pilgrim|Avacyn Restored|31|U|{1}{W}|Creature - Human Cleric|2|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.| Restoration Angel|Avacyn Restored|32|R|{3}{W}|Creature - Angel|3|4|Flash$Flying$When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.| Riders of Gavony|Avacyn Restored|33|R|{2}{W}{W}|Creature - Human Knight|3|3|Vigilance$As Riders of Gavony enters the battlefield, choose a creature type.$Human creatures you control have protection from creatures of the chosen type.| Righteous Blow|Avacyn Restored|34|C|{W}|Instant|||Righteous Blow deals 2 damage to target attacking or blocking creature.| Seraph of Dawn|Avacyn Restored|35|C|{2}{W}{W}|Creature - Angel|2|4|Flying$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Silverblade Paladin|Avacyn Restored|36|R|{1}{W}{W}|Creature - Human Knight|2|2|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Silverblade Paladin is paired with another creature, both creatures have double strike.| Spectral Gateguards|Avacyn Restored|37|C|{4}{W}|Creature - Spirit Soldier|2|5|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.| Terminus|Avacyn Restored|38|R|{4}{W}{W}|Sorcery|||Put all creatures on the bottom of their owners' libraries.$Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Thraben Valiant|Avacyn Restored|39|C|{1}{W}|Creature - Human Soldier|2|1|Vigilance| Angelic Wall|Avacyn Restored|4|C|{1}{W}|Creature - Wall|0|4|Defender, flying| Voice of the Provinces|Avacyn Restored|40|C|{4}{W}{W}|Creature - Angel|3|3|Flying$When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield.| Zealous Strike|Avacyn Restored|41|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains first strike until end of turn.| Alchemist's Apprentice|Avacyn Restored|42|C|{1}{U}|Creature - Human Wizard|1|1|Sacrifice Alchemist's Apprentice: Draw a card.| Amass the Components|Avacyn Restored|43|C|{3}{U}|Sorcery|||Draw three cards, then put a card from your hand on the bottom of your library.| Arcane Melee|Avacyn Restored|44|R|{4}{U}|Enchantment|||Instant and sorcery spells cost {2} less to cast.| Captain of the Mists|Avacyn Restored|45|R|{2}{U}|Creature - Human Wizard|2|3|Whenever another Human enters the battlefield under your control, untap Captain of the Mists.${1}{U}, {tap}: You may tap or untap target permanent.| Crippling Chill|Avacyn Restored|46|C|{2}{U}|Instant|||Tap target creature. It doesn't untap during its controller's next untap step.$Draw a card.| Deadeye Navigator|Avacyn Restored|47|R|{4}{U}{U}|Creature - Spirit|5|5|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."| Devastation Tide|Avacyn Restored|48|R|{3}{U}{U}|Sorcery|||Return all nonland permanents to their owners' hands.$Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Dreadwaters|Avacyn Restored|49|C|{3}{U}|Sorcery|||Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control.| Archangel|Avacyn Restored|5|U|{5}{W}{W}|Creature - Angel|5|5|Flying, vigilance| Elgaud Shieldmate|Avacyn Restored|50|C|{3}{U}|Creature - Human Soldier|2|3|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)| Favorable Winds|Avacyn Restored|51|U|{1}{U}|Enchantment|||Creatures you control with flying get +1/+1.| Fettergeist|Avacyn Restored|52|U|{2}{U}|Creature - Spirit|3|4|Flying$At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control.| Fleeting Distraction|Avacyn Restored|53|C|{U}|Instant|||Target creature gets -1/-0 until end of turn.$Draw a card.| Galvanic Alchemist|Avacyn Restored|54|C|{2}{U}|Creature - Human Wizard|1|4|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."| Geist Snatch|Avacyn Restored|55|C|{2}{U}{U}|Instant|||Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield.| Ghostform|Avacyn Restored|56|C|{1}{U}|Sorcery|||Up to two target creatures are unblockable this turn.| Ghostly Flicker|Avacyn Restored|57|C|{2}{U}|Instant|||Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.| Ghostly Touch|Avacyn Restored|58|U|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."| Gryff Vanguard|Avacyn Restored|59|C|{4}{U}|Creature - Human Knight|3|2|Flying$When Gryff Vanguard enters the battlefield, draw a card.| Avacyn, Angel of Hope|Avacyn Restored|6|M|{5}{W}{W}{W}|Legendary Creature - Angel|8|8|Flying, vigilance$Avacyn, Angel of Hope and other permanents you control are indestructible.| Havengul Skaab|Avacyn Restored|60|C|{5}{U}|Creature - Zombie Horror|4|5|Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.| Infinite Reflection|Avacyn Restored|61|R|{5}{U}|Enchantment - Aura|||Enchant creature$When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.$Nontoken creatures you control enter the battlefield as a copy of enchanted creature.| Into the Void|Avacyn Restored|62|U|{3}{U}|Sorcery|||Return up to two target creatures to their owners' hands.| Latch Seeker|Avacyn Restored|63|U|{1}{U}{U}|Creature - Spirit|3|1|Latch Seeker is unblockable.| Lone Revenant|Avacyn Restored|64|R|{3}{U}{U}|Creature - Spirit|4|4|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Lunar Mystic|Avacyn Restored|65|R|{2}{U}{U}|Creature - Human Wizard|2|2|Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.| Mass Appeal|Avacyn Restored|66|U|{2}{U}|Sorcery|||Draw a card for each Human you control.| Mist Raven|Avacyn Restored|67|C|{2}{U}{U}|Creature - Bird|2|2|Flying$When Mist Raven enters the battlefield, return target creature to its owner's hand.| Misthollow Griffin|Avacyn Restored|68|M|{2}{U}{U}|Creature - Griffin|3|3|Flying$You may cast Misthollow Griffin from exile.| Nephalia Smuggler|Avacyn Restored|69|U|{U}|Creature - Human Rogue|1|1|{3}{U}, {tap}: Exile another target creature you control, then return that card to the battlefield under your control.| Banishing Stroke|Avacyn Restored|7|U|{5}{W}|Instant|||Put target artifact, creature, or enchantment on the bottom of its owner's library.$Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Outwit|Avacyn Restored|70|C|{U}|Instant|||Counter target spell that targets a player.| Peel from Reality|Avacyn Restored|71|C|{1}{U}|Instant|||Return target creature you control and target creature you don't control to their owners' hands.| Rotcrown Ghoul|Avacyn Restored|72|C|{4}{U}|Creature - Zombie|3|3|When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard.| Scrapskin Drake|Avacyn Restored|73|C|{2}{U}|Creature - Zombie Drake|2|3|Flying$Scrapskin Drake can block only creatures with flying.| Second Guess|Avacyn Restored|74|U|{1}{U}|Instant|||Counter target spell that's the second spell cast this turn.| Spectral Prison|Avacyn Restored|75|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.$When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.| Spirit Away|Avacyn Restored|76|R|{5}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Enchanted creature gets +2/+2 and has flying.| Stern Mentor|Avacyn Restored|77|U|{3}{U}|Creature - Human Wizard|2|2|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Stern Mentor is paired with another creature, each of those creatures has "{tap}: Target player puts the top two cards of his or her library into his or her graveyard."| Stolen Goods|Avacyn Restored|78|R|{3}{U}|Sorcery|||Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.| Tamiyo, the Moon Sage|Avacyn Restored|79|M|{3}{U}{U}|Planeswalker - Tamiyo|||+1: Tap target permanent. It doesn't untap during its controller's next untap step.$-2: Draw a card for each tapped creature target player controls.$-8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."| Builder's Blessing|Avacyn Restored|8|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| Tandem Lookout|Avacyn Restored|80|U|{2}{U}|Creature - Human Scout|2|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."| Temporal Mastery|Avacyn Restored|81|M|{5}{U}{U}|Sorcery|||Take an extra turn after this one. Exile Temporal Mastery.$Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Vanishment|Avacyn Restored|82|U|{4}{U}|Instant|||Put target nonland permanent on top of its owner's library.$Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)| Wingcrafter|Avacyn Restored|83|C|{U}|Creature - Human Wizard|1|1|Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)$As long as Wingcrafter is paired with another creature, both creatures have flying.| Appetite for Brains|Avacyn Restored|84|U|{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.| Barter in Blood|Avacyn Restored|85|U|{2}{B}{B}|Sorcery|||Each player sacrifices two creatures.| Blood Artist|Avacyn Restored|86|U|{1}{B}|Creature - Vampire|0|1|Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.| Bloodflow Connoisseur|Avacyn Restored|87|C|{2}{B}|Creature - Vampire|1|1|Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.| Bone Splinters|Avacyn Restored|88|C|{B}|Sorcery|||As an additional cost to cast Bone Splinters, sacrifice a creature.$Destroy target creature.| Butcher Ghoul|Avacyn Restored|89|C|{1}{B}|Creature - Zombie|1|1|Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Call to Serve|Avacyn Restored|9|C|{1}{W}|Enchantment - Aura|||Enchant nonblack creature$Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.| Corpse Traders|Avacyn Restored|90|U|{3}{B}|Creature - Human Rogue|3|3|{2}{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.| Crypt Creeper|Avacyn Restored|91|C|{1}{B}|Creature - Zombie|2|1|Sacrifice Crypt Creeper: Exile target card from a graveyard.| Dark Impostor|Avacyn Restored|92|R|{2}{B}|Creature - Vampire Assassin|2|2|{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.$Dark Impostor has all activated abilities of all creature cards exiled with it.| Death Wind|Avacyn Restored|93|C|{X}{B}|Instant|||Target creature gets -X/-X until end of turn.| Demonic Rising|Avacyn Restored|94|R|{3}{B}{B}|Enchantment|||At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield.| Demonic Taskmaster|Avacyn Restored|95|U|{2}{B}|Creature - Demon|4|3|Flying$At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.| Demonlord of Ashmouth|Avacyn Restored|96|R|{2}{B}{B}|Creature - Demon|5|4|Flying$When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Descent into Madness|Avacyn Restored|97|M|{3}{B}{B}|Enchantment|||At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness.| Dread Slaver|Avacyn Restored|98|R|{3}{B}{B}|Creature - Zombie Horror|3|5|Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Driver of the Dead|Avacyn Restored|99|C|{3}{B}|Creature - Vampire|3|2|When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.| Abyssal Specter|Battle Royale Box Set|1|U|{2}{B}{B}|Creature - Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| Broken Fall|Battle Royale Box Set|10|C|{2}{G}|Enchantment|||Return Broken Fall to its owner's hand: Regenerate target creature.| Wrath of God|Battle Royale Box Set|100|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Forest|Battle Royale Box Set|101|L||Basic Land - Forest|||G| Forest|Battle Royale Box Set|101|L||Basic Land - Forest|||G| Forest|Battle Royale Box Set|101|L||Basic Land - Forest|||G| Forest|Battle Royale Box Set|101|L||Basic Land - Forest|||G| Forest|Battle Royale Box Set|101|L||Basic Land - Forest|||G| Forest|Battle Royale Box Set|101|L||Basic Land - Forest|||G| Forest|Battle Royale Box Set|101|L||Basic Land - Forest|||G| Forest|Battle Royale Box Set|101|L||Basic Land - Forest|||G| Forest|Battle Royale Box Set|101|L||Basic Land - Forest|||G| Sandstorm|Battle Royale Box Set|107|C|{G}|Instant|||Sandstorm deals 1 damage to each attacking creature.| Cackling Fiend|Battle Royale Box Set|11|C|{2}{B}{B}|Creature - Zombie|2|1|When Cackling Fiend enters the battlefield, each opponent discards a card.| Island|Battle Royale Box Set|110|L||Basic Land - Island|||U| Island|Battle Royale Box Set|110|L||Basic Land - Island|||U| Island|Battle Royale Box Set|110|L||Basic Land - Island|||U| Island|Battle Royale Box Set|110|L||Basic Land - Island|||U| Island|Battle Royale Box Set|110|L||Basic Land - Island|||U| Mountain|Battle Royale Box Set|115|L||Basic Land - Mountain|||R| Mountain|Battle Royale Box Set|115|L||Basic Land - Mountain|||R| Mountain|Battle Royale Box Set|115|L||Basic Land - Mountain|||R| Mountain|Battle Royale Box Set|115|L||Basic Land - Mountain|||R| Mountain|Battle Royale Box Set|115|L||Basic Land - Mountain|||R| Mountain|Battle Royale Box Set|115|L||Basic Land - Mountain|||R| Mountain|Battle Royale Box Set|115|L||Basic Land - Mountain|||R| Mountain|Battle Royale Box Set|115|L||Basic Land - Mountain|||R| Mountain|Battle Royale Box Set|115|L||Basic Land - Mountain|||R| Catastrophe|Battle Royale Box Set|12|R|{4}{W}{W}|Sorcery|||Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.| Plains|Battle Royale Box Set|124|L||Basic Land - Plains|||W| Plains|Battle Royale Box Set|124|L||Basic Land - Plains|||W| Plains|Battle Royale Box Set|124|L||Basic Land - Plains|||W| Plains|Battle Royale Box Set|124|L||Basic Land - Plains|||W| Plains|Battle Royale Box Set|124|L||Basic Land - Plains|||W| Plains|Battle Royale Box Set|124|L||Basic Land - Plains|||W| Plains|Battle Royale Box Set|124|L||Basic Land - Plains|||W| Plains|Battle Royale Box Set|124|L||Basic Land - Plains|||W| Plains|Battle Royale Box Set|124|L||Basic Land - Plains|||W| Cinder Marsh|Battle Royale Box Set|13|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step.| Swamp|Battle Royale Box Set|133|L||Basic Land - Swamp|||B| Swamp|Battle Royale Box Set|133|L||Basic Land - Swamp|||B| Swamp|Battle Royale Box Set|133|L||Basic Land - Swamp|||B| Swamp|Battle Royale Box Set|133|L||Basic Land - Swamp|||B| Control Magic|Battle Royale Box Set|14|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Counterspell|Battle Royale Box Set|15|C|{U}{U}|Instant|||Counter target spell.| Crazed Skirge|Battle Royale Box Set|16|U|{3}{B}|Creature - Imp|2|2|Flying, haste| Curfew|Battle Royale Box Set|17|C|{U}|Instant|||Each player returns a creature he or she controls to its owner's hand.| Dark Ritual|Battle Royale Box Set|18|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| Dirtcowl Wurm|Battle Royale Box Set|19|R|{4}{G}|Creature - Wurm|3|4|Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.| Advance Scout|Battle Royale Box Set|2|C|{1}{W}|Creature - Human Soldier Scout|1|1|First strike${W}: Target creature gains first strike until end of turn.| Disenchant|Battle Royale Box Set|20|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Symbiosis|Battle Royale Box Set|209|C|{1}{G}|Instant|||Two target creatures each get +2/+2 until end of turn.| Disruptive Student|Battle Royale Box Set|21|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Counter target spell unless its controller pays {1}.| Drifting Meadow|Battle Royale Box Set|22|C||Land|||Drifting Meadow enters the battlefield tapped.${tap}: Add {W} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Elvish Lyrist|Battle Royale Box Set|23|U|{G}|Creature - Elf|1|1|{G}, {tap}, Sacrifice Elvish Lyrist: Destroy target enchantment.| Exhume|Battle Royale Box Set|24|C|{1}{B}|Sorcery|||Each player puts a creature card from his or her graveyard onto the battlefield.| Fecundity|Battle Royale Box Set|25|U|{2}{G}|Enchantment|||Whenever a creature dies, that creature's controller may draw a card.| Fertile Ground|Battle Royale Box Set|26|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).| Fire Ants|Battle Royale Box Set|27|U|{2}{R}|Creature - Insect|2|1|{tap}: Fire Ants deals 1 damage to each other creature without flying.| Giant Growth|Battle Royale Box Set|29|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Air Elemental|Battle Royale Box Set|3|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Gorilla Warrior|Battle Royale Box Set|30|C|{2}{G}|Creature - Ape Warrior|3|2|| Healing Salve|Battle Royale Box Set|31|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| Flood|Battle Royale Box Set|32|C|{U}|Enchantment|||{U}{U}: Tap target creature without flying.| Heat Ray|Battle Royale Box Set|32|C|{X}{R}|Instant|||Heat Ray deals X damage to target creature.| Hurricane|Battle Royale Box Set|33|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Infantry Veteran|Battle Royale Box Set|34|C|{W}|Creature - Human Soldier|1|1|{tap}: Target attacking creature gets +1/+1 until end of turn.| Land Tax|Battle Royale Box Set|35|U|{W}|Enchantment|||At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.| Lhurgoyf|Battle Royale Box Set|36|R|{2}{G}{G}|Creature - Lhurgoyf|*|1+*|Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.| Lightning Elemental|Battle Royale Box Set|37|C|{3}{R}|Creature - Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Living Death|Battle Royale Box Set|38|R|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.| Llanowar Elves|Battle Royale Box Set|39|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Angelic Page|Battle Royale Box Set|4|C|{1}{W}|Creature - Angel Spirit|1|1|Flying${tap}: Target attacking or blocking creature gets +1/+1 until end of turn.| Man-o'-War|Battle Royale Box Set|40|C|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Mana Leak|Battle Royale Box Set|41|C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| Maniacal Rage|Battle Royale Box Set|42|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.| Manta Riders|Battle Royale Box Set|43|C|{U}|Creature - Merfolk|1|1|{U}: Manta Riders gains flying until end of turn.| Master Decoy|Battle Royale Box Set|44|C|{1}{W}|Creature - Human Soldier|1|2|{W}, {tap}: Tap target creature.| Mogg Hollows|Battle Royale Box Set|45|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step.| Nekrataal|Battle Royale Box Set|46|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| Opportunity|Battle Royale Box Set|47|U|{4}{U}{U}|Instant|||Target player draws four cards.| Pacifism|Battle Royale Box Set|48|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Pestilence|Battle Royale Box Set|49|U|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| Arc Lightning|Battle Royale Box Set|5|C|{2}{R}|Sorcery|||Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Phyrexian Ghoul|Battle Royale Box Set|50|C|{2}{B}|Creature - Zombie|2|2|Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.| Pincher Beetles|Battle Royale Box Set|51|C|{2}{G}|Creature - Insect|3|1|Shroud (This creature can't be the target of spells or abilities.)| Plated Rootwalla|Battle Royale Box Set|52|C|{4}{G}|Creature - Lizard|3|3|{2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn.| Polluted Mire|Battle Royale Box Set|53|C||Land|||Polluted Mire enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Prodigal Sorcerer|Battle Royale Box Set|54|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| Raging Goblin|Battle Royale Box Set|55|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Ray of Command|Battle Royale Box Set|56|C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| Reanimate|Battle Royale Box Set|57|U|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.| Remote Isle|Battle Royale Box Set|58|C||Land|||Remote Isle enters the battlefield tapped.${tap}: Add {U} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| River Boa|Battle Royale Box Set|59|U|{1}{G}|Creature - Snake|2|1|Islandwalk${G}: Regenerate River Boa.| Argothian Elder|Battle Royale Box Set|6|U|{3}{G}|Creature - Elf Druid|2|2|{tap}: Untap two target lands.| Rolling Thunder|Battle Royale Box Set|60|C|{X}{R}{R}|Sorcery|||Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.| Sadistic Glee|Battle Royale Box Set|61|C|{B}|Enchantment - Aura|||Enchant creature$Whenever a creature dies, put a +1/+1 counter on enchanted creature.| Sanctum Custodian|Battle Royale Box Set|62|C|{2}{W}|Creature - Human Cleric|1|2|{tap}: Prevent the next 2 damage that would be dealt to target creature or player this turn.| Sanctum Guardian|Battle Royale Box Set|63|U|{1}{W}{W}|Creature - Human Cleric|1|4|Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.| Scaled Wurm|Battle Royale Box Set|65|C|{7}{G}|Creature - Wurm|7|6|| Scryb Sprites|Battle Royale Box Set|66|C|{G}|Creature - Faerie|1|1|Flying| Seasoned Marshal|Battle Royale Box Set|67|U|{2}{W}{W}|Creature - Human Soldier|2|2|Whenever Seasoned Marshal attacks, you may tap target creature.| Seeker of Skybreak|Battle Royale Box Set|68|C|{1}{G}|Creature - Elf|2|1|{tap}: Untap target creature.| Sengir Vampire|Battle Royale Box Set|69|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Armored Pegasus|Battle Royale Box Set|7|C|{1}{W}|Creature - Pegasus|1|2|Flying| Sewer Rats|Battle Royale Box Set|70|C|{B}|Creature - Rat|1|1|{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.| Shower of Sparks|Battle Royale Box Set|71|C|{R}|Instant|||Shower of Sparks deals 1 damage to target creature and 1 damage to target player.| Skyshroud Elite|Battle Royale Box Set|72|U|{G}|Creature - Elf|1|1|Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.| Slippery Karst|Battle Royale Box Set|73|C||Land|||Slippery Karst enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Soltari Foot Soldier|Battle Royale Box Set|74|C|{W}|Creature - Soltari Soldier|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)| Songstitcher|Battle Royale Box Set|75|U|{W}|Creature - Human Cleric|1|1|{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.| Soul Warden|Battle Royale Box Set|76|C|{W}|Creature - Human Cleric|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Spike Colony|Battle Royale Box Set|77|C|{4}{G}|Creature - Spike|0|0|Spike Colony enters the battlefield with four +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.| Spike Feeder|Battle Royale Box Set|78|U|{1}{G}{G}|Creature - Spike|0|0|Spike Feeder enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.$Remove a +1/+1 counter from Spike Feeder: You gain 2 life.| Spike Weaver|Battle Royale Box Set|79|R|{2}{G}{G}|Creature - Spike|0|0|Spike Weaver enters the battlefield with three +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.${1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.| Azure Drake|Battle Royale Box Set|8|U|{3}{U}|Creature - Drake|2|4|Flying| Spike Worker|Battle Royale Box Set|80|C|{2}{G}|Creature - Spike|0|0|Spike Worker enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.| Steam Blast|Battle Royale Box Set|81|U|{2}{R}|Sorcery|||Steam Blast deals 2 damage to each creature and each player.| Subversion|Battle Royale Box Set|82|R|{3}{B}{B}|Enchantment|||At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.| Sun Clasp|Battle Royale Box Set|83|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+3.${W}: Return enchanted creature to its owner's hand.| Swords to Plowshares|Battle Royale Box Set|84|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Syphon Soul|Battle Royale Box Set|86|C|{2}{B}|Sorcery|||Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.| Terror|Battle Royale Box Set|87|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Thalakos Lowlands|Battle Royale Box Set|88|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.| Tranquility|Battle Royale Box Set|89|C|{2}{G}|Sorcery|||Destroy all enchantments.| Blinking Spirit|Battle Royale Box Set|9|R|{3}{W}|Creature - Spirit|2|2|{0}: Return Blinking Spirit to its owner's hand.| Trumpeting Armodon|Battle Royale Box Set|90|U|{3}{G}|Creature - Elephant|3|3|{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.| Unnerve|Battle Royale Box Set|91|C|{3}{B}|Sorcery|||Each opponent discards two cards.| Uthden Troll|Battle Royale Box Set|92|U|{2}{R}|Creature - Troll|2|2|{R}: Regenerate Uthden Troll.| Vec Townships|Battle Royale Box Set|93|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step.| Village Elder|Battle Royale Box Set|94|C|{G}|Creature - Human Druid|1|1|{G}, {tap}, Sacrifice a Forest: Regenerate target creature.| Wall of Heat|Battle Royale Box Set|95|C|{2}{R}|Creature - Wall|2|6|Defender (This creature can't attack.)| Weakness|Battle Royale Box Set|96|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-1.| Wildfire Emissary|Battle Royale Box Set|97|U|{3}{R}|Creature - Efreet|2|4|Protection from white${1}{R}: Wildfire Emissary gets +1/+0 until end of turn.| Wind Drake|Battle Royale Box Set|98|C|{2}{U}|Creature - Drake|2|2|Flying| Windfall|Battle Royale Box Set|99|U|{2}{U}|Sorcery|||Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.| Air Elemental|Beatdown Box Set|1|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Killer Whale|Beatdown Box Set|11|U|{3}{U}|Creature - Whale|3|5|{U}: Killer Whale gains flying until end of turn.| Leviathan|Beatdown Box Set|12|R|{5}{U}{U}{U}{U}|Creature - Leviathan|10|10|Trample$Leviathan enters the battlefield tapped and doesn't untap during your untap step.$At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.$Leviathan can't attack unless you sacrifice two Islands.| Mahamoti Djinn|Beatdown Box Set|13|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Power Sink|Beatdown Box Set|14|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| Snapping Drake|Beatdown Box Set|15|C|{3}{U}|Creature - Drake|3|2|Flying| Tolarian Winds|Beatdown Box Set|16|C|{1}{U}|Instant|||Discard all the cards in your hand, then draw that many cards.| Vigilant Drake|Beatdown Box Set|17|C|{4}{U}|Creature - Drake|3|3|Flying$${2}{U}: Untap Vigilant Drake.| Wayward Soul|Beatdown Box Set|18|C|{2}{U}{U}|Creature - Spirit|3|2|Flying$${U}: Put Wayward Soul on top of its owner's library.| Bone Harvest|Beatdown Box Set|19|C|{2}{B}|Instant|||Put any number of target creature cards from your graveyard on top of your library.$Draw a card at the beginning of the next turn's upkeep.| Blizzard Elemental|Beatdown Box Set|2|R|{5}{U}{U}|Creature - Elemental|5|5|Flying${3}{U}: Untap Blizzard Elemental.| Coercion|Beatdown Box Set|20|C|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| Dark Ritual|Beatdown Box Set|21|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| Death Stroke|Beatdown Box Set|22|C|{B}{B}|Sorcery|||Destroy target tapped creature.| Diabolic Edict|Beatdown Box Set|23|C|{1}{B}|Instant|||Target player sacrifices a creature.| Drain Life|Beatdown Box Set|24|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| Fallen Angel|Beatdown Box Set|25|R|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Impulse|Beatdown Box Set|254|C|{1}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Feral Shadow|Beatdown Box Set|26|C|{2}{B}|Creature - Nightstalker|2|1|Flying| Gravedigger|Beatdown Box Set|27|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Hollow Dogs|Beatdown Box Set|28|C|{4}{B}|Creature - Zombie Hound|3|3|Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.| Sengir Vampire|Beatdown Box Set|29|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Brainstorm|Beatdown Box Set|3|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Skittering Horror|Beatdown Box Set|30|C|{2}{B}|Creature - Horror|4|3|When you cast a creature spell, sacrifice Skittering Horror.| Skittering Skirge|Beatdown Box Set|31|C|{B}{B}|Creature - Imp|3|2|Flying$When you cast a creature spell, sacrifice Skittering Skirge.| Tar Pit Warrior|Beatdown Box Set|32|C|{2}{B}|Creature - Cyclops Warrior|3|4|When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.| Terror|Beatdown Box Set|33|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Balduvian Horde|Beatdown Box Set|34|R|{2}{R}{R}|Creature - Human Barbarian|5|5|When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.| Ball Lightning|Beatdown Box Set|35|R|{R}{R}{R}|Creature - Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| Bloodrock Cyclops|Beatdown Box Set|36|C|{2}{R}|Creature - Cyclops|3|3|Bloodrock Cyclops attacks each turn if able.| Fireball|Beatdown Box Set|37|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Hulking Cyclops|Beatdown Box Set|38|U|{3}{R}{R}|Creature - Cyclops|5|5|Hulking Cyclops can't block.| Kird Ape|Beatdown Box Set|39|C|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| Cloud Djinn|Beatdown Box Set|4|U|{5}{U}|Creature - Djinn|5|4|Flying$Cloud Djinn can block only creatures with flying.| Lava Axe|Beatdown Box Set|40|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Lightning Bolt|Beatdown Box Set|41|C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| Lowland Giant|Beatdown Box Set|42|C|{2}{R}{R}|Creature - Giant|4|3|| Raging Goblin|Beatdown Box Set|43|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Shivan Dragon|Beatdown Box Set|44|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Shock|Beatdown Box Set|45|C|{R}|Instant|||Shock deals 2 damage to target creature or player.| Sonic Burst|Beatdown Box Set|46|C|{1}{R}|Instant|||As an additional cost to cast Sonic Burst, discard a card at random.$Sonic Burst deals 4 damage to target creature or player.| Talruum Minotaur|Beatdown Box Set|47|C|{2}{R}{R}|Creature - Minotaur Berserker|3|3|Haste| Thunderbolt|Beatdown Box Set|48|C|{1}{R}|Instant|||Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.| Thundering Giant|Beatdown Box Set|49|U|{3}{R}{R}|Creature - Giant|4|3|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Cloud Elemental|Beatdown Box Set|5|C|{2}{U}|Creature - Elemental|2|3|Flying$Cloud Elemental can block only creatures with flying.| Viashino Warrior|Beatdown Box Set|50|C|{3}{R}|Creature - Viashino Warrior|4|2|| Crash of Rhinos|Beatdown Box Set|51|C|{6}{G}{G}|Creature - Rhino|8|4|Trample| Crashing Boars|Beatdown Box Set|52|U|{3}{G}{G}|Creature - Boar|4|4|Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.| Deadly Insect|Beatdown Box Set|53|C|{4}{G}|Creature - Insect|6|1|Shroud (This permanent can't be the target of spells or abilities.)| Erhnam Djinn|Beatdown Box Set|54|U|{3}{G}|Creature - Djinn|4|5|At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.| Fog|Beatdown Box Set|55|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Force of Nature|Beatdown Box Set|56|R|{2}{G}{G}{G}{G}|Creature - Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| Giant Growth|Beatdown Box Set|57|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Llanowar Elves|Beatdown Box Set|58|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Plated Spider|Beatdown Box Set|59|C|{4}{G}|Creature - Spider|4|4|Reach (This creature can block creatures with flying.)| Counterspell|Beatdown Box Set|6|C|{U}{U}|Instant|||Counter target spell.| Quirion Elves|Beatdown Box Set|60|C|{1}{G}|Creature - Elf Druid|1|1|As Quirion Elves enters the battlefield, choose a color.${tap}: Add {G} to your mana pool.${tap}: Add one mana of the chosen color to your mana pool.| Rampant Growth|Beatdown Box Set|61|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Scaled Wurm|Beatdown Box Set|62|C|{7}{G}|Creature - Wurm|7|6|| Shambling Strider|Beatdown Box Set|63|C|{4}{G}{G}|Creature - Yeti|5|5|{R}{G}: Shambling Strider gets +1/-1 until end of turn.| Wild Growth|Beatdown Box Set|64|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| Woolly Spider|Beatdown Box Set|65|C|{1}{G}{G}|Creature - Spider|2|3|Reach (This creature can block creatures with flying.)$Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.| Yavimaya Wurm|Beatdown Box Set|66|C|{4}{G}{G}|Creature - Wurm|6|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Diabolic Vision|Beatdown Box Set|67|U|{U}{B}|Sorcery|||Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.| Segmented Wurm|Beatdown Box Set|68|U|{3}{R}{G}|Creature - Wurm|5|5|Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.| Clockwork Avian|Beatdown Box Set|69|R|{5}|Artifact Creature - Bird|0|4|Flying$Clockwork Avian enters the battlefield with four +1/+0 counters on it.$At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.| Fog Elemental|Beatdown Box Set|7|C|{2}{U}|Creature - Elemental|4|4|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Fog Elemental attacks or blocks, sacrifice it at end of combat.| Clockwork Beast|Beatdown Box Set|70|R|{6}|Artifact Creature - Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| Dwarven Ruins|Beatdown Box Set|71|U||Land|||Dwarven Ruins enters the battlefield tapped.${tap}: Add {R} to your mana pool.${tap}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.| Ebon Stronghold|Beatdown Box Set|72|U||Land|||Ebon Stronghold enters the battlefield tapped.${tap}: Add {B} to your mana pool.${tap}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.| Havenwood Battleground|Beatdown Box Set|73|U||Land|||Havenwood Battleground enters the battlefield tapped.${tap}: Add {G} to your mana pool.${tap}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.| Polluted Mire|Beatdown Box Set|74|C||Land|||Polluted Mire enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Remote Isle|Beatdown Box Set|75|C||Land|||Remote Isle enters the battlefield tapped.${tap}: Add {U} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Slippery Karst|Beatdown Box Set|76|C||Land|||Slippery Karst enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Smoldering Crater|Beatdown Box Set|77|C||Land|||Smoldering Crater enters the battlefield tapped.${tap}: Add {R} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Svyelunite Temple|Beatdown Box Set|78|U||Land|||Svyelunite Temple enters the battlefield tapped.${tap}: Add {U} to your mana pool.${tap}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.| Island|Beatdown Box Set|79|L||Basic Land - Island|||U| Island|Beatdown Box Set|79|L||Basic Land - Island|||U| Island|Beatdown Box Set|79|L||Basic Land - Island|||U| Gaseous Form|Beatdown Box Set|8|C|{2}{U}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Swamp|Beatdown Box Set|82|L||Basic Land - Swamp|||B| Swamp|Beatdown Box Set|82|L||Basic Land - Swamp|||B| Swamp|Beatdown Box Set|82|L||Basic Land - Swamp|||B| Mountain|Beatdown Box Set|85|L||Basic Land - Mountain|||R| Mountain|Beatdown Box Set|85|L||Basic Land - Mountain|||R| Mountain|Beatdown Box Set|85|L||Basic Land - Mountain|||R| Forest|Beatdown Box Set|88|L||Basic Land - Forest|||G| Forest|Beatdown Box Set|88|L||Basic Land - Forest|||G| Forest|Beatdown Box Set|88|L||Basic Land - Forest|||G| Giant Crab|Beatdown Box Set|9|C|{4}{U}|Creature - Crab|3|3|{U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)| Day of Destiny|Betrayers of Kamigawa|1|R|{3}{W}|Legendary Enchantment|||Legendary creatures you control get +2/+2.| Kami of False Hope|Betrayers of Kamigawa|10|C|{W}|Creature - Spirit|1|1|Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.| First Volley|Betrayers of Kamigawa|100|C|{1}{R}|Instant - Arcane|||First Volley deals 1 damage to target creature and 1 damage to that creature's controller.| Flames of the Blood Hand|Betrayers of Kamigawa|101|U|{2}{R}|Instant|||Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.| Frost Ogre|Betrayers of Kamigawa|102|C|{3}{R}{R}|Creature - Ogre Warrior|5|3|| Frostling|Betrayers of Kamigawa|103|C|{R}|Creature - Spirit|1|1|Sacrifice Frostling: Frostling deals 1 damage to target creature.| Fumiko the Lowblood|Betrayers of Kamigawa|104|R|{2}{R}{R}|Legendary Creature - Human Samurai|3|2|Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.)$Creatures your opponents control attack each turn if able.| Genju of the Spires|Betrayers of Kamigawa|105|U|{R}|Enchantment - Aura|||Enchant Mountain${2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.$When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.| Goblin Cohort|Betrayers of Kamigawa|106|C|{R}|Creature - Goblin Warrior|2|2|Goblin Cohort can't attack unless you've cast a creature spell this turn.| Heartless Hidetsugu|Betrayers of Kamigawa|107|R|{3}{R}{R}|Legendary Creature - Ogre Shaman|4|3|{tap}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.| In the Web of War|Betrayers of Kamigawa|108|R|{3}{R}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.| Ire of Kaminari|Betrayers of Kamigawa|109|C|{3}{R}|Instant - Arcane|||Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard.| Kami of Tattered Shoji|Betrayers of Kamigawa|11|C|{4}{W}|Creature - Spirit|2|5|Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.| Ishi-Ishi, Akki Crackshot|Betrayers of Kamigawa|110|R|{1}{R}|Legendary Creature - Goblin Warrior|1|1|Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.| Kumano's Blessing|Betrayers of Kamigawa|111|C|{2}{R}|Enchantment - Aura|||Flash$Enchant creature$If a creature dealt damage by enchanted creature this turn would die, exile it instead.| Mannichi, the Fevered Dream|Betrayers of Kamigawa|112|R|{2}{R}|Legendary Creature - Spirit|1|2|{1}{R}: Switch each creature's power and toughness until end of turn.| Ogre Recluse|Betrayers of Kamigawa|113|U|{3}{R}|Creature - Ogre Warrior|5|4|Whenever a player casts a spell, tap Ogre Recluse.| Overblaze|Betrayers of Kamigawa|114|U|{3}{R}|Instant - Arcane|||Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.$Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Patron of the Akki|Betrayers of Kamigawa|115|R|{4}{R}{R}|Legendary Creature - Spirit|5|5|Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)$Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.| Ronin Cliffrider|Betrayers of Kamigawa|116|U|{3}{R}{R}|Creature - Human Samurai|2|2|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.| Shinka Gatekeeper|Betrayers of Kamigawa|117|C|{2}{R}|Creature - Ogre Warrior|3|2|Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.| Sowing Salt|Betrayers of Kamigawa|118|U|{2}{R}{R}|Sorcery|||Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library.| Torrent of Stone|Betrayers of Kamigawa|119|C|{3}{R}|Instant - Arcane|||Torrent of Stone deals 4 damage to target creature.$Splice onto Arcane-Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Kami of the Honored Dead|Betrayers of Kamigawa|12|U|{5}{W}{W}|Creature - Spirit|3|5|Flying$Whenever Kami of the Honored Dead is dealt damage, you gain that much life.$Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)| Twist Allegiance|Betrayers of Kamigawa|120|R|{6}{R}|Sorcery|||You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.| Body of Jukai|Betrayers of Kamigawa|121|U|{7}{G}{G}|Creature - Spirit|8|5|Trample$Soulshift 8 (When this creature dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)| Budoka Pupil|Betrayers of Kamigawa|122|U|{1}{G}{G}|Creature - Human Monk|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.$At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.$| Child of Thorns|Betrayers of Kamigawa|123|C|{G}|Creature - Spirit|1|1|Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.| Enshrined Memories|Betrayers of Kamigawa|124|R|{X}{G}|Sorcery|||Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.| Forked-Branch Garami|Betrayers of Kamigawa|125|U|{3}{G}{G}|Creature - Spirit|4|4|Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)| Genju of the Cedars|Betrayers of Kamigawa|126|U|{G}|Enchantment - Aura|||Enchant Forest${2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.$When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.| Gnarled Mass|Betrayers of Kamigawa|127|C|{1}{G}{G}|Creature - Spirit|3|3|| Harbinger of Spring|Betrayers of Kamigawa|128|C|{4}{G}|Creature - Spirit|2|1|Protection from non-Spirit creatures$Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)| Isao, Enlightened Bushi|Betrayers of Kamigawa|129|R|{2}{G}|Legendary Creature - Human Samurai|2|1|Isao, Enlightened Bushi can't be countered.$Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)${2}: Regenerate target Samurai.| Kentaro, the Smiling Cat|Betrayers of Kamigawa|13|R|{1}{W}|Legendary Creature - Human Samurai|2|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost.| Iwamori of the Open Fist|Betrayers of Kamigawa|130|R|{2}{G}{G}|Legendary Creature - Human Monk|5|5|Trample$When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from his or her hand onto the battlefield.| Kodama of the Center Tree|Betrayers of Kamigawa|131|R|{4}{G}|Legendary Creature - Spirit|*|*|Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.$Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.)| Lifegift|Betrayers of Kamigawa|132|R|{2}{G}|Enchantment|||Whenever a land enters the battlefield, you may gain 1 life.| Lifespinner|Betrayers of Kamigawa|133|U|{3}{G}|Creature - Spirit|3|3|{tap}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library.| Loam Dweller|Betrayers of Kamigawa|134|U|{1}{G}|Creature - Spirit|2|2|Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.| Mark of Sakiko|Betrayers of Kamigawa|135|U|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end."| Matsu-Tribe Sniper|Betrayers of Kamigawa|136|C|{1}{G}|Creature - Snake Warrior Archer|1|1|{tap}: Matsu-Tribe Sniper deals 1 damage to target creature with flying.$Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.| Nourishing Shoal|Betrayers of Kamigawa|137|R|{X}{G}{G}|Instant - Arcane|||You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost.$You gain X life.| Patron of the Orochi|Betrayers of Kamigawa|138|R|{6}{G}{G}|Legendary Creature - Spirit|7|7|Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)${tap}: Untap all Forests and all green creatures. Activate this ability only once each turn.| Petalmane Baku|Betrayers of Kamigawa|139|C|{1}{G}|Creature - Spirit|1|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.${1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool.| Kitsune Palliator|Betrayers of Kamigawa|14|U|{2}{W}|Creature - Fox Cleric|0|2|{tap}: Prevent the next 1 damage that would be dealt to each creature and each player this turn.| Roar of Jukai|Betrayers of Kamigawa|140|C|{2}{G}|Instant - Arcane|||If you control a Forest, each blocked creature gets +2/+2 until end of turn.$Splice onto Arcane-An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Sakiko, Mother of Summer|Betrayers of Kamigawa|141|R|{4}{G}{G}|Legendary Creature - Snake Shaman|3|3|Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.| Sakura-Tribe Springcaller|Betrayers of Kamigawa|142|C|{3}{G}|Creature - Snake Shaman|2|4|At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.| Scaled Hulk|Betrayers of Kamigawa|143|C|{5}{G}|Creature - Spirit|4|4|Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.| Shizuko, Caller of Autumn|Betrayers of Kamigawa|144|R|{1}{G}{G}|Legendary Creature - Snake Shaman|2|3|At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end.| Sosuke's Summons|Betrayers of Kamigawa|145|U|{2}{G}|Sorcery|||Put two 1/1 green Snake creature tokens onto the battlefield.$Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.| Splinter|Betrayers of Kamigawa|146|U|{2}{G}{G}|Sorcery|||Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library.| Traproot Kami|Betrayers of Kamigawa|147|C|{G}|Creature - Spirit|0|*|Defender; reach (This creature can block creatures with flying.)$Traproot Kami's toughness is equal to the number of Forests on the battlefield.| Unchecked Growth|Betrayers of Kamigawa|148|U|{2}{G}|Instant - Arcane|||Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.| Uproot|Betrayers of Kamigawa|149|C|{3}{G}|Sorcery - Arcane|||Put target land on top of its owner's library.| Mending Hands|Betrayers of Kamigawa|15|C|{W}|Instant|||Prevent the next 4 damage that would be dealt to target creature or player this turn.| Vital Surge|Betrayers of Kamigawa|150|C|{1}{G}|Instant - Arcane|||You gain 3 life.$Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Genju of the Realm|Betrayers of Kamigawa|151|R|{W}{U}{B}{R}{G}|Legendary Enchantment - Aura|||Enchant land${2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.$When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.| Baku Altar|Betrayers of Kamigawa|152|R|{2}|Artifact|||Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.${2}, {tap}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield.| Blinding Powder|Betrayers of Kamigawa|153|U|{1}|Artifact - Equipment|||Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Mirror Gallery|Betrayers of Kamigawa|154|R|{5}|Artifact|||The "legend rule" doesn't apply.| Neko-Te|Betrayers of Kamigawa|155|R|{3}|Artifact - Equipment|||Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.$Whenever equipped creature deals damage to a player, that player loses 1 life.$Equip {2}| Orb of Dreams|Betrayers of Kamigawa|156|R|{3}|Artifact|||Permanents enter the battlefield tapped.| Ornate Kanzashi|Betrayers of Kamigawa|157|R|{5}|Artifact|||{2}, {tap}: Target opponent exiles the top card of his or her library. You may play that card this turn.| Ronin Warclub|Betrayers of Kamigawa|158|U|{3}|Artifact - Equipment|||Equipped creature gets +2/+1.$Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.$Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)| Shuko|Betrayers of Kamigawa|159|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+0.$Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)| Moonlit Strider|Betrayers of Kamigawa|16|C|{3}{W}|Creature - Spirit|1|4|Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.$Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)| Shuriken|Betrayers of Kamigawa|160|U|{1}|Artifact - Equipment|||Equipped creature has "{tap}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Slumbering Tora|Betrayers of Kamigawa|161|R|{3}|Artifact|||{2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost.| That Which Was Taken|Betrayers of Kamigawa|162|R|{5}|Legendary Artifact|||{4}, {tap}: Put a divinity counter on target permanent other than That Which Was Taken.$Each permanent with a divinity counter on it is indestructible.| Umezawa's Jitte|Betrayers of Kamigawa|163|R|{2}|Legendary Artifact - Equipment|||Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.$Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.$Equip {2}| Gods' Eye, Gate to the Reikai|Betrayers of Kamigawa|164|U||Legendary Land|||{tap}: Add {1} to your mana pool.$When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield.| Tendo Ice Bridge|Betrayers of Kamigawa|165|R||Land|||Tendo Ice Bridge enters the battlefield with a charge counter on it.${tap}: Add {1} to your mana pool.${tap}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.| Opal-Eye, Konda's Yojimbo|Betrayers of Kamigawa|17|R|{1}{W}{W}|Legendary Creature - Fox Samurai|1|4|Defender (This creature can't attack.)$Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)${tap}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.${1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.| Oyobi, Who Split the Heavens|Betrayers of Kamigawa|18|R|{6}{W}|Legendary Creature - Spirit|3|6|Flying$Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield.| Patron of the Kitsune|Betrayers of Kamigawa|19|R|{4}{W}{W}|Legendary Creature - Spirit|5|6|Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)$Whenever a creature attacks, you may gain 1 life.| Empty-Shrine Kannushi|Betrayers of Kamigawa|2|U|{W}|Creature - Human Cleric|1|1|Empty-Shrine Kannushi has protection from the colors of permanents you control.| Scour|Betrayers of Kamigawa|20|U|{2}{W}{W}|Instant|||Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles his or her library.| Shining Shoal|Betrayers of Kamigawa|21|R|{X}{W}{W}|Instant - Arcane|||You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost.$The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead.| Silverstorm Samurai|Betrayers of Kamigawa|22|C|{4}{W}{W}|Creature - Fox Samurai|3|3|Flash$Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| Split-Tail Miko|Betrayers of Kamigawa|23|C|{1}{W}|Creature - Fox Cleric|1|1|{W}, {tap}: Prevent the next 2 damage that would be dealt to target creature or player this turn.| Takeno's Cavalry|Betrayers of Kamigawa|24|C|{3}{W}|Creature - Human Samurai Archer|1|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)${tap}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.| Tallowisp|Betrayers of Kamigawa|25|U|{1}{W}|Creature - Spirit|1|3|Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.| Terashi's Grasp|Betrayers of Kamigawa|26|C|{2}{W}|Sorcery - Arcane|||Destroy target artifact or enchantment. You gain life equal to its converted mana cost.| Terashi's Verdict|Betrayers of Kamigawa|27|U|{1}{W}|Instant - Arcane|||Destroy target attacking creature with power 3 or less.| Ward of Piety|Betrayers of Kamigawa|28|U|{1}{W}|Enchantment - Aura|||Enchant creature${1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead.| Waxmane Baku|Betrayers of Kamigawa|29|C|{2}{W}|Creature - Spirit|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.${1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.| Yomiji, Who Bars the Way|Betrayers of Kamigawa|30|R|{5}{W}{W}|Legendary Creature - Spirit|4|4|Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.| Callow Jushi|Betrayers of Kamigawa|31|U|{1}{U}{U}|Creature - Human Wizard|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.$At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.$----$Jaraku the Interloper$Legendary Creature - Spirit$3/4$Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.| Chisei, Heart of Oceans|Betrayers of Kamigawa|32|R|{2}{U}{U}|Legendary Creature - Spirit|4|4|Flying$At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.| Disrupting Shoal|Betrayers of Kamigawa|33|R|{X}{U}{U}|Instant - Arcane|||You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost.$Counter target spell if its converted mana cost is X.| Floodbringer|Betrayers of Kamigawa|34|C|{1}{U}|Creature - Moonfolk Wizard|1|2|Flying${2}, Return a land you control to its owner's hand: Tap target land.| Genju of the Falls|Betrayers of Kamigawa|35|U|{U}|Enchantment - Aura|||Enchant Island${2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.$When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.| Heed the Mists|Betrayers of Kamigawa|36|U|{3}{U}{U}|Sorcery - Arcane|||Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.| Higure, the Still Wind|Betrayers of Kamigawa|37|R|{3}{U}{U}|Legendary Creature - Human Ninja|3|4|Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.${2}: Target Ninja creature is unblockable this turn.| Jetting Glasskite|Betrayers of Kamigawa|38|U|{4}{U}{U}|Creature - Spirit|4|4|Flying$Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.| Kaijin of the Vanishing Touch|Betrayers of Kamigawa|39|U|{1}{U}|Creature - Spirit|0|3|Defender (This creature can't attack.)$Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)| Faithful Squire|Betrayers of Kamigawa|3a|U|{1}{W}{W}|Creature - Human Soldier|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.$At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.$| Kaiso, Memory of Loyalty|Betrayers of Kamigawa|3b|U|{1}{W}{W}|Legendary Creature - Spirit|3|4|Flying$Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.| Final Judgment|Betrayers of Kamigawa|4|R|{4}{W}{W}|Sorcery|||Exile all creatures.| Kira, Great Glass-Spinner|Betrayers of Kamigawa|40|R|{1}{U}{U}|Legendary Creature - Spirit|2|2|Flying$Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."| Minamo Sightbender|Betrayers of Kamigawa|41|U|{1}{U}|Creature - Human Wizard|1|2|{X}, {tap}: Target creature with power X or less is unblockable this turn.| Minamo's Meddling|Betrayers of Kamigawa|42|C|{2}{U}{U}|Instant|||Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell.| Mistblade Shinobi|Betrayers of Kamigawa|43|C|{2}{U}|Creature - Human Ninja|1|1|Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.| Ninja of the Deep Hours|Betrayers of Kamigawa|44|C|{3}{U}|Creature - Human Ninja|2|2|Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.| Patron of the Moon|Betrayers of Kamigawa|45|R|{5}{U}{U}|Legendary Creature - Spirit|5|4|Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)$Flying${1}: Put up to two land cards from your hand onto the battlefield tapped.| Phantom Wings|Betrayers of Kamigawa|46|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.| Quash|Betrayers of Kamigawa|47|U|{2}{U}{U}|Instant|||Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.| Quillmane Baku|Betrayers of Kamigawa|48|C|{4}{U}|Creature - Spirit|3|3|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.${1}, {tap}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.| Reduce to Dreams|Betrayers of Kamigawa|49|R|{3}{U}{U}|Sorcery|||Return all artifacts and enchantments to their owners' hands.| Genju of the Fields|Betrayers of Kamigawa|5|U|{W}|Enchantment - Aura|||Enchant Plains${2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.$When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.| Ribbons of the Reikai|Betrayers of Kamigawa|50|C|{4}{U}|Sorcery - Arcane|||Draw a card for each Spirit you control.| Shimmering Glasskite|Betrayers of Kamigawa|51|C|{3}{U}|Creature - Spirit|2|3|Flying$Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.| Soratami Mindsweeper|Betrayers of Kamigawa|52|U|{3}{U}|Creature - Moonfolk Wizard|1|4|Flying${2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard.| Stream of Consciousness|Betrayers of Kamigawa|53|U|{1}{U}|Instant - Arcane|||Target player shuffles up to four target cards from his or her graveyard into his or her library.| Sway of the Stars|Betrayers of Kamigawa|54|R|{8}{U}{U}|Sorcery|||Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.| Teardrop Kami|Betrayers of Kamigawa|55|C|{U}|Creature - Spirit|1|1|Sacrifice Teardrop Kami: You may tap or untap target creature.| Threads of Disloyalty|Betrayers of Kamigawa|56|R|{1}{U}{U}|Enchantment - Aura|||Enchant creature with converted mana cost 2 or less$You control enchanted creature.| Toils of Night and Day|Betrayers of Kamigawa|57|C|{2}{U}|Instant - Arcane|||You may tap or untap target permanent, then you may tap or untap another target permanent.| Tomorrow, Azami's Familiar|Betrayers of Kamigawa|58|R|{5}{U}|Legendary Creature - Spirit|1|5|If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Veil of Secrecy|Betrayers of Kamigawa|59|C|{1}{U}|Instant - Arcane|||Target creature gains shroud until end of turn and is unblockable this turn.$Splice onto Arcane-Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Heart of Light|Betrayers of Kamigawa|6|C|{2}{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Prevent all damage that would be dealt to and dealt by enchanted creature.| Walker of Secret Ways|Betrayers of Kamigawa|60|U|{2}{U}|Creature - Human Ninja|1|2|Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.${1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.| Bile Urchin|Betrayers of Kamigawa|61|C|{B}|Creature - Spirit|1|1|Sacrifice Bile Urchin: Target player loses 1 life.| Blessing of Leeches|Betrayers of Kamigawa|62|C|{2}{B}|Enchantment - Aura|||Flash$Enchant creature$At the beginning of your upkeep, you lose 1 life.${0}: Regenerate enchanted creature.| Call for Blood|Betrayers of Kamigawa|63|C|{4}{B}|Instant - Arcane|||As an additional cost to cast Call for Blood, sacrifice a creature.$Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.| Crawling Filth|Betrayers of Kamigawa|64|C|{5}{B}|Creature - Spirit|2|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)| Eradicate|Betrayers of Kamigawa|65|U|{2}{B}{B}|Sorcery|||Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library.| Genju of the Fens|Betrayers of Kamigawa|66|U|{B}|Enchantment - Aura|||Enchant Swamp${2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.$When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.| Goryo's Vengeance|Betrayers of Kamigawa|67|R|{1}{B}|Instant - Arcane|||Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.$Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Hero's Demise|Betrayers of Kamigawa|68|R|{1}{B}|Instant|||Destroy target legendary creature.| Hired Muscle|Betrayers of Kamigawa|69|U|{1}{B}{B}|Creature - Human Warrior|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.$At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.$----$Scarmaker$Legendary Creature - Spirit$4/4$Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Hokori, Dust Drinker|Betrayers of Kamigawa|7|R|{2}{W}{W}|Legendary Creature - Spirit|2|2|Lands don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player untaps a land he or she controls.| Horobi's Whisper|Betrayers of Kamigawa|70|C|{1}{B}{B}|Instant - Arcane|||If you control a Swamp, destroy target nonblack creature.$Splice onto Arcane-Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Ink-Eyes, Servant of Oni|Betrayers of Kamigawa|71|R|{4}{B}{B}|Legendary Creature - Rat Ninja|5|4|Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.${1}{B}: Regenerate Ink-Eyes.| Kyoki, Sanity's Eclipse|Betrayers of Kamigawa|72|R|{4}{B}{B}|Legendary Creature - Demon Spirit|6|4|Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand.| Mark of the Oni|Betrayers of Kamigawa|73|U|{2}{B}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.| Nezumi Shadow-Watcher|Betrayers of Kamigawa|74|U|{B}|Creature - Rat Warrior|1|1|Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.| Ogre Marauder|Betrayers of Kamigawa|75|U|{1}{B}{B}|Creature - Ogre Warrior|3|1|Whenever Ogre Marauder attacks, it gains "Ogre Marauder is unblockable" until end of turn unless defending player sacrifices a creature.| Okiba-Gang Shinobi|Betrayers of Kamigawa|76|C|{3}{B}{B}|Creature - Rat Ninja|3|2|Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.| Patron of the Nezumi|Betrayers of Kamigawa|77|R|{5}{B}{B}|Legendary Creature - Spirit|6|6|Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)$Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.| Psychic Spear|Betrayers of Kamigawa|78|C|{B}|Sorcery|||Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card.| Pus Kami|Betrayers of Kamigawa|79|U|{5}{B}{B}|Creature - Spirit|3|3|{B}, Sacrifice Pus Kami: Destroy target nonblack creature.$Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)| Hundred-Talon Strike|Betrayers of Kamigawa|8|C|{W}|Instant - Arcane|||Target creature gets +1/+0 and gains first strike until end of turn.$Splice onto Arcane-Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Scourge of Numai|Betrayers of Kamigawa|80|U|{3}{B}|Creature - Demon Spirit|4|4|At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.| Shirei, Shizo's Caretaker|Betrayers of Kamigawa|81|R|{4}{B}|Legendary Creature - Spirit|2|2|Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.| Sickening Shoal|Betrayers of Kamigawa|82|R|{X}{B}{B}|Instant - Arcane|||You may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost.$Target creature gets -X/-X until end of turn.| Skullmane Baku|Betrayers of Kamigawa|83|C|{3}{B}{B}|Creature - Spirit|2|1|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.${1}, {tap}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.| Skullsnatcher|Betrayers of Kamigawa|84|C|{1}{B}|Creature - Rat Ninja|2|1|Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.| Stir the Grave|Betrayers of Kamigawa|85|C|{X}{B}|Sorcery|||Return target creature card with converted mana cost X or less from your graveyard to the battlefield.| Takenuma Bleeder|Betrayers of Kamigawa|86|C|{2}{B}|Creature - Ogre Shaman|3|3|Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.| Three Tragedies|Betrayers of Kamigawa|87|U|{3}{B}{B}|Sorcery - Arcane|||Target player discards three cards.| Throat Slitter|Betrayers of Kamigawa|88|U|{4}{B}|Creature - Rat Ninja|2|2|Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.| Toshiro Umezawa|Betrayers of Kamigawa|89|R|{1}{B}{B}|Legendary Creature - Human Samurai|2|2|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead.| Indebted Samurai|Betrayers of Kamigawa|9|U|{3}{W}|Creature - Human Samurai|2|3|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.| Yukora, the Prisoner|Betrayers of Kamigawa|90|R|{2}{B}{B}|Legendary Creature - Demon Spirit|5|5|When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.| Akki Blizzard-Herder|Betrayers of Kamigawa|91|C|{1}{R}|Creature - Goblin Shaman|1|1|When Akki Blizzard-Herder dies, each player sacrifices a land.| Akki Raider|Betrayers of Kamigawa|92|U|{1}{R}|Creature - Goblin Warrior|2|1|Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.| Ashen Monstrosity|Betrayers of Kamigawa|93|U|{5}{R}{R}|Creature - Spirit|7|4|Haste$Ashen Monstrosity attacks each turn if able.| Aura Barbs|Betrayers of Kamigawa|94|U|{2}{R}|Instant - Arcane|||Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.| Blademane Baku|Betrayers of Kamigawa|95|C|{1}{R}|Creature - Spirit|1|1|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.${1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.| Blazing Shoal|Betrayers of Kamigawa|96|R|{X}{R}{R}|Instant - Arcane|||You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost.$Target creature gets +X/+0 until end of turn.| Clash of Realities|Betrayers of Kamigawa|97|R|{3}{R}|Enchantment|||All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."$Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."| Crack the Earth|Betrayers of Kamigawa|98|C|{R}|Sorcery - Arcane|||Each player sacrifices a permanent.| Cunning Bandit|Betrayers of Kamigawa|99|U|{1}{R}{R}|Creature - Human Warrior|2|2|Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.$At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.$| Blessed Breath|Champions of Kamigawa|1|C|{W}|Instant - Arcane|||Target creature you control gains protection from the color of your choice until end of turn.$Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Ghostly Prison|Champions of Kamigawa|10|U|{2}{W}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.| Wandering Ones|Champions of Kamigawa|100|C|{U}|Creature - Spirit|1|1|| Ashen-Skin Zubera|Champions of Kamigawa|101|C|{1}{B}|Creature - Zubera Spirit|1|2|When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.| Befoul|Champions of Kamigawa|102|C|{2}{B}{B}|Sorcery|||Destroy target land or nonblack creature. It can't be regenerated.| Blood Speaker|Champions of Kamigawa|103|U|{3}{B}|Creature - Ogre Shaman|3|2|At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library.$Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.| Bloodthirsty Ogre|Champions of Kamigawa|104|U|{2}{B}|Creature - Ogre Warrior Shaman|3|1|{tap}: Put a devotion counter on Bloodthirsty Ogre.${tap}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.| Cranial Extraction|Champions of Kamigawa|105|R|{3}{B}|Sorcery - Arcane|||Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.| Cruel Deceiver|Champions of Kamigawa|106|C|{1}{B}|Creature - Spirit|2|1|{1}: Look at the top card of your library.${2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn.| Cursed Ronin|Champions of Kamigawa|107|C|{3}{B}|Creature - Human Samurai|1|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)${B}: Cursed Ronin gets +1/+1 until end of turn.| Dance of Shadows|Champions of Kamigawa|108|U|{3}{B}{B}|Sorcery - Arcane|||Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)| Deathcurse Ogre|Champions of Kamigawa|109|C|{5}{B}|Creature - Ogre Warrior|3|3|When Deathcurse Ogre dies, each player loses 3 life.| Harsh Deceiver|Champions of Kamigawa|11|C|{3}{W}|Creature - Spirit|1|4|{1}: Look at the top card of your library.${2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn.| Devouring Greed|Champions of Kamigawa|110|C|{2}{B}{B}|Sorcery - Arcane|||As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.$Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.| Distress|Champions of Kamigawa|111|C|{B}{B}|Sorcery|||Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.| Gibbering Kami|Champions of Kamigawa|112|C|{3}{B}|Creature - Spirit|2|2|Flying$Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)| Gutwrencher Oni|Champions of Kamigawa|113|U|{3}{B}{B}|Creature - Demon Spirit|5|4|Trample$At the beginning of your upkeep, discard a card if you don't control an Ogre.| He Who Hungers|Champions of Kamigawa|114|R|{4}{B}|Legendary Creature - Spirit|3|2|Flying${1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.$Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)| Hideous Laughter|Champions of Kamigawa|115|U|{2}{B}{B}|Instant - Arcane|||All creatures get -2/-2 until end of turn.$Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Honden of Night's Reach|Champions of Kamigawa|116|U|{3}{B}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, target opponent discards a card for each Shrine you control.| Horobi, Death's Wail|Champions of Kamigawa|117|R|{2}{B}{B}|Legendary Creature - Spirit|4|4|Flying$Whenever a creature becomes the target of a spell or ability, destroy that creature.| Iname, Death Aspect|Champions of Kamigawa|118|R|{4}{B}{B}|Legendary Creature - Spirit|4|4|When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.| Kami of Lunacy|Champions of Kamigawa|119|U|{4}{B}{B}|Creature - Spirit|4|1|Flying$Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)| Hikari, Twilight Guardian|Champions of Kamigawa|12|R|{3}{W}{W}|Legendary Creature - Spirit|4|4|Flying$Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.| Kami of the Waning Moon|Champions of Kamigawa|120|C|{2}{B}|Creature - Spirit|1|1|Flying$Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Kiku, Night's Flower|Champions of Kamigawa|121|R|{B}{B}|Legendary Creature - Human Assassin|1|1|{2}{B}{B}, {tap}: Target creature deals damage to itself equal to its power.| Kokusho, the Evening Star|Champions of Kamigawa|122|R|{4}{B}{B}|Legendary Creature - Dragon Spirit|5|5|Flying$When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.| Kuro, Pitlord|Champions of Kamigawa|123|R|{6}{B}{B}{B}|Legendary Creature - Demon Spirit|9|9|At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.$Pay 1 life: Target creature gets -1/-1 until end of turn.| Marrow-Gnawer|Champions of Kamigawa|124|R|{3}{B}{B}|Legendary Creature - Rat Rogue|2|3|Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.)${tap}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control.| Midnight Covenant|Champions of Kamigawa|125|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."| Myojin of Night's Reach|Champions of Kamigawa|126|R|{5}{B}{B}{B}|Legendary Creature - Spirit|5|2|Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.$Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.$Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.| Nezumi Bone-Reader|Champions of Kamigawa|127|U|{1}{B}|Creature - Rat Shaman|1|1|{B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.| Nezumi Cutthroat|Champions of Kamigawa|128|C|{1}{B}|Creature - Rat Warrior|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Nezumi Cutthroat can't block.| Nezumi Graverobber|Champions of Kamigawa|129a|U|{1}{B}|Creature - Rat Rogue|2|1|{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.$| Nighteyes the Desecrator|Champions of Kamigawa|129b|U|{1}{B}|Legendary Creature - Rat Wizard|4|2|{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.| Hold the Line|Champions of Kamigawa|13|R|{1}{W}{W}|Instant|||Blocking creatures get +7/+7 until end of turn.| Nezumi Ronin|Champions of Kamigawa|130|C|{2}{B}|Creature - Rat Samurai|3|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| Nezumi Shortfang|Champions of Kamigawa|131a|R|{1}{B}|Creature - Rat Rogue|1|1|{1}{B}, {tap}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.$| Stabwhisker the Odious|Champions of Kamigawa|131b|R|{1}{B}|Legendary Creature - Rat Shaman|3|3|At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.| Night Dealings|Champions of Kamigawa|132|R|{2}{B}{B}|Enchantment|||Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.${2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.| Night of Souls' Betrayal|Champions of Kamigawa|133|R|{2}{B}{B}|Legendary Enchantment|||All creatures get -1/-1.| Numai Outcast|Champions of Kamigawa|134|U|{3}{B}|Creature - Human Samurai|1|1|Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)${B}, Pay 5 life: Regenerate Numai Outcast.| Oni Possession|Champions of Kamigawa|135|U|{2}{B}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, sacrifice a creature.$Enchanted creature gets +3/+3 and has trample.$Enchanted creature is a Demon Spirit.| Painwracker Oni|Champions of Kamigawa|136|U|{3}{B}{B}|Creature - Demon Spirit|5|4|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.| Pull Under|Champions of Kamigawa|137|C|{5}{B}|Instant - Arcane|||Target creature gets -5/-5 until end of turn.| Rag Dealer|Champions of Kamigawa|138|C|{B}|Creature - Human Rogue|1|1|{2}{B}, {tap}: Exile up to three target cards from a single graveyard.| Ragged Veins|Champions of Kamigawa|139|C|{1}{B}|Enchantment - Aura|||Flash$Enchant creature$Whenever enchanted creature is dealt damage, its controller loses that much life.| Honden of Cleansing Fire|Champions of Kamigawa|14|U|{3}{W}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, you gain 2 life for each Shrine you control.| Rend Flesh|Champions of Kamigawa|140|C|{2}{B}|Instant - Arcane|||Destroy target non-Spirit creature.| Rend Spirit|Champions of Kamigawa|141|C|{2}{B}|Instant|||Destroy target Spirit.| Scuttling Death|Champions of Kamigawa|142|C|{4}{B}|Creature - Spirit|4|2|Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.$Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)| Seizan, Perverter of Truth|Champions of Kamigawa|143|R|{3}{B}{B}|Legendary Creature - Demon Spirit|6|5|At the beginning of each player's upkeep, that player loses 2 life and draws two cards.| Soulless Revival|Champions of Kamigawa|144|C|{1}{B}|Instant - Arcane|||Return target creature card from your graveyard to your hand.$Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Struggle for Sanity|Champions of Kamigawa|145|U|{2}{B}{B}|Sorcery|||Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.| Swallowing Plague|Champions of Kamigawa|146|U|{X}{B}{B}|Sorcery - Arcane|||Swallowing Plague deals X damage to target creature and you gain X life.| Thief of Hope|Champions of Kamigawa|147|U|{2}{B}|Creature - Spirit|2|2|Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.$Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)| Villainous Ogre|Champions of Kamigawa|148|C|{2}{B}|Creature - Ogre Warrior|3|2|Villainous Ogre can't block.$As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."| Waking Nightmare|Champions of Kamigawa|149|C|{2}{B}|Sorcery - Arcane|||Target player discards two cards.| Horizon Seed|Champions of Kamigawa|15|U|{4}{W}|Creature - Spirit|2|1|Whenever you cast a Spirit or Arcane spell, regenerate target creature.| Wicked Akuba|Champions of Kamigawa|150|C|{B}{B}|Creature - Spirit|2|2|{B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.| Akki Avalanchers|Champions of Kamigawa|151|C|{R}|Creature - Goblin Warrior|1|1|Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn.| Akki Coalflinger|Champions of Kamigawa|152|U|{1}{R}{R}|Creature - Goblin Shaman|2|2|First strike${R}, {tap}: Attacking creatures gain first strike until end of turn.| Akki Lavarunner|Champions of Kamigawa|153a|R|{3}{R}|Creature - Goblin Warrior|1|1|Haste$Whenever Akki Lavarunner deals damage to an opponent, flip it.$| Tok-Tok, Volcano Born|Champions of Kamigawa|153b|R|{3}{R}|Legendary Creature - Goblin Shaman|2|2|Protection from red$If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.| Akki Rockspeaker|Champions of Kamigawa|154|C|{1}{R}|Creature - Goblin Shaman|1|1|When Akki Rockspeaker enters the battlefield, add {R} to your mana pool.| Akki Underminer|Champions of Kamigawa|155|U|{3}{R}|Creature - Goblin Rogue Shaman|1|1|Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.| Battle-Mad Ronin|Champions of Kamigawa|156|C|{1}{R}|Creature - Human Samurai|1|1|Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)$Battle-Mad Ronin attacks each turn if able.| Ben-Ben, Akki Hermit|Champions of Kamigawa|157|R|{2}{R}{R}|Legendary Creature - Goblin Shaman|1|1|{tap}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.| Blind with Anger|Champions of Kamigawa|158|U|{3}{R}|Instant - Arcane|||Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.| Blood Rites|Champions of Kamigawa|159|U|{3}{R}{R}|Enchantment|||{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.| Hundred-Talon Kami|Champions of Kamigawa|16|C|{4}{W}|Creature - Spirit|2|3|Flying$Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)| Brothers Yamazaki|Champions of Kamigawa|160|U|{2}{R}|Legendary Creature - Human Samurai|2|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.$Each other creature named Brothers Yamazaki gets +2/+2 and has haste.| Brothers Yamazaki|Champions of Kamigawa|160|U|{2}{R}|Legendary Creature - Human Samurai|2|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.$Each other creature named Brothers Yamazaki gets +2/+2 and has haste.| Brutal Deceiver|Champions of Kamigawa|161|C|{2}{R}|Creature - Spirit|2|2|{1}: Look at the top card of your library.${2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn.| Crushing Pain|Champions of Kamigawa|162|C|{1}{R}|Instant - Arcane|||Crushing Pain deals 6 damage to target creature that was dealt damage this turn.| Desperate Ritual|Champions of Kamigawa|163|C|{1}{R}|Instant - Arcane|||Add {R}{R}{R} to your mana pool.$Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Devouring Rage|Champions of Kamigawa|164|C|{4}{R}|Instant - Arcane|||As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits.$Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.| Earthshaker|Champions of Kamigawa|165|U|{4}{R}{R}|Creature - Spirit|4|5|Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.| Ember-Fist Zubera|Champions of Kamigawa|166|C|{1}{R}|Creature - Zubera Spirit|1|2|When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera that died this turn.| Frostwielder|Champions of Kamigawa|167|C|{2}{R}{R}|Creature - Human Shaman|1|2|{tap}: Frostwielder deals 1 damage to target creature or player.$If a creature dealt damage by Frostwielder this turn would die, exile it instead.| Glacial Ray|Champions of Kamigawa|168|C|{1}{R}|Instant - Arcane|||Glacial Ray deals 2 damage to target creature or player.$Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Godo, Bandit Warlord|Champions of Kamigawa|169|R|{5}{R}|Legendary Creature - Human Barbarian|3|3|When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.$Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.| Indomitable Will|Champions of Kamigawa|17|C|{1}{W}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +1/+2.| Hanabi Blast|Champions of Kamigawa|170|U|{1}{R}{R}|Instant|||Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random.| Hearth Kami|Champions of Kamigawa|171|C|{1}{R}|Creature - Spirit|2|1|{X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.| Honden of Infinite Rage|Champions of Kamigawa|172|U|{2}{R}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.| Initiate of Blood|Champions of Kamigawa|173a|U|{3}{R}|Creature - Ogre Shaman|2|2|{tap}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood.$| Goka the Unjust|Champions of Kamigawa|173b|U|{3}{R}|Legendary Creature - Ogre Shaman|4|4|{tap}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.| Kami of Fire's Roar|Champions of Kamigawa|174|C|{3}{R}|Creature - Spirit|2|3|Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.| Kiki-Jiki, Mirror Breaker|Champions of Kamigawa|175|R|{2}{R}{R}{R}|Legendary Creature - Goblin Shaman|2|2|Haste${tap}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.| Kumano, Master Yamabushi|Champions of Kamigawa|176|R|{3}{R}{R}|Legendary Creature - Human Shaman|4|4|{1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player.$If a creature dealt damage by Kumano this turn would die, exile it instead.| Kumano's Pupils|Champions of Kamigawa|177|U|{4}{R}|Creature - Human Shaman|3|3|If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead.| Lava Spike|Champions of Kamigawa|178|C|{R}|Sorcery - Arcane|||Lava Spike deals 3 damage to target player.| Mana Seism|Champions of Kamigawa|179|U|{1}{R}|Sorcery|||Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way.| Innocence Kami|Champions of Kamigawa|18|U|{3}{W}{W}|Creature - Spirit|2|3|{W}, {tap}: Tap target creature.$Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.| Mindblaze|Champions of Kamigawa|180|R|{5}{R}|Sorcery|||Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.| Myojin of Infinite Rage|Champions of Kamigawa|181|R|{7}{R}{R}{R}|Legendary Creature - Spirit|7|4|Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.$Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it.$Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.| Ore Gorger|Champions of Kamigawa|182|U|{3}{R}{R}|Creature - Spirit|3|1|Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land.| Pain Kami|Champions of Kamigawa|183|U|{2}{R}|Creature - Spirit|2|2|{X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature.| Ronin Houndmaster|Champions of Kamigawa|184|C|{2}{R}|Creature - Human Samurai|2|2|Haste$Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| Ryusei, the Falling Star|Champions of Kamigawa|185|R|{5}{R}|Legendary Creature - Dragon Spirit|5|5|Flying$When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.| Shimatsu the Bloodcloaked|Champions of Kamigawa|186|R|{3}{R}|Legendary Creature - Demon Spirit|0|0|As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.| Sideswipe|Champions of Kamigawa|187|U|{1}{R}|Instant|||You may change any targets of target Arcane spell.| Sokenzan Bruiser|Champions of Kamigawa|188|C|{4}{R}|Creature - Ogre Warrior|3|3|Mountainwalk| Soul of Magma|Champions of Kamigawa|189|C|{3}{R}{R}|Creature - Spirit|2|2|Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.| Isamaru, Hound of Konda|Champions of Kamigawa|19|R|{W}|Legendary Creature - Hound|2|2|| Soulblast|Champions of Kamigawa|190|R|{3}{R}{R}{R}|Instant|||As an additional cost to cast Soulblast, sacrifice all creatures you control.$Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.| Stone Rain|Champions of Kamigawa|191|C|{2}{R}|Sorcery|||Destroy target land.| Strange Inversion|Champions of Kamigawa|192|U|{2}{R}|Instant - Arcane|||Switch target creature's power and toughness until end of turn.$Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Through the Breach|Champions of Kamigawa|193|R|{4}{R}|Instant - Arcane|||You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.$Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Tide of War|Champions of Kamigawa|194|R|{4}{R}{R}|Enchantment|||Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.| Uncontrollable Anger|Champions of Kamigawa|195|C|{2}{R}{R}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +2/+2 and attacks each turn if able.| Unearthly Blizzard|Champions of Kamigawa|196|C|{2}{R}|Sorcery - Arcane|||Up to three target creatures can't block this turn.| Unnatural Speed|Champions of Kamigawa|197|C|{R}|Instant - Arcane|||Target creature gains haste until end of turn.| Yamabushi's Flame|Champions of Kamigawa|198|C|{2}{R}|Instant|||Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.| Yamabushi's Storm|Champions of Kamigawa|199|C|{1}{R}|Sorcery|||Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.| Kabuto Moth|Champions of Kamigawa|20|C|{2}{W}|Creature - Spirit|1|2|Flying${tap}: Target creature gets +1/+2 until end of turn.| Zo-Zu the Punisher|Champions of Kamigawa|200|R|{1}{R}{R}|Legendary Creature - Goblin Warrior|2|2|Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.| Azusa, Lost but Seeking|Champions of Kamigawa|201|R|{2}{G}|Legendary Creature - Human Monk|1|2|You may play two additional lands on each of your turns.| Budoka Gardener|Champions of Kamigawa|202a|R|{1}{G}|Creature - Human Monk|2|1|{tap}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.$| Dokai, Weaver of Life|Champions of Kamigawa|202b|R|{1}{G}|Legendary Creature - Human Monk|3|3|{4}{G}{G}, {tap}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control.| Burr Grafter|Champions of Kamigawa|203|C|{3}{G}|Creature - Spirit|2|2|Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.$Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)| Commune with Nature|Champions of Kamigawa|204|C|{G}|Sorcery|||Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Dosan the Falling Leaf|Champions of Kamigawa|205|R|{1}{G}{G}|Legendary Creature - Human Monk|2|2|Players can cast spells only during their own turns.| Dripping-Tongue Zubera|Champions of Kamigawa|206|C|{1}{G}|Creature - Zubera Spirit|1|2|When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera that died this turn.| Feast of Worms|Champions of Kamigawa|207|U|{3}{G}{G}|Sorcery - Arcane|||Destroy target land. If that land was legendary, its controller sacrifices another land.| Feral Deceiver|Champions of Kamigawa|208|C|{3}{G}|Creature - Spirit|3|2|{1}: Look at the top card of your library.${2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.| Gale Force|Champions of Kamigawa|209|U|{4}{G}|Sorcery|||Gale Force deals 5 damage to each creature with flying.| Kami of Ancient Law|Champions of Kamigawa|21|C|{1}{W}|Creature - Spirit|2|2|Sacrifice Kami of Ancient Law: Destroy target enchantment.| Glimpse of Nature|Champions of Kamigawa|210|R|{G}|Sorcery|||Whenever you cast a creature spell this turn, draw a card.| Hana Kami|Champions of Kamigawa|211|U|{G}|Creature - Spirit|1|1|{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.| Heartbeat of Spring|Champions of Kamigawa|212|R|{2}{G}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| Honden of Life's Web|Champions of Kamigawa|213|U|{4}{G}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.| Humble Budoka|Champions of Kamigawa|214|C|{1}{G}|Creature - Human Monk|2|2|Shroud (This permanent can't be the target of spells or abilities.)| Iname, Life Aspect|Champions of Kamigawa|215|R|{4}{G}{G}|Legendary Creature - Spirit|4|4|When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.| Joyous Respite|Champions of Kamigawa|216|C|{3}{G}|Sorcery - Arcane|||You gain 1 life for each land you control.| Jugan, the Rising Star|Champions of Kamigawa|217|R|{3}{G}{G}{G}|Legendary Creature - Dragon Spirit|5|5|Flying$When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.| Jukai Messenger|Champions of Kamigawa|218|C|{G}|Creature - Human Monk|1|1|Forestwalk| Kami of the Hunt|Champions of Kamigawa|219|C|{2}{G}|Creature - Spirit|2|2|Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.| Kami of Old Stone|Champions of Kamigawa|22|U|{3}{W}|Creature - Spirit|1|7|| Kashi-Tribe Reaver|Champions of Kamigawa|220|U|{3}{G}|Creature - Snake Warrior|3|2|Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.${1}{G}: Regenerate Kashi-Tribe Reaver.| Kashi-Tribe Warriors|Champions of Kamigawa|221|C|{3}{G}{G}|Creature - Snake Warrior|2|4|Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.| Kodama of the North Tree|Champions of Kamigawa|222|R|{2}{G}{G}{G}|Legendary Creature - Spirit|6|4|Trample; shroud (This permanent can't be the target of spells or abilities.)| Kodama of the South Tree|Champions of Kamigawa|223|R|{2}{G}{G}|Legendary Creature - Spirit|4|4|Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.| Kodama's Might|Champions of Kamigawa|224|C|{G}|Instant - Arcane|||Target creature gets +2/+2 until end of turn.$Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Kodama's Reach|Champions of Kamigawa|225|C|{2}{G}|Sorcery - Arcane|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Lure|Champions of Kamigawa|226|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Matsu-Tribe Decoy|Champions of Kamigawa|227|C|{2}{G}|Creature - Snake Warrior|1|3|{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.$Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.| Moss Kami|Champions of Kamigawa|228|C|{5}{G}|Creature - Spirit|5|5|Trample| Myojin of Life's Web|Champions of Kamigawa|229|R|{6}{G}{G}{G}|Legendary Creature - Spirit|8|8|Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.$Myojin of Life's Web is indestructible as long as it has a divinity counter on it.$Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.| Kami of the Painted Road|Champions of Kamigawa|23|C|{4}{W}|Creature - Spirit|3|3|Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.| Nature's Will|Champions of Kamigawa|230|R|{2}{G}{G}|Enchantment|||Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.| Orbweaver Kumo|Champions of Kamigawa|231|U|{4}{G}{G}|Creature - Spirit|3|4|Reach (This creature can block creatures with flying.)$Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.| Order of the Sacred Bell|Champions of Kamigawa|232|C|{3}{G}|Creature - Human Monk|4|3|| Orochi Eggwatcher|Champions of Kamigawa|233a|U|{2}{G}|Creature - Snake Shaman|1|1|{2}{G}, {tap}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher.$| Shidako, Broodmistress|Champions of Kamigawa|233b|U|{2}{G}|Legendary Creature - Snake Shaman|3|3|{G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn.| Orochi Leafcaller|Champions of Kamigawa|234|C|{G}|Creature - Snake Shaman|1|1|{G}: Add one mana of any color to your mana pool.| Orochi Ranger|Champions of Kamigawa|235|C|{1}{G}|Creature - Snake Warrior|2|1|Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.| Orochi Sustainer|Champions of Kamigawa|236|C|{1}{G}|Creature - Snake Shaman|1|2|{tap}: Add {G} to your mana pool.| Rootrunner|Champions of Kamigawa|237|U|{2}{G}{G}|Creature - Spirit|3|3|{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.$Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)| Sachi, Daughter of Seshiro|Champions of Kamigawa|238|U|{2}{G}{G}|Legendary Creature - Snake Shaman|1|3|Other Snake creatures you control get +0/+1.$Shamans you control have "{tap}: Add {G}{G} to your mana pool."| Sakura-Tribe Elder|Champions of Kamigawa|239|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Kami of the Palace Fields|Champions of Kamigawa|24|U|{5}{W}|Creature - Spirit|3|2|Flying, first strike$Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)| Serpent Skin|Champions of Kamigawa|240|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +1/+1.${G}: Regenerate enchanted creature.| Seshiro the Anointed|Champions of Kamigawa|241|R|{4}{G}{G}|Legendary Creature - Snake Monk|3|4|Other Snake creatures you control get +2/+2.$Whenever a Snake you control deals combat damage to a player, you may draw a card.| Shisato, Whispering Hunter|Champions of Kamigawa|242|R|{3}{G}|Legendary Creature - Snake Warrior|2|2|At the beginning of your upkeep, sacrifice a Snake.$Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step.| Soilshaper|Champions of Kamigawa|243|U|{1}{G}|Creature - Spirit|1|1|Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.| Sosuke, Son of Seshiro|Champions of Kamigawa|244|U|{2}{G}{G}|Legendary Creature - Snake Warrior|3|4|Other Snake creatures you control get +1/+0.$Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.| Strength of Cedars|Champions of Kamigawa|245|U|{4}{G}|Instant - Arcane|||Target creature gets +X/+X until end of turn, where X is the number of lands you control.| Thousand-legged Kami|Champions of Kamigawa|246|U|{6}{G}{G}|Creature - Spirit|6|6|Soulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)| Time of Need|Champions of Kamigawa|247|U|{1}{G}|Sorcery|||Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.| Venerable Kumo|Champions of Kamigawa|248|C|{4}{G}|Creature - Spirit|2|3|Reach (This creature can block creatures with flying.)$Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)| Vine Kami|Champions of Kamigawa|249|C|{6}{G}|Creature - Spirit|4|4|Vine Kami can't be blocked except by two or more creatures.$Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)| Kitsune Blademaster|Champions of Kamigawa|25|C|{2}{W}|Creature - Fox Samurai|2|2|First strike$Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| Wear Away|Champions of Kamigawa|250|C|{G}{G}|Instant - Arcane|||Destroy target artifact or enchantment.$Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| General's Kabuto|Champions of Kamigawa|251|R|{4}|Artifact - Equipment|||Equipped creature has shroud. (It can't be the target of spells or abilities.)$Prevent all combat damage that would be dealt to equipped creature.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Hair-Strung Koto|Champions of Kamigawa|252|R|{6}|Artifact|||Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.| Hankyu|Champions of Kamigawa|253|U|{1}|Artifact - Equipment|||Equipped creature has "{tap}: Put an aim counter on Hankyu" and "{tap}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed this way."$Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)| Honor-Worn Shaku|Champions of Kamigawa|254|U|{3}|Artifact|||{tap}: Add {1} to your mana pool.$Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.| Imi Statue|Champions of Kamigawa|255|R|{3}|Artifact|||Players can't untap more than one artifact during their untap steps.| Jade Idol|Champions of Kamigawa|256|U|{4}|Artifact|||Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.| Journeyer's Kite|Champions of Kamigawa|257|R|{2}|Artifact|||{3}, {tap}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.| Junkyo Bell|Champions of Kamigawa|258|R|{4}|Artifact|||At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.| Konda's Banner|Champions of Kamigawa|259|R|{2}|Legendary Artifact - Equipment|||Konda's Banner can be attached only to a legendary creature.$Creatures that share a color with equipped creature get +1/+1.$Creatures that share a creature type with equipped creature get +1/+1.$Equip {2}| Kitsune Diviner|Champions of Kamigawa|26|C|{W}|Creature - Fox Cleric|0|1|{tap}: Tap target Spirit.| Kusari-Gama|Champions of Kamigawa|260|R|{3}|Artifact - Equipment|||Equipped creature has "{2}: This creature gets +1/+0 until end of turn."$Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Long-Forgotten Gohei|Champions of Kamigawa|261|R|{3}|Artifact|||Arcane spells you cast cost {1} less to cast.$Spirit creatures you control get +1/+1.| Moonring Mirror|Champions of Kamigawa|262|R|{5}|Artifact|||Whenever you draw a card, exile the top card of your library face down.$At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.| Nine-Ringed Bo|Champions of Kamigawa|263|U|{3}|Artifact|||{tap}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.| No-Dachi|Champions of Kamigawa|264|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+0 and has first strike.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Oathkeeper, Takeno's Daisho|Champions of Kamigawa|265|R|{3}|Legendary Artifact - Equipment|||Equipped creature gets +3/+1.$Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.$When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.$Equip {2}| Orochi Hatchery|Champions of Kamigawa|266|R|{X}{X}|Artifact|||Orochi Hatchery enters the battlefield with X charge counters on it.${5}, {tap}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery.| Reito Lantern|Champions of Kamigawa|267|U|{2}|Artifact|||{3}: Put target card from a graveyard on the bottom of its owner's library.| Sensei's Divining Top|Champions of Kamigawa|268|U|{1}|Artifact|||{1}: Look at the top three cards of your library, then put them back in any order.${tap}: Draw a card, then put Sensei's Divining Top on top of its owner's library.| Shell of the Last Kappa|Champions of Kamigawa|269|R|{3}|Legendary Artifact|||{3}, {tap}: Exile target instant or sorcery spell that targets you. (The spell has no effect.)${3}, {tap}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost.| Kitsune Healer|Champions of Kamigawa|27|C|{3}{W}|Creature - Fox Cleric|2|2|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.${tap}: Prevent all damage that would be dealt to target legendary creature this turn.| Tatsumasa, the Dragon's Fang|Champions of Kamigawa|270|R|{6}|Legendary Artifact - Equipment|||Equipped creature gets +5/+5.${6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token dies.$Equip {3}| Tenza, Godo's Maul|Champions of Kamigawa|271|U|{3}|Legendary Artifact - Equipment|||Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Uba Mask|Champions of Kamigawa|272|R|{4}|Artifact|||If a player would draw a card, that player exiles that card face up instead.$Each player may play cards he or she exiled with Uba Mask this turn.| Boseiju, Who Shelters All|Champions of Kamigawa|273|R||Legendary Land|||Boseiju, Who Shelters All enters the battlefield tapped.${tap}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.| Cloudcrest Lake|Champions of Kamigawa|274|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.| Eiganjo Castle|Champions of Kamigawa|275|R||Legendary Land|||{tap}: Add {W} to your mana pool.${W}, {tap}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.| Forbidden Orchard|Champions of Kamigawa|276|R||Land|||{tap}: Add one mana of any color to your mana pool.$Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control.| Hall of the Bandit Lord|Champions of Kamigawa|277|R||Legendary Land|||Hall of the Bandit Lord enters the battlefield tapped.${tap}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, it gains haste.| Lantern-Lit Graveyard|Champions of Kamigawa|278|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step.| Minamo, School at Water's Edge|Champions of Kamigawa|279|R||Legendary Land|||{tap}: Add {U} to your mana pool.${U}, {tap}: Untap target legendary permanent.| Okina, Temple to the Grandfathers|Champions of Kamigawa|280|R||Legendary Land|||{tap}: Add {G} to your mana pool.${G}, {tap}: Target legendary creature gets +1/+1 until end of turn.| Pinecrest Ridge|Champions of Kamigawa|281|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step.| Shinka, the Bloodsoaked Keep|Champions of Kamigawa|282|R||Legendary Land|||{tap}: Add {R} to your mana pool.${R}, {tap}: Target legendary creature gains first strike until end of turn.| Shizo, Death's Storehouse|Champions of Kamigawa|283|R||Legendary Land|||{tap}: Add {B} to your mana pool.${B}, {tap}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Tranquil Garden|Champions of Kamigawa|284|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step.| Untaidake, the Cloud Keeper|Champions of Kamigawa|285|R||Legendary Land|||Untaidake, the Cloud Keeper enters the battlefield tapped.${tap}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to cast legendary spells.| Waterveil Cavern|Champions of Kamigawa|286|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step.| Plains|Champions of Kamigawa|287|L||Basic Land - Plains|||W| Plains|Champions of Kamigawa|288|L||Basic Land - Plains|||W| Plains|Champions of Kamigawa|289|L||Basic Land - Plains|||W| Kitsune Mystic|Champions of Kamigawa|28a|R|{3}{W}|Creature - Fox Wizard|2|3|At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.$| Autumn-Tail, Kitsune Sage|Champions of Kamigawa|28b|R|{3}{W}|Legendary Creature - Fox Wizard|4|5|{1}: Attach target Aura attached to a creature to another creature.| Kitsune Riftwalker|Champions of Kamigawa|29|C|{1}{W}{W}|Creature - Fox Wizard|2|1|Protection from Spirits and from Arcane| Plains|Champions of Kamigawa|290|L||Basic Land - Plains|||W| Island|Champions of Kamigawa|291|L||Basic Land - Island|||U| Island|Champions of Kamigawa|292|L||Basic Land - Island|||U| Island|Champions of Kamigawa|293|L||Basic Land - Island|||U| Island|Champions of Kamigawa|294|L||Basic Land - Island|||U| Swamp|Champions of Kamigawa|295|L||Basic Land - Swamp|||B| Swamp|Champions of Kamigawa|296|L||Basic Land - Swamp|||B| Swamp|Champions of Kamigawa|297|L||Basic Land - Swamp|||B| Swamp|Champions of Kamigawa|298|L||Basic Land - Swamp|||B| Mountain|Champions of Kamigawa|299|L||Basic Land - Mountain|||R| Bushi Tenderfoot|Champions of Kamigawa|2a|U|{W}|Creature - Human Soldier|1|1|When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.$| Kenzo the Hardhearted|Champions of Kamigawa|2b|U|{W}|Legendary Creature - Human Samurai|3|4|Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)| Cage of Hands|Champions of Kamigawa|3|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.${1}{W}: Return Cage of Hands to its owner's hand.| Konda, Lord of Eiganjo|Champions of Kamigawa|30|R|{5}{W}{W}|Legendary Creature - Human Samurai|3|3|Vigilance (Attacking doesn't cause this creature to tap.)$Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)$Konda, Lord of Eiganjo is indestructible.| Mountain|Champions of Kamigawa|300|L||Basic Land - Mountain|||R| Mountain|Champions of Kamigawa|301|L||Basic Land - Mountain|||R| Mountain|Champions of Kamigawa|302|L||Basic Land - Mountain|||R| Forest|Champions of Kamigawa|303|L||Basic Land - Forest|||G| Forest|Champions of Kamigawa|304|L||Basic Land - Forest|||G| Forest|Champions of Kamigawa|305|L||Basic Land - Forest|||G| Forest|Champions of Kamigawa|306|L||Basic Land - Forest|||G| Konda's Hatamoto|Champions of Kamigawa|31|U|{1}{W}|Creature - Human Samurai|1|2|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)| Lantern Kami|Champions of Kamigawa|32|C|{W}|Creature - Spirit|1|1|Flying| Masako the Humorless|Champions of Kamigawa|33|R|{2}{W}|Legendary Creature - Human Advisor|2|1|Flash$Tapped creatures you control can block as though they were untapped.| Mothrider Samurai|Champions of Kamigawa|34|C|{3}{W}|Creature - Human Samurai|2|2|Flying$Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| Myojin of Cleansing Fire|Champions of Kamigawa|35|R|{5}{W}{W}{W}|Legendary Creature - Spirit|4|6|Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.$Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.$Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.| Nagao, Bound by Honor|Champions of Kamigawa|36|U|{3}{W}|Legendary Creature - Human Samurai|3|3|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.| Otherworldly Journey|Champions of Kamigawa|37|U|{1}{W}|Instant - Arcane|||Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.| Pious Kitsune|Champions of Kamigawa|38|C|{2}{W}|Creature - Fox Cleric|1|2|At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune.${tap}, Remove a devotion counter from Pious Kitsune: You gain 1 life.| Quiet Purity|Champions of Kamigawa|39|C|{W}|Instant - Arcane|||Destroy target enchantment.| Call to Glory|Champions of Kamigawa|4|C|{1}{W}|Instant|||Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.| Reciprocate|Champions of Kamigawa|40|U|{W}|Instant|||Exile target creature that dealt damage to you this turn.| Reverse the Sands|Champions of Kamigawa|41|R|{6}{W}{W}|Sorcery|||Redistribute any number of players' life totals. (Each of those players gets one life total back.)| Samurai Enforcers|Champions of Kamigawa|42|U|{4}{W}{W}|Creature - Human Samurai|4|4|Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)| Samurai of the Pale Curtain|Champions of Kamigawa|43|U|{W}{W}|Creature - Fox Samurai|2|2|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$If a permanent would be put into a graveyard, exile it instead.| Sensei Golden-Tail|Champions of Kamigawa|44|R|{1}{W}|Legendary Creature - Fox Samurai|2|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)${1}{W}, {tap}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.| Silent-Chant Zubera|Champions of Kamigawa|45|C|{1}{W}|Creature - Zubera Spirit|1|2|When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.| Takeno, Samurai General|Champions of Kamigawa|46|R|{5}{W}|Legendary Creature - Human Samurai|3|3|Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)$Each other Samurai creature you control gets +1/+1 for each point of bushido it has.| Terashi's Cry|Champions of Kamigawa|47|C|{3}{W}|Sorcery - Arcane|||Tap up to three target creatures.| Vassal's Duty|Champions of Kamigawa|48|R|{3}{W}|Enchantment|||{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.| Vigilance|Champions of Kamigawa|49|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)| Candles' Glow|Champions of Kamigawa|5|U|{1}{W}|Instant - Arcane|||Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way.$Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Yosei, the Morning Star|Champions of Kamigawa|50|R|{4}{W}{W}|Legendary Creature - Dragon Spirit|5|5|Flying$When Yosei, the Morning Star dies, target player skips his or her next untap step. Tap up to five target permanents that player controls.| Aura of Dominion|Champions of Kamigawa|51|U|{U}{U}|Enchantment - Aura|||Enchant creature${1}, Tap an untapped creature you control: Untap enchanted creature.| Azami, Lady of Scrolls|Champions of Kamigawa|52|R|{2}{U}{U}{U}|Legendary Creature - Human Wizard|0|2|Tap an untapped Wizard you control: Draw a card.| Callous Deceiver|Champions of Kamigawa|53|C|{2}{U}|Creature - Spirit|1|3|{1}: Look at the top card of your library.${2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn.| Consuming Vortex|Champions of Kamigawa|54|C|{1}{U}|Instant - Arcane|||Return target creature to its owner's hand.$Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Counsel of the Soratami|Champions of Kamigawa|55|C|{2}{U}|Sorcery|||Draw two cards.| Cut the Tethers|Champions of Kamigawa|56|U|{2}{U}{U}|Sorcery|||For each Spirit, return it to its owner's hand unless that player pays {3}.| Dampen Thought|Champions of Kamigawa|57|U|{1}{U}|Instant - Arcane|||Target player puts the top four cards of his or her library into his or her graveyard.$Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Eerie Procession|Champions of Kamigawa|58|U|{2}{U}|Sorcery - Arcane|||Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.| Eye of Nowhere|Champions of Kamigawa|59|C|{U}{U}|Sorcery - Arcane|||Return target permanent to its owner's hand.| Cleanfall|Champions of Kamigawa|6|U|{2}{W}|Sorcery - Arcane|||Destroy all enchantments.| Field of Reality|Champions of Kamigawa|60|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked by Spirits.${1}{U}: Return Field of Reality to its owner's hand.| Floating-Dream Zubera|Champions of Kamigawa|61|C|{1}{U}|Creature - Zubera Spirit|1|2|When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.| Gifts Ungiven|Champions of Kamigawa|62|R|{3}{U}|Instant|||Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.| Graceful Adept|Champions of Kamigawa|63|U|{2}{U}|Creature - Human Wizard|1|3|You have no maximum hand size.| Guardian of Solitude|Champions of Kamigawa|64|U|{1}{U}|Creature - Spirit|1|2|Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.| Hinder|Champions of Kamigawa|65|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.| Hisoka, Minamo Sensei|Champions of Kamigawa|66|R|{2}{U}{U}|Legendary Creature - Human Wizard|1|3|{2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card.| Hisoka's Defiance|Champions of Kamigawa|67|C|{1}{U}|Instant|||Counter target Spirit or Arcane spell.| Hisoka's Guard|Champions of Kamigawa|68|C|{1}{U}|Creature - Human Wizard|1|1|You may choose not to untap Hisoka's Guard during your untap step.${1}{U}, {tap}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)| Honden of Seeing Winds|Champions of Kamigawa|69|U|{4}{U}|Legendary Enchantment - Shrine|||At the beginning of your upkeep, draw a card for each Shrine you control.| Devoted Retainer|Champions of Kamigawa|7|C|{W}|Creature - Human Samurai|1|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| Jushi Apprentice|Champions of Kamigawa|70a|R|{1}{U}|Creature - Human Wizard|1|2|{2}{U}, {tap}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.$| Tomoya the Revealer|Champions of Kamigawa|70b|R|{1}{U}|Legendary Creature - Human Wizard|2|3|{3}{U}{U}, {tap}: Target player draws X cards, where X is the number of cards in your hand.| Kami of Twisted Reflection|Champions of Kamigawa|71|C|{1}{U}{U}|Creature - Spirit|2|2|Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.| Keiga, the Tide Star|Champions of Kamigawa|72|R|{5}{U}|Legendary Creature - Dragon Spirit|5|5|Flying$When Keiga, the Tide Star dies, gain control of target creature.| Lifted by Clouds|Champions of Kamigawa|73|C|{2}{U}|Instant - Arcane|||Target creature gains flying until end of turn.$Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Meloku the Clouded Mirror|Champions of Kamigawa|74|R|{4}{U}|Legendary Creature - Moonfolk Wizard|2|4|Flying${1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield.| Myojin of Seeing Winds|Champions of Kamigawa|75|R|{7}{U}{U}{U}|Legendary Creature - Spirit|3|3|Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.$Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it.$Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.| Mystic Restraints|Champions of Kamigawa|76|C|{2}{U}{U}|Enchantment - Aura|||Flash$Enchant creature$When Mystic Restraints enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Part the Veil|Champions of Kamigawa|77|R|{3}{U}|Instant - Arcane|||Return all creatures you control to their owner's hand.| Peer Through Depths|Champions of Kamigawa|78|C|{1}{U}|Instant - Arcane|||Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Petals of Insight|Champions of Kamigawa|79|U|{4}{U}|Sorcery - Arcane|||Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.| Eight-and-a-Half-Tails|Champions of Kamigawa|8|R|{W}{W}|Legendary Creature - Fox Cleric|2|2|{1}{W}: Target permanent you control gains protection from white until end of turn.${1}: Target spell or permanent becomes white until end of turn.| Psychic Puppetry|Champions of Kamigawa|80|C|{1}{U}|Instant - Arcane|||You may tap or untap target permanent.$Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Reach Through Mists|Champions of Kamigawa|81|C|{U}|Instant - Arcane|||Draw a card.| Reweave|Champions of Kamigawa|82|R|{5}{U}|Instant - Arcane|||Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library.$Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| River Kaijin|Champions of Kamigawa|83|C|{2}{U}|Creature - Spirit|1|4|| Sift Through Sands|Champions of Kamigawa|84|C|{1}{U}{U}|Instant - Arcane|||Draw two cards, then discard a card.$If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.| Sire of the Storm|Champions of Kamigawa|85|U|{4}{U}{U}|Creature - Spirit|3|3|Flying$Whenever you cast a Spirit or Arcane spell, you may draw a card.| Soratami Cloudskater|Champions of Kamigawa|86|C|{1}{U}|Creature - Moonfolk Rogue|1|1|Flying${2}, Return a land you control to its owner's hand: Draw a card, then discard a card.| Soratami Mirror-Guard|Champions of Kamigawa|87|C|{3}{U}|Creature - Moonfolk Wizard|3|1|Flying${2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn.| Soratami Mirror-Mage|Champions of Kamigawa|88|U|{3}{U}|Creature - Moonfolk Wizard|2|1|Flying${3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.| Soratami Rainshaper|Champions of Kamigawa|89|C|{2}{U}|Creature - Moonfolk Wizard|2|1|Flying${3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)| Ethereal Haze|Champions of Kamigawa|9|C|{W}|Instant - Arcane|||Prevent all damage that would be dealt by creatures this turn.| Soratami Savant|Champions of Kamigawa|90|U|{2}{U}{U}|Creature - Moonfolk Wizard|2|2|Flying${3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.| Soratami Seer|Champions of Kamigawa|91|U|{4}{U}|Creature - Moonfolk Wizard|2|3|Flying${4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.| Squelch|Champions of Kamigawa|92|U|{1}{U}|Instant|||Counter target activated ability. (Mana abilities can't be targeted.)$Draw a card.| Student of Elements|Champions of Kamigawa|93a|U|{1}{U}|Creature - Human Wizard|1|1|When Student of Elements has flying, flip it.$| Tobita, Master of Winds|Champions of Kamigawa|93b|U|{1}{U}|Legendary Creature - Human Wizard|3|3|Creatures you control have flying.| Swirl the Mists|Champions of Kamigawa|94|R|{2}{U}{U}|Enchantment|||As Swirl the Mists enters the battlefield, choose a color word.$All instances of color words in the text of spells and permanents are changed to the chosen color word.| Teller of Tales|Champions of Kamigawa|95|C|{3}{U}{U}|Creature - Spirit|3|3|Flying$Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.| Thoughtbind|Champions of Kamigawa|96|C|{2}{U}|Instant|||Counter target spell with converted mana cost 4 or less.| Time Stop|Champions of Kamigawa|97|R|{4}{U}{U}|Instant|||End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)| The Unspeakable|Champions of Kamigawa|98|R|{6}{U}{U}{U}|Legendary Creature - Spirit|6|7|Flying, trample$Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.| Uyo, Silent Prophet|Champions of Kamigawa|99|R|{4}{U}{U}|Legendary Creature - Moonfolk Wizard|4|4|Flying${2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.| Banshee|Chronicles|1|U|{2}{B}{B}|Creature - Spirit|0|1|{X}, {tap}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.| Urza's Tower|Chronicles|102|U||Land - Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| Urza's Tower|Chronicles|102|U||Land - Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| Urza's Tower|Chronicles|102|U||Land - Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| Urza's Tower|Chronicles|102|U||Land - Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| Arcades Sabboth|Chronicles|106|R|{2}{G}{G}{W}{W}{U}{U}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.$Each untapped creature you control gets +0/+2 as long as it's not attacking.${W}: Arcades Sabboth gets +0/+1 until end of turn.| Axelrod Gunnarson|Chronicles|107|R|{4}{B}{B}{R}{R}|Legendary Creature - Giant|5|5|Trample$Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player.| Ayesha Tanaka|Chronicles|108|R|{W}{W}{U}{U}|Legendary Creature - Human Artificer|2|2|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${tap}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)| Chromium|Chronicles|109|R|{2}{W}{W}{U}{U}{B}{B}|Legendary Creature - Elder Dragon|7|7|Flying$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)$At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.| The Wretched|Chronicles|11|R|{3}{B}{B}|Creature - Demon|2|5|At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.| Dakkon Blackblade|Chronicles|110|R|{2}{W}{U}{U}{B}|Legendary Creature - Human Warrior|*|*|Dakkon Blackblade's power and toughness are each equal to the number of lands you control.| Gabriel Angelfire|Chronicles|111|R|{3}{G}{G}{W}{W}|Legendary Creature - Angel|4|4|At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)| Johan|Chronicles|112|R|{3}{R}{G}{W}|Legendary Creature - Human Wizard|5|4|At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.| Kei Takahashi|Chronicles|113|U|{2}{G}{W}|Legendary Creature - Human Cleric|2|2|{tap}: Prevent the next 2 damage that would be dealt to target creature this turn.| Marhault Elsdragon|Chronicles|114|U|{3}{R}{R}{G}|Legendary Creature - Elf Warrior|4|6|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Nebuchadnezzar|Chronicles|115|R|{3}{U}|Legendary Creature - Human Wizard|3|3|{X}, {tap}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.| Nicol Bolas|Chronicles|116|R|{2}{U}{U}{B}{B}{R}{R}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.$Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.| Palladia-Mors|Chronicles|117|R|{2}{R}{R}{G}{G}{W}{W}|Legendary Creature - Elder Dragon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.| Rubinia Soulsinger|Chronicles|118|R|{2}{G}{W}{U}|Legendary Creature - Faerie|2|3|You may choose not to untap Rubinia Soulsinger during your untap step.${tap}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.| Sivitri Scarzam|Chronicles|119|U|{5}{U}{B}|Legendary Creature - Human|6|4|| Transmutation|Chronicles|12|C|{1}{B}|Instant|||Switch target creature's power and toughness until end of turn.| Sol'kanar the Swamp King|Chronicles|120|R|{2}{U}{B}{R}|Legendary Creature - Demon|5|5|Swampwalk$Whenever a player casts a black spell, you gain 1 life.| Stangg|Chronicles|121|R|{4}{R}{G}|Legendary Creature - Human Warrior|3|4|When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.| Tobias Andrion|Chronicles|122|U|{3}{W}{U}|Legendary Creature - Human Advisor|4|4|| Tor Wauki|Chronicles|123|U|{2}{B}{B}{R}|Legendary Creature - Human Archer|3|3|{tap}: Tor Wauki deals 2 damage to target attacking or blocking creature.| Vaevictis Asmadi|Chronicles|124|R|{2}{B}{B}{R}{R}{G}{G}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.${B}: Vaevictis Asmadi gets +1/+0 until end of turn.${R}: Vaevictis Asmadi gets +1/+0 until end of turn.${G}: Vaevictis Asmadi gets +1/+0 until end of turn.| Xira Arien|Chronicles|125|R|{B}{R}{G}|Legendary Creature - Insect Wizard|1|2|Flying${B}{R}{G}, {tap}: Target player draws a card.| Wall of Shadows|Chronicles|13|C|{1}{B}{B}|Creature - Wall|0|1|Defender (This creature can't attack.)$Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.$Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.| Yawgmoth Demon|Chronicles|14|R|{4}{B}{B}|Creature - Demon|6|6|Flying (This creature can't be blocked except by creatures with flying or reach.)$First strike (This creature deals combat damage before creatures without first strike.)$At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.| Azure Drake|Chronicles|15|U|{3}{U}|Creature - Drake|2|4|Flying| The Fallen|Chronicles|152|U|{1}{B}{B}{B}|Creature - Zombie|2|3|At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.| Boomerang|Chronicles|16|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Dance of Many|Chronicles|17|R|{U}{U}|Enchantment|||When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.$When Dance of Many leaves the battlefield, exile the token.$When the token leaves the battlefield, sacrifice Dance of Many.$At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.| Dandan|Chronicles|18|C|{U}{U}|Creature - Fish|4|1|Dandân can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Dandân.| Enchantment Alteration|Chronicles|19|U|{U}|Instant|||Attach target Aura attached to a creature or land to another permanent of that type.| Bog Rats|Chronicles|2|C|{B}|Creature - Rat|1|1|Bog Rats can't be blocked by Walls.| Fishliver Oil|Chronicles|20|C|{1}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)| Flash Flood|Chronicles|21|C|{U}|Instant|||Choose one - Destroy target red permanent; or return target Mountain to its owner's hand.| Juxtapose|Chronicles|22|R|{3}{U}|Sorcery|||You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.| Puppet Master|Chronicles|23|U|{U}{U}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.| Recall|Chronicles|24|U|{X}{X}{U}|Sorcery|||Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.| Remove Soul|Chronicles|25|C|{1}{U}|Instant|||Counter target creature spell.| Teleport|Chronicles|26|R|{U}{U}{U}|Instant|||Cast Teleport only during the declare attackers step.$Target creature is unblockable this turn.| Wall of Vapor|Chronicles|27|C|{3}{U}|Creature - Wall|0|1|Defender (This creature can't attack.)$Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.| Wall of Wonder|Chronicles|28|U|{2}{U}{U}|Creature - Wall|1|5|Defender (This creature can't attack.)${2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.| Sentinel|Chronicles|281|R|{4}|Artifact Creature - Shapeshifter|1|1|{0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)| Argothian Pixies|Chronicles|29|C|{1}{G}|Creature - Faerie|2|1|Argothian Pixies can't be blocked by artifact creatures.$Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.| Cuombajj Witches|Chronicles|3|C|{B}{B}|Creature - Human Wizard|1|3|{tap}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.| Cat Warriors|Chronicles|30|C|{1}{G}{G}|Creature - Cat Warrior|2|2|Forestwalk| Cocoon|Chronicles|31|U|{G}|Enchantment - Aura|||Enchant creature you control$Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.$When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.$At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.)| Concordant Crossroads|Chronicles|32|R|{G}|World Enchantment|||All creatures have haste.| Craw Giant|Chronicles|33|U|{3}{G}{G}{G}{G}|Creature - Giant|6|4|Trample$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| Cyclone|Chronicles|34|R|{2}{G}{G}|Enchantment|||At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.| Emerald Dragonfly|Chronicles|35|C|{1}{G}|Creature - Insect|1|1|Flying${G}{G}: Emerald Dragonfly gains first strike until end of turn.| Erhnam Djinn|Chronicles|36|U|{3}{G}|Creature - Djinn|4|5|At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.| Ghazban Ogre|Chronicles|37|C|{G}|Creature - Ogre|2|2|At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.| Metamorphosis|Chronicles|38|C|{G}|Sorcery|||As an additional cost to cast Metamorphosis, sacrifice a creature.$Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells.| Rabid Wombat|Chronicles|39|U|{2}{G}{G}|Creature - Wombat|0|1|Vigilance$Rabid Wombat gets +2/+2 for each Aura attached to it.| Fallen Angel|Chronicles|4|U|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Scavenger Folk|Chronicles|41|C|{G}|Creature - Human|1|1|{G}, {tap}, Sacrifice Scavenger Folk: Destroy target artifact.| Storm Seeker|Chronicles|42|U|{3}{G}|Instant|||Storm Seeker deals damage to target player equal to the number of cards in that player's hand.| Active Volcano|Chronicles|43|C|{R}|Instant|||Choose one - Destroy target blue permanent; or return target Island to its owner's hand.| Aladdin|Chronicles|44|U|{2}{R}{R}|Creature - Human Rogue|1|1|{1}{R}{R}, {tap}: Gain control of target artifact for as long as you control Aladdin.| Beasts of Bogardan|Chronicles|45|U|{4}{R}|Creature - Beast|3|3|Protection from red$Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent.| Blood Moon|Chronicles|46|R|{2}{R}|Enchantment|||Nonbasic lands are Mountains.| Fire Drake|Chronicles|47|U|{1}{R}{R}|Creature - Drake|1|2|Flying${R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| Goblin Artisans|Chronicles|48|U|{R}|Creature - Goblin Artificer|1|1|{tap}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.| Goblin Digging Team|Chronicles|49|C|{R}|Creature - Goblin|1|1|{tap}, Sacrifice Goblin Digging Team: Destroy target Wall.| Giant Slug|Chronicles|5|C|{1}{B}|Creature - Slug|1|1|{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.| Goblin Shrine|Chronicles|50|C|{1}{R}{R}|Enchantment - Aura|||Enchant land$As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.$When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.| Goblins of the Flarg|Chronicles|51|C|{R}|Creature - Goblin Warrior|1|1|Mountainwalk$When you control a Dwarf, sacrifice Goblins of the Flarg.| Land's Edge|Chronicles|52|R|{1}{R}{R}|World Enchantment|||Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability.| Mountain Yeti|Chronicles|53|C|{2}{R}{R}|Creature - Yeti|3|3|Mountainwalk, protection from white| Primordial Ooze|Chronicles|54|U|{R}|Creature - Ooze|1|1|Primordial Ooze attacks each turn if able.$At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.| Wall of Heat|Chronicles|55|C|{2}{R}|Creature - Wall|2|6|Defender (This creature can't attack.)| Wall of Opposition|Chronicles|56|U|{3}{R}{R}|Creature - Wall|0|6|Defender (This creature can't attack.)${1}: Wall of Opposition gets +1/+0 until end of turn.| Abu Ja'far|Chronicles|57|U|{W}|Creature - Human|0|1|When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.| Akron Legionnaire|Chronicles|58|R|{6}{W}{W}|Creature - Giant Soldier|8|4|Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.| Angelic Voices|Chronicles|59|R|{2}{W}{W}|Enchantment|||Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.| Hasran Ogress|Chronicles|6|C|{B}{B}|Creature - Ogre|3|2|Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.| Blood of the Martyr|Chronicles|60|U|{W}{W}{W}|Instant|||Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.| D'Avenant Archer|Chronicles|61|C|{2}{W}|Creature - Human Soldier Archer|1|2|{tap}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.| Divine Offering|Chronicles|62|C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| Indestructible Aura|Chronicles|63|C|{W}|Instant|||Prevent all damage that would be dealt to target creature this turn.| Ivory Guardians|Chronicles|64|U|{4}{W}{W}|Creature - Giant Cleric|3|3|Protection from red$Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.| Keepers of the Faith|Chronicles|65|C|{1}{W}{W}|Creature - Human Cleric|2|3|| Petra Sphinx|Chronicles|66|R|{2}{W}{W}{W}|Creature - Sphinx|3|4|{tap}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.| Repentant Blacksmith|Chronicles|67|C|{1}{W}|Creature - Human|1|2|Protection from red| Shield Wall|Chronicles|68|U|{1}{W}|Instant|||Creatures you control get +0/+2 until end of turn.| War Elephant|Chronicles|69|C|{3}{W}|Creature - Elephant|2|2|Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Hell's Caretaker|Chronicles|7|R|{3}{B}|Creature - Horror|1|1|{tap}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.| Witch Hunter|Chronicles|70|U|{2}{W}{W}|Creature - Human Cleric|1|1|{tap}: Witch Hunter deals 1 damage to target player.${1}{W}{W}, {tap}: Return target creature an opponent controls to its owner's hand.| Arena of the Ancients|Chronicles|71|R|{3}|Artifact|||Legendary creatures don't untap during their controllers' untap steps.$When Arena of the Ancients enters the battlefield, tap all legendary creatures.| Ashnod's Altar|Chronicles|72|C|{3}|Artifact|||Sacrifice a creature: Add {2} to your mana pool.| Ashnod's Transmogrant|Chronicles|73|C|{1}|Artifact|||{tap}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.| Barl's Cage|Chronicles|74|R|{4}|Artifact|||{3}: Target creature doesn't untap during its controller's next untap step.| Book of Rass|Chronicles|75|R|{6}|Artifact|||{2}, Pay 2 life: Draw a card.| Bronze Horse|Chronicles|76|R|{7}|Artifact Creature - Horse|4|4|Trample$As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.| Feldon's Cane|Chronicles|77|C|{1}|Artifact|||{tap}, Exile Feldon's Cane: Shuffle your graveyard into your library.| Fountain of Youth|Chronicles|78|C|{0}|Artifact|||{2}, {tap}: You gain 1 life.| Gauntlets of Chaos|Chronicles|79|R|{5}|Artifact|||{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.| Shimian Night Stalker|Chronicles|8|U|{3}{B}{B}|Creature - Nightstalker|4|4|{B}, {tap}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.| Horn of Deafening|Chronicles|80|R|{4}|Artifact|||{2}, {tap}: Prevent all combat damage that would be dealt by target creature this turn.| Jalum Tome|Chronicles|81|R|{3}|Artifact|||{2}, {tap}: Draw a card, then discard a card.| Jeweled Bird|Chronicles|82|R|{1}|Artifact|||Remove Jeweled Bird from your deck before playing if you're not playing for ante.${tap}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card.| Living Armor|Chronicles|83|C|{4}|Artifact|||{tap}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.| Obelisk of Undoing|Chronicles|84|R|{1}|Artifact|||{6}, {tap}: Return target permanent you both own and control to your hand.| Rakalite|Chronicles|85|R|{6}|Artifact|||{2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.| Runesword|Chronicles|86|C|{6}|Artifact|||{3}, {tap}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.| Revelation|Chronicles|87|R|{G}|World Enchantment|||Players play with their hands revealed.| Serpent Generator|Chronicles|88|R|{6}|Artifact|||{4}, {tap}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)| Tormod's Crypt|Chronicles|89|C|{0}|Artifact|||{tap}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.| Takklemaggot|Chronicles|9|U|{2}{B}{B}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.$When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."| Triassic Egg|Chronicles|90|R|{4}|Artifact|||{3}, {tap}: Put a hatchling counter on Triassic Egg.$Sacrifice Triassic Egg: Choose one - You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.| Voodoo Doll|Chronicles|91|R|{6}|Artifact|||At the beginning of your upkeep, put a pin counter on Voodoo Doll.$At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.${X}{X}, {tap}: Voodoo Doll deals damage equal to the number of pin counters on it to target creature or player. X is the number of pin counters on Voodoo Doll.| City of Brass|Chronicles|92|R||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color to your mana pool.| Safe Haven|Chronicles|93|R||Land|||{2}, {tap}: Exile target creature you control.$At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.| Urza's Mine|Chronicles|94|U||Land - Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| Urza's Mine|Chronicles|94|U||Land - Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| Urza's Mine|Chronicles|94|U||Land - Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| Urza's Mine|Chronicles|94|U||Land - Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| Urza's Power Plant|Chronicles|98|U||Land - Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| Urza's Power Plant|Chronicles|98|U||Land - Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| Urza's Power Plant|Chronicles|98|U||Land - Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| Urza's Power Plant|Chronicles|98|U||Land - Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| Animate Wall|Classic Sixth Edition|1|R|{W}|Enchantment - Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| Circle of Protection: Green|Classic Sixth Edition|10|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Spell Blast|Classic Sixth Edition|100|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| Storm Crow|Classic Sixth Edition|101|C|{1}{U}|Creature - Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Tidal Surge|Classic Sixth Edition|102|C|{1}{U}|Sorcery|||Tap up to three target creatures without flying.| Unsummon|Classic Sixth Edition|103|C|{U}|Instant|||Return target creature to its owner's hand.| Vodalian Soldiers|Classic Sixth Edition|104|C|{1}{U}|Creature - Merfolk Soldier|1|2|| Wall of Air|Classic Sixth Edition|105|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Wind Drake|Classic Sixth Edition|106|C|{2}{U}|Creature - Drake|2|2|Flying| Wind Spirit|Classic Sixth Edition|107|U|{4}{U}|Creature - Elemental Spirit|3|2|Flying$Wind Spirit can't be blocked except by two or more creatures.| Zur's Weirding|Classic Sixth Edition|108|R|{3}{U}|Enchantment|||Players play with their hands revealed.$If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.| Abyssal Hunter|Classic Sixth Edition|109|R|{3}{B}|Creature - Human Assassin|1|1|{B}, {tap}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.| Circle of Protection: Red|Classic Sixth Edition|11|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Abyssal Specter|Classic Sixth Edition|110|U|{2}{B}{B}|Creature - Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| Agonizing Memories|Classic Sixth Edition|111|U|{2}{B}{B}|Sorcery|||Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.| Ashen Powder|Classic Sixth Edition|112|R|{2}{B}{B}|Sorcery|||Put target creature card from an opponent's graveyard onto the battlefield under your control.| Blight|Classic Sixth Edition|113|U|{B}{B}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it.| Blighted Shaman|Classic Sixth Edition|114|U|{1}{B}|Creature - Human Cleric Shaman|1|1|{tap}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.${tap}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.| Blood Pet|Classic Sixth Edition|115|C|{B}|Creature - Thrull|1|1|Sacrifice Blood Pet: Add {B} to your mana pool.| Bog Imp|Classic Sixth Edition|116|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Bog Rats|Classic Sixth Edition|117|C|{B}|Creature - Rat|1|1|Bog Rats can't be blocked by Walls.| Bog Wraith|Classic Sixth Edition|118|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Coercion|Classic Sixth Edition|119|C|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| Circle of Protection: White|Classic Sixth Edition|12|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Derelor|Classic Sixth Edition|120|R|{3}{B}|Creature - Thrull|4|4|Black spells you cast cost {B} more to cast.| Doomsday|Classic Sixth Edition|121|R|{B}{B}{B}|Sorcery|||Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.| Dread of Night|Classic Sixth Edition|122|U|{B}|Enchantment|||White creatures get -1/-1.| Drudge Skeletons|Classic Sixth Edition|123|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Dry Spell|Classic Sixth Edition|124|C|{1}{B}|Sorcery|||Dry Spell deals 1 damage to each creature and each player.| Enfeeblement|Classic Sixth Edition|125|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets -2/-2.| Evil Eye of Orms-by-Gore|Classic Sixth Edition|126|U|{4}{B}|Creature - Eye|3|6|Non-Eye creatures you control can't attack.$Evil Eye of Orms-by-Gore can't be blocked except by Walls.| Fallen Angel|Classic Sixth Edition|127|R|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Fatal Blow|Classic Sixth Edition|128|C|{B}|Instant|||Destroy target creature that was dealt damage this turn. It can't be regenerated.| Fear|Classic Sixth Edition|129|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Crusade|Classic Sixth Edition|13|R|{W}{W}|Enchantment|||White creatures get +1/+1.| Feast of the Unicorn|Classic Sixth Edition|130|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +4/+0.| Feral Shadow|Classic Sixth Edition|131|C|{2}{B}|Creature - Nightstalker|2|1|Flying| Forbidden Crypt|Classic Sixth Edition|132|R|{3}{B}{B}|Enchantment|||If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.$If a card would be put into your graveyard from anywhere, exile that card instead.| Gravebane Zombie|Classic Sixth Edition|133|U|{3}{B}|Creature - Zombie|3|2|If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.| Gravedigger|Classic Sixth Edition|134|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Greed|Classic Sixth Edition|135|R|{3}{B}|Enchantment|||{B}, Pay 2 life: Draw a card.| Hecatomb|Classic Sixth Edition|136|R|{1}{B}{B}|Enchantment|||When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.$Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.| Hidden Horror|Classic Sixth Edition|137|U|{1}{B}{B}|Creature - Horror|4|4|When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.| Howl from Beyond|Classic Sixth Edition|138|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Infernal Contract|Classic Sixth Edition|139|R|{B}{B}{B}|Sorcery|||Draw four cards. You lose half your life, rounded up.| D'Avenant Archer|Classic Sixth Edition|15|C|{2}{W}|Creature - Human Soldier Archer|1|2|{tap}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.| Kjeldoran Dead|Classic Sixth Edition|140|C|{B}|Creature - Skeleton|3|1|When Kjeldoran Dead enters the battlefield, sacrifice a creature.${B}: Regenerate Kjeldoran Dead.| Leshrac's Rite|Classic Sixth Edition|141|U|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has swampwalk.| Lost Soul|Classic Sixth Edition|142|C|{1}{B}{B}|Creature - Spirit Minion|2|1|Swampwalk| Mind Warp|Classic Sixth Edition|143|U|{X}{3}{B}|Sorcery|||Look at target player's hand and choose X cards from it. That player discards those cards.| Mischievous Poltergeist|Classic Sixth Edition|144|U|{2}{B}|Creature - Spirit|1|1|Flying$Pay 1 life: Regenerate Mischievous Poltergeist.| Necrosavant|Classic Sixth Edition|145|R|{3}{B}{B}{B}|Creature - Zombie Giant|5|5|{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.| Nightmare|Classic Sixth Edition|146|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Painful Memories|Classic Sixth Edition|147|C|{1}{B}|Sorcery|||Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.| Perish|Classic Sixth Edition|148|U|{2}{B}|Sorcery|||Destroy all green creatures. They can't be regenerated.| Pestilence|Classic Sixth Edition|149|U|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| Daraja Griffin|Classic Sixth Edition|14|U|{3}{W}|Creature - Griffin|2|2|Flying$Sacrifice Daraja Griffin: Destroy target black creature.| Python|Classic Sixth Edition|150|C|{1}{B}{B}|Creature - Snake|3|2|| Rag Man|Classic Sixth Edition|151|R|{2}{B}{B}|Creature - Human Minion|2|1|{B}{B}{B}, {tap}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.| Raise Dead|Classic Sixth Edition|152|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Razortooth Rats|Classic Sixth Edition|153|C|{2}{B}|Creature - Rat|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Scathe Zombies|Classic Sixth Edition|154|C|{2}{B}|Creature - Zombie|2|2|| Sengir Autocrat|Classic Sixth Edition|155|R|{3}{B}|Creature - Human|2|2|When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.$When Sengir Autocrat leaves the battlefield, exile all Serf tokens.| Strands of Night|Classic Sixth Edition|156|U|{2}{B}{B}|Enchantment|||{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.| Stromgald Cabal|Classic Sixth Edition|157|R|{1}{B}{B}|Creature - Human Knight|2|2|{tap}, Pay 1 life: Counter target white spell.| Stupor|Classic Sixth Edition|158|U|{2}{B}|Sorcery|||Target opponent discards a card at random, then discards a card.| Syphon Soul|Classic Sixth Edition|159|C|{2}{B}|Sorcery|||Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.| Disenchant|Classic Sixth Edition|16|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Terror|Classic Sixth Edition|160|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Vampiric Tutor|Classic Sixth Edition|161|R|{B}|Instant|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| Zombie Master|Classic Sixth Edition|162|R|{1}{B}{B}|Creature - Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| AEther Flash|Classic Sixth Edition|163|U|{2}{R}{R}|Enchantment|||Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it.| Anaba Bodyguard|Classic Sixth Edition|164|C|{3}{R}|Creature - Minotaur|2|3|First strike (This creature deals combat damage before creatures without first strike.)| Anaba Shaman|Classic Sixth Edition|165|C|{3}{R}|Creature - Minotaur Shaman|2|2|{R}, {tap}: Anaba Shaman deals 1 damage to target creature or player.| Balduvian Barbarians|Classic Sixth Edition|166|C|{1}{R}{R}|Creature - Human Barbarian|3|2|| Balduvian Horde|Classic Sixth Edition|167|R|{2}{R}{R}|Creature - Human Barbarian|5|5|When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.| Blaze|Classic Sixth Edition|168|U|{X}{R}|Sorcery|||Blaze deals X damage to target creature or player.| Boil|Classic Sixth Edition|169|U|{3}{R}|Instant|||Destroy all Islands.| Divine Transformation|Classic Sixth Edition|17|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.| Burrowing|Classic Sixth Edition|170|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has mountainwalk.| Conquer|Classic Sixth Edition|171|U|{3}{R}{R}|Enchantment - Aura|||Enchant land$You control enchanted land.| Crimson Hellkite|Classic Sixth Edition|172|R|{6}{R}{R}{R}|Creature - Dragon|6|6|Flying${X}, {tap}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.| Earthquake|Classic Sixth Edition|173|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Fervor|Classic Sixth Edition|174|R|{2}{R}|Enchantment|||Creatures you control have haste. (They can attack and {tap} as soon as they come under your control.)| Final Fortune|Classic Sixth Edition|175|R|{R}{R}|Instant|||Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| Fire Elemental|Classic Sixth Edition|176|U|{3}{R}{R}|Creature - Elemental|5|4|| Firebreathing|Classic Sixth Edition|177|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Fit of Rage|Classic Sixth Edition|178|C|{1}{R}|Sorcery|||Target creature gets +3/+3 and gains first strike until end of turn.| Flame Spirit|Classic Sixth Edition|179|C|{4}{R}|Creature - Elemental Spirit|2|3|{R}: Flame Spirit gets +1/+0 until end of turn.| Ekundu Griffin|Classic Sixth Edition|18|C|{3}{W}|Creature - Griffin|2|2|Flying, first strike| Flashfires|Classic Sixth Edition|180|U|{3}{R}|Sorcery|||Destroy all Plains.| Giant Strength|Classic Sixth Edition|181|C|{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.| Goblin Digging Team|Classic Sixth Edition|182|C|{R}|Creature - Goblin|1|1|{tap}, Sacrifice Goblin Digging Team: Destroy target Wall.| Goblin Elite Infantry|Classic Sixth Edition|183|C|{1}{R}|Creature - Goblin Warrior|2|2|Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.| Goblin Hero|Classic Sixth Edition|184|C|{2}{R}|Creature - Goblin|2|2|| Goblin King|Classic Sixth Edition|185|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Goblin Recruiter|Classic Sixth Edition|186|U|{1}{R}|Creature - Goblin|1|1|When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.| Goblin Warrens|Classic Sixth Edition|187|R|{2}{R}|Enchantment|||{2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.| Hammer of Bogardan|Classic Sixth Edition|188|R|{1}{R}{R}|Sorcery|||Hammer of Bogardan deals 3 damage to target creature or player.${2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.| Hulking Cyclops|Classic Sixth Edition|189|U|{3}{R}{R}|Creature - Cyclops|5|5|Hulking Cyclops can't block.| Enlightened Tutor|Classic Sixth Edition|19|U|{W}|Instant|||Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.| Illicit Auction|Classic Sixth Edition|190|R|{3}{R}{R}|Sorcery|||Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)| Inferno|Classic Sixth Edition|191|R|{5}{R}{R}|Instant|||Inferno deals 6 damage to each creature and each player.| Jokulhaups|Classic Sixth Edition|192|R|{4}{R}{R}|Sorcery|||Destroy all artifacts, creatures, and lands. They can't be regenerated.| Lightning Blast|Classic Sixth Edition|193|C|{3}{R}|Instant|||Lightning Blast deals 4 damage to target creature or player.| Manabarbs|Classic Sixth Edition|194|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Mountain Goat|Classic Sixth Edition|195|C|{R}|Creature - Goat|1|1|Mountainwalk| Orcish Artillery|Classic Sixth Edition|196|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| Orcish Oriflamme|Classic Sixth Edition|197|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Pillage|Classic Sixth Edition|198|U|{1}{R}{R}|Sorcery|||Destroy target artifact or land. It can't be regenerated.| Pyrotechnics|Classic Sixth Edition|199|C|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| Archangel|Classic Sixth Edition|2|R|{5}{W}{W}|Creature - Angel|5|5|Flying, vigilance| Ethereal Champion|Classic Sixth Edition|20|R|{2}{W}{W}{W}|Creature - Avatar|3|4|Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.| Raging Goblin|Classic Sixth Edition|200|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Reckless Embermage|Classic Sixth Edition|201|R|{3}{R}|Creature - Human Wizard|2|2|{1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.| Relentless Assault|Classic Sixth Edition|202|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Sabretooth Tiger|Classic Sixth Edition|203|C|{2}{R}|Creature - Cat|2|1|First strike| Shatter|Classic Sixth Edition|204|C|{1}{R}|Instant|||Destroy target artifact.| Shatterstorm|Classic Sixth Edition|205|R|{2}{R}{R}|Sorcery|||Destroy all artifacts. They can't be regenerated.| Shock|Classic Sixth Edition|206|C|{R}|Instant|||Shock deals 2 damage to target creature or player.| Spitting Drake|Classic Sixth Edition|207|U|{3}{R}|Creature - Drake|2|2|Flying${R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| Spitting Earth|Classic Sixth Edition|208|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Stone Rain|Classic Sixth Edition|209|C|{2}{R}|Sorcery|||Destroy target land.| Exile|Classic Sixth Edition|21|R|{2}{W}|Instant|||Exile target nonwhite attacking creature. You gain life equal to its toughness.| Talruum Minotaur|Classic Sixth Edition|210|C|{2}{R}{R}|Creature - Minotaur Berserker|3|3|Haste| Tremor|Classic Sixth Edition|211|C|{R}|Sorcery|||Tremor deals 1 damage to each creature without flying.| Vertigo|Classic Sixth Edition|212|U|{R}|Instant|||Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.| Viashino Warrior|Classic Sixth Edition|213|C|{3}{R}|Creature - Viashino Warrior|4|2|| Volcanic Dragon|Classic Sixth Edition|214|R|{4}{R}{R}|Creature - Dragon|4|4|Flying$Haste (This creature can attack and {tap} as soon as it comes under your control.)| Volcanic Geyser|Classic Sixth Edition|215|U|{X}{R}{R}|Instant|||Volcanic Geyser deals X damage to target creature or player.| Wall of Fire|Classic Sixth Edition|216|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Birds of Paradise|Classic Sixth Edition|217|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| Call of the Wild|Classic Sixth Edition|218|R|{2}{G}{G}|Enchantment|||{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.| Cat Warriors|Classic Sixth Edition|219|C|{1}{G}{G}|Creature - Cat Warrior|2|2|Forestwalk| Healing Salve|Classic Sixth Edition|22|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| Creeping Mold|Classic Sixth Edition|220|U|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| Dense Foliage|Classic Sixth Edition|221|R|{2}{G}|Enchantment|||Creatures can't be the targets of spells.| Early Harvest|Classic Sixth Edition|222|R|{1}{G}{G}|Instant|||Target player untaps all basic lands he or she controls.| Elder Druid|Classic Sixth Edition|223|R|{3}{G}|Creature - Elf Cleric Druid|2|2|{3}{G}, {tap}: You may tap or untap target artifact, creature, or land.| Elven Cache|Classic Sixth Edition|224|C|{2}{G}{G}|Sorcery|||Return target card from your graveyard to your hand.| Elven Riders|Classic Sixth Edition|225|U|{3}{G}{G}|Creature - Elf|3|3|Elven Riders can't be blocked except by Walls and/or creatures with flying.| Elvish Archers|Classic Sixth Edition|226|R|{1}{G}|Creature - Elf Archer|2|1|First strike| Fallow Earth|Classic Sixth Edition|227|U|{2}{G}|Sorcery|||Put target land on top of its owner's library.| Familiar Ground|Classic Sixth Edition|228|U|{2}{G}|Enchantment|||Each creature you control can't be blocked by more than one creature.| Femeref Archers|Classic Sixth Edition|229|U|{2}{G}|Creature - Human Archer|2|2|{tap}: Femeref Archers deals 4 damage to target attacking creature with flying.| Heavy Ballista|Classic Sixth Edition|23|U|{3}{W}|Creature - Human Soldier|2|3|{tap}: Heavy Ballista deals 2 damage to target attacking or blocking creature.| Fog|Classic Sixth Edition|230|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Fyndhorn Brownie|Classic Sixth Edition|231|C|{2}{G}|Creature - Ouphe|1|1|{2}{G}, {tap}: Untap target creature.| Fyndhorn Elder|Classic Sixth Edition|232|U|{2}{G}|Creature - Elf Druid|1|1|{tap}: Add {G}{G} to your mana pool.| Giant Growth|Classic Sixth Edition|233|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Classic Sixth Edition|234|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Gorilla Chieftain|Classic Sixth Edition|235|C|{2}{G}{G}|Creature - Ape|3|3|{1}{G}: Regenerate Gorilla Chieftain.| Grizzly Bears|Classic Sixth Edition|236|C|{1}{G}|Creature - Bear|2|2|| Hurricane|Classic Sixth Edition|237|R|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Living Lands|Classic Sixth Edition|238|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| Llanowar Elves|Classic Sixth Edition|239|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Hero's Resolve|Classic Sixth Edition|24|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+5.| Lure|Classic Sixth Edition|240|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Maro|Classic Sixth Edition|241|R|{2}{G}{G}|Creature - Elemental|*|*|Maro's power and toughness are each equal to the number of cards in your hand.| Nature's Resurgence|Classic Sixth Edition|242|R|{2}{G}{G}|Sorcery|||Each player draws a card for each creature card in his or her graveyard.| Panther Warriors|Classic Sixth Edition|243|C|{4}{G}|Creature - Cat Warrior|6|3|| Pradesh Gypsies|Classic Sixth Edition|244|C|{2}{G}|Creature - Human Nomad|1|1|{1}{G}, {tap}: Target creature gets -2/-0 until end of turn.| Radjan Spirit|Classic Sixth Edition|245|U|{3}{G}|Creature - Spirit|3|2|{tap}: Target creature loses flying until end of turn.| Rampant Growth|Classic Sixth Edition|246|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Redwood Treefolk|Classic Sixth Edition|247|C|{4}{G}|Creature - Treefolk|3|6|| Regeneration|Classic Sixth Edition|248|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| River Boa|Classic Sixth Edition|249|U|{1}{G}|Creature - Snake|2|1|Islandwalk${G}: Regenerate River Boa.| Icatian Town|Classic Sixth Edition|25|R|{5}{W}|Sorcery|||Put four 1/1 white Citizen creature tokens onto the battlefield.| Rowen|Classic Sixth Edition|250|R|{2}{G}{G}|Enchantment|||Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.| Scaled Wurm|Classic Sixth Edition|251|C|{7}{G}|Creature - Wurm|7|6|| Shanodin Dryads|Classic Sixth Edition|252|C|{G}|Creature - Nymph Dryad|1|1|Forestwalk| Stalking Tiger|Classic Sixth Edition|253|C|{3}{G}|Creature - Cat|3|3|Stalking Tiger can't be blocked by more than one creature.| Stream of Life|Classic Sixth Edition|254|C|{X}{G}|Sorcery|||Target player gains X life.| Summer Bloom|Classic Sixth Edition|255|U|{1}{G}|Sorcery|||You may play up to three additional lands this turn.| Thicket Basilisk|Classic Sixth Edition|256|U|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Trained Armodon|Classic Sixth Edition|257|C|{1}{G}{G}|Creature - Elephant|3|3|| Tranquil Grove|Classic Sixth Edition|258|R|{1}{G}|Enchantment|||{1}{G}{G}: Destroy all other enchantments.| Tranquility|Classic Sixth Edition|259|C|{2}{G}|Sorcery|||Destroy all enchantments.| Infantry Veteran|Classic Sixth Edition|26|C|{W}|Creature - Human Soldier|1|1|{tap}: Target attacking creature gets +1/+1 until end of turn.| Uktabi Orangutan|Classic Sixth Edition|260|U|{2}{G}|Creature - Ape|2|2|When Uktabi Orangutan enters the battlefield, destroy target artifact.| Uktabi Wildcats|Classic Sixth Edition|261|R|{4}{G}|Creature - Cat|*|*|Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.${G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.| Unseen Walker|Classic Sixth Edition|262|U|{1}{G}|Creature - Dryad|1|1|Forestwalk$${1}{G}{G}: Target creature gains forestwalk until end of turn.| Untamed Wilds|Classic Sixth Edition|263|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| Verduran Enchantress|Classic Sixth Edition|264|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Vitalize|Classic Sixth Edition|265|C|{G}|Instant|||Untap all creatures you control.| Waiting in the Weeds|Classic Sixth Edition|266|R|{1}{G}{G}|Sorcery|||Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls.| Warthog|Classic Sixth Edition|267|U|{1}{G}{G}|Creature - Boar|3|2|Swampwalk| Wild Growth|Classic Sixth Edition|268|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| Worldly Tutor|Classic Sixth Edition|269|U|{G}|Instant|||Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.| Kismet|Classic Sixth Edition|27|U|{3}{W}|Enchantment|||Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.| Wyluli Wolf|Classic Sixth Edition|270|R|{1}{G}|Creature - Wolf|1|1|{tap}: Target creature gets +1/+1 until end of turn.| Aladdin's Ring|Classic Sixth Edition|271|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to target creature or player.| Amber Prison|Classic Sixth Edition|272|R|{4}|Artifact|||You may choose not to untap Amber Prison during your untap step.${4}, {tap}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.| Ankh of Mishra|Classic Sixth Edition|273|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Ashnod's Altar|Classic Sixth Edition|274|U|{3}|Artifact|||Sacrifice a creature: Add {2} to your mana pool.| Bottle of Suleiman|Classic Sixth Edition|275|R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| Charcoal Diamond|Classic Sixth Edition|276|U|{2}|Artifact|||Charcoal Diamond enters the battlefield tapped.${tap}: Add {B} to your mana pool.| Crystal Rod|Classic Sixth Edition|277|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Cursed Totem|Classic Sixth Edition|278|R|{2}|Artifact|||Activated abilities of creatures can't be activated.| Dancing Scimitar|Classic Sixth Edition|279|R|{4}|Artifact Creature - Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| Kjeldoran Royal Guard|Classic Sixth Edition|28|R|{3}{W}{W}|Creature - Human Soldier|2|5|{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.| Dingus Egg|Classic Sixth Edition|280|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| Disrupting Scepter|Classic Sixth Edition|281|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Dragon Engine|Classic Sixth Edition|282|R|{3}|Artifact Creature - Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| Dragon Mask|Classic Sixth Edition|283|U|{3}|Artifact|||{3}, {tap}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)| Fire Diamond|Classic Sixth Edition|284|U|{2}|Artifact|||Fire Diamond enters the battlefield tapped.${tap}: Add {R} to your mana pool.| Flying Carpet|Classic Sixth Edition|285|R|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| Fountain of Youth|Classic Sixth Edition|286|U|{0}|Artifact|||{2}, {tap}: You gain 1 life.| Glasses of Urza|Classic Sixth Edition|287|U|{1}|Artifact|||{tap}: Look at target player's hand.| Grinning Totem|Classic Sixth Edition|288|R|{4}|Artifact|||{2}, {tap}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.| Howling Mine|Classic Sixth Edition|289|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Light of Day|Classic Sixth Edition|29|U|{3}{W}|Enchantment|||Black creatures can't attack or block.| Iron Star|Classic Sixth Edition|291|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| Ivory Cup|Classic Sixth Edition|292|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Jade Monolith|Classic Sixth Edition|293|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| Jalum Tome|Classic Sixth Edition|294|R|{3}|Artifact|||{2}, {tap}: Draw a card, then discard a card.| Jayemdae Tome|Classic Sixth Edition|295|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Lead Golem|Classic Sixth Edition|296|U|{5}|Artifact Creature - Golem|3|5|Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.| Mana Prism|Classic Sixth Edition|297|U|{3}|Artifact|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add one mana of any color to your mana pool.| Marble Diamond|Classic Sixth Edition|298|U|{2}|Artifact|||Marble Diamond enters the battlefield tapped.${tap}: Add {W} to your mana pool.| Meekstone|Classic Sixth Edition|299|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| Millstone|Classic Sixth Edition|300|R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| Ardent Militia|Classic Sixth Edition|3|U|{4}{W}|Creature - Human Soldier|2|5|Vigilance| Longbow Archer|Classic Sixth Edition|30|U|{W}{W}|Creature - Human Soldier Archer|2|2|First strike; reach (This creature can block creatures with flying.)| Moss Diamond|Classic Sixth Edition|301|U|{2}|Artifact|||Moss Diamond enters the battlefield tapped.${tap}: Add {G} to your mana pool.| Mystic Compass|Classic Sixth Edition|302|U|{2}|Artifact|||{1}, {tap}: Target land becomes the basic land type of your choice until end of turn.| Obsianus Golem|Classic Sixth Edition|303|U|{6}|Artifact Creature - Golem|4|6|| Ornithopter|Classic Sixth Edition|304|U|{0}|Artifact Creature - Thopter|0|2|Flying| Patagia Golem|Classic Sixth Edition|305|U|{4}|Artifact Creature - Golem|2|3|{3}: Patagia Golem gains flying until end of turn.| Pentagram of the Ages|Classic Sixth Edition|306|R|{4}|Artifact|||{4}, {tap}: The next time a source of your choice would deal damage to you this turn, prevent that damage.| Phyrexian Vault|Classic Sixth Edition|307|U|{3}|Artifact|||{2}, {tap}, Sacrifice a creature: Draw a card.| Primal Clay|Classic Sixth Edition|308|R|{4}|Artifact Creature - Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)| Rod of Ruin|Classic Sixth Edition|309|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| Skull Catapult|Classic Sixth Edition|310|U|{4}|Artifact|||{1}, {tap}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.| Mesa Falcon|Classic Sixth Edition|31|C|{1}{W}|Creature - Bird|1|1|Flying${1}{W}: Mesa Falcon gets +0/+1 until end of turn.| Sky Diamond|Classic Sixth Edition|311|U|{2}|Artifact|||Sky Diamond enters the battlefield tapped.${tap}: Add {U} to your mana pool.| Snake Basket|Classic Sixth Edition|312|R|{4}|Artifact|||{X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery.| Soul Net|Classic Sixth Edition|313|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Storm Cauldron|Classic Sixth Edition|314|R|{5}|Artifact|||Each player may play an additional land during each of his or her turns.$Whenever a land is tapped for mana, return it to its owner's hand.| Teferi's Puzzle Box|Classic Sixth Edition|315|R|{4}|Artifact|||At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.| The Hive|Classic Sixth Edition|289|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| Throne of Bone|Classic Sixth Edition|316|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| Wand of Denial|Classic Sixth Edition|317|R|{2}|Artifact|||{tap}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.| Wooden Sphere|Classic Sixth Edition|318|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| Adarkar Wastes|Classic Sixth Edition|319|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.| Order of the Sacred Torch|Classic Sixth Edition|32|R|{1}{W}{W}|Creature - Human Knight|2|2|{tap}, Pay 1 life: Counter target black spell.| Brushland|Classic Sixth Edition|320|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.| City of Brass|Classic Sixth Edition|321|R||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color to your mana pool.| Crystal Vein|Classic Sixth Edition|322|U||Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice Crystal Vein: Add {2} to your mana pool.| Dwarven Ruins|Classic Sixth Edition|323|U||Land|||Dwarven Ruins enters the battlefield tapped.${tap}: Add {R} to your mana pool.${tap}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.| Ebon Stronghold|Classic Sixth Edition|324|U||Land|||Ebon Stronghold enters the battlefield tapped.${tap}: Add {B} to your mana pool.${tap}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.| Havenwood Battleground|Classic Sixth Edition|325|U||Land|||Havenwood Battleground enters the battlefield tapped.${tap}: Add {G} to your mana pool.${tap}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.| Karplusan Forest|Classic Sixth Edition|326|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.| Ruins of Trokair|Classic Sixth Edition|327|U||Land|||Ruins of Trokair enters the battlefield tapped.${tap}: Add {W} to your mana pool.${tap}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.| Sulfurous Springs|Classic Sixth Edition|328|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.| Svyelunite Temple|Classic Sixth Edition|329|U||Land|||Svyelunite Temple enters the battlefield tapped.${tap}: Add {U} to your mana pool.${tap}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.| Pacifism|Classic Sixth Edition|33|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Underground River|Classic Sixth Edition|330|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.| Plains|Classic Sixth Edition|331|L||Basic Land - Plains|||W| Plains|Classic Sixth Edition|332|L||Basic Land - Plains|||W| Plains|Classic Sixth Edition|333|L||Basic Land - Plains|||W| Plains|Classic Sixth Edition|334|L||Basic Land - Plains|||W| Island|Classic Sixth Edition|335|L||Basic Land - Island|||U| Island|Classic Sixth Edition|336|L||Basic Land - Island|||U| Island|Classic Sixth Edition|337|L||Basic Land - Island|||U| Island|Classic Sixth Edition|338|L||Basic Land - Island|||U| Swamp|Classic Sixth Edition|339|L||Basic Land - Swamp|||B| Pearl Dragon|Classic Sixth Edition|34|R|{4}{W}{W}|Creature - Dragon|4|4|Flying${1}{W}: Pearl Dragon gets +0/+1 until end of turn.| Swamp|Classic Sixth Edition|340|L||Basic Land - Swamp|||B| Swamp|Classic Sixth Edition|341|L||Basic Land - Swamp|||B| Swamp|Classic Sixth Edition|342|L||Basic Land - Swamp|||B| Mountain|Classic Sixth Edition|343|L||Basic Land - Mountain|||R| Mountain|Classic Sixth Edition|344|L||Basic Land - Mountain|||R| Mountain|Classic Sixth Edition|345|L||Basic Land - Mountain|||R| Mountain|Classic Sixth Edition|346|L||Basic Land - Mountain|||R| Forest|Classic Sixth Edition|347|L||Basic Land - Forest|||G| Forest|Classic Sixth Edition|348|L||Basic Land - Forest|||G| Forest|Classic Sixth Edition|349|L||Basic Land - Forest|||G| Regal Unicorn|Classic Sixth Edition|35|C|{2}{W}|Creature - Unicorn|2|3|| Forest|Classic Sixth Edition|350|L||Basic Land - Forest|||G| Remedy|Classic Sixth Edition|36|C|{1}{W}|Instant|||Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.| Reprisal|Classic Sixth Edition|37|U|{1}{W}|Instant|||Destroy target creature with power 4 or greater. It can't be regenerated.| Resistance Fighter|Classic Sixth Edition|38|C|{W}|Creature - Human Soldier|1|1|Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.| Reverse Damage|Classic Sixth Edition|39|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Armageddon|Classic Sixth Edition|4|R|{3}{W}|Sorcery|||Destroy all lands.| Samite Healer|Classic Sixth Edition|40|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Serenity|Classic Sixth Edition|41|R|{1}{W}|Enchantment|||At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.| Serra's Blessing|Classic Sixth Edition|42|U|{1}{W}|Enchantment|||Creatures you control have vigilance. (Attacking doesn't cause them to tap.)| Spirit Link|Classic Sixth Edition|43|U|{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| Standing Troops|Classic Sixth Edition|44|C|{2}{W}|Creature - Human Soldier|1|4|Vigilance| Staunch Defenders|Classic Sixth Edition|45|U|{3}{W}{W}|Creature - Human Soldier|3|4|When Staunch Defenders enters the battlefield, you gain 4 life.| Sunweb|Classic Sixth Edition|46|R|{3}{W}|Creature - Wall|5|6|Defender (This creature can't attack.)$Flying$Sunweb can't block creatures with power 2 or less.| Tariff|Classic Sixth Edition|47|R|{1}{W}|Sorcery|||Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two or more creatures a player controls are tied for highest cost, that player chooses one.| Tundra Wolves|Classic Sixth Edition|48|C|{W}|Creature - Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| Unyaro Griffin|Classic Sixth Edition|49|U|{3}{W}|Creature - Griffin|2|2|Flying$$Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.| Armored Pegasus|Classic Sixth Edition|5|C|{1}{W}|Creature - Pegasus|1|2|Flying| Venerable Monk|Classic Sixth Edition|50|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Wall of Swords|Classic Sixth Edition|51|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Warmth|Classic Sixth Edition|52|U|{1}{W}|Enchantment|||Whenever an opponent casts a red spell, you gain 2 life.| Warrior's Honor|Classic Sixth Edition|53|C|{2}{W}|Instant|||Creatures you control get +1/+1 until end of turn.| Wrath of God|Classic Sixth Edition|54|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Abduction|Classic Sixth Edition|55|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$When Abduction enters the battlefield, untap enchanted creature.$You control enchanted creature.$When enchanted creature dies, return that card to the battlefield under its owner's control.| Air Elemental|Classic Sixth Edition|56|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Ancestral Memories|Classic Sixth Edition|57|R|{2}{U}{U}{U}|Sorcery|||Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.| Boomerang|Classic Sixth Edition|58|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Browse|Classic Sixth Edition|59|U|{2}{U}{U}|Enchantment|||{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.| Castle|Classic Sixth Edition|6|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| Chill|Classic Sixth Edition|60|U|{1}{U}|Enchantment|||Red spells cost {2} more to cast.| Counterspell|Classic Sixth Edition|61|C|{U}{U}|Instant|||Counter target spell.| Daring Apprentice|Classic Sixth Edition|62|R|{1}{U}{U}|Creature - Human Wizard|1|1|{tap}, Sacrifice Daring Apprentice: Counter target spell.| Deflection|Classic Sixth Edition|63|R|{3}{U}|Instant|||Change the target of target spell with a single target.| Desertion|Classic Sixth Edition|64|R|{3}{U}{U}|Instant|||Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.| Diminishing Returns|Classic Sixth Edition|65|R|{2}{U}{U}|Sorcery|||Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.| Dream Cache|Classic Sixth Edition|66|C|{2}{U}|Sorcery|||Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.| Flash|Classic Sixth Edition|67|R|{1}{U}|Instant|||You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.| Flight|Classic Sixth Edition|68|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Fog Elemental|Classic Sixth Edition|69|C|{2}{U}|Creature - Elemental|4|4|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Fog Elemental attacks or blocks, sacrifice it at end of combat.| Celestial Dawn|Classic Sixth Edition|7|R|{1}{W}{W}|Enchantment|||Lands you control are Plains.$Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.$You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.| Forget|Classic Sixth Edition|70|R|{U}{U}|Sorcery|||Target player discards two cards, then draws as many cards as he or she discarded this way.| Gaseous Form|Classic Sixth Edition|71|C|{2}{U}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Glacial Wall|Classic Sixth Edition|72|U|{2}{U}|Creature - Wall|0|7|Defender (This creature can't attack.)| Harmattan Efreet|Classic Sixth Edition|73|U|{2}{U}{U}|Creature - Efreet|2|2|Flying$${1}{U}{U}: Target creature gains flying until end of turn.| Horned Turtle|Classic Sixth Edition|74|C|{2}{U}|Creature - Turtle|1|4|| Insight|Classic Sixth Edition|75|U|{2}{U}|Enchantment|||Whenever an opponent casts a green spell, you draw a card.| Inspiration|Classic Sixth Edition|76|C|{3}{U}|Instant|||Target player draws two cards.| Juxtapose|Classic Sixth Edition|77|R|{3}{U}|Sorcery|||You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.| Library of Lat-Nam|Classic Sixth Edition|78|R|{4}{U}|Sorcery|||An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.| Lord of Atlantis|Classic Sixth Edition|79|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Circle of Protection: Black|Classic Sixth Edition|8|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Mana Short|Classic Sixth Edition|80|R|{2}{U}|Instant|||Tap all lands target player controls and empty his or her mana pool.| Memory Lapse|Classic Sixth Edition|81|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| Merfolk of the Pearl Trident|Classic Sixth Edition|82|C|{U}|Creature - Merfolk|1|1|| Mystical Tutor|Classic Sixth Edition|83|U|{U}|Instant|||Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.| Phantasmal Terrain|Classic Sixth Edition|84|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Phantom Warrior|Classic Sixth Edition|85|U|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Polymorph|Classic Sixth Edition|86|R|{3}{U}|Sorcery|||Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.| Power Sink|Classic Sixth Edition|87|U|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| Prodigal Sorcerer|Classic Sixth Edition|88|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| Prosperity|Classic Sixth Edition|89|U|{X}{U}|Sorcery|||Each player draws X cards.| Circle of Protection: Blue|Classic Sixth Edition|9|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Psychic Transfer|Classic Sixth Edition|90|R|{4}{U}|Sorcery|||If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.| Psychic Venom|Classic Sixth Edition|91|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| Recall|Classic Sixth Edition|92|R|{X}{X}{U}|Sorcery|||Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.| Relearn|Classic Sixth Edition|93|U|{1}{U}{U}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand.| Remove Soul|Classic Sixth Edition|94|C|{1}{U}|Instant|||Counter target creature spell.| Sage Owl|Classic Sixth Edition|95|C|{1}{U}|Creature - Bird|1|1|Flying$When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.| Sea Monster|Classic Sixth Edition|96|C|{4}{U}{U}|Creature - Serpent|6|6|Sea Monster can't attack unless defending player controls an Island.| Segovian Leviathan|Classic Sixth Edition|97|U|{4}{U}|Creature - Leviathan|3|3|Islandwalk| Sibilant Spirit|Classic Sixth Edition|98|R|{5}{U}|Creature - Spirit|5|6|Flying$Whenever Sibilant Spirit attacks, defending player may draw a card.| Soldevi Sage|Classic Sixth Edition|99|U|{1}{U}|Creature - Human Wizard|1|1|{tap}, Sacrifice two lands: Draw three cards, then discard one of them.| Adarkar Valkyrie|Coldsnap|1|R|{4}{W}{W}|Snow Creature - Angel|4|5|Flying, vigilance${tap}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.| Kjeldoran Gargoyle|Coldsnap|10|U|{5}{W}|Creature - Gargoyle|3|3|Flying, first strike$Whenever Kjeldoran Gargoyle deals damage, you gain that much life.| Thermopod|Coldsnap|100|C|{4}{R}|Snow Creature - Slug|4|3|{snow}: Thermopod gains haste until end of turn. ({snow} can be paid with one mana from a snow permanent.)$Sacrifice a creature: Add {R} to your mana pool.| Allosaurus Rider|Coldsnap|101|R|{5}{G}{G}|Creature - Elf Warrior|1+*|1+*|You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.$Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.| Arctic Nishoba|Coldsnap|102|U|{5}{G}|Creature - Cat Warrior|6|6|Trample$Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Arctic Nishoba dies, you gain 2 life for each age counter on it.| Aurochs Herd|Coldsnap|103|C|{5}{G}|Creature - Aurochs|4|4|Trample$When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.$Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.| Boreal Centaur|Coldsnap|104|C|{1}{G}|Snow Creature - Centaur Warrior|2|2|{snow}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({snow} can be paid with one mana from a snow permanent.)| Boreal Druid|Coldsnap|105|C|{G}|Snow Creature - Elf Druid|1|1|{tap}: Add {1} to your mana pool.| Brooding Saurian|Coldsnap|106|R|{2}{G}{G}|Creature - Lizard|4|4|At the beginning of each end step, each player gains control of all nontoken permanents he or she owns.| Bull Aurochs|Coldsnap|107|C|{1}{G}|Creature - Aurochs|2|1|Trample$Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.| Freyalise's Radiance|Coldsnap|108|U|{1}{G}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Snow permanents don't untap during their controllers' untap steps.| Frostweb Spider|Coldsnap|109|C|{2}{G}|Snow Creature - Spider|1|3|Reach (This creature can block creatures with flying.)$Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.| Kjeldoran Javelineer|Coldsnap|11|C|{W}|Creature - Human Soldier|1|2|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${tap}: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature.| Hibernation's End|Coldsnap|110|R|{4}{G}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library.| Into the North|Coldsnap|111|C|{1}{G}|Sorcery|||Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.| Karplusan Strider|Coldsnap|112|U|{3}{G}|Creature - Yeti|3|4|Karplusan Strider can't be the target of blue or black spells.| Martyr of Spores|Coldsnap|113|C|{G}|Creature - Human Shaman|1|1|{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.| Mystic Melting|Coldsnap|114|U|{3}{G}|Instant|||Destroy target artifact or enchantment.$Draw a card at the beginning of the next turn's upkeep.| Ohran Viper|Coldsnap|115|R|{1}{G}{G}|Snow Creature - Snake|1|3|Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.$Whenever Ohran Viper deals combat damage to a player, you may draw a card.| Panglacial Wurm|Coldsnap|116|R|{5}{G}{G}|Creature - Wurm|9|5|Trample$While you're searching your library, you may cast Panglacial Wurm from your library.| Resize|Coldsnap|117|U|{1}{G}|Instant|||Target creature gets +3/+3 until end of turn.$Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)| Rimehorn Aurochs|Coldsnap|118|U|{4}{G}|Snow Creature - Aurochs|3|3|Trample$Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.${2}{snow}: Target creature blocks target creature this turn if able. ({snow} can be paid with one mana from a snow permanent.)| Ronom Hulk|Coldsnap|119|C|{4}{G}|Creature - Beast|5|6|Protection from snow$Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Kjeldoran Outrider|Coldsnap|12|C|{1}{W}|Creature - Human Soldier|2|2|{W}: Kjeldoran Outrider gets +0/+1 until end of turn.| Shape of the Wiitigo|Coldsnap|120|R|{3}{G}{G}{G}|Enchantment - Aura|||Enchant creature$When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.$At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.| Sheltering Ancient|Coldsnap|121|U|{1}{G}|Creature - Treefolk|5|5|Trample$Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Simian Brawler|Coldsnap|122|C|{3}{G}|Creature - Ape Warrior|3|3|Discard a land card: Simian Brawler gets +1/+1 until end of turn.| Sound the Call|Coldsnap|123|C|{2}{G}|Sorcery|||Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."| Steam Spitter|Coldsnap|124|U|{4}{G}|Creature - Spider|1|5|Reach (This creature can block creatures with flying.)${R}: Steam Spitter gets +1/+0 until end of turn.| Surging Might|Coldsnap|125|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)| Blizzard Specter|Coldsnap|126|U|{2}{U}{B}|Snow Creature - Specter|2|3|Flying$Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card.| Deepfire Elemental|Coldsnap|127|U|{4}{B}{R}|Creature - Elemental|4|4|{X}{X}{1}: Destroy target artifact or creature with converted mana cost X.| Diamond Faerie|Coldsnap|128|R|{2}{G}{W}{U}|Snow Creature - Faerie|3|3|Flying${1}{snow}: Snow creatures you control get +1/+1 until end of turn. ({snow} can be paid with one mana from a snow permanent.)| Garza Zol, Plague Queen|Coldsnap|129|R|{4}{U}{B}{R}|Legendary Creature - Vampire|5|5|Flying, haste$Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol.$Whenever Garza Zol deals combat damage to a player, you may draw a card.| Kjeldoran War Cry|Coldsnap|13|C|{1}{W}|Instant|||Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.| Juniper Order Ranger|Coldsnap|130|U|{3}{G}{W}|Creature - Human Knight|2|4|Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.| Sek'Kuar, Deathkeeper|Coldsnap|131|R|{2}{B}{R}{G}|Legendary Creature - Orc Shaman|4|3|Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.| Tamanoa|Coldsnap|132|R|{R}{G}{W}|Creature - Spirit|2|4|Whenever a noncreature source you control deals damage, you gain that much life.| Vanish into Memory|Coldsnap|133|U|{2}{W}{U}|Instant|||Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.| Wilderness Elemental|Coldsnap|134|U|{1}{R}{G}|Creature - Elemental|*|3|Trample$Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.| Zur the Enchanter|Coldsnap|135|R|{1}{W}{U}{B}|Legendary Creature - Human Wizard|1|4|Flying$Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.| Coldsteel Heart|Coldsnap|136|U|{2}|Snow Artifact|||Coldsteel Heart enters the battlefield tapped.$As Coldsteel Heart enters the battlefield, choose a color.${tap}: Add one mana of the chosen color to your mana pool.| Jester's Scepter|Coldsnap|137|R|{3}|Artifact|||When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.${2}, {tap}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.| Mishra's Bauble|Coldsnap|138|U|{0}|Artifact|||{tap}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.| Phyrexian Ironfoot|Coldsnap|139|U|{3}|Snow Artifact Creature - Construct|3|4|Phyrexian Ironfoot doesn't untap during your untap step.${1}{snow}: Untap Phyrexian Ironfoot. ({snow} can be paid with one mana from a snow permanent.)| Luminesce|Coldsnap|14|U|{W}|Instant|||Prevent all damage that black sources and red sources would deal this turn.| Phyrexian Snowcrusher|Coldsnap|140|U|{6}|Snow Artifact Creature - Juggernaut|6|5|Phyrexian Snowcrusher attacks each turn if able.${1}{snow}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({snow} can be paid with one mana from a snow permanent.)| Phyrexian Soulgorger|Coldsnap|141|R|{3}|Snow Artifact Creature - Construct|8|8|Cumulative upkeep-Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Thrumming Stone|Coldsnap|142|R|{5}|Legendary Artifact|||Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)| Arctic Flats|Coldsnap|143|U||Snow Land|||Arctic Flats enters the battlefield tapped.${tap}: Add {G} or {W} to your mana pool.| Boreal Shelf|Coldsnap|144|U||Snow Land|||Boreal Shelf enters the battlefield tapped.${tap}: Add {W} or {U} to your mana pool.| Dark Depths|Coldsnap|145|R||Legendary Snow Land|||Dark Depths enters the battlefield with ten ice counters on it.${3}: Remove an ice counter from Dark Depths.$When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.| Frost Marsh|Coldsnap|146|U||Snow Land|||Frost Marsh enters the battlefield tapped.${tap}: Add {U} or {B} to your mana pool.| Highland Weald|Coldsnap|147|U||Snow Land|||Highland Weald enters the battlefield tapped.${tap}: Add {R} or {G} to your mana pool.| Mouth of Ronom|Coldsnap|148|U||Snow Land|||{tap}: Add {1} to your mana pool.${4}{snow}, {tap}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({snow} can be paid with one mana from a snow permanent.)| Scrying Sheets|Coldsnap|149|R||Snow Land|||{tap}: Add {1} to your mana pool.${1}{snow}, {tap}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({snow} can be paid with one mana from a snow permanent.)| Martyr of Sands|Coldsnap|15|C|{W}|Creature - Human Cleric|1|1|{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.| Tresserhorn Sinks|Coldsnap|150|U||Snow Land|||Tresserhorn Sinks enters the battlefield tapped.${tap}: Add {B} or {R} to your mana pool.| Snow-Covered Plains|Coldsnap|151|C||Basic Snow Land - Plains|||W| Snow-Covered Island|Coldsnap|152|C||Basic Snow Land - Island|||U| Snow-Covered Swamp|Coldsnap|153|C||Basic Snow Land - Swamp|||B| Snow-Covered Mountain|Coldsnap|154|C||Basic Snow Land - Mountain|||R| Snow-Covered Forest|Coldsnap|155|C||Basic Snow Land - Forest|||G| Ronom Unicorn|Coldsnap|16|C|{1}{W}|Creature - Unicorn|2|2|Sacrifice Ronom Unicorn: Destroy target enchantment.| Squall Drifter|Coldsnap|17|C|{1}{W}|Snow Creature - Elemental|1|1|Flying${W}, {tap}: Tap target creature.| Sun's Bounty|Coldsnap|18|C|{1}{W}|Instant|||You gain 4 life.$Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)| Sunscour|Coldsnap|19|R|{5}{W}{W}|Sorcery|||You may exile two white cards from your hand rather than pay Sunscour's mana cost.$Destroy all creatures.| Boreal Griffin|Coldsnap|2|C|{3}{W}{W}|Snow Creature - Griffin|3|2|Flying${snow}: Boreal Griffin gains first strike until end of turn. ({snow} can be paid with one mana from a snow permanent.)| Surging Sentinels|Coldsnap|20|C|{2}{W}|Creature - Human Soldier|2|1|First strike$Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)| Swift Maneuver|Coldsnap|21|C|{1}{W}|Instant|||Prevent the next 2 damage that would be dealt to target creature or player this turn.$Draw a card at the beginning of the next turn's upkeep.| Ursine Fylgja|Coldsnap|22|U|{4}{W}|Creature - Spirit Bear|3|3|Ursine Fylgja enters the battlefield with four healing counters on it.$Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.${2}{W}: Put a healing counter on Ursine Fylgja.| Wall of Shards|Coldsnap|23|U|{1}{W}|Snow Creature - Wall|1|8|Defender, flying$Cumulative upkeep-An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| White Shield Crusader|Coldsnap|24|U|{W}{W}|Creature - Human Knight|2|1|Protection from black${W}: White Shield Crusader gains flying until end of turn.${W}{W}: White Shield Crusader gets +1/+0 until end of turn.| Woolly Razorback|Coldsnap|25|R|{2}{W}{W}|Creature - Boar Beast|7|7|Woolly Razorback enters the battlefield with three ice counters on it.$As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.$Whenever Woolly Razorback blocks, remove an ice counter from it.| Adarkar Windform|Coldsnap|26|U|{4}{U}|Snow Creature - Illusion|3|3|Flying${1}{snow}: Target creature loses flying until end of turn. ({snow} can be paid with one mana from a snow permanent.)| Arcum Dagsson|Coldsnap|27|R|{3}{U}|Legendary Creature - Human Artificer|2|2|{tap}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library.| Balduvian Frostwaker|Coldsnap|28|U|{2}{U}|Creature - Human Wizard|1|1|{U}, {tap}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.| Commandeer|Coldsnap|29|R|{5}{U}{U}|Instant|||You may exile two blue cards from your hand rather than pay Commandeer's mana cost.$Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)| Cover of Winter|Coldsnap|3|R|{2}{W}|Snow Enchantment|||Cumulative upkeep {snow} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {snow} can be paid with one mana from a snow permanent.)$If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.${snow}: Put an age counter on Cover of Winter.| Controvert|Coldsnap|30|U|{2}{U}{U}|Instant|||Counter target spell.$Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)| Counterbalance|Coldsnap|31|U|{U}{U}|Enchantment|||Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.| Drelnoch|Coldsnap|32|C|{4}{U}|Creature - Yeti Mutant|3|3|Whenever Drelnoch becomes blocked, you may draw two cards.| Flashfreeze|Coldsnap|33|U|{1}{U}|Instant|||Counter target red or green spell.| Frost Raptor|Coldsnap|34|C|{2}{U}|Snow Creature - Bird|2|2|Flying${snow}{snow}: Frost Raptor gains shroud until end of turn. ({snow} can be paid with one mana from a snow permanent.)| Frozen Solid|Coldsnap|35|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.$When enchanted creature is dealt damage, destroy it.| Heidar, Rimewind Master|Coldsnap|36|R|{4}{U}|Legendary Creature - Human Wizard|3|3|{2}, {tap}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents.| Jokulmorder|Coldsnap|37|R|{4}{U}{U}{U}|Creature - Leviathan|12|12|Trample$Jokulmorder enters the battlefield tapped.$When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands.$Jokulmorder doesn't untap during your untap step.$Whenever you play an Island, you may untap Jokulmorder.| Krovikan Mist|Coldsnap|38|C|{1}{U}|Creature - Illusion|*|*|Flying$Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.| Krovikan Whispers|Coldsnap|39|U|{3}{U}|Enchantment - Aura|||Enchant creature$Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$You control enchanted creature.$When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.| Darien, King of Kjeldor|Coldsnap|4|R|{4}{W}{W}|Legendary Creature - Human Soldier|3|3|Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield.| Martyr of Frost|Coldsnap|40|C|{U}|Creature - Human Wizard|1|1|{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.| Perilous Research|Coldsnap|41|U|{1}{U}|Instant|||Draw two cards, then sacrifice a permanent.| Rimefeather Owl|Coldsnap|42|R|{5}{U}{U}|Snow Creature - Bird|*|*|Flying$Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.${1}{snow}: Put an ice counter on target permanent.$Permanents with ice counters on them are snow.| Rimewind Cryomancer|Coldsnap|43|U|{3}{U}|Creature - Human Wizard|2|3|{1}, {tap}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.)| Rimewind Taskmage|Coldsnap|44|C|{1}{U}|Creature - Human Wizard|1|2|{1}, {tap}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents.| Ronom Serpent|Coldsnap|45|C|{5}{U}|Snow Creature - Serpent|5|6|Ronom Serpent can't attack unless defending player controls a snow land.$When you control no snow lands, sacrifice Ronom Serpent.| Rune Snag|Coldsnap|46|C|{1}{U}|Instant|||Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.| Surging AEther|Coldsnap|47|C|{3}{U}|Instant|||Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)$Return target permanent to its owner's hand.| Survivor of the Unseen|Coldsnap|48|C|{2}{U}|Creature - Human Wizard|2|1|Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${tap}: Draw two cards, then put a card from your hand on top of your library.| Thermal Flux|Coldsnap|49|C|{U}|Instant|||Choose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.$Draw a card at the beginning of the next turn's upkeep.| Field Marshal|Coldsnap|5|R|{1}{W}{W}|Creature - Human Soldier|2|2|Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)| Vexing Sphinx|Coldsnap|50|R|{1}{U}{U}|Creature - Sphinx|4|4|Flying$Cumulative upkeep-Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Vexing Sphinx dies, draw a card for each age counter on it.| Balduvian Fallen|Coldsnap|51|U|{3}{B}|Creature - Zombie|3|5|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.| Chill to the Bone|Coldsnap|52|C|{3}{B}|Instant|||Destroy target nonsnow creature.| Chilling Shade|Coldsnap|53|C|{2}{B}|Snow Creature - Shade|1|1|Flying${snow}: Chilling Shade gets +1/+1 until end of turn. ({snow} can be paid with one mana from a snow permanent.)| Deathmark|Coldsnap|54|U|{B}|Sorcery|||Destroy target green or white creature.| Disciple of Tevesh Szat|Coldsnap|55|C|{2}{B}{B}|Creature - Human Cleric|3|1|{tap}: Target creature gets -1/-1 until end of turn.${4}{B}{B}, {tap}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.| Feast of Flesh|Coldsnap|56|C|{B}|Sorcery|||Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.| Garza's Assassin|Coldsnap|57|R|{B}{B}{B}|Creature - Human Assassin|2|2|Sacrifice Garza's Assassin: Destroy target nonblack creature.$Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)| Grim Harvest|Coldsnap|58|C|{1}{B}|Instant|||Return target creature card from your graveyard to your hand.$Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)| Gristle Grinner|Coldsnap|59|U|{4}{B}|Creature - Zombie|3|3|Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.| Gelid Shackles|Coldsnap|6|C|{W}|Snow Enchantment - Aura|||Enchant creature$Enchanted creature can't block, and its activated abilities can't be activated.${snow}: Enchanted creature gains defender until end of turn. ({snow} can be paid with one mana from a snow permanent.)| Gutless Ghoul|Coldsnap|60|C|{2}{B}|Snow Creature - Zombie|2|2|{1}, Sacrifice a creature: You gain 2 life.| Haakon, Stromgald Scourge|Coldsnap|61|R|{1}{B}{B}|Legendary Creature - Zombie Knight|3|3|You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.$As long as Haakon is on the battlefield, you may play Knight cards from your graveyard.$When Haakon dies, you lose 2 life.| Herald of Leshrac|Coldsnap|62|R|{6}{B}|Creature - Avatar|2|4|Flying$Cumulative upkeep-Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Herald of Leshrac gets +1/+1 for each land you control but don't own.$When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control.| Krovikan Rot|Coldsnap|63|U|{2}{B}|Instant|||Destroy target creature with power 2 or less.$Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)| Krovikan Scoundrel|Coldsnap|64|C|{1}{B}|Creature - Human Rogue|2|1|| Martyr of Bones|Coldsnap|65|C|{B}|Creature - Human Wizard|1|1|{1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.| Phobian Phantasm|Coldsnap|66|U|{1}{B}{B}|Creature - Illusion|3|3|Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Phyrexian Etchings|Coldsnap|67|R|{B}{B}{B}|Enchantment|||Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings.$When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.| Rime Transfusion|Coldsnap|68|U|{1}{B}|Snow Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1 and has "{snow}: This creature can't be blocked this turn except by snow creatures." ({snow} can be paid with one mana from a snow permanent.)| Rimebound Dead|Coldsnap|69|C|{B}|Snow Creature - Skeleton|1|1|{snow}: Regenerate Rimebound Dead. ({snow} can be paid with one mana from a snow permanent.)| Glacial Plating|Coldsnap|7|U|{2}{W}{W}|Snow Enchantment - Aura|||Enchant creature$Cumulative upkeep {snow} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {snow} can be paid with one mana from a snow permanent.)$Enchanted creature gets +3/+3 for each age counter on Glacial Plating.| Soul Spike|Coldsnap|70|R|{5}{B}{B}|Instant|||You may exile two black cards from your hand rather than pay Soul Spike's mana cost.$Soul Spike deals 4 damage to target creature or player and you gain 4 life.| Stromgald Crusader|Coldsnap|71|U|{B}{B}|Creature - Zombie Knight|2|1|Protection from white${B}: Stromgald Crusader gains flying until end of turn.${B}{B}: Stromgald Crusader gets +1/+0 until end of turn.| Surging Dementia|Coldsnap|72|C|{1}{B}|Sorcery|||Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)$Target player discards a card.| Tresserhorn Skyknight|Coldsnap|73|U|{5}{B}{B}|Creature - Zombie Knight|5|3|Flying$Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.| Void Maw|Coldsnap|74|R|{4}{B}{B}|Creature - Horror|4|5|Trample$If another creature would die, exile it instead.$Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.| Zombie Musher|Coldsnap|75|C|{3}{B}|Snow Creature - Zombie|2|3|Snow landwalk${snow}: Regenerate Zombie Musher. ({snow} can be paid with one mana from a snow permanent.)| Balduvian Rage|Coldsnap|76|U|{X}{R}|Instant|||Target attacking creature gets +X/+0 until end of turn.$Draw a card at the beginning of the next turn's upkeep.| Balduvian Warlord|Coldsnap|77|U|{3}{R}|Creature - Human Barbarian|3|2|{tap}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.| Braid of Fire|Coldsnap|78|R|{1}{R}|Enchantment|||Cumulative upkeep-Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Cryoclasm|Coldsnap|79|U|{2}{R}|Sorcery|||Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.| Jotun Grunt|Coldsnap|8|U|{1}{W}|Creature - Giant Soldier|4|4|Cumulative upkeep-Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Earthen Goo|Coldsnap|80|U|{2}{R}|Creature - Ooze|2|2|Trample$Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Earthen Goo gets +1/+1 for each age counter on it.| Fury of the Horde|Coldsnap|81|R|{5}{R}{R}|Sorcery|||You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.$Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Goblin Furrier|Coldsnap|82|C|{1}{R}|Creature - Goblin Warrior|2|2|Prevent all damage that Goblin Furrier would deal to snow creatures.| Goblin Rimerunner|Coldsnap|83|C|{2}{R}|Snow Creature - Goblin Warrior|2|2|{tap}: Target creature can't block this turn.${snow}: Goblin Rimerunner gains haste until end of turn. ({snow} can be paid with one mana from a snow permanent.)| Greater Stone Spirit|Coldsnap|84|U|{4}{R}{R}|Creature - Elemental Spirit|4|4|Greater Stone Spirit can't be blocked by creatures with flying.${2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."| Icefall|Coldsnap|85|C|{2}{R}{R}|Sorcery|||Destroy target artifact or land.$Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)| Karplusan Minotaur|Coldsnap|86|R|{2}{R}{R}|Creature - Minotaur Warrior|3|3|Cumulative upkeep-Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player.$Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice.| Karplusan Wolverine|Coldsnap|87|C|{R}|Snow Creature - Wolverine Beast|1|1|Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.| Lightning Serpent|Coldsnap|88|R|{X}{R}|Creature - Elemental Serpent|2|1|Trample, haste$Lightning Serpent enters the battlefield with X +1/+0 counters on it.$At the beginning of the end step, sacrifice Lightning Serpent.| Lightning Storm|Coldsnap|89|U|{1}{R}{R}|Instant|||Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.$Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.| Jotun Owl Keeper|Coldsnap|9|U|{2}{W}|Creature - Giant|3|3|Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Jötun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it.| Lovisa Coldeyes|Coldsnap|90|R|{3}{R}{R}|Legendary Creature - Human|3|3|Each creature you control that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.| Magmatic Core|Coldsnap|91|U|{2}{R}{R}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.| Martyr of Ashes|Coldsnap|92|C|{R}|Creature - Human Shaman|1|1|{2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.| Ohran Yeti|Coldsnap|93|C|{3}{R}|Snow Creature - Yeti|3|3|{2}{snow}: Target snow creature gains first strike until end of turn. ({snow} can be paid with one mana from a snow permanent.)| Orcish Bloodpainter|Coldsnap|94|C|{2}{R}|Creature - Orc Shaman|2|1|{tap}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player.| Rimescale Dragon|Coldsnap|95|R|{5}{R}{R}|Snow Creature - Dragon|5|5|Flying${2}{snow}: Tap target creature and put an ice counter on it. ({snow} can be paid with one mana from a snow permanent.)$Creatures with ice counters on them don't untap during their controllers' untap steps.| Rite of Flame|Coldsnap|96|C|{R}|Sorcery|||Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard.| Skred|Coldsnap|97|C|{R}|Instant|||Skred deals damage to target creature equal to the number of snow permanents you control.| Stalking Yeti|Coldsnap|98|U|{2}{R}{R}|Snow Creature - Yeti|3|3|When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.${2}{snow}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({snow} can be paid with one mana from a snow permanent.)| Surging Flame|Coldsnap|99|C|{1}{R}|Instant|||Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)$Surging Flame deals 2 damage to target creature or player.| Chaos Warp|Commander's Arsenal|1|R|{2}{R}|Instant|||The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.| Loyal Retainers|Commander's Arsenal|10|U|{2}{W}|Creature - Human Advisor|1|1|Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.| Maelstrom Wanderer|Commander's Arsenal|11|M|{5}{U}{R}{G}|Legendary Creature - Elemental|7|5|Creatures you control have haste.$Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)| The Mimeoplasm|Commander's Arsenal|12|M|{2}{G}{U}{B}|Legendary Creature - Ooze|0|0|As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.| Mind's Eye|Commander's Arsenal|13|R|{5}|Artifact|||Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.| Mirari's Wake|Commander's Arsenal|14|R|{3}{G}{W}|Enchantment|||Creatures you control get +1/+1.$$Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.| Rhystic Study|Commander's Arsenal|15|C|{2}{U}|Enchantment|||Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.| Scroll Rack|Commander's Arsenal|16|R|{2}|Artifact|||{1}, {tap}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.| Sylvan Library|Commander's Arsenal|17|R|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| Vela the Night-Clad|Commander's Arsenal|18|M|{4}{U}{B}|Legendary Creature - Human Wizard|4|4|Intimidate$Other creatures you control have intimidate.$Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.| Command Tower|Commander's Arsenal|2|C||Land|||{tap}: Add to your mana pool one mana of any color in your commander's color identity.| Decree of Pain|Commander's Arsenal|3|R|{6}{B}{B}|Sorcery|||Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.$Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)$When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.| Desertion|Commander's Arsenal|4|R|{3}{U}{U}|Instant|||Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.| Diaochan, Artful Beauty|Commander's Arsenal|5|R|{3}{R}|Legendary Creature - Human Advisor|1|1|{tap}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.| Dragonlair Spider|Commander's Arsenal|6|R|{2}{R}{R}{G}{G}|Creature - Spider|5|6|Reach$Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield.| Duplicant|Commander's Arsenal|7|R|{6}|Artifact Creature - Shapeshifter|2|4|Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature.$As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.| Edric, Spymaster of Trest|Commander's Arsenal|8|R|{1}{G}{U}|Legendary Creature - Elf Rogue|2|2|Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.| Kaalia of the Vast|Commander's Arsenal|9|M|{1}{W}{B}{R}|Legendary Creature - Human Cleric|2|2|Flying$Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.| Aerie Mystics|Conflux|1|U|{4}{W}|Creature - Bird Wizard|3|3|Flying${1}{G}{U}: Creatures you control gain shroud until end of turn.| Mark of Asylum|Conflux|10|R|{1}{W}|Enchantment|||Prevent all noncombat damage that would be dealt to creatures you control.| Charnelhoard Wurm|Conflux|100|R|{4}{B}{R}{G}|Creature - Wurm|6|6|Trample$Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.| Child of Alara|Conflux|101|M|{W}{U}{B}{R}{G}|Legendary Creature - Avatar|6|6|Trample$When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.| Conflux|Conflux|102|M|{3}{W}{U}{B}{R}{G}|Sorcery|||Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.| Countersquall|Conflux|103|U|{U}{B}|Instant|||Counter target noncreature spell. Its controller loses 2 life.| Elder Mastery|Conflux|104|U|{3}{U}{B}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has flying.$Whenever enchanted creature deals damage to a player, that player discards two cards.| Esper Cormorants|Conflux|105|C|{2}{W}{U}|Artifact Creature - Bird|3|3|Flying| Exploding Borders|Conflux|106|C|{2}{R}{G}|Sorcery|||Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.| Fusion Elemental|Conflux|107|U|{W}{U}{B}{R}{G}|Creature - Elemental|8|8|| Giltspire Avenger|Conflux|108|R|{G}{W}{U}|Creature - Human Soldier|2|2|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${tap}: Destroy target creature that dealt damage to you this turn.| Goblin Outlander|Conflux|109|C|{B}{R}|Creature - Goblin Scout|2|2|Protection from white| Martial Coup|Conflux|11|R|{X}{W}{W}|Sorcery|||Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.| Gwafa Hazid, Profiteer|Conflux|110|R|{1}{W}{U}|Legendary Creature - Human Rogue|2|2|{W}{U}, {tap}: Put a bribery counter on target creature you don't control. Its controller draws a card.$Creatures with bribery counters on them can't attack or block.| Hellkite Hatchling|Conflux|111|U|{2}{R}{G}|Creature - Dragon|2|2|Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)$Hellkite Hatchling has flying and trample if it devoured a creature.| Jhessian Balmgiver|Conflux|112|U|{1}{W}{U}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.${tap}: Target creature is unblockable this turn.| Knight of the Reliquary|Conflux|113|R|{1}{G}{W}|Creature - Human Knight|2|2|Knight of the Reliquary gets +1/+1 for each land card in your graveyard.${tap}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.| Knotvine Mystic|Conflux|114|U|{R}{G}{W}|Creature - Elf Druid|2|2|{1}, {tap}: Add {R}{G}{W} to your mana pool.| Maelstrom Archangel|Conflux|115|M|{W}{U}{B}{R}{G}|Creature - Angel|5|5|Flying$Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost.| Magister Sphinx|Conflux|116|R|{4}{W}{U}{B}|Artifact Creature - Sphinx|5|5|Flying$When Magister Sphinx enters the battlefield, target player's life total becomes 10.| Malfegor|Conflux|117|M|{2}{B}{B}{R}{R}|Legendary Creature - Demon Dragon|6|6|Flying$When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.| Meglonoth|Conflux|118|R|{3}{R}{G}{W}|Creature - Beast|6|6|Vigilance, trample$Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.| Nacatl Outlander|Conflux|119|C|{R}{G}|Creature - Cat Scout|2|2|Protection from blue| Mirror-Sigil Sergeant|Conflux|12|M|{5}{W}|Creature - Rhino Soldier|4|4|Trample$At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield.| Nicol Bolas, Planeswalker|Conflux|120|M|{4}{U}{B}{B}{R}|Planeswalker - Bolas|||+3: Destroy target noncreature permanent.$-2: Gain control of target creature.$-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.| Progenitus|Conflux|121|M|{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}|Legendary Creature - Hydra Avatar|10|10|Protection from everything$If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.| Rhox Bodyguard|Conflux|122|C|{3}{G}{W}|Creature - Rhino Monk Soldier|2|3|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$When Rhox Bodyguard enters the battlefield, you gain 3 life.| Scarland Thrinax|Conflux|123|U|{B}{R}{G}|Creature - Lizard|2|2|Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.| Shambling Remains|Conflux|124|U|{1}{B}{R}|Creature - Zombie Horror|4|3|Shambling Remains can't block.$Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Skyward Eye Prophets|Conflux|125|U|{3}{G}{W}{U}|Creature - Human Wizard|3|3|Vigilance${tap}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.| Sludge Strider|Conflux|126|U|{1}{W}{U}{B}|Artifact Creature - Insect|3|3|Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.| Sphinx Summoner|Conflux|127|R|{3}{U}{B}|Artifact Creature - Sphinx|3|3|Flying$When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.| Suicidal Charge|Conflux|128|C|{3}{B}{R}|Enchantment|||Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.| Vagrant Plowbeasts|Conflux|129|U|{5}{G}{W}|Creature - Beast|6|6|{1}: Regenerate target creature with power 5 or greater.| Nacatl Hunt-Pride|Conflux|13|U|{5}{W}|Creature - Cat Warrior|5|4|Vigilance${R}, {tap}: Target creature can't block this turn.${G}, {tap}: Target creature blocks this turn if able.| Valeron Outlander|Conflux|130|C|{G}{W}|Creature - Human Scout|2|2|Protection from black| Vectis Agents|Conflux|131|C|{3}{U}{B}|Artifact Creature - Human Rogue|4|3|{U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.| Vedalken Outlander|Conflux|132|C|{W}{U}|Artifact Creature - Vedalken Scout|2|2|Protection from red| Zombie Outlander|Conflux|133|C|{U}{B}|Creature - Zombie Scout|2|2|Protection from green| Armillary Sphere|Conflux|134|C|{2}|Artifact|||{2}, {tap}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Bone Saw|Conflux|135|C|{0}|Artifact - Equipment|||Equipped creature gets +1/+0.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Font of Mythos|Conflux|136|R|{4}|Artifact|||At the beginning of each player's draw step, that player draws two additional cards.| Kaleidostone|Conflux|137|C|{2}|Artifact|||When Kaleidostone enters the battlefield, draw a card.${5}, {tap}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.| Mana Cylix|Conflux|138|C|{1}|Artifact|||{1}, {tap}: Add one mana of any color to your mana pool.| Manaforce Mace|Conflux|139|U|{4}|Artifact - Equipment|||Domain - Equipped creature gets +1/+1 for each basic land type among lands you control.$Equip {3}| Paragon of the Amesha|Conflux|14|U|{2}{W}|Creature - Human Knight|2|2|First strike${W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.| Obelisk of Alara|Conflux|140|R|{6}|Artifact|||{1}{W}, {tap}: You gain 5 life.${1}{U}, {tap}: Draw a card, then discard a card.${1}{B}, {tap}: Target creature gets -2/-2 until end of turn.${1}{R}, {tap}: Obelisk of Alara deals 3 damage to target player.${1}{G}, {tap}: Target creature gets +4/+4 until end of turn.| Ancient Ziggurat|Conflux|141|U||Land|||{tap}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell.| Exotic Orchard|Conflux|142|R||Land|||{tap}: Add to your mana pool one mana of any color that a land an opponent controls could produce.| Reliquary Tower|Conflux|143|U||Land|||You have no maximum hand size.${tap}: Add {1} to your mana pool.| Rupture Spire|Conflux|144|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${tap}: Add one mana of any color to your mana pool.| Unstable Frontier|Conflux|145|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Target land you control becomes the basic land type of your choice until end of turn.| Path to Exile|Conflux|15|U|{W}|Instant|||Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.| Rhox Meditant|Conflux|16|C|{3}{W}|Creature - Rhino Monk|2|4|When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.| Scepter of Dominance|Conflux|17|R|{1}{W}{W}|Artifact|||{W}, {tap}: Tap target permanent.| Sigil of the Empty Throne|Conflux|18|R|{3}{W}{W}|Enchantment|||Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.| Valiant Guard|Conflux|19|C|{W}|Creature - Human Soldier|0|3|| Asha's Favor|Conflux|2|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying, first strike, and vigilance.| Wall of Reverence|Conflux|20|R|{3}{W}|Creature - Spirit Wall|1|6|Defender, flying$At the beginning of your end step, you may gain life equal to the power of target creature you control.| Brackwater Elemental|Conflux|21|C|{2}{U}|Creature - Elemental|4|4|When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.$Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Constricting Tendrils|Conflux|22|C|{U}|Instant|||Target creature gets -3/-0 until end of turn.$Cycling {2} ({2}, Discard this card: Draw a card.)| Controlled Instincts|Conflux|23|U|{U}|Enchantment - Aura|||Enchant red or green creature$Enchanted creature doesn't untap during its controller's untap step.| Cumber Stone|Conflux|24|U|{3}{U}|Artifact|||Creatures your opponents control get -1/-0.| Esperzoa|Conflux|25|U|{2}{U}|Artifact Creature - Jellyfish|4|3|Flying$At the beginning of your upkeep, return an artifact you control to its owner's hand.| Ethersworn Adjudicator|Conflux|26|M|{4}{U}|Artifact Creature - Vedalken Knight|4|4|Flying${1}{W}{B}, {tap}: Destroy target creature or enchantment.${2}{U}: Untap Ethersworn Adjudicator.| Faerie Mechanist|Conflux|27|C|{3}{U}|Artifact Creature - Faerie Artificer|2|2|Flying$When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Frontline Sage|Conflux|28|C|{2}{U}|Creature - Human Wizard|0|1|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${U}, {tap}: Draw a card, then discard a card.| Grixis Illusionist|Conflux|29|C|{U}|Creature - Human Wizard|1|1|{tap}: Target land you control becomes the basic land type of your choice until end of turn.| Aven Squire|Conflux|3|C|{1}{W}|Creature - Bird Soldier|1|1|Flying$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Inkwell Leviathan|Conflux|30|R|{7}{U}{U}|Artifact Creature - Leviathan|7|11|Islandwalk, trample, shroud| Master Transmuter|Conflux|31|R|{3}{U}|Artifact Creature - Human Artificer|1|2|{U}, {tap}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.| Parasitic Strix|Conflux|32|C|{2}{U}|Artifact Creature - Bird|2|2|Flying$When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.| Scepter of Insight|Conflux|33|R|{1}{U}{U}|Artifact|||{3}{U}, {tap}: Draw a card.| Scornful AEther-Lich|Conflux|34|U|{3}{U}|Artifact Creature - Zombie Wizard|2|4|{W}{B}: Scornful Æther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)| Telemin Performance|Conflux|35|R|{3}{U}{U}|Sorcery|||Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.| Traumatic Visions|Conflux|36|C|{3}{U}{U}|Instant|||Counter target spell.$Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Unsummon|Conflux|37|C|{U}|Instant|||Return target creature to its owner's hand.| View from Above|Conflux|38|U|{1}{U}|Instant|||Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.| Worldly Counsel|Conflux|39|C|{1}{U}|Instant|||Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Aven Trailblazer|Conflux|4|C|{2}{W}|Creature - Bird Soldier|2|*|Flying$Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.| Absorb Vis|Conflux|40|C|{6}{B}|Sorcery|||Target player loses 4 life and you gain 4 life.$Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Corrupted Roots|Conflux|41|U|{B}|Enchantment - Aura|||Enchant Forest or Plains$Whenever enchanted land becomes tapped, its controller loses 2 life.| Drag Down|Conflux|42|C|{2}{B}|Instant|||Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.| Dreadwing|Conflux|43|U|{B}|Creature - Zombie|1|1|{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.| Extractor Demon|Conflux|44|R|{4}{B}{B}|Creature - Demon|5|5|Flying$Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.$Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Fleshformer|Conflux|45|U|{2}{B}|Creature - Human Wizard|2|2|{W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)| Grixis Slavedriver|Conflux|46|U|{5}{B}|Creature - Zombie Giant|4|4|When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield.$Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Infectious Horror|Conflux|47|C|{3}{B}|Creature - Zombie Horror|2|2|Whenever Infectious Horror attacks, each opponent loses 2 life.| Kederekt Parasite|Conflux|48|R|{B}|Creature - Horror|1|1|Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.| Nyxathid|Conflux|49|R|{1}{B}{B}|Creature - Elemental|7|7|As Nyxathid enters the battlefield, choose an opponent.$Nyxathid gets -1/-1 for each card in the chosen player's hand.| Celestial Purge|Conflux|5|U|{1}{W}|Instant|||Exile target black or red permanent.| Pestilent Kathari|Conflux|50|C|{2}{B}|Creature - Bird Warrior|1|1|Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)${2}{R}: Pestilent Kathari gains first strike until end of turn.| Rotting Rats|Conflux|51|C|{1}{B}|Creature - Zombie Rat|1|1|When Rotting Rats enters the battlefield, each player discards a card.$Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Salvage Slasher|Conflux|52|C|{1}{B}|Artifact Creature - Human Rogue|1|1|Salvage Slasher gets +1/+0 for each artifact card in your graveyard.| Scepter of Fugue|Conflux|53|R|{B}{B}|Artifact|||{1}{B}, {tap}: Target player discards a card. Activate this ability only during your turn.| Sedraxis Alchemist|Conflux|54|C|{2}{B}|Creature - Zombie Wizard|2|2|When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.| Voices from the Void|Conflux|55|U|{4}{B}|Sorcery|||Domain - Target player discards a card for each basic land type among lands you control.| Wretched Banquet|Conflux|56|C|{B}|Sorcery|||Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.| Yoke of the Damned|Conflux|57|C|{1}{B}|Enchantment - Aura|||Enchant creature$When a creature dies, destroy enchanted creature.| Banefire|Conflux|58|R|{X}{R}|Sorcery|||Banefire deals X damage to target creature or player.$If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.| Bloodhall Ooze|Conflux|59|R|{R}|Creature - Ooze|1|1|At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.$At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.| Court Homunculus|Conflux|6|C|{W}|Artifact Creature - Homunculus|1|1|Court Homunculus gets +1/+1 as long as you control another artifact.| Canyon Minotaur|Conflux|60|C|{3}{R}|Creature - Minotaur Warrior|3|3|| Dark Temper|Conflux|61|C|{2}{R}|Instant|||Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.| Dragonsoul Knight|Conflux|62|U|{2}{R}|Creature - Human Knight|2|2|First strike${W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.| Fiery Fall|Conflux|63|C|{5}{R}|Instant|||Fiery Fall deals 5 damage to target creature.$Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Goblin Razerunners|Conflux|64|R|{2}{R}{R}|Creature - Goblin Warrior|3|4|{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.$At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.| Hellspark Elemental|Conflux|65|U|{1}{R}|Creature - Elemental|3|1|Trample, haste$At the beginning of the end step, sacrifice Hellspark Elemental.$Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Ignite Disorder|Conflux|66|U|{1}{R}|Instant|||Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.| Kranioceros|Conflux|67|C|{4}{R}|Creature - Beast|5|2|{1}{W}: Kranioceros gets +0/+3 until end of turn.| Maniacal Rage|Conflux|68|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.| Molten Frame|Conflux|69|C|{1}{R}|Instant|||Destroy target artifact creature.$Cycling {2} ({2}, Discard this card: Draw a card.)| Darklit Gargoyle|Conflux|7|C|{1}{W}|Artifact Creature - Gargoyle|1|2|Flying${B}: Darklit Gargoyle gets +2/-1 until end of turn.| Quenchable Fire|Conflux|70|C|{3}{R}|Sorcery|||Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step.| Rakka Mar|Conflux|71|R|{2}{R}{R}|Legendary Creature - Human Shaman|2|2|Haste${R}, {tap}: Put a 3/1 red Elemental creature token with haste onto the battlefield.| Toxic Iguanar|Conflux|72|C|{R}|Creature - Lizard|1|1|Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)| Viashino Slaughtermaster|Conflux|73|U|{1}{R}|Creature - Viashino Warrior|1|1|Double strike${B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.| Volcanic Fallout|Conflux|74|U|{1}{R}{R}|Instant|||Volcanic Fallout can't be countered.$Volcanic Fallout deals 2 damage to each creature and each player.| Voracious Dragon|Conflux|75|R|{3}{R}{R}|Creature - Dragon|4|4|Flying$Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)$When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured.| Wandering Goblins|Conflux|76|C|{2}{R}|Creature - Goblin Warrior|0|3|Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.| Worldheart Phoenix|Conflux|77|R|{3}{R}|Creature - Phoenix|2|2|Flying$You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.| Beacon Behemoth|Conflux|78|C|{3}{G}{G}|Creature - Beast|5|3|{1}: Target creature with power 5 or greater gains vigilance until end of turn.| Cliffrunner Behemoth|Conflux|79|R|{3}{G}|Creature - Rhino Beast|5|3|Cliffrunner Behemoth has haste as long as you control a red permanent.$Cliffrunner Behemoth has lifelink as long as you control a white permanent.| Gleam of Resistance|Conflux|8|C|{4}{W}|Instant|||Creatures you control get +1/+2 until end of turn. Untap those creatures.$Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Cylian Sunsinger|Conflux|80|R|{1}{G}|Creature - Elf Shaman|2|2|{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.| Ember Weaver|Conflux|81|C|{2}{G}|Creature - Spider|2|3|Reach (This can block creatures with flying.)$As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.| Filigree Fracture|Conflux|82|U|{2}{G}|Instant|||Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.| Gluttonous Slime|Conflux|83|U|{2}{G}|Creature - Ooze|2|2|Flash$Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)| Matca Rioters|Conflux|84|C|{2}{G}|Creature - Human Warrior|*|*|Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.| Might of Alara|Conflux|85|C|{G}|Instant|||Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.| Nacatl Savage|Conflux|86|C|{1}{G}|Creature - Cat Warrior|2|1|Protection from artifacts| Noble Hierarch|Conflux|87|R|{G}|Creature - Human Druid|0|1|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${tap}: Add {G}, {W}, or {U} to your mana pool.| Paleoloth|Conflux|88|R|{4}{G}{G}|Creature - Beast|5|5|Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.| Sacellum Archers|Conflux|89|U|{2}{G}|Creature - Elf Archer|2|3|{R}{W}, {tap}: Sacellum Archers deals 2 damage to target attacking or blocking creature.| Lapse of Certainty|Conflux|9|C|{2}{W}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| Scattershot Archer|Conflux|90|C|{G}|Creature - Elf Archer|1|2|{tap}: Scattershot Archer deals 1 damage to each creature with flying.| Shard Convergence|Conflux|91|U|{3}{G}|Sorcery|||Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.| Soul's Majesty|Conflux|92|R|{4}{G}|Sorcery|||Draw cards equal to the power of target creature you control.| Spore Burst|Conflux|93|U|{3}{G}|Sorcery|||Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.| Sylvan Bounty|Conflux|94|C|{5}{G}|Instant|||Target player gains 8 life.$Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Thornling|Conflux|95|M|{3}{G}{G}|Creature - Elemental Shapeshifter|4|4|{G}: Thornling gains haste until end of turn.${G}: Thornling gains trample until end of turn.${G}: Thornling is indestructible this turn.${1}: Thornling gets +1/-1 until end of turn.${1}: Thornling gets -1/+1 until end of turn.| Tukatongue Thallid|Conflux|96|C|{G}|Creature - Fungus|1|1|When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield.| Wild Leotau|Conflux|97|C|{2}{G}{G}|Creature - Cat|5|4|At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.| Apocalypse Hydra|Conflux|98|M|{X}{R}{G}|Creature - Hydra|0|0|Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.${1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.| Blood Tyrant|Conflux|99|R|{4}{U}{B}{R}|Creature - Vampire|5|5|Flying, trample$At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.$Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.| Archangel's Light|Dark Ascension|1|M|{7}{W}|Sorcery|||You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.| Hollowhenge Spirit|Dark Ascension|10|U|{3}{W}|Creature - Spirit|2|2|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.| Nearheath Stalker|Dark Ascension|100|C|{4}{R}|Creature - Vampire Rogue|4|1|Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Pyreheart Wolf|Dark Ascension|101|U|{2}{R}|Creature - Wolf|1|1|Whenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Russet Wolves|Dark Ascension|102|C|{3}{R}|Creature - Wolf|3|3|| Scorch the Fields|Dark Ascension|103|C|{4}{R}|Sorcery|||Destroy target land. Scorch the Fields deals 1 damage to each Human creature.| Shattered Perception|Dark Ascension|104|U|{2}{R}|Sorcery|||Discard all the cards in your hand, then draw that many cards.$Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Talons of Falkenrath|Dark Ascension|105|C|{1}{R}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."| Torch Fiend|Dark Ascension|106|C|{1}{R}|Creature - Devil|2|1|{R}, Sacrifice Torch Fiend: Destroy target artifact.| Wrack with Madness|Dark Ascension|107|C|{3}{R}|Sorcery|||Target creature deals damage to itself equal to its power.| Briarpack Alpha|Dark Ascension|108|U|{3}{G}|Creature - Wolf|3|3|Flash (You may cast this spell any time you could cast an instant.)$When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.| Clinging Mists|Dark Ascension|109|C|{2}{G}|Instant|||Prevent all combat damage that would be dealt this turn.$Fateful hour - If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.| Increasing Devotion|Dark Ascension|11|R|{3}{W}{W}|Sorcery|||Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead.$Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Crushing Vines|Dark Ascension|110|C|{2}{G}|Instant|||Choose one - Destroy target creature with flying; or destroy target artifact.| Dawntreader Elk|Dark Ascension|111|C|{1}{G}|Creature - Elk|2|2|{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Deranged Outcast|Dark Ascension|112|R|{1}{G}|Creature - Human Rogue|2|1|{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.| Favor of the Woods|Dark Ascension|113|C|{2}{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature blocks, you gain 3 life.| Feed the Pack|Dark Ascension|114|R|{5}{G}|Enchantment|||At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the sacrificed creature's toughness.| Ghoultree|Dark Ascension|115|R|{7}{G}|Creature - Zombie Treefolk|10|10|Ghoultree costs {1} less to cast for each creature card in your graveyard.| Gravetiller Wurm|Dark Ascension|116|U|{5}{G}|Creature - Wurm|4|4|Trample$Morbid - Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.| Grim Flowering|Dark Ascension|117|U|{5}{G}|Sorcery|||Draw a card for each creature card in your graveyard.| Hollowhenge Beast|Dark Ascension|118|C|{3}{G}{G}|Creature - Beast|5|5|| Hunger of the Howlpack|Dark Ascension|119|C|{G}|Instant|||Put a +1/+1 counter on target creature.$Morbid - Put three +1/+1 counters on that creature instead if a creature died this turn.| Lingering Souls|Dark Ascension|12|U|{2}{W}|Sorcery|||Put two 1/1 white Spirit creature tokens with flying onto the battlefield.$Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Increasing Savagery|Dark Ascension|120|R|{2}{G}{G}|Sorcery|||Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead.$Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Kessig Recluse|Dark Ascension|121|C|{2}{G}{G}|Creature - Spider|2|3|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Lambholt Elder|Dark Ascension|122a|U|{2}{G}|Creature - Human Werewolf|1|2|At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.| Silverpelt Werewolf|Dark Ascension|122b|U||Creature - Werewolf|4|5|Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.| Lost in the Woods|Dark Ascension|123|R|{3}{G}{G}|Enchantment|||Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.| Predator Ooze|Dark Ascension|124|R|{G}{G}{G}|Creature - Ooze|1|1|Predator Ooze is indestructible.$Whenever Predator Ooze attacks, put a +1/+1 counter on it.$Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.| Scorned Villager|Dark Ascension|125a|C|{1}{G}|Creature - Human Werewolf|1|1|{tap}: Add {G} to your mana pool.$At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.| Moonscarred Werewolf|Dark Ascension|125b|C||Creature - Werewolf|2|2|Vigilance${tap}: Add {G}{G} to your mana pool.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.| Somberwald Dryad|Dark Ascension|126|C|{1}{G}|Creature - Dryad|2|2|Forestwalk (This creature is unblockable as long as defending player controls a Forest.)| Strangleroot Geist|Dark Ascension|127|U|{G}{G}|Creature - Spirit|2|1|Haste$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Tracker's Instincts|Dark Ascension|128|U|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.$Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Ulvenwald Bear|Dark Ascension|129|C|{2}{G}|Creature - Bear|2|2|Morbid - When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.| Village Survivors|Dark Ascension|130|U|{4}{G}|Creature - Human|4|5|Vigilance$Fateful hour - As long as you have 5 or less life, other creatures you control have vigilance.| Vorapede|Dark Ascension|131|M|{2}{G}{G}{G}|Creature - Insect|5|4|Vigilance, trample$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Wild Hunger|Dark Ascension|132|C|{2}{G}|Instant|||Target creature gets +3/+1 and gains trample until end of turn.$Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Wolfbitten Captive|Dark Ascension|133a|R|{G}|Creature - Human Werewolf|1|1|{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.$At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.| Krallenhorde Killer|Dark Ascension|133b|R||Creature - Werewolf|2|2|{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.| Young Wolf|Dark Ascension|134|C|{G}|Creature - Wolf|1|1|Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Diregraf Captain|Dark Ascension|135|U|{1}{U}{B}|Creature - Zombie Soldier|2|2|Deathtouch$Other Zombie creatures you control get +1/+1.$Whenever another Zombie you control dies, target opponent loses 1 life.| Drogskol Captain|Dark Ascension|136|U|{1}{W}{U}|Creature - Spirit Soldier|2|2|Flying$Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)| Drogskol Reaver|Dark Ascension|137|M|{5}{W}{U}|Creature - Spirit|3|5|Flying, double strike, lifelink$Whenever you gain life, draw a card.| Falkenrath Aristocrat|Dark Ascension|138|M|{2}{B}{R}|Creature - Vampire|4|1|Flying, haste$Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.| Havengul Lich|Dark Ascension|139|M|{3}{U}{B}|Creature - Zombie Wizard|4|4|{1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.| Loyal Cathar|Dark Ascension|13a|C|{W}{W}|Creature - Human Soldier|2|2|Vigilance$When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.| Unhallowed Cathar|Dark Ascension|13b|C||Creature - Zombie Soldier|2|1|Unhallowed Cathar can't block.| Midnight Guard|Dark Ascension|14|C|{2}{W}|Creature - Human Soldier|2|3|Whenever another creature enters the battlefield, untap Midnight Guard.| Huntmaster of the Fells|Dark Ascension|140a|M|{2}{R}{G}|Creature - Human Werewolf|2|2|Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.$At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.| Ravager of the Fells|Dark Ascension|140b|M||Creature - Werewolf|4|4|Trample$Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.| Immerwolf|Dark Ascension|141|U|{1}{R}{G}|Creature - Wolf|2|2|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$Each other creature you control that's a Wolf or a Werewolf gets +1/+1.$Non-Human Werewolves you control can't transform.| Sorin, Lord of Innistrad|Dark Ascension|142|M|{2}{W}{B}|Planeswalker - Sorin|||+1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield.$-2: You get an emblem with "Creatures you control get +1/+0."$-6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.| Stromkirk Captain|Dark Ascension|143|U|{1}{B}{R}|Creature - Vampire Soldier|2|2|First strike$Other Vampire creatures you control get +1/+1 and have first strike.| Altar of the Lost|Dark Ascension|144|U|{3}|Artifact|||Altar of the Lost enters the battlefield tapped.${tap}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard.| Avacyn's Collar|Dark Ascension|145|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+0 and has vigilance.$Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.$Equip {2}| Chalice of Life|Dark Ascension|146a|U|{3}|Artifact|||{tap}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.| Chalice of Death|Dark Ascension|146b|U||Artifact|||{tap}: Target player loses 5 life.| Elbrus, the Binding Blade|Dark Ascension|147a|M|{7}|Legendary Artifact - Equipment|||Equipped creature gets +1/+0.$When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.$Equip {1}| Withengar Unbound|Dark Ascension|147b|M||Legendary Creature - Demon|13|13|Flying, intimidate, trample$Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.| Executioner's Hood|Dark Ascension|148|C|{2}|Artifact - Equipment|||Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Grafdigger's Cage|Dark Ascension|149|R|{1}|Artifact|||Creature cards can't enter the battlefield from graveyards or libraries.$Players can't cast cards in graveyards or libraries.| Niblis of the Mist|Dark Ascension|15|C|{2}{W}|Creature - Spirit|2|1|Flying$When Niblis of the Mist enters the battlefield, you may tap target creature.| Heavy Mattock|Dark Ascension|150|C|{3}|Artifact - Equipment|||Equipped creature gets +1/+1.$As long as equipped creature is a Human, it gets an additional +1/+1.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Helvault|Dark Ascension|151|M|{3}|Legendary Artifact|||{1}, {tap}: Exile target creature you control.${7}, {tap}: Exile target creature you don't control.$When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.| Jar of Eyeballs|Dark Ascension|152|R|{3}|Artifact|||Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.${3}, {tap}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.| Warden of the Wall|Dark Ascension|153|U|{3}|Artifact|||Warden of the Wall enters the battlefield tapped.${tap}: Add {1} to your mana pool.$As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.| Wolfhunter's Quiver|Dark Ascension|154|U|{1}|Artifact - Equipment|||Equipped creature has "{tap}: This creature deals 1 damage to target creature or player" and "{tap}: This creature deals 3 damage to target Werewolf creature."$Equip {5}| Evolving Wilds|Dark Ascension|155|C||Land|||{tap}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Grim Backwoods|Dark Ascension|156|R||Land|||{tap}: Add {1} to your mana pool.${2}{B}{G}, {tap}, Sacrifice a creature: Draw a card.| Haunted Fengraf|Dark Ascension|157|C||Land|||{tap}: Add {1} to your mana pool.${3}, {tap}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.| Vault of the Archangel|Dark Ascension|158|R||Land|||{tap}: Add {1} to your mana pool.${2}{W}{B}, {tap}: Creatures you control gain deathtouch and lifelink until end of turn.| Niblis of the Urn|Dark Ascension|16|U|{1}{W}|Creature - Spirit|1|1|Flying$Whenever Niblis of the Urn attacks, you may tap target creature.| Ray of Revelation|Dark Ascension|17|C|{1}{W}|Instant|||Destroy target enchantment.$Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Requiem Angel|Dark Ascension|18|R|{5}{W}|Creature - Angel|5|5|Flying$Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Sanctuary Cat|Dark Ascension|19|C|{W}|Creature - Cat|1|2|| Bar the Door|Dark Ascension|2|C|{2}{W}|Instant|||Creatures you control get +0/+4 until end of turn.| Seance|Dark Ascension|20|R|{2}{W}{W}|Enchantment|||At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.| Silverclaw Griffin|Dark Ascension|21|C|{3}{W}{W}|Creature - Griffin|3|2|Flying, first strike| Skillful Lunge|Dark Ascension|22|C|{1}{W}|Instant|||Target creature gets +2/+0 and gains first strike until end of turn.| Sudden Disappearance|Dark Ascension|23|R|{5}{W}|Sorcery|||Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.| Thalia, Guardian of Thraben|Dark Ascension|24|R|{1}{W}|Legendary Creature - Human Soldier|2|1|First strike$Noncreature spells cost {1} more to cast.| Thraben Doomsayer|Dark Ascension|25|R|{1}{W}{W}|Creature - Human Cleric|2|2|{tap}: Put a 1/1 white Human creature token onto the battlefield.$Fateful hour - As long as you have 5 or less life, other creatures you control get +2/+2.| Thraben Heretic|Dark Ascension|26|U|{1}{W}|Creature - Human Wizard|2|2|{tap}: Exile target creature card from a graveyard.| Artful Dodge|Dark Ascension|27|C|{U}|Sorcery|||Target creature is unblockable this turn.$Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Beguiler of Wills|Dark Ascension|28|M|{3}{U}{U}|Creature - Human Wizard|1|1|{tap}: Gain control of target creature with power less than or equal to the number of creatures you control.| Bone to Ash|Dark Ascension|29|C|{2}{U}{U}|Instant|||Counter target creature spell.$Draw a card.| Break of Day|Dark Ascension|3|C|{1}{W}|Instant|||Creatures you control get +1/+1 until end of turn.$Fateful hour - If you have 5 or less life, those creatures also are indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy them.)| Call to the Kindred|Dark Ascension|30|R|{3}{U}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.| Chant of the Skifsang|Dark Ascension|31|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -13/-0.| Chill of Foreboding|Dark Ascension|32|U|{2}{U}|Sorcery|||Each player puts the top five cards of his or her library into his or her graveyard.$Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Counterlash|Dark Ascension|33|R|{4}{U}{U}|Instant|||Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.| Curse of Echoes|Dark Ascension|34|R|{4}{U}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls.| Divination|Dark Ascension|35|C|{2}{U}|Sorcery|||Draw two cards.| Dungeon Geists|Dark Ascension|36|R|{2}{U}{U}|Creature - Spirit|3|3|Flying$When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.| Geralf's Mindcrusher|Dark Ascension|37|R|{4}{U}{U}|Creature - Zombie Horror|5|5|When Geralf's Mindcrusher enters the battlefield, target player puts the top five cards of his or her library into his or her graveyard.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Griptide|Dark Ascension|38|C|{3}{U}|Instant|||Put target creature on top of its owner's library.| Havengul Runebinder|Dark Ascension|39|R|{2}{U}{U}|Creature - Human Wizard|2|2|{2}{U}, {tap}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.| Burden of Guilt|Dark Ascension|4|C|{W}|Enchantment - Aura|||Enchant creature${1}: Tap enchanted creature.| Headless Skaab|Dark Ascension|40|C|{2}{U}|Creature - Zombie Warrior|3|6|As an additional cost to cast Headless Skaab, exile a creature card from your graveyard.$Headless Skaab enters the battlefield tapped.| Increasing Confusion|Dark Ascension|41|R|{X}{U}|Sorcery|||Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.$Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Mystic Retrieval|Dark Ascension|42|U|{3}{U}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Nephalia Seakite|Dark Ascension|43|C|{3}{U}|Creature - Bird|2|3|Flash (You may cast this spell any time you could cast an instant.)$Flying| Niblis of the Breath|Dark Ascension|44|U|{2}{U}|Creature - Spirit|2|1|Flying${U}, {tap}: You may tap or untap target creature.| Relentless Skaabs|Dark Ascension|45|U|{3}{U}{U}|Creature - Zombie|4|4|As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Saving Grasp|Dark Ascension|46|C|{U}|Instant|||Return target creature you own to your hand.$Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Screeching Skaab|Dark Ascension|47|C|{1}{U}|Creature - Zombie|2|1|When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.| Secrets of the Dead|Dark Ascension|48|U|{2}{U}|Enchantment|||Whenever you cast a spell from your graveyard, draw a card.| Shriekgeist|Dark Ascension|49|C|{1}{U}|Creature - Spirit|1|1|Flying$Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard.| Curse of Exhaustion|Dark Ascension|5|U|{2}{W}{W}|Enchantment - Aura Curse|||Enchant player$Enchanted player can't cast more than one spell each turn.| Soul Seizer|Dark Ascension|50a|U|{3}{U}{U}|Creature - Spirit|1|3|Flying$When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.| Ghastly Haunting|Dark Ascension|50b|U||Enchantment - Aura|||Enchant creature$You control enchanted creature.| Stormbound Geist|Dark Ascension|51|C|{1}{U}{U}|Creature - Spirit|2|2|Flying$Stormbound Geist can block only creatures with flying.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Thought Scour|Dark Ascension|52|C|{U}|Instant|||Target player puts the top two cards of his or her library into his or her graveyard.$Draw a card.| Tower Geist|Dark Ascension|53|U|{3}{U}|Creature - Spirit|2|2|Flying$When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.| Black Cat|Dark Ascension|54|C|{1}{B}|Creature - Zombie Cat|1|1|When Black Cat dies, target opponent discards a card at random.| Chosen of Markov|Dark Ascension|55a|C|{2}{B}|Creature - Human|2|2|{tap}, Tap an untapped Vampire you control: Transform Chosen of Markov.| Markov's Servant|Dark Ascension|55b|C||Creature - Vampire|4|4|| Curse of Misfortunes|Dark Ascension|56|R|{4}{B}|Enchantment - Aura Curse|||Enchant player$At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.| Curse of Thirst|Dark Ascension|57|U|{4}{B}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her.| Deadly Allure|Dark Ascension|58|U|{B}|Sorcery|||Target creature gains deathtouch until end of turn and must be blocked this turn if able.$Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Death's Caress|Dark Ascension|59|C|{3}{B}{B}|Sorcery|||Destroy target creature. If that creature was a Human, you gain life equal to its toughness.| Elgaud Inquisitor|Dark Ascension|6|C|{3}{W}|Creature - Human Cleric|2|2|Lifelink (Damage dealt by this creature also causes you to gain that much life.)$When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Falkenrath Torturer|Dark Ascension|60|C|{2}{B}|Creature - Vampire|2|1|Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.| Farbog Boneflinger|Dark Ascension|61|U|{4}{B}|Creature - Zombie|2|2|When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.| Fiend of the Shadows|Dark Ascension|62|R|{3}{B}{B}|Creature - Vampire Wizard|3|3|Flying$Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled.$Sacrifice a Human: Regenerate Fiend of the Shadows.| Geralf's Messenger|Dark Ascension|63|R|{B}{B}{B}|Creature - Zombie|3|2|Geralf's Messenger enters the battlefield tapped.$When Geralf's Messenger enters the battlefield, target opponent loses 2 life.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Gravecrawler|Dark Ascension|64|R|{B}|Creature - Zombie|2|1|Gravecrawler can't block.$You may cast Gravecrawler from your graveyard as long as you control a Zombie.| Gravepurge|Dark Ascension|65|C|{2}{B}|Instant|||Put any number of target creature cards from your graveyard on top of your library.$Draw a card.| Gruesome Discovery|Dark Ascension|66|C|{2}{B}{B}|Sorcery|||Target player discards two cards.$Morbid - If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards.| Harrowing Journey|Dark Ascension|67|U|{4}{B}|Sorcery|||Target player draws three cards and loses 3 life.| Highborn Ghoul|Dark Ascension|68|C|{B}{B}|Creature - Zombie|2|1|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Increasing Ambition|Dark Ascension|69|R|{4}{B}|Sorcery|||Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.$Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Faith's Shield|Dark Ascension|7|U|{W}|Instant|||Target permanent you control gains protection from the color of your choice until end of turn.$Fateful hour - If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.| Mikaeus, the Unhallowed|Dark Ascension|70|M|{3}{B}{B}{B}|Legendary Creature - Zombie Cleric|5|5|Intimidate$Whenever a Human deals damage to you, destroy it.$Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Ravenous Demon|Dark Ascension|71a|R|{3}{B}{B}|Creature - Demon|4|4|Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery.| Archdemon of Greed|Dark Ascension|71b|R||Creature - Demon|9|9|Flying, trample$At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.| Reap the Seagraf|Dark Ascension|72|C|{2}{B}|Sorcery|||Put a 2/2 black Zombie creature token onto the battlefield.$Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Sightless Ghoul|Dark Ascension|73|C|{3}{B}|Creature - Zombie Soldier|2|2|Sightless Ghoul can't block.$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Skirsdag Flayer|Dark Ascension|74|U|{1}{B}|Creature - Human Cleric|1|1|{3}{B}, {tap}, Sacrifice a Human: Destroy target creature.| Spiteful Shadows|Dark Ascension|75|C|{1}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature is dealt damage, it deals that much damage to its controller.| Tragic Slip|Dark Ascension|76|C|{B}|Instant|||Target creature gets -1/-1 until end of turn.$Morbid - That creature gets -13/-13 until end of turn instead if a creature died this turn.| Undying Evil|Dark Ascension|77|C|{B}|Instant|||Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Vengeful Vampire|Dark Ascension|78|U|{4}{B}{B}|Creature - Vampire|3|2|Flying$Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)| Wakedancer|Dark Ascension|79|U|{2}{B}|Creature - Human Shaman|2|2|Morbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield.| Gather the Townsfolk|Dark Ascension|8|C|{1}{W}|Sorcery|||Put two 1/1 white Human creature tokens onto the battlefield.$Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead.| Zombie Apocalypse|Dark Ascension|80|R|{3}{B}{B}{B}|Sorcery|||Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.| Afflicted Deserter|Dark Ascension|81a|U|{3}{R}|Creature - Human Werewolf|3|2|At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.| Werewolf Ransacker|Dark Ascension|81b|U||Creature - Werewolf|5|4|Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.| Alpha Brawl|Dark Ascension|82|R|{6}{R}{R}|Sorcery|||Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.| Blood Feud|Dark Ascension|83|U|{4}{R}{R}|Sorcery|||Target creature fights another target creature. (Each deals damage equal to its power to the other.)| Burning Oil|Dark Ascension|84|U|{1}{R}|Instant|||Burning Oil deals 3 damage to target attacking or blocking creature.$Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Curse of Bloodletting|Dark Ascension|85|R|{3}{R}{R}|Enchantment - Aura Curse|||Enchant player$If a source would deal damage to enchanted player, it deals double that damage to that player instead.| Erdwal Ripper|Dark Ascension|86|C|{1}{R}{R}|Creature - Vampire|2|1|Haste$Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.| Faithless Looting|Dark Ascension|87|C|{R}|Sorcery|||Draw two cards, then discard two cards.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Fires of Undeath|Dark Ascension|88|C|{2}{R}|Instant|||Fires of Undeath deals 2 damage to target creature or player.$Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Flayer of the Hatebound|Dark Ascension|89|R|{5}{R}|Creature - Devil|4|2|Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)$Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.| Gavony Ironwright|Dark Ascension|9|U|{2}{W}|Creature - Human Soldier|1|4|Fateful hour - As long as you have 5 or less life, other creatures you control get +1/+4.| Fling|Dark Ascension|90|C|{1}{R}|Instant|||As an additional cost to cast Fling, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to target creature or player.| Forge Devil|Dark Ascension|91|C|{R}|Creature - Devil|1|1|When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.| Heckling Fiends|Dark Ascension|92|U|{2}{R}|Creature - Devil|2|2|{2}{R}: Target creature attacks this turn if able.| Hellrider|Dark Ascension|93|R|{2}{R}{R}|Creature - Devil|3|3|Haste$Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.| Hinterland Hermit|Dark Ascension|94a|C|{1}{R}|Creature - Human Werewolf|2|1|At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.| Hinterland Scourge|Dark Ascension|94b|C||Creature - Werewolf|3|2|Hinterland Scourge must be blocked if able.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.| Increasing Vengeance|Dark Ascension|95|R|{R}{R}|Instant|||Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.$Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Markov Blademaster|Dark Ascension|96|R|{1}{R}{R}|Creature - Vampire Warrior|1|1|Double strike$Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.| Markov Warlord|Dark Ascension|97|U|{5}{R}|Creature - Vampire Warrior|4|4|Haste$When Markov Warlord enters the battlefield, up to two target creatures can't block this turn.| Mondronen Shaman|Dark Ascension|98a|R|{3}{R}|Creature - Human Werewolf Shaman|3|2|At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.| Tovolar's Magehunter|Dark Ascension|98b|R||Creature - Werewolf|5|5|Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.| Moonveil Dragon|Dark Ascension|99|M|{3}{R}{R}{R}|Creature - Dragon|5|5|Flying${R}: Each creature you control gets +1/+0 until end of turn.| Auriok Glaivemaster|Darksteel|1|C|{W}|Creature - Human Soldier|1|1|As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.| Pteron Ghost|Darksteel|10|C|{1}{W}|Creature - Spirit|1|1|Flying$Sacrifice Pteron Ghost: Regenerate target artifact.| Arcbound Ravager|Darksteel|100|R|{2}|Artifact Creature - Beast|0|0|Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.$Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Reclaimer|Darksteel|101|R|{4}|Artifact Creature - Golem|0|0|Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.$Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Slith|Darksteel|102|U|{2}|Artifact Creature - Slith|0|0|Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.$Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Stinger|Darksteel|103|C|{2}|Artifact Creature - Insect|0|0|Flying$Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Worker|Darksteel|104|C|{1}|Artifact Creature - Construct|0|0|Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Auriok Siege Sled|Darksteel|105|U|{6}|Artifact Creature - Juggernaut|3|5|{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.${1}: Target artifact creature can't block Auriok Siege Sled this turn.| Chimeric Egg|Darksteel|106|U|{3}|Artifact|||Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg.$Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.| Coretapper|Darksteel|107|U|{2}|Artifact Creature - Myr|1|1|{tap}: Put a charge counter on target artifact.$Sacrifice Coretapper: Put two charge counters on target artifact.| Darksteel Brute|Darksteel|108|U|{2}|Artifact|||Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.)${3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.| Darksteel Colossus|Darksteel|109|R|{11}|Artifact Creature - Golem|11|11|Trample$Darksteel Colossus is indestructible.$If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.| Pulse of the Fields|Darksteel|11|R|{1}{W}{W}|Instant|||You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.| Darksteel Forge|Darksteel|110|R|{9}|Artifact|||Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)| Darksteel Gargoyle|Darksteel|111|U|{7}|Artifact Creature - Gargoyle|3|3|Flying$Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)| Darksteel Ingot|Darksteel|112|C|{3}|Artifact|||Darksteel Ingot is indestructible. (Effects that say "destroy" don't destroy it.)${tap}: Add one mana of any color to your mana pool.| Darksteel Pendant|Darksteel|113|C|{2}|Artifact|||Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)${1}, {tap}: Look at the top card of your library. You may put that card on the bottom of your library.| Darksteel Reactor|Darksteel|114|R|{4}|Artifact|||Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)$At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.$When Darksteel Reactor has twenty or more charge counters on it, you win the game.| Death-Mask Duplicant|Darksteel|115|U|{7}|Artifact Creature - Shapeshifter|5|5|Imprint - {1}: Exile target creature card from your graveyard.$As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.| Demon's Horn|Darksteel|116|U|{2}|Artifact|||Whenever a player casts a black spell, you may gain 1 life.| Dragon's Claw|Darksteel|117|U|{2}|Artifact|||Whenever a player casts a red spell, you may gain 1 life.| Drill-Skimmer|Darksteel|118|C|{4}|Artifact Creature - Thopter|2|1|Flying$Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)| Dross Golem|Darksteel|119|C|{5}|Artifact Creature - Golem|3|2|Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)$Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Purge|Darksteel|12|U|{1}{W}|Instant|||Destroy target artifact creature or black creature. It can't be regenerated.| Eater of Days|Darksteel|120|R|{4}|Artifact Creature - Leviathan|9|8|Flying, trample$When Eater of Days enters the battlefield, you skip your next two turns.| Gemini Engine|Darksteel|121|R|{6}|Artifact Creature - Construct|3|4|Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.| Genesis Chamber|Darksteel|122|U|{2}|Artifact|||Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield.| Geth's Grimoire|Darksteel|123|U|{4}|Artifact|||Whenever an opponent discards a card, you may draw a card.| Heartseeker|Darksteel|124|R|{4}|Artifact - Equipment|||Equipped creature gets +2/+1 and has "{tap}, Unattach Heartseeker: Destroy target creature."$Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Juggernaut|Darksteel|125|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Kraken's Eye|Darksteel|126|U|{2}|Artifact|||Whenever a player casts a blue spell, you may gain 1 life.| Leonin Bola|Darksteel|127|C|{1}|Artifact - Equipment|||Equipped creature has "{tap}, Unattach Leonin Bola: Tap target creature."$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Lich's Tomb|Darksteel|128|R|{4}|Artifact|||You don't lose the game for having 0 or less life.$Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)| Memnarch|Darksteel|129|R|{7}|Legendary Artifact Creature - Wizard|4|5|{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)${3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)| Ritual of Restoration|Darksteel|13|C|{W}|Sorcery|||Return target artifact card from your graveyard to your hand.| Mycosynth Lattice|Darksteel|130|R|{6}|Artifact|||All permanents are artifacts in addition to their other types.$All cards that aren't on the battlefield, spells, and permanents are colorless.$Players may spend mana as though it were mana of any color.| Myr Landshaper|Darksteel|131|C|{3}|Artifact Creature - Myr|1|1|{tap}: Target land becomes an artifact in addition to its other types until end of turn.| Myr Matrix|Darksteel|132|R|{5}|Artifact|||Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)$Myr creatures get +1/+1.${5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.| Myr Moonvessel|Darksteel|133|C|{1}|Artifact Creature - Myr|1|1|When Myr Moonvessel dies, add {1} to your mana pool.| Nemesis Mask|Darksteel|134|U|{3}|Artifact - Equipment|||All creatures able to block equipped creature do so.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Oxidda Golem|Darksteel|135|C|{6}|Artifact Creature - Golem|3|2|Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)$Haste| Panoptic Mirror|Darksteel|136|R|{5}|Artifact|||Imprint - {X}, {tap}: You may exile an instant or sorcery card with converted mana cost X from your hand.$At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.| Razor Golem|Darksteel|137|C|{6}|Artifact Creature - Golem|3|4|Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)$Vigilance| Serum Powder|Darksteel|138|R|{3}|Artifact|||{tap}: Add {1} to your mana pool.$Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)| Shield of Kaldra|Darksteel|139|R|{4}|Legendary Artifact - Equipment|||Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.$Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.)$Equip {4}| Soulscour|Darksteel|14|R|{7}{W}{W}{W}|Sorcery|||Destroy all nonartifact permanents.| Skullclamp|Darksteel|140|U|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}| Spawning Pit|Darksteel|141|U|{2}|Artifact|||Sacrifice a creature: Put a charge counter on Spawning Pit.${1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield.| Specter's Shroud|Darksteel|142|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+0.$Whenever equipped creature deals combat damage to a player, that player discards a card.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Spellbinder|Darksteel|143|R|{3}|Artifact - Equipment|||Imprint - When Spellbinder enters the battlefield, you may exile an instant card from your hand.$Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.$Equip {4}| Spincrusher|Darksteel|144|U|{2}|Artifact Creature - Construct|0|2|Whenever Spincrusher blocks, put a +1/+1 counter on it.$Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.| Spire Golem|Darksteel|145|C|{6}|Artifact Creature - Golem|2|4|Affinity for Islands (This spell costs {1} less to cast for each Island you control.)$Flying| Sundering Titan|Darksteel|146|R|{8}|Artifact Creature - Golem|7|10|When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.| Surestrike Trident|Darksteel|147|U|{2}|Artifact - Equipment|||Equipped creature has first strike and "{tap}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."$Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Sword of Fire and Ice|Darksteel|148|R|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from red and from blue.$Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.$Equip {2}| Sword of Light and Shadow|Darksteel|149|R|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from white and from black.$Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.$Equip {2}| Steelshaper Apprentice|Darksteel|15|R|{2}{W}{W}|Creature - Human Soldier|1|3|{W}, {tap}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.| Talon of Pain|Darksteel|150|U|{4}|Artifact|||Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.${X}, {tap}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.| Tangle Golem|Darksteel|151|C|{7}|Artifact Creature - Golem|5|4|Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)| Thought Dissector|Darksteel|152|R|{4}|Artifact|||{X}, {tap}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.| Thunderstaff|Darksteel|153|U|{3}|Artifact|||As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.${2}, {tap}: Attacking creatures get +1/+0 until end of turn.| Trinisphere|Darksteel|154|R|{3}|Artifact|||As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)| Ur-Golem's Eye|Darksteel|155|C|{4}|Artifact|||{tap}: Add {2} to your mana pool.| Voltaic Construct|Darksteel|156|U|{4}|Artifact Creature - Golem Construct|2|2|{2}: Untap target artifact creature.| Vulshok Morningstar|Darksteel|157|C|{2}|Artifact - Equipment|||Equipped creature gets +2/+2.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Wand of the Elements|Darksteel|158|R|{4}|Artifact|||{tap}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield.${tap}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield.| Well of Lost Dreams|Darksteel|159|R|{4}|Artifact|||Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.| Stir the Pride|Darksteel|16|U|{4}{W}|Instant|||Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."$Entwine {1}{W} (Choose both if you pay the entwine cost.)| Whispersilk Cloak|Darksteel|160|C|{3}|Artifact - Equipment|||Equipped creature is unblockable and has shroud.$Equip {2}| Wirefly Hive|Darksteel|161|U|{3}|Artifact|||{3}, {tap}: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly.| Wurm's Tooth|Darksteel|162|U|{2}|Artifact|||Whenever a player casts a green spell, you may gain 1 life.| Blinkmoth Nexus|Darksteel|163|R||Land|||{tap}: Add {1} to your mana pool.${1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.${1}, {tap}: Target Blinkmoth creature gets +1/+1 until end of turn.| Darksteel Citadel|Darksteel|164|C||Artifact Land|||Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.)${tap}: Add {1} to your mana pool.| Mirrodin's Core|Darksteel|165|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Put a charge counter on Mirrodin's Core.${tap}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.| Test of Faith|Darksteel|17|U|{1}{W}|Instant|||Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.| Turn the Tables|Darksteel|18|R|{3}{W}{W}|Instant|||All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.| Carry Away|Darksteel|19|U|{U}{U}|Enchantment - Aura|||Enchant Equipment$When Carry Away enters the battlefield, unattach enchanted Equipment.$You control enchanted Equipment.| Echoing Calm|Darksteel|2|C|{1}{W}|Instant|||Destroy target enchantment and all other enchantments with the same name as that enchantment.| Chromescale Drake|Darksteel|20|R|{6}{U}{U}{U}|Creature - Drake|3|4|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Flying$When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.| Echoing Truth|Darksteel|21|C|{1}{U}|Instant|||Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.| Hoverguard Observer|Darksteel|22|U|{2}{U}{U}|Creature - Drone|3|3|Flying$Hoverguard Observer can block only creatures with flying.| Last Word|Darksteel|23|R|{2}{U}{U}|Instant|||Last Word can't be countered by spells or abilities.$Counter target spell.| Machinate|Darksteel|24|C|{1}{U}{U}|Instant|||Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Magnetic Flux|Darksteel|25|C|{2}{U}|Instant|||Artifact creatures you control gain flying until end of turn.| Neurok Prodigy|Darksteel|26|C|{2}{U}|Creature - Human Wizard|2|1|Flying$Discard an artifact card: Return Neurok Prodigy to its owner's hand.| Neurok Transmuter|Darksteel|27|U|{2}{U}|Creature - Human Wizard|2|2|{U}: Target creature becomes an artifact in addition to its other types until end of turn.${U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.| Psychic Overload|Darksteel|28|U|{3}{U}|Enchantment - Aura|||Enchant permanent$When Psychic Overload enters the battlefield, tap enchanted permanent.$Enchanted permanent doesn't untap during its controller's untap step.$Enchanted permanent has "Discard two artifact cards: Untap this permanent."| Pulse of the Grid|Darksteel|29|R|{1}{U}{U}|Instant|||Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.| Emissary of Hope|Darksteel|3|U|{1}{W}{W}|Creature - Spirit|2|1|Flying$Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.| Quicksilver Behemoth|Darksteel|30|C|{6}{U}|Creature - Beast|4|5|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)| Reshape|Darksteel|31|R|{X}{U}{U}|Sorcery|||As an additional cost to cast Reshape, sacrifice an artifact.$Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.| Retract|Darksteel|32|R|{U}|Instant|||Return all artifacts you control to their owner's hand.| Second Sight|Darksteel|33|U|{2}{U}|Instant|||Choose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order.$Entwine {U} (Choose both if you pay the entwine cost.)| Synod Artificer|Darksteel|34|R|{2}{U}|Creature - Vedalken Artificer|1|2|{X}, {tap}: Tap X target noncreature artifacts.${X}, {tap}: Untap X target noncreature artifacts.| Vedalken Engineer|Darksteel|35|C|{1}{U}|Creature - Vedalken Artificer|1|1|{tap}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.| Vex|Darksteel|36|C|{2}{U}|Instant|||Counter target spell. That spell's controller may draw a card.| AEther Snap|Darksteel|37|R|{3}{B}{B}|Sorcery|||Remove all counters from all permanents and exile all tokens.| Burden of Greed|Darksteel|38|C|{3}{B}|Instant|||Target player loses 1 life for each tapped artifact he or she controls.| Chittering Rats|Darksteel|39|C|{1}{B}{B}|Creature - Rat|2|2|When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library.| Hallow|Darksteel|4|C|{W}|Instant|||Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.| Death Cloud|Darksteel|40|R|{X}{B}{B}{B}|Sorcery|||Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.| Echoing Decay|Darksteel|41|C|{1}{B}|Instant|||Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.| Emissary of Despair|Darksteel|42|U|{1}{B}{B}|Creature - Spirit|2|1|Flying$Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.| Essence Drain|Darksteel|43|C|{4}{B}|Sorcery|||Essence Drain deals 3 damage to target creature or player and you gain 3 life.| Greater Harvester|Darksteel|44|R|{2}{B}{B}{B}|Creature - Horror|5|6|At the beginning of your upkeep, sacrifice a permanent.$Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.| Grimclaw Bats|Darksteel|45|C|{1}{B}|Creature - Bat|1|1|Flying${B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.| Hunger of the Nim|Darksteel|46|C|{1}{B}|Sorcery|||Target creature gets +1/+0 until end of turn for each artifact you control.| Mephitic Ooze|Darksteel|47|R|{4}{B}|Creature - Ooze|0|5|Mephitic Ooze gets +1/+0 for each artifact you control.$Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.| Murderous Spoils|Darksteel|48|U|{5}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.)| Nim Abomination|Darksteel|49|U|{2}{B}|Creature - Zombie|3|4|At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.| Leonin Battlemage|Darksteel|5|U|{3}{W}|Creature - Cat Wizard|2|3|{tap}: Target creature gets +1/+1 until end of turn.$Whenever you cast a spell, you may untap Leonin Battlemage.| Pulse of the Dross|Darksteel|50|R|{1}{B}{B}|Sorcery|||Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.| Scavenging Scarab|Darksteel|51|C|{3}{B}|Creature - Insect|3|3|Scavenging Scarab can't block.| Screams from Within|Darksteel|52|U|{1}{B}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1.$When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.| Scrounge|Darksteel|53|U|{2}{B}|Sorcery|||Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control.| Shriveling Rot|Darksteel|54|R|{2}{B}{B}|Instant|||Choose one - Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.$Entwine {2}{B} (Choose both if you pay the entwine cost.)| Barbed Lightning|Darksteel|55|C|{2}{R}|Instant|||Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.$Entwine {2} (Choose both if you pay the entwine cost.)| Crazed Goblin|Darksteel|56|C|{R}|Creature - Goblin Warrior|1|1|Crazed Goblin attacks each turn if able.| Dismantle|Darksteel|57|U|{2}{R}|Sorcery|||Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.| Drooling Ogre|Darksteel|58|C|{1}{R}|Creature - Ogre|3|3|Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)| Echoing Ruin|Darksteel|59|C|{1}{R}|Sorcery|||Destroy target artifact and all other artifacts with the same name as that artifact.| Leonin Shikari|Darksteel|6|R|{1}{W}|Creature - Cat Soldier|2|2|You may activate equip abilities any time you could cast an instant.| Fireball|Darksteel|60|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Flamebreak|Darksteel|61|R|{R}{R}{R}|Sorcery|||Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.| Furnace Dragon|Darksteel|62|R|{6}{R}{R}{R}|Creature - Dragon|5|5|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Flying$When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts.| Goblin Archaeologist|Darksteel|63|U|{1}{R}|Creature - Goblin Artificer|1|2|{R}, {tap}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.| Inflame|Darksteel|64|C|{R}|Instant|||Inflame deals 2 damage to each creature dealt damage this turn.| Krark-Clan Stoker|Darksteel|65|C|{2}{R}|Creature - Goblin Shaman|2|2|{tap}, Sacrifice an artifact: Add {R}{R} to your mana pool.| Pulse of the Forge|Darksteel|66|R|{1}{R}{R}|Instant|||Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.| Savage Beating|Darksteel|67|R|{3}{R}{R}|Instant|||Cast Savage Beating only during your turn and only during combat.$Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.$Entwine {1}{R} (Choose both if you pay the entwine cost.)| Shunt|Darksteel|68|R|{1}{R}{R}|Instant|||Change the target of target spell with a single target.| Slobad, Goblin Tinkerer|Darksteel|69|R|{1}{R}|Legendary Creature - Goblin Artificer|1|2|Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.)| Loxodon Mystic|Darksteel|7|C|{3}{W}{W}|Creature - Elephant Cleric|3|3|{W}, {tap}: Tap target creature.| Tears of Rage|Darksteel|70|U|{2}{R}{R}|Instant|||Cast Tears of Rage only during the declare attackers step.$Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.| Unforge|Darksteel|71|C|{2}{R}|Instant|||Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.| Vulshok War Boar|Darksteel|72|U|{2}{R}{R}|Creature - Boar Beast|5|5|When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.| Ageless Entity|Darksteel|73|R|{3}{G}{G}|Creature - Elemental|4|4|Whenever you gain life, put that many +1/+1 counters on Ageless Entity.| Echoing Courage|Darksteel|74|C|{1}{G}|Instant|||Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.| Fangren Firstborn|Darksteel|75|R|{1}{G}{G}{G}|Creature - Beast|4|2|Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.| Infested Roothold|Darksteel|76|U|{4}{G}|Creature - Wall|0|3|Defender (This creature can't attack.)$Protection from artifacts$Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield.| Karstoderm|Darksteel|77|U|{2}{G}{G}|Creature - Beast|0|0|Karstoderm enters the battlefield with five +1/+1 counters on it.$Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.| Nourish|Darksteel|78|C|{G}{G}|Instant|||You gain 6 life.| Oxidize|Darksteel|79|U|{G}|Instant|||Destroy target artifact. It can't be regenerated.| Metal Fatigue|Darksteel|8|C|{2}{W}|Instant|||Tap all artifacts.| Pulse of the Tangle|Darksteel|80|R|{1}{G}{G}|Sorcery|||Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.| Reap and Sow|Darksteel|81|C|{3}{G}|Sorcery|||Choose one - Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library.$Entwine {1}{G} (Choose both if you pay the entwine cost.)| Rebuking Ceremony|Darksteel|82|R|{3}{G}{G}|Sorcery|||Put two target artifacts on top of their owners' libraries.| Roaring Slagwurm|Darksteel|83|R|{5}{G}{G}|Creature - Wurm|6|4|Whenever Roaring Slagwurm attacks, tap all artifacts.| Stand Together|Darksteel|84|U|{3}{G}{G}|Instant|||Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.| Tangle Spider|Darksteel|85|C|{4}{G}{G}|Creature - Spider|3|4|Flash (You may cast this spell any time you could cast an instant.)$Reach (This creature can block creatures with flying.)| Tanglewalker|Darksteel|86|U|{2}{G}|Creature - Dryad|2|2|Each creature you control is unblockable as long as defending player controls an artifact land.| Tel-Jilad Outrider|Darksteel|87|C|{3}{G}|Creature - Elf Warrior|3|1|Protection from artifacts| Tel-Jilad Wolf|Darksteel|88|C|{2}{G}|Creature - Wolf|2|2|Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.| Viridian Acolyte|Darksteel|89|C|{G}|Creature - Elf Shaman|1|1|{1}, {tap}: Add one mana of any color to your mana pool.| Pristine Angel|Darksteel|9|R|{4}{W}{W}|Creature - Angel|4|4|Flying$As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.$Whenever you cast a spell, you may untap Pristine Angel.| Viridian Zealot|Darksteel|90|R|{G}{G}|Creature - Elf Warrior|2|1|{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.| AEther Vial|Darksteel|91|U|{1}|Artifact|||At the beginning of your upkeep, you may put a charge counter on Æther Vial.${tap}: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand onto the battlefield.| Angel's Feather|Darksteel|92|U|{2}|Artifact|||Whenever a player casts a white spell, you may gain 1 life.| Arcane Spyglass|Darksteel|93|C|{4}|Artifact|||{2}, {tap}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.$Remove three charge counters from Arcane Spyglass: Draw a card.| Arcbound Bruiser|Darksteel|94|C|{5}|Artifact Creature - Golem|0|0|Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Crusher|Darksteel|95|U|{4}|Artifact Creature - Juggernaut|0|0|Trample$Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.$Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Fiend|Darksteel|96|U|{6}|Artifact Creature - Horror|0|0|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.$Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Hybrid|Darksteel|97|C|{4}|Artifact Creature - Beast|0|0|Haste$Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Lancer|Darksteel|98|U|{7}|Artifact Creature - Beast|0|0|First strike$Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Overseer|Darksteel|99|R|{8}|Artifact Creature - Golem|0|0|At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.$Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Aurora Eidolon|Dissension|1|C|{3}{W}|Creature - Spirit|2|2|{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.$Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.| Guardian of the Guildpact|Dissension|10|C|{3}{W}|Creature - Spirit|2|3|Protection from monocolored| Verdant Eidolon|Dissension|100|C|{3}{G}|Creature - Spirit|2|2|{G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool.$Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.| AEthermage's Touch|Dissension|101|R|{2}{W}{U}|Instant|||Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.| Anthem of Rakdos|Dissension|102|R|{2}{B}{R}{R}|Enchantment|||Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.$Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.| Assault Zeppelid|Dissension|103|C|{2}{G}{U}|Creature - Beast|3|3|Flying, trample| Azorius AEthermage|Dissension|104|U|{1}{W}{U}|Creature - Human Wizard|1|1|Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.| Azorius First-Wing|Dissension|105|C|{W}{U}|Creature - Griffin|2|2|Flying, protection from enchantments| Azorius Ploy|Dissension|106|U|{1}{W}{W}{U}|Instant|||Prevent all combat damage target creature would deal this turn.$Prevent all combat damage that would be dealt to target creature this turn.| Coiling Oracle|Dissension|107|C|{G}{U}|Creature - Snake Elf Druid|1|1|When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.| Cytoshape|Dissension|108|R|{1}{G}{U}|Instant|||Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.| Dread Slag|Dissension|109|R|{3}{B}{R}|Creature - Horror|9|9|Trample$Dread Slag gets -4/-4 for each card in your hand.| Haazda Exonerator|Dissension|11|C|{W}|Creature - Human Cleric|1|1|{tap}, Sacrifice Haazda Exonerator: Destroy target Aura.| Experiment Kraj|Dissension|110|R|{2}{G}{G}{U}{U}|Legendary Creature - Ooze Mutant|4|6|Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.${tap}: Put a +1/+1 counter on target creature.| Gobhobbler Rats|Dissension|111|C|{B}{R}|Creature - Rat|2|2|Hellbent - As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats."| Grand Arbiter Augustin IV|Dissension|112|R|{2}{W}{U}|Legendary Creature - Human Advisor|2|3|White spells you cast cost {1} less to cast.$Blue spells you cast cost {1} less to cast.$Spells your opponents cast cost {1} more to cast.| Hellhole Rats|Dissension|113|U|{2}{B}{R}|Creature - Rat|2|2|Haste$When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.| Isperia the Inscrutable|Dissension|114|R|{1}{W}{W}{U}{U}|Legendary Creature - Sphinx|3|6|Flying$Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.| Jagged Poppet|Dissension|115|U|{1}{B}{R}|Creature - Ogre Warrior|3|4|Whenever Jagged Poppet is dealt damage, discard that many cards.$Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.| Leafdrake Roost|Dissension|116|U|{3}{G}{U}|Enchantment - Aura|||Enchant land$Enchanted land has "{G}{U}, {tap}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield."| Lyzolda, the Blood Witch|Dissension|117|R|{1}{B}{R}|Legendary Creature - Human Cleric|3|1|{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.| Momir Vig, Simic Visionary|Dissension|118|R|{3}{G}{U}|Legendary Creature - Elf Wizard|2|2|Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.$Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.| Omnibian|Dissension|119|R|{1}{G}{G}{U}|Creature - Frog|3|3|{tap}: Target creature becomes a 3/3 Frog until end of turn.| Haazda Shield Mate|Dissension|12|R|{2}{W}|Creature - Human Soldier|1|1|At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.${W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.| Overrule|Dissension|120|C|{X}{W}{U}|Instant|||Counter target spell unless its controller pays {X}. You gain X life.| Pain Magnification|Dissension|121|U|{1}{B}{R}|Enchantment|||Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.| Palliation Accord|Dissension|122|U|{3}{W}{U}|Enchantment|||Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.$Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.| Plaxcaster Frogling|Dissension|123|U|{1}{G}{U}|Creature - Frog Mutant|0|0|Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)| Plumes of Peace|Dissension|124|C|{1}{W}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.$Forecast - {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)| Pride of the Clouds|Dissension|125|R|{W}{U}|Creature - Elemental Cat|1|1|Flying$Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.$Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)| Rain of Gore|Dissension|126|R|{B}{R}|Enchantment|||If a spell or ability would cause its controller to gain life, that player loses that much life instead.| Rakdos Augermage|Dissension|127|R|{B}{B}{R}|Creature - Human Wizard|3|2|First strike${tap}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery.| Rakdos Ickspitter|Dissension|128|C|{1}{B}{R}|Creature - Thrull|1|1|{tap}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.| Rakdos the Defiler|Dissension|129|R|{2}{B}{B}{R}{R}|Legendary Creature - Demon|7|6|Flying, trample$Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.$Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.| Mistral Charger|Dissension|13|U|{1}{W}|Creature - Pegasus|2|1|Flying| Simic Sky Swallower|Dissension|130|R|{5}{G}{U}|Creature - Leviathan|6|6|Flying, trample$Shroud (This creature can't be the target of spells or abilities.)| Sky Hussar|Dissension|131|U|{3}{W}{U}|Creature - Human Knight|4|3|Flying$When Sky Hussar enters the battlefield, untap all creatures you control.$Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)| Swift Silence|Dissension|132|R|{2}{W}{U}{U}|Instant|||Counter all other spells. Draw a card for each spell countered this way.| Trygon Predator|Dissension|133|U|{1}{G}{U}|Creature - Beast|2|3|Flying$Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.| Twinstrike|Dissension|134|U|{3}{B}{R}|Instant|||Twinstrike deals 2 damage to each of two target creatures.$Hellbent - Destroy those creatures instead if you have no cards in hand.| Vigean Hydropon|Dissension|135|C|{1}{G}{U}|Creature - Plant Mutant|0|0|Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)$Vigean Hydropon can't attack or block.| Vigean Intuition|Dissension|136|U|{3}{G}{U}|Instant|||Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)| Voidslime|Dissension|137|R|{G}{U}{U}|Instant|||Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)| Windreaver|Dissension|138|R|{3}{W}{U}|Creature - Elemental|1|3|Flying${W}: Windreaver gains vigilance until end of turn.${W}: Windreaver gets +0/+1 until end of turn.${U}: Switch Windreaver's power and toughness until end of turn.${U}: Return Windreaver to its owner's hand.| Wrecking Ball|Dissension|139|C|{2}{B}{R}|Instant|||Destroy target creature or land.| Paladin of Prahv|Dissension|14|U|{4}{W}{W}|Creature - Human Knight|3|4|Whenever Paladin of Prahv deals damage, you gain that much life.$Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)| Avatar of Discord|Dissension|140|R|{BR}{BR}{BR}|Creature - Avatar|5|3|({BR} can be paid with either {B} or {R}.)$Flying$When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.| Azorius Guildmage|Dissension|141|U|{WU}{WU}|Creature - Vedalken Wizard|2|2|{2}{W}: Tap target creature.${2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)| Biomantic Mastery|Dissension|142|R|{4}{GU}{GU}{GU}|Sorcery|||({GU} can be paid with either {G} or {U}.)$Draw a card for each creature target player controls, then draw a card for each creature another target player controls.| Dovescape|Dissension|143|R|{3}{WU}{WU}{WU}|Enchantment|||({WU} can be paid with either {W} or {U}.)$Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost.| Minister of Impediments|Dissension|144|C|{2}{WU}|Creature - Human Advisor|1|1|({WU} can be paid with either {W} or {U}.)${tap}: Tap target creature.| Rakdos Guildmage|Dissension|145|U|{BR}{BR}|Creature - Zombie Shaman|2|2|({BR} can be paid with either {B} or {R}.)${3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.${3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step.| Riot Spikes|Dissension|146|C|{BR}|Enchantment - Aura|||({BR} can be paid with either {B} or {R}.)$Enchant creature$Enchanted creature gets +2/-1.| Shielding Plax|Dissension|147|C|{2}{GU}|Enchantment - Aura|||({GU} can be paid with either {G} or {U}.)$Enchant creature$When Shielding Plax enters the battlefield, draw a card.$Enchanted creature can't be the target of spells or abilities your opponents control.| Simic Guildmage|Dissension|148|U|{GU}{GU}|Creature - Elf Wizard|2|2|({GU} can be paid with either {G} or {U}.)${1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.${1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller.| Bound|Dissension|149a|R|{3}{B}{G}|Instant|||Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.$| Determined|Dissension|149b|R|{G}{U}|Instant|||$Other spells you control can't be countered by spells or abilities this turn.$Draw a card.| Proclamation of Rebirth|Dissension|15|R|{2}{W}|Sorcery|||Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield.$Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.)| Crime|Dissension|150a|R|{3}{W}{B}|Sorcery|||Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.$| Punishment|Dissension|150b|R|{X}{B}{G}|Sorcery|||$Destroy each artifact, creature, and enchantment with converted mana cost X.| Hide|Dissension|151a|R|{R}{W}|Instant|||Put target artifact or enchantment on the bottom of its owner's library.$| Seek|Dissension|151b|R|{W}{B}|Instant|||$Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library.| Hit|Dissension|152a|U|{1}{B}{R}|Instant|||Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.$| Run|Dissension|152b|U|{3}{R}{G}|Instant|||$Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.| Odds|Dissension|153a|R|{U}{R}|Instant|||Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.$| Ends|Dissension|153b|R|{3}{R}{W}|Instant|||$Target player sacrifices two attacking creatures.| Pure|Dissension|154a|U|{1}{R}{G}|Sorcery|||Destroy target multicolored permanent.$| Simple|Dissension|154b|U|{1}{G}{W}|Sorcery|||$Destroy all Auras and Equipment.| Research|Dissension|155a|R|{G}{U}|Instant|||Choose up to four cards you own from outside the game and shuffle them into your library.$| Development|Dissension|155b|R|{3}{U}{R}|Instant|||$Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times.| Rise|Dissension|156a|U|{U}{B}|Sorcery|||Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.$| Fall|Dissension|156b|U|{B}{R}|Sorcery|||$Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.| Supply|Dissension|157a|U|{X}{G}{W}|Sorcery|||Put X 1/1 green Saproling creature tokens onto the battlefield.$| Demand|Dissension|157b|U|{1}{W}{U}|Sorcery|||$Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.| Trial|Dissension|158a|U|{W}{U}|Instant|||Return all creatures blocking or blocked by target creature to their owner's hand.$| Error|Dissension|158b|U|{U}{B}|Instant|||$Counter target multicolored spell.| Azorius Signet|Dissension|159|C|{2}|Artifact|||{1}, {tap}: Add {W}{U} to your mana pool.| Proper Burial|Dissension|16|R|{3}{W}|Enchantment|||Whenever a creature you control dies, you gain life equal to that creature's toughness.| Bronze Bombshell|Dissension|160|R|{4}|Artifact Creature - Construct|4|1|When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.| Evolution Vat|Dissension|161|R|{3}|Artifact|||{3}, {tap}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."| Magewright's Stone|Dissension|162|U|{2}|Artifact|||{1}, {tap}: Untap target creature that has an activated ability with {tap} in its cost.| Muse Vessel|Dissension|163|R|{4}|Artifact|||{3}, {tap}: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.${1}: Choose a card exiled with Muse Vessel. You may play that card this turn.| Rakdos Riteknife|Dissension|164|R|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{tap}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."${B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.$Equip {2}| Rakdos Signet|Dissension|165|C|{2}|Artifact|||{1}, {tap}: Add {B}{R} to your mana pool.| Simic Signet|Dissension|166|C|{2}|Artifact|||{1}, {tap}: Add {G}{U} to your mana pool.| Skullmead Cauldron|Dissension|167|U|{4}|Artifact|||{tap}: You gain 1 life.${tap}, Discard a card: You gain 3 life.| Transguild Courier|Dissension|168|U|{4}|Artifact Creature - Golem|3|3|| Walking Archive|Dissension|169|R|{3}|Artifact Creature - Golem|1|1|Defender (This creature can't attack.)$Walking Archive enters the battlefield with a +1/+1 counter on it.$At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.${2}{W}{U}: Put a +1/+1 counter on Walking Archive.| Soulsworn Jury|Dissension|17|C|{2}{W}|Creature - Spirit|1|4|Defender (This creature can't attack.)${1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.| Azorius Chancery|Dissension|170|C||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.${tap}: Add {W}{U} to your mana pool.| Blood Crypt|Dissension|171|R||Land - Swamp Mountain|||({tap}: Add {B} or {R} to your mana pool.)$As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.| Breeding Pool|Dissension|172|R||Land - Forest Island|||({tap}: Add {G} or {U} to your mana pool.)$As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.| Ghost Quarter|Dissension|173|U||Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.| Hallowed Fountain|Dissension|174|R||Land - Plains Island|||({tap}: Add {W} or {U} to your mana pool.)$As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.| Novijen, Heart of Progress|Dissension|175|U||Land|||{tap}: Add {1} to your mana pool.${G}{U}, {tap}: Put a +1/+1 counter on each creature that entered the battlefield this turn.| Pillar of the Paruns|Dissension|176|R||Land|||{tap}: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell.| Prahv, Spires of Order|Dissension|177|U||Land|||{tap}: Add {1} to your mana pool.${4}{W}{U}, {tap}: Prevent all damage a source of your choice would deal this turn.| Rakdos Carnarium|Dissension|178|C||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{R} to your mana pool.| Rix Maadi, Dungeon Palace|Dissension|179|U||Land|||{tap}: Add {1} to your mana pool.${1}{B}{R}, {tap}: Each player discards a card. Activate this ability only any time you could cast a sorcery.| Steeling Stance|Dissension|18|C|{1}{W}{W}|Instant|||Creatures you control get +1/+1 until end of turn.$Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.)| Simic Growth Chamber|Dissension|180|C||Land|||Simic Growth Chamber enters the battlefield tapped.$When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.${tap}: Add {G}{U} to your mana pool.| Stoic Ephemera|Dissension|19|U|{2}{W}|Creature - Spirit|5|5|Defender (This creature can't attack.)$Flying$When Stoic Ephemera blocks, sacrifice it at end of combat.| Azorius Herald|Dissension|2|U|{2}{W}|Creature - Spirit|2|1|Azorius Herald is unblockable.$When Azorius Herald enters the battlefield, you gain 4 life.$When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.| Valor Made Real|Dissension|20|C|{W}|Instant|||Target creature can block any number of creatures this turn.| Wakestone Gargoyle|Dissension|21|R|{3}{W}|Creature - Gargoyle|3|4|Defender (This creature can't attack.)$Flying${1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.| Court Hussar|Dissension|22|U|{2}{U}|Creature - Vedalken Knight|1|3|Vigilance$When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.$When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.| Cytoplast Manipulator|Dissension|23|R|{2}{U}{U}|Creature - Human Wizard Mutant|0|0|Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${U}, {tap}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.| Enigma Eidolon|Dissension|24|C|{3}{U}|Creature - Spirit|2|2|{U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard.$Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.| Govern the Guildless|Dissension|25|R|{5}{U}|Sorcery|||Gain control of target monocolored creature.$Forecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.)| Helium Squirter|Dissension|26|C|{4}{U}|Creature - Beast Mutant|0|0|Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${1}: Target creature with a +1/+1 counter on it gains flying until end of turn.| Novijen Sages|Dissension|27|R|{4}{U}{U}|Creature - Human Advisor Mutant|0|0|Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${1}, Remove two +1/+1 counters from among creatures you control: Draw a card.| Ocular Halo|Dissension|28|C|{3}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: Draw a card."${W}: Enchanted creature gains vigilance until end of turn.| Plaxmanta|Dissension|29|U|{1}{U}|Creature - Beast|2|2|Flash$When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)$When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.| Beacon Hawk|Dissension|3|C|{1}{W}|Creature - Bird|1|1|Flying$Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.${W}: Beacon Hawk gets +0/+1 until end of turn.| Psychic Possession|Dissension|30|R|{2}{U}{U}|Enchantment - Aura|||Enchant opponent$Skip your draw step.$Whenever enchanted opponent draws a card, you may draw a card.| Silkwing Scout|Dissension|31|C|{2}{U}|Creature - Faerie Scout|2|1|Flying${G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Skyscribing|Dissension|32|U|{X}{U}{U}|Sorcery|||Each player draws X cards.$Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)| Spell Snare|Dissension|33|U|{U}|Instant|||Counter target spell with converted mana cost 2.| Tidespout Tyrant|Dissension|34|R|{5}{U}{U}{U}|Creature - Djinn|5|5|Flying$Whenever you cast a spell, return target permanent to its owner's hand.| Vigean Graftmage|Dissension|35|U|{2}{U}|Creature - Vedalken Wizard Mutant|0|0|Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${1}{U}: Untap target creature with a +1/+1 counter on it.| Vision Skeins|Dissension|36|C|{1}{U}|Instant|||Each player draws two cards.| Writ of Passage|Dissension|37|C|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn.$Forecast - {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.)| Bond of Agony|Dissension|38|U|{X}{B}|Sorcery|||As an additional cost to cast Bond of Agony, pay X life.$Each other player loses X life.| Brain Pry|Dissension|39|U|{1}{B}|Sorcery|||Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.| Blessing of the Nephilim|Dissension|4|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each of its colors.| Crypt Champion|Dissension|40|U|{3}{B}|Creature - Zombie|2|2|Double strike$When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield.$When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.| Delirium Skeins|Dissension|41|C|{2}{B}|Sorcery|||Each player discards three cards.| Demon's Jester|Dissension|42|C|{3}{B}|Creature - Imp|2|2|Flying$Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.| Drekavac|Dissension|43|U|{1}{B}|Creature - Beast|3|3|When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.| Enemy of the Guildpact|Dissension|44|C|{4}{B}|Creature - Spirit|4|2|Protection from multicolored| Entropic Eidolon|Dissension|45|C|{3}{B}|Creature - Spirit|2|2|{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.$Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.| Infernal Tutor|Dissension|46|R|{1}{B}|Sorcery|||Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.$Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.| Macabre Waltz|Dissension|47|C|{1}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand, then discard a card.| Nettling Curse|Dissension|48|C|{2}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks or blocks, its controller loses 3 life.${1}{R}: Enchanted creature attacks this turn if able.| Nightcreep|Dissension|49|U|{B}{B}|Instant|||Until end of turn, all creatures become black and all lands become Swamps.| Brace for Impact|Dissension|5|U|{4}{W}|Instant|||Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.| Nihilistic Glee|Dissension|50|R|{2}{B}{B}|Enchantment|||{2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life.$Hellbent - {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand.| Ragamuffyn|Dissension|51|U|{2}{B}|Creature - Zombie Cleric|2|2|Hellbent - {tap}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand.| Ratcatcher|Dissension|52|R|{4}{B}{B}|Creature - Ogre Rogue|4|4|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.| Seal of Doom|Dissension|53|C|{2}{B}|Enchantment|||Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.| Slaughterhouse Bouncer|Dissension|54|C|{4}{B}|Creature - Ogre Warrior|3|3|Hellbent - When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.| Slithering Shade|Dissension|55|U|{B}|Creature - Shade|0|1|Defender (This creature can't attack.)${B}: Slithering Shade gets +1/+1 until end of turn.$Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.| Unliving Psychopath|Dissension|56|R|{2}{B}{B}|Creature - Zombie Assassin|0|4|{B}: Unliving Psychopath gets +1/-1 until end of turn.${B}, {tap}: Destroy target creature with power less than Unliving Psychopath's power.| Vesper Ghoul|Dissension|57|C|{2}{B}|Creature - Zombie Druid|1|1|{tap}, Pay 1 life: Add one mana of any color to your mana pool.| Wit's End|Dissension|58|R|{5}{B}{B}|Sorcery|||Target player discards his or her hand.| Cackling Flames|Dissension|59|C|{3}{R}|Instant|||Cackling Flames deals 3 damage to target creature or player.$Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.| Carom|Dissension|6|C|{1}{W}|Instant|||The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.$Draw a card.| Demonfire|Dissension|60|R|{X}{R}|Sorcery|||Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.$Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.| Flame-Kin War Scout|Dissension|61|U|{3}{R}|Creature - Elemental Scout|2|4|When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.| Flaring Flame-Kin|Dissension|62|U|{2}{R}|Creature - Elemental Warrior|2|2|As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."| Gnat Alley Creeper|Dissension|63|U|{2}{R}|Creature - Human Rogue|3|1|Gnat Alley Creeper can't be blocked by creatures with flying.| Ignorant Bliss|Dissension|64|U|{1}{R}|Instant|||Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.| Kill-Suit Cultist|Dissension|65|C|{R}|Creature - Goblin Berserker|1|1|Kill-Suit Cultist attacks each turn if able.${B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.| Kindle the Carnage|Dissension|66|U|{1}{R}{R}|Sorcery|||Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times.| Ogre Gatecrasher|Dissension|67|C|{3}{R}|Creature - Ogre Rogue|3|3|When Ogre Gatecrasher enters the battlefield, destroy target creature with defender.| Psychotic Fury|Dissension|68|C|{1}{R}|Instant|||Target multicolored creature gains double strike until end of turn.$Draw a card.| Rakdos Pit Dragon|Dissension|69|R|{2}{R}{R}|Creature - Dragon|3|3|{R}{R}: Rakdos Pit Dragon gains flying until end of turn.${R}: Rakdos Pit Dragon gets +1/+0 until end of turn.$Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand.| Celestial Ancient|Dissension|7|R|{3}{W}{W}|Creature - Elemental|3|3|Flying$Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.| Sandstorm Eidolon|Dissension|70|C|{3}{R}|Creature - Spirit|2|2|{R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.$Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.| Seal of Fire|Dissension|71|C|{R}|Enchantment|||Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.| Squealing Devil|Dissension|72|U|{1}{R}|Creature - Devil|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn.$When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it.| Stalking Vengeance|Dissension|73|R|{5}{R}{R}|Creature - Avatar|5|5|Haste$Whenever another creature you control dies, it deals damage equal to its power to target player.| Stormscale Anarch|Dissension|74|R|{2}{R}{R}|Creature - Viashino Shaman|2|2|{2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead.| Taste for Mayhem|Dissension|75|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0.$Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.| Utvara Scalper|Dissension|76|C|{1}{R}|Creature - Goblin Scout|1|2|Flying$Utvara Scalper attacks each turn if able.| War's Toll|Dissension|77|R|{3}{R}|Enchantment|||Whenever an opponent taps a land for mana, tap all lands that player controls.$If a creature an opponent controls attacks, all creatures that opponent controls attack if able.| Weight of Spires|Dissension|78|U|{R}|Instant|||Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.| Whiptail Moloch|Dissension|79|C|{4}{R}|Creature - Lizard|6|3|When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control.| Condemn|Dissension|8|U|{W}|Instant|||Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.| Aquastrand Spider|Dissension|80|C|{1}{G}|Creature - Spider Mutant|0|0|Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)| Cytoplast Root-Kin|Dissension|81|R|{2}{G}{G}|Creature - Elemental Mutant|0|0|Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)$When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.${2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.| Cytospawn Shambler|Dissension|82|C|{6}{G}|Creature - Elemental Mutant|0|0|Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${G}: Target creature with a +1/+1 counter on it gains trample until end of turn.| Elemental Resonance|Dissension|83|R|{2}{G}{G}|Enchantment - Aura|||Enchant permanent$At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)| Fertile Imagination|Dissension|84|U|{2}{G}{G}|Sorcery|||Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)| Flash Foliage|Dissension|85|U|{2}{G}|Instant|||Cast Flash Foliage only during combat after blockers are declared.$Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you.$Draw a card.| Indrik Stomphowler|Dissension|86|U|{4}{G}|Creature - Beast|4|4|When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.| Loaming Shaman|Dissension|87|R|{2}{G}|Creature - Centaur Shaman|3|2|When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library.| Might of the Nephilim|Dissension|88|U|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn for each of its colors.| Patagia Viper|Dissension|89|U|{3}{G}|Creature - Snake|2|1|Flying$When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield.$When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.| Freewind Equenaut|Dissension|9|C|{2}{W}|Creature - Human Archer|2|2|Flying$As long as Freewind Equenaut is enchanted, it has "{tap}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."| Protean Hulk|Dissension|90|R|{5}{G}{G}|Creature - Beast|6|6|When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library.| Simic Basilisk|Dissension|91|U|{4}{G}{G}|Creature - Basilisk Mutant|0|0|Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."| Simic Initiate|Dissension|92|C|{G}|Creature - Human Mutant|0|0|Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)| Simic Ragworm|Dissension|93|C|{3}{G}|Creature - Worm|3|3|{U}: Untap Simic Ragworm.| Sporeback Troll|Dissension|94|C|{3}{G}|Creature - Troll Mutant|0|0|Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${1}{G}: Regenerate target creature with a +1/+1 counter on it.| Sprouting Phytohydra|Dissension|95|R|{4}{G}|Creature - Plant Hydra|0|2|Defender (This creature can't attack.)$Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield.| Stomp and Howl|Dissension|96|U|{2}{G}|Sorcery|||Destroy target artifact and target enchantment.| Street Savvy|Dissension|97|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.| Thrive|Dissension|98|C|{X}{G}|Sorcery|||Put a +1/+1 counter on each of X target creatures.| Utopia Sprawl|Dissension|99|C|{G}|Enchantment - Aura|||Enchant Forest$As Utopia Sprawl enters the battlefield, choose a color.$Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces).| Ajani Vengeant|Duel Decks: Ajani vs. Nicol Bolas|1|M|{2}{R}{W}|Planeswalker - Ajani|||+1: Target permanent doesn't untap during its controller's next untap step.$-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.$-7: Destroy all lands target player controls.| Qasali Pridemage|Duel Decks: Ajani vs. Nicol Bolas|10|C|{G}{W}|Creature - Cat Wizard|2|2|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.| Grazing Gladehart|Duel Decks: Ajani vs. Nicol Bolas|11|C|{2}{G}|Creature - Antelope|2|2|Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life.| Fleetfoot Panther|Duel Decks: Ajani vs. Nicol Bolas|12|U|{1}{G}{W}|Creature - Cat|3|4|Flash$When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.| Woolly Thoctar|Duel Decks: Ajani vs. Nicol Bolas|13|U|{R}{G}{W}|Creature - Beast|5|4|| Briarhorn|Duel Decks: Ajani vs. Nicol Bolas|14|U|{3}{G}|Creature - Elemental|3|3|Flash$When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.$Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Loxodon Hierarch|Duel Decks: Ajani vs. Nicol Bolas|15|R|{2}{G}{W}|Creature - Elephant Cleric|4|4|When Loxodon Hierarch enters the battlefield, you gain 4 life.${G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.| Spitemare|Duel Decks: Ajani vs. Nicol Bolas|16|U|{2}{RW}{RW}|Creature - Elemental|3|3|Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.| Marisi's Twinclaws|Duel Decks: Ajani vs. Nicol Bolas|17|U|{2}{RW}{G}|Creature - Cat Warrior|2|4|Double strike| Ageless Entity|Duel Decks: Ajani vs. Nicol Bolas|18|R|{3}{G}{G}|Creature - Elemental|4|4|Whenever you gain life, put that many +1/+1 counters on Ageless Entity.| Pride of Lions|Duel Decks: Ajani vs. Nicol Bolas|19|U|{3}{G}{G}|Creature - Cat|4|4|You may have Pride of Lions assign its combat damage as though it weren't blocked.| Kird Ape|Duel Decks: Ajani vs. Nicol Bolas|2|U|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| Nacatl Hunt-Pride|Duel Decks: Ajani vs. Nicol Bolas|20|U|{5}{W}|Creature - Cat Warrior|5|4|Vigilance${R}, {tap}: Target creature can't block this turn.${G}, {tap}: Target creature blocks this turn if able.| Firemane Angel|Duel Decks: Ajani vs. Nicol Bolas|21|R|{3}{R}{W}{W}|Creature - Angel|4|3|Flying, first strike$At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.${6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.| Ajani's Mantra|Duel Decks: Ajani vs. Nicol Bolas|22|C|{1}{W}|Enchantment|||At the beginning of your upkeep, you may gain 1 life.| Lightning Helix|Duel Decks: Ajani vs. Nicol Bolas|23|U|{R}{W}|Instant|||Lightning Helix deals 3 damage to target creature or player and you gain 3 life.| Lead the Stampede|Duel Decks: Ajani vs. Nicol Bolas|24|U|{2}{G}|Sorcery|||Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.| Griffin Guide|Duel Decks: Ajani vs. Nicol Bolas|25|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.$When enchanted creature dies, put a 2/2 white Griffin creature token with flying onto the battlefield.| Recumbent Bliss|Duel Decks: Ajani vs. Nicol Bolas|26|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.$At the beginning of your upkeep, you may gain 1 life.| Searing Meditation|Duel Decks: Ajani vs. Nicol Bolas|27|R|{1}{R}{W}|Enchantment|||Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player.| Behemoth Sledge|Duel Decks: Ajani vs. Nicol Bolas|28|U|{1}{G}{W}|Artifact - Equipment|||Equipped creature gets +2/+2 and has lifelink and trample.$Equip {3}| Naya Charm|Duel Decks: Ajani vs. Nicol Bolas|29|U|{R}{G}{W}|Instant|||Choose one - Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls.| Essence Warden|Duel Decks: Ajani vs. Nicol Bolas|3|C|{G}|Creature - Elf Shaman|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Sylvan Bounty|Duel Decks: Ajani vs. Nicol Bolas|30|C|{5}{G}|Instant|||Target player gains 8 life.$Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Titanic Ultimatum|Duel Decks: Ajani vs. Nicol Bolas|31|R|{R}{R}{G}{G}{G}{W}{W}|Sorcery|||Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.| Evolving Wilds|Duel Decks: Ajani vs. Nicol Bolas|32|C||Land|||{tap}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Graypelt Refuge|Duel Decks: Ajani vs. Nicol Bolas|33|U||Land|||Graypelt Refuge enters the battlefield tapped.$When Graypelt Refuge enters the battlefield, you gain 1 life.${tap}: Add {G} or {W} to your mana pool.| Jungle Shrine|Duel Decks: Ajani vs. Nicol Bolas|34|U||Land|||Jungle Shrine enters the battlefield tapped.${tap}: Add {R}, {G}, or {W} to your mana pool.| Kazandu Refuge|Duel Decks: Ajani vs. Nicol Bolas|35|U||Land|||Kazandu Refuge enters the battlefield tapped.$When Kazandu Refuge enters the battlefield, you gain 1 life.${tap}: Add {R} or {G} to your mana pool.| Sapseep Forest|Duel Decks: Ajani vs. Nicol Bolas|36|U||Land - Forest|||({tap}: Add {G} to your mana pool.)$Sapseep Forest enters the battlefield tapped.${G}, {tap}: You gain 1 life. Activate this ability only if you control two or more green permanents.| Vitu-Ghazi, the City-Tree|Duel Decks: Ajani vs. Nicol Bolas|37|U||Land|||{tap}: Add {1} to your mana pool.${2}{G}{W}, {tap}: Put a 1/1 green Saproling creature token onto the battlefield.| Forest|Duel Decks: Ajani vs. Nicol Bolas|38|L||Basic Land - Forest|||G| Forest|Duel Decks: Ajani vs. Nicol Bolas|39|L||Basic Land - Forest|||G| Wild Nacatl|Duel Decks: Ajani vs. Nicol Bolas|4|C|{G}|Creature - Cat Warrior|1|1|Wild Nacatl gets +1/+1 as long as you control a Mountain.$Wild Nacatl gets +1/+1 as long as you control a Plains.| Plains|Duel Decks: Ajani vs. Nicol Bolas|40|L||Basic Land - Plains|||W| Mountain|Duel Decks: Ajani vs. Nicol Bolas|41|L||Basic Land - Mountain|||R| Nicol Bolas, Planeswalker|Duel Decks: Ajani vs. Nicol Bolas|42|M|{4}{U}{B}{B}{R}|Planeswalker - Bolas|||+3: Destroy target noncreature permanent.$-2: Gain control of target creature.$-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.| Surveilling Sprite|Duel Decks: Ajani vs. Nicol Bolas|43|C|{1}{U}|Creature - Faerie Rogue|1|1|Flying$When Surveilling Sprite dies, you may draw a card.| Nightscape Familiar|Duel Decks: Ajani vs. Nicol Bolas|44|C|{1}{B}|Creature - Zombie|1|1|Blue spells and red spells you cast cost {1} less to cast.${1}{B}: Regenerate Nightscape Familiar.| Slavering Nulls|Duel Decks: Ajani vs. Nicol Bolas|45|U|{1}{R}|Creature - Goblin Zombie|2|1|Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.| Brackwater Elemental|Duel Decks: Ajani vs. Nicol Bolas|46|C|{2}{U}|Creature - Elemental|4|4|When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.$Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Morgue Toad|Duel Decks: Ajani vs. Nicol Bolas|47|C|{2}{B}|Creature - Frog|2|2|Sacrifice Morgue Toad: Add {U}{R} to your mana pool.| Hellfire Mongrel|Duel Decks: Ajani vs. Nicol Bolas|48|U|{2}{R}|Creature - Elemental Hound|2|2|At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.| Dimir Cutpurse|Duel Decks: Ajani vs. Nicol Bolas|49|R|{1}{U}{B}|Creature - Spirit|2|2|Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.| Loam Lion|Duel Decks: Ajani vs. Nicol Bolas|5|U|{W}|Creature - Cat|1|1|Loam Lion gets +1/+2 as long as you control a Forest.| Steamcore Weird|Duel Decks: Ajani vs. Nicol Bolas|50|C|{3}{U}|Creature - Weird|1|3|When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player.| Moroii|Duel Decks: Ajani vs. Nicol Bolas|51|U|{2}{U}{B}|Creature - Vampire|4|4|Flying$At the beginning of your upkeep, you lose 1 life.| Blazing Specter|Duel Decks: Ajani vs. Nicol Bolas|52|R|{2}{B}{R}|Creature - Specter|2|2|Flying, haste$Whenever Blazing Specter deals combat damage to a player, that player discards a card.| Fire-Field Ogre|Duel Decks: Ajani vs. Nicol Bolas|53|U|{1}{U}{B}{R}|Creature - Ogre Mutant|4|2|First strike$Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Shriekmaw|Duel Decks: Ajani vs. Nicol Bolas|54|U|{4}{B}|Creature - Elemental|3|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.$Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Ogre Savant|Duel Decks: Ajani vs. Nicol Bolas|55|C|{4}{R}|Creature - Ogre Wizard|3|2|When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand.| Jhessian Zombies|Duel Decks: Ajani vs. Nicol Bolas|56|C|{4}{U}{B}|Creature - Zombie|2|4|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| Igneous Pouncer|Duel Decks: Ajani vs. Nicol Bolas|57|C|{4}{B}{R}|Creature - Elemental|5|1|Haste$Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)| Vapor Snag|Duel Decks: Ajani vs. Nicol Bolas|58|C|{U}|Instant|||Return target creature to its owner's hand. Its controller loses 1 life.| Countersquall|Duel Decks: Ajani vs. Nicol Bolas|59|U|{U}{B}|Instant|||Counter target noncreature spell. Its controller loses 2 life.| Canyon Wildcat|Duel Decks: Ajani vs. Nicol Bolas|6|C|{1}{R}|Creature - Cat|2|1|Mountainwalk| Obelisk of Grixis|Duel Decks: Ajani vs. Nicol Bolas|60|C|{3}|Artifact|||{tap}: Add {U}, {B}, or {R} to your mana pool.| Recoil|Duel Decks: Ajani vs. Nicol Bolas|61|C|{1}{U}{B}|Instant|||Return target permanent to its owner's hand. Then that player discards a card.| Undermine|Duel Decks: Ajani vs. Nicol Bolas|62|R|{U}{U}{B}|Instant|||Counter target spell. Its controller loses 3 life.| Grixis Charm|Duel Decks: Ajani vs. Nicol Bolas|63|U|{U}{B}{R}|Instant|||Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.| Icy Manipulator|Duel Decks: Ajani vs. Nicol Bolas|64|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| Deep Analysis|Duel Decks: Ajani vs. Nicol Bolas|65|U|{3}{U}|Sorcery|||Target player draws two cards.$Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Agonizing Demise|Duel Decks: Ajani vs. Nicol Bolas|66|C|{3}{B}|Instant|||Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)$Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.| Slave of Bolas|Duel Decks: Ajani vs. Nicol Bolas|67|U|{3}{UR}{B}|Sorcery|||Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.| Elder Mastery|Duel Decks: Ajani vs. Nicol Bolas|68|U|{3}{U}{B}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has flying.$Whenever enchanted creature deals damage to a player, that player discards two cards.| Cruel Ultimatum|Duel Decks: Ajani vs. Nicol Bolas|69|R|{U}{U}{B}{B}{B}{R}{R}|Sorcery|||Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.| Jade Mage|Duel Decks: Ajani vs. Nicol Bolas|7|U|{1}{G}|Creature - Human Shaman|2|1|{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.| Profane Command|Duel Decks: Ajani vs. Nicol Bolas|70|R|{X}{B}{B}|Sorcery|||Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)| Spite|Duel Decks: Ajani vs. Nicol Bolas|71a|U|{3}{U}|Instant|||Counter target noncreature spell.$| Malice|Duel Decks: Ajani vs. Nicol Bolas|71b|U|{3}{B}|Instant|||$Destroy target nonblack creature. It can't be regenerated.| Pain|Duel Decks: Ajani vs. Nicol Bolas|72a|U|{B}|Sorcery|||Target player discards a card.$| Suffering|Duel Decks: Ajani vs. Nicol Bolas|72b|U|{3}{R}|Sorcery|||$Destroy target land.| Rise|Duel Decks: Ajani vs. Nicol Bolas|73a|U|{U}{B}|Sorcery|||Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.$| Fall|Duel Decks: Ajani vs. Nicol Bolas|73b|U|{B}{R}|Sorcery|||$Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.| Crumbling Necropolis|Duel Decks: Ajani vs. Nicol Bolas|74|U||Land|||Crumbling Necropolis enters the battlefield tapped.${tap}: Add {U}, {B}, or {R} to your mana pool.| Rupture Spire|Duel Decks: Ajani vs. Nicol Bolas|75|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${tap}: Add one mana of any color to your mana pool.| Terramorphic Expanse|Duel Decks: Ajani vs. Nicol Bolas|76|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Swamp|Duel Decks: Ajani vs. Nicol Bolas|77|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Ajani vs. Nicol Bolas|78|L||Basic Land - Swamp|||B| Island|Duel Decks: Ajani vs. Nicol Bolas|79|L||Basic Land - Island|||U| Sylvan Ranger|Duel Decks: Ajani vs. Nicol Bolas|8|C|{1}{G}|Creature - Elf Scout|1|1|When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Mountain|Duel Decks: Ajani vs. Nicol Bolas|80|L||Basic Land - Mountain|||R| Ajani's Pridemate|Duel Decks: Ajani vs. Nicol Bolas|9|U|{1}{W}|Creature - Cat Soldier|2|2|Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)| Akroma, Angel of Wrath|Duel Decks: Divine vs. Demonic|1|M|{5}{W}{W}{W}|Legendary Creature - Angel|6|6|Flying, first strike, vigilance, trample, haste, protection from black and from red| Spirit|Duel Decks: Divine vs. Demonic|1|C||Creature - Spirit|1|1|Flying| Serra Angel|Duel Decks: Divine vs. Demonic|10|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Twilight Shepherd|Duel Decks: Divine vs. Demonic|11|R|{3}{W}{W}{W}|Creature - Angel|5|5|Flying, vigilance$When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Luminous Angel|Duel Decks: Divine vs. Demonic|12|R|{4}{W}{W}{W}|Creature - Angel|4|4|Flying$At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.| Reya Dawnbringer|Duel Decks: Divine vs. Demonic|13|R|{6}{W}{W}{W}|Legendary Creature - Angel|4|6|Flying$At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.| Healing Salve|Duel Decks: Divine vs. Demonic|14|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| Angelsong|Duel Decks: Divine vs. Demonic|15|C|{1}{W}|Instant|||Prevent all combat damage that would be dealt this turn.$Cycling {2} ({2}, Discard this card: Draw a card.)| Otherworldly Journey|Duel Decks: Divine vs. Demonic|16|U|{1}{W}|Instant - Arcane|||Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.| Pacifism|Duel Decks: Divine vs. Demonic|17|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Serra's Boon|Duel Decks: Divine vs. Demonic|18|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.| Angelic Benediction|Duel Decks: Divine vs. Demonic|19|U|{3}{W}|Enchantment|||Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever a creature you control attacks alone, you may tap target creature.| Icatian Priest|Duel Decks: Divine vs. Demonic|2|U|{W}|Creature - Human Cleric|1|1|{1}{W}{W}: Target creature gets +1/+1 until end of turn.| Demon|Duel Decks: Divine vs. Demonic|2|C||Creature - Demon|*|*|Flying| Faith's Fetters|Duel Decks: Divine vs. Demonic|20|C|{3}{W}|Enchantment - Aura|||Enchant permanent$When Faith's Fetters enters the battlefield, you gain 4 life.$Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.| Serra's Embrace|Duel Decks: Divine vs. Demonic|21|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying and vigilance.| Righteous Cause|Duel Decks: Divine vs. Demonic|22|U|{3}{W}{W}|Enchantment|||Whenever a creature attacks, you gain 1 life.| Angel's Feather|Duel Decks: Divine vs. Demonic|23|U|{2}|Artifact|||Whenever a player casts a white spell, you may gain 1 life.| Marble Diamond|Duel Decks: Divine vs. Demonic|24|U|{2}|Artifact|||Marble Diamond enters the battlefield tapped.${tap}: Add {W} to your mana pool.| Secluded Steppe|Duel Decks: Divine vs. Demonic|25|C||Land|||Secluded Steppe enters the battlefield tapped.${tap}: Add {W} to your mana pool.$Cycling {W} ({W}, Discard this card: Draw a card.)| Plains|Duel Decks: Divine vs. Demonic|26|L||Basic Land - Plains|||W| Plains|Duel Decks: Divine vs. Demonic|27|L||Basic Land - Plains|||W| Plains|Duel Decks: Divine vs. Demonic|28|L||Basic Land - Plains|||W| Plains|Duel Decks: Divine vs. Demonic|29|L||Basic Land - Plains|||W| Angelic Page|Duel Decks: Divine vs. Demonic|3|C|{1}{W}|Creature - Angel Spirit|1|1|Flying${tap}: Target attacking or blocking creature gets +1/+1 until end of turn.| Thrull|Duel Decks: Divine vs. Demonic|3|C||Creature - Thrull|0|1|| Lord of the Pit|Duel Decks: Divine vs. Demonic|30|M|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| Abyssal Gatekeeper|Duel Decks: Divine vs. Demonic|31|C|{1}{B}|Creature - Horror|1|1|When Abyssal Gatekeeper dies, each player sacrifices a creature.| Foul Imp|Duel Decks: Divine vs. Demonic|32|C|{B}{B}|Creature - Imp|2|2|Flying$When Foul Imp enters the battlefield, you lose 2 life.| Daggerclaw Imp|Duel Decks: Divine vs. Demonic|33|U|{2}{B}|Creature - Imp|3|1|Flying$Daggerclaw Imp can't block.| Dusk Imp|Duel Decks: Divine vs. Demonic|34|C|{2}{B}|Creature - Imp|2|1|Flying| Overeager Apprentice|Duel Decks: Divine vs. Demonic|35|C|{2}{B}|Creature - Human Minion|1|2|Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool.| Stinkweed Imp|Duel Decks: Divine vs. Demonic|36|C|{2}{B}|Creature - Imp|1|2|Flying$Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.$Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Soot Imp|Duel Decks: Divine vs. Demonic|37|U|{1}{B}{B}|Creature - Imp|1|2|Flying$Whenever a player casts a nonblack spell, that player loses 1 life.| Demon's Jester|Duel Decks: Divine vs. Demonic|38|C|{3}{B}|Creature - Imp|2|2|Flying$Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.| Souldrinker|Duel Decks: Divine vs. Demonic|39|U|{3}{B}|Creature - Spirit|2|2|Pay 3 life: Put a +1/+1 counter on Souldrinker.| Charging Paladin|Duel Decks: Divine vs. Demonic|4|C|{2}{W}|Creature - Human Knight|2|2|Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.| Abyssal Specter|Duel Decks: Divine vs. Demonic|40|U|{2}{B}{B}|Creature - Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| Cackling Imp|Duel Decks: Divine vs. Demonic|41|C|{2}{B}{B}|Creature - Imp|2|2|Flying${tap}: Target player loses 1 life.| Fallen Angel|Duel Decks: Divine vs. Demonic|42|R|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Reiver Demon|Duel Decks: Divine vs. Demonic|43|R|{4}{B}{B}{B}{B}|Creature - Demon|6|6|Flying$When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.| Kuro, Pitlord|Duel Decks: Divine vs. Demonic|44|R|{6}{B}{B}{B}|Legendary Creature - Demon Spirit|9|9|At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.$Pay 1 life: Target creature gets -1/-1 until end of turn.| Dark Ritual|Duel Decks: Divine vs. Demonic|45|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| Duress|Duel Decks: Divine vs. Demonic|46|C|{B}|Sorcery|||Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.| Unholy Strength|Duel Decks: Divine vs. Demonic|47|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Cruel Edict|Duel Decks: Divine vs. Demonic|48|U|{1}{B}|Sorcery|||Target opponent sacrifices a creature.| Demonic Tutor|Duel Decks: Divine vs. Demonic|49|U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Venerable Monk|Duel Decks: Divine vs. Demonic|5|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Dark Banishing|Duel Decks: Divine vs. Demonic|50|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| Oni Possession|Duel Decks: Divine vs. Demonic|51|U|{2}{B}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, sacrifice a creature.$Enchanted creature gets +3/+3 and has trample.$Enchanted creature is a Demon Spirit.| Barter in Blood|Duel Decks: Divine vs. Demonic|52|U|{2}{B}{B}|Sorcery|||Each player sacrifices two creatures.| Breeding Pit|Duel Decks: Divine vs. Demonic|53|U|{3}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.$At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.| Promise of Power|Duel Decks: Divine vs. Demonic|54|R|{2}{B}{B}{B}|Sorcery|||Choose one - You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield.$Entwine {4} (Choose both if you pay the entwine cost.)| Corrupt|Duel Decks: Divine vs. Demonic|55|U|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.| Consume Spirit|Duel Decks: Divine vs. Demonic|56|U|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Consume Spirit deals X damage to target creature or player and you gain X life.| Demon's Horn|Duel Decks: Divine vs. Demonic|57|U|{2}|Artifact|||Whenever a player casts a black spell, you may gain 1 life.| Barren Moor|Duel Decks: Divine vs. Demonic|58|C||Land|||Barren Moor enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Cycling {B} ({B}, Discard this card: Draw a card.)| Swamp|Duel Decks: Divine vs. Demonic|59|L||Basic Land - Swamp|||B| Angelic Protector|Duel Decks: Divine vs. Demonic|6|U|{3}{W}|Creature - Angel|2|2|Flying$Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.| Swamp|Duel Decks: Divine vs. Demonic|60|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Divine vs. Demonic|61|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Divine vs. Demonic|62|L||Basic Land - Swamp|||B| Serra Advocate|Duel Decks: Divine vs. Demonic|7|U|{3}{W}|Creature - Angel|2|2|Flying${tap}: Target attacking or blocking creature gets +2/+2 until end of turn.| Sustainer of the Realm|Duel Decks: Divine vs. Demonic|8|U|{2}{W}{W}|Creature - Angel|2|3|Flying$Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.| Angel of Mercy|Duel Decks: Divine vs. Demonic|9|U|{4}{W}|Creature - Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| Elspeth, Knight-Errant|Duel Decks: Elspeth vs. Tezzeret|1|M|{2}{W}{W}|Planeswalker - Elspeth|||+1: Put a 1/1 white Soldier creature token onto the battlefield.$+1: Target creature gets +3/+3 and gains flying until end of turn.$-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."| Kor Aeronaut|Duel Decks: Elspeth vs. Tezzeret|10|U|{W}{W}|Creature - Kor Soldier|2|2|Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)$Flying$When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.| Burrenton Bombardier|Duel Decks: Elspeth vs. Tezzeret|11|C|{2}{W}|Creature - Kithkin Soldier|2|2|Flying$Reinforce 2-{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)| Kor Hookmaster|Duel Decks: Elspeth vs. Tezzeret|12|C|{2}{W}|Creature - Kor Soldier|2|2|When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Kemba's Skyguard|Duel Decks: Elspeth vs. Tezzeret|13|C|{1}{W}{W}|Creature - Cat Knight|2|2|Flying$When Kemba's Skyguard enters the battlefield, you gain 2 life.| Celestial Crusader|Duel Decks: Elspeth vs. Tezzeret|14|U|{2}{W}{W}|Creature - Spirit|2|2|Flash (You may cast this spell any time you could cast an instant.)$Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Flying$Other white creatures get +1/+1.| Seasoned Marshal|Duel Decks: Elspeth vs. Tezzeret|15|U|{2}{W}{W}|Creature - Human Soldier|2|2|Whenever Seasoned Marshal attacks, you may tap target creature.| Conclave Phalanx|Duel Decks: Elspeth vs. Tezzeret|16|U|{4}{W}|Creature - Human Soldier|2|4|Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.| Stormfront Riders|Duel Decks: Elspeth vs. Tezzeret|17|U|{4}{W}|Creature - Human Soldier|4|3|Flying$When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.$Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.| Catapult Master|Duel Decks: Elspeth vs. Tezzeret|18|R|{3}{W}{W}|Creature - Human Soldier|3|3|Tap five untapped Soldiers you control: Exile target creature.| Conclave Equenaut|Duel Decks: Elspeth vs. Tezzeret|19|C|{4}{W}{W}|Creature - Human Soldier|3|3|Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Flying| Elite Vanguard|Duel Decks: Elspeth vs. Tezzeret|2|U|{W}|Creature - Human Soldier|2|1|| Angel of Salvation|Duel Decks: Elspeth vs. Tezzeret|20|R|{6}{W}{W}|Creature - Angel|5|5|Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Flying$When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.| Sunlance|Duel Decks: Elspeth vs. Tezzeret|21|C|{W}|Sorcery|||Sunlance deals 3 damage to target nonwhite creature.| Swords to Plowshares|Duel Decks: Elspeth vs. Tezzeret|22|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Journey to Nowhere|Duel Decks: Elspeth vs. Tezzeret|23|C|{1}{W}|Enchantment|||When Journey to Nowhere enters the battlefield, exile target creature.$When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Mighty Leap|Duel Decks: Elspeth vs. Tezzeret|24|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains flying until end of turn.| Raise the Alarm|Duel Decks: Elspeth vs. Tezzeret|25|C|{1}{W}|Instant|||Put two 1/1 white Soldier creature tokens onto the battlefield.| Razor Barrier|Duel Decks: Elspeth vs. Tezzeret|26|C|{1}{W}|Instant|||Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.| Crusade|Duel Decks: Elspeth vs. Tezzeret|27|R|{W}{W}|Enchantment|||White creatures get +1/+1.| Blinding Beam|Duel Decks: Elspeth vs. Tezzeret|28|C|{2}{W}|Instant|||Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step.$Entwine {1} (Choose both if you pay the entwine cost.)| Abolish|Duel Decks: Elspeth vs. Tezzeret|29|U|{1}{W}{W}|Instant|||You may discard a Plains card rather than pay Abolish's mana cost.$Destroy target artifact or enchantment.| Goldmeadow Harrier|Duel Decks: Elspeth vs. Tezzeret|3|C|{W}|Creature - Kithkin Soldier|1|1|{W}, {tap}: Tap target creature.| Saltblast|Duel Decks: Elspeth vs. Tezzeret|30|U|{3}{W}{W}|Sorcery|||Destroy target nonwhite permanent.| Swell of Courage|Duel Decks: Elspeth vs. Tezzeret|31|U|{3}{W}{W}|Instant|||Creatures you control get +2/+2 until end of turn.$Reinforce X-{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)| Daru Encampment|Duel Decks: Elspeth vs. Tezzeret|32|U||Land|||{tap}: Add {1} to your mana pool.${W}, {tap}: Target Soldier creature gets +1/+1 until end of turn.| Kabira Crossroads|Duel Decks: Elspeth vs. Tezzeret|33|C||Land|||Kabira Crossroads enters the battlefield tapped.$When Kabira Crossroads enters the battlefield, you gain 2 life.${tap}: Add {W} to your mana pool.| Rustic Clachan|Duel Decks: Elspeth vs. Tezzeret|34|R||Land|||As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.${tap}: Add {W} to your mana pool.$Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)| Plains|Duel Decks: Elspeth vs. Tezzeret|35|L||Basic Land - Plains|||W| Plains|Duel Decks: Elspeth vs. Tezzeret|36|L||Basic Land - Plains|||W| Plains|Duel Decks: Elspeth vs. Tezzeret|37|L||Basic Land - Plains|||W| Plains|Duel Decks: Elspeth vs. Tezzeret|38|L||Basic Land - Plains|||W| Tezzeret the Seeker|Duel Decks: Elspeth vs. Tezzeret|39|M|{3}{U}{U}|Planeswalker - Tezzeret|||+1: Untap up to two target artifacts.$-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.$-5: Artifacts you control become 5/5 artifact creatures until end of turn.| Infantry Veteran|Duel Decks: Elspeth vs. Tezzeret|4|C|{W}|Creature - Human Soldier|1|1|{tap}: Target attacking creature gets +1/+1 until end of turn.| Arcbound Worker|Duel Decks: Elspeth vs. Tezzeret|40|C|{1}|Artifact Creature - Construct|0|0|Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Steel Wall|Duel Decks: Elspeth vs. Tezzeret|41|C|{1}|Artifact Creature - Wall|0|4|Defender (This creature can't attack.)| Runed Servitor|Duel Decks: Elspeth vs. Tezzeret|42|U|{2}|Artifact Creature - Construct|2|2|When Runed Servitor dies, each player draws a card.| Silver Myr|Duel Decks: Elspeth vs. Tezzeret|43|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {U} to your mana pool.| Steel Overseer|Duel Decks: Elspeth vs. Tezzeret|44|R|{2}|Artifact Creature - Construct|1|1|{tap}: Put a +1/+1 counter on each artifact creature you control.| Assembly-Worker|Duel Decks: Elspeth vs. Tezzeret|45|U|{3}|Artifact Creature - Assembly-Worker|2|2|{tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Serrated Biskelion|Duel Decks: Elspeth vs. Tezzeret|46|U|{3}|Artifact Creature - Construct|2|2|{tap}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.| Esperzoa|Duel Decks: Elspeth vs. Tezzeret|47|U|{2}{U}|Artifact Creature - Jellyfish|4|3|Flying$At the beginning of your upkeep, return an artifact you control to its owner's hand.| Master of Etherium|Duel Decks: Elspeth vs. Tezzeret|48|R|{2}{U}|Artifact Creature - Vedalken Wizard|*|*|Master of Etherium's power and toughness are each equal to the number of artifacts you control.$Other artifact creatures you control get +1/+1.| Trinket Mage|Duel Decks: Elspeth vs. Tezzeret|49|C|{2}{U}|Creature - Human Wizard|2|2|When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.| Loyal Sentry|Duel Decks: Elspeth vs. Tezzeret|5|R|{W}|Creature - Human Soldier|1|1|When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.| Clockwork Condor|Duel Decks: Elspeth vs. Tezzeret|50|C|{4}|Artifact Creature - Bird|0|0|Flying$Clockwork Condor enters the battlefield with three +1/+1 counters on it.$Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.| Frogmite|Duel Decks: Elspeth vs. Tezzeret|51|C|{4}|Artifact Creature - Frog|2|2|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)| Juggernaut|Duel Decks: Elspeth vs. Tezzeret|52|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Synod Centurion|Duel Decks: Elspeth vs. Tezzeret|53|U|{4}|Artifact Creature - Construct|4|4|When you control no other artifacts, sacrifice Synod Centurion.| Faerie Mechanist|Duel Decks: Elspeth vs. Tezzeret|54|C|{3}{U}|Artifact Creature - Faerie Artificer|2|2|Flying$When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Clockwork Hydra|Duel Decks: Elspeth vs. Tezzeret|55|U|{5}|Artifact Creature - Hydra|0|0|Clockwork Hydra enters the battlefield with four +1/+1 counters on it.$Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.${tap}: Put a +1/+1 counter on Clockwork Hydra.| Razormane Masticore|Duel Decks: Elspeth vs. Tezzeret|56|R|{5}|Artifact Creature - Masticore|5|5|First strike (This creature deals combat damage before creatures without first strike.)$At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.$At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.| Triskelion|Duel Decks: Elspeth vs. Tezzeret|57|R|{6}|Artifact Creature - Construct|1|1|Triskelion enters the battlefield with three +1/+1 counters on it.$Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.| Pentavus|Duel Decks: Elspeth vs. Tezzeret|58|R|{7}|Artifact Creature - Construct|0|0|Pentavus enters the battlefield with five +1/+1 counters on it.${1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.${1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.| Qumulox|Duel Decks: Elspeth vs. Tezzeret|59|U|{6}{U}{U}|Creature - Beast|5|4|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Flying| Mosquito Guard|Duel Decks: Elspeth vs. Tezzeret|6|C|{W}|Creature - Kithkin Soldier|1|1|First strike$Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)| Everflowing Chalice|Duel Decks: Elspeth vs. Tezzeret|60|U|{0}|Artifact|||Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)$Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.${tap}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.| AEther Spellbomb|Duel Decks: Elspeth vs. Tezzeret|61|C|{1}|Artifact|||{U}, Sacrifice Æther Spellbomb: Return target creature to its owner's hand.${1}, Sacrifice Æther Spellbomb: Draw a card.| Elixir of Immortality|Duel Decks: Elspeth vs. Tezzeret|62|U|{1}|Artifact|||{2}, {tap}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.| Contagion Clasp|Duel Decks: Elspeth vs. Tezzeret|63|U|{2}|Artifact|||When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.${4}, {tap}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Energy Chamber|Duel Decks: Elspeth vs. Tezzeret|64|U|{2}|Artifact|||At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.| Trip Noose|Duel Decks: Elspeth vs. Tezzeret|65|U|{2}|Artifact|||{2}, {tap}: Tap target creature.| Echoing Truth|Duel Decks: Elspeth vs. Tezzeret|66|C|{1}{U}|Instant|||Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.| Moonglove Extract|Duel Decks: Elspeth vs. Tezzeret|67|C|{3}|Artifact|||Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.| Thirst for Knowledge|Duel Decks: Elspeth vs. Tezzeret|68|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard an artifact card.| Argivian Restoration|Duel Decks: Elspeth vs. Tezzeret|69|U|{2}{U}{U}|Sorcery|||Return target artifact card from your graveyard to the battlefield.| Glory Seeker|Duel Decks: Elspeth vs. Tezzeret|7|C|{1}{W}|Creature - Human Soldier|2|2|| Foil|Duel Decks: Elspeth vs. Tezzeret|70|U|{2}{U}{U}|Instant|||You may discard an Island card and another card rather than pay Foil's mana cost.$Counter target spell.| Thoughtcast|Duel Decks: Elspeth vs. Tezzeret|71|C|{4}{U}|Sorcery|||Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Draw two cards.| Darksteel Citadel|Duel Decks: Elspeth vs. Tezzeret|72|C||Artifact Land|||Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.)${tap}: Add {1} to your mana pool.| Mishra's Factory|Duel Decks: Elspeth vs. Tezzeret|73|U||Land|||{tap}: Add {1} to your mana pool.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Seat of the Synod|Duel Decks: Elspeth vs. Tezzeret|74|C||Artifact Land|||(Seat of the Synod isn't a spell.)${tap}: Add {U} to your mana pool.| Stalking Stones|Duel Decks: Elspeth vs. Tezzeret|75|U||Land|||{tap}: Add {1} to your mana pool.${6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)| Island|Duel Decks: Elspeth vs. Tezzeret|76|L||Basic Land - Island|||U| Island|Duel Decks: Elspeth vs. Tezzeret|77|L||Basic Land - Island|||U| Island|Duel Decks: Elspeth vs. Tezzeret|78|L||Basic Land - Island|||U| Island|Duel Decks: Elspeth vs. Tezzeret|79|L||Basic Land - Island|||U| Kor Skyfisher|Duel Decks: Elspeth vs. Tezzeret|8|C|{1}{W}|Creature - Kor Soldier|2|3|Flying$When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.| Temple Acolyte|Duel Decks: Elspeth vs. Tezzeret|9|C|{1}{W}|Creature - Human Cleric|1|3|When Temple Acolyte enters the battlefield, you gain 3 life.| Ambush Commander|Duel Decks: Elves vs. Goblins|1|R|{3}{G}{G}|Creature - Elf|2|2|Forests you control are 1/1 green Elf creatures that are still lands.${1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.| Elemental|Duel Decks: Elves vs. Goblins|1|C||Creature - Elemental|7|7|Trample| Lys Alana Huntmaster|Duel Decks: Elves vs. Goblins|10|C|{2}{G}{G}|Creature - Elf Warrior|3|3|Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.| Stonewood Invoker|Duel Decks: Elves vs. Goblins|11|C|{1}{G}|Creature - Elf Mutant|2|2|{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.| Sylvan Messenger|Duel Decks: Elves vs. Goblins|12|U|{3}{G}|Creature - Elf|2|2|Trample$When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.| Timberwatch Elf|Duel Decks: Elves vs. Goblins|13|C|{2}{G}|Creature - Elf|1|2|{tap}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.| Voice of the Woods|Duel Decks: Elves vs. Goblins|14|R|{3}{G}{G}|Creature - Elf|2|2|Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield.| Wellwisher|Duel Decks: Elves vs. Goblins|15|C|{1}{G}|Creature - Elf|1|1|{tap}: You gain 1 life for each Elf on the battlefield.| Wirewood Herald|Duel Decks: Elves vs. Goblins|16|C|{1}{G}|Creature - Elf|1|1|When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.| Wirewood Symbiote|Duel Decks: Elves vs. Goblins|17|U|{G}|Creature - Insect|1|1|Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.| Wood Elves|Duel Decks: Elves vs. Goblins|18|C|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Wren's Run Vanquisher|Duel Decks: Elves vs. Goblins|19|U|{1}{G}|Creature - Elf Warrior|3|3|As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Allosaurus Rider|Duel Decks: Elves vs. Goblins|2|R|{5}{G}{G}|Creature - Elf Warrior|1+*|1+*|You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.$Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.| Elf Warrior|Duel Decks: Elves vs. Goblins|2|C||Creature - Elf Warrior|1|1|| Elvish Promenade|Duel Decks: Elves vs. Goblins|20|U|{3}{G}|Tribal Sorcery - Elf|||Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.| Giant Growth|Duel Decks: Elves vs. Goblins|21|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Harmonize|Duel Decks: Elves vs. Goblins|22|U|{2}{G}{G}|Sorcery|||Draw three cards.| Wildsize|Duel Decks: Elves vs. Goblins|23|C|{2}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.$Draw a card.| Moonglove Extract|Duel Decks: Elves vs. Goblins|24|C|{3}|Artifact|||Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.| Slate of Ancestry|Duel Decks: Elves vs. Goblins|25|R|{4}|Artifact|||{4}, {tap}, Discard your hand: Draw a card for each creature you control.| Wirewood Lodge|Duel Decks: Elves vs. Goblins|26|U||Land|||{tap}: Add {1} to your mana pool.${G}, {tap}: Untap target Elf.| Tranquil Thicket|Duel Decks: Elves vs. Goblins|27|C||Land|||Tranquil Thicket enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Cycling {G} ({G}, Discard this card: Draw a card.)| Forest|Duel Decks: Elves vs. Goblins|28|L||Basic Land - Forest|||G| Forest|Duel Decks: Elves vs. Goblins|29|L||Basic Land - Forest|||G| Elvish Eulogist|Duel Decks: Elves vs. Goblins|3|C|{G}|Creature - Elf Shaman|1|1|Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.| Goblin|Duel Decks: Elves vs. Goblins|3|C||Creature - Goblin|1|1|| Forest|Duel Decks: Elves vs. Goblins|30|L||Basic Land - Forest|||G| Forest|Duel Decks: Elves vs. Goblins|31|L||Basic Land - Forest|||G| Siege-Gang Commander|Duel Decks: Elves vs. Goblins|32|R|{3}{R}{R}|Creature - Goblin|2|2|When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.${1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.| Akki Coalflinger|Duel Decks: Elves vs. Goblins|33|U|{1}{R}{R}|Creature - Goblin Shaman|2|2|First strike${R}, {tap}: Attacking creatures gain first strike until end of turn.| Clickslither|Duel Decks: Elves vs. Goblins|34|R|{1}{R}{R}{R}|Creature - Insect|3|3|Haste$Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.| Emberwilde Augur|Duel Decks: Elves vs. Goblins|35|C|{1}{R}|Creature - Goblin Shaman|2|1|Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep.| Flamewave Invoker|Duel Decks: Elves vs. Goblins|36|U|{2}{R}|Creature - Goblin Mutant|2|2|{7}{R}: Flamewave Invoker deals 5 damage to target player.| Gempalm Incinerator|Duel Decks: Elves vs. Goblins|37|U|{2}{R}|Creature - Goblin|2|1|Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)$When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.| Goblin Cohort|Duel Decks: Elves vs. Goblins|38|C|{R}|Creature - Goblin Warrior|2|2|Goblin Cohort can't attack unless you've cast a creature spell this turn.| Goblin Matron|Duel Decks: Elves vs. Goblins|39|U|{2}{R}|Creature - Goblin|1|1|When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.| Elvish Harbinger|Duel Decks: Elves vs. Goblins|4|U|{2}{G}|Creature - Elf Druid|1|2|When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.${tap}: Add one mana of any color to your mana pool.| Goblin Ringleader|Duel Decks: Elves vs. Goblins|40|U|{3}{R}|Creature - Goblin|2|2|Haste$When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.| Goblin Sledder|Duel Decks: Elves vs. Goblins|41|C|{R}|Creature - Goblin|1|1|Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.| Goblin Warchief|Duel Decks: Elves vs. Goblins|42|U|{1}{R}{R}|Creature - Goblin|2|2|Goblin spells you cast cost {1} less to cast.$Goblin creatures you control have haste.| Ib Halfheart, Goblin Tactician|Duel Decks: Elves vs. Goblins|43|R|{3}{R}|Legendary Creature - Goblin Advisor|3|2|Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.$Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield.| Mogg Fanatic|Duel Decks: Elves vs. Goblins|44|U|{R}|Creature - Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.| Mogg War Marshal|Duel Decks: Elves vs. Goblins|45|C|{1}{R}|Creature - Goblin Warrior|1|1|Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.| Mudbutton Torchrunner|Duel Decks: Elves vs. Goblins|46|C|{2}{R}|Creature - Goblin Warrior|1|1|When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player.| Raging Goblin|Duel Decks: Elves vs. Goblins|47|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Reckless One|Duel Decks: Elves vs. Goblins|48|U|{3}{R}|Creature - Goblin Avatar|*|*|Haste$Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.| Skirk Drill Sergeant|Duel Decks: Elves vs. Goblins|49|U|{1}{R}|Creature - Goblin|2|1|Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.| Elvish Warrior|Duel Decks: Elves vs. Goblins|5|C|{G}{G}|Creature - Elf Warrior|2|3|| Skirk Fire Marshal|Duel Decks: Elves vs. Goblins|50|R|{3}{R}{R}|Creature - Goblin|2|2|Protection from red$Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.| Skirk Prospector|Duel Decks: Elves vs. Goblins|51|C|{R}|Creature - Goblin|1|1|Sacrifice a Goblin: Add {R} to your mana pool.| Skirk Shaman|Duel Decks: Elves vs. Goblins|52|C|{1}{R}{R}|Creature - Goblin Shaman|2|2|Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.| Tar Pitcher|Duel Decks: Elves vs. Goblins|53|U|{3}{R}|Creature - Goblin Shaman|2|2|{tap}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.| Boggart Shenanigans|Duel Decks: Elves vs. Goblins|54|U|{2}{R}|Tribal Enchantment - Goblin|||Whenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player.| Spitting Earth|Duel Decks: Elves vs. Goblins|55|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Tarfire|Duel Decks: Elves vs. Goblins|56|C|{R}|Tribal Instant - Goblin|||Tarfire deals 2 damage to target creature or player.| Forgotten Cave|Duel Decks: Elves vs. Goblins|57|C||Land|||Forgotten Cave enters the battlefield tapped.${tap}: Add {R} to your mana pool.$Cycling {R} ({R}, Discard this card: Draw a card.)| Goblin Burrows|Duel Decks: Elves vs. Goblins|58|U||Land|||{tap}: Add {1} to your mana pool.${1}{R}, {tap}: Target Goblin creature gets +2/+0 until end of turn.| Mountain|Duel Decks: Elves vs. Goblins|59|L||Basic Land - Mountain|||R| Gempalm Strider|Duel Decks: Elves vs. Goblins|6|U|{1}{G}|Creature - Elf|2|2|Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)$When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.| Mountain|Duel Decks: Elves vs. Goblins|60|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Elves vs. Goblins|61|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Elves vs. Goblins|62|L||Basic Land - Mountain|||R| Heedless One|Duel Decks: Elves vs. Goblins|7|U|{3}{G}|Creature - Elf Avatar|*|*|Trample$Heedless One's power and toughness are each equal to the number of Elves on the battlefield.| Imperious Perfect|Duel Decks: Elves vs. Goblins|8|U|{2}{G}|Creature - Elf Warrior|2|2|Other Elf creatures you control get +1/+1.${G}, {tap}: Put a 1/1 green Elf Warrior creature token onto the battlefield.| Llanowar Elves|Duel Decks: Elves vs. Goblins|9|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Garruk Wildspeaker|Duel Decks: Garruk vs. Liliana|1|M|{2}{G}{G}|Planeswalker - Garruk|||+1: Untap two target lands.$-1: Put a 3/3 green Beast creature token onto the battlefield.$-4: Creatures you control get +3/+3 and gain trample until end of turn.| Beast|Duel Decks: Garruk vs. Liliana|1|C||Creature - Beast|4|4|| Indrik Stomphowler|Duel Decks: Garruk vs. Liliana|10|U|{4}{G}|Creature - Beast|4|4|When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.| Krosan Tusker|Duel Decks: Garruk vs. Liliana|11|C|{5}{G}{G}|Creature - Boar Beast|6|5|Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)$When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.| Plated Slagwurm|Duel Decks: Garruk vs. Liliana|12|R|{4}{G}{G}{G}|Creature - Wurm|8|8|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Genju of the Cedars|Duel Decks: Garruk vs. Liliana|13|U|{G}|Enchantment - Aura|||Enchant Forest${2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.$When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.| Giant Growth|Duel Decks: Garruk vs. Liliana|14|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Rancor|Duel Decks: Garruk vs. Liliana|15|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.| Lignify|Duel Decks: Garruk vs. Liliana|16|C|{1}{G}|Tribal Enchantment - Treefolk Aura|||Enchant creature$Enchanted creature is a 0/4 Treefolk with no abilities.| Nature's Lore|Duel Decks: Garruk vs. Liliana|17|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Elephant Guide|Duel Decks: Garruk vs. Liliana|18|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.| Invigorate|Duel Decks: Garruk vs. Liliana|19|C|{2}{G}|Instant|||If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.$Target creature gets +4/+4 until end of turn.| Basking Rootwalla|Duel Decks: Garruk vs. Liliana|2|C|{G}|Creature - Lizard|1|1|{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.$Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Beast|Duel Decks: Garruk vs. Liliana|2|C||Creature - Beast|4|4|| Serrated Arrows|Duel Decks: Garruk vs. Liliana|20|C|{4}|Artifact|||Serrated Arrows enters the battlefield with three arrowhead counters on it.$At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.${tap}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.| Harmonize|Duel Decks: Garruk vs. Liliana|21|U|{2}{G}{G}|Sorcery|||Draw three cards.| Rude Awakening|Duel Decks: Garruk vs. Liliana|22|R|{4}{G}|Sorcery|||Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.$Entwine {2}{G} (Choose both if you pay the entwine cost.)| Beast Attack|Duel Decks: Garruk vs. Liliana|23|U|{2}{G}{G}{G}|Instant|||Put a 4/4 green Beast creature token onto the battlefield.$Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Overrun|Duel Decks: Garruk vs. Liliana|24|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Windstorm|Duel Decks: Garruk vs. Liliana|25|U|{X}{G}|Instant|||Windstorm deals X damage to each creature with flying.| Slippery Karst|Duel Decks: Garruk vs. Liliana|26|C||Land|||Slippery Karst enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Treetop Village|Duel Decks: Garruk vs. Liliana|27|U||Land|||Treetop Village enters the battlefield tapped.${tap}: Add {G} to your mana pool.${1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Forest|Duel Decks: Garruk vs. Liliana|28|L||Basic Land - Forest|||G| Forest|Duel Decks: Garruk vs. Liliana|29|L||Basic Land - Forest|||G| Albino Troll|Duel Decks: Garruk vs. Liliana|3|U|{1}{G}|Creature - Troll|3|3|Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${1}{G}: Regenerate Albino Troll.| Elephant|Duel Decks: Garruk vs. Liliana|3|C||Creature - Elephant|3|3|| Forest|Duel Decks: Garruk vs. Liliana|30|L||Basic Land - Forest|||G| Forest|Duel Decks: Garruk vs. Liliana|31|L||Basic Land - Forest|||G| Liliana Vess|Duel Decks: Garruk vs. Liliana|32|M|{3}{B}{B}|Planeswalker - Liliana|||+1: Target player discards a card.$-2: Search your library for a card, then shuffle your library and put that card on top of it.$-8: Put all creature cards from all graveyards onto the battlefield under your control.| Deathgreeter|Duel Decks: Garruk vs. Liliana|33|C|{B}|Creature - Human Shaman|1|1|Whenever another creature dies, you may gain 1 life.| Ghost-Lit Stalker|Duel Decks: Garruk vs. Liliana|34|U|{B}|Creature - Spirit|1|1|{4}{B}, {tap}: Target player discards two cards. Activate this ability only any time you could cast a sorcery.$Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery.| Vampire Bats|Duel Decks: Garruk vs. Liliana|35|C|{B}|Creature - Bat|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Drudge Skeletons|Duel Decks: Garruk vs. Liliana|36|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Ravenous Rats|Duel Decks: Garruk vs. Liliana|37|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Fleshbag Marauder|Duel Decks: Garruk vs. Liliana|38|U|{2}{B}|Creature - Zombie Warrior|3|1|When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.| Phyrexian Rager|Duel Decks: Garruk vs. Liliana|39|C|{2}{B}|Creature - Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| Vine Trellis|Duel Decks: Garruk vs. Liliana|4|C|{1}{G}|Creature - Plant Wall|0|4|Defender (This creature can't attack.)${tap}: Add {G} to your mana pool.| Urborg Syphon-Mage|Duel Decks: Garruk vs. Liliana|40|C|{2}{B}|Creature - Human Spellshaper|2|2|{2}{B}, {tap}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.| Wall of Bone|Duel Decks: Garruk vs. Liliana|41|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Faerie Macabre|Duel Decks: Garruk vs. Liliana|42|C|{1}{B}{B}|Creature - Faerie Rogue|2|2|Flying$Discard Faerie Macabre: Exile up to two target cards from graveyards.| Howling Banshee|Duel Decks: Garruk vs. Liliana|43|U|{2}{B}{B}|Creature - Spirit|3|3|Flying$When Howling Banshee enters the battlefield, each player loses 3 life.| Keening Banshee|Duel Decks: Garruk vs. Liliana|44|U|{2}{B}{B}|Creature - Spirit|2|2|Flying$When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.| Twisted Abomination|Duel Decks: Garruk vs. Liliana|45|C|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| Skeletal Vampire|Duel Decks: Garruk vs. Liliana|46|R|{4}{B}{B}|Creature - Vampire Skeleton|3|3|Flying$When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield.${3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield.$Sacrifice a Bat: Regenerate Skeletal Vampire.| Genju of the Fens|Duel Decks: Garruk vs. Liliana|47|U|{B}|Enchantment - Aura|||Enchant Swamp${2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.$When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.| Bad Moon|Duel Decks: Garruk vs. Liliana|48|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| Sign in Blood|Duel Decks: Garruk vs. Liliana|49|C|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Wild Mongrel|Duel Decks: Garruk vs. Liliana|5|C|{1}{G}|Creature - Hound|2|2|Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.| Vicious Hunger|Duel Decks: Garruk vs. Liliana|50|C|{B}{B}|Sorcery|||Vicious Hunger deals 2 damage to target creature and you gain 2 life.| Ichor Slick|Duel Decks: Garruk vs. Liliana|51|C|{2}{B}|Sorcery|||Target creature gets -3/-3 until end of turn.$Cycling {2} ({2}, Discard this card: Draw a card.)$Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Hideous End|Duel Decks: Garruk vs. Liliana|52|C|{1}{B}{B}|Instant|||Destroy target nonblack creature. Its controller loses 2 life.| Snuff Out|Duel Decks: Garruk vs. Liliana|53|C|{3}{B}|Instant|||If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.$$Destroy target nonblack creature. It can't be regenerated.| Tendrils of Corruption|Duel Decks: Garruk vs. Liliana|54|C|{3}{B}|Instant|||Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.| Mutilate|Duel Decks: Garruk vs. Liliana|55|R|{2}{B}{B}|Sorcery|||All creatures get -1/-1 until end of turn for each Swamp you control.| Rise from the Grave|Duel Decks: Garruk vs. Liliana|56|U|{4}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Corrupt|Duel Decks: Garruk vs. Liliana|57|U|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.| Enslave|Duel Decks: Garruk vs. Liliana|58|U|{4}{B}{B}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.| Polluted Mire|Duel Decks: Garruk vs. Liliana|59|C||Land|||Polluted Mire enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Wirewood Savage|Duel Decks: Garruk vs. Liliana|6|C|{2}{G}|Creature - Elf|2|2|Whenever a Beast enters the battlefield, you may draw a card.| Swamp|Duel Decks: Garruk vs. Liliana|60|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Garruk vs. Liliana|61|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Garruk vs. Liliana|62|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Garruk vs. Liliana|63|L||Basic Land - Swamp|||B| Blastoderm|Duel Decks: Garruk vs. Liliana|7|C|{2}{G}{G}|Creature - Beast|5|5|Shroud (This permanent can't be the target of spells or abilities.)$Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)| Ravenous Baloth|Duel Decks: Garruk vs. Liliana|8|R|{2}{G}{G}|Creature - Beast|4|4|Sacrifice a Beast: You gain 4 life.| Stampeding Wildebeests|Duel Decks: Garruk vs. Liliana|9|U|{2}{G}{G}|Creature - Antelope Beast|5|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, return a green creature you control to its owner's hand.| Niv-Mizzet, the Firemind|Duel Decks: Izzet vs. Golgari|1|M|{2}{U}{U}{R}{R}|Legendary Creature - Dragon Wizard|4|4|Flying$Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.${tap}: Draw a card.| Galvanoth|Duel Decks: Izzet vs. Golgari|10|R|{3}{R}{R}|Creature - Beast|3|3|At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost.| Izzet Chronarch|Duel Decks: Izzet vs. Golgari|11|C|{3}{U}{R}|Creature - Human Wizard|2|2|When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.| Djinn Illuminatus|Duel Decks: Izzet vs. Golgari|12|R|{5}{UR}{UR}|Creature - Djinn|3|5|({UR} can be paid with either {U} or {R}.)$Flying$Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)| Brainstorm|Duel Decks: Izzet vs. Golgari|13|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Force Spike|Duel Decks: Izzet vs. Golgari|14|C|{U}|Instant|||Counter target spell unless its controller pays {1}.| Magma Spray|Duel Decks: Izzet vs. Golgari|15|C|{R}|Instant|||Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.| Isochron Scepter|Duel Decks: Izzet vs. Golgari|16|U|{2}|Artifact|||Imprint - When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.${2}, {tap}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.| Izzet Signet|Duel Decks: Izzet vs. Golgari|17|C|{2}|Artifact|||{1}, {tap}: Add {U}{R} to your mana pool.| Call to Heel|Duel Decks: Izzet vs. Golgari|18|C|{1}{U}|Instant|||Return target creature to its owner's hand. Its controller draws a card.| Train of Thought|Duel Decks: Izzet vs. Golgari|19|C|{1}{U}|Sorcery|||Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)$Draw a card.| Kiln Fiend|Duel Decks: Izzet vs. Golgari|2|C|{1}{R}|Creature - Elemental Beast|1|2|Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.| Pyromatics|Duel Decks: Izzet vs. Golgari|20|C|{1}{R}|Instant|||Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)$Pyromatics deals 1 damage to target creature or player.| Izzet Charm|Duel Decks: Izzet vs. Golgari|21|U|{U}{R}|Instant|||Choose one - Counter target noncreature spell unless its controller pays {2}; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.| Reminisce|Duel Decks: Izzet vs. Golgari|22|U|{2}{U}|Sorcery|||Target player shuffles his or her graveyard into his or her library.| Thunderheads|Duel Decks: Izzet vs. Golgari|23|U|{2}{U}|Instant|||Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)$Put a 3/3 blue Weird creature token with defender and flying onto the battlefield. Exile it at the beginning of the next end step.| Vacuumelt|Duel Decks: Izzet vs. Golgari|24|U|{2}{U}|Sorcery|||Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)$Return target creature to its owner's hand.| Dissipate|Duel Decks: Izzet vs. Golgari|25|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Quicksilver Dagger|Duel Decks: Izzet vs. Golgari|26|C|{1}{U}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals 1 damage to target player. You draw a card."| Prophetic Bolt|Duel Decks: Izzet vs. Golgari|27|R|{3}{U}{R}|Instant|||Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Overwhelming Intellect|Duel Decks: Izzet vs. Golgari|28|U|{4}{U}{U}|Instant|||Counter target creature spell. Draw cards equal to that spell's converted mana cost.| Sphinx-Bone Wand|Duel Decks: Izzet vs. Golgari|29|R|{7}|Artifact|||Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.| Goblin Electromancer|Duel Decks: Izzet vs. Golgari|3|C|{U}{R}|Creature - Goblin Wizard|2|2|Instant and sorcery spells you cast cost {1} less to cast.| Street Spasm|Duel Decks: Izzet vs. Golgari|30|U|{X}{R}|Instant|||Street Spasm deals X damage to target creature without flying you don't control.$Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Invoke the Firemind|Duel Decks: Izzet vs. Golgari|31|R|{X}{U}{U}{R}|Sorcery|||Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.| Ice|Duel Decks: Izzet vs. Golgari|32a|U|{1}{U}|Instant|||$Tap target permanent.$Draw a card.| Fire|Duel Decks: Izzet vs. Golgari|32b|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.$| Forgotten Cave|Duel Decks: Izzet vs. Golgari|33|C||Land|||Forgotten Cave enters the battlefield tapped.${tap}: Add {R} to your mana pool.$Cycling {R} ({R}, Discard this card: Draw a card.)| Izzet Boilerworks|Duel Decks: Izzet vs. Golgari|34|C||Land|||Izzet Boilerworks enters the battlefield tapped.$When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.${tap}: Add {U}{R} to your mana pool.| Lonely Sandbar|Duel Decks: Izzet vs. Golgari|35|C||Land|||Lonely Sandbar enters the battlefield tapped.${tap}: Add {U} to your mana pool.$Cycling {U} ({U}, Discard this card: Draw a card.)| Nivix, Aerie of the Firemind|Duel Decks: Izzet vs. Golgari|36|U||Land|||{tap}: Add {1} to your mana pool.${2}{U}{R}, {tap}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery.| Island|Duel Decks: Izzet vs. Golgari|37|L||Basic Land - Island|||U| Island|Duel Decks: Izzet vs. Golgari|38|L||Basic Land - Island|||U| Island|Duel Decks: Izzet vs. Golgari|39|L||Basic Land - Island|||U| Izzet Guildmage|Duel Decks: Izzet vs. Golgari|4|U|{UR}{UR}|Creature - Human Wizard|2|2|({UR} can be paid with either {U} or {R}.)${2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.${2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.| Island|Duel Decks: Izzet vs. Golgari|40|L||Basic Land - Island|||U| Mountain|Duel Decks: Izzet vs. Golgari|41|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Izzet vs. Golgari|42|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Izzet vs. Golgari|43|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Izzet vs. Golgari|44|L||Basic Land - Mountain|||R| Jarad, Golgari Lich Lord|Duel Decks: Izzet vs. Golgari|45|M|{B}{B}{G}{G}|Legendary Creature - Zombie Elf|2|2|Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.${1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.$Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.| Plagued Rusalka|Duel Decks: Izzet vs. Golgari|46|U|{B}|Creature - Spirit|1|1|{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.| Elves of Deep Shadow|Duel Decks: Izzet vs. Golgari|47|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.| Golgari Thug|Duel Decks: Izzet vs. Golgari|48|U|{1}{B}|Creature - Human Warrior|1|1|When Golgari Thug dies, put target creature card from your graveyard on top of your library.$Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Ravenous Rats|Duel Decks: Izzet vs. Golgari|49|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Gelectrode|Duel Decks: Izzet vs. Golgari|5|U|{1}{U}{R}|Creature - Weird|0|1|{tap}: Gelectrode deals 1 damage to target creature or player.$Whenever you cast an instant or sorcery spell, you may untap Gelectrode.| Reassembling Skeleton|Duel Decks: Izzet vs. Golgari|50|U|{1}{B}|Creature - Skeleton Warrior|1|1|{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.| Boneyard Wurm|Duel Decks: Izzet vs. Golgari|51|U|{1}{G}|Creature - Wurm|*|*|Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.| Korozda Guildmage|Duel Decks: Izzet vs. Golgari|52|U|{B}{G}|Creature - Elf Shaman|2|2|{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn.${2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness.| Putrid Leech|Duel Decks: Izzet vs. Golgari|53|C|{B}{G}|Creature - Zombie Leech|2|2|Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.| Stinkweed Imp|Duel Decks: Izzet vs. Golgari|54|C|{2}{B}|Creature - Imp|1|2|Flying$Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.$Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Eternal Witness|Duel Decks: Izzet vs. Golgari|55|U|{1}{G}{G}|Creature - Human Shaman|2|1|When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.| Dreg Mangler|Duel Decks: Izzet vs. Golgari|56|U|{1}{B}{G}|Creature - Plant Zombie|3|3|Haste$Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Shambling Shell|Duel Decks: Izzet vs. Golgari|57|C|{1}{B}{G}|Creature - Plant Zombie|3|1|Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.$Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Brain Weevil|Duel Decks: Izzet vs. Golgari|58|C|{3}{B}|Creature - Insect|1|1|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.| Greater Mossdog|Duel Decks: Izzet vs. Golgari|59|C|{3}{G}|Creature - Plant Hound|3|3|Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Wee Dragonauts|Duel Decks: Izzet vs. Golgari|6|C|{1}{U}{R}|Creature - Faerie Wizard|1|3|Flying$Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.| Golgari Grave-Troll|Duel Decks: Izzet vs. Golgari|60|R|{4}{G}|Creature - Skeleton Troll|0|0|Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.${1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.$Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Stingerfling Spider|Duel Decks: Izzet vs. Golgari|61|U|{4}{G}|Creature - Spider|2|5|Reach (This creature can block creatures with flying.)$When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.| Sadistic Hypnotist|Duel Decks: Izzet vs. Golgari|62|U|{3}{B}{B}|Creature - Human Minion|2|2|Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery.| Golgari Rotwurm|Duel Decks: Izzet vs. Golgari|63|C|{3}{B}{G}|Creature - Zombie Wurm|5|4|{B}, Sacrifice a creature: Target player loses 1 life.| Gleancrawler|Duel Decks: Izzet vs. Golgari|64|R|{3}{BG}{BG}{BG}|Creature - Insect Horror|6|6|({BG} can be paid with either {B} or {G}.)$Trample$At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.| Doomgape|Duel Decks: Izzet vs. Golgari|65|R|{4}{BG}{BG}{BG}|Creature - Elemental|10|10|Trample$At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.| Golgari Signet|Duel Decks: Izzet vs. Golgari|66|C|{2}|Artifact|||{1}, {tap}: Add {B}{G} to your mana pool.| Ghoul's Feast|Duel Decks: Izzet vs. Golgari|67|U|{1}{B}|Instant|||Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.| Yoke of the Damned|Duel Decks: Izzet vs. Golgari|68|C|{1}{B}|Enchantment - Aura|||Enchant creature$When a creature dies, destroy enchanted creature.| Life from the Loam|Duel Decks: Izzet vs. Golgari|69|R|{1}{G}|Sorcery|||Return up to three target land cards from your graveyard to your hand.$Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Steamcore Weird|Duel Decks: Izzet vs. Golgari|7|C|{3}{U}|Creature - Weird|1|3|When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player.| Golgari Germination|Duel Decks: Izzet vs. Golgari|70|U|{1}{B}{G}|Enchantment|||Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield.| Putrefy|Duel Decks: Izzet vs. Golgari|71|U|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.| Feast or Famine|Duel Decks: Izzet vs. Golgari|72|C|{3}{B}|Instant|||Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated.| Nightmare Void|Duel Decks: Izzet vs. Golgari|73|U|{3}{B}|Sorcery|||Target player reveals his or her hand. You choose a card from it. That player discards that card.$Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Vigor Mortis|Duel Decks: Izzet vs. Golgari|74|U|{2}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it.| Grim Flowering|Duel Decks: Izzet vs. Golgari|75|U|{5}{G}|Sorcery|||Draw a card for each creature card in your graveyard.| Twilight's Call|Duel Decks: Izzet vs. Golgari|76|R|{4}{B}{B}|Sorcery|||You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it.$Each player returns all creature cards from his or her graveyard to the battlefield.| Life|Duel Decks: Izzet vs. Golgari|77a|U|{G}|Sorcery|||All lands you control become 1/1 creatures until end of turn. They're still lands.$| Death|Duel Decks: Izzet vs. Golgari|77b|U|{1}{B}|Sorcery|||$Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.| Barren Moor|Duel Decks: Izzet vs. Golgari|78|C||Land|||Barren Moor enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Cycling {B} ({B}, Discard this card: Draw a card.)| Dakmor Salvage|Duel Decks: Izzet vs. Golgari|79|U||Land|||Dakmor Salvage enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Shrewd Hatchling|Duel Decks: Izzet vs. Golgari|8|U|{3}{UR}|Creature - Elemental|6|6|Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.${UR}: Target creature can't block Shrewd Hatchling this turn.$Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.$Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.| Golgari Rot Farm|Duel Decks: Izzet vs. Golgari|80|C||Land|||Golgari Rot Farm enters the battlefield tapped.$When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{G} to your mana pool.| Svogthos, the Restless Tomb|Duel Decks: Izzet vs. Golgari|81|U||Land|||{tap}: Add {1} to your mana pool.${3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.| Tranquil Thicket|Duel Decks: Izzet vs. Golgari|82|C||Land|||Tranquil Thicket enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Cycling {G} ({G}, Discard this card: Draw a card.)| Swamp|Duel Decks: Izzet vs. Golgari|83|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Izzet vs. Golgari|84|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Izzet vs. Golgari|85|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Izzet vs. Golgari|86|L||Basic Land - Swamp|||B| Forest|Duel Decks: Izzet vs. Golgari|87|L||Basic Land - Forest|||G| Forest|Duel Decks: Izzet vs. Golgari|88|L||Basic Land - Forest|||G| Forest|Duel Decks: Izzet vs. Golgari|89|L||Basic Land - Forest|||G| Ogre Savant|Duel Decks: Izzet vs. Golgari|9|C|{4}{R}|Creature - Ogre Wizard|3|2|When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand.| Forest|Duel Decks: Izzet vs. Golgari|90|L||Basic Land - Forest|||G| Jace Beleren|Duel Decks: Jace vs. Chandra|1|M|{1}{U}{U}|Planeswalker - Jace|||+2: Each player draws a card.$-1: Target player draws a card.$-10: Target player puts the top twenty cards of his or her library into his or her graveyard.| Elemental Shaman|Duel Decks: Jace vs. Chandra|1|C||Creature - Elemental Shaman|3|1|| Fledgling Mawcor|Duel Decks: Jace vs. Chandra|10|U|{3}{U}|Creature - Beast|2|2|Flying${tap}: Fledgling Mawcor deals 1 damage to target creature or player.$Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Waterspout Djinn|Duel Decks: Jace vs. Chandra|11|U|{2}{U}{U}|Creature - Djinn|4|4|Flying$At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.| Mulldrifter|Duel Decks: Jace vs. Chandra|12|C|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Air Elemental|Duel Decks: Jace vs. Chandra|13|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Guile|Duel Decks: Jace vs. Chandra|14|R|{3}{U}{U}{U}|Creature - Elemental Incarnation|6|6|Guile can't be blocked except by three or more creatures.$If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.$When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.| Riftwing Cloudskate|Duel Decks: Jace vs. Chandra|15|U|{3}{U}{U}|Creature - Illusion|2|2|Flying$When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.$Suspend 3-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Spire Golem|Duel Decks: Jace vs. Chandra|16|C|{6}|Artifact Creature - Golem|2|4|Affinity for Islands (This spell costs {1} less to cast for each Island you control.)$Flying| AEthersnipe|Duel Decks: Jace vs. Chandra|17|C|{5}{U}|Creature - Elemental|4|4|When Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.$Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Brine Elemental|Duel Decks: Jace vs. Chandra|18|U|{4}{U}{U}|Creature - Elemental|5|4|Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Brine Elemental is turned face up, each opponent skips his or her next untap step.| Quicksilver Dragon|Duel Decks: Jace vs. Chandra|19|R|{4}{U}{U}|Creature - Dragon|5|5|Flying${U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.$Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Martyr of Frost|Duel Decks: Jace vs. Chandra|2|C|{U}|Creature - Human Wizard|1|1|{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.| Errant Ephemeron|Duel Decks: Jace vs. Chandra|20|C|{6}{U}|Creature - Illusion|4|4|Flying$Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Ancestral Vision|Duel Decks: Jace vs. Chandra|21|R||Sorcery|||Suspend 4-{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)$Target player draws three cards.| Mind Stone|Duel Decks: Jace vs. Chandra|22|U|{2}|Artifact|||{tap}: Add {1} to your mana pool.${1}, {tap}, Sacrifice Mind Stone: Draw a card.| Daze|Duel Decks: Jace vs. Chandra|23|C|{1}{U}|Instant|||You may return an Island you control to its owner's hand rather than pay Daze's mana cost.$$Counter target spell unless its controller pays {1}.| Counterspell|Duel Decks: Jace vs. Chandra|24|C|{U}{U}|Instant|||Counter target spell.| Repulse|Duel Decks: Jace vs. Chandra|25|C|{2}{U}|Instant|||Return target creature to its owner's hand.$Draw a card.| Fact or Fiction|Duel Decks: Jace vs. Chandra|26|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Gush|Duel Decks: Jace vs. Chandra|27|C|{4}{U}|Instant|||You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.$$Draw two cards.| Condescend|Duel Decks: Jace vs. Chandra|28|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Terrain Generator|Duel Decks: Jace vs. Chandra|29|U||Land|||{tap}: Add {1} to your mana pool.${2}, {tap}: You may put a basic land card from your hand onto the battlefield tapped.| Fathom Seer|Duel Decks: Jace vs. Chandra|3|C|{1}{U}|Creature - Illusion|1|3|Morph-Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Fathom Seer is turned face up, draw two cards.| Island|Duel Decks: Jace vs. Chandra|30|L||Basic Land - Island|||U| Island|Duel Decks: Jace vs. Chandra|31|L||Basic Land - Island|||U| Island|Duel Decks: Jace vs. Chandra|32|L||Basic Land - Island|||U| Island|Duel Decks: Jace vs. Chandra|33|L||Basic Land - Island|||U| Chandra Nalaar|Duel Decks: Jace vs. Chandra|34|M|{3}{R}{R}|Planeswalker - Chandra|||+1: Chandra Nalaar deals 1 damage to target player.$-X: Chandra Nalaar deals X damage to target creature.$-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.| Flamekin Brawler|Duel Decks: Jace vs. Chandra|35|C|{R}|Creature - Elemental Warrior|0|2|{R}: Flamekin Brawler gets +1/+0 until end of turn.| Fireslinger|Duel Decks: Jace vs. Chandra|36|C|{1}{R}|Creature - Human Wizard|1|1|{tap}: Fireslinger deals 1 damage to target creature or player and 1 damage to you.| Soulbright Flamekin|Duel Decks: Jace vs. Chandra|37|C|{1}{R}|Creature - Elemental Shaman|2|1|{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.| Pyre Charger|Duel Decks: Jace vs. Chandra|38|U|{R}{R}|Creature - Elemental Warrior|1|1|Haste${R}: Pyre Charger gets +1/+0 until end of turn.| Slith Firewalker|Duel Decks: Jace vs. Chandra|39|U|{R}{R}|Creature - Slith|1|1|Haste$Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.| Voidmage Apprentice|Duel Decks: Jace vs. Chandra|4|C|{1}{U}|Creature - Human Wizard|1|1|Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Voidmage Apprentice is turned face up, counter target spell.| Flamewave Invoker|Duel Decks: Jace vs. Chandra|40|U|{2}{R}|Creature - Goblin Mutant|2|2|{7}{R}: Flamewave Invoker deals 5 damage to target player.| Inner-Flame Acolyte|Duel Decks: Jace vs. Chandra|41|C|{1}{R}{R}|Creature - Elemental Shaman|2|2|When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.$Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Flametongue Kavu|Duel Decks: Jace vs. Chandra|42|U|{3}{R}|Creature - Kavu|4|2|When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.| Furnace Whelp|Duel Decks: Jace vs. Chandra|43|U|{2}{R}{R}|Creature - Dragon|2|2|Flying${R}: Furnace Whelp gets +1/+0 until end of turn.| Rakdos Pit Dragon|Duel Decks: Jace vs. Chandra|44|R|{2}{R}{R}|Creature - Dragon|3|3|{R}{R}: Rakdos Pit Dragon gains flying until end of turn.${R}: Rakdos Pit Dragon gets +1/+0 until end of turn.$Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand.| Ingot Chewer|Duel Decks: Jace vs. Chandra|45|C|{4}{R}|Creature - Elemental|3|3|When Ingot Chewer enters the battlefield, destroy target artifact.$Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Oxidda Golem|Duel Decks: Jace vs. Chandra|46|C|{6}|Artifact Creature - Golem|3|2|Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)$Haste| Chartooth Cougar|Duel Decks: Jace vs. Chandra|47|C|{5}{R}|Creature - Cat Beast|4|4|{R}: Chartooth Cougar gets +1/+0 until end of turn.$Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)| Hostility|Duel Decks: Jace vs. Chandra|48|R|{3}{R}{R}{R}|Creature - Elemental Incarnation|6|6|Haste$If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way.$When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.| Firebolt|Duel Decks: Jace vs. Chandra|49|C|{R}|Sorcery|||Firebolt deals 2 damage to target creature or player.$Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Wall of Deceit|Duel Decks: Jace vs. Chandra|5|U|{1}{U}|Creature - Wall|0|5|Defender (This creature can't attack.)${3}: Turn Wall of Deceit face down.$Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Seal of Fire|Duel Decks: Jace vs. Chandra|50|C|{R}|Enchantment|||Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.| Incinerate|Duel Decks: Jace vs. Chandra|51|C|{1}{R}|Instant|||Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.| Magma Jet|Duel Decks: Jace vs. Chandra|52|U|{1}{R}|Instant|||Magma Jet deals 2 damage to target creature or player.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Flame Javelin|Duel Decks: Jace vs. Chandra|53|U|{2R}{2R}{2R}|Instant|||({2R} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)$Flame Javelin deals 4 damage to target creature or player.| Cone of Flame|Duel Decks: Jace vs. Chandra|54|U|{3}{R}{R}|Sorcery|||Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.| Fireblast|Duel Decks: Jace vs. Chandra|55|C|{4}{R}{R}|Instant|||You may sacrifice two Mountains rather than pay Fireblast's mana cost.$Fireblast deals 4 damage to target creature or player.| Fireball|Duel Decks: Jace vs. Chandra|56|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Demonfire|Duel Decks: Jace vs. Chandra|57|R|{X}{R}|Sorcery|||Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.$Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.| Keldon Megaliths|Duel Decks: Jace vs. Chandra|58|U||Land|||Keldon Megaliths enters the battlefield tapped.${tap}: Add {R} to your mana pool.$Hellbent - {1}{R}, {tap}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand.| Mountain|Duel Decks: Jace vs. Chandra|59|L||Basic Land - Mountain|||R| Willbender|Duel Decks: Jace vs. Chandra|6|U|{1}{U}|Creature - Human Wizard|1|2|Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Willbender is turned face up, change the target of target spell or ability with a single target.| Mountain|Duel Decks: Jace vs. Chandra|60|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Jace vs. Chandra|61|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Jace vs. Chandra|62|L||Basic Land - Mountain|||R| Bottle Gnomes|Duel Decks: Jace vs. Chandra|7|U|{3}|Artifact Creature - Gnome|1|3|Sacrifice Bottle Gnomes: You gain 3 life.| Man-o'-War|Duel Decks: Jace vs. Chandra|8|C|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Ophidian|Duel Decks: Jace vs. Chandra|9|C|{2}{U}|Creature - Snake|1|3|Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.| Knight of the Reliquary|Duel Decks: Knights vs. Dragons|1|M|{1}{G}{W}|Creature - Human Knight|2|2|Knight of the Reliquary gets +1/+1 for each land card in your graveyard.${tap}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.| Knotvine Paladin|Duel Decks: Knights vs. Dragons|10|R|{G}{W}|Creature - Human Knight|2|2|Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.| Steward of Valeron|Duel Decks: Knights vs. Dragons|11|C|{G}{W}|Creature - Human Druid Knight|2|2|Vigilance${tap}: Add {G} to your mana pool.| Benalish Lancer|Duel Decks: Knights vs. Dragons|12|C|{2}{W}|Creature - Human Knight|2|2|Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)$If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.| Zhalfirin Commander|Duel Decks: Knights vs. Dragons|13|U|{2}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.| Knight Exemplar|Duel Decks: Knights vs. Dragons|14|R|{1}{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.)| Wilt-Leaf Cavaliers|Duel Decks: Knights vs. Dragons|15|U|{GW}{GW}{GW}|Creature - Elf Knight|3|4|Vigilance| Kabira Vindicator|Duel Decks: Knights vs. Dragons|16|U|{3}{W}|Creature - Human Knight|2|4|Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-4$3/6$Other creatures you control get +1/+1.$LEVEL 5+$4/8$Other creatures you control get +2/+2.| Kinsbaile Cavalier|Duel Decks: Knights vs. Dragons|17|R|{3}{W}|Creature - Kithkin Knight|2|2|Knight creatures you control have double strike.| Alaborn Cavalier|Duel Decks: Knights vs. Dragons|18|U|{2}{W}{W}|Creature - Human Knight|2|2|Whenever Alaborn Cavalier attacks, you may tap target creature.| Skyhunter Patrol|Duel Decks: Knights vs. Dragons|19|C|{2}{W}{W}|Creature - Cat Knight|2|3|Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)| Caravan Escort|Duel Decks: Knights vs. Dragons|2|C|{W}|Creature - Human Knight|1|1|Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-4$2/2$$LEVEL 5+$5/5$First strike| Plover Knights|Duel Decks: Knights vs. Dragons|20|C|{3}{W}{W}|Creature - Kithkin Knight|3|3|Flying, first strike| Juniper Order Ranger|Duel Decks: Knights vs. Dragons|21|U|{3}{G}{W}|Creature - Human Knight|2|4|Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.| Paladin of Prahv|Duel Decks: Knights vs. Dragons|22|U|{4}{W}{W}|Creature - Human Knight|3|4|Whenever Paladin of Prahv deals damage, you gain that much life.$Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)| Harm's Way|Duel Decks: Knights vs. Dragons|23|U|{W}|Instant|||The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.| Reciprocate|Duel Decks: Knights vs. Dragons|24|U|{W}|Instant|||Exile target creature that dealt damage to you this turn.| Edge of Autumn|Duel Decks: Knights vs. Dragons|25|C|{1}{G}|Sorcery|||If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.$Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)| Mighty Leap|Duel Decks: Knights vs. Dragons|26|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains flying until end of turn.| Reprisal|Duel Decks: Knights vs. Dragons|27|U|{1}{W}|Instant|||Destroy target creature with power 4 or greater. It can't be regenerated.| Test of Faith|Duel Decks: Knights vs. Dragons|28|U|{1}{W}|Instant|||Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.| Heroes' Reunion|Duel Decks: Knights vs. Dragons|29|U|{G}{W}|Instant|||Target player gains 7 life.| Lionheart Maverick|Duel Decks: Knights vs. Dragons|3|C|{W}|Creature - Human Knight|1|1|Vigilance${4}{W}: Lionheart Maverick gets +1/+2 until end of turn.| Sigil Blessing|Duel Decks: Knights vs. Dragons|30|C|{G}{W}|Instant|||Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.| Loxodon Warhammer|Duel Decks: Knights vs. Dragons|31|R|{3}|Artifact - Equipment|||Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.)$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Spidersilk Armor|Duel Decks: Knights vs. Dragons|32|C|{2}{G}|Enchantment|||Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)| Griffin Guide|Duel Decks: Knights vs. Dragons|33|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.$When enchanted creature dies, put a 2/2 white Griffin creature token with flying onto the battlefield.| Oblivion Ring|Duel Decks: Knights vs. Dragons|34|C|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Grasslands|Duel Decks: Knights vs. Dragons|35|U||Land|||Grasslands enters the battlefield tapped.${tap}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.| Sejiri Steppe|Duel Decks: Knights vs. Dragons|36|C||Land|||Sejiri Steppe enters the battlefield tapped.$When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.${tap}: Add {W} to your mana pool.| Selesnya Sanctuary|Duel Decks: Knights vs. Dragons|37|C||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${tap}: Add {G}{W} to your mana pool.| Treetop Village|Duel Decks: Knights vs. Dragons|38|U||Land|||Treetop Village enters the battlefield tapped.${tap}: Add {G} to your mana pool.${1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Plains|Duel Decks: Knights vs. Dragons|39|L||Basic Land - Plains|||W| Knight of Cliffhaven|Duel Decks: Knights vs. Dragons|4|C|{1}{W}|Creature - Kor Knight|2|2|Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-3$2/3$Flying$LEVEL 4+$4/4$Flying, vigilance| Plains|Duel Decks: Knights vs. Dragons|40|L||Basic Land - Plains|||W| Plains|Duel Decks: Knights vs. Dragons|41|L||Basic Land - Plains|||W| Plains|Duel Decks: Knights vs. Dragons|42|L||Basic Land - Plains|||W| Forest|Duel Decks: Knights vs. Dragons|43|L||Basic Land - Forest|||G| Forest|Duel Decks: Knights vs. Dragons|44|L||Basic Land - Forest|||G| Forest|Duel Decks: Knights vs. Dragons|45|L||Basic Land - Forest|||G| Forest|Duel Decks: Knights vs. Dragons|46|L||Basic Land - Forest|||G| Bogardan Hellkite|Duel Decks: Knights vs. Dragons|47|M|{6}{R}{R}|Creature - Dragon|5|5|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.| Cinder Wall|Duel Decks: Knights vs. Dragons|48|C|{R}|Creature - Wall|3|3|Defender (This creature can't attack.)$When Cinder Wall blocks, destroy it at end of combat.| Skirk Prospector|Duel Decks: Knights vs. Dragons|49|C|{R}|Creature - Goblin|1|1|Sacrifice a Goblin: Add {R} to your mana pool.| Knight of Meadowgrain|Duel Decks: Knights vs. Dragons|5|U|{W}{W}|Creature - Kithkin Knight|2|2|First strike$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Bloodmark Mentor|Duel Decks: Knights vs. Dragons|50|U|{1}{R}|Creature - Goblin Warrior|1|1|Red creatures you control have first strike.| Fire-Belly Changeling|Duel Decks: Knights vs. Dragons|51|C|{1}{R}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)${R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Mudbutton Torchrunner|Duel Decks: Knights vs. Dragons|52|C|{2}{R}|Creature - Goblin Warrior|1|1|When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player.| Dragonspeaker Shaman|Duel Decks: Knights vs. Dragons|53|U|{1}{R}{R}|Creature - Human Barbarian Shaman|2|2|Dragon spells you cast cost {2} less to cast.| Dragon Whelp|Duel Decks: Knights vs. Dragons|54|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Henge Guardian|Duel Decks: Knights vs. Dragons|55|U|{5}|Artifact Creature - Dragon Wurm|3|4|{2}: Henge Guardian gains trample until end of turn.| Voracious Dragon|Duel Decks: Knights vs. Dragons|56|R|{3}{R}{R}|Creature - Dragon|4|4|Flying$Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)$When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured.| Bogardan Rager|Duel Decks: Knights vs. Dragons|57|C|{5}{R}|Creature - Elemental|3|4|Flash (You may cast this spell any time you could cast an instant.)$When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.| Mordant Dragon|Duel Decks: Knights vs. Dragons|58|R|{3}{R}{R}{R}|Creature - Dragon|5|5|Flying${1}{R}: Mordant Dragon gets +1/+0 until end of turn.$Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.| Kilnmouth Dragon|Duel Decks: Knights vs. Dragons|59|R|{5}{R}{R}|Creature - Dragon|5|5|Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)$Flying${tap}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.| Knight of the White Orchid|Duel Decks: Knights vs. Dragons|6|R|{W}{W}|Creature - Human Knight|2|2|First strike$When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.| Shivan Hellkite|Duel Decks: Knights vs. Dragons|60|R|{5}{R}{R}|Creature - Dragon|5|5|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{R}: Shivan Hellkite deals 1 damage to target creature or player.| Thunder Dragon|Duel Decks: Knights vs. Dragons|61|R|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.| Armillary Sphere|Duel Decks: Knights vs. Dragons|62|C|{2}|Artifact|||{2}, {tap}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Dragon's Claw|Duel Decks: Knights vs. Dragons|63|U|{2}|Artifact|||Whenever a player casts a red spell, you may gain 1 life.| Breath of Darigaaz|Duel Decks: Knights vs. Dragons|64|U|{1}{R}|Sorcery|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.| Dragon Fodder|Duel Decks: Knights vs. Dragons|65|C|{1}{R}|Sorcery|||Put two 1/1 red Goblin creature tokens onto the battlefield.| Punishing Fire|Duel Decks: Knights vs. Dragons|66|U|{1}{R}|Instant|||Punishing Fire deals 2 damage to target creature or player.$Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.| Spitting Earth|Duel Decks: Knights vs. Dragons|67|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Captive Flame|Duel Decks: Knights vs. Dragons|68|U|{2}{R}|Enchantment|||{R}: Target creature gets +1/+0 until end of turn.| Ghostfire|Duel Decks: Knights vs. Dragons|69|C|{2}{R}|Instant|||Ghostfire is colorless.$Ghostfire deals 3 damage to target creature or player.| Leonin Skyhunter|Duel Decks: Knights vs. Dragons|7|U|{W}{W}|Creature - Cat Knight|2|2|Flying| Seething Song|Duel Decks: Knights vs. Dragons|70|C|{2}{R}|Instant|||Add {R}{R}{R}{R}{R} to your mana pool.| Seismic Strike|Duel Decks: Knights vs. Dragons|71|C|{2}{R}|Instant|||Seismic Strike deals damage to target creature equal to the number of Mountains you control.| Claws of Valakut|Duel Decks: Knights vs. Dragons|72|C|{1}{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 for each Mountain you control and has first strike.| Temporary Insanity|Duel Decks: Knights vs. Dragons|73|U|{3}{R}|Instant|||Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.| Shiv's Embrace|Duel Decks: Knights vs. Dragons|74|U|{2}{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.${R}: Enchanted creature gets +1/+0 until end of turn.| Cone of Flame|Duel Decks: Knights vs. Dragons|75|U|{3}{R}{R}|Sorcery|||Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.| Fiery Fall|Duel Decks: Knights vs. Dragons|76|C|{5}{R}|Instant|||Fiery Fall deals 5 damage to target creature.$Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Jaws of Stone|Duel Decks: Knights vs. Dragons|77|U|{5}{R}|Sorcery|||Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.| Mountain|Duel Decks: Knights vs. Dragons|78|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Knights vs. Dragons|79|L||Basic Land - Mountain|||R| Silver Knight|Duel Decks: Knights vs. Dragons|8|U|{W}{W}|Creature - Human Knight|2|2|First strike, protection from red| Mountain|Duel Decks: Knights vs. Dragons|80|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Knights vs. Dragons|81|L||Basic Land - Mountain|||R| White Knight|Duel Decks: Knights vs. Dragons|9|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| Phyrexian Negator|Duel Decks: Phyrexia vs. the Coalition|1|M|{2}{B}|Creature - Horror|5|5|Trample$Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.| Hornet|Duel Decks: Phyrexia vs. the Coalition|1|C||Artifact Creature - Insect|1|1|Flying, haste| Phyrexian Debaser|Duel Decks: Phyrexia vs. the Coalition|10|C|{3}{B}|Creature - Carrier|2|2|Flying$${tap}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.| Order of Yawgmoth|Duel Decks: Phyrexia vs. the Coalition|11|U|{2}{B}{B}|Creature - Zombie Knight|2|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Order of Yawgmoth deals damage to a player, that player discards a card.| Phyrexian Defiler|Duel Decks: Phyrexia vs. the Coalition|12|U|{2}{B}{B}|Creature - Carrier|3|3|{tap}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.| Phyrexian Plaguelord|Duel Decks: Phyrexia vs. the Coalition|13|R|{3}{B}{B}|Creature - Carrier|4|4|{tap}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.$Sacrifice a creature: Target creature gets -1/-1 until end of turn.| Phyrexian Hulk|Duel Decks: Phyrexia vs. the Coalition|14|U|{6}|Artifact Creature - Golem|5|4|| Phyrexian Gargantua|Duel Decks: Phyrexia vs. the Coalition|15|U|{4}{B}{B}|Creature - Horror|4|4|When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.| Phyrexian Colossus|Duel Decks: Phyrexia vs. the Coalition|16|R|{7}|Artifact Creature - Golem|8|8|Phyrexian Colossus doesn't untap during your untap step.$Pay 8 life: Untap Phyrexian Colossus.$Phyrexian Colossus can't be blocked except by three or more creatures.| Voltaic Key|Duel Decks: Phyrexia vs. the Coalition|17|U|{1}|Artifact|||{1}, {tap}: Untap target artifact.| Dark Ritual|Duel Decks: Phyrexia vs. the Coalition|18|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| Lightning Greaves|Duel Decks: Phyrexia vs. the Coalition|19|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)$Equip {0}| Minion|Duel Decks: Phyrexia vs. the Coalition|2|C||Creature - Minion|*|*|| Carrion Feeder|Duel Decks: Phyrexia vs. the Coalition|2|C|{B}|Creature - Zombie|1|1|Carrion Feeder can't block.$Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.| Phyrexian Totem|Duel Decks: Phyrexia vs. the Coalition|20|U|{3}|Artifact|||{tap}: Add {B} to your mana pool.${2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.$Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.| Phyrexian Vault|Duel Decks: Phyrexia vs. the Coalition|21|U|{3}|Artifact|||{2}, {tap}, Sacrifice a creature: Draw a card.| Puppet Strings|Duel Decks: Phyrexia vs. the Coalition|22|U|{3}|Artifact|||{2}, {tap}: You may tap or untap target creature.| Whispersilk Cloak|Duel Decks: Phyrexia vs. the Coalition|23|U|{3}|Artifact - Equipment|||Equipped creature is unblockable and has shroud.$Equip {2}| Worn Powerstone|Duel Decks: Phyrexia vs. the Coalition|24|U|{3}|Artifact|||Worn Powerstone enters the battlefield tapped.${tap}: Add {2} to your mana pool.| Slay|Duel Decks: Phyrexia vs. the Coalition|25|U|{2}{B}|Instant|||Destroy target green creature. It can't be regenerated.$Draw a card.| Hideous End|Duel Decks: Phyrexia vs. the Coalition|26|C|{1}{B}{B}|Instant|||Destroy target nonblack creature. Its controller loses 2 life.| Phyrexian Arena|Duel Decks: Phyrexia vs. the Coalition|27|R|{1}{B}{B}|Enchantment|||At the beginning of your upkeep, you draw a card and you lose 1 life.| Hornet Cannon|Duel Decks: Phyrexia vs. the Coalition|28|U|{4}|Artifact|||{3}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step.| Phyrexian Processor|Duel Decks: Phyrexia vs. the Coalition|29|R|{4}|Artifact|||As Phyrexian Processor enters the battlefield, pay any amount of life.${4}, {tap}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield.| Phyrexian Battleflies|Duel Decks: Phyrexia vs. the Coalition|3|C|{B}|Creature - Insect|0|1|Flying${B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Saproling|Duel Decks: Phyrexia vs. the Coalition|3|C||Creature - Saproling|1|1|| Tendrils of Corruption|Duel Decks: Phyrexia vs. the Coalition|30|C|{3}{B}|Instant|||Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.| Living Death|Duel Decks: Phyrexia vs. the Coalition|31|R|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.| Swamp|Duel Decks: Phyrexia vs. the Coalition|32|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Phyrexia vs. the Coalition|33|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Phyrexia vs. the Coalition|34|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Phyrexia vs. the Coalition|35|L||Basic Land - Swamp|||B| Urza's Rage|Duel Decks: Phyrexia vs. the Coalition|36|M|{2}{R}|Instant|||Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)$Urza's Rage can't be countered by spells or abilities.$Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented.| Thornscape Apprentice|Duel Decks: Phyrexia vs. the Coalition|37|C|{G}|Creature - Human Wizard|1|1|{R}, {tap}: Target creature gains first strike until end of turn.${W}, {tap}: Tap target creature.| Nomadic Elf|Duel Decks: Phyrexia vs. the Coalition|38|C|{1}{G}|Creature - Elf Nomad|2|2|{1}{G}: Add one mana of any color to your mana pool.| Quirion Elves|Duel Decks: Phyrexia vs. the Coalition|39|C|{1}{G}|Creature - Elf Druid|1|1|As Quirion Elves enters the battlefield, choose a color.${tap}: Add {G} to your mana pool.${tap}: Add one mana of the chosen color to your mana pool.| Phyrexian Denouncer|Duel Decks: Phyrexia vs. the Coalition|4|C|{1}{B}|Creature - Carrier|1|1|{tap}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.| Sunscape Battlemage|Duel Decks: Phyrexia vs. the Coalition|40|U|{2}{W}|Creature - Human Wizard|2|2|Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)$When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.$When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.| Thunderscape Battlemage|Duel Decks: Phyrexia vs. the Coalition|41|U|{2}{R}|Creature - Human Wizard|2|2|Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)$When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.$When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.| Thornscape Battlemage|Duel Decks: Phyrexia vs. the Coalition|42|U|{2}{G}|Creature - Elf Wizard|2|2|Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)$When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player.$When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.| Verduran Emissary|Duel Decks: Phyrexia vs. the Coalition|43|U|{2}{G}|Creature - Human Wizard|2|3|Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)$When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.| Yavimaya Elder|Duel Decks: Phyrexia vs. the Coalition|44|C|{1}{G}{G}|Creature - Human Druid|2|1|When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.${2}, Sacrifice Yavimaya Elder: Draw a card.| Charging Troll|Duel Decks: Phyrexia vs. the Coalition|45|U|{2}{G}{W}|Creature - Troll|3|3|Vigilance${G}: Regenerate Charging Troll.| Gerrard Capashen|Duel Decks: Phyrexia vs. the Coalition|46|R|{3}{W}{W}|Legendary Creature - Human Soldier|3|4|At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.${3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking.| Darigaaz, the Igniter|Duel Decks: Phyrexia vs. the Coalition|47|R|{3}{B}{R}{G}|Legendary Creature - Dragon|6|6|Flying$Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.| Rith, the Awakener|Duel Decks: Phyrexia vs. the Coalition|48|R|{3}{R}{G}{W}|Legendary Creature - Dragon|6|6|Flying$Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.| Treva, the Renewer|Duel Decks: Phyrexia vs. the Coalition|49|R|{3}{G}{W}{U}|Legendary Creature - Dragon|6|6|Flying$Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.| Bone Shredder|Duel Decks: Phyrexia vs. the Coalition|5|U|{2}{B}|Creature - Minion|1|1|Flying$Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.| Evasive Action|Duel Decks: Phyrexia vs. the Coalition|50|U|{1}{U}|Instant|||Domain - Counter target spell unless its controller pays {1} for each basic land type among lands you control.| Tribal Flames|Duel Decks: Phyrexia vs. the Coalition|51|C|{1}{R}|Sorcery|||Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.| Fertile Ground|Duel Decks: Phyrexia vs. the Coalition|52|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).| Gerrard's Command|Duel Decks: Phyrexia vs. the Coalition|53|C|{G}{W}|Instant|||Untap target creature. It gets +3/+3 until end of turn.| Coalition Relic|Duel Decks: Phyrexia vs. the Coalition|54|R|{3}|Artifact|||{tap}: Add one mana of any color to your mana pool.${tap}: Put a charge counter on Coalition Relic.$At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each charge counter removed this way.| Narrow Escape|Duel Decks: Phyrexia vs. the Coalition|55|C|{2}{W}|Instant|||Return target permanent you control to its owner's hand. You gain 4 life.| Exotic Curse|Duel Decks: Phyrexia vs. the Coalition|56|C|{2}{B}|Enchantment - Aura|||Enchant creature$Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.| Harrow|Duel Decks: Phyrexia vs. the Coalition|57|C|{2}{G}|Instant|||As an additional cost to cast Harrow, sacrifice a land.$Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.| Armadillo Cloak|Duel Decks: Phyrexia vs. the Coalition|58|C|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has trample.$Whenever enchanted creature deals damage, you gain that much life.| Darigaaz's Charm|Duel Decks: Phyrexia vs. the Coalition|59|U|{B}{R}{G}|Instant|||Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.| Phyrexian Ghoul|Duel Decks: Phyrexia vs. the Coalition|6|C|{2}{B}|Creature - Zombie|2|2|Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.| Rith's Charm|Duel Decks: Phyrexia vs. the Coalition|60|U|{R}{G}{W}|Instant|||Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn.| Treva's Charm|Duel Decks: Phyrexia vs. the Coalition|61|U|{G}{W}{U}|Instant|||Choose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card.| Power Armor|Duel Decks: Phyrexia vs. the Coalition|62|U|{4}|Artifact|||Domain - {3}, {tap}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.| Allied Strategies|Duel Decks: Phyrexia vs. the Coalition|63|U|{4}{U}|Sorcery|||Domain - Target player draws a card for each basic land type among lands he or she controls.| Elfhame Palace|Duel Decks: Phyrexia vs. the Coalition|64|U||Land|||Elfhame Palace enters the battlefield tapped.${tap}: Add {G} or {W} to your mana pool.| Shivan Oasis|Duel Decks: Phyrexia vs. the Coalition|65|U||Land|||Shivan Oasis enters the battlefield tapped.${tap}: Add {R} or {G} to your mana pool.| Terramorphic Expanse|Duel Decks: Phyrexia vs. the Coalition|66|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Plains|Duel Decks: Phyrexia vs. the Coalition|67|L||Basic Land - Plains|||W| Island|Duel Decks: Phyrexia vs. the Coalition|68|L||Basic Land - Island|||U| Mountain|Duel Decks: Phyrexia vs. the Coalition|69|L||Basic Land - Mountain|||R| Priest of Gix|Duel Decks: Phyrexia vs. the Coalition|7|U|{2}{B}|Creature - Human Cleric Minion|2|1|When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool.| Forest|Duel Decks: Phyrexia vs. the Coalition|70|L||Basic Land - Forest|||G| Forest|Duel Decks: Phyrexia vs. the Coalition|71|L||Basic Land - Forest|||G| Phyrexian Broodlings|Duel Decks: Phyrexia vs. the Coalition|8|C|{1}{B}{B}|Creature - Minion|2|2|{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.| Sanguine Guard|Duel Decks: Phyrexia vs. the Coalition|9|U|{1}{B}{B}|Creature - Zombie Knight|2|2|First strike${1}{B}: Regenerate Sanguine Guard.| Venser, the Sojourner|Duel Decks: Venser vs. Koth|1|M|{3}{W}{U}|Planeswalker - Venser|||+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.$-1: Creatures are unblockable this turn.$-8: You get an emblem with "Whenever you cast a spell, exile target permanent."| Sky Spirit|Duel Decks: Venser vs. Koth|10|U|{1}{W}{U}|Creature - Spirit|2|2|Flying, first strike| Wall of Denial|Duel Decks: Venser vs. Koth|11|U|{1}{W}{U}|Creature - Wall|0|8|Defender, flying$Shroud (This creature can't be the target of spells or abilities.)| Galepowder Mage|Duel Decks: Venser vs. Koth|12|R|{3}{W}|Creature - Kithkin Wizard|3|3|Flying$Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Kor Cartographer|Duel Decks: Venser vs. Koth|13|C|{3}{W}|Creature - Kor Scout|2|2|When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.| Clone|Duel Decks: Venser vs. Koth|14|R|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Cryptic Annelid|Duel Decks: Venser vs. Koth|15|U|{3}{U}|Creature - Worm Beast|1|4|When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Primal Plasma|Duel Decks: Venser vs. Koth|16|C|{3}{U}|Creature - Elemental Shapeshifter|*|*|As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.| Sawtooth Loon|Duel Decks: Venser vs. Koth|17|U|{2}{W}{U}|Creature - Bird|2|2|Flying$When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.$When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.| Cache Raiders|Duel Decks: Venser vs. Koth|18|U|{3}{U}{U}|Creature - Merfolk Rogue|4|4|At the beginning of your upkeep, return a permanent you control to its owner's hand.| Windreaver|Duel Decks: Venser vs. Koth|19|R|{3}{W}{U}|Creature - Elemental|1|3|Flying${W}: Windreaver gains vigilance until end of turn.${W}: Windreaver gets +0/+1 until end of turn.${U}: Switch Windreaver's power and toughness until end of turn.${U}: Return Windreaver to its owner's hand.| Whitemane Lion|Duel Decks: Venser vs. Koth|2|C|{1}{W}|Creature - Cat|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.| Jedit's Dragoons|Duel Decks: Venser vs. Koth|20|C|{5}{W}|Creature - Cat Soldier|2|5|Vigilance$When Jedit's Dragoons enters the battlefield, you gain 4 life.| Sunblast Angel|Duel Decks: Venser vs. Koth|21|R|{4}{W}{W}|Creature - Angel|4|5|Flying$When Sunblast Angel enters the battlefield, destroy all tapped creatures.| Sphinx of Uthuun|Duel Decks: Venser vs. Koth|22|R|{5}{U}{U}|Creature - Sphinx|5|6|Flying$When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Path to Exile|Duel Decks: Venser vs. Koth|23|U|{W}|Instant|||Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.| Preordain|Duel Decks: Venser vs. Koth|24|C|{U}|Sorcery|||Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Sigil of Sleep|Duel Decks: Venser vs. Koth|25|C|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.| Revoke Existence|Duel Decks: Venser vs. Koth|26|C|{1}{W}|Sorcery|||Exile target artifact or enchantment.| Angelic Shield|Duel Decks: Venser vs. Koth|27|U|{W}{U}|Enchantment|||Creatures you control get +0/+1.$Sacrifice Angelic Shield: Return target creature to its owner's hand.| Oblivion Ring|Duel Decks: Venser vs. Koth|28|U|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Safe Passage|Duel Decks: Venser vs. Koth|29|C|{2}{W}|Instant|||Prevent all damage that would be dealt to you and creatures you control this turn.| Augury Owl|Duel Decks: Venser vs. Koth|3|C|{1}{U}|Creature - Bird|1|1|Flying$When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Steel of the Godhead|Duel Decks: Venser vs. Koth|30|C|{2}{WU}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)$As long as enchanted creature is blue, it gets +1/+1 and is unblockable.| Vanish into Memory|Duel Decks: Venser vs. Koth|31|U|{2}{W}{U}|Instant|||Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.| Overrule|Duel Decks: Venser vs. Koth|32|C|{X}{W}{U}|Instant|||Counter target spell unless its controller pays {X}. You gain X life.| Azorius Chancery|Duel Decks: Venser vs. Koth|33|C||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.${tap}: Add {W}{U} to your mana pool.| Flood Plain|Duel Decks: Venser vs. Koth|34|U||Land|||Flood Plain enters the battlefield tapped.${tap}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.| New Benalia|Duel Decks: Venser vs. Koth|35|U||Land|||New Benalia enters the battlefield tapped.$When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)${tap}: Add {W} to your mana pool.| Sejiri Refuge|Duel Decks: Venser vs. Koth|36|U||Land|||Sejiri Refuge enters the battlefield tapped.$When Sejiri Refuge enters the battlefield, you gain 1 life.${tap}: Add {W} or {U} to your mana pool.| Soaring Seacliff|Duel Decks: Venser vs. Koth|37|C||Land|||Soaring Seacliff enters the battlefield tapped.$When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.${tap}: Add {U} to your mana pool.| Plains|Duel Decks: Venser vs. Koth|38|L||Basic Land - Plains|||W| Plains|Duel Decks: Venser vs. Koth|39|L||Basic Land - Plains|||W| Coral Fighters|Duel Decks: Venser vs. Koth|4|U|{1}{U}|Creature - Merfolk Soldier|1|1|Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.| Plains|Duel Decks: Venser vs. Koth|40|L||Basic Land - Plains|||W| Island|Duel Decks: Venser vs. Koth|41|L||Basic Land - Island|||U| Island|Duel Decks: Venser vs. Koth|42|L||Basic Land - Island|||U| Island|Duel Decks: Venser vs. Koth|43|L||Basic Land - Island|||U| Koth of the Hammer|Duel Decks: Venser vs. Koth|44|M|{2}{R}{R}|Planeswalker - Koth|||+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.$-2: Add {R} to your mana pool for each Mountain you control.$-5: You get an emblem with "Mountains you control have ‘{tap}: This land deals 1 damage to target creature or player.'"| Plated Geopede|Duel Decks: Venser vs. Koth|45|C|{1}{R}|Creature - Insect|1|1|First strike$Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.| Pygmy Pyrosaur|Duel Decks: Venser vs. Koth|46|C|{1}{R}|Creature - Lizard|1|1|Pygmy Pyrosaur can't block.$${R}: Pygmy Pyrosaur gets +1/+0 until end of turn.| Pilgrim's Eye|Duel Decks: Venser vs. Koth|47|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| AEther Membrane|Duel Decks: Venser vs. Koth|48|U|{1}{R}{R}|Creature - Wall|0|5|Defender; reach (This creature can block creatures with flying.)$Whenever Æther Membrane blocks a creature, return that creature to its owner's hand at end of combat.| Fiery Hellhound|Duel Decks: Venser vs. Koth|49|C|{1}{R}{R}|Creature - Elemental Hound|2|2|{R}: Fiery Hellhound gets +1/+0 until end of turn.| Minamo Sightbender|Duel Decks: Venser vs. Koth|5|U|{1}{U}|Creature - Human Wizard|1|2|{X}, {tap}: Target creature with power X or less is unblockable this turn.| Vulshok Sorcerer|Duel Decks: Venser vs. Koth|50|C|{1}{R}{R}|Creature - Human Shaman|1|1|Haste${tap}: Vulshok Sorcerer deals 1 damage to target creature or player.| Anger|Duel Decks: Venser vs. Koth|51|U|{3}{R}|Creature - Incarnation|2|2|Haste$As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.| Cosi's Ravager|Duel Decks: Venser vs. Koth|52|C|{3}{R}|Creature - Elemental|2|2|Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.| Vulshok Berserker|Duel Decks: Venser vs. Koth|53|C|{3}{R}|Creature - Human Berserker|3|2|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Bloodfire Kavu|Duel Decks: Venser vs. Koth|54|U|{2}{R}{R}|Creature - Kavu|2|2|{R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.| Stone Giant|Duel Decks: Venser vs. Koth|55|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Geyser Glider|Duel Decks: Venser vs. Koth|56|U|{3}{R}{R}|Creature - Elemental Beast|4|4|Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.| Lithophage|Duel Decks: Venser vs. Koth|57|R|{3}{R}{R}|Creature - Insect|7|7|At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.| Torchling|Duel Decks: Venser vs. Koth|58|R|{3}{R}{R}|Creature - Shapeshifter|3|3|{R}: Untap Torchling.${R}: Target creature blocks Torchling this turn if able.${R}: Change the target of target spell that targets only Torchling.${1}: Torchling gets +1/-1 until end of turn.${1}: Torchling gets -1/+1 until end of turn.| Chartooth Cougar|Duel Decks: Venser vs. Koth|59|C|{5}{R}|Creature - Cat Beast|4|4|{R}: Chartooth Cougar gets +1/+0 until end of turn.$Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)| Mistmeadow Witch|Duel Decks: Venser vs. Koth|6|U|{1}{WU}|Creature - Kithkin Wizard|1|1|{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Earth Servant|Duel Decks: Venser vs. Koth|60|U|{5}{R}|Creature - Elemental|4|4|Earth Servant gets +0/+1 for each Mountain you control.| Greater Stone Spirit|Duel Decks: Venser vs. Koth|61|U|{4}{R}{R}|Creature - Elemental Spirit|4|4|Greater Stone Spirit can't be blocked by creatures with flying.${2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."| Bloodfire Colossus|Duel Decks: Venser vs. Koth|62|R|{6}{R}{R}|Creature - Giant|6|6|{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.| Wayfarer's Bauble|Duel Decks: Venser vs. Koth|63|C|{1}|Artifact|||{2}, {tap}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Armillary Sphere|Duel Decks: Venser vs. Koth|64|C|{2}|Artifact|||{2}, {tap}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Journeyer's Kite|Duel Decks: Venser vs. Koth|65|R|{2}|Artifact|||{3}, {tap}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.| Vulshok Morningstar|Duel Decks: Venser vs. Koth|66|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+2.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Searing Blaze|Duel Decks: Venser vs. Koth|67|C|{R}{R}|Instant|||Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.$Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.| Vulshok Battlegear|Duel Decks: Venser vs. Koth|68|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+3.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Downhill Charge|Duel Decks: Venser vs. Koth|69|C|{2}{R}|Instant|||You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.$$Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.| Scroll Thief|Duel Decks: Venser vs. Koth|7|C|{2}{U}|Creature - Merfolk Rogue|1|3|Whenever Scroll Thief deals combat damage to a player, draw a card.| Seismic Strike|Duel Decks: Venser vs. Koth|70|C|{2}{R}|Instant|||Seismic Strike deals damage to target creature equal to the number of Mountains you control.| Spire Barrage|Duel Decks: Venser vs. Koth|71|C|{4}{R}|Sorcery|||Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.| Jaws of Stone|Duel Decks: Venser vs. Koth|72|U|{5}{R}|Sorcery|||Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.| Volley of Boulders|Duel Decks: Venser vs. Koth|73|R|{8}{R}|Sorcery|||Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.$Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Mountain|Duel Decks: Venser vs. Koth|74|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Venser vs. Koth|75|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Venser vs. Koth|76|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Venser vs. Koth|77|L||Basic Land - Mountain|||R| Neurok Invisimancer|Duel Decks: Venser vs. Koth|8|C|{1}{U}{U}|Creature - Human Wizard|2|1|Neurok Invisimancer is unblockable.$When Neurok Invisimancer enters the battlefield, target creature is unblockable this turn.| Slith Strider|Duel Decks: Venser vs. Koth|9|U|{1}{U}{U}|Creature - Slith|1|1|Whenever Slith Strider becomes blocked, draw a card.$Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.| Angel of Mercy|Eighth Edition|1|U|{4}{W}|Creature - Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| Eager Cadet|Eighth Edition|1|C|{W}|Creature - Human Soldier|1|1|| Circle of Protection: Black|Eighth Edition|10|U|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Shifting Sky|Eighth Edition|100|R|{2}{U}|Enchantment|||As Shifting Sky enters the battlefield, choose a color.$All nonland permanents are the chosen color.| Sneaky Homunculus|Eighth Edition|101|C|{1}{U}|Creature - Homunculus Illusion|1|1|Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.| Spiketail Hatchling|Eighth Edition|102|U|{1}{U}|Creature - Drake|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)$Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.| Steal Artifact|Eighth Edition|103|U|{2}{U}{U}|Enchantment - Aura|||Enchant artifact$You control enchanted artifact.| Storm Crow|Eighth Edition|104|C|{1}{U}|Creature - Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Telepathy|Eighth Edition|105|U|{U}|Enchantment|||Your opponents play with their hands revealed.| Temporal Adept|Eighth Edition|106|R|{1}{U}{U}|Creature - Human Wizard|1|1|{U}{U}{U}, {tap}: Return target permanent to its owner's hand.| Thieving Magpie|Eighth Edition|107|U|{2}{U}{U}|Creature - Bird|1|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Thieving Magpie deals damage to an opponent, draw a card.| Tidal Kraken|Eighth Edition|108|R|{5}{U}{U}{U}|Creature - Kraken|6|6|Tidal Kraken is unblockable.| Trade Routes|Eighth Edition|109|R|{1}{U}|Enchantment|||{1}: Return target land you control to its owner's hand.${1}, Discard a land card: Draw a card.| Circle of Protection: Blue|Eighth Edition|11|U|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Treasure Trove|Eighth Edition|110|U|{2}{U}{U}|Enchantment|||{2}{U}{U}: Draw a card.| Twiddle|Eighth Edition|111|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| Unsummon|Eighth Edition|112|C|{U}|Instant|||Return target creature to its owner's hand.| Wall of Air|Eighth Edition|113|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Wind Drake|Eighth Edition|114|C|{2}{U}|Creature - Drake|2|2|Flying| Wrath of Marit Lage|Eighth Edition|115|U|{3}{U}{U}|Enchantment|||When Wrath of Marit Lage enters the battlefield, tap all red creatures.$Red creatures don't untap during their controllers' untap steps.| Zur's Weirding|Eighth Edition|116|R|{3}{U}|Enchantment|||Players play with their hands revealed.$If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.| Abyssal Specter|Eighth Edition|117|U|{2}{B}{B}|Creature - Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| Ambition's Cost|Eighth Edition|118|U|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Bog Imp|Eighth Edition|119|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Circle of Protection: Green|Eighth Edition|12|U|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Bog Wraith|Eighth Edition|120|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Carrion Wall|Eighth Edition|121|U|{1}{B}{B}|Creature - Wall|3|2|Defender (This creature can't attack.)${1}{B}: Regenerate Carrion Wall.| Coercion|Eighth Edition|122|C|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| Dark Banishing|Eighth Edition|123|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| Death Pit Offering|Eighth Edition|124|R|{2}{B}{B}|Enchantment|||When Death Pit Offering enters the battlefield, sacrifice all creatures you control.$Creatures you control get +2/+2.| Death Pits of Rath|Eighth Edition|125|R|{3}{B}{B}|Enchantment|||Whenever a creature is dealt damage, destroy it. It can't be regenerated.| Deathgazer|Eighth Edition|126|U|{3}{B}|Creature - Lizard|2|2|Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.| Deepwood Ghoul|Eighth Edition|127|C|{2}{B}|Creature - Zombie|2|1|Pay 2 life: Regenerate Deepwood Ghoul.| Diabolic Tutor|Eighth Edition|128|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Drudge Skeletons|Eighth Edition|129|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Circle of Protection: Red|Eighth Edition|13|U|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Dusk Imp|Eighth Edition|130|C|{2}{B}|Creature - Imp|2|1|Flying| Eastern Paladin|Eighth Edition|131|R|{2}{B}{B}|Creature - Zombie Knight|3|3|{B}{B}, {tap}: Destroy target green creature.| Execute|Eighth Edition|132|U|{2}{B}|Instant|||Destroy target white creature. It can't be regenerated.$Draw a card.| Fallen Angel|Eighth Edition|133|R|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Fear|Eighth Edition|134|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Giant Cockroach|Eighth Edition|135|C|{3}{B}|Creature - Insect|4|2|| Gluttonous Zombie|Eighth Edition|136|U|{4}{B}|Creature - Zombie|3|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Grave Pact|Eighth Edition|137|R|{1}{B}{B}{B}|Enchantment|||Whenever a creature you control dies, each other player sacrifices a creature.| Gravedigger|Eighth Edition|138|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Larceny|Eighth Edition|139|R|{3}{B}{B}|Enchantment|||Whenever a creature you control deals combat damage to a player, that player discards a card.| Circle of Protection: White|Eighth Edition|14|U|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Looming Shade|Eighth Edition|140|C|{2}{B}|Creature - Shade|1|1|{B}: Looming Shade gets +1/+1 until end of turn.| Lord of the Undead|Eighth Edition|141|R|{1}{B}{B}|Creature - Zombie|2|2|Other Zombie creatures get +1/+1.${1}{B}, {tap}: Return target Zombie card from your graveyard to your hand.| Maggot Carrier|Eighth Edition|142|C|{B}|Creature - Zombie|1|1|When Maggot Carrier enters the battlefield, each player loses 1 life.| Megrim|Eighth Edition|143|U|{2}{B}|Enchantment|||Whenever an opponent discards a card, Megrim deals 2 damage to that player.| Mind Rot|Eighth Edition|144|C|{2}{B}|Sorcery|||Target player discards two cards.| Mind Slash|Eighth Edition|145|U|{1}{B}{B}|Enchantment|||{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.| Mind Sludge|Eighth Edition|146|U|{4}{B}|Sorcery|||Target player discards a card for each Swamp you control.| Murderous Betrayal|Eighth Edition|147|R|{B}{B}{B}|Enchantment|||{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.| Nausea|Eighth Edition|148|C|{1}{B}|Sorcery|||All creatures get -1/-1 until end of turn.| Nekrataal|Eighth Edition|149|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| Crossbow Infantry|Eighth Edition|15|C|{1}{W}|Creature - Human Soldier Archer|1|1|{tap}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.| Nightmare|Eighth Edition|150|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Persecute|Eighth Edition|151|R|{2}{B}{B}|Sorcery|||Choose a color. Target player reveals his or her hand and discards all cards of that color.| Phyrexian Arena|Eighth Edition|152|R|{1}{B}{B}|Enchantment|||At the beginning of your upkeep, you draw a card and you lose 1 life.| Phyrexian Plaguelord|Eighth Edition|153|R|{3}{B}{B}|Creature - Carrier|4|4|{tap}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.$Sacrifice a creature: Target creature gets -1/-1 until end of turn.| Plague Beetle|Eighth Edition|154|C|{B}|Creature - Insect|1|1|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Plague Wind|Eighth Edition|155|R|{7}{B}{B}|Sorcery|||Destroy all creatures you don't control. They can't be regenerated.| Primeval Shambler|Eighth Edition|156|U|{4}{B}|Creature - Horror Mercenary|3|3|{B}: Primeval Shambler gets +1/+1 until end of turn.| Raise Dead|Eighth Edition|157|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Ravenous Rats|Eighth Edition|158|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Royal Assassin|Eighth Edition|159|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Demystify|Eighth Edition|16|C|{W}|Instant|||Destroy target enchantment.| Scathe Zombies|Eighth Edition|160|C|{2}{B}|Creature - Zombie|2|2|| Serpent Warrior|Eighth Edition|161|C|{2}{B}|Creature - Snake Warrior|3|3|When Serpent Warrior enters the battlefield, you lose 3 life.| Sever Soul|Eighth Edition|162|U|{3}{B}{B}|Sorcery|||Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.| Severed Legion|Eighth Edition|163|C|{1}{B}{B}|Creature - Zombie|2|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Slay|Eighth Edition|164|U|{2}{B}|Instant|||Destroy target green creature. It can't be regenerated.$Draw a card.| Soul Feast|Eighth Edition|165|U|{3}{B}{B}|Sorcery|||Target player loses 4 life and you gain 4 life.| Spineless Thug|Eighth Edition|166|C|{1}{B}|Creature - Zombie Mercenary|2|2|Spineless Thug can't block.| Swarm of Rats|Eighth Edition|167|U|{1}{B}|Creature - Rat|*|1|Swarm of Rats's power is equal to the number of Rats you control.| Underworld Dreams|Eighth Edition|168|R|{B}{B}{B}|Enchantment|||Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.| Unholy Strength|Eighth Edition|169|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Diving Griffin|Eighth Edition|17|C|{1}{W}{W}|Creature - Griffin|2|2|Flying, vigilance| Vampiric Spirit|Eighth Edition|170|R|{2}{B}{B}|Creature - Spirit|4|3|Flying$When Vampiric Spirit enters the battlefield, you lose 4 life.| Vicious Hunger|Eighth Edition|171|C|{B}{B}|Sorcery|||Vicious Hunger deals 2 damage to target creature and you gain 2 life.| Warped Devotion|Eighth Edition|172|R|{2}{B}|Enchantment|||Whenever a permanent is returned to a player's hand, that player discards a card.| Western Paladin|Eighth Edition|173|R|{2}{B}{B}|Creature - Zombie Knight|3|3|{B}{B}, {tap}: Destroy target white creature.| Zombify|Eighth Edition|174|U|{3}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Anaba Shaman|Eighth Edition|175|C|{3}{R}|Creature - Minotaur Shaman|2|2|{R}, {tap}: Anaba Shaman deals 1 damage to target creature or player.| Balduvian Barbarians|Eighth Edition|176|C|{1}{R}{R}|Creature - Human Barbarian|3|2|| Blaze|Eighth Edition|177|U|{X}{R}|Sorcery|||Blaze deals X damage to target creature or player.| Blood Moon|Eighth Edition|178|R|{2}{R}|Enchantment|||Nonbasic lands are Mountains.| Bloodshot Cyclops|Eighth Edition|179|R|{5}{R}|Creature - Cyclops Giant|4|4|{tap}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.| Elite Archers|Eighth Edition|18|R|{5}{W}|Creature - Human Soldier Archer|3|3|{tap}: Elite Archers deals 3 damage to target attacking or blocking creature.| Boil|Eighth Edition|180|U|{3}{R}|Instant|||Destroy all Islands.| Canyon Wildcat|Eighth Edition|181|C|{1}{R}|Creature - Cat|2|1|Mountainwalk| Cinder Wall|Eighth Edition|182|C|{R}|Creature - Wall|3|3|Defender (This creature can't attack.)$When Cinder Wall blocks, destroy it at end of combat.| Demolish|Eighth Edition|183|U|{3}{R}|Sorcery|||Destroy target artifact or land.| Dwarven Demolition Team|Eighth Edition|184|U|{2}{R}|Creature - Dwarf|1|1|{tap}: Destroy target Wall.| Enrage|Eighth Edition|185|U|{X}{R}|Instant|||Target creature gets +X/+0 until end of turn.| Flashfires|Eighth Edition|186|U|{3}{R}|Sorcery|||Destroy all Plains.| Furnace of Rath|Eighth Edition|187|R|{1}{R}{R}{R}|Enchantment|||If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.| Goblin Chariot|Eighth Edition|188|C|{2}{R}|Creature - Goblin Warrior|2|2|Haste (This creature can attack the turn it comes under your control.)| Goblin Glider|Eighth Edition|189|U|{1}{R}|Creature - Goblin|1|1|Flying$Goblin Glider can't block.| Elite Javelineer|Eighth Edition|19|U|{2}{W}|Creature - Human Soldier|2|2|Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.| Goblin King|Eighth Edition|190|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Goblin Raider|Eighth Edition|191|C|{1}{R}|Creature - Goblin Warrior|2|2|Goblin Raider can't block.| Guerrilla Tactics|Eighth Edition|192|U|{1}{R}|Instant|||Guerrilla Tactics deals 2 damage to target creature or player.$When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.| Hammer of Bogardan|Eighth Edition|193|R|{1}{R}{R}|Sorcery|||Hammer of Bogardan deals 3 damage to target creature or player.${2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.| Hill Giant|Eighth Edition|194|C|{3}{R}|Creature - Giant|3|3|| Hulking Cyclops|Eighth Edition|195|U|{3}{R}{R}|Creature - Cyclops|5|5|Hulking Cyclops can't block.| Inferno|Eighth Edition|196|R|{5}{R}{R}|Instant|||Inferno deals 6 damage to each creature and each player.| Lava Axe|Eighth Edition|197|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Lava Hounds|Eighth Edition|198|R|{2}{R}{R}|Creature - Hound|4|4|Haste$When Lava Hounds enters the battlefield, it deals 4 damage to you.| Lesser Gargadon|Eighth Edition|199|U|{2}{R}{R}|Creature - Beast|6|4|Whenever Lesser Gargadon attacks or blocks, sacrifice a land.| Angelic Page|Eighth Edition|2|C|{1}{W}|Creature - Angel Spirit|1|1|Flying${tap}: Target attacking or blocking creature gets +1/+1 until end of turn.| Vengeance|Eighth Edition|2|U|{3}{W}|Sorcery|||Destroy target tapped creature.| Glorious Anthem|Eighth Edition|20|R|{1}{W}{W}|Enchantment|||Creatures you control get +1/+1.| Lightning Blast|Eighth Edition|200|U|{3}{R}|Instant|||Lightning Blast deals 4 damage to target creature or player.| Lightning Elemental|Eighth Edition|201|C|{3}{R}|Creature - Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Mana Clash|Eighth Edition|202|R|{R}|Sorcery|||You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.| Mogg Sentry|Eighth Edition|203|R|{R}|Creature - Goblin Warrior|1|1|Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.| Obliterate|Eighth Edition|204|R|{6}{R}{R}|Sorcery|||Obliterate can't be countered.$Destroy all artifacts, creatures, and lands. They can't be regenerated.| Ogre Taskmaster|Eighth Edition|205|U|{3}{R}|Creature - Ogre|4|3|Ogre Taskmaster can't block.| Okk|Eighth Edition|206|R|{1}{R}|Creature - Goblin|4|4|Okk can't attack unless a creature with greater power also attacks.$Okk can't block unless a creature with greater power also blocks.| Orcish Artillery|Eighth Edition|207|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| Orcish Spy|Eighth Edition|208|C|{R}|Creature - Orc Rogue|1|1|{tap}: Look at the top three cards of target player's library.| Panic Attack|Eighth Edition|209|C|{2}{R}|Sorcery|||Up to three target creatures can't block this turn.| Glory Seeker|Eighth Edition|21|C|{1}{W}|Creature - Human Soldier|2|2|| Pyroclasm|Eighth Edition|210|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Pyrotechnics|Eighth Edition|211|U|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| Raging Goblin|Eighth Edition|212|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Reflexes|Eighth Edition|213|C|{R}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)| Relentless Assault|Eighth Edition|214|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Ridgeline Rager|Eighth Edition|215|C|{2}{R}|Creature - Beast|1|2|{R}: Ridgeline Rager gets +1/+0 until end of turn.| Rukh Egg|Eighth Edition|216|R|{3}{R}|Creature - Bird|0|3|When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.| Sabretooth Tiger|Eighth Edition|217|C|{2}{R}|Creature - Cat|2|1|First strike| Searing Wind|Eighth Edition|218|R|{8}{R}|Instant|||Searing Wind deals 10 damage to target creature or player.| Seismic Assault|Eighth Edition|219|R|{R}{R}{R}|Enchantment|||Discard a land card: Seismic Assault deals 2 damage to target creature or player.| Healing Salve|Eighth Edition|22|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| Shatter|Eighth Edition|220|C|{1}{R}|Instant|||Destroy target artifact.| Shivan Dragon|Eighth Edition|221|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Shock|Eighth Edition|222|C|{R}|Instant|||Shock deals 2 damage to target creature or player.| Shock Troops|Eighth Edition|223|C|{3}{R}|Creature - Human Soldier|2|2|Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.| Sizzle|Eighth Edition|224|C|{2}{R}|Sorcery|||Sizzle deals 3 damage to each opponent.| Stone Rain|Eighth Edition|225|C|{2}{R}|Sorcery|||Destroy target land.| Sudden Impact|Eighth Edition|226|U|{3}{R}|Instant|||Sudden Impact deals damage to target player equal to the number of cards in that player's hand.| Thieves' Auction|Eighth Edition|227|R|{4}{R}{R}{R}|Sorcery|||Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen.| Tremor|Eighth Edition|228|C|{R}|Sorcery|||Tremor deals 1 damage to each creature without flying.| Two-Headed Dragon|Eighth Edition|229|R|{4}{R}{R}|Creature - Dragon|4|4|Flying${1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.$Two-Headed Dragon can't be blocked except by two or more creatures.$Two-Headed Dragon can block an additional creature.| Holy Day|Eighth Edition|23|C|{W}|Instant|||Prevent all combat damage that would be dealt this turn.| Viashino Sandstalker|Eighth Edition|230|U|{1}{R}{R}|Creature - Viashino Warrior|4|2|Haste (This creature can attack the turn it comes under your control.)$At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)| Volcanic Hammer|Eighth Edition|231|C|{1}{R}|Sorcery|||Volcanic Hammer deals 3 damage to target creature or player.| Wall of Stone|Eighth Edition|232|U|{1}{R}{R}|Creature - Wall|0|8|Defender (This creature can't attack.)| Birds of Paradise|Eighth Edition|233|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| Blanchwood Armor|Eighth Edition|234|U|{2}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +1/+1 for each Forest you control.| Call of the Wild|Eighth Edition|235|R|{2}{G}{G}|Enchantment|||{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.| Canopy Spider|Eighth Edition|236|C|{1}{G}|Creature - Spider|1|3|Reach (This creature can block creatures with flying.)| Choke|Eighth Edition|237|U|{2}{G}|Enchantment|||Islands don't untap during their controllers' untap steps.| Collective Unconscious|Eighth Edition|238|R|{4}{G}{G}|Sorcery|||Draw a card for each creature you control.| Craw Wurm|Eighth Edition|239|C|{4}{G}{G}|Creature - Wurm|6|4|| Holy Strength|Eighth Edition|24|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Creeping Mold|Eighth Edition|240|U|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| Elvish Champion|Eighth Edition|241|R|{1}{G}{G}|Creature - Elf|2|2|Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)| Elvish Lyrist|Eighth Edition|242|U|{G}|Creature - Elf|1|1|{G}, {tap}, Sacrifice Elvish Lyrist: Destroy target enchantment.| Elvish Pioneer|Eighth Edition|243|C|{G}|Creature - Elf Druid|1|1|When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.| Elvish Piper|Eighth Edition|244|R|{3}{G}|Creature - Elf Shaman|1|1|{G}, {tap}: You may put a creature card from your hand onto the battlefield.| Elvish Scrapper|Eighth Edition|245|U|{G}|Creature - Elf|1|1|{G}, {tap}, Sacrifice Elvish Scrapper: Destroy target artifact.| Emperor Crocodile|Eighth Edition|246|R|{3}{G}|Creature - Crocodile|5|5|When you control no other creatures, sacrifice Emperor Crocodile.| Fecundity|Eighth Edition|247|U|{2}{G}|Enchantment|||Whenever a creature dies, that creature's controller may draw a card.| Fertile Ground|Eighth Edition|248|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).| Foratog|Eighth Edition|249|U|{2}{G}|Creature - Atog|1|2|{G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.| Honor Guard|Eighth Edition|25|C|{W}|Creature - Human Soldier|1|1|{W}: Honor Guard gets +0/+1 until end of turn.| Fungusaur|Eighth Edition|250|R|{3}{G}|Creature - Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| Fyndhorn Elder|Eighth Edition|251|U|{2}{G}|Creature - Elf Druid|1|1|{tap}: Add {G}{G} to your mana pool.| Gaea's Herald|Eighth Edition|252|R|{1}{G}|Creature - Elf|1|1|Creature spells can't be countered.| Giant Badger|Eighth Edition|253|C|{1}{G}{G}|Creature - Badger|2|2|Whenever Giant Badger blocks, it gets +2/+2 until end of turn.| Giant Growth|Eighth Edition|254|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Eighth Edition|255|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Grizzly Bears|Eighth Edition|256|C|{1}{G}|Creature - Bear|2|2|| Horned Troll|Eighth Edition|257|C|{2}{G}|Creature - Troll|2|2|{G}: Regenerate Horned Troll.| Hunted Wumpus|Eighth Edition|258|U|{3}{G}|Creature - Beast|6|6|When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield.| Lhurgoyf|Eighth Edition|259|R|{2}{G}{G}|Creature - Lhurgoyf|*|1+*|Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.| Intrepid Hero|Eighth Edition|26|R|{2}{W}|Creature - Human Soldier|1|1|{tap}: Destroy target creature with power 4 or greater.| Living Terrain|Eighth Edition|260|U|{2}{G}{G}|Enchantment - Aura|||Enchant land$Enchanted land is a 5/6 green Treefolk creature that's still a land.| Llanowar Behemoth|Eighth Edition|261|U|{3}{G}{G}|Creature - Elemental|4|4|Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.| Lone Wolf|Eighth Edition|262|C|{2}{G}|Creature - Wolf|2|2|You may have Lone Wolf assign its combat damage as though it weren't blocked.| Lure|Eighth Edition|263|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Maro|Eighth Edition|264|R|{2}{G}{G}|Creature - Elemental|*|*|Maro's power and toughness are each equal to the number of cards in your hand.| Might of Oaks|Eighth Edition|265|R|{3}{G}|Instant|||Target creature gets +7/+7 until end of turn.| Monstrous Growth|Eighth Edition|266|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| Moss Monster|Eighth Edition|267|C|{3}{G}{G}|Creature - Elemental|3|6|| Nantuko Disciple|Eighth Edition|268|C|{3}{G}|Creature - Insect Druid|2|2|{G}, {tap}: Target creature gets +2/+2 until end of turn.| Natural Affinity|Eighth Edition|269|R|{2}{G}|Instant|||All lands become 2/2 creatures until end of turn. They're still lands.| Ivory Mask|Eighth Edition|27|R|{2}{W}{W}|Enchantment|||You have shroud. (You can't be the target of spells or abilities.)| Naturalize|Eighth Edition|270|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Norwood Ranger|Eighth Edition|271|C|{G}|Creature - Elf Scout|1|2|| Plow Under|Eighth Edition|272|R|{3}{G}{G}|Sorcery|||Put two target lands on top of their owners' libraries.| Primeval Force|Eighth Edition|273|R|{2}{G}{G}{G}|Creature - Elemental|8|8|When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.| Rampant Growth|Eighth Edition|274|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Regeneration|Eighth Edition|275|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Revive|Eighth Edition|276|U|{1}{G}|Sorcery|||Return target green card from your graveyard to your hand.| Rhox|Eighth Edition|277|R|{4}{G}{G}|Creature - Rhino Beast|5|5|You may have Rhox assign its combat damage as though it weren't blocked.${2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Rushwood Dryad|Eighth Edition|278|C|{1}{G}|Creature - Dryad|2|1|Forestwalk (This creature is unblockable as long as defending player controls a Forest.)| Spined Wurm|Eighth Edition|279|C|{4}{G}|Creature - Wurm|5|4|| Karma|Eighth Edition|28|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| Spitting Spider|Eighth Edition|280|U|{3}{G}{G}|Creature - Spider|3|5|Reach (This creature can block creatures with flying.)$Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.| Spreading Algae|Eighth Edition|281|U|{G}|Enchantment - Aura|||Enchant Swamp$When enchanted land becomes tapped, destroy it.$When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.| Stream of Life|Eighth Edition|282|U|{X}{G}|Sorcery|||Target player gains X life.| Thorn Elemental|Eighth Edition|283|R|{5}{G}{G}|Creature - Elemental|7|7|You may have Thorn Elemental assign its combat damage as though it weren't blocked.| Trained Armodon|Eighth Edition|284|C|{1}{G}{G}|Creature - Elephant|3|3|| Verduran Enchantress|Eighth Edition|285|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Vernal Bloom|Eighth Edition|286|R|{3}{G}|Enchantment|||Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| Vine Trellis|Eighth Edition|287|C|{1}{G}|Creature - Plant Wall|0|4|Defender (This creature can't attack.)${tap}: Add {G} to your mana pool.| Wing Snare|Eighth Edition|288|U|{2}{G}|Sorcery|||Destroy target creature with flying.| Wood Elves|Eighth Edition|289|C|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Master Decoy|Eighth Edition|29|C|{1}{W}|Creature - Human Soldier|1|2|{W}, {tap}: Tap target creature.| Yavimaya Enchantress|Eighth Edition|290|U|{2}{G}|Creature - Human Druid|2|2|Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.| Aladdin's Ring|Eighth Edition|291|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to target creature or player.| Beast of Burden|Eighth Edition|292|R|{6}|Artifact Creature - Golem|*|*|Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.| Brass Herald|Eighth Edition|293|R|{6}|Artifact Creature - Golem|2|2|As Brass Herald enters the battlefield, choose a creature type.$When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.$Creatures of the chosen type get +1/+1.| Coat of Arms|Eighth Edition|294|R|{5}|Artifact|||Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)| Crystal Rod|Eighth Edition|295|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Defense Grid|Eighth Edition|296|R|{2}|Artifact|||Each spell costs {3} more to cast except during its controller's turn.| Dingus Egg|Eighth Edition|297|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| Disrupting Scepter|Eighth Edition|298|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Distorting Lens|Eighth Edition|299|R|{2}|Artifact|||{tap}: Target permanent becomes the color of your choice until end of turn.| Ardent Militia|Eighth Edition|3|U|{4}{W}|Creature - Human Soldier|2|5|Vigilance| Giant Octopus|Eighth Edition|3|C|{3}{U}|Creature - Octopus|3|3|| Master Healer|Eighth Edition|30|R|{4}{W}|Creature - Human Cleric|1|4|{tap}: Prevent the next 4 damage that would be dealt to target creature or player this turn.| Ensnaring Bridge|Eighth Edition|300|R|{3}|Artifact|||Creatures with power greater than the number of cards in your hand can't attack.| Flying Carpet|Eighth Edition|301|R|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| Fodder Cannon|Eighth Edition|302|U|{4}|Artifact|||{4}, {tap}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.| Howling Mine|Eighth Edition|303|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Iron Star|Eighth Edition|304|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| Ivory Cup|Eighth Edition|305|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Jayemdae Tome|Eighth Edition|306|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Millstone|Eighth Edition|307|R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| Patagia Golem|Eighth Edition|308|U|{4}|Artifact Creature - Golem|2|3|{3}: Patagia Golem gains flying until end of turn.| Phyrexian Colossus|Eighth Edition|309|R|{7}|Artifact Creature - Golem|8|8|Phyrexian Colossus doesn't untap during your untap step.$Pay 8 life: Untap Phyrexian Colossus.$Phyrexian Colossus can't be blocked except by three or more creatures.| Noble Purpose|Eighth Edition|31|R|{3}{W}{W}|Enchantment|||Whenever a creature you control deals combat damage, you gain that much life.| Phyrexian Hulk|Eighth Edition|310|U|{6}|Artifact Creature - Golem|5|4|| Planar Portal|Eighth Edition|311|R|{6}|Artifact|||{6}, {tap}: Search your library for a card and put that card into your hand. Then shuffle your library.| Rod of Ruin|Eighth Edition|312|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| Skull of Orm|Eighth Edition|313|R|{3}|Artifact|||{5}, {tap}: Return target enchantment card from your graveyard to your hand.| Spellbook|Eighth Edition|314|U|{0}|Artifact|||You have no maximum hand size.| Star Compass|Eighth Edition|315|U|{2}|Artifact|||Star Compass enters the battlefield tapped.${tap}: Add to your mana pool one mana of any color that a basic land you control could produce.| Teferi's Puzzle Box|Eighth Edition|316|R|{4}|Artifact|||At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.| Throne of Bone|Eighth Edition|317|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| Urza's Armor|Eighth Edition|318|R|{6}|Artifact|||If a source would deal damage to you, prevent 1 of that damage.| Vexing Arcanix|Eighth Edition|319|R|{4}|Artifact|||{3}, {tap}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.| Oracle's Attendants|Eighth Edition|32|R|{3}{W}|Creature - Human Soldier|1|5|{tap}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.| Wall of Spears|Eighth Edition|320|U|{3}|Artifact Creature - Wall|2|3|Defender (This creature can't attack.)$First strike| Wooden Sphere|Eighth Edition|321|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| City of Brass|Eighth Edition|322|R||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color to your mana pool.| Coastal Tower|Eighth Edition|323|U||Land|||Coastal Tower enters the battlefield tapped.${tap}: Add {W} or {U} to your mana pool.| Elfhame Palace|Eighth Edition|324|U||Land|||Elfhame Palace enters the battlefield tapped.${tap}: Add {G} or {W} to your mana pool.| Salt Marsh|Eighth Edition|325|U||Land|||Salt Marsh enters the battlefield tapped.${tap}: Add {U} or {B} to your mana pool.| Shivan Oasis|Eighth Edition|326|U||Land|||Shivan Oasis enters the battlefield tapped.${tap}: Add {R} or {G} to your mana pool.| Urborg Volcano|Eighth Edition|327|U||Land|||Urborg Volcano enters the battlefield tapped.${tap}: Add {B} or {R} to your mana pool.| Urza's Mine|Eighth Edition|328|U||Land - Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| Urza's Power Plant|Eighth Edition|329|U||Land - Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| Pacifism|Eighth Edition|33|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Urza's Tower|Eighth Edition|330|U||Land - Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| Plains|Eighth Edition|331|L||Basic Land - Plains|||W| Plains|Eighth Edition|332|L||Basic Land - Plains|||W| Plains|Eighth Edition|333|L||Basic Land - Plains|||W| Plains|Eighth Edition|334|L||Basic Land - Plains|||W| Island|Eighth Edition|335|L||Basic Land - Island|||U| Island|Eighth Edition|336|L||Basic Land - Island|||U| Island|Eighth Edition|337|L||Basic Land - Island|||U| Island|Eighth Edition|338|L||Basic Land - Island|||U| Swamp|Eighth Edition|339|L||Basic Land - Swamp|||B| Peach Garden Oath|Eighth Edition|34|U|{W}|Sorcery|||You gain 2 life for each creature you control.| Swamp|Eighth Edition|340|L||Basic Land - Swamp|||B| Swamp|Eighth Edition|341|L||Basic Land - Swamp|||B| Swamp|Eighth Edition|342|L||Basic Land - Swamp|||B| Mountain|Eighth Edition|343|L||Basic Land - Mountain|||R| Mountain|Eighth Edition|344|L||Basic Land - Mountain|||R| Mountain|Eighth Edition|345|L||Basic Land - Mountain|||R| Mountain|Eighth Edition|346|L||Basic Land - Mountain|||R| Forest|Eighth Edition|347|L||Basic Land - Forest|||G| Forest|Eighth Edition|348|L||Basic Land - Forest|||G| Forest|Eighth Edition|349|L||Basic Land - Forest|||G| Rain of Blades|Eighth Edition|35|U|{W}|Instant|||Rain of Blades deals 1 damage to each attacking creature.| Forest|Eighth Edition|350|L||Basic Land - Forest|||G| Razorfoot Griffin|Eighth Edition|36|C|{3}{W}|Creature - Griffin|2|2|Flying$First strike (This creature deals combat damage before creatures without first strike.)| Redeem|Eighth Edition|37|C|{1}{W}|Instant|||Prevent all damage that would be dealt this turn to up to two target creatures.| Rolling Stones|Eighth Edition|38|R|{1}{W}|Enchantment|||Wall creatures can attack as though they didn't have defender.| Sacred Ground|Eighth Edition|39|R|{1}{W}|Enchantment|||Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.| Avatar of Hope|Eighth Edition|4|R|{6}{W}{W}|Creature - Avatar|4|9|If you have 3 or less life, Avatar of Hope costs {6} less to cast.$Flying$Avatar of Hope can block any number of creatures.| Sea Eagle|Eighth Edition|4|C|{1}{U}|Creature - Bird|1|1|Flying| Sacred Nectar|Eighth Edition|40|C|{1}{W}|Sorcery|||You gain 4 life.| Samite Healer|Eighth Edition|41|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Sanctimony|Eighth Edition|42|U|{1}{W}|Enchantment|||Whenever an opponent taps a Mountain for mana, you may gain 1 life.| Savannah Lions|Eighth Edition|43|R|{W}|Creature - Cat|2|1|| Seasoned Marshal|Eighth Edition|44|U|{2}{W}{W}|Creature - Human Soldier|2|2|Whenever Seasoned Marshal attacks, you may tap target creature.| Serra Angel|Eighth Edition|45|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Solidarity|Eighth Edition|46|C|{3}{W}|Instant|||Creatures you control get +0/+5 until end of turn.| Spirit Link|Eighth Edition|47|U|{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| Standing Troops|Eighth Edition|48|C|{2}{W}|Creature - Human Soldier|1|4|Vigilance| Staunch Defenders|Eighth Edition|49|U|{3}{W}{W}|Creature - Human Soldier|3|4|When Staunch Defenders enters the battlefield, you gain 4 life.| Aven Cloudchaser|Eighth Edition|5|C|{3}{W}|Creature - Bird Soldier|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Aven Cloudchaser enters the battlefield, destroy target enchantment.| Vizzerdrix|Eighth Edition|5|R|{6}{U}|Creature - Rabbit Beast|6|6|| Story Circle|Eighth Edition|50|R|{1}{W}{W}|Enchantment|||As Story Circle enters the battlefield, choose a color.${W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.| Suntail Hawk|Eighth Edition|51|C|{W}|Creature - Bird|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Sunweb|Eighth Edition|52|R|{3}{W}|Creature - Wall|5|6|Defender (This creature can't attack.)$Flying$Sunweb can't block creatures with power 2 or less.| Sword Dancer|Eighth Edition|53|U|{1}{W}|Creature - Human Rebel|1|2|{W}{W}: Target attacking creature gets -1/-0 until end of turn.| Tundra Wolves|Eighth Edition|54|C|{W}|Creature - Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| Venerable Monk|Eighth Edition|55|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Wall of Swords|Eighth Edition|56|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Worship|Eighth Edition|57|R|{3}{W}|Enchantment|||If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.| Wrath of God|Eighth Edition|58|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Air Elemental|Eighth Edition|59|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Aven Flock|Eighth Edition|6|C|{4}{W}|Creature - Bird Soldier|2|3|Flying (This creature can't be blocked except by creatures with flying or reach.)${W}: Aven Flock gets +0/+1 until end of turn.| Enormous Baloth|Eighth Edition|6|U|{6}{G}|Creature - Beast|7|7|| Archivist|Eighth Edition|60|R|{2}{U}{U}|Creature - Human Wizard|1|1|{tap}: Draw a card.| Aven Fisher|Eighth Edition|61|C|{3}{U}|Creature - Bird Soldier|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Aven Fisher dies, you may draw a card.| Balance of Power|Eighth Edition|62|R|{3}{U}{U}|Sorcery|||If target opponent has more cards in hand than you, draw cards equal to the difference.| Boomerang|Eighth Edition|63|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Bribery|Eighth Edition|64|R|{3}{U}{U}|Sorcery|||Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.| Catalog|Eighth Edition|65|C|{2}{U}|Instant|||Draw two cards, then discard a card.| Coastal Hornclaw|Eighth Edition|66|C|{4}{U}|Creature - Bird|3|3|Sacrifice a land: Coastal Hornclaw gains flying until end of turn.| Coastal Piracy|Eighth Edition|67|R|{2}{U}{U}|Enchantment|||Whenever a creature you control deals combat damage to an opponent, you may draw a card.| Concentrate|Eighth Edition|68|U|{2}{U}{U}|Sorcery|||Draw three cards.| Confiscate|Eighth Edition|69|U|{4}{U}{U}|Enchantment - Aura|||Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)$You control enchanted permanent.| Blessed Reversal|Eighth Edition|7|R|{1}{W}|Instant|||You gain 3 life for each creature attacking you.| Silverback Ape|Eighth Edition|7|U|{3}{G}{G}|Creature - Ape|5|5|| Coral Eel|Eighth Edition|70|C|{1}{U}|Creature - Fish|2|1|| Cowardice|Eighth Edition|71|R|{3}{U}{U}|Enchantment|||Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)| Curiosity|Eighth Edition|72|U|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to an opponent, you may draw a card.| Daring Apprentice|Eighth Edition|73|R|{1}{U}{U}|Creature - Human Wizard|1|1|{tap}, Sacrifice Daring Apprentice: Counter target spell.| Deflection|Eighth Edition|74|R|{3}{U}|Instant|||Change the target of target spell with a single target.| Dehydration|Eighth Edition|75|C|{3}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature doesn't untap during its controller's untap step.| Evacuation|Eighth Edition|76|R|{3}{U}{U}|Instant|||Return all creatures to their owners' hands.| Fighting Drake|Eighth Edition|77|U|{2}{U}{U}|Creature - Drake|2|4|Flying| Flash Counter|Eighth Edition|78|C|{1}{U}|Instant|||Counter target instant spell.| Fleeting Image|Eighth Edition|79|R|{2}{U}|Creature - Illusion|2|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{U}: Return Fleeting Image to its owner's hand.| Blinding Angel|Eighth Edition|8|R|{3}{W}{W}|Creature - Angel|2|4|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.| Flight|Eighth Edition|80|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Fugitive Wizard|Eighth Edition|81|C|{U}|Creature - Human Wizard|1|1|| Hibernation|Eighth Edition|82|U|{2}{U}|Instant|||Return all green permanents to their owners' hands.| Horned Turtle|Eighth Edition|83|C|{2}{U}|Creature - Turtle|1|4|| Index|Eighth Edition|84|C|{U}|Sorcery|||Look at the top five cards of your library, then put them back in any order.| Inspiration|Eighth Edition|85|C|{3}{U}|Instant|||Target player draws two cards.| Intruder Alarm|Eighth Edition|86|R|{2}{U}|Enchantment|||Creatures don't untap during their controllers' untap steps.$Whenever a creature enters the battlefield, untap all creatures.| Invisibility|Eighth Edition|87|U|{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by Walls.| Mahamoti Djinn|Eighth Edition|88|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mana Leak|Eighth Edition|89|C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| Chastise|Eighth Edition|9|U|{3}{W}|Instant|||Destroy target attacking creature. You gain life equal to its power.| Merchant of Secrets|Eighth Edition|90|C|{2}{U}|Creature - Human Wizard|1|1|When Merchant of Secrets enters the battlefield, draw a card.| Merchant Scroll|Eighth Edition|91|U|{1}{U}|Sorcery|||Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.| Mind Bend|Eighth Edition|92|R|{U}|Instant|||Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)| Phantom Warrior|Eighth Edition|93|U|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Puppeteer|Eighth Edition|94|U|{2}{U}|Creature - Human Wizard|1|2|{U}, {tap}: You may tap or untap target creature.| Remove Soul|Eighth Edition|95|C|{1}{U}|Instant|||Counter target creature spell.| Rewind|Eighth Edition|96|U|{2}{U}{U}|Instant|||Counter target spell. Untap up to four lands.| Sage of Lat-Nam|Eighth Edition|97|R|{1}{U}|Creature - Human Artificer|1|2|{tap}, Sacrifice an artifact: Draw a card.| Sage Owl|Eighth Edition|98|C|{1}{U}|Creature - Bird|1|1|Flying$When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.| Sea Monster|Eighth Edition|99|C|{4}{U}{U}|Creature - Serpent|6|6|Sea Monster can't attack unless defending player controls an Island.| Archon of Justice|Eventide|1|R|{3}{W}{W}|Creature - Archon|4|4|Flying$When Archon of Justice dies, exile target permanent.| Light from Within|Eventide|10|R|{2}{W}{W}|Enchantment|||Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost.| Crackleburr|Eventide|100|R|{1}{UR}{UR}|Creature - Elemental|2|2|{UR}{UR}, {tap}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.${UR}{UR}, {untap}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({untap} is the untap symbol.)| Crag Puca|Eventide|101|U|{UR}{UR}{UR}|Creature - Shapeshifter|2|4|{UR}: Switch Crag Puca's power and toughness until end of turn.| Dominus of Fealty|Eventide|102|R|{UR}{UR}{UR}{UR}{UR}|Creature - Spirit Avatar|4|4|Flying$At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.| Inside Out|Eventide|103|C|{1}{UR}|Instant|||Switch target creature's power and toughness until end of turn.$Draw a card.| Mindwrack Liege|Eventide|104|R|{3}{UR}{UR}{UR}|Creature - Horror|4|4|Other blue creatures you control get +1/+1.$Other red creatures you control get +1/+1.${UR}{UR}{UR}{UR}: You may put a blue or red creature card from your hand onto the battlefield.| Mirror Sheen|Eventide|105|R|{1}{UR}{UR}|Enchantment|||{1}{UR}{UR}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.| Noggle Bandit|Eventide|106|C|{1}{UR}{UR}|Creature - Noggle Rogue|2|2|Noggle Bandit can't be blocked except by creatures with defender.| Noggle Bridgebreaker|Eventide|107|C|{2}{UR}{UR}|Creature - Noggle Rogue|4|3|When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.| Noggle Hedge-Mage|Eventide|108|U|{2}{UR}|Creature - Noggle Wizard|2|2|When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.$When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.| Noggle Ransacker|Eventide|109|U|{2}{UR}|Creature - Noggle Rogue|2|1|When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.| Loyal Gyrfalcon|Eventide|11|U|{3}{W}|Creature - Bird|3|3|Defender, flying$Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.| Nucklavee|Eventide|110|U|{4}{UR}{UR}|Creature - Beast|4|4|When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.$When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.| Riverfall Mimic|Eventide|111|C|{1}{UR}|Creature - Shapeshifter|2|1|Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.| Shrewd Hatchling|Eventide|112|U|{3}{UR}|Creature - Elemental|6|6|Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.${UR}: Target creature can't block Shrewd Hatchling this turn.$Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.$Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.| Stream Hopper|Eventide|113|C|{UR}|Creature - Goblin|1|1|{UR}: Stream Hopper gains flying until end of turn.| Unnerving Assault|Eventide|114|U|{2}{UR}|Instant|||Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.)| Canker Abomination|Eventide|115|U|{2}{BG}{BG}|Creature - Treefolk Horror|6|6|As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.| Cankerous Thirst|Eventide|116|U|{3}{BG}|Instant|||If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)| Creakwood Liege|Eventide|117|R|{1}{BG}{BG}{BG}|Creature - Horror|2|2|Other black creatures you control get +1/+1.$Other green creatures you control get +1/+1.$At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.| Deity of Scars|Eventide|118|R|{BG}{BG}{BG}{BG}{BG}|Creature - Spirit Avatar|7|7|Trample$Deity of Scars enters the battlefield with two -1/-1 counters on it.${BG}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.| Desecrator Hag|Eventide|119|C|{2}{BG}{BG}|Creature - Hag|2|2|When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.| Patrol Signaler|Eventide|12|U|{1}{W}|Creature - Kithkin Soldier|1|1|{1}{W}, {untap}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({untap} is the untap symbol.)| Doomgape|Eventide|120|R|{4}{BG}{BG}{BG}|Creature - Elemental|10|10|Trample$At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.| Drain the Well|Eventide|121|C|{2}{BG}{BG}|Sorcery|||Destroy target land. You gain 2 life.| Gift of the Deity|Eventide|122|C|{4}{BG}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)$As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.| Hag Hedge-Mage|Eventide|123|U|{2}{BG}|Creature - Hag Shaman|2|2|When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.$When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.| Noxious Hatchling|Eventide|124|U|{3}{BG}|Creature - Elemental|6|6|Noxious Hatchling enters the battlefield with four -1/-1 counters on it.$Wither (This deals damage to creatures in the form of -1/-1 counters.)$Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.$Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.| Odious Trow|Eventide|125|C|{BG}|Creature - Troll|1|1|{1}{BG}: Regenerate Odious Trow.| Quillspike|Eventide|126|U|{2}{BG}|Creature - Beast|1|1|{BG}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.| Rendclaw Trow|Eventide|127|C|{2}{BG}|Creature - Troll|2|2|Wither (This deals damage to creatures in the form of -1/-1 counters.)$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Sapling of Colfenor|Eventide|128|R|{3}{BG}{BG}|Legendary Creature - Treefolk Shaman|2|5|Sapling of Colfenor is indestructible.$Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.| Stalker Hag|Eventide|129|U|{BG}{BG}{BG}|Creature - Hag|3|2|Swampwalk, forestwalk| Recumbent Bliss|Eventide|13|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.$At the beginning of your upkeep, you may gain 1 life.| Woodlurker Mimic|Eventide|130|C|{1}{BG}|Creature - Shapeshifter|2|1|Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)| Worm Harvest|Eventide|131|R|{2}{BG}{BG}{BG}|Sorcery|||Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Balefire Liege|Eventide|132|R|{2}{RW}{RW}{RW}|Creature - Spirit Horror|2|4|Other red creatures you control get +1/+1.$Other white creatures you control get +1/+1.$Whenever you cast a red spell, Balefire Liege deals 3 damage to target player.$Whenever you cast a white spell, you gain 3 life.| Battlegate Mimic|Eventide|133|C|{1}{RW}|Creature - Shapeshifter|2|1|Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.| Belligerent Hatchling|Eventide|134|U|{3}{RW}|Creature - Elemental|6|6|First strike$Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.$Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.$Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.| Double Cleave|Eventide|135|C|{1}{RW}|Instant|||Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)| Duergar Assailant|Eventide|136|C|{RW}|Creature - Dwarf Soldier|1|1|Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.| Duergar Hedge-Mage|Eventide|137|U|{2}{RW}|Creature - Dwarf Shaman|2|2|When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.$When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.| Duergar Mine-Captain|Eventide|138|U|{2}{RW}|Creature - Dwarf Soldier|2|1|{1}{RW}, {untap}: Attacking creatures get +1/+0 until end of turn. ({untap} is the untap symbol.)| Figure of Destiny|Eventide|139|R|{RW}|Creature - Kithkin|1|1|{RW}: Figure of Destiny becomes a 2/2 Kithkin Spirit.${RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.${RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.| Spirit of the Hearth|Eventide|14|R|{4}{W}{W}|Creature - Cat Spirit|4|5|Flying$You have hexproof. (You can't be the target of spells or abilities your opponents control.)| Fire at Will|Eventide|140|C|{RW}{RW}{RW}|Instant|||Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.| Hearthfire Hobgoblin|Eventide|141|U|{RW}{RW}{RW}|Creature - Goblin Soldier|2|2|Double strike| Hobgoblin Dragoon|Eventide|142|C|{2}{RW}|Creature - Goblin Knight|1|2|Flying, first strike| Moonhold|Eventide|143|U|{2}{RW}|Instant|||Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.)| Nobilis of War|Eventide|144|R|{RW}{RW}{RW}{RW}{RW}|Creature - Spirit Avatar|3|4|Flying$Attacking creatures you control get +2/+0.| Rise of the Hobgoblins|Eventide|145|R|{RW}{RW}|Enchantment|||When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield.${RW}: Red creatures and white creatures you control gain first strike until end of turn.| Scourge of the Nobilis|Eventide|146|C|{2}{RW}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is red, it gets +1/+1 and has "{RW}: This creature gets +1/+0 until end of turn."$As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)| Spitemare|Eventide|147|U|{2}{RW}{RW}|Creature - Elemental|3|3|Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.| Waves of Aggression|Eventide|148|R|{3}{RW}{RW}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Cold-Eyed Selkie|Eventide|149|R|{1}{GU}{GU}|Creature - Merfolk Rogue|1|1|Islandwalk$Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.| Springjack Shepherd|Eventide|15|U|{3}{W}|Creature - Kithkin Wizard|1|2|Chroma - When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control.| Fable of Wolf and Owl|Eventide|150|R|{3}{GU}{GU}{GU}|Enchantment|||Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield.$Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield.| Favor of the Overbeing|Eventide|151|C|{1}{GU}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is green, it gets +1/+1 and has vigilance.$As long as enchanted creature is blue, it gets +1/+1 and has flying.| Gilder Bairn|Eventide|152|U|{1}{GU}{GU}|Creature - Ouphe|1|3|{2}{GU}, {untap}: For each counter on target permanent, put another of those counters on that permanent. ({untap} is the untap symbol.)| Grazing Kelpie|Eventide|153|C|{3}{GU}|Creature - Beast|2|3|{GU}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Groundling Pouncer|Eventide|154|U|{1}{GU}|Creature - Faerie|2|1|{GU}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.| Invert the Skies|Eventide|155|U|{3}{GU}|Instant|||Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.)| Murkfiend Liege|Eventide|156|R|{2}{GU}{GU}{GU}|Creature - Horror|4|4|Other green creatures you control get +1/+1.$Other blue creatures you control get +1/+1.$Untap all green and/or blue creatures you control during each other player's untap step.| Overbeing of Myth|Eventide|157|R|{GU}{GU}{GU}{GU}{GU}|Creature - Spirit Avatar|*|*|Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.$At the beginning of your draw step, draw an additional card.| Selkie Hedge-Mage|Eventide|158|U|{2}{GU}|Creature - Merfolk Wizard|2|2|When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.$When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.| Shorecrasher Mimic|Eventide|159|C|{1}{GU}|Creature - Shapeshifter|2|1|Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.| Suture Spirit|Eventide|16|U|{1}{W}|Creature - Spirit|1|1|Flying${WB}{WB}{WB}: Regenerate target creature.| Slippery Bogle|Eventide|160|C|{GU}|Creature - Beast|1|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Snakeform|Eventide|161|C|{2}{GU}|Instant|||Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.$Draw a card.| Spitting Image|Eventide|162|R|{4}{GU}{GU}|Sorcery|||Put a token that's a copy of target creature onto the battlefield.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Sturdy Hatchling|Eventide|163|U|{3}{GU}|Creature - Elemental|6|6|Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.${GU}: Sturdy Hatchling gains shroud until end of turn.$Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.$Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.| Trapjaw Kelpie|Eventide|164|C|{4}{GU}{GU}|Creature - Beast|3|3|Flash$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Wistful Selkie|Eventide|165|U|{GU}{GU}{GU}|Creature - Merfolk Wizard|2|2|When Wistful Selkie enters the battlefield, draw a card.| Altar Golem|Eventide|166|R|{7}|Artifact Creature - Golem|*|*|Trample$Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.$Altar Golem doesn't untap during your untap step.$Tap five untapped creatures you control: Untap Altar Golem.| Antler Skulkin|Eventide|167|C|{5}|Artifact Creature - Scarecrow|3|3|{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Fang Skulkin|Eventide|168|C|{2}|Artifact Creature - Scarecrow|2|1|{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)| Hoof Skulkin|Eventide|169|C|{3}|Artifact Creature - Scarecrow|2|2|{3}: Target green creature gets +1/+1 until end of turn.| Banishing Knack|Eventide|17|C|{U}|Instant|||Until end of turn, target creature gains "{tap}: Return target nonland permanent to its owner's hand."| Jawbone Skulkin|Eventide|170|C|{1}|Artifact Creature - Scarecrow|1|1|{2}: Target red creature gains haste until end of turn.| Leering Emblem|Eventide|171|R|{2}|Artifact - Equipment|||Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.$Equip {2}| Scarecrone|Eventide|172|R|{3}|Artifact Creature - Scarecrow|1|2|{1}, Sacrifice a Scarecrow: Draw a card.${4}, {tap}: Return target artifact creature card from your graveyard to the battlefield.| Shell Skulkin|Eventide|173|C|{4}|Artifact Creature - Scarecrow|3|2|{3}: Target blue creature gains shroud until end of turn.| Ward of Bones|Eventide|174|R|{6}|Artifact|||Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.| Cascade Bluffs|Eventide|175|R||Land|||{tap}: Add {1} to your mana pool.${UR}, {tap}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.| Fetid Heath|Eventide|176|R||Land|||{tap}: Add {1} to your mana pool.${WB}, {tap}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.| Flooded Grove|Eventide|177|R||Land|||{tap}: Add {1} to your mana pool.${GU}, {tap}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool.| Rugged Prairie|Eventide|178|R||Land|||{tap}: Add {1} to your mana pool.${RW}, {tap}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool.| Springjack Pasture|Eventide|179|R||Land|||{tap}: Add {1} to your mana pool.${4}, {tap}: Put a 0/1 white Goat creature token onto the battlefield.${tap}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.| Cache Raiders|Eventide|18|U|{3}{U}{U}|Creature - Merfolk Rogue|4|4|At the beginning of your upkeep, return a permanent you control to its owner's hand.| Twilight Mire|Eventide|180|R||Land|||{tap}: Add {1} to your mana pool.${BG}, {tap}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.| Dream Fracture|Eventide|19|U|{1}{U}{U}|Instant|||Counter target spell. Its controller draws a card.$Draw a card.| Ballynock Trapper|Eventide|2|C|{3}{W}|Creature - Kithkin Soldier|2|2|{tap}: Tap target creature.$Whenever you cast a white spell, you may untap Ballynock Trapper.| Dream Thief|Eventide|20|C|{2}{U}|Creature - Faerie Rogue|2|1|Flying$When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.| Glamerdye|Eventide|21|R|{1}{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Glen Elendra Archmage|Eventide|22|R|{3}{U}|Creature - Faerie Wizard|2|2|Flying${U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Idle Thoughts|Eventide|23|U|{3}{U}|Enchantment|||{2}: Draw a card if you have no cards in hand.| Indigo Faerie|Eventide|24|U|{1}{U}|Creature - Faerie Wizard|1|1|Flying${U}: Target permanent becomes blue in addition to its other colors until end of turn.| Inundate|Eventide|25|R|{3}{U}{U}{U}|Sorcery|||Return all nonblue creatures to their owners' hands.| Merrow Levitator|Eventide|26|C|{3}{U}|Creature - Merfolk Wizard|2|3|{tap}: Target creature gains flying until end of turn.$Whenever you cast a blue spell, you may untap Merrow Levitator.| Oona's Grace|Eventide|27|C|{2}{U}|Instant|||Target player draws a card.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Razorfin Abolisher|Eventide|28|U|{2}{U}|Creature - Merfolk Wizard|2|2|{1}{U}, {tap}: Return target creature with a counter on it to its owner's hand.| Sanity Grinding|Eventide|29|R|{U}{U}{U}|Sorcery|||Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.| Cenn's Enlistment|Eventide|3|C|{3}{W}|Sorcery|||Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Talonrend|Eventide|30|U|{4}{U}|Creature - Elemental|0|5|Flying${UR}: Talonrend gets +1/-1 until end of turn.| Wake Thrasher|Eventide|31|R|{2}{U}|Creature - Merfolk Soldier|1|1|Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.| Wilderness Hypnotist|Eventide|32|C|{2}{U}{U}|Creature - Merfolk Wizard|1|3|{tap}: Target red or green creature gets -2/-0 until end of turn.| Ashling, the Extinguisher|Eventide|33|R|{2}{B}{B}|Legendary Creature - Elemental Shaman|4|4|Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.| Creakwood Ghoul|Eventide|34|U|{4}{B}|Creature - Plant Zombie|3|3|{BG}{BG}: Exile target card from a graveyard. You gain 1 life.| Crumbling Ashes|Eventide|35|U|{1}{B}|Enchantment|||At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.| Lingering Tormentor|Eventide|36|U|{3}{B}|Creature - Spirit|2|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Merrow Bonegnawer|Eventide|37|C|{B}|Creature - Merfolk Rogue|1|1|{tap}: Target player exiles a card from his or her graveyard.$Whenever you cast a black spell, you may untap Merrow Bonegnawer.| Necroskitter|Eventide|38|R|{1}{B}{B}|Creature - Elemental|1|4|Wither (This deals damage to creatures in the form of -1/-1 counters.)$Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.| Needle Specter|Eventide|39|R|{1}{B}{B}|Creature - Specter|1|1|Flying$Wither (This deals damage to creatures in the form of -1/-1 counters.)$Whenever Needle Specter deals combat damage to a player, that player discards that many cards.| Endless Horizons|Eventide|4|R|{3}{W}|Enchantment|||When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.$At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.| Nightmare Incursion|Eventide|40|R|{5}{B}|Sorcery|||Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.| Raven's Crime|Eventide|41|C|{B}|Sorcery|||Target player discards a card.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Smoldering Butcher|Eventide|42|C|{3}{B}|Creature - Elemental Warrior|4|2|Wither (This deals damage to creatures in the form of -1/-1 counters.)| Soot Imp|Eventide|43|U|{1}{B}{B}|Creature - Imp|1|2|Flying$Whenever a player casts a nonblack spell, that player loses 1 life.| Soul Reap|Eventide|44|C|{1}{B}|Sorcery|||Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.| Soul Snuffers|Eventide|45|U|{2}{B}{B}|Creature - Elemental Shaman|3|3|When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.| Syphon Life|Eventide|46|U|{1}{B}{B}|Sorcery|||Target player loses 2 life and you gain 2 life.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Talara's Bane|Eventide|47|C|{1}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card.| Umbra Stalker|Eventide|48|R|{4}{B}{B}{B}|Creature - Elemental|*|*|Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.| Chaotic Backlash|Eventide|49|U|{4}{R}|Instant|||Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.| Endure|Eventide|5|U|{3}{W}{W}|Instant|||Prevent all damage that would be dealt to you and permanents you control this turn.| Cinder Pyromancer|Eventide|50|C|{2}{R}|Creature - Elemental Shaman|0|1|{tap}: Cinder Pyromancer deals 1 damage to target player.$Whenever you cast a red spell, you may untap Cinder Pyromancer.| Duergar Cave-Guard|Eventide|51|U|{3}{R}|Creature - Dwarf Warrior|1|3|Wither (This deals damage to creatures in the form of -1/-1 counters.)${RW}: Duergar Cave-Guard gets +1/+0 until end of turn.| Fiery Bombardment|Eventide|52|R|{1}{R}|Enchantment|||Chroma - {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.| Flame Jab|Eventide|53|C|{R}|Sorcery|||Flame Jab deals 1 damage to target creature or player.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Hatchet Bully|Eventide|54|U|{3}{R}|Creature - Goblin Warrior|3|3|{2}{R}, {tap}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.| Hateflayer|Eventide|55|R|{5}{R}{R}|Creature - Elemental|5|5|Wither (This deals damage to creatures in the form of -1/-1 counters.)${2}{R}, {untap}: Hateflayer deals damage equal to its power to target creature or player. ({untap} is the untap symbol.)| Heartlash Cinder|Eventide|56|C|{1}{R}|Creature - Elemental Warrior|1|1|Haste$Chroma - When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.| Hotheaded Giant|Eventide|57|C|{3}{R}|Creature - Giant Warrior|4|4|Haste$Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.| Impelled Giant|Eventide|58|U|{4}{R}{R}|Creature - Giant Warrior|3|3|Trample$Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.| Outrage Shaman|Eventide|59|U|{3}{R}{R}|Creature - Goblin Shaman|2|2|Chroma - When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.| Flickerwisp|Eventide|6|U|{1}{W}{W}|Creature - Elemental|3|1|Flying$When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Puncture Blast|Eventide|60|C|{2}{R}|Instant|||Wither (This deals damage to creatures in the form of -1/-1 counters.)$Puncture Blast deals 3 damage to target creature or player.| Rekindled Flame|Eventide|61|R|{2}{R}{R}|Sorcery|||Rekindled Flame deals 4 damage to target creature or player.$At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.| Stigma Lasher|Eventide|62|R|{R}{R}|Creature - Elemental Shaman|2|2|Wither (This deals damage to creatures in the form of -1/-1 counters.)$Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.| Thunderblust|Eventide|63|R|{2}{R}{R}{R}|Creature - Elemental|7|2|Haste$Thunderblust has trample as long as it has a -1/-1 counter on it.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Unwilling Recruit|Eventide|64|U|{X}{R}{R}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.| Aerie Ouphes|Eventide|65|C|{4}{G}|Creature - Ouphe|3|3|Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Bloom Tender|Eventide|66|R|{1}{G}|Creature - Elf Druid|1|1|{tap}: For each color among permanents you control, add one mana of that color to your mana pool.| Duskdale Wurm|Eventide|67|U|{5}{G}{G}|Creature - Wurm|7|7|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Helix Pinnacle|Eventide|68|R|{G}|Enchantment|||Shroud${X}: Put X tower counters on Helix Pinnacle.$At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.| Marshdrinker Giant|Eventide|69|U|{3}{G}{G}|Creature - Giant Warrior|4|3|When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.| Hallowed Burial|Eventide|7|R|{3}{W}{W}|Sorcery|||Put all creatures on the bottom of their owners' libraries.| Monstrify|Eventide|70|C|{3}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Nettle Sentinel|Eventide|71|C|{G}|Creature - Elf Warrior|2|2|Nettle Sentinel doesn't untap during your untap step.$Whenever you cast a green spell, you may untap Nettle Sentinel.| Phosphorescent Feast|Eventide|72|U|{2}{G}{G}{G}|Sorcery|||Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.| Primalcrux|Eventide|73|R|{G}{G}{G}{G}{G}{G}|Creature - Elemental|*|*|Trample$Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.| Regal Force|Eventide|74|R|{4}{G}{G}{G}|Creature - Elemental|5|5|When Regal Force enters the battlefield, draw a card for each green creature you control.| Savage Conception|Eventide|75|U|{3}{G}{G}|Sorcery|||Put a 3/3 green Beast creature token onto the battlefield.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Swirling Spriggan|Eventide|76|U|{2}{G}{G}|Creature - Goblin Shaman|3|3|{GU}{GU}: Target creature you control becomes the color or colors of your choice until end of turn.| Talara's Battalion|Eventide|77|R|{1}{G}|Creature - Elf Warrior|4|3|Trample$Cast Talara's Battalion only if you've cast another green spell this turn.| Tilling Treefolk|Eventide|78|C|{2}{G}|Creature - Treefolk Druid|1|3|When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.| Twinblade Slasher|Eventide|79|U|{G}|Creature - Elf Warrior|1|1|Wither (This deals damage to creatures in the form of -1/-1 counters.)${1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn.| Kithkin Spellduster|Eventide|8|C|{4}{W}|Creature - Kithkin Wizard|2|3|Flying${1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Wickerbough Elder|Eventide|80|C|{3}{G}|Creature - Treefolk Shaman|4|4|Wickerbough Elder enters the battlefield with a -1/-1 counter on it.${G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.| Batwing Brume|Eventide|81|U|{1}{WB}|Instant|||Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.)| Beckon Apparition|Eventide|82|C|{WB}|Instant|||Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.| Bloodied Ghost|Eventide|83|U|{1}{WB}{WB}|Creature - Spirit|3|3|Flying$Bloodied Ghost enters the battlefield with a -1/-1 counter on it.| Cauldron Haze|Eventide|84|U|{1}{WB}|Instant|||Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Deathbringer Liege|Eventide|85|R|{2}{WB}{WB}{WB}|Creature - Horror|3|4|Other white creatures you control get +1/+1.$Other black creatures you control get +1/+1.$Whenever you cast a white spell, you may tap target creature.$Whenever you cast a black spell, you may destroy target creature if it's tapped.| Divinity of Pride|Eventide|86|R|{WB}{WB}{WB}{WB}{WB}|Creature - Spirit Avatar|4|4|Flying, lifelink$Divinity of Pride gets +4/+4 as long as you have 25 or more life.| Edge of the Divinity|Eventide|87|C|{WB}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is white, it gets +1/+2.$As long as enchanted creature is black, it gets +2/+1.| Evershrike|Eventide|88|R|{3}{WB}{WB}|Creature - Elemental Spirit|2|2|Flying$Evershrike gets +2/+2 for each Aura attached to it.${X}{WB}{WB}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.| Gwyllion Hedge-Mage|Eventide|89|U|{2}{WB}|Creature - Hag Wizard|2|2|When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield.$When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.| Kithkin Zealot|Eventide|9|C|{1}{W}|Creature - Kithkin Cleric|1|3|When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.| Harvest Gwyllion|Eventide|90|C|{2}{WB}{WB}|Creature - Hag|2|4|Wither (This deals damage to creatures in the form of -1/-1 counters.)| Nightsky Mimic|Eventide|91|C|{1}{WB}|Creature - Shapeshifter|2|1|Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.| Nip Gwyllion|Eventide|92|C|{WB}|Creature - Hag|1|1|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Pyrrhic Revival|Eventide|93|R|{3}{WB}{WB}{WB}|Sorcery|||Each player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it.| Restless Apparition|Eventide|94|U|{WB}{WB}{WB}|Creature - Spirit|2|2|{WB}{WB}{WB}: Restless Apparition gets +3/+3 until end of turn.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Stillmoon Cavalier|Eventide|95|R|{1}{WB}{WB}|Creature - Zombie Knight|2|1|Protection from white and from black${WB}: Stillmoon Cavalier gains flying until end of turn.${WB}: Stillmoon Cavalier gains first strike until end of turn.${WB}{WB}: Stillmoon Cavalier gets +1/+0 until end of turn.| Unmake|Eventide|96|C|{WB}{WB}{WB}|Instant|||Exile target creature.| Voracious Hatchling|Eventide|97|U|{3}{WB}|Creature - Elemental|6|6|Lifelink$Voracious Hatchling enters the battlefield with four -1/-1 counters on it.$Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.$Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.| Call the Skybreaker|Eventide|98|R|{5}{UR}{UR}|Sorcery|||Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Clout of the Dominus|Eventide|99|C|{UR}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)$As long as enchanted creature is red, it gets +1/+1 and has haste.| Allay|Exodus|1|C|{1}{W}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Destroy target enchantment.| Limited Resources|Exodus|10|R|{W}|Enchantment|||When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest.$Players can't play lands as long as ten or more lands are on the battlefield.| Scalding Salamander|Exodus|100|U|{2}{R}|Creature - Salamander|2|1|Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.| Seismic Assault|Exodus|101|R|{R}{R}{R}|Enchantment|||Discard a land card: Seismic Assault deals 2 damage to target creature or player.| Shattering Pulse|Exodus|102|C|{1}{R}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Destroy target artifact.| Sonic Burst|Exodus|103|C|{1}{R}|Instant|||As an additional cost to cast Sonic Burst, discard a card at random.$Sonic Burst deals 4 damage to target creature or player.| Spellshock|Exodus|104|U|{2}{R}|Enchantment|||Whenever a player casts a spell, Spellshock deals 2 damage to that player.| Avenging Druid|Exodus|105|C|{2}{G}|Creature - Human Druid|1|3|Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.| Bequeathal|Exodus|106|C|{G}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, you draw two cards.| Cartographer|Exodus|107|U|{2}{G}|Creature - Human|2|2|When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.| Crashing Boars|Exodus|108|U|{3}{G}{G}|Creature - Boar|4|4|Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.| Elven Palisade|Exodus|109|U|{G}|Enchantment|||Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.| Oath of Lieges|Exodus|11|R|{1}{W}|Enchantment|||At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library.| Elvish Berserker|Exodus|110|C|{G}|Creature - Elf Berserker|1|1|Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.| Jackalope Herd|Exodus|111|C|{3}{G}|Creature - Rabbit Beast|4|5|When you cast a spell, return Jackalope Herd to its owner's hand.| Keeper of the Beasts|Exodus|112|U|{G}{G}|Creature - Human Wizard|1|2|{G}, {tap}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield.| Manabond|Exodus|113|R|{G}|Enchantment|||At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.| Mirri, Cat Warrior|Exodus|114|R|{1}{G}{G}|Legendary Creature - Cat Warrior|2|3|First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)| Oath of Druids|Exodus|115|R|{1}{G}|Enchantment|||At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.| Plated Rootwalla|Exodus|116|C|{4}{G}|Creature - Lizard|3|3|{2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn.| Predatory Hunger|Exodus|117|C|{G}|Enchantment - Aura|||Enchant creature$Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.| Pygmy Troll|Exodus|118|C|{1}{G}|Creature - Troll|1|1|Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn.${G}: Regenerate Pygmy Troll.| Rabid Wolverines|Exodus|119|C|{3}{G}{G}|Creature - Wolverine|4|4|Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn.| Paladin en-Vec|Exodus|12|R|{1}{W}{W}|Creature - Human Knight|2|2|First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)| Reclaim|Exodus|120|C|{G}|Instant|||Put target card from your graveyard on top of your library.| Resuscitate|Exodus|121|U|{1}{G}|Instant|||Until end of turn, creatures you control gain "{1}: Regenerate this creature."| Rootwater Alligator|Exodus|122|C|{3}{G}|Creature - Crocodile|3|2|Sacrifice a Forest: Regenerate Rootwater Alligator.| Skyshroud Elite|Exodus|123|U|{G}|Creature - Elf|1|1|Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.| Skyshroud War Beast|Exodus|124|R|{1}{G}|Creature - Beast|*|*|Trample$As Skyshroud War Beast enters the battlefield, choose an opponent.$Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.| Song of Serenity|Exodus|125|U|{1}{G}|Enchantment|||Creatures that are enchanted can't attack or block.| Spike Hatcher|Exodus|126|R|{6}{G}|Creature - Spike|0|0|Spike Hatcher enters the battlefield with six +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.${1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.| Spike Rogue|Exodus|127|U|{1}{G}{G}|Creature - Spike|0|0|Spike Rogue enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.${2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.| Spike Weaver|Exodus|128|R|{2}{G}{G}|Creature - Spike|0|0|Spike Weaver enters the battlefield with three +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.${1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.| Survival of the Fittest|Exodus|129|R|{1}{G}|Enchantment|||{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.| Peace of Mind|Exodus|13|U|{1}{W}|Enchantment|||{W}, Discard a card: You gain 3 life.| Wood Elves|Exodus|130|C|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Coat of Arms|Exodus|131|R|{5}|Artifact|||Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)| Erratic Portal|Exodus|132|R|{4}|Artifact|||{1}, {tap}: Return target creature to its owner's hand unless its controller pays {1}.| Medicine Bag|Exodus|133|U|{3}|Artifact|||{1}, {tap}, Discard a card: Regenerate target creature.| Memory Crystal|Exodus|134|R|{3}|Artifact|||Buyback costs cost {2} less.| Mindless Automaton|Exodus|135|R|{4}|Artifact Creature - Construct|0|0|Mindless Automaton enters the battlefield with two +1/+1 counters on it.${1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.$Remove two +1/+1 counters from Mindless Automaton: Draw a card.| Null Brooch|Exodus|136|R|{4}|Artifact|||{2}, {tap}, Discard your hand: Counter target noncreature spell.| Skyshaper|Exodus|137|U|{2}|Artifact|||Sacrifice Skyshaper: Creatures you control gain flying until end of turn.| Spellbook|Exodus|138|U|{0}|Artifact|||You have no maximum hand size.| Sphere of Resistance|Exodus|139|R|{2}|Artifact|||Spells cost {1} more to cast.| Pegasus Stampede|Exodus|14|U|{1}{W}|Sorcery|||Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Put a 1/1 white Pegasus creature token with flying onto the battlefield.| Thopter Squadron|Exodus|140|R|{5}|Artifact Creature - Thopter|0|0|Flying$Thopter Squadron enters the battlefield with three +1/+1 counters on it.${1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.${1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery.| Transmogrifying Licid|Exodus|141|U|{3}|Artifact Creature - Licid|2|2|{1}, {tap}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect.$Enchanted creature gets +1/+1 and is an artifact in addition to its other types.| Workhorse|Exodus|142|R|{6}|Artifact Creature - Horse|0|0|Workhorse enters the battlefield with four +1/+1 counters on it.$Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool.| City of Traitors|Exodus|143|R||Land|||When you play another land, sacrifice City of Traitors.${tap}: Add {2} to your mana pool.| Penance|Exodus|15|U|{2}{W}|Enchantment|||Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.| Reaping the Rewards|Exodus|16|C|{W}|Instant|||Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$You gain 2 life.| Reconnaissance|Exodus|17|U|{W}|Enchantment|||{0}: Remove target attacking creature you control from combat and untap it.| Shackles|Exodus|18|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.${W}: Return Shackles to its owner's hand.| Shield Mate|Exodus|19|C|{W}|Creature - Human Soldier|1|1|Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.| Angelic Blessing|Exodus|2|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Soltari Visionary|Exodus|20|C|{1}{W}{W}|Creature - Soltari Cleric|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.| Soul Warden|Exodus|21|C|{W}|Creature - Human Cleric|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Standing Troops|Exodus|22|C|{2}{W}|Creature - Human Soldier|1|4|Vigilance| Treasure Hunter|Exodus|23|U|{2}{W}|Creature - Human|2|2|When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.| Wall of Nets|Exodus|24|R|{1}{W}{W}|Creature - Wall|0|7|Defender (This creature can't attack.)$At end of combat, exile all creatures blocked by Wall of Nets.$When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.| Welkin Hawk|Exodus|25|C|{1}{W}|Creature - Bird|1|1|Flying$When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.| Zealots en-Dal|Exodus|26|U|{3}{W}|Creature - Human Soldier|2|4|At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.| AEther Tide|Exodus|27|C|{X}{U}|Sorcery|||As an additional cost to cast Æther Tide, discard X creature cards.$Return X target creatures to their owners' hands.| Cunning|Exodus|28|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.| Curiosity|Exodus|29|U|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to an opponent, you may draw a card.| Cataclysm|Exodus|3|R|{2}{W}{W}|Sorcery|||Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.| Dominating Licid|Exodus|30|R|{1}{U}{U}|Creature - Licid|1|1|{1}{U}{U}, {tap}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.$You control enchanted creature.| Ephemeron|Exodus|31|R|{4}{U}{U}|Creature - Illusion|4|4|Flying$Discard a card: Return Ephemeron to its owner's hand.| Equilibrium|Exodus|32|R|{1}{U}{U}|Enchantment|||Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.| Ertai, Wizard Adept|Exodus|33|R|{2}{U}|Legendary Creature - Human Wizard|1|1|{2}{U}{U}, {tap}: Counter target spell.| Fade Away|Exodus|34|C|{2}{U}|Sorcery|||For each creature, its controller sacrifices a permanent unless he or she pays {1}.| Forbid|Exodus|35|U|{1}{U}{U}|Instant|||Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Counter target spell.| Keeper of the Mind|Exodus|36|U|{U}{U}|Creature - Human Wizard|1|2|{U}, {tap}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.| Killer Whale|Exodus|37|U|{3}{U}|Creature - Whale|3|5|{U}: Killer Whale gains flying until end of turn.| Mana Breach|Exodus|38|U|{2}{U}|Enchantment|||Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand.| Merfolk Looter|Exodus|39|C|{1}{U}|Creature - Merfolk Rogue|1|1|{tap}: Draw a card, then discard a card.| Charging Paladin|Exodus|4|C|{2}{W}|Creature - Human Knight|2|2|Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.| Mind Over Matter|Exodus|40|R|{2}{U}{U}{U}{U}|Enchantment|||Discard a card: You may tap or untap target artifact, creature, or land.| Mirozel|Exodus|41|U|{3}{U}|Creature - Illusion|2|3|Flying$When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.| Oath of Scholars|Exodus|42|R|{3}{U}|Enchantment|||At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards.| Robe of Mirrors|Exodus|43|C|{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has shroud. (It can't be the target of spells or abilities.)| Rootwater Mystic|Exodus|44|C|{U}|Creature - Merfolk Wizard|1|1|{1}{U}: Look at the top card of target player's library.| School of Piranha|Exodus|45|C|{1}{U}|Creature - Fish|3|3|At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.| Scrivener|Exodus|46|U|{4}{U}|Creature - Human Wizard|2|2|When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.| Thalakos Drifters|Exodus|47|R|{2}{U}{U}|Creature - Thalakos|3|3|Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)| Thalakos Scout|Exodus|48|C|{2}{U}|Creature - Thalakos Soldier Scout|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Discard a card: Return Thalakos Scout to its owner's hand.| Theft of Dreams|Exodus|49|C|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| Convalescence|Exodus|5|R|{1}{W}|Enchantment|||At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.| Treasure Trove|Exodus|50|U|{2}{U}{U}|Enchantment|||{2}{U}{U}: Draw a card.| Wayward Soul|Exodus|51|C|{2}{U}{U}|Creature - Spirit|3|2|Flying$${U}: Put Wayward Soul on top of its owner's library.| Whiptongue Frog|Exodus|52|C|{2}{U}|Creature - Frog|1|3|{U}: Whiptongue Frog gains flying until end of turn.| Carnophage|Exodus|53|C|{B}|Creature - Zombie|2|2|At the beginning of your upkeep, tap Carnophage unless you pay 1 life.| Cat Burglar|Exodus|54|C|{3}{B}|Creature - Kor Rogue Minion|2|2|{2}{B}, {tap}: Target player discards a card. Activate this ability only any time you could cast a sorcery.| Culling the Weak|Exodus|55|C|{B}|Instant|||As an additional cost to cast Culling the Weak, sacrifice a creature.$Add {B}{B}{B}{B} to your mana pool.| Cursed Flesh|Exodus|56|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Dauthi Cutthroat|Exodus|57|U|{1}{B}|Creature - Dauthi Minion|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${1}{B}, {tap}: Destroy target creature with shadow.| Dauthi Jackal|Exodus|58|C|{2}{B}|Creature - Dauthi Hound|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature.| Dauthi Warlord|Exodus|59|U|{1}{B}|Creature - Dauthi Soldier|*|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.| Exalted Dragon|Exodus|6|R|{4}{W}{W}|Creature - Dragon|5|5|Flying$Exalted Dragon can't attack unless you sacrifice a land.| Death's Duet|Exodus|60|C|{2}{B}|Sorcery|||Return two target creature cards from your graveyard to your hand.| Entropic Specter|Exodus|61|R|{3}{B}{B}|Creature - Specter Spirit|*|*|Flying$As Entropic Specter enters the battlefield, choose an opponent.$Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.$Whenever Entropic Specter deals damage to a player, that player discards a card.| Fugue|Exodus|62|U|{3}{B}{B}|Sorcery|||Target player discards three cards.| Grollub|Exodus|63|C|{2}{B}|Creature - Beast|3|3|Whenever Grollub is dealt damage, each opponent gains that much life.| Hatred|Exodus|64|R|{3}{B}{B}|Instant|||As an additional cost to cast Hatred, pay X life.$Target creature gets +X/+0 until end of turn.| Keeper of the Dead|Exodus|65|U|{B}{B}|Creature - Human Wizard|1|2|{B}, {tap}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls.| Mind Maggots|Exodus|66|U|{3}{B}|Creature - Insect|2|2|When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.| Nausea|Exodus|67|C|{1}{B}|Sorcery|||All creatures get -1/-1 until end of turn.| Necrologia|Exodus|68|U|{3}{B}{B}|Instant|||Cast Necrologia only during your end step.$As an additional cost to cast Necrologia, pay X life.$Draw X cards.| Oath of Ghouls|Exodus|69|R|{1}{B}|Enchantment|||At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand.| High Ground|Exodus|7|U|{W}|Enchantment|||Each creature you control can block an additional creature.| Pit Spawn|Exodus|70|R|{4}{B}{B}{B}|Creature - Demon|6|4|First strike$At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}.$Whenever Pit Spawn deals damage to a creature, exile that creature.| Plaguebearer|Exodus|71|R|{1}{B}|Creature - Zombie|1|1|{X}{X}{B}: Destroy target nonblack creature with converted mana cost X.| Recurring Nightmare|Exodus|72|R|{2}{B}|Enchantment|||Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.| Scare Tactics|Exodus|73|C|{B}|Instant|||Creatures you control get +1/+0 until end of turn.| Slaughter|Exodus|74|U|{2}{B}{B}|Instant|||Buyback-Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Destroy target nonblack creature. It can't be regenerated.| Spike Cannibal|Exodus|75|U|{1}{B}{B}|Creature - Spike|0|0|Spike Cannibal enters the battlefield with a +1/+1 counter on it.$When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it.| Thrull Surgeon|Exodus|76|C|{1}{B}|Creature - Thrull|1|1|{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.| Vampire Hounds|Exodus|77|C|{2}{B}|Creature - Vampire Hound|2|2|Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.| Volrath's Dungeon|Exodus|78|R|{2}{B}{B}|Enchantment|||Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn.$Discard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery.| Anarchist|Exodus|79|C|{4}{R}|Creature - Human Wizard|2|2|When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.| Keeper of the Light|Exodus|8|U|{W}{W}|Creature - Human Wizard|1|2|{W}, {tap}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.| Cinder Crawler|Exodus|80|C|{1}{R}|Creature - Salamander|1|2|{R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked.| Dizzying Gaze|Exodus|81|C|{R}|Enchantment - Aura|||Enchant creature you control${R}: Enchanted creature deals 1 damage to target creature with flying.| Fighting Chance|Exodus|82|R|{R}|Instant|||For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.| Flowstone Flood|Exodus|83|U|{3}{R}|Sorcery|||Buyback-Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Destroy target land.| Furnace Brood|Exodus|84|C|{3}{R}|Creature - Elemental|3|3|{R}: Target creature can't be regenerated this turn.| Keeper of the Flame|Exodus|85|U|{R}{R}|Creature - Human Wizard|1|2|{R}, {tap}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her.| Mage il-Vec|Exodus|86|C|{2}{R}|Creature - Human Wizard|2|2|{tap}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player.| Maniacal Rage|Exodus|87|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.| Mogg Assassin|Exodus|88|U|{2}{R}|Creature - Goblin Assassin|2|1|{tap}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.| Monstrous Hound|Exodus|89|R|{3}{R}|Creature - Hound|4|4|Monstrous Hound can't attack unless you control more lands than defending player.$Monstrous Hound can't block unless you control more lands than attacking player.| Kor Chant|Exodus|9|C|{2}{W}|Instant|||All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.| Oath of Mages|Exodus|90|R|{1}{R}|Enchantment|||At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player.| Ogre Shaman|Exodus|91|R|{3}{R}{R}|Creature - Ogre Shaman|3|3|{2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player.| Onslaught|Exodus|92|C|{R}|Enchantment|||Whenever you cast a creature spell, tap target creature.| Pandemonium|Exodus|93|R|{3}{R}|Enchantment|||Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.| Paroxysm|Exodus|94|U|{1}{R}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of his or her library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.| Price of Progress|Exodus|95|U|{1}{R}|Instant|||Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.| Raging Goblin|Exodus|96|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Ravenous Baboons|Exodus|97|R|{3}{R}|Creature - Ape|2|2|When Ravenous Baboons enters the battlefield, destroy target nonbasic land.| Reckless Ogre|Exodus|98|C|{3}{R}|Creature - Ogre|3|2|Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.| Sabertooth Wyvern|Exodus|99|U|{4}{R}|Creature - Drake|3|2|Flying, first strike| Armor Thrull|Fallen Empires|1|C|{2}{B}|Creature - Thrull|1|3|{tap}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.| Armor Thrull|Fallen Empires|1|C|{2}{B}|Creature - Thrull|1|3|{tap}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.| Armor Thrull|Fallen Empires|1|C|{2}{B}|Creature - Thrull|1|3|{tap}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.| Armor Thrull|Fallen Empires|1|C|{2}{B}|Creature - Thrull|1|3|{tap}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.| Derelor|Fallen Empires|10|R|{3}{B}|Creature - Thrull|4|4|Black spells you cast cost {B} more to cast.| Brassclaw Orcs|Fallen Empires|100|C|{2}{R}|Creature - Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| Brassclaw Orcs|Fallen Empires|100|C|{2}{R}|Creature - Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| Brassclaw Orcs|Fallen Empires|100|C|{2}{R}|Creature - Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| Brassclaw Orcs|Fallen Empires|100|C|{2}{R}|Creature - Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| Dwarven Armorer|Fallen Empires|104|R|{R}|Creature - Dwarf|0|2|{R}, {tap}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.| Dwarven Catapult|Fallen Empires|105|U|{X}{R}|Instant|||Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.| Dwarven Lieutenant|Fallen Empires|106|U|{R}{R}|Creature - Dwarf Soldier|1|2|{1}{R}: Target Dwarf creature gets +1/+0 until end of turn.| Dwarven Soldier|Fallen Empires|107|C|{1}{R}|Creature - Dwarf Soldier|2|1|Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.| Dwarven Soldier|Fallen Empires|107|C|{1}{R}|Creature - Dwarf Soldier|2|1|Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.| Dwarven Soldier|Fallen Empires|107|C|{1}{R}|Creature - Dwarf Soldier|2|1|Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.| Ebon Praetor|Fallen Empires|11|R|{4}{B}{B}|Creature - Avatar Praetor|5|5|First strike, trample$At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.$Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.| Goblin Chirurgeon|Fallen Empires|110|C|{R}|Creature - Goblin Shaman|0|2|Sacrifice a Goblin: Regenerate target creature.| Goblin Chirurgeon|Fallen Empires|110|C|{R}|Creature - Goblin Shaman|0|2|Sacrifice a Goblin: Regenerate target creature.| Goblin Chirurgeon|Fallen Empires|110|C|{R}|Creature - Goblin Shaman|0|2|Sacrifice a Goblin: Regenerate target creature.| Goblin Flotilla|Fallen Empires|113|R|{2}{R}|Creature - Goblin|2|2|Islandwalk$At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.| Goblin Grenade|Fallen Empires|114|C|{R}|Sorcery|||As an additional cost to cast Goblin Grenade, sacrifice a Goblin.$Goblin Grenade deals 5 damage to target creature or player.| Goblin Grenade|Fallen Empires|114|C|{R}|Sorcery|||As an additional cost to cast Goblin Grenade, sacrifice a Goblin.$Goblin Grenade deals 5 damage to target creature or player.| Goblin Grenade|Fallen Empires|114|C|{R}|Sorcery|||As an additional cost to cast Goblin Grenade, sacrifice a Goblin.$Goblin Grenade deals 5 damage to target creature or player.| Goblin Kites|Fallen Empires|117|U|{1}{R}|Enchantment|||{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.| Goblin War Drums|Fallen Empires|118|C|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| Goblin War Drums|Fallen Empires|118|C|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| Goblin War Drums|Fallen Empires|118|C|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| Goblin War Drums|Fallen Empires|118|C|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| Hymn to Tourach|Fallen Empires|12|C|{B}{B}|Sorcery|||Target player discards two cards at random.| Hymn to Tourach|Fallen Empires|12|C|{B}{B}|Sorcery|||Target player discards two cards at random.| Hymn to Tourach|Fallen Empires|12|C|{B}{B}|Sorcery|||Target player discards two cards at random.| Hymn to Tourach|Fallen Empires|12|C|{B}{B}|Sorcery|||Target player discards two cards at random.| Goblin Warrens|Fallen Empires|122|R|{2}{R}|Enchantment|||{2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.| Orcish Captain|Fallen Empires|123|U|{R}|Creature - Orc Warrior|1|1|{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.| Orcish Spy|Fallen Empires|124|C|{R}|Creature - Orc Rogue|1|1|{tap}: Look at the top three cards of target player's library.| Orcish Spy|Fallen Empires|124|C|{R}|Creature - Orc Rogue|1|1|{tap}: Look at the top three cards of target player's library.| Orcish Spy|Fallen Empires|124|C|{R}|Creature - Orc Rogue|1|1|{tap}: Look at the top three cards of target player's library.| Orcish Veteran|Fallen Empires|127|C|{2}{R}|Creature - Orc|2|2|Orcish Veteran can't block white creatures with power 2 or greater.${R}: Orcish Veteran gains first strike until end of turn.| Orcish Veteran|Fallen Empires|127|C|{2}{R}|Creature - Orc|2|2|Orcish Veteran can't block white creatures with power 2 or greater.${R}: Orcish Veteran gains first strike until end of turn.| Orcish Veteran|Fallen Empires|127|C|{2}{R}|Creature - Orc|2|2|Orcish Veteran can't block white creatures with power 2 or greater.${R}: Orcish Veteran gains first strike until end of turn.| Orcish Veteran|Fallen Empires|127|C|{2}{R}|Creature - Orc|2|2|Orcish Veteran can't block white creatures with power 2 or greater.${R}: Orcish Veteran gains first strike until end of turn.| Orgg|Fallen Empires|131|R|{3}{R}{R}|Creature - Orgg|6|6|Trample$Orgg can't attack if defending player controls an untapped creature with power 3 or greater.$Orgg can't block creatures with power 3 or greater.| Raiding Party|Fallen Empires|132|U|{2}{R}|Enchantment|||Raiding Party can't be the target of white spells or abilities from white sources.$$Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.| Combat Medic|Fallen Empires|133|C|{2}{W}|Creature - Human Cleric Soldier|0|2|{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Combat Medic|Fallen Empires|133|C|{2}{W}|Creature - Human Cleric Soldier|0|2|{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Combat Medic|Fallen Empires|133|C|{2}{W}|Creature - Human Cleric Soldier|0|2|{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Combat Medic|Fallen Empires|133|C|{2}{W}|Creature - Human Cleric Soldier|0|2|{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Farrelite Priest|Fallen Empires|137|U|{1}{W}{W}|Creature - Human Cleric|1|3|{1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.| Farrel's Mantle|Fallen Empires|138|U|{2}{W}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.| Farrel's Zealot|Fallen Empires|139|C|{1}{W}{W}|Creature - Human|2|2|Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.| Farrel's Zealot|Fallen Empires|139|C|{1}{W}{W}|Creature - Human|2|2|Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.| Farrel's Zealot|Fallen Empires|139|C|{1}{W}{W}|Creature - Human|2|2|Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.| Hand of Justice|Fallen Empires|142|R|{5}{W}|Creature - Avatar|2|6|{tap}, Tap three untapped white creatures you control: Destroy target creature.| Heroism|Fallen Empires|143|U|{2}{W}|Enchantment|||Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.| Icatian Infantry|Fallen Empires|144|C|{W}|Creature - Human Soldier|1|1|{1}: Icatian Infantry gains first strike until end of turn.${1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Icatian Infantry|Fallen Empires|144|C|{W}|Creature - Human Soldier|1|1|{1}: Icatian Infantry gains first strike until end of turn.${1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Icatian Infantry|Fallen Empires|144|C|{W}|Creature - Human Soldier|1|1|{1}: Icatian Infantry gains first strike until end of turn.${1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Icatian Infantry|Fallen Empires|144|C|{W}|Creature - Human Soldier|1|1|{1}: Icatian Infantry gains first strike until end of turn.${1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Icatian Javelineers|Fallen Empires|148|C|{W}|Creature - Human Soldier|1|1|Icatian Javelineers enters the battlefield with a javelin counter on it.${tap}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.| Icatian Javelineers|Fallen Empires|148|C|{W}|Creature - Human Soldier|1|1|Icatian Javelineers enters the battlefield with a javelin counter on it.${tap}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.| Icatian Javelineers|Fallen Empires|148|C|{W}|Creature - Human Soldier|1|1|Icatian Javelineers enters the battlefield with a javelin counter on it.${tap}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.| Icatian Lieutenant|Fallen Empires|151|R|{W}{W}|Creature - Human Soldier|1|2|{1}{W}: Target Soldier creature gets +1/+0 until end of turn.| Icatian Moneychanger|Fallen Empires|152|C|{W}|Creature - Human|0|2|Icatian Moneychanger enters the battlefield with three credit counters on it.$When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.$At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.$Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.| Icatian Moneychanger|Fallen Empires|152|C|{W}|Creature - Human|0|2|Icatian Moneychanger enters the battlefield with three credit counters on it.$When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.$At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.$Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.| Icatian Moneychanger|Fallen Empires|152|C|{W}|Creature - Human|0|2|Icatian Moneychanger enters the battlefield with three credit counters on it.$When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.$At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.$Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.| Icatian Phalanx|Fallen Empires|155|U|{4}{W}|Creature - Human Soldier|2|4|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Icatian Priest|Fallen Empires|156|U|{W}|Creature - Human Cleric|1|1|{1}{W}{W}: Target creature gets +1/+1 until end of turn.| Icatian Scout|Fallen Empires|157|C|{W}|Creature - Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| Icatian Scout|Fallen Empires|157|C|{W}|Creature - Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| Icatian Scout|Fallen Empires|157|C|{W}|Creature - Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| Icatian Scout|Fallen Empires|157|C|{W}|Creature - Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| Initiates of the Ebon Hand|Fallen Empires|16|C|{B}|Creature - Cleric|1|1|{1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.| Initiates of the Ebon Hand|Fallen Empires|16|C|{B}|Creature - Cleric|1|1|{1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.| Initiates of the Ebon Hand|Fallen Empires|16|C|{B}|Creature - Cleric|1|1|{1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.| Icatian Skirmishers|Fallen Empires|161|R|{3}{W}|Creature - Human Soldier|1|1|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.| Icatian Town|Fallen Empires|162|R|{5}{W}|Sorcery|||Put four 1/1 white Citizen creature tokens onto the battlefield.| Order of Leitbur|Fallen Empires|163|C|{W}{W}|Creature - Human Cleric Knight|2|1|Protection from black${W}: Order of Leitbur gains first strike until end of turn.${W}{W}: Order of Leitbur gets +1/+0 until end of turn.| Order of Leitbur|Fallen Empires|163|C|{W}{W}|Creature - Human Cleric Knight|2|1|Protection from black${W}: Order of Leitbur gains first strike until end of turn.${W}{W}: Order of Leitbur gets +1/+0 until end of turn.| Order of Leitbur|Fallen Empires|163|C|{W}{W}|Creature - Human Cleric Knight|2|1|Protection from black${W}: Order of Leitbur gains first strike until end of turn.${W}{W}: Order of Leitbur gets +1/+0 until end of turn.| Aeolipile|Fallen Empires|166|R|{2}|Artifact|||{1}, {tap}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.| Balm of Restoration|Fallen Empires|167|R|{2}|Artifact|||{1}, {tap}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn.| Conch Horn|Fallen Empires|168|R|{2}|Artifact|||{1}, {tap}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.| Delif's Cone|Fallen Empires|169|C|{0}|Artifact|||{tap}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.| Delif's Cube|Fallen Empires|170|R|{1}|Artifact|||{2}, {tap}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.${2}, Remove a cube counter from Delif's Cube: Regenerate target creature.| Draconian Cylix|Fallen Empires|171|R|{3}|Artifact|||{2}, {tap}, Discard a card at random: Regenerate target creature.| Elven Lyre|Fallen Empires|172|R|{2}|Artifact|||{1}, {tap}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.| Implements of Sacrifice|Fallen Empires|173|R|{2}|Artifact|||{1}, {tap}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool.| Ring of Renewal|Fallen Empires|174|R|{5}|Artifact|||{5}, {tap}: Discard a card at random, then draw two cards.| Spirit Shield|Fallen Empires|175|R|{3}|Artifact|||You may choose not to untap Spirit Shield during your untap step.${2}, {tap}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.| Zelyon Sword|Fallen Empires|176|R|{3}|Artifact|||You may choose not to untap Zelyon Sword during your untap step.${3}, {tap}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.| Bottomless Vault|Fallen Empires|177|R||Land|||Bottomless Vault enters the battlefield tapped.$You may choose not to untap Bottomless Vault during your untap step.$At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way.| Dwarven Hold|Fallen Empires|178|R||Land|||Dwarven Hold enters the battlefield tapped.$You may choose not to untap Dwarven Hold during your untap step.$At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way.| Dwarven Ruins|Fallen Empires|179|U||Land|||Dwarven Ruins enters the battlefield tapped.${tap}: Add {R} to your mana pool.${tap}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.| Ebon Stronghold|Fallen Empires|180|U||Land|||Ebon Stronghold enters the battlefield tapped.${tap}: Add {B} to your mana pool.${tap}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.| Havenwood Battleground|Fallen Empires|181|U||Land|||Havenwood Battleground enters the battlefield tapped.${tap}: Add {G} to your mana pool.${tap}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.| Hollow Trees|Fallen Empires|182|R||Land|||Hollow Trees enters the battlefield tapped.$You may choose not to untap Hollow Trees during your untap step.$At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way.| Icatian Store|Fallen Empires|183|R||Land|||Icatian Store enters the battlefield tapped.$You may choose not to untap Icatian Store during your untap step.$At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way.| Rainbow Vale|Fallen Empires|184|R||Land|||{tap}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step.| Ruins of Trokair|Fallen Empires|185|U||Land|||Ruins of Trokair enters the battlefield tapped.${tap}: Add {W} to your mana pool.${tap}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.| Sand Silos|Fallen Empires|186|R||Land|||Sand Silos enters the battlefield tapped.$You may choose not to untap Sand Silos during your untap step.$At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way.| Svyelunite Temple|Fallen Empires|187|U||Land|||Svyelunite Temple enters the battlefield tapped.${tap}: Add {U} to your mana pool.${tap}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.| Mindstab Thrull|Fallen Empires|19|C|{1}{B}{B}|Creature - Thrull|2|2|Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| Mindstab Thrull|Fallen Empires|19|C|{1}{B}{B}|Creature - Thrull|2|2|Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| Mindstab Thrull|Fallen Empires|19|C|{1}{B}{B}|Creature - Thrull|2|2|Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| Necrite|Fallen Empires|22|C|{1}{B}{B}|Creature - Thrull|2|2|Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.| Necrite|Fallen Empires|22|C|{1}{B}{B}|Creature - Thrull|2|2|Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.| Necrite|Fallen Empires|22|C|{1}{B}{B}|Creature - Thrull|2|2|Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.| Elvish Hunter|Fallen Empires|226|C|{1}{G}|Creature - Elf Archer|1|1|{1}{G}, {tap}: Target creature doesn't untap during its controller's next untap step.| Elvish Hunter|Fallen Empires|226|C|{1}{G}|Creature - Elf Archer|1|1|{1}{G}, {tap}: Target creature doesn't untap during its controller's next untap step.| Elvish Hunter|Fallen Empires|226|C|{1}{G}|Creature - Elf Archer|1|1|{1}{G}, {tap}: Target creature doesn't untap during its controller's next untap step.| Order of the Ebon Hand|Fallen Empires|25|C|{B}{B}|Creature - Cleric Knight|2|1|Protection from white${B}: Order of the Ebon Hand gains first strike until end of turn.${B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.| Order of the Ebon Hand|Fallen Empires|25|C|{B}{B}|Creature - Cleric Knight|2|1|Protection from white${B}: Order of the Ebon Hand gains first strike until end of turn.${B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.| Order of the Ebon Hand|Fallen Empires|25|C|{B}{B}|Creature - Cleric Knight|2|1|Protection from white${B}: Order of the Ebon Hand gains first strike until end of turn.${B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.| Soul Exchange|Fallen Empires|28|U|{B}{B}|Sorcery|||As an additional cost to cast Soul Exchange, exile a creature you control.$Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.| Thrull Champion|Fallen Empires|29|R|{4}{B}|Creature - Thrull|2|2|Thrull creatures get +1/+1.${tap}: Gain control of target Thrull for as long as you control Thrull Champion.| Thrull Retainer|Fallen Empires|30|U|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice Thrull Retainer: Regenerate enchanted creature.| Thrull Wizard|Fallen Empires|31|U|{2}{B}|Creature - Thrull Wizard|1|1|{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.| Tourach's Chant|Fallen Empires|32|U|{1}{B}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}.$Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.| Tourach's Gate|Fallen Empires|33|R|{1}{B}{B}|Enchantment - Aura|||Enchant land you control$Sacrifice a Thrull: Put three time counters on Tourach's Gate.$At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.$Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped.| Deep Spawn|Fallen Empires|34|U|{5}{U}{U}{U}|Creature - Homarid|6|6|Trample$At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.${U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)| High Tide|Fallen Empires|35|C|{U}|Instant|||Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).| High Tide|Fallen Empires|35|C|{U}|Instant|||Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).| High Tide|Fallen Empires|35|C|{U}|Instant|||Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).| Homarid Shaman|Fallen Empires|42|R|{2}{U}{U}|Creature - Homarid Shaman|2|1|{U}: Tap target green creature.| Homarid Spawning Bed|Fallen Empires|43|U|{U}{U}|Enchantment|||{1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.| Homarid|Fallen Empires|44|C|{2}{U}|Creature - Homarid|2|2|Homarid enters the battlefield with a tide counter on it.$At the beginning of your upkeep, put a tide counter on Homarid.$As long as there is exactly one tide counter on Homarid, it gets -1/-1.$As long as there are exactly three tide counters on Homarid, it gets +1/+1.$Whenever there are four tide counters on Homarid, remove all tide counters from it.| Homarid|Fallen Empires|44|C|{2}{U}|Creature - Homarid|2|2|Homarid enters the battlefield with a tide counter on it.$At the beginning of your upkeep, put a tide counter on Homarid.$As long as there is exactly one tide counter on Homarid, it gets -1/-1.$As long as there are exactly three tide counters on Homarid, it gets +1/+1.$Whenever there are four tide counters on Homarid, remove all tide counters from it.| Homarid|Fallen Empires|44|C|{2}{U}|Creature - Homarid|2|2|Homarid enters the battlefield with a tide counter on it.$At the beginning of your upkeep, put a tide counter on Homarid.$As long as there is exactly one tide counter on Homarid, it gets -1/-1.$As long as there are exactly three tide counters on Homarid, it gets +1/+1.$Whenever there are four tide counters on Homarid, remove all tide counters from it.| Homarid|Fallen Empires|44|C|{2}{U}|Creature - Homarid|2|2|Homarid enters the battlefield with a tide counter on it.$At the beginning of your upkeep, put a tide counter on Homarid.$As long as there is exactly one tide counter on Homarid, it gets -1/-1.$As long as there are exactly three tide counters on Homarid, it gets +1/+1.$Whenever there are four tide counters on Homarid, remove all tide counters from it.| Homarid Warrior|Fallen Empires|44|C|{4}{U}|Creature - Homarid Warrior|3|3|{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)| Homarid Warrior|Fallen Empires|44|C|{4}{U}|Creature - Homarid Warrior|3|3|{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)| Homarid Warrior|Fallen Empires|44|C|{4}{U}|Creature - Homarid Warrior|3|3|{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)| Merseine|Fallen Empires|47|C|{2}{U}{U}|Enchantment - Aura|||Enchant creature$Merseine enters the battlefield with three net counters on it.$Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.$Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.| Merseine|Fallen Empires|47|C|{2}{U}{U}|Enchantment - Aura|||Enchant creature$Merseine enters the battlefield with three net counters on it.$Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.$Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.| Merseine|Fallen Empires|47|C|{2}{U}{U}|Enchantment - Aura|||Enchant creature$Merseine enters the battlefield with three net counters on it.$Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.$Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.| Merseine|Fallen Empires|47|C|{2}{U}{U}|Enchantment - Aura|||Enchant creature$Merseine enters the battlefield with three net counters on it.$Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.$Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.| Basal Thrull|Fallen Empires|5|C|{B}{B}|Creature - Thrull|1|2|{tap}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.| Basal Thrull|Fallen Empires|5|C|{B}{B}|Creature - Thrull|1|2|{tap}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.| Basal Thrull|Fallen Empires|5|C|{B}{B}|Creature - Thrull|1|2|{tap}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.| Basal Thrull|Fallen Empires|5|C|{B}{B}|Creature - Thrull|1|2|{tap}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.| River Merfolk|Fallen Empires|51|R|{U}{U}|Creature - Merfolk|2|1|{U}: River Merfolk gains mountainwalk until end of turn.| Seasinger|Fallen Empires|52|U|{1}{U}{U}|Creature - Merfolk|0|1|When you control no Islands, sacrifice Seasinger.$You may choose not to untap Seasinger during your untap step.${tap}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.| Svyelunite Priest|Fallen Empires|53|U|{1}{U}|Creature - Merfolk Cleric|1|1|{U}{U}, {tap}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.)| Tidal Flats|Fallen Empires|54|C|{U}|Enchantment|||{U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.| Tidal Flats|Fallen Empires|54|C|{U}|Enchantment|||{U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.| Tidal Flats|Fallen Empires|54|C|{U}|Enchantment|||{U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.| Tidal Influence|Fallen Empires|57|U|{2}{U}|Enchantment|||Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield.$Tidal Influence enters the battlefield with a tide counter on it.$At the beginning of your upkeep, put a tide counter on Tidal Influence.$As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.$As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.$Whenever there are four tide counters on Tidal Influence, remove all tide counters from it.| Vodalian Knights|Fallen Empires|58|R|{1}{U}{U}|Creature - Merfolk Knight|2|2|First strike$Vodalian Knights can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Vodalian Knights.${U}: Vodalian Knights gains flying until end of turn.| Vodalian Mage|Fallen Empires|59|C|{2}{U}|Creature - Merfolk Wizard|1|1|{U}, {tap}: Counter target spell unless its controller pays {1}.| Vodalian Mage|Fallen Empires|59|C|{2}{U}|Creature - Merfolk Wizard|1|1|{U}, {tap}: Counter target spell unless its controller pays {1}.| Vodalian Mage|Fallen Empires|59|C|{2}{U}|Creature - Merfolk Wizard|1|1|{U}, {tap}: Counter target spell unless its controller pays {1}.| Vodalian Soldiers|Fallen Empires|62|C|{1}{U}|Creature - Merfolk Soldier|1|2|| Vodalian Soldiers|Fallen Empires|62|C|{1}{U}|Creature - Merfolk Soldier|1|2|| Vodalian Soldiers|Fallen Empires|62|C|{1}{U}|Creature - Merfolk Soldier|1|2|| Vodalian Soldiers|Fallen Empires|62|C|{1}{U}|Creature - Merfolk Soldier|1|2|| Vodalian War Machine|Fallen Empires|66|R|{1}{U}{U}|Creature - Wall|0|4|Defender (This creature can't attack.)$Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.$Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.$When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.| Elven Fortress|Fallen Empires|67|C|{G}|Enchantment|||{1}{G}: Target blocking creature gets +0/+1 until end of turn.| Elven Fortress|Fallen Empires|67|C|{G}|Enchantment|||{1}{G}: Target blocking creature gets +0/+1 until end of turn.| Elven Fortress|Fallen Empires|67|C|{G}|Enchantment|||{1}{G}: Target blocking creature gets +0/+1 until end of turn.| Elven Fortress|Fallen Empires|67|C|{G}|Enchantment|||{1}{G}: Target blocking creature gets +0/+1 until end of turn.| Elvish Farmer|Fallen Empires|71|R|{1}{G}|Creature - Elf|0|2|At the beginning of your upkeep, put a spore counter on Elvish Farmer.$Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: You gain 2 life.| Elvish Scout|Fallen Empires|75|C|{G}|Creature - Elf Scout|1|1|{G}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.| Elvish Scout|Fallen Empires|75|C|{G}|Creature - Elf Scout|1|1|{G}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.| Elvish Scout|Fallen Empires|75|C|{G}|Creature - Elf Scout|1|1|{G}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.| Feral Thallid|Fallen Empires|78|U|{3}{G}{G}{G}|Creature - Fungus|6|3|At the beginning of your upkeep, put a spore counter on Feral Thallid.$$Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.| Fungal Bloom|Fallen Empires|79|R|{G}{G}|Enchantment|||{G}{G}: Put a spore counter on target Fungus.| Night Soil|Fallen Empires|80|C|{G}{G}|Enchantment|||{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.| Night Soil|Fallen Empires|80|C|{G}{G}|Enchantment|||{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.| Night Soil|Fallen Empires|80|C|{G}{G}|Enchantment|||{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.| Spore Cloud|Fallen Empires|83|C|{1}{G}{G}|Instant|||Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.| Spore Cloud|Fallen Empires|83|C|{1}{G}{G}|Instant|||Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.| Spore Cloud|Fallen Empires|83|C|{1}{G}{G}|Instant|||Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.| Spore Flower|Fallen Empires|86|U|{G}{G}|Creature - Fungus|0|1|At the beginning of your upkeep, put a spore counter on Spore Flower.$Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.| Thallid|Fallen Empires|87|C|{G}|Creature - Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| Thallid|Fallen Empires|87|C|{G}|Creature - Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| Thallid|Fallen Empires|87|C|{G}|Creature - Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| Thallid|Fallen Empires|87|C|{G}|Creature - Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| Breeding Pit|Fallen Empires|9|U|{3}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.$At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.| Thallid Devourer|Fallen Empires|91|U|{1}{G}{G}|Creature - Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thallid Devourer.$Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.| Thelonite Druid|Fallen Empires|92|U|{2}{G}|Creature - Human Cleric Druid|1|1|{1}{G}, {tap}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.| Thelonite Monk|Fallen Empires|93|R|{2}{G}{G}|Creature - Insect Monk Cleric|1|2|{tap}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)| Thelon's Chant|Fallen Empires|94|U|{1}{G}{G}|Enchantment|||At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.$Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.| Thelon's Curse|Fallen Empires|95|R|{G}{G}|Enchantment|||Blue creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures.| Thorn Thallid|Fallen Empires|96|C|{1}{G}{G}|Creature - Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thorn Thallid.$Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.| Thorn Thallid|Fallen Empires|96|C|{1}{G}{G}|Creature - Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thorn Thallid.$Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.| Thorn Thallid|Fallen Empires|96|C|{1}{G}{G}|Creature - Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thorn Thallid.$Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.| Thorn Thallid|Fallen Empires|96|C|{1}{G}{G}|Creature - Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thorn Thallid.$Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.| Abuna's Chant|Fifth Dawn|1|C|{3}{W}|Instant|||Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.$Entwine {2} (Choose both if you pay the entwine cost.)| Loxodon Anchorite|Fifth Dawn|10|C|{2}{W}{W}|Creature - Elephant Cleric|2|3|{tap}: Prevent the next 2 damage that would be dealt to target creature or player this turn.| Viridian Scout|Fifth Dawn|100|C|{3}{G}|Creature - Elf Warrior Scout|1|2|{2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.| Anodet Lurker|Fifth Dawn|101|C|{5}|Artifact Creature - Construct|3|3|When Anodet Lurker dies, you gain 3 life.| Arachnoid|Fifth Dawn|102|U|{6}|Artifact Creature - Spider|2|6|Reach (This creature can block creatures with flying.)| Arcbound Wanderer|Fifth Dawn|103|U|{6}|Artifact Creature - Golem|0|0|Modular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Avarice Totem|Fifth Dawn|104|U|{1}|Artifact|||{5}: Exchange control of Avarice Totem and target nonland permanent.| Baton of Courage|Fifth Dawn|105|C|{3}|Artifact|||Flash$Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)$Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.| Battered Golem|Fifth Dawn|106|C|{3}|Artifact Creature - Golem|3|2|Battered Golem doesn't untap during your untap step.$Whenever an artifact enters the battlefield, you may untap Battered Golem.| Blasting Station|Fifth Dawn|107|U|{3}|Artifact|||{tap}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.$Whenever a creature enters the battlefield, you may untap Blasting Station.| Chimeric Coils|Fifth Dawn|108|U|{1}|Artifact|||{X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.| Clearwater Goblet|Fifth Dawn|109|R|{5}|Artifact|||Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)$At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.| Loxodon Stalwart|Fifth Dawn|11|U|{3}{W}{W}|Creature - Elephant Soldier|3|3|Vigilance${W}: Loxodon Stalwart gets +0/+1 until end of turn.| Clock of Omens|Fifth Dawn|110|U|{4}|Artifact|||Tap two untapped artifacts you control: Untap target artifact.| Composite Golem|Fifth Dawn|111|U|{6}|Artifact Creature - Golem|4|4|Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool.| Conjurer's Bauble|Fifth Dawn|112|C|{1}|Artifact|||{tap}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.| Cranial Plating|Fifth Dawn|113|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 for each artifact you control.${B}{B}: Attach Cranial Plating to target creature you control.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Crucible of Worlds|Fifth Dawn|114|R|{3}|Artifact|||You may play land cards from your graveyard.| Door to Nothingness|Fifth Dawn|115|R|{5}|Artifact|||Door to Nothingness enters the battlefield tapped.${W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {tap}, Sacrifice Door to Nothingness: Target player loses the game.| Doubling Cube|Fifth Dawn|116|R|{2}|Artifact|||{3}, {tap}: Double the amount of each type of mana in your mana pool.| Energy Chamber|Fifth Dawn|117|U|{2}|Artifact|||At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.| Engineered Explosives|Fifth Dawn|118|R|{X}|Artifact|||Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)${2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.| Ensouled Scimitar|Fifth Dawn|119|U|{3}|Artifact - Equipment|||{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)$Equipped creature gets +1/+5.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Raksha Golden Cub|Fifth Dawn|12|R|{5}{W}{W}|Legendary Creature - Cat Soldier|3|4|Vigilance$As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.| Eon Hub|Fifth Dawn|120|R|{5}|Artifact|||Players skip their upkeep steps.| Etched Oracle|Fifth Dawn|121|U|{4}|Artifact Creature - Wizard|0|0|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)${1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.| Ferropede|Fifth Dawn|122|U|{3}|Artifact Creature - Insect|1|1|Ferropede is unblockable.$Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.| Fist of Suns|Fifth Dawn|123|R|{3}|Artifact|||You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.| Gemstone Array|Fifth Dawn|124|U|{4}|Artifact|||{2}: Put a charge counter on Gemstone Array.$Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.| Goblin Cannon|Fifth Dawn|125|U|{4}|Artifact|||{2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon.| Grafted Wargear|Fifth Dawn|126|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.$Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)| Grinding Station|Fifth Dawn|127|U|{2}|Artifact|||{tap}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.$Whenever an artifact enters the battlefield, you may untap Grinding Station.| Guardian Idol|Fifth Dawn|128|U|{2}|Artifact|||Guardian Idol enters the battlefield tapped.${tap}: Add {1} to your mana pool.${2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.| Healer's Headdress|Fifth Dawn|129|C|{2}|Artifact - Equipment|||Equipped creature gets +0/+2 and has "{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn."${W}{W}: Attach Healer's Headdress to target creature you control.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Retaliate|Fifth Dawn|13|R|{2}{W}{W}|Instant|||Destroy all creatures that dealt damage to you this turn.| Heliophial|Fifth Dawn|130|C|{5}|Artifact|||Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)${2}, Sacrifice Heliophial: Heliophial deals damage equal to the number of charge counters on it to target creature or player.| Helm of Kaldra|Fifth Dawn|131|R|{3}|Legendary Artifact - Equipment|||Equipped creature has first strike, trample, and haste.${1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it.$Equip {2}| Horned Helm|Fifth Dawn|132|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+1 and has trample.${G}{G}: Attach Horned Helm to target creature you control.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Infused Arrows|Fifth Dawn|133|U|{4}|Artifact|||Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)${tap}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.| Krark-Clan Ironworks|Fifth Dawn|134|U|{4}|Artifact|||Sacrifice an artifact: Add {2} to your mana pool.| Lantern of Insight|Fifth Dawn|135|U|{1}|Artifact|||Each player plays with the top card of his or her library revealed.${tap}, Sacrifice Lantern of Insight: Target player shuffles his or her library.| Lunar Avenger|Fifth Dawn|136|U|{7}|Artifact Creature - Golem|2|2|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)$Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.| Mycosynth Golem|Fifth Dawn|137|R|{11}|Artifact Creature - Golem|4|5|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)| Myr Quadropod|Fifth Dawn|138|C|{4}|Artifact Creature - Myr|1|4|{3}: Switch Myr Quadropod's power and toughness until end of turn.| Myr Servitor|Fifth Dawn|139|C|{1}|Artifact Creature - Myr|1|1|At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield.| Roar of Reclamation|Fifth Dawn|14|R|{5}{W}{W}|Sorcery|||Each player returns all artifact cards from his or her graveyard to the battlefield.| Neurok Stealthsuit|Fifth Dawn|140|C|{2}|Artifact - Equipment|||Equipped creature has shroud. (It can't be the target of spells or abilities.)${U}{U}: Attach Neurok Stealthsuit to target creature you control.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Opaline Bracers|Fifth Dawn|141|C|{4}|Artifact - Equipment|||Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)$Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Paradise Mantle|Fifth Dawn|142|U|{0}|Artifact - Equipment|||Equipped creature has "{tap}: Add one mana of any color to your mana pool."$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Pentad Prism|Fifth Dawn|143|C|{2}|Artifact|||Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)$Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.| Possessed Portal|Fifth Dawn|144|R|{8}|Artifact|||If a player would draw a card, that player skips that draw instead.$At the beginning of each end step, each player sacrifices a permanent unless he or she discards a card.| Razorgrass Screen|Fifth Dawn|145|C|{1}|Artifact Creature - Wall|2|1|Defender (This creature can't attack.)$Razorgrass Screen blocks each turn if able.| Razormane Masticore|Fifth Dawn|146|R|{5}|Artifact Creature - Masticore|5|5|First strike (This creature deals combat damage before creatures without first strike.)$At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.$At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.| Relic Barrier|Fifth Dawn|147|U|{2}|Artifact|||{tap}: Tap target artifact.| Salvaging Station|Fifth Dawn|148|R|{6}|Artifact|||{tap}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield.$Whenever a creature dies, you may untap Salvaging Station.| Sawtooth Thresher|Fifth Dawn|149|C|{6}|Artifact Creature - Construct|1|1|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)$Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.| Skyhunter Prowler|Fifth Dawn|15|C|{2}{W}|Creature - Cat Knight|1|3|Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)| Silent Arbiter|Fifth Dawn|150|R|{4}|Artifact Creature - Construct|1|5|No more than one creature can attack each combat.$No more than one creature can block each combat.| Skullcage|Fifth Dawn|151|U|{4}|Artifact|||At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand.| Skyreach Manta|Fifth Dawn|152|C|{5}|Artifact Creature - Fish|0|0|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)$Flying| Solarion|Fifth Dawn|153|R|{7}|Artifact Creature - Construct|0|0|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)${tap}: Double the number of +1/+1 counters on Solarion.| Sparring Collar|Fifth Dawn|154|C|{2}|Artifact - Equipment|||Equipped creature has first strike.${R}{R}: Attach Sparring Collar to target creature you control.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Spinal Parasite|Fifth Dawn|155|U|{5}|Artifact Creature - Insect|-1|-1|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)$Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.| Staff of Domination|Fifth Dawn|156|R|{3}|Artifact|||{1}: Untap Staff of Domination.${2}, {tap}: You gain 1 life.${3}, {tap}: Untap target creature.${4}, {tap}: Tap target creature.${5}, {tap}: Draw a card.| Summoner's Egg|Fifth Dawn|157|R|{4}|Artifact Creature - Construct|0|4|Imprint - When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.$When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.| Summoning Station|Fifth Dawn|158|R|{7}|Artifact|||{tap}: Put a 2/2 colorless Pincher creature token onto the battlefield.$Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.| Suncrusher|Fifth Dawn|159|R|{9}|Artifact Creature - Construct|3|3|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)${4}, {tap}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.${2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.| Skyhunter Skirmisher|Fifth Dawn|16|U|{1}{W}{W}|Creature - Cat Knight|1|1|Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)| Suntouched Myr|Fifth Dawn|160|C|{3}|Artifact Creature - Myr|0|0|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)| Synod Centurion|Fifth Dawn|161|U|{4}|Artifact Creature - Construct|4|4|When you control no other artifacts, sacrifice Synod Centurion.| Thermal Navigator|Fifth Dawn|162|C|{3}|Artifact Creature - Construct|2|2|Sacrifice an artifact: Thermal Navigator gains flying until end of turn.| Vedalken Orrery|Fifth Dawn|163|R|{4}|Artifact|||You may cast nonland cards as though they had flash.| Vedalken Shackles|Fifth Dawn|164|R|{3}|Artifact|||You may choose not to untap Vedalken Shackles during your untap step.${2}, {tap}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.| Wayfarer's Bauble|Fifth Dawn|165|C|{1}|Artifact|||{2}, {tap}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Stand Firm|Fifth Dawn|17|C|{W}|Instant|||Target creature gets +1/+1 until end of turn.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Stasis Cocoon|Fifth Dawn|18|C|{1}{W}|Enchantment - Aura|||Enchant artifact$Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block.| Steelshaper's Gift|Fifth Dawn|19|U|{W}|Sorcery|||Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.| Armed Response|Fifth Dawn|2|C|{2}{W}|Instant|||Armed Response deals damage to target attacking creature equal to the number of Equipment you control.| Vanquish|Fifth Dawn|20|U|{2}{W}|Instant|||Destroy target blocking creature.| Acquire|Fifth Dawn|21|R|{3}{U}{U}|Sorcery|||Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.| Advanced Hoverguard|Fifth Dawn|22|C|{3}{U}|Creature - Drone|2|2|Flying${U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)| Artificer's Intuition|Fifth Dawn|23|R|{1}{U}|Enchantment|||{U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.| Beacon of Tomorrows|Fifth Dawn|24|R|{6}{U}{U}|Sorcery|||Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.| Blinkmoth Infusion|Fifth Dawn|25|R|{12}{U}{U}|Instant|||Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Untap all artifacts.| Bringer of the Blue Dawn|Fifth Dawn|26|R|{7}{U}{U}|Creature - Bringer|5|5|You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost.$Trample$At the beginning of your upkeep, you may draw two cards.| Condescend|Fifth Dawn|27|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Disruption Aura|Fifth Dawn|28|U|{2}{U}|Enchantment - Aura|||Enchant artifact$Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."| Early Frost|Fifth Dawn|29|C|{1}{U}|Instant|||Tap up to three target lands.| Auriok Champion|Fifth Dawn|3|R|{W}{W}|Creature - Human Cleric|1|1|Protection from black and from red$Whenever another creature enters the battlefield, you may gain 1 life.| Eyes of the Watcher|Fifth Dawn|30|U|{2}{U}|Enchantment|||Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Fold into AEther|Fifth Dawn|31|U|{2}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield.| Hoverguard Sweepers|Fifth Dawn|32|R|{6}{U}{U}|Creature - Drone|5|6|Flying$When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.| Into Thin Air|Fifth Dawn|33|C|{5}{U}|Instant|||Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Return target artifact to its owner's hand.| Plasma Elemental|Fifth Dawn|34|U|{5}{U}|Creature - Elemental|4|1|Plasma Elemental is unblockable.| Qumulox|Fifth Dawn|35|U|{6}{U}{U}|Creature - Beast|5|4|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Flying| Serum Visions|Fifth Dawn|36|C|{U}|Sorcery|||Draw a card.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Spectral Shift|Fifth Dawn|37|R|{1}{U}|Instant|||Choose one - Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.)$Entwine {2} (Choose both if you pay the entwine cost.)| Thought Courier|Fifth Dawn|38|C|{1}{U}|Creature - Human Wizard|1|1|{tap}: Draw a card, then discard a card.| Trinket Mage|Fifth Dawn|39|C|{2}{U}|Creature - Human Wizard|2|2|When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.| Auriok Salvagers|Fifth Dawn|4|U|{3}{W}|Creature - Human Soldier|2|4|{1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.| Vedalken Mastermind|Fifth Dawn|40|U|{U}{U}|Creature - Vedalken Wizard|1|2|{U}, {tap}: Return target permanent you control to its owner's hand.| Beacon of Unrest|Fifth Dawn|41|R|{3}{B}{B}|Sorcery|||Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.| Blind Creeper|Fifth Dawn|42|C|{1}{B}|Creature - Zombie Beast|3|3|Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.| Bringer of the Black Dawn|Fifth Dawn|43|R|{7}{B}{B}|Creature - Bringer|5|5|You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost.$Trample$At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.| Cackling Imp|Fifth Dawn|44|C|{2}{B}{B}|Creature - Imp|2|2|Flying${tap}: Target player loses 1 life.| Desecration Elemental|Fifth Dawn|45|R|{3}{B}|Creature - Elemental|8|8|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever a player casts a spell, sacrifice a creature.| Devour in Shadow|Fifth Dawn|46|U|{B}{B}|Instant|||Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.| Dross Crocodile|Fifth Dawn|47|C|{3}{B}|Creature - Zombie Crocodile|5|1|| Ebon Drake|Fifth Dawn|48|U|{2}{B}|Creature - Drake|3|3|Flying$Whenever a player casts a spell, you lose 1 life.| Endless Whispers|Fifth Dawn|49|R|{2}{B}{B}|Enchantment|||Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under his or her control at the beginning of the next end step."| Auriok Windwalker|Fifth Dawn|5|R|{3}{W}|Creature - Human Wizard|2|3|Flying${tap}: Attach target Equipment you control to target creature you control.| Fill with Fright|Fifth Dawn|50|C|{3}{B}|Sorcery|||Target player discards two cards.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Fleshgrafter|Fifth Dawn|51|C|{2}{B}|Creature - Human Warrior|2|2|Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.| Lose Hope|Fifth Dawn|52|C|{B}|Instant|||Target creature gets -1/-1 until end of turn.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Mephidross Vampire|Fifth Dawn|53|R|{4}{B}{B}|Creature - Vampire|3|4|Flying$Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."| Moriok Rigger|Fifth Dawn|54|R|{2}{B}|Creature - Human Rogue Rigger|2|2|Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.| Night's Whisper|Fifth Dawn|55|U|{1}{B}|Sorcery|||You draw two cards and you lose 2 life.| Nim Grotesque|Fifth Dawn|56|U|{6}{B}|Creature - Zombie|3|6|Nim Grotesque gets +1/+0 for each artifact you control.| Plunge into Darkness|Fifth Dawn|57|R|{1}{B}|Instant|||Choose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest.$Entwine {B} (Choose both if you pay the entwine cost.)| Relentless Rats|Fifth Dawn|58|U|{1}{B}{B}|Creature - Rat|2|2|Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.$A deck can have any number of cards named Relentless Rats.| Shattered Dreams|Fifth Dawn|59|U|{B}|Sorcery|||Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card.| Beacon of Immortality|Fifth Dawn|6|R|{5}{W}|Instant|||Double target player's life total. Shuffle Beacon of Immortality into its owner's library.| Vicious Betrayal|Fifth Dawn|60|C|{3}{B}{B}|Sorcery|||As an additional cost to cast Vicious Betrayal, sacrifice any number of creatures.$Target creature gets +2/+2 until end of turn for each creature sacrificed this way.| Beacon of Destruction|Fifth Dawn|61|R|{3}{R}{R}|Instant|||Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.| Bringer of the Red Dawn|Fifth Dawn|62|R|{7}{R}{R}|Creature - Bringer|5|5|You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost.$Trample$At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.| Cosmic Larva|Fifth Dawn|63|R|{1}{R}{R}|Creature - Beast|7|6|Trample$At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.| Feedback Bolt|Fifth Dawn|64|U|{4}{R}|Instant|||Feedback Bolt deals damage to target player equal to the number of artifacts you control.| Furnace Whelp|Fifth Dawn|65|U|{2}{R}{R}|Creature - Dragon|2|2|Flying${R}: Furnace Whelp gets +1/+0 until end of turn.| Goblin Brawler|Fifth Dawn|66|C|{2}{R}|Creature - Goblin Warrior|2|2|First strike$Goblin Brawler can't be equipped.| Granulate|Fifth Dawn|67|R|{2}{R}{R}|Sorcery|||Destroy each nonland artifact with converted mana cost 4 or less.| Ion Storm|Fifth Dawn|68|R|{2}{R}|Enchantment|||{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.| Iron-Barb Hellion|Fifth Dawn|69|U|{5}{R}|Creature - Hellion Beast|5|4|Haste$Iron-Barb Hellion can't block.| Bringer of the White Dawn|Fifth Dawn|7|R|{7}{W}{W}|Creature - Bringer|5|5|You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost.$Trample$At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.| Krark-Clan Engineers|Fifth Dawn|70|U|{3}{R}|Creature - Goblin Artificer|2|2|{R}, Sacrifice two artifacts: Destroy target artifact.| Krark-Clan Ogre|Fifth Dawn|71|C|{3}{R}{R}|Creature - Ogre|3|3|{R}, Sacrifice an artifact: Target creature can't block this turn.| Magma Giant|Fifth Dawn|72|R|{5}{R}{R}|Creature - Giant|5|5|When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.| Magma Jet|Fifth Dawn|73|U|{1}{R}|Instant|||Magma Jet deals 2 damage to target creature or player.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Magnetic Theft|Fifth Dawn|74|U|{R}|Instant|||Attach target Equipment to target creature. (Control of the Equipment doesn't change.)| Mana Geyser|Fifth Dawn|75|C|{3}{R}{R}|Sorcery|||Add {R} to your mana pool for each tapped land your opponents control.| Rain of Rust|Fifth Dawn|76|C|{3}{R}{R}|Instant|||Choose one - Destroy target artifact; or destroy target land.$Entwine {3}{R} (Choose both if you pay the entwine cost.)| Reversal of Fortune|Fifth Dawn|77|R|{4}{R}{R}|Sorcery|||Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.| Screaming Fury|Fifth Dawn|78|C|{2}{R}|Sorcery|||Target creature gets +5/+0 and gains haste until end of turn.| Spark Elemental|Fifth Dawn|79|C|{R}|Creature - Elemental|3|1|Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Spark Elemental.| Circle of Protection: Artifacts|Fifth Dawn|8|U|{1}{W}|Enchantment|||{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.| Vulshok Sorcerer|Fifth Dawn|80|C|{1}{R}{R}|Creature - Human Shaman|1|1|Haste${tap}: Vulshok Sorcerer deals 1 damage to target creature or player.| All Suns' Dawn|Fifth Dawn|81|R|{4}{G}|Sorcery|||For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.| Beacon of Creation|Fifth Dawn|82|R|{3}{G}|Sorcery|||Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library.| Bringer of the Green Dawn|Fifth Dawn|83|R|{7}{G}{G}|Creature - Bringer|5|5|You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost.$Trample$At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield.| Channel the Suns|Fifth Dawn|84|U|{3}{G}|Sorcery|||Add {W}{U}{B}{R}{G} to your mana pool.| Dawn's Reflection|Fifth Dawn|85|C|{3}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).| Eternal Witness|Fifth Dawn|86|U|{1}{G}{G}|Creature - Human Shaman|2|1|When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.| Fangren Pathcutter|Fifth Dawn|87|U|{4}{G}{G}|Creature - Beast|4|6|Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.| Ferocious Charge|Fifth Dawn|88|C|{2}{G}|Instant|||Target creature gets +4/+4 until end of turn.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Joiner Adept|Fifth Dawn|89|R|{1}{G}|Creature - Elf Druid|2|1|Lands you control have "{tap}: Add one mana of any color to your mana pool."| Leonin Squire|Fifth Dawn|9|C|{1}{W}|Creature - Cat Soldier|2|2|When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.| Ouphe Vandals|Fifth Dawn|90|U|{2}{G}|Creature - Ouphe Rogue|2|2|{G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.)| Rite of Passage|Fifth Dawn|91|R|{2}{G}|Enchantment|||Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)| Rude Awakening|Fifth Dawn|92|R|{4}{G}|Sorcery|||Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.$Entwine {2}{G} (Choose both if you pay the entwine cost.)| Sylvok Explorer|Fifth Dawn|93|C|{1}{G}|Creature - Human Druid|1|1|{tap}: Add to your mana pool one mana of any color that a land an opponent controls could produce.| Tangle Asp|Fifth Dawn|94|C|{1}{G}|Creature - Snake|1|2|Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.| Tel-Jilad Justice|Fifth Dawn|95|U|{1}{G}|Instant|||Destroy target artifact.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Tel-Jilad Lifebreather|Fifth Dawn|96|C|{4}{G}|Creature - Troll Shaman|3|2|{G}, {tap}, Sacrifice a Forest: Regenerate target creature.| Tornado Elemental|Fifth Dawn|97|R|{5}{G}{G}|Creature - Elemental|6|6|When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.$You may have Tornado Elemental assign its combat damage as though it weren't blocked.| Tyrranax|Fifth Dawn|98|C|{4}{G}{G}|Creature - Beast|5|4|{1}{G}: Tyrranax gets -1/+1 until end of turn.| Viridian Lorebearers|Fifth Dawn|99|U|{3}{G}|Creature - Elf Shaman|3|3|{3}{G}, {tap}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.| Abyssal Specter|Fifth Edition|1|U|{2}{B}{B}|Creature - Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| Breeding Pit|Fifth Edition|10|U|{3}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.$At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.| Lord of Atlantis|Fifth Edition|100|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Magical Hack|Fifth Edition|101|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| Magus of the Unseen|Fifth Edition|102|R|{1}{U}|Creature - Human Wizard|1|1|{1}{U}, {tap}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.| Memory Lapse|Fifth Edition|103|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| Merfolk of the Pearl Trident|Fifth Edition|104|C|{U}|Creature - Merfolk|1|1|| Mind Bomb|Fifth Edition|105|U|{U}|Sorcery|||Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.| Phantasmal Forces|Fifth Edition|106|U|{3}{U}|Creature - Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| Phantasmal Terrain|Fifth Edition|107|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Phantom Monster|Fifth Edition|108|U|{3}{U}|Creature - Illusion|3|3|Flying| Pirate Ship|Fifth Edition|109|R|{4}{U}|Creature - Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| Broken Visage|Fifth Edition|11|R|{4}{B}|Instant|||Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.| Flare|Fifth Edition|11|C|{2}{R}|Instant|||Flare deals 1 damage to target creature or player.$$Draw a card at the beginning of the next turn's upkeep.| Portent|Fifth Edition|110|C|{U}|Sorcery|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.$Draw a card at the beginning of the next turn's upkeep.| Power Sink|Fifth Edition|111|U|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| Prodigal Sorcerer|Fifth Edition|112|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| Psychic Venom|Fifth Edition|113|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| Venom|Fifth Edition|113|C|{1}{G}{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.| Ray of Command|Fifth Edition|114|C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| Reef Pirates|Fifth Edition|116|C|{1}{U}{U}|Creature - Zombie Pirate|2|2|Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.| Remove Soul|Fifth Edition|117|C|{1}{U}|Instant|||Counter target creature spell.| Sea Spirit|Fifth Edition|119|U|{4}{U}|Creature - Elemental Spirit|2|3|{U}: Sea Spirit gets +1/+0 until end of turn.| Carrion Ants|Fifth Edition|12|U|{2}{B}{B}|Creature - Insect|0|1|{1}: Carrion Ants gets +1/+1 until end of turn.| Sea Sprite|Fifth Edition|120|U|{1}{U}|Creature - Faerie|1|1|Flying, protection from red| Seasinger|Fifth Edition|121|U|{1}{U}{U}|Creature - Merfolk|0|1|When you control no Islands, sacrifice Seasinger.$You may choose not to untap Seasinger during your untap step.${tap}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.| Segovian Leviathan|Fifth Edition|122|U|{4}{U}|Creature - Leviathan|3|3|Islandwalk| Sibilant Spirit|Fifth Edition|123|R|{5}{U}|Creature - Spirit|5|6|Flying$Whenever Sibilant Spirit attacks, defending player may draw a card.| Sleight of Mind|Fifth Edition|124|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| Soul Barrier|Fifth Edition|125|C|{2}{U}|Enchantment|||Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}.| Spell Blast|Fifth Edition|126|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| Steal Artifact|Fifth Edition|128|U|{2}{U}{U}|Enchantment - Aura|||Enchant artifact$You control enchanted artifact.| Time Elemental|Fifth Edition|129|R|{2}{U}|Creature - Elemental|0|2|When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.${2}{U}{U}, {tap}: Return target permanent that isn't enchanted to its owner's hand.| Cloak of Confusion|Fifth Edition|13|C|{1}{B}|Enchantment - Aura|||Enchant creature you control$Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.| Twiddle|Fifth Edition|130|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| Unstable Mutation|Fifth Edition|131|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.| Unsummon|Fifth Edition|132|C|{U}|Instant|||Return target creature to its owner's hand.| Updraft|Fifth Edition|133|C|{1}{U}|Instant|||Target creature gains flying until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| Vodalian Soldiers|Fifth Edition|134|C|{1}{U}|Creature - Merfolk Soldier|1|2|| Wall of Air|Fifth Edition|135|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Wind Spirit|Fifth Edition|136|U|{4}{U}|Creature - Elemental Spirit|3|2|Flying$Wind Spirit can't be blocked except by two or more creatures.| Zephyr Falcon|Fifth Edition|137|C|{1}{U}|Creature - Bird|1|1|Flying, vigilance| Zur's Weirding|Fifth Edition|138|R|{3}{U}|Enchantment|||Players play with their hands revealed.$If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.| An-Havva Constable|Fifth Edition|139|R|{1}{G}{G}|Creature - Human|2|1+*|An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.| Cursed Land|Fifth Edition|14|U|{2}{B}{B}|Enchantment - Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| Mind Warp|Fifth Edition|14|U|{X}{3}{B}|Sorcery|||Look at target player's hand and choose X cards from it. That player discards those cards.| Aspect of Wolf|Fifth Edition|140|R|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| Aurochs|Fifth Edition|141|C|{3}{G}|Creature - Aurochs|2|3|Trample$Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.| Birds of Paradise|Fifth Edition|142|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| Carapace|Fifth Edition|143|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.$Sacrifice Carapace: Regenerate enchanted creature.| Cat Warriors|Fifth Edition|144|C|{1}{G}{G}|Creature - Cat Warrior|2|2|Forestwalk| Chub Toad|Fifth Edition|145|C|{2}{G}|Creature - Frog|1|1|Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.| Cockatrice|Fifth Edition|146|R|{3}{G}{G}|Creature - Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Craw Giant|Fifth Edition|147|U|{3}{G}{G}{G}{G}|Creature - Giant|6|4|Trample$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| Craw Wurm|Fifth Edition|148|C|{4}{G}{G}|Creature - Wurm|6|4|| Crumble|Fifth Edition|149|U|{G}|Instant|||Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.| Dark Ritual|Fifth Edition|15|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| Desert Twister|Fifth Edition|150|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| Durkwood Boars|Fifth Edition|151|C|{4}{G}|Creature - Boar|4|4|| Elder Druid|Fifth Edition|152|R|{3}{G}|Creature - Elf Cleric Druid|2|2|{3}{G}, {tap}: You may tap or untap target artifact, creature, or land.| Elven Riders|Fifth Edition|153|U|{3}{G}{G}|Creature - Elf|3|3|Elven Riders can't be blocked except by Walls and/or creatures with flying.| Elvish Archers|Fifth Edition|154|R|{1}{G}|Creature - Elf Archer|2|1|First strike| Fog|Fifth Edition|155|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Force of Nature|Fifth Edition|156|R|{2}{G}{G}{G}{G}|Creature - Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| Foxfire|Fifth Edition|157|C|{2}{G}|Instant|||Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.$Draw a card at the beginning of the next turn's upkeep.| Fungusaur|Fifth Edition|158|R|{3}{G}|Creature - Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| Fyndhorn Elder|Fifth Edition|159|U|{2}{G}|Creature - Elf Druid|1|1|{tap}: Add {G}{G} to your mana pool.| Deathgrip|Fifth Edition|16|U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| Ghazban Ogre|Fifth Edition|160|C|{G}|Creature - Ogre|2|2|At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.| Giant Growth|Fifth Edition|161|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Fifth Edition|162|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Grizzly Bears|Fifth Edition|163|C|{1}{G}|Creature - Bear|2|2|| Hungry Mist|Fifth Edition|164|C|{2}{G}{G}|Creature - Elemental|6|2|At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.| Hurricane|Fifth Edition|165|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Instill Energy|Fifth Edition|166|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| Ironroot Treefolk|Fifth Edition|167|C|{4}{G}|Creature - Treefolk|3|5|| Johtull Wurm|Fifth Edition|168|U|{5}{G}|Creature - Wurm|6|6|Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.| Killer Bees|Fifth Edition|169|U|{1}{G}{G}|Creature - Insect|0|1|Flying${G}: Killer Bees gets +1/+1 until end of turn.| Derelor|Fifth Edition|17|R|{3}{B}|Creature - Thrull|4|4|Black spells you cast cost {B} more to cast.| Ley Druid|Fifth Edition|170|C|{2}{G}|Creature - Human Druid|1|1|{tap}: Untap target land.| Lhurgoyf|Fifth Edition|171|R|{2}{G}{G}|Creature - Lhurgoyf|*|1+*|Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.| Living Artifact|Fifth Edition|173|R|{G}|Enchantment - Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| Living Lands|Fifth Edition|174|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| Llanowar Elves|Fifth Edition|175|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Lure|Fifth Edition|176|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Marsh Viper|Fifth Edition|177|C|{3}{G}|Creature - Snake|1|2|Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)| Nature's Lore|Fifth Edition|178|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Pradesh Gypsies|Fifth Edition|179|C|{2}{G}|Creature - Human Nomad|1|1|{1}{G}, {tap}: Target creature gets -2/-0 until end of turn.| Drain Life|Fifth Edition|18|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| Primal Order|Fifth Edition|180|R|{2}{G}{G}|Enchantment|||At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.| Rabid Wombat|Fifth Edition|181|U|{2}{G}{G}|Creature - Wombat|0|1|Vigilance$Rabid Wombat gets +2/+2 for each Aura attached to it.| Radjan Spirit|Fifth Edition|182|U|{3}{G}|Creature - Spirit|3|2|{tap}: Target creature loses flying until end of turn.| Regeneration|Fifth Edition|183|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Scaled Wurm|Fifth Edition|184|C|{7}{G}|Creature - Wurm|7|6|| Seraph|Fifth Edition|184|R|{6}{W}|Creature - Angel|4|4|Flying$Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.| Scavenger Folk|Fifth Edition|185|C|{G}|Creature - Human|1|1|{G}, {tap}, Sacrifice Scavenger Folk: Destroy target artifact.| Scryb Sprites|Fifth Edition|186|C|{G}|Creature - Faerie|1|1|Flying| Shanodin Dryads|Fifth Edition|187|C|{G}|Creature - Nymph Dryad|1|1|Forestwalk| Shrink|Fifth Edition|188|C|{G}|Instant|||Target creature gets -5/-0 until end of turn.| Drudge Skeletons|Fifth Edition|19|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Stream of Life|Fifth Edition|190|C|{X}{G}|Sorcery|||Target player gains X life.| Sylvan Library|Fifth Edition|191|R|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| Tarpan|Fifth Edition|192|C|{G}|Creature - Horse|1|1|When Tarpan dies, you gain 1 life.| Thicket Basilisk|Fifth Edition|193|U|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Titania's Song|Fifth Edition|194|R|{3}{G}|Enchantment|||Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.| Tranquility|Fifth Edition|195|C|{2}{G}|Sorcery|||Destroy all enchantments.| Truce|Fifth Edition|195|R|{2}{W}|Instant|||Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.| Untamed Wilds|Fifth Edition|197|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| Verduran Enchantress|Fifth Edition|199|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Animate Dead|Fifth Edition|2|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Erg Raiders|Fifth Edition|20|C|{1}{B}|Creature - Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| Wall of Brambles|Fifth Edition|200|U|{2}{G}|Creature - Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| Wanderlust|Fifth Edition|201|U|{2}{G}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| War Mammoth|Fifth Edition|202|C|{3}{G}|Creature - Elephant|3|3|Trample| Whirling Dervish|Fifth Edition|203|U|{G}{G}|Creature - Human Monk|1|1|Protection from black$At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.| Wild Growth|Fifth Edition|204|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| Winter Blast|Fifth Edition|205|U|{X}{G}|Sorcery|||Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.| Wolverine Pack|Fifth Edition|206|U|{2}{G}{G}|Creature - Wolverine|2|4|Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| Wyluli Wolf|Fifth Edition|207|R|{1}{G}|Creature - Wolf|1|1|{tap}: Target creature gets +1/+1 until end of turn.| Ambush Party|Fifth Edition|208|C|{4}{R}|Creature - Human Rogue|3|1|First strike, haste| Atog|Fifth Edition|209|U|{1}{R}|Creature - Atog|1|2|Sacrifice an artifact: Atog gets +2/+2 until end of turn.| Evil Eye of Orms-by-Gore|Fifth Edition|21|U|{4}{B}|Creature - Eye|3|6|Non-Eye creatures you control can't attack.$Evil Eye of Orms-by-Gore can't be blocked except by Walls.| Ball Lightning|Fifth Edition|210|R|{R}{R}{R}|Creature - Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| Bird Maiden|Fifth Edition|211|C|{2}{R}|Creature - Human Bird|1|2|Flying| Blood Lust|Fifth Edition|212|C|{1}{R}|Instant|||If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.| Brassclaw Orcs|Fifth Edition|213|C|{2}{R}|Creature - Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| Brothers of Fire|Fifth Edition|214|C|{1}{R}{R}|Creature - Human Shaman|2|2|{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.| Cave People|Fifth Edition|215|U|{1}{R}{R}|Creature - Human|1|4|Whenever Cave People attacks, it gets +1/-2 until end of turn.${1}{R}{R}, {tap}: Target creature gains mountainwalk until end of turn.| Conquer|Fifth Edition|216|U|{3}{R}{R}|Enchantment - Aura|||Enchant land$You control enchanted land.| Crimson Manticore|Fifth Edition|217|R|{2}{R}{R}|Creature - Manticore|2|2|Flying${R}, {tap}: Crimson Manticore deals 1 damage to target attacking or blocking creature.| Detonate|Fifth Edition|218|U|{X}{R}|Sorcery|||Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.| Disintegrate|Fifth Edition|219|C|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| Evil Presence|Fifth Edition|22|U|{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.| Dwarven Catapult|Fifth Edition|220|U|{X}{R}|Instant|||Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.| Dwarven Soldier|Fifth Edition|221|C|{1}{R}|Creature - Dwarf Soldier|2|1|Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.| Dwarven Warriors|Fifth Edition|222|C|{2}{R}|Creature - Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Earthquake|Fifth Edition|223|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Errantry|Fifth Edition|224|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+0 and can only attack alone.| Eternal Warrior|Fifth Edition|225|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has vigilance.| Fire Drake|Fifth Edition|226|U|{1}{R}{R}|Creature - Drake|1|2|Flying${R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| Fireball|Fifth Edition|227|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Firebreathing|Fifth Edition|228|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Flame Spirit|Fifth Edition|229|U|{4}{R}|Creature - Elemental Spirit|2|3|{R}: Flame Spirit gets +1/+0 until end of turn.| Fallen Angel|Fifth Edition|23|U|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Flashfires|Fifth Edition|231|U|{3}{R}|Sorcery|||Destroy all Plains.| Game of Chaos|Fifth Edition|232|R|{R}{R}{R}|Sorcery|||Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.| Giant Strength|Fifth Edition|233|C|{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.| Goblin Digging Team|Fifth Edition|234|C|{R}|Creature - Goblin|1|1|{tap}, Sacrifice Goblin Digging Team: Destroy target Wall.| Goblin Hero|Fifth Edition|235|C|{2}{R}|Creature - Goblin|2|2|| Goblin King|Fifth Edition|236|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Goblin War Drums|Fifth Edition|237|C|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| Goblin Warrens|Fifth Edition|238|R|{2}{R}|Enchantment|||{2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.| The Wretched|Fifth Edition|239|R|{3}{B}{B}|Creature - Demon|2|5|At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.| Hill Giant|Fifth Edition|239|C|{3}{R}|Creature - Giant|3|3|| Fear|Fifth Edition|24|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Stampede|Fifth Edition|24|R|{1}{G}{G}|Instant|||Attacking creatures get +1/+0 and gain trample until end of turn.| Hurloon Minotaur|Fifth Edition|240|C|{1}{R}{R}|Creature - Minotaur|2|3|| Imposing Visage|Fifth Edition|241|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by two or more creatures.| Incinerate|Fifth Edition|242|C|{1}{R}|Instant|||Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.| Inferno|Fifth Edition|243|R|{5}{R}{R}|Instant|||Inferno deals 6 damage to each creature and each player.| Ironclaw Curse|Fifth Edition|244|R|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -0/-1.$Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.| Ironclaw Orcs|Fifth Edition|245|C|{1}{R}|Creature - Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| Jokulhaups|Fifth Edition|246|R|{4}{R}{R}|Sorcery|||Destroy all artifacts, creatures, and lands. They can't be regenerated.| Keldon Warlord|Fifth Edition|247|U|{2}{R}{R}|Creature - Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| Mana Clash|Fifth Edition|248|R|{R}|Sorcery|||You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.| Mana Flare|Fifth Edition|249|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| Frozen Shade|Fifth Edition|25|C|{2}{B}|Creature - Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| Manabarbs|Fifth Edition|250|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Mons's Goblin Raiders|Fifth Edition|251|C|{R}|Creature - Goblin|1|1|| Mountain Goat|Fifth Edition|252|C|{R}|Creature - Goat|1|1|Mountainwalk| Orcish Artillery|Fifth Edition|253|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| Orcish Captain|Fifth Edition|254|U|{R}|Creature - Orc Warrior|1|1|{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.| Orcish Conscripts|Fifth Edition|255|C|{R}|Creature - Orc|2|2|Orcish Conscripts can't attack unless at least two other creatures attack.$$Orcish Conscripts can't block unless at least two other creatures block.| Orcish Farmer|Fifth Edition|256|C|{1}{R}{R}|Creature - Orc|2|2|{tap}: Target land becomes a Swamp until its controller's next untap step.| Orcish Oriflamme|Fifth Edition|257|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Orcish Squatters|Fifth Edition|258|R|{4}{R}|Creature - Orc|2|3|Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.| Orgg|Fifth Edition|259|R|{3}{R}{R}|Creature - Orgg|6|6|Trample$Orgg can't attack if defending player controls an untapped creature with power 3 or greater.$Orgg can't block creatures with power 3 or greater.| Funeral March|Fifth Edition|26|C|{1}{B}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature leaves the battlefield, its controller sacrifices a creature.| Panic|Fifth Edition|260|C|{R}|Instant|||Cast Panic only during combat before blockers are declared.$Target creature can't block this turn.$Draw a card at the beginning of the next turn's upkeep.| Primordial Ooze|Fifth Edition|261|U|{R}|Creature - Ooze|1|1|Primordial Ooze attacks each turn if able.$At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.| Pyroblast|Fifth Edition|262|U|{R}|Instant|||Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue.| Pyrotechnics|Fifth Edition|263|U|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| Sabretooth Tiger|Fifth Edition|264|C|{2}{R}|Creature - Cat|2|1|First strike| Shatter|Fifth Edition|265|C|{1}{R}|Instant|||Destroy target artifact.| Shatterstorm|Fifth Edition|266|U|{2}{R}{R}|Sorcery|||Destroy all artifacts. They can't be regenerated.| Shivan Dragon|Fifth Edition|267|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Stone Giant|Fifth Edition|269|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Stone Rain|Fifth Edition|270|C|{2}{R}|Sorcery|||Destroy target land.| The Brute|Fifth Edition|272|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0.${R}{R}{R}: Regenerate enchanted creature.| Wall of Fire|Fifth Edition|273|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Wall of Stone|Fifth Edition|274|U|{1}{R}{R}|Creature - Wall|0|8|Defender (This creature can't attack.)| Winds of Change|Fifth Edition|275|R|{R}|Sorcery|||Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.| Word of Blasting|Fifth Edition|276|U|{1}{R}|Instant|||Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.| Abbey Gargoyles|Fifth Edition|277|U|{2}{W}{W}{W}|Creature - Gargoyle|3|4|Flying, protection from red| Akron Legionnaire|Fifth Edition|278|R|{6}{W}{W}|Creature - Giant Soldier|8|4|Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.| Alabaster Potion|Fifth Edition|279|C|{X}{W}{W}|Instant|||Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.| Greater Werewolf|Fifth Edition|28|U|{4}{B}|Creature - Werewolf|2|4|At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.| Stasis|Fifth Edition|28|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| Angry Mob|Fifth Edition|280|U|{2}{W}{W}|Creature - Human|2+*|2+*|Trample$As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.| Animate Wall|Fifth Edition|281|R|{W}|Enchantment - Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| Arenson's Aura|Fifth Edition|282|U|{2}{W}|Enchantment|||{W}, Sacrifice an enchantment: Destroy target enchantment.$${3}{U}{U}: Counter target enchantment spell.| Armageddon|Fifth Edition|283|R|{3}{W}|Sorcery|||Destroy all lands.| Armor of Faith|Fifth Edition|284|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.${W}: Enchanted creature gets +0/+1 until end of turn.| Aysen Bureaucrats|Fifth Edition|285|C|{1}{W}|Creature - Human Advisor|1|1|{tap}: Tap target creature with power 2 or less.| Benalish Hero|Fifth Edition|286|C|{W}|Creature - Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Blessed Wine|Fifth Edition|287|C|{1}{W}|Instant|||You gain 1 life.$Draw a card at the beginning of the next turn's upkeep.| Blinking Spirit|Fifth Edition|288|R|{3}{W}|Creature - Spirit|2|2|{0}: Return Blinking Spirit to its owner's hand.| Spirit Link|Fifth Edition|288|U|{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| Brainwash|Fifth Edition|289|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack unless its controller pays {3}.| Hecatomb|Fifth Edition|29|R|{1}{B}{B}|Enchantment|||When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.$Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.| Caribou Range|Fifth Edition|290|R|{2}{W}{W}|Enchantment - Aura|||Enchant land you control$Enchanted land has "{W}{W}, {tap}: Put a 0/1 white Caribou creature token onto the battlefield."$Sacrifice a Caribou token: You gain 1 life.| Castle|Fifth Edition|291|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| Circle of Protection: Artifacts|Fifth Edition|292|U|{1}{W}|Enchantment|||{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Black|Fifth Edition|293|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Blue|Fifth Edition|294|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Green|Fifth Edition|295|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Red|Fifth Edition|296|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: White|Fifth Edition|297|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Crusade|Fifth Edition|298|R|{W}{W}|Enchantment|||White creatures get +1/+1.| D'Avenant Archer|Fifth Edition|299|C|{2}{W}|Creature - Human Soldier Archer|1|2|{tap}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.| Ashes to Ashes|Fifth Edition|3|U|{1}{B}{B}|Sorcery|||Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.| Howl from Beyond|Fifth Edition|30|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Death Speakers|Fifth Edition|300|C|{W}|Creature - Human Cleric|1|1|Protection from black| Death Ward|Fifth Edition|301|C|{W}|Instant|||Regenerate target creature.| Disenchant|Fifth Edition|302|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Divine Offering|Fifth Edition|303|C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| Divine Transformation|Fifth Edition|304|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.| Dust to Dust|Fifth Edition|305|U|{1}{W}{W}|Sorcery|||Exile two target artifacts.| Eye for an Eye|Fifth Edition|306|R|{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.| Greater Realm of Preservation|Fifth Edition|307|U|{1}{W}|Enchantment|||{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.| Heal|Fifth Edition|309|C|{W}|Instant|||Prevent the next 1 damage that would be dealt to target creature or player this turn.$$Draw a card at the beginning of the next turn's upkeep.| Healing Salve|Fifth Edition|309|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| Initiates of the Ebon Hand|Fifth Edition|31|C|{B}|Creature - Cleric|1|1|{1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.| Hipparion|Fifth Edition|310|C|{1}{W}|Creature - Horse|1|3|Hipparion can't block creatures with power 3 or greater unless you pay {1}.| Holy Strength|Fifth Edition|311|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Icatian Phalanx|Fifth Edition|312|U|{4}{W}|Creature - Human Soldier|2|4|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Icatian Scout|Fifth Edition|313|C|{W}|Creature - Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| Icatian Town|Fifth Edition|314|R|{5}{W}|Sorcery|||Put four 1/1 white Citizen creature tokens onto the battlefield.| Island Sanctuary|Fifth Edition|315|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| Ivory Guardians|Fifth Edition|316|U|{4}{W}{W}|Creature - Giant Cleric|3|3|Protection from red$Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.| Karma|Fifth Edition|318|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| Kismet|Fifth Edition|319|U|{3}{W}|Enchantment|||Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.| Kjeldoran Dead|Fifth Edition|32|C|{B}|Creature - Skeleton|3|1|When Kjeldoran Dead enters the battlefield, sacrifice a creature.${B}: Regenerate Kjeldoran Dead.| Kjeldoran Royal Guard|Fifth Edition|320|R|{3}{W}{W}|Creature - Human Soldier|2|5|{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.| Kjeldoran Skycaptain|Fifth Edition|321|U|{4}{W}|Creature - Human Soldier|2|2|Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Mesa Falcon|Fifth Edition|322|C|{1}{W}|Creature - Bird|1|1|Flying${1}{W}: Mesa Falcon gets +0/+1 until end of turn.| Mesa Pegasus|Fifth Edition|323|C|{1}{W}|Creature - Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Order of the Sacred Torch|Fifth Edition|324|R|{1}{W}{W}|Creature - Human Knight|2|2|{tap}, Pay 1 life: Counter target black spell.| Order of the White Shield|Fifth Edition|325|U|{W}{W}|Creature - Human Knight|2|1|Protection from black${W}: Order of the White Shield gains first strike until end of turn.${W}{W}: Order of the White Shield gets +1/+0 until end of turn.| Pearled Unicorn|Fifth Edition|326|C|{2}{W}|Creature - Unicorn|2|2|| Personal Incarnation|Fifth Edition|327|R|{3}{W}{W}{W}|Creature - Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| Pikemen|Fifth Edition|328|C|{1}{W}|Creature - Human Soldier|1|1|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Prismatic Ward|Fifth Edition|329|C|{1}{W}|Enchantment - Aura|||Enchant creature$As Prismatic Ward enters the battlefield, choose a color.$Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.| Knight of Stromgald|Fifth Edition|33|U|{B}{B}|Creature - Human Knight|2|1|Protection from white${B}: Knight of Stromgald gains first strike until end of turn.${B}{B}: Knight of Stromgald gets +1/+0 until end of turn.| Repentant Blacksmith|Fifth Edition|330|C|{1}{W}|Creature - Human|1|2|Protection from red| Reverse Damage|Fifth Edition|331|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Righteousness|Fifth Edition|332|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Sacred Boon|Fifth Edition|333|U|{1}{W}|Instant|||Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.| Samite Healer|Fifth Edition|334|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Serra Bestiary|Fifth Edition|336|U|{W}{W}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.$Enchanted creature can't attack or block, and its activated abilities with {tap} in their costs can't be activated.| Serra Paladin|Fifth Edition|337|U|{2}{W}{W}|Creature - Human Knight|2|2|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.${1}{W}{W}, {tap}: Target creature gains vigilance until end of turn.| Shield Wall|Fifth Edition|339|C|{1}{W}|Instant|||Creatures you control get +0/+2 until end of turn.| Krovikan Fetish|Fifth Edition|34|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Enchanted creature gets +1/+1.| Tundra Wolves|Fifth Edition|342|C|{W}|Creature - Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| Wall of Swords|Fifth Edition|343|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| White Knight|Fifth Edition|344|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| Wrath of God|Fifth Edition|345|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Aladdin's Ring|Fifth Edition|346|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to target creature or player.| Amulet of Kroog|Fifth Edition|347|C|{2}|Artifact|||{2}, {tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Ankh of Mishra|Fifth Edition|348|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Ashnod's Altar|Fifth Edition|349|U|{3}|Artifact|||Sacrifice a creature: Add {2} to your mana pool.| Leshrac's Rite|Fifth Edition|35|U|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has swampwalk.| Ashnod's Transmogrant|Fifth Edition|350|C|{1}|Artifact|||{tap}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.| Barbed Sextant|Fifth Edition|351|C|{1}|Artifact|||{1}, {tap}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.| Barl's Cage|Fifth Edition|352|R|{4}|Artifact|||{3}: Target creature doesn't untap during its controller's next untap step.| Battering Ram|Fifth Edition|353|C|{2}|Artifact Creature - Construct|1|1|At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)$Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.| Bottle of Suleiman|Fifth Edition|354|R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| Clay Statue|Fifth Edition|355|C|{4}|Artifact Creature - Golem|3|1|{2}: Regenerate Clay Statue.| Clockwork Beast|Fifth Edition|356|R|{6}|Artifact Creature - Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| Clockwork Steed|Fifth Edition|357|U|{4}|Artifact Creature - Horse|0|3|Clockwork Steed enters the battlefield with four +1/+0 counters on it.$Clockwork Steed can't be blocked by artifact creatures.$At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.| Colossus of Sardia|Fifth Edition|358|R|{9}|Artifact Creature - Golem|9|9|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Colossus of Sardia doesn't untap during your untap step.${9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.| Coral Helm|Fifth Edition|359|R|{3}|Artifact|||{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.| Lord of the Pit|Fifth Edition|36|R|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| Crown of the Ages|Fifth Edition|360|R|{2}|Artifact|||{4}, {tap}: Attach target Aura attached to a creature to another creature.| Crystal Rod|Fifth Edition|361|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Dancing Scimitar|Fifth Edition|362|R|{4}|Artifact Creature - Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| Diabolic Machine|Fifth Edition|363|U|{7}|Artifact Creature - Construct|4|4|{3}: Regenerate Diabolic Machine.| Dingus Egg|Fifth Edition|364|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| Disrupting Scepter|Fifth Edition|365|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Dragon Engine|Fifth Edition|366|R|{3}|Artifact Creature - Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| Elkin Bottle|Fifth Edition|367|R|{3}|Artifact|||{3}, {tap}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.| Feldon's Cane|Fifth Edition|368|U|{1}|Artifact|||{tap}, Exile Feldon's Cane: Shuffle your graveyard into your library.| Fellwar Stone|Fifth Edition|369|U|{2}|Artifact|||{tap}: Add to your mana pool one mana of any color that a land an opponent controls could produce.| Lost Soul|Fifth Edition|37|C|{1}{B}{B}|Creature - Spirit Minion|2|1|Swampwalk| Feroz's Ban|Fifth Edition|370|R|{6}|Artifact|||Creature spells cost {2} more to cast.| Flying Carpet|Fifth Edition|371|R|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| Fountain of Youth|Fifth Edition|372|U|{0}|Artifact|||{2}, {tap}: You gain 1 life.| Gauntlets of Chaos|Fifth Edition|373|R|{5}|Artifact|||{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.| Glasses of Urza|Fifth Edition|374|U|{1}|Artifact|||{tap}: Look at target player's hand.| Grapeshot Catapult|Fifth Edition|375|C|{4}|Artifact Creature - Construct|2|3|{tap}: Grapeshot Catapult deals 1 damage to target creature with flying.| Helm of Chatzuk|Fifth Edition|376|R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Howling Mine|Fifth Edition|377|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Infinite Hourglass|Fifth Edition|378|R|{4}|Artifact|||At the beginning of your upkeep, put a time counter on Infinite Hourglass.$All creatures get +1/+0 for each time counter on Infinite Hourglass.${3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.| Iron Star|Fifth Edition|379|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| Mind Ravel|Fifth Edition|38|C|{2}{B}|Sorcery|||Target player discards a card.$Draw a card at the beginning of the next turn's upkeep.| Ivory Cup|Fifth Edition|380|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Jade Monolith|Fifth Edition|381|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| Jalum Tome|Fifth Edition|382|R|{3}|Artifact|||{2}, {tap}: Draw a card, then discard a card.| Jandor's Saddlebags|Fifth Edition|383|R|{2}|Artifact|||{3}, {tap}: Untap target creature.| Jayemdae Tome|Fifth Edition|384|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Jester's Cap|Fifth Edition|385|R|{4}|Artifact|||{2}, {tap}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.| Joven's Tools|Fifth Edition|386|U|{6}|Artifact|||{4}, {tap}: Target creature can't be blocked this turn except by Walls.| Library of Leng|Fifth Edition|387|U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| Mana Vault|Fifth Edition|388|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| Meekstone|Fifth Edition|389|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| Millstone|Fifth Edition|390|R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| Nevinyrral's Disk|Fifth Edition|391|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Obelisk of Undoing|Fifth Edition|392|R|{1}|Artifact|||{6}, {tap}: Return target permanent you both own and control to your hand.| Ornithopter|Fifth Edition|393|U|{0}|Artifact Creature - Thopter|0|2|Flying| Pentagram of the Ages|Fifth Edition|394|R|{4}|Artifact|||{4}, {tap}: The next time a source of your choice would deal damage to you this turn, prevent that damage.| Primal Clay|Fifth Edition|395|R|{4}|Artifact Creature - Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)| Rod of Ruin|Fifth Edition|396|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| Serpent Generator|Fifth Edition|397|R|{6}|Artifact|||{4}, {tap}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)| Skull Catapult|Fifth Edition|399|U|{4}|Artifact|||{1}, {tap}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.| Bad Moon|Fifth Edition|4|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| Shield Bearer|Fifth Edition|4|C|{1}{W}|Creature - Human Soldier|0|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Mindstab Thrull|Fifth Edition|40|C|{1}{B}{B}|Creature - Thrull|2|2|Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| Soul Net|Fifth Edition|400|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Tawnos's Weaponry|Fifth Edition|401|U|{2}|Artifact|||You may choose not to untap Tawnos's Weaponry during your untap step.${2}, {tap}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.| The Hive|Fifth Edition|402|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| Throne of Bone|Fifth Edition|403|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| Time Bomb|Fifth Edition|404|R|{4}|Artifact|||At the beginning of your upkeep, put a time counter on Time Bomb.${1}, {tap}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.| Urza's Avenger|Fifth Edition|405|R|{6}|Artifact Creature - Shapeshifter|4|4|{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Urza's Bauble|Fifth Edition|406|U|{0}|Artifact|||{tap}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.| Wall of Spears|Fifth Edition|407|C|{3}|Artifact Creature - Wall|2|3|Defender (This creature can't attack.)$First strike| Winter Orb|Fifth Edition|408|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| Wooden Sphere|Fifth Edition|409|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| Mole Worms|Fifth Edition|41|U|{2}{B}|Creature - Worm|1|1|You may choose not to untap Mole Worms during your untap step.${tap}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.| Adarkar Wastes|Fifth Edition|410|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.| Bottomless Vault|Fifth Edition|411|R||Land|||Bottomless Vault enters the battlefield tapped.$You may choose not to untap Bottomless Vault during your untap step.$At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way.| Brushland|Fifth Edition|412|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.| City of Brass|Fifth Edition|413|R||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color to your mana pool.| Dwarven Hold|Fifth Edition|414|R||Land|||Dwarven Hold enters the battlefield tapped.$You may choose not to untap Dwarven Hold during your untap step.$At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way.| Dwarven Ruins|Fifth Edition|415|U||Land|||Dwarven Ruins enters the battlefield tapped.${tap}: Add {R} to your mana pool.${tap}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.| Ebon Stronghold|Fifth Edition|416|U||Land|||Ebon Stronghold enters the battlefield tapped.${tap}: Add {B} to your mana pool.${tap}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.| Forest|Fifth Edition|417|L||Basic Land - Forest|||G| Forest|Fifth Edition|417|L||Basic Land - Forest|||G| Forest|Fifth Edition|417|L||Basic Land - Forest|||G| Forest|Fifth Edition|417|L||Basic Land - Forest|||G| Murk Dwellers|Fifth Edition|42|C|{3}{B}|Creature - Zombie|2|2|Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.| Havenwood Battleground|Fifth Edition|421|U||Land|||Havenwood Battleground enters the battlefield tapped.${tap}: Add {G} to your mana pool.${tap}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.| Hollow Trees|Fifth Edition|422|R||Land|||Hollow Trees enters the battlefield tapped.$You may choose not to untap Hollow Trees during your untap step.$At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way.| Icatian Store|Fifth Edition|423|R||Land|||Icatian Store enters the battlefield tapped.$You may choose not to untap Icatian Store during your untap step.$At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way.| Ice Floe|Fifth Edition|424|U||Land|||You may choose not to untap Ice Floe during your untap step.${tap}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.| Island|Fifth Edition|425|L||Basic Land - Island|||U| Island|Fifth Edition|425|L||Basic Land - Island|||U| Island|Fifth Edition|425|L||Basic Land - Island|||U| Island|Fifth Edition|425|L||Basic Land - Island|||U| Karplusan Forest|Fifth Edition|429|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.| Necrite|Fifth Edition|43|C|{1}{B}{B}|Creature - Thrull|2|2|Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.| Mountain|Fifth Edition|430|L||Basic Land - Mountain|||R| Mountain|Fifth Edition|430|L||Basic Land - Mountain|||R| Mountain|Fifth Edition|430|L||Basic Land - Mountain|||R| Mountain|Fifth Edition|430|L||Basic Land - Mountain|||R| Plains|Fifth Edition|434|L||Basic Land - Plains|||W| Plains|Fifth Edition|434|L||Basic Land - Plains|||W| Plains|Fifth Edition|434|L||Basic Land - Plains|||W| Plains|Fifth Edition|434|L||Basic Land - Plains|||W| Ruins of Trokair|Fifth Edition|438|U||Land|||Ruins of Trokair enters the battlefield tapped.${tap}: Add {W} to your mana pool.${tap}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.| Sand Silos|Fifth Edition|439|R||Land|||Sand Silos enters the battlefield tapped.$You may choose not to untap Sand Silos during your untap step.$At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.${tap}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way.| Necropotence|Fifth Edition|44|R|{B}{B}{B}|Enchantment|||Skip your draw step.$Whenever you discard a card, exile that card from your graveyard.$Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.| Sulfurous Springs|Fifth Edition|440|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.| Svyelunite Temple|Fifth Edition|441|U||Land|||Svyelunite Temple enters the battlefield tapped.${tap}: Add {U} to your mana pool.${tap}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.| Swamp|Fifth Edition|442|L||Basic Land - Swamp|||B| Swamp|Fifth Edition|442|L||Basic Land - Swamp|||B| Swamp|Fifth Edition|442|L||Basic Land - Swamp|||B| Swamp|Fifth Edition|442|L||Basic Land - Swamp|||B| Underground River|Fifth Edition|446|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.| Urza's Mine|Fifth Edition|447|C||Land - Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| Urza's Power Plant|Fifth Edition|448|C||Land - Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| Urza's Tower|Fifth Edition|449|C||Land - Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| Nether Shadow|Fifth Edition|45|R|{B}{B}|Creature - Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| Nightmare|Fifth Edition|46|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Paralyze|Fifth Edition|47|C|{B}|Enchantment - Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| Pestilence|Fifth Edition|48|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| Gloom|Fifth Edition|49|U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| Pit Scorpion|Fifth Edition|49|C|{2}{B}|Creature - Scorpion|1|1|Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)| Black Knight|Fifth Edition|5|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Plague Rats|Fifth Edition|50|C|{2}{B}|Creature - Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| Pox|Fifth Edition|51|R|{B}{B}{B}|Sorcery|||Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.| Rag Man|Fifth Edition|52|R|{2}{B}{B}|Creature - Human Minion|2|1|{B}{B}{B}, {tap}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.| Sea Serpent|Fifth Edition|52|C|{5}{U}|Creature - Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| Tsunami|Fifth Edition|52|U|{3}{G}|Sorcery|||Destroy all Islands.| Raise Dead|Fifth Edition|53|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Scathe Zombies|Fifth Edition|54|C|{2}{B}|Creature - Zombie|2|2|| Sengir Autocrat|Fifth Edition|55|R|{3}{B}|Creature - Human|2|2|When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.$When Sengir Autocrat leaves the battlefield, exile all Serf tokens.| Sorceress Queen|Fifth Edition|56|R|{1}{B}{B}|Creature - Human Wizard|1|1|{tap}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.| Stromgald Cabal|Fifth Edition|57|R|{1}{B}{B}|Creature - Human Knight|2|2|{tap}, Pay 1 life: Counter target white spell.| Terror|Fifth Edition|58|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Blight|Fifth Edition|6|U|{B}{B}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it.| Justice|Fifth Edition|6|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.$$Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.| Thrull Retainer|Fifth Edition|60|U|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice Thrull Retainer: Regenerate enchanted creature.| Torture|Fifth Edition|61|C|{B}|Enchantment - Aura|||Enchant creature${1}{B}: Put a -1/-1 counter on enchanted creature.| Stone Spirit|Fifth Edition|61|U|{4}{R}|Creature - Elemental Spirit|4|3|Stone Spirit can't be blocked by creatures with flying.| Shapeshifter|Fifth Edition|62|U|{6}|Artifact Creature - Shapeshifter|*|7-*|As Shapeshifter enters the battlefield, choose a number between 0 and 7.$At the beginning of your upkeep, you may choose a number between 0 and 7.$Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.| Touch of Death|Fifth Edition|62|C|{2}{B}|Sorcery|||Touch of Death deals 1 damage to target player. You gain 1 life.$$Draw a card at the beginning of the next turn's upkeep.| Unholy Strength|Fifth Edition|63|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Vampire Bats|Fifth Edition|64|C|{B}|Creature - Bat|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Smoke|Fifth Edition|64|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| Wall of Bone|Fifth Edition|65|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Warp Artifact|Fifth Edition|66|R|{B}{B}|Enchantment - Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| Weakness|Fifth Edition|67|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-1.| Xenic Poltergeist|Fifth Edition|68|R|{1}{B}{B}|Creature - Spirit|1|1|{tap}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.| Zombie Master|Fifth Edition|69|R|{1}{B}{B}|Creature - Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| Bog Imp|Fifth Edition|7|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| AEther Storm|Fifth Edition|70|U|{3}{U}|Enchantment|||Creature spells can't be cast.$Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may activate this ability.| Air Elemental|Fifth Edition|71|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Anti-Magic Aura|Fifth Edition|72|U|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura.| Azure Drake|Fifth Edition|73|U|{3}{U}|Creature - Drake|2|4|Flying| Binding Grasp|Fifth Edition|74|U|{3}{U}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.$You control enchanted creature.$Enchanted creature gets +0/+1.| Boomerang|Fifth Edition|75|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Brainstorm|Fifth Edition|76|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Counterspell|Fifth Edition|77|C|{U}{U}|Instant|||Counter target spell.| Dance of Many|Fifth Edition|78|R|{U}{U}|Enchantment|||When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.$When Dance of Many leaves the battlefield, exile the token.$When the token leaves the battlefield, sacrifice Dance of Many.$At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.| Dandan|Fifth Edition|79|C|{U}{U}|Creature - Fish|4|1|Dandân can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Dandân.| Bog Rats|Fifth Edition|8|C|{B}|Creature - Rat|1|1|Bog Rats can't be blocked by Walls.| Dark Maze|Fifth Edition|80|C|{4}{U}|Creature - Wall|4|5|Defender (This creature can't attack.)${0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.| Deflection|Fifth Edition|81|R|{3}{U}|Instant|||Change the target of target spell with a single target.| Drain Power|Fifth Edition|82|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| Energy Flux|Fifth Edition|83|U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| Enervate|Fifth Edition|84|C|{1}{U}|Instant|||Tap target artifact, creature, or land.$$Draw a card at the beginning of the next turn's upkeep.| Feedback|Fifth Edition|85|U|{2}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| Flight|Fifth Edition|86|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Flood|Fifth Edition|87|C|{U}|Enchantment|||{U}{U}: Tap target creature without flying.| Force Spike|Fifth Edition|88|C|{U}|Instant|||Counter target spell unless its controller pays {1}.| Forget|Fifth Edition|89|R|{U}{U}|Sorcery|||Target player discards two cards, then draws as many cards as he or she discarded this way.| Bog Wraith|Fifth Edition|9|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Gaseous Form|Fifth Edition|90|C|{2}{U}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Lifeforce|Fifth Edition|90|U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| Glacial Wall|Fifth Edition|91|U|{2}{U}|Creature - Wall|0|7|Defender (This creature can't attack.)| Homarid Warrior|Fifth Edition|92|C|{4}{U}|Creature - Homarid Warrior|3|3|{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)| Hurkyl's Recall|Fifth Edition|93|R|{1}{U}|Instant|||Return all artifacts target player owns to his or her hand.| Recall|Fifth Edition|93|R|{X}{X}{U}|Sorcery|||Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.| Hydroblast|Fifth Edition|94|U|{U}|Instant|||Choose one - Counter target spell if it's red; or destroy target permanent if it's red.| Juxtapose|Fifth Edition|95|R|{3}{U}|Sorcery|||You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.| Krovikan Sorcerer|Fifth Edition|96|C|{2}{U}|Creature - Human Wizard|1|1|{tap}, Discard a nonblack card: Draw a card.${tap}, Discard a black card: Draw two cards, then discard one of them.| Labyrinth Minotaur|Fifth Edition|97|C|{3}{U}|Creature - Minotaur|1|4|Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.| Leviathan|Fifth Edition|98|R|{5}{U}{U}{U}{U}|Creature - Leviathan|10|10|Trample$Leviathan enters the battlefield tapped and doesn't untap during your untap step.$At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.$Leviathan can't attack unless you sacrifice two Islands.| Lifetap|Fifth Edition|99|U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| Abomination|Fourth Edition|1|U|{3}{B}{B}|Creature - Horror|2|6|Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.| Blessing|Fourth Edition|1|R|{W}{W}|Enchantment - Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| Cosmic Horror|Fourth Edition|10|R|{3}{B}{B}{B}|Creature - Horror|7|7|First strike$At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.| Sindbad|Fourth Edition|100|U|{1}{U}|Creature - Human|1|1|{tap}: Draw a card and reveal it. If it isn't a land card, discard it.| Siren's Call|Fourth Edition|101|U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| Sleight of Mind|Fourth Edition|102|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| Spell Blast|Fourth Edition|103|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| Stasis|Fourth Edition|104|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| Steal Artifact|Fourth Edition|105|U|{2}{U}{U}|Enchantment - Aura|||Enchant artifact$You control enchanted artifact.| Sunken City|Fourth Edition|106|C|{U}{U}|Enchantment|||At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.$Blue creatures get +1/+1.| Thoughtlace|Fourth Edition|107|R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| Time Elemental|Fourth Edition|108|R|{2}{U}|Creature - Elemental|0|2|When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.${2}{U}{U}, {tap}: Return target permanent that isn't enchanted to its owner's hand.| Twiddle|Fourth Edition|109|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| Cursed Land|Fourth Edition|11|U|{2}{B}{B}|Enchantment - Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| Unstable Mutation|Fourth Edition|110|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.| Unsummon|Fourth Edition|111|C|{U}|Instant|||Return target creature to its owner's hand.| Volcanic Eruption|Fourth Edition|112|R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.| Wall of Air|Fourth Edition|113|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Wall of Water|Fourth Edition|114|U|{1}{U}{U}|Creature - Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| Water Elemental|Fourth Edition|115|U|{3}{U}{U}|Creature - Elemental|5|4|| Zephyr Falcon|Fourth Edition|116|C|{1}{U}|Creature - Bird|1|1|Flying, vigilance| Aspect of Wolf|Fourth Edition|117|R|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| Birds of Paradise|Fourth Edition|118|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| Carnivorous Plant|Fourth Edition|119|C|{3}{G}|Creature - Plant Wall|4|5|Defender| Cyclopean Mummy|Fourth Edition|12|C|{1}{B}|Creature - Zombie|2|1|When Cyclopean Mummy dies, exile it.| Channel|Fourth Edition|120|U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.| Cockatrice|Fourth Edition|121|R|{3}{G}{G}|Creature - Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Craw Wurm|Fourth Edition|122|C|{4}{G}{G}|Creature - Wurm|6|4|| Crumble|Fourth Edition|123|U|{G}|Instant|||Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.| Desert Twister|Fourth Edition|124|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| Durkwood Boars|Fourth Edition|125|C|{4}{G}|Creature - Boar|4|4|| Elven Riders|Fourth Edition|126|U|{3}{G}{G}|Creature - Elf|3|3|Elven Riders can't be blocked except by Walls and/or creatures with flying.| Elvish Archers|Fourth Edition|127|R|{1}{G}|Creature - Elf Archer|2|1|First strike| Fog|Fourth Edition|128|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Force of Nature|Fourth Edition|129|R|{2}{G}{G}{G}{G}|Creature - Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| Dark Ritual|Fourth Edition|13|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| Fungusaur|Fourth Edition|130|R|{3}{G}|Creature - Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| Gaea's Liege|Fourth Edition|131|R|{3}{G}{G}{G}|Creature - Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| Giant Growth|Fourth Edition|132|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Fourth Edition|133|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Grizzly Bears|Fourth Edition|134|C|{1}{G}|Creature - Bear|2|2|| Hurricane|Fourth Edition|135|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Instill Energy|Fourth Edition|136|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| Ironroot Treefolk|Fourth Edition|137|C|{4}{G}|Creature - Treefolk|3|5|| Killer Bees|Fourth Edition|138|U|{1}{G}{G}|Creature - Insect|0|1|Flying${G}: Killer Bees gets +1/+1 until end of turn.| Land Leeches|Fourth Edition|139|C|{1}{G}{G}|Creature - Leech|2|2|First strike| Deathgrip|Fourth Edition|14|U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| Ley Druid|Fourth Edition|140|U|{2}{G}|Creature - Human Druid|1|1|{tap}: Untap target land.| Lifeforce|Fourth Edition|141|U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| Lifelace|Fourth Edition|142|R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| Tunnel|Fourth Edition|142|U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| Living Artifact|Fourth Edition|143|R|{G}|Enchantment - Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| Living Lands|Fourth Edition|144|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| Llanowar Elves|Fourth Edition|145|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Lure|Fourth Edition|146|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Marsh Viper|Fourth Edition|147|C|{3}{G}|Creature - Snake|1|2|Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)| Nafs Asp|Fourth Edition|148|C|{G}|Creature - Snake|1|1|Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step.| Pradesh Gypsies|Fourth Edition|149|C|{2}{G}|Creature - Human Nomad|1|1|{1}{G}, {tap}: Target creature gets -2/-0 until end of turn.| Deathlace|Fourth Edition|15|R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| Radjan Spirit|Fourth Edition|150|U|{3}{G}|Creature - Spirit|3|2|{tap}: Target creature loses flying until end of turn.| Regeneration|Fourth Edition|152|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Sandstorm|Fourth Edition|153|C|{G}|Instant|||Sandstorm deals 1 damage to each attacking creature.| Scryb Sprites|Fourth Edition|154|C|{G}|Creature - Faerie|1|1|Flying| Shanodin Dryads|Fourth Edition|155|C|{G}|Creature - Nymph Dryad|1|1|Forestwalk| Stream of Life|Fourth Edition|156|C|{X}{G}|Sorcery|||Target player gains X life.| Sylvan Library|Fourth Edition|157|R|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| Thicket Basilisk|Fourth Edition|158|U|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Timber Wolves|Fourth Edition|159|R|{G}|Creature - Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Drain Life|Fourth Edition|16|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| Titania's Song|Fourth Edition|160|R|{3}{G}|Enchantment|||Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.| Tranquility|Fourth Edition|161|C|{2}{G}|Sorcery|||Destroy all enchantments.| Tsunami|Fourth Edition|162|U|{3}{G}|Sorcery|||Destroy all Islands.| Untamed Wilds|Fourth Edition|163|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| Verduran Enchantress|Fourth Edition|165|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Wall of Brambles|Fourth Edition|166|U|{2}{G}|Creature - Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| Wall of Ice|Fourth Edition|167|U|{2}{G}|Creature - Wall|0|7|Defender (This creature can't attack.)| Wall of Wood|Fourth Edition|168|C|{G}|Creature - Wall|0|3|Defender (This creature can't attack.)| Wanderlust|Fourth Edition|169|U|{2}{G}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| Drudge Skeletons|Fourth Edition|17|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| War Mammoth|Fourth Edition|170|C|{3}{G}|Creature - Elephant|3|3|Trample| Web|Fourth Edition|171|R|{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| Whirling Dervish|Fourth Edition|172|U|{G}{G}|Creature - Human Monk|1|1|Protection from black$At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.| Wild Growth|Fourth Edition|173|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| Winter Blast|Fourth Edition|174|U|{X}{G}|Sorcery|||Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.| Forest|Fourth Edition|175|L||Basic Land - Forest|||G| Forest|Fourth Edition|175|L||Basic Land - Forest|||G| Forest|Fourth Edition|175|L||Basic Land - Forest|||G| Island|Fourth Edition|178|L||Basic Land - Island|||U| Island|Fourth Edition|178|L||Basic Land - Island|||U| Island|Fourth Edition|178|L||Basic Land - Island|||U| El-Hajjaj|Fourth Edition|18|R|{1}{B}{B}|Creature - Human Wizard|1|1|Whenever El-Hajjâj deals damage, you gain that much life.| Mishra's Factory|Fourth Edition|181|U||Land|||{tap}: Add {1} to your mana pool.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Mountain|Fourth Edition|182|L||Basic Land - Mountain|||R| Mountain|Fourth Edition|182|L||Basic Land - Mountain|||R| Mountain|Fourth Edition|182|L||Basic Land - Mountain|||R| Oasis|Fourth Edition|185|U||Land|||{tap}: Prevent the next 1 damage that would be dealt to target creature this turn.| Plains|Fourth Edition|186|L||Basic Land - Plains|||W| Plains|Fourth Edition|186|L||Basic Land - Plains|||W| Plains|Fourth Edition|186|L||Basic Land - Plains|||W| Strip Mine|Fourth Edition|189|U||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.| Erg Raiders|Fourth Edition|19|C|{1}{B}|Creature - Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| Swamp|Fourth Edition|190|L||Basic Land - Swamp|||B| Swamp|Fourth Edition|190|L||Basic Land - Swamp|||B| Swamp|Fourth Edition|190|L||Basic Land - Swamp|||B| Ali Baba|Fourth Edition|193|U|{R}|Creature - Human Rogue|1|1|{R}: Tap target Wall.| Ball Lightning|Fourth Edition|194|R|{R}{R}{R}|Creature - Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| Bird Maiden|Fourth Edition|195|C|{2}{R}|Creature - Human Bird|1|2|Flying| Blood Lust|Fourth Edition|196|C|{1}{R}|Instant|||If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.| Brothers of Fire|Fourth Edition|197|C|{1}{R}{R}|Creature - Human Shaman|2|2|{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.| Burrowing|Fourth Edition|198|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has mountainwalk.| Cave People|Fourth Edition|199|U|{1}{R}{R}|Creature - Human|1|4|Whenever Cave People attacks, it gets +1/-2 until end of turn.${1}{R}{R}, {tap}: Target creature gains mountainwalk until end of turn.| Animate Dead|Fourth Edition|2|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Seeker|Fourth Edition|2|C|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by artifact creatures and/or white creatures.| Evil Presence|Fourth Edition|20|U|{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.| Chaoslace|Fourth Edition|200|R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| Crimson Manticore|Fourth Edition|201|R|{2}{R}{R}|Creature - Manticore|2|2|Flying${R}, {tap}: Crimson Manticore deals 1 damage to target attacking or blocking creature.| Detonate|Fourth Edition|202|U|{X}{R}|Sorcery|||Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.| Disintegrate|Fourth Edition|203|C|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| Dragon Whelp|Fourth Edition|204|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Dwarven Warriors|Fourth Edition|205|C|{2}{R}|Creature - Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Earth Elemental|Fourth Edition|206|U|{3}{R}{R}|Creature - Elemental|4|5|| Earthquake|Fourth Edition|207|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Eternal Warrior|Fourth Edition|208|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has vigilance.| Fire Elemental|Fourth Edition|209|U|{3}{R}{R}|Creature - Elemental|5|4|| Fear|Fourth Edition|21|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Fireball|Fourth Edition|210|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Firebreathing|Fourth Edition|211|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Fissure|Fourth Edition|212|C|{3}{R}{R}|Instant|||Destroy target creature or land. It can't be regenerated.| Flashfires|Fourth Edition|213|U|{3}{R}|Sorcery|||Destroy all Plains.| Giant Strength|Fourth Edition|214|C|{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.| Goblin Balloon Brigade|Fourth Edition|215|U|{R}|Creature - Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| Goblin King|Fourth Edition|216|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Goblin Rock Sled|Fourth Edition|217|C|{1}{R}|Creature - Goblin|3|1|Trample$Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.$Goblin Rock Sled can't attack unless defending player controls a Mountain.| Gray Ogre|Fourth Edition|218|C|{2}{R}|Creature - Ogre|2|2|| Hill Giant|Fourth Edition|219|C|{3}{R}|Creature - Giant|3|3|| Frozen Shade|Fourth Edition|22|C|{2}{B}|Creature - Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| Hurloon Minotaur|Fourth Edition|220|C|{1}{R}{R}|Creature - Minotaur|2|3|| Hurr Jackal|Fourth Edition|221|R|{R}|Creature - Hound|1|1|{tap}: Target creature can't be regenerated this turn.| Immolation|Fourth Edition|222|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/-2.| Inferno|Fourth Edition|223|R|{5}{R}{R}|Instant|||Inferno deals 6 damage to each creature and each player.| Ironclaw Orcs|Fourth Edition|224|C|{1}{R}|Creature - Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| Keldon Warlord|Fourth Edition|225|U|{2}{R}{R}|Creature - Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| Lightning Bolt|Fourth Edition|226|C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| Magnetic Mountain|Fourth Edition|227|R|{1}{R}{R}|Enchantment|||Blue creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures.| Mana Clash|Fourth Edition|228|R|{R}|Sorcery|||You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.| Mana Flare|Fourth Edition|229|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| Gloom|Fourth Edition|23|U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| Manabarbs|Fourth Edition|230|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Mons's Goblin Raiders|Fourth Edition|231|C|{R}|Creature - Goblin|1|1|| Orcish Artillery|Fourth Edition|232|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| Orcish Oriflamme|Fourth Edition|233|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Power Surge|Fourth Edition|234|R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.| Pyrotechnics|Fourth Edition|235|U|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| Red Elemental Blast|Fourth Edition|236|C|{R}|Instant|||Choose one - Counter target blue spell; or destroy target blue permanent.| Shatter|Fourth Edition|237|C|{1}{R}|Instant|||Destroy target artifact.| Shivan Dragon|Fourth Edition|238|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Sisters of the Flame|Fourth Edition|239|C|{1}{R}{R}|Creature - Human Shaman|2|2|{tap}: Add {R} to your mana pool.| Greed|Fourth Edition|24|R|{3}{B}|Enchantment|||{B}, Pay 2 life: Draw a card.| Smoke|Fourth Edition|240|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| Stone Giant|Fourth Edition|241|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Stone Rain|Fourth Edition|242|C|{2}{R}|Sorcery|||Destroy target land.| Tempest Efreet|Fourth Edition|243|R|{1}{R}{R}{R}|Creature - Efreet|3|3|Remove Tempest Efreet from your deck before playing if you're not playing for ante.${tap}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.| The Brute|Fourth Edition|244|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0.${R}{R}{R}: Regenerate enchanted creature.| Uthden Troll|Fourth Edition|246|U|{2}{R}|Creature - Troll|2|2|{R}: Regenerate Uthden Troll.| Wall of Dust|Fourth Edition|247|U|{2}{R}|Creature - Wall|1|4|Defender (This creature can't attack.)$Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.| Wall of Fire|Fourth Edition|248|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Wall of Stone|Fourth Edition|249|U|{1}{R}{R}|Creature - Wall|0|8|Defender (This creature can't attack.)| Howl from Beyond|Fourth Edition|25|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Winds of Change|Fourth Edition|250|R|{R}|Sorcery|||Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.| Alabaster Potion|Fourth Edition|251|C|{X}{W}{W}|Instant|||Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.| Amrou Kithkin|Fourth Edition|252|C|{W}{W}|Creature - Kithkin|1|1|Amrou Kithkin can't be blocked by creatures with power 3 or greater.| Angry Mob|Fourth Edition|253|U|{2}{W}{W}|Creature - Human|2+*|2+*|Trample$As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.| Animate Wall|Fourth Edition|254|R|{W}|Enchantment - Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| Armageddon|Fourth Edition|255|R|{3}{W}|Sorcery|||Destroy all lands.| Balance|Fourth Edition|256|R|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Benalish Hero|Fourth Edition|257|C|{W}|Creature - Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Black Ward|Fourth Edition|258|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| Hypnotic Specter|Fourth Edition|26|U|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| Blue Ward|Fourth Edition|260|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| Brainwash|Fourth Edition|261|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack unless its controller pays {3}.| Castle|Fourth Edition|262|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| Circle of Protection: Artifacts|Fourth Edition|263|U|{1}{W}|Enchantment|||{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Black|Fourth Edition|264|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Blue|Fourth Edition|265|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Green|Fourth Edition|266|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Red|Fourth Edition|267|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: White|Fourth Edition|268|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Conversion|Fourth Edition|269|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| Junún Efreet|Fourth Edition|27|U|{1}{B}{B}|Creature - Efreet|3|3|Flying$At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.| Crusade|Fourth Edition|270|R|{W}{W}|Enchantment|||White creatures get +1/+1.| Death Ward|Fourth Edition|271|C|{W}|Instant|||Regenerate target creature.| Disenchant|Fourth Edition|272|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Divine Transformation|Fourth Edition|273|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.| Elder Land Wurm|Fourth Edition|274|R|{4}{W}{W}{W}|Creature - Dragon Wurm|5|5|Defender, trample$When Elder Land Wurm blocks, it loses defender.| Eye for an Eye|Fourth Edition|275|R|{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.| Fortified Area|Fourth Edition|276|C|{1}{W}{W}|Enchantment|||Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Green Ward|Fourth Edition|277|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| Healing Salve|Fourth Edition|278|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| Holy Armor|Fourth Edition|279|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| Lord of the Pit|Fourth Edition|28|R|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| Holy Strength|Fourth Edition|280|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Island Sanctuary|Fourth Edition|281|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| Karma|Fourth Edition|282|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| Kismet|Fourth Edition|283|U|{3}{W}|Enchantment|||Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.| Land Tax|Fourth Edition|284|R|{W}|Enchantment|||At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.| Mesa Pegasus|Fourth Edition|285|C|{1}{W}|Creature - Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Northern Paladin|Fourth Edition|287|R|{2}{W}{W}|Creature - Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| Morale|Fourth Edition|288|C|{1}{W}{W}|Instant|||Attacking creatures get +1/+1 until end of turn.| Osai Vultures|Fourth Edition|288|U|{1}{W}|Creature - Bird|1|1|Flying$At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.$Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.| Pearled Unicorn|Fourth Edition|289|C|{2}{W}|Creature - Unicorn|2|2|| Lost Soul|Fourth Edition|29|C|{1}{B}{B}|Creature - Spirit Minion|2|1|Swampwalk| Personal Incarnation|Fourth Edition|290|R|{3}{W}{W}{W}|Creature - Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| Piety|Fourth Edition|291|C|{2}{W}|Instant|||Blocking creatures get +0/+3 until end of turn.| Pikemen|Fourth Edition|292|C|{1}{W}|Creature - Human Soldier|1|1|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Purelace|Fourth Edition|293|R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| Red Ward|Fourth Edition|294|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| Reverse Damage|Fourth Edition|295|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Righteousness|Fourth Edition|296|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Samite Healer|Fourth Edition|297|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Savannah Lions|Fourth Edition|298|R|{W}|Creature - Cat|2|1|| Ashes to Ashes|Fourth Edition|3|U|{1}{B}{B}|Sorcery|||Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.| Marsh Gas|Fourth Edition|30|C|{B}|Instant|||All creatures get -2/-0 until end of turn.| Serra Angel|Fourth Edition|300|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Spirit Link|Fourth Edition|301|U|{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| Swords to Plowshares|Fourth Edition|302|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Tundra Wolves|Fourth Edition|303|C|{W}|Creature - Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| Wall of Swords|Fourth Edition|305|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| White Knight|Fourth Edition|306|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| White Ward|Fourth Edition|307|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| Wrath of God|Fourth Edition|308|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Aladdin's Lamp|Fourth Edition|309|R|{10}|Artifact|||{X}, {tap}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.| Mind Twist|Fourth Edition|31|R|{X}{B}|Sorcery|||Target player discards X cards at random.| Aladdin's Ring|Fourth Edition|310|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to target creature or player.| Amulet of Kroog|Fourth Edition|311|C|{2}|Artifact|||{2}, {tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Ankh of Mishra|Fourth Edition|312|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Armageddon Clock|Fourth Edition|313|R|{6}|Artifact|||At the beginning of your upkeep, put a doom counter on Armageddon Clock.$At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.${4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.| Ashnod's Battle Gear|Fourth Edition|314|U|{2}|Artifact|||You may choose not to untap Ashnod's Battle Gear during your untap step.${2}, {tap}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.| Battering Ram|Fourth Edition|315|C|{2}|Artifact Creature - Construct|1|1|At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)$Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.| Black Mana Battery|Fourth Edition|316|R|{4}|Artifact|||{2}, {tap}: Put a charge counter on Black Mana Battery.$${tap}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.| Black Vise|Fourth Edition|317|U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| Blue Mana Battery|Fourth Edition|318|R|{4}|Artifact|||{2}, {tap}: Put a charge counter on Blue Mana Battery.$${tap}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.| Bottle of Suleiman|Fourth Edition|319|R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| Murk Dwellers|Fourth Edition|32|C|{3}{B}|Creature - Zombie|2|2|Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.| Brass Man|Fourth Edition|320|U|{1}|Artifact Creature - Construct|1|3|Brass Man doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.| Bronze Tablet|Fourth Edition|321|R|{6}|Artifact|||Remove Bronze Tablet from your deck before playing if you're not playing for ante.$Bronze Tablet enters the battlefield tapped.${4}, {tap}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.| Celestial Prism|Fourth Edition|322|U|{3}|Artifact|||{2}, {tap}: Add one mana of any color to your mana pool.| Clay Statue|Fourth Edition|323|C|{4}|Artifact Creature - Golem|3|1|{2}: Regenerate Clay Statue.| Clockwork Avian|Fourth Edition|324|R|{5}|Artifact Creature - Bird|0|4|Flying$Clockwork Avian enters the battlefield with four +1/+0 counters on it.$At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.| Clockwork Beast|Fourth Edition|325|R|{6}|Artifact Creature - Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| Colossus of Sardia|Fourth Edition|326|R|{9}|Artifact Creature - Golem|9|9|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Colossus of Sardia doesn't untap during your untap step.${9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.| Conservator|Fourth Edition|327|U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| Coral Helm|Fourth Edition|328|R|{3}|Artifact|||{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.| Crystal Rod|Fourth Edition|329|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Nether Shadow|Fourth Edition|33|R|{B}{B}|Creature - Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| Cursed Rack|Fourth Edition|330|U|{4}|Artifact|||As Cursed Rack enters the battlefield, choose an opponent.$The chosen player's maximum hand size is four.| Dancing Scimitar|Fourth Edition|331|R|{4}|Artifact Creature - Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| Diabolic Machine|Fourth Edition|332|U|{7}|Artifact Creature - Construct|4|4|{3}: Regenerate Diabolic Machine.| Dingus Egg|Fourth Edition|333|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| Disrupting Scepter|Fourth Edition|334|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Dragon Engine|Fourth Edition|335|R|{3}|Artifact Creature - Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| Ebony Horse|Fourth Edition|336|R|{3}|Artifact|||{2}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Fellwar Stone|Fourth Edition|337|U|{2}|Artifact|||{tap}: Add to your mana pool one mana of any color that a land an opponent controls could produce.| Flying Carpet|Fourth Edition|338|R|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| Glasses of Urza|Fourth Edition|339|U|{1}|Artifact|||{tap}: Look at target player's hand.| Nightmare|Fourth Edition|34|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Grapeshot Catapult|Fourth Edition|340|C|{4}|Artifact Creature - Construct|2|3|{tap}: Grapeshot Catapult deals 1 damage to target creature with flying.| Green Mana Battery|Fourth Edition|341|R|{4}|Artifact|||{2}, {tap}: Put a charge counter on Green Mana Battery.$${tap}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.| Helm of Chatzuk|Fourth Edition|342|R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Howling Mine|Fourth Edition|343|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Iron Star|Fourth Edition|344|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| Ivory Cup|Fourth Edition|345|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Ivory Tower|Fourth Edition|346|R|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.| Jade Monolith|Fourth Edition|347|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| Jandor's Saddlebags|Fourth Edition|348|R|{2}|Artifact|||{3}, {tap}: Untap target creature.| Jayemdae Tome|Fourth Edition|349|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Paralyze|Fourth Edition|35|C|{B}|Enchantment - Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| Kormus Bell|Fourth Edition|350|R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| Library of Leng|Fourth Edition|351|U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| Mana Vault|Fourth Edition|352|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| Meekstone|Fourth Edition|353|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| Millstone|Fourth Edition|354|R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| Mishra's War Machine|Fourth Edition|355|R|{7}|Artifact Creature - Juggernaut|5|5|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.| Nevinyrral's Disk|Fourth Edition|356|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Obsianus Golem|Fourth Edition|357|U|{6}|Artifact Creature - Golem|4|6|| Onulet|Fourth Edition|358|R|{3}|Artifact Creature - Construct|2|2|When Onulet dies, you gain 2 life.| Ornithopter|Fourth Edition|359|U|{0}|Artifact Creature - Thopter|0|2|Flying| Pestilence|Fourth Edition|36|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| Visions|Fourth Edition|36|U|{W}|Sorcery|||Look at the top five cards of target player's library. You may then have that player shuffle that library.| Primal Clay|Fourth Edition|360|R|{4}|Artifact Creature - Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)| Red Mana Battery|Fourth Edition|361|R|{4}|Artifact|||{2}, {tap}: Put a charge counter on Red Mana Battery.$${tap}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.| Rod of Ruin|Fourth Edition|362|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| Shapeshifter|Fourth Edition|363|U|{6}|Artifact Creature - Shapeshifter|*|7-*|As Shapeshifter enters the battlefield, choose a number between 0 and 7.$At the beginning of your upkeep, you may choose a number between 0 and 7.$Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.| Soul Net|Fourth Edition|364|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Sunglasses of Urza|Fourth Edition|365|R|{3}|Artifact|||You may spend white mana as though it were red mana.| Tawnos's Wand|Fourth Edition|366|U|{4}|Artifact|||{2}, {tap}: Target creature with power 2 or less is unblockable this turn.| Tawnos's Weaponry|Fourth Edition|367|U|{2}|Artifact|||You may choose not to untap Tawnos's Weaponry during your untap step.${2}, {tap}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.| Tetravus|Fourth Edition|368|R|{6}|Artifact Creature - Construct|1|1|Flying$Tetravus enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted."$At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.| The Hive|Fourth Edition|369|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| Pit Scorpion|Fourth Edition|37|C|{2}{B}|Creature - Scorpion|1|1|Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)| The Rack|Fourth Edition|370|U|{1}|Artifact|||As The Rack enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.| Throne of Bone|Fourth Edition|371|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| Triskelion|Fourth Edition|372|R|{6}|Artifact Creature - Construct|1|1|Triskelion enters the battlefield with three +1/+1 counters on it.$Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.| Urza's Avenger|Fourth Edition|373|R|{6}|Artifact Creature - Shapeshifter|4|4|{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Rebirth|Fourth Edition|373|R|{3}{G}{G}{G}|Sorcery|||Remove Rebirth from your deck before playing if you're not playing for ante.$$Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20.| Wall of Spears|Fourth Edition|374|C|{3}|Artifact Creature - Wall|2|3|Defender (This creature can't attack.)$First strike| White Mana Battery|Fourth Edition|375|R|{4}|Artifact|||{2}, {tap}: Put a charge counter on White Mana Battery.$${tap}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.| Winter Orb|Fourth Edition|376|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| Wooden Sphere|Fourth Edition|377|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| Yotian Soldier|Fourth Edition|378|C|{3}|Artifact Creature - Soldier|1|4|Vigilance| Plague Rats|Fourth Edition|38|C|{2}{B}|Creature - Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| Rag Man|Fourth Edition|39|R|{2}{B}{B}|Creature - Human Minion|2|1|{B}{B}{B}, {tap}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.| Bad Moon|Fourth Edition|4|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| Raise Dead|Fourth Edition|40|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Royal Assassin|Fourth Edition|41|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Scathe Zombies|Fourth Edition|42|C|{2}{B}|Creature - Zombie|2|2|| Scavenging Ghoul|Fourth Edition|43|U|{3}{B}|Creature - Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| Sengir Vampire|Fourth Edition|44|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Simulacrum|Fourth Edition|45|U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| Sorceress Queen|Fourth Edition|46|R|{1}{B}{B}|Creature - Human Wizard|1|1|{tap}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.| Spirit Shackle|Fourth Edition|47|U|{B}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.| Terror|Fourth Edition|48|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Uncle Istvan|Fourth Edition|49|U|{1}{B}{B}{B}|Creature - Human|1|3|Prevent all damage that would be dealt to Uncle Istvan by creatures.| Black Knight|Fourth Edition|5|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Unholy Strength|Fourth Edition|50|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Vampire Bats|Fourth Edition|51|C|{B}|Creature - Bat|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Wall of Bone|Fourth Edition|52|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Warp Artifact|Fourth Edition|53|R|{B}{B}|Enchantment - Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| Weakness|Fourth Edition|54|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-1.| Will-o'-the-Wisp|Fourth Edition|55|R|{B}|Creature - Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Word of Binding|Fourth Edition|56|C|{X}{B}{B}|Sorcery|||Tap X target creatures.| Xenic Poltergeist|Fourth Edition|57|R|{1}{B}{B}|Creature - Spirit|1|1|{tap}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.| Zombie Master|Fourth Edition|58|R|{1}{B}{B}|Creature - Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| Air Elemental|Fourth Edition|59|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Blight|Fourth Edition|6|U|{B}{B}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it.| Animate Artifact|Fourth Edition|60|U|{3}{U}|Enchantment - Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| Apprentice Wizard|Fourth Edition|61|C|{1}{U}{U}|Creature - Human Wizard|0|1|{U}, {tap}: Add {3} to your mana pool.| Backfire|Fourth Edition|62|U|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.| Blue Elemental Blast|Fourth Edition|63|C|{U}|Instant|||Choose one - Counter target red spell; or destroy target red permanent.| Control Magic|Fourth Edition|64|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Counterspell|Fourth Edition|65|U|{U}{U}|Instant|||Counter target spell.| Creature Bond|Fourth Edition|66|C|{1}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| Drain Power|Fourth Edition|67|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| Energy Flux|Fourth Edition|68|U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| Energy Tap|Fourth Edition|69|C|{U}|Sorcery|||Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost.| Bog Imp|Fourth Edition|7|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Erosion|Fourth Edition|70|C|{U}{U}{U}|Enchantment - Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.| Feedback|Fourth Edition|71|U|{2}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| Flight|Fourth Edition|72|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Flood|Fourth Edition|73|C|{U}|Enchantment|||{U}{U}: Tap target creature without flying.| Gaseous Form|Fourth Edition|74|C|{2}{U}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Ghost Ship|Fourth Edition|75|U|{2}{U}{U}|Creature - Spirit|2|4|Flying${U}{U}{U}: Regenerate Ghost Ship.| Giant Tortoise|Fourth Edition|76|C|{1}{U}|Creature - Turtle|1|1|Giant Tortoise gets +0/+3 as long as it's untapped.| Hurkyl's Recall|Fourth Edition|77|R|{1}{U}|Instant|||Return all artifacts target player owns to his or her hand.| Island Fish Jasconius|Fourth Edition|78|R|{4}{U}{U}{U}|Creature - Fish|6|8|Island Fish Jasconius doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.$Island Fish Jasconius can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Island Fish Jasconius.| Jump|Fourth Edition|79|C|{U}|Instant|||Target creature gains flying until end of turn.| Bog Wraith|Fourth Edition|8|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Leviathan|Fourth Edition|80|R|{5}{U}{U}{U}{U}|Creature - Leviathan|10|10|Trample$Leviathan enters the battlefield tapped and doesn't untap during your untap step.$At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.$Leviathan can't attack unless you sacrifice two Islands.| Lifetap|Fourth Edition|81|U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| Lord of Atlantis|Fourth Edition|82|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Magical Hack|Fourth Edition|83|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| Mahamoti Djinn|Fourth Edition|84|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mana Short|Fourth Edition|85|R|{2}{U}|Instant|||Tap all lands target player controls and empty his or her mana pool.| Merfolk of the Pearl Trident|Fourth Edition|86|C|{U}|Creature - Merfolk|1|1|| Mind Bomb|Fourth Edition|87|U|{U}|Sorcery|||Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.| Phantasmal Forces|Fourth Edition|88|U|{3}{U}|Creature - Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| Phantasmal Terrain|Fourth Edition|89|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Carrion Ants|Fourth Edition|9|U|{2}{B}{B}|Creature - Insect|0|1|{1}: Carrion Ants gets +1/+1 until end of turn.| Phantom Monster|Fourth Edition|90|U|{3}{U}|Creature - Illusion|3|3|Flying| Pirate Ship|Fourth Edition|91|R|{4}{U}|Creature - Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| Power Leak|Fourth Edition|92|C|{1}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| Power Sink|Fourth Edition|93|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| Prodigal Sorcerer|Fourth Edition|94|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| Psionic Entity|Fourth Edition|95|R|{4}{U}|Creature - Illusion|2|2|{tap}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.| Psychic Venom|Fourth Edition|96|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| Venom|Fourth Edition|96|C|{1}{G}{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.| Relic Bind|Fourth Edition|97|R|{2}{U}|Enchantment - Aura|||Enchant artifact an opponent controls$Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life.| Sea Serpent|Fourth Edition|98|C|{5}{U}|Creature - Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| Segovian Leviathan|Fourth Edition|99|U|{4}{U}|Creature - Leviathan|3|3|Islandwalk| Bladewing the Risen|From the Vault: Dragons|1|R|{3}{B}{B}{R}{R}|Legendary Creature - Zombie Dragon|4|4|Flying$When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.${B}{R}: Dragon creatures get +1/+1 until end of turn.| Nicol Bolas|From the Vault: Dragons|10|R|{2}{U}{U}{B}{B}{R}{R}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.$Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.| Niv-Mizzet, the Firemind|From the Vault: Dragons|11|R|{2}{U}{U}{R}{R}|Legendary Creature - Dragon Wizard|4|4|Flying$Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.${tap}: Draw a card.| Rith, the Awakener|From the Vault: Dragons|12|R|{3}{R}{G}{W}|Legendary Creature - Dragon|6|6|Flying$Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.| Shivan Dragon|From the Vault: Dragons|13|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Thunder Dragon|From the Vault: Dragons|14|R|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.| Two-Headed Dragon|From the Vault: Dragons|15|R|{4}{R}{R}|Creature - Dragon|4|4|Flying${1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.$Two-Headed Dragon can't be blocked except by two or more creatures.$Two-Headed Dragon can block an additional creature.| Bogardan Hellkite|From the Vault: Dragons|2|R|{6}{R}{R}|Creature - Dragon|5|5|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.| Draco|From the Vault: Dragons|3|R|{16}|Artifact Creature - Dragon|9|9|Domain - Draco costs {2} less to cast for each basic land type among lands you control.$Flying$Domain - At the beginning of your upkeep, sacrifice Draco unless you pay {1}0. This cost is reduced by {2} for each basic land type among lands you control.| Dragon Whelp|From the Vault: Dragons|4|R|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Dragonstorm|From the Vault: Dragons|5|R|{8}{R}|Sorcery|||Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Ebon Dragon|From the Vault: Dragons|6|R|{5}{B}{B}|Creature - Dragon|5|4|Flying$When Ebon Dragon enters the battlefield, you may have target opponent discard a card.| Form of the Dragon|From the Vault: Dragons|7|R|{4}{R}{R}{R}|Enchantment|||At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.$At the beginning of each end step, your life total becomes 5.$Creatures without flying can't attack you.| Hellkite Overlord|From the Vault: Dragons|8|R|{4}{B}{R}{R}{G}|Creature - Dragon|8|8|Flying, trample, haste${R}: Hellkite Overlord gets +1/+0 until end of turn.${B}{G}: Regenerate Hellkite Overlord.| Kokusho, the Evening Star|From the Vault: Dragons|9|R|{4}{B}{B}|Legendary Creature - Dragon Spirit|5|5|Flying$When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.| Balance|From the Vault: Exiled|1|M|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Sensei's Divining Top|From the Vault: Exiled|10|M|{1}|Artifact|||{1}: Look at the top three cards of your library, then put them back in any order.${tap}: Draw a card, then put Sensei's Divining Top on top of its owner's library.| Serendib Efreet|From the Vault: Exiled|11|M|{2}{U}|Creature - Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| Skullclamp|From the Vault: Exiled|12|M|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}| Strip Mine|From the Vault: Exiled|13|M||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.| Tinker|From the Vault: Exiled|14|M|{2}{U}|Sorcery|||As an additional cost to cast Tinker, sacrifice an artifact.$Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.| Trinisphere|From the Vault: Exiled|15|M|{3}|Artifact|||As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)| Berserk|From the Vault: Exiled|2|M|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| Channel|From the Vault: Exiled|3|M|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.| Gifts Ungiven|From the Vault: Exiled|4|M|{3}{U}|Instant|||Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.| Goblin Lackey|From the Vault: Exiled|5|M|{R}|Creature - Goblin|1|1|Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.| Kird Ape|From the Vault: Exiled|6|M|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| Lotus Petal|From the Vault: Exiled|7|M|{0}|Artifact|||{tap}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.| Mystical Tutor|From the Vault: Exiled|8|M|{U}|Instant|||Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.| Necropotence|From the Vault: Exiled|9|M|{B}{B}{B}|Enchantment|||Skip your draw step.$Whenever you discard a card, exile that card from your graveyard.$Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.| Cao Cao, Lord of Wei|From the Vault: Legends|1|M|{3}{B}{B}|Legendary Creature - Human Soldier|3|3|{tap}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.| Rafiq of the Many|From the Vault: Legends|10|M|{1}{G}{W}{U}|Legendary Creature - Human Knight|3|3|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever a creature you control attacks alone, it gains double strike until end of turn.| Sharuum the Hegemon|From the Vault: Legends|11|M|{3}{W}{U}{B}|Legendary Artifact Creature - Sphinx|5|5|Flying$When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.| Sun Quan, Lord of Wu|From the Vault: Legends|12|M|{4}{U}{U}|Legendary Creature - Human Soldier|4|4|Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)| Teferi, Mage of Zhalfir|From the Vault: Legends|13|M|{2}{U}{U}{U}|Legendary Creature - Human Wizard|3|4|Flash (You may cast this spell any time you could cast an instant.)$Creature cards you own that aren't on the battlefield have flash.$Each opponent can cast spells only any time he or she could cast a sorcery.| Ulamog, the Infinite Gyre|From the Vault: Legends|14|M|{11}|Legendary Creature - Eldrazi|10|10|When you cast Ulamog, the Infinite Gyre, destroy target permanent.$Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)$Ulamog is indestructible.$When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.| Visara the Dreadful|From the Vault: Legends|15|M|{3}{B}{B}{B}|Legendary Creature - Gorgon|5|5|Flying${tap}: Destroy target creature. It can't be regenerated.| Captain Sisay|From the Vault: Legends|2|M|{2}{G}{W}|Legendary Creature - Human Soldier|2|2|{tap}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.| Doran, the Siege Tower|From the Vault: Legends|3|M|{B}{G}{W}|Legendary Creature - Treefolk Shaman|0|5|Each creature assigns combat damage equal to its toughness rather than its power.| Kiki-Jiki, Mirror Breaker|From the Vault: Legends|4|M|{2}{R}{R}{R}|Legendary Creature - Goblin Shaman|2|2|Haste${tap}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.| Kresh the Bloodbraided|From the Vault: Legends|5|M|{2}{B}{R}{G}|Legendary Creature - Human Warrior|3|3|Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.| Mikaeus, the Lunarch|From the Vault: Legends|6|M|{X}{W}|Legendary Creature - Human Cleric|0|0|Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.${tap}: Put a +1/+1 counter on Mikaeus.${tap}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.| Omnath, Locus of Mana|From the Vault: Legends|7|M|{2}{G}|Legendary Creature - Elemental|1|1|Green mana doesn't empty from your mana pool as steps and phases end.$Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.| Oona, Queen of the Fae|From the Vault: Legends|8|M|{3}{UB}{UB}{UB}|Legendary Creature - Faerie Wizard|5|5|Flying${X}{UB}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.| Progenitus|From the Vault: Legends|9|M|{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}|Legendary Creature - Hydra Avatar|10|10|Protection from everything$If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.| Ancient Tomb|From the Vault: Realms|1|M||Land|||{tap}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.| Maze of Ith|From the Vault: Realms|10|M||Land|||{tap}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Murmuring Bosk|From the Vault: Realms|11|M||Land - Forest|||({tap}: Add {G} to your mana pool.)$As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.${tap}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.| Shivan Gorge|From the Vault: Realms|12|M||Legendary Land|||{tap}: Add {1} to your mana pool.${2}{R}, {tap}: Shivan Gorge deals 1 damage to each opponent.| Urborg, Tomb of Yawgmoth|From the Vault: Realms|13|M||Legendary Land|||Each land is a Swamp in addition to its other land types.| Vesuva|From the Vault: Realms|14|M||Land|||You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.| Windbrisk Heights|From the Vault: Realms|15|M||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${tap}: Add {W} to your mana pool.${W}, {tap}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.| Boseiju, Who Shelters All|From the Vault: Realms|2|M||Legendary Land|||Boseiju, Who Shelters All enters the battlefield tapped.${tap}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.| Cephalid Coliseum|From the Vault: Realms|3|M||Land|||{tap}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you.$Threshold - {U}, {tap}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.| Desert|From the Vault: Realms|4|M||Land - Desert|||{tap}: Add {1} to your mana pool.${tap}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.| Dryad Arbor|From the Vault: Realms|5|M||Land Creature - Forest Dryad|1|1|(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{tap}: Add {G} to your mana pool.")| Forbidden Orchard|From the Vault: Realms|6|M||Land|||{tap}: Add one mana of any color to your mana pool.$Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control.| Glacial Chasm|From the Vault: Realms|7|M||Land|||Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Glacial Chasm enters the battlefield, sacrifice a land.$Creatures you control can't attack.$Prevent all damage that would be dealt to you.| Grove of the Burnwillows|From the Vault: Realms|8|M||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.| High Market|From the Vault: Realms|9|M||Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice a creature: You gain 1 life.| AEther Vial|From the Vault: Relics|1|M|{1}|Artifact|||At the beginning of your upkeep, you may put a charge counter on Æther Vial.${tap}: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand onto the battlefield.| Mox Diamond|From the Vault: Relics|10|M|{0}|Artifact|||If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add one mana of any color to your mana pool.| Nevinyrral's Disk|From the Vault: Relics|11|M|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Sol Ring|From the Vault: Relics|12|M|{1}|Artifact|||{tap}: Add {2} to your mana pool.| Sundering Titan|From the Vault: Relics|13|M|{8}|Artifact Creature - Golem|7|10|When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.| Sword of Body and Mind|From the Vault: Relics|14|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from green and from blue.$Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.$Equip {2}| Zuran Orb|From the Vault: Relics|15|M|{0}|Artifact|||Sacrifice a land: You gain 2 life.| Black Vise|From the Vault: Relics|2|M|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| Isochron Scepter|From the Vault: Relics|3|M|{2}|Artifact|||Imprint - When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.${2}, {tap}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.| Ivory Tower|From the Vault: Relics|4|M|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.| Jester's Cap|From the Vault: Relics|5|M|{4}|Artifact|||{2}, {tap}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.| Karn, Silver Golem|From the Vault: Relics|6|M|{5}|Legendary Artifact Creature - Golem|4|4|Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.${1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.| Masticore|From the Vault: Relics|7|M|{4}|Artifact Creature - Masticore|4|4|At the beginning of your upkeep, sacrifice Masticore unless you discard a card.${2}: Masticore deals 1 damage to target creature.${2}: Regenerate Masticore.| Memory Jar|From the Vault: Relics|8|M|{5}|Artifact|||{tap}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.| Mirari|From the Vault: Relics|9|M|{5}|Legendary Artifact|||Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.| Angel of Salvation|Future Sight|1|R|{6}{W}{W}|Creature - Angel|5|5|Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Flying$When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.| Knight of Sursi|Future Sight|10|C|{3}{W}|Creature - Human Knight|2|2|Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Suspend 3-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Haze of Rage|Future Sight|100|U|{1}{R}|Sorcery|||Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)$Creatures you control get +1/+0 until end of turn.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Magus of the Moon|Future Sight|101|R|{2}{R}|Creature - Human Wizard|2|2|Nonbasic lands are Mountains.| Molten Disaster|Future Sight|102|R|{X}{R}{R}|Sorcery|||Kicker {R} (You may pay an additional {R} as you cast this spell.)$If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Molten Disaster deals X damage to each creature without flying and each player.| Pact of the Titan|Future Sight|103|R|{0}|Instant|||Put a 4/4 red Giant creature token onto the battlefield.$At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.| Pyromancer's Swath|Future Sight|104|R|{2}{R}|Enchantment|||If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.$At the beginning of each end step, discard your hand.| Riddle of Lightning|Future Sight|105|C|{3}{R}{R}|Instant|||Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Rift Elemental|Future Sight|106|C|{R}|Creature - Elemental|1|1|{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.| Scourge of Kher Ridges|Future Sight|107|R|{6}{R}{R}|Creature - Dragon|6|6|Flying${1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.${5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.| Shivan Sand-Mage|Future Sight|108|U|{2}{R}{R}|Creature - Viashino Shaman|3|2|When Shivan Sand-Mage enters the battlefield, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.$Suspend 4-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Sparkspitter|Future Sight|109|U|{2}{R}|Creature - Elemental Spellshaper|1|3|{R}, {tap}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."| Lost Auramancers|Future Sight|11|U|{2}{W}{W}|Creature - Human Wizard|3|3|Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.| Bloodshot Trainee|Future Sight|110|U|{3}{R}|Creature - Goblin Warrior|2|3|{tap}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.| Boldwyr Intimidator|Future Sight|111|U|{5}{R}{R}|Creature - Giant Warrior|5|5|Cowards can't block Warriors.${R}: Target creature becomes a Coward until end of turn.${2}{R}: Target creature becomes a Warrior until end of turn.| Emblem of the Warmind|Future Sight|112|U|{1}{R}|Enchantment - Aura|||Enchant creature you control$Creatures you control have haste.| Flowstone Embrace|Future Sight|113|C|{1}{R}|Enchantment - Aura|||Enchant creature${tap}: Enchanted creature gets +2/-2 until end of turn.| Fomori Nomad|Future Sight|114|C|{4}{R}|Creature - Nomad Giant|4|4|| Ghostfire|Future Sight|115|C|{2}{R}|Instant|||Ghostfire is colorless.$Ghostfire deals 3 damage to target creature or player.| Grinning Ignus|Future Sight|116|C|{2}{R}|Creature - Elemental|2|2|{R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery.| Henchfiend of Ukor|Future Sight|117|C|{3}{R}|Creature - Ogre|3|2|Haste$Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.)${BR}: Henchfiend of Ukor gets +1/+0 until end of turn.| Homing Sliver|Future Sight|118|C|{2}{R}|Creature - Sliver|2|2|Each Sliver card in each player's hand has slivercycling {3}.$Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)| Shah of Naar Isle|Future Sight|119|R|{3}{R}|Creature - Efreet|6|6|Trample$Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.| Magus of the Moat|Future Sight|12|R|{2}{W}{W}|Creature - Human Wizard|0|3|Creatures without flying can't attack.| Skizzik Surger|Future Sight|120|U|{4}{R}{R}|Creature - Elemental|6|4|Haste$Echo-Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Steamflogger Boss|Future Sight|121|R|{3}{R}|Creature - Goblin Rigger|3|3|Other Rigger creatures you control get +1/+0 and have haste.$If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.| Storm Entity|Future Sight|122|U|{1}{R}|Creature - Elemental|1|1|Haste$Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.| Tarox Bladewing|Future Sight|123|R|{2}{R}{R}{R}|Legendary Creature - Dragon|4|3|Flying, haste$Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.| Thunderblade Charge|Future Sight|124|R|{1}{R}{R}|Sorcery|||Thunderblade Charge deals 3 damage to target creature or player.$Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.| Cyclical Evolution|Future Sight|125|U|{3}{G}{G}|Sorcery|||Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.$Suspend 3-{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Force of Savagery|Future Sight|126|R|{2}{G}|Creature - Elemental|8|0|Trample| Heartwood Storyteller|Future Sight|127|R|{1}{G}{G}|Creature - Treefolk|2|3|Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.| Kavu Primarch|Future Sight|128|C|{3}{G}|Creature - Kavu|3|3|Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.)$Kicker {4} (You may pay an additional {4} as you cast this spell.)$If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.| Llanowar Augur|Future Sight|129|C|{G}|Creature - Elf Shaman|0|3|Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep.| Marshaling Cry|Future Sight|13|C|{1}{W}{W}|Sorcery|||Creatures you control get +1/+1 and gain vigilance until end of turn.$Cycling {2} ({2}, Discard this card: Draw a card.)$Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Llanowar Empath|Future Sight|130|C|{3}{G}|Creature - Elf Shaman|2|2|When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Llanowar Mentor|Future Sight|131|U|{G}|Creature - Elf Spellshaper|1|1|{G}, {tap}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{tap}: Add {G} to your mana pool."| Magus of the Vineyard|Future Sight|132|R|{G}|Creature - Human Wizard|1|1|At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.| Petrified Plating|Future Sight|133|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$Suspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Quiet Disrepair|Future Sight|134|C|{1}{G}|Enchantment - Aura|||Enchant artifact or enchantment$At the beginning of your upkeep, choose one - Destroy enchanted permanent; or you gain 2 life.| Ravaging Riftwurm|Future Sight|135|U|{1}{G}{G}|Creature - Wurm|6|6|Kicker {4} (You may pay an additional {4} as you cast this spell.)$Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.| Riftsweeper|Future Sight|136|U|{1}{G}|Creature - Elf Shaman|2|2|When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into his or her library.| Rites of Flourishing|Future Sight|137|R|{2}{G}|Enchantment|||At the beginning of each player's draw step, that player draws an additional card.$Each player may play an additional land on each of his or her turns.| Sprout Swarm|Future Sight|138|C|{1}{G}|Instant|||Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.)$Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Put a 1/1 green Saproling creature token onto the battlefield.| Summoner's Pact|Future Sight|139|R|{0}|Instant|||Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.$At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.| Saltskitter|Future Sight|14|C|{3}{W}|Creature - Wurm|3|4|Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.| Utopia Mycon|Future Sight|140|U|{G}|Creature - Fungus|0|2|At the beginning of your upkeep, put a spore counter on Utopia Mycon.$Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Add one mana of any color to your mana pool.| Wrap in Vigor|Future Sight|141|C|{1}{G}|Instant|||Regenerate each creature you control.| Baru, Fist of Krosa|Future Sight|142|R|{3}{G}{G}|Legendary Creature - Human Druid|4|4|Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.$Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control.| Centaur Omenreader|Future Sight|143|U|{3}{G}|Snow Creature - Centaur Shaman|3|3|As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast.| Edge of Autumn|Future Sight|144|C|{1}{G}|Sorcery|||If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.$Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)| Imperiosaur|Future Sight|145|U|{2}{G}{G}|Creature - Lizard|5|5|Spend only mana produced by basic lands to cast Imperiosaur.| Muraganda Petroglyphs|Future Sight|146|R|{3}{G}|Enchantment|||Creatures with no abilities get +2/+2.| Nacatl War-Pride|Future Sight|147|U|{3}{G}{G}{G}|Creature - Cat Warrior|3|3|Nacatl War-Pride must be blocked by exactly one creature if able.$Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.| Nessian Courser|Future Sight|148|C|{2}{G}|Creature - Centaur Warrior|3|3|| Phosphorescent Feast|Future Sight|149|U|{2}{G}{G}{G}|Sorcery|||Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.| Samite Censer-Bearer|Future Sight|15|C|{W}|Creature - Human Rebel Cleric|1|1|{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.| Quagnoth|Future Sight|150|R|{5}{G}|Creature - Beast|4|5|Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Shroud (This permanent can't be the target of spells or abilities.)$When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.| Spellwild Ouphe|Future Sight|151|U|{1}{G}|Creature - Ouphe|1|3|Spells that target Spellwild Ouphe cost {2} less to cast.| Sporoloth Ancient|Future Sight|152|C|{3}{G}{G}|Creature - Fungus|4|4|At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.$Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield."| Tarmogoyf|Future Sight|153|R|{1}{G}|Creature - Lhurgoyf|*|1+*|Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)| Thornweald Archer|Future Sight|154|C|{1}{G}|Creature - Elf Archer|2|1|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Virulent Sliver|Future Sight|155|C|{G}|Creature - Sliver|1|1|All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)| Glittering Wish|Future Sight|156|R|{G}{W}|Sorcery|||You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish.| Jhoira of the Ghitu|Future Sight|157|R|{1}{U}{R}|Legendary Creature - Human Wizard|2|2|{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)| Sliver Legion|Future Sight|158|R|{W}{U}{B}{R}{G}|Legendary Creature - Sliver|7|7|All Sliver creatures get +1/+1 for each other Sliver on the battlefield.| Akroma's Memorial|Future Sight|159|R|{7}|Legendary Artifact|||Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.| Scout's Warning|Future Sight|16|R|{W}|Instant|||The next creature card you play this turn can be played as though it had flash.$Draw a card.| Cloud Key|Future Sight|160|R|{3}|Artifact|||As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.$Spells you cast of the chosen type cost {1} less to cast.| Coalition Relic|Future Sight|161|R|{3}|Artifact|||{tap}: Add one mana of any color to your mana pool.${tap}: Put a charge counter on Coalition Relic.$At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each charge counter removed this way.| Epochrasite|Future Sight|162|R|{2}|Artifact Creature - Construct|1|1|Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.$When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)| Sliversmith|Future Sight|163|U|{2}|Artifact Creature - Spellshaper|1|1|{1}, {tap}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield.| Soultether Golem|Future Sight|164|U|{2}|Artifact Creature - Golem|3|3|Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.| Sword of the Meek|Future Sight|165|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+2.$Equip {2}$Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.| Veilstone Amulet|Future Sight|166|R|{3}|Artifact|||Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.| Darksteel Garrison|Future Sight|167|R|{2}|Artifact - Fortification|||Fortified land is indestructible.$Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.$Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)| Whetwheel|Future Sight|168|R|{4}|Artifact|||{X}{X}, {tap}: Target player puts the top X cards of his or her library into his or her graveyard.$Morph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Dakmor Salvage|Future Sight|169|U||Land|||Dakmor Salvage enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Spirit en-Dal|Future Sight|17|U|{2}{W}|Creature - Spirit|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.)| Keldon Megaliths|Future Sight|170|U||Land|||Keldon Megaliths enters the battlefield tapped.${tap}: Add {R} to your mana pool.$Hellbent - {1}{R}, {tap}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand.| Llanowar Reborn|Future Sight|171|U||Land|||Llanowar Reborn enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)| New Benalia|Future Sight|172|U||Land|||New Benalia enters the battlefield tapped.$When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)${tap}: Add {W} to your mana pool.| Tolaria West|Future Sight|173|U||Land|||Tolaria West enters the battlefield tapped.${tap}: Add {U} to your mana pool.$Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Dryad Arbor|Future Sight|174|U||Land Creature - Forest Dryad|1|1|(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{tap}: Add {G} to your mana pool.")| Graven Cairns|Future Sight|175|R||Land|||{tap}: Add {1} to your mana pool.${BR}, {tap}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.| Grove of the Burnwillows|Future Sight|176|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.| Horizon Canopy|Future Sight|177|R||Land|||{tap}, Pay 1 life: Add {G} or {W} to your mana pool.${1}, {tap}, Sacrifice Horizon Canopy: Draw a card.| Nimbus Maze|Future Sight|178|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} to your mana pool. Activate this ability only if you control an Island.${tap}: Add {U} to your mana pool. Activate this ability only if you control a Plains.| River of Tears|Future Sight|179|R||Land|||{tap}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.| Aven Mindcensor|Future Sight|18|U|{2}{W}|Creature - Bird Wizard|2|1|Flash (You may cast this spell any time you could cast an instant.)$Flying$If an opponent would search a library, that player searches the top four cards of that library instead.| Zoetic Cavern|Future Sight|180|U||Land|||{tap}: Add {1} to your mana pool.$Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Blade of the Sixth Pride|Future Sight|19|C|{1}{W}|Creature - Cat Rebel|3|1|| Augur il-Vec|Future Sight|2|C|{1}{W}|Creature - Human Cleric|1|3|Shadow (This creature can block or be blocked by only creatures with shadow.)$Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.| Bound in Silence|Future Sight|20|U|{2}{W}|Tribal Enchantment - Rebel Aura|||Enchant creature$Enchanted creature can't attack or block.| Daybreak Coronet|Future Sight|21|R|{W}{W}|Enchantment - Aura|||Enchant creature with another Aura attached to it$Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)| Goldmeadow Lookout|Future Sight|22|U|{3}{W}|Creature - Kithkin Spellshaper|2|2|{W}, {tap}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {tap}: Tap target creature."| Imperial Mask|Future Sight|23|R|{4}{W}|Enchantment|||When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.$You have hexproof. (You can't be the target of spells or abilities your opponents control.)| Lucent Liminid|Future Sight|24|C|{3}{W}{W}|Enchantment Creature - Elemental|3|3|Flying| Lumithread Field|Future Sight|25|C|{1}{W}|Enchantment|||Creatures you control get +0/+1.$Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Lymph Sliver|Future Sight|26|C|{4}{W}|Creature - Sliver|3|3|All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)| Mistmeadow Skulk|Future Sight|27|U|{1}{W}|Creature - Kithkin Rogue|1|1|Lifelink, protection from converted mana cost 3 or greater| Oriss, Samite Guardian|Future Sight|28|R|{1}{W}{W}|Legendary Creature - Human Cleric|1|3|{tap}: Prevent all damage that would be dealt to target creature this turn.$Grandeur - Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.| Patrician's Scorn|Future Sight|29|C|{3}{W}|Instant|||If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost.$Destroy all enchantments.| Barren Glory|Future Sight|3|R|{4}{W}{W}|Enchantment|||At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.| Ramosian Revivalist|Future Sight|30|U|{3}{W}|Creature - Human Rebel Cleric|2|2|{6}, {tap}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield.| Seht's Tiger|Future Sight|31|R|{2}{W}{W}|Creature - Cat|3|3|Flash (You may cast this spell any time you could cast an instant.)$When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)| Aven Augur|Future Sight|32|C|{3}{U}|Creature - Bird Wizard|2|2|Flying$Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep.| Cloudseeder|Future Sight|33|U|{1}{U}|Creature - Faerie Spellshaper|1|1|Flying${U}, {tap}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying."| Cryptic Annelid|Future Sight|34|U|{3}{U}|Creature - Worm Beast|1|4|When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Delay|Future Sight|35|U|{1}{U}|Instant|||Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)| Foresee|Future Sight|36|C|{3}{U}|Sorcery|||Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Infiltrator il-Kor|Future Sight|37|C|{4}{U}|Creature - Kor Rogue|3|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Suspend 2-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Leaden Fists|Future Sight|38|C|{2}{U}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.| Maelstrom Djinn|Future Sight|39|R|{7}{U}|Creature - Djinn|5|6|Flying$Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)| Chronomantic Escape|Future Sight|4|U|{4}{W}{W}|Sorcery|||Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.$Suspend 3-{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Magus of the Future|Future Sight|40|R|{2}{U}{U}{U}|Creature - Human Wizard|2|3|Play with the top card of your library revealed.$You may play the top card of your library.| Mystic Speculation|Future Sight|41|U|{U}|Sorcery|||Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)$Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Pact of Negation|Future Sight|42|R|{0}|Instant|||Counter target spell.$At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.| Reality Strobe|Future Sight|43|U|{4}{U}{U}|Sorcery|||Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.$Suspend 3-{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Take Possession|Future Sight|44|R|{5}{U}{U}|Enchantment - Aura|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Enchant permanent$You control enchanted permanent.| Unblinking Bleb|Future Sight|45|C|{3}{U}|Creature - Illusion|1|3|Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Venser, Shaper Savant|Future Sight|46|R|{2}{U}{U}|Legendary Creature - Human Wizard|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.| Venser's Diffusion|Future Sight|47|C|{2}{U}|Instant|||Return target nonland permanent or suspended card to its owner's hand.| Arcanum Wings|Future Sight|48|U|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)| Blind Phantasm|Future Sight|49|C|{2}{U}|Creature - Illusion|2|3|| Dust of Moments|Future Sight|5|U|{2}{W}|Instant|||Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.| Bonded Fetch|Future Sight|50|U|{2}{U}|Creature - Homunculus|0|2|Defender, haste${tap}: Draw a card, then discard a card.| Linessa, Zephyr Mage|Future Sight|51|R|{3}{U}|Legendary Creature - Human Wizard|3|3|{X}{U}{U}, {tap}: Return target creature with converted mana cost X to its owner's hand.$Grandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.| Logic Knot|Future Sight|52|C|{X}{U}{U}|Instant|||Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)$Counter target spell unless its controller pays {X}.| Mesmeric Sliver|Future Sight|53|C|{3}{U}|Creature - Sliver|2|2|All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)| Narcomoeba|Future Sight|54|U|{1}{U}|Creature - Illusion|1|1|Flying$When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.| Nix|Future Sight|55|R|{U}|Instant|||Counter target spell if no mana was spent to cast it.| Sarcomite Myr|Future Sight|56|C|{2}{U}|Artifact Creature - Myr|2|1|{2}: Sarcomite Myr gains flying until end of turn.${2}, Sacrifice Sarcomite Myr: Draw a card.| Second Wind|Future Sight|57|U|{2}{U}|Enchantment - Aura|||Enchant creature${tap}: Tap enchanted creature.${tap}: Untap enchanted creature.| Shapeshifter's Marrow|Future Sight|58|R|{2}{U}{U}|Enchantment|||At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)| Spellweaver Volute|Future Sight|59|R|{3}{U}{U}|Enchantment - Aura|||Enchant instant card in a graveyard$Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.| Even the Odds|Future Sight|6|U|{2}{W}|Instant|||Cast Even the Odds only if you control fewer creatures than each opponent.$Put three 1/1 white Soldier creature tokens onto the battlefield.| Spin into Myth|Future Sight|60|U|{4}{U}|Instant|||Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)| Vedalken AEthermage|Future Sight|61|C|{1}{U}|Creature - Vedalken Wizard|1|2|Flash (You may cast this spell any time you could cast an instant.)$When Vedalken Æthermage enters the battlefield, return target Sliver to its owner's hand.$Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)| Whip-Spine Drake|Future Sight|62|C|{3}{U}{U}|Creature - Drake|3|3|Flying$Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Augur of Skulls|Future Sight|63|C|{1}{B}|Creature - Skeleton Wizard|1|1|{1}{B}: Regenerate Augur of Skulls.$Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep.| Cutthroat il-Dal|Future Sight|64|C|{3}{B}|Creature - Human Rogue|4|1|Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)| Festering March|Future Sight|65|U|{3}{B}{B}|Sorcery|||Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.$Suspend 3-{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Gibbering Descent|Future Sight|66|R|{4}{B}{B}|Enchantment|||At the beginning of each player's upkeep, that player loses 1 life and discards a card.$Hellbent - Skip your upkeep step if you have no cards in hand.$Madness {2}{B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Grave Peril|Future Sight|67|C|{1}{B}|Enchantment|||When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.| Ichor Slick|Future Sight|68|C|{2}{B}|Sorcery|||Target creature gets -3/-3 until end of turn.$Cycling {2} ({2}, Discard this card: Draw a card.)$Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Lost Hours|Future Sight|69|C|{1}{B}|Sorcery|||Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top.| Gift of Granite|Future Sight|7|C|{W}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature gets +0/+2.| Magus of the Abyss|Future Sight|70|R|{3}{B}|Creature - Human Wizard|4|3|At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.| Minions' Murmurs|Future Sight|71|U|{2}{B}{B}|Sorcery|||You draw X cards and you lose X life, where X is the number of creatures you control.| Nihilith|Future Sight|72|R|{4}{B}{B}|Creature - Horror|4|4|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Suspend 7-{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.| Oblivion Crown|Future Sight|73|C|{1}{B}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."| Pooling Venom|Future Sight|74|U|{1}{B}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, its controller loses 2 life.${3}{B}: Destroy enchanted land.| Putrid Cyclops|Future Sight|75|C|{2}{B}|Creature - Zombie Cyclops|3|3|When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)| Shimian Specter|Future Sight|76|R|{2}{B}{B}|Creature - Specter|2|2|Flying$Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.| Skirk Ridge Exhumer|Future Sight|77|U|{1}{B}|Creature - Zombie Spellshaper|1|1|{B}, {tap}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."| Slaughter Pact|Future Sight|78|R|{0}|Instant|||Destroy target nonblack creature.$At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.| Stronghold Rats|Future Sight|79|U|{2}{B}|Creature - Rat|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Stronghold Rats deals combat damage to a player, each player discards a card.| Intervention Pact|Future Sight|8|R|{0}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.$At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.| Bitter Ordeal|Future Sight|80|R|{2}{B}|Sorcery|||Search target player's library for a card and exile it. Then that player shuffles his or her library.$Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)| Bridge from Below|Future Sight|81|R|{B}{B}{B}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.$When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.| Death Rattle|Future Sight|82|C|{5}{B}|Instant|||Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)$Destroy target nongreen creature. It can't be regenerated.| Deepcavern Imp|Future Sight|83|C|{2}{B}|Creature - Imp Rebel|2|2|Flying, haste$Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Fleshwrither|Future Sight|84|U|{2}{B}{B}|Creature - Horror|3|3|Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)| Frenzy Sliver|Future Sight|85|C|{1}{B}|Creature - Sliver|1|1|All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)| Grave Scrabbler|Future Sight|86|C|{3}{B}|Creature - Zombie|2|2|Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)$When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.| Korlash, Heir to Blackblade|Future Sight|87|R|{2}{B}{B}|Legendary Creature - Zombie Warrior|*|*|Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.${1}{B}: Regenerate Korlash.$Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.| Mass of Ghouls|Future Sight|88|C|{3}{B}{B}|Creature - Zombie Warrior|5|3|| Snake Cult Initiation|Future Sight|89|U|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)| Judge Unworthy|Future Sight|9|C|{1}{W}|Instant|||Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Street Wraith|Future Sight|90|U|{3}{B}{B}|Creature - Wraith|3|4|Swampwalk$Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)| Tombstalker|Future Sight|91|R|{6}{B}{B}|Creature - Demon|5|5|Flying$Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)| Witch's Mist|Future Sight|92|U|{2}{B}|Enchantment|||{2}{B}, {tap}: Destroy target creature that was dealt damage this turn.| Yixlid Jailer|Future Sight|93|U|{1}{B}|Creature - Zombie Wizard|2|1|Cards in graveyards lose all abilities.| Arc Blade|Future Sight|94|U|{3}{R}{R}|Sorcery|||Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it.$Suspend 3-{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Bogardan Lancer|Future Sight|95|C|{1}{R}|Creature - Human Knight|1|1|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| Char-Rumbler|Future Sight|96|U|{2}{R}{R}|Creature - Elemental|-1|3|Double strike${R}: Char-Rumbler gets +1/+0 until end of turn.| Emberwilde Augur|Future Sight|97|C|{1}{R}|Creature - Goblin Shaman|2|1|Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep.| Fatal Attraction|Future Sight|98|C|{2}{R}|Enchantment - Aura|||Enchant creature$When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.$At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.| Gathan Raiders|Future Sight|99|C|{3}{R}{R}|Creature - Human Warrior|3|3|Hellbent - Gathan Raiders gets +2/+2 as long as you have no cards in hand.$Morph-Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Aerial Maneuver|Gatecrash|1|C|{1}{W}|Instant|||Target creature gets +1/+1 and gains flying and first strike until end of turn.| Debtor's Pulpit|Gatecrash|10|U|{4}{W}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Tap target creature."| Massive Raid|Gatecrash|100|C|{1}{R}{R}|Instant|||Massive Raid deals damage to target creature or player equal to the number of creatures you control.| Molten Primordial|Gatecrash|101|R|{5}{R}{R}|Creature - Avatar|6|4|Haste$When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.| Mugging|Gatecrash|102|C|{R}|Sorcery|||Mugging deals 2 damage to target creature. That creature can't block this turn.| Ripscale Predator|Gatecrash|103|U|{4}{R}{R}|Creature - Lizard|6|5|Ripscale Predator can't be blocked except by two or more creatures.| Scorchwalker|Gatecrash|104|C|{3}{R}|Creature - Elemental|5|1|Bloodrush - {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.| Skinbrand Goblin|Gatecrash|105|C|{1}{R}|Creature - Goblin Warrior|2|1|Bloodrush - {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.| Skullcrack|Gatecrash|106|U|{1}{R}|Instant|||Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.| Structural Collapse|Gatecrash|107|C|{5}{R}|Sorcery|||Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.| Tin Street Market|Gatecrash|108|C|{4}{R}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}, Discard a card: Draw a card."| Towering Thunderfist|Gatecrash|109|C|{4}{R}|Creature - Giant Soldier|4|4|{W}: Towering Thunderfist gains vigilance until end of turn.| Dutiful Thrull|Gatecrash|11|C|{W}|Creature - Thrull|1|1|{B}: Regenerate Dutiful Thrull.| Viashino Shanktail|Gatecrash|110|U|{3}{R}|Creature - Viashino Warrior|3|1|First strike$Bloodrush - {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.| Warmind Infantry|Gatecrash|111|C|{2}{R}|Creature - Elemental Soldier|2|3|Battalion - Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.| Wrecking Ogre|Gatecrash|112|R|{4}{R}|Creature - Ogre Warrior|3|3|Double strike$Bloodrush - {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.| Adaptive Snapjaw|Gatecrash|113|C|{4}{G}|Creature - Lizard Beast|6|2|Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)| Alpha Authority|Gatecrash|114|U|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has hexproof and can't be blocked by more than one creature.| Burst of Strength|Gatecrash|115|C|{G}|Instant|||Put a +1/+1 counter on target creature and untap it.| Crocanura|Gatecrash|116|C|{2}{G}|Creature - Crocodile Frog|1|3|Reach (This creature can block creatures with flying.)$Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)| Crowned Ceratok|Gatecrash|117|U|{3}{G}|Creature - Rhino|4|3|Trample$Each creature you control with a +1/+1 counter on it has trample.| Disciple of the Old Ways|Gatecrash|118|C|{1}{G}|Creature - Human Warrior|2|2|{R}: Disciple of the Old Ways gains first strike until end of turn.| Experiment One|Gatecrash|119|U|{G}|Creature - Human Ooze|1|1|Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)$Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.| Frontline Medic|Gatecrash|12|R|{2}{W}|Creature - Human Cleric|3|3|Battalion - Whenever Frontline Medic and at least two other creatures attack, creatures you control are indestructible this turn.$Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.| Forced Adaptation|Gatecrash|120|C|{G}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.| Giant Adephage|Gatecrash|121|M|{5}{G}{G}|Creature - Insect|7|7|Trample$Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that's a copy of Giant Adephage.| Greenside Watcher|Gatecrash|122|C|{1}{G}|Creature - Elf Druid|2|1|{tap}: Untap target Gate.| Gyre Sage|Gatecrash|123|R|{1}{G}|Creature - Elf Druid|1|2|Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)${tap}: Add {G} to your mana pool for each +1/+1 counter on Gyre Sage.| Hindervines|Gatecrash|124|U|{2}{G}|Instant|||Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.| Ivy Lane Denizen|Gatecrash|125|C|{3}{G}|Creature - Elf Warrior|2|3|Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.| Miming Slime|Gatecrash|126|U|{2}{G}|Sorcery|||Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control.| Naturalize|Gatecrash|127|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Ooze Flux|Gatecrash|128|R|{3}{G}|Enchantment|||{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.| Predator's Rapport|Gatecrash|129|C|{2}{G}|Instant|||Choose target creature you control. You gain life equal to that creature's power plus its toughness.| Gideon, Champion of Justice|Gatecrash|13|M|{2}{W}{W}|Planeswalker - Gideon|||+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.$0: Until end of turn, Gideon, Champion of Justice becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.$-15: Exile all other permanents.| Rust Scarab|Gatecrash|130|U|{4}{G}|Creature - Insect|4|5|Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.| Scab-Clan Charger|Gatecrash|131|C|{3}{G}|Creature - Centaur Warrior|2|4|Bloodrush - {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.| Serene Remembrance|Gatecrash|132|U|{G}|Sorcery|||Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.| Skarrg Goliath|Gatecrash|133|R|{6}{G}{G}|Creature - Beast|9|9|Trample$Bloodrush - {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.| Slaughterhorn|Gatecrash|134|C|{2}{G}|Creature - Beast|3|2|Bloodrush - {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.| Spire Tracer|Gatecrash|135|C|{G}|Creature - Elf Scout|1|1|Spire Tracer can't be blocked except by creatures with flying or reach.| Sylvan Primordial|Gatecrash|136|R|{5}{G}{G}|Creature - Avatar|6|8|Reach$When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.| Tower Defense|Gatecrash|137|U|{1}{G}|Instant|||Creatures you control get +0/+5 and gain reach until end of turn.| Verdant Haven|Gatecrash|138|C|{2}{G}|Enchantment - Aura|||Enchant land$When Verdant Haven enters the battlefield, you gain 2 life.$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).| Wasteland Viper|Gatecrash|139|U|{G}|Creature - Snake|1|2|Deathtouch$Bloodrush - {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.| Guardian of the Gateless|Gatecrash|14|U|{4}{W}|Creature - Angel|3|3|Flying$Guardian of the Gateless can block any number of creatures.$Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.| Wildwood Rebirth|Gatecrash|140|C|{1}{G}|Instant|||Return target creature card from your graveyard to your hand.| Alms Beast|Gatecrash|141|R|{2}{W}{B}|Creature - Beast|6|6|Creatures blocking or blocked by Alms Beast have lifelink.| Assemble the Legion|Gatecrash|142|R|{3}{R}{W}|Enchantment|||At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.| Aurelia, the Warleader|Gatecrash|143|M|{2}{R}{R}{W}{W}|Legendary Creature - Angel|3|4|Flying, vigilance, haste$Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.| Aurelia's Fury|Gatecrash|144|M|{X}{R}{W}|Instant|||Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.| Bane Alley Broker|Gatecrash|145|U|{1}{U}{B}|Creature - Human Rogue|0|3|{tap}: Draw a card, then exile a card from your hand face down.$You may look at cards exiled with Bane Alley Broker.${U}{B}, {tap}: Return a card exiled with Bane Alley Broker to its owner's hand.| Biovisionary|Gatecrash|146|R|{1}{G}{U}|Creature - Human Wizard|2|3|At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.| Borborygmos Enraged|Gatecrash|147|M|{4}{R}{R}{G}{G}|Legendary Creature - Cyclops|7|6|Trample$Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.$Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player.| Boros Charm|Gatecrash|148|U|{R}{W}|Instant|||Choose one - Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.| Call of the Nightwing|Gatecrash|149|U|{2}{U}{B}|Sorcery|||Put a 1/1 blue and black Horror creature token with flying onto the battlefield.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Guildscorn Ward|Gatecrash|15|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from multicolored.| Cartel Aristocrat|Gatecrash|150|U|{W}{B}|Creature - Human Advisor|2|2|Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.| Clan Defiance|Gatecrash|151|R|{X}{R}{G}|Sorcery|||Choose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.| Consuming Aberration|Gatecrash|152|R|{3}{U}{B}|Creature - Horror|*|*|Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.$Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.| Deathpact Angel|Gatecrash|153|M|{3}{W}{B}{B}|Creature - Angel|5|5|Flying$When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "{3}{W}{B}{B}, {tap}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."| Dimir Charm|Gatecrash|154|U|{U}{B}|Instant|||Choose one - Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.| Dinrova Horror|Gatecrash|155|U|{4}{U}{B}|Creature - Horror|4|4|When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.| Domri Rade|Gatecrash|156|M|{1}{R}{G}|Planeswalker - Domri|||+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.$-2: Target creature you control fights another target creature.$-7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."| Drakewing Krasis|Gatecrash|157|C|{1}{G}{U}|Creature - Lizard Drake|3|1|Flying, trample| Duskmantle Guildmage|Gatecrash|158|U|{U}{B}|Creature - Human Wizard|2|2|{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.${2}{U}{B}: Target player puts the top two cards of his or her library into his or her graveyard.| Duskmantle Seer|Gatecrash|159|M|{2}{U}{B}|Creature - Vampire Wizard|4|4|Flying$At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand.| Hold the Gates|Gatecrash|16|U|{2}{W}|Enchantment|||Creatures you control get +0/+1 for each Gate you control and have vigilance.| Elusive Krasis|Gatecrash|160|U|{1}{G}{U}|Creature - Fish Mutant|0|4|Elusive Krasis is unblockable.$Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)| Executioner's Swing|Gatecrash|161|C|{W}{B}|Instant|||Target creature that dealt damage this turn gets -5/-5 until end of turn.| Fathom Mage|Gatecrash|162|R|{2}{G}{U}|Creature - Human Wizard|1|1|Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)$Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.| Firemane Avenger|Gatecrash|163|R|{2}{R}{W}|Creature - Angel|3|3|Flying$Battalion - Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life.| Fortress Cyclops|Gatecrash|164|U|{3}{R}{W}|Creature - Cyclops Soldier|3|3|Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.$Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.| Foundry Champion|Gatecrash|165|R|{4}{R}{W}|Creature - Elemental Soldier|4|4|When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control.${R}: Foundry Champion gets +1/+0 until end of turn.${W}: Foundry Champion gets +0/+1 until end of turn.| Frenzied Tilling|Gatecrash|166|U|{3}{R}{G}|Sorcery|||Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Ghor-Clan Rampager|Gatecrash|167|U|{2}{R}{G}|Creature - Beast|4|4|Trample$Bloodrush - {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.| Ground Assault|Gatecrash|168|U|{R}{G}|Sorcery|||Ground Assault deals damage to target creature equal to the number of lands you control.| Gruul Charm|Gatecrash|169|U|{R}{G}|Instant|||Choose one - Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.| Holy Mantle|Gatecrash|17|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has protection from creatures.| Gruul Ragebeast|Gatecrash|170|R|{5}{R}{G}|Creature - Beast|6|6|Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.| High Priest of Penance|Gatecrash|171|R|{W}{B}|Creature - Human Cleric|1|1|Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.| Hydroform|Gatecrash|172|C|{G}{U}|Instant|||Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.| Kingpin's Pet|Gatecrash|173|C|{1}{W}{B}|Creature - Thrull|2|2|Flying$Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)| Lazav, Dimir Mastermind|Gatecrash|174|M|{U}{U}{B}{B}|Legendary Creature - Shapeshifter|3|3|Hexproof$Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability.| Martial Glory|Gatecrash|175|C|{R}{W}|Instant|||Target creature gets +3/+0 until end of turn.$Target creature gets +0/+3 until end of turn.| Master Biomancer|Gatecrash|176|M|{2}{G}{U}|Creature - Elf Wizard|2|4|Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.| Merciless Eviction|Gatecrash|177|R|{4}{W}{B}|Sorcery|||Choose one - Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.| Mind Grind|Gatecrash|178|R|{X}{U}{B}|Sorcery|||Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0.| Mortus Strider|Gatecrash|179|C|{1}{U}{B}|Creature - Skeleton|1|1|When Mortus Strider dies, return it to its owner's hand.| Knight of Obligation|Gatecrash|18|U|{3}{W}|Creature - Human Knight|2|4|Vigilance$Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)| Mystic Genesis|Gatecrash|180|R|{2}{G}{U}{U}|Instant|||Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell's converted mana cost.| Nimbus Swimmer|Gatecrash|181|U|{X}{G}{U}|Creature - Leviathan|0|0|Flying$Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.| Obzedat, Ghost Council|Gatecrash|182|M|{1}{W}{W}{B}{B}|Legendary Creature - Spirit Advisor|5|5|When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.$At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.| One Thousand Lashes|Gatecrash|183|U|{2}{W}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.$At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.| Ordruun Veteran|Gatecrash|184|U|{2}{R}{W}|Creature - Minotaur Soldier|3|1|Battalion - Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)| Orzhov Charm|Gatecrash|185|U|{W}{B}|Instant|||Choose one - Return target creature you control and all Auras you control attached to it to their owner's hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.| Paranoid Delusions|Gatecrash|186|C|{U}{B}|Sorcery|||Target player puts the top three cards of his or her library into his or her graveyard.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Primal Visitation|Gatecrash|187|C|{3}{R}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has haste.| Prime Speaker Zegana|Gatecrash|188|M|{2}{G}{G}{U}{U}|Legendary Creature - Merfolk Wizard|1|1|Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.$When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.| Psychic Strike|Gatecrash|189|C|{1}{U}{B}|Instant|||Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.| Knight Watch|Gatecrash|19|C|{4}{W}|Sorcery|||Put two 2/2 white Knight creature tokens with vigilance onto the battlefield.| Purge the Profane|Gatecrash|190|C|{2}{W}{B}|Sorcery|||Target opponent discards two cards and you gain 2 life.| Rubblehulk|Gatecrash|191|R|{4}{R}{G}|Creature - Elemental|*|*|Rubblehulk's power and toughness are each equal to the number of lands you control.$Bloodrush - {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.| Ruination Wurm|Gatecrash|192|C|{4}{R}{G}|Creature - Wurm|7|6|| Shambleshark|Gatecrash|193|C|{G}{U}|Creature - Fish Crab|2|1|Flash (You may cast this spell any time you could cast an instant.)$Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)| Signal the Clans|Gatecrash|194|R|{R}{G}|Instant|||Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.| Simic Charm|Gatecrash|195|U|{G}{U}|Instant|||Choose one - Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand.| Skarrg Guildmage|Gatecrash|196|U|{R}{G}|Creature - Human Shaman|2|2|{R}{G}: Creatures you control gain trample until end of turn.${1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.| Skyknight Legionnaire|Gatecrash|197|C|{1}{R}{W}|Creature - Human Knight|2|2|Flying, haste| Soul Ransom|Gatecrash|198|R|{2}{U}{B}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.| Spark Trooper|Gatecrash|199|R|{1}{R}{R}{W}|Creature - Elemental Soldier|6|1|Trample, lifelink, haste$At the beginning of the end step, sacrifice Spark Trooper.| Angelic Edict|Gatecrash|2|C|{4}{W}|Sorcery|||Exile target creature or enchantment.| Luminate Primordial|Gatecrash|20|R|{5}{W}{W}|Creature - Avatar|4|7|Vigilance$When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.| Sunhome Guildmage|Gatecrash|200|U|{R}{W}|Creature - Human Wizard|2|2|{1}{R}{W}: Creatures you control get +1/+0 until end of turn.${2}{R}{W}: Put a 1/1 red and white Soldier creature token with haste onto the battlefield.| Treasury Thrull|Gatecrash|201|R|{4}{W}{B}|Creature - Thrull|4|4|Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)$Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.| Truefire Paladin|Gatecrash|202|U|{R}{W}|Creature - Human Knight|2|2|Vigilance${R}{W}: Truefire Paladin gets +2/+0 until end of turn.${R}{W}: Truefire Paladin gains first strike until end of turn.| Unexpected Results|Gatecrash|203|R|{2}{G}{U}|Sorcery|||Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.| Urban Evolution|Gatecrash|204|U|{3}{G}{U}|Sorcery|||Draw three cards. You may play an additional land this turn.| Vizkopa Confessor|Gatecrash|205|U|{3}{W}{B}|Creature - Human Cleric|1|3|Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)$When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from his or her hand. You choose one of them and exile it.| Vizkopa Guildmage|Gatecrash|206|U|{W}{B}|Creature - Human Wizard|2|2|{1}{W}{B}: Target creature gains lifelink until end of turn.${1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.| Whispering Madness|Gatecrash|207|R|{2}{U}{B}|Sorcery|||Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Wojek Halberdiers|Gatecrash|208|C|{R}{W}|Creature - Human Soldier|3|2|Battalion - Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.| Zameck Guildmage|Gatecrash|209|U|{G}{U}|Creature - Elf Wizard|2|2|{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.${G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.| Murder Investigation|Gatecrash|21|U|{1}{W}|Enchantment - Aura|||Enchant creature you control$When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.| Zhur-Taa Swine|Gatecrash|210|C|{3}{R}{G}|Creature - Boar|5|4|Bloodrush - {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.| Arrows of Justice|Gatecrash|211|U|{2}{RW}|Instant|||Arrows of Justice deals 4 damage to target attacking or blocking creature.| Beckon Apparition|Gatecrash|212|C|{WB}|Instant|||Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.| Biomass Mutation|Gatecrash|213|R|{X}{GU}{GU}|Instant|||Creatures you control become X/X until end of turn.| Bioshift|Gatecrash|214|C|{GU}|Instant|||Move any number of +1/+1 counters from target creature onto another target creature with the same controller.| Boros Reckoner|Gatecrash|215|R|{RW}{RW}{RW}|Creature - Minotaur Wizard|3|3|Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player.${RW}: Boros Reckoner gains first strike until end of turn.| Burning-Tree Emissary|Gatecrash|216|U|{RG}{RG}|Creature - Human Shaman|2|2|When Burning-Tree Emissary enters the battlefield, add {R}{G} to your mana pool.| Coerced Confession|Gatecrash|217|U|{4}{UB}|Sorcery|||Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way.| Deathcult Rogue|Gatecrash|218|C|{1}{UB}{UB}|Creature - Human Rogue|2|2|Deathcult Rogue can't be blocked except by Rogues.| Gift of Orzhova|Gatecrash|219|U|{1}{WB}{WB}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying and lifelink.| Nav Squad Commandos|Gatecrash|22|C|{4}{W}|Creature - Human Soldier|3|5|Battalion - Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.| Immortal Servitude|Gatecrash|220|R|{X}{WB}{WB}{WB}|Sorcery|||Return each creature card with converted mana cost X from your graveyard to the battlefield.| Merfolk of the Depths|Gatecrash|221|U|{4}{GU}{GU}|Creature - Merfolk Soldier|4|2|Flash (You may cast this spell any time you could cast an instant.)| Nightveil Specter|Gatecrash|222|R|{UB}{UB}{UB}|Creature - Specter|2|3|Flying$Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library.$You may play cards exiled with Nightveil Specter.| Pit Fight|Gatecrash|223|C|{1}{RG}|Instant|||Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)| Rubblebelt Raiders|Gatecrash|224|R|{1}{RG}{RG}{RG}|Creature - Human Warrior|3|3|Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.| Shattering Blow|Gatecrash|225|C|{1}{RW}|Instant|||Exile target artifact.| Armored Transport|Gatecrash|226|C|{3}|Artifact Creature - Construct|2|1|Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.| Boros Keyrune|Gatecrash|227|U|{3}|Artifact|||{tap}: Add {R} or {W} to your mana pool.${R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)| Dimir Keyrune|Gatecrash|228|U|{3}|Artifact|||{tap}: Add {U} or {B} to your mana pool.${U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and is unblockable this turn.| Glaring Spotlight|Gatecrash|229|R|{1}|Artifact|||Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.${3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn.| Righteous Charge|Gatecrash|23|U|{1}{W}{W}|Sorcery|||Creatures you control get +2/+2 until end of turn.| Gruul Keyrune|Gatecrash|230|U|{3}|Artifact|||{tap}: Add {R} or {G} to your mana pool.${R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.| Illusionist's Bracers|Gatecrash|231|R|{2}|Artifact - Equipment|||Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.$Equip {3}| Millennial Gargoyle|Gatecrash|232|C|{4}|Artifact Creature - Gargoyle|2|2|Flying| Orzhov Keyrune|Gatecrash|233|U|{3}|Artifact|||{tap}: Add {W} or {B} to your mana pool.${W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.| Prophetic Prism|Gatecrash|234|C|{2}|Artifact|||When Prophetic Prism enters the battlefield, draw a card.${1}, {tap}: Add one mana of any color to your mana pool.| Razortip Whip|Gatecrash|235|C|{2}|Artifact|||{1}, {tap}: Razortip Whip deals 1 damage to target opponent.| Riot Gear|Gatecrash|236|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+2.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Simic Keyrune|Gatecrash|237|U|{3}|Artifact|||{tap}: Add {G} or {U} to your mana pool.${G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)| Skyblinder Staff|Gatecrash|238|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+0 and can't be blocked by creatures with flying.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Boros Guildgate|Gatecrash|239|C||Land - Gate|||Boros Guildgate enters the battlefield tapped.${tap}: Add {R} or {W} to your mana pool.| Shielded Passage|Gatecrash|24|C|{W}|Instant|||Prevent all damage that would be dealt to target creature this turn.| Breeding Pool|Gatecrash|240|R||Land - Forest Island|||({tap}: Add {G} or {U} to your mana pool.)$As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.| Dimir Guildgate|Gatecrash|241|C||Land - Gate|||Dimir Guildgate enters the battlefield tapped.${tap}: Add {U} or {B} to your mana pool.| Godless Shrine|Gatecrash|242|R||Land - Plains Swamp|||({tap}: Add {W} or {B} to your mana pool.)$As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.| Gruul Guildgate|Gatecrash|243|C||Land - Gate|||Gruul Guildgate enters the battlefield tapped.${tap}: Add {R} or {G} to your mana pool.| Orzhov Guildgate|Gatecrash|244|C||Land - Gate|||Orzhov Guildgate enters the battlefield tapped.${tap}: Add {W} or {B} to your mana pool.| Sacred Foundry|Gatecrash|245|R||Land - Mountain Plains|||({tap}: Add {R} or {W} to your mana pool.)$As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.| Simic Guildgate|Gatecrash|246|C||Land - Gate|||Simic Guildgate enters the battlefield tapped.${tap}: Add {G} or {U} to your mana pool.| Stomping Ground|Gatecrash|247|R||Land - Mountain Forest|||({tap}: Add {R} or {G} to your mana pool.)$As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.| Thespian's Stage|Gatecrash|248|R||Land|||{tap}: Add {1} to your mana pool.${2}, {tap}: Thespian's Stage becomes a copy of target land and gains this ability.| Watery Grave|Gatecrash|249|R||Land - Island Swamp|||({tap}: Add {U} or {B} to your mana pool.)$As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.| Smite|Gatecrash|25|C|{W}|Instant|||Destroy target blocked creature.| Syndic of Tithes|Gatecrash|26|C|{1}{W}|Creature - Human Cleric|2|2|Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)| Urbis Protector|Gatecrash|27|U|{4}{W}{W}|Creature - Human Cleric|1|1|When Urbis Protector enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield.| Zarichi Tiger|Gatecrash|28|C|{3}{W}|Creature - Cat|2|3|{1}{W}, {tap}: You gain 2 life.| AEtherize|Gatecrash|29|U|{3}{U}|Instant|||Return all attacking creatures to their owner's hand.| Angelic Skirmisher|Gatecrash|3|R|{4}{W}{W}|Creature - Angel|4|4|Flying$At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.| Agoraphobia|Gatecrash|30|U|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -5/-0.${2}{U}: Return Agoraphobia to its owner's hand.| Clinging Anemones|Gatecrash|31|C|{3}{U}|Creature - Jellyfish|1|4|Defender$Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)| Cloudfin Raptor|Gatecrash|32|C|{U}|Creature - Bird Mutant|0|1|Flying$Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)| Diluvian Primordial|Gatecrash|33|R|{5}{U}{U}|Creature - Avatar|5|5|Flying$When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.| Enter the Infinite|Gatecrash|34|M|{8}{U}{U}{U}{U}|Sorcery|||Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.| Frilled Oculus|Gatecrash|35|C|{1}{U}|Creature - Homunculus|1|3|{1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn.| Gridlock|Gatecrash|36|U|{X}{U}|Instant|||Tap X target nonland permanents.| Hands of Binding|Gatecrash|37|C|{1}{U}|Sorcery|||Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Incursion Specialist|Gatecrash|38|U|{1}{U}|Creature - Human Wizard|1|3|Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and is unblockable this turn.| Keymaster Rogue|Gatecrash|39|C|{3}{U}|Creature - Human Rogue|3|2|Keymaster Rogue is unblockable.$When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.| Assault Griffin|Gatecrash|4|C|{3}{W}|Creature - Griffin|3|2|Flying| Last Thoughts|Gatecrash|40|C|{3}{U}|Sorcery|||Draw a card.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Leyline Phantom|Gatecrash|41|C|{4}{U}|Creature - Illusion|5|5|When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)| Metropolis Sprite|Gatecrash|42|C|{1}{U}|Creature - Faerie Rogue|1|2|Flying${U}: Metropolis Sprite gets +1/-1 until end of turn.| Mindeye Drake|Gatecrash|43|U|{4}{U}|Creature - Drake|2|5|Flying$When Mindeye Drake dies, target player puts the top five cards of his or her library into his or her graveyard.| Rapid Hybridization|Gatecrash|44|U|{U}|Instant|||Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Frog Lizard creature token onto the battlefield.| Realmwright|Gatecrash|45|R|{U}|Creature - Vedalken Wizard|1|1|As Realmwright enters the battlefield, choose a basic land type.$Lands you control are the chosen type in addition to their other types.| Sage's Row Denizen|Gatecrash|46|C|{2}{U}|Creature - Vedalken Wizard|2|3|Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard.| Sapphire Drake|Gatecrash|47|U|{5}{U}|Creature - Drake|4|4|Flying$Each creature you control with a +1/+1 counter on it has flying.| Scatter Arc|Gatecrash|48|C|{3}{U}|Instant|||Counter target noncreature spell.$Draw a card.| Simic Fluxmage|Gatecrash|49|U|{2}{U}|Creature - Merfolk Wizard|1|2|Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)${1}{U}, {tap}: Move a +1/+1 counter from Simic Fluxmage onto target creature.| Basilica Guards|Gatecrash|5|C|{2}{W}|Creature - Human Soldier|1|4|Defender$Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)| Simic Manipulator|Gatecrash|50|R|{1}{U}{U}|Creature - Mutant Wizard|0|1|Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)${tap}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.| Skygames|Gatecrash|51|C|{1}{U}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery."| Spell Rupture|Gatecrash|52|C|{1}{U}|Instant|||Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.| Stolen Identity|Gatecrash|53|R|{4}{U}{U}|Sorcery|||Put a token onto the battlefield that's a copy of target artifact or creature.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Totally Lost|Gatecrash|54|C|{4}{U}|Instant|||Put target nonland permanent on top of its owner's library.| Voidwalk|Gatecrash|55|U|{3}{U}|Sorcery|||Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Way of the Thief|Gatecrash|56|C|{3}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$Enchanted creature is unblockable as long as you control a Gate.| Balustrade Spy|Gatecrash|57|C|{3}{B}|Creature - Vampire Rogue|2|3|Flying$When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.| Basilica Screecher|Gatecrash|58|C|{1}{B}|Creature - Bat|1|2|Flying$Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)| Contaminated Ground|Gatecrash|59|C|{1}{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.$Whenever enchanted land becomes tapped, its controller loses 2 life.| Blind Obedience|Gatecrash|6|R|{1}{W}|Enchantment|||Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)$Artifacts and creatures your opponents control enter the battlefield tapped.| Corpse Blockade|Gatecrash|60|C|{2}{B}|Creature - Zombie|1|4|Defender$Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.| Crypt Ghast|Gatecrash|61|R|{3}{B}|Creature - Spirit|2|2|Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)$Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).| Death's Approach|Gatecrash|62|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.| Devour Flesh|Gatecrash|63|C|{1}{B}|Instant|||Target player sacrifices a creature, then gains life equal to that creature's toughness.| Dying Wish|Gatecrash|64|U|{1}{B}|Enchantment - Aura|||Enchant creature you control$When enchanted creature dies, target player loses X life and you gain X life, where X is its power.| Gateway Shade|Gatecrash|65|U|{2}{B}|Creature - Shade|1|1|{B}: Gateway Shade gets +1/+1 until end of turn.$Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.| Grisly Spectacle|Gatecrash|66|C|{2}{B}{B}|Instant|||Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard.| Gutter Skulk|Gatecrash|67|C|{1}{B}|Creature - Zombie Rat|2|2|| Horror of the Dim|Gatecrash|68|C|{4}{B}|Creature - Horror|3|4|{U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)| Illness in the Ranks|Gatecrash|69|U|{B}|Enchantment|||Creature tokens get -1/-1.| Boros Elite|Gatecrash|7|U|{W}|Creature - Human Soldier|1|1|Battalion - Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.| Killing Glare|Gatecrash|70|U|{X}{B}|Instant|||Destroy target creature with power X or less.| Lord of the Void|Gatecrash|71|M|{4}{B}{B}{B}|Creature - Demon|7|7|Flying$Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.| Mental Vapors|Gatecrash|72|U|{3}{B}|Sorcery|||Target player discards a card.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Midnight Recovery|Gatecrash|73|C|{3}{B}|Sorcery|||Return target creature card from your graveyard to your hand.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Ogre Slumlord|Gatecrash|74|R|{3}{B}{B}|Creature - Ogre Rogue|3|3|Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield.$Rats you control have deathtouch.| Sepulchral Primordial|Gatecrash|75|R|{5}{B}{B}|Creature - Avatar|5|4|Intimidate$When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.| Shadow Alley Denizen|Gatecrash|76|C|{B}|Creature - Vampire Rogue|1|1|Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Shadow Slice|Gatecrash|77|C|{4}{B}|Sorcery|||Target opponent loses 3 life.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Slate Street Ruffian|Gatecrash|78|C|{2}{B}|Creature - Human Warrior|2|2|Whenever Slate Street Ruffian becomes blocked, defending player discards a card.| Smog Elemental|Gatecrash|79|U|{4}{B}{B}|Creature - Elemental|3|3|Flying$Creatures with flying your opponents control get -1/-1.| Court Street Denizen|Gatecrash|8|C|{2}{W}|Creature - Human Soldier|2|2|Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.| Syndicate Enforcer|Gatecrash|80|C|{3}{B}|Creature - Human Rogue|3|2|Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)| Thrull Parasite|Gatecrash|81|U|{B}|Creature - Thrull|1|1|Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)${tap}, Pay 2 life: Remove a counter from target nonland permanent.| Undercity Informer|Gatecrash|82|U|{2}{B}|Creature - Human Rogue|2|3|{1}, Sacrifice a creature: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.| Undercity Plague|Gatecrash|83|R|{4}{B}{B}|Sorcery|||Target player loses 1 life, discards a card, then sacrifices a permanent.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Wight of Precinct Six|Gatecrash|84|U|{1}{B}|Creature - Zombie|1|1|Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.| Act of Treason|Gatecrash|85|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Bomber Corps|Gatecrash|86|C|{1}{R}|Creature - Human Soldier|1|2|Battalion - Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player.| Cinder Elemental|Gatecrash|87|U|{3}{R}|Creature - Elemental|2|2|{X}{R}, {tap}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.| Crackling Perimeter|Gatecrash|88|U|{1}{R}|Enchantment|||Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.| Ember Beast|Gatecrash|89|C|{2}{R}|Creature - Beast|3|4|Ember Beast can't attack or block alone.| Daring Skyjek|Gatecrash|9|C|{1}{W}|Creature - Human Knight|3|1|Battalion - Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.| Firefist Striker|Gatecrash|90|U|{1}{R}|Creature - Human Soldier|2|1|Battalion - Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.| Five-Alarm Fire|Gatecrash|91|R|{1}{R}{R}|Enchantment|||Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.$Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player.| Foundry Street Denizen|Gatecrash|92|C|{R}|Creature - Goblin Warrior|1|1|Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.| Furious Resistance|Gatecrash|93|C|{R}|Instant|||Target blocking creature gets +3/+0 and gains first strike until end of turn.| Hellkite Tyrant|Gatecrash|94|M|{4}{R}{R}|Creature - Dragon|6|5|Flying, trample$Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.$At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.| Hellraiser Goblin|Gatecrash|95|U|{2}{R}|Creature - Goblin Berserker|2|2|Creatures you control have haste and attack each combat if able.| Homing Lightning|Gatecrash|96|U|{2}{R}{R}|Instant|||Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.| Legion Loyalist|Gatecrash|97|R|{R}|Creature - Goblin Soldier|1|1|Haste$Battalion - Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.| Madcap Skills|Gatecrash|98|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures.| Mark for Death|Gatecrash|99|U|{3}{R}|Sorcery|||Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.| Absolver Thrull|Guildpact|1|C|{3}{W}|Creature - Thrull Cleric|2|3|Haunt (When this creature dies, exile it haunting target creature.)$When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.| Leyline of the Meek|Guildpact|10|R|{2}{W}{W}|Enchantment|||If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.$Creature tokens get +1/+1.| Agent of Masks|Guildpact|100|U|{3}{W}{B}|Creature - Human Advisor|2|3|At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.| Angel of Despair|Guildpact|101|R|{3}{W}{W}{B}{B}|Creature - Angel|5|5|Flying$When Angel of Despair enters the battlefield, destroy target permanent.| Blind Hunter|Guildpact|102|C|{2}{W}{B}|Creature - Bat|2|2|Flying$Haunt (When this creature dies, exile it haunting target creature.)$When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.| Borborygmos|Guildpact|103|R|{3}{R}{R}{G}{G}|Legendary Creature - Cyclops|6|7|Trample$Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.| Burning-Tree Bloodscale|Guildpact|104|C|{2}{R}{G}|Creature - Viashino Berserker|2|2|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)${2}{R}: Target creature can't block Burning-Tree Bloodscale this turn.${2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.| Burning-Tree Shaman|Guildpact|105|R|{1}{R}{G}|Creature - Centaur Shaman|3|4|Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.| Castigate|Guildpact|106|C|{W}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.| Cerebral Vortex|Guildpact|107|R|{1}{U}{R}|Instant|||Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.| Conjurer's Ban|Guildpact|108|U|{W}{B}|Sorcery|||Name a card. Until your next turn, the named card can't be played.$Draw a card.| Culling Sun|Guildpact|109|R|{2}{W}{W}{B}|Sorcery|||Destroy each creature with converted mana cost 3 or less.| Lionheart Maverick|Guildpact|11|C|{W}|Creature - Human Knight|1|1|Vigilance${4}{W}: Lionheart Maverick gets +1/+2 until end of turn.| Dune-Brood Nephilim|Guildpact|110|R|{B}{R}{G}{W}|Creature - Nephilim|3|3|Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control.| Electrolyze|Guildpact|111|U|{1}{U}{R}|Instant|||Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.$Draw a card.| Feral Animist|Guildpact|112|U|{1}{R}{G}|Creature - Goblin Shaman|2|1|{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.| Gelectrode|Guildpact|113|U|{1}{U}{R}|Creature - Weird|0|1|{tap}: Gelectrode deals 1 damage to target creature or player.$Whenever you cast an instant or sorcery spell, you may untap Gelectrode.| Ghost Council of Orzhova|Guildpact|114|R|{W}{W}{B}{B}|Legendary Creature - Spirit|4|4|When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.${1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.| Glint-Eye Nephilim|Guildpact|115|R|{U}{B}{R}{G}|Creature - Nephilim|2|2|Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.${1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.| Goblin Flectomancer|Guildpact|116|U|{U}{R}{R}|Creature - Goblin Wizard|2|2|Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.| Ink-Treader Nephilim|Guildpact|117|R|{R}{G}{W}{U}|Creature - Nephilim|3|3|Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.| Invoke the Firemind|Guildpact|118|R|{X}{U}{U}{R}|Sorcery|||Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.| Izzet Chronarch|Guildpact|119|C|{3}{U}{R}|Creature - Human Wizard|2|2|When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.| Martyred Rusalka|Guildpact|12|U|{W}|Creature - Spirit|1|1|{W}, Sacrifice a creature: Target creature can't attack this turn.| Killer Instinct|Guildpact|120|R|{4}{R}{G}|Enchantment|||At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.| Leap of Flame|Guildpact|121|C|{U}{R}|Instant|||Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)$Target creature gets +1/+0 and gains flying and first strike until end of turn.| Mortify|Guildpact|122|U|{1}{W}{B}|Instant|||Destroy target creature or enchantment.| Niv-Mizzet, the Firemind|Guildpact|123|R|{2}{U}{U}{R}{R}|Legendary Creature - Dragon Wizard|4|4|Flying$Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.${tap}: Draw a card.| Orzhov Pontiff|Guildpact|124|R|{1}{W}{B}|Creature - Human Cleric|1|1|Haunt (When this creature dies, exile it haunting target creature.)$When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one - Creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.| Pillory of the Sleepless|Guildpact|125|C|{1}{W}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.$Enchanted creature has "At the beginning of your upkeep, you lose 1 life."| Rumbling Slum|Guildpact|126|R|{1}{R}{G}{G}|Creature - Elemental|5|5|At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.| Savage Twister|Guildpact|127|U|{X}{R}{G}|Sorcery|||Savage Twister deals X damage to each creature.| Scab-Clan Mauler|Guildpact|128|C|{R}{G}|Creature - Human Berserker|1|1|Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)$Trample| Schismotivate|Guildpact|129|U|{1}{U}{R}|Instant|||Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.| Order of the Stars|Guildpact|13|U|{W}|Creature - Human Cleric|0|1|Defender (This creature can't attack.)$As Order of the Stars enters the battlefield, choose a color.$Order of the Stars has protection from the chosen color.| Skarrgan Skybreaker|Guildpact|130|U|{4}{R}{R}{G}|Creature - Giant Shaman|3|3|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)${1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player.| Souls of the Faultless|Guildpact|131|U|{W}{B}{B}|Creature - Spirit|0|4|Defender (This creature can't attack.)$Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.| Stitch in Time|Guildpact|132|R|{1}{U}{R}|Sorcery|||Flip a coin. If you win the flip, take an extra turn after this one.| Streetbreaker Wurm|Guildpact|133|C|{3}{R}{G}|Creature - Wurm|6|4|| Teysa, Orzhov Scion|Guildpact|134|R|{1}{W}{B}|Legendary Creature - Human Advisor|2|3|Sacrifice three white creatures: Exile target creature.$Whenever another black creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Tibor and Lumia|Guildpact|135|R|{2}{U}{R}|Legendary Creature - Human Wizard|3|3|Whenever you cast a blue spell, target creature gains flying until end of turn.$Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.| Ulasht, the Hate Seed|Guildpact|136|R|{2}{R}{G}|Legendary Creature - Hellion Hydra|0|0|Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.${1}, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield.| Wee Dragonauts|Guildpact|137|C|{1}{U}{R}|Creature - Faerie Wizard|1|3|Flying$Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.| Witch-Maw Nephilim|Guildpact|138|R|{G}{W}{U}{B}|Creature - Nephilim|1|1|Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.$Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.| Wreak Havoc|Guildpact|139|U|{2}{R}{G}|Sorcery|||Wreak Havoc can't be countered by spells or abilities.$Destroy target artifact or land.| Shadow Lance|Guildpact|14|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has first strike.${1}{B}: Enchanted creature gets +2/+2 until end of turn.| Yore-Tiller Nephilim|Guildpact|140|R|{W}{U}{B}{R}|Creature - Nephilim|2|2|Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.| Debtors' Knell|Guildpact|141|R|{4}{WB}{WB}{WB}|Enchantment|||({WB} can be paid with either {W} or {B}.)$At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.| Djinn Illuminatus|Guildpact|142|R|{5}{UR}{UR}|Creature - Djinn|3|5|({UR} can be paid with either {U} or {R}.)$Flying$Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)| Giant Solifuge|Guildpact|143|R|{2}{RG}{RG}|Creature - Insect|4|1|({RG} can be paid with either {R} or {G}.)$Trample; haste; shroud (This permanent can't be the target of spells or abilities.)| Gruul Guildmage|Guildpact|144|U|{RG}{RG}|Creature - Human Shaman|2|2|({RG} can be paid with either {R} or {G}.)${3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.${3}{G}: Target creature gets +2/+2 until end of turn.| Izzet Guildmage|Guildpact|145|U|{UR}{UR}|Creature - Human Wizard|2|2|({UR} can be paid with either {U} or {R}.)${2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.${2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.| Mourning Thrull|Guildpact|146|C|{1}{WB}|Creature - Thrull|1|1|({WB} can be paid with either {W} or {B}.)$Flying$Whenever Mourning Thrull deals damage, you gain that much life.| Orzhov Guildmage|Guildpact|147|U|{WB}{WB}|Creature - Human Wizard|2|2|{2}{W}: Target player gains 1 life.${2}{B}: Each player loses 1 life.| Petrahydrox|Guildpact|148|C|{3}{UR}|Creature - Weird|3|3|({UR} can be paid with either {U} or {R}.)$When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.| Wild Cantor|Guildpact|149|C|{RG}|Creature - Human Druid|1|1|({RG} can be paid with either {R} or {G}.)$Sacrifice Wild Cantor: Add one mana of any color to your mana pool.| Shrieking Grotesque|Guildpact|15|C|{2}{W}|Creature - Gargoyle|2|1|Flying$When Shrieking Grotesque enters the battlefield, if {B} was spent to cast it, target player discards a card.| Gruul Signet|Guildpact|150|C|{2}|Artifact|||{1}, {tap}: Add {R}{G} to your mana pool.| Gruul War Plow|Guildpact|151|R|{4}|Artifact|||Creatures you control have trample.${1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.| Izzet Signet|Guildpact|152|C|{2}|Artifact|||{1}, {tap}: Add {U}{R} to your mana pool.| Mizzium Transreliquat|Guildpact|153|R|{3}|Artifact|||{3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn.${1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.| Moratorium Stone|Guildpact|154|R|{1}|Artifact|||{2}, {tap}: Exile target card from a graveyard.${2}{W}{B}, {tap}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.| Orzhov Signet|Guildpact|155|C|{2}|Artifact|||{1}, {tap}: Add {W}{B} to your mana pool.| Sword of the Paruns|Guildpact|156|R|{4}|Artifact - Equipment|||As long as equipped creature is tapped, tapped creatures you control get +2/+0.$As long as equipped creature is untapped, untapped creatures you control get +0/+2.${3}: You may tap or untap equipped creature.$Equip {3}| Godless Shrine|Guildpact|157|R||Land - Plains Swamp|||({tap}: Add {W} or {B} to your mana pool.)$As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.| Gruul Turf|Guildpact|158|C||Land|||Gruul Turf enters the battlefield tapped.$When Gruul Turf enters the battlefield, return a land you control to its owner's hand.${tap}: Add {R}{G} to your mana pool.| Izzet Boilerworks|Guildpact|159|C||Land|||Izzet Boilerworks enters the battlefield tapped.$When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.${tap}: Add {U}{R} to your mana pool.| Sinstriker's Will|Guildpact|16|U|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals damage equal to its power to target attacking or blocking creature."| Nivix, Aerie of the Firemind|Guildpact|160|U||Land|||{tap}: Add {1} to your mana pool.${2}{U}{R}, {tap}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery.| Orzhov Basilica|Guildpact|161|C||Land|||Orzhov Basilica enters the battlefield tapped.$When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.${tap}: Add {W}{B} to your mana pool.| Orzhova, the Church of Deals|Guildpact|162|U||Land|||{tap}: Add {1} to your mana pool.${3}{W}{B}, {tap}: Target player loses 1 life and you gain 1 life.| Skarrg, the Rage Pits|Guildpact|163|U||Land|||{tap}: Add {1} to your mana pool.${R}{G}, {tap}: Target creature gets +1/+1 and gains trample until end of turn.| Steam Vents|Guildpact|164|R||Land - Island Mountain|||({tap}: Add {U} or {R} to your mana pool.)$As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.| Stomping Ground|Guildpact|165|R||Land - Mountain Forest|||({tap}: Add {R} or {G} to your mana pool.)$As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.| Skyrider Trainee|Guildpact|17|C|{4}{W}|Creature - Human Soldier|3|3|Skyrider Trainee has flying as long as it's enchanted.| Spelltithe Enforcer|Guildpact|18|R|{3}{W}{W}|Creature - Elephant Wizard|3|3|Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}.| Storm Herd|Guildpact|19|R|{8}{W}{W}|Sorcery|||Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total.| Belfry Spirit|Guildpact|2|U|{3}{W}{W}|Creature - Spirit|1|1|Flying$Haunt (When this creature dies, exile it haunting target creature.)$When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield.| To Arms!|Guildpact|20|U|{1}{W}|Instant|||Untap all creatures you control.$Draw a card.| Withstand|Guildpact|21|C|{2}{W}|Instant|||Prevent the next 3 damage that would be dealt to target creature or player this turn.$Draw a card.| AEtherplasm|Guildpact|22|U|{2}{U}{U}|Creature - Illusion|1|1|Whenever Ætherplasm blocks a creature, you may return Ætherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.| Crystal Seer|Guildpact|23|C|{4}{U}|Creature - Vedalken Wizard|2|2|When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.${4}{U}: Return Crystal Seer to its owner's hand.| Drowned Rusalka|Guildpact|24|U|{U}|Creature - Spirit|1|1|{U}, Sacrifice a creature: Discard a card, then draw a card.| Frazzle|Guildpact|25|U|{3}{U}|Instant|||Counter target nonblue spell.| Gigadrowse|Guildpact|26|C|{U}|Instant|||Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)$Tap target permanent.| Hatching Plans|Guildpact|27|R|{1}{U}|Enchantment|||When Hatching Plans is put into a graveyard from the battlefield, draw three cards.| Infiltrator's Magemark|Guildpact|28|C|{2}{U}|Enchantment - Aura|||Enchant creature$Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.| Leyline of Singularity|Guildpact|29|R|{2}{U}{U}|Enchantment|||If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield.$All nonland permanents are legendary.| Benediction of Moons|Guildpact|3|C|{W}|Sorcery|||You gain 1 life for each player.$Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)$When the creature Benediction of Moons haunts dies, you gain 1 life for each player.| Mimeofacture|Guildpact|30|R|{3}{U}|Sorcery|||Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)$Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles his or her library.| Quicken|Guildpact|31|R|{U}|Instant|||The next sorcery card you cast this turn can be cast as though it had flash.$Draw a card.| Repeal|Guildpact|32|C|{X}{U}|Instant|||Return target nonland permanent with converted mana cost X to its owner's hand.$Draw a card.| Runeboggle|Guildpact|33|C|{2}{U}|Instant|||Counter target spell unless its controller pays {1}.$Draw a card.| Sky Swallower|Guildpact|34|R|{3}{U}{U}|Creature - Leviathan|8|8|Flying$When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.| Steamcore Weird|Guildpact|35|C|{3}{U}|Creature - Weird|1|3|When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player.| Stratozeppelid|Guildpact|36|U|{4}{U}|Creature - Beast|4|4|Flying$Stratozeppelid can block only creatures with flying.| Thunderheads|Guildpact|37|U|{2}{U}|Instant|||Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)$Put a 3/3 blue Weird creature token with defender and flying onto the battlefield. Exile it at the beginning of the next end step.| Torch Drake|Guildpact|38|C|{3}{U}|Creature - Drake|2|2|Flying${1}{R}: Torch Drake gets +1/+0 until end of turn.| Train of Thought|Guildpact|39|C|{1}{U}|Sorcery|||Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)$Draw a card.| Droning Bureaucrats|Guildpact|4|U|{3}{W}|Creature - Human Advisor|1|4|{X}, {tap}: Each creature with converted mana cost X can't attack or block this turn.| Vacuumelt|Guildpact|40|U|{2}{U}|Sorcery|||Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)$Return target creature to its owner's hand.| Vedalken Plotter|Guildpact|41|U|{2}{U}|Creature - Vedalken Wizard|1|1|When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.| Vertigo Spawn|Guildpact|42|U|{1}{U}|Creature - Illusion|0|3|Defender (This creature can't attack.)$Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.| Abyssal Nocturnus|Guildpact|43|R|{1}{B}{B}|Creature - Horror|2|2|Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Caustic Rain|Guildpact|44|U|{2}{B}{B}|Sorcery|||Exile target land.| Cremate|Guildpact|45|C|{B}|Instant|||Exile target card from a graveyard.$Draw a card.| Cry of Contrition|Guildpact|46|C|{B}|Sorcery|||Target player discards a card.$Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)$When the creature Cry of Contrition haunts dies, target player discards a card.| Cryptwailing|Guildpact|47|U|{3}{B}|Enchantment|||{1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.| Daggerclaw Imp|Guildpact|48|U|{2}{B}|Creature - Imp|3|1|Flying$Daggerclaw Imp can't block.| Douse in Gloom|Guildpact|49|C|{2}{B}|Instant|||Douse in Gloom deals 2 damage to target creature and you gain 2 life.| Ghost Warden|Guildpact|5|C|{1}{W}|Creature - Spirit|1|1|{tap}: Target creature gets +1/+1 until end of turn.| Exhumer Thrull|Guildpact|50|U|{5}{B}|Creature - Thrull|3|3|Haunt (When this creature dies, exile it haunting target creature.)$When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand.| Hissing Miasma|Guildpact|51|U|{1}{B}{B}|Enchantment|||Whenever a creature attacks you, its controller loses 1 life.| Leyline of the Void|Guildpact|52|R|{2}{B}{B}|Enchantment|||If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.$If a card would be put into an opponent's graveyard from anywhere, exile it instead.| Necromancer's Magemark|Guildpact|53|C|{2}{B}|Enchantment - Aura|||Enchant creature$Creatures you control that are enchanted get +1/+1.$If a creature you control that's enchanted would die, return it to its owner's hand instead.| Orzhov Euthanist|Guildpact|54|C|{2}{B}|Creature - Human Assassin|2|2|Haunt (When this creature dies, exile it haunting target creature.)$When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.| Ostiary Thrull|Guildpact|55|C|{3}{B}|Creature - Thrull|2|2|{W}, {tap}: Tap target creature.| Plagued Rusalka|Guildpact|56|U|{B}|Creature - Spirit|1|1|{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.| Poisonbelly Ogre|Guildpact|57|C|{4}{B}|Creature - Ogre Warrior|3|3|Whenever another creature enters the battlefield, its controller loses 1 life.| Restless Bones|Guildpact|58|C|{2}{B}|Creature - Skeleton|1|1|{3}{B}, {tap}: Target creature gains swampwalk until end of turn.${1}{B}: Regenerate Restless Bones.| Revenant Patriarch|Guildpact|59|U|{4}{B}|Creature - Spirit|4|3|When Revenant Patriarch enters the battlefield, if {W} was spent to cast it, target player skips his or her next combat phase.$Revenant Patriarch can't block.| Ghostway|Guildpact|6|R|{2}{W}|Instant|||Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.| Sanguine Praetor|Guildpact|60|R|{6}{B}{B}|Creature - Avatar Praetor|7|5|{B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.| Seize the Soul|Guildpact|61|R|{2}{B}{B}|Instant|||Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.$Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)$When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.| Skeletal Vampire|Guildpact|62|R|{4}{B}{B}|Creature - Vampire Skeleton|3|3|Flying$When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield.${3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield.$Sacrifice a Bat: Regenerate Skeletal Vampire.| Smogsteed Rider|Guildpact|63|U|{2}{B}{B}|Creature - Human Wizard|2|2|Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)| Bloodscale Prowler|Guildpact|64|C|{2}{R}|Creature - Viashino Warrior|3|1|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)| Fencer's Magemark|Guildpact|65|C|{2}{R}|Enchantment - Aura|||Enchant creature$Creatures you control that are enchanted get +1/+1 and have first strike.| Ghor-Clan Bloodscale|Guildpact|66|U|{3}{R}|Creature - Viashino Warrior|2|1|First strike${3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn.| Hypervolt Grasp|Guildpact|67|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals 1 damage to target creature or player."${1}{U}: Return Hypervolt Grasp to its owner's hand.| Leyline of Lightning|Guildpact|68|R|{2}{R}{R}|Enchantment|||If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.$Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player.| Living Inferno|Guildpact|69|R|{6}{R}{R}|Creature - Elemental|8|5|{tap}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.| Graven Dominator|Guildpact|7|R|{4}{W}{W}|Creature - Gargoyle|4|4|Flying$Haunt (When this creature dies, exile it haunting target creature.)$When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature becomes 1/1 until end of turn.| Ogre Savant|Guildpact|70|C|{4}{R}|Creature - Ogre Wizard|3|2|When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand.| Parallectric Feedback|Guildpact|71|R|{3}{R}|Instant|||Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.| Pyromatics|Guildpact|72|C|{1}{R}|Instant|||Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)$Pyromatics deals 1 damage to target creature or player.| Rabble-Rouser|Guildpact|73|U|{3}{R}|Creature - Goblin Shaman|1|1|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)${R}, {tap}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.| Scorched Rusalka|Guildpact|74|U|{R}|Creature - Spirit|1|1|{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.| Shattering Spree|Guildpact|75|U|{R}|Sorcery|||Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)$Destroy target artifact.| Siege of Towers|Guildpact|76|R|{1}{R}|Sorcery|||Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)$Target Mountain becomes a 3/1 creature. It's still a land.| Skarrgan Firebird|Guildpact|77|R|{4}{R}{R}|Creature - Phoenix|3|3|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)$Flying${R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.| Tin Street Hooligan|Guildpact|78|C|{1}{R}|Creature - Goblin Rogue|2|1|When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact.| Battering Wurm|Guildpact|79|U|{6}{G}|Creature - Wurm|4|3|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$Creatures with power less than Battering Wurm's power can't block it.| Guardian's Magemark|Guildpact|8|C|{2}{W}|Enchantment - Aura|||Flash$Enchant creature$Creatures you control that are enchanted get +1/+1.| Beastmaster's Magemark|Guildpact|80|C|{2}{G}|Enchantment - Aura|||Enchant creature$Creatures you control that are enchanted get +1/+1.$Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.| Bioplasm|Guildpact|81|R|{3}{G}{G}|Creature - Ooze|4|4|Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.| Crash Landing|Guildpact|82|U|{2}{G}|Instant|||Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.| Dryad Sophisticate|Guildpact|83|U|{1}{G}|Creature - Dryad|2|1|Nonbasic landwalk| Earth Surge|Guildpact|84|R|{3}{G}|Enchantment|||Each land gets +2/+2 as long as it's a creature.| Gatherer of Graces|Guildpact|85|U|{1}{G}|Creature - Human Druid|1|2|Gatherer of Graces gets +1/+1 for each Aura attached to it.$Sacrifice an Aura: Regenerate Gatherer of Graces.| Ghor-Clan Savage|Guildpact|86|C|{3}{G}{G}|Creature - Centaur Berserker|2|3|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)| Gristleback|Guildpact|87|U|{2}{G}|Creature - Boar Beast|2|2|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$Sacrifice Gristleback: You gain life equal to Gristleback's power.| Gruul Nodorog|Guildpact|88|C|{4}{G}{G}|Creature - Beast|4|4|{R}: Gruul Nodorog can't be blocked this turn except by two or more creatures.| Gruul Scrapper|Guildpact|89|C|{3}{G}|Creature - Human Berserker|3|2|When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn.| Harrier Griffin|Guildpact|9|U|{5}{W}|Creature - Griffin|3|3|Flying$At the beginning of your upkeep, tap target creature.| Leyline of Lifeforce|Guildpact|90|R|{2}{G}{G}|Enchantment|||If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.$Creature spells can't be countered.| Petrified Wood-Kin|Guildpact|91|R|{6}{G}|Creature - Elemental Warrior|3|3|Petrified Wood-Kin can't be countered.$Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)$Protection from instants| Predatory Focus|Guildpact|92|U|{3}{G}{G}|Sorcery|||You may have creatures you control assign their combat damage this turn as though they weren't blocked.| Primeval Light|Guildpact|93|U|{3}{G}|Sorcery|||Destroy all enchantments target player controls.| Silhana Ledgewalker|Guildpact|94|C|{1}{G}|Creature - Elf Rogue|1|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Silhana Ledgewalker can't be blocked except by creatures with flying.| Silhana Starfletcher|Guildpact|95|C|{2}{G}|Creature - Elf Druid Archer|1|3|Reach (This creature can block creatures with flying.)$As Silhana Starfletcher enters the battlefield, choose a color.${tap}: Add one mana of the chosen color to your mana pool.| Skarrgan Pit-Skulk|Guildpact|96|C|{G}|Creature - Human Warrior|1|1|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$Creatures with power less than Skarrgan Pit-Skulk's power can't block it.| Starved Rusalka|Guildpact|97|U|{G}|Creature - Spirit|1|1|{G}, Sacrifice a creature: You gain 1 life.| Wildsize|Guildpact|98|C|{2}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.$Draw a card.| Wurmweaver Coil|Guildpact|99|R|{4}{G}{G}|Enchantment - Aura|||Enchant green creature$Enchanted creature gets +6/+6.${G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield.| Baron Sengir|Homelands|1|R|{5}{B}{B}{B}|Legendary Creature - Vampire|5|5|Flying$Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.${tap}: Regenerate another target Vampire.| Retribution|Homelands|1|U|{2}{R}{R}|Sorcery|||Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.| Winter Sky|Homelands|100|R|{R}|Sorcery|||Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.| Abbey Gargoyles|Homelands|101|U|{2}{W}{W}{W}|Creature - Gargoyle|3|4|Flying, protection from red| Abbey Matron|Homelands|102|C|{2}{W}|Creature - Human Cleric|1|3|{W}, {tap}: Abbey Matron gets +0/+3 until end of turn.| Abbey Matron|Homelands|102|C|{2}{W}|Creature - Human Cleric|1|3|{W}, {tap}: Abbey Matron gets +0/+3 until end of turn.| Aysen Bureaucrats|Homelands|104|C|{1}{W}|Creature - Human Advisor|1|1|{tap}: Tap target creature with power 2 or less.| Aysen Bureaucrats|Homelands|104|C|{1}{W}|Creature - Human Advisor|1|1|{tap}: Tap target creature with power 2 or less.| Aysen Crusader|Homelands|106|R|{2}{W}{W}|Creature - Human Knight|2+*|2+*|Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.| Aysen Highway|Homelands|107|R|{3}{W}{W}{W}|Enchantment|||White creatures have plainswalk.| Beast Walkers|Homelands|108|R|{1}{W}{W}|Creature - Human Beast Soldier|2|2|{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Death Speakers|Homelands|109|U|{W}|Creature - Human Cleric|1|1|Protection from black| Funeral March|Homelands|11|C|{1}{B}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature leaves the battlefield, its controller sacrifices a creature.| Hazduhr the Abbot|Homelands|110|R|{3}{W}{W}|Legendary Creature - Human Cleric|2|5|{X}, {tap}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.| Mesa Falcon|Homelands|112|C|{1}{W}|Creature - Bird|1|1|Flying${1}{W}: Mesa Falcon gets +0/+1 until end of turn.| Mesa Falcon|Homelands|112|C|{1}{W}|Creature - Bird|1|1|Flying${1}{W}: Mesa Falcon gets +0/+1 until end of turn.| Prophecy|Homelands|114|C|{W}|Sorcery|||Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library.$Draw a card at the beginning of the next turn's upkeep.| Rashka the Slayer|Homelands|115|U|{3}{W}{W}|Legendary Creature - Human Archer|3|3|Reach (This creature can block creatures with flying.)$Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.| Samite Alchemist|Homelands|116|C|{3}{W}|Creature - Human Cleric|0|2|{W}{W}, {tap}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.| Samite Alchemist|Homelands|116|C|{3}{W}|Creature - Human Cleric|0|2|{W}{W}, {tap}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.| Serra Aviary|Homelands|118|R|{3}{W}|World Enchantment|||Creatures with flying get +1/+1.| Serra Bestiary|Homelands|119|C|{W}{W}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.$Enchanted creature can't attack or block, and its activated abilities with {tap} in their costs can't be activated.| Ghost Hounds|Homelands|12|U|{1}{B}|Creature - Hound Spirit|1|1|Vigilance$Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.| Renewal|Homelands|120|C|{2}{G}|Sorcery|||As an additional cost to cast Renewal, sacrifice a land.$Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.$Draw a card at the beginning of the next turn's upkeep.| Serra Inquisitors|Homelands|120|U|{4}{W}|Creature - Human Cleric|3|3|Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.| Serra Paladin|Homelands|121|C|{2}{W}{W}|Creature - Human Knight|2|2|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.${1}{W}{W}, {tap}: Target creature gains vigilance until end of turn.| Soraya the Falconer|Homelands|122|R|{1}{W}{W}|Legendary Creature - Human|2|2|Bird creatures get +1/+1.${1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Trade Caravan|Homelands|123|C|{W}|Creature - Human Nomad|1|1|At the beginning of your upkeep, put a currency counter on Trade Caravan.$Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.| Trade Caravan|Homelands|123|C|{W}|Creature - Human Nomad|1|1|At the beginning of your upkeep, put a currency counter on Trade Caravan.$Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.| Truce|Homelands|125|R|{2}{W}|Instant|||Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.| Apocalypse Chime|Homelands|126|R|{2}|Artifact|||{2}, {tap}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated.| Clockwork Gnomes|Homelands|127|C|{4}|Artifact Creature - Gnome|2|2|{3}, {tap}: Regenerate target artifact creature.| Clockwork Steed|Homelands|128|C|{4}|Artifact Creature - Horse|0|3|Clockwork Steed enters the battlefield with four +1/+0 counters on it.$Clockwork Steed can't be blocked by artifact creatures.$At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.| Clockwork Swarm|Homelands|129|C|{4}|Artifact Creature - Insect|0|3|Clockwork Swarm enters the battlefield with four +1/+0 counters on it.$Clockwork Swarm can't be blocked by Walls.$At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.| Grandmother Sengir|Homelands|13|R|{4}{B}|Legendary Creature - Human Wizard|3|3|{1}{B}, {tap}: Target creature gets -1/-1 until end of turn.| Didgeridoo|Homelands|130|R|{1}|Artifact|||{3}: You may put a Minotaur permanent card from your hand onto the battlefield.| Ebony Rhino|Homelands|131|C|{7}|Artifact Creature - Rhino|4|5|Trample| Feroz's Ban|Homelands|132|R|{6}|Artifact|||Creature spells cost {2} more to cast.| Joven's Tools|Homelands|133|U|{6}|Artifact|||{4}, {tap}: Target creature can't be blocked this turn except by Walls.| Joven|Homelands|133|C|{3}{R}{R}|Legendary Creature - Human Rogue|3|3|{R}{R}{R}, {tap}: Destroy target noncreature artifact.| Roterothopter|Homelands|134|C|{1}|Artifact Creature - Thopter|0|2|Flying${2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Serrated Arrows|Homelands|135|C|{4}|Artifact|||Serrated Arrows enters the battlefield with three arrowhead counters on it.$At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.${tap}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.| An-Havva Township|Homelands|136|U||Land|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add {G} to your mana pool.$${2}, {tap}: Add {R} or {W} to your mana pool.| Aysen Abbey|Homelands|137|U||Land|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add {W} to your mana pool.$${2}, {tap}: Add {G} or {U} to your mana pool.| Castle Sengir|Homelands|138|U||Land|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add {B} to your mana pool.$${2}, {tap}: Add {U} or {R} to your mana pool.| Koskun Keep|Homelands|139|U||Land|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add {R} to your mana pool.$${2}, {tap}: Add {B} or {G} to your mana pool.| Greater Werewolf|Homelands|14|C|{4}{B}|Creature - Werewolf|2|4|At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.| Wizards' School|Homelands|140|U||Land|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add {U} to your mana pool.$${2}, {tap}: Add {W} or {B} to your mana pool.| Headstone|Homelands|15|C|{1}{B}|Instant|||Exile target card from a graveyard.$Draw a card at the beginning of the next turn's upkeep.| Ihsan's Shade|Homelands|16|U|{3}{B}{B}{B}|Legendary Creature - Shade Knight|5|5|Protection from white| Irini Sengir|Homelands|17|U|{2}{B}{B}|Legendary Creature - Vampire Dwarf|2|2|Green enchantment spells and white enchantment spells cost {2} more to cast.| Koskun Falls|Homelands|18|R|{2}{B}{B}|World Enchantment|||At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.$Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.| Sengir Autocrat|Homelands|19|U|{3}{B}|Creature - Human|2|2|When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.$When Sengir Autocrat leaves the battlefield, exile all Serf tokens.| Black Carriage|Homelands|2|R|{3}{B}{B}|Creature - Horse|4|4|Trample$Black Carriage doesn't untap during your untap step.$Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.| Sengir Bats|Homelands|20|C|{1}{B}{B}|Creature - Bat|1|2|Flying$Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.| Sengir Bats|Homelands|20|C|{1}{B}{B}|Creature - Bat|1|2|Flying$Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.| Timmerian Fiends|Homelands|22|R|{1}{B}{B}|Creature - Horror|1|1|Remove Timmerian Fiends from your deck before playing if you're not playing for ante.${B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.| Torture|Homelands|23|C|{B}|Enchantment - Aura|||Enchant creature${1}{B}: Put a -1/-1 counter on enchanted creature.| Torture|Homelands|23|C|{B}|Enchantment - Aura|||Enchant creature${1}{B}: Put a -1/-1 counter on enchanted creature.| Veldrane of Sengir|Homelands|25|R|{5}{B}{B}|Legendary Creature - Human Rogue|5|5|{1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn.| AEther Storm|Homelands|26|U|{3}{U}|Enchantment|||Creature spells can't be cast.$Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may activate this ability.| Baki's Curse|Homelands|27|R|{2}{U}{U}|Sorcery|||Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.| Chain Stasis|Homelands|28|R|{U}|Instant|||You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy.| Coral Reef|Homelands|29|C|{U}{U}|Enchantment|||Coral Reef enters the battlefield with four polyp counters on it.$Sacrifice an Island: Put two polyp counters on Coral Reef.${U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.| Broken Visage|Homelands|3|R|{4}{B}|Instant|||Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.| Dark Maze|Homelands|30|C|{4}{U}|Creature - Wall|4|5|Defender (This creature can't attack.)${0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.| Dark Maze|Homelands|30|C|{4}{U}|Creature - Wall|4|5|Defender (This creature can't attack.)${0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.| Forget|Homelands|32|R|{U}{U}|Sorcery|||Target player discards two cards, then draws as many cards as he or she discarded this way.| Giant Albatross|Homelands|33|C|{1}{U}|Creature - Bird|1|1|Flying$When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.| Giant Albatross|Homelands|33|C|{1}{U}|Creature - Bird|1|1|Flying$When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.| Giant Oyster|Homelands|35|U|{2}{U}{U}|Creature - Oyster|0|3|You may choose not to untap Giant Oyster during your untap step.${tap}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.| Jinx|Homelands|36|C|{1}{U}|Instant|||Target land becomes the basic land type of your choice until end of turn.$Draw a card at the beginning of the next turn's upkeep.| Labyrinth Minotaur|Homelands|37|C|{3}{U}|Creature - Minotaur|1|4|Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.| Labyrinth Minotaur|Homelands|37|C|{3}{U}|Creature - Minotaur|1|4|Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.| Marjhan|Homelands|39|R|{5}{U}{U}|Creature - Leviathan|8|8|Marjhan doesn't untap during your untap step.${U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.$Marjhan can't attack unless defending player controls an Island.${U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.$When you control no Islands, sacrifice Marjhan.| Cemetery Gate|Homelands|4|C|{2}{B}|Creature - Wall|0|5|Defender (This creature can't attack.)$Protection from black| Cemetery Gate|Homelands|4|C|{2}{B}|Creature - Wall|0|5|Defender (This creature can't attack.)$Protection from black| Memory Lapse|Homelands|40|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| Memory Lapse|Homelands|40|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| Roots|Homelands|41|U|{3}{G}|Enchantment - Aura|||Enchant creature without flying$When Roots enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Merchant Scroll|Homelands|42|C|{1}{U}|Sorcery|||Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.| Mystic Decree|Homelands|43|R|{2}{U}{U}|World Enchantment|||All creatures lose flying and islandwalk.| Narwhal|Homelands|44|R|{2}{U}{U}|Creature - Whale|2|2|First strike, protection from red| Reef Pirates|Homelands|45|C|{1}{U}{U}|Creature - Zombie Pirate|2|2|Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.| Reef Pirates|Homelands|45|C|{1}{U}{U}|Creature - Zombie Pirate|2|2|Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.| Reveka, Wizard Savant|Homelands|47|R|{2}{U}{U}|Legendary Creature - Dwarf Wizard|0|1|{tap}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step.| Sea Sprite|Homelands|48|U|{1}{U}|Creature - Faerie|1|1|Flying, protection from red| Sea Troll|Homelands|49|U|{2}{U}|Creature - Troll|2|1|{U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn.| Wall of Kelp|Homelands|50|R|{U}{U}|Creature - Plant Wall|0|3|Defender (This creature can't attack.)${U}{U}, {tap}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield.| An-Havva Constable|Homelands|51|R|{1}{G}{G}|Creature - Human|2|1+*|An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.| An-Havva Inn|Homelands|52|U|{1}{G}{G}|Sorcery|||You gain X plus 1 life, where X is the number of green creatures on the battlefield.| Autumn Willow|Homelands|53|R|{4}{G}{G}|Legendary Creature - Avatar|4|4|Shroud${G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.| Carapace|Homelands|54|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.$Sacrifice Carapace: Regenerate enchanted creature.| Carapace|Homelands|54|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.$Sacrifice Carapace: Regenerate enchanted creature.| Daughter of Autumn|Homelands|56|R|{2}{G}{G}|Legendary Creature - Avatar|2|4|{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.| Faerie Noble|Homelands|57|R|{2}{G}|Creature - Faerie|1|2|Flying$Other Faerie creatures you control get +0/+1.${tap}: Other Faerie creatures you control get +1/+0 until end of turn.| Folk of An-Havva|Homelands|58|C|{G}|Creature - Human|1|1|Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.| Folk of An-Havva|Homelands|58|C|{G}|Creature - Human|1|1|Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.| Drudge Spell|Homelands|6|U|{B}{B}|Enchantment|||{B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature."$When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.| Hungry Mist|Homelands|60|C|{2}{G}{G}|Creature - Elemental|6|2|At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.| Hungry Mist|Homelands|60|C|{2}{G}{G}|Creature - Elemental|6|2|At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.| Joven's Ferrets|Homelands|62|C|{G}|Creature - Ferret|1|1|Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.$At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.| Leeches|Homelands|62|R|{1}{W}{W}|Sorcery|||Target player loses all poison counters. Leeches deals that much damage to that player.| Leaping Lizard|Homelands|63|C|{1}{G}{G}|Creature - Lizard|2|3|{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.| Mammoth Harness|Homelands|64|R|{3}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature loses flying.$Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.| Primal Order|Homelands|65|R|{2}{G}{G}|Enchantment|||At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.| Root Spider|Homelands|67|U|{3}{G}|Creature - Spider|2|2|Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.| Rysorian Badger|Homelands|69|R|{2}{G}|Creature - Badger|2|2|Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.| Dry Spell|Homelands|7|C|{1}{B}|Sorcery|||Dry Spell deals 1 damage to each creature and each player.| Dry Spell|Homelands|7|C|{1}{B}|Sorcery|||Dry Spell deals 1 damage to each creature and each player.| Shrink|Homelands|70|C|{G}|Instant|||Target creature gets -5/-0 until end of turn.| Shrink|Homelands|70|C|{G}|Instant|||Target creature gets -5/-0 until end of turn.| Spectral Bears|Homelands|72|U|{1}{G}|Creature - Bear Spirit|3|3|Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.| Willow Faerie|Homelands|73|C|{1}{G}|Creature - Faerie|1|2|Flying| Willow Faerie|Homelands|73|C|{1}{G}|Creature - Faerie|1|2|Flying| Willow Priestess|Homelands|75|R|{2}{G}{G}|Creature - Faerie Druid|2|2|{tap}: You may put a Faerie permanent card from your hand onto the battlefield.${2}{G}: Target green creature gains protection from black until end of turn.| Aliban's Tower|Homelands|76|C|{1}{R}|Instant|||Target blocking creature gets +3/+1 until end of turn.| Aliban's Tower|Homelands|76|C|{1}{R}|Instant|||Target blocking creature gets +3/+1 until end of turn.| Ambush|Homelands|79|C|{3}{R}|Instant|||Blocking creatures gain first strike until end of turn.| Ambush Party|Homelands|79|C|{4}{R}|Creature - Human Rogue|3|1|First strike, haste| Ambush Party|Homelands|79|C|{4}{R}|Creature - Human Rogue|3|1|First strike, haste| Anaba Ancestor|Homelands|81|R|{1}{R}|Creature - Minotaur Spirit|1|1|{tap}: Another target Minotaur creature gets +1/+1 until end of turn.| Anaba Bodyguard|Homelands|82|C|{3}{R}|Creature - Minotaur|2|3|First strike (This creature deals combat damage before creatures without first strike.)| Anaba Bodyguard|Homelands|82|C|{3}{R}|Creature - Minotaur|2|3|First strike (This creature deals combat damage before creatures without first strike.)| Anaba Shaman|Homelands|84|C|{3}{R}|Creature - Minotaur Shaman|2|2|{R}, {tap}: Anaba Shaman deals 1 damage to target creature or player.| Anaba Shaman|Homelands|84|C|{3}{R}|Creature - Minotaur Shaman|2|2|{R}, {tap}: Anaba Shaman deals 1 damage to target creature or player.| Anaba Spirit Crafter|Homelands|86|R|{2}{R}{R}|Creature - Minotaur Shaman|1|3|Minotaur creatures get +1/+0.| An-Zerrin Ruins|Homelands|87|R|{2}{R}{R}|Enchantment|||As An-Zerrin Ruins enters the battlefield, choose a creature type.$Creatures of the chosen type don't untap during their controllers' untap steps.| Chandler|Homelands|88|C|{4}{R}|Legendary Creature - Human Rogue|3|3|{R}{R}{R}, {tap}: Destroy target artifact creature.| Dwarven Pony|Homelands|89|R|{R}|Creature - Horse|1|1|{1}{R}, {tap}: Target Dwarf creature gains mountainwalk until end of turn.| Feast of the Unicorn|Homelands|9|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +4/+0.| Feast of the Unicorn|Homelands|9|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +4/+0.| Dwarven Sea Clan|Homelands|90|R|{2}{R}|Creature - Dwarf|1|1|{tap}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step.| Dwarven Trader|Homelands|91|C|{R}|Creature - Dwarf|1|1|| Dwarven Trader|Homelands|91|C|{R}|Creature - Dwarf|1|1|| Eron the Relentless|Homelands|93|U|{3}{R}{R}|Legendary Creature - Human Rogue|5|2|Haste${R}{R}{R}: Regenerate Eron the Relentless.| Evaporate|Homelands|94|U|{2}{R}|Sorcery|||Evaporate deals 1 damage to each white and/or blue creature.| Heart Wolf|Homelands|95|R|{3}{R}|Creature - Wolf|2|2|First strike${tap}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.| Ironclaw Curse|Homelands|96|R|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -0/-1.$Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.| Orcish Mine|Homelands|98|U|{1}{R}{R}|Enchantment - Aura|||Enchant land$Orcish Mine enters the battlefield with three ore counters on it.$At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.$When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.| Abyssal Specter|Ice Age|1|U|{2}{B}{B}|Creature - Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| Dread Wight|Ice Age|10|R|{3}{B}{B}|Creature - Zombie|3|4|At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."| Snow Devil|Ice Age|100|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Enchanted creature has first strike as long as it's blocking and you control a snow land.| Snowfall|Ice Age|101|C|{2}{U}|Enchantment|||Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs.| Soldevi Machinist|Ice Age|102|U|{1}{U}|Creature - Human Wizard Artificer|1|1|{tap}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts.| Soul Barrier|Ice Age|103|U|{2}{U}|Enchantment|||Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}.| Thunder Wall|Ice Age|104|U|{1}{U}{U}|Creature - Wall|0|2|Defender (This creature can't attack.)$Flying${U}: Thunder Wall gets +1/+1 until end of turn.| Updraft|Ice Age|105|U|{1}{U}|Instant|||Target creature gains flying until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| Wind Spirit|Ice Age|106|U|{4}{U}|Creature - Elemental Spirit|3|2|Flying$Wind Spirit can't be blocked except by two or more creatures.| Winter's Chill|Ice Age|107|R|{X}{U}|Instant|||Cast Winter's Chill only during combat before blockers are declared.$X can't be greater than the number of snow lands you control.$Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.| Word of Undoing|Ice Age|108|C|{U}|Instant|||Return target creature and all white Auras you own attached to it to their owners' hands.| Wrath of Marit Lage|Ice Age|109|R|{3}{U}{U}|Enchantment|||When Wrath of Marit Lage enters the battlefield, tap all red creatures.$Red creatures don't untap during their controllers' untap steps.| Drift of the Dead|Ice Age|11|U|{3}{B}|Creature - Wall|*|*|Defender (This creature can't attack.)$Drift of the Dead's power and toughness are each equal to the number of snow lands you control.| Zuran Enchanter|Ice Age|110|C|{1}{U}|Creature - Human Wizard|1|1|{2}{B}, {tap}: Target player discards a card. Activate this ability only during your turn.| Zuran Spellcaster|Ice Age|111|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Zuran Spellcaster deals 1 damage to target creature or player.| Zur's Weirding|Ice Age|112|R|{3}{U}|Enchantment|||Players play with their hands revealed.$If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.| Aurochs|Ice Age|113|C|{3}{G}|Creature - Aurochs|2|3|Trample$Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.| Balduvian Bears|Ice Age|114|C|{1}{G}|Creature - Bear|2|2|| Brown Ouphe|Ice Age|116|C|{G}|Creature - Ouphe|1|1|{1}{G}, {tap}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)| Chub Toad|Ice Age|117|C|{2}{G}|Creature - Frog|1|1|Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.| Dire Wolves|Ice Age|118|C|{2}{G}|Creature - Wolf|2|2|Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Earthlore|Ice Age|119|C|{G}|Enchantment - Aura|||Enchant land you control$Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped.| Fear|Ice Age|12|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Elder Druid|Ice Age|120|R|{3}{G}|Creature - Elf Cleric Druid|2|2|{3}{G}, {tap}: You may tap or untap target artifact, creature, or land.| Wiitigo|Ice Age|120|R|{3}{G}{G}{G}|Creature - Yeti|0|0|Wiitigo enters the battlefield with six +1/+1 counters on it.$At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.| Essence Filter|Ice Age|121|C|{1}{G}{G}|Sorcery|||Destroy all enchantments or all nonwhite enchantments.| Fanatical Fever|Ice Age|122|U|{2}{G}{G}|Instant|||Target creature gets +3/+0 and gains trample until end of turn.| Reclamation|Ice Age|122|R|{2}{G}{W}|Enchantment|||Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking.| Folk of the Pines|Ice Age|123|C|{4}{G}|Creature - Dryad|2|5|{1}{G}: Folk of the Pines gets +1/+0 until end of turn.| Forbidden Lore|Ice Age|124|R|{2}{G}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Target creature gets +2/+1 until end of turn."| Forgotten Lore|Ice Age|125|U|{G}|Sorcery|||Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.| Foxfire|Ice Age|126|C|{2}{G}|Instant|||Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.$Draw a card at the beginning of the next turn's upkeep.| Freyalise Supplicant|Ice Age|127|U|{1}{G}|Creature - Human Cleric|1|1|{tap}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down.| Freyalise's Charm|Ice Age|128|U|{G}{G}|Enchantment|||Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card.${G}{G}: Return Freyalise's Charm to its owner's hand.| Freyalise's Winds|Ice Age|129|R|{2}{G}{G}|Enchantment|||Whenever a permanent becomes tapped, put a wind counter on it.$If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.| Flow of Maggots|Ice Age|13|R|{2}{B}|Creature - Insect|2|2|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Flow of Maggots can't be blocked by non-Wall creatures.| Fyndhorn Brownie|Ice Age|130|C|{2}{G}|Creature - Ouphe|1|1|{2}{G}, {tap}: Untap target creature.| Fyndhorn Elder|Ice Age|131|U|{2}{G}|Creature - Elf Druid|1|1|{tap}: Add {G}{G} to your mana pool.| Fyndhorn Elves|Ice Age|132|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Fyndhorn Pollen|Ice Age|133|R|{2}{G}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$All creatures get -1/-0.${1}{G}: All creatures get -1/-0 until end of turn.| Giant Growth|Ice Age|134|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Gorilla Pack|Ice Age|135|C|{2}{G}|Creature - Ape|3|3|Gorilla Pack can't attack unless defending player controls a Forest.$$When you control no Forests, sacrifice Gorilla Pack.| Hot Springs|Ice Age|136|R|{1}{G}|Enchantment - Aura|||Enchant land you control$Enchanted land has "{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn."| Hurricane|Ice Age|137|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Johtull Wurm|Ice Age|138|U|{5}{G}|Creature - Wurm|6|6|Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.| Juniper Order Druid|Ice Age|139|C|{2}{G}|Creature - Human Cleric Druid|1|1|{tap}: Untap target land.| Foul Familiar|Ice Age|14|C|{2}{B}|Creature - Spirit|3|1|Foul Familiar can't block.${B}, Pay 1 life: Return Foul Familiar to its owner's hand.| Mind Warp|Ice Age|14|U|{X}{3}{B}|Sorcery|||Look at target player's hand and choose X cards from it. That player discards those cards.| Lhurgoyf|Ice Age|140|R|{2}{G}{G}|Creature - Lhurgoyf|*|1+*|Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.| Lure|Ice Age|141|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Maddening Wind|Ice Age|142|U|{2}{G}|Enchantment - Aura|||Enchant creature$Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.| Nature's Lore|Ice Age|143|U|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Pale Bears|Ice Age|144|R|{2}{G}|Creature - Bear|2|2|Islandwalk| Pygmy Allosaurus|Ice Age|145|R|{2}{G}|Creature - Lizard|2|2|Swampwalk| Pyknite|Ice Age|146|C|{2}{G}|Creature - Ouphe|1|1|When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.| Regeneration|Ice Age|147|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Rime Dryad|Ice Age|148|C|{G}|Creature - Dryad|1|2|Snow forestwalk| Ritual of Subdual|Ice Age|149|R|{4}{G}{G}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If a land is tapped for mana, it produces colorless mana instead of any other type.| Gangrenous Zombies|Ice Age|15|C|{1}{B}{B}|Creature - Zombie|2|2|{tap}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.| Scaled Wurm|Ice Age|150|C|{7}{G}|Creature - Wurm|7|6|| Shambling Strider|Ice Age|151|C|{4}{G}{G}|Creature - Yeti|5|5|{R}{G}: Shambling Strider gets +1/-1 until end of turn.| Avalanche|Ice Age|151|U|{X}{2}{R}{R}|Sorcery|||Destroy X target snow lands.| Snowblind|Ice Age|152|R|{3}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.| Stampede|Ice Age|153|R|{1}{G}{G}|Instant|||Attacking creatures get +1/+0 and gain trample until end of turn.| Stunted Growth|Ice Age|154|R|{3}{G}{G}|Sorcery|||Target player chooses three cards from his or her hand and puts them on top of his or her library in any order.| Tarpan|Ice Age|155|C|{G}|Creature - Horse|1|1|When Tarpan dies, you gain 1 life.| Thermokarst|Ice Age|156|U|{1}{G}{G}|Sorcery|||Destroy target land. If that land was a snow land, you gain 1 life.| Thoughtleech|Ice Age|157|U|{G}{G}|Enchantment|||Whenever an Island an opponent controls becomes tapped, you may gain 1 life.| Tinder Wall|Ice Age|158|C|{G}|Creature - Plant Wall|0|3|Defender (This creature can't attack.)$Sacrifice Tinder Wall: Add {R}{R} to your mana pool.${R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.| Touch of Vitae|Ice Age|159|U|{2}{G}|Instant|||Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once."$Draw a card at the beginning of the next turn's upkeep.| Gaze of Pain|Ice Age|16|C|{1}{B}|Sorcery|||Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.| Warning|Ice Age|16|C|{W}|Instant|||Prevent all combat damage that would be dealt by target attacking creature this turn.| Venomous Breath|Ice Age|161|U|{3}{G}|Instant|||Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn.| Wall of Pine Needles|Ice Age|162|U|{3}{G}|Creature - Plant Wall|3|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Pine Needles.| Whiteout|Ice Age|163|U|{1}{G}|Instant|||All creatures lose flying until end of turn.$Sacrifice a snow land: Return Whiteout from your graveyard to your hand.| Wild Growth|Ice Age|165|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| Woolly Mammoths|Ice Age|166|C|{1}{G}{G}|Creature - Elephant|3|2|Woolly Mammoths has trample as long as you control a snow land.| Woolly Spider|Ice Age|167|C|{1}{G}{G}|Creature - Spider|2|3|Reach (This creature can block creatures with flying.)$Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.| Yavimaya Gnats|Ice Age|168|U|{2}{G}|Creature - Insect|0|1|Flying${G}: Regenerate Yavimaya Gnats.| Gravebind|Ice Age|17|R|{B}|Instant|||Target creature can't be regenerated this turn.$$Draw a card at the beginning of the next turn's upkeep.| Anarchy|Ice Age|170|U|{2}{R}{R}|Sorcery|||Destroy all white permanents.| Balduvian Barbarians|Ice Age|172|C|{1}{R}{R}|Creature - Human Barbarian|3|2|| Balduvian Hydra|Ice Age|173|R|{X}{R}{R}|Creature - Hydra|0|1|Balduvian Hydra enters the battlefield with X +1/+0 counters on it.$Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.${R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.| Barbarian Guides|Ice Age|174|C|{2}{R}|Creature - Human Barbarian|1|2|{2}{R}, {tap}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.| Battle Frenzy|Ice Age|175|C|{2}{R}|Instant|||Green creatures you control get +1/+1 until end of turn.$$Nongreen creatures you control get +1/+0 until end of turn.| Bone Shaman|Ice Age|176|C|{2}{R}{R}|Creature - Giant Shaman|3|3|{B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."| Brand of Ill Omen|Ice Age|177|R|{3}{R}|Enchantment - Aura|||Enchant creature$Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Enchanted creature's controller can't cast creature spells.| Chaos Lord|Ice Age|178|R|{4}{R}{R}{R}|Creature - Human|7|7|First strike$At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.$Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.| Chaos Moon|Ice Age|179|R|{3}{R}|Enchantment|||At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.| Hecatomb|Ice Age|18|R|{1}{B}{B}|Enchantment|||When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.$Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.| Conquer|Ice Age|180|U|{3}{R}{R}|Enchantment - Aura|||Enchant land$You control enchanted land.| Curse of Marit Lage|Ice Age|181|R|{3}{R}{R}|Enchantment|||When Curse of Marit Lage enters the battlefield, tap all Islands.$Islands don't untap during their controllers' untap steps.| Dwarven Armory|Ice Age|182|R|{2}{R}{R}|Enchantment|||{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.| Errantry|Ice Age|183|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+0 and can only attack alone.| Flame Spirit|Ice Age|184|U|{4}{R}|Creature - Elemental Spirit|2|3|{R}: Flame Spirit gets +1/+0 until end of turn.| Game of Chaos|Ice Age|186|R|{R}{R}{R}|Sorcery|||Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.| Glacial Crevasses|Ice Age|187|R|{2}{R}|Enchantment|||Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.| Goblin Mutant|Ice Age|188|U|{2}{R}{R}|Creature - Goblin Mutant|5|3|Trample$Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.$Goblin Mutant can't block creatures with power 3 or greater.| Goblin Sappers|Ice Age|189|C|{1}{R}|Creature - Goblin|1|1|{R}{R}, {tap}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat.${R}{R}{R}{R}, {tap}: Target creature you control is unblockable this turn. Destroy it at end of combat.| Hoar Shade|Ice Age|19|C|{3}{B}|Creature - Shade|1|2|{B}: Hoar Shade gets +1/+1 until end of turn.| Goblin Ski Patrol|Ice Age|190|C|{1}{R}|Creature - Goblin|1|1|{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.| Goblin Snowman|Ice Age|191|U|{3}{R}|Creature - Goblin|1|1|Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.${tap}: Goblin Snowman deals 1 damage to target creature it's blocking.| Grizzled Wolverine|Ice Age|192|C|{1}{R}{R}|Creature - Wolverine|2|2|{R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate this ability only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.| Imposing Visage|Ice Age|193|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by two or more creatures.| Incinerate|Ice Age|194|C|{1}{R}|Instant|||Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.| Jokulhaups|Ice Age|195|R|{4}{R}{R}|Sorcery|||Destroy all artifacts, creatures, and lands. They can't be regenerated.| Karplusan Giant|Ice Age|196|U|{6}{R}|Creature - Giant|3|3|Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.| Karplusan Yeti|Ice Age|197|R|{3}{R}{R}|Creature - Yeti|3|3|{tap}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.| Lava Burst|Ice Age|198|C|{X}{R}|Sorcery|||Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player.| Marton Stromgald|Ice Age|199|R|{2}{R}{R}|Legendary Creature - Human Knight|1|1|Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.$Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.| Ashen Ghoul|Ice Age|2|U|{3}{B}|Creature - Zombie|3|1|Haste${B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.| Howl from Beyond|Ice Age|20|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Melting|Ice Age|201|U|{3}{R}|Enchantment|||All lands are no longer snow.| Meteor Shower|Ice Age|202|C|{X}{X}{R}|Sorcery|||Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.| Mountain Goat|Ice Age|203|C|{R}|Creature - Goat|1|1|Mountainwalk| Mudslide|Ice Age|204|R|{2}{R}|Enchantment|||Creatures without flying don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.| Orcish Cannoneers|Ice Age|205|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.| Orcish Conscripts|Ice Age|206|C|{R}|Creature - Orc|2|2|Orcish Conscripts can't attack unless at least two other creatures attack.$$Orcish Conscripts can't block unless at least two other creatures block.| Orcish Farmer|Ice Age|207|C|{1}{R}{R}|Creature - Orc|2|2|{tap}: Target land becomes a Swamp until its controller's next untap step.| Orcish Healer|Ice Age|208|U|{R}{R}|Creature - Orc Cleric|1|1|{R}{R}, {tap}: Target creature can't be regenerated this turn.${B}{B}{R}, {tap}: Regenerate target black or green creature.${R}{G}{G}, {tap}: Regenerate target black or green creature.| Orcish Librarian|Ice Age|209|R|{1}{R}|Creature - Orc|1|1|{R}, {tap}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.| Hyalopterous Lemure|Ice Age|21|U|{4}{B}|Creature - Spirit|4|3|{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.| Orcish Lumberjack|Ice Age|210|C|{R}|Creature - Orc|1|1|{tap}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.| Orcish Squatters|Ice Age|211|R|{4}{R}|Creature - Orc|2|3|Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.| Panic|Ice Age|212|C|{R}|Instant|||Cast Panic only during combat before blockers are declared.$Target creature can't block this turn.$Draw a card at the beginning of the next turn's upkeep.| Pyroblast|Ice Age|213|C|{R}|Instant|||Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue.| Pyroclasm|Ice Age|214|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Sabretooth Tiger|Ice Age|215|C|{2}{R}|Creature - Cat|2|1|First strike| Shatter|Ice Age|216|C|{1}{R}|Instant|||Destroy target artifact.| Stone Rain|Ice Age|217|C|{2}{R}|Sorcery|||Destroy target land.| Stone Spirit|Ice Age|218|U|{4}{R}|Creature - Elemental Spirit|4|3|Stone Spirit can't be blocked by creatures with flying.| Stonehands|Ice Age|219|C|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.${R}: Enchanted creature gets +1/+0 until end of turn.| Icequake|Ice Age|22|U|{1}{B}{B}|Sorcery|||Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.| Total War|Ice Age|221|R|{3}{R}|Enchantment|||Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.| Vertigo|Ice Age|222|U|{R}|Instant|||Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.| Wall of Lava|Ice Age|223|U|{1}{R}{R}|Creature - Wall|1|3|Defender (This creature can't attack.)${R}: Wall of Lava gets +1/+1 until end of turn.| Word of Blasting|Ice Age|224|U|{1}{R}|Instant|||Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.| Adarkar Unicorn|Ice Age|225|C|{1}{W}{W}|Creature - Unicorn|2|2|{tap}: Add {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.| Arctic Foxes|Ice Age|226|C|{1}{W}|Creature - Fox|1|1|Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.| Arenson's Aura|Ice Age|227|C|{2}{W}|Enchantment|||{W}, Sacrifice an enchantment: Destroy target enchantment.$${3}{U}{U}: Counter target enchantment spell.| Armor of Faith|Ice Age|228|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.${W}: Enchanted creature gets +0/+1 until end of turn.| Battle Cry|Ice Age|229|U|{2}{W}|Instant|||Untap all white creatures you control.$$Whenever a creature blocks this turn, it gets +0/+1 until end of turn.| Infernal Darkness|Ice Age|23|R|{2}{B}{B}|Enchantment|||Cumulative upkeep-Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If a land is tapped for mana, it produces {B} instead of any other type.| Black Scarab|Ice Age|230|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked by black creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.| Blessed Wine|Ice Age|231|C|{1}{W}|Instant|||You gain 1 life.$Draw a card at the beginning of the next turn's upkeep.| Blinking Spirit|Ice Age|232|R|{3}{W}|Creature - Spirit|2|2|{0}: Return Blinking Spirit to its owner's hand.| Blue Scarab|Ice Age|233|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked by blue creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.| Call to Arms|Ice Age|234|R|{1}{W}|Enchantment|||As Call to Arms enters the battlefield, choose a color and an opponent.$White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.$When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.| Caribou Range|Ice Age|235|R|{2}{W}{W}|Enchantment - Aura|||Enchant land you control$Enchanted land has "{W}{W}, {tap}: Put a 0/1 white Caribou creature token onto the battlefield."$Sacrifice a Caribou token: You gain 1 life.| Circle of Protection: Black|Ice Age|236|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Blue|Ice Age|237|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Green|Ice Age|238|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Red|Ice Age|239|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Infernal Denizen|Ice Age|24|R|{7}{B}|Creature - Demon|5|7|At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield.${tap}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.| Circle of Protection: White|Ice Age|240|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Cold Snap|Ice Age|241|U|{2}{W}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.| Cooperation|Ice Age|242|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Death Ward|Ice Age|243|C|{W}|Instant|||Regenerate target creature.| Disenchant|Ice Age|244|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Drought|Ice Age|245|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.$Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.$Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.| Elvish Healer|Ice Age|246|C|{2}{W}|Creature - Elf Cleric|1|2|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.| Enduring Renewal|Ice Age|247|R|{2}{W}{W}|Enchantment|||Play with your hand revealed.$If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.$Whenever a creature is put into your graveyard from the battlefield, return it to your hand.| Energy Storm|Ice Age|248|R|{1}{W}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Prevent all damage that would be dealt by instant and sorcery spells.$Creatures with flying don't untap during their controllers' untap steps.| Kjeldoran Dead|Ice Age|25|C|{B}|Creature - Skeleton|3|1|When Kjeldoran Dead enters the battlefield, sacrifice a creature.${B}: Regenerate Kjeldoran Dead.| Fylgja|Ice Age|250|C|{W}|Enchantment - Aura|||Enchant creature$Fylgja enters the battlefield with four healing counters on it.$Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.${2}{W}: Put a healing counter on Fylgja.| General Jarkeld|Ice Age|251|R|{3}{W}|Legendary Creature - Human Soldier|1|2|{tap}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step.| Green Scarab|Ice Age|252|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked by green creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.| Hallowed Ground|Ice Age|253|U|{1}{W}|Enchantment|||{W}{W}: Return target nonsnow land you control to its owner's hand.| Heal|Ice Age|254|C|{W}|Instant|||Prevent the next 1 damage that would be dealt to target creature or player this turn.$$Draw a card at the beginning of the next turn's upkeep.| Hipparion|Ice Age|255|U|{1}{W}|Creature - Horse|1|3|Hipparion can't block creatures with power 3 or greater unless you pay {1}.| Kelsinko Ranger|Ice Age|257|C|{W}|Creature - Human|1|1|{1}{W}: Target green creature gains first strike until end of turn.| Kjeldoran Elite Guard|Ice Age|258|U|{3}{W}|Creature - Human Soldier|2|2|{tap}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.| Kjeldoran Guard|Ice Age|258|C|{1}{W}|Creature - Human Soldier|1|1|{tap}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.| Knight of Stromgald|Ice Age|26|U|{B}{B}|Creature - Human Knight|2|1|Protection from white${B}: Knight of Stromgald gains first strike until end of turn.${B}{B}: Knight of Stromgald gets +1/+0 until end of turn.| Kjeldoran Knight|Ice Age|260|R|{W}{W}|Creature - Human Knight|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${1}{W}: Kjeldoran Knight gets +1/+0 until end of turn.${W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.| Kjeldoran Phalanx|Ice Age|261|R|{5}{W}|Creature - Human Soldier|2|5|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Kjeldoran Royal Guard|Ice Age|262|R|{3}{W}{W}|Creature - Human Soldier|2|5|{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.| Kjeldoran Skycaptain|Ice Age|263|U|{4}{W}|Creature - Human Soldier|2|2|Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Kjeldoran Skyknight|Ice Age|264|C|{2}{W}|Creature - Human Knight|1|1|Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Kjeldoran Warrior|Ice Age|265|C|{W}|Creature - Human Warrior|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Lightning Blow|Ice Age|266|R|{1}{W}|Instant|||Target creature gains first strike until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| Lost Order of Jarkeld|Ice Age|267|R|{2}{W}{W}|Creature - Human Knight|1+*|1+*|As Lost Order of Jarkeld enters the battlefield, choose an opponent.$Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.| Mercenaries|Ice Age|268|R|{3}{W}|Creature - Human Mercenary|3|3|{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.| Order of the Sacred Torch|Ice Age|269|R|{1}{W}{W}|Creature - Human Knight|2|2|{tap}, Pay 1 life: Counter target black spell.| Krovikan Elementalist|Ice Age|27|U|{B}{B}|Creature - Human Wizard|1|1|{2}{R}: Target creature gets +1/+0 until end of turn.${U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.| Order of the White Shield|Ice Age|270|U|{W}{W}|Creature - Human Knight|2|1|Protection from black${W}: Order of the White Shield gains first strike until end of turn.${W}{W}: Order of the White Shield gets +1/+0 until end of turn.| Prismatic Ward|Ice Age|271|C|{1}{W}|Enchantment - Aura|||Enchant creature$As Prismatic Ward enters the battlefield, choose a color.$Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.| Red Scarab|Ice Age|273|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked by red creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.| Sacred Boon|Ice Age|274|U|{1}{W}|Instant|||Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.| Seraph|Ice Age|275|R|{6}{W}|Creature - Angel|4|4|Flying$Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.| Shield Bearer|Ice Age|276|C|{1}{W}|Creature - Human Soldier|0|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Snow Hound|Ice Age|277|U|{2}{W}|Creature - Hound|1|1|{1}, {tap}: Return Snow Hound and target green or blue creature you control to their owner's hand.| Swords to Plowshares|Ice Age|278|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Krovikan Fetish|Ice Age|28|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Enchanted creature gets +1/+1.| White Scarab|Ice Age|280|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked by white creatures.$Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.| Adarkar Sentinel|Ice Age|281|U|{5}|Artifact Creature - Soldier|3|3|{1}: Adarkar Sentinel gets +0/+1 until end of turn.| Aegis of the Meek|Ice Age|282|R|{3}|Artifact|||{1}, {tap}: Target 1/1 creature gets +1/+2 until end of turn.| Amulet of Quoz|Ice Age|283|R|{6}|Artifact|||Remove Amulet of Quoz from your deck before playing if you're not playing for ante.${tap}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.| Arcum's Sleigh|Ice Age|284|U|{1}|Artifact|||{2}, {tap}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.| Arcum's Weathervane|Ice Age|285|U|{2}|Artifact|||{2}, {tap}: Target snow land is no longer snow.${2}, {tap}: Target nonsnow basic land becomes snow.| Arcum's Whistle|Ice Age|286|U|{3}|Artifact|||{3}, {tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.| Barbed Sextant|Ice Age|287|C|{1}|Artifact|||{1}, {tap}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.| Baton of Morale|Ice Age|288|U|{2}|Artifact|||{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Celestial Sword|Ice Age|289|R|{6}|Artifact|||{3}, {tap}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.| Krovikan Vampire|Ice Age|29|U|{3}{B}{B}|Creature - Vampire|3|3|At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.| Crown of the Ages|Ice Age|290|R|{2}|Artifact|||{4}, {tap}: Attach target Aura attached to a creature to another creature.| Despotic Scepter|Ice Age|291|R|{1}|Artifact|||{tap}: Destroy target permanent you own. It can't be regenerated.| Elkin Bottle|Ice Age|292|R|{3}|Artifact|||{3}, {tap}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.| Fyndhorn Bow|Ice Age|293|U|{2}|Artifact|||{3}, {tap}: Target creature gains first strike until end of turn.| Goblin Lyre|Ice Age|294|R|{3}|Artifact|||Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls.| Hematite Talisman|Ice Age|295|U|{2}|Artifact|||Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.| Ice Cauldron|Ice Age|296|R|{4}|Artifact|||{X}, {tap}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.${tap}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron.| Icy Manipulator|Ice Age|297|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| Infinite Hourglass|Ice Age|298|R|{4}|Artifact|||At the beginning of your upkeep, put a time counter on Infinite Hourglass.$All creatures get +1/+0 for each time counter on Infinite Hourglass.${3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.| Jester's Cap|Ice Age|299|R|{4}|Artifact|||{2}, {tap}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.| Brine Shaman|Ice Age|3|C|{1}{B}|Creature - Human Cleric Shaman|1|1|{tap}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.${1}{U}{U}, Sacrifice a creature: Counter target creature spell.| Legions of Lim-Dul|Ice Age|30|C|{1}{B}{B}|Creature - Zombie|2|3|Snow swampwalk| Jester's Mask|Ice Age|300|R|{5}|Artifact|||Jester's Mask enters the battlefield tapped.${1}, {tap}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library.| Jeweled Amulet|Ice Age|301|U|{0}|Artifact|||{1}, {tap}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet.${tap}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.| Lapis Lazuli Talisman|Ice Age|302|U|{2}|Artifact|||Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.| Malachite Talisman|Ice Age|303|U|{2}|Artifact|||Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.| Nacre Talisman|Ice Age|304|U|{2}|Artifact|||Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.| Naked Singularity|Ice Age|305|R|{5}|Artifact|||Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.| Onyx Talisman|Ice Age|306|U|{2}|Artifact|||Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.| Pentagram of the Ages|Ice Age|307|R|{4}|Artifact|||{4}, {tap}: The next time a source of your choice would deal damage to you this turn, prevent that damage.| Pit Trap|Ice Age|308|U|{2}|Artifact|||{2}, {tap}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.| Runed Arch|Ice Age|309|R|{3}|Artifact|||Runed Arch enters the battlefield tapped.${X}, {tap}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn.| Leshrac's Rite|Ice Age|31|U|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has swampwalk.| Shield of the Ages|Ice Age|310|U|{2}|Artifact|||{2}: Prevent the next 1 damage that would be dealt to you this turn.| Skull Catapult|Ice Age|311|U|{4}|Artifact|||{1}, {tap}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.| Snow Fortress|Ice Age|312|R|{5}|Artifact Creature - Wall|0|4|Defender (This creature can't attack.)${1}: Snow Fortress gets +1/+0 until end of turn.${1}: Snow Fortress gets +0/+1 until end of turn.${3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.| Soldevi Golem|Ice Age|313|R|{4}|Artifact Creature - Golem|5|3|Soldevi Golem doesn't untap during your untap step.$At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.| Soldevi Simulacrum|Ice Age|314|U|{4}|Artifact Creature - Soldier|2|4|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${1}: Soldevi Simulacrum gets +1/+0 until end of turn.| Staff of the Ages|Ice Age|315|R|{3}|Artifact|||Creatures with landwalk abilities can be blocked as though they didn't have those abilities.| Sunstone|Ice Age|316|U|{3}|Artifact|||{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.| Time Bomb|Ice Age|317|R|{4}|Artifact|||At the beginning of your upkeep, put a time counter on Time Bomb.${1}, {tap}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.| Urza's Bauble|Ice Age|318|U|{0}|Artifact|||{tap}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.| Vexing Arcanix|Ice Age|319|R|{4}|Artifact|||{3}, {tap}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.| Land Cap|Ice Age|319|R||Land|||Land Cap doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from Land Cap.${tap}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap.| Leshrac's Sigil|Ice Age|32|U|{B}{B}|Enchantment|||Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.${B}{B}: Return Leshrac's Sigil to its owner's hand.| Vibrating Sphere|Ice Age|320|R|{4}|Artifact|||As long as it's your turn, creatures you control get +2/+0.$As long as it's not your turn, creatures you control get -0/-2.| Walking Wall|Ice Age|321|U|{4}|Artifact Creature - Wall|0|6|Defender${3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.| Wall of Shields|Ice Age|322|U|{3}|Artifact Creature - Wall|0|4|Defender (This creature can't attack.)$Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)| War Chariot|Ice Age|323|U|{3}|Artifact|||{3}, {tap}: Target creature gains trample until end of turn.| Whalebone Glider|Ice Age|324|U|{2}|Artifact|||{2}, {tap}: Target creature with power 3 or less gains flying until end of turn.| Zuran Orb|Ice Age|325|U|{0}|Artifact|||Sacrifice a land: You gain 2 life.| Adarkar Wastes|Ice Age|326|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.| Brushland|Ice Age|327|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.| Forest|Ice Age|328|L||Basic Land - Forest|||G| Forest|Ice Age|328|L||Basic Land - Forest|||G| Forest|Ice Age|328|L||Basic Land - Forest|||G| Lim-Dul's Cohort|Ice Age|33|C|{1}{B}{B}|Creature - Zombie|2|3|Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.| Glacial Chasm|Ice Age|331|U||Land|||Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Glacial Chasm enters the battlefield, sacrifice a land.$Creatures you control can't attack.$Prevent all damage that would be dealt to you.| Halls of Mist|Ice Age|332|R||Land|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Creatures that attacked during their controller's last turn can't attack.| Ice Floe|Ice Age|333|U||Land|||You may choose not to untap Ice Floe during your untap step.${tap}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.| Island|Ice Age|334|L||Basic Land - Island|||U| Island|Ice Age|334|L||Basic Land - Island|||U| Island|Ice Age|334|L||Basic Land - Island|||U| Karplusan Forest|Ice Age|337|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.| Lava Tubes|Ice Age|339|R||Land|||Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from Lava Tubes.${tap}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes.| Lim-Dul's Hex|Ice Age|34|U|{1}{B}|Enchantment|||At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless he or she pays {B} or {3}.| Mountain|Ice Age|340|L||Basic Land - Mountain|||R| Mountain|Ice Age|340|L||Basic Land - Mountain|||R| Mountain|Ice Age|340|L||Basic Land - Mountain|||R| Plains|Ice Age|343|L||Basic Land - Plains|||W| Plains|Ice Age|343|L||Basic Land - Plains|||W| Plains|Ice Age|343|L||Basic Land - Plains|||W| River Delta|Ice Age|346|R||Land|||River Delta doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from River Delta.${tap}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta.| Snow-Covered Forest|Ice Age|347|L||Basic Snow Land - Forest|||G| Snow-Covered Island|Ice Age|348|L||Basic Snow Land - Island|||U| Snow-Covered Mountain|Ice Age|349|L||Basic Snow Land - Mountain|||R| Mind Ravel|Ice Age|35|C|{2}{B}|Sorcery|||Target player discards a card.$Draw a card at the beginning of the next turn's upkeep.| Snow-Covered Plains|Ice Age|350|L||Basic Snow Land - Plains|||W| Snow-Covered Swamp|Ice Age|351|L||Basic Snow Land - Swamp|||B| Swamp|Ice Age|351|L||Basic Land - Swamp|||B| Swamp|Ice Age|351|L||Basic Land - Swamp|||B| Swamp|Ice Age|351|L||Basic Land - Swamp|||B| Sulfurous Springs|Ice Age|352|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.| Timberline Ridge|Ice Age|356|R||Land|||Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.${tap}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge.| Underground River|Ice Age|357|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.| Veldt|Ice Age|358|R||Land|||Veldt doesn't untap during your untap step if it has a depletion counter on it.$At the beginning of your upkeep, remove a depletion counter from Veldt.${tap}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt.| Altar of Bone|Ice Age|359|R|{G}{W}|Sorcery|||As an additional cost to cast Altar of Bone, sacrifice a creature.$Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.| Centaur Archer|Ice Age|360|U|{1}{R}{G}|Creature - Centaur Archer|3|2|{tap}: Centaur Archer deals 1 damage to target creature with flying.| Chromatic Armor|Ice Age|361|R|{1}{W}{U}|Enchantment - Aura|||Enchant creature$As Chromatic Armor enters the battlefield, choose a color.$Chromatic Armor enters the battlefield with a sleight counter on it.$Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.${X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.| Diabolic Vision|Ice Age|362|U|{U}{B}|Sorcery|||Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.| Earthlink|Ice Age|363|R|{3}{B}{R}{G}|Enchantment|||At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.$Whenever a creature dies, that creature's controller sacrifices a land.| Elemental Augury|Ice Age|364|R|{U}{B}{R}|Enchantment|||{3}: Look at the top three cards of target player's library, then put them back in any order.| Essence Vortex|Ice Age|365|U|{1}{U}{B}|Instant|||Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.| Justice|Ice Age|366|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.$$Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.| Fiery Justice|Ice Age|366|R|{R}{G}{W}|Sorcery|||Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.| Fire Covenant|Ice Age|367|U|{1}{B}{R}|Instant|||As an additional cost to cast Fire Covenant, pay X life.$Fire Covenant deals X damage divided as you choose among any number of target creatures.| Flooded Woodlands|Ice Age|368|R|{2}{U}{B}|Enchantment|||Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking.| Fumarole|Ice Age|369|U|{3}{B}{R}|Sorcery|||As an additional cost to cast Fumarole, pay 3 life.$Destroy target creature and target land.| Mind Whip|Ice Age|37|R|{2}{B}{B}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature.| Ghostly Flame|Ice Age|370|R|{B}{R}|Enchantment|||Black and/or red permanents and spells are colorless sources of damage.| Giant Trap Door Spider|Ice Age|371|U|{1}{R}{G}|Creature - Spider|2|3|{1}{R}{G}, {tap}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.| Glaciers|Ice Age|372|R|{2}{W}{U}|Enchantment|||At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}.$$All Mountains are Plains.| Hymn of Rebirth|Ice Age|373|U|{3}{G}{W}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control.| Kjeldoran Frostbeast|Ice Age|374|U|{3}{G}{W}|Creature - Elemental Beast|2|4|At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.| Merieke Ri Berit|Ice Age|375|R|{W}{U}{B}|Legendary Creature - Human|1|1|Merieke Ri Berit doesn't untap during your untap step.${tap}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.| Monsoon|Ice Age|376|R|{2}{R}{G}|Enchantment|||At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.| Mountain Titan|Ice Age|377|R|{2}{B}{R}|Creature - Giant|2|2|{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.| Skeleton Ship|Ice Age|379|R|{3}{U}|Legendary Creature - Skeleton|0|3|When you control no Islands, sacrifice Skeleton Ship.${tap}: Put a -1/-1 counter on target creature.| Minion of Leshrac|Ice Age|38|R|{4}{B}{B}{B}|Creature - Demon Minion|5|5|Protection from black$At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.${tap}: Destroy target creature or land.| Spectral Shield|Ice Age|380|U|{1}{W}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2 and can't be the target of spells.| Storm Spirit|Ice Age|381|R|{3}{G}{W}{U}|Creature - Elemental Spirit|3|3|Flying${tap}: Storm Spirit deals 2 damage to target creature.| Stormbind|Ice Age|382|R|{1}{R}{G}|Enchantment|||{2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.| Wings of Aesthir|Ice Age|383|U|{W}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has flying and first strike.| Minion of Tevesh Szat|Ice Age|39|R|{4}{B}{B}{B}|Creature - Demon Minion|4|4|At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.${tap}: Target creature gets +3/-2 until end of turn.| Burnt Offering|Ice Age|4|C|{B}|Instant|||As an additional cost to cast Burnt Offering, sacrifice a creature.$Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost.| Trailblazer|Ice Age|4|R|{2}{G}{G}|Instant|||Target creature is unblockable this turn.| Mole Worms|Ice Age|40|U|{2}{B}|Creature - Worm|1|1|You may choose not to untap Mole Worms during your untap step.${tap}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.| Moor Fiend|Ice Age|41|C|{3}{B}|Creature - Horror|3|3|Swampwalk| Necropotence|Ice Age|42|R|{B}{B}{B}|Enchantment|||Skip your draw step.$Whenever you discard a card, exile that card from your graveyard.$Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.| Norritt|Ice Age|43|C|{3}{B}|Creature - Imp|1|1|{tap}: Untap target blue creature.${tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared.| Oath of Lim-Dul|Ice Age|44|R|{3}{B}|Enchantment|||Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)${B}{B}: Draw a card.| Melee|Ice Age|44|U|{4}{R}|Instant|||Cast Melee only during your turn and only during combat before blockers are declared.$You choose which creatures block this combat and how those creatures block.$Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.| Pestilence Rats|Ice Age|45|C|{2}{B}|Creature - Rat|*|3|Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)| Pox|Ice Age|46|R|{B}{B}{B}|Sorcery|||Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.| Seizures|Ice Age|47|C|{1}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.| Songs of the Damned|Ice Age|48|C|{B}|Instant|||Add {B} to your mana pool for each creature card in your graveyard.| Soul Burn|Ice Age|49|C|{X}{2}{B}|Sorcery|||Spend only black and/or red mana on X.$Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.| Cloak of Confusion|Ice Age|5|C|{1}{B}|Enchantment - Aura|||Enchant creature you control$Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.| Soul Kiss|Ice Age|50|C|{2}{B}|Enchantment - Aura|||Enchant creature${B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.| Spoils of Evil|Ice Age|51|R|{2}{B}|Instant|||For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life.| Spoils of War|Ice Age|52|R|{X}{B}|Sorcery|||X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War.$Distribute X +1/+1 counters among any number of target creatures.| Stench of Evil|Ice Age|53|U|{2}{B}{B}|Sorcery|||Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}.| Stromgald Cabal|Ice Age|54|R|{1}{B}{B}|Creature - Human Knight|2|2|{tap}, Pay 1 life: Counter target white spell.| Touch of Death|Ice Age|55|C|{2}{B}|Sorcery|||Touch of Death deals 1 damage to target player. You gain 1 life.$$Draw a card at the beginning of the next turn's upkeep.| Withering Wisps|Ice Age|56|U|{1}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.${B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.| Arnjlot's Ascent|Ice Age|57|C|{1}{U}{U}|Enchantment|||Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${1}: Target creature gains flying until end of turn.| Balduvian Conjurer|Ice Age|58|U|{1}{U}|Creature - Human Wizard|0|2|{tap}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.| Balduvian Shaman|Ice Age|59|C|{U}|Creature - Human Cleric Shaman|1|1|{tap}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)| Dance of the Dead|Ice Age|6|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.| Binding Grasp|Ice Age|60|U|{3}{U}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.$You control enchanted creature.$Enchanted creature gets +0/+1.| Brainstorm|Ice Age|61|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Breath of Dreams|Ice Age|62|U|{2}{U}{U}|Enchantment|||Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Green creatures have "Cumulative upkeep {1}."| Clairvoyance|Ice Age|63|C|{U}|Instant|||Look at target player's hand.$$Draw a card at the beginning of the next turn's upkeep.| Counterspell|Ice Age|64|C|{U}{U}|Instant|||Counter target spell.| Deflection|Ice Age|65|R|{3}{U}|Instant|||Change the target of target spell with a single target.| Dreams of the Dead|Ice Age|66|U|{3}{U}|Enchantment|||{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)| Enervate|Ice Age|67|C|{1}{U}|Instant|||Tap target artifact, creature, or land.$$Draw a card at the beginning of the next turn's upkeep.| Errant Minion|Ice Age|68|C|{2}{U}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| Essence Flare|Ice Age|69|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0.$At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.| Flare|Ice Age|69|C|{2}{R}|Instant|||Flare deals 1 damage to target creature or player.$$Draw a card at the beginning of the next turn's upkeep.| Dark Banishing|Ice Age|7|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| Force Void|Ice Age|70|U|{2}{U}|Instant|||Counter target spell unless its controller pays {1}.$$Draw a card at the beginning of the next turn's upkeep.| Glacial Wall|Ice Age|71|U|{2}{U}|Creature - Wall|0|7|Defender (This creature can't attack.)| Hydroblast|Ice Age|72|C|{U}|Instant|||Choose one - Counter target spell if it's red; or destroy target permanent if it's red.| Iceberg|Ice Age|73|U|{X}{U}{U}|Enchantment|||Iceberg enters the battlefield with X ice counters on it.${3}: Put an ice counter on Iceberg.$Remove an ice counter from Iceberg: Add {1} to your mana pool.| Icy Prison|Ice Age|74|R|{U}{U}|Enchantment|||When Icy Prison enters the battlefield, exile target creature.$At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.$When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Illusionary Forces|Ice Age|75|C|{3}{U}|Creature - Illusion|4|4|Flying$Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Illusionary Presence|Ice Age|76|R|{1}{U}{U}|Creature - Illusion|2|2|Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.| Tor Giant|Ice Age|76|C|{3}{R}|Creature - Giant|3|3|| Illusionary Terrain|Ice Age|77|U|{U}{U}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$As Illusionary Terrain enters the battlefield, choose two basic land types.$Basic lands of the first chosen type are the second chosen type.| Illusionary Wall|Ice Age|78|C|{4}{U}|Creature - Illusion Wall|7|4|Defender, flying, first strike$Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Aggression|Ice Age|78|U|{2}{R}|Enchantment - Aura|||Enchant non-Wall creature$Enchanted creature has first strike and trample.$At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.| Illusions of Grandeur|Ice Age|79|R|{3}{U}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Illusions of Grandeur enters the battlefield, you gain 20 life.$When Illusions of Grandeur leaves the battlefield, you lose 20 life.| Dark Ritual|Ice Age|8|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| Infuse|Ice Age|80|C|{2}{U}|Instant|||Untap target artifact, creature, or land.$$Draw a card at the beginning of the next turn's upkeep.| Krovikan Sorcerer|Ice Age|81|C|{2}{U}|Creature - Human Wizard|1|1|{tap}, Discard a nonblack card: Draw a card.${tap}, Discard a black card: Draw two cards, then discard one of them.| Magus of the Unseen|Ice Age|82|R|{1}{U}|Creature - Human Wizard|1|1|{1}{U}, {tap}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.| Mesmeric Trance|Ice Age|83|R|{1}{U}{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${U}, Discard a card: Draw a card.| Mistfolk|Ice Age|84|C|{U}{U}|Creature - Illusion|1|2|{U}: Counter target spell that targets Mistfolk.| Musician|Ice Age|85|R|{2}{U}|Creature - Human Wizard|1|3|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${tap}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.| Mystic Might|Ice Age|86|R|{U}|Enchantment - Aura|||Enchant land you control$Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Enchanted land has "{tap}: Target creature gets +2/+2 until end of turn."| Mystic Remora|Ice Age|87|C|{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.| Phantasmal Mount|Ice Age|88|U|{1}{U}|Creature - Illusion Horse|1|1|Flying${tap}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.| Polar Kraken|Ice Age|89|R|{8}{U}{U}{U}|Creature - Kraken|11|11|Trample$Polar Kraken enters the battlefield tapped.$Cumulative upkeep-Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Demonic Consultation|Ice Age|9|U|{B}|Instant|||Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.| Formation|Ice Age|9|R|{1}{W}|Instant|||Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$Draw a card at the beginning of the next turn's upkeep.| Portent|Ice Age|90|C|{U}|Sorcery|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.$Draw a card at the beginning of the next turn's upkeep.| Power Sink|Ice Age|91|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| Blizzard|Ice Age|91|R|{G}{G}|Enchantment|||Cast Blizzard only if you control a snow land.$Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Creatures with flying don't untap during their controllers' untap steps.| Ray of Command|Ice Age|92|C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| Ray of Erasure|Ice Age|93|C|{U}|Instant|||Target player puts the top card of his or her library into his or her graveyard.$Draw a card at the beginning of the next turn's upkeep.| Reality Twist|Ice Age|94|R|{U}{U}{U}|Enchantment|||Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.| Sea Spirit|Ice Age|95|U|{4}{U}|Creature - Elemental Spirit|2|3|{U}: Sea Spirit gets +1/+0 until end of turn.| Rally|Ice Age|95|C|{W}{W}|Instant|||Blocking creatures get +1/+1 until end of turn.| Shyft|Ice Age|96|R|{4}{U}|Creature - Shapeshifter|4|2|At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)| Sibilant Spirit|Ice Age|97|R|{5}{U}|Creature - Spirit|5|6|Flying$Whenever Sibilant Spirit attacks, defending player may draw a card.| Silver Erne|Ice Age|98|U|{3}{U}|Creature - Bird|2|2|Flying, trample| Sleight of Mind|Ice Age|99|U|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| Abbey Griffin|Innistrad|1|C|{3}{W}|Creature - Griffin|2|2|Flying, vigilance| Divine Reckoning|Innistrad|10|R|{2}{W}{W}|Sorcery|||Each player chooses a creature he or she controls. Destroy the rest.$Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Falkenrath Noble|Innistrad|100|U|{3}{B}|Creature - Vampire|2|2|Flying$Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.| Ghoulcaller's Chant|Innistrad|101|C|{B}|Sorcery|||Choose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand.| Ghoulraiser|Innistrad|102|C|{1}{B}{B}|Creature - Zombie|2|2|When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.| Gruesome Deformity|Innistrad|103|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Heartless Summoning|Innistrad|104|R|{1}{B}|Enchantment|||Creature spells you cast cost {2} less to cast.$Creatures you control get -1/-1.| Liliana of the Veil|Innistrad|105|M|{1}{B}{B}|Planeswalker - Liliana|||+1: Each player discards a card.$-2: Target player sacrifices a creature.$-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.| Manor Skeleton|Innistrad|106|C|{1}{B}|Creature - Skeleton|1|1|Haste${1}{B}: Regenerate Manor Skeleton.| Markov Patrician|Innistrad|107|C|{2}{B}|Creature - Vampire|3|1|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Maw of the Mire|Innistrad|108|C|{4}{B}|Sorcery|||Destroy target land. You gain 4 life.| Moan of the Unhallowed|Innistrad|109|U|{2}{B}{B}|Sorcery|||Put two 2/2 black Zombie creature tokens onto the battlefield.$Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Doomed Traveler|Innistrad|11|C|{W}|Creature - Human Soldier|1|1|When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Morkrut Banshee|Innistrad|110|U|{3}{B}{B}|Creature - Spirit|4|4|Morbid - When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.| Night Terrors|Innistrad|111|C|{2}{B}|Sorcery|||Target player reveals his or her hand. You choose a nonland card from it. Exile that card.| Reaper from the Abyss|Innistrad|112|M|{3}{B}{B}{B}|Creature - Demon|6|6|Flying$Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.| Rotting Fensnake|Innistrad|113|C|{3}{B}|Creature - Zombie Snake|5|1|| Screeching Bat|Innistrad|114a|U|{2}{B}|Creature - Bat|2|2|Flying$At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.| Stalking Vampire|Innistrad|114b|U||Creature - Vampire|5|5|At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.| Sever the Bloodline|Innistrad|115|R|{3}{B}|Sorcery|||Exile target creature and all other creatures with the same name as that creature.$Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Skeletal Grimace|Innistrad|116|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."| Skirsdag High Priest|Innistrad|117|R|{1}{B}|Creature - Human Cleric|1|2|Morbid - {tap}, Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.| Stromkirk Patrol|Innistrad|118|C|{4}{B}|Creature - Vampire Soldier|4|3|Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.| Tribute to Hunger|Innistrad|119|U|{2}{B}|Instant|||Target opponent sacrifices a creature. You gain life equal to that creature's toughness.| Elder Cathar|Innistrad|12|C|{2}{W}|Creature - Human Soldier|2|2|When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.| Typhoid Rats|Innistrad|120|C|{B}|Creature - Rat|1|1|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Unbreathing Horde|Innistrad|121|R|{2}{B}|Creature - Zombie|0|0|Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.$If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.| Unburial Rites|Innistrad|122|U|{4}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Vampire Interloper|Innistrad|123|C|{1}{B}|Creature - Vampire Scout|2|1|Flying$Vampire Interloper can't block.| Victim of Night|Innistrad|124|C|{B}{B}|Instant|||Destroy target non-Vampire, non-Werewolf, non-Zombie creature.| Village Cannibals|Innistrad|125|U|{2}{B}|Creature - Human|2|2|Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.| Walking Corpse|Innistrad|126|C|{1}{B}|Creature - Zombie|2|2|| Ancient Grudge|Innistrad|127|C|{1}{R}|Instant|||Destroy target artifact.$Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Ashmouth Hound|Innistrad|128|C|{1}{R}|Creature - Elemental Hound|2|1|Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.| Balefire Dragon|Innistrad|129|M|{5}{R}{R}|Creature - Dragon|6|6|Flying$Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.| Elite Inquisitor|Innistrad|13|R|{W}{W}|Creature - Human Soldier|2|2|First strike, vigilance$Protection from Vampires, from Werewolves, and from Zombies| Blasphemous Act|Innistrad|130|R|{8}{R}|Sorcery|||Blasphemous Act costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.| Bloodcrazed Neonate|Innistrad|131|C|{1}{R}|Creature - Vampire|2|1|Bloodcrazed Neonate attacks each turn if able.$Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.| Brimstone Volley|Innistrad|132|C|{2}{R}|Instant|||Brimstone Volley deals 3 damage to target creature or player.$Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.| Burning Vengeance|Innistrad|133|U|{2}{R}|Enchantment|||Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.| Charmbreaker Devils|Innistrad|134|R|{5}{R}|Creature - Devil|4|4|At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.$Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.| Crossway Vampire|Innistrad|135|C|{1}{R}{R}|Creature - Vampire|3|2|When Crossway Vampire enters the battlefield, target creature can't block this turn.| Curse of Stalked Prey|Innistrad|136|R|{1}{R}|Enchantment - Aura Curse|||Enchant player$Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.| Curse of the Nightly Hunt|Innistrad|137|U|{2}{R}|Enchantment - Aura Curse|||Enchant player$Creatures enchanted player controls attack each turn if able.| Curse of the Pierced Heart|Innistrad|138|C|{1}{R}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player.| Desperate Ravings|Innistrad|139|U|{1}{R}|Instant|||Draw two cards, then discard a card at random.$Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Feeling of Dread|Innistrad|14|C|{1}{W}|Instant|||Tap up to two target creatures.$Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Devil's Play|Innistrad|140|R|{X}{R}|Sorcery|||Devil's Play deals X damage to target creature or player.$Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Falkenrath Marauders|Innistrad|141|R|{3}{R}{R}|Creature - Vampire Warrior|2|2|Flying, haste$Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.| Feral Ridgewolf|Innistrad|142|C|{2}{R}|Creature - Wolf|1|2|Trample${1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.| Furor of the Bitten|Innistrad|143|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and attacks each turn if able.| Geistflame|Innistrad|144|C|{R}|Instant|||Geistflame deals 1 damage to target creature or player.$Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Hanweir Watchkeep|Innistrad|145a|U|{2}{R}|Creature - Human Warrior Werewolf|1|5|Defender$At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.| Bane of Hanweir|Innistrad|145b|U||Creature - Werewolf|5|5|Bane of Hanweir attacks each turn if able.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.| Harvest Pyre|Innistrad|146|C|{1}{R}|Instant|||As an additional cost to cast Harvest Pyre, exile X cards from your graveyard.$Harvest Pyre deals X damage to target creature.| Heretic's Punishment|Innistrad|147|R|{4}{R}|Enchantment|||{3}{R}: Choose target creature or player, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards.| Infernal Plunge|Innistrad|148|C|{R}|Sorcery|||As an additional cost to cast Infernal Plunge, sacrifice a creature.$Add {R}{R}{R} to your mana pool.| Instigator Gang|Innistrad|149a|R|{3}{R}|Creature - Human Werewolf|2|3|Attacking creatures you control get +1/+0.$At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.| Wildblood Pack|Innistrad|149b|R||Creature - Werewolf|5|5|Trample$Attacking creatures you control get +3/+0.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.| Fiend Hunter|Innistrad|15|U|{1}{W}{W}|Creature - Human Cleric|1|3|When Fiend Hunter enters the battlefield, you may exile another target creature.$When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Into the Maw of Hell|Innistrad|150|U|{4}{R}{R}|Sorcery|||Destroy target land. Into the Maw of Hell deals 13 damage to target creature.| Kessig Wolf|Innistrad|151|C|{2}{R}|Creature - Wolf|3|1|{1}{R}: Kessig Wolf gains first strike until end of turn.| Kruin Outlaw|Innistrad|152a|R|{1}{R}{R}|Creature - Human Rogue Werewolf|2|2|First strike$At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.| Terror of Kruin Pass|Innistrad|152b|R||Creature - Werewolf|3|3|Double strike$Each Werewolf you control can't be blocked except by two or more creatures.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.| Night Revelers|Innistrad|153|C|{4}{R}|Creature - Vampire|4|4|Night Revelers has haste as long as an opponent controls a Human.| Nightbird's Clutches|Innistrad|154|C|{1}{R}|Sorcery|||Up to two target creatures can't block this turn.$Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Past in Flames|Innistrad|155|M|{3}{R}|Sorcery|||Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.$Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Pitchburn Devils|Innistrad|156|C|{4}{R}|Creature - Devil|3|3|When Pitchburn Devils dies, it deals 3 damage to target creature or player.| Rage Thrower|Innistrad|157|U|{5}{R}|Creature - Human Shaman|4|2|Whenever another creature dies, Rage Thrower deals 2 damage to target player.| Rakish Heir|Innistrad|158|U|{2}{R}|Creature - Vampire|2|2|Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.| Reckless Waif|Innistrad|159a|U|{R}|Creature - Human Rogue Werewolf|1|1|At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.| Merciless Predator|Innistrad|159b|U||Creature - Werewolf|3|2|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.| Gallows Warden|Innistrad|16|U|{4}{W}|Creature - Spirit|3|3|Flying$Other Spirit creatures you control get +0/+1.| Riot Devils|Innistrad|160|C|{2}{R}|Creature - Devil|2|3|| Rolling Temblor|Innistrad|161|U|{2}{R}|Sorcery|||Rolling Temblor deals 2 damage to each creature without flying.$Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Scourge of Geier Reach|Innistrad|162|U|{3}{R}{R}|Creature - Elemental|3|3|Scourge of Geier Reach gets +1/+1 for each creature your opponents control.| Skirsdag Cultist|Innistrad|163|U|{2}{R}{R}|Creature - Human Shaman|2|2|{R}, {tap}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.| Stromkirk Noble|Innistrad|164|R|{R}|Creature - Vampire|1|1|Stromkirk Noble can't be blocked by Humans.$Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.| Tormented Pariah|Innistrad|165a|C|{3}{R}|Creature - Human Warrior Werewolf|3|2|At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.| Rampaging Werewolf|Innistrad|165b|C||Creature - Werewolf|6|4|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.| Traitorous Blood|Innistrad|166|C|{1}{R}{R}|Sorcery|||Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.| Vampiric Fury|Innistrad|167|C|{1}{R}|Instant|||Vampire creatures you control get +2/+0 and gain first strike until end of turn.| Village Ironsmith|Innistrad|168a|C|{1}{R}|Creature - Human Werewolf|1|1|First strike$At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.| Ironfang|Innistrad|168b|C||Creature - Werewolf|3|1|First strike$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.| Ambush Viper|Innistrad|169|C|{1}{G}|Creature - Snake|2|1|Flash (You may cast this spell any time you could cast an instant.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Geist-Honored Monk|Innistrad|17|R|{3}{W}{W}|Creature - Human Monk|*|*|Vigilance$Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.$When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.| Avacyn's Pilgrim|Innistrad|170|C|{G}|Creature - Human Monk|1|1|{tap}: Add {W} to your mana pool.| Boneyard Wurm|Innistrad|171|U|{1}{G}|Creature - Wurm|*|*|Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.| Bramblecrush|Innistrad|172|U|{2}{G}{G}|Sorcery|||Destroy target noncreature permanent.| Caravan Vigil|Innistrad|173|C|{G}|Sorcery|||Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.$Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.| Creeping Renaissance|Innistrad|174|R|{3}{G}{G}|Sorcery|||Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.$Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Darkthicket Wolf|Innistrad|175|C|{1}{G}|Creature - Wolf|2|2|{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.| Daybreak Ranger|Innistrad|176a|R|{2}{G}|Creature - Human Archer Werewolf|2|2|{tap}: Daybreak Ranger deals 2 damage to target creature with flying.$At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.| Nightfall Predator|Innistrad|176b|R||Creature - Werewolf|4|4|{R}, {tap}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.| Elder of Laurels|Innistrad|177|R|{2}{G}|Creature - Human Advisor|2|3|{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.| Essence of the Wild|Innistrad|178|M|{3}{G}{G}{G}|Creature - Avatar|6|6|Creatures you control enter the battlefield as a copy of Essence of the Wild.| Festerhide Boar|Innistrad|179|C|{3}{G}|Creature - Boar|3|3|Trample$Morbid - Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.| Ghostly Possession|Innistrad|18|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Full Moon's Rise|Innistrad|180|U|{1}{G}|Enchantment|||Werewolf creatures you control get +1/+0 and have trample.$Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.| Garruk Relentless|Innistrad|181a|M|{3}{G}|Planeswalker - Garruk|||When Garruk Relentless has two or fewer loyalty counters on him, transform him.$0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.$0: Put a 2/2 green Wolf creature token onto the battlefield.| Garruk, the Veil-Cursed|Innistrad|181b|M||Planeswalker - Garruk|||+1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.$-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.$-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.| Gatstaf Shepherd|Innistrad|182a|U|{1}{G}|Creature - Human Werewolf|2|2|At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.| Gatstaf Howler|Innistrad|182b|U||Creature - Werewolf|3|3|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.| Gnaw to the Bone|Innistrad|183|C|{2}{G}|Instant|||You gain 2 life for each creature card in your graveyard.$Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Grave Bramble|Innistrad|184|C|{1}{G}{G}|Creature - Plant|3|4|Defender, protection from Zombies| Grizzled Outcasts|Innistrad|185a|C|{4}{G}|Creature - Human Werewolf|4|4|At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.| Krallenhorde Wantons|Innistrad|185b|C||Creature - Werewolf|7|7|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.| Gutter Grime|Innistrad|186|R|{4}{G}|Enchantment|||Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."| Hamlet Captain|Innistrad|187|U|{1}{G}|Creature - Human Warrior|2|2|Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn.| Hollowhenge Scavenger|Innistrad|188|U|{3}{G}{G}|Creature - Elemental|4|5|Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.| Kessig Cagebreakers|Innistrad|189|R|{4}{G}|Creature - Human Rogue|3|4|Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.| Intangible Virtue|Innistrad|19|U|{1}{W}|Enchantment|||Creature tokens you control get +1/+1 and have vigilance.| Kindercatch|Innistrad|190|C|{3}{G}{G}{G}|Creature - Spirit|6|6|| Lumberknot|Innistrad|191|U|{2}{G}{G}|Creature - Treefolk|1|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Whenever a creature dies, put a +1/+1 counter on Lumberknot.| Make a Wish|Innistrad|192|U|{3}{G}|Sorcery|||Return two cards at random from your graveyard to your hand.| Mayor of Avabruck|Innistrad|193a|R|{1}{G}|Creature - Human Advisor Werewolf|1|1|Other Human creatures you control get +1/+1.$At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.| Howlpack Alpha|Innistrad|193b|R||Creature - Werewolf|3|3|Each other creature you control that's a Werewolf or a Wolf gets +1/+1.$At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.| Moldgraf Monstrosity|Innistrad|194|R|{4}{G}{G}{G}|Creature - Insect|8|8|Trample$When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.| Moonmist|Innistrad|195|C|{1}{G}|Instant|||Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)| Mulch|Innistrad|196|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.| Naturalize|Innistrad|197|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Orchard Spirit|Innistrad|198|C|{2}{G}|Creature - Spirit|2|2|Orchard Spirit can't be blocked except by creatures with flying or reach.| Parallel Lives|Innistrad|199|R|{3}{G}|Enchantment|||If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.| Angel of Flight Alabaster|Innistrad|2|R|{4}{W}|Creature - Angel|4|4|Flying$At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.| Mausoleum Guard|Innistrad|20|U|{3}{W}|Creature - Human Scout|2|2|When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.| Prey Upon|Innistrad|200|C|{G}|Sorcery|||Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)| Ranger's Guile|Innistrad|201|C|{G}|Instant|||Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)| Somberwald Spider|Innistrad|202|C|{4}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)$Morbid - Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.| Spider Spawning|Innistrad|203|U|{4}{G}|Sorcery|||Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.$Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Spidery Grasp|Innistrad|204|C|{2}{G}|Instant|||Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)| Splinterfright|Innistrad|205|R|{2}{G}|Creature - Elemental|*|*|Trample$Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.$At the beginning of your upkeep, put the top two cards of your library into your graveyard.| Travel Preparations|Innistrad|206|C|{1}{G}|Sorcery|||Put a +1/+1 counter on each of up to two target creatures.$Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Tree of Redemption|Innistrad|207|M|{3}{G}|Creature - Plant|0|13|Defender${tap}: Exchange your life total with Tree of Redemption's toughness.| Ulvenwald Mystics|Innistrad|208a|U|{2}{G}{G}|Creature - Human Shaman Werewolf|3|3|At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.| Ulvenwald Primordials|Innistrad|208b|U||Creature - Werewolf|5|5|{G}: Regenerate Ulvenwald Primordials.$At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.| Villagers of Estwald|Innistrad|209a|C|{2}{G}|Creature - Human Werewolf|2|3|At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.| Howlpack of Estwald|Innistrad|209b|C||Creature - Werewolf|4|6|At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.| Mentor of the Meek|Innistrad|21|R|{2}{W}|Creature - Human Soldier|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.| Woodland Sleuth|Innistrad|210|C|{3}{G}|Creature - Human Scout|2|3|Morbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.| Wreath of Geists|Innistrad|211|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.| Evil Twin|Innistrad|212|R|{2}{U}{B}|Creature - Shapeshifter|0|0|You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {tap}: Destroy target creature with the same name as this creature."| Geist of Saint Traft|Innistrad|213|M|{1}{W}{U}|Legendary Creature - Spirit Cleric|2|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.| Grimgrin, Corpse-Born|Innistrad|214|M|{3}{U}{B}|Legendary Creature - Zombie Warrior|5|5|Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.$Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.$Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.| Olivia Voldaren|Innistrad|215|M|{2}{B}{R}|Legendary Creature - Vampire|3|3|Flying${1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.${3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.| Blazing Torch|Innistrad|216|C|{1}|Artifact - Equipment|||Equipped creature can't be blocked by Vampires or Zombies.$Equipped creature has "{tap}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Butcher's Cleaver|Innistrad|217|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+0.$As long as equipped creature is a Human, it has lifelink.$Equip {3}| Cellar Door|Innistrad|218|U|{2}|Artifact|||{3}, {tap}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.| Cobbled Wings|Innistrad|219|C|{2}|Artifact - Equipment|||Equipped creature has flying.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Midnight Haunting|Innistrad|22|U|{2}{W}|Instant|||Put two 1/1 white Spirit creature tokens with flying onto the battlefield.| Creepy Doll|Innistrad|220|R|{5}|Artifact Creature - Construct|1|1|Creepy Doll is indestructible.$Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.| Demonmail Hauberk|Innistrad|221|U|{4}|Artifact - Equipment|||Equipped creature gets +4/+2.$Equip-Sacrifice a creature.| Galvanic Juggernaut|Innistrad|222|U|{4}|Artifact Creature - Juggernaut|5|5|Galvanic Juggernaut attacks each turn if able.$Galvanic Juggernaut doesn't untap during your untap step.$Whenever another creature dies, untap Galvanic Juggernaut.| Geistcatcher's Rig|Innistrad|223|U|{6}|Artifact Creature - Construct|4|5|When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.| Ghoulcaller's Bell|Innistrad|224|C|{1}|Artifact|||{tap}: Each player puts the top card of his or her library into his or her graveyard.| Graveyard Shovel|Innistrad|225|U|{2}|Artifact|||{2}, {tap}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life.| Grimoire of the Dead|Innistrad|226|M|{4}|Legendary Artifact|||{1}, {tap}, Discard a card: Put a study counter on Grimoire of the Dead.${tap}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.| Inquisitor's Flail|Innistrad|227|U|{2}|Artifact - Equipment|||If equipped creature would deal combat damage, it deals double that damage instead.$If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.$Equip {2}| Manor Gargoyle|Innistrad|228|R|{5}|Artifact Creature - Gargoyle|4|4|Defender$Manor Gargoyle is indestructible as long as it has defender.${1}: Until end of turn, Manor Gargoyle loses defender and gains flying.| Mask of Avacyn|Innistrad|229|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)$Equip {3}| Mikaeus, the Lunarch|Innistrad|23|M|{X}{W}|Legendary Creature - Human Cleric|0|0|Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.${tap}: Put a +1/+1 counter on Mikaeus.${tap}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.| One-Eyed Scarecrow|Innistrad|230|C|{3}|Artifact Creature - Scarecrow|2|3|Defender$Creatures with flying your opponents control get -1/-0.| Runechanter's Pike|Innistrad|231|R|{2}|Artifact - Equipment|||Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.$Equip {2}| Sharpened Pitchfork|Innistrad|232|U|{2}|Artifact - Equipment|||Equipped creature has first strike.$As long as equipped creature is a Human, it gets +1/+1.$Equip {1}| Silver-Inlaid Dagger|Innistrad|233|U|{1}|Artifact - Equipment|||Equipped creature gets +2/+0.$As long as equipped creature is a Human, it gets an additional +1/+0.$Equip {2}| Traveler's Amulet|Innistrad|234|C|{1}|Artifact|||{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.| Trepanation Blade|Innistrad|235|U|{3}|Artifact - Equipment|||Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.$Equip {2}| Witchbane Orb|Innistrad|236|R|{4}|Artifact|||When Witchbane Orb enters the battlefield, destroy all Curses attached to you.$You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)| Wooden Stake|Innistrad|237|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+0.$Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Clifftop Retreat|Innistrad|238|R||Land|||Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.${tap}: Add {R} or {W} to your mana pool.| Gavony Township|Innistrad|239|R||Land|||{tap}: Add {1} to your mana pool.${2}{G}{W}, {tap}: Put a +1/+1 counter on each creature you control.| Moment of Heroism|Innistrad|24|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)| Ghost Quarter|Innistrad|240|U||Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.| Hinterland Harbor|Innistrad|241|R||Land|||Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.${tap}: Add {G} or {U} to your mana pool.| Isolated Chapel|Innistrad|242|R||Land|||Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.${tap}: Add {W} or {B} to your mana pool.| Kessig Wolf Run|Innistrad|243|R||Land|||{tap}: Add {1} to your mana pool.${X}{R}{G}, {tap}: Target creature gets +X/+0 and gains trample until end of turn.| Moorland Haunt|Innistrad|244|R||Land|||{tap}: Add {1} to your mana pool.${W}{U}, {tap}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.| Nephalia Drownyard|Innistrad|245|R||Land|||{tap}: Add {1} to your mana pool.${1}{U}{B}, {tap}: Target player puts the top three cards of his or her library into his or her graveyard.| Shimmering Grotto|Innistrad|246|C||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}: Add one mana of any color to your mana pool.| Stensia Bloodhall|Innistrad|247|R||Land|||{tap}: Add {1} to your mana pool.${3}{B}{R}, {tap}: Stensia Bloodhall deals 2 damage to target player.| Sulfur Falls|Innistrad|248|R||Land|||Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.${tap}: Add {U} or {R} to your mana pool.| Woodland Cemetery|Innistrad|249|R||Land|||Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.${tap}: Add {B} or {G} to your mana pool.| Nevermore|Innistrad|25|R|{1}{W}{W}|Enchantment|||As Nevermore enters the battlefield, name a nonland card.$The named card can't be cast.| Plains|Innistrad|250|L||Basic Land - Plains|||W| Plains|Innistrad|251|L||Basic Land - Plains|||W| Plains|Innistrad|252|L||Basic Land - Plains|||W| Island|Innistrad|253|L||Basic Land - Island|||U| Island|Innistrad|254|L||Basic Land - Island|||U| Island|Innistrad|255|L||Basic Land - Island|||U| Swamp|Innistrad|256|L||Basic Land - Swamp|||B| Swamp|Innistrad|257|L||Basic Land - Swamp|||B| Swamp|Innistrad|258|L||Basic Land - Swamp|||B| Mountain|Innistrad|259|L||Basic Land - Mountain|||R| Paraselene|Innistrad|26|U|{2}{W}|Sorcery|||Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.| Mountain|Innistrad|260|L||Basic Land - Mountain|||R| Mountain|Innistrad|261|L||Basic Land - Mountain|||R| Forest|Innistrad|262|L||Basic Land - Forest|||G| Forest|Innistrad|263|L||Basic Land - Forest|||G| Forest|Innistrad|264|L||Basic Land - Forest|||G| Purify the Grave|Innistrad|27|U|{W}|Instant|||Exile target card from a graveyard.$Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Rally the Peasants|Innistrad|28|U|{2}{W}|Instant|||Creatures you control get +2/+0 until end of turn.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Rebuke|Innistrad|29|C|{2}{W}|Instant|||Destroy target attacking creature.| Angelic Overseer|Innistrad|3|M|{3}{W}{W}|Creature - Angel|5|3|Flying$As long as you control a Human, Angelic Overseer has hexproof and is indestructible.| Selfless Cathar|Innistrad|30|C|{W}|Creature - Human Cleric|1|1|{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.| Silverchase Fox|Innistrad|31|C|{1}{W}|Creature - Fox|2|2|{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.| Slayer of the Wicked|Innistrad|32|U|{3}{W}|Creature - Human Soldier|3|2|When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.| Smite the Monstrous|Innistrad|33|C|{3}{W}|Instant|||Destroy target creature with power 4 or greater.| Spare from Evil|Innistrad|34|C|{1}{W}|Instant|||Creatures you control gain protection from non-Human creatures until end of turn.| Spectral Rider|Innistrad|35|U|{W}{W}|Creature - Spirit Knight|2|2|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Stony Silence|Innistrad|36|R|{1}{W}|Enchantment|||Activated abilities of artifacts can't be activated.| Thraben Purebloods|Innistrad|37|C|{4}{W}|Creature - Hound|3|5|| Thraben Sentry|Innistrad|38a|C|{3}{W}|Creature - Human Soldier|2|2|Vigilance$Whenever another creature you control dies, you may transform Thraben Sentry.| Thraben Militia|Innistrad|38b|C||Creature - Human Soldier|5|4|Trample| Unruly Mob|Innistrad|39|C|{1}{W}|Creature - Human|1|1|Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.| Avacynian Priest|Innistrad|4|C|{1}{W}|Creature - Human Cleric|1|2|{1}, {tap}: Tap target non-Human creature.| Urgent Exorcism|Innistrad|40|C|{1}{W}|Instant|||Destroy target Spirit or enchantment.| Village Bell-Ringer|Innistrad|41|C|{2}{W}|Creature - Human Scout|1|4|Flash (You may cast this spell any time you could cast an instant.)$When Village Bell-Ringer enters the battlefield, untap all creatures you control.| Voiceless Spirit|Innistrad|42|C|{2}{W}|Creature - Spirit|2|1|Flying, first strike| Armored Skaab|Innistrad|43|C|{2}{U}|Creature - Zombie Warrior|1|4|When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.| Back from the Brink|Innistrad|44|R|{4}{U}{U}|Enchantment|||Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery.| Battleground Geist|Innistrad|45|U|{4}{U}|Creature - Spirit|3|3|Flying$Other Spirit creatures you control get +1/+0.| Cackling Counterpart|Innistrad|46|R|{1}{U}{U}|Instant|||Put a token onto the battlefield that's a copy of target creature you control.$Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Civilized Scholar|Innistrad|47a|U|{2}{U}|Creature - Human Advisor|0|1|{tap}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.| Homicidal Brute|Innistrad|47b|U||Creature - Human Mutant|5|1|At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.| Claustrophobia|Innistrad|48|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Claustrophobia enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Curiosity|Innistrad|49|U|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to an opponent, you may draw a card.| Bonds of Faith|Innistrad|5|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.| Curse of the Bloody Tome|Innistrad|50|C|{2}{U}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.| Delver of Secrets|Innistrad|51a|C|{U}|Creature - Human Wizard|1|1|At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.| Insectile Aberration|Innistrad|51b|C||Creature - Human Insect|3|2|Flying| Deranged Assistant|Innistrad|52|C|{1}{U}|Creature - Human Wizard|1|1|{tap}, Put the top card of your library into your graveyard: Add {1} to your mana pool.| Dissipate|Innistrad|53|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Dream Twist|Innistrad|54|C|{U}|Instant|||Target player puts the top three cards of his or her library into his or her graveyard.$Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Forbidden Alchemy|Innistrad|55|C|{2}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.$Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Fortress Crab|Innistrad|56|C|{3}{U}|Creature - Crab|1|6|| Frightful Delusion|Innistrad|57|C|{2}{U}|Instant|||Counter target spell unless its controller pays {1}. That player discards a card.| Grasp of Phantoms|Innistrad|58|U|{3}{U}|Sorcery|||Put target creature on top of its owner's library.$Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Hysterical Blindness|Innistrad|59|C|{2}{U}|Instant|||Creatures your opponents control get -4/-0 until end of turn.| Champion of the Parish|Innistrad|6|R|{W}|Creature - Human Soldier|1|1|Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.| Invisible Stalker|Innistrad|60|U|{1}{U}|Creature - Human Rogue|1|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Invisible Stalker is unblockable.| Laboratory Maniac|Innistrad|61|R|{2}{U}|Creature - Human Wizard|2|2|If you would draw a card while your library has no cards in it, you win the game instead.| Lantern Spirit|Innistrad|62|U|{2}{U}|Creature - Spirit|2|1|Flying${U}: Return Lantern Spirit to its owner's hand.| Lost in the Mist|Innistrad|63|C|{3}{U}{U}|Instant|||Counter target spell. Return target permanent to its owner's hand.| Ludevic's Test Subject|Innistrad|64a|R|{1}{U}|Creature - Lizard|0|3|Defender${1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.| Ludevic's Abomination|Innistrad|64b|R||Creature - Lizard Horror|13|13|Trample| Makeshift Mauler|Innistrad|65|C|{3}{U}|Creature - Zombie Horror|4|5|As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.| Memory's Journey|Innistrad|66|U|{1}{U}|Instant|||Target player shuffles up to three target cards from his or her graveyard into his or her library.$Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Mindshrieker|Innistrad|67|R|{1}{U}|Creature - Spirit Bird|1|1|Flying${2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.| Mirror-Mad Phantasm|Innistrad|68|M|{3}{U}{U}|Creature - Spirit|5|1|Flying${1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.| Moon Heron|Innistrad|69|C|{3}{U}|Creature - Spirit Bird|3|2|Flying| Chapel Geist|Innistrad|7|C|{1}{W}{W}|Creature - Spirit|2|3|Flying| Murder of Crows|Innistrad|70|U|{3}{U}{U}|Creature - Bird|4|4|Flying$Whenever another creature dies, you may draw a card. If you do, discard a card.| Rooftop Storm|Innistrad|71|R|{5}{U}|Enchantment|||You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.| Runic Repetition|Innistrad|72|U|{2}{U}|Sorcery|||Return target exiled card with flashback you own to your hand.| Selhoff Occultist|Innistrad|73|C|{2}{U}|Creature - Human Rogue|2|3|Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard.| Sensory Deprivation|Innistrad|74|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -3/-0.| Silent Departure|Innistrad|75|C|{U}|Sorcery|||Return target creature to its owner's hand.$Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Skaab Goliath|Innistrad|76|U|{5}{U}|Creature - Zombie Giant|6|9|As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.$Trample| Skaab Ruinator|Innistrad|77|M|{1}{U}{U}|Creature - Zombie Horror|5|6|As an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.$Flying$You may cast Skaab Ruinator from your graveyard.| Snapcaster Mage|Innistrad|78|R|{1}{U}|Creature - Human Wizard|2|1|Flash$When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)| Spectral Flight|Innistrad|79|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.| Stitched Drake|Innistrad|80|C|{1}{U}{U}|Creature - Zombie Drake|3|4|As an additional cost to cast Stitched Drake, exile a creature card from your graveyard.$Flying| Stitcher's Apprentice|Innistrad|81|C|{1}{U}|Creature - Homunculus|1|2|{1}{U}, {tap}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.| Sturmgeist|Innistrad|82|R|{3}{U}{U}|Creature - Spirit|*|*|Flying$Sturmgeist's power and toughness are each equal to the number of cards in your hand.$Whenever Sturmgeist deals combat damage to a player, draw a card.| Think Twice|Innistrad|83|C|{1}{U}|Instant|||Draw a card.$Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Undead Alchemist|Innistrad|84|R|{3}{U}|Creature - Zombie|4|2|If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.$Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.| Abattoir Ghoul|Innistrad|85|U|{3}{B}|Creature - Zombie|3|2|First strike$Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.| Altar's Reap|Innistrad|86|C|{1}{B}|Instant|||As an additional cost to cast Altar's Reap, sacrifice a creature.$Draw two cards.| Army of the Damned|Innistrad|87|M|{5}{B}{B}{B}|Sorcery|||Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.$Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Bitterheart Witch|Innistrad|88|U|{4}{B}|Creature - Human Shaman|1|2|Deathtouch$When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.| Bloodgift Demon|Innistrad|89|R|{3}{B}{B}|Creature - Demon|5|4|Flying$At the beginning of your upkeep, target player draws a card and loses 1 life.| Cloistered Youth|Innistrad|8a|U|{1}{W}|Creature - Human|1|1|At the beginning of your upkeep, you may transform Cloistered Youth.| Unholy Fiend|Innistrad|8b|U||Creature - Horror|3|3|At the beginning of your end step, you lose 1 life.| Dearly Departed|Innistrad|9|R|{4}{W}{W}|Creature - Spirit|5|5|Flying$As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.| Bloodline Keeper|Innistrad|90a|R|{2}{B}{B}|Creature - Vampire|3|3|Flying${tap}: Put a 2/2 black Vampire creature token with flying onto the battlefield.${B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.| Lord of Lineage|Innistrad|90b|R||Creature - Vampire|5|5|Flying$Other Vampire creatures you control get +2/+2.${tap}: Put a 2/2 black Vampire creature token with flying onto the battlefield.| Brain Weevil|Innistrad|91|C|{3}{B}|Creature - Insect|1|1|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.| Bump in the Night|Innistrad|92|C|{B}|Sorcery|||Target opponent loses 3 life.$Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Corpse Lunge|Innistrad|93|C|{2}{B}|Instant|||As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard.$Corpse Lunge deals damage equal to the exiled card's power to target creature.| Curse of Death's Hold|Innistrad|94|R|{3}{B}{B}|Enchantment - Aura Curse|||Enchant player$Creatures enchanted player controls get -1/-1.| Curse of Oblivion|Innistrad|95|C|{3}{B}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard.| Dead Weight|Innistrad|96|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-2.| Diregraf Ghoul|Innistrad|97|U|{B}|Creature - Zombie|2|2|Diregraf Ghoul enters the battlefield tapped.| Disciple of Griselbrand|Innistrad|98|U|{1}{B}|Creature - Human Cleric|1|1|{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.| Endless Ranks of the Dead|Innistrad|99|R|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down.| Alabaster Leech|Invasion|1|R|{W}|Creature - Leech|1|3|White spells you cast cost {W} more to cast.| Capashen Unicorn|Invasion|10|C|{1}{W}|Creature - Unicorn|1|2|{1}{W}, {tap}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.| Desperate Research|Invasion|100|R|{1}{B}|Sorcery|||Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.| Devouring Strossus|Invasion|101|R|{5}{B}{B}{B}|Creature - Horror|9|9|Flying, trample$At the beginning of your upkeep, sacrifice a creature.$Sacrifice a creature: Regenerate Devouring Strossus.| Do or Die|Invasion|102|R|{1}{B}|Sorcery|||Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.| Dredge|Invasion|103|U|{B}|Instant|||Sacrifice a creature or land.$$Draw a card.| Duskwalker|Invasion|104|C|{B}|Creature - Human Minion|1|1|Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)$If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Exotic Curse|Invasion|105|C|{2}{B}|Enchantment - Aura|||Enchant creature$Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.| Firescreamer|Invasion|106|C|{3}{B}|Creature - Kavu|2|2|{R}: Firescreamer gets +1/+0 until end of turn.| Goham Djinn|Invasion|107|U|{5}{B}|Creature - Djinn|5|5|{1}{B}: Regenerate Goham Djinn.$Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.| Hate Weaver|Invasion|108|U|{1}{B}|Creature - Zombie Wizard|2|1|{2}: Target blue or red creature gets +1/+0 until end of turn.| Hypnotic Cloud|Invasion|109|C|{1}{B}|Sorcery|||Kicker {4} (You may pay an additional {4} as you cast this spell.)$Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead.| Crimson Acolyte|Invasion|11|C|{1}{W}|Creature - Human Cleric|1|1|Protection from red${W}: Target creature gains protection from red until end of turn.| Marauding Knight|Invasion|110|R|{2}{B}{B}|Creature - Zombie Knight|2|2|Protection from white$Marauding Knight gets +1/+1 for each Plains your opponents control.| Mourning|Invasion|111|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-0.${B}: Return Mourning to its owner's hand.| Nightscape Apprentice|Invasion|112|C|{B}|Creature - Zombie Wizard|1|1|{U}, {tap}: Put target creature you control on top of its owner's library.${R}, {tap}: Target creature gains first strike until end of turn.| Nightscape Master|Invasion|113|R|{2}{B}{B}|Creature - Zombie Wizard|2|2|{U}{U}, {tap}: Return target creature to its owner's hand.${R}{R}, {tap}: Nightscape Master deals 2 damage to target creature.| Phyrexian Battleflies|Invasion|114|C|{B}|Creature - Insect|0|1|Flying${B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Phyrexian Delver|Invasion|115|R|{3}{B}{B}|Creature - Zombie|3|2|When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.| Phyrexian Infiltrator|Invasion|116|R|{2}{B}|Creature - Minion|2|2|{2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.)| Phyrexian Reaper|Invasion|117|C|{4}{B}|Creature - Zombie|3|3|Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.| Phyrexian Slayer|Invasion|118|C|{3}{B}|Creature - Minion|2|2|Flying$$Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.| Plague Spitter|Invasion|119|U|{2}{B}|Creature - Horror|2|2|At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.$When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player.| Crusading Knight|Invasion|12|R|{2}{W}{W}|Creature - Human Knight|2|2|Protection from black$Crusading Knight gets +1/+1 for each Swamp your opponents control.| Ravenous Rats|Invasion|120|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Reckless Spite|Invasion|121|U|{1}{B}{B}|Instant|||Destroy two target nonblack creatures. You lose 5 life.| Recover|Invasion|122|C|{2}{B}|Sorcery|||Return target creature card from your graveyard to your hand.$Draw a card.| Scavenged Weaponry|Invasion|123|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Scavenged Weaponry enters the battlefield, draw a card.$Enchanted creature gets +1/+1.| Soul Burn|Invasion|124|C|{X}{2}{B}|Sorcery|||Spend only black and/or red mana on X.$Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.| Spreading Plague|Invasion|125|R|{4}{B}|Enchantment|||Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.| Tainted Well|Invasion|126|C|{2}{B}|Enchantment - Aura|||Enchant land$When Tainted Well enters the battlefield, draw a card.$Enchanted land is a Swamp.| Trench Wurm|Invasion|127|U|{3}{B}|Creature - Wurm|3|3|{2}{R}, {tap}: Destroy target nonbasic land.| Tsabo's Assassin|Invasion|128|R|{2}{B}{B}|Creature - Zombie Assassin|1|1|{tap}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.| Tsabo's Decree|Invasion|129|R|{5}{B}|Instant|||Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.| Death or Glory|Invasion|13|R|{4}{W}|Sorcery|||Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.| Twilight's Call|Invasion|130|R|{4}{B}{B}|Sorcery|||You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it.$Each player returns all creature cards from his or her graveyard to the battlefield.| Urborg Emissary|Invasion|131|U|{2}{B}|Creature - Human Wizard|3|1|Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)$When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.| Urborg Phantom|Invasion|132|C|{2}{B}|Creature - Spirit Minion|3|1|Urborg Phantom can't block.${U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.| Urborg Shambler|Invasion|133|U|{2}{B}{B}|Creature - Horror|4|3|Other black creatures get -1/-1.| Urborg Skeleton|Invasion|134|C|{B}|Creature - Skeleton|0|1|Kicker {3} (You may pay an additional {3} as you cast this spell.)${B}: Regenerate Urborg Skeleton.$If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.| Yawgmoth's Agenda|Invasion|135|R|{3}{B}{B}|Enchantment|||You can't cast more than one spell each turn.$You may play cards from your graveyard.$If a card would be put into your graveyard from anywhere, exile it instead.| Ancient Kavu|Invasion|136|C|{3}{R}|Creature - Kavu|3|3|{2}: Ancient Kavu becomes colorless until end of turn.| Bend or Break|Invasion|137|R|{3}{R}|Sorcery|||Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.| Breath of Darigaaz|Invasion|138|U|{1}{R}|Sorcery|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.| Callous Giant|Invasion|139|R|{4}{R}{R}|Creature - Giant|4|4|If a source would deal 3 or less damage to Callous Giant, prevent that damage.| Dismantling Blow|Invasion|14|C|{2}{W}|Instant|||Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)$Destroy target artifact or enchantment.$If Dismantling Blow was kicked, draw two cards.| Chaotic Strike|Invasion|140|U|{1}{R}|Instant|||Cast Chaotic Strike only during combat after blockers are declared.$Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.$Draw a card.| Collapsing Borders|Invasion|141|R|{3}{R}|Enchantment|||Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.| Crown of Flames|Invasion|142|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.${R}: Return Crown of Flames to its owner's hand.| Firebrand Ranger|Invasion|143|U|{1}{R}|Creature - Human Soldier|2|1|{G}, {tap}: You may put a basic land card from your hand onto the battlefield.| Ghitu Fire|Invasion|144|R|{X}{R}|Sorcery|||You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it.$Ghitu Fire deals X damage to target creature or player.| Goblin Spy|Invasion|145|U|{R}|Creature - Goblin Rogue|1|1|Play with the top card of your library revealed.| Halam Djinn|Invasion|146|U|{5}{R}|Creature - Djinn|6|5|Haste$Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.| Hooded Kavu|Invasion|147|C|{2}{R}|Creature - Kavu|2|2|{B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Kavu Aggressor|Invasion|148|C|{2}{R}|Creature - Kavu|3|2|Kicker {4} (You may pay an additional {4} as you cast this spell.)$Kavu Aggressor can't block.$If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.| Kavu Monarch|Invasion|149|R|{2}{R}{R}|Creature - Kavu|3|3|Kavu creatures have trample.$Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.| Divine Presence|Invasion|15|R|{2}{W}|Enchantment|||If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.| Kavu Runner|Invasion|150|U|{3}{R}|Creature - Kavu|3|3|Kavu Runner has haste as long as no opponent controls a white or blue creature.| Kavu Scout|Invasion|151|C|{2}{R}|Creature - Kavu Scout|0|2|Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control.| Lightning Dart|Invasion|152|U|{1}{R}|Instant|||Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.| Loafing Giant|Invasion|153|R|{4}{R}|Creature - Giant|4|6|Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn.| Mages' Contest|Invasion|154|R|{1}{R}{R}|Instant|||You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.| Maniacal Rage|Invasion|155|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.| Obliterate|Invasion|156|R|{6}{R}{R}|Sorcery|||Obliterate can't be countered.$Destroy all artifacts, creatures, and lands. They can't be regenerated.| Overload|Invasion|157|C|{R}|Instant|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead.| Pouncing Kavu|Invasion|158|C|{1}{R}|Creature - Kavu|1|1|Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)$First strike$If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.| Rage Weaver|Invasion|159|U|{1}{R}|Creature - Human Wizard|2|1|{2}: Target black or green creature gains haste until end of turn. (It can attack and {tap} this turn.)| Fight or Flight|Invasion|16|R|{3}{W}|Enchantment|||At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.| Rogue Kavu|Invasion|160|C|{1}{R}|Creature - Kavu|1|1|Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.| Ruby Leech|Invasion|161|R|{1}{R}|Creature - Leech|2|2|First strike$Red spells you cast cost {R} more to cast.| Savage Offensive|Invasion|162|C|{1}{R}|Sorcery|||Kicker {G} (You may pay an additional {G} as you cast this spell.)$Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn.| Scarred Puma|Invasion|163|C|{R}|Creature - Cat|2|1|Scarred Puma can't attack unless a black or green creature also attacks.| Scorching Lava|Invasion|164|C|{1}{R}|Instant|||Kicker {R} (You may pay an additional {R} as you cast this spell.)$Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.| Searing Rays|Invasion|165|U|{2}{R}|Sorcery|||Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.| Shivan Emissary|Invasion|166|U|{2}{R}|Creature - Human Wizard|1|1|Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)$When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.| Shivan Harvest|Invasion|167|U|{1}{R}|Enchantment|||{1}{R}, Sacrifice a creature: Destroy target nonbasic land.| Skittish Kavu|Invasion|168|U|{1}{R}|Creature - Kavu|1|1|Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.| Skizzik|Invasion|169|R|{3}{R}|Creature - Elemental|5|3|Kicker {R} (You may pay an additional {R} as you cast this spell.)$Trample, haste$At the beginning of the end step, sacrifice Skizzik unless it was kicked.| Glimmering Angel|Invasion|17|C|{3}{W}|Creature - Angel|2|2|Flying${U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)| Slimy Kavu|Invasion|170|C|{2}{R}|Creature - Kavu|2|2|{tap}: Target land becomes a Swamp until end of turn.| Stand or Fall|Invasion|171|R|{3}{R}|Enchantment|||At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.| Stun|Invasion|172|C|{1}{R}|Instant|||Target creature can't block this turn.$Draw a card.| Tectonic Instability|Invasion|173|R|{2}{R}|Enchantment|||Whenever a land enters the battlefield, tap all lands its controller controls.| Thunderscape Apprentice|Invasion|174|C|{R}|Creature - Human Wizard|1|1|{B}, {tap}: Target player loses 1 life.${G}, {tap}: Target creature gets +1/+1 until end of turn.| Thunderscape Master|Invasion|175|R|{2}{R}{R}|Creature - Human Wizard|2|2|{B}{B}, {tap}: Target player loses 2 life and you gain 2 life.${G}{G}, {tap}: Creatures you control get +2/+2 until end of turn.| Tribal Flames|Invasion|176|C|{1}{R}|Sorcery|||Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.| Turf Wound|Invasion|177|C|{2}{R}|Instant|||Target player can't play land cards this turn.$$Draw a card.| Urza's Rage|Invasion|178|R|{2}{R}|Instant|||Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)$Urza's Rage can't be countered by spells or abilities.$Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented.| Viashino Grappler|Invasion|179|C|{2}{R}|Creature - Viashino|3|1|{G}: Viashino Grappler gains trample until end of turn.| Global Ruin|Invasion|18|R|{4}{W}|Sorcery|||Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.| Zap|Invasion|180|C|{2}{R}|Instant|||Zap deals 1 damage to target creature or player.$$Draw a card.| Aggressive Urge|Invasion|181|C|{1}{G}|Instant|||Target creature gets +1/+1 until end of turn.$Draw a card.| Bind|Invasion|182|R|{1}{G}|Instant|||Counter target activated ability. (Mana abilities can't be targeted.)$Draw a card.| Blurred Mongoose|Invasion|183|R|{1}{G}|Creature - Mongoose|2|1|Blurred Mongoose can't be countered.$Shroud (This permanent can't be the target of spells or abilities.)| Canopy Surge|Invasion|184|U|{1}{G}|Sorcery|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.| Elfhame Sanctuary|Invasion|185|U|{1}{G}|Enchantment|||At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.| Elvish Champion|Invasion|186|R|{1}{G}{G}|Creature - Elf|2|2|Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)| Explosive Growth|Invasion|187|C|{G}|Instant|||Kicker {5} (You may pay an additional {5} as you cast this spell.)$Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead.| Fertile Ground|Invasion|188|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).| Harrow|Invasion|189|C|{2}{G}|Instant|||As an additional cost to cast Harrow, sacrifice a land.$Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.| Harsh Judgment|Invasion|19|R|{2}{W}{W}|Enchantment|||As Harsh Judgment enters the battlefield, choose a color.$If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.| Jade Leech|Invasion|190|R|{2}{G}{G}|Creature - Leech|5|5|Green spells you cast cost {G} more to cast.| Kavu Chameleon|Invasion|191|U|{3}{G}{G}|Creature - Kavu|4|4|Kavu Chameleon can't be countered.${G}: Kavu Chameleon becomes the color of your choice until end of turn.| Kavu Climber|Invasion|192|C|{3}{G}{G}|Creature - Kavu|3|3|When Kavu Climber enters the battlefield, draw a card.| Kavu Lair|Invasion|193|R|{2}{G}|Enchantment|||Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.| Kavu Titan|Invasion|194|R|{1}{G}|Creature - Kavu|2|2|Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)$If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.| Llanowar Cavalry|Invasion|195|C|{2}{G}|Creature - Human Soldier|1|4|{W}: Llanowar Cavalry gains vigilance until end of turn.| Llanowar Elite|Invasion|196|C|{G}|Creature - Elf|1|1|Kicker {8} (You may pay an additional {8} as you cast this spell.)$Trample$If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.| Llanowar Vanguard|Invasion|197|C|{2}{G}|Creature - Dryad|1|1|{tap}: Llanowar Vanguard gets +0/+4 until end of turn.| Might Weaver|Invasion|198|U|{1}{G}|Creature - Human Wizard|2|1|{2}: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Molimo, Maro-Sorcerer|Invasion|199|R|{4}{G}{G}{G}|Legendary Creature - Elemental|*|*|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.| Angel of Mercy|Invasion|2|U|{4}{W}|Creature - Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| Holy Day|Invasion|20|C|{W}|Instant|||Prevent all combat damage that would be dealt this turn.| Nomadic Elf|Invasion|200|C|{1}{G}|Creature - Elf Nomad|2|2|{1}{G}: Add one mana of any color to your mana pool.| Pincer Spider|Invasion|201|C|{2}{G}|Creature - Spider|2|3|Kicker {3} (You may pay an additional {3} as you cast this spell.)$Reach (This creature can block creatures with flying.)$If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.| Pulse of Llanowar|Invasion|202|U|{3}{G}|Enchantment|||If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.| Quirion Elves|Invasion|203|C|{1}{G}|Creature - Elf Druid|1|1|As Quirion Elves enters the battlefield, choose a color.${tap}: Add {G} to your mana pool.${tap}: Add one mana of the chosen color to your mana pool.| Quirion Sentinel|Invasion|204|C|{1}{G}|Creature - Elf Druid|2|1|When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool.| Quirion Trailblazer|Invasion|205|C|{3}{G}|Creature - Elf Scout|1|2|When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.| Restock|Invasion|206|R|{3}{G}{G}|Sorcery|||Return two target cards from your graveyard to your hand. Exile Restock.| Rooting Kavu|Invasion|207|U|{2}{G}{G}|Creature - Kavu|4|3|When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.| Saproling Infestation|Invasion|208|R|{1}{G}|Enchantment|||Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield.| Saproling Symbiosis|Invasion|209|R|{3}{G}|Sorcery|||You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it.$Put a 1/1 green Saproling creature token onto the battlefield for each creature you control.| Liberate|Invasion|21|U|{1}{W}|Instant|||Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Scouting Trek|Invasion|210|U|{1}{G}|Sorcery|||Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.| Serpentine Kavu|Invasion|211|C|{4}{G}|Creature - Kavu|4|4|{R}: Serpentine Kavu gains haste until end of turn.| Sulam Djinn|Invasion|212|U|{5}{G}|Creature - Djinn|6|6|Trample$Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.| Tangle|Invasion|213|U|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn.$Each attacking creature doesn't untap during its controller's next untap step.| Thicket Elemental|Invasion|214|R|{3}{G}{G}|Creature - Elemental|4|4|Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)$When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.| Thornscape Apprentice|Invasion|215|C|{G}|Creature - Human Wizard|1|1|{R}, {tap}: Target creature gains first strike until end of turn.${W}, {tap}: Tap target creature.| Thornscape Master|Invasion|216|R|{2}{G}{G}|Creature - Human Wizard|2|2|{R}{R}, {tap}: Thornscape Master deals 2 damage to target creature.${W}{W}, {tap}: Target creature gains protection from the color of your choice until end of turn.| Tranquility|Invasion|217|C|{2}{G}|Sorcery|||Destroy all enchantments.| Treefolk Healer|Invasion|218|U|{4}{G}|Creature - Treefolk Cleric|2|3|{2}{W}, {tap}: Prevent the next 2 damage that would be dealt to target creature or player this turn.| Utopia Tree|Invasion|219|R|{1}{G}|Creature - Plant|0|2|{tap}: Add one mana of any color to your mana pool.| Obsidian Acolyte|Invasion|22|C|{1}{W}|Creature - Human Cleric|1|1|Protection from black${W}: Target creature gains protection from black until end of turn.| Verdeloth the Ancient|Invasion|220|R|{4}{G}{G}|Legendary Creature - Treefolk|4|7|Kicker {X} (You may pay an additional {X} as you cast this spell.)$Saproling creatures and other Treefolk creatures get +1/+1.$When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.| Verduran Emissary|Invasion|221|U|{2}{G}|Creature - Human Wizard|2|3|Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)$When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.| Vigorous Charge|Invasion|222|C|{G}|Instant|||Kicker {W} (You may pay an additional {W} as you cast this spell.)$Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage.| Wallop|Invasion|223|U|{1}{G}|Sorcery|||Destroy target blue or black creature with flying.| Wandering Stream|Invasion|224|C|{2}{G}|Sorcery|||Domain - You gain 2 life for each basic land type among lands you control.| Whip Silk|Invasion|225|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has reach. (It can block creatures with flying.)${G}: Return Whip Silk to its owner's hand.| Absorb|Invasion|226|R|{W}{U}{U}|Instant|||Counter target spell. You gain 3 life.| AEther Rift|Invasion|227|R|{1}{R}{G}|Enchantment|||At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.| Angelic Shield|Invasion|228|U|{W}{U}|Enchantment|||Creatures you control get +0/+1.$Sacrifice Angelic Shield: Return target creature to its owner's hand.| Armadillo Cloak|Invasion|229|C|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has trample.$Whenever enchanted creature deals damage, you gain that much life.| Orim's Touch|Invasion|23|C|{W}|Instant|||Kicker {1} (You may pay an additional {1} as you cast this spell.)$Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead.| Armored Guardian|Invasion|230|R|{3}{W}{U}|Creature - Cat Soldier|2|5|{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.${1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)| Artifact Mutation|Invasion|231|R|{R}{G}|Instant|||Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.| Aura Mutation|Invasion|232|R|{G}{W}|Instant|||Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.| Aura Shards|Invasion|233|U|{1}{G}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.| Backlash|Invasion|234|U|{1}{B}{R}|Instant|||Tap target untapped creature. That creature deals damage equal to its power to its controller.| Barrin's Spite|Invasion|235|R|{2}{U}{B}|Sorcery|||Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.| Blazing Specter|Invasion|236|R|{2}{B}{R}|Creature - Specter|2|2|Flying, haste$Whenever Blazing Specter deals combat damage to a player, that player discards a card.| Captain Sisay|Invasion|237|R|{2}{G}{W}|Legendary Creature - Human Soldier|2|2|{tap}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.| Cauldron Dance|Invasion|238|U|{4}{B}{R}|Instant|||Cast Cauldron Dance only during combat.$Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.$You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.| Charging Troll|Invasion|239|U|{2}{G}{W}|Creature - Troll|3|3|Vigilance${G}: Regenerate Charging Troll.| Pledge of Loyalty|Invasion|24|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.| Cinder Shade|Invasion|240|U|{1}{B}{R}|Creature - Shade|1|1|{B}: Cinder Shade gets +1/+1 until end of turn.${R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.| Coalition Victory|Invasion|241|R|{3}{W}{U}{B}{R}{G}|Sorcery|||You win the game if you control a land of each basic land type and a creature of each color.| Crosis, the Purger|Invasion|242|R|{3}{U}|Legendary Creature - Dragon|6|6|Flying$Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.| Darigaaz, the Igniter|Invasion|243|R|{3}{B}{R}{G}|Legendary Creature - Dragon|6|6|Flying$Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.| Dromar, the Banisher|Invasion|244|R|{3}{W}{U}{B}|Legendary Creature - Dragon|6|6|Flying$Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.| Dueling Grounds|Invasion|245|R|{1}{G}{W}|Enchantment|||No more than one creature can attack each turn.$No more than one creature can block each turn.| Fires of Yavimaya|Invasion|246|U|{1}{R}{G}|Enchantment|||Creatures you control have haste.$Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.| Frenzied Tilling|Invasion|247|C|{3}{R}{G}|Sorcery|||Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Galina's Knight|Invasion|248|C|{W}{U}|Creature - Merfolk Knight|2|2|Protection from red| Hanna, Ship's Navigator|Invasion|249|R|{1}{W}{U}|Legendary Creature - Human Artificer|1|2|{1}{W}{U}, {tap}: Return target artifact or enchantment card from your graveyard to your hand.| Prison Barricade|Invasion|25|C|{1}{W}|Creature - Wall|1|3|Defender (This creature can't attack.)$Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)$If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."| Heroes' Reunion|Invasion|250|U|{G}{W}|Instant|||Target player gains 7 life.| Horned Cheetah|Invasion|251|U|{2}{G}{W}|Creature - Cat|2|2|Whenever Horned Cheetah deals damage, you gain that much life.| Hunting Kavu|Invasion|252|U|{1}{R}{G}|Creature - Kavu|2|3|{1}{R}{G}, {tap}: Exile Hunting Kavu and target creature without flying that's attacking you.| Kangee, Aerie Keeper|Invasion|253|R|{2}{W}{U}|Legendary Creature - Bird Wizard|2|2|Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.)$Flying$When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it.$Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.| Llanowar Knight|Invasion|254|C|{G}{W}|Creature - Elf Knight|2|2|Protection from black| Lobotomy|Invasion|255|U|{2}{U}{B}|Sorcery|||Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.| Meteor Storm|Invasion|256|R|{R}{G}|Enchantment|||{2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player.| Noble Panther|Invasion|257|R|{1}{G}{W}|Creature - Cat|3|3|{1}: Noble Panther gains first strike until end of turn.| Ordered Migration|Invasion|258|U|{3}{W}{U}|Sorcery|||Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.| Overabundance|Invasion|259|R|{1}{R}{G}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.| Protective Sphere|Invasion|26|C|{2}{W}|Enchantment|||{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)| Plague Spores|Invasion|260|C|{4}{B}{R}|Sorcery|||Destroy target nonblack creature and target land. They can't be regenerated.| Pyre Zombie|Invasion|261|R|{1}{B}{R}|Creature - Zombie|2|1|At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.${1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.| Raging Kavu|Invasion|262|R|{1}{R}{G}|Creature - Kavu|3|1|Flash$Haste| Reckless Assault|Invasion|263|R|{2}{B}{R}|Enchantment|||{1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.| Recoil|Invasion|264|C|{1}{U}{B}|Instant|||Return target permanent to its owner's hand. Then that player discards a card.| Reviving Vapors|Invasion|265|U|{2}{W}{U}|Instant|||Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.| Riptide Crab|Invasion|266|U|{1}{W}{U}|Creature - Crab|1|3|Vigilance$When Riptide Crab dies, draw a card.| Rith, the Awakener|Invasion|267|R|{3}{R}{G}{W}|Legendary Creature - Dragon|6|6|Flying$Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.| Sabertooth Nishoba|Invasion|268|R|{4}{G}{W}|Creature - Cat Beast Warrior|5|5|Trample, protection from blue and from red| Samite Archer|Invasion|269|U|{1}{W}{U}|Creature - Human Cleric Archer|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.${tap}: Samite Archer deals 1 damage to target creature or player.| Pure Reflection|Invasion|27|R|{2}{W}|Enchantment|||Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell.| Seer's Vision|Invasion|270|U|{2}{U}{B}|Enchantment|||Your opponents play with their hands revealed.$Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.| Shivan Zombie|Invasion|271|C|{B}{R}|Creature - Barbarian Zombie|2|2|Protection from white| Simoon|Invasion|272|U|{R}{G}|Instant|||Simoon deals 1 damage to each creature target opponent controls.| Sleeper's Robe|Invasion|273|U|{U}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)$Whenever enchanted creature deals combat damage to an opponent, you may draw a card.| Slinking Serpent|Invasion|274|U|{2}{U}{B}|Creature - Serpent|2|3|Forestwalk| Smoldering Tar|Invasion|275|U|{2}{B}{R}|Enchantment|||At the beginning of your upkeep, target player loses 1 life.$Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.| Spinal Embrace|Invasion|276|R|{3}{U}|Instant|||Cast Spinal Embrace only during combat.$Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.| Stalking Assassin|Invasion|277|R|{1}{U}{B}|Creature - Human Assassin|1|1|{3}{U}, {tap}: Tap target creature.${3}{B}, {tap}: Destroy target tapped creature.| Sterling Grove|Invasion|278|U|{G}{W}|Enchantment|||Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)${1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.| Teferi's Moat|Invasion|279|R|{3}{W}{U}|Enchantment|||As Teferi's Moat enters the battlefield, choose a color.$Creatures of the chosen color without flying can't attack you.| Rampant Elephant|Invasion|28|C|{3}{W}|Creature - Elephant|2|2|{G}: Target creature blocks Rampant Elephant this turn if able.| Treva, the Renewer|Invasion|280|R|{3}{G}{W}{U}|Legendary Creature - Dragon|6|6|Flying$Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.| Tsabo Tavoc|Invasion|281|R|{5}{B}{R}|Legendary Creature - Horror|7|4|First strike, protection from legendary creatures${B}{B}, {tap}: Destroy target legendary creature. It can't be regenerated.| Undermine|Invasion|282|R|{U}{U}{B}|Instant|||Counter target spell. Its controller loses 3 life.| Urborg Drake|Invasion|283|U|{1}{U}{B}|Creature - Drake|2|3|Flying$Urborg Drake attacks each turn if able.| Vicious Kavu|Invasion|284|U|{1}{B}{R}|Creature - Kavu|2|2|Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.| Vile Consumption|Invasion|285|R|{1}{U}{B}|Enchantment|||All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."| Vodalian Zombie|Invasion|286|C|{U}{B}|Creature - Merfolk Zombie|2|2|Protection from green| Void|Invasion|287|R|{3}{B}{R}|Sorcery|||Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.| Voracious Cobra|Invasion|288|U|{2}{R}{G}|Creature - Snake|2|2|First strike$$Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.| Wings of Hope|Invasion|289|C|{W}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+3 and has flying.| Razorfoot Griffin|Invasion|29|C|{3}{W}|Creature - Griffin|2|2|Flying$First strike (This creature deals combat damage before creatures without first strike.)| Yavimaya Barbarian|Invasion|290|C|{R}{G}|Creature - Elf Barbarian|2|2|Protection from blue| Yavimaya Kavu|Invasion|291|U|{2}{R}{G}|Creature - Kavu|*|*|Yavimaya Kavu's power is equal to the number of red creatures on the battlefield.$Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.| Stand|Invasion|292a|U|{W}|Instant|||Prevent the next 2 damage that would be dealt to target creature this turn.$| Deliver|Invasion|292b|U|{2}{U}|Instant|||$Return target permanent to its owner's hand.| Stand|Invasion|292a|U|{W}|Instant|||Prevent the next 2 damage that would be dealt to target creature this turn.$| Deliver|Invasion|292b|U|{2}{U}|Instant|||$Return target permanent to its owner's hand.| Spite|Invasion|293a|U|{3}{U}|Instant|||Counter target noncreature spell.$| Malice|Invasion|293b|U|{3}{B}|Instant|||$Destroy target nonblack creature. It can't be regenerated.| Spite|Invasion|293a|U|{3}{U}|Instant|||Counter target noncreature spell.$| Malice|Invasion|293b|U|{3}{B}|Instant|||$Destroy target nonblack creature. It can't be regenerated.| Pain|Invasion|294a|U|{B}|Sorcery|||Target player discards a card.$| Suffering|Invasion|294b|U|{3}{R}|Sorcery|||$Destroy target land.| Pain|Invasion|294a|U|{B}|Sorcery|||Target player discards a card.$| Suffering|Invasion|294b|U|{3}{R}|Sorcery|||$Destroy target land.| Assault|Invasion|295a|U|{R}|Sorcery|||Assault deals 2 damage to target creature or player.$| Battery|Invasion|295b|U|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| Assault|Invasion|295a|U|{R}|Sorcery|||Assault deals 2 damage to target creature or player.$| Battery|Invasion|295b|U|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| Wax|Invasion|296a|U|{G}|Instant|||Target creature gets +2/+2 until end of turn.$| Wane|Invasion|296b|U|{W}|Instant|||$Destroy target enchantment.| Wax|Invasion|296a|U|{G}|Instant|||Target creature gets +2/+2 until end of turn.$| Wane|Invasion|296b|U|{W}|Instant|||$Destroy target enchantment.| Alloy Golem|Invasion|297|U|{6}|Artifact Creature - Golem|4|4|As Alloy Golem enters the battlefield, choose a color.$Alloy Golem is the chosen color. (It's still an artifact.)| Bloodstone Cameo|Invasion|298|U|{3}|Artifact|||{tap}: Add {B} or {R} to your mana pool.| Chromatic Sphere|Invasion|299|U|{1}|Artifact|||{1}, {tap}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.| Ardent Soldier|Invasion|3|C|{1}{W}|Creature - Human Soldier|1|2|Kicker {2} (You may pay an additional {2} as you cast this spell.)$Vigilance$If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.| Restrain|Invasion|30|C|{2}{W}|Instant|||Prevent all combat damage that would be dealt by target attacking creature this turn.$$Draw a card.| Crosis's Attendant|Invasion|300|U|{5}|Artifact Creature - Golem|3|3|{1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool.| Darigaaz's Attendant|Invasion|301|U|{5}|Artifact Creature - Golem|3|3|{1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool.| Drake-Skull Cameo|Invasion|302|U|{3}|Artifact|||{tap}: Add {U} or {B} to your mana pool.| Dromar's Attendant|Invasion|303|U|{5}|Artifact Creature - Golem|3|3|{1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool.| Juntu Stakes|Invasion|304|R|{2}|Artifact|||Creatures with power 1 or less don't untap during their controllers' untap steps.| Lotus Guardian|Invasion|305|R|{7}|Artifact Creature - Dragon|4|4|Flying${tap}: Add one mana of any color to your mana pool.| Phyrexian Altar|Invasion|306|R|{3}|Artifact|||Sacrifice a creature: Add one mana of any color to your mana pool.| Phyrexian Lens|Invasion|307|R|{3}|Artifact|||{tap}, Pay 1 life: Add one mana of any color to your mana pool.| Planar Portal|Invasion|308|R|{6}|Artifact|||{6}, {tap}: Search your library for a card and put that card into your hand. Then shuffle your library.| Power Armor|Invasion|309|U|{4}|Artifact|||Domain - {3}, {tap}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.| Reviving Dose|Invasion|31|C|{2}{W}|Instant|||You gain 3 life.$Draw a card.| Rith's Attendant|Invasion|310|U|{5}|Artifact Creature - Golem|3|3|{1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool.| Seashell Cameo|Invasion|311|U|{3}|Artifact|||{tap}: Add {W} or {U} to your mana pool.| Sparring Golem|Invasion|312|U|{3}|Artifact Creature - Golem|2|2|Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.| Tek|Invasion|313|R|{5}|Artifact Creature - Dragon|2|2|Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.| Tigereye Cameo|Invasion|314|U|{3}|Artifact|||{tap}: Add {G} or {W} to your mana pool.| Treva's Attendant|Invasion|315|U|{5}|Artifact Creature - Golem|3|3|{1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool.| Troll-Horn Cameo|Invasion|316|U|{3}|Artifact|||{tap}: Add {R} or {G} to your mana pool.| Tsabo's Web|Invasion|317|R|{2}|Artifact|||When Tsabo's Web enters the battlefield, draw a card.$Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.| Urza's Filter|Invasion|318|R|{4}|Artifact|||Multicolored spells cost up to {2} less to cast.| Ancient Spring|Invasion|319|C||Land|||Ancient Spring enters the battlefield tapped.${tap}: Add {U} to your mana pool.${tap}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool.| Rewards of Diversity|Invasion|32|U|{2}{W}|Enchantment|||Whenever an opponent casts a multicolored spell, you gain 4 life.| Archaeological Dig|Invasion|320|U||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.| Coastal Tower|Invasion|321|U||Land|||Coastal Tower enters the battlefield tapped.${tap}: Add {W} or {U} to your mana pool.| Elfhame Palace|Invasion|322|U||Land|||Elfhame Palace enters the battlefield tapped.${tap}: Add {G} or {W} to your mana pool.| Geothermal Crevice|Invasion|323|C||Land|||Geothermal Crevice enters the battlefield tapped.${tap}: Add {R} to your mana pool.${tap}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool.| Irrigation Ditch|Invasion|324|C||Land|||Irrigation Ditch enters the battlefield tapped.${tap}: Add {W} to your mana pool.${tap}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool.| Keldon Necropolis|Invasion|325|R||Legendary Land|||{tap}: Add {1} to your mana pool.$${4}{R}, {tap}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.| Salt Marsh|Invasion|326|U||Land|||Salt Marsh enters the battlefield tapped.${tap}: Add {U} or {B} to your mana pool.| Shivan Oasis|Invasion|327|U||Land|||Shivan Oasis enters the battlefield tapped.${tap}: Add {R} or {G} to your mana pool.| Sulfur Vent|Invasion|328|C||Land|||Sulfur Vent enters the battlefield tapped.${tap}: Add {B} to your mana pool.${tap}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool.| Tinder Farm|Invasion|329|C||Land|||Tinder Farm enters the battlefield tapped.${tap}: Add {G} to your mana pool.${tap}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool.| Reya Dawnbringer|Invasion|33|R|{6}{W}{W}{W}|Legendary Creature - Angel|4|6|Flying$At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.| Urborg Volcano|Invasion|330|U||Land|||Urborg Volcano enters the battlefield tapped.${tap}: Add {B} or {R} to your mana pool.| Plains|Invasion|331|L||Basic Land - Plains|||W| Plains|Invasion|332|L||Basic Land - Plains|||W| Plains|Invasion|333|L||Basic Land - Plains|||W| Plains|Invasion|334|L||Basic Land - Plains|||W| Island|Invasion|335|L||Basic Land - Island|||U| Island|Invasion|336|L||Basic Land - Island|||U| Island|Invasion|337|L||Basic Land - Island|||U| Island|Invasion|338|L||Basic Land - Island|||U| Swamp|Invasion|339|L||Basic Land - Swamp|||B| Rout|Invasion|34|R|{3}{W}{W}|Sorcery|||You may cast Rout any time you could cast an instant if you pay {2} more to cast it.$Destroy all creatures. They can't be regenerated.| Swamp|Invasion|340|L||Basic Land - Swamp|||B| Swamp|Invasion|341|L||Basic Land - Swamp|||B| Swamp|Invasion|342|L||Basic Land - Swamp|||B| Mountain|Invasion|343|L||Basic Land - Mountain|||R| Mountain|Invasion|344|L||Basic Land - Mountain|||R| Mountain|Invasion|345|L||Basic Land - Mountain|||R| Mountain|Invasion|346|L||Basic Land - Mountain|||R| Forest|Invasion|347|L||Basic Land - Forest|||G| Forest|Invasion|348|L||Basic Land - Forest|||G| Forest|Invasion|349|L||Basic Land - Forest|||G| Ruham Djinn|Invasion|35|U|{5}{W}|Creature - Djinn|5|5|First strike$$Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.| Forest|Invasion|350|L||Basic Land - Forest|||G| Samite Ministration|Invasion|36|U|{1}{W}|Instant|||Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.| Shackles|Invasion|37|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.${W}: Return Shackles to its owner's hand.| Spirit of Resistance|Invasion|38|R|{2}{W}|Enchantment|||As long as you control a permanent of each color, prevent all damage that would be dealt to you.| Spirit Weaver|Invasion|39|U|{1}{W}|Creature - Human Wizard|2|1|{2}: Target green or blue creature gets +0/+1 until end of turn.| Atalya, Samite Master|Invasion|4|R|{3}{W}{W}|Legendary Creature - Human Cleric|2|3|{X}, {tap}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.| Strength of Unity|Invasion|40|C|{3}{W}|Enchantment - Aura|||Enchant creature$Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control.| Sunscape Apprentice|Invasion|41|C|{W}|Creature - Human Wizard|1|1|{G}, {tap}: Target creature gets +1/+1 until end of turn.${U}, {tap}: Put target creature you control on top of its owner's library.| Sunscape Master|Invasion|42|R|{2}{W}{W}|Creature - Human Wizard|2|2|{G}{G}, {tap}: Creatures you control get +2/+2 until end of turn.${U}{U}, {tap}: Return target creature to its owner's hand.| Teferi's Care|Invasion|43|U|{2}{W}|Enchantment|||{W}, Sacrifice an enchantment: Destroy target enchantment.$${3}{U}{U}: Counter target enchantment spell.| Wayfaring Giant|Invasion|44|U|{5}{W}|Creature - Giant|1|3|Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control.| Winnow|Invasion|45|R|{1}{W}|Instant|||Destroy target nonland permanent if another permanent with the same name is on the battlefield.$Draw a card.| Barrin's Unmaking|Invasion|46|C|{1}{U}|Instant|||Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.| Blind Seer|Invasion|47|R|{2}{U}{U}|Legendary Creature - Human Wizard|3|3|{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.| Breaking Wave|Invasion|48|R|{2}{U}{U}|Sorcery|||You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it.$Simultaneously untap all tapped creatures and tap all untapped creatures.| Collective Restraint|Invasion|49|R|{3}{U}|Enchantment|||Domain - Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.| Benalish Emissary|Invasion|5|U|{2}{W}|Creature - Human Wizard|1|4|Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)$When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.| Crystal Spray|Invasion|50|R|{2}{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.$Draw a card.| Disrupt|Invasion|51|U|{U}|Instant|||Counter target instant or sorcery spell unless its controller pays {1}.$$Draw a card.| Distorting Wake|Invasion|52|R|{X}{U}{U}{U}|Sorcery|||Return X target nonland permanents to their owners' hands.| Dream Thrush|Invasion|53|C|{1}{U}|Creature - Bird|1|1|Flying${tap}: Target land becomes the basic land type of your choice until end of turn.| Empress Galina|Invasion|54|R|{3}{U}|Legendary Creature - Merfolk|1|3|{U}{U}, {tap}: Gain control of target legendary permanent. (This effect lasts indefinitely.)| Essence Leak|Invasion|55|U|{U}|Enchantment - Aura|||Enchant permanent$As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."| Exclude|Invasion|56|C|{2}{U}|Instant|||Counter target creature spell.$$Draw a card.| Fact or Fiction|Invasion|57|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Faerie Squadron|Invasion|58|C|{U}|Creature - Faerie|1|1|Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)$If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.| Mana Maze|Invasion|59|R|{1}{U}|Enchantment|||Players can't cast spells that share a color with the spell most recently cast this turn.| Benalish Heralds|Invasion|6|U|{3}{W}|Creature - Human Soldier|2|4|{3}{U}, {tap}: Draw a card.| Manipulate Fate|Invasion|60|U|{1}{U}|Sorcery|||Search your library for three cards, exile them, then shuffle your library.$Draw a card.| Metathran Aerostat|Invasion|61|R|{2}{U}{U}|Creature - Metathran|2|2|Flying${X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.| Metathran Transport|Invasion|62|U|{1}{U}{U}|Creature - Metathran|1|3|Flying$Metathran Transport can't be blocked by blue creatures.${U}: Target creature becomes blue until end of turn.| Metathran Zombie|Invasion|63|C|{1}{U}|Creature - Metathran Zombie|1|1|{B}: Regenerate Metathran Zombie.| Opt|Invasion|64|C|{U}|Instant|||Look at the top card of your library. You may put that card on the bottom of your library.$$Draw a card.| Phantasmal Terrain|Invasion|65|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Probe|Invasion|66|C|{2}{U}|Sorcery|||Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)$Draw three cards, then discard two cards.$If Probe was kicked, target player discards two cards.| Prohibit|Invasion|67|C|{1}{U}|Instant|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead.| Psychic Battle|Invasion|68|R|{3}{U}|Enchantment|||Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability.| Rainbow Crow|Invasion|69|U|{3}{U}|Creature - Bird|2|2|Flying$${1}: Rainbow Crow becomes the color of your choice until end of turn.| Benalish Lancer|Invasion|7|C|{2}{W}|Creature - Human Knight|2|2|Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)$If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.| Repulse|Invasion|70|C|{2}{U}|Instant|||Return target creature to its owner's hand.$Draw a card.| Sapphire Leech|Invasion|71|R|{1}{U}|Creature - Leech|2|2|Flying$Blue spells you cast cost {U} more to cast.| Shimmering Wings|Invasion|72|C|{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)${U}: Return Shimmering Wings to its owner's hand.| Shoreline Raider|Invasion|73|C|{2}{U}|Creature - Merfolk|2|2|Protection from Kavu| Sky Weaver|Invasion|74|U|{1}{U}|Creature - Metathran Wizard|2|1|{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Stormscape Apprentice|Invasion|75|C|{U}|Creature - Human Wizard|1|1|{W}, {tap}: Tap target creature.${B}, {tap}: Target player loses 1 life.| Stormscape Master|Invasion|76|R|{2}{U}{U}|Creature - Human Wizard|2|2|{W}{W}, {tap}: Target creature gains protection from the color of your choice until end of turn.${B}{B}, {tap}: Target player loses 2 life and you gain 2 life.| Sway of Illusion|Invasion|77|U|{1}{U}|Instant|||Any number of target creatures become the color of your choice until end of turn.$$Draw a card.| Teferi's Response|Invasion|78|R|{1}{U}|Instant|||Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.$$Draw two cards.| Temporal Distortion|Invasion|79|R|{3}{U}|Enchantment|||Whenever a creature or land becomes tapped, put an hourglass counter on it.$Permanents with hourglass counters on them don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.| Benalish Trapper|Invasion|8|C|{1}{W}|Creature - Human Soldier|1|2|{W}, {tap}: Tap target creature.| Tidal Visionary|Invasion|80|C|{U}|Creature - Merfolk Wizard|1|1|{tap}: Target creature becomes the color of your choice until end of turn.| Tolarian Emissary|Invasion|81|U|{2}{U}|Creature - Human Wizard|1|2|Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)$Flying$When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.| Tower Drake|Invasion|82|C|{2}{U}|Creature - Drake|2|1|Flying${W}: Tower Drake gets +0/+1 until end of turn.| Traveler's Cloak|Invasion|83|C|{2}{U}|Enchantment - Aura|||Enchant creature$As Traveler's Cloak enters the battlefield, choose a land type.$When Traveler's Cloak enters the battlefield, draw a card.$Enchanted creature has landwalk of the chosen type.| Vodalian Hypnotist|Invasion|84|U|{1}{U}|Creature - Merfolk Wizard|1|1|{2}{B}, {tap}: Target player discards a card. Activate this ability only any time you could cast a sorcery.| Vodalian Merchant|Invasion|85|C|{1}{U}|Creature - Merfolk|1|2|When Vodalian Merchant enters the battlefield, draw a card, then discard a card.| Vodalian Serpent|Invasion|86|C|{3}{U}|Creature - Serpent|2|2|Kicker {2} (You may pay an additional {2} as you cast this spell.)$Vodalian Serpent can't attack unless defending player controls an Island.$If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.| Wash Out|Invasion|87|U|{3}{U}|Sorcery|||Return all permanents of the color of your choice to their owners' hands.| Well-Laid Plans|Invasion|88|R|{2}{U}|Enchantment|||Prevent all damage that would be dealt to a creature by another creature if they share a color.| Worldly Counsel|Invasion|89|C|{1}{U}|Instant|||Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Blinding Light|Invasion|9|U|{2}{W}|Sorcery|||Tap all nonwhite creatures.| Zanam Djinn|Invasion|90|U|{5}{U}|Creature - Djinn|5|6|Flying$Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.| Addle|Invasion|91|U|{1}{B}|Sorcery|||Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.| Agonizing Demise|Invasion|92|C|{3}{B}|Instant|||Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)$Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.| Andradite Leech|Invasion|93|R|{2}{B}|Creature - Leech|2|2|Black spells you cast cost {B} more to cast.${B}: Andradite Leech gets +1/+1 until end of turn.| Annihilate|Invasion|94|U|{3}{B}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.$Draw a card.| Bog Initiate|Invasion|95|C|{1}{B}|Creature - Human Wizard|1|1|{1}: Add {B} to your mana pool.| Cremate|Invasion|96|U|{B}|Instant|||Exile target card from a graveyard.$Draw a card.| Crypt Angel|Invasion|97|R|{4}{B}|Creature - Angel|3|3|Flying, protection from white$When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.| Cursed Flesh|Invasion|98|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Defiling Tears|Invasion|99|U|{2}{B}|Instant|||Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."| Ancestor's Chosen|Judgment|1|U|{5}{W}{W}|Creature - Human Cleric|4|4|First strike (This creature deals combat damage before creatures without first strike.)$When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.| Funeral Pyre|Judgment|10|C|{W}|Instant|||Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield.| Spellgorger Barbarian|Judgment|100|C|{3}{R}|Creature - Human Nightmare Barbarian|3|1|When Spellgorger Barbarian enters the battlefield, discard a card at random.$When Spellgorger Barbarian leaves the battlefield, draw a card.| Swelter|Judgment|101|U|{3}{R}|Sorcery|||Swelter deals 2 damage to each of two target creatures.| Swirling Sandstorm|Judgment|102|C|{3}{R}|Sorcery|||Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.| Worldgorger Dragon|Judgment|103|R|{3}{R}{R}{R}|Creature - Nightmare Dragon|7|7|Flying, trample$When Worldgorger Dragon enters the battlefield, exile all other permanents you control.$When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.| Anurid Barkripper|Judgment|104|C|{1}{G}{G}|Creature - Frog Beast|2|2|Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.| Anurid Swarmsnapper|Judgment|105|U|{2}{G}|Creature - Frog Beast|1|4|Reach (This creature can block creatures with flying.)${1}{G}: Anurid Swarmsnapper can block an additional creature this turn.| Battlefield Scrounger|Judgment|106|C|{3}{G}{G}|Creature - Centaur|3|3|Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard.| Brawn|Judgment|107|U|{3}{G}|Creature - Incarnation|3|3|Trample$As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.| Canopy Claws|Judgment|108|C|{G}|Instant|||Target creature loses flying until end of turn.$Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Centaur Rootcaster|Judgment|109|C|{3}{G}|Creature - Centaur Druid|2|2|Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.| Glory|Judgment|11|R|{3}{W}{W}|Creature - Incarnation|3|3|Flying${2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.| Crush of Wurms|Judgment|110|R|{6}{G}{G}{G}|Sorcery|||Put three 6/6 green Wurm creature tokens onto the battlefield.$Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Elephant Guide|Judgment|111|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.| Epic Struggle|Judgment|112|R|{2}{G}{G}|Enchantment|||At the beginning of your upkeep, if you control twenty or more creatures, you win the game.| Erhnam Djinn|Judgment|113|R|{3}{G}|Creature - Djinn|4|5|At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.| Exoskeletal Armor|Judgment|114|U|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.| Folk Medicine|Judgment|115|C|{2}{G}|Instant|||You gain 1 life for each creature you control.$Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Forcemage Advocate|Judgment|116|U|{1}{G}|Creature - Centaur Shaman|2|1|{tap}: Return target card from an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.| Genesis|Judgment|117|R|{4}{G}|Creature - Incarnation|4|4|At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.| Giant Warthog|Judgment|118|C|{5}{G}|Creature - Boar Beast|5|5|Trample| Grizzly Fate|Judgment|119|U|{3}{G}{G}|Sorcery|||Put two 2/2 green Bear creature tokens onto the battlefield.$Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard.$Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Golden Wish|Judgment|12|R|{3}{W}{W}|Sorcery|||You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish.| Harvester Druid|Judgment|120|C|{1}{G}|Creature - Human Druid|1|1|{tap}: Add to your mana pool one mana of any color that a land you control could produce.| Ironshell Beetle|Judgment|121|C|{1}{G}|Creature - Insect|1|1|When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.| Krosan Reclamation|Judgment|122|U|{1}{G}|Instant|||Target player shuffles up to two target cards from his or her graveyard into his or her library.$Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Krosan Wayfarer|Judgment|123|C|{G}|Creature - Human Druid|1|1|Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.| Living Wish|Judgment|124|R|{1}{G}|Sorcery|||You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.| Nantuko Tracer|Judgment|125|C|{1}{G}|Creature - Insect Druid|2|1|When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.| Nullmage Advocate|Judgment|126|C|{2}{G}|Creature - Insect Druid|2|3|{tap}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.| Phantom Centaur|Judgment|127|U|{2}{G}{G}|Creature - Centaur Spirit|2|0|Protection from black$Phantom Centaur enters the battlefield with three +1/+1 counters on it.$If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.| Phantom Nantuko|Judgment|128|R|{2}{G}|Creature - Insect Spirit|0|0|Trample$Phantom Nantuko enters the battlefield with two +1/+1 counters on it.$If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.${tap}: Put a +1/+1 counter on Phantom Nantuko.| Phantom Tiger|Judgment|129|C|{2}{G}|Creature - Cat Spirit|1|0|Phantom Tiger enters the battlefield with two +1/+1 counters on it.$If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.| Guided Strike|Judgment|13|C|{1}{W}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn.$$Draw a card.| Seedtime|Judgment|130|R|{1}{G}|Instant|||Cast Seedtime only during your turn.$Take an extra turn after this one if an opponent cast a blue spell this turn.| Serene Sunset|Judgment|131|U|{X}{G}|Instant|||Prevent all combat damage X target creatures would deal this turn.| Sudden Strength|Judgment|132|C|{3}{G}|Instant|||Target creature gets +3/+3 until end of turn.$$Draw a card.| Sylvan Safekeeper|Judgment|133|R|{G}|Creature - Human Wizard|1|1|Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)| Thriss, Nantuko Primus|Judgment|134|R|{5}{G}{G}|Legendary Creature - Insect Druid|5|5|{G}, {tap}: Target creature gets +5/+5 until end of turn.| Tunneler Wurm|Judgment|135|U|{6}{G}{G}|Creature - Wurm|6|6|Discard a card: Regenerate Tunneler Wurm.| Venomous Vines|Judgment|136|C|{2}{G}{G}|Sorcery|||Destroy target enchanted permanent.| Anurid Brushhopper|Judgment|137|R|{1}{G}{W}|Creature - Frog Beast|3|4|Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.| Hunting Grounds|Judgment|138|R|{G}{W}|Enchantment|||Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."| Mirari's Wake|Judgment|139|R|{3}{G}{W}|Enchantment|||Creatures you control get +1/+1.$$Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.| Lead Astray|Judgment|14|C|{1}{W}|Instant|||Tap up to two target creatures.| Phantom Nishoba|Judgment|140|R|{5}{G}{W}|Creature - Cat Beast Spirit|0|0|Trample$Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.$Whenever Phantom Nishoba deals damage, you gain that much life.$If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.| Krosan Verge|Judgment|141|U||Land|||Krosan Verge enters the battlefield tapped.${tap}: Add {1} to your mana pool.${2}, {tap}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.| Nantuko Monastery|Judgment|142|U||Land|||{tap}: Add {1} to your mana pool.$Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.| Riftstone Portal|Judgment|143|U||Land|||{tap}: Add {1} to your mana pool.$$As long as Riftstone Portal is in your graveyard, lands you control have "{tap}: Add {G} or {W} to your mana pool."| Nomad Mythmaker|Judgment|15|R|{2}{W}|Creature - Human Nomad Cleric|2|2|{W}, {tap}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.| Phantom Flock|Judgment|16|U|{3}{W}{W}|Creature - Bird Soldier Spirit|0|0|Flying$Phantom Flock enters the battlefield with three +1/+1 counters on it.$If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.| Phantom Nomad|Judgment|17|C|{1}{W}|Creature - Spirit Nomad|0|0|Phantom Nomad enters the battlefield with two +1/+1 counters on it.$If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.| Prismatic Strands|Judgment|18|C|{2}{W}|Instant|||Prevent all damage that sources of the color of your choice would deal this turn.$Flashback-Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Pulsemage Advocate|Judgment|19|R|{2}{W}|Creature - Human Cleric|1|3|{tap}: Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield.| Aven Warcraft|Judgment|2|U|{2}{W}|Instant|||Creatures you control get +0/+2 until end of turn.$Threshold - If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.| Ray of Revelation|Judgment|20|C|{1}{W}|Instant|||Destroy target enchantment.$Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Selfless Exorcist|Judgment|21|R|{3}{W}{W}|Creature - Human Cleric|3|4|{tap}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.| Shieldmage Advocate|Judgment|22|C|{2}{W}|Creature - Human Cleric|1|3|{tap}: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.| Silver Seraph|Judgment|23|R|{5}{W}{W}{W}|Creature - Angel|6|6|Flying$Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.| Solitary Confinement|Judgment|24|R|{2}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.$Skip your draw step.$You have shroud. (You can't be the target of spells or abilities.)$Prevent all damage that would be dealt to you.| Soulcatchers' Aerie|Judgment|25|U|{1}{W}|Enchantment|||Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.$Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.| Spirit Cairn|Judgment|26|U|{2}{W}|Enchantment|||Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.| Spurnmage Advocate|Judgment|27|U|{W}|Creature - Human Nomad|1|1|{tap}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature.| Suntail Hawk|Judgment|28|C|{W}|Creature - Bird|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Test of Endurance|Judgment|29|R|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, if you have 50 or more life, you win the game.| Battle Screech|Judgment|3|U|{2}{W}{W}|Sorcery|||Put two 1/1 white Bird creature tokens with flying onto the battlefield.$Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Trained Pronghorn|Judgment|30|C|{1}{W}|Creature - Antelope|1|1|Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.| Unquestioned Authority|Judgment|31|U|{2}{W}|Enchantment - Aura|||Enchant creature$When Unquestioned Authority enters the battlefield, draw a card.$Enchanted creature has protection from creatures.| Valor|Judgment|32|U|{3}{W}|Creature - Incarnation|2|2|First strike$As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.| Vigilant Sentry|Judgment|33|C|{1}{W}{W}|Creature - Human Nomad|2|2|Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{tap}: Target attacking or blocking creature gets +3/+3 until end of turn."| Aven Fogbringer|Judgment|34|C|{3}{U}|Creature - Bird Wizard|2|1|Flying$When Aven Fogbringer enters the battlefield, return target land to its owner's hand.| Cephalid Constable|Judgment|35|R|{1}{U}{U}|Creature - Cephalid Wizard|1|1|Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.| Cephalid Inkshrouder|Judgment|36|U|{2}{U}|Creature - Cephalid|2|1|Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.)| Cunning Wish|Judgment|37|R|{2}{U}|Instant|||You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish.| Defy Gravity|Judgment|38|C|{U}|Instant|||Target creature gains flying until end of turn.$Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Envelop|Judgment|39|C|{U}|Instant|||Counter target sorcery spell.| Battlewise Aven|Judgment|4|C|{3}{W}|Creature - Bird Soldier|2|2|Flying$Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.| Flash of Insight|Judgment|40|U|{X}{1}{U}|Instant|||Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.$Flashback-{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)| Grip of Amnesia|Judgment|41|C|{1}{U}|Instant|||Counter target spell unless its controller exiles all cards from his or her graveyard.$Draw a card.| Hapless Researcher|Judgment|42|C|{U}|Creature - Human Wizard|1|1|Sacrifice Hapless Researcher: Draw a card, then discard a card.| Keep Watch|Judgment|43|C|{2}{U}|Instant|||Draw a card for each attacking creature.| Laquatus's Disdain|Judgment|44|U|{1}{U}|Instant|||Counter target spell cast from a graveyard.$Draw a card.| Lost in Thought|Judgment|45|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn.| Mental Note|Judgment|46|C|{U}|Instant|||Put the top two cards of your library into your graveyard.$$Draw a card.| Mirror Wall|Judgment|47|C|{3}{U}|Creature - Wall|3|4|Defender (This creature can't attack.)${W}: Mirror Wall can attack this turn as though it didn't have defender.| Mist of Stagnation|Judgment|48|R|{3}{U}|Enchantment|||Permanents don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents.| Quiet Speculation|Judgment|49|U|{1}{U}|Sorcery|||Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.| Benevolent Bodyguard|Judgment|5|C|{W}|Creature - Human Cleric|1|1|Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.| Scalpelexis|Judgment|50|R|{4}{U}|Creature - Beast|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.| Spelljack|Judgment|51|R|{3}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)| Telekinetic Bonds|Judgment|52|R|{2}{U}{U}{U}|Enchantment|||Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.| Web of Inertia|Judgment|53|U|{2}{U}|Enchantment|||At the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.| Wonder|Judgment|54|U|{3}{U}|Creature - Incarnation|2|2|Flying$As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.| Wormfang Behemoth|Judgment|55|R|{3}{U}|Creature - Nightmare Fish Beast|5|5|When Wormfang Behemoth enters the battlefield, exile all cards from your hand.$When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.| Wormfang Crab|Judgment|56|U|{3}{U}|Creature - Nightmare Crab|3|6|Wormfang Crab is unblockable.$When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.$When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Wormfang Drake|Judgment|57|C|{2}{U}|Creature - Nightmare Drake|3|4|Flying$When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.$When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Wormfang Manta|Judgment|58|R|{5}{U}{U}|Creature - Nightmare Fish Beast|6|1|Flying$When Wormfang Manta enters the battlefield, you skip your next turn.$When Wormfang Manta leaves the battlefield, you take an extra turn after this one.| Wormfang Newt|Judgment|59|C|{1}{U}|Creature - Nightmare Salamander Beast|2|2|When Wormfang Newt enters the battlefield, exile a land you control.$When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Border Patrol|Judgment|6|C|{4}{W}|Creature - Human Nomad|1|6|Vigilance| Wormfang Turtle|Judgment|60|U|{2}{U}|Creature - Nightmare Turtle Beast|2|4|When Wormfang Turtle enters the battlefield, exile a land you control.$When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Balthor the Defiled|Judgment|61|R|{2}{B}{B}|Legendary Creature - Zombie Dwarf|2|2|Minion creatures get +1/+1.${B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.| Cabal Therapy|Judgment|62|U|{B}|Sorcery|||Name a nonland card. Target player reveals his or her hand and discards all cards with that name.$Flashback-Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Cabal Trainee|Judgment|63|C|{B}|Creature - Human Minion|1|1|Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.| Death Wish|Judgment|64|R|{1}{B}{B}|Sorcery|||You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish.| Earsplitting Rats|Judgment|65|C|{3}{B}|Creature - Rat|2|1|When Earsplitting Rats enters the battlefield, each player discards a card.$Discard a card: Regenerate Earsplitting Rats.| Filth|Judgment|66|U|{3}{B}|Creature - Incarnation|2|2|Swampwalk$As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.| Grave Consequences|Judgment|67|U|{1}{B}|Instant|||Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard.$Draw a card.| Guiltfeeder|Judgment|68|R|{3}{B}{B}|Creature - Horror|0|4|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.| Masked Gorgon|Judgment|69|R|{4}{B}|Creature - Gorgon|5|5|Green creatures and white creatures have protection from Gorgons.$Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.| Cagemail|Judgment|7|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't attack.| Morality Shift|Judgment|70|R|{5}{B}{B}|Sorcery|||Exchange your graveyard and library. Then shuffle your library.| Rats' Feast|Judgment|71|C|{X}{B}|Sorcery|||Exile X target cards from a single graveyard.| Stitch Together|Judgment|72|U|{B}{B}|Sorcery|||Return target creature card from your graveyard to your hand.$Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.| Sutured Ghoul|Judgment|73|R|{4}{B}{B}{B}|Creature - Zombie|*|*|Trample$As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.$Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.| Toxic Stench|Judgment|74|C|{1}{B}|Instant|||Target nonblack creature gets -1/-1 until end of turn.$Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.| Treacherous Vampire|Judgment|75|U|{4}{B}|Creature - Vampire|4|4|Flying$Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.$Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."| Treacherous Werewolf|Judgment|76|C|{2}{B}|Creature - Werewolf Minion|2|2|Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."| Anger|Judgment|77|U|{3}{R}|Creature - Incarnation|2|2|Haste$As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.| Arcane Teachings|Judgment|78|C|{2}{R}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +2/+2 and has "{tap}: This creature deals 1 damage to target creature or player."| Barbarian Bully|Judgment|79|C|{2}{R}|Creature - Human Barbarian|2|2|Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.| Chastise|Judgment|8|U|{3}{W}|Instant|||Destroy target attacking creature. You gain life equal to its power.| Book Burning|Judgment|80|C|{1}{R}|Sorcery|||Any player may have Book Burning deal 6 damage to him or her. If no one does, target player puts the top six cards of his or her library into his or her graveyard.| Breaking Point|Judgment|81|R|{1}{R}{R}|Sorcery|||Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.| Browbeat|Judgment|82|U|{2}{R}|Sorcery|||Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.| Burning Wish|Judgment|83|R|{1}{R}|Sorcery|||You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.| Dwarven Bloodboiler|Judgment|84|R|{R}{R}{R}|Creature - Dwarf|2|2|Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.| Dwarven Driller|Judgment|85|U|{3}{R}|Creature - Dwarf|2|2|{tap}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.| Dwarven Scorcher|Judgment|86|C|{R}|Creature - Dwarf|1|1|Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.| Ember Shot|Judgment|87|C|{6}{R}|Instant|||Ember Shot deals 3 damage to target creature or player.$$Draw a card.| Firecat Blitz|Judgment|88|U|{X}{R}{R}|Sorcery|||Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.$Flashback-{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Flaring Pain|Judgment|89|C|{1}{R}|Instant|||Damage can't be prevented this turn.$Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Commander Eesha|Judgment|9|R|{2}{W}{W}|Legendary Creature - Bird Soldier|2|4|Flying, protection from creatures| Fledgling Dragon|Judgment|90|R|{2}{R}{R}|Creature - Dragon|2|2|Flying$Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."| Goretusk Firebeast|Judgment|91|C|{5}{R}|Creature - Elemental Boar Beast|2|2|When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player.| Infectious Rage|Judgment|92|U|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/-1.$When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.| Jeska, Warrior Adept|Judgment|93|R|{2}{R}{R}|Legendary Creature - Human Barbarian Warrior|3|1|First strike, haste${tap}: Jeska, Warrior Adept deals 1 damage to target creature or player.| Lava Dart|Judgment|94|C|{R}|Instant|||Lava Dart deals 1 damage to target creature or player.$Flashback-Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Liberated Dwarf|Judgment|95|C|{R}|Creature - Dwarf|1|1|{R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.| Lightning Surge|Judgment|96|R|{3}{R}{R}|Sorcery|||Lightning Surge deals 4 damage to target creature or player.$Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.$Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Planar Chaos|Judgment|97|U|{2}{R}|Enchantment|||At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.$Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.| Shaman's Trance|Judgment|98|R|{2}{R}|Instant|||Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard.| Soulgorger Orgg|Judgment|99|U|{3}{R}{R}|Creature - Nightmare Orgg|6|6|Trample$When Soulgorger Orgg enters the battlefield, you lose all but 1 life.$When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.| Abomination|Legends|1|U|{3}{B}{B}|Creature - Horror|2|6|Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.| Evil Eye of Orms-by-Gore|Legends|10|U|{4}{B}|Creature - Eye|3|6|Non-Eye creatures you control can't attack.$Evil Eye of Orms-by-Gore can't be blocked except by Walls.| Fire Sprites|Legends|100|C|{1}{G}|Creature - Faerie|1|1|Flying${G}, {tap}: Add {R} to your mana pool.| Floral Spuzzem|Legends|101|U|{3}{G}|Creature - Elemental|2|2|Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.| Giant Turtle|Legends|102|C|{1}{G}{G}|Creature - Turtle|2|4|Giant Turtle can't attack if it attacked during your last turn.| Glyph of Reincarnation|Legends|103|C|{G}|Instant|||Cast Glyph of Reincarnation only after combat.$Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.| Hornet Cobra|Legends|104|C|{1}{G}{G}|Creature - Snake|2|1|First strike| Ichneumon Druid|Legends|105|U|{1}{G}{G}|Creature - Human Druid|1|1|Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her.| Killer Bees|Legends|106|R|{1}{G}{G}|Creature - Insect|0|1|Flying${G}: Killer Bees gets +1/+1 until end of turn.| Living Plane|Legends|107|R|{2}{G}{G}|World Enchantment|||All lands are 1/1 creatures that are still lands.| Urborg|Legends|107|U||Legendary Land|||{tap}: Add {B} to your mana pool.$${tap}: Target creature loses first strike or swampwalk until end of turn.| Moss Monster|Legends|109|C|{3}{G}{G}|Creature - Elemental|3|6|| Fallen Angel|Legends|11|U|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Pixie Queen|Legends|110|R|{2}{G}{G}|Creature - Faerie|1|1|Flying${G}{G}{G}, {tap}: Target creature gains flying until end of turn.| Pradesh Gypsies|Legends|111|U|{2}{G}|Creature - Human Nomad|1|1|{1}{G}, {tap}: Target creature gets -2/-0 until end of turn.| Rabid Wombat|Legends|112|U|{2}{G}{G}|Creature - Wombat|0|1|Vigilance$Rabid Wombat gets +2/+2 for each Aura attached to it.| Radjan Spirit|Legends|113|U|{3}{G}|Creature - Spirit|3|2|{tap}: Target creature loses flying until end of turn.| Rebirth|Legends|114|R|{3}{G}{G}{G}|Sorcery|||Remove Rebirth from your deck before playing if you're not playing for ante.$$Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20.| Reincarnation|Legends|115|U|{1}{G}{G}|Instant|||Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.| Revelation|Legends|116|R|{G}|World Enchantment|||Players play with their hands revealed.| Shelkin Brownie|Legends|118|C|{1}{G}|Creature - Ouphe|1|1|{tap}: Target creature loses all "bands with other" abilities until end of turn.| Storm Seeker|Legends|119|U|{3}{G}|Instant|||Storm Seeker deals damage to target player equal to the number of cards in that player's hand.| Ghosts of the Damned|Legends|12|C|{1}{B}{B}|Creature - Spirit|0|2|{tap}: Target creature gets -1/-0 until end of turn.| Moat|Legends|12|R|{2}{W}{W}|Enchantment|||Creatures without flying can't attack.| Subdue|Legends|120|C|{G}|Instant|||Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost.| Sylvan Library|Legends|121|U|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| Sylvan Paradise|Legends|122|U|{G}|Instant|||Any number of target creatures become green until end of turn.| Typhoon|Legends|123|R|{2}{G}|Sorcery|||Typhoon deals damage to each opponent equal to the number of Islands that player controls.| Untamed Wilds|Legends|124|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| Whirling Dervish|Legends|125|U|{G}{G}|Creature - Human Monk|1|1|Protection from black$At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.| Willow Satyr|Legends|126|R|{2}{G}{G}|Creature - Satyr|1|1|You may choose not to untap Willow Satyr during your untap step.${tap}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.| Winter Blast|Legends|127|R|{X}{G}|Sorcery|||Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.| Wolverine Pack|Legends|128|C|{2}{G}{G}|Creature - Wolverine|2|4|Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| Giant Slug|Legends|13|C|{1}{B}|Creature - Slug|1|1|{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.| Active Volcano|Legends|130|C|{R}|Instant|||Choose one - Destroy target blue permanent; or return target Island to its owner's hand.| AErathi Berserker|Legends|131|U|{2}{R}{R}{R}|Creature - Human Berserker|2|4|Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)| Backdraft|Legends|132|U|{1}{R}|Instant|||Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.| Beasts of Bogardan|Legends|133|U|{4}{R}|Creature - Beast|3|3|Protection from red$Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent.| Blazing Effigy|Legends|134|C|{1}{R}|Creature - Elemental|0|3|When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.| Blood Lust|Legends|135|U|{1}{R}|Instant|||If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.| Caverns of Despair|Legends|136|R|{2}{R}{R}|World Enchantment|||No more than two creatures can attack each combat.$No more than two creatures can block each combat.| Chain Lightning|Legends|137|C|{R}|Sorcery|||Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.| Crevasse|Legends|138|U|{2}{R}|Enchantment|||Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.| Crimson Manticore|Legends|139|R|{2}{R}{R}|Creature - Manticore|2|2|Flying${R}, {tap}: Crimson Manticore deals 1 damage to target attacking or blocking creature.| Glyph of Doom|Legends|14|C|{B}|Instant|||At end of combat, destroy all creatures that were blocked by target Wall this turn.| Disharmony|Legends|140|R|{2}{R}|Instant|||Cast Disharmony only during combat before blockers are declared.$Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.| Master of the Hunt|Legends|140a|R|{2}{G}{G}|Creature - Human|2|2|{2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Dwarven Song|Legends|141|U|{R}|Instant|||Any number of target creatures become red until end of turn.| Eternal Warrior|Legends|142|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has vigilance.| Falling Star|Legends|143|R|{2}{R}|Sorcery|||Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.| Feint|Legends|144|C|{R}|Instant|||Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.| Firestorm Phoenix|Legends|145|R|{4}{R}{R}|Creature - Phoenix|3|2|Flying$If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it.| Frost Giant|Legends|146|U|{3}{R}{R}{R}|Creature - Giant|4|4|Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| Giant Strength|Legends|147|C|{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.| Glyph of Destruction|Legends|148|C|{R}|Instant|||Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.| Gravity Sphere|Legends|149|R|{2}{R}|World Enchantment|||All creatures lose flying.| Greed|Legends|15|R|{3}{B}|Enchantment|||{B}, Pay 2 life: Draw a card.| Hyperion Blacksmith|Legends|150|U|{1}{R}{R}|Creature - Human Artificer|2|2|{tap}: You may tap or untap target artifact an opponent controls.| Immolation|Legends|151|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/-2.| Kobold Drill Sergeant|Legends|152|U|{1}{R}|Creature - Kobold Soldier|1|2|Other Kobold creatures you control get +0/+1 and have trample.| Kobold Overlord|Legends|153|R|{1}{R}|Creature - Kobold|1|2|First strike$Other Kobold creatures you control have first strike.| Kobold Taskmaster|Legends|154|U|{1}{R}|Creature - Kobold|1|2|Other Kobold creatures you control get +1/+0.| Land's Edge|Legends|155|R|{1}{R}{R}|World Enchantment|||Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability.| Mountain Yeti|Legends|156|U|{2}{R}{R}|Creature - Yeti|3|3|Mountainwalk, protection from white| Primordial Ooze|Legends|157|U|{R}|Creature - Ooze|1|1|Primordial Ooze attacks each turn if able.$At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.| Pyrotechnics|Legends|158|C|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| Quarum Trench Gnomes|Legends|159|R|{3}{R}|Creature - Gnome|1|1|{tap}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.)| Headless Horseman|Legends|16|C|{2}{B}|Creature - Zombie Knight|2|2|| Raging Bull|Legends|160|C|{2}{R}|Creature - Ox|2|2|| Spinal Villain|Legends|161|R|{2}{R}|Creature - Beast|1|2|{tap}: Destroy target blue creature.| Storm World|Legends|162|R|{R}|World Enchantment|||At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.| Tempest Efreet|Legends|163|R|{1}{R}{R}{R}|Creature - Efreet|3|3|Remove Tempest Efreet from your deck before playing if you're not playing for ante.${tap}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.| The Brute|Legends|164|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0.${R}{R}{R}: Regenerate enchanted creature.| Wall of Dust|Legends|165|U|{2}{R}|Creature - Wall|1|4|Defender (This creature can't attack.)$Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.| Wall of Earth|Legends|166|C|{1}{R}|Creature - Wall|0|6|Defender (This creature can't attack.)| Wall of Heat|Legends|167|C|{2}{R}|Creature - Wall|2|6|Defender (This creature can't attack.)| Wall of Opposition|Legends|168|R|{3}{R}{R}|Creature - Wall|0|6|Defender (This creature can't attack.)${1}: Wall of Opposition gets +1/+0 until end of turn.| Winds of Change|Legends|169|U|{R}|Sorcery|||Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.| Hell Swarm|Legends|17|C|{B}|Instant|||All creatures get -1/-0 until end of turn.| Akron Legionnaire|Legends|170|R|{6}{W}{W}|Creature - Giant Soldier|8|4|Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.| Alabaster Potion|Legends|171|C|{X}{W}{W}|Instant|||Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.| Amrou Kithkin|Legends|172|C|{W}{W}|Creature - Kithkin|1|1|Amrou Kithkin can't be blocked by creatures with power 3 or greater.| Angelic Voices|Legends|173|R|{2}{W}{W}|Enchantment|||Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.| Cleanse|Legends|174|R|{2}{W}{W}|Sorcery|||Destroy all black creatures.| Clergy of the Holy Nimbus|Legends|175|C|{W}|Creature - Human Cleric|1|1|If Clergy of the Holy Nimbus would be destroyed, regenerate it.${1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.| D'Avenant Archer|Legends|176|C|{2}{W}|Creature - Human Soldier Archer|1|2|{tap}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.| Divine Intervention|Legends|177|R|{6}{W}{W}|Enchantment|||Divine Intervention enters the battlefield with two intervention counters on it.$At the beginning of your upkeep, remove an intervention counter from Divine Intervention.$When you remove the last intervention counter from Divine Intervention, the game is a draw.| Divine Offering|Legends|178|C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| Divine Transformation|Legends|179|R|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.| Hellfire|Legends|18|R|{2}{B}{B}{B}|Sorcery|||Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.| Elder Land Wurm|Legends|180|R|{4}{W}{W}{W}|Creature - Dragon Wurm|5|5|Defender, trample$When Elder Land Wurm blocks, it loses defender.| Silhouette|Legends|181|U|{1}{U}|Instant|||Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it.| Enchanted Being|Legends|181|C|{1}{W}{W}|Creature - Human|2|2|Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.| Equinox|Legends|182|C|{W}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Counter target spell if it would destroy a land you control."| Fortified Area|Legends|183|U|{1}{W}{W}|Enchantment|||Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Glyph of Life|Legends|184|C|{W}|Instant|||Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life.| Great Defender|Legends|185|U|{W}|Instant|||Target creature gets +0/+X until end of turn, where X is its converted mana cost.| Great Wall|Legends|186|U|{2}{W}|Enchantment|||Creatures with plainswalk can be blocked as though they didn't have plainswalk.| Greater Realm of Preservation|Legends|187|U|{1}{W}|Enchantment|||{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.| Heaven's Gate|Legends|188|U|{W}|Instant|||Any number of target creatures become white until end of turn.| Holy Day|Legends|189|C|{W}|Instant|||Prevent all combat damage that would be dealt this turn.| Hell's Caretaker|Legends|19|R|{3}{B}|Creature - Horror|1|1|{tap}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.| Indestructible Aura|Legends|190|C|{W}|Instant|||Prevent all damage that would be dealt to target creature this turn.| Infinite Authority|Legends|191|R|{W}{W}{W}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.| Ivory Guardians|Legends|192|U|{4}{W}{W}|Creature - Giant Cleric|3|3|Protection from red$Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.| Keepers of the Faith|Legends|193|C|{1}{W}{W}|Creature - Human Cleric|2|3|| Kismet|Legends|194|U|{3}{W}|Enchantment|||Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.| Land Tax|Legends|195|U|{W}|Enchantment|||At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.| Lifeblood|Legends|196|R|{2}{W}{W}|Enchantment|||Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.| Osai Vultures|Legends|198|C|{1}{W}|Creature - Bird|1|1|Flying$At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.$Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.| Petra Sphinx|Legends|199|R|{2}{W}{W}{W}|Creature - Sphinx|3|4|{tap}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.| All Hallow's Eve|Legends|2|R|{2}{B}{B}|Sorcery|||Exile All Hallow's Eve with two scream counters on it.$At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.| Horror of Horrors|Legends|20|U|{3}{B}{B}|Enchantment|||Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Presence of the Master|Legends|200|U|{3}{W}|Enchantment|||Whenever a player casts an enchantment spell, counter it.| Rapid Fire|Legends|201|R|{3}{W}|Instant|||Cast Rapid Fire only before blockers are declared.$Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| Remove Enchantments|Legends|202|C|{W}|Instant|||Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.| Righteous Avengers|Legends|203|U|{4}{W}|Creature - Human Soldier|3|1|Plainswalk| Seeker|Legends|204|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by artifact creatures and/or white creatures.| Shield Wall|Legends|205|U|{1}{W}|Instant|||Creatures you control get +0/+2 until end of turn.| Spirit Link|Legends|206|U|{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| Spiritual Sanctuary|Legends|207|R|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.| Thunder Spirit|Legends|208|R|{1}{W}{W}|Creature - Elemental Spirit|2|2|Flying, first strike| Tundra Wolves|Legends|209|C|{W}|Creature - Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| Imprison|Legends|21|R|{B}|Enchantment - Aura|||Enchant creature$Whenever a player activates an ability of enchanted creature with {tap} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison.$Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.| Visions|Legends|210|U|{W}|Sorcery|||Look at the top five cards of target player's library. You may then have that player shuffle that library.| Wall of Caltrops|Legends|211|C|{1}{W}|Creature - Wall|2|1|Defender (This creature can't attack.)$Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)| Wall of Light|Legends|212|U|{2}{W}|Creature - Wall|1|5|Defender (This creature can't attack.)$Protection from black| Al-abara's Carpet|Legends|213|R|{5}|Artifact|||{5}, {tap}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.| Alchor's Tomb|Legends|214|R|{4}|Artifact|||{2}, {tap}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)| Arena of the Ancients|Legends|215|R|{3}|Artifact|||Legendary creatures don't untap during their controllers' untap steps.$When Arena of the Ancients enters the battlefield, tap all legendary creatures.| Black Mana Battery|Legends|216|U|{4}|Artifact|||{2}, {tap}: Put a charge counter on Black Mana Battery.$${tap}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.| Blue Mana Battery|Legends|217|U|{4}|Artifact|||{2}, {tap}: Put a charge counter on Blue Mana Battery.$${tap}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.| Bronze Horse|Legends|218|R|{7}|Artifact Creature - Horse|4|4|Trample$As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.| Crimson Kobolds|Legends|219|C|{0}|Creature - Kobold|0|1|| Infernal Medusa|Legends|22|U|{3}{B}{B}|Creature - Gorgon|2|4|Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.$Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Crookshank Kobolds|Legends|220|C|{0}|Creature - Kobold|0|1|| Forethought Amulet|Legends|221|R|{5}|Artifact|||At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.$If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.| Gauntlets of Chaos|Legends|222|R|{5}|Artifact|||{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.| Green Mana Battery|Legends|223|U|{4}|Artifact|||{2}, {tap}: Put a charge counter on Green Mana Battery.$${tap}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.| Horn of Deafening|Legends|224|R|{4}|Artifact|||{2}, {tap}: Prevent all combat damage that would be dealt by target creature this turn.| Knowledge Vault|Legends|225|R|{4}|Artifact|||{2}, {tap}: Exile the top card of your library face down.${0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand.$When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.| Kobolds of Kher Keep|Legends|226|C|{0}|Creature - Kobold|0|1|| Kry Shield|Legends|227|U|{2}|Artifact|||{2}, {tap}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost.| Life Chisel|Legends|228|U|{4}|Artifact|||Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep.| Life Matrix|Legends|229|R|{4}|Artifact|||{4}, {tap}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep.| Jovial Evil|Legends|23|R|{2}{B}|Sorcery|||Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.| Mana Matrix|Legends|230|R|{6}|Artifact|||Instant and enchantment spells you cast cost up to {2} less to cast.| Marble Priest|Legends|231|U|{5}|Artifact Creature - Cleric|3|3|All Walls able to block Marble Priest do so.$Prevent all combat damage that would be dealt to Marble Priest by Walls.| Mirror Universe|Legends|232|R|{6}|Artifact|||{tap}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep.| North Star|Legends|233|R|{4}|Artifact|||{4}, {tap}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.)| Nova Pentacle|Legends|234|R|{4}|Artifact|||{3}, {tap}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.| Planar Gate|Legends|235|R|{6}|Artifact|||Creature spells you cast cost up to {2} less to cast.| Red Mana Battery|Legends|236|U|{4}|Artifact|||{2}, {tap}: Put a charge counter on Red Mana Battery.$${tap}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.| Relic Barrier|Legends|237|U|{2}|Artifact|||{tap}: Tap target artifact.| Ring of Immortals|Legends|238|R|{5}|Artifact|||{3}, {tap}: Counter target instant or Aura spell that targets a permanent you control.| Sentinel|Legends|239|R|{4}|Artifact Creature - Shapeshifter|1|1|{0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)| Lesser Werewolf|Legends|24|U|{3}{B}|Creature - Werewolf|2|4|{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step.| Serpent Generator|Legends|240|R|{6}|Artifact|||{4}, {tap}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)| Sword of the Ages|Legends|241|R|{6}|Artifact|||Sword of the Ages enters the battlefield tapped.${tap}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.| Triassic Egg|Legends|242|R|{4}|Artifact|||{3}, {tap}: Put a hatchling counter on Triassic Egg.$Sacrifice Triassic Egg: Choose one - You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.| Voodoo Doll|Legends|243|R|{6}|Artifact|||At the beginning of your upkeep, put a pin counter on Voodoo Doll.$At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.${X}{X}, {tap}: Voodoo Doll deals damage equal to the number of pin counters on it to target creature or player. X is the number of pin counters on Voodoo Doll.| White Mana Battery|Legends|244|U|{4}|Artifact|||{2}, {tap}: Put a charge counter on White Mana Battery.$${tap}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.| Adventurers' Guildhouse|Legends|245|U||Land|||Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Ur-Drago|Legends|246|R|{3}{U}|Legendary Creature - Elemental|4|4|First strike$Creatures with swampwalk can be blocked as though they didn't have swampwalk.| Cathedral of Serra|Legends|246|U||Land|||White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Hammerheim|Legends|247|U||Legendary Land|||{tap}: Add {R} to your mana pool.$${tap}: Target creature loses all landwalk abilities until end of turn.| Karakas|Legends|248|U||Legendary Land|||{tap}: Add {W} to your mana pool.${tap}: Return target legendary creature to its owner's hand.| Mountain Stronghold|Legends|249|U||Land|||Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Lost Soul|Legends|25|C|{1}{B}{B}|Creature - Spirit Minion|2|1|Swampwalk| Pendelhaven|Legends|250|U||Legendary Land|||{tap}: Add {G} to your mana pool.${tap}: Target 1/1 creature gets +1/+2 until end of turn.| Seafarer's Quay|Legends|251|U||Land|||Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| The Tabernacle at Pendrell Vale|Legends|252|R||Legendary Land|||All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."| Tolaria|Legends|253|U||Legendary Land|||{tap}: Add {U} to your mana pool.${tap}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step.| Unholy Citadel|Legends|254|U||Land|||Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Adun Oakenshield|Legends|256|R|{B}{R}{G}|Legendary Creature - Human Knight|1|2|{B}{R}{G}, {tap}: Return target creature card from your graveyard to your hand.| Angus Mackenzie|Legends|257|R|{G}{W}{U}|Legendary Creature - Human Cleric|2|2|{G}{W}{U}, {tap}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.| Arcades Sabboth|Legends|258|R|{2}{G}{G}{W}{W}{U}{U}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.$Each untapped creature you control gets +0/+2 as long as it's not attacking.${W}: Arcades Sabboth gets +0/+1 until end of turn.| Axelrod Gunnarson|Legends|259|R|{4}{B}{B}{R}{R}|Legendary Creature - Giant|5|5|Trample$Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player.| Mold Demon|Legends|26|R|{5}{B}{B}|Creature - Fungus Demon|6|6|When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.| Ayesha Tanaka|Legends|260|R|{W}{W}{U}{U}|Legendary Creature - Human Artificer|2|2|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${tap}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)| Barktooth Warbeard|Legends|261|U|{4}{B}{R}{R}|Legendary Creature - Human Warrior|6|5|| Bartel Runeaxe|Legends|262|R|{3}{B}{R}{G}|Legendary Creature - Giant Warrior|6|5|Vigilance$Bartel Runeaxe can't be the target of Aura spells.| Boris Devilboon|Legends|263|R|{3}{B}{R}|Legendary Creature - Zombie Wizard|2|2|{2}{B}{R}, {tap}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield.| Wood Elemental|Legends|264|R|{3}{G}|Creature - Elemental|*|*|As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.$Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.| Chromium|Legends|264|R|{2}{W}{W}{U}{U}{B}{B}|Legendary Creature - Elder Dragon|7|7|Flying$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)$At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.| Dakkon Blackblade|Legends|265|R|{2}{W}{U}{U}{B}|Legendary Creature - Human Warrior|*|*|Dakkon Blackblade's power and toughness are each equal to the number of lands you control.| Gabriel Angelfire|Legends|266|R|{3}{G}{G}{W}{W}|Legendary Creature - Angel|4|4|At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)| Gosta Dirk|Legends|267|R|{3}{W}{W}{U}{U}|Legendary Creature - Human Warrior|4|4|First strike$Creatures with islandwalk can be blocked as though they didn't have islandwalk.| Gwendlyn Di Corci|Legends|268|R|{U}{B}{B}{R}|Legendary Creature - Human Rogue|3|5|{tap}: Target player discards a card at random. Activate this ability only during your turn.| Halfdane|Legends|269|R|{1}{W}{U}{B}|Legendary Creature - Shapeshifter|3|3|At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep.| Nether Void|Legends|27|R|{3}{B}|World Enchantment|||Whenever a player casts a spell, counter it unless that player pays {3}.| Hazezon Tamar|Legends|270|R|{4}{R}{G}{W}|Legendary Creature - Human Warrior|2|4|When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.$When Hazezon leaves the battlefield, exile all Sand Warriors.| Hunding Gjornersen|Legends|271|U|{3}{W}{U}{U}|Legendary Creature - Human Warrior|5|4|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Jacques le Vert|Legends|272|R|{1}{R}{G}{W}|Legendary Creature - Human Warrior|3|2|Green creatures you control get +0/+2.| Jasmine Boreal|Legends|273|U|{3}{G}{W}|Legendary Creature - Human|4|5|| Jedit Ojanen|Legends|274|U|{4}{W}{W}{U}|Legendary Creature - Cat Warrior|5|5|| Jerrard of the Closed Fist|Legends|275|U|{3}{R}{G}{G}|Legendary Creature - Human Knight|6|5|| Johan|Legends|276|R|{3}{R}{G}{W}|Legendary Creature - Human Wizard|5|4|At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.| Kasimir the Lone Wolf|Legends|277|U|{4}{W}{U}|Legendary Creature - Human Warrior|5|3|| Kei Takahashi|Legends|278|R|{2}{G}{W}|Legendary Creature - Human Cleric|2|2|{tap}: Prevent the next 2 damage that would be dealt to target creature this turn.| Lady Caleria|Legends|279|R|{3}{G}{G}{W}{W}|Legendary Creature - Human Archer|3|6|{tap}: Lady Caleria deals 3 damage to target attacking or blocking creature.| Pit Scorpion|Legends|28|C|{2}{B}|Creature - Scorpion|1|1|Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)| Lady Evangela|Legends|280|R|{W}{U}{B}|Legendary Creature - Human Cleric|1|2|{W}{B}, {tap}: Prevent all combat damage that would be dealt by target creature this turn.| Lady Orca|Legends|281|U|{5}{B}{R}|Legendary Creature - Demon|7|4|| Livonya Silone|Legends|282|R|{2}{R}{R}{G}{G}|Legendary Creature - Human Warrior|4|4|First strike, legendary landwalk| Lord Magnus|Legends|283|U|{3}{G}{W}{W}|Legendary Creature - Human Druid|4|3|First strike$Creatures with plainswalk can be blocked as though they didn't have plainswalk.$Creatures with forestwalk can be blocked as though they didn't have forestwalk.| Marhault Elsdragon|Legends|284|U|{3}{R}{R}{G}|Legendary Creature - Elf Warrior|4|6|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Nebuchadnezzar|Legends|285|R|{3}{U}|Legendary Creature - Human Wizard|3|3|{X}, {tap}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.| Nicol Bolas|Legends|286|R|{2}{U}{U}{B}{B}{R}{R}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.$Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.| Palladia-Mors|Legends|287|R|{2}{R}{R}{G}{G}{W}{W}|Legendary Creature - Elder Dragon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.| Pavel Maliki|Legends|288|U|{4}{B}{R}|Legendary Creature - Human|5|3|{B}{R}: Pavel Maliki gets +1/+0 until end of turn.| Princess Lucrezia|Legends|289|U|{3}{U}|Legendary Creature - Human Wizard|5|4|{tap}: Add {U} to your mana pool.| Quagmire|Legends|29|U|{2}{B}|Enchantment|||Creatures with swampwalk can be blocked as though they didn't have swampwalk.| Ragnar|Legends|290|R|{G}{W}{U}|Legendary Creature - Human Cleric|2|2|{G}{W}{U}, {tap}: Regenerate target creature.| Ramirez DePietro|Legends|291|U|{3}{U}|Legendary Creature - Human Pirate|4|3|First strike| Ramses Overdark|Legends|292|R|{2}{U}{U}{B}{B}|Legendary Creature - Human Assassin|4|3|{tap}: Destroy target enchanted creature.| Rasputin Dreamweaver|Legends|293|R|{4}{W}{U}|Legendary Creature - Human Wizard|4|1|Rasputin Dreamweaver enters the battlefield with seven dream counters on it.$Remove a dream counter from Rasputin: Add {1} to your mana pool.$Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.$At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.$Rasputin can't have more than seven dream counters on it.| Riven Turnbull|Legends|294|U|{5}{U}{B}|Legendary Creature - Human Advisor|5|7|{tap}: Add {B} to your mana pool.| Rohgahh of Kher Keep|Legends|295|R|{2}{B}{B}{R}{R}|Legendary Creature - Kobold|5|5|At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.$Creatures you control named Kobolds of Kher Keep get +2/+2.| Rubinia Soulsinger|Legends|296|R|{2}{G}{W}{U}|Legendary Creature - Faerie|2|3|You may choose not to untap Rubinia Soulsinger during your untap step.${tap}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.| Sir Shandlar of Eberyn|Legends|297|U|{4}{G}{W}|Legendary Creature - Human Knight|4|7|| Sivitri Scarzam|Legends|298|U|{5}{U}{B}|Legendary Creature - Human|6|4|| Sol'kanar the Swamp King|Legends|299|R|{2}{U}{B}{R}|Legendary Creature - Demon|5|5|Swampwalk$Whenever a player casts a black spell, you gain 1 life.| Blight|Legends|3|U|{B}{B}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it.| Shimian Night Stalker|Legends|30|U|{3}{B}{B}|Creature - Nightstalker|4|4|{B}, {tap}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.| Stangg|Legends|300|R|{4}{R}{G}|Legendary Creature - Human Warrior|3|4|When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.| Sunastian Falconer|Legends|301|U|{3}{R}{G}|Legendary Creature - Human Shaman|4|4|{tap}: Add {2} to your mana pool.| Tetsuo Umezawa|Legends|302|R|{U}{B}{R}|Legendary Creature - Human Archer|3|3|Tetsuo Umezawa can't be the target of Aura spells.${U}{B}{B}{R}, {tap}: Destroy target tapped or blocking creature.| The Lady of the Mountain|Legends|303|U|{4}{R}{G}|Legendary Creature - Giant|5|5|| Tobias Andrion|Legends|304|U|{3}{W}{U}|Legendary Creature - Human Advisor|4|4|| Tor Wauki|Legends|305|U|{2}{B}{B}{R}|Legendary Creature - Human Archer|3|3|{tap}: Tor Wauki deals 2 damage to target attacking or blocking creature.| Torsten Von Ursus|Legends|306|U|{3}{G}{G}{W}|Legendary Creature - Human Soldier|5|5|| Tuknir Deathlock|Legends|307|R|{R}{R}{G}{G}|Legendary Creature - Human Wizard|2|2|Flying${R}{G}, {tap}: Target creature gets +2/+2 until end of turn.| Vaevictis Asmadi|Legends|309|R|{2}{B}{B}{R}{R}{G}{G}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.${B}: Vaevictis Asmadi gets +1/+0 until end of turn.${R}: Vaevictis Asmadi gets +1/+0 until end of turn.${G}: Vaevictis Asmadi gets +1/+0 until end of turn.| Spirit Shackle|Legends|31|C|{B}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.| Xira Arien|Legends|310|R|{B}{R}{G}|Legendary Creature - Insect Wizard|1|2|Flying${B}{R}{G}, {tap}: Target player draws a card.| Syphon Soul|Legends|32|C|{2}{B}|Sorcery|||Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.| Takklemaggot|Legends|33|U|{2}{B}{B}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.$When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."| The Wretched|Legends|35|R|{3}{B}{B}|Creature - Demon|2|5|At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.| Touch of Darkness|Legends|36|U|{B}|Instant|||Any number of target creatures become black until end of turn.| Transmutation|Legends|37|C|{1}{B}|Instant|||Switch target creature's power and toughness until end of turn.| Underworld Dreams|Legends|38|U|{B}{B}{B}|Enchantment|||Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.| Vampire Bats|Legends|39|C|{B}|Creature - Bat|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Carrion Ants|Legends|4|R|{2}{B}{B}|Creature - Insect|0|1|{1}: Carrion Ants gets +1/+1 until end of turn.| Walking Dead|Legends|40|C|{1}{B}|Creature - Zombie|1|1|{B}: Regenerate Walking Dead.| Wall of Putrid Flesh|Legends|41|U|{2}{B}|Creature - Wall|2|4|Defender (This creature can't attack.)$Protection from white$Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.| Wall of Shadows|Legends|42|C|{1}{B}{B}|Creature - Wall|0|1|Defender (This creature can't attack.)$Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.$Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.| Wall of Tombstones|Legends|43|U|{1}{B}|Creature - Wall|0|1|Defender (This creature can't attack.)$At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)| Acid Rain|Legends|44|R|{3}{U}|Sorcery|||Destroy all Forests.| Anti-Magic Aura|Legends|45|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura.| Azure Drake|Legends|46|U|{3}{U}|Creature - Drake|2|4|Flying| Backfire|Legends|47|U|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.| Boomerang|Legends|48|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Brine Hag|Legends|49|U|{2}{U}{U}|Creature - Hag|2|2|When Brine Hag dies, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.)| Rust|Legends|49|C|{G}|Instant|||Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)| Chains of Mephistopheles|Legends|5|R|{1}{B}|Enchantment|||If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.| Devouring Deep|Legends|50|C|{2}{U}|Creature - Fish|1|2|Islandwalk| Dream Coat|Legends|51|U|{U}|Enchantment - Aura|||Enchant creature${0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.| Elder Spawn|Legends|52|R|{4}{U}{U}{U}|Creature - Spawn|6|6|At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.$Elder Spawn can't be blocked by red creatures.| Enchantment Alteration|Legends|53|C|{U}|Instant|||Attach target Aura attached to a creature or land to another permanent of that type.| Energy Tap|Legends|54|C|{U}|Sorcery|||Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost.| Field of Dreams|Legends|55|R|{U}|World Enchantment|||Players play with the top card of their libraries revealed.| Flash Counter|Legends|56|C|{1}{U}|Instant|||Counter target instant spell.| Flash Flood|Legends|57|C|{U}|Instant|||Choose one - Destroy target red permanent; or return target Mountain to its owner's hand.| Force Spike|Legends|58|C|{U}|Instant|||Counter target spell unless its controller pays {1}.| Gaseous Form|Legends|59|C|{2}{U}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Cosmic Horror|Legends|6|R|{3}{B}{B}{B}|Creature - Horror|7|7|First strike$At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.| Glyph of Delusion|Legends|60|C|{U}|Instant|||Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."| In the Eye of Chaos|Legends|61|R|{2}{U}|World Enchantment|||Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost.| Invoke Prejudice|Legends|62|R|{U}{U}{U}{U}|Enchantment|||Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its converted mana cost.| Juxtapose|Legends|63|R|{3}{U}|Sorcery|||You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.| Land Equilibrium|Legends|64|R|{2}{U}{U}|Enchantment|||If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.| Mana Drain|Legends|65|U|{U}{U}|Instant|||Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.| Part Water|Legends|66|U|{X}{X}{U}|Sorcery|||X target creatures gain islandwalk until end of turn.| Psionic Entity|Legends|67|R|{4}{U}|Creature - Illusion|2|2|{tap}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.| Psychic Purge|Legends|68|C|{U}|Sorcery|||Psychic Purge deals 1 damage to target creature or player.$When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.| Puppet Master|Legends|69|U|{U}{U}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.| Cyclopean Mummy|Legends|7|C|{1}{B}|Creature - Zombie|2|1|When Cyclopean Mummy dies, exile it.| The Abyss|Legends|70|R|{3}{B}|World Enchantment|||At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.| Recall|Legends|70|R|{X}{X}{U}|Sorcery|||Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.| Relic Bind|Legends|71|U|{2}{U}|Enchantment - Aura|||Enchant artifact an opponent controls$Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life.| Remove Soul|Legends|72|C|{1}{U}|Instant|||Counter target creature spell.| Reset|Legends|73|U|{U}{U}|Instant|||Cast Reset only during an opponent's turn after his or her upkeep step.$Untap all lands you control.| Reverberation|Legends|74|R|{2}{U}{U}|Instant|||All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.| Sea Kings' Blessing|Legends|75|U|{U}|Instant|||Any number of target creatures become blue until end of turn.| Segovian Leviathan|Legends|76|U|{4}{U}|Creature - Leviathan|3|3|Islandwalk| Spectral Cloak|Legends|78|U|{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)| Telekinesis|Legends|79|R|{U}{U}|Instant|||Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.| Darkness|Legends|8|C|{B}|Instant|||Prevent all combat damage that would be dealt this turn.| Teleport|Legends|80|R|{U}{U}{U}|Instant|||Cast Teleport only during the declare attackers step.$Target creature is unblockable this turn.| Time Elemental|Legends|81|R|{2}{U}|Creature - Elemental|0|2|When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.${2}{U}{U}, {tap}: Return target permanent that isn't enchanted to its owner's hand.| Undertow|Legends|82|U|{2}{U}|Enchantment|||Creatures with islandwalk can be blocked as though they didn't have islandwalk.| Venarian Gold|Legends|83|C|{X}{U}{U}|Enchantment - Aura|||Enchant creature$When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.$Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.$At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.| Wall of Vapor|Legends|84|C|{3}{U}|Creature - Wall|0|1|Defender (This creature can't attack.)$Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.| Wall of Wonder|Legends|85|U|{2}{U}{U}|Creature - Wall|1|5|Defender (This creature can't attack.)${2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.| Zephyr Falcon|Legends|86|C|{1}{U}|Creature - Bird|1|1|Flying, vigilance| Aisling Leprechaun|Legends|87|C|{G}|Creature - Faerie|1|1|Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)| Arboria|Legends|88|U|{2}{G}{G}|World Enchantment|||Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.| Avoid Fate|Legends|89|C|{G}|Instant|||Counter target instant or Aura spell that targets a permanent you control.| Demonic Torment|Legends|9|U|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack.$Prevent all combat damage that would be dealt by enchanted creature.| Barbary Apes|Legends|90|C|{1}{G}|Creature - Ape|2|2|| Cat Warriors|Legends|91|C|{1}{G}{G}|Creature - Cat Warrior|2|2|Forestwalk| Cocoon|Legends|92|U|{G}|Enchantment - Aura|||Enchant creature you control$Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.$When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.$At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.)| Concordant Crossroads|Legends|93|R|{G}|World Enchantment|||All creatures have haste.| Craw Giant|Legends|94|U|{3}{G}{G}{G}{G}|Creature - Giant|6|4|Trample$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| Deadfall|Legends|95|U|{2}{G}|Enchantment|||Creatures with forestwalk can be blocked as though they didn't have forestwalk.| Durkwood Boars|Legends|96|C|{4}{G}|Creature - Boar|4|4|| Elven Riders|Legends|97|R|{3}{G}{G}|Creature - Elf|3|3|Elven Riders can't be blocked except by Walls and/or creatures with flying.| Emerald Dragonfly|Legends|98|C|{1}{G}|Creature - Insect|1|1|Flying${G}{G}: Emerald Dragonfly gains first strike until end of turn.| Eureka|Legends|99|R|{2}{G}{G}|Sorcery|||Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.| Akroma, Angel of Wrath|Legions|1|R|{5}{W}{W}{W}|Legendary Creature - Angel|6|6|Flying, first strike, vigilance, trample, haste, protection from black and from red| Daru Stinger|Legions|10|C|{3}{W}|Creature - Human Soldier|1|1|Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)${tap}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.| Goblin Grappler|Legions|100|C|{R}|Creature - Goblin|1|1|Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)| Goblin Lookout|Legions|101|C|{1}{R}|Creature - Goblin|1|2|{tap}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.| Hunter Sliver|Legions|102|C|{1}{R}|Creature - Sliver|1|1|All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)| Imperial Hellkite|Legions|103|R|{5}{R}{R}|Creature - Dragon|6|6|Flying$Morph {6}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.| Kilnmouth Dragon|Legions|104|R|{5}{R}{R}|Creature - Dragon|5|5|Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)$Flying${tap}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.| Lavaborn Muse|Legions|105|R|{3}{R}|Creature - Spirit|3|3|At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.| Macetail Hystrodon|Legions|106|C|{6}{R}|Creature - Beast|4|4|First strike, haste$Cycling {3} ({3}, Discard this card: Draw a card.)| Magma Sliver|Legions|107|R|{3}{R}|Creature - Sliver|3|3|All Slivers have "{tap}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."| Ridgetop Raptor|Legions|108|U|{3}{R}|Creature - Lizard Beast|2|1|Double strike (This creature deals both first-strike and regular combat damage.)| Rockshard Elemental|Legions|109|R|{5}{R}{R}|Creature - Elemental|4|3|Double strike (This creature deals both first-strike and regular combat damage.)$Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Defender of the Order|Legions|11|R|{3}{W}|Creature - Human Cleric|2|4|Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.| Shaleskin Plower|Legions|110|C|{3}{R}|Creature - Beast|3|2|Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Shaleskin Plower is turned face up, destroy target land.| Skirk Alarmist|Legions|111|R|{1}{R}|Creature - Human Wizard|1|2|Haste${tap}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.| Skirk Drill Sergeant|Legions|112|U|{1}{R}|Creature - Goblin|2|1|Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.| Skirk Marauder|Legions|113|C|{1}{R}|Creature - Goblin|2|1|Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Skirk Marauder is turned face up, it deals 2 damage to target creature or player.| Skirk Outrider|Legions|114|C|{3}{R}|Creature - Goblin|2|2|As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.| Unstable Hulk|Legions|115|R|{1}{R}{R}|Creature - Goblin Mutant|2|2|Morph {3}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.| Warbreak Trumpeter|Legions|116|U|{R}|Creature - Goblin|1|1|Morph {X}{X}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield.| Berserk Murlodont|Legions|117|C|{4}{G}|Creature - Beast|3|3|Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.| Branchsnap Lorian|Legions|118|U|{1}{G}{G}|Creature - Beast|4|1|Trample$Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Brontotherium|Legions|119|U|{4}{G}{G}|Creature - Beast|5|3|Trample$Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)| Deftblade Elite|Legions|12|C|{W}|Creature - Human Soldier|1|1|Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)${1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.| Brood Sliver|Legions|120|R|{4}{G}|Creature - Sliver|3|3|Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield.| Caller of the Claw|Legions|121|R|{2}{G}|Creature - Elf|2|2|Flash$When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn.| Canopy Crawler|Legions|122|U|{3}{G}|Creature - Beast|2|2|Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)${tap}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.| Defiant Elf|Legions|123|C|{G}|Creature - Elf|1|1|Trample| Elvish Soultiller|Legions|124|R|{3}{G}{G}|Creature - Elf Mutant|5|4|When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.| Enormous Baloth|Legions|125|U|{6}{G}|Creature - Beast|7|7|| Feral Throwback|Legions|126|R|{4}{G}{G}|Creature - Beast|3|3|Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.)$Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)| Gempalm Strider|Legions|127|U|{1}{G}|Creature - Elf|2|2|Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)$When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.| Glowering Rogon|Legions|128|C|{5}{G}|Creature - Beast|4|4|Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)| Hundroog|Legions|129|C|{6}{G}|Creature - Beast|4|7|Cycling {3} ({3}, Discard this card: Draw a card.)| Essence Sliver|Legions|13|R|{3}{W}|Creature - Sliver|3|3|Whenever a Sliver deals damage, its controller gains that much life.| Krosan Cloudscraper|Legions|130|R|{7}{G}{G}{G}|Creature - Beast Mutant|13|13|At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.$Morph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Krosan Vorine|Legions|131|C|{3}{G}|Creature - Cat Beast|3|2|Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)$Krosan Vorine can't be blocked by more than one creature.| Nantuko Vigilante|Legions|132|C|{3}{G}|Creature - Insect Druid Mutant|3|2|Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.| Needleshot Gourna|Legions|133|C|{4}{G}{G}|Creature - Beast|3|6|Reach (This creature can block creatures with flying.)| Patron of the Wild|Legions|134|C|{G}|Creature - Elf|1|1|Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.| Primal Whisperer|Legions|135|R|{4}{G}|Creature - Elf Soldier|2|2|Primal Whisperer gets +2/+2 for each face-down creature on the battlefield.$Morph {3}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Quick Sliver|Legions|136|C|{1}{G}|Creature - Sliver|1|1|Flash$Any player may play Sliver cards as though they had flash.| Root Sliver|Legions|137|U|{3}{G}|Creature - Sliver|2|2|Root Sliver can't be countered.$Sliver spells can't be countered by spells or abilities.| Seedborn Muse|Legions|138|R|{3}{G}{G}|Creature - Spirit|2|4|Untap all permanents you control during each other player's untap step.| Stonewood Invoker|Legions|139|C|{1}{G}|Creature - Elf Mutant|2|2|{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.| Gempalm Avenger|Legions|14|C|{5}{W}|Creature - Human Soldier|3|5|Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)$When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.| Timberwatch Elf|Legions|140|C|{2}{G}|Creature - Elf|1|2|{tap}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.| Totem Speaker|Legions|141|U|{4}{G}|Creature - Elf Druid|3|3|Whenever a Beast enters the battlefield, you may gain 3 life.| Tribal Forcemage|Legions|142|R|{1}{G}|Creature - Elf Wizard|1|1|Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.| Vexing Beetle|Legions|143|R|{4}{G}|Creature - Insect|3|3|Vexing Beetle can't be countered.$Vexing Beetle gets +3/+3 as long as no opponent controls a creature.| Wirewood Channeler|Legions|144|U|{3}{G}|Creature - Elf Druid|2|2|{tap}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield.| Wirewood Hivemaster|Legions|145|U|{1}{G}|Creature - Elf|1|1|Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield.| Glowrider|Legions|15|R|{2}{W}|Creature - Human Cleric|2|1|Noncreature spells cost {1} more to cast.| Liege of the Axe|Legions|16|U|{3}{W}|Creature - Human Soldier|2|3|Vigilance$Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Liege of the Axe is turned face up, untap it.| Lowland Tracker|Legions|17|C|{4}{W}|Creature - Human Soldier|2|2|First strike$Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)| Planar Guide|Legions|18|R|{W}|Creature - Human Cleric|1|1|{3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.| Plated Sliver|Legions|19|C|{W}|Creature - Sliver|1|1|All Sliver creatures get +0/+1.| Akroma's Devoted|Legions|2|U|{3}{W}|Creature - Human Cleric|2|4|Cleric creatures have vigilance.| Starlight Invoker|Legions|20|C|{1}{W}|Creature - Human Cleric Mutant|1|3|{7}{W}: You gain 5 life.| Stoic Champion|Legions|21|U|{W}{W}|Creature - Human Soldier|2|2|Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.| Sunstrike Legionnaire|Legions|22|R|{1}{W}|Creature - Human Soldier|1|2|Sunstrike Legionnaire doesn't untap during your untap step.$Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.${tap}: Tap target creature with converted mana cost 3 or less.| Swooping Talon|Legions|23|U|{4}{W}{W}|Creature - Bird Soldier|2|6|Flying${1}: Swooping Talon loses flying until end of turn.$Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)| Wall of Hope|Legions|24|C|{W}|Creature - Wall|0|3|Defender (This creature can't attack.)$Whenever Wall of Hope is dealt damage, you gain that much life.| Ward Sliver|Legions|25|U|{4}{W}|Creature - Sliver|2|2|As Ward Sliver enters the battlefield, choose a color.$All Slivers have protection from the chosen color.| Whipgrass Entangler|Legions|26|C|{2}{W}|Creature - Human Cleric|1|3|{1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield."| White Knight|Legions|27|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| Windborn Muse|Legions|28|R|{3}{W}|Creature - Spirit|2|3|Flying$Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.| Wingbeat Warrior|Legions|29|C|{2}{W}|Creature - Bird Soldier Warrior|2|1|Flying$Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.| Aven Redeemer|Legions|3|C|{3}{W}|Creature - Bird Cleric|2|2|Flying${tap}: Prevent the next 2 damage that would be dealt to target creature or player this turn.| Aven Envoy|Legions|30|C|{U}|Creature - Bird Soldier|0|2|Flying| Cephalid Pathmage|Legions|31|C|{2}{U}|Creature - Cephalid Wizard|1|2|Cephalid Pathmage is unblockable.${tap}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.| Chromeshell Crab|Legions|32|R|{4}{U}|Creature - Crab Beast|3|3|Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.| Covert Operative|Legions|33|C|{4}{U}|Creature - Human Wizard|3|2|Covert Operative is unblockable.| Crookclaw Elder|Legions|34|U|{5}{U}|Creature - Bird Wizard|3|2|Flying$Tap two untapped Birds you control: Draw a card.$Tap two untapped Wizards you control: Target creature gains flying until end of turn.| Dermoplasm|Legions|35|R|{2}{U}|Creature - Shapeshifter|1|1|Flying$Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.| Dreamborn Muse|Legions|36|R|{2}{U}{U}|Creature - Spirit|2|2|At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.| Echo Tracer|Legions|37|C|{2}{U}|Creature - Human Wizard|2|2|Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Echo Tracer is turned face up, return target creature to its owner's hand.| Fugitive Wizard|Legions|38|C|{U}|Creature - Human Wizard|1|1|| Gempalm Sorcerer|Legions|39|U|{2}{U}|Creature - Human Wizard|2|2|Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)$When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.| Aven Warhawk|Legions|4|U|{4}{W}|Creature - Bird Soldier|2|2|Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)$Flying| Glintwing Invoker|Legions|40|C|{4}{U}|Creature - Human Wizard Mutant|3|3|{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.| Keeneye Aven|Legions|41|C|{3}{U}|Creature - Bird Soldier|2|3|Flying$Cycling {2} ({2}, Discard this card: Draw a card.)| Keeper of the Nine Gales|Legions|42|R|{2}{U}|Creature - Bird Wizard|1|2|Flying${tap}, Tap two untapped Birds you control: Return target permanent to its owner's hand.| Master of the Veil|Legions|43|U|{2}{U}{U}|Creature - Human Wizard|2|3|Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Master of the Veil is turned face up, you may turn target creature with morph face down.| Merchant of Secrets|Legions|44|C|{2}{U}|Creature - Human Wizard|1|1|When Merchant of Secrets enters the battlefield, draw a card.| Mistform Seaswift|Legions|45|C|{3}{U}|Creature - Illusion|3|1|Flying${1}: Mistform Seaswift becomes the creature type of your choice until end of turn.$Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Mistform Sliver|Legions|46|C|{1}{U}|Creature - Illusion Sliver|1|1|All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."| Mistform Ultimus|Legions|47|R|{3}{U}|Legendary Creature - Illusion|3|3|Mistform Ultimus is every creature type (even if this card isn't on the battlefield).| Mistform Wakecaster|Legions|48|U|{4}{U}|Creature - Illusion|2|3|Flying${1}: Mistform Wakecaster becomes the creature type of your choice until end of turn.${2}{U}{U}, {tap}: Choose a creature type. Each creature you control becomes that type until end of turn.| Primoc Escapee|Legions|49|U|{6}{U}|Creature - Bird Beast|4|4|Flying$Cycling {2} ({2}, Discard this card: Draw a card.)| Beacon of Destiny|Legions|5|R|{1}{W}|Creature - Human Cleric|1|3|{tap}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.| Riptide Director|Legions|50|R|{2}{U}{U}|Creature - Human Wizard|2|3|{2}{U}{U}, {tap}: Draw a card for each Wizard you control.| Riptide Mangler|Legions|51|R|{1}{U}|Creature - Beast|0|3|{1}{U}: Change Riptide Mangler's power to target creature's power. (This effect lasts indefinitely.)| Shifting Sliver|Legions|52|U|{3}{U}|Creature - Sliver|2|2|Slivers can't be blocked except by Slivers.| Synapse Sliver|Legions|53|R|{4}{U}|Creature - Sliver|3|3|Whenever a Sliver deals combat damage to a player, its controller may draw a card.| Voidmage Apprentice|Legions|54|C|{1}{U}|Creature - Human Wizard|1|1|Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Voidmage Apprentice is turned face up, counter target spell.| Wall of Deceit|Legions|55|U|{1}{U}|Creature - Wall|0|5|Defender (This creature can't attack.)${3}: Turn Wall of Deceit face down.$Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Warped Researcher|Legions|56|U|{4}{U}|Creature - Human Wizard Mutant|3|4|Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)| Weaver of Lies|Legions|57|R|{5}{U}{U}|Creature - Beast|4|4|Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down.| Willbender|Legions|58|U|{1}{U}|Creature - Human Wizard|1|2|Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Willbender is turned face up, change the target of target spell or ability with a single target.| Aphetto Exterminator|Legions|59|U|{2}{B}|Creature - Human Wizard|3|1|Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.| Celestial Gatekeeper|Legions|6|R|{3}{W}{W}|Creature - Bird Cleric|2|2|Flying$When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.| Bane of the Living|Legions|60|R|{2}{B}{B}|Creature - Insect|4|3|Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.| Blood Celebrant|Legions|61|C|{B}|Creature - Human Cleric|1|1|{B}, Pay 1 life: Add one mana of any color to your mana pool.| Corpse Harvester|Legions|62|U|{3}{B}{B}|Creature - Zombie Wizard|3|3|{1}{B}, {tap}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.| Crypt Sliver|Legions|63|C|{1}{B}|Creature - Sliver|1|1|All Slivers have "{tap}: Regenerate target Sliver."| Dark Supplicant|Legions|64|U|{B}|Creature - Human Cleric|1|1|{tap}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it.| Deathmark Prelate|Legions|65|U|{3}{B}|Creature - Human Cleric|2|3|{2}{B}, {tap}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery.| Drinker of Sorrow|Legions|66|R|{2}{B}|Creature - Horror|5|3|Drinker of Sorrow can't block.$Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.| Dripping Dead|Legions|67|C|{4}{B}{B}|Creature - Zombie|4|1|Dripping Dead can't block.$Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.| Earthblighter|Legions|68|U|{1}{B}|Creature - Human Cleric|1|1|{2}{B}, {tap}, Sacrifice a Goblin: Destroy target land.| Embalmed Brawler|Legions|69|C|{2}{B}|Creature - Zombie|2|2|Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)$Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.| Cloudreach Cavalry|Legions|7|U|{1}{W}|Creature - Human Soldier|1|1|As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.| Gempalm Polluter|Legions|70|C|{5}{B}|Creature - Zombie|4|3|Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)$When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.| Ghastly Remains|Legions|71|R|{B}{B}{B}|Creature - Zombie|0|0|Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)$At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand.| Goblin Turncoat|Legions|72|C|{1}{B}|Creature - Goblin Mercenary|2|1|Sacrifice a Goblin: Regenerate Goblin Turncoat.| Graveborn Muse|Legions|73|R|{2}{B}{B}|Creature - Zombie Spirit|3|3|At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.| Havoc Demon|Legions|74|R|{5}{B}{B}|Creature - Demon|5|5|Flying$When Havoc Demon dies, all creatures get -5/-5 until end of turn.| Hollow Specter|Legions|75|R|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card.| Infernal Caretaker|Legions|76|C|{3}{B}|Creature - Human Cleric|2|2|Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.| Noxious Ghoul|Legions|77|U|{3}{B}{B}|Creature - Zombie|3|3|Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.| Phage the Untouchable|Legions|78|R|{3}{B}{B}{B}{B}|Legendary Creature - Zombie Minion|4|4|When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.$Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.$Whenever Phage deals combat damage to a player, that player loses the game.| Scion of Darkness|Legions|79|R|{5}{B}{B}{B}|Creature - Avatar|6|6|Trample$Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.$Cycling {3} ({3}, Discard this card: Draw a card.)| Daru Mender|Legions|8|U|{W}|Creature - Human Cleric|1|1|Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Daru Mender is turned face up, regenerate target creature.| Skinthinner|Legions|80|C|{1}{B}|Creature - Zombie|2|1|Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.| Smokespew Invoker|Legions|81|C|{2}{B}|Creature - Zombie Mutant|3|1|{7}{B}: Target creature gets -3/-3 until end of turn.| Sootfeather Flock|Legions|82|C|{4}{B}|Creature - Bird|3|2|Flying$Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Spectral Sliver|Legions|83|U|{2}{B}|Creature - Sliver Spirit|2|2|All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."| Toxin Sliver|Legions|84|R|{3}{B}|Creature - Sliver|3|3|Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.| Vile Deacon|Legions|85|C|{2}{B}{B}|Creature - Human Cleric|2|2|Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.| Withered Wretch|Legions|86|U|{B}{B}|Creature - Zombie Cleric|2|2|{1}: Exile target card from a graveyard.| Zombie Brute|Legions|87|U|{6}{B}|Creature - Zombie|5|4|Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)$Trample| Blade Sliver|Legions|88|U|{2}{R}|Creature - Sliver|2|2|All Sliver creatures get +1/+0.| Bloodstoke Howler|Legions|89|C|{5}{R}|Creature - Beast|3|4|Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.| Daru Sanctifier|Legions|9|C|{3}{W}|Creature - Human Cleric|1|4|Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Daru Sanctifier is turned face up, destroy target enchantment.| Clickslither|Legions|90|R|{1}{R}{R}{R}|Creature - Insect|3|3|Haste$Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.| Crested Craghorn|Legions|91|C|{4}{R}|Creature - Goat Beast|4|1|Haste$Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)| Flamewave Invoker|Legions|92|C|{2}{R}|Creature - Goblin Mutant|2|2|{7}{R}: Flamewave Invoker deals 5 damage to target player.| Frenetic Raptor|Legions|93|U|{5}{R}|Creature - Lizard Beast|6|6|Beasts can't block.| Gempalm Incinerator|Legions|94|U|{2}{R}|Creature - Goblin|2|1|Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)$When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.| Goblin Assassin|Legions|95|U|{3}{R}{R}|Creature - Goblin Assassin|2|2|Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.| Goblin Clearcutter|Legions|96|U|{3}{R}|Creature - Goblin|3|3|{tap}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.| Goblin Dynamo|Legions|97|U|{5}{R}{R}|Creature - Goblin Mutant|4|4|{tap}: Goblin Dynamo deals 1 damage to target creature or player.${X}{R}, {tap}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.| Goblin Firebug|Legions|98|C|{1}{R}|Creature - Goblin|2|2|When Goblin Firebug leaves the battlefield, sacrifice a land.| Goblin Goon|Legions|99|R|{3}{R}|Creature - Goblin Mutant|6|6|Goblin Goon can't attack unless you control more creatures than defending player.$Goblin Goon can't block unless you control more creatures than attacking player.| Animate Dead|Limited Edition Alpha|1|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Deathlace|Limited Edition Alpha|10|R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| Elvish Archers|Limited Edition Alpha|100|R|{1}{G}|Creature - Elf Archer|2|1|First strike| Fastbond|Limited Edition Alpha|101|R|{G}|Enchantment|||You may play any number of additional lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| Fog|Limited Edition Alpha|102|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Force of Nature|Limited Edition Alpha|103|R|{2}{G}{G}{G}{G}|Creature - Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| Fungusaur|Limited Edition Alpha|104|R|{3}{G}|Creature - Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| Gaea's Liege|Limited Edition Alpha|105|R|{3}{G}{G}{G}|Creature - Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| Giant Growth|Limited Edition Alpha|106|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Limited Edition Alpha|107|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Grizzly Bears|Limited Edition Alpha|108|C|{1}{G}|Creature - Bear|2|2|| Hurricane|Limited Edition Alpha|109|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Demonic Attorney|Limited Edition Alpha|11|R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$Each player antes the top card of his or her library.| Instill Energy|Limited Edition Alpha|111|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| Ironroot Treefolk|Limited Edition Alpha|112|C|{4}{G}|Creature - Treefolk|3|5|| Kudzu|Limited Edition Alpha|113|R|{1}{G}{G}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.| Ley Druid|Limited Edition Alpha|114|U|{2}{G}|Creature - Human Druid|1|1|{tap}: Untap target land.| Lifeforce|Limited Edition Alpha|115|U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| Lifelace|Limited Edition Alpha|116|R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| Living Artifact|Limited Edition Alpha|117|R|{G}|Enchantment - Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| Living Lands|Limited Edition Alpha|118|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| Llanowar Elves|Limited Edition Alpha|119|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Demonic Hordes|Limited Edition Alpha|12|R|{3}{B}{B}{B}|Creature - Demon|5|5|{tap}: Destroy target land.$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| Lure|Limited Edition Alpha|120|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Natural Selection|Limited Edition Alpha|121|R|{G}|Instant|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.| Regeneration|Limited Edition Alpha|122|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Regrowth|Limited Edition Alpha|123|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Scryb Sprites|Limited Edition Alpha|124|C|{G}|Creature - Faerie|1|1|Flying| Shanodin Dryads|Limited Edition Alpha|125|C|{G}|Creature - Nymph Dryad|1|1|Forestwalk| Stream of Life|Limited Edition Alpha|126|C|{X}{G}|Sorcery|||Target player gains X life.| Thicket Basilisk|Limited Edition Alpha|127|U|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Timber Wolves|Limited Edition Alpha|128|R|{G}|Creature - Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Tranquility|Limited Edition Alpha|129|C|{2}{G}|Sorcery|||Destroy all enchantments.| Demonic Tutor|Limited Edition Alpha|13|U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Tsunami|Limited Edition Alpha|130|U|{3}{G}|Sorcery|||Destroy all Islands.| Verduran Enchantress|Limited Edition Alpha|131|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Wall of Brambles|Limited Edition Alpha|132|U|{2}{G}|Creature - Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| Wall of Ice|Limited Edition Alpha|133|U|{2}{G}|Creature - Wall|0|7|Defender (This creature can't attack.)| Wall of Wood|Limited Edition Alpha|134|C|{G}|Creature - Wall|0|3|Defender (This creature can't attack.)| Wanderlust|Limited Edition Alpha|135|U|{2}{G}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| War Mammoth|Limited Edition Alpha|136|C|{3}{G}|Creature - Elephant|3|3|Trample| Web|Limited Edition Alpha|137|R|{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| Wild Growth|Limited Edition Alpha|138|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| Burrowing|Limited Edition Alpha|139|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has mountainwalk.| Drain Life|Limited Edition Alpha|14|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| Chaoslace|Limited Edition Alpha|140|R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| Disintegrate|Limited Edition Alpha|141|C|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| Dragon Whelp|Limited Edition Alpha|142|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Dwarven Demolition Team|Limited Edition Alpha|143|U|{2}{R}|Creature - Dwarf|1|1|{tap}: Destroy target Wall.| Dwarven Warriors|Limited Edition Alpha|144|C|{2}{R}|Creature - Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Earth Elemental|Limited Edition Alpha|145|U|{3}{R}{R}|Creature - Elemental|4|5|| Earthbind|Limited Edition Alpha|146|C|{R}|Enchantment - Aura|||Enchant creature$When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."| Earthquake|Limited Edition Alpha|147|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| False Orders|Limited Edition Alpha|148|C|{R}|Instant|||Cast False Orders only during the declare blockers step.$Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.| Fire Elemental|Limited Edition Alpha|149|U|{3}{R}{R}|Creature - Elemental|5|4|| Drudge Skeletons|Limited Edition Alpha|15|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Fireball|Limited Edition Alpha|150|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Firebreathing|Limited Edition Alpha|151|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Flashfires|Limited Edition Alpha|152|U|{3}{R}|Sorcery|||Destroy all Plains.| Fork|Limited Edition Alpha|153|R|{R}{R}|Instant|||Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.| Goblin Balloon Brigade|Limited Edition Alpha|154|U|{R}|Creature - Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| Goblin King|Limited Edition Alpha|155|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Granite Gargoyle|Limited Edition Alpha|156|R|{2}{R}|Creature - Gargoyle|2|2|Flying${R}: Granite Gargoyle gets +0/+1 until end of turn.| Gray Ogre|Limited Edition Alpha|157|C|{2}{R}|Creature - Ogre|2|2|| Hill Giant|Limited Edition Alpha|158|C|{3}{R}|Creature - Giant|3|3|| Hurloon Minotaur|Limited Edition Alpha|159|C|{1}{R}{R}|Creature - Minotaur|2|3|| Evil Presence|Limited Edition Alpha|16|U|{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.| Ironclaw Orcs|Limited Edition Alpha|160|C|{1}{R}|Creature - Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| Keldon Warlord|Limited Edition Alpha|161|U|{2}{R}{R}|Creature - Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| Lightning Bolt|Limited Edition Alpha|162|C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| Mana Flare|Limited Edition Alpha|163|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| Manabarbs|Limited Edition Alpha|164|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Mons's Goblin Raiders|Limited Edition Alpha|165|C|{R}|Creature - Goblin|1|1|| Orcish Artillery|Limited Edition Alpha|166|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| Orcish Oriflamme|Limited Edition Alpha|167|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Power Surge|Limited Edition Alpha|168|R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.| Raging River|Limited Edition Alpha|169|R|{R}{R}|Enchantment|||Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.| Fear|Limited Edition Alpha|17|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Red Elemental Blast|Limited Edition Alpha|170|C|{R}|Instant|||Choose one - Counter target blue spell; or destroy target blue permanent.| Roc of Kher Ridges|Limited Edition Alpha|171|R|{3}{R}|Creature - Bird|3|3|Flying| Rock Hydra|Limited Edition Alpha|172|R|{X}{R}{R}|Creature - Hydra|0|0|Rock Hydra enters the battlefield with X +1/+1 counters on it.$For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.${R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.${R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.| Sedge Troll|Limited Edition Alpha|173|R|{2}{R}|Creature - Troll|2|2|Sedge Troll gets +1/+1 as long as you control a Swamp.${B}: Regenerate Sedge Troll.| Shatter|Limited Edition Alpha|174|C|{1}{R}|Instant|||Destroy target artifact.| Shivan Dragon|Limited Edition Alpha|175|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Smoke|Limited Edition Alpha|176|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| Stone Giant|Limited Edition Alpha|177|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Stone Rain|Limited Edition Alpha|178|C|{2}{R}|Sorcery|||Destroy target land.| Tunnel|Limited Edition Alpha|179|U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| Frozen Shade|Limited Edition Alpha|18|C|{2}{B}|Creature - Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| Two-Headed Giant of Foriys|Limited Edition Alpha|180|R|{4}{R}|Creature - Giant|4|4|Trample$Two-Headed Giant of Foriys can block an additional creature.| Uthden Troll|Limited Edition Alpha|181|U|{2}{R}|Creature - Troll|2|2|{R}: Regenerate Uthden Troll.| Wall of Fire|Limited Edition Alpha|182|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Wall of Stone|Limited Edition Alpha|183|U|{1}{R}{R}|Creature - Wall|0|8|Defender (This creature can't attack.)| Wheel of Fortune|Limited Edition Alpha|184|R|{2}{R}|Sorcery|||Each player discards his or her hand and draws seven cards.| Animate Wall|Limited Edition Alpha|185|R|{W}|Enchantment - Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| Armageddon|Limited Edition Alpha|186|R|{3}{W}|Sorcery|||Destroy all lands.| Balance|Limited Edition Alpha|187|R|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Lance|Limited Edition Alpha|187|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has first strike.| Benalish Hero|Limited Edition Alpha|188|C|{W}|Creature - Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Black Ward|Limited Edition Alpha|189|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| Gloom|Limited Edition Alpha|19|U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| Blaze of Glory|Limited Edition Alpha|190|R|{W}|Instant|||Cast Blaze of Glory only during combat before blockers are declared.$Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.| Blessing|Limited Edition Alpha|191|R|{W}{W}|Enchantment - Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| Blue Ward|Limited Edition Alpha|192|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| Castle|Limited Edition Alpha|193|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| Circle of Protection: Blue|Limited Edition Alpha|194|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Green|Limited Edition Alpha|195|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Red|Limited Edition Alpha|196|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: White|Limited Edition Alpha|197|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Consecrate Land|Limited Edition Alpha|198|U|{W}|Enchantment - Aura|||Enchant land$Enchanted land is indestructible and can't be enchanted by other Auras.| Conversion|Limited Edition Alpha|199|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| Bad Moon|Limited Edition Alpha|2|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| Howl from Beyond|Limited Edition Alpha|20|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Crusade|Limited Edition Alpha|200|R|{W}{W}|Enchantment|||White creatures get +1/+1.| Death Ward|Limited Edition Alpha|201|C|{W}|Instant|||Regenerate target creature.| Disenchant|Limited Edition Alpha|202|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Farmstead|Limited Edition Alpha|203|R|{W}{W}{W}|Enchantment - Aura|||Enchant land$Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."| Green Ward|Limited Edition Alpha|204|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| Guardian Angel|Limited Edition Alpha|205|C|{X}{W}|Instant|||Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.| Healing Salve|Limited Edition Alpha|206|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| Holy Armor|Limited Edition Alpha|207|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| Holy Strength|Limited Edition Alpha|208|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Island Sanctuary|Limited Edition Alpha|209|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| Hypnotic Specter|Limited Edition Alpha|21|U|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| Karma|Limited Edition Alpha|210|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| Mesa Pegasus|Limited Edition Alpha|212|C|{1}{W}|Creature - Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Northern Paladin|Limited Edition Alpha|213|R|{2}{W}{W}|Creature - Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| Pearled Unicorn|Limited Edition Alpha|214|C|{2}{W}|Creature - Unicorn|2|2|| Personal Incarnation|Limited Edition Alpha|215|R|{3}{W}{W}{W}|Creature - Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| Purelace|Limited Edition Alpha|216|R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| Red Ward|Limited Edition Alpha|217|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| Resurrection|Limited Edition Alpha|218|U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Reverse Damage|Limited Edition Alpha|219|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Righteousness|Limited Edition Alpha|220|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Samite Healer|Limited Edition Alpha|221|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Savannah Lions|Limited Edition Alpha|222|R|{W}|Creature - Cat|2|1|| Serra Angel|Limited Edition Alpha|223|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Swords to Plowshares|Limited Edition Alpha|224|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Veteran Bodyguard|Limited Edition Alpha|225|R|{3}{W}{W}|Creature - Human|2|5|As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.| Wall of Swords|Limited Edition Alpha|226|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| White Knight|Limited Edition Alpha|227|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| White Ward|Limited Edition Alpha|228|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| Wrath of God|Limited Edition Alpha|229|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Lord of the Pit|Limited Edition Alpha|23|R|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| Ankh of Mishra|Limited Edition Alpha|230|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Basalt Monolith|Limited Edition Alpha|231|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {3} to your mana pool.${3}: Untap Basalt Monolith.| Black Vise|Limited Edition Alpha|233|U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| Celestial Prism|Limited Edition Alpha|234|U|{3}|Artifact|||{2}, {tap}: Add one mana of any color to your mana pool.| Chaos Orb|Limited Edition Alpha|235|R|{2}|Artifact|||{1}, {tap}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.| Clockwork Beast|Limited Edition Alpha|236|R|{6}|Artifact Creature - Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| Conservator|Limited Edition Alpha|237|U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| Lich|Limited Edition Alpha|237|R|{B}{B}{B}{B}|Enchantment|||As Lich enters the battlefield, you lose life equal to your life total.$You don't lose the game for having 0 or less life.$If you would gain life, draw that many cards instead.$Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.$When Lich is put into a graveyard from the battlefield, you lose the game.| Copper Tablet|Limited Edition Alpha|238|U|{2}|Artifact|||At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.| Crystal Rod|Limited Edition Alpha|239|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Mind Twist|Limited Edition Alpha|24|R|{X}{B}|Sorcery|||Target player discards X cards at random.| Cyclopean Tomb|Limited Edition Alpha|240|R|{4}|Artifact|||{2}, {tap}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.$When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.| Dingus Egg|Limited Edition Alpha|241|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| Disrupting Scepter|Limited Edition Alpha|242|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Forcefield|Limited Edition Alpha|243|R|{3}|Artifact|||{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.| Gauntlet of Might|Limited Edition Alpha|244|R|{4}|Artifact|||Red creatures get +1/+1.$Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).| Glasses of Urza|Limited Edition Alpha|245|U|{1}|Artifact|||{tap}: Look at target player's hand.| Helm of Chatzuk|Limited Edition Alpha|246|R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Howling Mine|Limited Edition Alpha|247|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Icy Manipulator|Limited Edition Alpha|248|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| Illusionary Mask|Limited Edition Alpha|249|R|{2}|Artifact|||{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.| Nether Shadow|Limited Edition Alpha|25|R|{B}{B}|Creature - Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| Iron Star|Limited Edition Alpha|250|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| Ivory Cup|Limited Edition Alpha|251|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Jade Monolith|Limited Edition Alpha|252|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| Jade Statue|Limited Edition Alpha|253|U|{4}|Artifact|3|6|{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.| Jayemdae Tome|Limited Edition Alpha|254|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Juggernaut|Limited Edition Alpha|255|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Kormus Bell|Limited Edition Alpha|256|R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| Library of Leng|Limited Edition Alpha|257|U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| Living Wall|Limited Edition Alpha|258|U|{4}|Artifact Creature - Wall|0|6|Defender (This creature can't attack.)${1}: Regenerate Living Wall.| Mana Vault|Limited Edition Alpha|259|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| Nettling Imp|Limited Edition Alpha|26|U|{2}{B}|Creature - Imp|1|1|{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.| Meekstone|Limited Edition Alpha|260|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| Mox Emerald|Limited Edition Alpha|261|R|{0}|Artifact|||{tap}: Add {G} to your mana pool.| Mox Jet|Limited Edition Alpha|262|R|{0}|Artifact|||{tap}: Add {B} to your mana pool.| Mox Pearl|Limited Edition Alpha|263|R|{0}|Artifact|||{tap}: Add {W} to your mana pool.| Mox Ruby|Limited Edition Alpha|264|R|{0}|Artifact|||{tap}: Add {R} to your mana pool.| Mox Sapphire|Limited Edition Alpha|265|R|{0}|Artifact|||{tap}: Add {U} to your mana pool.| Nevinyrral's Disk|Limited Edition Alpha|266|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Obsianus Golem|Limited Edition Alpha|267|U|{6}|Artifact Creature - Golem|4|6|| Rod of Ruin|Limited Edition Alpha|268|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| Sol Ring|Limited Edition Alpha|269|U|{1}|Artifact|||{tap}: Add {2} to your mana pool.| Nightmare|Limited Edition Alpha|27|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Soul Net|Limited Edition Alpha|270|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Sunglasses of Urza|Limited Edition Alpha|271|R|{3}|Artifact|||You may spend white mana as though it were red mana.| The Hive|Limited Edition Alpha|272|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| Throne of Bone|Limited Edition Alpha|273|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| Time Vault|Limited Edition Alpha|274|R|{2}|Artifact|||Time Vault enters the battlefield tapped.$Time Vault doesn't untap during your untap step.$If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.${tap}: Take an extra turn after this one.| Winter Orb|Limited Edition Alpha|275|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| Wooden Sphere|Limited Edition Alpha|276|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| Badlands|Limited Edition Alpha|277|R||Land - Swamp Mountain|||| Bayou|Limited Edition Alpha|278|R||Land - Swamp Forest|||| Forest|Limited Edition Alpha|279|L||Basic Land - Forest|||G| Forest|Limited Edition Alpha|279|L||Basic Land - Forest|||G| Paralyze|Limited Edition Alpha|28|C|{B}|Enchantment - Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| Island|Limited Edition Alpha|281|L||Basic Land - Island|||U| Island|Limited Edition Alpha|281|L||Basic Land - Island|||U| Mountain|Limited Edition Alpha|283|L||Basic Land - Mountain|||R| Mountain|Limited Edition Alpha|283|L||Basic Land - Mountain|||R| Plains|Limited Edition Alpha|285|L||Basic Land - Plains|||W| Plains|Limited Edition Alpha|285|L||Basic Land - Plains|||W| Plateau|Limited Edition Alpha|287|R||Land - Mountain Plains|||| Savannah|Limited Edition Alpha|288|R||Land - Forest Plains|||| Scrubland|Limited Edition Alpha|289|R||Land - Plains Swamp|||| Pestilence|Limited Edition Alpha|29|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| Swamp|Limited Edition Alpha|290|L||Basic Land - Swamp|||B| Swamp|Limited Edition Alpha|290|L||Basic Land - Swamp|||B| Taiga|Limited Edition Alpha|292|R||Land - Mountain Forest|||| Tropical Island|Limited Edition Alpha|293|R||Land - Forest Island|||| Tundra|Limited Edition Alpha|294|R||Land - Plains Island|||| Underground Sea|Limited Edition Alpha|295|R||Land - Island Swamp|||| Black Knight|Limited Edition Alpha|3|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Plague Rats|Limited Edition Alpha|30|C|{2}{B}|Creature - Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| Raise Dead|Limited Edition Alpha|31|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Royal Assassin|Limited Edition Alpha|32|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Sacrifice|Limited Edition Alpha|33|U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| Scathe Zombies|Limited Edition Alpha|34|C|{2}{B}|Creature - Zombie|2|2|| Scavenging Ghoul|Limited Edition Alpha|35|U|{3}{B}|Creature - Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| Sengir Vampire|Limited Edition Alpha|36|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Simulacrum|Limited Edition Alpha|37|U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| Sinkhole|Limited Edition Alpha|38|C|{B}{B}|Sorcery|||Destroy target land.| Terror|Limited Edition Alpha|39|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Bog Wraith|Limited Edition Alpha|4|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Unholy Strength|Limited Edition Alpha|40|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Wall of Bone|Limited Edition Alpha|41|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Warp Artifact|Limited Edition Alpha|42|R|{B}{B}|Enchantment - Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| Weakness|Limited Edition Alpha|43|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-1.| Will-o'-the-Wisp|Limited Edition Alpha|44|R|{B}|Creature - Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Word of Command|Limited Edition Alpha|45|R|{B}{B}|Instant|||Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.| Zombie Master|Limited Edition Alpha|46|R|{1}{B}{B}|Creature - Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| Air Elemental|Limited Edition Alpha|47|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Ancestral Recall|Limited Edition Alpha|48|R|{U}|Instant|||Target player draws three cards.| Animate Artifact|Limited Edition Alpha|49|U|{3}{U}|Enchantment - Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| Contract from Below|Limited Edition Alpha|5|R|{B}|Sorcery|||Remove Contract from Below from your deck before playing if you're not playing for ante.$Discard your hand, add the top card of your library to the ante, then draw seven cards.| Blue Elemental Blast|Limited Edition Alpha|50|C|{U}|Instant|||Choose one - Counter target red spell; or destroy target red permanent.| Braingeyser|Limited Edition Alpha|51|R|{X}{U}{U}|Sorcery|||Target player draws X cards.| Clone|Limited Edition Alpha|52|U|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Control Magic|Limited Edition Alpha|53|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Copy Artifact|Limited Edition Alpha|54|R|{1}{U}|Enchantment|||You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.| Counterspell|Limited Edition Alpha|55|U|{U}{U}|Instant|||Counter target spell.| Creature Bond|Limited Edition Alpha|56|C|{1}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| Drain Power|Limited Edition Alpha|57|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| Feedback|Limited Edition Alpha|58|U|{2}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| Flight|Limited Edition Alpha|59|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Cursed Land|Limited Edition Alpha|6|U|{2}{B}{B}|Enchantment - Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| Invisibility|Limited Edition Alpha|60|C|{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by Walls.| Jump|Limited Edition Alpha|61|C|{U}|Instant|||Target creature gains flying until end of turn.| Lifetap|Limited Edition Alpha|62|U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| Lord of Atlantis|Limited Edition Alpha|63|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Magical Hack|Limited Edition Alpha|64|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| Mahamoti Djinn|Limited Edition Alpha|65|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mana Short|Limited Edition Alpha|66|R|{2}{U}|Instant|||Tap all lands target player controls and empty his or her mana pool.| Merfolk of the Pearl Trident|Limited Edition Alpha|67|C|{U}|Creature - Merfolk|1|1|| Phantasmal Forces|Limited Edition Alpha|68|U|{3}{U}|Creature - Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| Phantasmal Terrain|Limited Edition Alpha|69|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Dark Ritual|Limited Edition Alpha|7|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| Black Lotus|Limited Edition Alpha|232|R|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.| Phantom Monster|Limited Edition Alpha|70|U|{3}{U}|Creature - Illusion|3|3|Flying| Pirate Ship|Limited Edition Alpha|71|R|{4}{U}|Creature - Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| Power Leak|Limited Edition Alpha|72|C|{1}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| Power Sink|Limited Edition Alpha|73|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| Prodigal Sorcerer|Limited Edition Alpha|74|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| Psionic Blast|Limited Edition Alpha|75|U|{2}{U}|Instant|||Psionic Blast deals 4 damage to target creature or player and 2 damage to you.| Ice Storm|Limited Edition Alpha|75|U|{2}{G}|Sorcery|||Destroy target land.| Psychic Venom|Limited Edition Alpha|76|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| Sea Serpent|Limited Edition Alpha|77|C|{5}{U}|Creature - Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| Siren's Call|Limited Edition Alpha|78|U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| Sleight of Mind|Limited Edition Alpha|79|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| Darkpact|Limited Edition Alpha|8|R|{B}{B}{B}|Sorcery|||Remove Darkpact from your deck before playing if you're not playing for ante.$You own target card in the ante. Exchange that card with the top card of your library.| Spell Blast|Limited Edition Alpha|80|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| Stasis|Limited Edition Alpha|81|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| Steal Artifact|Limited Edition Alpha|82|U|{2}{U}{U}|Enchantment - Aura|||Enchant artifact$You control enchanted artifact.| Thoughtlace|Limited Edition Alpha|83|R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| Time Walk|Limited Edition Alpha|84|R|{1}{U}|Sorcery|||Take an extra turn after this one.| Timetwister|Limited Edition Alpha|85|R|{2}{U}|Sorcery|||Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)| Twiddle|Limited Edition Alpha|86|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| Unsummon|Limited Edition Alpha|87|C|{U}|Instant|||Return target creature to its owner's hand.| Vesuvan Doppelganger|Limited Edition Alpha|88|R|{3}{U}{U}|Creature - Shapeshifter|0|0|You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."| Volcanic Eruption|Limited Edition Alpha|89|R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.| Deathgrip|Limited Edition Alpha|9|U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| Wall of Air|Limited Edition Alpha|90|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Wall of Water|Limited Edition Alpha|91|U|{1}{U}{U}|Creature - Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| Water Elemental|Limited Edition Alpha|92|U|{3}{U}{U}|Creature - Elemental|5|4|| Aspect of Wolf|Limited Edition Alpha|93|R|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| Berserk|Limited Edition Alpha|94|U|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| Birds of Paradise|Limited Edition Alpha|95|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| Camouflage|Limited Edition Alpha|96|U|{G}|Instant|||Cast Camouflage only during your declare attackers step.$This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)| Channel|Limited Edition Alpha|97|U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.| Cockatrice|Limited Edition Alpha|98|R|{3}{G}{G}|Creature - Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Craw Wurm|Limited Edition Alpha|99|C|{4}{G}{G}|Creature - Wurm|6|4|| Animate Dead|Limited Edition Beta|1|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Bad Moon|Limited Edition Beta|2|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| Black Knight|Limited Edition Beta|3|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Bog Wraith|Limited Edition Beta|4|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)| Contract from Below|Limited Edition Beta|5|R|{B}|Sorcery|||Remove Contract from Below from your deck before playing if you're not playing for ante.$Discard your hand, add the top card of your library to the ante, then draw seven cards.| Cursed Land|Limited Edition Beta|6|U|{2}{B}{B}|Enchantment - Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| Dark Ritual|Limited Edition Beta|7|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| Darkpact|Limited Edition Beta|8|R|{B}{B}{B}|Sorcery|||Remove Darkpact from your deck before playing if you're not playing for ante.$You own target card in the ante. Exchange that card with the top card of your library.| Deathgrip|Limited Edition Beta|9|U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| Deathlace|Limited Edition Beta|10|R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| Demonic Attorney|Limited Edition Beta|11|R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$Each player antes the top card of his or her library.| Demonic Hordes|Limited Edition Beta|12|R|{3}{B}{B}{B}|Creature - Demon|5|5|{tap}: Destroy target land.$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| Demonic Tutor|Limited Edition Beta|13|U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Drain Life|Limited Edition Beta|14|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| Drudge Skeletons|Limited Edition Beta|15|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Evil Presence|Limited Edition Beta|16|U|{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.| Fear|Limited Edition Beta|17|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Frozen Shade|Limited Edition Beta|18|C|{2}{B}|Creature - Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| Gloom|Limited Edition Beta|19|U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| Howl from Beyond|Limited Edition Beta|20|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Hypnotic Specter|Limited Edition Beta|21|U|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| Lich|Limited Edition Beta|22|R|{B}{B}{B}{B}|Enchantment|||As Lich enters the battlefield, you lose life equal to your life total.$You don't lose the game for having 0 or less life.$If you would gain life, draw that many cards instead.$Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.$When Lich is put into a graveyard from the battlefield, you lose the game.| Lord of the Pit|Limited Edition Beta|23|R|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| Mind Twist|Limited Edition Beta|24|R|{X}{B}|Sorcery|||Target player discards X cards at random.| Nether Shadow|Limited Edition Beta|25|R|{B}{B}|Creature - Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| Nettling Imp|Limited Edition Beta|26|U|{2}{B}|Creature - Imp|1|1|{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.| Nightmare|Limited Edition Beta|27|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Paralyze|Limited Edition Beta|28|C|{B}|Enchantment - Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| Pestilence|Limited Edition Beta|29|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| Plague Rats|Limited Edition Beta|30|C|{2}{B}|Creature - Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| Raise Dead|Limited Edition Beta|31|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Royal Assassin|Limited Edition Beta|32|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Sacrifice|Limited Edition Beta|33|U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| Scathe Zombies|Limited Edition Beta|34|C|{2}{B}|Creature - Zombie|2|2|| Scavenging Ghoul|Limited Edition Beta|35|U|{3}{B}|Creature - Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| Sengir Vampire|Limited Edition Beta|36|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Simulacrum|Limited Edition Beta|37|U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| Sinkhole|Limited Edition Beta|38|C|{B}{B}|Sorcery|||Destroy target land.| Terror|Limited Edition Beta|39|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Unholy Strength|Limited Edition Beta|40|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Wall of Bone|Limited Edition Beta|41|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Warp Artifact|Limited Edition Beta|42|R|{B}{B}|Enchantment - Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| Weakness|Limited Edition Beta|43|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-1.| Will-o'-the-Wisp|Limited Edition Beta|44|R|{B}|Creature - Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Word of Command|Limited Edition Beta|45|R|{B}{B}|Instant|||Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.| Zombie Master|Limited Edition Beta|46|R|{1}{B}{B}|Creature - Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| Air Elemental|Limited Edition Beta|47|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Ancestral Recall|Limited Edition Beta|48|R|{U}|Instant|||Target player draws three cards.| Animate Artifact|Limited Edition Beta|49|U|{3}{U}|Enchantment - Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| Blue Elemental Blast|Limited Edition Beta|50|C|{U}|Instant|||Choose one - Counter target red spell; or destroy target red permanent.| Braingeyser|Limited Edition Beta|51|R|{X}{U}{U}|Sorcery|||Target player draws X cards.| Clone|Limited Edition Beta|52|U|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Control Magic|Limited Edition Beta|53|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Copy Artifact|Limited Edition Beta|54|R|{1}{U}|Enchantment|||You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.| Counterspell|Limited Edition Beta|55|U|{U}{U}|Instant|||Counter target spell.| Creature Bond|Limited Edition Beta|56|C|{1}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| Drain Power|Limited Edition Beta|57|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| Feedback|Limited Edition Beta|58|U|{2}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| Flight|Limited Edition Beta|59|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Invisibility|Limited Edition Beta|60|C|{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by Walls.| Jump|Limited Edition Beta|61|C|{U}|Instant|||Target creature gains flying until end of turn.| Lifetap|Limited Edition Beta|62|U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| Lord of Atlantis|Limited Edition Beta|63|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Magical Hack|Limited Edition Beta|64|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| Mahamoti Djinn|Limited Edition Beta|65|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mana Short|Limited Edition Beta|66|R|{2}{U}|Instant|||Tap all lands target player controls and empty his or her mana pool.| Merfolk of the Pearl Trident|Limited Edition Beta|67|C|{U}|Creature - Merfolk|1|1|| Phantasmal Forces|Limited Edition Beta|68|U|{3}{U}|Creature - Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| Phantasmal Terrain|Limited Edition Beta|69|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Phantom Monster|Limited Edition Beta|70|U|{3}{U}|Creature - Illusion|3|3|Flying| Pirate Ship|Limited Edition Beta|71|R|{4}{U}|Creature - Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| Power Leak|Limited Edition Beta|72|C|{1}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| Power Sink|Limited Edition Beta|73|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| Prodigal Sorcerer|Limited Edition Beta|74|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| Psionic Blast|Limited Edition Beta|75|U|{2}{U}|Instant|||Psionic Blast deals 4 damage to target creature or player and 2 damage to you.| Psychic Venom|Limited Edition Beta|76|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| Sea Serpent|Limited Edition Beta|77|C|{5}{U}|Creature - Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| Siren's Call|Limited Edition Beta|78|U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| Sleight of Mind|Limited Edition Beta|79|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| Spell Blast|Limited Edition Beta|80|C|{X}{U}|Instant|||Counter target spell with converted mana cost X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)| Stasis|Limited Edition Beta|81|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| Steal Artifact|Limited Edition Beta|82|U|{2}{U}{U}|Enchantment - Aura|||Enchant artifact$You control enchanted artifact.| Thoughtlace|Limited Edition Beta|83|R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| Time Walk|Limited Edition Beta|84|R|{1}{U}|Sorcery|||Take an extra turn after this one.| Timetwister|Limited Edition Beta|85|R|{2}{U}|Sorcery|||Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)| Twiddle|Limited Edition Beta|86|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| Unsummon|Limited Edition Beta|87|C|{U}|Instant|||Return target creature to its owner's hand.| Vesuvan Doppelganger|Limited Edition Beta|88|R|{3}{U}{U}|Creature - Shapeshifter|0|0|You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."| Volcanic Eruption|Limited Edition Beta|89|R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.| Wall of Air|Limited Edition Beta|90|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Wall of Water|Limited Edition Beta|91|U|{1}{U}{U}|Creature - Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| Water Elemental|Limited Edition Beta|92|U|{3}{U}{U}|Creature - Elemental|5|4|| Aspect of Wolf|Limited Edition Beta|93|R|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| Berserk|Limited Edition Beta|94|U|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| Birds of Paradise|Limited Edition Beta|95|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| Camouflage|Limited Edition Beta|96|U|{G}|Instant|||Cast Camouflage only during your declare attackers step.$This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)| Channel|Limited Edition Beta|97|U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.| Cockatrice|Limited Edition Beta|98|R|{3}{G}{G}|Creature - Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Craw Wurm|Limited Edition Beta|99|C|{4}{G}{G}|Creature - Wurm|6|4|| Elvish Archers|Limited Edition Beta|100|R|{1}{G}|Creature - Elf Archer|2|1|First strike| Fastbond|Limited Edition Beta|101|R|{G}|Enchantment|||You may play any number of lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| Fog|Limited Edition Beta|102|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Force of Nature|Limited Edition Beta|103|R|{2}{G}{G}{G}{G}|Creature - Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| Fungusaur|Limited Edition Beta|104|R|{3}{G}|Creature - Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| Gaea's Liege|Limited Edition Beta|105|R|{3}{G}{G}{G}|Creature - Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| Giant Growth|Limited Edition Beta|106|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Limited Edition Beta|107|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Grizzly Bears|Limited Edition Beta|108|C|{1}{G}|Creature - Bear|2|2|| Hurricane|Limited Edition Beta|109|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Ice Storm|Limited Edition Beta|110|U|{2}{G}|Sorcery|||Destroy target land.| Instill Energy|Limited Edition Beta|111|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| Ironroot Treefolk|Limited Edition Beta|112|C|{4}{G}|Creature - Treefolk|3|5|| Kudzu|Limited Edition Beta|113|R|{1}{G}{G}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.| Ley Druid|Limited Edition Beta|114|U|{2}{G}|Creature - Human Druid|1|1|{tap}: Untap target land.| Lifeforce|Limited Edition Beta|115|U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| Lifelace|Limited Edition Beta|116|R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| Living Artifact|Limited Edition Beta|117|R|{G}|Enchantment - Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| Living Lands|Limited Edition Beta|118|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| Llanowar Elves|Limited Edition Beta|119|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Lure|Limited Edition Beta|120|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Natural Selection|Limited Edition Beta|121|R|{G}|Instant|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.| Regeneration|Limited Edition Beta|122|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Regrowth|Limited Edition Beta|123|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Scryb Sprites|Limited Edition Beta|124|C|{G}|Creature - Faerie|1|1|Flying| Shanodin Dryads|Limited Edition Beta|125|C|{G}|Creature - Nymph Dryad|1|1|Forestwalk| Stream of Life|Limited Edition Beta|126|C|{X}{G}|Sorcery|||Target player gains X life.| Thicket Basilisk|Limited Edition Beta|127|U|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Timber Wolves|Limited Edition Beta|128|R|{G}|Creature - Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Tranquility|Limited Edition Beta|129|C|{2}{G}|Sorcery|||Destroy all enchantments.| Tsunami|Limited Edition Beta|130|U|{3}{G}|Sorcery|||Destroy all Islands.| Verduran Enchantress|Limited Edition Beta|131|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Wall of Brambles|Limited Edition Beta|132|U|{2}{G}|Creature - Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| Wall of Ice|Limited Edition Beta|133|U|{2}{G}|Creature - Wall|0|7|Defender (This creature can't attack.)| Wall of Wood|Limited Edition Beta|134|C|{G}|Creature - Wall|0|3|Defender (This creature can't attack.)| Wanderlust|Limited Edition Beta|135|U|{2}{G}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| War Mammoth|Limited Edition Beta|136|C|{3}{G}|Creature - Elephant|3|3|Trample| Web|Limited Edition Beta|137|R|{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| Wild Growth|Limited Edition Beta|138|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| Badlands|Limited Edition Beta|139|R||Land - Swamp Mountain|||| Burrowing|Limited Edition Beta|140|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has mountainwalk.| Chaoslace|Limited Edition Beta|141|R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| Disintegrate|Limited Edition Beta|142|C|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| Dragon Whelp|Limited Edition Beta|143|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Dwarven Demolition Team|Limited Edition Beta|144|U|{2}{R}|Creature - Dwarf|1|1|{tap}: Destroy target Wall.| Dwarven Warriors|Limited Edition Beta|145|C|{2}{R}|Creature - Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less can't be blocked this turn.| Earth Elemental|Limited Edition Beta|146|U|{3}{R}{R}|Creature - Elemental|4|5|| Earthbind|Limited Edition Beta|147|C|{R}|Enchantment - Aura|||Enchant creature$When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."| Earthquake|Limited Edition Beta|148|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| False Orders|Limited Edition Beta|149|C|{R}|Instant|||Cast False Orders only during the declare blockers step.$Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.| Fire Elemental|Limited Edition Beta|150|U|{3}{R}{R}|Creature - Elemental|5|4|| Fireball|Limited Edition Beta|151|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Firebreathing|Limited Edition Beta|152|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Flashfires|Limited Edition Beta|153|U|{3}{R}|Sorcery|||Destroy all Plains.| Fork|Limited Edition Beta|154|R|{R}{R}|Instant|||Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.| Goblin Balloon Brigade|Limited Edition Beta|155|U|{R}|Creature - Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| Goblin King|Limited Edition Beta|156|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)| Granite Gargoyle|Limited Edition Beta|157|R|{2}{R}|Creature - Gargoyle|2|2|Flying${R}: Granite Gargoyle gets +0/+1 until end of turn.| Gray Ogre|Limited Edition Beta|158|C|{2}{R}|Creature - Ogre|2|2|| Hill Giant|Limited Edition Beta|159|C|{3}{R}|Creature - Giant|3|3|| Hurloon Minotaur|Limited Edition Beta|160|C|{1}{R}{R}|Creature - Minotaur|2|3|| Ironclaw Orcs|Limited Edition Beta|161|C|{1}{R}|Creature - Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| Keldon Warlord|Limited Edition Beta|162|U|{2}{R}{R}|Creature - Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| Lightning Bolt|Limited Edition Beta|163|C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| Mana Flare|Limited Edition Beta|164|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| Manabarbs|Limited Edition Beta|165|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Mons's Goblin Raiders|Limited Edition Beta|166|C|{R}|Creature - Goblin|1|1|| Orcish Artillery|Limited Edition Beta|167|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| Orcish Oriflamme|Limited Edition Beta|168|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Power Surge|Limited Edition Beta|169|R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.| Raging River|Limited Edition Beta|170|R|{R}{R}|Enchantment|||Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.| Red Elemental Blast|Limited Edition Beta|171|C|{R}|Instant|||Choose one - Counter target blue spell; or destroy target blue permanent.| Roc of Kher Ridges|Limited Edition Beta|172|R|{3}{R}|Creature - Bird|3|3|Flying| Rock Hydra|Limited Edition Beta|173|R|{X}{R}{R}|Creature - Hydra|0|0|Rock Hydra enters the battlefield with X +1/+1 counters on it.$For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.${R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.${R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.| Sedge Troll|Limited Edition Beta|174|R|{2}{R}|Creature - Troll|2|2|Sedge Troll gets +1/+1 as long as you control a Swamp.${B}: Regenerate Sedge Troll.| Shatter|Limited Edition Beta|175|C|{1}{R}|Instant|||Destroy target artifact.| Shivan Dragon|Limited Edition Beta|176|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Smoke|Limited Edition Beta|177|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| Stone Giant|Limited Edition Beta|178|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Stone Rain|Limited Edition Beta|179|C|{2}{R}|Sorcery|||Destroy target land.| Tunnel|Limited Edition Beta|180|U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| Two-Headed Giant of Foriys|Limited Edition Beta|181|R|{4}{R}|Creature - Giant|4|4|Trample$Two-Headed Giant of Foriys can block an additional creature.| Uthden Troll|Limited Edition Beta|182|U|{2}{R}|Creature - Troll|2|2|{R}: Regenerate Uthden Troll.| Wall of Fire|Limited Edition Beta|183|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Wall of Stone|Limited Edition Beta|184|U|{1}{R}{R}|Creature - Wall|0|8|Defender (This creature can't attack.)| Wheel of Fortune|Limited Edition Beta|185|R|{2}{R}|Sorcery|||Each player discards his or her hand and draws seven cards.| Animate Wall|Limited Edition Beta|186|R|{W}|Enchantment - Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| Armageddon|Limited Edition Beta|187|R|{3}{W}|Sorcery|||Destroy all lands.| Balance|Limited Edition Beta|188|R|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Benalish Hero|Limited Edition Beta|189|C|{W}|Creature - Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Black Ward|Limited Edition Beta|190|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| Blaze of Glory|Limited Edition Beta|191|R|{W}|Instant|||Cast Blaze of Glory only during combat before blockers are declared.$Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.| Blessing|Limited Edition Beta|192|R|{W}{W}|Enchantment - Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| Blue Ward|Limited Edition Beta|193|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| Castle|Limited Edition Beta|194|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| Circle of Protection: Black|Limited Edition Beta|195|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Blue|Limited Edition Beta|196|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Green|Limited Edition Beta|197|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Red|Limited Edition Beta|198|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: White|Limited Edition Beta|199|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Consecrate Land|Limited Edition Beta|200|U|{W}|Enchantment - Aura|||Enchant land$Enchanted land has indestructible and can't be enchanted by other Auras.| Conversion|Limited Edition Beta|201|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| Crusade|Limited Edition Beta|202|R|{W}{W}|Enchantment|||White creatures get +1/+1.| Death Ward|Limited Edition Beta|203|C|{W}|Instant|||Regenerate target creature.| Disenchant|Limited Edition Beta|204|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Farmstead|Limited Edition Beta|205|R|{W}{W}{W}|Enchantment - Aura|||Enchant land$Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."| Green Ward|Limited Edition Beta|206|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| Guardian Angel|Limited Edition Beta|207|C|{X}{W}|Instant|||Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.| Healing Salve|Limited Edition Beta|208|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| Holy Armor|Limited Edition Beta|209|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| Holy Strength|Limited Edition Beta|210|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Island Sanctuary|Limited Edition Beta|211|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| Karma|Limited Edition Beta|212|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| Lance|Limited Edition Beta|213|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has first strike.| Mesa Pegasus|Limited Edition Beta|214|C|{1}{W}|Creature - Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Northern Paladin|Limited Edition Beta|215|R|{2}{W}{W}|Creature - Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| Pearled Unicorn|Limited Edition Beta|216|C|{2}{W}|Creature - Unicorn|2|2|| Personal Incarnation|Limited Edition Beta|217|R|{3}{W}{W}{W}|Creature - Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| Purelace|Limited Edition Beta|218|R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| Red Ward|Limited Edition Beta|219|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| Resurrection|Limited Edition Beta|220|U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Reverse Damage|Limited Edition Beta|221|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Righteousness|Limited Edition Beta|222|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Samite Healer|Limited Edition Beta|223|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Savannah Lions|Limited Edition Beta|224|R|{W}|Creature - Cat|2|1|| Serra Angel|Limited Edition Beta|225|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Swords to Plowshares|Limited Edition Beta|226|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Veteran Bodyguard|Limited Edition Beta|227|R|{3}{W}{W}|Creature - Human|2|5|As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.| Wall of Swords|Limited Edition Beta|228|U|{3}{W}|Creature - Wall|3|5|Defender (This creature can't attack.)$Flying| White Knight|Limited Edition Beta|229|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| White Ward|Limited Edition Beta|230|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| Wrath of God|Limited Edition Beta|231|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Ankh of Mishra|Limited Edition Beta|232|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Basalt Monolith|Limited Edition Beta|233|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {3} to your mana pool.${3}: Untap Basalt Monolith.| Black Lotus|Limited Edition Beta|234|R|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.| Black Vise|Limited Edition Beta|235|U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| Celestial Prism|Limited Edition Beta|236|U|{3}|Artifact|||{2}, {tap}: Add one mana of any color to your mana pool.| Chaos Orb|Limited Edition Beta|237|R|{2}|Artifact|||{1}, {tap}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.| Clockwork Beast|Limited Edition Beta|238|R|{6}|Artifact Creature - Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| Conservator|Limited Edition Beta|239|U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| Copper Tablet|Limited Edition Beta|240|U|{2}|Artifact|||At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.| Crystal Rod|Limited Edition Beta|241|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Cyclopean Tomb|Limited Edition Beta|242|R|{4}|Artifact|||{2}, {tap}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.$When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.| Dingus Egg|Limited Edition Beta|243|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| Disrupting Scepter|Limited Edition Beta|244|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Forcefield|Limited Edition Beta|245|R|{3}|Artifact|||{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.| Gauntlet of Might|Limited Edition Beta|246|R|{4}|Artifact|||Red creatures get +1/+1.$Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).| Glasses of Urza|Limited Edition Beta|247|U|{1}|Artifact|||{tap}: Look at target player's hand.| Helm of Chatzuk|Limited Edition Beta|248|R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Howling Mine|Limited Edition Beta|249|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Icy Manipulator|Limited Edition Beta|250|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| Illusionary Mask|Limited Edition Beta|251|R|{2}|Artifact|||{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.| Iron Star|Limited Edition Beta|252|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| Ivory Cup|Limited Edition Beta|253|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Jade Monolith|Limited Edition Beta|254|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| Jade Statue|Limited Edition Beta|255|U|{4}|Artifact|3|6|{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.| Jayemdae Tome|Limited Edition Beta|256|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Juggernaut|Limited Edition Beta|257|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Kormus Bell|Limited Edition Beta|258|R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| Library of Leng|Limited Edition Beta|259|U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| Living Wall|Limited Edition Beta|260|U|{4}|Artifact Creature - Wall|0|6|Defender (This creature can't attack.)${1}: Regenerate Living Wall.| Mana Vault|Limited Edition Beta|261|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| Meekstone|Limited Edition Beta|262|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| Mox Emerald|Limited Edition Beta|263|R|{0}|Artifact|||{tap}: Add {G} to your mana pool.| Mox Jet|Limited Edition Beta|264|R|{0}|Artifact|||{tap}: Add {B} to your mana pool.| Mox Pearl|Limited Edition Beta|265|R|{0}|Artifact|||{tap}: Add {W} to your mana pool.| Mox Ruby|Limited Edition Beta|266|R|{0}|Artifact|||{tap}: Add {R} to your mana pool.| Mox Sapphire|Limited Edition Beta|267|R|{0}|Artifact|||{tap}: Add {U} to your mana pool.| Nevinyrral's Disk|Limited Edition Beta|268|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Obsianus Golem|Limited Edition Beta|269|U|{6}|Artifact Creature - Golem|4|6|| Rod of Ruin|Limited Edition Beta|270|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| Sol Ring|Limited Edition Beta|271|U|{1}|Artifact|||{tap}: Add {2} to your mana pool.| Soul Net|Limited Edition Beta|272|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Sunglasses of Urza|Limited Edition Beta|273|R|{3}|Artifact|||You may spend white mana as though it were red mana.| The Hive|Limited Edition Beta|274|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| Throne of Bone|Limited Edition Beta|275|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| Time Vault|Limited Edition Beta|276|R|{2}|Artifact|||Time Vault enters the battlefield tapped.$Time Vault doesn't untap during your untap step.$If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.${tap}: Take an extra turn after this one.| Winter Orb|Limited Edition Beta|277|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| Wooden Sphere|Limited Edition Beta|278|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| Bayou|Limited Edition Beta|279|R||Land - Swamp Forest|||| Forest|Limited Edition Beta|280|L||Basic Land - Forest|||G| Forest|Limited Edition Beta|281|L||Basic Land - Forest|||G| Forest|Limited Edition Beta|282|L||Basic Land - Forest|||G| Island|Limited Edition Beta|283|L||Basic Land - Island|||U| Island|Limited Edition Beta|284|L||Basic Land - Island|||U| Island|Limited Edition Beta|285|L||Basic Land - Island|||U| Mountain|Limited Edition Beta|286|L||Basic Land - Mountain|||R| Mountain|Limited Edition Beta|287|L||Basic Land - Mountain|||R| Mountain|Limited Edition Beta|288|L||Basic Land - Mountain|||R| Plains|Limited Edition Beta|289|L||Basic Land - Plains|||W| Plains|Limited Edition Beta|290|L||Basic Land - Plains|||W| Plains|Limited Edition Beta|291|L||Basic Land - Plains|||W| Plateau|Limited Edition Beta|292|R||Land - Mountain Plains|||| Savannah|Limited Edition Beta|293|R||Land - Forest Plains|||| Scrubland|Limited Edition Beta|294|R||Land - Plains Swamp|||| Swamp|Limited Edition Beta|295|L||Basic Land - Swamp|||B| Swamp|Limited Edition Beta|296|L||Basic Land - Swamp|||B| Swamp|Limited Edition Beta|297|L||Basic Land - Swamp|||B| Taiga|Limited Edition Beta|298|R||Land - Mountain Forest|||| Tropical Island|Limited Edition Beta|299|R||Land - Forest Island|||| Tundra|Limited Edition Beta|300|R||Land - Plains Island|||| Underground Sea|Limited Edition Beta|301|R||Land - Island Swamp|||| Volcanic Island|Limited Edition Beta|302|R||Land - Island Mountain|||| Ajani Goldmane|Lorwyn|1|R|{2}{W}{W}|Planeswalker - Ajani|||+1: You gain 2 life.$-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.$-6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."| Cloudgoat Ranger|Lorwyn|10|U|{3}{W}{W}|Creature - Giant Warrior|3|3|When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.$Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.| Bog Hoodlums|Lorwyn|100|C|{5}{B}|Creature - Goblin Warrior|4|1|Bog Hoodlums can't block.$When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Boggart Birth Rite|Lorwyn|101|C|{B}|Tribal Sorcery - Goblin|||Return target Goblin card from your graveyard to your hand.| Boggart Harbinger|Lorwyn|102|U|{2}{B}|Creature - Goblin Shaman|2|1|When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.| Boggart Loggers|Lorwyn|103|C|{2}{B}|Creature - Goblin Rogue|2|1|Forestwalk${2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.| Boggart Mob|Lorwyn|104|R|{3}{B}|Creature - Goblin Warrior|5|5|Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)$Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield.| Cairn Wanderer|Lorwyn|105|R|{4}{B}|Creature - Shapeshifter|4|4|Changeling (This card is every creature type at all times.)$As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.| Colfenor's Plans|Lorwyn|106|R|{2}{B}{B}|Enchantment|||When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.$You may look at and play cards exiled with Colfenor's Plans.$Skip your draw step.$You can't cast more than one spell each turn.| Dread|Lorwyn|107|R|{3}{B}{B}{B}|Creature - Elemental Incarnation|6|6|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever a creature deals damage to you, destroy it.$When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.| Dreamspoiler Witches|Lorwyn|108|C|{3}{B}|Creature - Faerie Wizard|2|2|Flying$Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.| Exiled Boggart|Lorwyn|109|C|{1}{B}|Creature - Goblin Rogue|2|2|When Exiled Boggart dies, discard a card.| Crib Swap|Lorwyn|11|U|{2}{W}|Tribal Instant - Shapeshifter|||Changeling (This card is every creature type at all times.)$Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.| Eyeblight's Ending|Lorwyn|110|C|{2}{B}|Tribal Instant - Elf|||Destroy target non-Elf creature.| Facevaulter|Lorwyn|111|C|{B}|Creature - Goblin Warrior|1|1|{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.| Faerie Tauntings|Lorwyn|112|U|{2}{B}|Tribal Enchantment - Faerie|||Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.| Final Revels|Lorwyn|113|U|{4}{B}|Sorcery|||Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.| Fodder Launch|Lorwyn|114|U|{3}{B}|Tribal Sorcery - Goblin|||As an additional cost to cast Fodder Launch, sacrifice a Goblin.$Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.| Footbottom Feast|Lorwyn|115|C|{2}{B}|Instant|||Put any number of target creature cards from your graveyard on top of your library.$Draw a card.| Ghostly Changeling|Lorwyn|116|U|{2}{B}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type at all times.)${1}{B}: Ghostly Changeling gets +1/+1 until end of turn.| Hoarder's Greed|Lorwyn|117|U|{3}{B}|Sorcery|||You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Hornet Harasser|Lorwyn|118|C|{2}{B}{B}|Creature - Goblin Shaman|2|2|When Hornet Harasser dies, target creature gets -2/-2 until end of turn.| Hunter of Eyeblights|Lorwyn|119|U|{3}{B}{B}|Creature - Elf Assassin|3|3|When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.${2}{B}, {tap}: Destroy target creature with a counter on it.| Dawnfluke|Lorwyn|12|C|{3}{W}|Creature - Elemental|0|3|Flash$When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn.$Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Knucklebone Witch|Lorwyn|120|R|{B}|Creature - Goblin Shaman|1|1|Whenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch.| Liliana Vess|Lorwyn|121|R|{3}{B}{B}|Planeswalker - Liliana|||+1: Target player discards a card.$-2: Search your library for a card, then shuffle your library and put that card on top of it.$-8: Put all creature cards from all graveyards onto the battlefield under your control.| Lys Alana Scarblade|Lorwyn|122|U|{2}{B}|Creature - Elf Assassin|1|1|{tap}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.| Mad Auntie|Lorwyn|123|R|{2}{B}|Creature - Goblin Shaman|2|2|Other Goblin creatures you control get +1/+1.${tap}: Regenerate another target Goblin.| Makeshift Mannequin|Lorwyn|124|U|{3}{B}|Instant|||Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."| Marsh Flitter|Lorwyn|125|U|{3}{B}|Creature - Faerie Rogue|1|1|Flying$When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield.$Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.| Moonglove Winnower|Lorwyn|126|C|{3}{B}|Creature - Elf Rogue|2|3|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Mournwhelk|Lorwyn|127|C|{6}{B}|Creature - Elemental|3|3|When Mournwhelk enters the battlefield, target player discards two cards.$Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Nameless Inversion|Lorwyn|128|C|{1}{B}|Tribal Instant - Shapeshifter|||Changeling (This card is every creature type at all times.)$Target creature gets +3/-3 and loses all creature types until end of turn.| Nath's Buffoon|Lorwyn|129|C|{1}{B}|Creature - Goblin Rogue|1|1|Protection from Elves| Entangling Trap|Lorwyn|13|U|{1}{W}|Enchantment|||Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)| Nectar Faerie|Lorwyn|130|U|{1}{B}|Creature - Faerie Wizard|1|1|Flying${B}, {tap}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)| Nettlevine Blight|Lorwyn|131|R|{4}{B}{B}|Enchantment - Aura|||Enchant creature or land$Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."| Nightshade Stinger|Lorwyn|132|C|{B}|Creature - Faerie Rogue|1|1|Flying$Nightshade Stinger can't block.| Oona's Prowler|Lorwyn|133|R|{1}{B}|Creature - Faerie Rogue|3|1|Flying$Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.| Peppersmoke|Lorwyn|134|C|{B}|Tribal Instant - Faerie|||Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.| Profane Command|Lorwyn|135|R|{X}{B}{B}|Sorcery|||Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)| Prowess of the Fair|Lorwyn|136|U|{1}{B}|Tribal Enchantment - Elf|||Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield.| Quill-Slinger Boggart|Lorwyn|137|C|{3}{B}|Creature - Goblin Warrior|3|2|Whenever a player casts a Kithkin spell, you may have target player lose 1 life.| Scarred Vinebreeder|Lorwyn|138|C|{1}{B}|Creature - Elf Shaman|1|1|{2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.| Shriekmaw|Lorwyn|139|U|{4}{B}|Creature - Elemental|3|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.$Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Favor of the Mighty|Lorwyn|14|R|{1}{W}|Tribal Enchantment - Giant|||Each creature with the highest converted mana cost has protection from all colors.| Skeletal Changeling|Lorwyn|140|C|{1}{B}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)${1}{B}: Regenerate Skeletal Changeling.| Spiderwig Boggart|Lorwyn|141|C|{2}{B}|Creature - Goblin Shaman|2|2|When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Squeaking Pie Sneak|Lorwyn|142|U|{1}{B}|Creature - Goblin Rogue|2|2|As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}.$Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Thieving Sprite|Lorwyn|143|C|{2}{B}|Creature - Faerie Rogue|1|1|Flying$When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.| Thorntooth Witch|Lorwyn|144|U|{5}{B}|Creature - Treefolk Shaman|3|4|Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.| Thoughtseize|Lorwyn|145|R|{B}|Sorcery|||Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.| Warren Pilferers|Lorwyn|146|C|{4}{B}|Creature - Goblin Rogue|3|3|When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.| Weed Strangle|Lorwyn|147|C|{3}{B}{B}|Sorcery|||Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Adder-Staff Boggart|Lorwyn|148|C|{1}{R}|Creature - Goblin Warrior|2|1|When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Ashling the Pilgrim|Lorwyn|149|R|{1}{R}|Legendary Creature - Elemental Shaman|1|1|{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.| Galepowder Mage|Lorwyn|15|R|{3}{W}|Creature - Kithkin Wizard|3|3|Flying$Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Ashling's Prerogative|Lorwyn|150|R|{1}{R}|Enchantment|||As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)$Each creature with converted mana cost of the chosen value has haste.$Each creature without converted mana cost of the chosen value enters the battlefield tapped.| Axegrinder Giant|Lorwyn|151|C|{4}{R}{R}|Creature - Giant Warrior|6|4|| Blades of Velis Vel|Lorwyn|152|C|{1}{R}|Tribal Instant - Shapeshifter|||Changeling (This card is every creature type at all times.)$Up to two target creatures each get +2/+0 and gain all creature types until end of turn.| Blind-Spot Giant|Lorwyn|153|C|{2}{R}|Creature - Giant Warrior|4|3|Blind-Spot Giant can't attack or block unless you control another Giant.| Boggart Forager|Lorwyn|154|C|{R}|Creature - Goblin Rogue|1|1|{R}, Sacrifice Boggart Forager: Target player shuffles his or her library.| Boggart Shenanigans|Lorwyn|155|U|{2}{R}|Tribal Enchantment - Goblin|||Whenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player.| Boggart Sprite-Chaser|Lorwyn|156|C|{1}{R}|Creature - Goblin Warrior|1|2|As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.| Caterwauling Boggart|Lorwyn|157|C|{3}{R}|Creature - Goblin Shaman|2|2|Each Goblin you control can't be blocked except by two or more creatures.$Each Elemental you control can't be blocked except by two or more creatures.| Ceaseless Searblades|Lorwyn|158|U|{3}{R}|Creature - Elemental Warrior|2|4|Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.| Chandra Nalaar|Lorwyn|159|R|{3}{R}{R}|Planeswalker - Chandra|||+1: Chandra Nalaar deals 1 damage to target player.$-X: Chandra Nalaar deals X damage to target creature.$-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.| Goldmeadow Dodger|Lorwyn|16|C|{W}|Creature - Kithkin Rogue|1|1|Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.| Changeling Berserker|Lorwyn|160|U|{3}{R}|Creature - Shapeshifter|5|3|Changeling (This card is every creature type at all times.)$Haste$Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)| Consuming Bonfire|Lorwyn|161|C|{3}{R}{R}|Tribal Sorcery - Elemental|||Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.| Crush Underfoot|Lorwyn|162|U|{1}{R}|Tribal Instant - Giant|||Choose a Giant creature you control. It deals damage equal to its power to target creature.| Faultgrinder|Lorwyn|163|C|{6}{R}|Creature - Elemental|4|4|Trample$When Faultgrinder enters the battlefield, destroy target land.$Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Fire-Belly Changeling|Lorwyn|164|C|{1}{R}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)${R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Flamekin Bladewhirl|Lorwyn|165|U|{R}|Creature - Elemental Warrior|2|1|As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}.| Flamekin Brawler|Lorwyn|166|C|{R}|Creature - Elemental Warrior|0|2|{R}: Flamekin Brawler gets +1/+0 until end of turn.| Flamekin Harbinger|Lorwyn|167|U|{R}|Creature - Elemental Shaman|1|1|When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.| Flamekin Spitfire|Lorwyn|168|U|{1}{R}|Creature - Elemental Shaman|1|1|{3}{R}: Flamekin Spitfire deals 1 damage to target creature or player.| Giant Harbinger|Lorwyn|169|U|{4}{R}|Creature - Giant Shaman|3|4|When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.| Goldmeadow Harrier|Lorwyn|17|C|{W}|Creature - Kithkin Soldier|1|1|{W}, {tap}: Tap target creature.| Giant's Ire|Lorwyn|170|C|{3}{R}|Tribal Sorcery - Giant|||Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.| Glarewielder|Lorwyn|171|U|{4}{R}|Creature - Elemental Shaman|3|1|Haste$When Glarewielder enters the battlefield, up to two target creatures can't block this turn.$Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Goatnapper|Lorwyn|172|U|{2}{R}|Creature - Goblin Rogue|2|2|When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.| Hamletback Goliath|Lorwyn|173|R|{6}{R}|Creature - Giant Warrior|6|6|Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.| Hearthcage Giant|Lorwyn|174|U|{6}{R}{R}|Creature - Giant Warrior|5|5|When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield.$Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.| Heat Shimmer|Lorwyn|175|R|{2}{R}|Sorcery|||Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent."| Hostility|Lorwyn|176|R|{3}{R}{R}{R}|Creature - Elemental Incarnation|6|6|Haste$If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way.$When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.| Hurly-Burly|Lorwyn|177|C|{1}{R}|Sorcery|||Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.| Incandescent Soulstoke|Lorwyn|178|R|{2}{R}|Creature - Elemental Shaman|2|2|Other Elemental creatures you control get +1/+1.${1}{R}, {tap}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.| Incendiary Command|Lorwyn|179|R|{3}{R}{R}|Sorcery|||Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.| Goldmeadow Stalwart|Lorwyn|18|U|{W}|Creature - Kithkin Soldier|2|2|As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}.| Ingot Chewer|Lorwyn|180|C|{4}{R}|Creature - Elemental|3|3|When Ingot Chewer enters the battlefield, destroy target artifact.$Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Inner-Flame Acolyte|Lorwyn|181|C|{1}{R}{R}|Creature - Elemental Shaman|2|2|When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.$Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Inner-Flame Igniter|Lorwyn|182|U|{2}{R}|Creature - Elemental Warrior|2|2|{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.| Lash Out|Lorwyn|183|C|{1}{R}|Instant|||Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Lowland Oaf|Lorwyn|184|C|{3}{R}|Creature - Giant Warrior|3|3|{tap}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.| Mudbutton Torchrunner|Lorwyn|185|C|{2}{R}|Creature - Goblin Warrior|1|1|When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player.| Needle Drop|Lorwyn|186|C|{R}|Instant|||Needle Drop deals 1 damage to target creature or player that was dealt damage this turn.$Draw a card.| Nova Chaser|Lorwyn|187|R|{3}{R}|Creature - Elemental Warrior|10|2|Trample$Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)| Rebellion of the Flamekin|Lorwyn|188|U|{3}{R}|Tribal Enchantment - Elemental|||Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)| Smokebraider|Lorwyn|189|C|{1}{R}|Creature - Elemental Shaman|1|1|{tap}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals.| Harpoon Sniper|Lorwyn|19|U|{2}{W}|Creature - Merfolk Archer|2|2|{W}, {tap}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.| Soulbright Flamekin|Lorwyn|190|C|{1}{R}|Creature - Elemental Shaman|2|1|{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.| Stinkdrinker Daredevil|Lorwyn|191|C|{2}{R}|Creature - Goblin Rogue|1|3|Giant spells you cast cost {2} less to cast.| Sunrise Sovereign|Lorwyn|192|R|{5}{R}|Creature - Giant Warrior|5|5|Other Giant creatures you control get +2/+2 and have trample.| Tar Pitcher|Lorwyn|193|U|{3}{R}|Creature - Goblin Shaman|2|2|{tap}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.| Tarfire|Lorwyn|194|C|{R}|Tribal Instant - Goblin|||Tarfire deals 2 damage to target creature or player.| Thundercloud Shaman|Lorwyn|195|U|{3}{R}{R}|Creature - Giant Shaman|4|4|When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.| Wild Ricochet|Lorwyn|196|R|{2}{R}{R}|Instant|||You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.| Battlewand Oak|Lorwyn|197|C|{2}{G}|Creature - Treefolk Warrior|1|3|Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.$Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.| Bog-Strider Ash|Lorwyn|198|C|{3}{G}|Creature - Treefolk Shaman|2|4|Swampwalk$Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life.| Briarhorn|Lorwyn|199|U|{3}{G}|Creature - Elemental|3|3|Flash$When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.$Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Arbiter of Knollridge|Lorwyn|2|R|{6}{W}|Creature - Giant Wizard|5|5|Vigilance$When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.| Hillcomber Giant|Lorwyn|20|C|{2}{W}{W}|Creature - Giant Scout|3|3|Mountainwalk| Changeling Titan|Lorwyn|200|U|{4}{G}|Creature - Shapeshifter|7|7|Changeling (This card is every creature type at all times.)$Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)| Cloudcrown Oak|Lorwyn|201|C|{2}{G}{G}|Creature - Treefolk Warrior|3|4|Reach (This can block creatures with flying.)| Cloudthresher|Lorwyn|202|R|{2}{G}{G}{G}{G}|Creature - Elemental|7|7|Flash$Reach (This can block creatures with flying.)$When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.$Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Dauntless Dourbark|Lorwyn|203|R|{3}{G}|Creature - Treefolk Warrior|*|*|Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.$Dauntless Dourbark has trample as long as you control another Treefolk.| Elvish Branchbender|Lorwyn|204|C|{2}{G}|Creature - Elf Druid|2|2|{tap}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.| Elvish Eulogist|Lorwyn|205|C|{G}|Creature - Elf Shaman|1|1|Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.| Elvish Handservant|Lorwyn|206|C|{G}|Creature - Elf Warrior|1|1|Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.| Elvish Harbinger|Lorwyn|207|U|{2}{G}|Creature - Elf Druid|1|2|When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.${tap}: Add one mana of any color to your mana pool.| Elvish Promenade|Lorwyn|208|U|{3}{G}|Tribal Sorcery - Elf|||Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.| Epic Proportions|Lorwyn|209|R|{4}{G}{G}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +5/+5 and has trample.| Hoofprints of the Stag|Lorwyn|21|R|{1}{W}|Tribal Enchantment - Elemental|||Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.${2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn.| Eyes of the Wisent|Lorwyn|210|R|{1}{G}|Tribal Enchantment - Elemental|||Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield.| Fertile Ground|Lorwyn|211|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).| Fistful of Force|Lorwyn|212|C|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Garruk Wildspeaker|Lorwyn|213|R|{2}{G}{G}|Planeswalker - Garruk|||+1: Untap two target lands.$-1: Put a 3/3 green Beast creature token onto the battlefield.$-4: Creatures you control get +3/+3 and gain trample until end of turn.| Gilt-Leaf Ambush|Lorwyn|214|C|{2}{G}|Tribal Instant - Elf|||Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)| Gilt-Leaf Seer|Lorwyn|215|C|{2}{G}|Creature - Elf Shaman|2|2|{G}, {tap}: Look at the top two cards of your library, then put them back in any order.| Guardian of Cloverdell|Lorwyn|216|U|{5}{G}{G}|Creature - Treefolk Shaman|4|5|When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.${G}, Sacrifice a Kithkin: You gain 1 life.| Heal the Scars|Lorwyn|217|C|{3}{G}|Instant|||Regenerate target creature. You gain life equal to that creature's toughness.| Hunt Down|Lorwyn|218|C|{G}|Sorcery|||Target creature blocks target creature this turn if able.| Immaculate Magistrate|Lorwyn|219|R|{3}{G}|Creature - Elf Shaman|2|2|{tap}: Put a +1/+1 counter on target creature for each Elf you control.| Judge of Currents|Lorwyn|22|C|{1}{W}|Creature - Merfolk Wizard|1|1|Whenever a Merfolk you control becomes tapped, you may gain 1 life.| Imperious Perfect|Lorwyn|220|U|{2}{G}|Creature - Elf Warrior|2|2|Other Elf creatures you control get +1/+1.${G}, {tap}: Put a 1/1 green Elf Warrior creature token onto the battlefield.| Incremental Growth|Lorwyn|221|U|{3}{G}{G}|Sorcery|||Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.| Jagged-Scar Archers|Lorwyn|222|U|{1}{G}{G}|Creature - Elf Archer|*|*|Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.${tap}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.| Kithkin Daggerdare|Lorwyn|223|C|{1}{G}|Creature - Kithkin Soldier|1|1|{G}, {tap}: Target attacking creature gets +2/+2 until end of turn.| Kithkin Mourncaller|Lorwyn|224|U|{2}{G}|Creature - Kithkin Scout|2|2|Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.| Lace with Moonglove|Lorwyn|225|C|{2}{G}|Instant|||Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)$Draw a card.| Lammastide Weave|Lorwyn|226|U|{1}{G}|Instant|||Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost.$Draw a card.| Leaf Gilder|Lorwyn|227|C|{1}{G}|Creature - Elf Druid|2|1|{tap}: Add {G} to your mana pool.| Lignify|Lorwyn|228|C|{1}{G}|Tribal Enchantment - Treefolk Aura|||Enchant creature$Enchanted creature is a 0/4 Treefolk with no abilities.| Lys Alana Huntmaster|Lorwyn|229|C|{2}{G}{G}|Creature - Elf Warrior|3|3|Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.| Kinsbaile Balloonist|Lorwyn|23|C|{3}{W}|Creature - Kithkin Soldier|2|2|Flying$Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.| Masked Admirers|Lorwyn|230|R|{2}{G}{G}|Creature - Elf Shaman|3|2|When Masked Admirers enters the battlefield, draw a card.$Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.| Nath's Elite|Lorwyn|231|C|{4}{G}|Creature - Elf Warrior|4|2|All creatures able to block Nath's Elite do so.$When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Oakgnarl Warrior|Lorwyn|232|C|{5}{G}{G}|Creature - Treefolk Warrior|5|7|Vigilance, trample| Primal Command|Lorwyn|233|R|{3}{G}{G}|Sorcery|||Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.| Rootgrapple|Lorwyn|234|C|{4}{G}|Tribal Instant - Treefolk|||Destroy target noncreature permanent. If you control a Treefolk, draw a card.| Seedguide Ash|Lorwyn|235|U|{4}{G}|Creature - Treefolk Druid|4|4|When Seedguide Ash dies, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.| Spring Cleaning|Lorwyn|236|C|{1}{G}|Instant|||Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Sylvan Echoes|Lorwyn|237|U|{G}|Enchantment|||Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)| Timber Protector|Lorwyn|238|R|{4}{G}|Creature - Treefolk Warrior|4|6|Other Treefolk creatures you control get +1/+1.$Other Treefolk and Forests you control are indestructible.| Treefolk Harbinger|Lorwyn|239|U|{G}|Creature - Treefolk Druid|0|3|When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.| Kinsbaile Skirmisher|Lorwyn|24|C|{1}{W}|Creature - Kithkin Soldier|2|2|When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.| Vigor|Lorwyn|240|R|{3}{G}{G}{G}|Creature - Elemental Incarnation|6|6|Trample$If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.$When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.| Warren-Scourge Elf|Lorwyn|241|C|{1}{G}|Creature - Elf Warrior|1|1|Protection from Goblins| Woodland Changeling|Lorwyn|242|C|{1}{G}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type at all times.)| Woodland Guidance|Lorwyn|243|U|{3}{G}|Sorcery|||Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)$Exile Woodland Guidance.| Wren's Run Packmaster|Lorwyn|244|R|{3}{G}|Creature - Elf Warrior|5|5|Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.)${2}{G}: Put a 2/2 green Wolf creature token onto the battlefield.$Each Wolf you control has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)| Wren's Run Vanquisher|Lorwyn|245|U|{1}{G}|Creature - Elf Warrior|3|3|As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Brion Stoutarm|Lorwyn|246|R|{2}{R}{W}|Legendary Creature - Giant Warrior|4|4|Lifelink${R}, {tap}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.| Doran, the Siege Tower|Lorwyn|247|R|{B}{G}{W}|Legendary Creature - Treefolk Shaman|0|5|Each creature assigns combat damage equal to its toughness rather than its power.| Gaddock Teeg|Lorwyn|248|R|{G}{W}|Legendary Creature - Kithkin Advisor|2|2|Noncreature spells with converted mana cost 4 or greater can't be cast.$Noncreature spells with {X} in their mana costs can't be cast.| Horde of Notions|Lorwyn|249|R|{W}{U}{B}{R}{G}|Legendary Creature - Elemental|5|5|Vigilance, trample, haste${W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.| Kithkin Greatheart|Lorwyn|25|C|{1}{W}|Creature - Kithkin Soldier|2|1|As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.| Nath of the Gilt-Leaf|Lorwyn|250|R|{3}{B}{G}|Legendary Creature - Elf Warrior|4|4|At the beginning of your upkeep, you may have target opponent discard a card at random.$Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield.| Sygg, River Guide|Lorwyn|251|R|{W}{U}|Legendary Creature - Merfolk Wizard|2|2|Islandwalk${1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.| Wort, Boggart Auntie|Lorwyn|252|R|{2}{B}{R}|Legendary Creature - Goblin Shaman|3|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.| Wydwen, the Biting Gale|Lorwyn|253|R|{2}{U}{B}|Legendary Creature - Faerie Wizard|3|3|Flash$Flying${U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.| Colfenor's Urn|Lorwyn|254|R|{3}|Artifact|||Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.$At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.| Deathrender|Lorwyn|255|R|{4}|Artifact - Equipment|||Equipped creature gets +2/+2.$Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.$Equip {2}| Dolmen Gate|Lorwyn|256|R|{2}|Artifact|||Prevent all combat damage that would be dealt to attacking creatures you control.| Herbal Poultice|Lorwyn|257|C|{0}|Artifact|||{3}, Sacrifice Herbal Poultice: Regenerate target creature.| Moonglove Extract|Lorwyn|258|C|{3}|Artifact|||Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.| Rings of Brighthearth|Lorwyn|259|R|{3}|Artifact|||Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.| Kithkin Harbinger|Lorwyn|26|U|{2}{W}|Creature - Kithkin Wizard|1|3|When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.| Runed Stalactite|Lorwyn|260|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+1 and is every creature type.$Equip {2}| Springleaf Drum|Lorwyn|261|C|{1}|Artifact|||{tap}, Tap an untapped creature you control: Add one mana of any color to your mana pool.| Thorn of Amethyst|Lorwyn|262|R|{2}|Artifact|||Noncreature spells cost {1} more to cast.| Thousand-Year Elixir|Lorwyn|263|R|{3}|Artifact|||You may activate abilities of creatures you control as though those creatures had haste.${1}, {tap}: Untap target creature.| Twinning Glass|Lorwyn|264|R|{4}|Artifact|||{1}, {tap}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.| Wanderer's Twig|Lorwyn|265|C|{1}|Artifact|||{1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.| Ancient Amphitheater|Lorwyn|266|R||Land|||As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.${tap}: Add {R} or {W} to your mana pool.| Auntie's Hovel|Lorwyn|267|R||Land|||As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.${tap}: Add {B} or {R} to your mana pool.| Gilt-Leaf Palace|Lorwyn|268|R||Land|||As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.${tap}: Add {B} or {G} to your mana pool.| Howltooth Hollow|Lorwyn|269|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${tap}: Add {B} to your mana pool.${B}, {tap}: You may play the exiled card without paying its mana cost if each player has no cards in hand.| Kithkin Healer|Lorwyn|27|C|{2}{W}|Creature - Kithkin Cleric|2|2|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Mosswort Bridge|Lorwyn|270|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${tap}: Add {G} to your mana pool.${G}, {tap}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.| Secluded Glen|Lorwyn|271|R||Land|||As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.${tap}: Add {U} or {B} to your mana pool.| Shelldock Isle|Lorwyn|272|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${tap}: Add {U} to your mana pool.${U}, {tap}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.| Shimmering Grotto|Lorwyn|273|C||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}: Add one mana of any color to your mana pool.| Spinerock Knoll|Lorwyn|274|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${tap}: Add {R} to your mana pool.${R}, {tap}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.| Vivid Crag|Lorwyn|275|U||Land|||Vivid Crag enters the battlefield tapped with two charge counters on it.${tap}: Add {R} to your mana pool.${tap}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.| Vivid Creek|Lorwyn|276|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${tap}: Add {U} to your mana pool.${tap}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.| Vivid Grove|Lorwyn|277|U||Land|||Vivid Grove enters the battlefield tapped with two charge counters on it.${tap}: Add {G} to your mana pool.${tap}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.| Vivid Marsh|Lorwyn|278|U||Land|||Vivid Marsh enters the battlefield tapped with two charge counters on it.${tap}: Add {B} to your mana pool.${tap}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.| Vivid Meadow|Lorwyn|279|U||Land|||Vivid Meadow enters the battlefield tapped with two charge counters on it.${tap}: Add {W} to your mana pool.${tap}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.| Knight of Meadowgrain|Lorwyn|28|U|{W}{W}|Creature - Kithkin Knight|2|2|First strike$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Wanderwine Hub|Lorwyn|280|R||Land|||As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.${tap}: Add {W} or {U} to your mana pool.| Windbrisk Heights|Lorwyn|281|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${tap}: Add {W} to your mana pool.${W}, {tap}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.| Plains|Lorwyn|282|L||Basic Land - Plains|||W| Plains|Lorwyn|283|L||Basic Land - Plains|||W| Plains|Lorwyn|284|L||Basic Land - Plains|||W| Plains|Lorwyn|285|L||Basic Land - Plains|||W| Island|Lorwyn|286|L||Basic Land - Island|||U| Island|Lorwyn|287|L||Basic Land - Island|||U| Island|Lorwyn|288|L||Basic Land - Island|||U| Island|Lorwyn|289|L||Basic Land - Island|||U| Lairwatch Giant|Lorwyn|29|C|{5}{W}|Creature - Giant Warrior|5|3|Lairwatch Giant can block an additional creature.$Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.| Swamp|Lorwyn|290|L||Basic Land - Swamp|||B| Swamp|Lorwyn|291|L||Basic Land - Swamp|||B| Swamp|Lorwyn|292|L||Basic Land - Swamp|||B| Swamp|Lorwyn|293|L||Basic Land - Swamp|||B| Mountain|Lorwyn|294|L||Basic Land - Mountain|||R| Mountain|Lorwyn|295|L||Basic Land - Mountain|||R| Mountain|Lorwyn|296|L||Basic Land - Mountain|||R| Mountain|Lorwyn|297|L||Basic Land - Mountain|||R| Forest|Lorwyn|298|L||Basic Land - Forest|||G| Forest|Lorwyn|299|L||Basic Land - Forest|||G| Austere Command|Lorwyn|3|R|{4}{W}{W}|Sorcery|||Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.| Militia's Pride|Lorwyn|30|R|{1}{W}|Tribal Enchantment - Kithkin|||Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking.| Forest|Lorwyn|300|L||Basic Land - Forest|||G| Forest|Lorwyn|301|L||Basic Land - Forest|||G| Mirror Entity|Lorwyn|31|R|{2}{W}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)${X}: Creatures you control become X/X and gain all creature types until end of turn.| Neck Snap|Lorwyn|32|C|{3}{W}|Instant|||Destroy target attacking or blocking creature.| Oaken Brawler|Lorwyn|33|C|{3}{W}|Creature - Treefolk Warrior|2|4|When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Oblivion Ring|Lorwyn|34|C|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Plover Knights|Lorwyn|35|C|{3}{W}{W}|Creature - Kithkin Knight|3|3|Flying, first strike| Pollen Lullaby|Lorwyn|36|U|{1}{W}|Instant|||Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Purity|Lorwyn|37|R|{3}{W}{W}{W}|Creature - Elemental Incarnation|6|6|Flying$If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.$When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.| Sentry Oak|Lorwyn|38|U|{4}{W}|Creature - Treefolk Warrior|3|5|Defender$At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Shields of Velis Vel|Lorwyn|39|C|{W}|Tribal Instant - Shapeshifter|||Changeling (This card is every creature type at all times.)$Creatures target player controls get +0/+1 and gain all creature types until end of turn.| Avian Changeling|Lorwyn|4|C|{2}{W}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type at all times.)$Flying| Soaring Hope|Lorwyn|40|C|{4}{W}|Enchantment - Aura|||Enchant creature$When Soaring Hope enters the battlefield, you gain 3 life.$Enchanted creature has flying.${W}: Put Soaring Hope on top of its owner's library.| Springjack Knight|Lorwyn|41|C|{2}{W}|Creature - Kithkin Knight|2|1|Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Summon the School|Lorwyn|42|U|{3}{W}|Tribal Sorcery - Merfolk|||Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.$Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.| Surge of Thoughtweft|Lorwyn|43|C|{1}{W}|Tribal Instant - Kithkin|||Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.| Thoughtweft Trio|Lorwyn|44|R|{2}{W}{W}|Creature - Kithkin Soldier|5|5|First strike, vigilance$Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)$Thoughtweft Trio can block any number of creatures.| Triclopean Sight|Lorwyn|45|C|{1}{W}|Enchantment - Aura|||Flash$Enchant creature$When Triclopean Sight enters the battlefield, untap enchanted creature.$Enchanted creature gets +1/+1 and has vigilance.| Veteran of the Depths|Lorwyn|46|U|{3}{W}|Creature - Merfolk Soldier|2|2|Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.| Wellgabber Apothecary|Lorwyn|47|C|{4}{W}|Creature - Merfolk Cleric|2|3|{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.| Wispmare|Lorwyn|48|C|{2}{W}|Creature - Elemental|1|3|Flying$When Wispmare enters the battlefield, destroy target enchantment.$Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Wizened Cenn|Lorwyn|49|U|{W}{W}|Creature - Kithkin Cleric|2|2|Other Kithkin creatures you control get +1/+1.| Battle Mastery|Lorwyn|5|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has double strike.| AEthersnipe|Lorwyn|50|C|{5}{U}|Creature - Elemental|4|4|When Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.$Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Amoeboid Changeling|Lorwyn|51|C|{1}{U}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)${tap}: Target creature gains all creature types until end of turn.${tap}: Target creature loses all creature types until end of turn.| Aquitect's Will|Lorwyn|52|C|{U}|Tribal Sorcery - Merfolk|||Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.| Benthicore|Lorwyn|53|U|{6}{U}|Creature - Elemental|5|5|When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.$Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)| Broken Ambitions|Lorwyn|54|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Captivating Glance|Lorwyn|55|U|{2}{U}|Enchantment - Aura|||Enchant creature$At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Cryptic Command|Lorwyn|56|R|{1}{U}{U}{U}|Instant|||Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.| Deeptread Merrow|Lorwyn|57|C|{1}{U}|Creature - Merfolk Rogue|2|1|{U}: Deeptread Merrow gains islandwalk until end of turn.| Drowner of Secrets|Lorwyn|58|U|{2}{U}|Creature - Merfolk Wizard|1|3|Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.| Ego Erasure|Lorwyn|59|U|{2}{U}|Tribal Instant - Shapeshifter|||Changeling (This card is every creature type at all times.)$Creatures target player controls get -2/-0 and lose all creature types until end of turn.| Brigid, Hero of Kinsbaile|Lorwyn|6|R|{2}{W}{W}|Legendary Creature - Kithkin Archer|2|3|First strike${tap}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.| Ethereal Whiskergill|Lorwyn|60|U|{3}{U}|Creature - Elemental|4|3|Flying$Ethereal Whiskergill can't attack unless defending player controls an Island.| Faerie Harbinger|Lorwyn|61|U|{3}{U}|Creature - Faerie Wizard|2|2|Flash$Flying$When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.| Faerie Trickery|Lorwyn|62|C|{1}{U}{U}|Tribal Instant - Faerie|||Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Fallowsage|Lorwyn|63|U|{3}{U}|Creature - Merfolk Wizard|2|2|Whenever Fallowsage becomes tapped, you may draw a card.| Familiar's Ruse|Lorwyn|64|U|{U}{U}|Instant|||As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand.$Counter target spell.| Fathom Trawl|Lorwyn|65|R|{3}{U}{U}|Sorcery|||Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.| Forced Fruition|Lorwyn|66|R|{4}{U}{U}|Enchantment|||Whenever an opponent casts a spell, that player draws seven cards.| Glen Elendra Pranksters|Lorwyn|67|U|{3}{U}|Creature - Faerie Wizard|1|3|Flying$Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.| Glimmerdust Nap|Lorwyn|68|C|{2}{U}|Enchantment - Aura|||Enchant tapped creature$Enchanted creature doesn't untap during its controller's untap step.| Guile|Lorwyn|69|R|{3}{U}{U}{U}|Creature - Elemental Incarnation|6|6|Guile can't be blocked except by three or more creatures.$If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.$When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.| Burrenton Forge-Tender|Lorwyn|7|U|{W}|Creature - Kithkin Wizard|1|1|Protection from red$Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.| Inkfathom Divers|Lorwyn|70|C|{3}{U}{U}|Creature - Merfolk Soldier|3|3|Islandwalk$When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.| Jace Beleren|Lorwyn|71|R|{1}{U}{U}|Planeswalker - Jace|||+2: Each player draws a card.$-1: Target player draws a card.$-10: Target player puts the top twenty cards of his or her library into his or her graveyard.| Merrow Commerce|Lorwyn|72|U|{1}{U}|Tribal Enchantment - Merfolk|||At the beginning of your end step, untap all Merfolk you control.| Merrow Harbinger|Lorwyn|73|U|{3}{U}|Creature - Merfolk Wizard|2|3|Islandwalk$When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.| Merrow Reejerey|Lorwyn|74|U|{2}{U}|Creature - Merfolk Soldier|2|2|Other Merfolk creatures you control get +1/+1.$Whenever you cast a Merfolk spell, you may tap or untap target permanent.| Mistbind Clique|Lorwyn|75|R|{3}{U}|Creature - Faerie Wizard|4|4|Flash$Flying$Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)$When a Faerie is championed with Mistbind Clique, tap all lands target player controls.| Mulldrifter|Lorwyn|76|C|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Paperfin Rascal|Lorwyn|77|C|{2}{U}|Creature - Merfolk Rogue|2|2|When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Pestermite|Lorwyn|78|C|{2}{U}|Creature - Faerie Rogue|2|1|Flash$Flying$When Pestermite enters the battlefield, you may tap or untap target permanent.| Ponder|Lorwyn|79|C|{U}|Sorcery|||Look at the top three cards of your library, then put them back in any order. You may shuffle your library.$Draw a card.| Cenn's Heir|Lorwyn|8|C|{1}{W}|Creature - Kithkin Soldier|1|1|Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.| Protective Bubble|Lorwyn|80|C|{3}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)| Ringskipper|Lorwyn|81|C|{1}{U}|Creature - Faerie Wizard|1|1|Flying$When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Scattering Stroke|Lorwyn|82|U|{2}{U}{U}|Instant|||Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Scion of Oona|Lorwyn|83|R|{2}{U}|Creature - Faerie Soldier|1|1|Flash$Flying$Other Faerie creatures you control get +1/+1.$Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)| Sentinels of Glen Elendra|Lorwyn|84|C|{3}{U}|Creature - Faerie Soldier|2|3|Flash$Flying| Shapesharer|Lorwyn|85|R|{1}{U}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)${2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.| Silvergill Adept|Lorwyn|86|U|{1}{U}|Creature - Merfolk Wizard|2|1|As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.$When Silvergill Adept enters the battlefield, draw a card.| Silvergill Douser|Lorwyn|87|C|{1}{U}|Creature - Merfolk Wizard|1|1|{tap}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.| Sower of Temptation|Lorwyn|88|R|{2}{U}{U}|Creature - Faerie Wizard|2|2|Flying$When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.| Spellstutter Sprite|Lorwyn|89|C|{1}{U}|Creature - Faerie Wizard|1|1|Flash$Flying$When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.| Changeling Hero|Lorwyn|9|U|{4}{W}|Creature - Shapeshifter|4|4|Changeling (This card is every creature type at all times.)$Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Stonybrook Angler|Lorwyn|90|C|{1}{U}|Creature - Merfolk Wizard|1|2|{1}{U}, {tap}: You may tap or untap target creature.| Streambed Aquitects|Lorwyn|91|C|{1}{U}{U}|Creature - Merfolk Scout|2|3|{tap}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.${tap}: Target land becomes an Island until end of turn.| Surgespanner|Lorwyn|92|R|{2}{U}{U}|Creature - Merfolk Wizard|2|2|Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.| Tideshaper Mystic|Lorwyn|93|C|{U}|Creature - Merfolk Wizard|1|1|{tap}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn.| Turtleshell Changeling|Lorwyn|94|U|{3}{U}|Creature - Shapeshifter|1|4|Changeling (This card is every creature type at all times.)${1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.| Wanderwine Prophets|Lorwyn|95|R|{4}{U}{U}|Creature - Merfolk Wizard|4|4|Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)$Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.| Whirlpool Whelm|Lorwyn|96|C|{1}{U}|Instant|||Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Wings of Velis Vel|Lorwyn|97|C|{1}{U}|Tribal Instant - Shapeshifter|||Changeling (This card is every creature type at all times.)$Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.| Zephyr Net|Lorwyn|98|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has defender and flying.| Black Poplar Shaman|Lorwyn|99|C|{2}{B}|Creature - Treefolk Shaman|1|3|{2}{B}: Regenerate target Treefolk.| Ajani Goldmane|Magic 2010|1|M|{2}{W}{W}|Planeswalker - Ajani|||+1: You gain 2 life.$-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.$-6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."| Excommunicate|Magic 2010|10|C|{2}{W}|Sorcery|||Put target creature on top of its owner's library.| Hypnotic Specter|Magic 2010|100|R|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| Kelinore Bat|Magic 2010|101|C|{2}{B}|Creature - Bat|2|1|Flying| Liliana Vess|Magic 2010|102|M|{3}{B}{B}|Planeswalker - Liliana|||+1: Target player discards a card.$-2: Search your library for a card, then shuffle your library and put that card on top of it.$-8: Put all creature cards from all graveyards onto the battlefield under your control.| Looming Shade|Magic 2010|103|C|{2}{B}|Creature - Shade|1|1|{B}: Looming Shade gets +1/+1 until end of turn.| Megrim|Magic 2010|104|U|{2}{B}|Enchantment|||Whenever an opponent discards a card, Megrim deals 2 damage to that player.| Mind Rot|Magic 2010|105|C|{2}{B}|Sorcery|||Target player discards two cards.| Mind Shatter|Magic 2010|106|R|{X}{B}{B}|Sorcery|||Target player discards X cards at random.| Nightmare|Magic 2010|107|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Relentless Rats|Magic 2010|108|U|{1}{B}{B}|Creature - Rat|2|2|Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.$A deck can have any number of cards named Relentless Rats.| Rise from the Grave|Magic 2010|109|U|{4}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Glorious Charge|Magic 2010|11|C|{1}{W}|Instant|||Creatures you control get +1/+1 until end of turn.| Royal Assassin|Magic 2010|110|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Sanguine Bond|Magic 2010|111|R|{3}{B}{B}|Enchantment|||Whenever you gain life, target opponent loses that much life.| Sign in Blood|Magic 2010|112|C|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Soul Bleed|Magic 2010|113|C|{2}{B}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.| Tendrils of Corruption|Magic 2010|114|C|{3}{B}|Instant|||Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.| Underworld Dreams|Magic 2010|115|R|{B}{B}{B}|Enchantment|||Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.| Unholy Strength|Magic 2010|116|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Vampire Aristocrat|Magic 2010|117|C|{2}{B}|Creature - Vampire Rogue|2|2|Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.| Vampire Nocturnus|Magic 2010|118|M|{1}{B}{B}{B}|Creature - Vampire|3|3|Play with the top card of your library revealed.$As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.| Wall of Bone|Magic 2010|119|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Griffin Sentinel|Magic 2010|12|C|{2}{W}|Creature - Griffin|1|3|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Warpath Ghoul|Magic 2010|120|C|{2}{B}|Creature - Zombie|3|2|| Weakness|Magic 2010|121|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-1.| Xathrid Demon|Magic 2010|122|M|{3}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.| Zombie Goliath|Magic 2010|123|C|{4}{B}|Creature - Zombie Giant|4|3|| Act of Treason|Magic 2010|124|U|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Ball Lightning|Magic 2010|125|R|{R}{R}{R}|Creature - Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| Berserkers of Blood Ridge|Magic 2010|126|C|{4}{R}|Creature - Human Berserker|4|4|Berserkers of Blood Ridge attacks each turn if able.| Bogardan Hellkite|Magic 2010|127|M|{6}{R}{R}|Creature - Dragon|5|5|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.| Burning Inquiry|Magic 2010|128|C|{R}|Sorcery|||Each player draws three cards, then discards three cards at random.| Burst of Speed|Magic 2010|129|C|{R}|Sorcery|||Creatures you control gain haste until end of turn. (They can attack and {tap} even if they just came under your control.)| Guardian Seraph|Magic 2010|13|R|{2}{W}{W}|Creature - Angel|3|4|Flying$If a source an opponent controls would deal damage to you, prevent 1 of that damage.| Canyon Minotaur|Magic 2010|130|C|{3}{R}|Creature - Minotaur Warrior|3|3|| Capricious Efreet|Magic 2010|131|R|{4}{R}{R}|Creature - Efreet|6|4|At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.| Chandra Nalaar|Magic 2010|132|M|{3}{R}{R}|Planeswalker - Chandra|||+1: Chandra Nalaar deals 1 damage to target player.$-X: Chandra Nalaar deals X damage to target creature.$-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.| Dragon Whelp|Magic 2010|133|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Earthquake|Magic 2010|134|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Fiery Hellhound|Magic 2010|135|C|{1}{R}{R}|Creature - Elemental Hound|2|2|{R}: Fiery Hellhound gets +1/+0 until end of turn.| Fireball|Magic 2010|136|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Firebreathing|Magic 2010|137|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Goblin Artillery|Magic 2010|138|U|{1}{R}{R}|Creature - Goblin Warrior|1|3|{tap}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.| Goblin Chieftain|Magic 2010|139|R|{1}{R}{R}|Creature - Goblin|2|2|Haste (This creature can attack and {tap} as soon as it comes under your control.)$Other Goblin creatures you control get +1/+1 and have haste.| Harm's Way|Magic 2010|14|U|{W}|Instant|||The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.| Goblin Piker|Magic 2010|140|C|{1}{R}|Creature - Goblin Warrior|2|1|| Ignite Disorder|Magic 2010|141|U|{1}{R}|Instant|||Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.| Inferno Elemental|Magic 2010|142|U|{4}{R}{R}|Creature - Elemental|4|4|Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.| Jackal Familiar|Magic 2010|143|C|{R}|Creature - Hound|2|2|Jackal Familiar can't attack or block alone.| Kindled Fury|Magic 2010|144|C|{R}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)| Lava Axe|Magic 2010|145|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Lightning Bolt|Magic 2010|146|C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| Lightning Elemental|Magic 2010|147|C|{3}{R}|Creature - Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Magma Phoenix|Magic 2010|148|R|{3}{R}{R}|Creature - Phoenix|3|3|Flying$When Magma Phoenix dies, it deals 3 damage to each creature and each player.${3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.| Manabarbs|Magic 2010|149|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Holy Strength|Magic 2010|15|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Panic Attack|Magic 2010|150|C|{2}{R}|Sorcery|||Up to three target creatures can't block this turn.| Prodigal Pyromancer|Magic 2010|151|U|{2}{R}|Creature - Human Wizard|1|1|{tap}: Prodigal Pyromancer deals 1 damage to target creature or player.| Pyroclasm|Magic 2010|152|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Raging Goblin|Magic 2010|153|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Seismic Strike|Magic 2010|154|C|{2}{R}|Instant|||Seismic Strike deals damage to target creature equal to the number of Mountains you control.| Shatter|Magic 2010|155|C|{1}{R}|Instant|||Destroy target artifact.| Shivan Dragon|Magic 2010|156|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Siege-Gang Commander|Magic 2010|157|R|{3}{R}{R}|Creature - Goblin|2|2|When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.${1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.| Sparkmage Apprentice|Magic 2010|158|C|{1}{R}|Creature - Human Wizard|1|1|When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.| Stone Giant|Magic 2010|159|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Honor of the Pure|Magic 2010|16|R|{1}{W}|Enchantment|||White creatures you control get +1/+1.| Trumpet Blast|Magic 2010|160|C|{2}{R}|Instant|||Attacking creatures get +2/+0 until end of turn.| Viashino Spearhunter|Magic 2010|161|C|{2}{R}|Creature - Viashino Warrior|2|1|First strike (This creature deals combat damage before creatures without first strike.)| Wall of Fire|Magic 2010|162|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Warp World|Magic 2010|163|R|{5}{R}{R}{R}|Sorcery|||Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.| Yawning Fissure|Magic 2010|164|C|{4}{R}|Sorcery|||Each opponent sacrifices a land.| Acidic Slime|Magic 2010|165|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Ant Queen|Magic 2010|166|R|{3}{G}{G}|Creature - Insect|5|5|{1}{G}: Put a 1/1 green Insect creature token onto the battlefield.| Awakener Druid|Magic 2010|167|U|{2}{G}|Creature - Human Druid|1|1|When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.| Birds of Paradise|Magic 2010|168|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| Borderland Ranger|Magic 2010|169|C|{2}{G}|Creature - Human Scout|2|2|When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.| Indestructibility|Magic 2010|17|R|{3}{W}|Enchantment - Aura|||Enchant permanent$Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)| Bountiful Harvest|Magic 2010|170|C|{4}{G}|Sorcery|||You gain 1 life for each land you control.| Bramble Creeper|Magic 2010|171|C|{4}{G}|Creature - Elemental|0|3|Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.| Centaur Courser|Magic 2010|172|C|{2}{G}|Creature - Centaur Warrior|3|3|| Craw Wurm|Magic 2010|173|C|{4}{G}{G}|Creature - Wurm|6|4|| Cudgel Troll|Magic 2010|174|U|{2}{G}{G}|Creature - Troll|4|3|{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Deadly Recluse|Magic 2010|175|C|{1}{G}|Creature - Spider|1|2|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Elvish Archdruid|Magic 2010|176|R|{1}{G}{G}|Creature - Elf Druid|2|2|Other Elf creatures you control get +1/+1.${tap}: Add {G} to your mana pool for each Elf you control.| Elvish Piper|Magic 2010|177|R|{3}{G}|Creature - Elf Shaman|1|1|{G}, {tap}: You may put a creature card from your hand onto the battlefield.| Elvish Visionary|Magic 2010|178|C|{1}{G}|Creature - Elf Shaman|1|1|When Elvish Visionary enters the battlefield, draw a card.| Emerald Oryx|Magic 2010|179|C|{3}{G}|Creature - Antelope|2|3|Forestwalk (This creature is unblockable as long as defending player controls a Forest.)| Lifelink|Magic 2010|18|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)| Enormous Baloth|Magic 2010|180|U|{6}{G}|Creature - Beast|7|7|| Entangling Vines|Magic 2010|181|C|{3}{G}|Enchantment - Aura|||Enchant tapped creature$Enchanted creature doesn't untap during its controller's untap step.| Fog|Magic 2010|182|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Garruk Wildspeaker|Magic 2010|183|M|{2}{G}{G}|Planeswalker - Garruk|||+1: Untap two target lands.$-1: Put a 3/3 green Beast creature token onto the battlefield.$-4: Creatures you control get +3/+3 and gain trample until end of turn.| Giant Growth|Magic 2010|184|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Magic 2010|185|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Great Sable Stag|Magic 2010|186|R|{1}{G}{G}|Creature - Elk|3|3|Great Sable Stag can't be countered.$Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)| Howl of the Night Pack|Magic 2010|187|U|{6}{G}|Sorcery|||Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.| Kalonian Behemoth|Magic 2010|188|R|{5}{G}{G}|Creature - Beast|9|9|Shroud (This creature can't be the target of spells or abilities.)| Llanowar Elves|Magic 2010|189|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Lightwielder Paladin|Magic 2010|19|R|{3}{W}{W}|Creature - Human Knight|4|4|First strike (This creature deals combat damage before creatures without first strike.)$Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.| Lurking Predators|Magic 2010|190|R|{4}{G}{G}|Enchantment|||Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.| Master of the Wild Hunt|Magic 2010|191|M|{2}{G}{G}|Creature - Human Shaman|3|3|At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.${tap}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.| Might of Oaks|Magic 2010|192|R|{3}{G}|Instant|||Target creature gets +7/+7 until end of turn.| Mist Leopard|Magic 2010|193|C|{3}{G}|Creature - Cat|3|2|Shroud (This creature can't be the target of spells or abilities.)| Mold Adder|Magic 2010|194|U|{G}|Creature - Fungus Snake|1|1|Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.| Naturalize|Magic 2010|195|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Nature's Spiral|Magic 2010|196|U|{1}{G}|Sorcery|||Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)| Oakenform|Magic 2010|197|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.| Overrun|Magic 2010|198|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Prized Unicorn|Magic 2010|199|U|{3}{G}|Creature - Unicorn|2|2|All creatures able to block Prized Unicorn do so.| Angel's Mercy|Magic 2010|2|C|{2}{W}{W}|Instant|||You gain 7 life.| Mesa Enchantress|Magic 2010|20|R|{1}{W}{W}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Protean Hydra|Magic 2010|200|M|{X}{G}|Creature - Hydra|0|0|Protean Hydra enters the battlefield with X +1/+1 counters on it.$If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.$Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.| Rampant Growth|Magic 2010|201|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Regenerate|Magic 2010|202|C|{1}{G}|Instant|||Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Runeclaw Bear|Magic 2010|203|C|{1}{G}|Creature - Bear|2|2|| Stampeding Rhino|Magic 2010|204|C|{4}{G}|Creature - Rhino|4|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Windstorm|Magic 2010|205|U|{X}{G}|Instant|||Windstorm deals X damage to each creature with flying.| Angel's Feather|Magic 2010|206|U|{2}|Artifact|||Whenever a player casts a white spell, you may gain 1 life.| Coat of Arms|Magic 2010|207|R|{5}|Artifact|||Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)| Darksteel Colossus|Magic 2010|208|M|{11}|Artifact Creature - Golem|11|11|Trample$Darksteel Colossus is indestructible.$If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.| Demon's Horn|Magic 2010|209|U|{2}|Artifact|||Whenever a player casts a black spell, you may gain 1 life.| Open the Vaults|Magic 2010|21|R|{4}{W}{W}|Sorcery|||Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)| Dragon's Claw|Magic 2010|210|U|{2}|Artifact|||Whenever a player casts a red spell, you may gain 1 life.| Gorgon Flail|Magic 2010|211|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Howling Mine|Magic 2010|212|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Kraken's Eye|Magic 2010|213|U|{2}|Artifact|||Whenever a player casts a blue spell, you may gain 1 life.| Magebane Armor|Magic 2010|214|R|{3}|Artifact - Equipment|||Equipped creature gets +2/+4 and loses flying.$Prevent all noncombat damage that would be dealt to equipped creature.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Mirror of Fate|Magic 2010|215|R|{5}|Artifact|||{tap}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.| Ornithopter|Magic 2010|216|U|{0}|Artifact Creature - Thopter|0|2|Flying| Pithing Needle|Magic 2010|217|R|{1}|Artifact|||As Pithing Needle enters the battlefield, name a card.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.| Platinum Angel|Magic 2010|218|M|{7}|Artifact Creature - Angel|4|4|Flying$You can't lose the game and your opponents can't win the game.| Rod of Ruin|Magic 2010|219|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| Pacifism|Magic 2010|22|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Spellbook|Magic 2010|220|U|{0}|Artifact|||You have no maximum hand size.| Whispersilk Cloak|Magic 2010|221|U|{3}|Artifact - Equipment|||Equipped creature is unblockable and has shroud.$Equip {2}| Wurm's Tooth|Magic 2010|222|U|{2}|Artifact|||Whenever a player casts a green spell, you may gain 1 life.| Dragonskull Summit|Magic 2010|223|R||Land|||Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.${tap}: Add {B} or {R} to your mana pool.| Drowned Catacomb|Magic 2010|224|R||Land|||Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.${tap}: Add {U} or {B} to your mana pool.| Gargoyle Castle|Magic 2010|225|R||Land|||{tap}: Add {1} to your mana pool.${5}, {tap}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.| Glacial Fortress|Magic 2010|226|R||Land|||Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.${tap}: Add {W} or {U} to your mana pool.| Rootbound Crag|Magic 2010|227|R||Land|||Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.${tap}: Add {R} or {G} to your mana pool.| Sunpetal Grove|Magic 2010|228|R||Land|||Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.${tap}: Add {G} or {W} to your mana pool.| Terramorphic Expanse|Magic 2010|229|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Palace Guard|Magic 2010|23|C|{2}{W}|Creature - Human Soldier|1|4|Palace Guard can block any number of creatures.| Plains|Magic 2010|230|L||Basic Land - Plains|||W| Plains|Magic 2010|231|L||Basic Land - Plains|||W| Plains|Magic 2010|232|L||Basic Land - Plains|||W| Plains|Magic 2010|233|L||Basic Land - Plains|||W| Island|Magic 2010|234|L||Basic Land - Island|||U| Island|Magic 2010|235|L||Basic Land - Island|||U| Island|Magic 2010|236|L||Basic Land - Island|||U| Island|Magic 2010|237|L||Basic Land - Island|||U| Swamp|Magic 2010|238|L||Basic Land - Swamp|||B| Swamp|Magic 2010|239|L||Basic Land - Swamp|||B| Planar Cleansing|Magic 2010|24|R|{3}{W}{W}{W}|Sorcery|||Destroy all nonland permanents.| Swamp|Magic 2010|240|L||Basic Land - Swamp|||B| Swamp|Magic 2010|241|L||Basic Land - Swamp|||B| Mountain|Magic 2010|242|L||Basic Land - Mountain|||R| Mountain|Magic 2010|243|L||Basic Land - Mountain|||R| Mountain|Magic 2010|244|L||Basic Land - Mountain|||R| Mountain|Magic 2010|245|L||Basic Land - Mountain|||R| Forest|Magic 2010|246|L||Basic Land - Forest|||G| Forest|Magic 2010|247|L||Basic Land - Forest|||G| Forest|Magic 2010|248|L||Basic Land - Forest|||G| Forest|Magic 2010|249|L||Basic Land - Forest|||G| Razorfoot Griffin|Magic 2010|25|C|{3}{W}|Creature - Griffin|2|2|Flying$First strike (This creature deals combat damage before creatures without first strike.)| Rhox Pikemaster|Magic 2010|26|U|{2}{W}{W}|Creature - Rhino Soldier|3|3|First strike (This creature deals combat damage before creatures without first strike.)$Other Soldier creatures you control have first strike.| Righteousness|Magic 2010|27|U|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Safe Passage|Magic 2010|28|C|{2}{W}|Instant|||Prevent all damage that would be dealt to you and creatures you control this turn.| Serra Angel|Magic 2010|29|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Armored Ascension|Magic 2010|3|U|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each Plains you control and has flying.| Siege Mastodon|Magic 2010|30|C|{4}{W}|Creature - Elephant|3|5|| Silence|Magic 2010|31|R|{W}|Instant|||Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)| Silvercoat Lion|Magic 2010|32|C|{1}{W}|Creature - Cat|2|2|| Solemn Offering|Magic 2010|33|C|{2}{W}|Sorcery|||Destroy target artifact or enchantment. You gain 4 life.| Soul Warden|Magic 2010|34|C|{W}|Creature - Human Cleric|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Stormfront Pegasus|Magic 2010|35|C|{1}{W}|Creature - Pegasus|2|1|Flying| Tempest of Light|Magic 2010|36|U|{2}{W}|Instant|||Destroy all enchantments.| Undead Slayer|Magic 2010|37|U|{2}{W}|Creature - Human Cleric|2|2|{W}, {tap}: Exile target Skeleton, Vampire, or Zombie.| Veteran Armorsmith|Magic 2010|38|C|{W}{W}|Creature - Human Soldier|2|3|Other Soldier creatures you control get +0/+1.| Veteran Swordsmith|Magic 2010|39|C|{2}{W}|Creature - Human Soldier|3|2|Other Soldier creatures you control get +1/+0.| Baneslayer Angel|Magic 2010|4|M|{3}{W}{W}|Creature - Angel|5|5|Flying, first strike, lifelink, protection from Demons and from Dragons| Wall of Faith|Magic 2010|40|C|{3}{W}|Creature - Wall|0|5|Defender (This creature can't attack.)${W}: Wall of Faith gets +0/+1 until end of turn.| White Knight|Magic 2010|41|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| Air Elemental|Magic 2010|42|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Alluring Siren|Magic 2010|43|U|{1}{U}|Creature - Siren|1|1|{tap}: Target creature an opponent controls attacks you this turn if able.| Cancel|Magic 2010|44|C|{1}{U}{U}|Instant|||Counter target spell.| Clone|Magic 2010|45|R|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Convincing Mirage|Magic 2010|46|C|{1}{U}|Enchantment - Aura|||Enchant land$As Convincing Mirage enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Coral Merfolk|Magic 2010|47|C|{1}{U}|Creature - Merfolk|2|1|| Disorient|Magic 2010|48|C|{3}{U}|Instant|||Target creature gets -7/-0 until end of turn.| Divination|Magic 2010|49|C|{2}{U}|Sorcery|||Draw two cards.| Blinding Mage|Magic 2010|5|C|{1}{W}|Creature - Human Wizard|1|2|{W}, {tap}: Tap target creature.| Djinn of Wishes|Magic 2010|50|R|{3}{U}{U}|Creature - Djinn|4|4|Flying$Djinn of Wishes enters the battlefield with three wish counters on it.${2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.| Essence Scatter|Magic 2010|51|C|{1}{U}|Instant|||Counter target creature spell.| Fabricate|Magic 2010|52|U|{2}{U}|Sorcery|||Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.| Flashfreeze|Magic 2010|53|U|{1}{U}|Instant|||Counter target red or green spell.| Hive Mind|Magic 2010|54|R|{5}{U}|Enchantment|||Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.| Horned Turtle|Magic 2010|55|C|{2}{U}|Creature - Turtle|1|4|| Ice Cage|Magic 2010|56|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.$When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.| Illusionary Servant|Magic 2010|57|C|{1}{U}{U}|Creature - Illusion|3|4|Flying$When Illusionary Servant becomes the target of a spell or ability, sacrifice it.| Jace Beleren|Magic 2010|58|M|{1}{U}{U}|Planeswalker - Jace|||+2: Each player draws a card.$-1: Target player draws a card.$-10: Target player puts the top twenty cards of his or her library into his or her graveyard.| Jump|Magic 2010|59|C|{U}|Instant|||Target creature gains flying until end of turn.| Captain of the Watch|Magic 2010|6|R|{4}{W}{W}|Creature - Human Soldier|3|3|Vigilance (Attacking doesn't cause this creature to tap.)$Other Soldier creatures you control get +1/+1 and have vigilance.$When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.| Levitation|Magic 2010|60|U|{2}{U}{U}|Enchantment|||Creatures you control have flying.| Merfolk Looter|Magic 2010|61|C|{1}{U}|Creature - Merfolk Rogue|1|1|{tap}: Draw a card, then discard a card.| Merfolk Sovereign|Magic 2010|62|R|{1}{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures you control get +1/+1.${tap}: Target Merfolk creature is unblockable this turn.| Mind Control|Magic 2010|63|U|{3}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Mind Spring|Magic 2010|64|R|{X}{U}{U}|Sorcery|||Draw X cards.| Negate|Magic 2010|65|C|{1}{U}|Instant|||Counter target noncreature spell.| Phantom Warrior|Magic 2010|66|U|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Polymorph|Magic 2010|67|R|{3}{U}|Sorcery|||Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.| Ponder|Magic 2010|68|C|{U}|Sorcery|||Look at the top three cards of your library, then put them back in any order. You may shuffle your library.$Draw a card.| Sage Owl|Magic 2010|69|C|{1}{U}|Creature - Bird|1|1|Flying$When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.| Celestial Purge|Magic 2010|7|U|{1}{W}|Instant|||Exile target black or red permanent.| Serpent of the Endless Sea|Magic 2010|70|C|{4}{U}|Creature - Serpent|*|*|Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.$Serpent of the Endless Sea can't attack unless defending player controls an Island.| Sleep|Magic 2010|71|U|{2}{U}{U}|Sorcery|||Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.| Snapping Drake|Magic 2010|72|C|{3}{U}|Creature - Drake|3|2|Flying| Sphinx Ambassador|Magic 2010|73|M|{5}{U}{U}|Creature - Sphinx|5|5|Flying$Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.| Telepathy|Magic 2010|74|U|{U}|Enchantment|||Your opponents play with their hands revealed.| Time Warp|Magic 2010|75|M|{3}{U}{U}|Sorcery|||Target player takes an extra turn after this one.| Tome Scour|Magic 2010|76|C|{U}|Sorcery|||Target player puts the top five cards of his or her library into his or her graveyard.| Traumatize|Magic 2010|77|R|{3}{U}{U}|Sorcery|||Target player puts the top half of his or her library, rounded down, into his or her graveyard.| Twincast|Magic 2010|78|R|{U}{U}|Instant|||Copy target instant or sorcery spell. You may choose new targets for the copy.| Unsummon|Magic 2010|79|C|{U}|Instant|||Return target creature to its owner's hand.| Divine Verdict|Magic 2010|8|C|{3}{W}|Instant|||Destroy target attacking or blocking creature.| Wall of Frost|Magic 2010|80|U|{1}{U}{U}|Creature - Wall|0|7|Defender$Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.| Wind Drake|Magic 2010|81|C|{2}{U}|Creature - Drake|2|2|Flying| Zephyr Sprite|Magic 2010|82|C|{U}|Creature - Faerie|1|1|Flying| Acolyte of Xathrid|Magic 2010|83|C|{B}|Creature - Human Cleric|0|1|{1}{B}, {tap}: Target player loses 1 life.| Assassinate|Magic 2010|84|C|{2}{B}|Sorcery|||Destroy target tapped creature.| Black Knight|Magic 2010|85|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Bog Wraith|Magic 2010|86|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Cemetery Reaper|Magic 2010|87|R|{1}{B}{B}|Creature - Zombie|2|2|Other Zombie creatures you control get +1/+1.${2}{B}, {tap}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.| Child of Night|Magic 2010|88|C|{1}{B}|Creature - Vampire|2|1|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Consume Spirit|Magic 2010|89|U|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Consume Spirit deals X damage to target creature or player and you gain X life.| Elite Vanguard|Magic 2010|9|U|{W}|Creature - Human Soldier|2|1|| Deathmark|Magic 2010|90|U|{B}|Sorcery|||Destroy target green or white creature.| Diabolic Tutor|Magic 2010|91|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Disentomb|Magic 2010|92|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Doom Blade|Magic 2010|93|C|{1}{B}|Instant|||Destroy target nonblack creature.| Dread Warlock|Magic 2010|94|C|{1}{B}{B}|Creature - Human Wizard|2|2|Dread Warlock can't be blocked except by black creatures.| Drudge Skeletons|Magic 2010|95|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Duress|Magic 2010|96|C|{B}|Sorcery|||Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.| Gravedigger|Magic 2010|97|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Haunting Echoes|Magic 2010|98|R|{3}{B}{B}|Sorcery|||Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.| Howling Banshee|Magic 2010|99|U|{2}{B}{B}|Creature - Spirit|3|3|Flying$When Howling Banshee enters the battlefield, each player loses 3 life.| Ajani Goldmane|Magic 2011|1|M|{2}{W}{W}|Planeswalker - Ajani|||+1: You gain 2 life.$-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.$-6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."| Cloud Crusader|Magic 2011|10|C|{2}{W}{W}|Creature - Human Knight|2|3|Flying$First strike (This creature deals combat damage before creatures without first strike.)| Howling Banshee|Magic 2011|100|U|{2}{B}{B}|Creature - Spirit|3|3|Flying$When Howling Banshee enters the battlefield, each player loses 3 life.| Leyline of the Void|Magic 2011|101|R|{2}{B}{B}|Enchantment|||If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.$If a card would be put into an opponent's graveyard from anywhere, exile it instead.| Liliana Vess|Magic 2011|102|M|{3}{B}{B}|Planeswalker - Liliana|||+1: Target player discards a card.$-2: Search your library for a card, then shuffle your library and put that card on top of it.$-8: Put all creature cards from all graveyards onto the battlefield under your control.| Liliana's Caress|Magic 2011|103|U|{1}{B}|Enchantment|||Whenever an opponent discards a card, that player loses 2 life.| Liliana's Specter|Magic 2011|104|C|{1}{B}{B}|Creature - Specter|2|1|Flying$When Liliana's Specter enters the battlefield, each opponent discards a card.| Mind Rot|Magic 2011|105|C|{2}{B}|Sorcery|||Target player discards two cards.| Nantuko Shade|Magic 2011|106|R|{B}{B}|Creature - Insect Shade|2|1|{B}: Nantuko Shade gets +1/+1 until end of turn.| Necrotic Plague|Magic 2011|107|R|{2}{B}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."$When enchanted creature dies, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.| Nether Horror|Magic 2011|108|C|{3}{B}|Creature - Horror|4|2|| Nightwing Shade|Magic 2011|109|C|{4}{B}|Creature - Shade|2|2|Flying${1}{B}: Nightwing Shade gets +1/+1 until end of turn.| Condemn|Magic 2011|11|U|{W}|Instant|||Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.| Phylactery Lich|Magic 2011|110|R|{B}{B}{B}|Creature - Zombie|5|5|As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.$Phylactery Lich is indestructible.$When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.| Quag Sickness|Magic 2011|111|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1 for each Swamp you control.| Reassembling Skeleton|Magic 2011|112|U|{1}{B}|Creature - Skeleton Warrior|1|1|{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.| Relentless Rats|Magic 2011|113|U|{1}{B}{B}|Creature - Rat|2|2|Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.$A deck can have any number of cards named Relentless Rats.| Rise from the Grave|Magic 2011|114|U|{4}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Rotting Legion|Magic 2011|115|C|{4}{B}|Creature - Zombie|4|5|Rotting Legion enters the battlefield tapped.| Royal Assassin|Magic 2011|116|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Sign in Blood|Magic 2011|117|C|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Stabbing Pain|Magic 2011|118|C|{B}|Instant|||Target creature gets -1/-1 until end of turn. Tap that creature.| Unholy Strength|Magic 2011|119|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Day of Judgment|Magic 2011|12|R|{2}{W}{W}|Sorcery|||Destroy all creatures.| Viscera Seer|Magic 2011|120|C|{B}|Creature - Vampire Wizard|1|1|Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)| Act of Treason|Magic 2011|121|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Ancient Hellkite|Magic 2011|122|R|{4}{R}{R}{R}|Creature - Dragon|6|6|Flying${R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.| Arc Runner|Magic 2011|123|C|{2}{R}|Creature - Elemental Ox|5|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Arc Runner.| Berserkers of Blood Ridge|Magic 2011|124|C|{4}{R}|Creature - Human Berserker|4|4|Berserkers of Blood Ridge attacks each turn if able.| Bloodcrazed Goblin|Magic 2011|125|C|{R}|Creature - Goblin Berserker|2|2|Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.| Canyon Minotaur|Magic 2011|126|C|{3}{R}|Creature - Minotaur Warrior|3|3|| Chandra Nalaar|Magic 2011|127|M|{3}{R}{R}|Planeswalker - Chandra|||+1: Chandra Nalaar deals 1 damage to target player.$-X: Chandra Nalaar deals X damage to target creature.$-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.| Chandra's Outrage|Magic 2011|128|C|{2}{R}{R}|Instant|||Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.| Chandra's Spitfire|Magic 2011|129|U|{2}{R}|Creature - Elemental|1|3|Flying$Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.| Elite Vanguard|Magic 2011|13|U|{W}|Creature - Human Soldier|2|1|| Combust|Magic 2011|130|U|{1}{R}|Instant|||Combust can't be countered by spells or abilities.$Combust deals 5 damage to target white or blue creature. The damage can't be prevented.| Cyclops Gladiator|Magic 2011|131|R|{1}{R}{R}{R}|Creature - Cyclops Warrior|4|4|Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.| Demolish|Magic 2011|132|C|{3}{R}|Sorcery|||Destroy target artifact or land.| Destructive Force|Magic 2011|133|R|{5}{R}{R}|Sorcery|||Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.| Earth Servant|Magic 2011|134|U|{5}{R}|Creature - Elemental|4|4|Earth Servant gets +0/+1 for each Mountain you control.| Ember Hauler|Magic 2011|135|U|{R}{R}|Creature - Goblin|2|2|{1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.| Fiery Hellhound|Magic 2011|136|C|{1}{R}{R}|Creature - Elemental Hound|2|2|{R}: Fiery Hellhound gets +1/+0 until end of turn.| Fire Servant|Magic 2011|137|U|{3}{R}{R}|Creature - Elemental|4|3|If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.| Fireball|Magic 2011|138|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Fling|Magic 2011|139|C|{1}{R}|Instant|||As an additional cost to cast Fling, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to target creature or player.| Excommunicate|Magic 2011|14|C|{2}{W}|Sorcery|||Put target creature on top of its owner's library.| Goblin Balloon Brigade|Magic 2011|140|C|{R}|Creature - Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| Goblin Chieftain|Magic 2011|141|R|{1}{R}{R}|Creature - Goblin|2|2|Haste (This creature can attack and {tap} as soon as it comes under your control.)$Other Goblin creatures you control get +1/+1 and have haste.| Goblin Piker|Magic 2011|142|C|{1}{R}|Creature - Goblin Warrior|2|1|| Goblin Tunneler|Magic 2011|143|C|{1}{R}|Creature - Goblin Rogue|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Hoarding Dragon|Magic 2011|144|R|{3}{R}{R}|Creature - Dragon|4|4|Flying$When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.$When Hoarding Dragon dies, you may put the exiled card into its owner's hand.| Incite|Magic 2011|145|C|{R}|Instant|||Target creature becomes red until end of turn and attacks this turn if able.| Inferno Titan|Magic 2011|146|M|{4}{R}{R}|Creature - Giant|6|6|{R}: Inferno Titan gets +1/+0 until end of turn.$Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Lava Axe|Magic 2011|147|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Leyline of Punishment|Magic 2011|148|R|{2}{R}{R}|Enchantment|||If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.$Players can't gain life.$Damage can't be prevented.| Lightning Bolt|Magic 2011|149|C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| Goldenglow Moth|Magic 2011|15|C|{W}|Creature - Insect|0|1|Flying$Whenever Goldenglow Moth blocks, you may gain 4 life.| Magma Phoenix|Magic 2011|150|R|{3}{R}{R}|Creature - Phoenix|3|3|Flying$When Magma Phoenix dies, it deals 3 damage to each creature and each player.${3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.| Manic Vandal|Magic 2011|151|C|{2}{R}|Creature - Human Warrior|2|2|When Manic Vandal enters the battlefield, destroy target artifact.| Prodigal Pyromancer|Magic 2011|152|U|{2}{R}|Creature - Human Wizard|1|1|{tap}: Prodigal Pyromancer deals 1 damage to target creature or player.| Pyretic Ritual|Magic 2011|153|C|{1}{R}|Instant|||Add {R}{R}{R} to your mana pool.| Pyroclasm|Magic 2011|154|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Reverberate|Magic 2011|155|R|{R}{R}|Instant|||Copy target instant or sorcery spell. You may choose new targets for the copy.| Shiv's Embrace|Magic 2011|156|U|{2}{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.${R}: Enchanted creature gets +1/+0 until end of turn.| Thunder Strike|Magic 2011|157|C|{1}{R}|Instant|||Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)| Volcanic Strength|Magic 2011|158|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.)| Vulshok Berserker|Magic 2011|159|C|{3}{R}|Creature - Human Berserker|3|2|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Holy Strength|Magic 2011|16|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Wild Evocation|Magic 2011|160|R|{5}{R}|Enchantment|||At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.| Acidic Slime|Magic 2011|161|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Autumn's Veil|Magic 2011|162|U|{G}|Instant|||Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.| Awakener Druid|Magic 2011|163|U|{2}{G}|Creature - Human Druid|1|1|When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.| Back to Nature|Magic 2011|164|U|{1}{G}|Instant|||Destroy all enchantments.| Birds of Paradise|Magic 2011|165|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| Brindle Boar|Magic 2011|166|C|{2}{G}|Creature - Boar|2|2|Sacrifice Brindle Boar: You gain 4 life.| Cudgel Troll|Magic 2011|167|U|{2}{G}{G}|Creature - Troll|4|3|{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Cultivate|Magic 2011|168|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Dryad's Favor|Magic 2011|169|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.)| Honor of the Pure|Magic 2011|17|R|{1}{W}|Enchantment|||White creatures you control get +1/+1.| Duskdale Wurm|Magic 2011|170|U|{5}{G}{G}|Creature - Wurm|7|7|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Elvish Archdruid|Magic 2011|171|R|{1}{G}{G}|Creature - Elf Druid|2|2|Other Elf creatures you control get +1/+1.${tap}: Add {G} to your mana pool for each Elf you control.| Fauna Shaman|Magic 2011|172|R|{1}{G}|Creature - Elf Shaman|2|2|{G}, {tap}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.| Fog|Magic 2011|173|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Gaea's Revenge|Magic 2011|174|M|{5}{G}{G}|Creature - Elemental|8|5|Gaea's Revenge can't be countered.$Haste$Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.| Garruk Wildspeaker|Magic 2011|175|M|{2}{G}{G}|Planeswalker - Garruk|||+1: Untap two target lands.$-1: Put a 3/3 green Beast creature token onto the battlefield.$-4: Creatures you control get +3/+3 and gain trample until end of turn.| Garruk's Companion|Magic 2011|176|C|{G}{G}|Creature - Beast|3|2|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Garruk's Packleader|Magic 2011|177|U|{4}{G}|Creature - Beast|4|4|Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.| Giant Growth|Magic 2011|178|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Magic 2011|179|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Infantry Veteran|Magic 2011|18|C|{W}|Creature - Human Soldier|1|1|{tap}: Target attacking creature gets +1/+1 until end of turn.| Greater Basilisk|Magic 2011|180|C|{3}{G}{G}|Creature - Basilisk|3|5|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Hornet Sting|Magic 2011|181|C|{G}|Instant|||Hornet Sting deals 1 damage to target creature or player.| Hunters' Feast|Magic 2011|182|C|{3}{G}|Sorcery|||Any number of target players each gain 6 life.| Leyline of Vitality|Magic 2011|183|R|{2}{G}{G}|Enchantment|||If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.$Creatures you control get +0/+1.$Whenever a creature enters the battlefield under your control, you may gain 1 life.| Llanowar Elves|Magic 2011|184|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Mitotic Slime|Magic 2011|185|R|{4}{G}|Creature - Ooze|4|4|When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Ooze creature tokens onto the battlefield."| Naturalize|Magic 2011|186|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Nature's Spiral|Magic 2011|187|U|{1}{G}|Sorcery|||Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)| Obstinate Baloth|Magic 2011|188|R|{2}{G}{G}|Creature - Beast|4|4|When Obstinate Baloth enters the battlefield, you gain 4 life.$If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.| Overwhelming Stampede|Magic 2011|189|R|{3}{G}{G}|Sorcery|||Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Inspired Charge|Magic 2011|19|C|{2}{W}{W}|Instant|||Creatures you control get +2/+1 until end of turn.| Plummet|Magic 2011|190|C|{1}{G}|Instant|||Destroy target creature with flying.| Primal Cocoon|Magic 2011|191|C|{G}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.$When enchanted creature attacks or blocks, sacrifice Primal Cocoon.| Primeval Titan|Magic 2011|192|M|{4}{G}{G}|Creature - Giant|6|6|Trample$Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.| Prized Unicorn|Magic 2011|193|U|{3}{G}|Creature - Unicorn|2|2|All creatures able to block Prized Unicorn do so.| Protean Hydra|Magic 2011|194|R|{X}{G}|Creature - Hydra|0|0|Protean Hydra enters the battlefield with X +1/+1 counters on it.$If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.$Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.| Runeclaw Bear|Magic 2011|195|C|{1}{G}|Creature - Bear|2|2|| Sacred Wolf|Magic 2011|196|C|{2}{G}|Creature - Wolf|3|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Spined Wurm|Magic 2011|197|C|{4}{G}|Creature - Wurm|5|4|| Sylvan Ranger|Magic 2011|198|C|{1}{G}|Creature - Elf Scout|1|1|When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Wall of Vines|Magic 2011|199|C|{G}|Creature - Plant Wall|0|3|Defender (This creature can't attack.)$Reach (This creature can block creatures with flying.)| Ajani's Mantra|Magic 2011|2|C|{1}{W}|Enchantment|||At the beginning of your upkeep, you may gain 1 life.| Knight Exemplar|Magic 2011|20|R|{1}{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.)| Yavimaya Wurm|Magic 2011|200|C|{4}{G}{G}|Creature - Wurm|6|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Angel's Feather|Magic 2011|201|U|{2}|Artifact|||Whenever a player casts a white spell, you may gain 1 life.| Brittle Effigy|Magic 2011|202|R|{1}|Artifact|||{4}, {tap}, Exile Brittle Effigy: Exile target creature.| Crystal Ball|Magic 2011|203|U|{3}|Artifact|||{1}, {tap}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Demon's Horn|Magic 2011|204|U|{2}|Artifact|||Whenever a player casts a black spell, you may gain 1 life.| Dragon's Claw|Magic 2011|205|U|{2}|Artifact|||Whenever a player casts a red spell, you may gain 1 life.| Elixir of Immortality|Magic 2011|206|U|{1}|Artifact|||{2}, {tap}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.| Gargoyle Sentinel|Magic 2011|207|U|{3}|Artifact Creature - Gargoyle|3|3|Defender (This creature can't attack.)${3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.| Jinxed Idol|Magic 2011|208|R|{2}|Artifact|||At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.$Sacrifice a creature: Target opponent gains control of Jinxed Idol.| Juggernaut|Magic 2011|209|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Leyline of Sanctity|Magic 2011|21|R|{2}{W}{W}|Enchantment|||If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.$You have hexproof. (You can't be the target of spells or abilities your opponents control.)| Kraken's Eye|Magic 2011|210|U|{2}|Artifact|||Whenever a player casts a blue spell, you may gain 1 life.| Ornithopter|Magic 2011|211|U|{0}|Artifact Creature - Thopter|0|2|Flying| Platinum Angel|Magic 2011|212|M|{7}|Artifact Creature - Angel|4|4|Flying$You can't lose the game and your opponents can't win the game.| Sorcerer's Strongbox|Magic 2011|213|U|{4}|Artifact|||{2}, {tap}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.| Steel Overseer|Magic 2011|214|R|{2}|Artifact Creature - Construct|1|1|{tap}: Put a +1/+1 counter on each artifact creature you control.| Stone Golem|Magic 2011|215|U|{5}|Artifact Creature - Golem|4|4|| Sword of Vengeance|Magic 2011|216|R|{3}|Artifact - Equipment|||Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Temple Bell|Magic 2011|217|R|{3}|Artifact|||{tap}: Each player draws a card.| Triskelion|Magic 2011|218|R|{6}|Artifact Creature - Construct|1|1|Triskelion enters the battlefield with three +1/+1 counters on it.$Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.| Voltaic Key|Magic 2011|219|U|{1}|Artifact|||{1}, {tap}: Untap target artifact.| Mighty Leap|Magic 2011|22|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains flying until end of turn.| Warlord's Axe|Magic 2011|220|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+1.$Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)| Whispersilk Cloak|Magic 2011|221|U|{3}|Artifact - Equipment|||Equipped creature is unblockable and has shroud.$Equip {2}| Wurm's Tooth|Magic 2011|222|U|{2}|Artifact|||Whenever a player casts a green spell, you may gain 1 life.| Dragonskull Summit|Magic 2011|223|R||Land|||Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.${tap}: Add {B} or {R} to your mana pool.| Drowned Catacomb|Magic 2011|224|R||Land|||Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.${tap}: Add {U} or {B} to your mana pool.| Glacial Fortress|Magic 2011|225|R||Land|||Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.${tap}: Add {W} or {U} to your mana pool.| Mystifying Maze|Magic 2011|226|R||Land|||{tap}: Add {1} to your mana pool.${4}, {tap}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.| Rootbound Crag|Magic 2011|227|R||Land|||Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.${tap}: Add {R} or {G} to your mana pool.| Sunpetal Grove|Magic 2011|228|R||Land|||Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.${tap}: Add {G} or {W} to your mana pool.| Terramorphic Expanse|Magic 2011|229|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Pacifism|Magic 2011|23|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Plains|Magic 2011|230|L||Basic Land - Plains|||W| Plains|Magic 2011|231|L||Basic Land - Plains|||W| Plains|Magic 2011|232|L||Basic Land - Plains|||W| Plains|Magic 2011|233|L||Basic Land - Plains|||W| Island|Magic 2011|234|L||Basic Land - Island|||U| Island|Magic 2011|235|L||Basic Land - Island|||U| Island|Magic 2011|236|L||Basic Land - Island|||U| Island|Magic 2011|237|L||Basic Land - Island|||U| Swamp|Magic 2011|238|L||Basic Land - Swamp|||B| Swamp|Magic 2011|239|L||Basic Land - Swamp|||B| Palace Guard|Magic 2011|24|C|{2}{W}|Creature - Human Soldier|1|4|Palace Guard can block any number of creatures.| Swamp|Magic 2011|240|L||Basic Land - Swamp|||B| Swamp|Magic 2011|241|L||Basic Land - Swamp|||B| Mountain|Magic 2011|242|L||Basic Land - Mountain|||R| Mountain|Magic 2011|243|L||Basic Land - Mountain|||R| Mountain|Magic 2011|244|L||Basic Land - Mountain|||R| Mountain|Magic 2011|245|L||Basic Land - Mountain|||R| Forest|Magic 2011|246|L||Basic Land - Forest|||G| Forest|Magic 2011|247|L||Basic Land - Forest|||G| Forest|Magic 2011|248|L||Basic Land - Forest|||G| Forest|Magic 2011|249|L||Basic Land - Forest|||G| Roc Egg|Magic 2011|25|U|{2}{W}|Creature - Bird|0|3|Defender (This creature can't attack.)$When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield.| Safe Passage|Magic 2011|26|C|{2}{W}|Instant|||Prevent all damage that would be dealt to you and creatures you control this turn.| Serra Angel|Magic 2011|27|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Serra Ascendant|Magic 2011|28|R|{W}|Creature - Human Monk|1|1|Lifelink (Damage dealt by this creature also causes you to gain that much life.)$As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.| Siege Mastodon|Magic 2011|29|C|{4}{W}|Creature - Elephant|3|5|| Ajani's Pridemate|Magic 2011|3|U|{1}{W}|Creature - Cat Soldier|2|2|Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)| Silence|Magic 2011|30|R|{W}|Instant|||Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)| Silvercoat Lion|Magic 2011|31|C|{1}{W}|Creature - Cat|2|2|| Solemn Offering|Magic 2011|32|C|{2}{W}|Sorcery|||Destroy target artifact or enchantment. You gain 4 life.| Squadron Hawk|Magic 2011|33|C|{1}{W}|Creature - Bird|1|1|Flying$When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.| Stormfront Pegasus|Magic 2011|34|C|{1}{W}|Creature - Pegasus|2|1|Flying| Sun Titan|Magic 2011|35|M|{4}{W}{W}|Creature - Giant|6|6|Vigilance$Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.| Tireless Missionaries|Magic 2011|36|C|{4}{W}|Creature - Human Cleric|2|3|When Tireless Missionaries enters the battlefield, you gain 3 life.| Vengeful Archon|Magic 2011|37|R|{4}{W}{W}{W}|Creature - Archon|7|7|Flying${X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player.| War Priest of Thune|Magic 2011|38|U|{1}{W}|Creature - Human Cleric|2|2|When War Priest of Thune enters the battlefield, you may destroy target enchantment.| White Knight|Magic 2011|39|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| Angelic Arbiter|Magic 2011|4|R|{5}{W}{W}|Creature - Angel|5|6|Flying$Each opponent who cast a spell this turn can't attack with creatures.$Each opponent who attacked with a creature this turn can't cast spells.| Wild Griffin|Magic 2011|40|C|{2}{W}|Creature - Griffin|2|2|Flying| AEther Adept|Magic 2011|41|C|{1}{U}{U}|Creature - Human Wizard|2|2|When Æther Adept enters the battlefield, return target creature to its owner's hand.| Air Servant|Magic 2011|42|U|{4}{U}|Creature - Elemental|4|3|Flying${2}{U}: Tap target creature with flying.| Alluring Siren|Magic 2011|43|U|{1}{U}|Creature - Siren|1|1|{tap}: Target creature an opponent controls attacks you this turn if able.| Armored Cancrix|Magic 2011|44|C|{4}{U}|Creature - Crab|2|5|| Augury Owl|Magic 2011|45|C|{1}{U}|Creature - Bird|1|1|Flying$When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Azure Drake|Magic 2011|46|C|{3}{U}|Creature - Drake|2|4|Flying| Call to Mind|Magic 2011|47|U|{2}{U}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand.| Cancel|Magic 2011|48|C|{1}{U}{U}|Instant|||Counter target spell.| Clone|Magic 2011|49|R|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Armored Ascension|Magic 2011|5|U|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each Plains you control and has flying.| Cloud Elemental|Magic 2011|50|C|{2}{U}|Creature - Elemental|2|3|Flying$Cloud Elemental can block only creatures with flying.| Conundrum Sphinx|Magic 2011|51|R|{2}{U}{U}|Creature - Sphinx|4|4|Flying$Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.| Diminish|Magic 2011|52|C|{U}|Instant|||Target creature becomes 1/1 until end of turn.| Flashfreeze|Magic 2011|53|U|{1}{U}|Instant|||Counter target red or green spell.| Foresee|Magic 2011|54|C|{3}{U}|Sorcery|||Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Frost Titan|Magic 2011|55|M|{4}{U}{U}|Creature - Giant|6|6|Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.$Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.| Harbor Serpent|Magic 2011|56|C|{4}{U}{U}|Creature - Serpent|5|5|Islandwalk (This creature is unblockable as long as defending player controls an Island.)$Harbor Serpent can't attack unless there are five or more Islands on the battlefield.| Ice Cage|Magic 2011|57|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.$When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.| Jace Beleren|Magic 2011|58|M|{1}{U}{U}|Planeswalker - Jace|||+2: Each player draws a card.$-1: Target player draws a card.$-10: Target player puts the top twenty cards of his or her library into his or her graveyard.| Jace's Erasure|Magic 2011|59|C|{1}{U}|Enchantment|||Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.| Assault Griffin|Magic 2011|6|C|{3}{W}|Creature - Griffin|3|2|Flying| Jace's Ingenuity|Magic 2011|60|U|{3}{U}{U}|Instant|||Draw three cards.| Leyline of Anticipation|Magic 2011|61|R|{2}{U}{U}|Enchantment|||If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.$You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.)| Mana Leak|Magic 2011|62|C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| Maritime Guard|Magic 2011|63|C|{1}{U}|Creature - Merfolk Soldier|1|3|| Mass Polymorph|Magic 2011|64|R|{5}{U}|Sorcery|||Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.| Merfolk Sovereign|Magic 2011|65|R|{1}{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures you control get +1/+1.${tap}: Target Merfolk creature is unblockable this turn.| Merfolk Spy|Magic 2011|66|C|{U}|Creature - Merfolk Rogue|1|1|Islandwalk (This creature is unblockable as long as defending player controls an Island.)$Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.| Mind Control|Magic 2011|67|U|{3}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Negate|Magic 2011|68|C|{1}{U}|Instant|||Counter target noncreature spell.| Phantom Beast|Magic 2011|69|C|{3}{U}|Creature - Illusion Beast|4|5|When Phantom Beast becomes the target of a spell or ability, sacrifice it.| Baneslayer Angel|Magic 2011|7|M|{3}{W}{W}|Creature - Angel|5|5|Flying, first strike, lifelink, protection from Demons and from Dragons| Preordain|Magic 2011|70|C|{U}|Sorcery|||Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Redirect|Magic 2011|71|R|{U}{U}|Instant|||You may choose new targets for target spell.| Scroll Thief|Magic 2011|72|C|{2}{U}|Creature - Merfolk Rogue|1|3|Whenever Scroll Thief deals combat damage to a player, draw a card.| Sleep|Magic 2011|73|U|{2}{U}{U}|Sorcery|||Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.| Stormtide Leviathan|Magic 2011|74|R|{5}{U}{U}{U}|Creature - Leviathan|8|8|Islandwalk (This creature is unblockable as long as defending player controls an Island.)$All lands are Islands in addition to their other types.$Creatures without flying or islandwalk can't attack.| Time Reversal|Magic 2011|75|M|{3}{U}{U}|Sorcery|||Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.| Tome Scour|Magic 2011|76|C|{U}|Sorcery|||Target player puts the top five cards of his or her library into his or her graveyard.| Traumatize|Magic 2011|77|R|{3}{U}{U}|Sorcery|||Target player puts the top half of his or her library, rounded down, into his or her graveyard.| Unsummon|Magic 2011|78|C|{U}|Instant|||Return target creature to its owner's hand.| Wall of Frost|Magic 2011|79|U|{1}{U}{U}|Creature - Wall|0|7|Defender$Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.| Blinding Mage|Magic 2011|8|C|{1}{W}|Creature - Human Wizard|1|2|{W}, {tap}: Tap target creature.| Water Servant|Magic 2011|80|U|{2}{U}{U}|Creature - Elemental|3|4|{U}: Water Servant gets +1/-1 until end of turn.${U}: Water Servant gets -1/+1 until end of turn.| Assassinate|Magic 2011|81|C|{2}{B}|Sorcery|||Destroy target tapped creature.| Barony Vampire|Magic 2011|82|C|{2}{B}|Creature - Vampire|3|2|| Black Knight|Magic 2011|83|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Blood Tithe|Magic 2011|84|C|{3}{B}|Sorcery|||Each opponent loses 3 life. You gain life equal to the life lost this way.| Bloodthrone Vampire|Magic 2011|85|C|{1}{B}|Creature - Vampire|1|1|Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.| Bog Raiders|Magic 2011|86|C|{2}{B}|Creature - Zombie|2|2|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Captivating Vampire|Magic 2011|87|R|{1}{B}{B}|Creature - Vampire|2|2|Other Vampire creatures you control get +1/+1.$Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.| Child of Night|Magic 2011|88|C|{1}{B}|Creature - Vampire|2|1|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Corrupt|Magic 2011|89|U|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.| Celestial Purge|Magic 2011|9|U|{1}{W}|Instant|||Exile target black or red permanent.| Dark Tutelage|Magic 2011|90|R|{2}{B}|Enchantment|||At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.| Deathmark|Magic 2011|91|U|{B}|Sorcery|||Destroy target green or white creature.| Demon of Death's Gate|Magic 2011|92|M|{6}{B}{B}{B}|Creature - Demon|9|9|You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.$Flying, trample| Diabolic Tutor|Magic 2011|93|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Disentomb|Magic 2011|94|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Doom Blade|Magic 2011|95|C|{1}{B}|Instant|||Destroy target nonblack creature.| Duress|Magic 2011|96|C|{B}|Sorcery|||Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.| Grave Titan|Magic 2011|97|M|{4}{B}{B}|Creature - Giant|6|6|Deathtouch$Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.| Gravedigger|Magic 2011|98|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Haunting Echoes|Magic 2011|99|R|{3}{B}{B}|Sorcery|||Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.| Aegis Angel|Magic 2012|1|R|{4}{W}{W}|Creature - Angel|5|5|Flying$When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)| Benalish Veteran|Magic 2012|10|C|{2}{W}|Creature - Human Soldier|2|2|Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.| Hideous Visage|Magic 2012|100|C|{2}{B}|Sorcery|||Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Mind Rot|Magic 2012|101|C|{2}{B}|Sorcery|||Target player discards two cards.| Monomania|Magic 2012|102|R|{3}{B}{B}|Sorcery|||Target player chooses a card in his or her hand and discards the rest.| Onyx Mage|Magic 2012|103|U|{1}{B}|Creature - Human Wizard|2|1|{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)| Reassembling Skeleton|Magic 2012|104|U|{1}{B}|Creature - Skeleton Warrior|1|1|{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.| Royal Assassin|Magic 2012|105|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Rune-Scarred Demon|Magic 2012|106|R|{5}{B}{B}|Creature - Demon|6|6|Flying$When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library.| Sengir Vampire|Magic 2012|107|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Smallpox|Magic 2012|108|U|{B}{B}|Sorcery|||Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.| Sorin Markov|Magic 2012|109|M|{3}{B}{B}{B}|Planeswalker - Sorin|||+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.$-3: Target opponent's life total becomes 10.$-7: You control target player during that player's next turn.| Celestial Purge|Magic 2012|11|U|{1}{W}|Instant|||Exile target black or red permanent.| Sorin's Thirst|Magic 2012|110|C|{B}{B}|Instant|||Sorin's Thirst deals 2 damage to target creature and you gain 2 life.| Sorin's Vengeance|Magic 2012|111|R|{4}{B}{B}{B}|Sorcery|||Sorin's Vengeance deals 10 damage to target player and you gain 10 life.| Sutured Ghoul|Magic 2012|112|R|{4}{B}{B}{B}|Creature - Zombie|*|*|Trample$As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.$Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.| Taste of Blood|Magic 2012|113|C|{B}|Sorcery|||Taste of Blood deals 1 damage to target player and you gain 1 life.| Tormented Soul|Magic 2012|114|C|{B}|Creature - Spirit|1|1|Tormented Soul can't block and is unblockable.| Vampire Outcasts|Magic 2012|115|U|{2}{B}{B}|Creature - Vampire|2|2|Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Vengeful Pharaoh|Magic 2012|116|R|{2}{B}{B}{B}|Creature - Zombie|5|4|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.| Warpath Ghoul|Magic 2012|117|C|{2}{B}|Creature - Zombie|3|2|| Wring Flesh|Magic 2012|118|C|{B}|Instant|||Target creature gets -3/-1 until end of turn.| Zombie Goliath|Magic 2012|119|C|{4}{B}|Creature - Zombie Giant|4|3|| Day of Judgment|Magic 2012|12|R|{2}{W}{W}|Sorcery|||Destroy all creatures.| Zombie Infestation|Magic 2012|120|U|{1}{B}|Enchantment|||Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.| Act of Treason|Magic 2012|121|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Blood Ogre|Magic 2012|122|C|{2}{R}|Creature - Ogre Warrior|2|2|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$First strike (This creature deals combat damage before creatures without first strike.)| Bonebreaker Giant|Magic 2012|123|C|{4}{R}|Creature - Giant|4|4|| Chandra, the Firebrand|Magic 2012|124|M|{3}{R}|Planeswalker - Chandra|||+1: Chandra, the Firebrand deals 1 damage to target creature or player.$-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.$-6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.| Chandra's Outrage|Magic 2012|125|C|{2}{R}{R}|Instant|||Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.| Chandra's Phoenix|Magic 2012|126|R|{1}{R}{R}|Creature - Phoenix|2|2|Flying$Haste (This creature can attack and {tap} as soon as it comes under your control.)$Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.| Circle of Flame|Magic 2012|127|U|{1}{R}|Enchantment|||Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.| Combust|Magic 2012|128|U|{1}{R}|Instant|||Combust can't be countered by spells or abilities.$Combust deals 5 damage to target white or blue creature. The damage can't be prevented.| Crimson Mage|Magic 2012|129|U|{1}{R}|Creature - Human Shaman|2|1|{R}: Target creature you control gains haste until end of turn. (It can attack and {tap} this turn.)| Demystify|Magic 2012|13|C|{W}|Instant|||Destroy target enchantment.| Fiery Hellhound|Magic 2012|130|C|{1}{R}{R}|Creature - Elemental Hound|2|2|{R}: Fiery Hellhound gets +1/+0 until end of turn.| Fireball|Magic 2012|131|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Firebreathing|Magic 2012|132|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Flameblast Dragon|Magic 2012|133|R|{4}{R}{R}|Creature - Dragon|5|5|Flying$Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.| Fling|Magic 2012|134|C|{1}{R}|Instant|||As an additional cost to cast Fling, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to target creature or player.| Furyborn Hellkite|Magic 2012|135|M|{4}{R}{R}{R}|Creature - Dragon|6|6|Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)$Flying| Goblin Arsonist|Magic 2012|136|C|{R}|Creature - Goblin Shaman|1|1|When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.| Goblin Bangchuckers|Magic 2012|137|U|{2}{R}{R}|Creature - Goblin Warrior|2|2|{tap}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.| Goblin Chieftain|Magic 2012|138|R|{1}{R}{R}|Creature - Goblin|2|2|Haste (This creature can attack and {tap} as soon as it comes under your control.)$Other Goblin creatures you control get +1/+1 and have haste.| Goblin Fireslinger|Magic 2012|139|C|{R}|Creature - Goblin Warrior|1|1|{tap}: Goblin Fireslinger deals 1 damage to target player.| Divine Favor|Magic 2012|14|C|{1}{W}|Enchantment - Aura|||Enchant creature$When Divine Favor enters the battlefield, you gain 3 life.$Enchanted creature gets +1/+3.| Goblin Grenade|Magic 2012|140|U|{R}|Sorcery|||As an additional cost to cast Goblin Grenade, sacrifice a Goblin.$Goblin Grenade deals 5 damage to target creature or player.| Goblin Piker|Magic 2012|141|C|{1}{R}|Creature - Goblin Warrior|2|1|| Goblin Tunneler|Magic 2012|142|C|{1}{R}|Creature - Goblin Rogue|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Goblin War Paint|Magic 2012|143|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has haste. (It can attack and {tap} no matter when it came under its controller's control.)| Gorehorn Minotaurs|Magic 2012|144|C|{2}{R}{R}|Creature - Minotaur Warrior|3|3|Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)| Grim Lavamancer|Magic 2012|145|R|{R}|Creature - Human Wizard|1|1|{R}, {tap}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.| Incinerate|Magic 2012|146|C|{1}{R}|Instant|||Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.| Inferno Titan|Magic 2012|147|M|{4}{R}{R}|Creature - Giant|6|6|{R}: Inferno Titan gets +1/+0 until end of turn.$Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Lava Axe|Magic 2012|148|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Lightning Elemental|Magic 2012|149|C|{3}{R}|Creature - Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Elite Vanguard|Magic 2012|15|U|{W}|Creature - Human Soldier|2|1|| Manabarbs|Magic 2012|150|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Manic Vandal|Magic 2012|151|C|{2}{R}|Creature - Human Warrior|2|2|When Manic Vandal enters the battlefield, destroy target artifact.| Reverberate|Magic 2012|152|R|{R}{R}|Instant|||Copy target instant or sorcery spell. You may choose new targets for the copy.| Scrambleverse|Magic 2012|153|R|{6}{R}{R}|Sorcery|||For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents.| Shock|Magic 2012|154|C|{R}|Instant|||Shock deals 2 damage to target creature or player.| Slaughter Cry|Magic 2012|155|C|{2}{R}|Instant|||Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)| Stormblood Berserker|Magic 2012|156|U|{1}{R}|Creature - Human Berserker|1|1|Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)$Stormblood Berserker can't be blocked except by two or more creatures.| Tectonic Rift|Magic 2012|157|U|{3}{R}|Sorcery|||Destroy target land. Creatures without flying can't block this turn.| Volcanic Dragon|Magic 2012|158|U|{4}{R}{R}|Creature - Dragon|4|4|Flying$Haste (This creature can attack and {tap} as soon as it comes under your control.)| Wall of Torches|Magic 2012|159|C|{1}{R}|Creature - Wall|4|1|Defender (This creature can't attack.)| Gideon Jura|Magic 2012|16|M|{3}{W}{W}|Planeswalker - Gideon|||+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.$-2: Destroy target tapped creature.$0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.| Warstorm Surge|Magic 2012|160|R|{5}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.| Acidic Slime|Magic 2012|161|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Arachnus Spinner|Magic 2012|162|R|{5}{G}|Creature - Spider|5|7|Reach (This creature can block creatures with flying.)$Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.| Arachnus Web|Magic 2012|163|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.$At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.| Autumn's Veil|Magic 2012|164|U|{G}|Instant|||Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.| Birds of Paradise|Magic 2012|165|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| Bountiful Harvest|Magic 2012|166|C|{4}{G}|Sorcery|||You gain 1 life for each land you control.| Brindle Boar|Magic 2012|167|C|{2}{G}|Creature - Boar|2|2|Sacrifice Brindle Boar: You gain 4 life.| Carnage Wurm|Magic 2012|168|U|{6}{G}|Creature - Wurm|6|6|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)$Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Cudgel Troll|Magic 2012|169|U|{2}{G}{G}|Creature - Troll|4|3|{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Gideon's Avenger|Magic 2012|17|R|{1}{W}{W}|Creature - Human Soldier|2|2|Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.| Doubling Chant|Magic 2012|170|R|{5}{G}|Sorcery|||For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.| Dungrove Elder|Magic 2012|171|R|{2}{G}|Creature - Treefolk|*|*|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Dungrove Elder's power and toughness are each equal to the number of Forests you control.| Elvish Archdruid|Magic 2012|172|R|{1}{G}{G}|Creature - Elf Druid|2|2|Other Elf creatures you control get +1/+1.${tap}: Add {G} to your mana pool for each Elf you control.| Fog|Magic 2012|173|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Garruk, Primal Hunter|Magic 2012|174|M|{2}{G}{G}{G}|Planeswalker - Garruk|||+1: Put a 3/3 green Beast creature token onto the battlefield.$-3: Draw cards equal to the greatest power among creatures you control.$-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.| Garruk's Companion|Magic 2012|175|C|{G}{G}|Creature - Beast|3|2|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Garruk's Horde|Magic 2012|176|R|{5}{G}{G}|Creature - Beast|7|7|Trample$Play with the top card of your library revealed.$You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)| Giant Spider|Magic 2012|177|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Gladecover Scout|Magic 2012|178|C|{G}|Creature - Elf Scout|1|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Greater Basilisk|Magic 2012|179|C|{3}{G}{G}|Creature - Basilisk|3|5|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Gideon's Lawkeeper|Magic 2012|18|C|{W}|Creature - Human Soldier|1|1|{W}, {tap}: Tap target creature.| Hunter's Insight|Magic 2012|180|U|{2}{G}|Instant|||Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.| Jade Mage|Magic 2012|181|U|{1}{G}|Creature - Human Shaman|2|1|{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.| Llanowar Elves|Magic 2012|182|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Lure|Magic 2012|183|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Lurking Crocodile|Magic 2012|184|C|{2}{G}|Creature - Crocodile|2|2|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$Islandwalk (This creature is unblockable as long as defending player controls an Island.)| Naturalize|Magic 2012|185|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Overrun|Magic 2012|186|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Plummet|Magic 2012|187|C|{1}{G}|Instant|||Destroy target creature with flying.| Primeval Titan|Magic 2012|188|M|{4}{G}{G}|Creature - Giant|6|6|Trample$Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.| Primordial Hydra|Magic 2012|189|M|{X}{G}{G}|Creature - Hydra|0|0|Primordial Hydra enters the battlefield with X +1/+1 counters on it.$At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.$Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.| Grand Abolisher|Magic 2012|19|R|{W}{W}|Creature - Human Cleric|2|2|During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.| Rampant Growth|Magic 2012|190|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Reclaim|Magic 2012|191|C|{G}|Instant|||Put target card from your graveyard on top of your library.| Rites of Flourishing|Magic 2012|192|R|{2}{G}|Enchantment|||At the beginning of each player's draw step, that player draws an additional card.$Each player may play an additional land on each of his or her turns.| Runeclaw Bear|Magic 2012|193|C|{1}{G}|Creature - Bear|2|2|| Sacred Wolf|Magic 2012|194|C|{2}{G}|Creature - Wolf|3|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Skinshifter|Magic 2012|195|R|{1}{G}|Creature - Human Shaman|1|1|{G}: Choose one - Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.| Stampeding Rhino|Magic 2012|196|C|{4}{G}|Creature - Rhino|4|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Stingerfling Spider|Magic 2012|197|U|{4}{G}|Creature - Spider|2|5|Reach (This creature can block creatures with flying.)$When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.| Titanic Growth|Magic 2012|198|C|{1}{G}|Instant|||Target creature gets +4/+4 until end of turn.| Trollhide|Magic 2012|199|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Alabaster Mage|Magic 2012|2|U|{1}{W}|Creature - Human Wizard|2|1|{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)| Griffin Rider|Magic 2012|20|C|{1}{W}|Creature - Human Knight|1|1|As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.| Vastwood Gorger|Magic 2012|200|C|{5}{G}|Creature - Wurm|5|6|| Adaptive Automaton|Magic 2012|201|R|{3}|Artifact Creature - Construct|2|2|As Adaptive Automaton enters the battlefield, choose a creature type.$Adaptive Automaton is the chosen type in addition to its other types.$Other creatures you control of the chosen type get +1/+1.| Angel's Feather|Magic 2012|202|U|{2}|Artifact|||Whenever a player casts a white spell, you may gain 1 life.| Crown of Empires|Magic 2012|203|U|{2}|Artifact|||{3}, {tap}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.| Crumbling Colossus|Magic 2012|204|U|{5}|Artifact Creature - Golem|7|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$When Crumbling Colossus attacks, sacrifice it at end of combat.| Demon's Horn|Magic 2012|205|U|{2}|Artifact|||Whenever a player casts a black spell, you may gain 1 life.| Dragon's Claw|Magic 2012|206|U|{2}|Artifact|||Whenever a player casts a red spell, you may gain 1 life.| Druidic Satchel|Magic 2012|207|R|{3}|Artifact|||{2}, {tap}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.| Elixir of Immortality|Magic 2012|208|U|{1}|Artifact|||{2}, {tap}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.| Greatsword|Magic 2012|209|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+0.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Griffin Sentinel|Magic 2012|21|C|{2}{W}|Creature - Griffin|1|3|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Kite Shield|Magic 2012|210|U|{0}|Artifact - Equipment|||Equipped creature gets +0/+3.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Kraken's Eye|Magic 2012|211|U|{2}|Artifact|||Whenever a player casts a blue spell, you may gain 1 life.| Manalith|Magic 2012|212|C|{3}|Artifact|||{tap}: Add one mana of any color to your mana pool.| Pentavus|Magic 2012|213|R|{7}|Artifact Creature - Construct|0|0|Pentavus enters the battlefield with five +1/+1 counters on it.${1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.${1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.| Quicksilver Amulet|Magic 2012|214|R|{4}|Artifact|||{4}, {tap}: You may put a creature card from your hand onto the battlefield.| Rusted Sentinel|Magic 2012|215|U|{4}|Artifact Creature - Golem|3|4|Rusted Sentinel enters the battlefield tapped.| Scepter of Empires|Magic 2012|216|U|{3}|Artifact|||{tap}: Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires.| Solemn Simulacrum|Magic 2012|217|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$When Solemn Simulacrum dies, you may draw a card.| Sundial of the Infinite|Magic 2012|218|R|{2}|Artifact|||{1}, {tap}: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)| Swiftfoot Boots|Magic 2012|219|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control, and it can attack and {tap} as soon as it comes under your control.)$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Guardians' Pledge|Magic 2012|22|C|{1}{W}{W}|Instant|||White creatures you control get +2/+2 until end of turn.| Thran Golem|Magic 2012|220|U|{5}|Artifact Creature - Golem|3|3|As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.| Throne of Empires|Magic 2012|221|R|{4}|Artifact|||{1}, {tap}: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires.| Worldslayer|Magic 2012|222|R|{5}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.$Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)| Wurm's Tooth|Magic 2012|223|U|{2}|Artifact|||Whenever a player casts a green spell, you may gain 1 life.| Buried Ruin|Magic 2012|224|U||Land|||{tap}: Add {1} to your mana pool.${2}, {tap}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.| Dragonskull Summit|Magic 2012|225|R||Land|||Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.${tap}: Add {B} or {R} to your mana pool.| Drowned Catacomb|Magic 2012|226|R||Land|||Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.${tap}: Add {U} or {B} to your mana pool.| Glacial Fortress|Magic 2012|227|R||Land|||Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.${tap}: Add {W} or {U} to your mana pool.| Rootbound Crag|Magic 2012|228|R||Land|||Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.${tap}: Add {R} or {G} to your mana pool.| Sunpetal Grove|Magic 2012|229|R||Land|||Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.${tap}: Add {G} or {W} to your mana pool.| Honor of the Pure|Magic 2012|23|R|{1}{W}|Enchantment|||White creatures you control get +1/+1.| Plains|Magic 2012|230|L||Basic Land - Plains|||W| Plains|Magic 2012|231|L||Basic Land - Plains|||W| Plains|Magic 2012|232|L||Basic Land - Plains|||W| Plains|Magic 2012|233|L||Basic Land - Plains|||W| Island|Magic 2012|234|L||Basic Land - Island|||U| Island|Magic 2012|235|L||Basic Land - Island|||U| Island|Magic 2012|236|L||Basic Land - Island|||U| Island|Magic 2012|237|L||Basic Land - Island|||U| Swamp|Magic 2012|238|L||Basic Land - Swamp|||B| Swamp|Magic 2012|239|L||Basic Land - Swamp|||B| Lifelink|Magic 2012|24|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)| Swamp|Magic 2012|240|L||Basic Land - Swamp|||B| Swamp|Magic 2012|241|L||Basic Land - Swamp|||B| Mountain|Magic 2012|242|L||Basic Land - Mountain|||R| Mountain|Magic 2012|243|L||Basic Land - Mountain|||R| Mountain|Magic 2012|244|L||Basic Land - Mountain|||R| Mountain|Magic 2012|245|L||Basic Land - Mountain|||R| Forest|Magic 2012|246|L||Basic Land - Forest|||G| Forest|Magic 2012|247|L||Basic Land - Forest|||G| Forest|Magic 2012|248|L||Basic Land - Forest|||G| Forest|Magic 2012|249|L||Basic Land - Forest|||G| Mesa Enchantress|Magic 2012|25|R|{1}{W}{W}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Mighty Leap|Magic 2012|26|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains flying until end of turn.| Oblivion Ring|Magic 2012|27|U|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Pacifism|Magic 2012|28|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Peregrine Griffin|Magic 2012|29|C|{4}{W}|Creature - Griffin|2|4|Flying$First strike (This creature deals combat damage before creatures without first strike.)| Angelic Destiny|Magic 2012|3|M|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.$When enchanted creature dies, return Angelic Destiny to its owner's hand.| Personal Sanctuary|Magic 2012|30|R|{2}{W}|Enchantment|||During your turn, prevent all damage that would be dealt to you.| Pride Guardian|Magic 2012|31|C|{W}|Creature - Cat Monk|0|3|Defender (This creature can't attack.)$Whenever Pride Guardian blocks, you gain 3 life.| Roc Egg|Magic 2012|32|U|{2}{W}|Creature - Bird|0|3|Defender (This creature can't attack.)$When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield.| Serra Angel|Magic 2012|33|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Siege Mastodon|Magic 2012|34|C|{4}{W}|Creature - Elephant|3|5|| Spirit Mantle|Magic 2012|35|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has protection from creatures.| Stave Off|Magic 2012|36|C|{W}|Instant|||Target creature gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)| Stonehorn Dignitary|Magic 2012|37|C|{3}{W}|Creature - Rhino Soldier|1|4|When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase.| Stormfront Pegasus|Magic 2012|38|C|{1}{W}|Creature - Pegasus|2|1|Flying| Sun Titan|Magic 2012|39|M|{4}{W}{W}|Creature - Giant|6|6|Vigilance$Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.| Angel's Mercy|Magic 2012|4|C|{2}{W}{W}|Instant|||You gain 7 life.| Timely Reinforcements|Magic 2012|40|U|{2}{W}|Sorcery|||If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.| AEther Adept|Magic 2012|41|C|{1}{U}{U}|Creature - Human Wizard|2|2|When Æther Adept enters the battlefield, return target creature to its owner's hand.| Alluring Siren|Magic 2012|42|U|{1}{U}|Creature - Siren|1|1|{tap}: Target creature an opponent controls attacks you this turn if able.| Amphin Cutthroat|Magic 2012|43|C|{3}{U}|Creature - Salamander Rogue|2|4|| Aven Fleetwing|Magic 2012|44|C|{3}{U}|Creature - Bird Soldier|2|2|Flying$Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Azure Mage|Magic 2012|45|U|{1}{U}|Creature - Human Wizard|2|1|{3}{U}: Draw a card.| Belltower Sphinx|Magic 2012|46|U|{4}{U}|Creature - Sphinx|2|5|Flying$Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.| Cancel|Magic 2012|47|C|{1}{U}{U}|Instant|||Counter target spell.| Chasm Drake|Magic 2012|48|C|{4}{U}|Creature - Drake|3|3|Flying$Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.| Coral Merfolk|Magic 2012|49|C|{1}{U}|Creature - Merfolk|2|1|| Arbalest Elite|Magic 2012|5|U|{2}{W}{W}|Creature - Human Archer|2|3|{2}{W}, {tap}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.| Divination|Magic 2012|50|C|{2}{U}|Sorcery|||Draw two cards.| Djinn of Wishes|Magic 2012|51|R|{3}{U}{U}|Creature - Djinn|4|4|Flying$Djinn of Wishes enters the battlefield with three wish counters on it.${2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.| Flashfreeze|Magic 2012|52|U|{1}{U}|Instant|||Counter target red or green spell.| Flight|Magic 2012|53|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Frost Breath|Magic 2012|54|C|{2}{U}|Instant|||Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.| Frost Titan|Magic 2012|55|M|{4}{U}{U}|Creature - Giant|6|6|Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.$Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.| Harbor Serpent|Magic 2012|56|C|{4}{U}{U}|Creature - Serpent|5|5|Islandwalk (This creature is unblockable as long as defending player controls an Island.)$Harbor Serpent can't attack unless there are five or more Islands on the battlefield.| Ice Cage|Magic 2012|57|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.$When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.| Jace, Memory Adept|Magic 2012|58|M|{3}{U}{U}|Planeswalker - Jace|||+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.$0: Target player puts the top ten cards of his or her library into his or her graveyard.$-7: Any number of target players each draw twenty cards.| Jace's Archivist|Magic 2012|59|R|{1}{U}{U}|Creature - Vedalken Wizard|2|2|{U}, {tap}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.| Archon of Justice|Magic 2012|6|R|{3}{W}{W}|Creature - Archon|4|4|Flying$When Archon of Justice dies, exile target permanent.| Jace's Erasure|Magic 2012|60|C|{1}{U}|Enchantment|||Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.| Levitation|Magic 2012|61|U|{2}{U}{U}|Enchantment|||Creatures you control have flying.| Lord of the Unreal|Magic 2012|62|R|{U}{U}|Creature - Human Wizard|2|2|Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)| Mana Leak|Magic 2012|63|C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| Master Thief|Magic 2012|64|U|{2}{U}{U}|Creature - Human Rogue|2|2|When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.| Merfolk Looter|Magic 2012|65|C|{1}{U}|Creature - Merfolk Rogue|1|1|{tap}: Draw a card, then discard a card.| Merfolk Mesmerist|Magic 2012|66|C|{1}{U}|Creature - Merfolk Wizard|1|2|{U}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| Mind Control|Magic 2012|67|U|{3}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Mind Unbound|Magic 2012|68|R|{4}{U}{U}|Enchantment|||At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.| Negate|Magic 2012|69|C|{1}{U}|Instant|||Counter target noncreature spell.| Armored Warhorse|Magic 2012|7|C|{W}{W}|Creature - Horse|2|3|| Phantasmal Bear|Magic 2012|70|C|{U}|Creature - Bear Illusion|2|2|When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.| Phantasmal Dragon|Magic 2012|71|U|{2}{U}{U}|Creature - Dragon Illusion|5|5|Flying$When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.| Phantasmal Image|Magic 2012|72|R|{1}{U}|Creature - Illusion|0|0|You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."| Ponder|Magic 2012|73|C|{U}|Sorcery|||Look at the top three cards of your library, then put them back in any order. You may shuffle your library.$Draw a card.| Redirect|Magic 2012|74|R|{U}{U}|Instant|||You may choose new targets for target spell.| Skywinder Drake|Magic 2012|75|C|{2}{U}|Creature - Drake|3|1|Flying$Skywinder Drake can block only creatures with flying.| Sphinx of Uthuun|Magic 2012|76|R|{5}{U}{U}|Creature - Sphinx|5|6|Flying$When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Time Reversal|Magic 2012|77|M|{3}{U}{U}|Sorcery|||Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.| Turn to Frog|Magic 2012|78|U|{1}{U}|Instant|||Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn.| Unsummon|Magic 2012|79|C|{U}|Instant|||Return target creature to its owner's hand.| Assault Griffin|Magic 2012|8|C|{3}{W}|Creature - Griffin|3|2|Flying| Visions of Beyond|Magic 2012|80|R|{U}|Instant|||Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.| Blood Seeker|Magic 2012|81|C|{1}{B}|Creature - Vampire Shaman|1|1|Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.| Bloodlord of Vaasgoth|Magic 2012|82|M|{3}{B}{B}|Creature - Vampire Warrior|3|3|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)$Flying$Whenever you cast a Vampire creature spell, it gains bloodthirst 3.| Bloodrage Vampire|Magic 2012|83|C|{2}{B}|Creature - Vampire|3|1|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)| Brink of Disaster|Magic 2012|84|C|{2}{B}{B}|Enchantment - Aura|||Enchant creature or land$When enchanted permanent becomes tapped, destroy it.| Call to the Grave|Magic 2012|85|R|{4}{B}|Enchantment|||At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.$At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.| Cemetery Reaper|Magic 2012|86|R|{1}{B}{B}|Creature - Zombie|2|2|Other Zombie creatures you control get +1/+1.${2}{B}, {tap}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.| Child of Night|Magic 2012|87|C|{1}{B}|Creature - Vampire|2|1|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Consume Spirit|Magic 2012|88|U|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Consume Spirit deals X damage to target creature or player and you gain X life.| Dark Favor|Magic 2012|89|C|{1}{B}|Enchantment - Aura|||Enchant creature$When Dark Favor enters the battlefield, you lose 1 life.$Enchanted creature gets +3/+1.| Auramancer|Magic 2012|9|C|{2}{W}|Creature - Human Wizard|2|2|When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.| Deathmark|Magic 2012|90|U|{B}|Sorcery|||Destroy target green or white creature.| Devouring Swarm|Magic 2012|91|C|{1}{B}{B}|Creature - Insect|2|1|Flying$Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.| Diabolic Tutor|Magic 2012|92|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Disentomb|Magic 2012|93|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Distress|Magic 2012|94|C|{B}{B}|Sorcery|||Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.| Doom Blade|Magic 2012|95|C|{1}{B}|Instant|||Destroy target nonblack creature.| Drifting Shade|Magic 2012|96|C|{3}{B}|Creature - Shade|1|1|Flying${B}: Drifting Shade gets +1/+1 until end of turn.| Duskhunter Bat|Magic 2012|97|C|{1}{B}|Creature - Bat|1|1|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$Flying| Grave Titan|Magic 2012|98|M|{4}{B}{B}|Creature - Giant|6|6|Deathtouch$Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.| Gravedigger|Magic 2012|99|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Ajani, Caller of the Pride|Magic 2013|1|M|{1}{W}{W}|Planeswalker - Ajani|||+1: Put a +1/+1 counter on up to one target creature.$-3: Target creature gains flying and double strike until end of turn.$-8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.| Crusader of Odric|Magic 2013|10|U|{2}{W}|Creature - Human Soldier|*|*|Crusader of Odric's power and toughness are each equal to the number of creatures you control.| Mind Rot|Magic 2013|100|C|{2}{B}|Sorcery|||Target player discards two cards.| Murder|Magic 2013|101|C|{1}{B}{B}|Instant|||Destroy target creature.| Mutilate|Magic 2013|102|R|{2}{B}{B}|Sorcery|||All creatures get -1/-1 until end of turn for each Swamp you control.| Nefarox, Overlord of Grixis|Magic 2013|103|R|{4}{B}{B}|Legendary Creature - Demon|5|5|Flying$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature.| Phylactery Lich|Magic 2013|104|R|{B}{B}{B}|Creature - Zombie|5|5|As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.$Phylactery Lich is indestructible.$When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.| Public Execution|Magic 2013|105|U|{5}{B}|Instant|||Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.| Ravenous Rats|Magic 2013|106|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Rise from the Grave|Magic 2013|107|U|{4}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Servant of Nefarox|Magic 2013|108|C|{2}{B}|Creature - Human Cleric|3|1|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Shimian Specter|Magic 2013|109|R|{2}{B}{B}|Creature - Specter|2|2|Flying$Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.| Divine Favor|Magic 2013|11|C|{1}{W}|Enchantment - Aura|||Enchant creature$When Divine Favor enters the battlefield, you gain 3 life.$Enchanted creature gets +1/+3.| Sign in Blood|Magic 2013|110|C|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Tormented Soul|Magic 2013|111|C|{B}|Creature - Spirit|1|1|Tormented Soul can't block and is unblockable.| Vampire Nighthawk|Magic 2013|112|U|{1}{B}{B}|Creature - Vampire Shaman|2|3|Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Vampire Nocturnus|Magic 2013|113|M|{1}{B}{B}{B}|Creature - Vampire|3|3|Play with the top card of your library revealed.$As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.| Veilborn Ghoul|Magic 2013|114|U|{4}{B}|Creature - Zombie|4|1|Veilborn Ghoul can't block.$Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.| Vile Rebirth|Magic 2013|115|C|{B}|Instant|||Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.| Walking Corpse|Magic 2013|116|C|{1}{B}|Creature - Zombie|2|2|| Wit's End|Magic 2013|117|R|{5}{B}{B}|Sorcery|||Target player discards his or her hand.| Xathrid Gorgon|Magic 2013|118|R|{5}{B}|Creature - Gorgon|3|6|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)${2}{B}, {tap}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)| Zombie Goliath|Magic 2013|119|C|{4}{B}|Creature - Zombie Giant|4|3|| Divine Verdict|Magic 2013|12|C|{3}{W}|Instant|||Destroy target attacking or blocking creature.| Arms Dealer|Magic 2013|120|U|{2}{R}|Creature - Goblin Rogue|1|1|{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.| Bladetusk Boar|Magic 2013|121|C|{3}{R}|Creature - Boar|3|2|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Canyon Minotaur|Magic 2013|122|C|{3}{R}|Creature - Minotaur Warrior|3|3|| Chandra, the Firebrand|Magic 2013|123|M|{3}{R}|Planeswalker - Chandra|||+1: Chandra, the Firebrand deals 1 damage to target creature or player.$-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.$-6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.| Chandra's Fury|Magic 2013|124|C|{4}{R}|Instant|||Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.| Cleaver Riot|Magic 2013|125|U|{4}{R}|Sorcery|||Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)| Craterize|Magic 2013|126|C|{3}{R}|Sorcery|||Destroy target land.| Crimson Muckwader|Magic 2013|127|U|{1}{R}|Creature - Lizard|2|1|Crimson Muckwader gets +1/+1 as long as you control a Swamp.${2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Dragon Hatchling|Magic 2013|128|C|{1}{R}|Creature - Dragon|0|1|Flying${R}: Dragon Hatchling gets +1/+0 until end of turn.| Fervor|Magic 2013|129|R|{2}{R}|Enchantment|||Creatures you control have haste. (They can attack and {tap} as soon as they come under your control.)| Erase|Magic 2013|13|C|{W}|Instant|||Exile target enchantment.| Fire Elemental|Magic 2013|130|C|{3}{R}{R}|Creature - Elemental|5|4|| Firewing Phoenix|Magic 2013|131|R|{3}{R}|Creature - Phoenix|4|2|Flying${1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.| Flames of the Firebrand|Magic 2013|132|U|{2}{R}|Sorcery|||Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Furnace Whelp|Magic 2013|133|U|{2}{R}{R}|Creature - Dragon|2|2|Flying${R}: Furnace Whelp gets +1/+0 until end of turn.| Goblin Arsonist|Magic 2013|134|C|{R}|Creature - Goblin Shaman|1|1|When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.| Goblin Battle Jester|Magic 2013|135|C|{3}{R}|Creature - Goblin|2|2|Whenever you cast a red spell, target creature can't block this turn.| Hamletback Goliath|Magic 2013|136|R|{6}{R}|Creature - Giant Warrior|6|6|Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.| Kindled Fury|Magic 2013|137|C|{R}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)| Krenko, Mob Boss|Magic 2013|138|R|{2}{R}{R}|Legendary Creature - Goblin Warrior|3|3|{tap}: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control.| Krenko's Command|Magic 2013|139|C|{1}{R}|Sorcery|||Put two 1/1 red Goblin creature tokens onto the battlefield.| Faith's Reward|Magic 2013|14|R|{3}{W}|Instant|||Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.| Magmaquake|Magic 2013|140|R|{X}{R}{R}|Instant|||Magmaquake deals X damage to each creature without flying and each planeswalker.| Mark of Mutiny|Magic 2013|141|U|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {tap} this turn.)| Mindclaw Shaman|Magic 2013|142|U|{4}{R}|Creature - Viashino Shaman|2|2|When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost.| Mogg Flunkies|Magic 2013|143|C|{1}{R}|Creature - Goblin|3|3|Mogg Flunkies can't attack or block alone.| Reckless Brute|Magic 2013|144|C|{2}{R}|Creature - Ogre Warrior|3|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)$Reckless Brute attacks each turn if able.| Reverberate|Magic 2013|145|R|{R}{R}|Instant|||Copy target instant or sorcery spell. You may choose new targets for the copy.| Rummaging Goblin|Magic 2013|146|C|{2}{R}|Creature - Goblin Rogue|1|1|{tap}, Discard a card: Draw a card.| Searing Spear|Magic 2013|147|C|{1}{R}|Instant|||Searing Spear deals 3 damage to target creature or player.| Slumbering Dragon|Magic 2013|148|R|{R}|Creature - Dragon|3|3|Flying$Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.$Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.| Smelt|Magic 2013|149|C|{R}|Instant|||Destroy target artifact.| Glorious Charge|Magic 2013|15|C|{1}{W}|Instant|||Creatures you control get +1/+1 until end of turn.| Thundermaw Hellkite|Magic 2013|150|M|{3}{R}{R}|Creature - Dragon|5|5|Flying$Haste (This creature can attack and {tap} as soon as it comes under your control.)$When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.| Torch Fiend|Magic 2013|151|U|{1}{R}|Creature - Devil|2|1|{R}, Sacrifice Torch Fiend: Destroy target artifact.| Trumpet Blast|Magic 2013|152|C|{2}{R}|Instant|||Attacking creatures get +2/+0 until end of turn.| Turn to Slag|Magic 2013|153|C|{3}{R}{R}|Sorcery|||Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.| Volcanic Geyser|Magic 2013|154|U|{X}{R}{R}|Instant|||Volcanic Geyser deals X damage to target creature or player.| Volcanic Strength|Magic 2013|155|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.)| Wall of Fire|Magic 2013|156|C|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Wild Guess|Magic 2013|157|C|{R}{R}|Sorcery|||As an additional cost to cast Wild Guess, discard a card.$Draw two cards.| Worldfire|Magic 2013|158|M|{6}{R}{R}{R}|Sorcery|||Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.| Acidic Slime|Magic 2013|159|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Griffin Protector|Magic 2013|16|C|{3}{W}|Creature - Griffin|2|3|Flying$Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.| Arbor Elf|Magic 2013|160|C|{G}|Creature - Elf Druid|1|1|{tap}: Untap target Forest.| Bond Beetle|Magic 2013|161|C|{G}|Creature - Insect|0|1|When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.| Boundless Realms|Magic 2013|162|R|{6}{G}|Sorcery|||Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.| Bountiful Harvest|Magic 2013|163|C|{4}{G}|Sorcery|||You gain 1 life for each land you control.| Centaur Courser|Magic 2013|164|C|{2}{G}|Creature - Centaur Warrior|3|3|| Deadly Recluse|Magic 2013|165|C|{1}{G}|Creature - Spider|1|2|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Duskdale Wurm|Magic 2013|166|U|{5}{G}{G}|Creature - Wurm|7|7|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Elderscale Wurm|Magic 2013|167|M|{4}{G}{G}{G}|Creature - Wurm|7|7|Trample$When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7.$As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.| Elvish Archdruid|Magic 2013|168|R|{1}{G}{G}|Creature - Elf Druid|2|2|Other Elf creatures you control get +1/+1.${tap}: Add {G} to your mana pool for each Elf you control.| Elvish Visionary|Magic 2013|169|C|{1}{G}|Creature - Elf Shaman|1|1|When Elvish Visionary enters the battlefield, draw a card.| Guardian Lions|Magic 2013|17|C|{4}{W}|Creature - Cat|1|6|Vigilance (Attacking doesn't cause this creature to tap.)| Farseek|Magic 2013|170|C|{1}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.| Flinthoof Boar|Magic 2013|171|U|{1}{G}|Creature - Boar|2|2|Flinthoof Boar gets +1/+1 as long as you control a Mountain.${R}: Flinthoof Boar gains haste until end of turn. (It can attack and {tap} this turn.)| Fog|Magic 2013|172|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Fungal Sprouting|Magic 2013|173|U|{3}{G}|Sorcery|||Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control.| Garruk, Primal Hunter|Magic 2013|174|M|{2}{G}{G}{G}|Planeswalker - Garruk|||+1: Put a 3/3 green Beast creature token onto the battlefield.$-3: Draw cards equal to the greatest power among creatures you control.$-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.| Garruk's Packleader|Magic 2013|175|U|{4}{G}|Creature - Beast|4|4|Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.| Ground Seal|Magic 2013|176|R|{1}{G}|Enchantment|||When Ground Seal enters the battlefield, draw a card.$Cards in graveyards can't be the targets of spells or abilities.| Mwonvuli Beast Tracker|Magic 2013|177|U|{1}{G}{G}|Creature - Human Scout|2|1|When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.| Naturalize|Magic 2013|178|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Plummet|Magic 2013|179|C|{1}{G}|Instant|||Destroy target creature with flying.| Guardians of Akrasa|Magic 2013|18|C|{2}{W}|Creature - Human Soldier|0|4|Defender (This creature can't attack.)$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Predatory Rampage|Magic 2013|180|R|{3}{G}{G}|Sorcery|||Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.| Prey Upon|Magic 2013|181|C|{G}|Sorcery|||Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)| Primal Huntbeast|Magic 2013|182|C|{3}{G}|Creature - Beast|3|3|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Primordial Hydra|Magic 2013|183|M|{X}{G}{G}|Creature - Hydra|0|0|Primordial Hydra enters the battlefield with X +1/+1 counters on it.$At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.$Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.| Quirion Dryad|Magic 2013|184|R|{1}{G}|Creature - Dryad|1|1|Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.| Rancor|Magic 2013|185|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.| Ranger's Path|Magic 2013|186|C|{3}{G}|Sorcery|||Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.| Revive|Magic 2013|187|U|{1}{G}|Sorcery|||Return target green card from your graveyard to your hand.| Roaring Primadox|Magic 2013|188|U|{3}{G}|Creature - Beast|4|4|At the beginning of your upkeep, return a creature you control to its owner's hand.| Sentinel Spider|Magic 2013|189|C|{3}{G}{G}|Creature - Spider|4|4|Vigilance (Attacking doesn't cause this creature to tap.)$Reach (This creature can block creatures with flying.)| Healer of the Pride|Magic 2013|19|U|{3}{W}|Creature - Cat Cleric|2|3|Whenever another creature enters the battlefield under your control, you gain 2 life.| Serpent's Gift|Magic 2013|190|C|{2}{G}|Instant|||Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)| Silklash Spider|Magic 2013|191|R|{3}{G}{G}|Creature - Spider|2|7|Reach (This creature can block creatures with flying.)${X}{G}{G}: Silklash Spider deals X damage to each creature with flying.| Spiked Baloth|Magic 2013|192|C|{3}{G}|Creature - Beast|4|2|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Thragtusk|Magic 2013|193|R|{4}{G}|Creature - Beast|5|3|When Thragtusk enters the battlefield, you gain 5 life.$When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.| Timberpack Wolf|Magic 2013|194|C|{1}{G}|Creature - Wolf|2|2|Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.| Titanic Growth|Magic 2013|195|C|{1}{G}|Instant|||Target creature gets +4/+4 until end of turn.| Vastwood Gorger|Magic 2013|196|C|{5}{G}|Creature - Wurm|5|6|| Yeva, Nature's Herald|Magic 2013|197|R|{2}{G}{G}|Legendary Creature - Elf Shaman|4|4|Flash (You may cast this spell any time you could cast an instant.)$You may cast green creature cards as though they had flash.| Yeva's Forcemage|Magic 2013|198|C|{2}{G}|Creature - Elf Shaman|2|2|When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.| Nicol Bolas, Planeswalker|Magic 2013|199|M|{4}{U}{B}{B}{R}|Planeswalker - Bolas|||+3: Destroy target noncreature permanent.$-2: Gain control of target creature.$-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.| Ajani's Sunstriker|Magic 2013|2|C|{W}{W}|Creature - Cat Cleric|2|2|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Intrepid Hero|Magic 2013|20|R|{2}{W}|Creature - Human Soldier|1|1|{tap}: Destroy target creature with power 4 or greater.| Akroma's Memorial|Magic 2013|200|M|{7}|Legendary Artifact|||Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.| Chronomaton|Magic 2013|201|U|{1}|Artifact Creature - Golem|1|1|{1}, {tap}: Put a +1/+1 counter on Chronomaton.| Clock of Omens|Magic 2013|202|U|{4}|Artifact|||Tap two untapped artifacts you control: Untap target artifact.| Door to Nothingness|Magic 2013|203|R|{5}|Artifact|||Door to Nothingness enters the battlefield tapped.${W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {tap}, Sacrifice Door to Nothingness: Target player loses the game.| Elixir of Immortality|Magic 2013|204|U|{1}|Artifact|||{2}, {tap}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.| Gem of Becoming|Magic 2013|205|U|{3}|Artifact|||{3}, {tap}, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.| Gilded Lotus|Magic 2013|206|R|{5}|Artifact|||{tap}: Add three mana of any one color to your mana pool.| Jayemdae Tome|Magic 2013|207|U|{4}|Artifact|||{4}, {tap}: Draw a card.| Kitesail|Magic 2013|208|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 and has flying.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Phyrexian Hulk|Magic 2013|209|U|{6}|Artifact Creature - Golem|5|4|| Knight of Glory|Magic 2013|21|U|{1}{W}|Creature - Human Knight|2|1|Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Primal Clay|Magic 2013|210|U|{4}|Artifact Creature - Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)| Ring of Evos Isle|Magic 2013|211|U|{2}|Artifact - Equipment|||{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)$At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Ring of Kalonia|Magic 2013|212|U|{2}|Artifact - Equipment|||Equipped creature has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Ring of Thune|Magic 2013|213|U|{2}|Artifact - Equipment|||Equipped creature has vigilance. (Attacking doesn't cause it to tap.)$At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Ring of Valkas|Magic 2013|214|U|{2}|Artifact - Equipment|||Equipped creature has haste. (It can attack and {tap} no matter when it came under your control.)$At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Ring of Xathrid|Magic 2013|215|U|{2}|Artifact - Equipment|||{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)$At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Sands of Delirium|Magic 2013|216|R|{3}|Artifact|||{X}, {tap}: Target player puts the top X cards of his or her library into his or her graveyard.| Staff of Nin|Magic 2013|217|R|{6}|Artifact|||At the beginning of your upkeep, draw a card.${tap}: Staff of Nin deals 1 damage to target creature or player.| Stuffy Doll|Magic 2013|218|R|{5}|Artifact Creature - Construct|0|1|As Stuffy Doll enters the battlefield, choose a player.$Stuffy Doll is indestructible.$Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.${tap}: Stuffy Doll deals 1 damage to itself.| Tormod's Crypt|Magic 2013|219|U|{0}|Artifact|||{tap}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.| Oblivion Ring|Magic 2013|22|U|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Trading Post|Magic 2013|220|R|{4}|Artifact|||{1}, {tap}, Discard a card: You gain 4 life.${1}, {tap}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield.${1}, {tap}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.${1}, {tap}, Sacrifice an artifact: Draw a card.| Cathedral of War|Magic 2013|221|R||Land|||Cathedral of War enters the battlefield tapped.$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${tap}: Add {1} to your mana pool.| Dragonskull Summit|Magic 2013|222|R||Land|||Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.${tap}: Add {B} or {R} to your mana pool.| Drowned Catacomb|Magic 2013|223|R||Land|||Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.${tap}: Add {U} or {B} to your mana pool.| Evolving Wilds|Magic 2013|224|C||Land|||{tap}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Glacial Fortress|Magic 2013|225|R||Land|||Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.${tap}: Add {W} or {U} to your mana pool.| Hellion Crucible|Magic 2013|226|R||Land|||{tap}: Add {1} to your mana pool.${1}{R}, {tap}: Put a pressure counter on Hellion Crucible.${1}{R}, {tap}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {tap} as soon as it comes under your control.)| Reliquary Tower|Magic 2013|227|U||Land|||You have no maximum hand size.${tap}: Add {1} to your mana pool.| Rootbound Crag|Magic 2013|228|R||Land|||Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.${tap}: Add {R} or {G} to your mana pool.| Sunpetal Grove|Magic 2013|229|R||Land|||Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.${tap}: Add {G} or {W} to your mana pool.| Odric, Master Tactician|Magic 2013|23|R|{2}{W}{W}|Legendary Creature - Human Soldier|3|4|First strike (This creature deals combat damage before creatures without first strike.)$Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.| Plains|Magic 2013|230|L||Basic Land - Plains|||W| Plains|Magic 2013|231|L||Basic Land - Plains|||W| Plains|Magic 2013|232|L||Basic Land - Plains|||W| Plains|Magic 2013|233|L||Basic Land - Plains|||W| Island|Magic 2013|234|L||Basic Land - Island|||U| Island|Magic 2013|235|L||Basic Land - Island|||U| Island|Magic 2013|236|L||Basic Land - Island|||U| Island|Magic 2013|237|L||Basic Land - Island|||U| Swamp|Magic 2013|238|L||Basic Land - Swamp|||B| Swamp|Magic 2013|239|L||Basic Land - Swamp|||B| Pacifism|Magic 2013|24|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Swamp|Magic 2013|240|L||Basic Land - Swamp|||B| Swamp|Magic 2013|241|L||Basic Land - Swamp|||B| Mountain|Magic 2013|242|L||Basic Land - Mountain|||R| Mountain|Magic 2013|243|L||Basic Land - Mountain|||R| Mountain|Magic 2013|244|L||Basic Land - Mountain|||R| Mountain|Magic 2013|245|L||Basic Land - Mountain|||R| Forest|Magic 2013|246|L||Basic Land - Forest|||G| Forest|Magic 2013|247|L||Basic Land - Forest|||G| Forest|Magic 2013|248|L||Basic Land - Forest|||G| Forest|Magic 2013|249|L||Basic Land - Forest|||G| Pillarfield Ox|Magic 2013|25|C|{3}{W}|Creature - Ox|2|4|| Planar Cleansing|Magic 2013|26|R|{3}{W}{W}{W}|Sorcery|||Destroy all nonland permanents.| Prized Elephant|Magic 2013|27|U|{3}{W}|Creature - Elephant|3|3|Prized Elephant gets +1/+1 as long as you control a Forest.${G}: Prized Elephant gains trample until end of turn. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Rain of Blades|Magic 2013|28|U|{W}|Instant|||Rain of Blades deals 1 damage to each attacking creature.| Rhox Faithmender|Magic 2013|29|R|{3}{W}|Creature - Rhino Monk|1|5|Lifelink (Damage dealt by this creature also causes you to gain that much life.)$If you would gain life, you gain twice that much life instead.| Angel's Mercy|Magic 2013|3|C|{2}{W}{W}|Instant|||You gain 7 life.| Safe Passage|Magic 2013|30|C|{2}{W}|Instant|||Prevent all damage that would be dealt to you and creatures you control this turn.| Serra Angel|Magic 2013|31|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Serra Avatar|Magic 2013|32|M|{4}{W}{W}{W}|Creature - Avatar|*|*|Serra Avatar's power and toughness are each equal to your life total.$When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.| Serra Avenger|Magic 2013|33|R|{W}{W}|Creature - Angel|3|3|You can't cast Serra Avenger during your first, second, or third turns of the game.$Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Show of Valor|Magic 2013|34|C|{1}{W}|Instant|||Target creature gets +2/+4 until end of turn.| Silvercoat Lion|Magic 2013|35|C|{1}{W}|Creature - Cat|2|2|| Sublime Archangel|Magic 2013|36|M|{2}{W}{W}|Creature - Angel|4|3|Flying$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)| Touch of the Eternal|Magic 2013|37|R|{5}{W}{W}|Enchantment|||At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.| War Falcon|Magic 2013|38|C|{W}|Creature - Bird|2|1|Flying$War Falcon can't attack unless you control a Knight or a Soldier.| War Priest of Thune|Magic 2013|39|U|{1}{W}|Creature - Human Cleric|2|2|When War Priest of Thune enters the battlefield, you may destroy target enchantment.| Angelic Benediction|Magic 2013|4|U|{3}{W}|Enchantment|||Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever a creature you control attacks alone, you may tap target creature.| Warclamp Mastiff|Magic 2013|40|C|{W}|Creature - Hound|1|1|First strike (This creature deals combat damage before creatures without first strike.)| Archaeomancer|Magic 2013|41|C|{2}{U}{U}|Creature - Human Wizard|1|2|When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.| Arctic Aven|Magic 2013|42|U|{2}{U}|Creature - Bird Wizard|2|1|Flying$Arctic Aven gets +1/+1 as long as you control a Plains.${W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)| Augur of Bolas|Magic 2013|43|U|{1}{U}|Creature - Merfolk Wizard|1|3|When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Battle of Wits|Magic 2013|44|R|{3}{U}{U}|Enchantment|||At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.| Clone|Magic 2013|45|R|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Courtly Provocateur|Magic 2013|46|U|{2}{U}|Creature - Human Wizard|1|1|{tap}: Target creature attacks this turn if able.${tap}: Target creature blocks this turn if able.| Divination|Magic 2013|47|C|{2}{U}|Sorcery|||Draw two cards.| Downpour|Magic 2013|48|C|{1}{U}|Instant|||Tap up to three target creatures.| Encrust|Magic 2013|49|C|{1}{U}{U}|Enchantment - Aura|||Enchant artifact or creature$Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.| Attended Knight|Magic 2013|5|C|{2}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.| Essence Scatter|Magic 2013|50|C|{1}{U}|Instant|||Counter target creature spell.| Faerie Invaders|Magic 2013|51|C|{4}{U}|Creature - Faerie Rogue|3|3|Flash (You may cast this spell any time you could cast an instant.)$Flying| Fog Bank|Magic 2013|52|U|{1}{U}|Creature - Wall|0|2|Defender (This creature can't attack.)$Flying$Prevent all combat damage that would be dealt to and dealt by Fog Bank.| Harbor Serpent|Magic 2013|53|C|{4}{U}{U}|Creature - Serpent|5|5|Islandwalk (This creature is unblockable as long as defending player controls an Island.)$Harbor Serpent can't attack unless there are five or more Islands on the battlefield.| Hydrosurge|Magic 2013|54|C|{U}|Instant|||Target creature gets -5/-0 until end of turn.| Index|Magic 2013|55|C|{U}|Sorcery|||Look at the top five cards of your library, then put them back in any order.| Jace, Memory Adept|Magic 2013|56|M|{3}{U}{U}|Planeswalker - Jace|||+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.$0: Target player puts the top ten cards of his or her library into his or her graveyard.$-7: Any number of target players each draw twenty cards.| Jace's Phantasm|Magic 2013|57|U|{U}|Creature - Illusion|1|1|Flying$Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.| Kraken Hatchling|Magic 2013|58|C|{U}|Creature - Kraken|0|4|| Master of the Pearl Trident|Magic 2013|59|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures you control get +1/+1 and have islandwalk. (They are unblockable as long as defending player controls an Island.)| Aven Squire|Magic 2013|6|C|{1}{W}|Creature - Bird Soldier|1|1|Flying$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Merfolk of the Pearl Trident|Magic 2013|60|C|{U}|Creature - Merfolk|1|1|| Mind Sculpt|Magic 2013|61|C|{1}{U}|Sorcery|||Target opponent puts the top seven cards of his or her library into his or her graveyard.| Negate|Magic 2013|62|C|{1}{U}|Instant|||Counter target noncreature spell.| Omniscience|Magic 2013|63|M|{7}{U}{U}{U}|Enchantment|||You may cast nonland cards from your hand without paying their mana costs.| Redirect|Magic 2013|64|R|{U}{U}|Instant|||You may choose new targets for target spell.| Rewind|Magic 2013|65|U|{2}{U}{U}|Instant|||Counter target spell. Untap up to four lands.| Scroll Thief|Magic 2013|66|C|{2}{U}|Creature - Merfolk Rogue|1|3|Whenever Scroll Thief deals combat damage to a player, draw a card.| Sleep|Magic 2013|67|U|{2}{U}{U}|Sorcery|||Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.| Spelltwine|Magic 2013|68|R|{5}{U}|Sorcery|||Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.| Sphinx of Uthuun|Magic 2013|69|R|{5}{U}{U}|Creature - Sphinx|5|6|Flying$When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Battleflight Eagle|Magic 2013|7|C|{4}{W}|Creature - Bird|2|2|Flying$When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.| Stormtide Leviathan|Magic 2013|70|R|{5}{U}{U}{U}|Creature - Leviathan|8|8|Islandwalk (This creature is unblockable as long as defending player controls an Island.)$All lands are Islands in addition to their other types.$Creatures without flying or islandwalk can't attack.| Switcheroo|Magic 2013|71|U|{4}{U}|Sorcery|||Exchange control of two target creatures.| Talrand, Sky Summoner|Magic 2013|72|R|{2}{U}{U}|Legendary Creature - Merfolk Wizard|2|2|Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield.| Talrand's Invocation|Magic 2013|73|U|{2}{U}{U}|Sorcery|||Put two 2/2 blue Drake creature tokens with flying onto the battlefield.| Tricks of the Trade|Magic 2013|74|C|{3}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and is unblockable.| Unsummon|Magic 2013|75|C|{U}|Instant|||Return target creature to its owner's hand.| Vedalken Entrancer|Magic 2013|76|C|{3}{U}|Creature - Vedalken Wizard|1|4|{U}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| Void Stalker|Magic 2013|77|R|{1}{U}|Creature - Elemental|2|1|{2}{U}, {tap}: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries.| Watercourser|Magic 2013|78|C|{2}{U}|Creature - Elemental|2|3|{U}: Watercourser gets +1/-1 until end of turn.| Welkin Tern|Magic 2013|79|C|{1}{U}|Creature - Bird|2|1|Flying$Welkin Tern can block only creatures with flying.| Captain of the Watch|Magic 2013|8|R|{4}{W}{W}|Creature - Human Soldier|3|3|Vigilance (Attacking doesn't cause this creature to tap.)$Other Soldier creatures you control get +1/+1 and have vigilance.$When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.| Wind Drake|Magic 2013|80|C|{2}{U}|Creature - Drake|2|2|Flying| Blood Reckoning|Magic 2013|81|U|{3}{B}|Enchantment|||Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.| Bloodhunter Bat|Magic 2013|82|C|{3}{B}|Creature - Bat|2|2|Flying$When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.| Bloodthrone Vampire|Magic 2013|83|C|{1}{B}|Creature - Vampire|1|1|Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.| Cower in Fear|Magic 2013|84|U|{1}{B}{B}|Instant|||Creatures your opponents control get -1/-1 until end of turn.| Crippling Blight|Magic 2013|85|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1 and can't block.| Dark Favor|Magic 2013|86|C|{1}{B}|Enchantment - Aura|||Enchant creature$When Dark Favor enters the battlefield, you lose 1 life.$Enchanted creature gets +3/+1.| Diabolic Revelation|Magic 2013|87|R|{X}{3}{B}{B}|Sorcery|||Search your library for up to X cards and put those cards into your hand. Then shuffle your library.| Disciple of Bolas|Magic 2013|88|R|{3}{B}|Creature - Human Wizard|2|1|When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.| Disentomb|Magic 2013|89|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Captain's Call|Magic 2013|9|C|{3}{W}|Sorcery|||Put three 1/1 white Soldier creature tokens onto the battlefield.| Duress|Magic 2013|90|C|{B}|Sorcery|||Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.| Duskmantle Prowler|Magic 2013|91|U|{3}{B}|Creature - Vampire Rogue|2|2|Haste (This creature can attack and {tap} as soon as it comes under your control.)$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Duty-Bound Dead|Magic 2013|92|C|{B}|Creature - Skeleton|0|2|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Essence Drain|Magic 2013|93|C|{4}{B}|Sorcery|||Essence Drain deals 3 damage to target creature or player and you gain 3 life.| Giant Scorpion|Magic 2013|94|C|{2}{B}|Creature - Scorpion|1|3|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Harbor Bandit|Magic 2013|95|U|{2}{B}|Creature - Human Rogue|2|2|Harbor Bandit gets +1/+1 as long as you control an Island.${1}{U}: Harbor Bandit is unblockable this turn.| Knight of Infamy|Magic 2013|96|U|{1}{B}|Creature - Human Knight|2|1|Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Liliana of the Dark Realms|Magic 2013|97|M|{2}{B}{B}|Planeswalker - Liliana|||+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.$-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.$-6: You get an emblem with "Swamps you control have ‘{tap}: Add {B}{B}{B}{B} to your mana pool.'"| Liliana's Shade|Magic 2013|98|C|{2}{B}{B}|Creature - Shade|1|1|When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.${B}: Liliana's Shade gets +1/+1 until end of turn.| Mark of the Vampire|Magic 2013|99|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)| Artisan of Kozilek|Magic: The Gathering-Commander|1|U|{9}|Creature - Eldrazi|10|9|When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.$Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)| Celestial Force|Magic: The Gathering-Commander|10|R|{5}{W}{W}{W}|Creature - Elemental|7|7|At the beginning of each upkeep, you gain 3 life.| Shriekmaw|Magic: The Gathering-Commander|100|U|{4}{B}|Creature - Elemental|3|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.$Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Sign in Blood|Magic: The Gathering-Commander|101|C|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Stitch Together|Magic: The Gathering-Commander|102|U|{B}{B}|Sorcery|||Return target creature card from your graveyard to your hand.$Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.| Syphon Flesh|Magic: The Gathering-Commander|103|U|{4}{B}|Sorcery|||Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.| Syphon Mind|Magic: The Gathering-Commander|104|C|{3}{B}|Sorcery|||Each other player discards a card. You draw a card for each card discarded this way.| Unnerve|Magic: The Gathering-Commander|105|C|{3}{B}|Sorcery|||Each opponent discards two cards.| Vampire Nighthawk|Magic: The Gathering-Commander|106|U|{1}{B}{B}|Creature - Vampire Shaman|2|3|Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Vow of Malice|Magic: The Gathering-Commander|107|U|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control.| Akroma, Angel of Fury|Magic: The Gathering-Commander|108|R|{5}{R}{R}{R}|Legendary Creature - Angel|6|6|Akroma, Angel of Fury can't be countered.$Flying, trample, protection from white and from blue${R}: Akroma, Angel of Fury gets +1/+0 until end of turn.$Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Anger|Magic: The Gathering-Commander|109|U|{3}{R}|Creature - Incarnation|2|2|Haste$As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.| Congregate|Magic: The Gathering-Commander|11|C|{3}{W}|Instant|||Target player gains 2 life for each creature on the battlefield.| Avatar of Fury|Magic: The Gathering-Commander|110|R|{6}{R}{R}|Creature - Avatar|6|6|If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast.$Flying${R}: Avatar of Fury gets +1/+0 until end of turn.| Avatar of Slaughter|Magic: The Gathering-Commander|111|R|{6}{R}{R}|Creature - Avatar|8|8|All creatures have double strike and attack each turn if able.| Breath of Darigaaz|Magic: The Gathering-Commander|112|U|{1}{R}|Sorcery|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.| Chain Reaction|Magic: The Gathering-Commander|113|R|{2}{R}{R}|Sorcery|||Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.| Chaos Warp|Magic: The Gathering-Commander|114|R|{2}{R}|Instant|||The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.| Chartooth Cougar|Magic: The Gathering-Commander|115|C|{5}{R}|Creature - Cat Beast|4|4|{R}: Chartooth Cougar gets +1/+0 until end of turn.$Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)| Cleansing Beam|Magic: The Gathering-Commander|116|U|{4}{R}|Instant|||Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.| Comet Storm|Magic: The Gathering-Commander|117|M|{X}{R}{R}|Instant|||Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)$Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.| Death by Dragons|Magic: The Gathering-Commander|118|U|{4}{R}{R}|Sorcery|||Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.| Disaster Radius|Magic: The Gathering-Commander|119|R|{5}{R}{R}|Sorcery|||As an additional cost to cast Disaster Radius, reveal a creature card from your hand.$Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.| Crescendo of War|Magic: The Gathering-Commander|12|R|{3}{W}|Enchantment|||At the beginning of each upkeep, put a strife counter on Crescendo of War.$Attacking creatures get +1/+0 for each strife counter on Crescendo of War.$Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.| Dragon Whelp|Magic: The Gathering-Commander|120|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Earthquake|Magic: The Gathering-Commander|121|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Faultgrinder|Magic: The Gathering-Commander|122|C|{6}{R}|Creature - Elemental|4|4|Trample$When Faultgrinder enters the battlefield, destroy target land.$Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Flametongue Kavu|Magic: The Gathering-Commander|123|U|{3}{R}|Creature - Kavu|4|2|When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.| Furnace Whelp|Magic: The Gathering-Commander|124|U|{2}{R}{R}|Creature - Dragon|2|2|Flying${R}: Furnace Whelp gets +1/+0 until end of turn.| Goblin Cadets|Magic: The Gathering-Commander|125|U|{R}|Creature - Goblin|2|1|Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)| Insurrection|Magic: The Gathering-Commander|126|R|{5}{R}{R}{R}|Sorcery|||Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.| Lash Out|Magic: The Gathering-Commander|127|C|{1}{R}|Instant|||Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Magmatic Force|Magic: The Gathering-Commander|128|R|{5}{R}{R}{R}|Creature - Elemental|7|7|At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player.| Mana-Charged Dragon|Magic: The Gathering-Commander|129|R|{4}{R}{R}|Creature - Dragon|5|5|Flying, trample$Join forces - Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.| False Prophet|Magic: The Gathering-Commander|13|R|{2}{W}{W}|Creature - Human Cleric|2|2|When False Prophet dies, exile all creatures.| Oni of Wild Places|Magic: The Gathering-Commander|130|U|{5}{R}|Creature - Demon Spirit|6|5|Haste$At the beginning of your upkeep, return a red creature you control to its owner's hand.| Punishing Fire|Magic: The Gathering-Commander|131|U|{1}{R}|Instant|||Punishing Fire deals 2 damage to target creature or player.$Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.| Pyrohemia|Magic: The Gathering-Commander|132|U|{2}{R}{R}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.${R}: Pyrohemia deals 1 damage to each creature and each player.| Rapacious One|Magic: The Gathering-Commander|133|U|{5}{R}|Creature - Eldrazi Drone|5|4|Trample$Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."| Ruination|Magic: The Gathering-Commander|134|R|{3}{R}|Sorcery|||Destroy all nonbasic lands.| Spitebellows|Magic: The Gathering-Commander|135|U|{5}{R}|Creature - Elemental|6|1|When Spitebellows leaves the battlefield, it deals 6 damage to target creature.$Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Stranglehold|Magic: The Gathering-Commander|136|R|{3}{R}|Enchantment|||Your opponents can't search libraries.$If an opponent would begin an extra turn, that player skips that turn instead.| Sulfurous Blast|Magic: The Gathering-Commander|137|U|{2}{R}{R}|Instant|||Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.| Vow of Lightning|Magic: The Gathering-Commander|138|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control.| Wild Ricochet|Magic: The Gathering-Commander|139|R|{2}{R}{R}|Instant|||You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.| Ghostly Prison|Magic: The Gathering-Commander|14|U|{2}{W}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.| Acidic Slime|Magic: The Gathering-Commander|140|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Aquastrand Spider|Magic: The Gathering-Commander|141|C|{1}{G}|Creature - Spider Mutant|0|0|Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)${G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)| Awakening Zone|Magic: The Gathering-Commander|142|R|{2}{G}|Enchantment|||At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."| Baloth Woodcrasher|Magic: The Gathering-Commander|143|U|{4}{G}{G}|Creature - Beast|4|4|Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.| Bestial Menace|Magic: The Gathering-Commander|144|U|{3}{G}{G}|Sorcery|||Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.| Brawn|Magic: The Gathering-Commander|145|U|{3}{G}|Creature - Incarnation|3|3|Trample$As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.| Cobra Trap|Magic: The Gathering-Commander|146|U|{4}{G}{G}|Instant - Trap|||If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.$Put four 1/1 green Snake creature tokens onto the battlefield.| Collective Voyage|Magic: The Gathering-Commander|147|R|{G}|Sorcery|||Join forces - Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.| Cultivate|Magic: The Gathering-Commander|148|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Deadly Recluse|Magic: The Gathering-Commander|149|C|{1}{G}|Creature - Spider|1|2|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Hour of Reckoning|Magic: The Gathering-Commander|15|R|{4}{W}{W}{W}|Sorcery|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Destroy all nontoken creatures.| Deadwood Treefolk|Magic: The Gathering-Commander|150|U|{5}{G}|Creature - Treefolk|3|6|Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.| Elvish Aberration|Magic: The Gathering-Commander|151|U|{5}{G}|Creature - Elf Mutant|4|5|{tap}: Add {G}{G}{G} to your mana pool.$Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Eternal Witness|Magic: The Gathering-Commander|152|U|{1}{G}{G}|Creature - Human Shaman|2|1|When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.| Explosive Vegetation|Magic: The Gathering-Commander|153|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.| Fertilid|Magic: The Gathering-Commander|154|C|{2}{G}|Creature - Elemental|0|0|Fertilid enters the battlefield with two +1/+1 counters on it.${1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.| Fierce Empath|Magic: The Gathering-Commander|155|C|{2}{G}|Creature - Elf|1|1|When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.| Fists of Ironwood|Magic: The Gathering-Commander|156|C|{1}{G}|Enchantment - Aura|||Enchant creature$When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.$Enchanted creature has trample.| Garruk Wildspeaker|Magic: The Gathering-Commander|157|M|{2}{G}{G}|Planeswalker - Garruk|||+1: Untap two target lands.$-1: Put a 3/3 green Beast creature token onto the battlefield.$-4: Creatures you control get +3/+3 and gain trample until end of turn.| Harmonize|Magic: The Gathering-Commander|158|U|{2}{G}{G}|Sorcery|||Draw three cards.| Hornet Queen|Magic: The Gathering-Commander|159|R|{4}{G}{G}{G}|Creature - Insect|2|2|Flying, deathtouch$When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.| Jotun Grunt|Magic: The Gathering-Commander|16|U|{1}{W}|Creature - Giant Soldier|4|4|Cumulative upkeep-Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Hunting Pack|Magic: The Gathering-Commander|160|U|{5}{G}{G}|Instant|||Put a 4/4 green Beast creature token onto the battlefield.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Hydra Omnivore|Magic: The Gathering-Commander|161|R|{4}{G}{G}|Creature - Hydra|8|8|Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.| Invigorate|Magic: The Gathering-Commander|162|C|{2}{G}|Instant|||If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.$Target creature gets +4/+4 until end of turn.| Kodama's Reach|Magic: The Gathering-Commander|163|C|{2}{G}|Sorcery - Arcane|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Krosan Tusker|Magic: The Gathering-Commander|164|C|{5}{G}{G}|Creature - Boar Beast|6|5|Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)$When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.| Lhurgoyf|Magic: The Gathering-Commander|165|R|{2}{G}{G}|Creature - Lhurgoyf|*|1+*|Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.| Magus of the Vineyard|Magic: The Gathering-Commander|166|R|{G}|Creature - Human Wizard|1|1|At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.| Penumbra Spider|Magic: The Gathering-Commander|167|C|{2}{G}{G}|Creature - Spider|2|4|Reach$When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield.| Relic Crush|Magic: The Gathering-Commander|168|C|{4}{G}|Instant|||Destroy target artifact or enchantment and up to one other target artifact or enchantment.| Sakura-Tribe Elder|Magic: The Gathering-Commander|169|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Journey to Nowhere|Magic: The Gathering-Commander|17|C|{1}{W}|Enchantment|||When Journey to Nowhere enters the battlefield, exile target creature.$When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Scavenging Ooze|Magic: The Gathering-Commander|170|R|{1}{G}|Creature - Ooze|2|2|{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.| Spawnwrithe|Magic: The Gathering-Commander|171|R|{2}{G}|Creature - Elemental|2|2|Trample$Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.| Spike Feeder|Magic: The Gathering-Commander|172|U|{1}{G}{G}|Creature - Spike|0|0|Spike Feeder enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.$Remove a +1/+1 counter from Spike Feeder: You gain 2 life.| Squallmonger|Magic: The Gathering-Commander|173|U|{3}{G}|Creature - Monger|3|3|{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.| Symbiotic Wurm|Magic: The Gathering-Commander|174|R|{5}{G}{G}{G}|Creature - Wurm|7|7|When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield.| Tribute to the Wild|Magic: The Gathering-Commander|175|U|{1}{G}|Instant|||Each opponent sacrifices an artifact or enchantment.| Troll Ascetic|Magic: The Gathering-Commander|176|R|{1}{G}{G}|Creature - Troll Shaman|3|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)${1}{G}: Regenerate Troll Ascetic.| Veteran Explorer|Magic: The Gathering-Commander|177|U|{G}|Creature - Human Soldier Scout|1|1|When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.| Vow of Wildness|Magic: The Gathering-Commander|178|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.| Yavimaya Elder|Magic: The Gathering-Commander|179|C|{1}{G}{G}|Creature - Human Druid|2|1|When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.${2}, Sacrifice Yavimaya Elder: Draw a card.| Lightkeeper of Emeria|Magic: The Gathering-Commander|18|U|{3}{W}|Creature - Angel|2|4|Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.)$Flying$When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.| Angel of Despair|Magic: The Gathering-Commander|180|R|{3}{W}{W}{B}{B}|Creature - Angel|5|5|Flying$When Angel of Despair enters the battlefield, destroy target permanent.| Animar, Soul of Elements|Magic: The Gathering-Commander|181|M|{U}{R}{G}|Legendary Creature - Elemental|1|1|Protection from white and from black$Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.$Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.| Aura Shards|Magic: The Gathering-Commander|182|U|{1}{G}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.| Azorius Guildmage|Magic: The Gathering-Commander|183|U|{WU}{WU}|Creature - Vedalken Wizard|2|2|{2}{W}: Tap target creature.${2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)| Basandra, Battle Seraph|Magic: The Gathering-Commander|184|R|{3}{R}{W}|Legendary Creature - Angel|4|4|Flying$Players can't cast spells during combat.${R}: Target creature attacks this turn if able.| Bladewing the Risen|Magic: The Gathering-Commander|185|R|{3}{B}{B}{R}{R}|Legendary Creature - Zombie Dragon|4|4|Flying$When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.${B}{R}: Dragon creatures get +1/+1 until end of turn.| Boros Guildmage|Magic: The Gathering-Commander|186|U|{RW}{RW}|Creature - Human Wizard|2|2|{1}{R}: Target creature gains haste until end of turn.${1}{W}: Target creature gains first strike until end of turn.| Brion Stoutarm|Magic: The Gathering-Commander|187|R|{2}{R}{W}|Legendary Creature - Giant Warrior|4|4|Lifelink${R}, {tap}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.| Call the Skybreaker|Magic: The Gathering-Commander|188|R|{5}{UR}{UR}|Sorcery|||Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Chorus of the Conclave|Magic: The Gathering-Commander|189|R|{4}{G}{G}{W}{W}|Legendary Creature - Dryad|3|8|Forestwalk$As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.| Martyr's Bond|Magic: The Gathering-Commander|19|R|{4}{W}{W}|Enchantment|||Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.| Colossal Might|Magic: The Gathering-Commander|190|C|{R}{G}|Instant|||Target creature gets +4/+2 and gains trample until end of turn.| Damia, Sage of Stone|Magic: The Gathering-Commander|191|M|{4}{G}{U}{B}|Legendary Creature - Gorgon Wizard|4|4|Deathtouch$Skip your draw step.$At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.| Death Mutation|Magic: The Gathering-Commander|192|U|{6}{B}{G}|Sorcery|||Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.| Desecrator Hag|Magic: The Gathering-Commander|193|C|{2}{BG}{BG}|Creature - Hag|2|2|When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.| Dominus of Fealty|Magic: The Gathering-Commander|194|R|{UR}{UR}{UR}{UR}{UR}|Creature - Spirit Avatar|4|4|Flying$At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.| Duergar Hedge-Mage|Magic: The Gathering-Commander|195|U|{2}{RW}|Creature - Dwarf Shaman|2|2|When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.$When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.| Edric, Spymaster of Trest|Magic: The Gathering-Commander|196|R|{1}{G}{U}|Legendary Creature - Elf Rogue|2|2|Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.| Electrolyze|Magic: The Gathering-Commander|197|U|{1}{U}{R}|Instant|||Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.$Draw a card.| Fire|Magic: The Gathering-Commander|198a|U|{1}{R}|Instant|||Fire deals 2 damage divided as you choose among one or two target creatures and/or players.$| Ice|Magic: The Gathering-Commander|198b|U|{1}{U}|Instant|||$Tap target permanent.$Draw a card.| Firespout|Magic: The Gathering-Commander|199|U|{2}{RG}|Sorcery|||Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.)| Afterlife|Magic: The Gathering-Commander|2|U|{2}{W}|Instant|||Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.| Monk Realist|Magic: The Gathering-Commander|20|C|{1}{W}|Creature - Human Monk Cleric|1|1|When Monk Realist enters the battlefield, destroy target enchantment.| Ghave, Guru of Spores|Magic: The Gathering-Commander|200|M|{2}{B}{G}{W}|Legendary Creature - Fungus Shaman|0|0|Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.${1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield.${1}, Sacrifice a creature: Put a +1/+1 counter on target creature.| Golgari Guildmage|Magic: The Gathering-Commander|201|U|{BG}{BG}|Creature - Elf Shaman|2|2|{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.${4}{G}: Put a +1/+1 counter on target creature.| Gwyllion Hedge-Mage|Magic: The Gathering-Commander|202|U|{2}{WB}|Creature - Hag Wizard|2|2|When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield.$When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.| Hull Breach|Magic: The Gathering-Commander|203|C|{R}{G}|Sorcery|||Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.| Intet, the Dreamer|Magic: The Gathering-Commander|204|R|{3}{U}{R}{G}|Legendary Creature - Dragon|6|6|Flying$Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.| Izzet Chronarch|Magic: The Gathering-Commander|205|C|{3}{U}{R}|Creature - Human Wizard|2|2|When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.| Kaalia of the Vast|Magic: The Gathering-Commander|206|M|{1}{W}{B}{R}|Legendary Creature - Human Cleric|2|2|Flying$Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.| Karador, Ghost Chieftain|Magic: The Gathering-Commander|207|M|{5}{B}{G}{W}|Legendary Creature - Centaur Spirit|3|4|Karador, Ghost Chieftain costs {1} less to cast for each creature card in your graveyard.$During each of your turns, you may cast one creature card from your graveyard.| Malfegor|Magic: The Gathering-Commander|208|M|{2}{B}{B}{R}{R}|Legendary Creature - Demon Dragon|6|6|Flying$When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.| Master Warcraft|Magic: The Gathering-Commander|209|R|{2}{RW}{RW}|Instant|||Cast Master Warcraft only before attackers are declared.$You choose which creatures attack this turn.$You choose which creatures block this turn and how those creatures block.| Mother of Runes|Magic: The Gathering-Commander|21|U|{W}|Creature - Human Cleric|1|1|{tap}: Target creature you control gains protection from the color of your choice until end of turn.| The Mimeoplasm|Magic: The Gathering-Commander|210|M|{2}{G}{U}{B}|Legendary Creature - Ooze|0|0|As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.| Mortify|Magic: The Gathering-Commander|211|U|{1}{W}{B}|Instant|||Destroy target creature or enchantment.| Necrogenesis|Magic: The Gathering-Commander|212|U|{B}{G}|Enchantment|||{2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.| Nin, the Pain Artist|Magic: The Gathering-Commander|213|R|{U}{R}|Legendary Creature - Vedalken Wizard|1|1|{X}{U}{R}, {tap}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.| Nucklavee|Magic: The Gathering-Commander|214|U|{4}{UR}{UR}|Creature - Beast|4|4|When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.$When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.| Numot, the Devastator|Magic: The Gathering-Commander|215|R|{3}{R}{W}{U}|Legendary Creature - Dragon|6|6|Flying$Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.| Oros, the Avenger|Magic: The Gathering-Commander|216|R|{3}{W}{B}{R}|Legendary Creature - Dragon|6|6|Flying$Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.| Orzhov Guildmage|Magic: The Gathering-Commander|217|U|{WB}{WB}|Creature - Human Wizard|2|2|{2}{W}: Target player gains 1 life.${2}{B}: Each player loses 1 life.| Plumeveil|Magic: The Gathering-Commander|218|U|{WU}{WU}{WU}|Creature - Elemental|4|4|Flash (You may cast this spell any time you could cast an instant.)$Defender, flying| Prophetic Bolt|Magic: The Gathering-Commander|219|R|{3}{U}{R}|Instant|||Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Oblation|Magic: The Gathering-Commander|22|R|{2}{W}|Instant|||The owner of target nonland permanent shuffles it into his or her library, then draws two cards.| Riku of Two Reflections|Magic: The Gathering-Commander|220|M|{2}{U}{R}{G}|Legendary Creature - Human Wizard|2|2|Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.$Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, put a token that's a copy of that creature onto the battlefield.| Ruhan of the Fomori|Magic: The Gathering-Commander|221|M|{1}{R}{W}{U}|Legendary Creature - Giant Warrior|7|7|At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.| Savage Twister|Magic: The Gathering-Commander|222|U|{X}{R}{G}|Sorcery|||Savage Twister deals X damage to each creature.| Selesnya Evangel|Magic: The Gathering-Commander|223|C|{G}{W}|Creature - Elf Shaman|1|2|{1}, {tap}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield.| Selesnya Guildmage|Magic: The Gathering-Commander|224|U|{GW}{GW}|Creature - Elf Wizard|2|2|{3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.${3}{W}: Creatures you control get +1/+1 until end of turn.| Sigil Captain|Magic: The Gathering-Commander|225|U|{1}{G}{W}{W}|Creature - Rhino Soldier|3|3|Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.| Simic Sky Swallower|Magic: The Gathering-Commander|226|R|{5}{G}{U}|Creature - Leviathan|6|6|Flying, trample$Shroud (This creature can't be the target of spells or abilities.)| Skullbriar, the Walking Grave|Magic: The Gathering-Commander|227|R|{B}{G}|Legendary Creature - Zombie Elemental|1|1|Haste$Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.$Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.| Szadek, Lord of Secrets|Magic: The Gathering-Commander|228|R|{3}{U}{U}{B}{B}|Legendary Creature - Vampire|5|5|Flying$If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.| Tariel, Reckoner of Souls|Magic: The Gathering-Commander|229|M|{4}{W}{B}{R}|Legendary Creature - Angel|4|7|Flying, vigilance${tap}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.| Oblivion Ring|Magic: The Gathering-Commander|23|C|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Teneb, the Harvester|Magic: The Gathering-Commander|230|R|{3}{B}{G}{W}|Legendary Creature - Dragon|6|6|Flying$Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.| Terminate|Magic: The Gathering-Commander|231|C|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Valley Rannet|Magic: The Gathering-Commander|232|C|{4}{R}{G}|Creature - Beast|6|3|Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Vengeful Rebirth|Magic: The Gathering-Commander|233|U|{4}{R}{G}|Sorcery|||Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.$Exile Vengeful Rebirth.| Vish Kal, Blood Arbiter|Magic: The Gathering-Commander|234|R|{4}{W}{B}{B}|Legendary Creature - Vampire|5|5|Flying, lifelink$Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.$Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.| Vorosh, the Hunter|Magic: The Gathering-Commander|235|R|{3}{G}{U}{B}|Legendary Creature - Dragon|6|6|Flying$Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.| Vulturous Zombie|Magic: The Gathering-Commander|236|R|{3}{B}{G}|Creature - Plant Zombie|3|3|Flying$Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.| Wall of Denial|Magic: The Gathering-Commander|237|U|{1}{W}{U}|Creature - Wall|0|8|Defender, flying$Shroud (This creature can't be the target of spells or abilities.)| Wrecking Ball|Magic: The Gathering-Commander|238|C|{2}{B}{R}|Instant|||Destroy target creature or land.| Wrexial, the Risen Deep|Magic: The Gathering-Commander|239|M|{3}{U}{U}{B}|Legendary Creature - Kraken|5|8|Islandwalk, swampwalk$Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.| Orim's Thunder|Magic: The Gathering-Commander|24|C|{2}{W}|Instant|||Kicker {R} (You may pay an additional {R} as you cast this spell.)$Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.| Zedruu the Greathearted|Magic: The Gathering-Commander|240|M|{1}{R}{W}{U}|Legendary Creature - Minotaur Monk|2|4|At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.${R}{W}{U}: Target opponent gains control of target permanent you control.| Acorn Catapult|Magic: The Gathering-Commander|241|R|{4}|Artifact|||{1}, {tap}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield.| Armillary Sphere|Magic: The Gathering-Commander|242|C|{2}|Artifact|||{2}, {tap}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Boros Signet|Magic: The Gathering-Commander|243|C|{2}|Artifact|||{1}, {tap}: Add {R}{W} to your mana pool.| Champion's Helm|Magic: The Gathering-Commander|244|R|{3}|Artifact - Equipment|||Equipped creature gets +2/+2.$As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)$Equip {1}| Darksteel Ingot|Magic: The Gathering-Commander|245|C|{3}|Artifact|||Darksteel Ingot is indestructible. (Effects that say "destroy" don't destroy it.)${tap}: Add one mana of any color to your mana pool.| Dimir Signet|Magic: The Gathering-Commander|246|C|{2}|Artifact|||{1}, {tap}: Add {U}{B} to your mana pool.| Dreamstone Hedron|Magic: The Gathering-Commander|247|U|{6}|Artifact|||{tap}: Add {3} to your mana pool.${3}, {tap}, Sacrifice Dreamstone Hedron: Draw three cards.| Fellwar Stone|Magic: The Gathering-Commander|248|U|{2}|Artifact|||{tap}: Add to your mana pool one mana of any color that a land an opponent controls could produce.| Golgari Signet|Magic: The Gathering-Commander|249|C|{2}|Artifact|||{1}, {tap}: Add {B}{G} to your mana pool.| Path to Exile|Magic: The Gathering-Commander|25|U|{W}|Instant|||Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.| Gruul Signet|Magic: The Gathering-Commander|250|C|{2}|Artifact|||{1}, {tap}: Add {R}{G} to your mana pool.| Howling Mine|Magic: The Gathering-Commander|251|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Izzet Signet|Magic: The Gathering-Commander|252|C|{2}|Artifact|||{1}, {tap}: Add {U}{R} to your mana pool.| Lightning Greaves|Magic: The Gathering-Commander|253|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)$Equip {0}| Oblivion Stone|Magic: The Gathering-Commander|254|R|{3}|Artifact|||{4}, {tap}: Put a fate counter on target permanent.${5}, {tap}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.| Orzhov Signet|Magic: The Gathering-Commander|255|C|{2}|Artifact|||{1}, {tap}: Add {W}{B} to your mana pool.| Prophetic Prism|Magic: The Gathering-Commander|256|C|{2}|Artifact|||When Prophetic Prism enters the battlefield, draw a card.${1}, {tap}: Add one mana of any color to your mana pool.| Rakdos Signet|Magic: The Gathering-Commander|257|C|{2}|Artifact|||{1}, {tap}: Add {B}{R} to your mana pool.| Selesnya Signet|Magic: The Gathering-Commander|258|C|{2}|Artifact|||{1}, {tap}: Add {G}{W} to your mana pool.| Simic Signet|Magic: The Gathering-Commander|259|C|{2}|Artifact|||{1}, {tap}: Add {G}{U} to your mana pool.| Pollen Lullaby|Magic: The Gathering-Commander|26|U|{1}{W}|Instant|||Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Skullclamp|Magic: The Gathering-Commander|260|U|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}| Sol Ring|Magic: The Gathering-Commander|261|U|{1}|Artifact|||{tap}: Add {2} to your mana pool.| Solemn Simulacrum|Magic: The Gathering-Commander|262|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$When Solemn Simulacrum dies, you may draw a card.| Triskelavus|Magic: The Gathering-Commander|263|R|{7}|Artifact Creature - Construct|1|1|Flying$Triskelavus enters the battlefield with three +1/+1 counters on it.${1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."| Akoum Refuge|Magic: The Gathering-Commander|264|U||Land|||Akoum Refuge enters the battlefield tapped.$When Akoum Refuge enters the battlefield, you gain 1 life.${tap}: Add {B} or {R} to your mana pool.| Azorius Chancery|Magic: The Gathering-Commander|265|C||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.${tap}: Add {W}{U} to your mana pool.| Barren Moor|Magic: The Gathering-Commander|266|C||Land|||Barren Moor enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Cycling {B} ({B}, Discard this card: Draw a card.)| Bojuka Bog|Magic: The Gathering-Commander|267|C||Land|||Bojuka Bog enters the battlefield tapped.$When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.${tap}: Add {B} to your mana pool.| Boros Garrison|Magic: The Gathering-Commander|268|C||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${tap}: Add {R}{W} to your mana pool.| Command Tower|Magic: The Gathering-Commander|269|C||Land|||{tap}: Add to your mana pool one mana of any color in your commander's color identity.| Prison Term|Magic: The Gathering-Commander|27|U|{1}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.$Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.| Dimir Aqueduct|Magic: The Gathering-Commander|270|C||Land|||Dimir Aqueduct enters the battlefield tapped.$When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.${tap}: Add {U}{B} to your mana pool.| Dreadship Reef|Magic: The Gathering-Commander|271|U||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}: Put a storage counter on Dreadship Reef.${1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.| Evolving Wilds|Magic: The Gathering-Commander|272|C||Land|||{tap}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Forgotten Cave|Magic: The Gathering-Commander|273|C||Land|||Forgotten Cave enters the battlefield tapped.${tap}: Add {R} to your mana pool.$Cycling {R} ({R}, Discard this card: Draw a card.)| Fungal Reaches|Magic: The Gathering-Commander|274|U||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}: Put a storage counter on Fungal Reaches.${1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool.| Golgari Rot Farm|Magic: The Gathering-Commander|275|C||Land|||Golgari Rot Farm enters the battlefield tapped.$When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{G} to your mana pool.| Gruul Turf|Magic: The Gathering-Commander|276|C||Land|||Gruul Turf enters the battlefield tapped.$When Gruul Turf enters the battlefield, return a land you control to its owner's hand.${tap}: Add {R}{G} to your mana pool.| Homeward Path|Magic: The Gathering-Commander|277|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Each player gains control of all creatures he or she owns.| Izzet Boilerworks|Magic: The Gathering-Commander|278|C||Land|||Izzet Boilerworks enters the battlefield tapped.$When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.${tap}: Add {U}{R} to your mana pool.| Jwar Isle Refuge|Magic: The Gathering-Commander|279|U||Land|||Jwar Isle Refuge enters the battlefield tapped.$When Jwar Isle Refuge enters the battlefield, you gain 1 life.${tap}: Add {U} or {B} to your mana pool.| Return to Dust|Magic: The Gathering-Commander|28|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.| Kazandu Refuge|Magic: The Gathering-Commander|280|U||Land|||Kazandu Refuge enters the battlefield tapped.$When Kazandu Refuge enters the battlefield, you gain 1 life.${tap}: Add {R} or {G} to your mana pool.| Lonely Sandbar|Magic: The Gathering-Commander|281|C||Land|||Lonely Sandbar enters the battlefield tapped.${tap}: Add {U} to your mana pool.$Cycling {U} ({U}, Discard this card: Draw a card.)| Molten Slagheap|Magic: The Gathering-Commander|282|U||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}: Put a storage counter on Molten Slagheap.${1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool.| Orzhov Basilica|Magic: The Gathering-Commander|283|C||Land|||Orzhov Basilica enters the battlefield tapped.$When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.${tap}: Add {W}{B} to your mana pool.| Rakdos Carnarium|Magic: The Gathering-Commander|284|C||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{R} to your mana pool.| Rupture Spire|Magic: The Gathering-Commander|285|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${tap}: Add one mana of any color to your mana pool.| Secluded Steppe|Magic: The Gathering-Commander|286|C||Land|||Secluded Steppe enters the battlefield tapped.${tap}: Add {W} to your mana pool.$Cycling {W} ({W}, Discard this card: Draw a card.)| Selesnya Sanctuary|Magic: The Gathering-Commander|287|C||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${tap}: Add {G}{W} to your mana pool.| Simic Growth Chamber|Magic: The Gathering-Commander|288|C||Land|||Simic Growth Chamber enters the battlefield tapped.$When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.${tap}: Add {G}{U} to your mana pool.| Svogthos, the Restless Tomb|Magic: The Gathering-Commander|289|U||Land|||{tap}: Add {1} to your mana pool.${3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.| Righteous Cause|Magic: The Gathering-Commander|29|U|{3}{W}{W}|Enchantment|||Whenever a creature attacks, you gain 1 life.| Temple of the False God|Magic: The Gathering-Commander|290|U||Land|||{tap}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.| Terramorphic Expanse|Magic: The Gathering-Commander|291|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Tranquil Thicket|Magic: The Gathering-Commander|292|C||Land|||Tranquil Thicket enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Cycling {G} ({G}, Discard this card: Draw a card.)| Vivid Crag|Magic: The Gathering-Commander|293|U||Land|||Vivid Crag enters the battlefield tapped with two charge counters on it.${tap}: Add {R} to your mana pool.${tap}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.| Vivid Creek|Magic: The Gathering-Commander|294|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${tap}: Add {U} to your mana pool.${tap}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.| Vivid Grove|Magic: The Gathering-Commander|295|U||Land|||Vivid Grove enters the battlefield tapped with two charge counters on it.${tap}: Add {G} to your mana pool.${tap}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.| Vivid Marsh|Magic: The Gathering-Commander|296|U||Land|||Vivid Marsh enters the battlefield tapped with two charge counters on it.${tap}: Add {B} to your mana pool.${tap}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.| Vivid Meadow|Magic: The Gathering-Commander|297|U||Land|||Vivid Meadow enters the battlefield tapped with two charge counters on it.${tap}: Add {W} to your mana pool.${tap}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.| Zoetic Cavern|Magic: The Gathering-Commander|298|U||Land|||{tap}: Add {1} to your mana pool.$Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Plains|Magic: The Gathering-Commander|299|L||Basic Land - Plains|||W| Akroma's Vengeance|Magic: The Gathering-Commander|3|R|{4}{W}{W}|Sorcery|||Destroy all artifacts, creatures, and enchantments.$Cycling {3} ({3}, Discard this card: Draw a card.)| Serra Angel|Magic: The Gathering-Commander|30|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Plains|Magic: The Gathering-Commander|300|L||Basic Land - Plains|||W| Plains|Magic: The Gathering-Commander|301|L||Basic Land - Plains|||W| Plains|Magic: The Gathering-Commander|302|L||Basic Land - Plains|||W| Island|Magic: The Gathering-Commander|303|L||Basic Land - Island|||U| Island|Magic: The Gathering-Commander|304|L||Basic Land - Island|||U| Island|Magic: The Gathering-Commander|305|L||Basic Land - Island|||U| Island|Magic: The Gathering-Commander|306|L||Basic Land - Island|||U| Swamp|Magic: The Gathering-Commander|307|L||Basic Land - Swamp|||B| Swamp|Magic: The Gathering-Commander|308|L||Basic Land - Swamp|||B| Swamp|Magic: The Gathering-Commander|309|L||Basic Land - Swamp|||B| Shattered Angel|Magic: The Gathering-Commander|31|U|{3}{W}{W}|Creature - Angel|3|3|Flying$Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.| Swamp|Magic: The Gathering-Commander|310|L||Basic Land - Swamp|||B| Mountain|Magic: The Gathering-Commander|311|L||Basic Land - Mountain|||R| Mountain|Magic: The Gathering-Commander|312|L||Basic Land - Mountain|||R| Mountain|Magic: The Gathering-Commander|313|L||Basic Land - Mountain|||R| Mountain|Magic: The Gathering-Commander|314|L||Basic Land - Mountain|||R| Forest|Magic: The Gathering-Commander|315|L||Basic Land - Forest|||G| Forest|Magic: The Gathering-Commander|316|L||Basic Land - Forest|||G| Forest|Magic: The Gathering-Commander|317|L||Basic Land - Forest|||G| Forest|Magic: The Gathering-Commander|318|L||Basic Land - Forest|||G| Soul Snare|Magic: The Gathering-Commander|32|U|{W}|Enchantment|||{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.| Spurnmage Advocate|Magic: The Gathering-Commander|33|U|{W}|Creature - Human Nomad|1|1|{tap}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature.| Storm Herd|Magic: The Gathering-Commander|34|R|{8}{W}{W}|Sorcery|||Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total.| Voice of All|Magic: The Gathering-Commander|35|R|{2}{W}{W}|Creature - Angel|2|2|Flying$As Voice of All enters the battlefield, choose a color.$Voice of All has protection from the chosen color.| Vow of Duty|Magic: The Gathering-Commander|36|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.| Wall of Omens|Magic: The Gathering-Commander|37|U|{1}{W}|Creature - Wall|0|4|Defender$When Wall of Omens enters the battlefield, draw a card.| Windborn Muse|Magic: The Gathering-Commander|38|R|{3}{W}|Creature - Spirit|2|3|Flying$Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.| AEthersnipe|Magic: The Gathering-Commander|39|C|{5}{U}|Creature - Elemental|4|4|When Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.$Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Alliance of Arms|Magic: The Gathering-Commander|4|R|{W}|Sorcery|||Join forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.| Brainstorm|Magic: The Gathering-Commander|40|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Chromeshell Crab|Magic: The Gathering-Commander|41|R|{4}{U}|Creature - Crab Beast|3|3|Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.| Conundrum Sphinx|Magic: The Gathering-Commander|42|R|{2}{U}{U}|Creature - Sphinx|4|4|Flying$Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.| Court Hussar|Magic: The Gathering-Commander|43|U|{2}{U}|Creature - Vedalken Knight|1|3|Vigilance$When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.$When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.| Dreamborn Muse|Magic: The Gathering-Commander|44|R|{2}{U}{U}|Creature - Spirit|2|2|At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.| Fact or Fiction|Magic: The Gathering-Commander|45|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Flusterstorm|Magic: The Gathering-Commander|46|R|{U}|Instant|||Counter target instant or sorcery spell unless its controller pays {1}.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Fog Bank|Magic: The Gathering-Commander|47|U|{1}{U}|Creature - Wall|0|2|Defender (This creature can't attack.)$Flying$Prevent all combat damage that would be dealt to and dealt by Fog Bank.| Gomazoa|Magic: The Gathering-Commander|48|U|{2}{U}|Creature - Jellyfish|0|3|Defender, flying${tap}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.| Guard Gomazoa|Magic: The Gathering-Commander|49|U|{2}{U}|Creature - Jellyfish|1|3|Defender, flying$Prevent all combat damage that would be dealt to Guard Gomazoa.| Angelic Arbiter|Magic: The Gathering-Commander|5|R|{5}{W}{W}|Creature - Angel|5|6|Flying$Each opponent who cast a spell this turn can't attack with creatures.$Each opponent who attacked with a creature this turn can't cast spells.| Memory Erosion|Magic: The Gathering-Commander|50|R|{1}{U}{U}|Enchantment|||Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.| Minds Aglow|Magic: The Gathering-Commander|51|R|{U}|Sorcery|||Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.| Mulldrifter|Magic: The Gathering-Commander|52|C|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Murmurs from Beyond|Magic: The Gathering-Commander|53|C|{2}{U}|Instant - Arcane|||Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.| Perilous Research|Magic: The Gathering-Commander|54|U|{1}{U}|Instant|||Draw two cards, then sacrifice a permanent.| Propaganda|Magic: The Gathering-Commander|55|U|{2}{U}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.| Ray of Command|Magic: The Gathering-Commander|56|C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| Reins of Power|Magic: The Gathering-Commander|57|R|{2}{U}{U}|Instant|||Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.| Repulse|Magic: The Gathering-Commander|58|C|{2}{U}|Instant|||Return target creature to its owner's hand.$Draw a card.| Riddlekeeper|Magic: The Gathering-Commander|59|R|{2}{U}|Creature - Homunculus|1|4|Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard.| Arbiter of Knollridge|Magic: The Gathering-Commander|6|R|{6}{W}|Creature - Giant Wizard|5|5|Vigilance$When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.| Scattering Stroke|Magic: The Gathering-Commander|60|U|{2}{U}{U}|Instant|||Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Skyscribing|Magic: The Gathering-Commander|61|U|{X}{U}{U}|Sorcery|||Each player draws X cards.$Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)| Slipstream Eel|Magic: The Gathering-Commander|62|C|{5}{U}{U}|Creature - Fish Beast|6|6|Slipstream Eel can't attack unless defending player controls an Island.$Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)| Spell Crumple|Magic: The Gathering-Commander|63|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.| Trade Secrets|Magic: The Gathering-Commander|64|R|{1}{U}{U}|Sorcery|||Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.| Trench Gorger|Magic: The Gathering-Commander|65|R|{6}{U}{U}|Creature - Leviathan|6|6|Trample$When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger's power and toughness each become equal to the number of cards exiled this way.| Vedalken Plotter|Magic: The Gathering-Commander|66|U|{2}{U}|Creature - Vedalken Wizard|1|1|When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.| Vision Skeins|Magic: The Gathering-Commander|67|C|{1}{U}|Instant|||Each player draws two cards.| Vow of Flight|Magic: The Gathering-Commander|68|U|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.| Whirlpool Whelm|Magic: The Gathering-Commander|69|C|{1}{U}|Instant|||Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Archangel of Strife|Magic: The Gathering-Commander|7|R|{5}{W}{W}|Creature - Angel|6|6|Flying$As Archangel of Strife enters the battlefield, each player chooses war or peace.$Creatures controlled by players who chose war get +3/+0.$Creatures controlled by players who chose peace get +0/+3.| Windfall|Magic: The Gathering-Commander|70|U|{2}{U}|Sorcery|||Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.| Wonder|Magic: The Gathering-Commander|71|U|{3}{U}|Creature - Incarnation|2|2|Flying$As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.| Attrition|Magic: The Gathering-Commander|72|R|{1}{B}{B}|Enchantment|||{B}, Sacrifice a creature: Destroy target nonblack creature.| Avatar of Woe|Magic: The Gathering-Commander|73|R|{6}{B}{B}|Creature - Avatar|6|5|If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.$Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${tap}: Destroy target creature. It can't be regenerated.| Buried Alive|Magic: The Gathering-Commander|74|U|{2}{B}|Sorcery|||Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.| Butcher of Malakir|Magic: The Gathering-Commander|75|R|{5}{B}{B}|Creature - Vampire Warrior|5|4|Flying$Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.| Dark Hatchling|Magic: The Gathering-Commander|76|R|{4}{B}{B}|Creature - Horror|3|3|Flying$When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.| Diabolic Tutor|Magic: The Gathering-Commander|77|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Doom Blade|Magic: The Gathering-Commander|78|C|{1}{B}|Instant|||Destroy target nonblack creature.| Dread Cacodemon|Magic: The Gathering-Commander|79|R|{7}{B}{B}{B}|Creature - Demon|8|8|When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.| Austere Command|Magic: The Gathering-Commander|8|R|{4}{W}{W}|Sorcery|||Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.| Evincar's Justice|Magic: The Gathering-Commander|80|C|{2}{B}{B}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Evincar's Justice deals 2 damage to each creature and each player.| Extractor Demon|Magic: The Gathering-Commander|81|R|{4}{B}{B}|Creature - Demon|5|5|Flying$Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.$Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Fallen Angel|Magic: The Gathering-Commander|82|R|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Fleshbag Marauder|Magic: The Gathering-Commander|83|U|{2}{B}|Creature - Zombie Warrior|3|1|When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.| Footbottom Feast|Magic: The Gathering-Commander|84|C|{2}{B}|Instant|||Put any number of target creature cards from your graveyard on top of your library.$Draw a card.| Grave Pact|Magic: The Gathering-Commander|85|R|{1}{B}{B}{B}|Enchantment|||Whenever a creature you control dies, each other player sacrifices a creature.| Gravedigger|Magic: The Gathering-Commander|86|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Hex|Magic: The Gathering-Commander|87|R|{4}{B}{B}|Sorcery|||Destroy six target creatures.| Living Death|Magic: The Gathering-Commander|88|R|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.| Mortivore|Magic: The Gathering-Commander|89|R|{2}{B}{B}|Creature - Lhurgoyf|*|*|Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.${B}: Regenerate Mortivore.| Bathe in Light|Magic: The Gathering-Commander|9|U|{1}{W}|Instant|||Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.| Nantuko Husk|Magic: The Gathering-Commander|90|U|{2}{B}|Creature - Zombie Insect|2|2|Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.| Nemesis Trap|Magic: The Gathering-Commander|91|U|{4}{B}{B}|Instant - Trap|||If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.$Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.| Nezumi Graverobber|Magic: The Gathering-Commander|92a|U|{1}{B}|Creature - Rat Rogue|2|1|{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.$| Nighteyes the Desecrator|Magic: The Gathering-Commander|92b|U|{1}{B}|Legendary Creature - Rat Wizard|4|2|{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.| Patron of the Nezumi|Magic: The Gathering-Commander|93|R|{5}{B}{B}|Legendary Creature - Spirit|6|6|Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)$Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.| Razorjaw Oni|Magic: The Gathering-Commander|94|U|{3}{B}|Creature - Demon Spirit|4|5|Black creatures can't block.| Reiver Demon|Magic: The Gathering-Commander|95|R|{4}{B}{B}{B}{B}|Creature - Demon|6|6|Flying$When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.| Rise from the Grave|Magic: The Gathering-Commander|96|U|{4}{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.| Scythe Specter|Magic: The Gathering-Commander|97|R|{4}{B}{B}|Creature - Specter|4|4|Flying$Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost.| Sewer Nemesis|Magic: The Gathering-Commander|98|R|{3}{B}|Creature - Horror|*|*|As Sewer Nemesis enters the battlefield, choose a player.$Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.$Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.| Shared Trauma|Magic: The Gathering-Commander|99|R|{B}|Sorcery|||Join forces - Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way.| Angry Mob|Masters Edition|1|U|{2}{W}{W}|Creature - Human|2+*|2+*|Trample$As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.| Dust to Dust|Masters Edition|10|C|{1}{W}{W}|Sorcery|||Exile two target artifacts.| Jokulhaups|Masters Edition|100|R|{4}{R}{R}|Sorcery|||Destroy all artifacts, creatures, and lands. They can't be regenerated.| Keldon Warlord|Masters Edition|101|U|{2}{R}{R}|Creature - Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| Lightning Bolt|Masters Edition|102|C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| Mana Flare|Masters Edition|103|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| Marton Stromgald|Masters Edition|104|R|{2}{R}{R}|Legendary Creature - Human Knight|1|1|Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.$Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.| Mountain Yeti|Masters Edition|105|C|{2}{R}{R}|Creature - Yeti|3|3|Mountainwalk, protection from white| Orcish Mechanics|Masters Edition|106|U|{2}{R}|Creature - Orc|1|1|{tap}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.| Pyroblast|Masters Edition|107|C|{R}|Instant|||Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue.| Spinal Villain|Masters Edition|108|U|{2}{R}|Creature - Beast|1|2|{tap}: Destroy target blue creature.| Stone Giant|Masters Edition|109|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Elder Land Wurm|Masters Edition|11|U|{4}{W}{W}{W}|Creature - Dragon Wurm|5|5|Defender, trample$When Elder Land Wurm blocks, it loses defender.| Varchild's War-Riders|Masters Edition|110|R|{1}{R}|Creature - Human Warrior|3|4|Cumulative upkeep-Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Winds of Change|Masters Edition|111|U|{R}|Sorcery|||Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.| Ydwen Efreet|Masters Edition|112|R|{R}{R}{R}|Creature - Efreet|3|6|Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.| Autumn Willow|Masters Edition|113|R|{4}{G}{G}|Legendary Creature - Avatar|4|4|Shroud${G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.| Berserk|Masters Edition|114|R|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| Carnivorous Plant|Masters Edition|115|U|{3}{G}|Creature - Plant Wall|4|5|Defender| Chub Toad|Masters Edition|116|C|{2}{G}|Creature - Frog|1|1|Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.| Eureka|Masters Edition|117|R|{2}{G}{G}|Sorcery|||Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.| Fyndhorn Elves|Masters Edition|118|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Gargantuan Gorilla|Masters Edition|119|R|{4}{G}{G}{G}|Creature - Ape|7|7|At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.${tap}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.| Exile|Masters Edition|12|C|{2}{W}|Instant|||Exile target nonwhite attacking creature. You gain life equal to its toughness.| Ghazban Ogre|Masters Edition|120|C|{G}|Creature - Ogre|2|2|At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.| Hungry Mist|Masters Edition|121|C|{2}{G}{G}|Creature - Elemental|6|2|At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.| Ice Storm|Masters Edition|122|U|{2}{G}|Sorcery|||Destroy target land.| Ifh-Bíff Efreet|Masters Edition|123|R|{2}{G}{G}|Creature - Efreet|3|3|Flying${G}: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.| Nature's Lore|Masters Edition|124|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Primal Order|Masters Edition|125|R|{2}{G}{G}|Enchantment|||At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.| Rabid Wombat|Masters Edition|126|U|{2}{G}{G}|Creature - Wombat|0|1|Vigilance$Rabid Wombat gets +2/+2 for each Aura attached to it.| Roots|Masters Edition|127|C|{3}{G}|Enchantment - Aura|||Enchant creature without flying$When Roots enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Scryb Sprites|Masters Edition|128|C|{G}|Creature - Faerie|1|1|Flying| Shambling Strider|Masters Edition|129|C|{4}{G}{G}|Creature - Yeti|5|5|{R}{G}: Shambling Strider gets +1/-1 until end of turn.| Greater Realm of Preservation|Masters Edition|13|U|{1}{W}|Enchantment|||{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.| Singing Tree|Masters Edition|130|U|{3}{G}|Creature - Plant|0|3|{tap}: Target attacking creature's power becomes 0 until end of turn.| Spectral Bears|Masters Edition|131|U|{1}{G}|Creature - Bear Spirit|3|3|Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.| Storm Seeker|Masters Edition|132|U|{3}{G}|Instant|||Storm Seeker deals damage to target player equal to the number of cards in that player's hand.| Sylvan Library|Masters Edition|133|R|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| Thicket Basilisk|Masters Edition|134|U|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Thorn Thallid|Masters Edition|135|C|{1}{G}{G}|Creature - Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thorn Thallid.$Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.| Tornado|Masters Edition|136|R|{4}{G}|Enchantment|||Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.| Wanderlust|Masters Edition|137|C|{2}{G}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| Winter Blast|Masters Edition|138|U|{X}{G}|Sorcery|||Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.| Wyluli Wolf|Masters Edition|139|C|{1}{G}|Creature - Wolf|1|1|{tap}: Target creature gets +1/+1 until end of turn.| Hallowed Ground|Masters Edition|14|U|{1}{W}|Enchantment|||{W}{W}: Return target nonsnow land you control to its owner's hand.| Yavimaya Ants|Masters Edition|140|U|{2}{G}{G}|Creature - Insect|5|1|Trample, haste$Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Adun Oakenshield|Masters Edition|141|R|{B}{R}{G}|Legendary Creature - Human Knight|1|2|{B}{R}{G}, {tap}: Return target creature card from your graveyard to your hand.| Centaur Archer|Masters Edition|142|U|{1}{R}{G}|Creature - Centaur Archer|3|2|{tap}: Centaur Archer deals 1 damage to target creature with flying.| Dakkon Blackblade|Masters Edition|143|R|{2}{W}{U}{U}{B}|Legendary Creature - Human Warrior|*|*|Dakkon Blackblade's power and toughness are each equal to the number of lands you control.| Energy Arc|Masters Edition|144|U|{W}{U}|Instant|||Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.| Fire Covenant|Masters Edition|145|U|{1}{B}{R}|Instant|||As an additional cost to cast Fire Covenant, pay X life.$Fire Covenant deals X damage divided as you choose among any number of target creatures.| Hymn of Rebirth|Masters Edition|146|U|{3}{G}{W}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control.| Jacques le Vert|Masters Edition|147|R|{1}{R}{G}{W}|Legendary Creature - Human Warrior|3|2|Green creatures you control get +0/+2.| Lim-Dul's Vault|Masters Edition|148|U|{U}{B}|Instant|||Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.| Lord of Tresserhorn|Masters Edition|149|R|{1}{U}{B}{R}|Legendary Creature - Zombie|10|4|When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.${B}: Regenerate Lord of Tresserhorn.| Hand of Justice|Masters Edition|15|R|{5}{W}|Creature - Avatar|2|6|{tap}, Tap three untapped white creatures you control: Destroy target creature.| Phelddagrif|Masters Edition|150|R|{1}{G}{W}{U}|Legendary Creature - Phelddagrif|4|4|{G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.${W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.${U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.| Ankh of Mishra|Masters Edition|151|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Ashnod's Transmogrant|Masters Edition|152|C|{1}|Artifact|||{tap}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.| Clockwork Beast|Masters Edition|153|U|{6}|Artifact Creature - Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| Copper Tablet|Masters Edition|154|U|{2}|Artifact|||At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.| Cursed Rack|Masters Edition|155|U|{4}|Artifact|||As Cursed Rack enters the battlefield, choose an opponent.$The chosen player's maximum hand size is four.| Dragon Engine|Masters Edition|156|C|{3}|Artifact Creature - Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| Forcefield|Masters Edition|157|R|{3}|Artifact|||{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.| Ivory Tower|Masters Edition|158|R|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.| Mirror Universe|Masters Edition|159|R|{6}|Artifact|||{tap}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep.| Holy Light|Masters Edition|16|C|{2}{W}|Instant|||Nonwhite creatures get -1/-1 until end of turn.| Nevinyrral's Disk|Masters Edition|160|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Onulet|Masters Edition|161|C|{3}|Artifact Creature - Construct|2|2|When Onulet dies, you gain 2 life.| Phyrexian War Beast|Masters Edition|162|U|{3}|Artifact Creature - Beast|3|4|When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.| Ring of Ma'ruf|Masters Edition|163|R|{5}|Artifact|||{5}, {tap}, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand.| Serpent Generator|Masters Edition|164|R|{6}|Artifact|||{4}, {tap}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)| Shield of the Ages|Masters Edition|165|U|{2}|Artifact|||{2}: Prevent the next 1 damage that would be dealt to you this turn.| Shield Sphere|Masters Edition|166|C|{0}|Artifact Creature - Wall|0|6|Defender$Whenever Shield Sphere blocks, put a -0/-1 counter on it.| Stone Calendar|Masters Edition|167|U|{5}|Artifact|||Spells you cast cost up to {1} less to cast.| Su-Chi|Masters Edition|168|R|{4}|Artifact Creature - Construct|4|4|When Su-Chi dies, add {4} to your mana pool.| Tawnos's Coffin|Masters Edition|169|R|{4}|Artifact|||You may choose not to untap Tawnos's Coffin during your untap step.${3}, {tap}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.| Icatian Lieutenant|Masters Edition|17|C|{W}{W}|Creature - Human Soldier|1|2|{1}{W}: Target Soldier creature gets +1/+0 until end of turn.| Urza's Bauble|Masters Edition|170|U|{0}|Artifact|||{tap}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.| Urza's Chalice|Masters Edition|171|C|{1}|Artifact|||Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.| Walking Wall|Masters Edition|172|U|{4}|Artifact Creature - Wall|0|6|Defender${3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.| Winter Orb|Masters Edition|173|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| Zuran Orb|Masters Edition|174|U|{0}|Artifact|||Sacrifice a land: You gain 2 life.| Diamond Valley|Masters Edition|175|R||Land|||{tap}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.| Island of Wak-Wak|Masters Edition|176|R||Land|||{tap}: The power of target creature with flying becomes 0 until end of turn.| Lake of the Dead|Masters Edition|177|R||Land|||If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {B} to your mana pool.${tap}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.| Mishra's Factory|Masters Edition|178|U||Land|||{tap}: Add {1} to your mana pool.${1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.${tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Rainbow Vale|Masters Edition|179|R||Land|||{tap}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step.| Icatian Town|Masters Edition|18|U|{5}{W}|Sorcery|||Put four 1/1 white Citizen creature tokens onto the battlefield.| Thawing Glaciers|Masters Edition|180|R||Land|||Thawing Glaciers enters the battlefield tapped.${1}, {tap}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.| Plains|Masters Edition|181|L||Basic Land - Plains|||W| Plains|Masters Edition|182|L||Basic Land - Plains|||W| Plains|Masters Edition|183|L||Basic Land - Plains|||W| Island|Masters Edition|184|L||Basic Land - Island|||U| Island|Masters Edition|185|L||Basic Land - Island|||U| Island|Masters Edition|186|L||Basic Land - Island|||U| Swamp|Masters Edition|187|L||Basic Land - Swamp|||B| Swamp|Masters Edition|188|L||Basic Land - Swamp|||B| Swamp|Masters Edition|189|L||Basic Land - Swamp|||B| Knights of Thorn|Masters Edition|19|C|{3}{W}|Creature - Human Knight|2|2|Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Mountain|Masters Edition|190|L||Basic Land - Mountain|||R| Mountain|Masters Edition|191|L||Basic Land - Mountain|||R| Mountain|Masters Edition|192|L||Basic Land - Mountain|||R| Forest|Masters Edition|193|L||Basic Land - Forest|||G| Forest|Masters Edition|194|L||Basic Land - Forest|||G| Forest|Masters Edition|195|L||Basic Land - Forest|||G| Animate Wall|Masters Edition|2|U|{W}|Enchantment - Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| Mesa Pegasus|Masters Edition|20|C|{1}{W}|Creature - Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Moat|Masters Edition|21|R|{2}{W}{W}|Enchantment|||Creatures without flying can't attack.| Order of Leitbur|Masters Edition|22|C|{W}{W}|Creature - Human Cleric Knight|2|1|Protection from black${W}: Order of Leitbur gains first strike until end of turn.${W}{W}: Order of Leitbur gets +1/+0 until end of turn.| Petra Sphinx|Masters Edition|23|R|{2}{W}{W}{W}|Creature - Sphinx|3|4|{tap}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.| Preacher|Masters Edition|24|R|{1}{W}{W}|Creature - Human Cleric|1|1|You may choose not to untap Preacher during your untap step.${tap}: Gain control of target creature of an opponent's choice that he or she controls for as long as Preacher remains tapped.| Righteous Avengers|Masters Edition|25|C|{4}{W}|Creature - Human Soldier|3|1|Plainswalk| Seraph|Masters Edition|26|R|{6}{W}|Creature - Angel|4|4|Flying$Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.| Thunder Spirit|Masters Edition|27|U|{1}{W}{W}|Creature - Elemental Spirit|2|2|Flying, first strike| Tivadar's Crusade|Masters Edition|28|U|{1}{W}{W}|Sorcery|||Destroy all Goblins.| Amnesia|Masters Edition|29|R|{3}{U}{U}{U}|Sorcery|||Target player reveals his or her hand and discards all nonland cards.| Argivian Archaeologist|Masters Edition|3|R|{1}{W}{W}|Creature - Human Artificer|1|1|{W}{W}, {tap}: Return target artifact card from your graveyard to your hand.| Apprentice Wizard|Masters Edition|30|C|{1}{U}{U}|Creature - Human Wizard|0|1|{U}, {tap}: Add {3} to your mana pool.| Arcane Denial|Masters Edition|31|C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.| Diminishing Returns|Masters Edition|32|R|{2}{U}{U}|Sorcery|||Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.| Force of Will|Masters Edition|33|R|{3}{U}{U}|Instant|||You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.$Counter target spell.| Giant Tortoise|Masters Edition|34|C|{1}{U}|Creature - Turtle|1|1|Giant Tortoise gets +0/+3 as long as it's untapped.| High Tide|Masters Edition|35|U|{U}|Instant|||Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).| Homarid Spawning Bed|Masters Edition|36|U|{U}{U}|Enchantment|||{1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.| Hydroblast|Masters Edition|37|C|{U}|Instant|||Choose one - Counter target spell if it's red; or destroy target permanent if it's red.| Illusionary Forces|Masters Edition|38|U|{3}{U}|Creature - Illusion|4|4|Flying$Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Illusionary Wall|Masters Edition|39|C|{4}{U}|Creature - Illusion Wall|7|4|Defender, flying, first strike$Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Armageddon|Masters Edition|4|R|{3}{W}|Sorcery|||Destroy all lands.| Illusions of Grandeur|Masters Edition|40|R|{3}{U}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Illusions of Grandeur enters the battlefield, you gain 20 life.$When Illusions of Grandeur leaves the battlefield, you lose 20 life.| Juxtapose|Masters Edition|41|U|{3}{U}|Sorcery|||You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.| Mystic Remora|Masters Edition|42|U|{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.| Phantom Monster|Masters Edition|43|C|{3}{U}|Creature - Illusion|3|3|Flying| Polar Kraken|Masters Edition|44|R|{8}{U}{U}{U}|Creature - Kraken|11|11|Trample$Polar Kraken enters the battlefield tapped.$Cumulative upkeep-Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Psychic Purge|Masters Edition|45|U|{U}|Sorcery|||Psychic Purge deals 1 damage to target creature or player.$When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.| Psychic Venom|Masters Edition|46|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| River Merfolk|Masters Edition|47|C|{U}{U}|Creature - Merfolk|2|1|{U}: River Merfolk gains mountainwalk until end of turn.| Sea Sprite|Masters Edition|48|C|{1}{U}|Creature - Faerie|1|1|Flying, protection from red| Seasinger|Masters Edition|49|U|{1}{U}{U}|Creature - Merfolk|0|1|When you control no Islands, sacrifice Seasinger.$You may choose not to untap Seasinger during your untap step.${tap}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.| Benalish Hero|Masters Edition|5|C|{W}|Creature - Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Serendib Efreet|Masters Edition|50|R|{2}{U}|Creature - Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| Sunken City|Masters Edition|51|U|{U}{U}|Enchantment|||At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.$Blue creatures get +1/+1.| Telekinesis|Masters Edition|52|C|{U}{U}|Instant|||Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.| Time Elemental|Masters Edition|53|R|{2}{U}|Creature - Elemental|0|2|When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.${2}{U}{U}, {tap}: Return target permanent that isn't enchanted to its owner's hand.| Vesuvan Doppelganger|Masters Edition|54|R|{3}{U}{U}|Creature - Shapeshifter|0|0|You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."| Vodalian Knights|Masters Edition|55|U|{1}{U}{U}|Creature - Merfolk Knight|2|2|First strike$Vodalian Knights can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Vodalian Knights.${U}: Vodalian Knights gains flying until end of turn.| Word of Undoing|Masters Edition|56|C|{U}|Instant|||Return target creature and all white Auras you own attached to it to their owners' hands.| Animate Dead|Masters Edition|57|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Baron Sengir|Masters Edition|58|R|{5}{B}{B}{B}|Legendary Creature - Vampire|5|5|Flying$Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.${tap}: Regenerate another target Vampire.| Basal Thrull|Masters Edition|59|C|{B}{B}|Creature - Thrull|1|2|{tap}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.| Crusade|Masters Edition|6|R|{W}{W}|Enchantment|||White creatures get +1/+1.| Black Knight|Masters Edition|60|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Blight|Masters Edition|61|U|{B}{B}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it.| Breeding Pit|Masters Edition|62|U|{3}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.$At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.| Chains of Mephistopheles|Masters Edition|63|R|{1}{B}|Enchantment|||If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.| Contagion|Masters Edition|64|R|{3}{B}{B}|Instant|||You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost.$Distribute two -2/-1 counters among one or two target creatures.| Cuombajj Witches|Masters Edition|65|C|{B}{B}|Creature - Human Wizard|1|3|{tap}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.| Derelor|Masters Edition|66|U|{3}{B}|Creature - Thrull|4|4|Black spells you cast cost {B} more to cast.| Eater of the Dead|Masters Edition|67|U|{4}{B}|Creature - Horror|3|4|{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.| Erg Raiders|Masters Edition|68|C|{1}{B}|Creature - Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| The Fallen|Masters Edition|69|U|{1}{B}{B}{B}|Creature - Zombie|2|3|At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.| Death Speakers|Masters Edition|7|C|{W}|Creature - Human Cleric|1|1|Protection from black| Feast or Famine|Masters Edition|70|C|{3}{B}|Instant|||Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated.| Hecatomb|Masters Edition|71|R|{1}{B}{B}|Enchantment|||When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.$Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.| Hyalopterous Lemure|Masters Edition|72|C|{4}{B}|Creature - Spirit|4|3|{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.| Hymn to Tourach|Masters Edition|73|U|{B}{B}|Sorcery|||Target player discards two cards at random.| Juzam Djinn|Masters Edition|74|R|{2}{B}{B}|Creature - Djinn|5|5|At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.| Khabal Ghoul|Masters Edition|75|R|{2}{B}|Creature - Zombie|1|1|At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.| Mindstab Thrull|Masters Edition|76|C|{1}{B}{B}|Creature - Thrull|2|2|Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| Nether Shadow|Masters Edition|77|U|{B}{B}|Creature - Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| Order of the Ebon Hand|Masters Edition|78|C|{B}{B}|Creature - Cleric Knight|2|1|Protection from white${B}: Order of the Ebon Hand gains first strike until end of turn.${B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.| Oubliette|Masters Edition|79|C|{1}{B}{B}|Enchantment|||When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.$When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.| Death Ward|Masters Edition|8|C|{W}|Instant|||Regenerate target creature.| Paralyze|Masters Edition|80|C|{B}|Enchantment - Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| Phyrexian Boon|Masters Edition|81|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.| Pox|Masters Edition|82|R|{B}{B}{B}|Sorcery|||Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.| Thrull Champion|Masters Edition|83|R|{4}{B}|Creature - Thrull|2|2|Thrull creatures get +1/+1.${tap}: Gain control of target Thrull for as long as you control Thrull Champion.| Thrull Retainer|Masters Edition|84|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice Thrull Retainer: Regenerate enchanted creature.| Artifact Blast|Masters Edition|85|C|{R}|Instant|||Counter target artifact spell.| Balduvian Horde|Masters Edition|86|R|{2}{R}{R}|Creature - Human Barbarian|5|5|When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.| Ball Lightning|Masters Edition|87|R|{R}{R}{R}|Creature - Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| Bestial Fury|Masters Edition|88|C|{2}{R}|Enchantment - Aura|||Enchant creature$When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.| Brothers of Fire|Masters Edition|89|C|{1}{R}{R}|Creature - Human Shaman|2|2|{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.| Divine Transformation|Masters Edition|9|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.| Crookshank Kobolds|Masters Edition|90|C|{0}|Creature - Kobold|0|1|| Dwarven Catapult|Masters Edition|91|U|{X}{R}|Instant|||Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.| Dwarven Soldier|Masters Edition|92|C|{1}{R}|Creature - Dwarf Soldier|2|1|Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.| Fissure|Masters Edition|93|C|{3}{R}{R}|Instant|||Destroy target creature or land. It can't be regenerated.| Goblin Chirurgeon|Masters Edition|94|C|{R}|Creature - Goblin Shaman|0|2|Sacrifice a Goblin: Regenerate target creature.| Goblin Grenade|Masters Edition|95|U|{R}|Sorcery|||As an additional cost to cast Goblin Grenade, sacrifice a Goblin.$Goblin Grenade deals 5 damage to target creature or player.| Goblin Mutant|Masters Edition|96|U|{2}{R}{R}|Creature - Goblin Mutant|5|3|Trample$Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.$Goblin Mutant can't block creatures with power 3 or greater.| Goblin Wizard|Masters Edition|97|R|{2}{R}{R}|Creature - Goblin Wizard|1|1|{tap}: You may put a Goblin permanent card from your hand onto the battlefield.${R}: Target Goblin gains protection from white until end of turn.| Goblins of the Flarg|Masters Edition|98|C|{R}|Creature - Goblin Warrior|1|1|Mountainwalk$When you control a Dwarf, sacrifice Goblins of the Flarg.| Granite Gargoyle|Masters Edition|99|U|{2}{R}|Creature - Gargoyle|2|2|Flying${R}: Granite Gargoyle gets +0/+1 until end of turn.| Abbey Gargoyles|Masters Edition II|1|U|{2}{W}{W}{W}|Creature - Gargoyle|3|4|Flying, protection from red| Disenchant|Masters Edition II|10|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Krovikan Fetish|Masters Edition II|100|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Enchanted creature gets +1/+1.| Krovikan Horror|Masters Edition II|101|R|{3}{B}|Creature - Horror Spirit|2|2|At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.${1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player.| Krovikan Vampire|Masters Edition II|102|U|{3}{B}{B}|Creature - Vampire|3|3|At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.| Lim-Dul's High Guard|Masters Edition II|103|U|{1}{B}{B}|Creature - Skeleton|2|1|First strike${1}{B}: Regenerate Lim-Dûl's High Guard.| Minion of Leshrac|Masters Edition II|104|R|{4}{B}{B}{B}|Creature - Demon Minion|5|5|Protection from black$At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.${tap}: Destroy target creature or land.| Misinformation|Masters Edition II|105|U|{B}|Instant|||Put up to three target cards from an opponent's graveyard on top of his or her library in any order.| Necrite|Masters Edition II|106|C|{1}{B}{B}|Creature - Thrull|2|2|Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.| Necropotence|Masters Edition II|107|R|{B}{B}{B}|Enchantment|||Skip your draw step.$Whenever you discard a card, exile that card from your graveyard.$Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.| Phantasmal Fiend|Masters Edition II|108|C|{3}{B}|Creature - Illusion|1|5|{B}: Phantasmal Fiend gets +1/-1 until end of turn.${1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.| Ritual of the Machine|Masters Edition II|109|R|{2}{B}{B}|Sorcery|||As an additional cost to cast Ritual of the Machine, sacrifice a creature.$Gain control of target nonartifact, nonblack creature.| Energy Storm|Masters Edition II|11|R|{1}{W}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Prevent all damage that would be dealt by instant and sorcery spells.$Creatures with flying don't untap during their controllers' untap steps.| Songs of the Damned|Masters Edition II|110|C|{B}|Instant|||Add {B} to your mana pool for each creature card in your graveyard.| Soul Exchange|Masters Edition II|111|U|{B}{B}|Sorcery|||As an additional cost to cast Soul Exchange, exile a creature you control.$Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.| Soul Kiss|Masters Edition II|112|U|{2}{B}|Enchantment - Aura|||Enchant creature${B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.| Stromgald Cabal|Masters Edition II|113|R|{1}{B}{B}|Creature - Human Knight|2|2|{tap}, Pay 1 life: Counter target white spell.| Withering Wisps|Masters Edition II|114|U|{1}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.${B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.| Ambush Party|Masters Edition II|115|C|{4}{R}|Creature - Human Rogue|3|1|First strike, haste| Anarchy|Masters Edition II|116|R|{2}{R}{R}|Sorcery|||Destroy all white permanents.| An-Zerrin Ruins|Masters Edition II|117|R|{2}{R}{R}|Enchantment|||As An-Zerrin Ruins enters the battlefield, choose a creature type.$Creatures of the chosen type don't untap during their controllers' untap steps.| Balduvian Hydra|Masters Edition II|118|R|{X}{R}{R}|Creature - Hydra|0|1|Balduvian Hydra enters the battlefield with X +1/+0 counters on it.$Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.${R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.| Brassclaw Orcs|Masters Edition II|119|C|{2}{R}|Creature - Orc|3|2|Brassclaw Orcs can't block creatures with power 2 or greater.| Errand of Duty|Masters Edition II|12|U|{1}{W}|Instant|||Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Brimstone Dragon|Masters Edition II|120|R|{6}{R}{R}|Creature - Dragon|6|6|Flying, haste| Burnout|Masters Edition II|121|U|{1}{R}|Instant|||Counter target instant spell if it's blue.$Draw a card at the beginning of the next turn's upkeep.| Conquer|Masters Edition II|122|U|{3}{R}{R}|Enchantment - Aura|||Enchant land$You control enchanted land.| Death Spark|Masters Edition II|123|C|{R}|Instant|||Death Spark deals 1 damage to target creature or player.$At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.| Errantry|Masters Edition II|124|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+0 and can only attack alone.| Fire Dragon|Masters Edition II|125|R|{6}{R}{R}{R}|Creature - Dragon|6|6|Flying$When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature.| Flame Spirit|Masters Edition II|126|U|{4}{R}|Creature - Elemental Spirit|2|3|{R}: Flame Spirit gets +1/+0 until end of turn.| Glacial Crevasses|Masters Edition II|127|R|{2}{R}|Enchantment|||Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.| Goblin Ski Patrol|Masters Edition II|128|C|{1}{R}|Creature - Goblin|1|1|{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.| Gorilla Shaman|Masters Edition II|129|U|{R}|Creature - Ape Shaman|1|1|{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.| Farrel's Mantle|Masters Edition II|13|U|{2}{W}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.| Imperial Recruiter|Masters Edition II|130|R|{2}{R}|Creature - Human Advisor|1|1|When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.| Incinerate|Masters Edition II|131|C|{1}{R}|Instant|||Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.| Ironclaw Orcs|Masters Edition II|132|C|{1}{R}|Creature - Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| Karplusan Giant|Masters Edition II|133|U|{6}{R}|Creature - Giant|3|3|Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.| Lava Burst|Masters Edition II|134|U|{X}{R}|Sorcery|||Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player.| Meteor Shower|Masters Edition II|135|C|{X}{X}{R}|Sorcery|||Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.| Mudslide|Masters Edition II|136|R|{2}{R}|Enchantment|||Creatures without flying don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.| Orc General|Masters Edition II|137|U|{2}{R}|Creature - Orc Warrior|2|2|{tap}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.| Orcish Cannoneers|Masters Edition II|138|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.| Orcish Captain|Masters Edition II|139|U|{R}|Creature - Orc Warrior|1|1|{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.| Farrel's Zealot|Masters Edition II|14|U|{1}{W}{W}|Creature - Human|2|2|Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.| Orcish Conscripts|Masters Edition II|140|C|{R}|Creature - Orc|2|2|Orcish Conscripts can't attack unless at least two other creatures attack.$$Orcish Conscripts can't block unless at least two other creatures block.| Orcish Farmer|Masters Edition II|141|C|{1}{R}{R}|Creature - Orc|2|2|{tap}: Target land becomes a Swamp until its controller's next untap step.| Orcish Lumberjack|Masters Edition II|142|C|{R}|Creature - Orc|1|1|{tap}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.| Orcish Squatters|Masters Edition II|143|R|{4}{R}|Creature - Orc|2|3|Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.| Orcish Veteran|Masters Edition II|144|C|{2}{R}|Creature - Orc|2|2|Orcish Veteran can't block white creatures with power 2 or greater.${R}: Orcish Veteran gains first strike until end of turn.| Panic|Masters Edition II|145|C|{R}|Instant|||Cast Panic only during combat before blockers are declared.$Target creature can't block this turn.$Draw a card at the beginning of the next turn's upkeep.| Pillage|Masters Edition II|146|U|{1}{R}{R}|Sorcery|||Destroy target artifact or land. It can't be regenerated.| Pyrokinesis|Masters Edition II|147|R|{4}{R}{R}|Instant|||You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.$Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.| Retribution|Masters Edition II|148|U|{2}{R}{R}|Sorcery|||Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.| Rogue Skycaptain|Masters Edition II|149|R|{2}{R}|Creature - Human Rogue Mercenary|3|4|Flying$At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.| Icatian Javelineers|Masters Edition II|15|C|{W}|Creature - Human Soldier|1|1|Icatian Javelineers enters the battlefield with a javelin counter on it.${tap}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.| Stone Spirit|Masters Edition II|150|U|{4}{R}|Creature - Elemental Spirit|4|3|Stone Spirit can't be blocked by creatures with flying.| Stonehands|Masters Edition II|151|C|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.${R}: Enchanted creature gets +1/+0 until end of turn.| Varchild's Crusader|Masters Edition II|152|C|{3}{R}|Creature - Human Knight|3|2|{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.| Aurochs|Masters Edition II|153|C|{3}{G}|Creature - Aurochs|2|3|Trample$Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.| Bounty of the Hunt|Masters Edition II|154|R|{3}{G}{G}|Instant|||You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.$Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.| Carapace|Masters Edition II|155|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.$Sacrifice Carapace: Regenerate enchanted creature.| Elvish Farmer|Masters Edition II|156|R|{1}{G}|Creature - Elf|0|2|At the beginning of your upkeep, put a spore counter on Elvish Farmer.$Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: You gain 2 life.| Elvish Hunter|Masters Edition II|157|C|{1}{G}|Creature - Elf Archer|1|1|{1}{G}, {tap}: Target creature doesn't untap during its controller's next untap step.| Elvish Ranger|Masters Edition II|158|C|{2}{G}|Creature - Elf|4|1|| Elvish Spirit Guide|Masters Edition II|159|U|{2}{G}|Creature - Elf Spirit|2|2|Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.| Icatian Phalanx|Masters Edition II|16|C|{4}{W}|Creature - Human Soldier|2|4|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Essence Filter|Masters Edition II|160|U|{1}{G}{G}|Sorcery|||Destroy all enchantments or all nonwhite enchantments.| Feral Thallid|Masters Edition II|161|C|{3}{G}{G}{G}|Creature - Fungus|6|3|At the beginning of your upkeep, put a spore counter on Feral Thallid.$$Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.| Folk of the Pines|Masters Edition II|162|C|{4}{G}|Creature - Dryad|2|5|{1}{G}: Folk of the Pines gets +1/+0 until end of turn.| Forbidden Lore|Masters Edition II|163|U|{2}{G}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Target creature gets +2/+1 until end of turn."| Forgotten Lore|Masters Edition II|164|U|{G}|Sorcery|||Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.| Fungal Bloom|Masters Edition II|165|R|{G}{G}|Enchantment|||{G}{G}: Put a spore counter on target Fungus.| Fyndhorn Pollen|Masters Edition II|166|R|{2}{G}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$All creatures get -1/-0.${1}{G}: All creatures get -1/-0 until end of turn.| Giant Growth|Masters Edition II|167|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Johtull Wurm|Masters Edition II|168|U|{5}{G}|Creature - Wurm|6|6|Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.| Joven's Ferrets|Masters Edition II|169|U|{G}|Creature - Ferret|1|1|Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.$At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.| Icatian Scout|Masters Edition II|17|C|{W}|Creature - Human Soldier Scout|1|1|{1}, {tap}: Target creature gains first strike until end of turn.| Kaysa|Masters Edition II|170|R|{3}{G}{G}|Legendary Creature - Elf Druid|2|3|Green creatures you control get +1/+1.| Leaping Lizard|Masters Edition II|171|C|{1}{G}{G}|Creature - Lizard|2|3|{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.| Nature's Wrath|Masters Edition II|172|R|{4}{G}{G}|Enchantment|||At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.$Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent.$Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent.| Night Soil|Masters Edition II|173|U|{G}{G}|Enchantment|||{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.| Ritual of Subdual|Masters Edition II|174|R|{4}{G}{G}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If a land is tapped for mana, it produces colorless mana instead of any other type.| Shrink|Masters Edition II|175|C|{G}|Instant|||Target creature gets -5/-0 until end of turn.| Spore Cloud|Masters Edition II|176|U|{1}{G}{G}|Instant|||Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.| Spore Flower|Masters Edition II|177|U|{G}{G}|Creature - Fungus|0|1|At the beginning of your upkeep, put a spore counter on Spore Flower.$Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.| Stampede|Masters Edition II|178|U|{1}{G}{G}|Instant|||Attacking creatures get +1/+0 and gain trample until end of turn.| Stunted Growth|Masters Edition II|179|R|{3}{G}{G}|Sorcery|||Target player chooses three cards from his or her hand and puts them on top of his or her library in any order.| Inheritance|Masters Edition II|18|U|{W}|Enchantment|||Whenever a creature dies, you may pay {3}. If you do, draw a card.| Thallid|Masters Edition II|180|C|{G}|Creature - Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| Thallid Devourer|Masters Edition II|181|C|{1}{G}{G}|Creature - Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thallid Devourer.$Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.| Thelonite Druid|Masters Edition II|182|R|{2}{G}|Creature - Human Cleric Druid|1|1|{1}{G}, {tap}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.| Thermokarst|Masters Edition II|183|C|{1}{G}{G}|Sorcery|||Destroy target land. If that land was a snow land, you gain 1 life.| Tinder Wall|Masters Edition II|184|C|{G}|Creature - Plant Wall|0|3|Defender (This creature can't attack.)$Sacrifice Tinder Wall: Add {R}{R} to your mana pool.${R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.| Whiteout|Masters Edition II|185|C|{1}{G}|Instant|||All creatures lose flying until end of turn.$Sacrifice a snow land: Return Whiteout from your graveyard to your hand.| Wiitigo|Masters Edition II|186|R|{3}{G}{G}{G}|Creature - Yeti|0|0|Wiitigo enters the battlefield with six +1/+1 counters on it.$At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.| Wolf Pack|Masters Edition II|187|R|{6}{G}{G}|Creature - Wolf|7|6|You may have Wolf Pack assign its combat damage as though it weren't blocked.| Woolly Mammoths|Masters Edition II|188|C|{1}{G}{G}|Creature - Elephant|3|2|Woolly Mammoths has trample as long as you control a snow land.| Woolly Spider|Masters Edition II|189|U|{1}{G}{G}|Creature - Spider|2|3|Reach (This creature can block creatures with flying.)$Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.| Ivory Gargoyle|Masters Edition II|19|R|{4}{W}|Creature - Gargoyle|2|2|Flying$When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.${4}{W}: Exile Ivory Gargoyle.| Yavimaya Ancients|Masters Edition II|190|U|{3}{G}{G}|Creature - Treefolk|2|7|{G}: Yavimaya Ancients gets +1/-2 until end of turn.| Diabolic Vision|Masters Edition II|191|U|{U}{B}|Sorcery|||Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.| Earthlink|Masters Edition II|192|R|{3}{B}{R}{G}|Enchantment|||At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.$Whenever a creature dies, that creature's controller sacrifices a land.| Elemental Augury|Masters Edition II|193|R|{U}{B}{R}|Enchantment|||{3}: Look at the top three cards of target player's library, then put them back in any order.| Fumarole|Masters Edition II|194|U|{3}{B}{R}|Sorcery|||As an additional cost to cast Fumarole, pay 3 life.$Destroy target creature and target land.| Giant Trap Door Spider|Masters Edition II|195|U|{1}{R}{G}|Creature - Spider|2|3|{1}{R}{G}, {tap}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.| Nature's Blessing|Masters Edition II|196|U|{2}{G}{W}|Enchantment|||{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Skeleton Ship|Masters Edition II|197|R|{3}{U}|Legendary Creature - Skeleton|0|3|When you control no Islands, sacrifice Skeleton Ship.${tap}: Put a -1/-1 counter on target creature.| Storm Spirit|Masters Edition II|198|R|{3}{G}{W}{U}|Creature - Elemental Spirit|3|3|Flying${tap}: Storm Spirit deals 2 damage to target creature.| Wings of Aesthir|Masters Edition II|199|U|{W}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has flying and first strike.| Angel of Fury|Masters Edition II|2|R|{4}{W}{W}|Creature - Angel|3|5|Flying$When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library.| Juniper Order Advocate|Masters Edition II|20|U|{2}{W}|Creature - Human Knight|1|2|As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.| Winter's Night|Masters Edition II|200|R|{R}{G}{W}|World Enchantment|||Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.| Adarkar Sentinel|Masters Edition II|201|C|{5}|Artifact Creature - Soldier|3|3|{1}: Adarkar Sentinel gets +0/+1 until end of turn.| Aeolipile|Masters Edition II|202|C|{2}|Artifact|||{1}, {tap}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.| Ashnod's Cylix|Masters Edition II|203|R|{2}|Artifact|||{3}, {tap}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.| Barbed Sextant|Masters Edition II|204|C|{1}|Artifact|||{1}, {tap}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.| Clockwork Steed|Masters Edition II|205|U|{4}|Artifact Creature - Horse|0|3|Clockwork Steed enters the battlefield with four +1/+0 counters on it.$Clockwork Steed can't be blocked by artifact creatures.$At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.| Despotic Scepter|Masters Edition II|206|R|{1}|Artifact|||{tap}: Destroy target permanent you own. It can't be regenerated.| Elkin Bottle|Masters Edition II|207|R|{3}|Artifact|||{3}, {tap}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.| Elven Lyre|Masters Edition II|208|C|{2}|Artifact|||{1}, {tap}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.| Gustha's Scepter|Masters Edition II|209|R|{0}|Artifact|||{tap}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.${tap}: Return a card you own exiled with Gustha's Scepter to your hand.$When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.| Kjeldoran Elite Guard|Masters Edition II|21|C|{3}{W}|Creature - Human Soldier|2|2|{tap}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.| Helm of Obedience|Masters Edition II|210|R|{4}|Artifact|||{X}, {tap}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.| Jester's Mask|Masters Edition II|211|R|{5}|Artifact|||Jester's Mask enters the battlefield tapped.${1}, {tap}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library.| Jeweled Amulet|Masters Edition II|212|U|{0}|Artifact|||{1}, {tap}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet.${tap}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.| Lodestone Bauble|Masters Edition II|213|R|{0}|Artifact|||{1}, {tap}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.| Mana Crypt|Masters Edition II|214|R|{0}|Artifact|||At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.${tap}: Add {2} to your mana pool.| Mishra's Groundbreaker|Masters Edition II|215|U|{4}|Artifact|||{tap}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)| Phyrexian Devourer|Masters Edition II|216|U|{6}|Artifact Creature - Construct|1|1|When Phyrexian Devourer's power is 7 or greater, sacrifice it.$Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost.| Phyrexian Portal|Masters Edition II|217|R|{3}|Artifact|||{3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.| Roterothopter|Masters Edition II|218|C|{1}|Artifact Creature - Thopter|0|2|Flying${2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Skull Catapult|Masters Edition II|219|U|{4}|Artifact|||{1}, {tap}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.| Kjeldoran Home Guard|Masters Edition II|22|U|{3}{W}|Creature - Human Soldier|1|6|At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield.| Snow Fortress|Masters Edition II|220|U|{5}|Artifact Creature - Wall|0|4|Defender (This creature can't attack.)${1}: Snow Fortress gets +1/+0 until end of turn.${1}: Snow Fortress gets +0/+1 until end of turn.${3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.| Soldevi Digger|Masters Edition II|221|U|{2}|Artifact|||{2}: Put the top card of your graveyard on the bottom of your library.| Soldevi Simulacrum|Masters Edition II|222|U|{4}|Artifact Creature - Soldier|2|4|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${1}: Soldevi Simulacrum gets +1/+0 until end of turn.| Time Bomb|Masters Edition II|223|R|{4}|Artifact|||At the beginning of your upkeep, put a time counter on Time Bomb.${1}, {tap}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.| Whirling Catapult|Masters Edition II|224|U|{4}|Artifact|||{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.| Badlands|Masters Edition II|225|R||Land - Swamp Mountain|||| Balduvian Trading Post|Masters Edition II|226|R||Land|||If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {1}{R} to your mana pool.${1}, {tap}: Balduvian Trading Post deals 1 damage to target attacking creature.| Dwarven Ruins|Masters Edition II|227|U||Land|||Dwarven Ruins enters the battlefield tapped.${tap}: Add {R} to your mana pool.${tap}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.| Ebon Stronghold|Masters Edition II|228|U||Land|||Ebon Stronghold enters the battlefield tapped.${tap}: Add {B} to your mana pool.${tap}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.| Glacial Chasm|Masters Edition II|229|R||Land|||Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Glacial Chasm enters the battlefield, sacrifice a land.$Creatures you control can't attack.$Prevent all damage that would be dealt to you.| Kjeldoran Skycaptain|Masters Edition II|23|C|{4}{W}|Creature - Human Soldier|2|2|Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Havenwood Battleground|Masters Edition II|230|U||Land|||Havenwood Battleground enters the battlefield tapped.${tap}: Add {G} to your mana pool.${tap}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.| Heart of Yavimaya|Masters Edition II|231|R||Land|||If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {G} to your mana pool.${tap}: Target creature gets +1/+1 until end of turn.| Ice Floe|Masters Edition II|232|U||Land|||You may choose not to untap Ice Floe during your untap step.${tap}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.| Kjeldoran Outpost|Masters Edition II|233|R||Land|||If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {W} to your mana pool.${1}{W}, {tap}: Put a 1/1 white Soldier creature token onto the battlefield.| Ruins of Trokair|Masters Edition II|234|U||Land|||Ruins of Trokair enters the battlefield tapped.${tap}: Add {W} to your mana pool.${tap}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.| Savannah|Masters Edition II|235|R||Land - Forest Plains|||| Soldevi Excavations|Masters Edition II|236|R||Land|||If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {1}{U} to your mana pool.${1}, {tap}: Look at the top card of your library. You may put that card on the bottom of your library.| Svyelunite Temple|Masters Edition II|237|U||Land|||Svyelunite Temple enters the battlefield tapped.${tap}: Add {U} to your mana pool.${tap}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.| Taiga|Masters Edition II|238|R||Land - Mountain Forest|||| Tundra|Masters Edition II|239|R||Land - Plains Island|||| Lost Order of Jarkeld|Masters Edition II|24|R|{2}{W}{W}|Creature - Human Knight|1+*|1+*|As Lost Order of Jarkeld enters the battlefield, choose an opponent.$Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.| Underground Sea|Masters Edition II|240|R||Land - Island Swamp|||| Snow-Covered Plains|Masters Edition II|241|L||Basic Snow Land - Plains|||W| Snow-Covered Island|Masters Edition II|242|L||Basic Snow Land - Island|||U| Snow-Covered Swamp|Masters Edition II|243|L||Basic Snow Land - Swamp|||B| Snow-Covered Mountain|Masters Edition II|244|L||Basic Snow Land - Mountain|||R| Snow-Covered Forest|Masters Edition II|245|L||Basic Snow Land - Forest|||G| Order of the Sacred Torch|Masters Edition II|25|R|{1}{W}{W}|Creature - Human Knight|2|2|{tap}, Pay 1 life: Counter target black spell.| Order of the White Shield|Masters Edition II|26|U|{W}{W}|Creature - Human Knight|2|1|Protection from black${W}: Order of the White Shield gains first strike until end of turn.${W}{W}: Order of the White Shield gets +1/+0 until end of turn.| Ravages of War|Masters Edition II|27|R|{3}{W}|Sorcery|||Destroy all lands.| Reinforcements|Masters Edition II|28|C|{W}|Instant|||Put up to three target creature cards from your graveyard on top of your library.| Reprisal|Masters Edition II|29|C|{1}{W}|Instant|||Destroy target creature with power 4 or greater. It can't be regenerated.| Angel of Light|Masters Edition II|3|U|{4}{W}|Creature - Angel|3|3|Flying, vigilance| Righteous Fury|Masters Edition II|30|R|{4}{W}{W}|Sorcery|||Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.| Royal Decree|Masters Edition II|31|R|{2}{W}{W}|Enchantment|||Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.| Royal Trooper|Masters Edition II|32|C|{2}{W}|Creature - Human Soldier|2|2|Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.| Sacred Boon|Masters Edition II|33|U|{1}{W}|Instant|||Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.| Scars of the Veteran|Masters Edition II|34|R|{4}{W}|Instant|||You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost.$Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.| Shield Bearer|Masters Edition II|35|C|{1}{W}|Creature - Human Soldier|0|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Sustaining Spirit|Masters Edition II|36|R|{1}{W}|Creature - Angel Spirit|0|3|Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Damage that would reduce your life total to less than 1 reduces it to 1 instead.| Swords to Plowshares|Masters Edition II|37|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Warning|Masters Edition II|38|C|{W}|Instant|||Prevent all combat damage that would be dealt by target attacking creature this turn.| AEther Storm|Masters Edition II|39|U|{3}{U}|Enchantment|||Creature spells can't be cast.$Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may activate this ability.| Armor of Faith|Masters Edition II|4|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.${W}: Enchanted creature gets +0/+1 until end of turn.| Balduvian Conjurer|Masters Edition II|40|C|{1}{U}|Creature - Human Wizard|0|2|{tap}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.| Binding Grasp|Masters Edition II|41|R|{3}{U}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.$You control enchanted creature.$Enchanted creature gets +0/+1.| Brainstorm|Masters Edition II|42|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Browse|Masters Edition II|43|U|{2}{U}{U}|Enchantment|||{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.| Counterspell|Masters Edition II|44|U|{U}{U}|Instant|||Counter target spell.| Deep Spawn|Masters Edition II|45|R|{5}{U}{U}{U}|Creature - Homarid|6|6|Trample$At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.${U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)| Dreams of the Dead|Masters Edition II|46|R|{3}{U}|Enchantment|||{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)| Enervate|Masters Edition II|47|C|{1}{U}|Instant|||Tap target artifact, creature, or land.$$Draw a card at the beginning of the next turn's upkeep.| Essence Flare|Masters Edition II|48|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0.$At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.| Iceberg|Masters Edition II|49|U|{X}{U}{U}|Enchantment|||Iceberg enters the battlefield with X ice counters on it.${3}: Put an ice counter on Iceberg.$Remove an ice counter from Iceberg: Add {1} to your mana pool.| Armored Griffin|Masters Edition II|5|C|{3}{W}|Creature - Griffin|2|3|Flying, vigilance| Icy Prison|Masters Edition II|50|C|{U}{U}|Enchantment|||When Icy Prison enters the battlefield, exile target creature.$At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.$When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Krovikan Sorcerer|Masters Edition II|51|C|{2}{U}|Creature - Human Wizard|1|1|{tap}, Discard a nonblack card: Draw a card.${tap}, Discard a black card: Draw two cards, then discard one of them.| Lat-Nam's Legacy|Masters Edition II|52|C|{1}{U}|Instant|||Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.| Magus of the Unseen|Masters Edition II|53|R|{1}{U}|Creature - Human Wizard|1|1|{1}{U}, {tap}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.| Marjhan|Masters Edition II|54|R|{5}{U}{U}|Creature - Leviathan|8|8|Marjhan doesn't untap during your untap step.${U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.$Marjhan can't attack unless defending player controls an Island.${U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.$When you control no Islands, sacrifice Marjhan.| Mesmeric Trance|Masters Edition II|55|R|{1}{U}{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${U}, Discard a card: Draw a card.| Musician|Masters Edition II|56|R|{2}{U}|Creature - Human Wizard|1|3|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)${tap}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.| Narwhal|Masters Edition II|57|U|{2}{U}{U}|Creature - Whale|2|2|First strike, protection from red| Personal Tutor|Masters Edition II|58|U|{U}|Sorcery|||Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.| Phantasmal Mount|Masters Edition II|59|C|{1}{U}|Creature - Illusion Horse|1|1|Flying${tap}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.| Aysen Bureaucrats|Masters Edition II|6|C|{1}{W}|Creature - Human Advisor|1|1|{tap}: Tap target creature with power 2 or less.| Portent|Masters Edition II|60|C|{U}|Sorcery|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.$Draw a card at the beginning of the next turn's upkeep.| Ray of Command|Masters Edition II|61|U|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| Red Cliffs Armada|Masters Edition II|62|C|{4}{U}|Creature - Human Soldier|5|4|Red Cliffs Armada can't attack unless defending player controls an Island.| Screeching Drake|Masters Edition II|63|C|{3}{U}|Creature - Drake|2|2|Flying$When Screeching Drake enters the battlefield, draw a card, then discard a card.| Sea Drake|Masters Edition II|64|R|{2}{U}|Creature - Drake|4|3|Flying$When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.| Sea Spirit|Masters Edition II|65|U|{4}{U}|Creature - Elemental Spirit|2|3|{U}: Sea Spirit gets +1/+0 until end of turn.| Shyft|Masters Edition II|66|C|{4}{U}|Creature - Shapeshifter|4|2|At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)| Sibilant Spirit|Masters Edition II|67|R|{5}{U}|Creature - Spirit|5|6|Flying$Whenever Sibilant Spirit attacks, defending player may draw a card.| Storm Elemental|Masters Edition II|68|U|{5}{U}|Creature - Elemental|3|4|Flying${U}, Exile the top card of your library: Tap target creature with flying.${U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.| Temporal Manipulation|Masters Edition II|69|R|{3}{U}{U}|Sorcery|||Take an extra turn after this one.| Aysen Crusader|Masters Edition II|7|U|{2}{W}{W}|Creature - Human Knight|2+*|2+*|Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.| Thought Lash|Masters Edition II|70|R|{2}{U}{U}|Enchantment|||Cumulative upkeep-Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from his or her library.$Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.| Thunder Wall|Masters Edition II|71|U|{1}{U}{U}|Creature - Wall|0|2|Defender (This creature can't attack.)$Flying${U}: Thunder Wall gets +1/+1 until end of turn.| Viscerid Armor|Masters Edition II|72|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.${1}{U}: Return Viscerid Armor to its owner's hand.| Viscerid Drone|Masters Edition II|73|U|{1}{U}|Creature - Homarid Drone|1|2|{tap}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.${tap}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.| Wall of Kelp|Masters Edition II|74|C|{U}{U}|Creature - Plant Wall|0|3|Defender (This creature can't attack.)${U}{U}, {tap}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield.| Wind Spirit|Masters Edition II|75|U|{4}{U}|Creature - Elemental Spirit|3|2|Flying$Wind Spirit can't be blocked except by two or more creatures.| Zuran Spellcaster|Masters Edition II|76|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Zuran Spellcaster deals 1 damage to target creature or player.| Armor Thrull|Masters Edition II|77|C|{2}{B}|Creature - Thrull|1|3|{tap}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.| Ashen Ghoul|Masters Edition II|78|U|{3}{B}|Creature - Zombie|3|1|Haste${B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.| Balduvian Dead|Masters Edition II|79|U|{3}{B}|Creature - Zombie|2|3|{2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.| Caribou Range|Masters Edition II|8|R|{2}{W}{W}|Enchantment - Aura|||Enchant land you control$Enchanted land has "{W}{W}, {tap}: Put a 0/1 white Caribou creature token onto the battlefield."$Sacrifice a Caribou token: You gain 1 life.| Brine Shaman|Masters Edition II|80|C|{1}{B}|Creature - Human Cleric Shaman|1|1|{tap}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.${1}{U}{U}, Sacrifice a creature: Counter target creature spell.| Broken Visage|Masters Edition II|81|U|{4}{B}|Instant|||Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.| Cloak of Confusion|Masters Edition II|82|C|{1}{B}|Enchantment - Aura|||Enchant creature you control$Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.| Dance of the Dead|Masters Edition II|83|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.| Dark Banishing|Masters Edition II|84|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| Demonic Consultation|Masters Edition II|85|U|{B}|Instant|||Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.| Drift of the Dead|Masters Edition II|86|C|{3}{B}|Creature - Wall|*|*|Defender (This creature can't attack.)$Drift of the Dead's power and toughness are each equal to the number of snow lands you control.| Dry Spell|Masters Edition II|87|C|{1}{B}|Sorcery|||Dry Spell deals 1 damage to each creature and each player.| Dystopia|Masters Edition II|88|R|{1}{B}{B}|Enchantment|||Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of each player's upkeep, that player sacrifices a green or white permanent.| Ebon Praetor|Masters Edition II|89|R|{4}{B}{B}|Creature - Avatar Praetor|5|5|First strike, trample$At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.$Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.| Combat Medic|Masters Edition II|9|C|{2}{W}|Creature - Human Cleric Soldier|0|2|{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Foul Familiar|Masters Edition II|90|C|{2}{B}|Creature - Spirit|3|1|Foul Familiar can't block.${B}, Pay 1 life: Return Foul Familiar to its owner's hand.| Funeral March|Masters Edition II|91|C|{1}{B}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature leaves the battlefield, its controller sacrifices a creature.| Gangrenous Zombies|Masters Edition II|92|C|{1}{B}{B}|Creature - Zombie|2|2|{tap}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.| Grandmother Sengir|Masters Edition II|93|R|{4}{B}|Legendary Creature - Human Wizard|3|3|{1}{B}, {tap}: Target creature gets -1/-1 until end of turn.| Icequake|Masters Edition II|94|C|{1}{B}{B}|Sorcery|||Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.| Ihsan's Shade|Masters Edition II|95|R|{3}{B}{B}{B}|Legendary Creature - Shade Knight|5|5|Protection from white| Imperial Seal|Masters Edition II|96|R|{B}|Sorcery|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| Infernal Darkness|Masters Edition II|97|R|{2}{B}{B}|Enchantment|||Cumulative upkeep-Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If a land is tapped for mana, it produces {B} instead of any other type.| Kjeldoran Dead|Masters Edition II|98|C|{B}|Creature - Skeleton|3|1|When Kjeldoran Dead enters the battlefield, sacrifice a creature.${B}: Regenerate Kjeldoran Dead.| Knight of Stromgald|Masters Edition II|99|U|{B}{B}|Creature - Human Knight|2|1|Protection from white${B}: Knight of Stromgald gains first strike until end of turn.${B}{B}: Knight of Stromgald gets +1/+0 until end of turn.| Akron Legionnaire|Masters Edition III|1|R|{6}{W}{W}|Creature - Giant Soldier|8|4|Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.| Exorcist|Masters Edition III|10|U|{W}{W}|Creature - Human Cleric|1|1|{1}{W}, {tap}: Destroy target black creature.| Forked Lightning|Masters Edition III|100|U|{3}{R}|Sorcery|||Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.| Frost Giant|Masters Edition III|101|U|{3}{R}{R}{R}|Creature - Giant|4|4|Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| Hurloon Minotaur|Masters Edition III|102|C|{1}{R}{R}|Creature - Minotaur|2|3|| Immolation|Masters Edition III|103|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/-2.| Kobold Drill Sergeant|Masters Edition III|104|U|{1}{R}|Creature - Kobold Soldier|1|2|Other Kobold creatures you control get +0/+1 and have trample.| Kobold Overlord|Masters Edition III|105|U|{1}{R}|Creature - Kobold|1|2|First strike$Other Kobold creatures you control have first strike.| Kobold Taskmaster|Masters Edition III|106|C|{1}{R}|Creature - Kobold|1|2|Other Kobold creatures you control get +1/+0.| Kobolds of Kher Keep|Masters Edition III|107|C|{0}|Creature - Kobold|0|1|| Lu Bu, Master-at-Arms|Masters Edition III|108|R|{5}{R}|Legendary Creature - Human Soldier Warrior|4|3|Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Raging Minotaur|Masters Edition III|109|C|{2}{R}{R}|Creature - Minotaur Berserker|3|3|Haste| False Defeat|Masters Edition III|11|U|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Rolling Earthquake|Masters Edition III|110|R|{X}{R}|Sorcery|||Rolling Earthquake deals X damage to each creature without horsemanship and each player.| Storm World|Masters Edition III|111|R|{R}|World Enchantment|||At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.| Zodiac Dragon|Masters Edition III|112|R|{7}{R}{R}|Creature - Dragon|8|8|When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.| Arboria|Masters Edition III|113|R|{2}{G}{G}|World Enchantment|||Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.| Concordant Crossroads|Masters Edition III|114|R|{G}|World Enchantment|||All creatures have haste.| Desert Twister|Masters Edition III|115|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| Elves of Deep Shadow|Masters Edition III|116|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.| Faerie Noble|Masters Edition III|117|U|{2}{G}|Creature - Faerie|1|2|Flying$Other Faerie creatures you control get +0/+1.${tap}: Other Faerie creatures you control get +1/+0 until end of turn.| Fire Sprites|Masters Edition III|118|C|{1}{G}|Creature - Faerie|1|1|Flying${G}, {tap}: Add {R} to your mana pool.| Freyalise's Winds|Masters Edition III|119|R|{2}{G}{G}|Enchantment|||Whenever a permanent becomes tapped, put a wind counter on it.$If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.| Guan Yu, Sainted Warrior|Masters Edition III|12|U|{3}{W}{W}|Legendary Creature - Human Soldier Warrior|3|5|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.| Gaea's Touch|Masters Edition III|120|U|{G}{G}|Enchantment|||You may play an additional land during your turn if that land is a basic Forest.$Sacrifice Gaea's Touch: Add {G}{G} to your mana pool.| Giant Growth|Masters Edition III|121|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Heavy Fog|Masters Edition III|122|C|{1}{G}|Instant|||Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step.$Prevent all damage that would be dealt to you this turn by attacking creatures.| Hua Tuo, Honored Physician|Masters Edition III|123|R|{1}{G}{G}|Legendary Creature - Human|1|2|{tap}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.| Hunting Cheetah|Masters Edition III|124|C|{2}{G}|Creature - Cat|2|3|Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.| Jungle Lion|Masters Edition III|125|C|{G}|Creature - Cat|2|1|Jungle Lion can't block.| Killer Bees|Masters Edition III|126|U|{1}{G}{G}|Creature - Insect|0|1|Flying${G}: Killer Bees gets +1/+1 until end of turn.| Living Plane|Masters Edition III|127|R|{2}{G}{G}|World Enchantment|||All lands are 1/1 creatures that are still lands.| Meng Huo, Barbarian King|Masters Edition III|128|R|{3}{G}{G}|Legendary Creature - Human Barbarian Soldier|4|4|Other green creatures you control get +1/+1.| Meng Huo's Horde|Masters Edition III|129|C|{4}{G}|Creature - Human Soldier|4|5|| Guan Yu's 1,000-Li March|Masters Edition III|13|R|{4}{W}{W}|Sorcery|||Destroy all tapped creatures.| Reincarnation|Masters Edition III|130|U|{1}{G}{G}|Instant|||Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.| Riding the Dilu Horse|Masters Edition III|131|U|{2}{G}|Sorcery|||Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)| Scryb Sprites|Masters Edition III|132|C|{G}|Creature - Faerie|1|1|Flying| Slashing Tiger|Masters Edition III|133|C|{2}{G}{G}|Creature - Cat|3|3|Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.| Spoils of Victory|Masters Edition III|134|C|{2}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.| Three Visits|Masters Edition III|135|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Tracker|Masters Edition III|136|U|{2}{G}|Creature - Human|2|2|{G}{G}, {tap}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.| Trip Wire|Masters Edition III|137|C|{2}{G}|Sorcery|||Destroy target creature with horsemanship.| Willow Priestess|Masters Edition III|138|U|{2}{G}{G}|Creature - Faerie Druid|2|2|{tap}: You may put a Faerie permanent card from your hand onto the battlefield.${2}{G}: Target green creature gains protection from black until end of turn.| Willow Satyr|Masters Edition III|139|R|{2}{G}{G}|Creature - Satyr|1|1|You may choose not to untap Willow Satyr during your untap step.${tap}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.| Heal|Masters Edition III|14|C|{W}|Instant|||Prevent the next 1 damage that would be dealt to target creature or player this turn.$$Draw a card at the beginning of the next turn's upkeep.| Wormwood Treefolk|Masters Edition III|140|U|{3}{G}{G}|Creature - Treefolk|4|4|{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.${B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.| Angus Mackenzie|Masters Edition III|141|R|{G}{W}{U}|Legendary Creature - Human Cleric|2|2|{G}{W}{U}, {tap}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.| Arcades Sabboth|Masters Edition III|142|R|{2}{G}{G}{W}{W}{U}{U}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.$Each untapped creature you control gets +0/+2 as long as it's not attacking.${W}: Arcades Sabboth gets +0/+1 until end of turn.| Axelrod Gunnarson|Masters Edition III|143|U|{4}{B}{B}{R}{R}|Legendary Creature - Giant|5|5|Trample$Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player.| Barktooth Warbeard|Masters Edition III|144|C|{4}{B}{R}{R}|Legendary Creature - Human Warrior|6|5|| Bartel Runeaxe|Masters Edition III|145|U|{3}{B}{R}{G}|Legendary Creature - Giant Warrior|6|5|Vigilance$Bartel Runeaxe can't be the target of Aura spells.| Boris Devilboon|Masters Edition III|146|U|{3}{B}{R}|Legendary Creature - Zombie Wizard|2|2|{2}{B}{R}, {tap}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield.| Chromium|Masters Edition III|147|R|{2}{W}{W}{U}{U}{B}{B}|Legendary Creature - Elder Dragon|7|7|Flying$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)$At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.| Gabriel Angelfire|Masters Edition III|148|R|{3}{G}{G}{W}{W}|Legendary Creature - Angel|4|4|At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)| Gwendlyn Di Corci|Masters Edition III|149|R|{U}{B}{B}{R}|Legendary Creature - Human Rogue|3|5|{tap}: Target player discards a card at random. Activate this ability only during your turn.| Ivory Guardians|Masters Edition III|15|U|{4}{W}{W}|Creature - Giant Cleric|3|3|Protection from red$Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.| Halfdane|Masters Edition III|150|R|{1}{W}{U}{B}|Legendary Creature - Shapeshifter|3|3|At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep.| Hazezon Tamar|Masters Edition III|151|R|{4}{R}{G}{W}|Legendary Creature - Human Warrior|2|4|When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.$When Hazezon leaves the battlefield, exile all Sand Warriors.| Hunding Gjornersen|Masters Edition III|152|U|{3}{W}{U}{U}|Legendary Creature - Human Warrior|5|4|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Jedit Ojanen|Masters Edition III|153|C|{4}{W}{W}{U}|Legendary Creature - Cat Warrior|5|5|| Jerrard of the Closed Fist|Masters Edition III|154|C|{3}{R}{G}{G}|Legendary Creature - Human Knight|6|5|| Kei Takahashi|Masters Edition III|155|U|{2}{G}{W}|Legendary Creature - Human Cleric|2|2|{tap}: Prevent the next 2 damage that would be dealt to target creature this turn.| Kjeldoran Frostbeast|Masters Edition III|156|U|{3}{G}{W}|Creature - Elemental Beast|2|4|At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.| Lady Caleria|Masters Edition III|157|U|{3}{G}{G}{W}{W}|Legendary Creature - Human Archer|3|6|{tap}: Lady Caleria deals 3 damage to target attacking or blocking creature.| Lady Evangela|Masters Edition III|158|U|{W}{U}{B}|Legendary Creature - Human Cleric|1|2|{W}{B}, {tap}: Prevent all combat damage that would be dealt by target creature this turn.| Lady Orca|Masters Edition III|159|C|{5}{B}{R}|Legendary Creature - Demon|7|4|| Kongming, 'Sleeping Dragon'|Masters Edition III|16|R|{2}{W}{W}|Legendary Creature - Human Advisor|2|2|Other creatures you control get +1/+1.| Livonya Silone|Masters Edition III|160|U|{2}{R}{R}{G}{G}|Legendary Creature - Human Warrior|4|4|First strike, legendary landwalk| Marhault Elsdragon|Masters Edition III|161|U|{3}{R}{R}{G}|Legendary Creature - Elf Warrior|4|6|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Nebuchadnezzar|Masters Edition III|162|U|{3}{U}|Legendary Creature - Human Wizard|3|3|{X}, {tap}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.| Nicol Bolas|Masters Edition III|163|R|{2}{U}{U}{B}{B}{R}{R}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.$Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.| Palladia-Mors|Masters Edition III|164|R|{2}{R}{R}{G}{G}{W}{W}|Legendary Creature - Elder Dragon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.| Pavel Maliki|Masters Edition III|165|U|{4}{B}{R}|Legendary Creature - Human|5|3|{B}{R}: Pavel Maliki gets +1/+0 until end of turn.| Princess Lucrezia|Masters Edition III|166|U|{3}{U}|Legendary Creature - Human Wizard|5|4|{tap}: Add {U} to your mana pool.| Ragnar|Masters Edition III|167|U|{G}{W}{U}|Legendary Creature - Human Cleric|2|2|{G}{W}{U}, {tap}: Regenerate target creature.| Ramirez DePietro|Masters Edition III|168|C|{3}{U}|Legendary Creature - Human Pirate|4|3|First strike| Ramses Overdark|Masters Edition III|169|U|{2}{U}{U}{B}{B}|Legendary Creature - Human Assassin|4|3|{tap}: Destroy target enchanted creature.| Land Tax|Masters Edition III|17|R|{W}|Enchantment|||At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.| Rasputin Dreamweaver|Masters Edition III|170|R|{4}{W}{U}|Legendary Creature - Human Wizard|4|1|Rasputin Dreamweaver enters the battlefield with seven dream counters on it.$Remove a dream counter from Rasputin: Add {1} to your mana pool.$Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.$At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.$Rasputin can't have more than seven dream counters on it.| Riven Turnbull|Masters Edition III|171|U|{5}{U}{B}|Legendary Creature - Human Advisor|5|7|{tap}: Add {B} to your mana pool.| Rohgahh of Kher Keep|Masters Edition III|172|R|{2}{B}{B}{R}{R}|Legendary Creature - Kobold|5|5|At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.$Creatures you control named Kobolds of Kher Keep get +2/+2.| Rubinia Soulsinger|Masters Edition III|173|R|{2}{G}{W}{U}|Legendary Creature - Faerie|2|3|You may choose not to untap Rubinia Soulsinger during your untap step.${tap}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.| Sir Shandlar of Eberyn|Masters Edition III|174|C|{4}{G}{W}|Legendary Creature - Human Knight|4|7|| Sivitri Scarzam|Masters Edition III|175|C|{5}{U}{B}|Legendary Creature - Human|6|4|| Spectral Shield|Masters Edition III|176|U|{1}{W}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2 and can't be the target of spells.| Stangg|Masters Edition III|177|U|{4}{R}{G}|Legendary Creature - Human Warrior|3|4|When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.| Sunastian Falconer|Masters Edition III|178|U|{3}{R}{G}|Legendary Creature - Human Shaman|4|4|{tap}: Add {2} to your mana pool.| Tetsuo Umezawa|Masters Edition III|179|R|{U}{B}{R}|Legendary Creature - Human Archer|3|3|Tetsuo Umezawa can't be the target of Aura spells.${U}{B}{B}{R}, {tap}: Destroy target tapped or blocking creature.| Lightning Blow|Masters Edition III|18|C|{1}{W}|Instant|||Target creature gains first strike until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| The Lady of the Mountain|Masters Edition III|180|C|{4}{R}{G}|Legendary Creature - Giant|5|5|| Tobias Andrion|Masters Edition III|181|C|{3}{W}{U}|Legendary Creature - Human Advisor|4|4|| Tor Wauki|Masters Edition III|182|U|{2}{B}{B}{R}|Legendary Creature - Human Archer|3|3|{tap}: Tor Wauki deals 2 damage to target attacking or blocking creature.| Torsten Von Ursus|Masters Edition III|183|C|{3}{G}{G}{W}|Legendary Creature - Human Soldier|5|5|| Tuknir Deathlock|Masters Edition III|184|U|{R}{R}{G}{G}|Legendary Creature - Human Wizard|2|2|Flying${R}{G}, {tap}: Target creature gets +2/+2 until end of turn.| Vaevictis Asmadi|Masters Edition III|185|R|{2}{B}{B}{R}{R}{G}{G}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.${B}: Vaevictis Asmadi gets +1/+0 until end of turn.${R}: Vaevictis Asmadi gets +1/+0 until end of turn.${G}: Vaevictis Asmadi gets +1/+0 until end of turn.| Wandering Mage|Masters Edition III|186|R|{W}{U}{B}|Creature - Human Cleric Wizard|0|3|{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.${U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.${B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.| Xira Arien|Masters Edition III|187|R|{B}{R}{G}|Legendary Creature - Insect Wizard|1|2|Flying${B}{R}{G}, {tap}: Target player draws a card.| Arena of the Ancients|Masters Edition III|188|R|{3}|Artifact|||Legendary creatures don't untap during their controllers' untap steps.$When Arena of the Ancients enters the battlefield, tap all legendary creatures.| Astrolabe|Masters Edition III|189|C|{3}|Artifact|||{1}, {tap}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.| Liu Bei, Lord of Shu|Masters Edition III|19|R|{3}{W}{W}|Legendary Creature - Human Soldier|2|4|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.| Barl's Cage|Masters Edition III|190|R|{4}|Artifact|||{3}: Target creature doesn't untap during its controller's next untap step.| Black Vise|Masters Edition III|191|R|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| Bone Flute|Masters Edition III|192|C|{3}|Artifact|||{2}, {tap}: All creatures get -1/-0 until end of turn.| Coal Golem|Masters Edition III|193|C|{5}|Artifact Creature - Golem|3|3|{3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool.| Didgeridoo|Masters Edition III|194|U|{1}|Artifact|||{3}: You may put a Minotaur permanent card from your hand onto the battlefield.| Fellwar Stone|Masters Edition III|195|C|{2}|Artifact|||{tap}: Add to your mana pool one mana of any color that a land an opponent controls could produce.| Gauntlets of Chaos|Masters Edition III|196|R|{5}|Artifact|||{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.| Illusionary Mask|Masters Edition III|197|R|{2}|Artifact|||{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.| Knowledge Vault|Masters Edition III|198|U|{4}|Artifact|||{2}, {tap}: Exile the top card of your library face down.${0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand.$When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.| Life Chisel|Masters Edition III|199|R|{4}|Artifact|||Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep.| Alabaster Potion|Masters Edition III|2|U|{X}{W}{W}|Instant|||Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.| Loyal Retainers|Masters Edition III|20|U|{2}{W}|Creature - Human Advisor|1|1|Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.| Nova Pentacle|Masters Edition III|200|R|{4}|Artifact|||{3}, {tap}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.| Sol Grail|Masters Edition III|201|C|{3}|Artifact|||As Sol Grail enters the battlefield, choose a color.${tap}: Add one mana of the chosen color to your mana pool.| Sword of the Ages|Masters Edition III|202|R|{6}|Artifact|||Sword of the Ages enters the battlefield tapped.${tap}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.| Voodoo Doll|Masters Edition III|203|R|{6}|Artifact|||At the beginning of your upkeep, put a pin counter on Voodoo Doll.$At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.${X}{X}, {tap}: Voodoo Doll deals damage equal to the number of pin counters on it to target creature or player. X is the number of pin counters on Voodoo Doll.| Bayou|Masters Edition III|204|R||Land - Swamp Forest|||| Bazaar of Baghdad|Masters Edition III|205|R||Land|||{tap}: Draw two cards, then discard three cards.| City of Shadows|Masters Edition III|206|R||Land|||{tap}, Exile a creature you control: Put a storage counter on City of Shadows.${tap}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows.| Hammerheim|Masters Edition III|207|U||Legendary Land|||{tap}: Add {R} to your mana pool.$${tap}: Target creature loses all landwalk abilities until end of turn.| Karakas|Masters Edition III|208|R||Legendary Land|||{tap}: Add {W} to your mana pool.${tap}: Return target legendary creature to its owner's hand.| Plateau|Masters Edition III|209|R||Land - Mountain Plains|||| Misfortune's Gain|Masters Edition III|21|C|{3}{W}|Sorcery|||Destroy target creature. Its owner gains 4 life.| Scrubland|Masters Edition III|210|R||Land - Plains Swamp|||| Sorrow's Path|Masters Edition III|211|R||Land|||{tap}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.$Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.| The Tabernacle at Pendrell Vale|Masters Edition III|212|R||Legendary Land|||All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."| Tropical Island|Masters Edition III|213|R||Land - Forest Island|||| Urborg|Masters Edition III|214|U||Legendary Land|||{tap}: Add {B} to your mana pool.$${tap}: Target creature loses first strike or swampwalk until end of turn.| Volcanic Island|Masters Edition III|215|R||Land - Island Mountain|||| Plains|Masters Edition III|216|L||Basic Land - Plains|||W| Plains|Masters Edition III|217|L||Basic Land - Plains|||W| Plains|Masters Edition III|218|L||Basic Land - Plains|||W| Island|Masters Edition III|219|L||Basic Land - Island|||U| Peach Garden Oath|Masters Edition III|22|C|{W}|Sorcery|||You gain 2 life for each creature you control.| Island|Masters Edition III|220|L||Basic Land - Island|||U| Island|Masters Edition III|221|L||Basic Land - Island|||U| Swamp|Masters Edition III|222|L||Basic Land - Swamp|||B| Swamp|Masters Edition III|223|L||Basic Land - Swamp|||B| Swamp|Masters Edition III|224|L||Basic Land - Swamp|||B| Mountain|Masters Edition III|225|L||Basic Land - Mountain|||R| Mountain|Masters Edition III|226|L||Basic Land - Mountain|||R| Mountain|Masters Edition III|227|L||Basic Land - Mountain|||R| Forest|Masters Edition III|228|L||Basic Land - Forest|||G| Forest|Masters Edition III|229|L||Basic Land - Forest|||G| Shu Cavalry|Masters Edition III|23|C|{2}{W}|Creature - Human Soldier|2|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Forest|Masters Edition III|230|L||Basic Land - Forest|||G| Shu Elite Companions|Masters Edition III|24|C|{4}{W}|Creature - Human Soldier|3|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Shu General|Masters Edition III|25|C|{3}{W}|Creature - Human Soldier|2|2|Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Shu Soldier-Farmers|Masters Edition III|26|C|{4}{W}|Creature - Human Soldier|2|4|When Shu Soldier-Farmers enters the battlefield, you gain 4 life.| Wall of Light|Masters Edition III|27|C|{2}{W}|Creature - Wall|1|5|Defender (This creature can't attack.)$Protection from black| Zhang Fei, Fierce Warrior|Masters Edition III|28|U|{4}{W}{W}|Legendary Creature - Human Soldier Warrior|4|4|Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Benthic Explorers|Masters Edition III|29|C|{3}{U}|Creature - Merfolk Scout|2|4|{tap}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.| Amrou Kithkin|Masters Edition III|3|C|{W}{W}|Creature - Kithkin|1|1|Amrou Kithkin can't be blocked by creatures with power 3 or greater.| Boomerang|Masters Edition III|30|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Borrowing 100,000 Arrows|Masters Edition III|31|U|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| Brilliant Plan|Masters Edition III|32|C|{4}{U}|Sorcery|||Draw three cards.| Capture of Jingzhou|Masters Edition III|33|R|{3}{U}{U}|Sorcery|||Take an extra turn after this one.| Dance of Many|Masters Edition III|34|U|{U}{U}|Enchantment|||When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.$When Dance of Many leaves the battlefield, exile the token.$When the token leaves the battlefield, sacrifice Dance of Many.$At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.| Flash Flood|Masters Edition III|35|U|{U}|Instant|||Choose one - Destroy target red permanent; or return target Mountain to its owner's hand.| Force Spike|Masters Edition III|36|C|{U}|Instant|||Counter target spell unless its controller pays {1}.| Forced Retreat|Masters Edition III|37|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Infuse|Masters Edition III|38|C|{2}{U}|Instant|||Untap target artifact, creature, or land.$$Draw a card at the beginning of the next turn's upkeep.| Labyrinth Minotaur|Masters Edition III|39|C|{3}{U}|Creature - Minotaur|1|4|Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.| Call to Arms|Masters Edition III|4|U|{1}{W}|Enchantment|||As Call to Arms enters the battlefield, choose a color and an opponent.$White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.$When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.| Land Equilibrium|Masters Edition III|40|R|{2}{U}{U}|Enchantment|||If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.| Lu Meng, Wu General|Masters Edition III|41|U|{3}{U}{U}|Legendary Creature - Human Soldier|4|4|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Lu Xun, Scholar General|Masters Edition III|42|U|{2}{U}{U}|Legendary Creature - Human Soldier|1|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.| Mana Drain|Masters Edition III|43|R|{U}{U}|Instant|||Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.| Mana Vortex|Masters Edition III|44|R|{1}{U}{U}|Enchantment|||When you cast Mana Vortex, counter it unless you sacrifice a land.$At the beginning of each player's upkeep, that player sacrifices a land.$When there are no lands on the battlefield, sacrifice Mana Vortex.| Old Man of the Sea|Masters Edition III|45|R|{1}{U}{U}|Creature - Djinn|2|3|You may choose not to untap Old Man of the Sea during your untap step.${tap}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.| Recall|Masters Edition III|46|U|{X}{X}{U}|Sorcery|||Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.| Remove Soul|Masters Edition III|47|C|{1}{U}|Instant|||Counter target creature spell.| Reset|Masters Edition III|48|R|{U}{U}|Instant|||Cast Reset only during an opponent's turn after his or her upkeep step.$Untap all lands you control.| Reveka, Wizard Savant|Masters Edition III|49|U|{2}{U}{U}|Legendary Creature - Dwarf Wizard|0|1|{tap}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step.| Cleanse|Masters Edition III|5|R|{2}{W}{W}|Sorcery|||Destroy all black creatures.| Spiny Starfish|Masters Edition III|50|U|{2}{U}|Creature - Starfish|0|1|{U}: Regenerate Spiny Starfish.$At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn.| Strategic Planning|Masters Edition III|51|C|{1}{U}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.| Sun Ce, Young Conquerer|Masters Edition III|52|U|{3}{U}{U}|Legendary Creature - Human Soldier|3|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.| Sun Quan, Lord of Wu|Masters Edition III|53|R|{4}{U}{U}|Legendary Creature - Human Soldier|4|4|Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)| Wu Elite Cavalry|Masters Edition III|54|C|{3}{U}|Creature - Human Soldier|2|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Wu Longbowman|Masters Edition III|55|C|{2}{U}|Creature - Human Soldier Archer|1|1|{tap}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.| Wu Warship|Masters Edition III|56|C|{2}{U}|Creature - Human Soldier|3|3|Wu Warship can't attack unless defending player controls an Island.| All Hallow's Eve|Masters Edition III|57|R|{2}{B}{B}|Sorcery|||Exile All Hallow's Eve with two scream counters on it.$At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.| Ashes to Ashes|Masters Edition III|58|U|{1}{B}{B}|Sorcery|||Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.| Banshee|Masters Edition III|59|U|{2}{B}{B}|Creature - Spirit|0|1|{X}, {tap}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.| D'Avenant Archer|Masters Edition III|6|C|{2}{W}|Creature - Human Soldier Archer|1|2|{tap}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.| Carrion Ants|Masters Edition III|60|U|{2}{B}{B}|Creature - Insect|0|1|{1}: Carrion Ants gets +1/+1 until end of turn.| Cosmic Horror|Masters Edition III|61|R|{3}{B}{B}{B}|Creature - Horror|7|7|First strike$At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.| Demonic Torment|Masters Edition III|62|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack.$Prevent all combat damage that would be dealt by enchanted creature.| Desperate Charge|Masters Edition III|63|C|{2}{B}|Sorcery|||Creatures you control get +2/+0 until end of turn.| Evil Presence|Masters Edition III|64|C|{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.| Famine|Masters Edition III|65|U|{3}{B}{B}|Sorcery|||Famine deals 3 damage to each creature and each player.| Fevered Strength|Masters Edition III|66|C|{2}{B}|Instant|||Target creature gets +2/+0 until end of turn.$$Draw a card at the beginning of the next turn's upkeep.| Ghostly Visit|Masters Edition III|67|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| Ghosts of the Damned|Masters Edition III|68|C|{1}{B}{B}|Creature - Spirit|0|2|{tap}: Target creature gets -1/-0 until end of turn.| Grim Tutor|Masters Edition III|69|R|{1}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.| Disenchant|Masters Edition III|7|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Hellfire|Masters Edition III|70|R|{2}{B}{B}{B}|Sorcery|||Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.| Lesser Werewolf|Masters Edition III|71|C|{3}{B}|Creature - Werewolf|2|4|{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step.| Mind Twist|Masters Edition III|72|R|{X}{B}|Sorcery|||Target player discards X cards at random.| Nether Void|Masters Edition III|73|R|{3}{B}|World Enchantment|||Whenever a player casts a spell, counter it unless that player pays {3}.| Spirit Shackle|Masters Edition III|74|C|{B}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.| Stolen Grain|Masters Edition III|75|U|{4}{B}{B}|Sorcery|||Stolen Grain deals 5 damage to target opponent. You gain 5 life.| Takklemaggot|Masters Edition III|76|U|{2}{B}{B}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.$When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."| The Abyss|Masters Edition III|77|R|{3}{B}|World Enchantment|||At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.| The Wretched|Masters Edition III|78|U|{3}{B}{B}|Creature - Demon|2|5|At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.| Wei Elite Companions|Masters Edition III|79|C|{4}{B}|Creature - Human Soldier|3|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Divine Intervention|Masters Edition III|8|R|{6}{W}{W}|Enchantment|||Divine Intervention enters the battlefield with two intervention counters on it.$At the beginning of your upkeep, remove an intervention counter from Divine Intervention.$When you remove the last intervention counter from Divine Intervention, the game is a draw.| Wei Infantry|Masters Edition III|80|C|{1}{B}|Creature - Human Soldier|2|1|| Wei Night Raiders|Masters Edition III|81|U|{2}{B}{B}|Creature - Human Soldier|2|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.| Wei Strike Force|Masters Edition III|82|C|{2}{B}|Creature - Human Soldier|2|1|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Xiahou Dun, the One-Eyed|Masters Edition III|83|U|{2}{B}{B}|Legendary Creature - Human Soldier|3|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.| Young Wei Recruits|Masters Edition III|84|C|{1}{B}|Creature - Human Soldier|2|2|Young Wei Recruits can't block.| Active Volcano|Masters Edition III|85|U|{R}|Instant|||Choose one - Destroy target blue permanent; or return target Island to its owner's hand.| Anaba Ancestor|Masters Edition III|86|C|{1}{R}|Creature - Minotaur Spirit|1|1|{tap}: Another target Minotaur creature gets +1/+1 until end of turn.| Anaba Spirit Crafter|Masters Edition III|87|C|{2}{R}{R}|Creature - Minotaur Shaman|1|3|Minotaur creatures get +1/+0.| Blood Lust|Masters Edition III|88|C|{1}{R}|Instant|||If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.| Burning of Xinye|Masters Edition III|89|R|{4}{R}{R}|Sorcery|||Choose four lands you control and destroy those lands. Then target opponent chooses four lands he or she controls. Destroy those lands. Then Burning of Xinye deals 4 damage to each creature.| Eightfold Maze|Masters Edition III|9|U|{2}{W}|Instant|||Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step.$Destroy target attacking creature.| Chain Lightning|Masters Edition III|90|C|{R}|Sorcery|||Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.| Cinder Storm|Masters Edition III|91|U|{6}{R}|Sorcery|||Cinder Storm deals 7 damage to target creature or player.| Corrupt Eunuchs|Masters Edition III|92|U|{3}{R}|Creature - Human Advisor|2|2|When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.| Crimson Kobolds|Masters Edition III|93|C|{0}|Creature - Kobold|0|1|| Crimson Manticore|Masters Edition III|94|U|{2}{R}{R}|Creature - Manticore|2|2|Flying${R}, {tap}: Crimson Manticore deals 1 damage to target attacking or blocking creature.| Disharmony|Masters Edition III|95|U|{2}{R}|Instant|||Cast Disharmony only during combat before blockers are declared.$Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.| Dong Zhou, the Tyrant|Masters Edition III|96|R|{4}{R}|Legendary Creature - Human Soldier|3|3|When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.| Fire Ambush|Masters Edition III|97|C|{1}{R}|Sorcery|||Fire Ambush deals 3 damage to target creature or player.| Fire Drake|Masters Edition III|98|C|{1}{R}{R}|Creature - Drake|1|2|Flying${R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| Firestorm Phoenix|Masters Edition III|99|R|{4}{R}{R}|Creature - Phoenix|3|2|Flying$If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it.| Alaborn Musketeer|Masters Edition IV|1|C|{1}{W}|Creature - Human Soldier|2|1|Reach (This creature can block creatures with flying.)| Divine Offering|Masters Edition IV|10|C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| Warp Artifact|Masters Edition IV|100|C|{B}{B}|Enchantment - Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| Weakness|Masters Edition IV|101|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-1.| Wicked Pact|Masters Edition IV|102|U|{1}{B}{B}|Sorcery|||Destroy two target nonblack creatures. You lose 5 life.| Word of Command|Masters Edition IV|103|R|{B}{B}|Instant|||Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.| Xenic Poltergeist|Masters Edition IV|104|U|{1}{B}{B}|Creature - Spirit|1|1|{tap}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.| Zombie Master|Masters Edition IV|105|U|{1}{B}{B}|Creature - Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| Aladdin|Masters Edition IV|106|R|{2}{R}{R}|Creature - Human Rogue|1|1|{1}{R}{R}, {tap}: Gain control of target artifact for as long as you control Aladdin.| Ali from Cairo|Masters Edition IV|107|R|{2}{R}{R}|Creature - Human|0|1|Damage that would reduce your life total to less than 1 reduces it to 1 instead.| Artifact Blast|Masters Edition IV|108|C|{R}|Instant|||Counter target artifact spell.| Atog|Masters Edition IV|109|C|{1}{R}|Creature - Atog|1|2|Sacrifice an artifact: Atog gets +2/+2 until end of turn.| Dust to Dust|Masters Edition IV|11|U|{1}{W}{W}|Sorcery|||Exile two target artifacts.| Bird Maiden|Masters Edition IV|110|C|{2}{R}|Creature - Human Bird|1|2|Flying| Detonate|Masters Edition IV|111|U|{X}{R}|Sorcery|||Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.| Devastation|Masters Edition IV|112|R|{5}{R}{R}|Sorcery|||Destroy all creatures and lands.| Fire Imp|Masters Edition IV|113|U|{2}{R}|Creature - Imp|2|1|When Fire Imp enters the battlefield, it deals 2 damage to target creature.| Fire Tempest|Masters Edition IV|114|R|{5}{R}{R}|Sorcery|||Fire Tempest deals 6 damage to each creature and each player.| Fireball|Masters Edition IV|115|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Fork|Masters Edition IV|116|R|{R}{R}|Instant|||Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.| Goblin Bully|Masters Edition IV|117|C|{1}{R}|Creature - Goblin|2|1|| Goblin Cavaliers|Masters Edition IV|118|C|{2}{R}|Creature - Goblin|3|2|| Goblin Caves|Masters Edition IV|119|C|{1}{R}{R}|Enchantment - Aura|||Enchant land$As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.| Eye for an Eye|Masters Edition IV|12|R|{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.| Goblin Firestarter|Masters Edition IV|120|C|{R}|Creature - Goblin|1|1|Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.| Goblin General|Masters Edition IV|121|U|{1}{R}{R}|Creature - Goblin Warrior|1|1|Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.| Goblin Shrine|Masters Edition IV|122|C|{1}{R}{R}|Enchantment - Aura|||Enchant land$As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.$When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.| Goblin Warrens|Masters Edition IV|123|U|{2}{R}|Enchantment|||{2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.| Gorilla War Cry|Masters Edition IV|124|C|{1}{R}|Instant|||Cast Gorilla War Cry only during combat before blockers are declared.$Creatures can't be blocked this turn except by two or more creatures.$Draw a card at the beginning of the next turn's upkeep.| Last Chance|Masters Edition IV|125|R|{R}{R}|Sorcery|||Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| Lava Flow|Masters Edition IV|126|C|{3}{R}{R}|Sorcery|||Destroy target creature or land.| Mijae Djinn|Masters Edition IV|127|R|{R}{R}{R}|Creature - Djinn|6|3|Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.| Ogre Taskmaster|Masters Edition IV|128|C|{3}{R}|Creature - Ogre|4|3|Ogre Taskmaster can't block.| Orcish Mechanics|Masters Edition IV|129|U|{2}{R}|Creature - Orc|1|1|{tap}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.| Harsh Justice|Masters Edition IV|13|R|{2}{W}|Instant|||Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step.$This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.| Primitive Justice|Masters Edition IV|130|U|{1}{R}|Sorcery|||As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times.$Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.| Red Elemental Blast|Masters Edition IV|131|U|{R}|Instant|||Choose one - Counter target blue spell; or destroy target blue permanent.| Roc of Kher Ridges|Masters Edition IV|132|U|{3}{R}|Creature - Bird|3|3|Flying| Rock Hydra|Masters Edition IV|133|R|{X}{R}{R}|Creature - Hydra|0|0|Rock Hydra enters the battlefield with X +1/+1 counters on it.$For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.${R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.${R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.| Rockslide Ambush|Masters Edition IV|134|C|{1}{R}|Sorcery|||Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.| Sedge Troll|Masters Edition IV|135|R|{2}{R}|Creature - Troll|2|2|Sedge Troll gets +1/+1 as long as you control a Swamp.${B}: Regenerate Sedge Troll.| Shivan Dragon|Masters Edition IV|136|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Smoke|Masters Edition IV|137|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| Thunder Dragon|Masters Edition IV|138|R|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.| Two-Headed Giant of Foriys|Masters Edition IV|139|U|{4}{R}|Creature - Giant|4|4|Trample$Two-Headed Giant of Foriys can block an additional creature.| Healing Salve|Masters Edition IV|14|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| Wheel of Fortune|Masters Edition IV|140|R|{2}{R}|Sorcery|||Each player discards his or her hand and draws seven cards.| Alluring Scent|Masters Edition IV|141|C|{1}{G}{G}|Sorcery|||All creatures able to block target creature this turn do so.| Argothian Pixies|Masters Edition IV|142|C|{1}{G}|Creature - Faerie|2|1|Argothian Pixies can't be blocked by artifact creatures.$Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.| Argothian Treefolk|Masters Edition IV|143|U|{3}{G}{G}|Creature - Treefolk|3|5|Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.| Bee Sting|Masters Edition IV|144|U|{3}{G}|Sorcery|||Bee Sting deals 2 damage to target creature or player.| Channel|Masters Edition IV|145|R|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.| Citanul Druid|Masters Edition IV|146|C|{1}{G}|Creature - Human Druid|1|1|Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.| Crumble|Masters Edition IV|147|C|{G}|Instant|||Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.| Cyclone|Masters Edition IV|148|R|{2}{G}{G}|Enchantment|||At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.| Deathcoil Wurm|Masters Edition IV|149|R|{6}{G}{G}|Creature - Wurm|7|6|You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.| Island Sanctuary|Masters Edition IV|15|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| Drop of Honey|Masters Edition IV|150|R|{G}|Enchantment|||At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.$When there are no creatures on the battlefield, sacrifice Drop of Honey.| Elite Cat Warrior|Masters Edition IV|151|C|{2}{G}|Creature - Cat Warrior|2|3|Forestwalk| Fastbond|Masters Edition IV|152|R|{G}|Enchantment|||You may play any number of additional lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| Fog|Masters Edition IV|153|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Force of Nature|Masters Edition IV|154|R|{2}{G}{G}{G}{G}|Creature - Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| Gaea's Avenger|Masters Edition IV|155|U|{1}{G}{G}|Creature - Treefolk|1+*|1+*|Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.| Giant Growth|Masters Edition IV|156|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Instill Energy|Masters Edition IV|157|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| Ironhoof Ox|Masters Edition IV|158|C|{3}{G}{G}|Creature - Ox|4|4|Ironhoof Ox can't be blocked by more than one creature.| Kudzu|Masters Edition IV|159|U|{1}{G}{G}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.| Just Fate|Masters Edition IV|16|C|{2}{W}|Instant|||Cast Just Fate only during the declare attackers step and only if you've been attacked this step.$Destroy target attacking creature.| Lifeforce|Masters Edition IV|160|R|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| Living Lands|Masters Edition IV|161|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| Radjan Spirit|Masters Edition IV|162|U|{3}{G}|Creature - Spirit|3|2|{tap}: Target creature loses flying until end of turn.| Regrowth|Masters Edition IV|163|R|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Sandstorm|Masters Edition IV|164|C|{G}|Instant|||Sandstorm deals 1 damage to each attacking creature.| Scarwood Bandits|Masters Edition IV|165|R|{2}{G}{G}|Creature - Human Rogue|2|2|Forestwalk${2}{G}, {tap}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.| Scavenger Folk|Masters Edition IV|166|C|{G}|Creature - Human|1|1|{G}, {tap}, Sacrifice Scavenger Folk: Destroy target artifact.| Southern Elephant|Masters Edition IV|167|C|{3}{G}|Creature - Elephant|3|4|| Squall|Masters Edition IV|168|U|{2}{G}|Sorcery|||Squall deals 2 damage to each creature with flying.| Sylvan Tutor|Masters Edition IV|169|U|{G}|Sorcery|||Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.| Kismet|Masters Edition IV|17|R|{3}{W}|Enchantment|||Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.| Titania's Song|Masters Edition IV|170|R|{3}{G}|Enchantment|||Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.| Tsunami|Masters Edition IV|171|R|{3}{G}|Sorcery|||Destroy all Islands.| War Mammoth|Masters Edition IV|172|C|{3}{G}|Creature - Elephant|3|3|Trample| Whiptail Wurm|Masters Edition IV|173|U|{6}{G}|Creature - Wurm|8|5|| Wild Ox|Masters Edition IV|174|U|{3}{G}|Creature - Ox|3|3|Swampwalk| Wood Elemental|Masters Edition IV|175|R|{3}{G}|Creature - Elemental|*|*|As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.$Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.| Aesthir Glider|Masters Edition IV|176|C|{3}|Artifact Creature - Bird|2|1|Flying$Aesthir Glider can't block.| Al-abara's Carpet|Masters Edition IV|177|R|{5}|Artifact|||{5}, {tap}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.| Alchor's Tomb|Masters Edition IV|178|R|{4}|Artifact|||{2}, {tap}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)| Amulet of Kroog|Masters Edition IV|179|C|{2}|Artifact|||{2}, {tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Leeches|Masters Edition IV|18|R|{1}{W}{W}|Sorcery|||Target player loses all poison counters. Leeches deals that much damage to that player.| Armageddon Clock|Masters Edition IV|180|R|{6}|Artifact|||At the beginning of your upkeep, put a doom counter on Armageddon Clock.$At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.${4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.| Ashnod's Altar|Masters Edition IV|181|R|{3}|Artifact|||Sacrifice a creature: Add {2} to your mana pool.| Basalt Monolith|Masters Edition IV|182|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {3} to your mana pool.${3}: Untap Basalt Monolith.| Book of Rass|Masters Edition IV|183|U|{6}|Artifact|||{2}, Pay 2 life: Draw a card.| Bottle of Suleiman|Masters Edition IV|184|R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| Brass Man|Masters Edition IV|185|C|{1}|Artifact Creature - Construct|1|3|Brass Man doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.| Bronze Horse|Masters Edition IV|186|U|{7}|Artifact Creature - Horse|4|4|Trample$As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.| Candelabra of Tawnos|Masters Edition IV|187|R|{1}|Artifact|||{X}, {tap}: Untap X target lands.| Celestial Sword|Masters Edition IV|188|U|{6}|Artifact|||{3}, {tap}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.| Clay Statue|Masters Edition IV|189|U|{4}|Artifact Creature - Golem|3|1|{2}: Regenerate Clay Statue.| Martyr's Cry|Masters Edition IV|19|R|{W}{W}|Sorcery|||Exile all white creatures. For each creature exiled this way, its controller draws a card.| Clockwork Avian|Masters Edition IV|190|U|{5}|Artifact Creature - Bird|0|4|Flying$Clockwork Avian enters the battlefield with four +1/+0 counters on it.$At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.| Clockwork Gnomes|Masters Edition IV|191|U|{4}|Artifact Creature - Gnome|2|2|{3}, {tap}: Regenerate target artifact creature.| Clockwork Swarm|Masters Edition IV|192|C|{4}|Artifact Creature - Insect|0|3|Clockwork Swarm enters the battlefield with four +1/+0 counters on it.$Clockwork Swarm can't be blocked by Walls.$At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.| Colossus of Sardia|Masters Edition IV|193|R|{9}|Artifact Creature - Golem|9|9|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Colossus of Sardia doesn't untap during your untap step.${9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.| Coral Helm|Masters Edition IV|194|U|{3}|Artifact|||{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.| Cyclopean Tomb|Masters Edition IV|195|R|{4}|Artifact|||{2}, {tap}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.$When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.| Diabolic Machine|Masters Edition IV|196|U|{7}|Artifact Creature - Construct|4|4|{3}: Regenerate Diabolic Machine.| Dragon Engine|Masters Edition IV|197|C|{3}|Artifact Creature - Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| Ebony Horse|Masters Edition IV|198|C|{3}|Artifact|||{2}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Ebony Rhino|Masters Edition IV|199|C|{7}|Artifact Creature - Rhino|4|5|Trample| Alaborn Trooper|Masters Edition IV|2|C|{2}{W}|Creature - Human Soldier|2|3|| Martyrs of Korlis|Masters Edition IV|20|U|{3}{W}{W}|Creature - Human|1|6|As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.| Floodwater Dam|Masters Edition IV|200|R|{3}|Artifact|||{X}{X}{1}, {tap}: Tap X target lands.| Flying Carpet|Masters Edition IV|201|C|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| Gauntlet of Might|Masters Edition IV|202|R|{4}|Artifact|||Red creatures get +1/+1.$Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).| Glasses of Urza|Masters Edition IV|203|C|{1}|Artifact|||{tap}: Look at target player's hand.| Grapeshot Catapult|Masters Edition IV|204|U|{4}|Artifact Creature - Construct|2|3|{tap}: Grapeshot Catapult deals 1 damage to target creature with flying.| Horn of Deafening|Masters Edition IV|205|U|{4}|Artifact|||{2}, {tap}: Prevent all combat damage that would be dealt by target creature this turn.| Ice Cauldron|Masters Edition IV|206|R|{4}|Artifact|||{X}, {tap}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.${tap}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron.| Icy Manipulator|Masters Edition IV|207|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| Jade Monolith|Masters Edition IV|208|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| Juggernaut|Masters Edition IV|209|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Osai Vultures|Masters Edition IV|21|C|{1}{W}|Creature - Bird|1|1|Flying$At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.$Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.| Kormus Bell|Masters Edition IV|210|R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| Library of Leng|Masters Edition IV|211|C|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| Living Wall|Masters Edition IV|212|U|{4}|Artifact Creature - Wall|0|6|Defender (This creature can't attack.)${1}: Regenerate Living Wall.| Mana Matrix|Masters Edition IV|213|R|{6}|Artifact|||Instant and enchantment spells you cast cost up to {2} less to cast.| Mana Vault|Masters Edition IV|214|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| Mightstone|Masters Edition IV|215|C|{4}|Artifact|||Attacking creatures get +1/+0.| Naked Singularity|Masters Edition IV|216|R|{5}|Artifact|||Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.| Obelisk of Undoing|Masters Edition IV|217|R|{1}|Artifact|||{6}, {tap}: Return target permanent you both own and control to your hand.| Obsianus Golem|Masters Edition IV|218|C|{6}|Artifact Creature - Golem|4|6|| Onulet|Masters Edition IV|219|C|{3}|Artifact Creature - Construct|2|2|When Onulet dies, you gain 2 life.| Personal Incarnation|Masters Edition IV|22|R|{3}{W}{W}{W}|Creature - Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| Pentagram of the Ages|Masters Edition IV|220|U|{4}|Artifact|||{4}, {tap}: The next time a source of your choice would deal damage to you this turn, prevent that damage.| Planar Gate|Masters Edition IV|221|U|{6}|Artifact|||Creature spells you cast cost up to {2} less to cast.| Primal Clay|Masters Edition IV|222|C|{4}|Artifact Creature - Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)| Rakalite|Masters Edition IV|223|R|{6}|Artifact|||{2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.| Ring of Renewal|Masters Edition IV|224|R|{5}|Artifact|||{5}, {tap}: Discard a card at random, then draw two cards.| Scarecrow|Masters Edition IV|225|U|{5}|Artifact Creature - Scarecrow|2|2|{6}, {tap}: Prevent all damage that would be dealt to you this turn by creatures with flying.| Shapeshifter|Masters Edition IV|226|U|{6}|Artifact Creature - Shapeshifter|*|7-*|As Shapeshifter enters the battlefield, choose a number between 0 and 7.$At the beginning of your upkeep, you may choose a number between 0 and 7.$Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.| Sol Ring|Masters Edition IV|227|R|{1}|Artifact|||{tap}: Add {2} to your mana pool.| Soldevi Golem|Masters Edition IV|228|U|{4}|Artifact Creature - Golem|5|3|Soldevi Golem doesn't untap during your untap step.$At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.| Staff of Zegon|Masters Edition IV|229|C|{4}|Artifact|||{3}, {tap}: Target creature gets -2/-0 until end of turn.| Righteous Charge|Masters Edition IV|23|C|{1}{W}{W}|Sorcery|||Creatures you control get +2/+2 until end of turn.| Tablet of Epityr|Masters Edition IV|230|C|{1}|Artifact|||Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.| Tawnos's Wand|Masters Edition IV|231|C|{4}|Artifact|||{2}, {tap}: Target creature with power 2 or less is unblockable this turn.| Tawnos's Weaponry|Masters Edition IV|232|U|{2}|Artifact|||You may choose not to untap Tawnos's Weaponry during your untap step.${2}, {tap}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.| Tetravus|Masters Edition IV|233|R|{6}|Artifact Creature - Construct|1|1|Flying$Tetravus enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted."$At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.| Time Vault|Masters Edition IV|234|R|{2}|Artifact|||Time Vault enters the battlefield tapped.$Time Vault doesn't untap during your untap step.$If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.${tap}: Take an extra turn after this one.| Triassic Egg|Masters Edition IV|235|R|{4}|Artifact|||{3}, {tap}: Put a hatchling counter on Triassic Egg.$Sacrifice Triassic Egg: Choose one - You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.| Urza's Chalice|Masters Edition IV|236|C|{1}|Artifact|||Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.| Urza's Miter|Masters Edition IV|237|R|{3}|Artifact|||Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.| Vibrating Sphere|Masters Edition IV|238|R|{4}|Artifact|||As long as it's your turn, creatures you control get +2/+0.$As long as it's not your turn, creatures you control get -0/-2.| Weakstone|Masters Edition IV|239|U|{4}|Artifact|||Attacking creatures get -1/-0.| Savannah Lions|Masters Edition IV|24|U|{W}|Creature - Cat|2|1|| Yotian Soldier|Masters Edition IV|240|C|{3}|Artifact Creature - Soldier|1|4|Vigilance| Badlands|Masters Edition IV|241|R||Land - Swamp Mountain|||| Bayou|Masters Edition IV|242|R||Land - Swamp Forest|||| City of Brass|Masters Edition IV|243|R||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color to your mana pool.| Elephant Graveyard|Masters Edition IV|244|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Regenerate target Elephant.| Library of Alexandria|Masters Edition IV|245|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Draw a card. Activate this ability only if you have exactly seven cards in hand.| Maze of Ith|Masters Edition IV|246|R||Land|||{tap}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Mishra's Workshop|Masters Edition IV|247|R||Land|||{tap}: Add {3} to your mana pool. Spend this mana only to cast artifact spells.| Oasis|Masters Edition IV|248|C||Land|||{tap}: Prevent the next 1 damage that would be dealt to target creature this turn.| Plateau|Masters Edition IV|249|R||Land - Mountain Plains|||| Serra Angel|Masters Edition IV|25|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Savannah|Masters Edition IV|250|R||Land - Forest Plains|||| Scrubland|Masters Edition IV|251|R||Land - Plains Swamp|||| Strip Mine|Masters Edition IV|252|R||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.| Taiga|Masters Edition IV|253|R||Land - Mountain Forest|||| Tropical Island|Masters Edition IV|254|R||Land - Forest Island|||| Tundra|Masters Edition IV|255|R||Land - Plains Island|||| Underground Sea|Masters Edition IV|256|R||Land - Island Swamp|||| Urza's Mine|Masters Edition IV|257|L||Land - Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| Urza's Mine|Masters Edition IV|257|L||Land - Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| Urza's Mine|Masters Edition IV|257|L||Land - Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| Urza's Mine|Masters Edition IV|257|L||Land - Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| Urza's Power Plant|Masters Edition IV|258|L||Land - Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| Urza's Power Plant|Masters Edition IV|258|L||Land - Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| Urza's Power Plant|Masters Edition IV|258|L||Land - Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| Urza's Power Plant|Masters Edition IV|258|L||Land - Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| Urza's Tower|Masters Edition IV|259|L||Land - Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| Urza's Tower|Masters Edition IV|259|L||Land - Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| Urza's Tower|Masters Edition IV|259|L||Land - Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| Urza's Tower|Masters Edition IV|259|L||Land - Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| Serra Aviary|Masters Edition IV|26|U|{3}{W}|World Enchantment|||Creatures with flying get +1/+1.| Volcanic Island|Masters Edition IV|260|R||Land - Island Mountain|||| Serra Bestiary|Masters Edition IV|27|C|{W}{W}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.$Enchanted creature can't attack or block, and its activated abilities with {tap} in their costs can't be activated.| Spotted Griffin|Masters Edition IV|28|C|{3}{W}|Creature - Griffin|2|3|Flying| Steam Catapult|Masters Edition IV|29|R|{3}{W}{W}|Creature - Human Soldier|2|3|{tap}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.| Angelic Voices|Masters Edition IV|3|U|{2}{W}{W}|Enchantment|||Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.| Swords to Plowshares|Masters Edition IV|30|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Temple Acolyte|Masters Edition IV|31|C|{1}{W}|Creature - Human Cleric|1|3|When Temple Acolyte enters the battlefield, you gain 3 life.| Veteran Bodyguard|Masters Edition IV|32|R|{3}{W}{W}|Creature - Human|2|5|As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.| White Knight|Masters Edition IV|33|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| Wild Aesthir|Masters Edition IV|34|C|{2}{W}|Creature - Bird|1|1|Flying, first strike${W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.| Wild Griffin|Masters Edition IV|35|C|{2}{W}|Creature - Griffin|2|2|Flying| Acid Rain|Masters Edition IV|36|R|{3}{U}|Sorcery|||Destroy all Forests.| Air Elemental|Masters Edition IV|37|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Animate Artifact|Masters Edition IV|38|U|{3}{U}|Enchantment - Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| Blue Elemental Blast|Masters Edition IV|39|U|{U}|Instant|||Choose one - Counter target red spell; or destroy target red permanent.| Argivian Blacksmith|Masters Edition IV|4|U|{1}{W}{W}|Creature - Human Artificer|2|2|{tap}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.| Braingeyser|Masters Edition IV|40|R|{X}{U}{U}|Sorcery|||Target player draws X cards.| Cloud Dragon|Masters Edition IV|41|R|{5}{U}|Creature - Illusion Dragon|5|4|Flying$Cloud Dragon can block only creatures with flying.| Cloud Spirit|Masters Edition IV|42|C|{2}{U}|Creature - Spirit|3|1|Flying$Cloud Spirit can block only creatures with flying.| Control Magic|Masters Edition IV|43|R|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Copy Artifact|Masters Edition IV|44|R|{1}{U}|Enchantment|||You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.| Counterspell|Masters Edition IV|45|C|{U}{U}|Instant|||Counter target spell.| Drain Power|Masters Edition IV|46|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| Drowned|Masters Edition IV|47|C|{1}{U}|Creature - Zombie|1|1|{B}: Regenerate Drowned.| Energy Flux|Masters Edition IV|48|U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| False Summoning|Masters Edition IV|49|C|{1}{U}|Instant|||Counter target creature spell.| Armageddon|Masters Edition IV|5|R|{3}{W}|Sorcery|||Destroy all lands.| Giant Tortoise|Masters Edition IV|50|C|{1}{U}|Creature - Turtle|1|1|Giant Tortoise gets +0/+3 as long as it's untapped.| In the Eye of Chaos|Masters Edition IV|51|R|{2}{U}|World Enchantment|||Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost.| Mahamoti Djinn|Masters Edition IV|52|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mystic Decree|Masters Edition IV|53|U|{2}{U}{U}|World Enchantment|||All creatures lose flying and islandwalk.| Owl Familiar|Masters Edition IV|54|C|{1}{U}|Creature - Bird|1|1|Flying$When Owl Familiar enters the battlefield, draw a card, then discard a card.| Phantasmal Forces|Masters Edition IV|55|C|{3}{U}|Creature - Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| Phantasmal Terrain|Masters Edition IV|56|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Power Artifact|Masters Edition IV|57|R|{U}{U}|Enchantment - Aura|||Enchant artifact$Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.| Prodigal Sorcerer|Masters Edition IV|58|U|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| Reconstruction|Masters Edition IV|59|C|{U}|Sorcery|||Return target artifact card from your graveyard to your hand.| Balance|Masters Edition IV|6|R|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Sea Serpent|Masters Edition IV|60|C|{5}{U}|Creature - Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| Serendib Djinn|Masters Edition IV|61|R|{2}{U}{U}|Creature - Djinn|5|6|Flying$At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.$When you control no lands, sacrifice Serendib Djinn.| Sleight of Hand|Masters Edition IV|62|C|{U}|Sorcery|||Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| Soldevi Machinist|Masters Edition IV|63|U|{1}{U}|Creature - Human Wizard Artificer|1|1|{tap}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts.| Stasis|Masters Edition IV|64|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| Symbol of Unsummoning|Masters Edition IV|65|C|{2}{U}|Sorcery|||Return target creature to its owner's hand.$$Draw a card.| Talas Researcher|Masters Edition IV|66|U|{4}{U}|Creature - Human Pirate Wizard|1|1|{tap}: Draw a card. Activate this ability only during your turn, before attackers are declared.| Theft of Dreams|Masters Edition IV|67|U|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| Thing from the Deep|Masters Edition IV|68|R|{6}{U}{U}{U}|Creature - Leviathan|9|9|Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.| Transmute Artifact|Masters Edition IV|69|R|{U}{U}|Sorcery|||Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.| Blaze of Glory|Masters Edition IV|7|U|{W}|Instant|||Cast Blaze of Glory only during combat before blockers are declared.$Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.| Water Elemental|Masters Edition IV|70|U|{3}{U}{U}|Creature - Elemental|5|4|| Black Knight|Masters Edition IV|71|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Cyclopean Mummy|Masters Edition IV|72|C|{1}{B}|Creature - Zombie|2|1|When Cyclopean Mummy dies, exile it.| Dakmor Plague|Masters Edition IV|73|U|{3}{B}{B}|Sorcery|||Dakmor Plague deals 3 damage to each creature and each player.| Dark Ritual|Masters Edition IV|74|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| Deathgrip|Masters Edition IV|75|R|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| Demonic Hordes|Masters Edition IV|76|R|{3}{B}{B}{B}|Creature - Demon|5|5|{tap}: Destroy target land.$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| Demonic Tutor|Masters Edition IV|77|R|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Dread Reaper|Masters Edition IV|78|R|{3}{B}{B}{B}|Creature - Horror|6|5|Flying$When Dread Reaper enters the battlefield, you lose 5 life.| Dread Wight|Masters Edition IV|79|U|{3}{B}{B}|Creature - Zombie|3|4|At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."| Champion Lancer|Masters Edition IV|8|R|{4}{W}{W}|Creature - Human Knight|3|3|Prevent all damage that would be dealt to Champion Lancer by creatures.| Ebon Dragon|Masters Edition IV|80|R|{5}{B}{B}|Creature - Dragon|5|4|Flying$When Ebon Dragon enters the battlefield, you may have target opponent discard a card.| Foul Spirit|Masters Edition IV|81|C|{2}{B}|Creature - Spirit|3|2|Flying$When Foul Spirit enters the battlefield, sacrifice a land.| Gate to Phyrexia|Masters Edition IV|82|U|{B}{B}|Enchantment|||Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.| Gloom|Masters Edition IV|83|R|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| Gravebind|Masters Edition IV|84|C|{B}|Instant|||Target creature can't be regenerated this turn.$$Draw a card at the beginning of the next turn's upkeep.| Guardian Beast|Masters Edition IV|85|R|{3}{B}|Creature - Beast|2|4|As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.| Hasran Ogress|Masters Edition IV|86|C|{B}{B}|Creature - Ogre|3|2|Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.| Howl from Beyond|Masters Edition IV|87|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Junún Efreet|Masters Edition IV|88|U|{1}{B}{B}|Creature - Efreet|3|3|Flying$At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.| Lich|Masters Edition IV|89|R|{B}{B}{B}{B}|Enchantment|||As Lich enters the battlefield, you lose life equal to your life total.$You don't lose the game for having 0 or less life.$If you would gain life, draw that many cards instead.$Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.$When Lich is put into a graveyard from the battlefield, you lose the game.| Conversion|Masters Edition IV|9|R|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| Lim-Dul's Cohort|Masters Edition IV|90|C|{1}{B}{B}|Creature - Zombie|2|3|Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.| Minion of Tevesh Szat|Masters Edition IV|91|R|{4}{B}{B}{B}|Creature - Demon Minion|4|4|At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.${tap}: Target creature gets +3/-2 until end of turn.| Overwhelming Forces|Masters Edition IV|92|R|{6}{B}{B}|Sorcery|||Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.| Prowling Nightstalker|Masters Edition IV|93|C|{3}{B}|Creature - Nightstalker|2|2|Prowling Nightstalker can't be blocked except by black creatures.| Rain of Daggers|Masters Edition IV|94|R|{4}{B}{B}|Sorcery|||Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.| Scavenging Ghoul|Masters Edition IV|95|U|{3}{B}|Creature - Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| Sengir Vampire|Masters Edition IV|96|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Sinkhole|Masters Edition IV|97|R|{B}{B}|Sorcery|||Destroy target land.| Soul Shred|Masters Edition IV|98|C|{3}{B}{B}|Sorcery|||Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.| Terror|Masters Edition IV|99|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Afterlife|Mercadian Masques|1|U|{2}{W}|Instant|||Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.| Cho-Arrim Legate|Mercadian Masques|10|U|{2}{W}|Creature - Human Soldier|1|2|Protection from black$If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.| Saprazzan Legate|Mercadian Masques|100|U|{3}{U}|Creature - Merfolk Soldier|1|3|Flying$If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost.| Saprazzan Outrigger|Mercadian Masques|101|C|{3}{U}|Creature - Merfolk|5|5|When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.| Saprazzan Raider|Mercadian Masques|102|C|{2}{U}|Creature - Merfolk|1|2|When Saprazzan Raider becomes blocked, return it to its owner's hand.| Shoving Match|Mercadian Masques|103|U|{2}{U}|Instant|||Until end of turn, all creatures gain "{tap}: Tap target creature."| Soothsaying|Mercadian Masques|104|U|{U}|Enchantment|||{3}{U}{U}: Shuffle your library.${X}: Look at the top X cards of your library, then put them back in any order.| Squeeze|Mercadian Masques|105|R|{3}{U}|Enchantment|||Sorcery spells cost {3} more to cast.| Statecraft|Mercadian Masques|106|R|{3}{U}|Enchantment|||Prevent all combat damage that would be dealt to and dealt by creatures you control.| Stinging Barrier|Mercadian Masques|107|C|{2}{U}{U}|Creature - Wall|0|4|Defender (This creature can't attack.)${U}, {tap}: Stinging Barrier deals 1 damage to target creature or player.| Thwart|Mercadian Masques|108|U|{2}{U}{U}|Instant|||You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost.$$Counter target spell.| Tidal Bore|Mercadian Masques|109|C|{1}{U}|Instant|||You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost.$You may tap or untap target creature.| Cho-Manno, Revolutionary|Mercadian Masques|11|R|{2}{W}{W}|Legendary Creature - Human Rebel|2|2|Prevent all damage that would be dealt to Cho-Manno, Revolutionary.| Tidal Kraken|Mercadian Masques|110|R|{5}{U}{U}{U}|Creature - Kraken|6|6|Tidal Kraken is unblockable.| Timid Drake|Mercadian Masques|111|U|{2}{U}|Creature - Drake|3|3|Flying$When another creature enters the battlefield, return Timid Drake to its owner's hand.| Trade Routes|Mercadian Masques|112|R|{1}{U}|Enchantment|||{1}: Return target land you control to its owner's hand.${1}, Discard a land card: Draw a card.| War Tax|Mercadian Masques|113|U|{2}{U}|Enchantment|||{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls.| Waterfront Bouncer|Mercadian Masques|114|C|{1}{U}|Creature - Merfolk Spellshaper|1|1|{U}, {tap}, Discard a card: Return target creature to its owner's hand.| Alley Grifters|Mercadian Masques|115|C|{1}{B}{B}|Creature - Human Mercenary|2|2|Whenever Alley Grifters becomes blocked, defending player discards a card.| Black Market|Mercadian Masques|116|R|{3}{B}{B}|Enchantment|||Whenever a creature dies, put a charge counter on Black Market.$At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market.| Bog Smugglers|Mercadian Masques|117|C|{1}{B}{B}|Creature - Human Mercenary|2|2|Swampwalk| Bog Witch|Mercadian Masques|118|C|{2}{B}|Creature - Human Spellshaper|1|1|{B}, {tap}, Discard a card: Add {B}{B}{B} to your mana pool.| Cackling Witch|Mercadian Masques|119|U|{1}{B}|Creature - Human Spellshaper|1|1|{X}{B}, {tap}, Discard a card: Target creature gets +X/+0 until end of turn.| Cho-Manno's Blessing|Mercadian Masques|12|C|{W}{W}|Enchantment - Aura|||Flash$Enchant creature$As Cho-Manno's Blessing enters the battlefield, choose a color.$Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.| Cateran Brute|Mercadian Masques|120|C|{2}{B}|Creature - Horror Mercenary|2|2|{2}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.| Cateran Enforcer|Mercadian Masques|121|U|{3}{B}{B}|Creature - Horror Mercenary|4|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${4}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.| Cateran Kidnappers|Mercadian Masques|122|U|{2}{B}{B}|Creature - Human Mercenary|4|2|{3}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Cateran Overlord|Mercadian Masques|123|R|{4}{B}{B}{B}|Creature - Horror Mercenary|7|5|Sacrifice a creature: Regenerate Cateran Overlord.${6}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.| Cateran Persuader|Mercadian Masques|124|C|{B}{B}|Creature - Human Mercenary|2|1|{1}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.| Cateran Slaver|Mercadian Masques|125|R|{4}{B}{B}|Creature - Horror Mercenary|5|5|Swampwalk${5}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.| Cateran Summons|Mercadian Masques|126|U|{B}|Sorcery|||Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.| Conspiracy|Mercadian Masques|127|R|{3}{B}{B}|Enchantment|||As Conspiracy enters the battlefield, choose a creature type.$Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.| Corrupt Official|Mercadian Masques|128|R|{4}{B}|Creature - Human Minion|3|1|{2}{B}: Regenerate Corrupt Official.$Whenever Corrupt Official becomes blocked, defending player discards a card at random.| Dark Ritual|Mercadian Masques|129|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| Common Cause|Mercadian Masques|13|R|{2}{W}|Enchantment|||Nonartifact creatures get +2/+2 as long as they all share a color.| Deathgazer|Mercadian Masques|130|U|{3}{B}|Creature - Lizard|2|2|Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.| Deepwood Ghoul|Mercadian Masques|131|C|{2}{B}|Creature - Zombie|2|1|Pay 2 life: Regenerate Deepwood Ghoul.| Deepwood Legate|Mercadian Masques|132|U|{3}{B}|Creature - Shade|1|1|If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost.${B}: Deepwood Legate gets +1/+1 until end of turn.| Delraich|Mercadian Masques|133|R|{6}{B}|Creature - Horror|6|6|Trample$You may sacrifice three black creatures rather than pay Delraich's mana cost.| Enslaved Horror|Mercadian Masques|134|U|{3}{B}|Creature - Horror|4|4|When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield.| Extortion|Mercadian Masques|135|R|{3}{B}{B}|Sorcery|||Look at target player's hand and choose up to two cards from it. That player discards those cards.| Forced March|Mercadian Masques|136|R|{X}{B}{B}{B}|Sorcery|||Destroy all creatures with converted mana cost X or less.| Ghoul's Feast|Mercadian Masques|137|U|{1}{B}|Instant|||Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.| Haunted Crossroads|Mercadian Masques|138|U|{2}{B}|Enchantment|||{B}: Put target creature card from your graveyard on top of your library.| Highway Robber|Mercadian Masques|139|C|{2}{B}{B}|Creature - Human Rogue Mercenary|2|2|When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.| Cornered Market|Mercadian Masques|14|R|{2}{W}|Enchantment|||Players can't cast spells with the same name as a nontoken permanent.$Players can't play nonbasic lands with the same name as a nontoken permanent.| Instigator|Mercadian Masques|140|R|{1}{B}|Creature - Human Spellshaper|1|1|{1}{B}{B}, {tap}, Discard a card: Creatures target player controls attack this turn if able.| Insubordination|Mercadian Masques|141|C|{B}{B}|Enchantment - Aura|||Enchant creature$At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.| Intimidation|Mercadian Masques|142|U|{2}{B}{B}{B}|Enchantment|||Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)| Larceny|Mercadian Masques|143|U|{3}{B}{B}|Enchantment|||Whenever a creature you control deals combat damage to a player, that player discards a card.| Liability|Mercadian Masques|144|R|{1}{B}{B}|Enchantment|||Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.| Maggot Therapy|Mercadian Masques|145|C|{2}{B}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +2/-2.| Midnight Ritual|Mercadian Masques|146|R|{X}{2}{B}|Sorcery|||Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield.| Misshapen Fiend|Mercadian Masques|147|C|{1}{B}|Creature - Horror Mercenary|1|1|Flying| Molting Harpy|Mercadian Masques|148|U|{B}|Creature - Harpy Mercenary|2|1|Flying$At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.| Nether Spirit|Mercadian Masques|149|R|{1}{B}{B}|Creature - Spirit|2|2|At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.| Crackdown|Mercadian Masques|15|R|{2}{W}|Enchantment|||Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.| Notorious Assassin|Mercadian Masques|150|R|{3}{B}|Creature - Human Spellshaper Assassin|2|2|{2}{B}, {tap}, Discard a card: Destroy target nonblack creature. It can't be regenerated.| Pretender's Claim|Mercadian Masques|151|U|{1}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes blocked, tap all lands defending player controls.| Primeval Shambler|Mercadian Masques|152|U|{4}{B}|Creature - Horror Mercenary|3|3|{B}: Primeval Shambler gets +1/+1 until end of turn.| Putrefaction|Mercadian Masques|153|U|{4}{B}|Enchantment|||Whenever a player casts a green or white spell, that player discards a card.| Quagmire Lamprey|Mercadian Masques|154|U|{2}{B}|Creature - Fish|1|1|Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.| Rain of Tears|Mercadian Masques|155|U|{1}{B}{B}|Sorcery|||Destroy target land.| Rampart Crawler|Mercadian Masques|156|C|{B}|Creature - Lizard Mercenary|1|1|Rampart Crawler can't be blocked by Walls.| Rouse|Mercadian Masques|157|C|{1}{B}|Instant|||If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost.$$Target creature gets +2/+0 until end of turn.| Scandalmonger|Mercadian Masques|158|U|{3}{B}|Creature - Boar Monger|3|3|{2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery.| Sever Soul|Mercadian Masques|159|C|{3}{B}{B}|Sorcery|||Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.| Crossbow Infantry|Mercadian Masques|16|C|{1}{W}|Creature - Human Soldier Archer|1|1|{tap}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.| Silent Assassin|Mercadian Masques|160|R|{B}{B}|Creature - Human Mercenary Assassin|2|1|{3}{B}: Destroy target blocking creature at end of combat.| Skulking Fugitive|Mercadian Masques|161|C|{2}{B}|Creature - Horror Mercenary|3|4|When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.| Snuff Out|Mercadian Masques|162|C|{3}{B}|Instant|||If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.$$Destroy target nonblack creature. It can't be regenerated.| Soul Channeling|Mercadian Masques|163|C|{2}{B}|Enchantment - Aura|||Enchant creature$Pay 2 life: Regenerate enchanted creature.| Specter's Wail|Mercadian Masques|164|C|{1}{B}|Sorcery|||Target player discards a card at random.| Strongarm Thug|Mercadian Masques|165|U|{2}{B}|Creature - Human Mercenary|1|1|When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.| Thrashing Wumpus|Mercadian Masques|166|R|{3}{B}{B}|Creature - Beast|3|3|{B}: Thrashing Wumpus deals 1 damage to each creature and each player.| Undertaker|Mercadian Masques|167|C|{1}{B}|Creature - Human Spellshaper|1|1|{B}, {tap}, Discard a card: Return target creature card from your graveyard to your hand.| Unmask|Mercadian Masques|168|R|{3}{B}|Sorcery|||You may exile a black card from your hand rather than pay Unmask's mana cost.$Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.| Unnatural Hunger|Mercadian Masques|169|R|{3}{B}{B}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature.| Devout Witness|Mercadian Masques|17|C|{2}{W}|Creature - Human Spellshaper|2|2|{1}{W}, {tap}, Discard a card: Destroy target artifact or enchantment.| Vendetta|Mercadian Masques|170|C|{B}|Instant|||Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.| Wall of Distortion|Mercadian Masques|171|C|{2}{B}{B}|Creature - Wall|1|3|Defender (This creature can't attack.)${2}{B}, {tap}: Target player discards a card. Activate this ability only any time you could cast a sorcery.| Arms Dealer|Mercadian Masques|172|U|{2}{R}|Creature - Goblin Rogue|1|1|{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.| Battle Rampart|Mercadian Masques|173|C|{2}{R}|Creature - Wall|1|3|Defender${tap}: Target creature gains haste until end of turn.| Battle Squadron|Mercadian Masques|174|R|{3}{R}{R}|Creature - Goblin|*|*|Flying$Battle Squadron's power and toughness are each equal to the number of creatures you control.| Blaster Mage|Mercadian Masques|175|C|{2}{R}|Creature - Human Spellshaper|2|2|{R}, {tap}, Discard a card: Destroy target Wall.| Blood Hound|Mercadian Masques|176|R|{2}{R}|Creature - Hound|1|1|Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.$At the beginning of your end step, remove all +1/+1 counters from Blood Hound.| Blood Oath|Mercadian Masques|177|R|{3}{R}|Instant|||Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)| Brawl|Mercadian Masques|178|R|{3}{R}{R}|Instant|||Until end of turn, all creatures gain "{tap}: This creature deals damage equal to its power to target creature."| Cave Sense|Mercadian Masques|179|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has mountainwalk.| Disenchant|Mercadian Masques|18|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Cave-In|Mercadian Masques|180|R|{3}{R}{R}|Sorcery|||You may exile a red card from your hand rather than pay Cave-In's mana cost.$Cave-In deals 2 damage to each creature and each player.| Cavern Crawler|Mercadian Masques|181|C|{2}{R}|Creature - Insect|0|3|Mountainwalk${R}: Cavern Crawler gets +1/-1 until end of turn.| Ceremonial Guard|Mercadian Masques|182|C|{2}{R}|Creature - Human Soldier|3|4|When Ceremonial Guard attacks or blocks, destroy it at end of combat.| Cinder Elemental|Mercadian Masques|183|U|{3}{R}|Creature - Elemental|2|2|{X}{R}, {tap}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.| Close Quarters|Mercadian Masques|184|U|{2}{R}{R}|Enchantment|||Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.| Crag Saurian|Mercadian Masques|185|R|{R}{R}{R}|Creature - Lizard|4|4|Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.| Crash|Mercadian Masques|186|C|{2}{R}|Instant|||You may sacrifice a Mountain rather than pay Crash's mana cost.$$Destroy target artifact.| Flailing Manticore|Mercadian Masques|187|R|{3}{R}|Creature - Manticore|3|3|Flying, first strike${1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.${1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.| Flailing Ogre|Mercadian Masques|188|U|{2}{R}|Creature - Ogre|3|3|{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.${1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.| Flailing Soldier|Mercadian Masques|189|C|{R}|Creature - Human Soldier|2|2|{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.${1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.| Fountain Watch|Mercadian Masques|19|R|{3}{W}{W}|Creature - Human Cleric|2|4|Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)| Flaming Sword|Mercadian Masques|190|C|{1}{R}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +1/+0 and has first strike.| Furious Assault|Mercadian Masques|191|C|{2}{R}|Enchantment|||Whenever you cast a creature spell, Furious Assault deals 1 damage to target player.| Gerrard's Irregulars|Mercadian Masques|192|C|{4}{R}|Creature - Human Soldier|4|2|Trample, haste| Hammer Mage|Mercadian Masques|193|U|{1}{R}|Creature - Human Spellshaper|1|1|{X}{R}, {tap}, Discard a card: Destroy all artifacts with converted mana cost X or less.| Hired Giant|Mercadian Masques|194|U|{3}{R}|Creature - Giant|4|4|When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it.| Kris Mage|Mercadian Masques|195|C|{R}|Creature - Human Spellshaper|1|1|{R}, {tap}, Discard a card: Kris Mage deals 1 damage to target creature or player.| Kyren Glider|Mercadian Masques|196|C|{1}{R}|Creature - Goblin|1|1|Flying$Kyren Glider can't block.| Kyren Legate|Mercadian Masques|197|U|{1}{R}|Creature - Goblin|1|1|Haste$If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost.| Kyren Negotiations|Mercadian Masques|198|U|{2}{R}{R}|Enchantment|||Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player.| Kyren Sniper|Mercadian Masques|199|C|{2}{R}|Creature - Goblin|1|1|At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.| Alabaster Wall|Mercadian Masques|2|C|{2}{W}|Creature - Wall|0|4|Defender (This creature can't attack.)${tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Fresh Volunteers|Mercadian Masques|20|C|{1}{W}|Creature - Human Rebel|2|2|| Lava Runner|Mercadian Masques|200|R|{1}{R}{R}|Creature - Lizard|2|2|Haste$Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.| Lightning Hounds|Mercadian Masques|201|C|{2}{R}{R}|Creature - Hound|3|2|First strike| Lithophage|Mercadian Masques|202|R|{3}{R}{R}|Creature - Insect|7|7|At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.| Lunge|Mercadian Masques|203|C|{2}{R}|Instant|||Lunge deals 2 damage to target creature and 2 damage to target player.| Magistrate's Veto|Mercadian Masques|204|U|{2}{R}|Enchantment|||White creatures and blue creatures can't block.| Mercadia's Downfall|Mercadian Masques|205|U|{2}{R}|Instant|||Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.| Ogre Taskmaster|Mercadian Masques|206|U|{3}{R}|Creature - Ogre|4|3|Ogre Taskmaster can't block.| Pulverize|Mercadian Masques|207|R|{4}{R}{R}|Sorcery|||You may sacrifice two Mountains rather than pay Pulverize's mana cost.$$Destroy all artifacts.| Puppet's Verdict|Mercadian Masques|208|R|{1}{R}{R}|Instant|||Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.| Robber Fly|Mercadian Masques|209|U|{2}{R}|Creature - Insect|1|1|Flying$Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards.| Honor the Fallen|Mercadian Masques|21|R|{1}{W}|Instant|||Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.| Rock Badger|Mercadian Masques|210|U|{4}{R}|Creature - Badger Beast|3|3|Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)| Seismic Mage|Mercadian Masques|211|R|{3}{R}|Creature - Human Spellshaper|1|1|{2}{R}, {tap}, Discard a card: Destroy target land.| Shock Troops|Mercadian Masques|212|C|{3}{R}|Creature - Human Soldier|2|2|Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.| Sizzle|Mercadian Masques|213|C|{2}{R}|Sorcery|||Sizzle deals 3 damage to each opponent.| Squee, Goblin Nabob|Mercadian Masques|214|R|{2}{R}|Legendary Creature - Goblin|1|1|At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.| Stone Rain|Mercadian Masques|215|C|{2}{R}|Sorcery|||Destroy target land.| Tectonic Break|Mercadian Masques|216|R|{X}{R}{R}|Sorcery|||Each player sacrifices X lands.| Territorial Dispute|Mercadian Masques|217|R|{4}{R}{R}|Enchantment|||At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.$Players can't play lands.| Thieves' Auction|Mercadian Masques|218|R|{4}{R}{R}{R}|Sorcery|||Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen.| Thunderclap|Mercadian Masques|219|C|{2}{R}|Instant|||You may sacrifice a Mountain rather than pay Thunderclap's mana cost.$$Thunderclap deals 3 damage to target creature.| Ignoble Soldier|Mercadian Masques|22|U|{2}{W}|Creature - Human Soldier|3|1|Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.| Tremor|Mercadian Masques|220|C|{R}|Sorcery|||Tremor deals 1 damage to each creature without flying.| Two-Headed Dragon|Mercadian Masques|221|R|{4}{R}{R}|Creature - Dragon|4|4|Flying${1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.$Two-Headed Dragon can't be blocked except by two or more creatures.$Two-Headed Dragon can block an additional creature.| Uphill Battle|Mercadian Masques|222|U|{2}{R}|Enchantment|||Creatures played by your opponents enter the battlefield tapped.| Volcanic Wind|Mercadian Masques|223|U|{4}{R}{R}|Sorcery|||Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind.| War Cadence|Mercadian Masques|224|U|{2}{R}|Enchantment|||{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls.| Warmonger|Mercadian Masques|225|U|{3}{R}|Creature - Minotaur Monger|3|3|{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.| Warpath|Mercadian Masques|226|U|{3}{R}|Instant|||Warpath deals 3 damage to each blocking creature and each blocked creature.| Wild Jhovall|Mercadian Masques|227|C|{3}{R}|Creature - Cat|3|3|| Word of Blasting|Mercadian Masques|228|U|{1}{R}|Instant|||Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.| Ancestral Mask|Mercadian Masques|229|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 for each other enchantment on the battlefield.| Inviolability|Mercadian Masques|23|C|{1}{W}|Enchantment - Aura|||Enchant creature$Prevent all damage that would be dealt to enchanted creature.| Bifurcate|Mercadian Masques|230|R|{3}{G}|Sorcery|||Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.| Boa Constrictor|Mercadian Masques|231|U|{4}{G}|Creature - Snake|3|3|{tap}: Boa Constrictor gets +3/+3 until end of turn.| Briar Patch|Mercadian Masques|232|U|{1}{G}{G}|Enchantment|||Whenever a creature attacks you, it gets -1/-0 until end of turn.| Caller of the Hunt|Mercadian Masques|233|R|{2}{G}|Creature - Human|*|*|As an additional cost to cast Caller of the Hunt, choose a creature type.$Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.| Caustic Wasps|Mercadian Masques|234|U|{2}{G}|Creature - Insect|1|1|Flying$Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.| Clear the Land|Mercadian Masques|235|R|{2}{G}|Sorcery|||Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.| Collective Unconscious|Mercadian Masques|236|R|{4}{G}{G}|Sorcery|||Draw a card for each creature you control.| Dawnstrider|Mercadian Masques|237|R|{1}{G}|Creature - Dryad Spellshaper|1|1|{G}, {tap}, Discard a card: Prevent all combat damage that would be dealt this turn.| Deadly Insect|Mercadian Masques|238|C|{4}{G}|Creature - Insect|6|1|Shroud (This permanent can't be the target of spells or abilities.)| Deepwood Drummer|Mercadian Masques|239|C|{1}{G}|Creature - Human Spellshaper|1|1|{G}, {tap}, Discard a card: Target creature gets +2/+2 until end of turn.| Ivory Mask|Mercadian Masques|24|R|{2}{W}{W}|Enchantment|||You have shroud. (You can't be the target of spells or abilities.)| Deepwood Elder|Mercadian Masques|240|R|{G}{G}|Creature - Dryad Spellshaper|2|2|{X}{G}{G}, {tap}, Discard a card: X target lands become Forests until end of turn.| Deepwood Tantiv|Mercadian Masques|241|U|{4}{G}|Creature - Beast|2|4|Whenever Deepwood Tantiv becomes blocked, you gain 2 life.| Deepwood Wolverine|Mercadian Masques|242|C|{G}|Creature - Wolverine|1|1|Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.| Desert Twister|Mercadian Masques|243|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| Erithizon|Mercadian Masques|244|R|{2}{G}{G}|Creature - Beast|4|4|Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.| Ferocity|Mercadian Masques|245|C|{1}{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.| Food Chain|Mercadian Masques|246|R|{2}{G}|Enchantment|||Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.| Foster|Mercadian Masques|247|R|{2}{G}{G}|Enchantment|||Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.| Game Preserve|Mercadian Masques|248|R|{2}{G}|Enchantment|||At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.| Giant Caterpillar|Mercadian Masques|249|C|{3}{G}|Creature - Insect|3|3|{G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step.| Jhovall Queen|Mercadian Masques|25|R|{4}{W}{W}|Creature - Cat Rebel|4|7|Vigilance| Groundskeeper|Mercadian Masques|250|U|{G}|Creature - Human Druid|1|1|{1}{G}: Return target basic land card from your graveyard to your hand.| Horned Troll|Mercadian Masques|251|C|{2}{G}|Creature - Troll|2|2|{G}: Regenerate Horned Troll.| Howling Wolf|Mercadian Masques|252|C|{2}{G}{G}|Creature - Wolf|2|2|When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.| Hunted Wumpus|Mercadian Masques|253|U|{3}{G}|Creature - Beast|6|6|When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield.| Invigorate|Mercadian Masques|254|C|{2}{G}|Instant|||If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.$Target creature gets +4/+4 until end of turn.| Land Grant|Mercadian Masques|255|C|{1}{G}|Sorcery|||If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.$$Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.| Ley Line|Mercadian Masques|256|U|{3}{G}|Enchantment|||At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice.| Lumbering Satyr|Mercadian Masques|257|U|{2}{G}{G}|Creature - Satyr Beast|5|4|All creatures have forestwalk.| Lure|Mercadian Masques|258|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Megatherium|Mercadian Masques|259|R|{2}{G}|Creature - Beast|4|4|Trample$When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.| Jhovall Rider|Mercadian Masques|26|U|{4}{W}|Creature - Human Rebel|3|3|Trample| Natural Affinity|Mercadian Masques|260|R|{2}{G}|Instant|||All lands become 2/2 creatures until end of turn. They're still lands.| Pangosaur|Mercadian Masques|261|R|{2}{G}{G}|Creature - Lizard|6|6|Whenever a player plays a land, return Pangosaur to its owner's hand.| Revive|Mercadian Masques|262|U|{1}{G}|Sorcery|||Return target green card from your graveyard to your hand.| Rushwood Dryad|Mercadian Masques|263|C|{1}{G}|Creature - Dryad|2|1|Forestwalk (This creature is unblockable as long as defending player controls a Forest.)| Rushwood Elemental|Mercadian Masques|264|R|{G}{G}{G}{G}{G}|Creature - Elemental|4|4|Trample$At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.| Rushwood Herbalist|Mercadian Masques|265|C|{2}{G}|Creature - Human Spellshaper|2|2|{G}, {tap}, Discard a card: Regenerate target creature.| Rushwood Legate|Mercadian Masques|266|U|{2}{G}|Creature - Dryad|2|1|If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost.| Saber Ants|Mercadian Masques|267|U|{3}{G}|Creature - Insect|2|3|Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.| Sacred Prey|Mercadian Masques|268|C|{G}|Creature - Horse|1|1|Whenever Sacred Prey becomes blocked, you gain 1 life.| Silverglade Elemental|Mercadian Masques|269|C|{4}{G}|Creature - Elemental|4|4|When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.| Last Breath|Mercadian Masques|27|U|{1}{W}|Instant|||Exile target creature with power 2 or less. Its controller gains 4 life.| Silverglade Pathfinder|Mercadian Masques|270|U|{1}{G}|Creature - Dryad Spellshaper|1|1|{1}{G}, {tap}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Snake Pit|Mercadian Masques|271|U|{3}{G}|Enchantment|||Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield.| Snorting Gahr|Mercadian Masques|272|C|{2}{G}{G}|Creature - Rhino Beast|3|3|Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.| Spidersilk Armor|Mercadian Masques|273|C|{2}{G}|Enchantment|||Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)| Spontaneous Generation|Mercadian Masques|274|R|{3}{G}|Sorcery|||Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand.| Squall|Mercadian Masques|275|C|{2}{G}|Sorcery|||Squall deals 2 damage to each creature with flying.| Squallmonger|Mercadian Masques|276|U|{3}{G}|Creature - Monger|3|3|{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.| Stamina|Mercadian Masques|277|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has vigilance.$Sacrifice Stamina: Regenerate enchanted creature.| Sustenance|Mercadian Masques|278|U|{1}{G}|Enchantment|||{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.| Tiger Claws|Mercadian Masques|279|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +1/+1 and has trample.| Moment of Silence|Mercadian Masques|28|C|{W}|Instant|||Target player skips his or her next combat phase this turn.| Tranquility|Mercadian Masques|280|C|{2}{G}|Sorcery|||Destroy all enchantments.| Venomous Breath|Mercadian Masques|281|U|{3}{G}|Instant|||Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn.| Venomous Dragonfly|Mercadian Masques|282|C|{3}{G}|Creature - Insect|1|1|Flying$Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.| Vernal Equinox|Mercadian Masques|283|R|{3}{G}|Enchantment|||Any player may cast creature and enchantment cards as though they had flash.| Vine Dryad|Mercadian Masques|284|R|{3}{G}|Creature - Dryad|1|3|Flash$Forestwalk$You may exile a green card from your hand rather than pay Vine Dryad's mana cost.| Vine Trellis|Mercadian Masques|285|C|{1}{G}|Creature - Plant Wall|0|4|Defender (This creature can't attack.)${tap}: Add {G} to your mana pool.| Assembly Hall|Mercadian Masques|286|R|{5}|Artifact|||{4}, {tap}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.| Barbed Wire|Mercadian Masques|287|U|{3}|Artifact|||At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.$${2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.| Bargaining Table|Mercadian Masques|288|R|{5}|Artifact|||{X}, {tap}: Draw a card. X is the number of cards in an opponent's hand.| Credit Voucher|Mercadian Masques|289|U|{2}|Artifact|||{2}, {tap}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.| Moonlit Wake|Mercadian Masques|29|U|{2}{W}|Enchantment|||Whenever a creature dies, you gain 1 life.| Crenellated Wall|Mercadian Masques|290|U|{4}|Artifact Creature - Wall|0|4|Defender (This creature can't attack.)${tap}: Target creature gets +0/+4 until end of turn.| Crooked Scales|Mercadian Masques|291|R|{4}|Artifact|||{4}, {tap}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.| Crumbling Sanctuary|Mercadian Masques|292|R|{5}|Artifact|||If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead.| Distorting Lens|Mercadian Masques|293|R|{2}|Artifact|||{tap}: Target permanent becomes the color of your choice until end of turn.| Eye of Ramos|Mercadian Masques|294|R|{3}|Artifact|||{tap}: Add {U} to your mana pool.$$Sacrifice Eye of Ramos: Add {U} to your mana pool.| General's Regalia|Mercadian Masques|295|R|{3}|Artifact|||{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.| Heart of Ramos|Mercadian Masques|296|R|{3}|Artifact|||{tap}: Add {R} to your mana pool.$$Sacrifice Heart of Ramos: Add {R} to your mana pool.| Henge Guardian|Mercadian Masques|297|U|{5}|Artifact Creature - Dragon Wurm|3|4|{2}: Henge Guardian gains trample until end of turn.| Horn of Plenty|Mercadian Masques|298|R|{6}|Artifact|||Whenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step.| Horn of Ramos|Mercadian Masques|299|R|{3}|Artifact|||{tap}: Add {G} to your mana pool.$$Sacrifice Horn of Ramos: Add {G} to your mana pool.| Armistice|Mercadian Masques|3|R|{2}{W}|Enchantment|||{3}{W}{W}: You draw a card and target opponent gains 3 life.| Muzzle|Mercadian Masques|30|C|{1}{W}|Enchantment - Aura|||Enchant creature$Prevent all damage that would be dealt by enchanted creature.| Iron Lance|Mercadian Masques|300|U|{2}|Artifact|||{3}, {tap}: Target creature gains first strike until end of turn.| Jeweled Torque|Mercadian Masques|301|U|{2}|Artifact|||As Jeweled Torque enters the battlefield, choose a color.$Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.| Kyren Archive|Mercadian Masques|302|R|{3}|Artifact|||At the beginning of your upkeep, you may exile the top card of your library face down.${5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.| Kyren Toy|Mercadian Masques|303|R|{3}|Artifact|||{1}, {tap}: Put a charge counter on Kyren Toy.${tap}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool.| Magistrate's Scepter|Mercadian Masques|304|R|{3}|Artifact|||{4}, {tap}: Put a charge counter on Magistrate's Scepter.${tap}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.| Mercadian Atlas|Mercadian Masques|305|R|{5}|Artifact|||At the beginning of your end step, if you didn't play a land this turn, you may draw a card.| Mercadian Lift|Mercadian Masques|306|R|{2}|Artifact|||{1}, {tap}: Put a winch counter on Mercadian Lift.${tap}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.| Monkey Cage|Mercadian Masques|307|R|{5}|Artifact|||When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost.| Panacea|Mercadian Masques|308|U|{4}|Artifact|||{X}{X}, {tap}: Prevent the next X damage that would be dealt to target creature or player this turn.| Power Matrix|Mercadian Masques|309|R|{4}|Artifact|||{tap}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.| Nightwind Glider|Mercadian Masques|31|C|{2}{W}|Creature - Human Rebel|2|1|Flying, protection from black| Puffer Extract|Mercadian Masques|310|U|{5}|Artifact|||{X}, {tap}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.| Rishadan Pawnshop|Mercadian Masques|311|R|{2}|Artifact|||{2}, {tap}: Shuffle target nontoken permanent you control into its owner's library.| Skull of Ramos|Mercadian Masques|312|R|{3}|Artifact|||{tap}: Add {B} to your mana pool.$$Sacrifice Skull of Ramos: Add {B} to your mana pool.| Tooth of Ramos|Mercadian Masques|313|R|{3}|Artifact|||{tap}: Add {W} to your mana pool.$$Sacrifice Tooth of Ramos: Add {W} to your mana pool.| Toymaker|Mercadian Masques|314|U|{2}|Artifact Creature - Spellshaper|1|1|{1}, {tap}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)| Worry Beads|Mercadian Masques|315|R|{3}|Artifact|||At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.| Dust Bowl|Mercadian Masques|316|R||Land|||{tap}: Add {1} to your mana pool.$${3}, {tap}, Sacrifice a land: Destroy target nonbasic land.| Fountain of Cho|Mercadian Masques|317|U||Land|||Fountain of Cho enters the battlefield tapped.${tap}: Put a storage counter on Fountain of Cho.${tap}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way.| Henge of Ramos|Mercadian Masques|318|U||Land|||{tap}: Add {1} to your mana pool.$${2}, {tap}: Add one mana of any color to your mana pool.| Hickory Woodlot|Mercadian Masques|319|C||Land|||Hickory Woodlot enters the battlefield tapped with two depletion counters on it.${tap}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.| Noble Purpose|Mercadian Masques|32|U|{3}{W}{W}|Enchantment|||Whenever a creature you control deals combat damage, you gain that much life.| High Market|Mercadian Masques|320|R||Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice a creature: You gain 1 life.| Mercadian Bazaar|Mercadian Masques|321|U||Land|||Mercadian Bazaar enters the battlefield tapped.${tap}: Put a storage counter on Mercadian Bazaar.${tap}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way.| Peat Bog|Mercadian Masques|322|C||Land|||Peat Bog enters the battlefield tapped with two depletion counters on it.${tap}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.| Remote Farm|Mercadian Masques|323|C||Land|||Remote Farm enters the battlefield tapped with two depletion counters on it.${tap}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.| Rishadan Port|Mercadian Masques|324|R||Land|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Tap target land.| Rushwood Grove|Mercadian Masques|325|U||Land|||Rushwood Grove enters the battlefield tapped.${tap}: Put a storage counter on Rushwood Grove.${tap}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way.| Sandstone Needle|Mercadian Masques|326|C||Land|||Sandstone Needle enters the battlefield tapped with two depletion counters on it.${tap}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.| Saprazzan Cove|Mercadian Masques|327|U||Land|||Saprazzan Cove enters the battlefield tapped.${tap}: Put a storage counter on Saprazzan Cove.${tap}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way.| Saprazzan Skerry|Mercadian Masques|328|C||Land|||Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.${tap}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.| Subterranean Hangar|Mercadian Masques|329|U||Land|||Subterranean Hangar enters the battlefield tapped.${tap}: Put a storage counter on Subterranean Hangar.${tap}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way.| Orim's Cure|Mercadian Masques|33|C|{1}{W}|Instant|||If you control a Plains, you may tap an untapped creature you control rather than pay Orim's Cure's mana cost.$Prevent the next 4 damage that would be dealt to target creature or player this turn.| Tower of the Magistrate|Mercadian Masques|330|R||Land|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Target creature gains protection from artifacts until end of turn.| Plains|Mercadian Masques|331|L||Basic Land - Plains|||W| Plains|Mercadian Masques|332|L||Basic Land - Plains|||W| Plains|Mercadian Masques|333|L||Basic Land - Plains|||W| Plains|Mercadian Masques|334|L||Basic Land - Plains|||W| Island|Mercadian Masques|335|L||Basic Land - Island|||U| Island|Mercadian Masques|336|L||Basic Land - Island|||U| Island|Mercadian Masques|337|L||Basic Land - Island|||U| Island|Mercadian Masques|338|L||Basic Land - Island|||U| Swamp|Mercadian Masques|339|L||Basic Land - Swamp|||B| Pious Warrior|Mercadian Masques|34|C|{3}{W}|Creature - Human Rebel Warrior|2|3|Whenever Pious Warrior is dealt combat damage, you gain that much life.| Swamp|Mercadian Masques|340|L||Basic Land - Swamp|||B| Swamp|Mercadian Masques|341|L||Basic Land - Swamp|||B| Swamp|Mercadian Masques|342|L||Basic Land - Swamp|||B| Mountain|Mercadian Masques|343|L||Basic Land - Mountain|||R| Mountain|Mercadian Masques|344|L||Basic Land - Mountain|||R| Mountain|Mercadian Masques|345|L||Basic Land - Mountain|||R| Mountain|Mercadian Masques|346|L||Basic Land - Mountain|||R| Forest|Mercadian Masques|347|L||Basic Land - Forest|||G| Forest|Mercadian Masques|348|L||Basic Land - Forest|||G| Forest|Mercadian Masques|349|L||Basic Land - Forest|||G| Ramosian Captain|Mercadian Masques|35|U|{1}{W}{W}|Creature - Human Rebel|2|2|First strike${5}, {tap}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.| Forest|Mercadian Masques|350|L||Basic Land - Forest|||G| Ramosian Commander|Mercadian Masques|36|U|{2}{W}{W}|Creature - Human Rebel|2|4|{6}, {tap}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.| Ramosian Lieutenant|Mercadian Masques|37|C|{1}{W}|Creature - Human Rebel|1|2|{4}, {tap}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Ramosian Rally|Mercadian Masques|38|C|{3}{W}|Instant|||If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost.$$Creatures you control get +1/+1 until end of turn.| Ramosian Sergeant|Mercadian Masques|39|C|{W}|Creature - Human Rebel|1|1|{3}, {tap}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.| Arrest|Mercadian Masques|4|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.| Ramosian Sky Marshal|Mercadian Masques|40|R|{3}{W}{W}|Creature - Human Rebel|3|3|Flying${7}, {tap}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.| Rappelling Scouts|Mercadian Masques|41|R|{2}{W}{W}|Creature - Human Rebel Scout|1|4|Flying${2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.| Renounce|Mercadian Masques|42|U|{1}{W}|Instant|||Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.| Revered Elder|Mercadian Masques|43|C|{2}{W}|Creature - Human Cleric|1|2|{1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.| Reverent Mantra|Mercadian Masques|44|R|{3}{W}|Instant|||You may exile a white card from your hand rather than pay Reverent Mantra's mana cost.$Choose a color. All creatures gain protection from the chosen color until end of turn.| Righteous Aura|Mercadian Masques|45|U|{1}{W}|Enchantment|||{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.| Righteous Indignation|Mercadian Masques|46|U|{2}{W}|Enchantment|||Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.| Security Detail|Mercadian Masques|47|R|{3}{W}|Enchantment|||{W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.| Soothing Balm|Mercadian Masques|48|C|{1}{W}|Instant|||Target player gains 5 life.| Spiritual Focus|Mercadian Masques|49|R|{1}{W}|Enchantment|||Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.| Ballista Squad|Mercadian Masques|5|U|{3}{W}|Creature - Human Rebel|2|2|{X}{W}, {tap}: Ballista Squad deals X damage to target attacking or blocking creature.| Steadfast Guard|Mercadian Masques|50|C|{W}{W}|Creature - Human Rebel|2|2|Vigilance (Attacking doesn't cause this creature to tap.)| Story Circle|Mercadian Masques|51|U|{1}{W}{W}|Enchantment|||As Story Circle enters the battlefield, choose a color.${W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.| Task Force|Mercadian Masques|52|C|{2}{W}|Creature - Human Rebel|1|3|Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.| Thermal Glider|Mercadian Masques|53|C|{2}{W}|Creature - Human Rebel|2|1|Flying, protection from red| Tonic Peddler|Mercadian Masques|54|U|{1}{W}|Creature - Human Spellshaper|1|1|{W}, {tap}, Discard a card: Target player gains 3 life.| Trap Runner|Mercadian Masques|55|U|{2}{W}{W}|Creature - Human Soldier|2|3|{tap}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.)| Wave of Reckoning|Mercadian Masques|56|R|{4}{W}|Sorcery|||Each creature deals damage to itself equal to its power.| Wishmonger|Mercadian Masques|57|U|{3}{W}|Creature - Unicorn Monger|3|3|{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.| Aerial Caravan|Mercadian Masques|58|R|{4}{U}{U}|Creature - Human Soldier|4|3|Flying${1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)| Balloon Peddler|Mercadian Masques|59|C|{2}{U}|Creature - Human Spellshaper|2|2|{U}, {tap}, Discard a card: Target creature gains flying until end of turn.| Charm Peddler|Mercadian Masques|6|C|{W}|Creature - Human Spellshaper|1|1|{W}, {tap}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.| Blockade Runner|Mercadian Masques|60|C|{3}{U}|Creature - Merfolk|2|2|{U}: Blockade Runner is unblockable this turn.| Brainstorm|Mercadian Masques|61|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Bribery|Mercadian Masques|62|R|{3}{U}{U}|Sorcery|||Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.| Buoyancy|Mercadian Masques|63|C|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature has flying.| Chambered Nautilus|Mercadian Masques|64|U|{2}{U}|Creature - Nautilus Beast|2|2|Whenever Chambered Nautilus becomes blocked, you may draw a card.| Chameleon Spirit|Mercadian Masques|65|U|{3}{U}|Creature - Illusion Spirit|*|*|As Chameleon Spirit enters the battlefield, choose a color.$Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.| Charisma|Mercadian Masques|66|R|{U}{U}{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.| Cloud Sprite|Mercadian Masques|67|C|{U}|Creature - Faerie|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)$Cloud Sprite can block only creatures with flying.| Coastal Piracy|Mercadian Masques|68|U|{2}{U}{U}|Enchantment|||Whenever a creature you control deals combat damage to an opponent, you may draw a card.| Counterspell|Mercadian Masques|69|C|{U}{U}|Instant|||Counter target spell.| Charmed Griffin|Mercadian Masques|7|U|{3}{W}|Creature - Griffin|3|3|Flying$When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.| Cowardice|Mercadian Masques|70|R|{3}{U}{U}|Enchantment|||Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)| Customs Depot|Mercadian Masques|71|U|{1}{U}|Enchantment|||Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.| Darting Merfolk|Mercadian Masques|72|C|{1}{U}|Creature - Merfolk|1|1|{U}: Return Darting Merfolk to its owner's hand.| Dehydration|Mercadian Masques|73|C|{3}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature doesn't untap during its controller's untap step.| Diplomatic Escort|Mercadian Masques|74|U|{1}{U}|Creature - Human Spellshaper|1|1|{U}, {tap}, Discard a card: Counter target spell or ability that targets a creature.| Diplomatic Immunity|Mercadian Masques|75|C|{1}{U}|Enchantment - Aura|||Enchant creature$Shroud (This permanent can't be the target of spells or abilities.)$Enchanted creature has shroud.| Drake Hatchling|Mercadian Masques|76|C|{2}{U}|Creature - Drake|1|3|Flying${U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.| Embargo|Mercadian Masques|77|R|{3}{U}|Enchantment|||Nonland permanents don't untap during their controllers' untap steps.$$At the beginning of your upkeep, you lose 2 life.| Energy Flux|Mercadian Masques|78|U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| Extravagant Spirit|Mercadian Masques|79|R|{3}{U}|Creature - Spirit|4|4|Flying$At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.| Cho-Arrim Alchemist|Mercadian Masques|8|R|{W}|Creature - Human Spellshaper|1|1|{1}{W}{W}, {tap}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| False Demise|Mercadian Masques|80|U|{2}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.| Glowing Anemone|Mercadian Masques|81|U|{3}{U}|Creature - Jellyfish Beast|1|3|When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.| Gush|Mercadian Masques|82|C|{4}{U}|Instant|||You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.$$Draw two cards.| High Seas|Mercadian Masques|83|U|{2}{U}|Enchantment|||Red creature spells and green creature spells cost {1} more to cast.| Hoodwink|Mercadian Masques|84|C|{1}{U}|Instant|||Return target artifact, enchantment, or land to its owner's hand.| Indentured Djinn|Mercadian Masques|85|U|{1}{U}{U}|Creature - Djinn|4|4|Flying$When Indentured Djinn enters the battlefield, each other player may draw up to three cards.| Karn's Touch|Mercadian Masques|86|R|{U}{U}|Instant|||Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)| Misdirection|Mercadian Masques|87|R|{3}{U}|Instant|||You may exile a blue card from your hand rather than pay Misdirection's mana cost.$Change the target of target spell with a single target.| Misstep|Mercadian Masques|88|C|{1}{U}|Sorcery|||Creatures target player controls don't untap during that player's next untap step.| Overtaker|Mercadian Masques|89|R|{1}{U}|Creature - Merfolk Spellshaper|1|1|{3}{U}, {tap}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.| Cho-Arrim Bruiser|Mercadian Masques|9|R|{5}{W}|Creature - Ogre Rebel|3|4|Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.| Port Inspector|Mercadian Masques|90|C|{1}{U}|Creature - Human|1|2|Whenever Port Inspector becomes blocked, you may look at defending player's hand.| Rishadan Airship|Mercadian Masques|91|C|{2}{U}|Creature - Human Pirate|3|1|Flying$Rishadan Airship can block only creatures with flying.| Rishadan Brigand|Mercadian Masques|92|R|{4}{U}|Creature - Human Pirate|3|2|Flying$When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}.$Rishadan Brigand can block only creatures with flying.| Rishadan Cutpurse|Mercadian Masques|93|C|{2}{U}|Creature - Human Pirate|1|1|When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}.| Rishadan Footpad|Mercadian Masques|94|U|{3}{U}|Creature - Human Pirate|2|2|When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}.| Sailmonger|Mercadian Masques|95|U|{3}{U}|Creature - Human Monger|3|3|{2}: Target creature gains flying until end of turn. Any player may activate this ability.| Sand Squid|Mercadian Masques|96|R|{3}{U}|Creature - Squid Beast|2|2|Islandwalk$You may choose not to untap Sand Squid during your untap step.${tap}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.| Saprazzan Bailiff|Mercadian Masques|97|R|{3}{U}|Creature - Merfolk|2|2|When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.$When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.| Saprazzan Breaker|Mercadian Masques|98|U|{4}{U}|Creature - Beast|3|3|{U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn.| Saprazzan Heir|Mercadian Masques|99|R|{1}{U}|Creature - Merfolk|1|1|Whenever Saprazzan Heir becomes blocked, you may draw three cards.| Abyssal Hunter|Mirage|1|R|{3}{B}|Creature - Human Assassin|1|1|{B}, {tap}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.| Catacomb Dragon|Mirage|10|R|{4}{B}{B}|Creature - Dragon|4|4|Flying$Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.| Tidal Wave|Mirage|100|U|{2}{U}|Instant|||Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step.| Vaporous Djinn|Mirage|101|U|{2}{U}{U}|Creature - Djinn|3|4|Flying$At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| Wave Elemental|Mirage|102|U|{2}{U}{U}|Creature - Elemental|2|3|{U}, {tap}, Sacrifice Wave Elemental: Tap up to three target creatures without flying.| Afiya Grove|Mirage|103|R|{1}{G}|Enchantment|||Afiya Grove enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.$When Afiya Grove has no +1/+1 counters on it, sacrifice it.| Thirst|Mirage|104|C|{2}{U}|Enchantment - Aura|||Enchant creature$When Thirst enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.| Armor of Thorns|Mirage|104|C|{1}{G}|Enchantment - Aura|||You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant nonblack creature$Enchanted creature gets +2/+2.| Barbed Foliage|Mirage|105|U|{2}{G}{G}|Enchantment|||Whenever a creature attacks you, it loses flanking until end of turn.$$Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.| Brushwagg|Mirage|106|R|{1}{G}{G}|Creature - Brushwagg|3|2|Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.| Canopy Dragon|Mirage|107|R|{4}{G}{G}|Creature - Dragon|4|4|Trample${1}{G}: Canopy Dragon gains flying and loses trample until end of turn.| Crash of Rhinos|Mirage|108|C|{6}{G}{G}|Creature - Rhino|8|4|Trample| Cycle of Life|Mirage|109|R|{1}{G}{G}|Enchantment|||Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.| Choking Sands|Mirage|11|C|{1}{B}{B}|Sorcery|||Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.| Decomposition|Mirage|110|U|{1}{G}|Enchantment - Aura|||Enchant black creature$Enchanted creature has "Cumulative upkeep-Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)$When enchanted creature dies, its controller loses 2 life.| Wellspring|Mirage|110|R|{1}{G}{W}|Enchantment - Aura|||Enchant land$When Wellspring enters the battlefield, gain control of enchanted land until end of turn.$At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.| Early Harvest|Mirage|111|R|{1}{G}{G}|Instant|||Target player untaps all basic lands he or she controls.| Fallow Earth|Mirage|112|U|{2}{G}|Sorcery|||Put target land on top of its owner's library.| Femeref Archers|Mirage|113|U|{2}{G}|Creature - Human Archer|2|2|{tap}: Femeref Archers deals 4 damage to target attacking creature with flying.| Fog|Mirage|114|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Foratog|Mirage|115|U|{2}{G}|Creature - Atog|1|2|{G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.| Giant Mantis|Mirage|116|C|{3}{G}|Creature - Insect|2|4|Reach (This creature can block creatures with flying.)| Gibbering Hyenas|Mirage|117|C|{2}{G}|Creature - Hyena|3|2|Gibbering Hyenas can't block black creatures.| Granger Guildmage|Mirage|118|C|{G}|Creature - Human Wizard|1|1|{R}, {tap}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.${W}, {tap}: Target creature gains first strike until end of turn.| Hall of Gemstone|Mirage|119|R|{1}{G}{G}|World Enchantment|||At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.| Crypt Cobra|Mirage|12|U|{3}{B}|Creature - Snake|3|3|Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)| Jolrael's Centaur|Mirage|120|C|{1}{G}{G}|Creature - Centaur Archer|2|2|Shroud (This permanent can't be the target of spells or abilities.)$Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| Jungle Patrol|Mirage|121|R|{3}{G}|Creature - Human Soldier|3|2|{1}{G}, {tap}: Put a 0/1 green Wall creature token with defender named Wood onto the battlefield.$Sacrifice a token named Wood: Add {R} to your mana pool.| Jungle Wurm|Mirage|122|C|{3}{G}{G}|Creature - Wurm|5|5|Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.| Karoo Meerkat|Mirage|123|U|{1}{G}|Creature - Mongoose|2|1|Protection from blue| Locust Swarm|Mirage|124|U|{3}{G}|Creature - Insect|1|1|Flying${G}: Regenerate Locust Swarm.${G}: Untap Locust Swarm. Activate this ability only once each turn.| Lure of Prey|Mirage|125|R|{2}{G}{G}|Instant|||Cast Lure of Prey only if an opponent cast a creature spell this turn.$You may put a green creature card from your hand onto the battlefield.| Maro|Mirage|126|R|{2}{G}{G}|Creature - Elemental|*|*|Maro's power and toughness are each equal to the number of cards in your hand.| Mindbender Spores|Mirage|127|R|{2}{G}|Creature - Fungus Wall|0|1|Defender (This creature can't attack.)$Flying$Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."| Mtenda Lion|Mirage|128|C|{G}|Creature - Cat|2|1|Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.| Natural Balance|Mirage|129|R|{2}{G}{G}|Sorcery|||Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.| Dark Banishing|Mirage|13|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| Nettletooth Djinn|Mirage|130|U|{3}{G}|Creature - Djinn|4|4|At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.| Preferred Selection|Mirage|131|R|{2}{G}{G}|Enchantment|||At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.| Quirion Elves|Mirage|132|C|{1}{G}|Creature - Elf Druid|1|1|As Quirion Elves enters the battlefield, choose a color.${tap}: Add {G} to your mana pool.${tap}: Add one mana of the chosen color to your mana pool.| Rampant Growth|Mirage|133|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Regeneration|Mirage|134|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Roots of Life|Mirage|135|U|{1}{G}{G}|Enchantment|||As Roots of Life enters the battlefield, choose Island or Swamp.$Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.| Sabertooth Cobra|Mirage|136|C|{2}{G}|Creature - Snake|2|2|Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.)| Sandstorm|Mirage|137|C|{G}|Instant|||Sandstorm deals 1 damage to each attacking creature.| Seedling Charm|Mirage|138|C|{G}|Instant|||Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.| Seeds of Innocence|Mirage|139|R|{1}{G}{G}|Sorcery|||Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its converted mana cost.| Dark Ritual|Mirage|14|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| Serene Heart|Mirage|140|C|{1}{G}|Instant|||Destroy all Auras.| Stalking Tiger|Mirage|141|C|{3}{G}|Creature - Cat|3|3|Stalking Tiger can't be blocked by more than one creature.| Superior Numbers|Mirage|142|U|{G}{G}|Sorcery|||Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.| Tranquil Domain|Mirage|143|C|{1}{G}|Instant|||Destroy all non-Aura enchantments.| Tropical Storm|Mirage|144|U|{X}{G}|Sorcery|||Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.| Uktabi Faerie|Mirage|145|C|{1}{G}|Creature - Faerie|1|1|Flying${3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.| Uktabi Wildcats|Mirage|146|R|{4}{G}|Creature - Cat|*|*|Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.${G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.| Unseen Walker|Mirage|147|U|{1}{G}|Creature - Dryad|1|1|Forestwalk$${1}{G}{G}: Target creature gains forestwalk until end of turn.| Unyaro Bee Sting|Mirage|148|U|{3}{G}|Sorcery|||Unyaro Bee Sting deals 2 damage to target creature or player.| Village Elder|Mirage|149|C|{G}|Creature - Human Druid|1|1|{G}, {tap}, Sacrifice a Forest: Regenerate target creature.| Dirtwater Wraith|Mirage|15|C|{3}{B}|Creature - Wraith|1|3|Swampwalk$${B}: Dirtwater Wraith gets +1/+0 until end of turn.| Waiting in the Weeds|Mirage|150|R|{1}{G}{G}|Sorcery|||Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls.| Wall of Roots|Mirage|151|C|{1}{G}|Creature - Plant Wall|0|5|Defender$Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn.| Wild Elephant|Mirage|152|C|{3}{G}|Creature - Elephant|3|3|Trample| Worldly Tutor|Mirage|153|U|{G}|Instant|||Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.| Agility|Mirage|154|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| Aleatory|Mirage|155|U|{1}{R}|Instant|||Cast Aleatory only during combat after blockers are declared.$Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.$Draw a card at the beginning of the next turn's upkeep.| Armorer Guildmage|Mirage|156|C|{R}|Creature - Human Wizard|1|1|{B}, {tap}: Target creature gets +1/+0 until end of turn.${G}, {tap}: Target creature gets +0/+1 until end of turn.| Barreling Attack|Mirage|157|R|{2}{R}{R}|Instant|||Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.| Blind Fury|Mirage|158|U|{2}{R}{R}|Instant|||Cast Blind Fury only before the combat damage step.$All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.| Blistering Barrier|Mirage|159|C|{2}{R}|Creature - Wall|5|2|Defender (This creature can't attack.)| Drain Life|Mirage|16|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| Builder's Bane|Mirage|160|C|{X}{X}{R}|Sorcery|||Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled put into a graveyard this way.| Burning Palm Efreet|Mirage|161|U|{2}{R}{R}|Creature - Efreet|2|2|{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.| Burning Shield Askari|Mirage|162|C|{2}{R}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${R}{R}: Burning Shield Askari gains first strike until end of turn.| Chaos Charm|Mirage|163|C|{R}|Instant|||Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.| Chaosphere|Mirage|164|R|{2}{R}|World Enchantment|||Creatures with flying can block only creatures with flying.$Creatures without flying have reach. (They can block creatures with flying.)| Cinder Cloud|Mirage|165|U|{3}{R}{R}|Instant|||Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.| Consuming Ferocity|Mirage|166|U|{1}{R}|Enchantment - Aura|||Enchant non-Wall creature$Enchanted creature gets +1/+0.$At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.| Crimson Hellkite|Mirage|167|R|{6}{R}{R}{R}|Creature - Dragon|6|6|Flying${X}, {tap}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.| Crimson Roc|Mirage|168|U|{4}{R}|Creature - Bird|2|2|Flying$Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.| Dread Specter|Mirage|17|U|{3}{B}|Creature - Specter|2|2|Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.| Dwarven Nomad|Mirage|170|C|{2}{R}|Creature - Dwarf Nomad|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Ekundu Cyclops|Mirage|171|C|{3}{R}|Creature - Cyclops|3|4|If a creature you control attacks, Ekundu Cyclops also attacks if able.| Emberwilde Djinn|Mirage|172|R|{2}{R}{R}|Creature - Djinn|5|4|Flying$$At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn.| Final Fortune|Mirage|173|R|{R}{R}|Instant|||Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| Firebreathing|Mirage|174|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Flame Elemental|Mirage|175|U|{2}{R}{R}|Creature - Elemental|3|2|{R}, {tap}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.| Flare|Mirage|176|C|{2}{R}|Instant|||Flare deals 1 damage to target creature or player.$$Draw a card at the beginning of the next turn's upkeep.| Goblin Elite Infantry|Mirage|177|C|{1}{R}|Creature - Goblin Warrior|2|2|Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.| Goblin Scouts|Mirage|178|U|{3}{R}{R}|Sorcery|||Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield.| Goblin Soothsayer|Mirage|179|U|{R}|Creature - Goblin Shaman|1|1|{R}, {tap}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.| Ebony Charm|Mirage|18|C|{B}|Instant|||Choose one - Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Goblin Tinkerer|Mirage|180|C|{1}{R}|Creature - Goblin Artificer|1|2|{R}, {tap}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.| Hammer of Bogardan|Mirage|181|R|{1}{R}{R}|Sorcery|||Hammer of Bogardan deals 3 damage to target creature or player.${2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.| Hivis of the Scale|Mirage|182|R|{3}{R}{R}|Legendary Creature - Viashino Shaman|3|4|You may choose not to untap Hivis of the Scale during your untap step.${tap}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.| Illicit Auction|Mirage|183|R|{3}{R}{R}|Sorcery|||Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)| Incinerate|Mirage|184|C|{1}{R}|Instant|||Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.| Kaervek's Torch|Mirage|185|C|{X}{R}|Sorcery|||As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.$Kaervek's Torch deals X damage to target creature or player.| Lightning Reflexes|Mirage|186|C|{1}{R}|Enchantment - Aura|||You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature gets +1/+0 and has first strike.| Pyric Salamander|Mirage|187|C|{1}{R}|Creature - Salamander|1|1|{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.| Raging Spirit|Mirage|188|C|{3}{R}|Creature - Spirit|3|3|{2}: Raging Spirit becomes colorless until end of turn.| Reckless Embermage|Mirage|189|R|{3}{R}|Creature - Human Wizard|2|2|{1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.| Enfeeblement|Mirage|19|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets -2/-2.| Reign of Chaos|Mirage|190|U|{2}{R}{R}|Sorcery|||Choose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature.| Searing Spear Askari|Mirage|191|C|{2}{R}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn.| Sirocco|Mirage|192|U|{1}{R}|Instant|||Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life.| Spitting Earth|Mirage|193|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Stone Rain|Mirage|194|C|{2}{R}|Sorcery|||Destroy target land.| Subterranean Spirit|Mirage|195|R|{3}{R}{R}|Creature - Elemental Spirit|3|3|Protection from red${tap}: Subterranean Spirit deals 1 damage to each creature without flying.| Talruum Minotaur|Mirage|196|C|{2}{R}{R}|Creature - Minotaur Berserker|3|3|Haste| Telim'Tor|Mirage|197|R|{4}{R}|Legendary Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.| Telim'Tor's Edict|Mirage|198|R|{R}|Instant|||Exile target permanent you own or control.$Draw a card at the beginning of the next turn's upkeep.| Dwarven Miner|Mirage|199|U|{1}{R}|Creature - Dwarf|1|2|{2}{R}, {tap}: Destroy target nonbasic land.| Torrent of Lava|Mirage|199|R|{X}{R}{R}|Sorcery|||Torrent of Lava deals X damage to each creature without flying.$As long as Torrent of Lava is on the stack, each creature has "{tap}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."| Ashen Powder|Mirage|2|R|{2}{B}{B}|Sorcery|||Put target creature card from an opponent's graveyard onto the battlefield under your control.| Feral Shadow|Mirage|20|C|{2}{B}|Creature - Nightstalker|2|1|Flying| Viashino Warrior|Mirage|200|C|{3}{R}|Creature - Viashino Warrior|4|2|| Volcanic Dragon|Mirage|201|R|{4}{R}{R}|Creature - Dragon|4|4|Flying$Haste (This creature can attack and {tap} as soon as it comes under your control.)| Volcanic Geyser|Mirage|202|U|{X}{R}{R}|Instant|||Volcanic Geyser deals X damage to target creature or player.| Wildfire Emissary|Mirage|203|U|{3}{R}|Creature - Efreet|2|4|Protection from white${1}{R}: Wildfire Emissary gets +1/+0 until end of turn.| Zirilan of the Claw|Mirage|204|R|{3}{R}{R}|Legendary Creature - Viashino Shaman|3|4|{1}{R}{R}, {tap}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.| Afterlife|Mirage|205|U|{2}{W}|Instant|||Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.| Alarum|Mirage|206|C|{1}{W}|Instant|||Untap target nonattacking creature. It gets +1/+3 until end of turn.| Auspicious Ancestor|Mirage|207|R|{3}{W}|Creature - Human Cleric|2|3|When Auspicious Ancestor dies, you gain 3 life.$Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Benevolent Unicorn|Mirage|208|C|{1}{W}|Creature - Unicorn|1|2|If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.| Blinding Light|Mirage|209|U|{2}{W}|Sorcery|||Tap all nonwhite creatures.| Fetid Horror|Mirage|21|C|{3}{B}|Creature - Shade Horror|1|2|{B}: Fetid Horror gets +1/+1 until end of turn.| Celestial Dawn|Mirage|210|R|{1}{W}{W}|Enchantment|||Lands you control are Plains.$Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.$You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.| Civic Guildmage|Mirage|211|C|{W}|Creature - Human Wizard|1|1|{G}, {tap}: Target creature gets +0/+1 until end of turn.${U}, {tap}: Put target creature you control on top of its owner's library.| Dazzling Beauty|Mirage|212|C|{2}{W}|Instant|||Cast Dazzling Beauty only during the declare blockers step.$Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.)$Draw a card at the beginning of the next turn's upkeep.| Disempower|Mirage|213|C|{1}{W}|Instant|||Put target artifact or enchantment on top of its owner's library.| Disenchant|Mirage|214|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Divine Offering|Mirage|215|C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| Divine Retribution|Mirage|216|R|{1}{W}|Instant|||Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.| Ekundu Griffin|Mirage|217|C|{3}{W}|Creature - Griffin|2|2|Flying, first strike| Enlightened Tutor|Mirage|218|U|{W}|Instant|||Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.| Ethereal Champion|Mirage|219|R|{2}{W}{W}{W}|Creature - Avatar|3|4|Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.| Forbidden Crypt|Mirage|22|R|{3}{B}{B}|Enchantment|||If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.$If a card would be put into your graveyard from anywhere, exile that card instead.| Favorable Destiny|Mirage|220|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2 as long as it's white.$Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)| Femeref Healer|Mirage|221|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Femeref Knight|Mirage|222|C|{2}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${W}: Femeref Knight gains vigilance until end of turn.| Femeref Scouts|Mirage|223|C|{2}{W}|Creature - Human Scout|1|4|| Healing Salve|Mirage|224|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| Illumination|Mirage|225|U|{W}{W}|Instant|||Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.| Iron Tusk Elephant|Mirage|226|U|{4}{W}|Creature - Elephant|3|3|Trample| Ivory Charm|Mirage|227|C|{W}|Instant|||Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn.| Jabari's Influence|Mirage|228|R|{3}{W}{W}|Instant|||Cast Jabari's Influence only after combat.$Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.| Mangara's Blessing|Mirage|229|U|{2}{W}|Instant|||You gain 5 life.$When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.| Forsaken Wastes|Mirage|23|R|{2}{B}|World Enchantment|||Players can't gain life.$At the beginning of each player's upkeep, that player loses 1 life.$Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.| Mangara's Equity|Mirage|230|U|{1}{W}{W}|Enchantment|||As Mangara's Equity enters the battlefield, choose black or red.$At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}.$Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.| Melesse Spirit|Mirage|231|U|{3}{W}{W}|Creature - Angel Spirit|3|3|Flying, protection from black| Mtenda Griffin|Mirage|232|U|{3}{W}|Creature - Griffin|2|2|Flying${W}, {tap}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep.| Mtenda Herder|Mirage|233|C|{W}|Creature - Human Scout|1|1|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| Noble Elephant|Mirage|234|C|{3}{W}|Creature - Elephant|2|2|Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Null Chamber|Mirage|235|R|{3}{W}|World Enchantment|||As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card.$The named cards can't be played.| Pacifism|Mirage|236|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Pearl Dragon|Mirage|237|R|{4}{W}{W}|Creature - Dragon|4|4|Flying${1}{W}: Pearl Dragon gets +0/+1 until end of turn.| Prismatic Circle|Mirage|238|C|{2}{W}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$As Prismatic Circle enters the battlefield, choose a color.${1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.| Rashida Scalebane|Mirage|239|R|{3}{W}{W}|Legendary Creature - Human Soldier|3|4|{tap}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.| Grave Servitude|Mirage|24|C|{1}{B}|Enchantment - Aura|||You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature gets +3/-1 and is black.| Ritual of Steel|Mirage|240|C|{2}{W}|Enchantment - Aura|||Enchant creature$When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Enchanted creature gets +0/+2.| Sacred Mesa|Mirage|241|R|{2}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.${1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.| Shadowbane|Mirage|242|U|{1}{W}|Instant|||The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.| Sidar Jabari|Mirage|243|R|{3}{W}|Legendary Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Whenever Sidar Jabari attacks, tap target creature defending player controls.| Soul Echo|Mirage|244|R|{X}{W}{W}|Enchantment|||Soul Echo enters the battlefield with X echo counters on it.$You don't lose the game for having 0 or less life.$At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.| Spectral Guardian|Mirage|245|R|{2}{W}{W}|Creature - Spirit|2|3|As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)| Sunweb|Mirage|246|R|{3}{W}|Creature - Wall|5|6|Defender (This creature can't attack.)$Flying$Sunweb can't block creatures with power 2 or less.| Teremko Griffin|Mirage|247|C|{3}{W}|Creature - Griffin|2|2|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Unyaro Griffin|Mirage|248|U|{3}{W}|Creature - Griffin|2|2|Flying$$Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.| Vigilant Martyr|Mirage|249|U|{W}|Creature - Human Cleric|1|1|Sacrifice Vigilant Martyr: Regenerate target creature.${W}{W}, {tap}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.| Gravebane Zombie|Mirage|25|C|{3}{B}|Creature - Zombie|3|2|If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.| Wall of Resistance|Mirage|250|C|{1}{W}|Creature - Wall|0|3|Defender (This creature can't attack.)$Flying$At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.| Ward of Lights|Mirage|251|C|{W}{W}|Enchantment - Aura|||You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$As Ward of Lights enters the battlefield, choose a color.$Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.| Yare|Mirage|252|R|{2}{W}|Instant|||Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.| Zhalfirin Commander|Mirage|253|U|{2}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.| Zhalfirin Knight|Mirage|254|C|{2}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${W}{W}: Zhalfirin Knight gains first strike until end of turn.| Zuberi, Golden Feather|Mirage|255|R|{4}{W}|Legendary Creature - Griffin|3|3|Flying$Other Griffin creatures get +1/+1.| Acidic Dagger|Mirage|256|R|{4}|Artifact|||{4}, {tap}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared.| Amber Prison|Mirage|257|R|{4}|Artifact|||You may choose not to untap Amber Prison during your untap step.${4}, {tap}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.| Amulet of Unmaking|Mirage|258|R|{5}|Artifact|||{5}, {tap}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.| Basalt Golem|Mirage|259|U|{5}|Artifact Creature - Golem|2|4|Basalt Golem can't be blocked by artifact creatures.$Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield.| Harbinger of Night|Mirage|26|R|{2}{B}{B}|Creature - Spirit|2|3|At the beginning of your upkeep, put a -1/-1 counter on each creature.| Bone Mask|Mirage|260|R|{4}|Artifact|||{2}, {tap}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.| Charcoal Diamond|Mirage|261|U|{2}|Artifact|||Charcoal Diamond enters the battlefield tapped.${tap}: Add {B} to your mana pool.| Chariot of the Sun|Mirage|262|U|{3}|Artifact|||{2}, {tap}: Until end of turn, target creature you control gains flying and its toughness becomes 1.| Crystal Golem|Mirage|263|U|{4}|Artifact Creature - Golem|3|3|At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| Cursed Totem|Mirage|264|R|{2}|Artifact|||Activated abilities of creatures can't be activated.| Elixir of Vitality|Mirage|265|U|{4}|Artifact|||Elixir of Vitality enters the battlefield tapped.${tap}, Sacrifice Elixir of Vitality: You gain 4 life.${8}, {tap}, Sacrifice Elixir of Vitality: You gain 8 life.| Ersatz Gnomes|Mirage|266|U|{3}|Artifact Creature - Gnome|1|1|{tap}: Target spell becomes colorless.${tap}: Target permanent becomes colorless until end of turn.| Fire Diamond|Mirage|267|U|{2}|Artifact|||Fire Diamond enters the battlefield tapped.${tap}: Add {R} to your mana pool.| Grinning Totem|Mirage|268|R|{4}|Artifact|||{2}, {tap}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.| Horrible Hordes|Mirage|269|U|{3}|Artifact Creature - Spirit|2|2|Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)| Infernal Contract|Mirage|27|R|{B}{B}{B}|Sorcery|||Draw four cards. You lose half your life, rounded up.| Igneous Golem|Mirage|270|U|{5}|Artifact Creature - Golem|3|4|{2}: Igneous Golem gains trample until end of turn.| Lead Golem|Mirage|271|U|{5}|Artifact Creature - Golem|3|5|Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.| Lion's Eye Diamond|Mirage|272|R|{0}|Artifact|||Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.| Mana Prism|Mirage|273|U|{3}|Artifact|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add one mana of any color to your mana pool.| Mangara's Tome|Mirage|274|R|{5}|Artifact|||When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.${2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.| Marble Diamond|Mirage|275|U|{2}|Artifact|||Marble Diamond enters the battlefield tapped.${tap}: Add {W} to your mana pool.| Misers' Cage|Mirage|276|R|{3}|Artifact|||At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.| Moss Diamond|Mirage|277|U|{2}|Artifact|||Moss Diamond enters the battlefield tapped.${tap}: Add {G} to your mana pool.| Patagia Golem|Mirage|278|U|{4}|Artifact Creature - Golem|2|3|{3}: Patagia Golem gains flying until end of turn.| Paupers' Cage|Mirage|279|R|{3}|Artifact|||At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her.| Kaervek's Hex|Mirage|28|U|{3}{B}|Sorcery|||Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.| Phyrexian Dreadnought|Mirage|280|R|{1}|Artifact Creature - Dreadnought|12|12|Trample$When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.| Phyrexian Vault|Mirage|281|U|{3}|Artifact|||{2}, {tap}, Sacrifice a creature: Draw a card.| Razor Pendulum|Mirage|282|R|{4}|Artifact|||At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her.| Sand Golem|Mirage|283|U|{5}|Artifact Creature - Golem|3|3|When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.| Sky Diamond|Mirage|284|U|{2}|Artifact|||Sky Diamond enters the battlefield tapped.${tap}: Add {U} to your mana pool.| Teeka's Dragon|Mirage|285|R|{9}|Artifact Creature - Dragon|5|5|Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)| Telim'Tor's Darts|Mirage|286|U|{2}|Artifact|||{2}, {tap}: Telim'Tor's Darts deals 1 damage to target player.| Unerring Sling|Mirage|287|U|{3}|Artifact|||{3}, {tap}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.| Ventifact Bottle|Mirage|288|R|{3}|Artifact|||{X}{1}, {tap}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery.$At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way.| Bad River|Mirage|289|U||Land|||Bad River enters the battlefield tapped.${tap}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.| Mire Shade|Mirage|29|U|{1}{B}|Creature - Shade|1|1|{B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery.| Crystal Vein|Mirage|290|U||Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice Crystal Vein: Add {2} to your mana pool.| Flood Plain|Mirage|291|U||Land|||Flood Plain enters the battlefield tapped.${tap}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.| Forest|Mirage|292|L||Basic Land - Forest|||G| Forest|Mirage|292|L||Basic Land - Forest|||G| Forest|Mirage|292|L||Basic Land - Forest|||G| Forest|Mirage|292|L||Basic Land - Forest|||G| Grasslands|Mirage|296|U||Land|||Grasslands enters the battlefield tapped.${tap}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.| Island|Mirage|297|L||Basic Land - Island|||U| Island|Mirage|297|L||Basic Land - Island|||U| Island|Mirage|297|L||Basic Land - Island|||U| Island|Mirage|297|L||Basic Land - Island|||U| Barbed-Back Wurm|Mirage|3|U|{4}{B}|Creature - Wurm|4|3|{B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.| Nocturnal Raid|Mirage|30|U|{2}{B}{B}|Instant|||Black creatures get +2/+0 until end of turn.| Shimmer|Mirage|30|R|{2}{U}{U}|Enchantment|||As Shimmer enters the battlefield, choose a land type.$Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)| Mountain|Mirage|301|L||Basic Land - Mountain|||R| Mountain|Mirage|301|L||Basic Land - Mountain|||R| Mountain|Mirage|301|L||Basic Land - Mountain|||R| Mountain|Mirage|301|L||Basic Land - Mountain|||R| Mountain Valley|Mirage|305|U||Land|||Mountain Valley enters the battlefield tapped.${tap}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.| Plains|Mirage|306|L||Basic Land - Plains|||W| Plains|Mirage|306|L||Basic Land - Plains|||W| Plains|Mirage|306|L||Basic Land - Plains|||W| Plains|Mirage|306|L||Basic Land - Plains|||W| Painful Memories|Mirage|31|U|{1}{B}|Sorcery|||Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.| Rocky Tar Pit|Mirage|310|U||Land|||Rocky Tar Pit enters the battlefield tapped.${tap}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.| Swamp|Mirage|311|L||Basic Land - Swamp|||B| Swamp|Mirage|311|L||Basic Land - Swamp|||B| Swamp|Mirage|311|L||Basic Land - Swamp|||B| Swamp|Mirage|311|L||Basic Land - Swamp|||B| Teferi's Isle|Mirage|315|R||Legendary Land|||Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$Teferi's Isle enters the battlefield tapped.${tap}: Add {U}{U} to your mana pool.| Asmira, Holy Avenger|Mirage|316|R|{2}{G}{W}|Legendary Creature - Human Cleric|2|3|Flying$At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.| Benthic Djinn|Mirage|317|R|{2}{U}{B}|Creature - Djinn|5|3|Islandwalk$$At the beginning of your upkeep, you lose 2 life.| Cadaverous Bloom|Mirage|318|R|{3}{B}{G}|Enchantment|||Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool.| Circle of Despair|Mirage|319|R|{1}{W}{B}|Enchantment|||{1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.| Phyrexian Tribute|Mirage|32|R|{2}{B}|Sorcery|||As an additional cost to cast Phyrexian Tribute, sacrifice two creatures.$Destroy target artifact.| Delirium|Mirage|320|U|{1}{B}{R}|Instant|||Cast Delirium only during an opponent's turn.$Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.| Discordant Spirit|Mirage|321|R|{2}{B}{R}|Creature - Spirit|2|2|At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.$At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.| Emberwilde Caliph|Mirage|322|R|{2}{U}{R}|Creature - Djinn|4|4|Flying, trample$$Emberwilde Caliph attacks each turn if able.$$Whenever Emberwilde Caliph deals damage, you lose that much life.| Energy Bolt|Mirage|323|R|{X}{R}{W}|Sorcery|||Choose one - Energy Bolt deals X damage to target player; or target player gains X life.| Frenetic Efreet|Mirage|324|R|{1}{U}{R}|Creature - Efreet|2|1|Flying${0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| Grim Feast|Mirage|325|R|{1}{B}{G}|Enchantment|||At the beginning of your upkeep, Grim Feast deals 1 damage to you.$Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.| Harbor Guardian|Mirage|326|U|{2}{W}{U}|Creature - Gargoyle|3|4|Reach (This creature can block creatures with flying.)$Whenever Harbor Guardian attacks, defending player may draw a card.| Haunting Apparition|Mirage|327|U|{1}{U}{B}|Creature - Spirit|1+*|2|Flying$As Haunting Apparition enters the battlefield, choose an opponent.$Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.| Hazerider Drake|Mirage|328|U|{2}{W}{U}|Creature - Drake|2|3|Flying, protection from red| Jungle Troll|Mirage|329|U|{1}{R}{G}|Creature - Troll|2|1|{R}: Regenerate Jungle Troll.$${G}: Regenerate Jungle Troll.| Purraj of Urborg|Mirage|33|R|{3}{B}{B}|Legendary Creature - Cat Warrior|2|3|Purraj of Urborg has first strike as long as it's attacking.$Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg.| Kaervek's Purge|Mirage|330|U|{X}{B}{R}|Sorcery|||Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.| Leering Gargoyle|Mirage|331|R|{1}{W}{U}|Creature - Gargoyle|2|2|Flying$${tap}: Leering Gargoyle gets -2/+2 and loses flying until end of turn.| Malignant Growth|Mirage|332|R|{3}{G}{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your upkeep, put a growth counter on Malignant Growth.$At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way.| Phyrexian Purge|Mirage|333|R|{2}{B}{R}|Sorcery|||Destroy any number of target creatures.$Phyrexian Purge costs 3 life more to cast for each target.| Prismatic Boon|Mirage|334|U|{X}{W}{U}|Instant|||Choose a color. X target creatures gain protection from the chosen color until end of turn.| Purgatory|Mirage|335|R|{2}{W}{B}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.$At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.| Radiant Essence|Mirage|336|U|{1}{G}{W}|Creature - Spirit|2|3|Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.| Reflect Damage|Mirage|337|R|{3}{R}{W}|Instant|||The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.| Reparations|Mirage|338|R|{1}{W}{U}|Enchantment|||Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.| Rock Basilisk|Mirage|339|R|{4}{R}{G}|Creature - Basilisk|4|5|Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Ravenous Vampire|Mirage|34|U|{3}{B}{B}|Creature - Vampire|3|3|Flying$$At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.| Savage Twister|Mirage|340|U|{X}{R}{G}|Sorcery|||Savage Twister deals X damage to each creature.| Sawback Manticore|Mirage|341|R|{3}{R}{G}|Creature - Manticore|2|4|{4}: Sawback Manticore gains flying until end of turn.${1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn.| Sealed Fate|Mirage|342|U|{X}{U}{B}|Sorcery|||Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.| Shauku's Minion|Mirage|343|U|{1}{B}{R}|Creature - Human Minion|2|2|{B}{R}, {tap}: Shauku's Minion deals 2 damage to target white creature.| Spatial Binding|Mirage|344|U|{U}{B}|Enchantment|||Pay 1 life: Until your next upkeep, target permanent can't phase out.| Unfulfilled Desires|Mirage|345|R|{1}{U}{B}|Enchantment|||{1}, Pay 1 life: Draw a card, then discard a card.| Vitalizing Cascade|Mirage|346|U|{X}{G}{W}|Instant|||You gain X plus 3 life.| Warping Wurm|Mirage|347|R|{2}{G}{U}|Creature - Wurm|1|1|Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.$When Warping Wurm phases in, put a +1/+1 counter on it.| Windreaper Falcon|Mirage|349|U|{1}{R}{G}|Creature - Bird|1|1|Flying, protection from blue| Reign of Terror|Mirage|35|U|{3}{B}{B}|Sorcery|||Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.| Zebra Unicorn|Mirage|350|U|{2}{G}{W}|Creature - Unicorn|2|2|Whenever Zebra Unicorn deals damage, you gain that much life.| Restless Dead|Mirage|36|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Restless Dead.| Sewer Rats|Mirage|37|C|{B}|Creature - Rat|1|1|{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.| Shadow Guildmage|Mirage|38|C|{B}|Creature - Human Wizard|1|1|{U}, {tap}: Put target creature you control on top of its owner's library.${R}, {tap}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.| Shallow Grave|Mirage|39|R|{1}{B}|Instant|||Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.| Binding Agony|Mirage|4|C|{1}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.| Shauku, Endbringer|Mirage|40|R|{5}{B}{B}|Legendary Creature - Vampire|5|5|Flying$Shauku, Endbringer can't attack if there's another creature on the battlefield.$At the beginning of your upkeep, you lose 3 life.${tap}: Exile target creature and put a +1/+1 counter on Shauku.| Skulking Ghost|Mirage|41|C|{1}{B}|Creature - Spirit|2|1|Flying$When Skulking Ghost becomes the target of a spell or ability, sacrifice it.| Soul Rend|Mirage|42|U|{1}{B}|Instant|||Destroy target creature if it's white. A creature destroyed this way can't be regenerated.$$Draw a card at the beginning of the next turn's upkeep.| Soulshriek|Mirage|43|C|{B}|Instant|||Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.| Spirit of the Night|Mirage|44|R|{6}{B}{B}{B}|Legendary Creature - Demon Spirit|6|5|Flying, trample, haste, protection from black$Spirit of the Night has first strike as long as it's attacking.| Stupor|Mirage|45|U|{2}{B}|Sorcery|||Target opponent discards a card at random, then discards a card.| Tainted Specter|Mirage|46|R|{3}{B}|Creature - Specter|2|2|Flying${1}{B}{B}, {tap}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery.| Tombstone Stairwell|Mirage|47|R|{2}{B}{B}|World Enchantment|||Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard.$At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated.| Urborg Panther|Mirage|48|C|{2}{B}|Creature - Nightstalker Cat|2|2|{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.$Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library.| Wall of Corpses|Mirage|49|C|{1}{B}|Creature - Wall|0|2|Defender (This creature can't attack.)${B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.| Blighted Shaman|Mirage|5|U|{1}{B}|Creature - Human Cleric Shaman|1|1|{tap}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.${tap}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.| Withering Boon|Mirage|50|U|{1}{B}|Instant|||As an additional cost to cast Withering Boon, pay 3 life.$Counter target creature spell.| Zombie Mob|Mirage|51|U|{2}{B}{B}|Creature - Zombie|2|0|Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.$When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.| Ancestral Memories|Mirage|52|R|{2}{U}{U}{U}|Sorcery|||Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.| Azimaet Drake|Mirage|53|C|{2}{U}|Creature - Drake|1|3|Flying${U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| Bay Falcon|Mirage|54|C|{1}{U}|Creature - Bird|1|1|Flying, vigilance| Bazaar of Wonders|Mirage|55|R|{3}{U}|World Enchantment|||When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards.$Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.| Boomerang|Mirage|56|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Cerulean Wyvern|Mirage|57|U|{4}{U}|Creature - Drake|3|3|Flying, protection from green| Cloak of Invisibility|Mirage|58|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)| Coral Fighters|Mirage|59|U|{1}{U}|Creature - Merfolk Soldier|1|1|Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.| Bone Harvest|Mirage|6|C|{2}{B}|Instant|||Put any number of target creature cards from your graveyard on top of your library.$Draw a card at the beginning of the next turn's upkeep.| Daring Apprentice|Mirage|60|R|{1}{U}{U}|Creature - Human Wizard|1|1|{tap}, Sacrifice Daring Apprentice: Counter target spell.| Dissipate|Mirage|61|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Dream Cache|Mirage|62|C|{2}{U}|Sorcery|||Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.| Dream Fighter|Mirage|63|C|{2}{U}|Creature - Human Soldier|1|1|Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)| Energy Vortex|Mirage|64|R|{3}{U}|Enchantment|||As Energy Vortex enters the battlefield, choose an opponent.$At the beginning of your upkeep, remove all energy counters from Energy Vortex.$At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex.${X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep.| Ether Well|Mirage|65|U|{3}{U}|Instant|||Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.| Flash|Mirage|66|R|{1}{U}|Instant|||You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.| Floodgate|Mirage|67|U|{3}{U}|Creature - Wall|0|5|Defender (This creature can't attack.)$When Floodgate has flying, sacrifice it.$When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.| Hakim, Loreweaver|Mirage|68|R|{3}{U}|Legendary Creature - Human Wizard|2|4|Flying${U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted.${U}{U}, {tap}: Destroy all Auras attached to Hakim.| Harmattan Efreet|Mirage|69|U|{2}{U}{U}|Creature - Efreet|2|2|Flying$${1}{U}{U}: Target creature gains flying until end of turn.| Breathstealer|Mirage|7|C|{2}{B}|Creature - Nightstalker|2|2|{B}: Breathstealer gets +1/-1 until end of turn.| Jolt|Mirage|70|C|{2}{U}|Instant|||You may tap or untap target artifact, creature, or land.$Draw a card at the beginning of the next turn's upkeep.| Kukemssa Pirates|Mirage|71|R|{3}{U}|Creature - Human Pirate|2|2|Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.| Kukemssa Serpent|Mirage|72|C|{3}{U}|Creature - Serpent|4|3|Kukemssa Serpent can't attack unless defending player controls an Island.${U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.$When you control no Islands, sacrifice Kukemssa Serpent.| Meddle|Mirage|73|U|{1}{U}|Instant|||If target spell has only one target and that target is a creature, change that spell's target to another creature.| Memory Lapse|Mirage|74|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| Merfolk Raiders|Mirage|75|C|{1}{U}|Creature - Merfolk Soldier|2|3|Islandwalk$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| Merfolk Seer|Mirage|76|C|{2}{U}|Creature - Merfolk Wizard|2|2|When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card.| Mind Bend|Mirage|77|U|{U}|Instant|||Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)| Mind Harness|Mirage|78|U|{U}|Enchantment - Aura|||Enchant red or green creature$Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$You control enchanted creature.| Mist Dragon|Mirage|79|R|{4}{U}{U}|Creature - Dragon|4|4|{0}: Mist Dragon gains flying. (This effect lasts indefinitely.)${0}: Mist Dragon loses flying. (This effect lasts indefinitely.)${3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| Cadaverous Knight|Mirage|8|C|{2}{B}|Creature - Zombie Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{B}{B}: Regenerate Cadaverous Knight.| Mystical Tutor|Mirage|80|U|{U}|Instant|||Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.| Political Trickery|Mirage|81|R|{2}{U}|Sorcery|||Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)| Polymorph|Mirage|82|R|{3}{U}|Sorcery|||Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.| Power Sink|Mirage|83|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| Prismatic Lace|Mirage|84|R|{U}|Instant|||Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)| Psychic Transfer|Mirage|85|R|{4}{U}|Sorcery|||If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.| Ray of Command|Mirage|86|C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| Reality Ripple|Mirage|87|C|{1}{U}|Instant|||Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)| Sandbar Crocodile|Mirage|88|C|{4}{U}|Creature - Crocodile|6|5|Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| Sapphire Charm|Mirage|89|C|{U}|Instant|||Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)| Carrion|Mirage|9|R|{1}{B}{B}|Instant|||As an additional cost to cast Carrion, sacrifice a creature.$Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power.| Sea Scryer|Mirage|90|C|{1}{U}|Creature - Merfolk Wizard|1|1|{tap}: Add {1} to your mana pool.${1}, {tap}: Add {U} to your mana pool.| Shaper Guildmage|Mirage|91|C|{U}|Creature - Human Wizard|1|1|{W}, {tap}: Target creature gains first strike until end of turn.${B}, {tap}: Target creature gets +1/+0 until end of turn.| Soar|Mirage|93|C|{1}{U}|Enchantment - Aura|||You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature gets +0/+1 and has flying.| Suq'Ata Firewalker|Mirage|94|U|{1}{U}{U}|Creature - Human Wizard|0|1|Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.${tap}: Suq'Ata Firewalker deals 1 damage to target creature or player.| Taniwha|Mirage|95|R|{3}{U}|Legendary Creature - Serpent|7|7|Trample$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)| Teferi's Curse|Mirage|96|C|{1}{U}|Enchantment - Aura|||Enchant artifact or creature$Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)| Teferi's Drake|Mirage|97|C|{2}{U}|Creature - Drake|3|2|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| Teferi's Imp|Mirage|98|R|{2}{U}|Creature - Imp|1|1|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$Whenever Teferi's Imp phases out, discard a card.$Whenever Teferi's Imp phases in, draw a card.| Altar's Light|Mirrodin|1|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment.| Leonin Elder|Mirrodin|10|C|{W}|Creature - Cat Cleric|1|1|Whenever an artifact enters the battlefield, you may gain 1 life.| Megatog|Mirrodin|100|R|{4}{R}{R}|Creature - Atog|3|4|Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.| Molten Rain|Mirrodin|101|C|{1}{R}{R}|Sorcery|||Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.| Ogre Leadfoot|Mirrodin|102|C|{4}{R}|Creature - Ogre|3|3|Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.| Rustmouth Ogre|Mirrodin|103|U|{4}{R}{R}|Creature - Ogre|5|4|Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.| Seething Song|Mirrodin|104|C|{2}{R}|Instant|||Add {R}{R}{R}{R}{R} to your mana pool.| Shatter|Mirrodin|105|C|{1}{R}|Instant|||Destroy target artifact.| Shrapnel Blast|Mirrodin|106|U|{1}{R}|Instant|||As an additional cost to cast Shrapnel Blast, sacrifice an artifact.$Shrapnel Blast deals 5 damage to target creature or player.| Slith Firewalker|Mirrodin|107|U|{R}{R}|Creature - Slith|1|1|Haste$Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.| Spikeshot Goblin|Mirrodin|108|C|{2}{R}|Creature - Goblin Shaman|1|2|{R}, {tap}: Spikeshot Goblin deals damage equal to its power to target creature or player.| Trash for Treasure|Mirrodin|109|R|{2}{R}|Sorcery|||As an additional cost to cast Trash for Treasure, sacrifice an artifact.$Return target artifact card from your graveyard to the battlefield.| Leonin Skyhunter|Mirrodin|11|U|{W}{W}|Creature - Cat Knight|2|2|Flying| Vulshok Battlemaster|Mirrodin|110|R|{4}{R}|Creature - Human Warrior|2|2|Haste$When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)| Vulshok Berserker|Mirrodin|111|C|{3}{R}|Creature - Human Berserker|3|2|Haste (This creature can attack and {tap} as soon as it comes under your control.)| War Elemental|Mirrodin|112|R|{R}{R}{R}|Creature - Elemental|1|1|When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.$Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.| Battlegrowth|Mirrodin|113|C|{G}|Instant|||Put a +1/+1 counter on target creature.| Bloodscent|Mirrodin|114|U|{3}{G}|Instant|||All creatures able to block target creature this turn do so.| Brown Ouphe|Mirrodin|115|U|{G}|Creature - Ouphe|1|1|{1}{G}, {tap}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)| Copperhoof Vorrac|Mirrodin|116|R|{3}{G}{G}|Creature - Boar Beast|2|2|Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.| Creeping Mold|Mirrodin|117|U|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| Deconstruct|Mirrodin|118|C|{2}{G}|Sorcery|||Destroy target artifact. Add {G}{G}{G} to your mana pool.| Fangren Hunter|Mirrodin|119|C|{3}{G}{G}|Creature - Beast|4|4|Trample| Loxodon Mender|Mirrodin|12|C|{5}{W}|Creature - Elephant Cleric|3|3|{W}, {tap}: Regenerate target artifact.| Glissa Sunseeker|Mirrodin|120|R|{2}{G}{G}|Legendary Creature - Elf|3|2|First strike${tap}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.| Groffskithur|Mirrodin|121|C|{5}{G}|Creature - Beast|3|3|Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.| Hum of the Radix|Mirrodin|122|R|{2}{G}{G}|Enchantment|||Each artifact spell costs {1} more to cast for each artifact its controller controls.| Journey of Discovery|Mirrodin|123|C|{2}{G}|Sorcery|||Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.$Entwine {2}{G} (Choose both if you pay the entwine cost.)| Living Hive|Mirrodin|124|R|{6}{G}{G}|Creature - Elemental Insect|6|6|Trample$Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield.| Molder Slug|Mirrodin|125|R|{3}{G}{G}|Creature - Slug Beast|4|6|At the beginning of each player's upkeep, that player sacrifices an artifact.| One Dozen Eyes|Mirrodin|126|U|{5}{G}|Sorcery|||Choose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.$Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)| Plated Slagwurm|Mirrodin|127|R|{4}{G}{G}{G}|Creature - Wurm|8|8|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Predator's Strike|Mirrodin|128|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains trample until end of turn.| Slith Predator|Mirrodin|129|U|{G}{G}|Creature - Slith|1|1|Trample$Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.| Loxodon Peacekeeper|Mirrodin|13|R|{1}{W}|Creature - Elephant Soldier|4|4|At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.| Sylvan Scrying|Mirrodin|130|U|{1}{G}|Sorcery|||Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.| Tel-Jilad Archers|Mirrodin|131|C|{4}{G}|Creature - Elf Archer|2|4|Protection from artifacts; reach (This creature can block creatures with flying.)| Tel-Jilad Chosen|Mirrodin|132|C|{1}{G}|Creature - Elf Warrior|2|1|Protection from artifacts| Tel-Jilad Exile|Mirrodin|133|C|{3}{G}|Creature - Troll Warrior|2|3|{1}{G}: Regenerate Tel-Jilad Exile.| Tooth and Nail|Mirrodin|134|R|{5}{G}{G}|Sorcery|||Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.$Entwine {2} (Choose both if you pay the entwine cost.)| Troll Ascetic|Mirrodin|135|R|{1}{G}{G}|Creature - Troll Shaman|3|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)${1}{G}: Regenerate Troll Ascetic.| Trolls of Tel-Jilad|Mirrodin|136|U|{5}{G}{G}|Creature - Troll Shaman|5|6|{1}{G}: Regenerate target green creature.| Turn to Dust|Mirrodin|137|C|{G}|Instant|||Destroy target Equipment. Add {G} to your mana pool.| Viridian Joiner|Mirrodin|138|C|{2}{G}|Creature - Elf Druid|1|2|{tap}: Add to your mana pool an amount of {G} equal to Viridian Joiner's power.| Viridian Shaman|Mirrodin|139|U|{2}{G}|Creature - Elf Shaman|2|2|When Viridian Shaman enters the battlefield, destroy target artifact.| Loxodon Punisher|Mirrodin|14|R|{3}{W}|Creature - Elephant Soldier|2|2|Loxodon Punisher gets +2/+2 for each Equipment attached to it.| Wurmskin Forger|Mirrodin|140|C|{5}{G}{G}|Creature - Elf Warrior|2|2|When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.| AEther Spellbomb|Mirrodin|141|C|{1}|Artifact|||{U}, Sacrifice Æther Spellbomb: Return target creature to its owner's hand.${1}, Sacrifice Æther Spellbomb: Draw a card.| Alpha Myr|Mirrodin|142|C|{2}|Artifact Creature - Myr|2|1|| Altar of Shadows|Mirrodin|143|R|{7}|Artifact|||At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows.${7}, {tap}: Destroy target creature. Then put a charge counter on Altar of Shadows.| Banshee's Blade|Mirrodin|144|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.$Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Blinkmoth Urn|Mirrodin|145|R|{5}|Artifact|||At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls.| Bonesplitter|Mirrodin|146|C|{1}|Artifact - Equipment|||Equipped creature gets +2/+0.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Bosh, Iron Golem|Mirrodin|147|R|{8}|Legendary Artifact Creature - Golem|6|7|Trample${3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.| Bottle Gnomes|Mirrodin|148|U|{3}|Artifact Creature - Gnome|1|3|Sacrifice Bottle Gnomes: You gain 3 life.| Cathodion|Mirrodin|149|U|{3}|Artifact Creature - Construct|3|3|When Cathodion dies, add {3} to your mana pool.| Luminous Angel|Mirrodin|15|R|{4}{W}{W}{W}|Creature - Angel|4|4|Flying$At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.| Chalice of the Void|Mirrodin|150|R|{X}{X}|Artifact|||Chalice of the Void enters the battlefield with X charge counters on it.$Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.| Chromatic Sphere|Mirrodin|151|C|{1}|Artifact|||{1}, {tap}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.| Chrome Mox|Mirrodin|152|R|{0}|Artifact|||Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.${tap}: Add one mana of any of the exiled card's colors to your mana pool.| Clockwork Beetle|Mirrodin|153|C|{1}|Artifact Creature - Insect|0|0|Clockwork Beetle enters the battlefield with two +1/+1 counters on it.$Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.| Clockwork Condor|Mirrodin|154|C|{4}|Artifact Creature - Bird|0|0|Flying$Clockwork Condor enters the battlefield with three +1/+1 counters on it.$Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.| Clockwork Dragon|Mirrodin|155|R|{7}|Artifact Creature - Dragon|0|0|Flying$Clockwork Dragon enters the battlefield with six +1/+1 counters on it.$Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.${3}: Put a +1/+1 counter on Clockwork Dragon.| Clockwork Vorrac|Mirrodin|156|U|{5}|Artifact Creature - Boar Beast|0|0|Trample$Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.$Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.${tap}: Put a +1/+1 counter on Clockwork Vorrac.| Cobalt Golem|Mirrodin|157|C|{4}|Artifact Creature - Golem|2|3|{1}{U}: Cobalt Golem gains flying until end of turn.| Copper Myr|Mirrodin|158|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {G} to your mana pool.| Crystal Shard|Mirrodin|159|U|{3}|Artifact|||{3}, {tap} or {U}, {tap}: Return target creature to its owner's hand unless its controller pays {1}.| Raise the Alarm|Mirrodin|16|C|{1}{W}|Instant|||Put two 1/1 white Soldier creature tokens onto the battlefield.| Culling Scales|Mirrodin|160|R|{3}|Artifact|||At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.)| Damping Matrix|Mirrodin|161|R|{3}|Artifact|||Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.| Dead-Iron Sledge|Mirrodin|162|U|{1}|Artifact - Equipment|||Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Dragon Blood|Mirrodin|163|U|{3}|Artifact|||{3}, {tap}: Put a +1/+1 counter on target creature.| Dross Scorpion|Mirrodin|164|C|{4}|Artifact Creature - Scorpion|3|1|Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.| Duplicant|Mirrodin|165|R|{6}|Artifact Creature - Shapeshifter|2|4|Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature.$As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.| Duskworker|Mirrodin|166|U|{4}|Artifact Creature - Construct|2|2|Whenever Duskworker becomes blocked, regenerate it.${3}: Duskworker gets +1/+0 until end of turn.| Elf Replica|Mirrodin|167|C|{3}|Artifact Creature - Elf|2|2|{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.| Empyrial Plate|Mirrodin|168|R|{2}|Artifact - Equipment|||Equipped creature gets +1/+1 for each card in your hand.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Extraplanar Lens|Mirrodin|169|R|{3}|Artifact|||Imprint - When Extraplanar Lens enters the battlefield, you may exile target land you control.$Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.| Razor Barrier|Mirrodin|17|C|{1}{W}|Instant|||Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.| Farsight Mask|Mirrodin|170|U|{5}|Artifact|||Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.| Fireshrieker|Mirrodin|171|U|{3}|Artifact - Equipment|||Equipped creature has double strike. (It deals both first-strike and regular combat damage.)$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Frogmite|Mirrodin|172|C|{4}|Artifact Creature - Frog|2|2|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)| Galvanic Key|Mirrodin|173|C|{2}|Artifact|||Flash${3}, {tap}: Untap target artifact.| Gate to the AEther|Mirrodin|174|R|{6}|Artifact|||At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.| Gilded Lotus|Mirrodin|175|R|{5}|Artifact|||{tap}: Add three mana of any one color to your mana pool.| Goblin Charbelcher|Mirrodin|176|R|{4}|Artifact|||{3}, {tap}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.| Goblin Dirigible|Mirrodin|177|U|{6}|Artifact Creature - Construct|4|4|Flying$Goblin Dirigible doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.| Goblin Replica|Mirrodin|178|C|{3}|Artifact Creature - Goblin|2|2|{3}{R}, Sacrifice Goblin Replica: Destroy target artifact.| Goblin War Wagon|Mirrodin|179|C|{4}|Artifact Creature - Juggernaut|3|3|Goblin War Wagon doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.| Roar of the Kha|Mirrodin|18|U|{1}{W}|Instant|||Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control.$Entwine {1}{W} (Choose both if you pay the entwine cost.)| Gold Myr|Mirrodin|180|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {W} to your mana pool.| Golem-Skin Gauntlets|Mirrodin|181|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+0 for each Equipment attached to it.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Granite Shard|Mirrodin|182|U|{3}|Artifact|||{3}, {tap} or {R}, {tap}: Granite Shard deals 1 damage to target creature or player.| Grid Monitor|Mirrodin|183|R|{4}|Artifact Creature - Construct|4|6|You can't cast creature spells.| Heartwood Shard|Mirrodin|184|U|{3}|Artifact|||{3}, {tap} or {G}, {tap}: Target creature gains trample until end of turn.| Hematite Golem|Mirrodin|185|C|{4}|Artifact Creature - Golem|1|4|{1}{R}: Hematite Golem gets +2/+0 until end of turn.| Icy Manipulator|Mirrodin|186|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| Iron Myr|Mirrodin|187|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {R} to your mana pool.| Isochron Scepter|Mirrodin|188|U|{2}|Artifact|||Imprint - When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.${2}, {tap}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.| Jinxed Choker|Mirrodin|189|R|{3}|Artifact|||At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.$At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.${3}: Put a charge counter on Jinxed Choker or remove one from it.| Rule of Law|Mirrodin|19|R|{2}{W}|Enchantment|||Each player can't cast more than one spell each turn.| Krark's Thumb|Mirrodin|190|R|{2}|Legendary Artifact|||If you would flip a coin, instead flip two coins and ignore one.| Leaden Myr|Mirrodin|191|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {B} to your mana pool.| Leonin Bladetrap|Mirrodin|192|U|{3}|Artifact|||Flash${2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.| Leonin Scimitar|Mirrodin|193|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Leonin Sun Standard|Mirrodin|194|R|{2}|Artifact|||{1}{W}: Creatures you control get +1/+1 until end of turn.| Leveler|Mirrodin|195|R|{5}|Artifact Creature - Juggernaut|10|10|When Leveler enters the battlefield, exile all cards from your library.| Liar's Pendulum|Mirrodin|196|R|{1}|Artifact|||{2}, {tap}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.| Lifespark Spellbomb|Mirrodin|197|C|{1}|Artifact|||{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.${1}, Sacrifice Lifespark Spellbomb: Draw a card.| Lightning Coils|Mirrodin|198|R|{3}|Artifact|||Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.$At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.| Lightning Greaves|Mirrodin|199|U|{2}|Artifact - Equipment|||Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)$Equip {0}| Arrest|Mirrodin|2|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.| Second Sunrise|Mirrodin|20|R|{1}{W}{W}|Instant|||Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn.| Lodestone Myr|Mirrodin|200|R|{4}|Artifact Creature - Myr|2|2|Trample$Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.| Loxodon Warhammer|Mirrodin|201|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.)$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Malachite Golem|Mirrodin|202|C|{6}|Artifact Creature - Golem|5|3|{1}{G}: Malachite Golem gains trample until end of turn.| Mask of Memory|Mirrodin|203|U|{2}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Mesmeric Orb|Mirrodin|204|R|{2}|Artifact|||Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.| Mind's Eye|Mirrodin|205|R|{5}|Artifact|||Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.| Mindslaver|Mirrodin|206|R|{6}|Legendary Artifact|||{4}, {tap}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)| Mindstorm Crown|Mirrodin|207|U|{3}|Artifact|||At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.| Mirror Golem|Mirrodin|208|U|{6}|Artifact Creature - Golem|3|4|Imprint - When Mirror Golem enters the battlefield, you may exile target card from a graveyard.$Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)| Mourner's Shield|Mirrodin|209|U|{4}|Artifact|||Imprint - When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.${2}, {tap}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.| Skyhunter Cub|Mirrodin|21|C|{2}{W}|Creature - Cat Knight|2|2|As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.| Myr Adapter|Mirrodin|210|C|{3}|Artifact Creature - Myr|1|1|Myr Adapter gets +1/+1 for each Equipment attached to it.| Myr Enforcer|Mirrodin|211|C|{7}|Artifact Creature - Myr|4|4|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)| Myr Incubator|Mirrodin|212|R|{6}|Artifact|||{6}, {tap}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library.| Myr Mindservant|Mirrodin|213|U|{1}|Artifact Creature - Myr|1|1|{2}, {tap}: Shuffle your library.| Myr Prototype|Mirrodin|214|U|{5}|Artifact Creature - Myr|2|2|At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.$Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it.| Myr Retriever|Mirrodin|215|U|{2}|Artifact Creature - Myr|1|1|When Myr Retriever dies, return another target artifact card from your graveyard to your hand.| Necrogen Spellbomb|Mirrodin|216|C|{1}|Artifact|||{B}, Sacrifice Necrogen Spellbomb: Target player discards a card.${1}, Sacrifice Necrogen Spellbomb: Draw a card.| Needlebug|Mirrodin|217|U|{4}|Artifact Creature - Insect|2|2|Flash$Protection from artifacts| Neurok Hoversail|Mirrodin|218|C|{1}|Artifact - Equipment|||Equipped creature has flying.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Nightmare Lash|Mirrodin|219|R|{4}|Artifact - Equipment|||Equipped creature gets +1/+1 for each Swamp you control.$Equip-Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Skyhunter Patrol|Mirrodin|22|C|{2}{W}{W}|Creature - Cat Knight|2|3|Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)| Nim Replica|Mirrodin|220|C|{3}|Artifact Creature - Zombie|3|1|{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.| Nuisance Engine|Mirrodin|221|U|{3}|Artifact|||{2}, {tap}: Put a 0/1 colorless Pest artifact creature token onto the battlefield.| Oblivion Stone|Mirrodin|222|R|{3}|Artifact|||{4}, {tap}: Put a fate counter on target permanent.${5}, {tap}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.| Omega Myr|Mirrodin|223|C|{2}|Artifact Creature - Myr|1|2|| Ornithopter|Mirrodin|224|U|{0}|Artifact Creature - Thopter|0|2|Flying| Pearl Shard|Mirrodin|225|U|{3}|Artifact|||{3}, {tap} or {W}, {tap}: Prevent the next 2 damage that would be dealt to target creature or player this turn.| Pentavus|Mirrodin|226|R|{7}|Artifact Creature - Construct|0|0|Pentavus enters the battlefield with five +1/+1 counters on it.${1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.${1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.| Pewter Golem|Mirrodin|227|C|{5}|Artifact Creature - Golem|4|2|{1}{B}: Regenerate Pewter Golem.| Platinum Angel|Mirrodin|228|R|{7}|Artifact Creature - Angel|4|4|Flying$You can't lose the game and your opponents can't win the game.| Power Conduit|Mirrodin|229|U|{2}|Artifact|||{tap}, Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.| Slith Ascendant|Mirrodin|23|U|{1}{W}{W}|Creature - Slith|1|1|Flying$Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.| Proteus Staff|Mirrodin|230|R|{3}|Artifact|||{2}{U}, {tap}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery.| Psychogenic Probe|Mirrodin|231|R|{2}|Artifact|||Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her.| Pyrite Spellbomb|Mirrodin|232|C|{1}|Artifact|||{R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.${1}, Sacrifice Pyrite Spellbomb: Draw a card.| Quicksilver Fountain|Mirrodin|233|R|{3}|Artifact|||At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it.$At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.| Rust Elemental|Mirrodin|234|U|{4}|Artifact Creature - Elemental|4|4|Flying$At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.| Rustspore Ram|Mirrodin|235|U|{4}|Artifact Creature - Sheep|1|3|When Rustspore Ram enters the battlefield, destroy target Equipment.| Scale of Chiss-Goria|Mirrodin|236|C|{3}|Artifact|||Flash$Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)${tap}: Target creature gets +0/+1 until end of turn.| Scrabbling Claws|Mirrodin|237|U|{1}|Artifact|||{tap}: Target player exiles a card from his or her graveyard.${1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.| Sculpting Steel|Mirrodin|238|R|{3}|Artifact|||You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.| Scythe of the Wretched|Mirrodin|239|R|{2}|Artifact - Equipment|||Equipped creature gets +2/+2.$Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.$Equip {4}| Solar Tide|Mirrodin|24|R|{4}{W}{W}|Sorcery|||Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.$Entwine-Sacrifice two lands. (Choose both if you pay the entwine cost.)| Serum Tank|Mirrodin|240|U|{3}|Artifact|||Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.${3}, {tap}, Remove a charge counter from Serum Tank: Draw a card.| Silver Myr|Mirrodin|241|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {U} to your mana pool.| Skeleton Shard|Mirrodin|242|U|{3}|Artifact|||{3}, {tap} or {B}, {tap}: Return target artifact creature card from your graveyard to your hand.| Slagwurm Armor|Mirrodin|243|C|{1}|Artifact - Equipment|||Equipped creature gets +0/+6.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Soldier Replica|Mirrodin|244|C|{3}|Artifact Creature - Soldier|1|3|{1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.| Solemn Simulacrum|Mirrodin|245|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$When Solemn Simulacrum dies, you may draw a card.| Soul Foundry|Mirrodin|246|R|{4}|Artifact|||Imprint - When Soul Foundry enters the battlefield, you may exile a creature card from your hand.${X}, {tap}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.| Spellweaver Helix|Mirrodin|247|R|{3}|Artifact|||Imprint - When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard.$Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.| Steel Wall|Mirrodin|248|C|{1}|Artifact Creature - Wall|0|4|Defender (This creature can't attack.)| Sun Droplet|Mirrodin|249|U|{2}|Artifact|||Whenever you're dealt damage, put that many charge counters on Sun Droplet.$At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.| Soul Nova|Mirrodin|25|U|{3}{W}{W}|Instant|||Exile target attacking creature and all Equipment attached to it.| Sunbeam Spellbomb|Mirrodin|250|C|{1}|Artifact|||{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.${1}, Sacrifice Sunbeam Spellbomb: Draw a card.| Sword of Kaldra|Mirrodin|251|R|{4}|Legendary Artifact - Equipment|||Equipped creature gets +5/+5.$Whenever equipped creature deals damage to a creature, exile that creature.$Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Synod Sanctum|Mirrodin|252|U|{1}|Artifact|||{2}, {tap}: Exile target permanent you control.${2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.| Talisman of Dominance|Mirrodin|253|U|{2}|Artifact|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you.| Talisman of Impulse|Mirrodin|254|U|{2}|Artifact|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you.| Talisman of Indulgence|Mirrodin|255|U|{2}|Artifact|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you.| Talisman of Progress|Mirrodin|256|U|{2}|Artifact|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.| Talisman of Unity|Mirrodin|257|U|{2}|Artifact|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you.| Tanglebloom|Mirrodin|258|C|{1}|Artifact|||{1}, {tap}: You gain 1 life.| Tangleroot|Mirrodin|259|R|{3}|Artifact|||Whenever a player casts a creature spell, that player adds {G} to his or her mana pool.| Sphere of Purity|Mirrodin|26|C|{3}{W}|Enchantment|||If an artifact would deal damage to you, prevent 1 of that damage.| Tel-Jilad Stylus|Mirrodin|260|U|{1}|Artifact|||{tap}: Put target permanent you own on the bottom of your library.| Thought Prison|Mirrodin|261|U|{5}|Artifact|||Imprint - When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card.$Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player.| Timesifter|Mirrodin|262|R|{5}|Artifact|||At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.| Titanium Golem|Mirrodin|263|C|{5}|Artifact Creature - Golem|3|3|{1}{W}: Titanium Golem gains first strike until end of turn.| Tooth of Chiss-Goria|Mirrodin|264|C|{3}|Artifact|||Flash$Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)${tap}: Target creature gets +1/+0 until end of turn.| Tower of Champions|Mirrodin|265|R|{4}|Artifact|||{8}, {tap}: Target creature gets +6/+6 until end of turn.| Tower of Eons|Mirrodin|266|R|{4}|Artifact|||{8}, {tap}: You gain 10 life.| Tower of Fortunes|Mirrodin|267|R|{4}|Artifact|||{8}, {tap}: Draw four cards.| Tower of Murmurs|Mirrodin|268|R|{4}|Artifact|||{8}, {tap}: Target player puts the top eight cards of his or her library into his or her graveyard.| Triskelion|Mirrodin|269|R|{6}|Artifact Creature - Construct|1|1|Triskelion enters the battlefield with three +1/+1 counters on it.$Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.| Taj-Nar Swordsmith|Mirrodin|27|U|{3}{W}|Creature - Cat Soldier|2|3|When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.| Viridian Longbow|Mirrodin|270|C|{1}|Artifact - Equipment|||Equipped creature has "{tap}: This creature deals 1 damage to target creature or player."$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Vorrac Battlehorns|Mirrodin|271|C|{2}|Artifact - Equipment|||Equipped creature has trample and can't be blocked by more than one creature.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Vulshok Battlegear|Mirrodin|272|U|{3}|Artifact - Equipment|||Equipped creature gets +3/+3.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Vulshok Gauntlets|Mirrodin|273|C|{2}|Artifact - Equipment|||Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Welding Jar|Mirrodin|274|C|{0}|Artifact|||Sacrifice Welding Jar: Regenerate target artifact.| Wizard Replica|Mirrodin|275|C|{3}|Artifact Creature - Wizard|1|3|Flying${U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.| Worldslayer|Mirrodin|276|R|{5}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.$Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)| Yotian Soldier|Mirrodin|277|C|{3}|Artifact Creature - Soldier|1|4|Vigilance| Ancient Den|Mirrodin|278|C||Artifact Land|||(Ancient Den isn't a spell.)${tap}: Add {W} to your mana pool.| Blinkmoth Well|Mirrodin|279|U||Land|||{tap}: Add {1} to your mana pool.${2}, {tap}: Tap target noncreature artifact.| Tempest of Light|Mirrodin|28|U|{2}{W}|Instant|||Destroy all enchantments.| Cloudpost|Mirrodin|280|C||Land - Locus|||Cloudpost enters the battlefield tapped.${tap}: Add {1} to your mana pool for each Locus on the battlefield.| Glimmervoid|Mirrodin|281|R||Land|||At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.${tap}: Add one mana of any color to your mana pool.| Great Furnace|Mirrodin|282|C||Artifact Land|||(Great Furnace isn't a spell.)${tap}: Add {R} to your mana pool.| Seat of the Synod|Mirrodin|283|C||Artifact Land|||(Seat of the Synod isn't a spell.)${tap}: Add {U} to your mana pool.| Stalking Stones|Mirrodin|284|U||Land|||{tap}: Add {1} to your mana pool.${6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)| Tree of Tales|Mirrodin|285|C||Artifact Land|||(Tree of Tales isn't a spell.)${tap}: Add {G} to your mana pool.| Vault of Whispers|Mirrodin|286|C||Artifact Land|||(Vault of Whispers isn't a spell.)${tap}: Add {B} to your mana pool.| Plains|Mirrodin|287|L||Basic Land - Plains|||W| Plains|Mirrodin|288|L||Basic Land - Plains|||W| Plains|Mirrodin|289|L||Basic Land - Plains|||W| Annul|Mirrodin|29|C|{U}|Instant|||Counter target artifact or enchantment spell.| Plains|Mirrodin|290|L||Basic Land - Plains|||W| Island|Mirrodin|291|L||Basic Land - Island|||U| Island|Mirrodin|292|L||Basic Land - Island|||U| Island|Mirrodin|293|L||Basic Land - Island|||U| Island|Mirrodin|294|L||Basic Land - Island|||U| Swamp|Mirrodin|295|L||Basic Land - Swamp|||B| Swamp|Mirrodin|296|L||Basic Land - Swamp|||B| Swamp|Mirrodin|297|L||Basic Land - Swamp|||B| Swamp|Mirrodin|298|L||Basic Land - Swamp|||B| Mountain|Mirrodin|299|L||Basic Land - Mountain|||R| Auriok Bladewarden|Mirrodin|3|U|{1}{W}|Creature - Human Soldier|1|1|{tap}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.| Assert Authority|Mirrodin|30|U|{5}{U}{U}|Instant|||Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Mountain|Mirrodin|300|L||Basic Land - Mountain|||R| Mountain|Mirrodin|301|L||Basic Land - Mountain|||R| Mountain|Mirrodin|302|L||Basic Land - Mountain|||R| Forest|Mirrodin|303|L||Basic Land - Forest|||G| Forest|Mirrodin|304|L||Basic Land - Forest|||G| Forest|Mirrodin|305|L||Basic Land - Forest|||G| Forest|Mirrodin|306|L||Basic Land - Forest|||G| Broodstar|Mirrodin|31|R|{8}{U}{U}|Creature - Beast|*|*|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Flying$Broodstar's power and toughness are each equal to the number of artifacts you control.| Disarm|Mirrodin|32|C|{U}|Instant|||Unattach all Equipment from target creature.| Domineer|Mirrodin|33|U|{1}{U}{U}|Enchantment - Aura|||Enchant artifact creature$You control enchanted artifact creature.| Dream's Grip|Mirrodin|34|C|{U}|Instant|||Choose one - Tap target permanent; or untap target permanent.$Entwine {1} (Choose both if you pay the entwine cost.)| Fabricate|Mirrodin|35|U|{2}{U}|Sorcery|||Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.| Fatespinner|Mirrodin|36|R|{1}{U}{U}|Creature - Human Wizard|1|2|At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.| Inertia Bubble|Mirrodin|37|C|{1}{U}|Enchantment - Aura|||Enchant artifact$Enchanted artifact doesn't untap during its controller's untap step.| Looming Hoverguard|Mirrodin|38|U|{4}{U}{U}|Creature - Drone|3|3|Flying$When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.| Lumengrid Augur|Mirrodin|39|R|{3}{U}|Creature - Vedalken Wizard|2|2|{1}, {tap}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.| Auriok Steelshaper|Mirrodin|4|R|{1}{W}|Creature - Human Soldier|1|1|Equip costs you pay cost {1} less.$As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.| Lumengrid Sentinel|Mirrodin|40|U|{2}{U}|Creature - Human Wizard|1|2|Flying$Whenever an artifact enters the battlefield under your control, you may tap target permanent.| Lumengrid Warden|Mirrodin|41|C|{1}{U}|Creature - Human Wizard|1|3|| March of the Machines|Mirrodin|42|R|{3}{U}|Enchantment|||Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)| Neurok Familiar|Mirrodin|43|C|{1}{U}|Creature - Bird|1|1|Flying$When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.| Neurok Spy|Mirrodin|44|C|{2}{U}|Creature - Human Rogue|2|2|Neurok Spy is unblockable as long as defending player controls an artifact.| Override|Mirrodin|45|C|{2}{U}|Instant|||Counter target spell unless its controller pays {1} for each artifact you control.| Psychic Membrane|Mirrodin|46|U|{2}{U}|Creature - Wall|0|3|Defender (This creature can't attack.)$Whenever Psychic Membrane blocks, you may draw a card.| Quicksilver Elemental|Mirrodin|47|R|{3}{U}{U}|Creature - Elemental|3|4|{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)$You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.| Regress|Mirrodin|48|C|{2}{U}|Instant|||Return target permanent to its owner's hand.| Shared Fate|Mirrodin|49|R|{4}{U}|Enchantment|||If a player would draw a card, that player exiles the top card of an opponent's library face down instead.$Each player may look at and play cards he or she exiled with Shared Fate.| Auriok Transfixer|Mirrodin|5|C|{W}|Creature - Human Scout|1|1|{W}, {tap}: Tap target artifact.| Slith Strider|Mirrodin|50|U|{1}{U}{U}|Creature - Slith|1|1|Whenever Slith Strider becomes blocked, draw a card.$Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.| Somber Hoverguard|Mirrodin|51|C|{5}{U}|Creature - Drone|3|2|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Flying| Temporal Cascade|Mirrodin|52|R|{5}{U}{U}|Sorcery|||Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.$Entwine {2} (Choose both if you pay the entwine cost.)| Thirst for Knowledge|Mirrodin|53|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard an artifact card.| Thoughtcast|Mirrodin|54|C|{4}{U}|Sorcery|||Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Draw two cards.| Vedalken Archmage|Mirrodin|55|R|{2}{U}{U}|Creature - Vedalken Wizard|0|2|Whenever you cast an artifact spell, draw a card.| Wanderguard Sentry|Mirrodin|56|C|{4}{U}|Creature - Drone|3|3|When Wanderguard Sentry enters the battlefield, look at target opponent's hand.| Barter in Blood|Mirrodin|57|U|{2}{B}{B}|Sorcery|||Each player sacrifices two creatures.| Betrayal of Flesh|Mirrodin|58|U|{5}{B}|Instant|||Choose one - Destroy target creature; or return target creature card from your graveyard to the battlefield.$Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.)| Chimney Imp|Mirrodin|59|C|{4}{B}|Creature - Imp|1|2|Flying$When Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library.| Awe Strike|Mirrodin|6|C|{W}|Instant|||The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.| Consume Spirit|Mirrodin|60|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Consume Spirit deals X damage to target creature or player and you gain X life.| Contaminated Bond|Mirrodin|61|C|{1}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature attacks or blocks, its controller loses 3 life.| Disciple of the Vault|Mirrodin|62|C|{B}|Creature - Human Cleric|1|1|Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.| Dross Harvester|Mirrodin|63|R|{1}{B}{B}|Creature - Horror|4|4|Protection from white$At the beginning of your end step, you lose 4 life.$Whenever a creature dies, you gain 2 life.| Dross Prowler|Mirrodin|64|C|{2}{B}|Creature - Zombie|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Flayed Nim|Mirrodin|65|U|{3}{B}|Creature - Skeleton|2|2|Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.${2}{B}: Regenerate Flayed Nim.| Grim Reminder|Mirrodin|66|R|{2}{B}|Instant|||Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library.${B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep.| Irradiate|Mirrodin|67|C|{3}{B}|Instant|||Target creature gets -1/-1 until end of turn for each artifact you control.| Moriok Scavenger|Mirrodin|68|C|{3}{B}|Creature - Human Rogue|2|3|When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.| Necrogen Mists|Mirrodin|69|R|{2}{B}|Enchantment|||At the beginning of each player's upkeep, that player discards a card.| Blinding Beam|Mirrodin|7|C|{2}{W}|Instant|||Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step.$Entwine {1} (Choose both if you pay the entwine cost.)| Nim Devourer|Mirrodin|70|R|{3}{B}{B}|Creature - Zombie|4|1|Nim Devourer gets +1/+0 for each artifact you control.${B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep.| Nim Lasher|Mirrodin|71|C|{2}{B}|Creature - Zombie|1|1|Nim Lasher gets +1/+0 for each artifact you control.| Nim Shambler|Mirrodin|72|U|{2}{B}{B}|Creature - Zombie|2|1|Nim Shambler gets +1/+0 for each artifact you control.$Sacrifice a creature: Regenerate Nim Shambler.| Nim Shrieker|Mirrodin|73|C|{3}{B}|Creature - Zombie|0|1|Flying$Nim Shrieker gets +1/+0 for each artifact you control.| Promise of Power|Mirrodin|74|R|{2}{B}{B}{B}|Sorcery|||Choose one - You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield.$Entwine {4} (Choose both if you pay the entwine cost.)| Reiver Demon|Mirrodin|75|R|{4}{B}{B}{B}{B}|Creature - Demon|6|6|Flying$When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.| Relic Bane|Mirrodin|76|U|{1}{B}{B}|Enchantment - Aura|||Enchant artifact$Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."| Slith Bloodletter|Mirrodin|77|U|{B}{B}|Creature - Slith|1|1|Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.${1}{B}: Regenerate Slith Bloodletter.| Spoils of the Vault|Mirrodin|78|R|{B}|Instant|||Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.| Terror|Mirrodin|79|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Leonin Abunas|Mirrodin|8|R|{3}{W}|Creature - Cat Cleric|2|5|Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)| Vermiculos|Mirrodin|80|R|{4}{B}|Creature - Horror|1|1|Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.| Wail of the Nim|Mirrodin|81|C|{2}{B}|Instant|||Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.$Entwine {B} (Choose both if you pay the entwine cost.)| Wall of Blood|Mirrodin|82|U|{2}{B}|Creature - Wall|0|2|Defender (This creature can't attack.)$Pay 1 life: Wall of Blood gets +1/+1 until end of turn.| Woebearer|Mirrodin|83|U|{4}{B}|Creature - Zombie|2|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.| Wrench Mind|Mirrodin|84|C|{B}{B}|Sorcery|||Target player discards two cards unless he or she discards an artifact card.| Arc-Slogger|Mirrodin|85|R|{3}{R}{R}|Creature - Beast|4|5|{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player.| Atog|Mirrodin|86|U|{1}{R}|Creature - Atog|1|2|Sacrifice an artifact: Atog gets +2/+2 until end of turn.| Confusion in the Ranks|Mirrodin|87|R|{3}{R}{R}|Enchantment|||Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.| Detonate|Mirrodin|88|U|{X}{R}|Sorcery|||Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.| Electrostatic Bolt|Mirrodin|89|C|{R}|Instant|||Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.| Leonin Den-Guard|Mirrodin|9|C|{1}{W}|Creature - Cat Soldier|1|3|As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.| Fiery Gambit|Mirrodin|90|R|{2}{R}|Sorcery|||Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.| Fists of the Anvil|Mirrodin|91|C|{1}{R}|Instant|||Target creature gets +4/+0 until end of turn.| Forge Armor|Mirrodin|92|U|{4}{R}|Instant|||As an additional cost to cast Forge Armor, sacrifice an artifact.$Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.| Fractured Loyalty|Mirrodin|93|U|{1}{R}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)| Goblin Striker|Mirrodin|94|C|{1}{R}|Creature - Goblin Berserker|1|1|First strike, haste| Grab the Reins|Mirrodin|95|U|{3}{R}|Instant|||Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player.$Entwine {2}{R} (Choose both if you pay the entwine cost.)| Incite War|Mirrodin|96|C|{2}{R}|Instant|||Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.$Entwine {2} (Choose both if you pay the entwine cost.)| Krark-Clan Grunt|Mirrodin|97|C|{2}{R}|Creature - Goblin Warrior|2|2|Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.| Krark-Clan Shaman|Mirrodin|98|C|{R}|Creature - Goblin Shaman|1|1|Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.| Mass Hysteria|Mirrodin|99|R|{R}|Enchantment|||All creatures have haste.| Accorder Paladin|Mirrodin Besieged|1|U|{1}{W}|Creature - Human Knight|3|1|Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)| Leonin Relic-Warder|Mirrodin Besieged|10|U|{W}{W}|Creature - Cat Cleric|2|2|When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.$When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Bonehoard|Mirrodin Besieged|100|R|{4}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.$Equip {2}| Brass Squire|Mirrodin Besieged|101|U|{3}|Artifact Creature - Myr|1|3|{tap}: Attach target Equipment you control to target creature you control.| Copper Carapace|Mirrodin Besieged|102|C|{1}|Artifact - Equipment|||Equipped creature gets +2/+2 and can't block.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Core Prowler|Mirrodin Besieged|103|U|{4}|Artifact Creature - Horror|2|2|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$When Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Darksteel Plate|Mirrodin Besieged|104|R|{3}|Artifact - Equipment|||Darksteel Plate is indestructible.$Equipped creature is indestructible.$Equip {2}| Decimator Web|Mirrodin Besieged|105|R|{4}|Artifact|||{4}, {tap}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard.| Dross Ripper|Mirrodin Besieged|106|C|{4}|Artifact Creature - Hound|3|3|{2}{B}: Dross Ripper gets +1/+1 until end of turn.| Flayer Husk|Mirrodin Besieged|107|C|{1}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +1/+1.$Equip {2}| Gust-Skimmer|Mirrodin Besieged|108|C|{2}|Artifact Creature - Insect|2|1|{U}: Gust-Skimmer gains flying until end of turn.| Hexplate Golem|Mirrodin Besieged|109|C|{7}|Artifact Creature - Golem|5|7|| Leonin Skyhunter|Mirrodin Besieged|11|C|{W}{W}|Creature - Cat Knight|2|2|Flying| Ichor Wellspring|Mirrodin Besieged|110|C|{2}|Artifact|||When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.| Knowledge Pool|Mirrodin Besieged|111|R|{6}|Artifact|||Imprint - When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library.$Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost.| Lumengrid Gargoyle|Mirrodin Besieged|112|U|{6}|Artifact Creature - Gargoyle|4|4|Flying| Magnetic Mine|Mirrodin Besieged|113|R|{4}|Artifact|||Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.| Mirrorworks|Mirrodin Besieged|114|R|{5}|Artifact|||Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that artifact onto the battlefield.| Mortarpod|Mirrodin Besieged|115|U|{2}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player."$Equip {2}| Myr Sire|Mirrodin Besieged|116|C|{2}|Artifact Creature - Myr|1|1|When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield.| Myr Turbine|Mirrodin Besieged|117|R|{5}|Artifact|||{tap}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.${tap}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.| Myr Welder|Mirrodin Besieged|118|R|{3}|Artifact Creature - Myr|1|4|Imprint - {tap}: Exile target artifact card from a graveyard.$Myr Welder has all activated abilities of all cards exiled with it.| Peace Strider|Mirrodin Besieged|119|U|{4}|Artifact Creature - Construct|3|3|When Peace Strider enters the battlefield, you gain 3 life.| Loxodon Partisan|Mirrodin Besieged|12|C|{4}{W}|Creature - Elephant Soldier|3|4|Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)| Phyrexian Digester|Mirrodin Besieged|120|C|{3}|Artifact Creature - Construct|2|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Phyrexian Juggernaut|Mirrodin Besieged|121|U|{6}|Artifact Creature - Juggernaut|5|5|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Phyrexian Juggernaut attacks each turn if able.| Phyrexian Revoker|Mirrodin Besieged|122|R|{2}|Artifact Creature - Horror|2|1|As Phyrexian Revoker enters the battlefield, name a nonland card.$Activated abilities of sources with the chosen name can't be activated.| Pierce Strider|Mirrodin Besieged|123|U|{4}|Artifact Creature - Construct|3|3|When Pierce Strider enters the battlefield, target opponent loses 3 life.| Piston Sledge|Mirrodin Besieged|124|U|{3}|Artifact - Equipment|||When Piston Sledge enters the battlefield, attach it to target creature you control.$Equipped creature gets +3/+1.$Equip-Sacrifice an artifact.| Plague Myr|Mirrodin Besieged|125|U|{2}|Artifact Creature - Myr|1|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)${tap}: Add {1} to your mana pool.| Psychosis Crawler|Mirrodin Besieged|126|R|{5}|Artifact Creature - Horror|*|*|Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.$Whenever you draw a card, each opponent loses 1 life.| Razorfield Rhino|Mirrodin Besieged|127|C|{6}|Artifact Creature - Rhino|4|4|Metalcraft - Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.| Rusted Slasher|Mirrodin Besieged|128|C|{4}|Artifact Creature - Horror|4|1|Sacrifice an artifact: Regenerate Rusted Slasher.| Shimmer Myr|Mirrodin Besieged|129|R|{3}|Artifact Creature - Myr|2|2|Flash$You may cast artifact cards as though they had flash.| Master's Call|Mirrodin Besieged|13|C|{2}{W}|Instant|||Put two 1/1 colorless Myr artifact creature tokens onto the battlefield.| Shriekhorn|Mirrodin Besieged|130|C|{1}|Artifact|||Shriekhorn enters the battlefield with three charge counters on it.${tap}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard.| Signal Pest|Mirrodin Besieged|131|U|{1}|Artifact Creature - Pest|0|1|Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)$Signal Pest can't be blocked except by creatures with flying or reach.| Silverskin Armor|Mirrodin Besieged|132|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+1 and is an artifact in addition to its other types.$Equip {2}| Skinwing|Mirrodin Besieged|133|U|{4}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +2/+2 and has flying.$Equip {6}| Sphere of the Suns|Mirrodin Besieged|134|U|{2}|Artifact|||Sphere of the Suns enters the battlefield tapped and with three charge counters on it.${tap}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool.| Spin Engine|Mirrodin Besieged|135|C|{3}|Artifact Creature - Construct|3|1|{R}: Target creature can't block Spin Engine this turn.| Spine of Ish Sah|Mirrodin Besieged|136|R|{7}|Artifact|||When Spine of Ish Sah enters the battlefield, destroy target permanent.$When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.| Strandwalker|Mirrodin Besieged|137|U|{5}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +2/+4 and has reach.$Equip {4}| Sword of Feast and Famine|Mirrodin Besieged|138|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from black and from green.$Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.$Equip {2}| Tangle Hulk|Mirrodin Besieged|139|C|{5}|Artifact Creature - Beast|5|3|{2}{G}: Regenerate Tangle Hulk.| Mirran Crusader|Mirrodin Besieged|14|R|{1}{W}{W}|Creature - Human Knight|2|2|Double strike, protection from black and from green| Thopter Assembly|Mirrodin Besieged|140|R|{6}|Artifact Creature - Thopter|5|5|Flying$At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.| Titan Forge|Mirrodin Besieged|141|R|{3}|Artifact|||{3}, {tap}: Put a charge counter on Titan Forge.${tap}, Remove three charge counters from Titan Forge: Put a 9/9 colorless Golem artifact creature token onto the battlefield.| Training Drone|Mirrodin Besieged|142|C|{3}|Artifact Creature - Drone|4|4|Training Drone can't attack or block unless it's equipped.| Viridian Claw|Mirrodin Besieged|143|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 and has first strike.$Equip {1}| Contested War Zone|Mirrodin Besieged|144|R||Land|||Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.${tap}: Add {1} to your mana pool.${1}, {tap}: Attacking creatures get +1/+0 until end of turn.| Inkmoth Nexus|Mirrodin Besieged|145|R||Land|||{tap}: Add {1} to your mana pool.${1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Plains|Mirrodin Besieged|146|L||Basic Land - Plains|||W| Plains|Mirrodin Besieged|147|L||Basic Land - Plains|||W| Island|Mirrodin Besieged|148|L||Basic Land - Island|||U| Island|Mirrodin Besieged|149|L||Basic Land - Island|||U| Phyrexian Rebirth|Mirrodin Besieged|15|R|{4}{W}{W}|Sorcery|||Destroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way.| Swamp|Mirrodin Besieged|150|L||Basic Land - Swamp|||B| Swamp|Mirrodin Besieged|151|L||Basic Land - Swamp|||B| Mountain|Mirrodin Besieged|152|L||Basic Land - Mountain|||R| Mountain|Mirrodin Besieged|153|L||Basic Land - Mountain|||R| Forest|Mirrodin Besieged|154|L||Basic Land - Forest|||G| Forest|Mirrodin Besieged|155|L||Basic Land - Forest|||G| Priests of Norn|Mirrodin Besieged|16|C|{2}{W}|Creature - Cleric|1|4|Vigilance$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Tine Shrike|Mirrodin Besieged|17|C|{3}{W}|Creature - Bird|2|1|Flying$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Victory's Herald|Mirrodin Besieged|18|R|{3}{W}{W}{W}|Creature - Angel|4|4|Flying$Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.| White Sun's Zenith|Mirrodin Besieged|19|R|{X}{W}{W}{W}|Instant|||Put X 2/2 white Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library.| Ardent Recruit|Mirrodin Besieged|2|C|{W}|Creature - Human Soldier|1|1|Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts.| Blue Sun's Zenith|Mirrodin Besieged|20|R|{X}{U}{U}{U}|Instant|||Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.| Consecrated Sphinx|Mirrodin Besieged|21|M|{4}{U}{U}|Creature - Sphinx|4|6|Flying$Whenever an opponent draws a card, you may draw two cards.| Corrupted Conscience|Mirrodin Besieged|22|U|{3}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Cryptoplasm|Mirrodin Besieged|23|R|{1}{U}{U}|Creature - Shapeshifter|2|2|At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability.| Distant Memories|Mirrodin Besieged|24|R|{2}{U}{U}|Sorcery|||Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards.| Fuel for the Cause|Mirrodin Besieged|25|C|{2}{U}{U}|Instant|||Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Mirran Spy|Mirrodin Besieged|26|C|{2}{U}|Creature - Drone|1|3|Flying$Whenever you cast an artifact spell, you may untap target creature.| Mitotic Manipulation|Mirrodin Besieged|27|R|{1}{U}{U}|Sorcery|||Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.| Neurok Commando|Mirrodin Besieged|28|U|{1}{U}{U}|Creature - Human Rogue|2|1|Shroud$Whenever Neurok Commando deals combat damage to a player, you may draw a card.| Oculus|Mirrodin Besieged|29|C|{1}{U}|Creature - Homunculus|1|1|When Oculus dies, you may draw a card.| Banishment Decree|Mirrodin Besieged|3|C|{3}{W}{W}|Instant|||Put target artifact, creature, or enchantment on top of its owner's library.| Quicksilver Geyser|Mirrodin Besieged|30|C|{4}{U}|Instant|||Return up to two target nonland permanents to their owners' hands.| Serum Raker|Mirrodin Besieged|31|C|{2}{U}{U}|Creature - Drake|3|2|Flying$When Serum Raker dies, each player discards a card.| Spire Serpent|Mirrodin Besieged|32|C|{4}{U}|Creature - Serpent|3|5|Defender$Metalcraft - As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.| Steel Sabotage|Mirrodin Besieged|33|C|{U}|Instant|||Choose one - Counter target artifact spell; or return target artifact to its owner's hand.| Treasure Mage|Mirrodin Besieged|34|U|{2}{U}|Creature - Human Wizard|2|2|When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.| Turn the Tide|Mirrodin Besieged|35|C|{1}{U}|Instant|||Creatures your opponents control get -2/-0 until end of turn.| Vedalken Anatomist|Mirrodin Besieged|36|U|{2}{U}|Creature - Vedalken Wizard|1|2|{2}{U}, {tap}: Put a -1/-1 counter on target creature. You may tap or untap that creature.| Vedalken Infuser|Mirrodin Besieged|37|U|{3}{U}|Creature - Vedalken Wizard|1|4|At the beginning of your upkeep, you may put a charge counter on target artifact.| Vivisection|Mirrodin Besieged|38|C|{3}{U}|Sorcery|||As an additional cost to cast Vivisection, sacrifice a creature.$Draw three cards.| Black Sun's Zenith|Mirrodin Besieged|39|R|{X}{B}{B}|Sorcery|||Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.| Choking Fumes|Mirrodin Besieged|4|U|{2}{W}|Instant|||Put a -1/-1 counter on each attacking creature.| Caustic Hound|Mirrodin Besieged|40|C|{5}{B}|Creature - Hound|4|4|When Caustic Hound dies, each player loses 4 life.| Flensermite|Mirrodin Besieged|41|C|{1}{B}|Creature - Gremlin|1|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Flesh-Eater Imp|Mirrodin Besieged|42|U|{3}{B}|Creature - Imp|2|2|Flying$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.| Go for the Throat|Mirrodin Besieged|43|U|{1}{B}|Instant|||Destroy target nonartifact creature.| Gruesome Encore|Mirrodin Besieged|44|U|{2}{B}|Sorcery|||Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.| Horrifying Revelation|Mirrodin Besieged|45|C|{B}|Sorcery|||Target player discards a card, then puts the top card of his or her library into his or her graveyard.| Massacre Wurm|Mirrodin Besieged|46|M|{3}{B}{B}{B}|Creature - Wurm|6|5|When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.$Whenever a creature an opponent controls dies, that player loses 2 life.| Morbid Plunder|Mirrodin Besieged|47|C|{1}{B}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.| Nested Ghoul|Mirrodin Besieged|48|U|{3}{B}{B}|Creature - Zombie Warrior|4|2|Whenever a source deals damage to Nested Ghoul, put a 2/2 black Zombie creature token onto the battlefield.| Phyresis|Mirrodin Besieged|49|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Divine Offering|Mirrodin Besieged|5|C|{1}{W}|Instant|||Destroy target artifact. You gain life equal to its converted mana cost.| Phyrexian Crusader|Mirrodin Besieged|50|R|{1}{B}{B}|Creature - Zombie Knight|2|2|First strike, protection from red and from white$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Phyrexian Rager|Mirrodin Besieged|51|C|{2}{B}|Creature - Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| Phyrexian Vatmother|Mirrodin Besieged|52|R|{2}{B}{B}|Creature - Horror|4|5|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$At the beginning of your upkeep, you get a poison counter.| Sangromancer|Mirrodin Besieged|53|R|{2}{B}{B}|Creature - Vampire Shaman|3|3|Flying$Whenever a creature an opponent controls dies, you may gain 3 life.$Whenever an opponent discards a card, you may gain 3 life.| Scourge Servant|Mirrodin Besieged|54|C|{4}{B}|Creature - Zombie|3|3|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Septic Rats|Mirrodin Besieged|55|U|{1}{B}{B}|Creature - Rat|2|2|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.| Spread the Sickness|Mirrodin Besieged|56|C|{4}{B}|Sorcery|||Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Virulent Wound|Mirrodin Besieged|57|C|{B}|Instant|||Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.| Blisterstick Shaman|Mirrodin Besieged|58|C|{2}{R}|Creature - Goblin Shaman|2|1|When Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player.| Burn the Impure|Mirrodin Besieged|59|C|{1}{R}|Instant|||Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.| Frantic Salvage|Mirrodin Besieged|6|C|{3}{W}|Instant|||Put any number of target artifact cards from your graveyard on top of your library.$Draw a card.| Concussive Bolt|Mirrodin Besieged|60|C|{3}{R}{R}|Sorcery|||Concussive Bolt deals 4 damage to target player.$Metalcraft - If you control three or more artifacts, creatures that player controls can't block this turn.| Crush|Mirrodin Besieged|61|C|{R}|Instant|||Destroy target noncreature artifact.| Galvanoth|Mirrodin Besieged|62|R|{3}{R}{R}|Creature - Beast|3|3|At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost.| Gnathosaur|Mirrodin Besieged|63|C|{4}{R}{R}|Creature - Lizard|5|4|Sacrifice an artifact: Gnathosaur gains trample until end of turn.| Goblin Wardriver|Mirrodin Besieged|64|U|{R}{R}|Creature - Goblin Warrior|2|2|Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)| Hellkite Igniter|Mirrodin Besieged|65|R|{5}{R}{R}|Creature - Dragon|5|5|Flying, haste${1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.| Hero of Oxid Ridge|Mirrodin Besieged|66|M|{2}{R}{R}|Creature - Human Knight|4|2|Haste$Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)$Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.| Into the Core|Mirrodin Besieged|67|U|{2}{R}{R}|Instant|||Exile two target artifacts.| Koth's Courier|Mirrodin Besieged|68|C|{1}{R}{R}|Creature - Human Rogue|2|3|Forestwalk| Kuldotha Flamefiend|Mirrodin Besieged|69|U|{4}{R}{R}|Creature - Elemental|4|4|When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of target creatures and/or players.| Gore Vassal|Mirrodin Besieged|7|U|{2}{W}|Creature - Hound|2|1|Sacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.| Kuldotha Ringleader|Mirrodin Besieged|70|C|{4}{R}|Creature - Giant Berserker|4|4|Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)$Kuldotha Ringleader attacks each turn if able.| Metallic Mastery|Mirrodin Besieged|71|U|{2}{R}|Sorcery|||Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.| Ogre Resister|Mirrodin Besieged|72|C|{2}{R}{R}|Creature - Ogre|4|3|| Rally the Forces|Mirrodin Besieged|73|C|{2}{R}|Instant|||Attacking creatures get +1/+0 and gain first strike until end of turn.| Red Sun's Zenith|Mirrodin Besieged|74|R|{X}{R}|Sorcery|||Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.| Slagstorm|Mirrodin Besieged|75|R|{1}{R}{R}|Sorcery|||Choose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.| Spiraling Duelist|Mirrodin Besieged|76|U|{2}{R}{R}|Creature - Human Berserker|3|1|Metalcraft - Spiraling Duelist has double strike as long as you control three or more artifacts.| Blightwidow|Mirrodin Besieged|77|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Creeping Corrosion|Mirrodin Besieged|78|R|{2}{G}{G}|Sorcery|||Destroy all artifacts.| Fangren Marauder|Mirrodin Besieged|79|C|{5}{G}|Creature - Beast|5|5|Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.| Hero of Bladehold|Mirrodin Besieged|8|M|{2}{W}{W}|Creature - Human Knight|3|4|Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)$Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.| Glissa's Courier|Mirrodin Besieged|80|C|{1}{G}{G}|Creature - Horror|2|3|Mountainwalk| Green Sun's Zenith|Mirrodin Besieged|81|R|{X}{G}|Sorcery|||Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.| Lead the Stampede|Mirrodin Besieged|82|U|{2}{G}|Sorcery|||Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.| Melira's Keepers|Mirrodin Besieged|83|U|{4}{G}|Creature - Human Warrior|4|4|Melira's Keepers can't have counters placed on it.| Mirran Mettle|Mirrodin Besieged|84|C|{G}|Instant|||Target creature gets +2/+2 until end of turn.$Metalcraft - That creature gets +4/+4 until end of turn instead if you control three or more artifacts.| Phyrexian Hydra|Mirrodin Besieged|85|R|{3}{G}{G}|Creature - Hydra|7|7|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way.| Pistus Strike|Mirrodin Besieged|86|C|{2}{G}|Instant|||Destroy target creature with flying. Its controller gets a poison counter.| Plaguemaw Beast|Mirrodin Besieged|87|U|{3}{G}{G}|Creature - Beast|4|3|{tap}, Sacrifice a creature: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Praetor's Counsel|Mirrodin Besieged|88|M|{5}{G}{G}{G}|Sorcery|||Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.| Quilled Slagwurm|Mirrodin Besieged|89|U|{4}{G}{G}{G}|Creature - Wurm|8|8|| Kemba's Legion|Mirrodin Besieged|9|U|{5}{W}{W}|Creature - Cat Soldier|4|6|Vigilance$Kemba's Legion can block an additional creature for each Equipment attached to Kemba's Legion.| Rot Wolf|Mirrodin Besieged|90|C|{2}{G}|Creature - Wolf|2|2|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.| Tangle Mantis|Mirrodin Besieged|91|C|{2}{G}{G}|Creature - Insect|3|4|Trample| Thrun, the Last Troll|Mirrodin Besieged|92|M|{2}{G}{G}|Legendary Creature - Troll Shaman|4|4|Thrun, the Last Troll can't be countered.$Hexproof (This creature can't be the target of spells or abilities your opponents control.)${1}{G}: Regenerate Thrun.| Unnatural Predation|Mirrodin Besieged|93|C|{G}|Instant|||Target creature gets +1/+1 and gains trample until end of turn.| Viridian Corrupter|Mirrodin Besieged|94|U|{1}{G}{G}|Creature - Elf Shaman|2|2|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$When Viridian Corrupter enters the battlefield, destroy target artifact.| Viridian Emissary|Mirrodin Besieged|95|C|{1}{G}|Creature - Elf Scout|2|1|When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Glissa, the Traitor|Mirrodin Besieged|96|M|{B}{G}{G}|Legendary Creature - Zombie Elf|3|3|First strike, deathtouch$Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.| Tezzeret, Agent of Bolas|Mirrodin Besieged|97|M|{2}{U}{B}|Planeswalker - Tezzeret|||+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.$-1: Target artifact becomes a 5/5 artifact creature.$-4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.| Bladed Sentinel|Mirrodin Besieged|98|C|{4}|Artifact Creature - Construct|2|4|{W}: Bladed Sentinel gains vigilance until end of turn.| Blightsteel Colossus|Mirrodin Besieged|99|M|{12}|Artifact Creature - Golem|11|11|Trample, infect$Blightsteel Colossus is indestructible.$If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.| Ballyrush Banneret|Morningtide|1|C|{1}{W}|Creature - Kithkin Soldier|2|1|Kithkin spells and Soldier spells you cast cost {1} less to cast.| Forfend|Morningtide|10|C|{1}{W}|Instant|||Prevent all damage that would be dealt to creatures this turn.| Roar of the Crowd|Morningtide|100|C|{3}{R}|Sorcery|||Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.| Seething Pathblazer|Morningtide|101|C|{2}{R}|Creature - Elemental Warrior|2|2|Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.| Sensation Gorger|Morningtide|102|R|{1}{R}{R}|Creature - Goblin Shaman|2|2|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards.| Shard Volley|Morningtide|103|C|{R}|Instant|||As an additional cost to cast Shard Volley, sacrifice a land.$Shard Volley deals 3 damage to target creature or player.| Shared Animosity|Morningtide|104|R|{2}{R}|Enchantment|||Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.| Spitebellows|Morningtide|105|U|{5}{R}|Creature - Elemental|6|1|When Spitebellows leaves the battlefield, it deals 6 damage to target creature.$Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Stingmoggie|Morningtide|106|C|{3}{R}|Creature - Elemental|0|0|Stingmoggie enters the battlefield with two +1/+1 counters on it.${3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.| Stomping Slabs|Morningtide|107|U|{2}{R}|Sorcery|||Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.| Sunflare Shaman|Morningtide|108|C|{1}{R}|Creature - Elemental Shaman|2|1|{1}{R}, {tap}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.| Taurean Mauler|Morningtide|109|R|{2}{R}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type at all times.)$Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.| Graceful Reprieve|Morningtide|11|U|{1}{W}|Instant|||When target creature dies this turn, return that card to the battlefield under its owner's control.| Titan's Revenge|Morningtide|110|R|{X}{R}{R}|Sorcery|||Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Vengeful Firebrand|Morningtide|111|R|{3}{R}|Creature - Elemental Warrior|5|2|Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.${R}: Vengeful Firebrand gets +1/+0 until end of turn.| War-Spike Changeling|Morningtide|112|C|{3}{R}|Creature - Shapeshifter|3|3|Changeling (This card is every creature type at all times.)${R}: War-Spike Changeling gains first strike until end of turn.| Ambassador Oak|Morningtide|113|C|{3}{G}|Creature - Treefolk Warrior|3|3|When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.| Bosk Banneret|Morningtide|114|C|{1}{G}|Creature - Treefolk Shaman|1|3|Treefolk spells and Shaman spells you cast cost {1} less to cast.| Bramblewood Paragon|Morningtide|115|U|{1}{G}|Creature - Elf Warrior|2|2|Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.$Each creature you control with a +1/+1 counter on it has trample.| Chameleon Colossus|Morningtide|116|R|{2}{G}{G}|Creature - Shapeshifter|4|4|Changeling (This card is every creature type at all times.)$Protection from black${2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.| Cream of the Crop|Morningtide|117|R|{1}{G}|Enchantment|||Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.| Deglamer|Morningtide|118|C|{1}{G}|Instant|||Choose target artifact or enchantment. Its owner shuffles it into his or her library.| Earthbrawn|Morningtide|119|C|{1}{G}|Instant|||Target creature gets +3/+3 until end of turn.$Reinforce 1-{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)| Idyllic Tutor|Morningtide|12|R|{2}{W}|Sorcery|||Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.| Elvish Warrior|Morningtide|120|C|{G}{G}|Creature - Elf Warrior|2|3|| Everbark Shaman|Morningtide|121|C|{4}{G}|Creature - Treefolk Shaman|3|5|{tap}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.| Fertilid|Morningtide|122|C|{2}{G}|Creature - Elemental|0|0|Fertilid enters the battlefield with two +1/+1 counters on it.${1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.| Game-Trail Changeling|Morningtide|123|C|{3}{G}{G}|Creature - Shapeshifter|4|4|Changeling (This card is every creature type at all times.)$Trample| Gilt-Leaf Archdruid|Morningtide|124|R|{3}{G}{G}|Creature - Elf Druid|3|3|Whenever you cast a Druid spell, you may draw a card.$Tap seven untapped Druids you control: Gain control of all lands target player controls.| Greatbow Doyen|Morningtide|125|R|{4}{G}|Creature - Elf Archer|2|4|Other Archer creatures you control get +1/+1.$Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.| Heritage Druid|Morningtide|126|U|{G}|Creature - Elf Druid|1|1|Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool.| Hunting Triad|Morningtide|127|U|{3}{G}|Tribal Sorcery - Elf|||Put three 1/1 green Elf Warrior creature tokens onto the battlefield.$Reinforce 3-{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)| Leaf-Crowned Elder|Morningtide|128|R|{2}{G}{G}|Creature - Treefolk Shaman|3|5|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.| Luminescent Rain|Morningtide|129|C|{2}{G}|Instant|||Choose a creature type. You gain 2 life for each permanent you control of that type.| Indomitable Ancients|Morningtide|13|R|{2}{W}{W}|Creature - Treefolk Warrior|2|10|| Lys Alana Bowmaster|Morningtide|130|C|{2}{G}|Creature - Elf Archer|2|2|Reach (This can block creatures with flying.)$Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.| Orchard Warden|Morningtide|131|U|{4}{G}{G}|Creature - Treefolk Shaman|4|6|Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.| Reach of Branches|Morningtide|132|R|{4}{G}|Tribal Instant - Treefolk|||Put a 2/5 green Treefolk Shaman creature token onto the battlefield.$Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.| Recross the Paths|Morningtide|133|U|{2}{G}|Sorcery|||Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Reins of the Vinesteed|Morningtide|134|C|{3}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.| Rhys the Exiled|Morningtide|135|R|{2}{G}|Legendary Creature - Elf Warrior|3|2|Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.${B}, Sacrifice an Elf: Regenerate Rhys the Exiled.| Scapeshift|Morningtide|136|R|{2}{G}{G}|Sorcery|||Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.| Unstoppable Ash|Morningtide|137|R|{3}{G}|Creature - Treefolk Warrior|5|5|Trample$Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)$Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.| Walker of the Grove|Morningtide|138|U|{6}{G}{G}|Creature - Elemental|7|7|When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.$Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Winnower Patrol|Morningtide|139|C|{2}{G}|Creature - Elf Warrior|3|2|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.| Kinsbaile Borderguard|Morningtide|14|R|{1}{W}{W}|Creature - Kithkin Soldier|1|1|Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.$When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it.| Wolf-Skull Shaman|Morningtide|140|U|{1}{G}|Creature - Elf Shaman|2|2|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield.| Cloak and Dagger|Morningtide|141|U|{2}|Tribal Artifact - Rogue Equipment|||Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)$Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.$Equip {3}| Diviner's Wand|Morningtide|142|U|{3}|Tribal Artifact - Wizard Equipment|||Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."$Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.$Equip {3}| Door of Destinies|Morningtide|143|R|{4}|Artifact|||As Door of Destinies enters the battlefield, choose a creature type.$Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.$Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.| Obsidian Battle-Axe|Morningtide|144|U|{3}|Tribal Artifact - Warrior Equipment|||Equipped creature gets +2/+1 and has haste.$Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.$Equip {3}| Thornbite Staff|Morningtide|145|U|{2}|Tribal Artifact - Shaman Equipment|||Equipped creature has "{2}, {tap}: This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature."$Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.$Equip {4}| Veteran's Armaments|Morningtide|146|U|{2}|Tribal Artifact - Soldier Equipment|||Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."$Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it.$Equip {2}| Murmuring Bosk|Morningtide|147|R||Land - Forest|||({tap}: Add {G} to your mana pool.)$As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.${tap}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.| Mutavault|Morningtide|148|R||Land|||{tap}: Add {1} to your mana pool.${1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.| Primal Beyond|Morningtide|149|R||Land|||As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.| Kinsbaile Cavalier|Morningtide|15|R|{3}{W}|Creature - Kithkin Knight|2|2|Knight creatures you control have double strike.| Rustic Clachan|Morningtide|150|R||Land|||As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.${tap}: Add {W} to your mana pool.$Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)| Kithkin Zephyrnaut|Morningtide|16|C|{2}{W}|Creature - Kithkin Soldier|2|2|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.| Meadowboon|Morningtide|17|U|{2}{W}{W}|Creature - Elemental|3|3|When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.$Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Mosquito Guard|Morningtide|18|C|{W}|Creature - Kithkin Soldier|1|1|First strike$Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)| Order of the Golden Cricket|Morningtide|19|C|{1}{W}|Creature - Kithkin Knight|2|2|Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.| Battletide Alchemist|Morningtide|2|R|{3}{W}{W}|Creature - Kithkin Cleric|3|4|If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.| Preeminent Captain|Morningtide|20|R|{2}{W}|Creature - Kithkin Soldier|2|2|First strike$Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.| Redeem the Lost|Morningtide|21|U|{1}{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Reveillark|Morningtide|22|R|{4}{W}|Creature - Elemental|4|3|Flying$When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.$Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Shinewend|Morningtide|23|C|{1}{W}|Creature - Elemental|0|0|Flying$Shinewend enters the battlefield with a +1/+1 counter on it.${1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.| Stonehewer Giant|Morningtide|24|R|{3}{W}{W}|Creature - Giant Warrior|4|4|Vigilance${1}{W}, {tap}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.| Stonybrook Schoolmaster|Morningtide|25|C|{2}{W}|Creature - Merfolk Wizard|1|2|Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield.| Swell of Courage|Morningtide|26|U|{3}{W}{W}|Instant|||Creatures you control get +2/+2 until end of turn.$Reinforce X-{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)| Wandering Graybeard|Morningtide|27|U|{3}{W}{W}|Creature - Giant Wizard|4|4|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.| Weight of Conscience|Morningtide|28|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack.$Tap two untapped creatures you control that share a creature type: Exile enchanted creature.| Declaration of Naught|Morningtide|29|R|{U}{U}|Enchantment|||As Declaration of Naught enters the battlefield, name a card.${U}: Counter target spell with the chosen name.| Burrenton Bombardier|Morningtide|3|C|{2}{W}|Creature - Kithkin Soldier|2|2|Flying$Reinforce 2-{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)| Dewdrop Spy|Morningtide|30|C|{1}{U}{U}|Creature - Faerie Rogue|2|2|Flash$Flying$When Dewdrop Spy enters the battlefield, look at the top card of target player's library.| Disperse|Morningtide|31|C|{1}{U}|Instant|||Return target nonland permanent to its owner's hand.| Distant Melody|Morningtide|32|C|{3}{U}|Sorcery|||Choose a creature type. Draw a card for each permanent you control of that type.| Fencer Clique|Morningtide|33|C|{2}{U}{U}|Creature - Faerie Soldier|3|2|Flying${U}: Put Fencer Clique on top of its owner's library.| Floodchaser|Morningtide|34|C|{5}{U}|Creature - Elemental|0|0|Floodchaser enters the battlefield with six +1/+1 counters on it.$Floodchaser can't attack unless defending player controls an Island.${U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.| Grimoire Thief|Morningtide|35|R|{U}{U}|Creature - Merfolk Rogue|2|2|Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.$You may look at cards exiled with Grimoire Thief.${U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.| Ink Dissolver|Morningtide|36|C|{1}{U}|Creature - Merfolk Wizard|2|1|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.| Inspired Sprite|Morningtide|37|U|{3}{U}|Creature - Faerie Wizard|2|2|Flash$Flying$Whenever you cast a Wizard spell, you may untap Inspired Sprite.${tap}: Draw a card, then discard a card.| Knowledge Exploitation|Morningtide|38|R|{5}{U}{U}|Tribal Sorcery - Rogue|||Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)$Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library.| Latchkey Faerie|Morningtide|39|C|{3}{U}|Creature - Faerie Rogue|3|1|Flying$Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)$When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.| Burrenton Shield-Bearers|Morningtide|4|C|{4}{W}|Creature - Kithkin Soldier|3|3|Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.| Merrow Witsniper|Morningtide|40|C|{U}|Creature - Merfolk Rogue|1|1|When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard.| Mind Spring|Morningtide|41|R|{X}{U}{U}|Sorcery|||Draw X cards.| Mothdust Changeling|Morningtide|42|C|{U}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)$Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.| Negate|Morningtide|43|C|{1}{U}|Instant|||Counter target noncreature spell.| Nevermaker|Morningtide|44|U|{3}{U}|Creature - Elemental|2|3|Flying$When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.$Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Notorious Throng|Morningtide|45|R|{3}{U}|Tribal Sorcery - Rogue|||Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)$Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.| Research the Deep|Morningtide|46|U|{1}{U}|Sorcery|||Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Sage of Fables|Morningtide|47|U|{2}{U}|Creature - Merfolk Wizard|2|2|Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.${2}, Remove a +1/+1 counter from a creature you control: Draw a card.| Sage's Dousing|Morningtide|48|U|{2}{U}|Tribal Instant - Wizard|||Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.| Sigil Tracer|Morningtide|49|R|{1}{U}{U}|Creature - Merfolk Wizard|2|2|{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.| Cenn's Tactician|Morningtide|5|U|{W}|Creature - Kithkin Soldier|1|1|{W}, {tap}: Put a +1/+1 counter on target Soldier creature.$Each creature you control with a +1/+1 counter on it can block an additional creature.| Slithermuse|Morningtide|50|R|{2}{U}{U}|Creature - Elemental|3|3|When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.$Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Stonybrook Banneret|Morningtide|51|C|{1}{U}|Creature - Merfolk Wizard|1|1|Islandwalk$Merfolk spells and Wizard spells you cast cost {1} less to cast.| Stream of Unconsciousness|Morningtide|52|C|{U}|Tribal Instant - Wizard|||Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.| Supreme Exemplar|Morningtide|53|R|{6}{U}|Creature - Elemental|10|10|Flying$Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)| Thieves' Fortune|Morningtide|54|U|{2}{U}|Tribal Instant - Rogue|||Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)$Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Vendilion Clique|Morningtide|55|R|{1}{U}{U}|Legendary Creature - Faerie Wizard|3|1|Flash$Flying$When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.| Waterspout Weavers|Morningtide|56|U|{3}{U}{U}|Creature - Merfolk Wizard|3|3|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.| Auntie's Snitch|Morningtide|57|R|{2}{B}|Creature - Goblin Rogue|3|1|Auntie's Snitch can't block.$Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)$Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.| Bitterblossom|Morningtide|58|R|{1}{B}|Tribal Enchantment - Faerie|||At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.| Blightsoil Druid|Morningtide|59|C|{1}{B}|Creature - Elf Druid|1|2|{tap}, Pay 1 life: Add {G} to your mana pool.| Changeling Sentinel|Morningtide|6|C|{3}{W}|Creature - Shapeshifter|3|2|Changeling (This card is every creature type at all times.)$Vigilance| Earwig Squad|Morningtide|60|R|{3}{B}{B}|Creature - Goblin Rogue|5|3|Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)$When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.| Fendeep Summoner|Morningtide|61|R|{4}{B}|Creature - Treefolk Shaman|3|5|{tap}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.| Festercreep|Morningtide|62|C|{1}{B}|Creature - Elemental|0|0|Festercreep enters the battlefield with a +1/+1 counter on it.${1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.| Final-Sting Faerie|Morningtide|63|C|{3}{B}|Creature - Faerie Assassin|2|2|Flying$When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.| Frogtosser Banneret|Morningtide|64|C|{1}{B}|Creature - Goblin Rogue|1|1|Haste$Goblin spells and Rogue spells you cast cost {1} less to cast.| Maralen of the Mornsong|Morningtide|65|R|{1}{B}{B}|Legendary Creature - Elf Wizard|2|3|Players can't draw cards.$At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.| Mind Shatter|Morningtide|66|R|{X}{B}{B}|Sorcery|||Target player discards X cards at random.| Moonglove Changeling|Morningtide|67|C|{2}{B}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type at all times.)${B}: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)| Morsel Theft|Morningtide|68|C|{2}{B}{B}|Tribal Sorcery - Rogue|||Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)$Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.| Nightshade Schemers|Morningtide|69|U|{4}{B}|Creature - Faerie Wizard|3|2|Flying$Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.| Coordinated Barrage|Morningtide|7|C|{W}|Instant|||Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.| Noggin Whack|Morningtide|70|U|{2}{B}{B}|Tribal Sorcery - Rogue|||Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)$Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.| Offalsnout|Morningtide|71|U|{2}{B}|Creature - Elemental|2|2|Flash$When Offalsnout leaves the battlefield, exile target card from a graveyard.$Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Oona's Blackguard|Morningtide|72|U|{1}{B}|Creature - Faerie Rogue|1|1|Flying$Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.$Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.| Pack's Disdain|Morningtide|73|C|{1}{B}|Instant|||Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.| Prickly Boggart|Morningtide|74|C|{B}|Creature - Goblin Rogue|1|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Pulling Teeth|Morningtide|75|C|{1}{B}|Sorcery|||Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Revive the Fallen|Morningtide|76|U|{1}{B}|Sorcery|||Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Scarblade Elite|Morningtide|77|R|{B}{B}|Creature - Elf Assassin|2|2|{tap}, Exile an Assassin card from your graveyard: Destroy target creature.| Squeaking Pie Grubfellows|Morningtide|78|C|{3}{B}|Creature - Goblin Shaman|3|2|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.| Stenchskipper|Morningtide|79|R|{3}{B}|Creature - Elemental|6|5|Flying$At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.| Daily Regimen|Morningtide|8|U|{W}|Enchantment - Aura|||Enchant creature${1}{W}: Put a +1/+1 counter on enchanted creature.| Stinkdrinker Bandit|Morningtide|80|U|{3}{B}|Creature - Goblin Rogue|2|1|Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)$Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.| Violet Pall|Morningtide|81|C|{4}{B}|Tribal Instant - Faerie|||Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.| Warren Weirding|Morningtide|82|U|{1}{B}|Tribal Sorcery - Goblin|||Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn.| Weed-Pruner Poplar|Morningtide|83|C|{4}{B}|Creature - Treefolk Assassin|3|3|At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.| Weirding Shaman|Morningtide|84|R|{1}{B}|Creature - Goblin Shaman|2|1|{3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield.| Boldwyr Heavyweights|Morningtide|85|R|{2}{R}{R}|Creature - Giant Warrior|8|8|Trample$When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.| Boldwyr Intimidator|Morningtide|86|U|{5}{R}{R}|Creature - Giant Warrior|5|5|Cowards can't block Warriors.${R}: Target creature becomes a Coward until end of turn.${2}{R}: Target creature becomes a Warrior until end of turn.| Borderland Behemoth|Morningtide|87|R|{5}{R}{R}|Creature - Giant Warrior|4|4|Trample$Borderland Behemoth gets +4/+4 for each other Giant you control.| Brighthearth Banneret|Morningtide|88|C|{1}{R}|Creature - Elemental Warrior|1|1|Elemental spells and Warrior spells you cast cost {1} less to cast.$Reinforce 1-{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)| Countryside Crusher|Morningtide|89|R|{1}{R}{R}|Creature - Giant Warrior|3|3|At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.$Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.| Feudkiller's Verdict|Morningtide|9|R|{4}{W}{W}|Tribal Sorcery - Giant|||You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.| Fire Juggler|Morningtide|90|C|{2}{R}|Creature - Goblin Shaman|2|2|Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Hostile Realm|Morningtide|91|C|{2}{R}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Target creature can't block this turn."| Kindled Fury|Morningtide|92|C|{R}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)| Lightning Crafter|Morningtide|93|R|{3}{R}|Creature - Goblin Shaman|3|3|Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)${tap}: Lightning Crafter deals 3 damage to target creature or player.| Lunk Errant|Morningtide|94|C|{5}{R}|Creature - Giant Warrior|4|4|Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.| Mudbutton Clanger|Morningtide|95|C|{R}|Creature - Goblin Warrior|1|1|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.| Pyroclast Consul|Morningtide|96|U|{3}{R}{R}|Creature - Elemental Shaman|3|3|Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.| Rage Forger|Morningtide|97|U|{2}{R}|Creature - Elemental Shaman|2|2|When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control.$Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.| Release the Ants|Morningtide|98|U|{1}{R}|Instant|||Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)| Rivals' Duel|Morningtide|99|U|{3}{R}|Sorcery|||Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)| Angelic Favor|Nemesis|1|U|{3}{W}|Instant|||If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.$Cast Angelic Favor only during combat.$Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.| Lawbringer|Nemesis|10|C|{2}{W}|Creature - Kor Rebel|2|2|{tap}, Sacrifice Lawbringer: Exile target red creature.| Stronghold Gambit|Nemesis|100|R|{1}{R}|Sorcery|||Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.| Animate Land|Nemesis|101|U|{G}|Instant|||Until end of turn, target land becomes a 3/3 creature that's still a land.| Blastoderm|Nemesis|102|C|{2}{G}{G}|Creature - Beast|5|5|Shroud (This permanent can't be the target of spells or abilities.)$Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)| Coiling Woodworm|Nemesis|103|U|{2}{G}|Creature - Insect Worm|*|1|Coiling Woodworm's power is equal to the number of Forests on the battlefield.| Fog Patch|Nemesis|104|C|{1}{G}|Instant|||Cast Fog Patch only during the declare blockers step.$Attacking creatures become blocked. (This spell works on unblockable creatures.)| Harvest Mage|Nemesis|105|C|{G}|Creature - Human Spellshaper|1|1|{G}, {tap}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.| Mossdog|Nemesis|106|C|{G}|Creature - Plant Hound|1|1|Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.| Nesting Wurm|Nemesis|107|U|{4}{G}{G}|Creature - Wurm|4|3|Trample$When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.| Overlaid Terrain|Nemesis|108|R|{2}{G}{G}|Enchantment|||As Overlaid Terrain enters the battlefield, sacrifice all lands you control.$Lands you control have "{tap}: Add two mana of any one color to your mana pool."| Pack Hunt|Nemesis|109|R|{3}{G}|Sorcery|||Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.| Lightbringer|Nemesis|11|C|{2}{W}|Creature - Kor Rebel|2|2|{tap}, Sacrifice Lightbringer: Exile target black creature.| Refreshing Rain|Nemesis|110|U|{3}{G}|Instant|||If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost.$Target player gains 6 life.| Reverent Silence|Nemesis|111|C|{3}{G}|Sorcery|||If you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life.$Destroy all enchantments.| Rhox|Nemesis|112|R|{4}{G}{G}|Creature - Rhino Beast|5|5|You may have Rhox assign its combat damage as though it weren't blocked.${2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Saproling Burst|Nemesis|113|R|{4}{G}|Enchantment|||Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."$When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated.| Saproling Cluster|Nemesis|114|R|{1}{G}|Enchantment|||{1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.| Seal of Strength|Nemesis|115|C|{G}|Enchantment|||Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.| Skyshroud Behemoth|Nemesis|116|R|{5}{G}{G}|Creature - Beast|10|10|Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Skyshroud Behemoth enters the battlefield tapped.| Skyshroud Claim|Nemesis|117|C|{3}{G}|Sorcery|||Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library.| Skyshroud Cutter|Nemesis|118|C|{3}{G}|Creature - Beast|2|2|If you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life.| Skyshroud Poacher|Nemesis|119|R|{2}{G}{G}|Creature - Human Rebel|2|2|{3}, {tap}: Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library.| Lin Sivvi, Defiant Hero|Nemesis|12|R|{1}{W}{W}|Legendary Creature - Human Rebel|1|3|{X}, {tap}: Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.${3}: Put target Rebel card from your graveyard on the bottom of your library.| Skyshroud Ridgeback|Nemesis|120|C|{G}|Creature - Beast|2|3|Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)| Skyshroud Sentinel|Nemesis|121|C|{2}{G}|Creature - Elf|1|1|When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.| Stampede Driver|Nemesis|122|U|{G}|Creature - Human Spellshaper|1|1|{1}{G}, {tap}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.| Treetop Bracers|Nemesis|123|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.| Wild Mammoth|Nemesis|124|U|{2}{G}|Creature - Elephant|3|4|At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.| Woodripper|Nemesis|125|U|{3}{G}{G}|Creature - Beast|4|6|Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)${1}, Remove a fade counter from Woodripper: Destroy target artifact.| Belbe's Armor|Nemesis|126|U|{3}|Artifact|||{X}, {tap}: Target creature gets -X/+X until end of turn.| Belbe's Portal|Nemesis|127|R|{5}|Artifact|||As Belbe's Portal enters the battlefield, choose a creature type.${3}, {tap}: You may put a creature card of the chosen type from your hand onto the battlefield.| Complex Automaton|Nemesis|128|R|{4}|Artifact Creature - Golem|4|4|At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.| Eye of Yawgmoth|Nemesis|129|R|{3}|Artifact|||{3}, {tap}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.| Netter en-Dal|Nemesis|13|C|{W}|Creature - Human Spellshaper|1|1|{W}, {tap}, Discard a card: Target creature can't attack this turn.| Flint Golem|Nemesis|130|U|{4}|Artifact Creature - Golem|2|3|Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.| Flowstone Armor|Nemesis|131|U|{3}|Artifact|||You may choose not to untap Flowstone Armor during your untap step.${3}, {tap}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.| Flowstone Thopter|Nemesis|132|U|{7}|Artifact Creature - Thopter|4|4|{1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn.| Kill Switch|Nemesis|133|R|{3}|Artifact|||{2}, {tap}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.| Parallax Inhibitor|Nemesis|134|R|{2}|Artifact|||{1}, {tap}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.| Predator, Flagship|Nemesis|135|R|{5}|Legendary Artifact|||{2}: Target creature gains flying until end of turn.$${5}, {tap}: Destroy target creature with flying.| Rackling|Nemesis|136|U|{4}|Artifact Creature - Construct|2|2|At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand.| Rejuvenation Chamber|Nemesis|137|U|{3}|Artifact|||Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)${tap}: You gain 2 life.| Rusting Golem|Nemesis|138|U|{4}|Artifact Creature - Golem|*|*|Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Rusting Golem's power and toughness are each equal to the number of fade counters on it.| Tangle Wire|Nemesis|139|R|{3}|Artifact|||Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.| Noble Stand|Nemesis|14|U|{4}{W}|Enchantment|||Whenever a creature you control blocks, you gain 2 life.| Viseling|Nemesis|140|U|{4}|Artifact Creature - Construct|2|2|At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.| Kor Haven|Nemesis|141|R||Legendary Land|||{tap}: Add {1} to your mana pool.$${1}{W}, {tap}: Prevent all combat damage that would be dealt by target attacking creature this turn.| Rath's Edge|Nemesis|142|R||Legendary Land|||{tap}: Add {1} to your mana pool.$${4}, {tap}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.| Terrain Generator|Nemesis|143|U||Land|||{tap}: Add {1} to your mana pool.${2}, {tap}: You may put a basic land card from your hand onto the battlefield tapped.| Off Balance|Nemesis|15|C|{W}|Instant|||Target creature can't attack or block this turn.| Oracle's Attendants|Nemesis|16|R|{3}{W}|Creature - Human Soldier|1|5|{tap}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.| Parallax Wave|Nemesis|17|R|{2}{W}{W}|Enchantment|||Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Remove a fade counter from Parallax Wave: Exile target creature.$When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.| Seal of Cleansing|Nemesis|18|C|{1}{W}|Enchantment|||Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.| Silkenfist Fighter|Nemesis|19|C|{1}{W}|Creature - Kor Soldier|1|3|Whenever Silkenfist Fighter becomes blocked, untap it.| Avenger en-Dal|Nemesis|2|R|{1}{W}|Creature - Human Spellshaper|1|1|{2}{W}, {tap}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.| Silkenfist Order|Nemesis|20|U|{3}{W}{W}|Creature - Kor Soldier|3|5|Whenever Silkenfist Order becomes blocked, untap it.| Sivvi's Ruse|Nemesis|21|U|{2}{W}{W}|Instant|||If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost.$Prevent all damage that would be dealt this turn to creatures you control.| Sivvi's Valor|Nemesis|22|R|{2}{W}|Instant|||If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost.$All damage that would be dealt to target creature this turn is dealt to you instead.| Spiritual Asylum|Nemesis|23|R|{2}{W}{W}|Enchantment|||Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)$When a creature you control attacks, sacrifice Spiritual Asylum.| Topple|Nemesis|24|C|{2}{W}|Sorcery|||Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.)| Voice of Truth|Nemesis|25|U|{3}{W}|Creature - Angel|2|2|Flying, protection from white| Accumulated Knowledge|Nemesis|26|C|{1}{U}|Instant|||Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.| AEther Barrier|Nemesis|27|R|{2}{U}|Enchantment|||Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}.| Air Bladder|Nemesis|28|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Enchanted creature can block only creatures with flying.| Cloudskate|Nemesis|29|C|{1}{U}|Creature - Illusion|2|2|Flying$Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)| Blinding Angel|Nemesis|3|R|{3}{W}{W}|Creature - Angel|2|4|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.| Daze|Nemesis|30|C|{1}{U}|Instant|||You may return an Island you control to its owner's hand rather than pay Daze's mana cost.$$Counter target spell unless its controller pays {1}.| Dominate|Nemesis|31|U|{X}{1}{U}{U}|Instant|||Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.)| Ensnare|Nemesis|32|U|{3}{U}|Instant|||You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost.$$Tap all creatures.| Infiltrate|Nemesis|33|C|{U}|Instant|||Target creature is unblockable this turn.| Jolting Merfolk|Nemesis|34|U|{2}{U}{U}|Creature - Merfolk|2|2|Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Remove a fade counter from Jolting Merfolk: Tap target creature.| Oraxid|Nemesis|35|C|{3}{U}|Creature - Crab Beast|2|3|Protection from red| Pale Moon|Nemesis|36|R|{1}{U}|Instant|||Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.| Parallax Tide|Nemesis|37|R|{2}{U}{U}|Enchantment|||Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Remove a fade counter from Parallax Tide: Exile target land.$When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.| Rising Waters|Nemesis|38|R|{3}{U}|Enchantment|||Lands don't untap during their controllers' untap steps.$$At the beginning of each player's upkeep, that player untaps a land he or she controls.| Rootwater Commando|Nemesis|39|C|{2}{U}|Creature - Merfolk|2|2|Islandwalk (This creature is unblockable as long as defending player controls an Island.)| Chieftain en-Dal|Nemesis|4|U|{1}{W}{W}|Creature - Human Knight|2|2|Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.| Rootwater Thief|Nemesis|40|R|{1}{U}|Creature - Merfolk Rogue|1|2|{U}: Rootwater Thief gains flying until end of turn.$Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library.| Seahunter|Nemesis|41|R|{2}{U}{U}|Creature - Human Mercenary|2|2|{3}, {tap}: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.| Seal of Removal|Nemesis|42|C|{U}|Enchantment|||Sacrifice Seal of Removal: Return target creature to its owner's hand.| Sliptide Serpent|Nemesis|43|R|{4}{U}{U}|Creature - Serpent|4|4|{3}{U}: Return Sliptide Serpent to its owner's hand.| Sneaky Homunculus|Nemesis|44|C|{1}{U}|Creature - Homunculus Illusion|1|1|Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.| Stronghold Biologist|Nemesis|45|U|{2}{U}|Creature - Human Spellshaper|1|1|{U}{U}, {tap}, Discard a card: Counter target creature spell.| Stronghold Machinist|Nemesis|46|U|{2}{U}|Creature - Human Spellshaper|1|1|{U}{U}, {tap}, Discard a card: Counter target noncreature spell.| Stronghold Zeppelin|Nemesis|47|U|{2}{U}{U}|Creature - Human|3|3|Flying$Stronghold Zeppelin can block only creatures with flying.| Submerge|Nemesis|48|U|{4}{U}|Instant|||If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost.$Put target creature on top of its owner's library.| Trickster Mage|Nemesis|49|C|{U}|Creature - Human Spellshaper|1|1|{U}, {tap}, Discard a card: You may tap or untap target artifact, creature, or land.| Defender en-Vec|Nemesis|5|C|{3}{W}|Creature - Human Cleric|2|4|Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.| Wandering Eye|Nemesis|50|C|{2}{U}|Creature - Illusion|1|3|Flying$Players play with their hands revealed.| Ascendant Evincar|Nemesis|51|R|{4}{B}{B}|Legendary Creature - Vampire|3|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$Other black creatures get +1/+1.$Nonblack creatures get -1/-1.| Battlefield Percher|Nemesis|52|U|{3}{B}{B}|Creature - Bird|2|2|Flying$Battlefield Percher can block only creatures with flying.${1}{B}: Battlefield Percher gets +1/+1 until end of turn.| Belbe's Percher|Nemesis|53|C|{2}{B}|Creature - Bird|2|2|Flying$Belbe's Percher can block only creatures with flying.| Carrion Wall|Nemesis|54|U|{1}{B}{B}|Creature - Wall|3|2|Defender (This creature can't attack.)${1}{B}: Regenerate Carrion Wall.| Dark Triumph|Nemesis|55|U|{4}{B}|Instant|||If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.$$Creatures you control get +2/+0 until end of turn.| Death Pit Offering|Nemesis|56|R|{2}{B}{B}|Enchantment|||When Death Pit Offering enters the battlefield, sacrifice all creatures you control.$Creatures you control get +2/+2.| Divining Witch|Nemesis|57|R|{1}{B}|Creature - Human Spellshaper|1|1|{1}{B}, {tap}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way.| Massacre|Nemesis|58|U|{2}{B}{B}|Sorcery|||If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.$All creatures get -2/-2 until end of turn.| Mind Slash|Nemesis|59|U|{1}{B}{B}|Enchantment|||{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.| Defiant Falcon|Nemesis|6|C|{1}{W}|Creature - Rebel Bird|1|1|Flying${4}, {tap}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Mind Swords|Nemesis|60|C|{1}{B}|Sorcery|||If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.$Each player exiles two cards from his or her hand.| Murderous Betrayal|Nemesis|61|R|{B}{B}{B}|Enchantment|||{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.| Parallax Dementia|Nemesis|62|C|{1}{B}|Enchantment - Aura|||Enchant creature$Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Enchanted creature gets +3/+2.$When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.| Parallax Nexus|Nemesis|63|R|{2}{B}|Enchantment|||Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.$When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus.| Phyrexian Driver|Nemesis|64|C|{2}{B}|Creature - Zombie Mercenary|1|1|When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.| Phyrexian Prowler|Nemesis|65|U|{3}{B}|Creature - Zombie Mercenary|3|3|Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.| Plague Witch|Nemesis|66|C|{1}{B}|Creature - Elf Spellshaper|1|1|{B}, {tap}, Discard a card: Target creature gets -1/-1 until end of turn.| Rathi Assassin|Nemesis|67|R|{2}{B}{B}|Creature - Zombie Mercenary Assassin|2|2|{1}{B}{B}, {tap}: Destroy target tapped nonblack creature.${3}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Rathi Fiend|Nemesis|68|U|{3}{B}|Creature - Horror Mercenary|2|2|When Rathi Fiend enters the battlefield, each player loses 3 life.${3}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Rathi Intimidator|Nemesis|69|C|{1}{B}{B}|Creature - Horror Mercenary|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${2}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.| Defiant Vanguard|Nemesis|7|U|{2}{W}|Creature - Human Rebel|2|2|When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.${5}, {tap}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.| Seal of Doom|Nemesis|70|C|{2}{B}|Enchantment|||Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.| Spineless Thug|Nemesis|71|C|{1}{B}|Creature - Zombie Mercenary|2|2|Spineless Thug can't block.| Spiteful Bully|Nemesis|72|C|{1}{B}|Creature - Zombie Mercenary|3|3|At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.| Stronghold Discipline|Nemesis|73|C|{2}{B}{B}|Sorcery|||Each player loses 1 life for each creature he or she controls.| Vicious Hunger|Nemesis|74|C|{B}{B}|Sorcery|||Vicious Hunger deals 2 damage to target creature and you gain 2 life.| Volrath the Fallen|Nemesis|75|R|{3}{B}{B}{B}|Legendary Creature - Shapeshifter|6|4|{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.| Ancient Hydra|Nemesis|76|U|{4}{R}|Creature - Hydra|5|1|Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)${1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.| Arc Mage|Nemesis|77|U|{2}{R}|Creature - Human Spellshaper|2|2|{2}{R}, {tap}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.| Bola Warrior|Nemesis|78|C|{1}{R}|Creature - Human Spellshaper Warrior|1|1|{R}, {tap}, Discard a card: Target creature can't block this turn.| Downhill Charge|Nemesis|79|C|{2}{R}|Instant|||You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.$$Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.| Fanatical Devotion|Nemesis|8|C|{2}{W}|Enchantment|||Sacrifice a creature: Regenerate target creature.| Flame Rift|Nemesis|80|C|{1}{R}|Sorcery|||Flame Rift deals 4 damage to each player.| Flowstone Crusher|Nemesis|81|C|{3}{R}{R}|Creature - Beast|4|4|{R}: Flowstone Crusher gets +1/-1 until end of turn.| Flowstone Overseer|Nemesis|82|R|{2}{R}{R}{R}|Creature - Beast|4|4|{R}{R}: Target creature gets +1/-1 until end of turn.| Flowstone Slide|Nemesis|83|R|{X}{2}{R}{R}|Sorcery|||All creatures get +X/-X until end of turn.| Flowstone Strike|Nemesis|84|C|{1}{R}|Instant|||Target creature gets +1/-1 and gains haste until end of turn.| Flowstone Surge|Nemesis|85|U|{1}{R}|Enchantment|||Creatures you control get +1/-1.| Flowstone Wall|Nemesis|86|C|{2}{R}|Creature - Wall|0|6|Defender (This creature can't attack.)${R}: Flowstone Wall gets +1/-1 until end of turn.| Laccolith Grunt|Nemesis|87|C|{2}{R}|Creature - Beast|2|2|Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.| Laccolith Rig|Nemesis|88|C|{R}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.| Laccolith Titan|Nemesis|89|R|{5}{R}{R}|Creature - Beast|6|6|Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.| Lashknife|Nemesis|9|C|{1}{W}|Enchantment - Aura|||If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost.$Enchant creature$Enchanted creature has first strike.| Laccolith Warrior|Nemesis|90|U|{2}{R}{R}|Creature - Beast Warrior|3|3|Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.| Laccolith Whelp|Nemesis|91|C|{R}|Creature - Beast|1|1|Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.| Mana Cache|Nemesis|92|R|{1}{R}{R}|Enchantment|||At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.$Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step.| Mogg Alarm|Nemesis|93|U|{1}{R}{R}|Sorcery|||You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.$Put two 1/1 red Goblin creature tokens onto the battlefield.| Mogg Salvage|Nemesis|94|U|{2}{R}|Instant|||If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost.$Destroy target artifact.| Mogg Toady|Nemesis|95|C|{1}{R}|Creature - Goblin|2|2|Mogg Toady can't attack unless you control more creatures than defending player.$Mogg Toady can't block unless you control more creatures than attacking player.| Moggcatcher|Nemesis|96|R|{2}{R}{R}|Creature - Human Mercenary|2|2|{3}, {tap}: Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library.| Rupture|Nemesis|97|U|{2}{R}|Sorcery|||Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.| Seal of Fire|Nemesis|98|C|{R}|Enchantment|||Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.| Shrieking Mogg|Nemesis|99|R|{1}{R}|Creature - Goblin|1|1|Haste$When Shrieking Mogg enters the battlefield, tap all other creatures.| Karn Liberated|New Phyrexia|1|M|{7}|Planeswalker - Karn|||+4: Target player exiles a card from his or her hand.$-3: Exile target permanent.$-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.| Exclusion Ritual|New Phyrexia|10|U|{4}{W}{W}|Enchantment|||Imprint - When Exclusion Ritual enters the battlefield, exile target nonland permanent.$Players can't cast spells with the same name as the exiled card.| Volt Charge|New Phyrexia|100|C|{2}{R}|Instant|||Volt Charge deals 3 damage to target creature or player. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Vulshok Refugee|New Phyrexia|101|U|{1}{R}{R}|Creature - Human Warrior|3|2|Protection from red| Whipflare|New Phyrexia|102|U|{1}{R}|Sorcery|||Whipflare deals 2 damage to each nonartifact creature.| Beast Within|New Phyrexia|103|U|{2}{G}|Instant|||Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.| Birthing Pod|New Phyrexia|104|R|{3}{GP}|Artifact|||({GP} can be paid with either {G} or 2 life.)${1}{GP}, {tap}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.| Brutalizer Exarch|New Phyrexia|105|U|{5}{G}|Creature - Cleric|3|3|When Brutalizer Exarch enters the battlefield, choose one - Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library.| Chancellor of the Tangle|New Phyrexia|106|R|{4}{G}{G}{G}|Creature - Beast|6|7|You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G} to your mana pool.$Vigilance, reach| Corrosive Gale|New Phyrexia|107|U|{X}{GP}|Sorcery|||({GP} can be paid with either {G} or 2 life.)$Corrosive Gale deals X damage to each creature with flying.| Death-Hood Cobra|New Phyrexia|108|C|{1}{G}|Creature - Snake|2|2|{1}{G}: Death-Hood Cobra gains reach until end of turn. (It can block creatures with flying.)${1}{G}: Death-Hood Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)| Fresh Meat|New Phyrexia|109|R|{3}{G}|Instant|||Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn.| Forced Worship|New Phyrexia|11|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack.${2}{W}: Return Forced Worship to its owner's hand.| Glissa's Scorn|New Phyrexia|110|C|{1}{G}|Instant|||Destroy target artifact. Its controller loses 1 life.| Glistener Elf|New Phyrexia|111|C|{G}|Creature - Elf Warrior|1|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Greenhilt Trainee|New Phyrexia|112|U|{3}{G}|Creature - Elf Warrior|2|3|{tap}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenhilt Trainee's power is 4 or greater.| Leeching Bite|New Phyrexia|113|C|{1}{G}|Instant|||Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.| Maul Splicer|New Phyrexia|114|C|{6}{G}|Creature - Human Artificer|1|1|When Maul Splicer enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.$Golem creatures you control have trample.| Melira, Sylvok Outcast|New Phyrexia|115|R|{1}{G}|Legendary Creature - Human Scout|2|2|You can't get poison counters.$Creatures you control can't have -1/-1 counters placed on them.$Creatures your opponents control lose infect.| Mutagenic Growth|New Phyrexia|116|C|{GP}|Instant|||({GP} can be paid with either {G} or 2 life.)$Target creature gets +2/+2 until end of turn.| Mycosynth Fiend|New Phyrexia|117|U|{2}{G}|Creature - Horror|2|2|Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.| Noxious Revival|New Phyrexia|118|U|{GP}|Instant|||({GP} can be paid with either {G} or 2 life.)$Put target card from a graveyard on top of its owner's library.| Phyrexian Swarmlord|New Phyrexia|119|R|{4}{G}{G}|Creature - Insect Horror|4|4|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$At the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter your opponents have.| Inquisitor Exarch|New Phyrexia|12|U|{W}{W}|Creature - Cleric|2|2|When Inquisitor Exarch enters the battlefield, choose one - You gain 2 life; or target opponent loses 2 life.| Rotted Hystrix|New Phyrexia|120|C|{4}{G}|Creature - Beast|3|6|| Spinebiter|New Phyrexia|121|U|{4}{G}{G}|Creature - Beast|3|4|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$You may have Spinebiter assign its combat damage as though it weren't blocked.| Thundering Tanadon|New Phyrexia|122|C|{4}{GP}{GP}|Artifact Creature - Beast|5|4|({GP} can be paid with either {G} or 2 life.)$Trample| Triumph of the Hordes|New Phyrexia|123|U|{2}{G}{G}|Sorcery|||Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Viridian Betrayers|New Phyrexia|124|C|{1}{G}{G}|Creature - Elf Warrior|3|1|Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Viridian Harvest|New Phyrexia|125|C|{G}|Enchantment - Aura|||Enchant artifact$When enchanted artifact is put into a graveyard, you gain 6 life.| Vital Splicer|New Phyrexia|126|U|{3}{G}|Creature - Human Artificer|1|1|When Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.${1}: Regenerate target Golem you control.| Vorinclex, Voice of Hunger|New Phyrexia|127|M|{6}{G}{G}|Legendary Creature - Praetor|7|6|Trample$Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.$Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.| Jor Kadeen, the Prevailer|New Phyrexia|128|R|{3}{R}{W}|Legendary Creature - Human Warrior|5|4|First strike$Metalcraft - Creatures you control get +3/+0 as long as you control three or more artifacts.| Alloy Myr|New Phyrexia|129|U|{3}|Artifact Creature - Myr|2|2|{tap}: Add one mana of any color to your mana pool.| Lost Leonin|New Phyrexia|13|C|{1}{W}|Creature - Cat Soldier|2|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Batterskull|New Phyrexia|130|M|{5}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +4/+4 and has vigilance and lifelink.${3}: Return Batterskull to its owner's hand.$Equip {5}| Blinding Souleater|New Phyrexia|131|C|{3}|Artifact Creature - Cleric|1|3|{WP}, {tap}: Tap target creature. ({WP} can be paid with either {W} or 2 life.)| Caged Sun|New Phyrexia|132|R|{6}|Artifact|||As Caged Sun enters the battlefield, choose a color.$Creatures you control of the chosen color get +1/+1.$Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.| Conversion Chamber|New Phyrexia|133|U|{3}|Artifact|||{2}, {tap}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber.${2}, {tap}, Remove a charge counter from Conversion Chamber: Put a 3/3 colorless Golem artifact creature token onto the battlefield.| Darksteel Relic|New Phyrexia|134|U|{0}|Artifact|||Darksteel Relic is indestructible. (Effects that say "destroy" don't destroy it.)| Etched Monstrosity|New Phyrexia|135|M|{5}|Artifact Creature - Golem|10|10|Etched Monstrosity enters the battlefield with five -1/-1 counters on it.${W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards.| Gremlin Mine|New Phyrexia|136|C|{1}|Artifact|||{1}, {tap}, Sacrifice Gremlin Mine: Gremlin Mine deals 4 damage to target artifact creature.${1}, {tap}, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact.| Hex Parasite|New Phyrexia|137|R|{1}|Artifact Creature - Insect|1|1|{X}{BP}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({BP} can be paid with either {B} or 2 life.)| Hovermyr|New Phyrexia|138|C|{2}|Artifact Creature - Myr|1|2|Flying, vigilance| Immolating Souleater|New Phyrexia|139|C|{2}|Artifact Creature - Hound|1|1|{RP}: Immolating Souleater gets +1/+0 until end of turn. ({RP} can be paid with either {R} or 2 life.)| Loxodon Convert|New Phyrexia|14|C|{3}{W}|Creature - Elephant Soldier|4|2|| Insatiable Souleater|New Phyrexia|140|C|{4}|Artifact Creature - Beast|5|1|{GP}: Insatiable Souleater gains trample until end of turn. ({GP} can be paid with either {G} or 2 life.)| Isolation Cell|New Phyrexia|141|U|{4}|Artifact|||Whenever an opponent casts a creature spell, that player loses 2 life unless he or she pays {2}.| Kiln Walker|New Phyrexia|142|U|{3}|Artifact Creature - Construct|0|3|Whenever Kiln Walker attacks, it gets +3/+0 until end of turn.| Lashwrithe|New Phyrexia|143|R|{4}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +1/+1 for each Swamp you control.$Equip {BP}{BP} ({BP} can be paid with either {B} or 2 life.)| Mindcrank|New Phyrexia|144|U|{2}|Artifact|||Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.)| Mycosynth Wellspring|New Phyrexia|145|C|{2}|Artifact|||When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Myr Superion|New Phyrexia|146|R|{2}|Artifact Creature - Myr|5|6|Spend only mana produced by creatures to cast Myr Superion.| Necropouncer|New Phyrexia|147|U|{6}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +3/+1 and has haste.$Equip {2}| Omen Machine|New Phyrexia|148|R|{6}|Artifact|||Players can't draw cards.$At the beginning of each player's draw step, that player exiles the top card of his or her library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.| Pestilent Souleater|New Phyrexia|149|C|{5}|Artifact Creature - Insect|3|3|{BP}: Pestilent Souleater gains infect until end of turn. ({BP} can be paid with either {B} or 2 life. A creature with infect deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Marrow Shards|New Phyrexia|15|U|{WP}|Instant|||({WP} can be paid with either {W} or 2 life.)$Marrow Shards deals 1 damage to each attacking creature.| Phyrexian Hulk|New Phyrexia|150|C|{6}|Artifact Creature - Golem|5|4|| Pristine Talisman|New Phyrexia|151|C|{3}|Artifact|||{tap}: Add {1} to your mana pool. You gain 1 life.| Shrine of Boundless Growth|New Phyrexia|152|U|{3}|Artifact|||At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth.${tap}, Sacrifice Shrine of Boundless Growth: Add {1} to your mana pool for each charge counter on Shrine of Boundless Growth.| Shrine of Burning Rage|New Phyrexia|153|U|{2}|Artifact|||At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.${3}, {tap}, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player.| Shrine of Limitless Power|New Phyrexia|154|U|{3}|Artifact|||At the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power.${4}, {tap}, Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power.| Shrine of Loyal Legions|New Phyrexia|155|U|{2}|Artifact|||At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions.${3}, {tap}, Sacrifice Shrine of Loyal Legions: Put a 1/1 colorless Myr artifact creature token onto the battlefield for each charge counter on Shrine of Loyal Legions.| Shrine of Piercing Vision|New Phyrexia|156|U|{2}|Artifact|||At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision.${tap}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Sickleslicer|New Phyrexia|157|U|{3}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +2/+2.$Equip {4}| Soul Conduit|New Phyrexia|158|R|{6}|Artifact|||{6}, {tap}: Two target players exchange life totals.| Spellskite|New Phyrexia|159|R|{2}|Artifact Creature - Horror|0|4|{UP}: Change a target of target spell or ability to Spellskite. ({UP} can be paid with either {U} or 2 life.)| Master Splicer|New Phyrexia|16|U|{3}{W}|Creature - Human Artificer|1|1|When Master Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.$Golem creatures you control get +1/+1.| Surge Node|New Phyrexia|160|U|{1}|Artifact|||Surge Node enters the battlefield with six charge counters on it.${1}, {tap}, Remove a charge counter from Surge Node: Put a charge counter on target artifact.| Sword of War and Peace|New Phyrexia|161|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from red and from white.$Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.$Equip {2}| Torpor Orb|New Phyrexia|162|R|{2}|Artifact|||Creatures entering the battlefield don't cause abilities to trigger.| Trespassing Souleater|New Phyrexia|163|C|{3}|Artifact Creature - Construct|2|2|{UP}: Trespassing Souleater is unblockable this turn. ({UP} can be paid with either {U} or 2 life.)| Unwinding Clock|New Phyrexia|164|R|{4}|Artifact|||Untap all artifacts you control during each other player's untap step.| Phyrexia's Core|New Phyrexia|165|U||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}, Sacrifice an artifact: You gain 1 life.| Plains|New Phyrexia|166|L||Basic Land - Plains|||W| Plains|New Phyrexia|167|L||Basic Land - Plains|||W| Island|New Phyrexia|168|L||Basic Land - Island|||U| Island|New Phyrexia|169|L||Basic Land - Island|||U| Norn's Annex|New Phyrexia|17|R|{3}{WP}{WP}|Artifact|||({WP} can be paid with either {W} or 2 life.)$Creatures can't attack you or a planeswalker you control unless their controller pays {WP} for each of those creatures.| Swamp|New Phyrexia|170|L||Basic Land - Swamp|||B| Swamp|New Phyrexia|171|L||Basic Land - Swamp|||B| Mountain|New Phyrexia|172|L||Basic Land - Mountain|||R| Mountain|New Phyrexia|173|L||Basic Land - Mountain|||R| Forest|New Phyrexia|174|L||Basic Land - Forest|||G| Forest|New Phyrexia|175|L||Basic Land - Forest|||G| Phyrexian Unlife|New Phyrexia|18|R|{2}{W}|Enchantment|||You don't lose the game for having 0 or less life.$As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)| Porcelain Legionnaire|New Phyrexia|19|C|{2}{WP}|Artifact Creature - Soldier|3|1|({WP} can be paid with either {W} or 2 life.)$First strike| Apostle's Blessing|New Phyrexia|2|C|{1}{WP}|Instant|||({WP} can be paid with either {W} or 2 life.)$Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.| Puresteel Paladin|New Phyrexia|20|R|{W}{W}|Creature - Human Knight|2|2|Whenever an Equipment enters the battlefield under your control, you may draw a card.$Metalcraft - Equipment you control have equip {0} as long as you control three or more artifacts.| Remember the Fallen|New Phyrexia|21|C|{2}{W}|Sorcery|||Choose one or both - Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand.| Sensor Splicer|New Phyrexia|22|C|{4}{W}|Creature - Artificer|1|1|When Sensor Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.$Golem creatures you control have vigilance.| Shattered Angel|New Phyrexia|23|U|{3}{W}{W}|Creature - Angel|3|3|Flying$Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.| Shriek Raptor|New Phyrexia|24|C|{3}{W}{W}|Creature - Bird|2|3|Flying$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Suture Priest|New Phyrexia|25|C|{1}{W}|Creature - Cleric|1|1|Whenever another creature enters the battlefield under your control, you may gain 1 life.$Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.| War Report|New Phyrexia|26|C|{3}{W}|Instant|||You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.| Argent Mutation|New Phyrexia|27|U|{2}{U}|Instant|||Target permanent becomes an artifact in addition to its other types until end of turn.$Draw a card.| Arm with AEther|New Phyrexia|28|U|{2}{U}|Sorcery|||Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."| Blighted Agent|New Phyrexia|29|C|{1}{U}|Creature - Human Rogue|1|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Blighted Agent is unblockable.| Auriok Survivors|New Phyrexia|3|U|{5}{W}|Creature - Human Soldier|4|6|When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.| Chained Throatseeker|New Phyrexia|30|C|{5}{U}|Creature - Horror|5|5|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Chained Throatseeker can't attack unless defending player is poisoned.| Chancellor of the Spires|New Phyrexia|31|R|{4}{U}{U}{U}|Creature - Sphinx|5|7|You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard.$Flying$When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.| Corrupted Resolve|New Phyrexia|32|U|{1}{U}|Instant|||Counter target spell if its controller is poisoned.| Deceiver Exarch|New Phyrexia|33|U|{2}{U}|Creature - Cleric|1|4|Flash (You may cast this spell any time you could cast an instant.)$When Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls.| Defensive Stance|New Phyrexia|34|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/+1.| Gitaxian Probe|New Phyrexia|35|C|{UP}|Sorcery|||({UP} can be paid with either {U} or 2 life.)$Look at target player's hand.$Draw a card.| Impaler Shrike|New Phyrexia|36|C|{2}{U}{U}|Creature - Bird|3|1|Flying$Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.| Jin-Gitaxias, Core Augur|New Phyrexia|37|M|{8}{U}{U}|Legendary Creature - Praetor|5|4|Flash$At the beginning of your end step, draw seven cards.$Each opponent's maximum hand size is reduced by seven.| Mental Misstep|New Phyrexia|38|U|{UP}|Instant|||({UP} can be paid with either {U} or 2 life.)$Counter target spell with converted mana cost 1.| Mindculling|New Phyrexia|39|U|{5}{U}|Sorcery|||You draw two cards and target opponent discards two cards.| Blade Splicer|New Phyrexia|4|R|{2}{W}|Creature - Human Artificer|1|1|When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.$Golem creatures you control have first strike.| Numbing Dose|New Phyrexia|40|C|{3}{U}{U}|Enchantment - Aura|||Enchant artifact or creature$Enchanted permanent doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.| Phyrexian Ingester|New Phyrexia|41|R|{6}{U}|Creature - Beast|3|3|Imprint - When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.$Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.| Phyrexian Metamorph|New Phyrexia|42|R|{3}{UP}|Artifact Creature - Shapeshifter|0|0|({UP} can be paid with either {U} or 2 life.)$You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.| Psychic Barrier|New Phyrexia|43|C|{U}{U}|Instant|||Counter target creature spell. Its controller loses 1 life.| Psychic Surgery|New Phyrexia|44|R|{1}{U}|Enchantment|||Whenever an opponent shuffles his or her library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.| Spined Thopter|New Phyrexia|45|C|{2}{UP}|Artifact Creature - Thopter|2|1|({UP} can be paid with either {U} or 2 life.)$Flying| Spire Monitor|New Phyrexia|46|C|{4}{U}|Creature - Drake|3|3|Flash (You may cast this spell any time you could cast an instant.)$Flying| Tezzeret's Gambit|New Phyrexia|47|U|{3}{UP}|Sorcery|||({UP} can be paid with either {U} or 2 life.)$Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Vapor Snag|New Phyrexia|48|C|{U}|Instant|||Return target creature to its owner's hand. Its controller loses 1 life.| Viral Drake|New Phyrexia|49|U|{3}{U}|Creature - Drake|1|4|Flying$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)${3}{U}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Cathedral Membrane|New Phyrexia|5|U|{1}{WP}|Artifact Creature - Wall|0|3|({WP} can be paid with either {W} or 2 life.)$Defender$When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.| Wing Splicer|New Phyrexia|50|U|{3}{U}|Creature - Human Artificer|1|1|When Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.$Golem creatures you control have flying.| Xenograft|New Phyrexia|51|R|{4}{U}|Enchantment|||As Xenograft enters the battlefield, choose a creature type.$Each creature you control is the chosen type in addition to its other types.| Blind Zealot|New Phyrexia|52|C|{1}{B}{B}|Creature - Human Cleric|2|2|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.| Caress of Phyrexia|New Phyrexia|53|U|{3}{B}{B}|Sorcery|||Target player draws three cards, loses 3 life, and gets three poison counters.| Chancellor of the Dross|New Phyrexia|54|R|{4}{B}{B}{B}|Creature - Vampire|6|6|You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.$Flying, lifelink| Dementia Bat|New Phyrexia|55|C|{4}{B}|Creature - Bat|2|2|Flying${4}{B}, Sacrifice Dementia Bat: Target player discards two cards.| Despise|New Phyrexia|56|U|{B}|Sorcery|||Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.| Dismember|New Phyrexia|57|U|{1}{BP}{BP}|Instant|||({BP} can be paid with either {B} or 2 life.)$Target creature gets -5/-5 until end of turn.| Enslave|New Phyrexia|58|U|{4}{B}{B}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.| Entomber Exarch|New Phyrexia|59|U|{2}{B}{B}|Creature - Cleric|2|2|When Entomber Exarch enters the battlefield, choose one - Return target creature card from your graveyard to your hand; or target opponent reveals his or her hand, you choose a noncreature card from it, then that player discards that card.| Chancellor of the Annex|New Phyrexia|6|R|{4}{W}{W}{W}|Creature - Angel|5|6|You may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays {1}.$Flying$Whenever an opponent casts a spell, counter it unless that player pays {1}.| Evil Presence|New Phyrexia|60|C|{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.| Geth's Verdict|New Phyrexia|61|C|{B}{B}|Instant|||Target player sacrifices a creature and loses 1 life.| Glistening Oil|New Phyrexia|62|R|{B}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has infect.$At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.$When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.| Grim Affliction|New Phyrexia|63|C|{2}{B}|Instant|||Put a -1/-1 counter on target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Ichor Explosion|New Phyrexia|64|U|{5}{B}{B}|Sorcery|||As an additional cost to cast Ichor Explosion, sacrifice a creature.$All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.| Life's Finale|New Phyrexia|65|R|{4}{B}{B}|Sorcery|||Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library.| Mortis Dogs|New Phyrexia|66|C|{3}{B}|Creature - Hound|2|2|Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.$When Mortis Dogs dies, target player loses life equal to its power.| Parasitic Implant|New Phyrexia|67|C|{3}{B}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, enchanted creature's controller sacrifices it and you put a 1/1 colorless Myr artifact creature token onto the battlefield.| Phyrexian Obliterator|New Phyrexia|68|M|{B}{B}{B}{B}|Creature - Horror|5|5|Trample$Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.| Pith Driller|New Phyrexia|69|C|{4}{BP}|Artifact Creature - Horror|2|4|({BP} can be paid with either {B} or 2 life.)$When Pith Driller enters the battlefield, put a -1/-1 counter on target creature.| Dispatch|New Phyrexia|7|U|{W}|Instant|||Tap target creature.$Metalcraft - If you control three or more artifacts, exile that creature.| Postmortem Lunge|New Phyrexia|70|U|{X}{BP}|Sorcery|||({BP} can be paid with either {B} or 2 life.)$Return target creature card with converted mana cost X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.| Praetor's Grasp|New Phyrexia|71|R|{1}{B}{B}|Sorcery|||Search target opponent's library for a card and exile it face down. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled.| Reaper of Sheoldred|New Phyrexia|72|U|{4}{B}|Creature - Horror|2|5|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter.| Sheoldred, Whispering One|New Phyrexia|73|M|{5}{B}{B}|Legendary Creature - Praetor|6|6|Swampwalk$At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.$At the beginning of each opponent's upkeep, that player sacrifices a creature.| Surgical Extraction|New Phyrexia|74|R|{BP}|Instant|||({BP} can be paid with either {B} or 2 life.)$Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.| Toxic Nim|New Phyrexia|75|C|{4}{B}{B}|Creature - Zombie|4|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)${B}: Regenerate Toxic Nim.| Vault Skirge|New Phyrexia|76|C|{1}{BP}|Artifact Creature - Imp|1|1|({BP} can be paid with either {B} or 2 life.)$Flying$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Whispering Specter|New Phyrexia|77|U|{1}{B}{B}|Creature - Specter|1|1|Flying$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter he or she has.| Act of Aggression|New Phyrexia|78|U|{3}{RP}{RP}|Instant|||({RP} can be paid with either {R} or 2 life.)$Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.| Artillerize|New Phyrexia|79|C|{3}{R}|Instant|||As an additional cost to cast Artillerize, sacrifice an artifact or creature.$Artillerize deals 5 damage to target creature or player.| Due Respect|New Phyrexia|8|U|{1}{W}|Instant|||Permanents enter the battlefield tapped this turn.$Draw a card.| Bludgeon Brawl|New Phyrexia|80|R|{2}{R}|Enchantment|||Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.| Chancellor of the Forge|New Phyrexia|81|R|{4}{R}{R}{R}|Creature - Giant|5|5|You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.$When Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control.| Fallen Ferromancer|New Phyrexia|82|U|{3}{R}|Creature - Human Shaman|1|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)${1}{R}, {tap}: Fallen Ferromancer deals 1 damage to target creature or player.| Flameborn Viron|New Phyrexia|83|C|{4}{R}{R}|Creature - Insect|6|4|| Furnace Scamp|New Phyrexia|84|C|{R}|Creature - Beast|1|1|Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.| Geosurge|New Phyrexia|85|U|{R}{R}{R}{R}|Sorcery|||Add {R}{R}{R}{R}{R}{R}{R} to your mana pool. Spend this mana only to cast artifact or creature spells.| Gut Shot|New Phyrexia|86|U|{RP}|Instant|||({RP} can be paid with either {R} or 2 life.)$Gut Shot deals 1 damage to target creature or player.| Invader Parasite|New Phyrexia|87|R|{3}{R}{R}|Creature - Insect|3|2|Imprint - When Invader Parasite enters the battlefield, exile target land.$Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player.| Moltensteel Dragon|New Phyrexia|88|R|{4}{RP}{RP}|Artifact Creature - Dragon|4|4|({RP} can be paid with either {R} or 2 life.)$Flying${RP}: Moltensteel Dragon gets +1/+0 until end of turn.| Ogre Menial|New Phyrexia|89|C|{3}{R}|Creature - Ogre|0|4|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)${R}: Ogre Menial gets +1/+0 until end of turn.| Elesh Norn, Grand Cenobite|New Phyrexia|9|M|{5}{W}{W}|Legendary Creature - Praetor|4|7|Vigilance$Other creatures you control get +2/+2.$Creatures your opponents control get -2/-2.| Priest of Urabrask|New Phyrexia|90|U|{2}{R}|Creature - Human Cleric|2|1|When Priest of Urabrask enters the battlefield, add {R}{R}{R} to your mana pool.| Rage Extractor|New Phyrexia|91|U|{4}{RP}|Artifact|||({RP} can be paid with either {R} or 2 life.)$Whenever you cast a spell with {p} in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to target creature or player.| Razor Swine|New Phyrexia|92|C|{2}{R}|Creature - Boar|2|1|First strike$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Ruthless Invasion|New Phyrexia|93|C|{3}{RP}|Sorcery|||({RP} can be paid with either {R} or 2 life.)$Nonartifact creatures can't block this turn.| Scrapyard Salvo|New Phyrexia|94|C|{1}{R}{R}|Sorcery|||Scrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard.| Slag Fiend|New Phyrexia|95|R|{R}|Creature - Construct|*|*|Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.| Slash Panther|New Phyrexia|96|C|{4}{RP}|Artifact Creature - Cat|4|2|({RP} can be paid with either {R} or 2 life.)$Haste| Tormentor Exarch|New Phyrexia|97|U|{3}{R}|Creature - Cleric|2|2|When Tormentor Exarch enters the battlefield, choose one - Target creature gets +2/+0 until end of turn; or target creature gets -0/-2 until end of turn.| Urabrask the Hidden|New Phyrexia|98|M|{3}{R}{R}|Legendary Creature - Praetor|4|4|Creatures you control have haste.$Creatures your opponents control enter the battlefield tapped.| Victorious Destruction|New Phyrexia|99|C|{4}{R}|Sorcery|||Destroy target artifact or land. Its controller loses 1 life.| Angel of Mercy|Ninth Edition|1|U|{4}{W}|Creature - Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| Eager Cadet|Ninth Edition|1|C|{W}|Creature - Human Soldier|1|1|| Circle of Protection: Black|Ninth Edition|10|U|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Spined Wurm|Ninth Edition|10|C|{4}{G}|Creature - Wurm|5|4|| Storm Crow|Ninth Edition|100|C|{1}{U}|Creature - Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Telepathy|Ninth Edition|101|U|{U}|Enchantment|||Your opponents play with their hands revealed.| Temporal Adept|Ninth Edition|102|R|{1}{U}{U}|Creature - Human Wizard|1|1|{U}{U}{U}, {tap}: Return target permanent to its owner's hand.| Thieving Magpie|Ninth Edition|103|U|{2}{U}{U}|Creature - Bird|1|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Thieving Magpie deals damage to an opponent, draw a card.| Thought Courier|Ninth Edition|104|U|{1}{U}|Creature - Human Wizard|1|1|{tap}: Draw a card, then discard a card.| Tidal Kraken|Ninth Edition|105|R|{5}{U}{U}{U}|Creature - Kraken|6|6|Tidal Kraken is unblockable.| Tidings|Ninth Edition|106|U|{3}{U}{U}|Sorcery|||Draw four cards.| Time Ebb|Ninth Edition|107|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Trade Routes|Ninth Edition|108|R|{1}{U}|Enchantment|||{1}: Return target land you control to its owner's hand.${1}, Discard a land card: Draw a card.| Traumatize|Ninth Edition|109|R|{3}{U}{U}|Sorcery|||Target player puts the top half of his or her library, rounded down, into his or her graveyard.| Circle of Protection: Red|Ninth Edition|11|U|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Treasure Trove|Ninth Edition|110|U|{2}{U}{U}|Enchantment|||{2}{U}{U}: Draw a card.| Wanderguard Sentry|Ninth Edition|111|C|{4}{U}|Creature - Drone|3|3|When Wanderguard Sentry enters the battlefield, look at target opponent's hand.| Wind Drake|Ninth Edition|112|C|{2}{U}|Creature - Drake|2|2|Flying| Withering Gaze|Ninth Edition|113|U|{2}{U}|Sorcery|||Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.| Zur's Weirding|Ninth Edition|114|R|{3}{U}|Enchantment|||Players play with their hands revealed.$If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.| Blackmail|Ninth Edition|115|U|{B}|Sorcery|||Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.| Bog Imp|Ninth Edition|116|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Bog Wraith|Ninth Edition|117|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Coercion|Ninth Edition|118|C|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| Consume Spirit|Ninth Edition|119|U|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Consume Spirit deals X damage to target creature or player and you gain X life.| Crossbow Infantry|Ninth Edition|12|C|{1}{W}|Creature - Human Soldier Archer|1|1|{tap}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.| Contaminated Bond|Ninth Edition|120|C|{1}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature attacks or blocks, its controller loses 3 life.| Cruel Edict|Ninth Edition|121|U|{1}{B}|Sorcery|||Target opponent sacrifices a creature.| Dark Banishing|Ninth Edition|122|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| Death Pits of Rath|Ninth Edition|123|R|{3}{B}{B}|Enchantment|||Whenever a creature is dealt damage, destroy it. It can't be regenerated.| Deathgazer|Ninth Edition|124|U|{3}{B}|Creature - Lizard|2|2|Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.| Diabolic Tutor|Ninth Edition|125|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Drudge Skeletons|Ninth Edition|126|U|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Enfeeblement|Ninth Edition|127|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets -2/-2.| Execute|Ninth Edition|128|U|{2}{B}|Instant|||Destroy target white creature. It can't be regenerated.$Draw a card.| Fear|Ninth Edition|129|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Demystify|Ninth Edition|13|C|{W}|Instant|||Destroy target enchantment.| Festering Goblin|Ninth Edition|130|C|{B}|Creature - Zombie Goblin|1|1|When Festering Goblin dies, target creature gets -1/-1 until end of turn.| Final Punishment|Ninth Edition|131|R|{3}{B}{B}|Sorcery|||Target player loses life equal to the damage already dealt to him or her this turn.| Foul Imp|Ninth Edition|132|C|{B}{B}|Creature - Imp|2|2|Flying$When Foul Imp enters the battlefield, you lose 2 life.| Giant Cockroach|Ninth Edition|133|C|{3}{B}|Creature - Insect|4|2|| Gluttonous Zombie|Ninth Edition|134|U|{4}{B}|Creature - Zombie|3|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Grave Pact|Ninth Edition|135|R|{1}{B}{B}{B}|Enchantment|||Whenever a creature you control dies, each other player sacrifices a creature.| Gravedigger|Ninth Edition|136|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Hell's Caretaker|Ninth Edition|137|R|{3}{B}|Creature - Horror|1|1|{tap}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.| Highway Robber|Ninth Edition|138|C|{2}{B}{B}|Creature - Human Rogue Mercenary|2|2|When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.| Hollow Dogs|Ninth Edition|139|C|{4}{B}|Creature - Zombie Hound|3|3|Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.| Foot Soldiers|Ninth Edition|14|C|{3}{W}|Creature - Human Soldier|2|4|| Horror of Horrors|Ninth Edition|140|U|{3}{B}{B}|Enchantment|||Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Hypnotic Specter|Ninth Edition|141|R|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| Looming Shade|Ninth Edition|142|C|{2}{B}|Creature - Shade|1|1|{B}: Looming Shade gets +1/+1 until end of turn.| Lord of the Undead|Ninth Edition|143|R|{1}{B}{B}|Creature - Zombie|2|2|Other Zombie creatures get +1/+1.${1}{B}, {tap}: Return target Zombie card from your graveyard to your hand.| Megrim|Ninth Edition|144|U|{2}{B}|Enchantment|||Whenever an opponent discards a card, Megrim deals 2 damage to that player.| Mind Rot|Ninth Edition|145|C|{2}{B}|Sorcery|||Target player discards two cards.| Mindslicer|Ninth Edition|146|R|{2}{B}{B}|Creature - Horror|4|3|When Mindslicer dies, each player discards his or her hand.| Mortivore|Ninth Edition|147|R|{2}{B}{B}|Creature - Lhurgoyf|*|*|Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.${B}: Regenerate Mortivore.| Nantuko Husk|Ninth Edition|148|U|{2}{B}|Creature - Zombie Insect|2|2|Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.| Nekrataal|Ninth Edition|149|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| Gift of Estates|Ninth Edition|15|U|{1}{W}|Sorcery|||If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.| Nightmare|Ninth Edition|150|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Persecute|Ninth Edition|151|R|{2}{B}{B}|Sorcery|||Choose a color. Target player reveals his or her hand and discards all cards of that color.| Phyrexian Arena|Ninth Edition|152|R|{1}{B}{B}|Enchantment|||At the beginning of your upkeep, you draw a card and you lose 1 life.| Phyrexian Gargantua|Ninth Edition|153|U|{4}{B}{B}|Creature - Horror|4|4|When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.| Plague Beetle|Ninth Edition|154|C|{B}|Creature - Insect|1|1|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Plague Wind|Ninth Edition|155|R|{7}{B}{B}|Sorcery|||Destroy all creatures you don't control. They can't be regenerated.| Raise Dead|Ninth Edition|156|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Ravenous Rats|Ninth Edition|157|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Razortooth Rats|Ninth Edition|158|C|{2}{B}|Creature - Rat|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Royal Assassin|Ninth Edition|159|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Glorious Anthem|Ninth Edition|16|R|{1}{W}{W}|Enchantment|||Creatures you control get +1/+1.| Scathe Zombies|Ninth Edition|160|C|{2}{B}|Creature - Zombie|2|2|| Sengir Vampire|Ninth Edition|161|R|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Serpent Warrior|Ninth Edition|162|C|{2}{B}|Creature - Snake Warrior|3|3|When Serpent Warrior enters the battlefield, you lose 3 life.| Slay|Ninth Edition|163|U|{2}{B}|Instant|||Destroy target green creature. It can't be regenerated.$Draw a card.| Soul Feast|Ninth Edition|164|U|{3}{B}{B}|Sorcery|||Target player loses 4 life and you gain 4 life.| Spineless Thug|Ninth Edition|165|C|{1}{B}|Creature - Zombie Mercenary|2|2|Spineless Thug can't block.| Swarm of Rats|Ninth Edition|166|U|{1}{B}|Creature - Rat|*|1|Swarm of Rats's power is equal to the number of Rats you control.| Underworld Dreams|Ninth Edition|167|R|{B}{B}{B}|Enchantment|||Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.| Unholy Strength|Ninth Edition|168|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Will-o'-the-Wisp|Ninth Edition|169|R|{B}|Creature - Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Glory Seeker|Ninth Edition|17|C|{1}{W}|Creature - Human Soldier|2|2|| Yawgmoth Demon|Ninth Edition|170|R|{4}{B}{B}|Creature - Demon|6|6|Flying (This creature can't be blocked except by creatures with flying or reach.)$First strike (This creature deals combat damage before creatures without first strike.)$At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.| Zombify|Ninth Edition|171|U|{3}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Anaba Shaman|Ninth Edition|172|C|{3}{R}|Creature - Minotaur Shaman|2|2|{R}, {tap}: Anaba Shaman deals 1 damage to target creature or player.| Anarchist|Ninth Edition|173|U|{4}{R}|Creature - Human Wizard|2|2|When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.| Balduvian Barbarians|Ninth Edition|174|C|{1}{R}{R}|Creature - Human Barbarian|3|2|| Blaze|Ninth Edition|175|U|{X}{R}|Sorcery|||Blaze deals X damage to target creature or player.| Blood Moon|Ninth Edition|176|R|{2}{R}|Enchantment|||Nonbasic lands are Mountains.| Bloodfire Colossus|Ninth Edition|177|R|{6}{R}{R}|Creature - Giant|6|6|{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.| Boiling Seas|Ninth Edition|178|U|{3}{R}|Sorcery|||Destroy all Islands.| Demolish|Ninth Edition|179|U|{3}{R}|Sorcery|||Destroy target artifact or land.| Holy Day|Ninth Edition|18|C|{W}|Instant|||Prevent all combat damage that would be dealt this turn.| Enrage|Ninth Edition|180|U|{X}{R}|Instant|||Target creature gets +X/+0 until end of turn.| Firebreathing|Ninth Edition|181|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Flame Wave|Ninth Edition|182|U|{3}{R}{R}{R}{R}|Sorcery|||Flame Wave deals 4 damage to target player and each creature he or she controls.| Flashfires|Ninth Edition|183|U|{3}{R}|Sorcery|||Destroy all Plains.| Flowstone Crusher|Ninth Edition|184|U|{3}{R}{R}|Creature - Beast|4|4|{R}: Flowstone Crusher gets +1/-1 until end of turn.| Flowstone Shambler|Ninth Edition|185|C|{2}{R}|Creature - Beast|2|2|{R}: Flowstone Shambler gets +1/-1 until end of turn.| Flowstone Slide|Ninth Edition|186|R|{X}{2}{R}{R}|Sorcery|||All creatures get +X/-X until end of turn.| Form of the Dragon|Ninth Edition|187|R|{4}{R}{R}{R}|Enchantment|||At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.$At the beginning of each end step, your life total becomes 5.$Creatures without flying can't attack you.| Furnace of Rath|Ninth Edition|188|R|{1}{R}{R}{R}|Enchantment|||If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.| Goblin Balloon Brigade|Ninth Edition|189|U|{R}|Creature - Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| Holy Strength|Ninth Edition|19|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Goblin Brigand|Ninth Edition|190|C|{1}{R}|Creature - Goblin Warrior|2|2|Goblin Brigand attacks each turn if able.| Goblin Chariot|Ninth Edition|191|C|{2}{R}|Creature - Goblin Warrior|2|2|Haste (This creature can attack the turn it comes under your control.)| Goblin King|Ninth Edition|192|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Goblin Mountaineer|Ninth Edition|193|C|{R}|Creature - Goblin Scout|1|1|Mountainwalk| Goblin Piker|Ninth Edition|194|C|{1}{R}|Creature - Goblin Warrior|2|1|| Goblin Sky Raider|Ninth Edition|195|C|{2}{R}|Creature - Goblin Warrior|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Guerrilla Tactics|Ninth Edition|196|U|{1}{R}|Instant|||Guerrilla Tactics deals 2 damage to target creature or player.$When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.| Hill Giant|Ninth Edition|197|C|{3}{R}|Creature - Giant|3|3|| Karplusan Yeti|Ninth Edition|198|R|{3}{R}{R}|Creature - Yeti|3|3|{tap}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.| Kird Ape|Ninth Edition|199|U|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| Vengeance|Ninth Edition|2|U|{3}{W}|Sorcery|||Destroy target tapped creature.| Angelic Blessing|Ninth Edition|2|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Honor Guard|Ninth Edition|20|C|{W}|Creature - Human Soldier|1|1|{W}: Honor Guard gets +0/+1 until end of turn.| Lava Axe|Ninth Edition|200|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Lightning Elemental|Ninth Edition|201|C|{3}{R}|Creature - Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Magnivore|Ninth Edition|202|R|{2}{R}{R}|Creature - Lhurgoyf|*|*|Haste (This creature can attack the turn it comes under your control.)$Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.| Mana Clash|Ninth Edition|203|R|{R}|Sorcery|||You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.| Mogg Sentry|Ninth Edition|204|R|{R}|Creature - Goblin Warrior|1|1|Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.| Ogre Taskmaster|Ninth Edition|205|U|{3}{R}|Creature - Ogre|4|3|Ogre Taskmaster can't block.| Orcish Artillery|Ninth Edition|206|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| Panic Attack|Ninth Edition|207|C|{2}{R}|Sorcery|||Up to three target creatures can't block this turn.| Pyroclasm|Ninth Edition|208|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Raging Goblin|Ninth Edition|209|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Infantry Veteran|Ninth Edition|21|C|{W}|Creature - Human Soldier|1|1|{tap}: Target attacking creature gets +1/+1 until end of turn.| Rathi Dragon|Ninth Edition|210|R|{2}{R}{R}|Creature - Dragon|5|5|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.| Reflexes|Ninth Edition|211|C|{R}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)| Relentless Assault|Ninth Edition|212|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Rogue Kavu|Ninth Edition|213|C|{1}{R}|Creature - Kavu|1|1|Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.| Rukh Egg|Ninth Edition|214|R|{3}{R}|Creature - Bird|0|3|When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.| Sandstone Warrior|Ninth Edition|215|C|{2}{R}{R}|Creature - Human Soldier Warrior|1|3|First strike (This creature deals combat damage before creatures without first strike.)${R}: Sandstone Warrior gets +1/+0 until end of turn.| Seething Song|Ninth Edition|216|C|{2}{R}|Instant|||Add {R}{R}{R}{R}{R} to your mana pool.| Shard Phoenix|Ninth Edition|217|R|{4}{R}|Creature - Phoenix|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.${R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.| Shatter|Ninth Edition|218|C|{1}{R}|Instant|||Destroy target artifact.| Shivan Dragon|Ninth Edition|219|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Inspirit|Ninth Edition|22|U|{2}{W}|Instant|||Untap target creature. It gets +2/+4 until end of turn.| Shock|Ninth Edition|220|C|{R}|Instant|||Shock deals 2 damage to target creature or player.| Stone Rain|Ninth Edition|221|C|{2}{R}|Sorcery|||Destroy target land.| Sudden Impact|Ninth Edition|222|U|{3}{R}|Instant|||Sudden Impact deals damage to target player equal to the number of cards in that player's hand.| Threaten|Ninth Edition|223|U|{2}{R}|Sorcery|||Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {tap} this turn.)| Thundermare|Ninth Edition|224|R|{5}{R}|Creature - Elemental Horse|5|5|Haste (This creature can attack the turn it comes under your control.)$When Thundermare enters the battlefield, tap all other creatures.| Viashino Sandstalker|Ninth Edition|225|U|{1}{R}{R}|Creature - Viashino Warrior|4|2|Haste (This creature can attack the turn it comes under your control.)$At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)| Volcanic Hammer|Ninth Edition|226|C|{1}{R}|Sorcery|||Volcanic Hammer deals 3 damage to target creature or player.| Whip Sergeant|Ninth Edition|227|U|{2}{R}|Creature - Human Soldier|2|1|{R}: Target creature gains haste until end of turn. (It can attack this turn.)| Wildfire|Ninth Edition|228|R|{4}{R}{R}|Sorcery|||Each player sacrifices four lands. Wildfire deals 4 damage to each creature.| Anaconda|Ninth Edition|229|U|{3}{G}|Creature - Snake|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Ivory Mask|Ninth Edition|23|R|{2}{W}{W}|Enchantment|||You have shroud. (You can't be the target of spells or abilities.)| Ancient Silverback|Ninth Edition|230|R|{4}{G}{G}|Creature - Ape|6|5|{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Biorhythm|Ninth Edition|231|R|{6}{G}{G}|Sorcery|||Each player's life total becomes the number of creatures he or she controls.| Blanchwood Armor|Ninth Edition|232|U|{2}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +1/+1 for each Forest you control.| Craw Wurm|Ninth Edition|233|C|{4}{G}{G}|Creature - Wurm|6|4|| Creeping Mold|Ninth Edition|234|U|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| Early Harvest|Ninth Edition|235|R|{1}{G}{G}|Instant|||Target player untaps all basic lands he or she controls.| Elvish Bard|Ninth Edition|236|U|{3}{G}{G}|Creature - Elf Shaman|2|4|All creatures able to block Elvish Bard do so.| Elvish Berserker|Ninth Edition|237|C|{G}|Creature - Elf Berserker|1|1|Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.| Elvish Champion|Ninth Edition|238|R|{1}{G}{G}|Creature - Elf|2|2|Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)| Elvish Piper|Ninth Edition|239|R|{3}{G}|Creature - Elf Shaman|1|1|{G}, {tap}: You may put a creature card from your hand onto the battlefield.| Kami of Old Stone|Ninth Edition|24|U|{3}{W}|Creature - Spirit|1|7|| Elvish Warrior|Ninth Edition|240|C|{G}{G}|Creature - Elf Warrior|2|3|| Emperor Crocodile|Ninth Edition|241|R|{3}{G}|Creature - Crocodile|5|5|When you control no other creatures, sacrifice Emperor Crocodile.| Force of Nature|Ninth Edition|242|R|{2}{G}{G}{G}{G}|Creature - Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| Giant Growth|Ninth Edition|243|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Ninth Edition|244|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Greater Good|Ninth Edition|245|R|{2}{G}{G}|Enchantment|||Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.| Grizzly Bears|Ninth Edition|246|C|{1}{G}|Creature - Bear|2|2|| Groundskeeper|Ninth Edition|247|U|{G}|Creature - Human Druid|1|1|{1}{G}: Return target basic land card from your graveyard to your hand.| Hunted Wumpus|Ninth Edition|248|U|{3}{G}|Creature - Beast|6|6|When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield.| Kavu Climber|Ninth Edition|249|C|{3}{G}{G}|Creature - Kavu|3|3|When Kavu Climber enters the battlefield, draw a card.| Leonin Skyhunter|Ninth Edition|25|U|{W}{W}|Creature - Cat Knight|2|2|Flying| King Cheetah|Ninth Edition|250|U|{3}{G}|Creature - Cat|3|2|Flash| Ley Druid|Ninth Edition|251|U|{2}{G}|Creature - Human Druid|1|1|{tap}: Untap target land.| Llanowar Behemoth|Ninth Edition|252|U|{3}{G}{G}|Creature - Elemental|4|4|Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.| Llanowar Elves|Ninth Edition|253|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Maro|Ninth Edition|254|R|{2}{G}{G}|Creature - Elemental|*|*|Maro's power and toughness are each equal to the number of cards in your hand.| Might of Oaks|Ninth Edition|255|R|{3}{G}|Instant|||Target creature gets +7/+7 until end of turn.| Natural Affinity|Ninth Edition|256|R|{2}{G}|Instant|||All lands become 2/2 creatures until end of turn. They're still lands.| Natural Spring|Ninth Edition|257|C|{3}{G}{G}|Sorcery|||Target player gains 8 life.| Naturalize|Ninth Edition|258|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Needle Storm|Ninth Edition|259|U|{2}{G}|Sorcery|||Needle Storm deals 4 damage to each creature with flying.| Marble Titan|Ninth Edition|26|R|{3}{W}|Creature - Giant|3|3|Creatures with power 3 or greater don't untap during their controllers' untap steps.| Norwood Ranger|Ninth Edition|260|C|{G}|Creature - Elf Scout|1|2|| Order of the Sacred Bell|Ninth Edition|261|C|{3}{G}|Creature - Human Monk|4|3|| Overgrowth|Ninth Edition|262|C|{2}{G}|Enchantment - Aura|||Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)$Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces).| Rampant Growth|Ninth Edition|263|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Reclaim|Ninth Edition|264|C|{G}|Instant|||Put target card from your graveyard on top of your library.| Regeneration|Ninth Edition|265|U|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| River Bear|Ninth Edition|266|U|{3}{G}|Creature - Bear|3|3|Islandwalk (This creature is unblockable as long as defending player controls an Island.)| Rootbreaker Wurm|Ninth Edition|267|U|{5}{G}{G}|Creature - Wurm|6|6|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Rootwalla|Ninth Edition|268|C|{2}{G}|Creature - Lizard|2|2|{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.| Scaled Wurm|Ninth Edition|269|C|{7}{G}|Creature - Wurm|7|6|| Master Decoy|Ninth Edition|27|C|{1}{W}|Creature - Human Soldier|1|2|{W}, {tap}: Tap target creature.| Seedborn Muse|Ninth Edition|270|R|{3}{G}{G}|Creature - Spirit|2|4|Untap all permanents you control during each other player's untap step.| Silklash Spider|Ninth Edition|271|R|{3}{G}{G}|Creature - Spider|2|7|Reach (This creature can block creatures with flying.)${X}{G}{G}: Silklash Spider deals X damage to each creature with flying.| Stream of Life|Ninth Edition|272|U|{X}{G}|Sorcery|||Target player gains X life.| Summer Bloom|Ninth Edition|273|U|{1}{G}|Sorcery|||You may play up to three additional lands this turn.| Trained Armodon|Ninth Edition|274|C|{1}{G}{G}|Creature - Elephant|3|3|| Tree Monkey|Ninth Edition|275|C|{G}|Creature - Ape|1|1|Reach (This creature can block creatures with flying.)| Treetop Bracers|Ninth Edition|276|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.| Utopia Tree|Ninth Edition|277|R|{1}{G}|Creature - Plant|0|2|{tap}: Add one mana of any color to your mana pool.| Verdant Force|Ninth Edition|278|R|{5}{G}{G}{G}|Creature - Elemental|7|7|At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.| Verduran Enchantress|Ninth Edition|279|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Master Healer|Ninth Edition|28|R|{4}{W}|Creature - Human Cleric|1|4|{tap}: Prevent the next 4 damage that would be dealt to target creature or player this turn.| Viridian Shaman|Ninth Edition|280|U|{2}{G}|Creature - Elf Shaman|2|2|When Viridian Shaman enters the battlefield, destroy target artifact.| Web|Ninth Edition|281|U|{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| Weird Harvest|Ninth Edition|282|R|{X}{G}{G}|Sorcery|||Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.| Wood Elves|Ninth Edition|283|C|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Yavimaya Enchantress|Ninth Edition|284|U|{2}{G}|Creature - Human Druid|2|2|Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.| Zodiac Monkey|Ninth Edition|285|C|{1}{G}|Creature - Ape|2|1|Forestwalk (This creature is unblockable as long as defending player controls a Forest.)| Aladdin's Ring|Ninth Edition|286|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to target creature or player.| Angel's Feather|Ninth Edition|287|U|{2}|Artifact|||Whenever a player casts a white spell, you may gain 1 life.| Beast of Burden|Ninth Edition|288|R|{6}|Artifact Creature - Golem|*|*|Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.| Booby Trap|Ninth Edition|289|R|{6}|Artifact|||As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent.$The chosen player reveals each card he or she draws.$When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.| Mending Hands|Ninth Edition|29|C|{W}|Instant|||Prevent the next 4 damage that would be dealt to target creature or player this turn.| Bottle Gnomes|Ninth Edition|290|U|{3}|Artifact Creature - Gnome|1|3|Sacrifice Bottle Gnomes: You gain 3 life.| Coat of Arms|Ninth Edition|291|R|{5}|Artifact|||Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)| Dancing Scimitar|Ninth Edition|292|U|{4}|Artifact Creature - Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| Defense Grid|Ninth Edition|293|R|{2}|Artifact|||Each spell costs {3} more to cast except during its controller's turn.| Demon's Horn|Ninth Edition|294|U|{2}|Artifact|||Whenever a player casts a black spell, you may gain 1 life.| Disrupting Scepter|Ninth Edition|295|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Dragon's Claw|Ninth Edition|296|U|{2}|Artifact|||Whenever a player casts a red spell, you may gain 1 life.| Fellwar Stone|Ninth Edition|297|U|{2}|Artifact|||{tap}: Add to your mana pool one mana of any color that a land an opponent controls could produce.| Howling Mine|Ninth Edition|298|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Icy Manipulator|Ninth Edition|299|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| Coral Eel|Ninth Edition|3|C|{1}{U}|Creature - Fish|2|1|| Aven Cloudchaser|Ninth Edition|3|C|{3}{W}|Creature - Bird Soldier|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Aven Cloudchaser enters the battlefield, destroy target enchantment.| Oracle's Attendants|Ninth Edition|30|R|{3}{W}|Creature - Human Soldier|1|5|{tap}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.| Jade Statue|Ninth Edition|300|R|{4}|Artifact|||{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.| Jester's Cap|Ninth Edition|301|R|{4}|Artifact|||{2}, {tap}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.| Kraken's Eye|Ninth Edition|302|U|{2}|Artifact|||Whenever a player casts a blue spell, you may gain 1 life.| Loxodon Warhammer|Ninth Edition|303|R|{3}|Artifact - Equipment|||Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.)$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Millstone|Ninth Edition|304|R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| Ornithopter|Ninth Edition|305|U|{0}|Artifact Creature - Thopter|0|2|Flying| Phyrexian Hulk|Ninth Edition|306|U|{6}|Artifact Creature - Golem|5|4|| Rod of Ruin|Ninth Edition|307|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| Slate of Ancestry|Ninth Edition|308|R|{4}|Artifact|||{4}, {tap}, Discard your hand: Draw a card for each creature you control.| Spellbook|Ninth Edition|309|U|{0}|Artifact|||You have no maximum hand size.| Pacifism|Ninth Edition|31|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Storage Matrix|Ninth Edition|310|R|{3}|Artifact|||As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.| Tanglebloom|Ninth Edition|311|U|{1}|Artifact|||{1}, {tap}: You gain 1 life.| Teferi's Puzzle Box|Ninth Edition|312|R|{4}|Artifact|||At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.| Thran Golem|Ninth Edition|313|R|{5}|Artifact Creature - Golem|3|3|As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.| Ur-Golem's Eye|Ninth Edition|314|U|{4}|Artifact|||{tap}: Add {2} to your mana pool.| Vulshok Morningstar|Ninth Edition|315|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+2.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Wurm's Tooth|Ninth Edition|316|U|{2}|Artifact|||Whenever a player casts a green spell, you may gain 1 life.| Adarkar Wastes|Ninth Edition|317|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.| Battlefield Forge|Ninth Edition|318|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.| Brushland|Ninth Edition|319|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.| Paladin en-Vec|Ninth Edition|32|R|{1}{W}{W}|Creature - Human Knight|2|2|First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)| Caves of Koilos|Ninth Edition|320|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.| Karplusan Forest|Ninth Edition|321|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.| Llanowar Wastes|Ninth Edition|322|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.| Quicksand|Ninth Edition|323|U||Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.| Shivan Reef|Ninth Edition|324|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.| Sulfurous Springs|Ninth Edition|325|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.| Underground River|Ninth Edition|326|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.| Urza's Mine|Ninth Edition|327|U||Land - Urza’s Mine|||{tap}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.| Urza's Power Plant|Ninth Edition|328|U||Land - Urza’s Power-Plant|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.| Urza's Tower|Ninth Edition|329|U||Land - Urza’s Tower|||{tap}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.| Peace of Mind|Ninth Edition|33|U|{1}{W}|Enchantment|||{W}, Discard a card: You gain 3 life.| Yavimaya Coast|Ninth Edition|330|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.| Plains|Ninth Edition|331|L||Basic Land - Plains|||W| Plains|Ninth Edition|332|L||Basic Land - Plains|||W| Plains|Ninth Edition|333|L||Basic Land - Plains|||W| Plains|Ninth Edition|334|L||Basic Land - Plains|||W| Island|Ninth Edition|335|L||Basic Land - Island|||U| Island|Ninth Edition|336|L||Basic Land - Island|||U| Island|Ninth Edition|337|L||Basic Land - Island|||U| Island|Ninth Edition|338|L||Basic Land - Island|||U| Swamp|Ninth Edition|339|L||Basic Land - Swamp|||B| Pegasus Charger|Ninth Edition|34|C|{2}{W}|Creature - Pegasus|2|1|Flying (This creature can't be blocked except by creatures with flying or reach.)$First strike (This creature deals combat damage before creatures without first strike.)| Swamp|Ninth Edition|340|L||Basic Land - Swamp|||B| Swamp|Ninth Edition|341|L||Basic Land - Swamp|||B| Swamp|Ninth Edition|342|L||Basic Land - Swamp|||B| Mountain|Ninth Edition|343|L||Basic Land - Mountain|||R| Mountain|Ninth Edition|344|L||Basic Land - Mountain|||R| Mountain|Ninth Edition|345|L||Basic Land - Mountain|||R| Mountain|Ninth Edition|346|L||Basic Land - Mountain|||R| Forest|Ninth Edition|347|L||Basic Land - Forest|||G| Forest|Ninth Edition|348|L||Basic Land - Forest|||G| Forest|Ninth Edition|349|L||Basic Land - Forest|||G| Reverse Damage|Ninth Edition|35|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Forest|Ninth Edition|350|L||Basic Land - Forest|||G| Righteousness|Ninth Edition|36|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Sacred Ground|Ninth Edition|37|R|{1}{W}|Enchantment|||Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.| Sacred Nectar|Ninth Edition|38|C|{1}{W}|Sorcery|||You gain 4 life.| Samite Healer|Ninth Edition|39|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Aven Flock|Ninth Edition|4|C|{4}{W}|Creature - Bird Soldier|2|3|Flying (This creature can't be blocked except by creatures with flying or reach.)${W}: Aven Flock gets +0/+1 until end of turn.| Giant Octopus|Ninth Edition|4|C|{3}{U}|Creature - Octopus|3|3|| Sanctum Guardian|Ninth Edition|40|U|{1}{W}{W}|Creature - Human Cleric|1|4|Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.| Savannah Lions|Ninth Edition|41|R|{W}|Creature - Cat|2|1|| Seasoned Marshal|Ninth Edition|42|U|{2}{W}{W}|Creature - Human Soldier|2|2|Whenever Seasoned Marshal attacks, you may tap target creature.| Serra Angel|Ninth Edition|43|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Serra's Blessing|Ninth Edition|44|U|{1}{W}|Enchantment|||Creatures you control have vigilance. (Attacking doesn't cause them to tap.)| Skyhunter Prowler|Ninth Edition|45|C|{2}{W}|Creature - Cat Knight|1|3|Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)| Soul Warden|Ninth Edition|46|U|{W}|Creature - Human Cleric|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Spirit Link|Ninth Edition|47|U|{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| Story Circle|Ninth Edition|48|R|{1}{W}{W}|Enchantment|||As Story Circle enters the battlefield, choose a color.${W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.| Suntail Hawk|Ninth Edition|49|C|{W}|Creature - Bird|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Ballista Squad|Ninth Edition|5|U|{3}{W}|Creature - Human Rebel|2|2|{X}{W}, {tap}: Ballista Squad deals X damage to target attacking or blocking creature.| Index|Ninth Edition|5|C|{U}|Sorcery|||Look at the top five cards of your library, then put them back in any order.| Tempest of Light|Ninth Edition|50|U|{2}{W}|Instant|||Destroy all enchantments.| Venerable Monk|Ninth Edition|51|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Veteran Cavalier|Ninth Edition|52|C|{W}{W}|Creature - Human Knight|2|2|Vigilance (Attacking doesn't cause this creature to tap.)| Warrior's Honor|Ninth Edition|53|C|{2}{W}|Instant|||Creatures you control get +1/+1 until end of turn.| Weathered Wayfarer|Ninth Edition|54|R|{W}|Creature - Human Nomad Cleric|1|1|{W}, {tap}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.| Worship|Ninth Edition|55|R|{3}{W}|Enchantment|||If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.| Wrath of God|Ninth Edition|56|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Zealous Inquisitor|Ninth Edition|57|U|{2}{W}|Creature - Human Cleric|2|2|{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.| Air Elemental|Ninth Edition|58|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Annex|Ninth Edition|59|U|{2}{U}{U}|Enchantment - Aura|||Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)$You control enchanted land.| Blessed Orator|Ninth Edition|6|U|{3}{W}|Creature - Human Cleric|1|4|Other creatures you control get +0/+1.| Archivist|Ninth Edition|60|R|{2}{U}{U}|Creature - Human Wizard|1|1|{tap}: Draw a card.| Aven Fisher|Ninth Edition|61|C|{3}{U}|Creature - Bird Soldier|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Aven Fisher dies, you may draw a card.| Aven Windreader|Ninth Edition|62|C|{3}{U}{U}|Creature - Bird Soldier Wizard|3|3|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{U}: Target player reveals the top card of his or her library.| Azure Drake|Ninth Edition|63|U|{3}{U}|Creature - Drake|2|4|Flying| Baleful Stare|Ninth Edition|64|U|{2}{U}|Sorcery|||Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.| Battle of Wits|Ninth Edition|65|R|{3}{U}{U}|Enchantment|||At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.| Boomerang|Ninth Edition|66|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Clone|Ninth Edition|67|R|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Confiscate|Ninth Edition|68|U|{4}{U}{U}|Enchantment - Aura|||Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)$You control enchanted permanent.| Counsel of the Soratami|Ninth Edition|69|C|{2}{U}|Sorcery|||Draw two cards.| Blinding Angel|Ninth Edition|7|R|{3}{W}{W}|Creature - Angel|2|4|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.| Vizzerdrix|Ninth Edition|7|R|{6}{U}|Creature - Rabbit Beast|6|6|| Cowardice|Ninth Edition|70|R|{3}{U}{U}|Enchantment|||Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)| Crafty Pathmage|Ninth Edition|71|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Daring Apprentice|Ninth Edition|72|R|{1}{U}{U}|Creature - Human Wizard|1|1|{tap}, Sacrifice Daring Apprentice: Counter target spell.| Dehydration|Ninth Edition|73|C|{3}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature doesn't untap during its controller's untap step.| Dream Prowler|Ninth Edition|74|U|{2}{U}{U}|Creature - Illusion|1|5|Dream Prowler is unblockable as long as it's attacking alone.| Evacuation|Ninth Edition|75|R|{3}{U}{U}|Instant|||Return all creatures to their owners' hands.| Exhaustion|Ninth Edition|76|U|{2}{U}|Sorcery|||Creatures and lands target opponent controls don't untap during his or her next untap step.| Fishliver Oil|Ninth Edition|77|C|{1}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)| Fleeting Image|Ninth Edition|78|R|{2}{U}|Creature - Illusion|2|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{U}: Return Fleeting Image to its owner's hand.| Flight|Ninth Edition|79|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Blinking Spirit|Ninth Edition|8|R|{3}{W}|Creature - Spirit|2|2|{0}: Return Blinking Spirit to its owner's hand.| Goblin Raider|Ninth Edition|8|C|{1}{R}|Creature - Goblin Warrior|2|2|Goblin Raider can't block.| Fugitive Wizard|Ninth Edition|80|C|{U}|Creature - Human Wizard|1|1|| Horned Turtle|Ninth Edition|81|C|{2}{U}|Creature - Turtle|1|4|| Imaginary Pet|Ninth Edition|82|R|{1}{U}|Creature - Illusion|4|4|At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.| Levitation|Ninth Edition|83|U|{2}{U}{U}|Enchantment|||Creatures you control have flying.| Lumengrid Warden|Ninth Edition|84|C|{1}{U}|Creature - Human Wizard|1|3|| Mahamoti Djinn|Ninth Edition|85|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mana Leak|Ninth Edition|86|C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| Mind Bend|Ninth Edition|87|R|{U}|Instant|||Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)| Phantom Warrior|Ninth Edition|88|U|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Plagiarize|Ninth Edition|89|R|{3}{U}|Instant|||Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.| Chastise|Ninth Edition|9|U|{3}{W}|Instant|||Destroy target attacking creature. You gain life equal to its power.| Enormous Baloth|Ninth Edition|9|U|{6}{G}|Creature - Beast|7|7|| Polymorph|Ninth Edition|90|R|{3}{U}|Sorcery|||Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.| Puppeteer|Ninth Edition|91|U|{2}{U}|Creature - Human Wizard|1|2|{U}, {tap}: You may tap or untap target creature.| Reminisce|Ninth Edition|92|U|{2}{U}|Sorcery|||Target player shuffles his or her graveyard into his or her library.| Remove Soul|Ninth Edition|93|C|{1}{U}|Instant|||Counter target creature spell.| Rewind|Ninth Edition|94|U|{2}{U}{U}|Instant|||Counter target spell. Untap up to four lands.| Sage Aven|Ninth Edition|95|C|{3}{U}|Creature - Bird Wizard|1|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.| Sea Monster|Ninth Edition|96|C|{4}{U}{U}|Creature - Serpent|6|6|Sea Monster can't attack unless defending player controls an Island.| Sea's Claim|Ninth Edition|97|C|{U}|Enchantment - Aura|||Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)$Enchanted land is an Island.| Sift|Ninth Edition|98|C|{3}{U}|Sorcery|||Draw three cards, then discard a card.| Sleight of Hand|Ninth Edition|99|C|{U}|Sorcery|||Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| Aegis of Honor|Odyssey|1|R|{W}|Enchantment|||{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.| Balancing Act|Odyssey|10|R|{2}{W}{W}|Sorcery|||Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.| Scrivener|Odyssey|100|C|{4}{U}|Creature - Human Wizard|2|2|When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.| Shifty Doppelganger|Odyssey|101|R|{2}{U}|Creature - Shapeshifter|1|1|{3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.| Standstill|Odyssey|102|U|{1}{U}|Enchantment|||When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.| Syncopate|Odyssey|103|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Think Tank|Odyssey|104|U|{2}{U}|Enchantment|||At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.| Thought Devourer|Odyssey|105|R|{2}{U}{U}|Creature - Beast|4|4|Flying$Your maximum hand size is reduced by four.| Thought Eater|Odyssey|106|U|{1}{U}|Creature - Beast|2|2|Flying$Your maximum hand size is reduced by three.| Thought Nibbler|Odyssey|107|C|{U}|Creature - Beast|1|1|Flying$Your maximum hand size is reduced by two.| Time Stretch|Odyssey|108|R|{8}{U}{U}|Sorcery|||Target player takes two extra turns after this one.| Touch of Invisibility|Odyssey|109|C|{3}{U}|Sorcery|||Target creature is unblockable this turn.$$Draw a card.| Beloved Chaplain|Odyssey|11|U|{1}{W}|Creature - Human Cleric|1|1|Protection from creatures| Traumatize|Odyssey|110|R|{3}{U}{U}|Sorcery|||Target player puts the top half of his or her library, rounded down, into his or her graveyard.| Treetop Sentinel|Odyssey|111|U|{2}{U}{U}|Creature - Bird Soldier|2|3|Flying, protection from green| Unifying Theory|Odyssey|112|R|{1}{U}|Enchantment|||Whenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card.| Upheaval|Odyssey|113|R|{4}{U}{U}|Sorcery|||Return all permanents to their owners' hands.| Words of Wisdom|Odyssey|114|C|{1}{U}|Instant|||You draw two cards, then each other player draws a card.| Afflict|Odyssey|115|C|{2}{B}|Instant|||Target creature gets -1/-1 until end of turn.$Draw a card.| Bloodcurdler|Odyssey|116|R|{1}{B}|Creature - Horror|1|1|Flying$At the beginning of your upkeep, put the top card of your library into your graveyard.$Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."| Braids, Cabal Minion|Odyssey|117|R|{2}{B}{B}|Legendary Creature - Human Minion|2|2|At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.| Buried Alive|Odyssey|118|U|{2}{B}|Sorcery|||Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.| Cabal Inquisitor|Odyssey|119|C|{1}{B}|Creature - Human Minion|1|1|Threshold - {1}{B}, {tap}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard.| Blessed Orator|Odyssey|12|U|{3}{W}|Creature - Human Cleric|1|4|Other creatures you control get +0/+1.| Cabal Patriarch|Odyssey|120|R|{3}{B}{B}{B}|Legendary Creature - Human Wizard|5|5|{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.${2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.| Cabal Shrine|Odyssey|121|R|{1}{B}{B}|Enchantment|||Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.| Caustic Tar|Odyssey|122|U|{4}{B}{B}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Target player loses 3 life."| Childhood Horror|Odyssey|123|U|{3}{B}|Creature - Horror|2|2|Flying$Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.| Coffin Purge|Odyssey|124|C|{B}|Instant|||Exile target card from a graveyard.$Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Crypt Creeper|Odyssey|125|C|{1}{B}|Creature - Zombie|2|1|Sacrifice Crypt Creeper: Exile target card from a graveyard.| Cursed Monstrosity|Odyssey|126|R|{4}{B}|Creature - Horror|4|3|Flying$Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.| Decaying Soil|Odyssey|127|R|{1}{B}{B}|Enchantment|||At the beginning of your upkeep, exile a card from your graveyard.$Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."| Decompose|Odyssey|128|U|{1}{B}|Sorcery|||Exile up to three target cards from a single graveyard.| Diabolic Tutor|Odyssey|129|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Cantivore|Odyssey|13|R|{1}{W}{W}|Creature - Lhurgoyf|*|*|Vigilance$Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.| Dirty Wererat|Odyssey|130|C|{3}{B}|Creature - Human Rat Minion|2|3|{B}, Discard a card: Regenerate Dirty Wererat.$Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.| Dusk Imp|Odyssey|131|C|{2}{B}|Creature - Imp|2|1|Flying| Entomb|Odyssey|132|R|{B}|Instant|||Search your library for a card and put that card into your graveyard. Then shuffle your library.| Execute|Odyssey|133|U|{2}{B}|Instant|||Destroy target white creature. It can't be regenerated.$Draw a card.| Face of Fear|Odyssey|134|U|{5}{B}|Creature - Horror|3|4|{2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Famished Ghoul|Odyssey|135|U|{3}{B}|Creature - Zombie|3|2|{1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.| Filthy Cur|Odyssey|136|C|{1}{B}|Creature - Hound|2|2|Whenever Filthy Cur is dealt damage, you lose that much life.| Fledgling Imp|Odyssey|137|C|{2}{B}|Creature - Imp|2|2|{B}, Discard a card: Fledgling Imp gains flying until end of turn.| Frightcrawler|Odyssey|138|C|{1}{B}|Creature - Horror|1|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.| Ghastly Demise|Odyssey|139|C|{B}|Instant|||Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.| Cease-Fire|Odyssey|14|C|{2}{W}|Instant|||Target player can't cast creature spells this turn.$Draw a card.| Gravedigger|Odyssey|140|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Gravestorm|Odyssey|141|R|{B}{B}{B}|Enchantment|||At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card.| Haunting Echoes|Odyssey|142|R|{3}{B}{B}|Sorcery|||Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.| Hint of Insanity|Odyssey|143|R|{2}{B}|Sorcery|||Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand.| Infected Vermin|Odyssey|144|U|{2}{B}|Creature - Rat|1|1|{2}{B}: Infected Vermin deals 1 damage to each creature and each player.$Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard.| Innocent Blood|Odyssey|145|C|{B}|Sorcery|||Each player sacrifices a creature.| Last Rites|Odyssey|146|C|{2}{B}|Sorcery|||Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.| Malevolent Awakening|Odyssey|147|U|{1}{B}{B}|Enchantment|||{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.| Mind Burst|Odyssey|148|C|{1}{B}|Sorcery|||Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.| Mindslicer|Odyssey|149|R|{2}{B}{B}|Creature - Horror|4|3|When Mindslicer dies, each player discards his or her hand.| Confessor|Odyssey|15|C|{W}|Creature - Human Cleric|1|1|Whenever a player discards a card, you may gain 1 life.| Morbid Hunger|Odyssey|150|C|{4}{B}{B}|Sorcery|||Morbid Hunger deals 3 damage to target creature or player. You gain 3 life.$Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Morgue Theft|Odyssey|151|C|{1}{B}|Sorcery|||Return target creature card from your graveyard to your hand.$Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Mortivore|Odyssey|152|R|{2}{B}{B}|Creature - Lhurgoyf|*|*|Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.${B}: Regenerate Mortivore.| Nefarious Lich|Odyssey|153|R|{B}{B}{B}{B}|Enchantment|||If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.$If you would gain life, draw that many cards instead.$When Nefarious Lich leaves the battlefield, you lose the game.| Overeager Apprentice|Odyssey|154|C|{2}{B}|Creature - Human Minion|1|2|Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool.| Painbringer|Odyssey|155|U|{2}{B}{B}|Creature - Human Minion|1|1|{tap}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.| Patriarch's Desire|Odyssey|156|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/-2.$Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.| Repentant Vampire|Odyssey|157|R|{3}{B}{B}|Creature - Vampire|3|3|Flying$Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.$Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{tap}: Destroy target black creature."| Rotting Giant|Odyssey|158|U|{1}{B}|Creature - Zombie Giant|3|3|Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.| Sadistic Hypnotist|Odyssey|159|U|{3}{B}{B}|Creature - Human Minion|2|2|Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery.| Dedicated Martyr|Odyssey|16|C|{W}|Creature - Human Cleric|1|1|{W}, Sacrifice Dedicated Martyr: You gain 3 life.| Screams of the Damned|Odyssey|160|U|{3}{B}{B}|Enchantment|||{1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.| Skeletal Scrying|Odyssey|161|U|{X}{B}|Instant|||As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.$You draw X cards and you lose X life.| Skull Fracture|Odyssey|162|U|{B}|Sorcery|||Target player discards a card.$Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Stalking Bloodsucker|Odyssey|163|R|{4}{B}{B}|Creature - Vampire|4|4|Flying${1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.| Tainted Pact|Odyssey|164|R|{1}{B}|Instant|||Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.| Tombfire|Odyssey|165|R|{B}|Sorcery|||Target player exiles all cards with flashback from his or her graveyard.| Traveling Plague|Odyssey|166|R|{3}{B}{B}|Enchantment - Aura|||Enchant creature$At the beginning of each upkeep, put a plague counter on Traveling Plague.$Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.$When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.| Whispering Shade|Odyssey|167|C|{3}{B}|Creature - Shade|1|1|Swampwalk${B}: Whispering Shade gets +1/+1 until end of turn.| Zombie Assassin|Odyssey|168|C|{4}{B}|Creature - Zombie Assassin|3|2|{tap}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.| Zombie Cannibal|Odyssey|169|C|{B}|Creature - Zombie|1|1|Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.| Delaying Shield|Odyssey|17|R|{3}{W}|Enchantment|||If damage would be dealt to you, put that many delay counters on Delaying Shield instead.$At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.| Zombie Infestation|Odyssey|170|U|{1}{B}|Enchantment|||Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.| Zombify|Odyssey|171|U|{3}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Acceptable Losses|Odyssey|172|C|{3}{R}|Sorcery|||As an additional cost to cast Acceptable Losses, discard a card at random.$Acceptable Losses deals 5 damage to target creature.| Anarchist|Odyssey|173|C|{4}{R}|Creature - Human Wizard|2|2|When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.| Ashen Firebeast|Odyssey|174|R|{6}{R}{R}|Creature - Elemental Beast|6|6|{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.| Barbarian Lunatic|Odyssey|175|C|{2}{R}|Creature - Human Barbarian|2|1|{2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.| Bash to Bits|Odyssey|176|U|{3}{R}|Instant|||Destroy target artifact.$Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Battle Strain|Odyssey|177|U|{1}{R}|Enchantment|||Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.| Blazing Salvo|Odyssey|178|C|{R}|Instant|||Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.| Bomb Squad|Odyssey|179|R|{3}{R}|Creature - Dwarf|1|1|{tap}: Put a fuse counter on target creature.$At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.$Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.| Devoted Caretaker|Odyssey|18|R|{W}|Creature - Human Cleric|1|2|{W}, {tap}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.| Burning Sands|Odyssey|180|R|{3}{R}{R}|Enchantment|||Whenever a creature dies, that creature's controller sacrifices a land.| Chainflinger|Odyssey|181|C|{3}{R}|Creature - Beast|2|2|{1}{R}, {tap}: Chainflinger deals 1 damage to target creature or player.$Threshold - {2}{R}, {tap}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.| Chance Encounter|Odyssey|182|R|{2}{R}{R}|Enchantment|||Whenever you win a coin flip, put a luck counter on Chance Encounter.$$At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.| Demolish|Odyssey|183|U|{3}{R}|Sorcery|||Destroy target artifact or land.| Demoralize|Odyssey|184|C|{2}{R}|Instant|||Each creature can't be blocked this turn except by two or more creatures.$Threshold - If seven or more cards are in your graveyard, creatures can't block this turn.| Dwarven Grunt|Odyssey|185|C|{R}|Creature - Dwarf|1|1|Mountainwalk| Dwarven Recruiter|Odyssey|186|U|{2}{R}|Creature - Dwarf|2|2|When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.| Dwarven Shrine|Odyssey|187|R|{1}{R}{R}|Enchantment|||Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.| Dwarven Strike Force|Odyssey|188|U|{4}{R}|Creature - Dwarf Berserker|4|3|Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.| Earth Rift|Odyssey|189|C|{3}{R}|Sorcery|||Destroy target land.$Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Divine Sacrament|Odyssey|19|R|{1}{W}{W}|Enchantment|||White creatures get +1/+1.$Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.| Ember Beast|Odyssey|190|C|{2}{R}|Creature - Beast|3|4|Ember Beast can't attack or block alone.| Engulfing Flames|Odyssey|191|U|{R}|Instant|||Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.$Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Epicenter|Odyssey|192|R|{4}{R}|Sorcery|||Target player sacrifices a land.$Threshold - Each player sacrifices all lands he or she controls instead if seven or more cards are in your graveyard.| Firebolt|Odyssey|193|C|{R}|Sorcery|||Firebolt deals 2 damage to target creature or player.$Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Flame Burst|Odyssey|194|C|{1}{R}|Instant|||Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.| Frenetic Ogre|Odyssey|195|U|{4}{R}|Creature - Ogre|2|3|{R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.| Halberdier|Odyssey|196|C|{3}{R}|Creature - Human Barbarian|3|1|First strike| Impulsive Maneuvers|Odyssey|197|R|{2}{R}{R}|Enchantment|||Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.| Kamahl, Pit Fighter|Odyssey|198|R|{4}{R}{R}|Legendary Creature - Human Barbarian|6|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)${tap}: Kamahl, Pit Fighter deals 3 damage to target creature or player.| Kamahl's Desire|Odyssey|199|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has first strike.$Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.| Ancestral Tribute|Odyssey|2|R|{5}{W}{W}|Sorcery|||You gain 2 life for each card in your graveyard.$Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Dogged Hunter|Odyssey|20|R|{2}{W}|Creature - Human Nomad|1|1|{tap}: Destroy target creature token.| Lava Blister|Odyssey|200|U|{1}{R}|Sorcery|||Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her.| Liquid Fire|Odyssey|201|U|{4}{R}{R}|Sorcery|||As an additional cost to cast Liquid Fire, choose a number between 0 and 5.$Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.| Mad Dog|Odyssey|202|C|{1}{R}|Creature - Hound|2|2|At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.| Magma Vein|Odyssey|203|U|{2}{R}|Enchantment|||{R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.| Magnivore|Odyssey|204|R|{2}{R}{R}|Creature - Lhurgoyf|*|*|Haste (This creature can attack the turn it comes under your control.)$Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.| Mine Layer|Odyssey|205|R|{3}{R}|Creature - Dwarf|1|1|{1}{R}, {tap}: Put a mine counter on target land.$Whenever a land with a mine counter on it becomes tapped, destroy it.$When Mine Layer leaves the battlefield, remove all mine counters from all lands.| Minotaur Explorer|Odyssey|206|U|{1}{R}|Creature - Minotaur Scout|3|3|When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.| Molten Influence|Odyssey|207|R|{1}{R}|Instant|||Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.| Mudhole|Odyssey|208|R|{2}{R}|Instant|||Target player exiles all land cards from his or her graveyard.| Need for Speed|Odyssey|209|R|{R}|Enchantment|||Sacrifice a land: Target creature gains haste until end of turn.| Earnest Fellowship|Odyssey|21|R|{1}{W}|Enchantment|||Each creature has protection from its colors.| Obstinate Familiar|Odyssey|210|R|{R}|Creature - Lizard|1|1|If you would draw a card, you may skip that draw instead.| Pardic Firecat|Odyssey|211|C|{3}{R}|Creature - Elemental Cat|2|3|Haste$If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.| Pardic Miner|Odyssey|212|R|{1}{R}|Creature - Dwarf|1|1|Sacrifice Pardic Miner: Target player can't play lands this turn.| Pardic Swordsmith|Odyssey|213|C|{2}{R}|Creature - Dwarf|1|1|{R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.| Price of Glory|Odyssey|214|U|{2}{R}|Enchantment|||Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.| Reckless Charge|Odyssey|215|C|{R}|Sorcery|||Target creature gets +3/+0 and gains haste until end of turn.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Recoup|Odyssey|216|U|{1}{R}|Sorcery|||Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)$Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Rites of Initiation|Odyssey|217|C|{R}|Instant|||Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.| Savage Firecat|Odyssey|218|R|{3}{R}{R}|Creature - Elemental Cat|0|0|Trample$Savage Firecat enters the battlefield with seven +1/+1 counters on it.$Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.| Scorching Missile|Odyssey|219|C|{3}{R}|Sorcery|||Scorching Missile deals 4 damage to target player.$Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Embolden|Odyssey|22|C|{2}{W}|Instant|||Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.$Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Seize the Day|Odyssey|220|R|{3}{R}|Sorcery|||Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Shower of Coals|Odyssey|221|U|{3}{R}{R}|Sorcery|||Shower of Coals deals 2 damage to each of up to three target creatures and/or players.$Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard.| Spark Mage|Odyssey|222|U|{R}|Creature - Dwarf Wizard|1|1|Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.| Steam Vines|Odyssey|223|U|{1}{R}{R}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice.| Thermal Blast|Odyssey|224|C|{4}{R}|Instant|||Thermal Blast deals 3 damage to target creature.$Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard.| Tremble|Odyssey|225|C|{1}{R}|Sorcery|||Each player sacrifices a land.| Volcanic Spray|Odyssey|226|U|{1}{R}|Sorcery|||Volcanic Spray deals 1 damage to each creature without flying and each player.$Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Volley of Boulders|Odyssey|227|R|{8}{R}|Sorcery|||Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.$Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Whipkeeper|Odyssey|228|U|{2}{R}{R}|Creature - Dwarf|1|1|{tap}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.| Bearscape|Odyssey|229|R|{1}{G}{G}|Enchantment|||{1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield.| Gallantry|Odyssey|23|U|{1}{W}|Instant|||Target blocking creature gets +4/+4 until end of turn.$$Draw a card.| Beast Attack|Odyssey|230|U|{2}{G}{G}{G}|Instant|||Put a 4/4 green Beast creature token onto the battlefield.$Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Call of the Herd|Odyssey|231|R|{2}{G}|Sorcery|||Put a 3/3 green Elephant creature token onto the battlefield.$Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Cartographer|Odyssey|232|C|{2}{G}|Creature - Human|2|2|When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.| Chatter of the Squirrel|Odyssey|233|C|{G}|Sorcery|||Put a 1/1 green Squirrel creature token onto the battlefield.$Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Chlorophant|Odyssey|234|R|{G}{G}{G}|Creature - Elemental|1|1|At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.$Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."| Crashing Centaur|Odyssey|235|U|{4}{G}{G}|Creature - Centaur|3|4|{G}, Discard a card: Crashing Centaur gains trample until end of turn.$Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)| Deep Reconnaissance|Odyssey|236|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.$Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Diligent Farmhand|Odyssey|237|C|{G}|Creature - Human Druid|1|1|{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.$If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.| Druid Lyrist|Odyssey|238|C|{G}|Creature - Human Druid|1|1|{G}, {tap}, Sacrifice Druid Lyrist: Destroy target enchantment.| Druid's Call|Odyssey|239|U|{1}{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield.| Graceful Antelope|Odyssey|24|R|{2}{W}{W}|Creature - Antelope|1|4|Plainswalk$Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.| Elephant Ambush|Odyssey|240|C|{2}{G}{G}|Instant|||Put a 3/3 green Elephant creature token onto the battlefield.$Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Gorilla Titan|Odyssey|241|U|{3}{G}{G}|Creature - Ape|4|4|Trample$Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.| Ground Seal|Odyssey|242|R|{1}{G}|Enchantment|||When Ground Seal enters the battlefield, draw a card.$Cards in graveyards can't be the targets of spells or abilities.| Holistic Wisdom|Odyssey|243|R|{1}{G}{G}|Enchantment|||{2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)| Howling Gale|Odyssey|244|U|{1}{G}|Instant|||Howling Gale deals 1 damage to each creature with flying and each player.$Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Ivy Elemental|Odyssey|245|R|{X}{G}|Creature - Elemental|0|0|Ivy Elemental enters the battlefield with X +1/+1 counters on it.| Krosan Archer|Odyssey|246|C|{3}{G}|Creature - Centaur Archer|2|3|Reach (This creature can block creatures with flying.)${G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.| Krosan Avenger|Odyssey|247|C|{2}{G}|Creature - Human Druid|3|1|Trample$Threshold - {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard.| Krosan Beast|Odyssey|248|R|{3}{G}|Creature - Squirrel Beast|1|1|Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.| Leaf Dancer|Odyssey|249|C|{1}{G}{G}|Creature - Centaur|2|2|Forestwalk| Hallowed Healer|Odyssey|25|C|{2}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 2 damage that would be dealt to target creature or player this turn.$Threshold - {tap}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard.| Metamorphic Wurm|Odyssey|250|U|{3}{G}{G}|Creature - Elephant Wurm|3|3|Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.| Moment's Peace|Odyssey|251|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn.$Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Muscle Burst|Odyssey|252|C|{1}{G}|Instant|||Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.| Nantuko Disciple|Odyssey|253|C|{3}{G}|Creature - Insect Druid|2|2|{G}, {tap}: Target creature gets +2/+2 until end of turn.| Nantuko Elder|Odyssey|254|U|{2}{G}|Creature - Insect Druid|1|2|{tap}: Add {1}{G} to your mana pool.| Nantuko Mentor|Odyssey|255|R|{2}{G}|Creature - Insect Druid|1|1|{2}{G}, {tap}: Target creature gets +X/+X until end of turn, where X is that creature's power.| Nantuko Shrine|Odyssey|256|R|{1}{G}{G}|Enchantment|||Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell.| New Frontiers|Odyssey|257|R|{X}{G}|Sorcery|||Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.| Nimble Mongoose|Odyssey|258|U|{G}|Creature - Mongoose|1|1|Shroud (This permanent can't be the target of spells or abilities.)$Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.| Nut Collector|Odyssey|259|R|{5}{G}|Creature - Human Druid|1|1|At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield.$Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.| Karmic Justice|Odyssey|26|R|{2}{W}|Enchantment|||Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.| Overrun|Odyssey|260|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Piper's Melody|Odyssey|261|U|{G}|Sorcery|||Shuffle any number of target creature cards from your graveyard into your library.| Primal Frenzy|Odyssey|262|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has trample.| Rabid Elephant|Odyssey|263|C|{4}{G}|Creature - Elephant|3|4|Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.| Refresh|Odyssey|264|C|{2}{G}|Instant|||Regenerate target creature.$Draw a card.| Rites of Spring|Odyssey|265|C|{1}{G}|Sorcery|||Discard any number of cards. Search your library for up to that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.| Roar of the Wurm|Odyssey|266|U|{6}{G}|Sorcery|||Put a 6/6 green Wurm creature token onto the battlefield.$Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Seton, Krosan Protector|Odyssey|267|R|{G}{G}{G}|Legendary Creature - Centaur Druid|2|2|Tap an untapped Druid you control: Add {G} to your mana pool.| Seton's Desire|Odyssey|268|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.| Simplify|Odyssey|269|C|{G}|Sorcery|||Each player sacrifices an enchantment.| Kirtar's Desire|Odyssey|27|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack.$Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard.| Skyshooter|Odyssey|270|U|{1}{G}|Creature - Centaur Archer|1|2|Reach (This creature can block creatures with flying.)${tap}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.| Spellbane Centaur|Odyssey|271|R|{2}{G}|Creature - Centaur|3|2|Creatures you control can't be the targets of blue spells or abilities from blue sources.| Springing Tiger|Odyssey|272|C|{3}{G}|Creature - Cat|3|3|Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.| Squirrel Mob|Odyssey|273|R|{1}{G}{G}|Creature - Squirrel|2|2|Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.| Squirrel Nest|Odyssey|274|U|{1}{G}{G}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Put a 1/1 green Squirrel creature token onto the battlefield."| Still Life|Odyssey|275|U|{1}{G}{G}|Enchantment|||{G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.| Stone-Tongue Basilisk|Odyssey|276|R|{4}{G}{G}{G}|Creature - Basilisk|4|5|Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.$Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.| Sylvan Might|Odyssey|277|U|{1}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.$Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Terravore|Odyssey|278|R|{1}{G}{G}|Creature - Lhurgoyf|*|*|Trample$Terravore's power and toughness are each equal to the number of land cards in all graveyards.| Twigwalker|Odyssey|279|U|{2}{G}|Creature - Insect|2|2|{1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.| Kirtar's Wrath|Odyssey|28|R|{4}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.$Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.| Verdant Succession|Odyssey|280|R|{4}{G}|Enchantment|||Whenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library.| Vivify|Odyssey|281|U|{2}{G}|Instant|||Target land becomes a 3/3 creature until end of turn. It's still a land.$$Draw a card.| Werebear|Odyssey|282|C|{1}{G}|Creature - Human Bear Druid|1|1|{tap}: Add {G} to your mana pool.$Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard.| Wild Mongrel|Odyssey|283|C|{1}{G}|Creature - Hound|2|2|Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.| Woodland Druid|Odyssey|284|C|{G}|Creature - Human Druid|1|2|| Zoologist|Odyssey|285|R|{3}{G}|Creature - Human Druid|1|2|{3}{G}, {tap}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.| Atogatog|Odyssey|286|R|{W}{U}{B}{R}{G}|Legendary Creature - Atog|5|5|Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.| Decimate|Odyssey|287|R|{2}{R}{G}|Sorcery|||Destroy target artifact, target creature, target enchantment, and target land.| Iridescent Angel|Odyssey|288|R|{5}{W}{U}|Creature - Angel|4|4|Flying, protection from all colors| Lithatog|Odyssey|289|U|{1}{R}{G}|Creature - Atog|1|2|Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.$Sacrifice a land: Lithatog gets +1/+1 until end of turn.| Lieutenant Kirtar|Odyssey|29|R|{1}{W}{W}|Legendary Creature - Bird Soldier|2|2|Flying${1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.| Mystic Enforcer|Odyssey|290|R|{2}{G}{W}|Creature - Human Nomad Mystic|3|3|Protection from black$Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.| Phantatog|Odyssey|291|U|{1}{W}{U}|Creature - Atog|1|2|Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.$Discard a card: Phantatog gets +1/+1 until end of turn.| Psychatog|Odyssey|292|U|{1}{U}{B}|Creature - Atog|1|2|Discard a card: Psychatog gets +1/+1 until end of turn.$Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.| Sarcatog|Odyssey|293|U|{1}{B}{R}|Creature - Atog|1|2|Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn.$Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.| Shadowmage Infiltrator|Odyssey|294|R|{1}{U}{B}|Creature - Human Wizard|1|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.| Thaumatog|Odyssey|295|U|{1}{G}{W}|Creature - Atog|1|2|Sacrifice a land: Thaumatog gets +1/+1 until end of turn.$Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.| Vampiric Dragon|Odyssey|296|R|{6}{B}{R}|Creature - Vampire Dragon|5|5|Flying$Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.${1}{R}: Vampiric Dragon deals 1 damage to target creature.| Catalyst Stone|Odyssey|297|R|{2}|Artifact|||Flashback costs you pay cost up to {2} less.$Flashback costs your opponents pay cost {2} more.| Charmed Pendant|Odyssey|298|R|{4}|Artifact|||{tap}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.)| Darkwater Egg|Odyssey|299|U|{1}|Artifact|||{2}, {tap}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card.| Angelic Wall|Odyssey|3|C|{1}{W}|Creature - Wall|0|4|Defender, flying| Life Burst|Odyssey|30|C|{1}{W}|Instant|||Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.| Junk Golem|Odyssey|300|R|{4}|Artifact Creature - Golem|0|0|Junk Golem enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.${1}, Discard a card: Put a +1/+1 counter on Junk Golem.| Limestone Golem|Odyssey|301|U|{6}|Artifact Creature - Golem|3|4|{2}, Sacrifice Limestone Golem: Target player draws a card.| Millikin|Odyssey|302|U|{2}|Artifact Creature - Construct|0|1|{tap}, Put the top card of your library into your graveyard: Add {1} to your mana pool.| Mirari|Odyssey|303|R|{5}|Legendary Artifact|||Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.| Mossfire Egg|Odyssey|304|U|{1}|Artifact|||{2}, {tap}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card.| Otarian Juggernaut|Odyssey|305|R|{4}|Artifact Creature - Juggernaut|2|3|Otarian Juggernaut can't be blocked by Walls.$Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able.| Patchwork Gnomes|Odyssey|306|U|{3}|Artifact Creature - Gnome|2|1|Discard a card: Regenerate Patchwork Gnomes.| Sandstone Deadfall|Odyssey|307|U|{3}|Artifact|||{tap}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.| Shadowblood Egg|Odyssey|308|U|{1}|Artifact|||{2}, {tap}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card.| Skycloud Egg|Odyssey|309|U|{1}|Artifact|||{2}, {tap}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card.| Luminous Guardian|Odyssey|31|U|{3}{W}|Creature - Human Nomad|1|4|{W}: Luminous Guardian gets +0/+1 until end of turn.${2}: Luminous Guardian can block an additional creature this turn.| Steamclaw|Odyssey|310|U|{2}|Artifact|||{3}, {tap}: Exile target card from a graveyard.${1}, Sacrifice Steamclaw: Exile target card from a graveyard.| Sungrass Egg|Odyssey|311|U|{1}|Artifact|||{2}, {tap}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card.| Abandoned Outpost|Odyssey|312|C||Land|||Abandoned Outpost enters the battlefield tapped.${tap}: Add {W} to your mana pool.${tap}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.| Barbarian Ring|Odyssey|313|U||Land|||{tap}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you.$Threshold - {R}, {tap}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.| Bog Wreckage|Odyssey|314|C||Land|||Bog Wreckage enters the battlefield tapped.${tap}: Add {B} to your mana pool.${tap}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.| Cabal Pit|Odyssey|315|U||Land|||{tap}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you.$Threshold - {B}, {tap}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.| Centaur Garden|Odyssey|316|U||Land|||{tap}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you.$Threshold - {G}, {tap}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.| Cephalid Coliseum|Odyssey|317|U||Land|||{tap}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you.$Threshold - {U}, {tap}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.| Crystal Quarry|Odyssey|318|R||Land|||{tap}: Add {1} to your mana pool.$${5}, {tap}: Add {W}{U}{B}{R}{G} to your mana pool.| Darkwater Catacombs|Odyssey|319|R||Land|||{1}, {tap}: Add {U}{B} to your mana pool.| Master Apothecary|Odyssey|32|R|{W}{W}{W}|Creature - Human Cleric|2|2|Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.| Deserted Temple|Odyssey|320|R||Land|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Untap target land.| Mossfire Valley|Odyssey|321|R||Land|||{1}, {tap}: Add {R}{G} to your mana pool.| Nomad Stadium|Odyssey|322|U||Land|||{tap}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you.$Threshold - {W}, {tap}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard.| Petrified Field|Odyssey|323|R||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.| Ravaged Highlands|Odyssey|324|C||Land|||Ravaged Highlands enters the battlefield tapped.${tap}: Add {R} to your mana pool.${tap}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool.| Seafloor Debris|Odyssey|325|C||Land|||Seafloor Debris enters the battlefield tapped.${tap}: Add {U} to your mana pool.${tap}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool.| Shadowblood Ridge|Odyssey|326|R||Land|||{1}, {tap}: Add {B}{R} to your mana pool.| Skycloud Expanse|Odyssey|327|R||Land|||{1}, {tap}: Add {W}{U} to your mana pool.| Sungrass Prairie|Odyssey|328|R||Land|||{1}, {tap}: Add {G}{W} to your mana pool.| Tarnished Citadel|Odyssey|329|R||Land|||{tap}: Add {1} to your mana pool.$${tap}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.| Mystic Crusader|Odyssey|33|R|{1}{W}{W}|Creature - Human Nomad Mystic|2|1|Protection from black and from red$Threshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.| Timberland Ruins|Odyssey|330|C||Land|||Timberland Ruins enters the battlefield tapped.${tap}: Add {G} to your mana pool.${tap}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool.| Plains|Odyssey|331|L||Basic Land - Plains|||W| Plains|Odyssey|332|L||Basic Land - Plains|||W| Plains|Odyssey|333|L||Basic Land - Plains|||W| Plains|Odyssey|334|L||Basic Land - Plains|||W| Island|Odyssey|335|L||Basic Land - Island|||U| Island|Odyssey|336|L||Basic Land - Island|||U| Island|Odyssey|337|L||Basic Land - Island|||U| Island|Odyssey|338|L||Basic Land - Island|||U| Swamp|Odyssey|339|L||Basic Land - Swamp|||B| Mystic Penitent|Odyssey|34|U|{W}|Creature - Human Nomad Mystic|1|1|Vigilance$Threshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.| Swamp|Odyssey|340|L||Basic Land - Swamp|||B| Swamp|Odyssey|341|L||Basic Land - Swamp|||B| Swamp|Odyssey|342|L||Basic Land - Swamp|||B| Mountain|Odyssey|343|L||Basic Land - Mountain|||R| Mountain|Odyssey|344|L||Basic Land - Mountain|||R| Mountain|Odyssey|345|L||Basic Land - Mountain|||R| Mountain|Odyssey|346|L||Basic Land - Mountain|||R| Forest|Odyssey|347|L||Basic Land - Forest|||G| Forest|Odyssey|348|L||Basic Land - Forest|||G| Forest|Odyssey|349|L||Basic Land - Forest|||G| Mystic Visionary|Odyssey|35|C|{1}{W}|Creature - Human Nomad Mystic|2|1|Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard.| Forest|Odyssey|350|L||Basic Land - Forest|||G| Mystic Zealot|Odyssey|36|C|{3}{W}|Creature - Human Nomad Mystic|2|4|Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.| Nomad Decoy|Odyssey|37|U|{2}{W}|Creature - Human Nomad|1|2|{W}, {tap}: Tap target creature.$Threshold - {W}{W}, {tap}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard.| Patrol Hound|Odyssey|38|C|{1}{W}|Creature - Hound|2|2|Discard a card: Patrol Hound gains first strike until end of turn.| Pianna, Nomad Captain|Odyssey|39|R|{1}{W}{W}|Legendary Creature - Human Nomad|2|2|Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.| Animal Boneyard|Odyssey|4|U|{2}{W}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}, Sacrifice a creature: You gain life equal to that creature's toughness."| Pilgrim of Justice|Odyssey|40|C|{2}{W}|Creature - Human Cleric|1|3|Protection from red${W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.| Pilgrim of Virtue|Odyssey|41|C|{2}{W}|Creature - Human Cleric|1|3|Protection from black${W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.| Ray of Distortion|Odyssey|42|C|{3}{W}|Instant|||Destroy target artifact or enchantment.$Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Resilient Wanderer|Odyssey|43|U|{2}{W}{W}|Creature - Human Nomad|2|3|First strike$Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.| Sacred Rites|Odyssey|44|C|{W}|Instant|||Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.| Second Thoughts|Odyssey|45|C|{4}{W}|Instant|||Exile target attacking creature.$Draw a card.| Shelter|Odyssey|46|C|{1}{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn.$$Draw a card.| Soulcatcher|Odyssey|47|U|{1}{W}|Creature - Bird Soldier|1|1|Flying$Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.| Sphere of Duty|Odyssey|48|U|{3}{W}|Enchantment|||If a green source would deal damage to you, prevent 2 of that damage.| Sphere of Grace|Odyssey|49|U|{3}{W}|Enchantment|||If a black source would deal damage to you, prevent 2 of that damage.| Auramancer|Odyssey|5|C|{2}{W}|Creature - Human Wizard|2|2|When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.| Sphere of Law|Odyssey|50|U|{3}{W}|Enchantment|||If a red source would deal damage to you, prevent 2 of that damage.| Sphere of Reason|Odyssey|51|U|{3}{W}|Enchantment|||If a blue source would deal damage to you, prevent 2 of that damage.| Sphere of Truth|Odyssey|52|U|{3}{W}|Enchantment|||If a white source would deal damage to you, prevent 2 of that damage.| Spiritualize|Odyssey|53|U|{2}{W}|Instant|||Until end of turn, whenever target creature deals damage, you gain that much life.$Draw a card.| Tattoo Ward|Odyssey|54|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.$Sacrifice Tattoo Ward: Destroy target enchantment.| Testament of Faith|Odyssey|55|U|{W}|Enchantment|||{X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment.| Tireless Tribe|Odyssey|56|C|{W}|Creature - Human Nomad|1|1|Discard a card: Tireless Tribe gets +0/+4 until end of turn.| Wayward Angel|Odyssey|57|R|{4}{W}{W}|Creature - Angel Horror|4|4|Flying, vigilance$Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."| Aboshan, Cephalid Emperor|Odyssey|58|R|{4}{U}{U}|Legendary Creature - Cephalid|3|3|Tap an untapped Cephalid you control: Tap target permanent.${U}{U}{U}: Tap all creatures without flying.| Aboshan's Desire|Odyssey|59|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)| Aven Archer|Odyssey|6|U|{3}{W}{W}|Creature - Bird Soldier Archer|2|2|Flying${2}{W}, {tap}: Aven Archer deals 2 damage to target attacking or blocking creature.| AEther Burst|Odyssey|60|C|{1}{U}|Instant|||Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Æther Burst in all graveyards as you cast Æther Burst.| Amugaba|Odyssey|61|R|{5}{U}{U}|Creature - Illusion|6|6|Flying${2}{U}, Discard a card: Return Amugaba to its owner's hand.| Aura Graft|Odyssey|62|U|{1}{U}|Instant|||Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.| Aven Fisher|Odyssey|63|C|{3}{U}|Creature - Bird Soldier|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Aven Fisher dies, you may draw a card.| Aven Smokeweaver|Odyssey|64|U|{2}{U}{U}|Creature - Bird Soldier|2|3|Flying, protection from red| Aven Windreader|Odyssey|65|C|{3}{U}{U}|Creature - Bird Soldier Wizard|3|3|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{U}: Target player reveals the top card of his or her library.| Balshan Beguiler|Odyssey|66|U|{2}{U}|Creature - Human Wizard|1|1|Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.| Balshan Griffin|Odyssey|67|U|{3}{U}|Creature - Griffin|3|2|Flying${1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.| Bamboozle|Odyssey|68|U|{2}{U}|Sorcery|||Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.| Battle of Wits|Odyssey|69|R|{3}{U}{U}|Enchantment|||At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.| Aven Cloudchaser|Odyssey|7|C|{3}{W}|Creature - Bird Soldier|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Aven Cloudchaser enters the battlefield, destroy target enchantment.| Careful Study|Odyssey|70|C|{U}|Sorcery|||Draw two cards, then discard two cards.| Cephalid Broker|Odyssey|71|U|{3}{U}|Creature - Cephalid|2|2|{tap}: Target player draws two cards, then discards two cards.| Cephalid Looter|Odyssey|72|C|{2}{U}|Creature - Cephalid Rogue|2|1|{tap}: Target player draws a card, then discards a card.| Cephalid Retainer|Odyssey|73|R|{2}{U}{U}|Creature - Cephalid|2|3|{U}{U}: Tap target creature without flying.| Cephalid Scout|Odyssey|74|C|{1}{U}|Creature - Cephalid Wizard Scout|1|1|Flying${2}{U}, Sacrifice a land: Draw a card.| Cephalid Shrine|Odyssey|75|R|{1}{U}{U}|Enchantment|||Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.| Chamber of Manipulation|Odyssey|76|U|{2}{U}{U}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}, Discard a card: Gain control of target creature until end of turn."| Cognivore|Odyssey|77|R|{6}{U}{U}|Creature - Lhurgoyf|*|*|Flying$Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.| Concentrate|Odyssey|78|U|{2}{U}{U}|Sorcery|||Draw three cards.| Cultural Exchange|Odyssey|79|R|{4}{U}{U}|Sorcery|||Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)| Aven Flock|Odyssey|8|C|{4}{W}|Creature - Bird Soldier|2|3|Flying (This creature can't be blocked except by creatures with flying or reach.)${W}: Aven Flock gets +0/+1 until end of turn.| Deluge|Odyssey|80|U|{2}{U}|Instant|||Tap all creatures without flying.| Dematerialize|Odyssey|81|C|{3}{U}|Sorcery|||Return target permanent to its owner's hand.$Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Divert|Odyssey|82|R|{U}|Instant|||Change the target of target spell with a single target unless that spell's controller pays {2}.| Dreamwinder|Odyssey|83|C|{3}{U}|Creature - Serpent|4|3|Dreamwinder can't attack unless defending player controls an Island.${U}, Sacrifice an Island: Target land becomes an Island until end of turn.| Escape Artist|Odyssey|84|C|{1}{U}|Creature - Human Wizard|1|1|Escape Artist is unblockable.${U}, Discard a card: Return Escape Artist to its owner's hand.| Extract|Odyssey|85|R|{U}|Sorcery|||Search target player's library for a card and exile it. Then that player shuffles his or her library.| Fervent Denial|Odyssey|86|U|{3}{U}|Instant|||Counter target spell.$Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Immobilizing Ink|Odyssey|87|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.$Enchanted creature has "{1}, Discard a card: Untap this creature."| Laquatus's Creativity|Odyssey|88|U|{4}{U}|Sorcery|||Target player draws cards equal to the number of cards in his or her hand, then discards that many cards.| Patron Wizard|Odyssey|89|R|{U}{U}{U}|Creature - Human Wizard|2|2|Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.| Aven Shrine|Odyssey|9|R|{1}{W}{W}|Enchantment|||Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.| Pedantic Learning|Odyssey|90|R|{U}{U}|Enchantment|||Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.| Peek|Odyssey|91|C|{U}|Instant|||Look at target player's hand.$Draw a card.| Persuasion|Odyssey|92|R|{3}{U}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$You control enchanted creature.| Phantom Whelp|Odyssey|93|C|{1}{U}|Creature - Illusion Hound|2|2|When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)| Predict|Odyssey|94|U|{1}{U}|Instant|||Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.| Psionic Gift|Odyssey|95|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals 1 damage to target creature or player."| Pulsating Illusion|Odyssey|96|U|{4}{U}|Creature - Illusion|0|1|Flying$Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn.| Puppeteer|Odyssey|97|U|{2}{U}|Creature - Human Wizard|1|2|{U}, {tap}: You may tap or untap target creature.| Repel|Odyssey|98|C|{3}{U}|Instant|||Put target creature on top of its owner's library.| Rites of Refusal|Odyssey|99|C|{1}{U}|Instant|||Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.| Akroma's Blessing|Onslaught|1|U|{2}{W}|Instant|||Choose a color. Creatures you control gain protection from the chosen color until end of turn.$Cycling {W} ({W}, Discard this card: Draw a card.)| Catapult Master|Onslaught|10|R|{3}{W}{W}|Creature - Human Soldier|3|3|Tap five untapped Soldiers you control: Exile target creature.| Nameless One|Onslaught|100|U|{3}{U}|Creature - Wizard Avatar|*|*|Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.$Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Peer Pressure|Onslaught|101|R|{3}{U}|Sorcery|||Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)| Psychic Trance|Onslaught|102|R|{2}{U}{U}|Instant|||Until end of turn, Wizards you control gain "{tap}: Counter target spell."| Quicksilver Dragon|Onslaught|103|R|{4}{U}{U}|Creature - Dragon|5|5|Flying${U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.$Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Read the Runes|Onslaught|104|R|{X}{U}|Instant|||Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.| Reminisce|Onslaught|105|U|{2}{U}|Sorcery|||Target player shuffles his or her graveyard into his or her library.| Riptide Biologist|Onslaught|106|C|{1}{U}|Creature - Human Wizard|1|2|Protection from Beasts$Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Riptide Chronologist|Onslaught|107|U|{3}{U}|Creature - Human Wizard|1|3|{U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.| Riptide Entrancer|Onslaught|108|R|{1}{U}{U}|Creature - Human Wizard|1|1|Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)$Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Riptide Shapeshifter|Onslaught|109|U|{3}{U}|Creature - Shapeshifter|3|3|{2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.| Catapult Squad|Onslaught|11|U|{1}{W}|Creature - Human Soldier|2|1|Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.| Rummaging Wizard|Onslaught|110|U|{3}{U}|Creature - Human Wizard|2|2|{2}{U}: Look at the top card of your library. You may put that card into your graveyard.| Sage Aven|Onslaught|111|C|{3}{U}|Creature - Bird Wizard|1|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.| Screaming Seahawk|Onslaught|112|C|{4}{U}|Creature - Bird|2|2|Flying$When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.| Sea's Claim|Onslaught|113|C|{U}|Enchantment - Aura|||Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)$Enchanted land is an Island.| Slipstream Eel|Onslaught|114|C|{5}{U}{U}|Creature - Fish Beast|6|6|Slipstream Eel can't attack unless defending player controls an Island.$Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)| Spy Network|Onslaught|115|C|{U}|Instant|||Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.| Standardize|Onslaught|116|R|{U}{U}|Instant|||Choose a creature type other than Wall. Each creature becomes that type until end of turn.| Supreme Inquisitor|Onslaught|117|R|{3}{U}|Creature - Human Wizard|1|3|Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library.| Trade Secrets|Onslaught|118|R|{1}{U}{U}|Sorcery|||Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.| Trickery Charm|Onslaught|119|C|{U}|Instant|||Choose one - Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.| Chain of Silence|Onslaught|12|U|{1}{W}|Instant|||Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.| Voidmage Prodigy|Onslaught|120|R|{U}{U}|Creature - Human Wizard|2|1|{U}{U}, Sacrifice a Wizard: Counter target spell.$Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Wheel and Deal|Onslaught|121|R|{3}{U}|Instant|||Any number of target opponents each discards his or her hand and draws seven cards.$Draw a card.| Words of Wind|Onslaught|122|R|{2}{U}|Enchantment|||{1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.| Accursed Centaur|Onslaught|123|C|{B}|Creature - Zombie Centaur|2|2|When Accursed Centaur enters the battlefield, sacrifice a creature.| Anurid Murkdiver|Onslaught|124|C|{4}{B}{B}|Creature - Zombie Frog Beast|4|3|Swampwalk| Aphetto Dredging|Onslaught|125|C|{3}{B}|Sorcery|||Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.| Aphetto Vulture|Onslaught|126|U|{4}{B}{B}|Creature - Zombie Bird|3|2|Flying$When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.| Blackmail|Onslaught|127|U|{B}|Sorcery|||Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.| Boneknitter|Onslaught|128|U|{1}{B}|Creature - Zombie Cleric|1|1|{1}{B}: Regenerate target Zombie.$Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Cabal Archon|Onslaught|129|U|{2}{B}|Creature - Human Cleric|2|2|{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.| Circle of Solace|Onslaught|13|R|{3}{W}|Enchantment|||As Circle of Solace enters the battlefield, choose a creature type.${1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.| Cabal Executioner|Onslaught|130|U|{2}{B}{B}|Creature - Human Cleric|2|2|Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.$Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Cabal Slaver|Onslaught|131|U|{2}{B}|Creature - Human Cleric|2|1|Whenever a Goblin deals combat damage to a player, that player discards a card.| Chain of Smog|Onslaught|132|U|{1}{B}|Sorcery|||Target player discards two cards. That player may copy this spell and may choose a new target for that copy.| Cover of Darkness|Onslaught|133|R|{1}{B}|Enchantment|||As Cover of Darkness enters the battlefield, choose a creature type.$Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)| Crown of Suspicion|Onslaught|134|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/-1.$Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.| Cruel Revival|Onslaught|135|C|{4}{B}|Instant|||Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.| Death Match|Onslaught|136|R|{3}{B}|Enchantment|||Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.| Death Pulse|Onslaught|137|U|{2}{B}{B}|Instant|||Target creature gets -4/-4 until end of turn.$Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.)$When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.| Dirge of Dread|Onslaught|138|C|{2}{B}|Sorcery|||All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)$Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)$When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.| Disciple of Malice|Onslaught|139|C|{1}{B}|Creature - Human Cleric|1|2|Protection from white$Cycling {2} ({2}, Discard this card: Draw a card.)| Convalescent Care|Onslaught|14|R|{1}{W}{W}|Enchantment|||At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.| Doomed Necromancer|Onslaught|140|R|{2}{B}|Creature - Human Cleric Mercenary|2|2|{B}, {tap}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.| Ebonblade Reaper|Onslaught|141|R|{2}{B}|Creature - Human Cleric|1|1|Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.$Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up.$Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Endemic Plague|Onslaught|142|R|{3}{B}|Sorcery|||As an additional cost to cast Endemic Plague, sacrifice a creature.$Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.| Entrails Feaster|Onslaught|143|R|{B}|Creature - Zombie Cat|1|1|At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.| Fade from Memory|Onslaught|144|U|{B}|Instant|||Exile target card from a graveyard.$Cycling {B} ({B}, Discard this card: Draw a card.)| Fallen Cleric|Onslaught|145|C|{4}{B}|Creature - Zombie Cleric|4|2|Protection from Clerics$Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| False Cure|Onslaught|146|R|{B}{B}|Instant|||Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.| Feeding Frenzy|Onslaught|147|U|{2}{B}|Instant|||Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.| Festering Goblin|Onslaught|148|C|{B}|Creature - Zombie Goblin|1|1|When Festering Goblin dies, target creature gets -1/-1 until end of turn.| Frightshroud Courier|Onslaught|149|U|{2}{B}|Creature - Zombie|2|1|You may choose not to untap Frightshroud Courier during your untap step.${2}{B}, {tap}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)| Crowd Favorites|Onslaught|15|U|{6}{W}|Creature - Human Soldier|4|4|{3}{W}: Tap target creature.${3}{W}: Crowd Favorites gets +0/+5 until end of turn.| Gangrenous Goliath|Onslaught|150|R|{3}{B}{B}|Creature - Zombie Giant|4|4|Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.| Gluttonous Zombie|Onslaught|151|U|{4}{B}|Creature - Zombie|3|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Gravespawn Sovereign|Onslaught|152|R|{4}{B}{B}|Creature - Zombie|3|3|Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.| Grinning Demon|Onslaught|153|R|{2}{B}{B}|Creature - Demon|6|6|At the beginning of your upkeep, you lose 2 life.$Morph {2}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Haunted Cadaver|Onslaught|154|C|{3}{B}|Creature - Zombie|2|2|Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.$Morph {1}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Head Games|Onslaught|155|R|{3}{B}{B}|Sorcery|||Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.| Headhunter|Onslaught|156|U|{1}{B}|Creature - Human Cleric|1|1|Whenever Headhunter deals combat damage to a player, that player discards a card.$Morph {B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Infest|Onslaught|157|U|{1}{B}{B}|Sorcery|||All creatures get -2/-2 until end of turn.| Misery Charm|Onslaught|158|C|{B}|Instant|||Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.| Nantuko Husk|Onslaught|159|C|{2}{B}|Creature - Zombie Insect|2|2|Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.| Crown of Awe|Onslaught|16|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from black and from red.$Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.| Oversold Cemetery|Onslaught|160|R|{1}{B}|Enchantment|||At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.| Patriarch's Bidding|Onslaught|161|R|{3}{B}{B}|Sorcery|||Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield.| Profane Prayers|Onslaught|162|C|{2}{B}{B}|Sorcery|||Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield.| Prowling Pangolin|Onslaught|163|U|{3}{B}{B}|Creature - Anteater Beast|6|5|When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.| Rotlung Reanimator|Onslaught|164|R|{2}{B}|Creature - Zombie Cleric|2|2|Whenever Rotlung Reanimator or another Cleric dies, put a 2/2 black Zombie creature token onto the battlefield.| Screeching Buzzard|Onslaught|165|C|{3}{B}|Creature - Bird|2|2|Flying$When Screeching Buzzard dies, each opponent discards a card.| Severed Legion|Onslaught|166|C|{1}{B}{B}|Creature - Zombie|2|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Shade's Breath|Onslaught|167|U|{1}{B}|Instant|||Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn."| Shepherd of Rot|Onslaught|168|C|{1}{B}|Creature - Zombie Cleric|1|1|{tap}: Each player loses 1 life for each Zombie on the battlefield.| Silent Specter|Onslaught|169|R|{4}{B}{B}|Creature - Specter|4|4|Flying$Whenever Silent Specter deals combat damage to a player, that player discards two cards.$Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Crude Rampart|Onslaught|17|U|{3}{W}|Creature - Wall|4|5|Defender (This creature can't attack.)$Morph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Smother|Onslaught|170|U|{1}{B}|Instant|||Destroy target creature with converted mana cost 3 or less. It can't be regenerated.| Soulless One|Onslaught|171|U|{3}{B}|Creature - Zombie Avatar|*|*|Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.| Spined Basher|Onslaught|172|C|{2}{B}|Creature - Zombie Beast|3|1|Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Strongarm Tactics|Onslaught|173|R|{1}{B}|Sorcery|||Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.| Swat|Onslaught|174|C|{1}{B}{B}|Instant|||Destroy target creature with power 2 or less.$Cycling {2} ({2}, Discard this card: Draw a card.)| Syphon Mind|Onslaught|175|C|{3}{B}|Sorcery|||Each other player discards a card. You draw a card for each card discarded this way.| Syphon Soul|Onslaught|176|C|{2}{B}|Sorcery|||Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.| Thrashing Mudspawn|Onslaught|177|U|{3}{B}{B}|Creature - Beast|4|4|Whenever Thrashing Mudspawn is dealt damage, you lose that much life.$Morph {1}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Undead Gladiator|Onslaught|178|R|{1}{B}{B}|Creature - Zombie Barbarian|3|1|{1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep.$Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)| Visara the Dreadful|Onslaught|179|R|{3}{B}{B}{B}|Legendary Creature - Gorgon|5|5|Flying${tap}: Destroy target creature. It can't be regenerated.| Daru Cavalier|Onslaught|18|C|{3}{W}|Creature - Human Soldier|2|2|First strike$When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.| Walking Desecration|Onslaught|180|U|{2}{B}|Creature - Zombie|1|1|{B}, {tap}: Creatures of the creature type of your choice attack this turn if able.| Withering Hex|Onslaught|181|U|{B}|Enchantment - Aura|||Enchant creature$Whenever a player cycles a card, put a plague counter on Withering Hex.$Enchanted creature gets -1/-1 for each plague counter on Withering Hex.| Words of Waste|Onslaught|182|R|{2}{B}|Enchantment|||{1}: The next time you would draw a card this turn, each opponent discards a card instead.| Wretched Anurid|Onslaught|183|C|{1}{B}|Creature - Zombie Frog Beast|3|3|Whenever another creature enters the battlefield, you lose 1 life.| AEther Charge|Onslaught|184|U|{4}{R}|Enchantment|||Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.| Aggravated Assault|Onslaught|185|R|{2}{R}|Enchantment|||{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.| Airdrop Condor|Onslaught|186|U|{4}{R}|Creature - Bird|2|2|Flying${1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player.| Avarax|Onslaught|187|U|{3}{R}{R}|Creature - Beast|3|3|Haste$When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.${1}{R}: Avarax gets +1/+0 until end of turn.| Battering Craghorn|Onslaught|188|C|{2}{R}{R}|Creature - Goat Beast|3|1|First strike$Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Blistering Firecat|Onslaught|189|R|{1}{R}{R}{R}|Creature - Elemental Cat|7|1|Trample, haste$At the beginning of the end step, sacrifice Blistering Firecat.$Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Daru Healer|Onslaught|19|C|{2}{W}|Creature - Human Cleric|1|2|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.$Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Break Open|Onslaught|190|C|{1}{R}|Instant|||Turn target face-down creature an opponent controls face up.| Brightstone Ritual|Onslaught|191|C|{R}|Instant|||Add {R} to your mana pool for each Goblin on the battlefield.| Butcher Orgg|Onslaught|192|R|{4}{R}{R}{R}|Creature - Orgg|6|6|You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls.| Chain of Plasma|Onslaught|193|U|{1}{R}|Instant|||Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy.| Charging Slateback|Onslaught|194|C|{4}{R}|Creature - Beast|4|3|Charging Slateback can't block.$Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Commando Raid|Onslaught|195|U|{2}{R}|Instant|||Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."| Crown of Fury|Onslaught|196|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has first strike.$Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.| Custody Battle|Onslaught|197|U|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."| Dragon Roost|Onslaught|198|R|{4}{R}{R}|Enchantment|||{5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| Dwarven Blastminer|Onslaught|199|U|{1}{R}|Creature - Dwarf|1|1|{2}{R}, {tap}: Destroy target nonbasic land.$Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Akroma's Vengeance|Onslaught|2|R|{4}{W}{W}|Sorcery|||Destroy all artifacts, creatures, and enchantments.$Cycling {3} ({3}, Discard this card: Draw a card.)| Daru Lancer|Onslaught|20|C|{4}{W}{W}|Creature - Human Soldier|3|4|First strike$Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Embermage Goblin|Onslaught|200|U|{3}{R}|Creature - Goblin Wizard|1|1|When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.${tap}: Embermage Goblin deals 1 damage to target creature or player.| Erratic Explosion|Onslaught|201|C|{2}{R}|Sorcery|||Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.| Fever Charm|Onslaught|202|C|{R}|Instant|||Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.| Flamestick Courier|Onslaught|203|U|{2}{R}|Creature - Goblin|2|1|You may choose not to untap Flamestick Courier during your untap step.${2}{R}, {tap}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.| Goblin Machinist|Onslaught|204|U|{4}{R}|Creature - Goblin|0|5|{2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order.| Goblin Piledriver|Onslaught|205|R|{1}{R}|Creature - Goblin Warrior|1|2|Protection from blue$Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.| Goblin Pyromancer|Onslaught|206|R|{3}{R}|Creature - Goblin Wizard|2|2|When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.$At the beginning of the end step, destroy all Goblins.| Goblin Sharpshooter|Onslaught|207|R|{2}{R}|Creature - Goblin|1|1|Goblin Sharpshooter doesn't untap during your untap step.$Whenever a creature dies, untap Goblin Sharpshooter.${tap}: Goblin Sharpshooter deals 1 damage to target creature or player.| Goblin Sky Raider|Onslaught|208|C|{2}{R}|Creature - Goblin Warrior|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Goblin Sledder|Onslaught|209|C|{R}|Creature - Goblin|1|1|Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.| Daunting Defender|Onslaught|21|C|{4}{W}|Creature - Human Cleric|3|3|If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.| Goblin Taskmaster|Onslaught|210|C|{R}|Creature - Goblin|1|1|{1}{R}: Target Goblin creature gets +1/+0 until end of turn.$Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Grand Melee|Onslaught|211|R|{3}{R}|Enchantment|||All creatures attack each turn if able.$$All creatures block each turn if able.| Gratuitous Violence|Onslaught|212|R|{2}{R}{R}{R}|Enchantment|||If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.| Insurrection|Onslaught|213|R|{5}{R}{R}{R}|Sorcery|||Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.| Kaboom!|Onslaught|214|R|{4}{R}|Sorcery|||Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.| Lavamancer's Skill|Onslaught|215|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals 1 damage to target creature."$As long as enchanted creature is a Wizard, it has "{tap}: This creature deals 2 damage to target creature."| Lay Waste|Onslaught|216|C|{3}{R}|Sorcery|||Destroy target land.$Cycling {2} ({2}, Discard this card: Draw a card.)| Lightning Rift|Onslaught|217|U|{1}{R}|Enchantment|||Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player.| Mana Echoes|Onslaught|218|R|{2}{R}{R}|Enchantment|||Whenever a creature enters the battlefield, you may add {X} to your mana pool, where X is the number of creatures you control that share a creature type with it.| Menacing Ogre|Onslaught|219|R|{3}{R}{R}|Creature - Ogre|3|3|Trample, haste$When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.| Dawning Purist|Onslaught|22|U|{2}{W}|Creature - Human Cleric|2|2|Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.$Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Nosy Goblin|Onslaught|220|C|{2}{R}|Creature - Goblin|2|1|{tap}, Sacrifice Nosy Goblin: Destroy target face-down creature.| Pinpoint Avalanche|Onslaught|221|C|{3}{R}{R}|Instant|||Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.| Reckless One|Onslaught|222|U|{3}{R}|Creature - Goblin Avatar|*|*|Haste$Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.| Risky Move|Onslaught|223|R|{3}{R}{R}{R}|Enchantment|||At the beginning of each player's upkeep, that player gains control of Risky Move.$$When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.| Rorix Bladewing|Onslaught|224|R|{3}{R}{R}{R}|Legendary Creature - Dragon|6|5|Flying, haste| Searing Flesh|Onslaught|225|U|{6}{R}|Sorcery|||Searing Flesh deals 7 damage to target opponent.| Shaleskin Bruiser|Onslaught|226|U|{6}{R}|Creature - Beast|4|4|Trample$Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.| Shock|Onslaught|227|C|{R}|Instant|||Shock deals 2 damage to target creature or player.| Skirk Commando|Onslaught|228|C|{1}{R}{R}|Creature - Goblin|2|1|Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.$Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Skirk Fire Marshal|Onslaught|229|R|{3}{R}{R}|Creature - Goblin|2|2|Protection from red$Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.| Defensive Maneuvers|Onslaught|23|C|{3}{W}|Instant|||Creatures of the creature type of your choice get +0/+4 until end of turn.| Skirk Prospector|Onslaught|230|C|{R}|Creature - Goblin|1|1|Sacrifice a Goblin: Add {R} to your mana pool.| Skittish Valesk|Onslaught|231|U|{6}{R}|Creature - Beast|5|5|At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.$Morph {5}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Slice and Dice|Onslaught|232|U|{4}{R}{R}|Sorcery|||Slice and Dice deals 4 damage to each creature.$Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)$When you cycle Slice and Dice, you may have it deal 1 damage to each creature.| Snapping Thragg|Onslaught|233|U|{4}{R}|Creature - Beast|3|3|Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.$Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Solar Blast|Onslaught|234|C|{3}{R}|Instant|||Solar Blast deals 3 damage to target creature or player.$Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)$When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.| Sparksmith|Onslaught|235|C|{1}{R}|Creature - Goblin|1|1|{tap}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.| Spitfire Handler|Onslaught|236|U|{1}{R}|Creature - Goblin|1|1|Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.${R}: Spitfire Handler gets +1/+0 until end of turn.| Spurred Wolverine|Onslaught|237|C|{4}{R}|Creature - Wolverine Beast|3|2|Tap two untapped Beasts you control: Target creature gains first strike until end of turn.| Starstorm|Onslaught|238|R|{X}{R}{R}|Instant|||Starstorm deals X damage to each creature.$Cycling {3} ({3}, Discard this card: Draw a card.)| Tephraderm|Onslaught|239|R|{4}{R}|Creature - Beast|4|5|Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.$$Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.| Demystify|Onslaught|24|C|{W}|Instant|||Destroy target enchantment.| Thoughtbound Primoc|Onslaught|240|U|{2}{R}|Creature - Bird Beast|2|3|Flying$At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.| Threaten|Onslaught|241|U|{2}{R}|Sorcery|||Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {tap} this turn.)| Thunder of Hooves|Onslaught|242|U|{3}{R}|Sorcery|||Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.| Wave of Indifference|Onslaught|243|C|{X}{R}|Sorcery|||X target creatures can't block this turn.| Words of War|Onslaught|244|R|{2}{R}|Enchantment|||{1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.| Animal Magnetism|Onslaught|245|R|{4}{G}|Sorcery|||Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.| Barkhide Mauler|Onslaught|246|C|{4}{G}|Creature - Beast|4|4|Cycling {2} ({2}, Discard this card: Draw a card.)| Biorhythm|Onslaught|247|R|{6}{G}{G}|Sorcery|||Each player's life total becomes the number of creatures he or she controls.| Birchlore Rangers|Onslaught|248|C|{G}|Creature - Elf Druid|1|1|Tap two untapped Elves you control: Add one mana of any color to your mana pool.$Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Bloodline Shaman|Onslaught|249|U|{1}{G}|Creature - Elf Wizard Shaman|1|1|{tap}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.| Disciple of Grace|Onslaught|25|C|{1}{W}|Creature - Human Cleric|1|2|Protection from black$Cycling {2} ({2}, Discard this card: Draw a card.)| Broodhatch Nantuko|Onslaught|250|U|{1}{G}|Creature - Insect Druid|1|1|Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.$Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Centaur Glade|Onslaught|251|U|{3}{G}{G}|Enchantment|||{2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield.| Chain of Acid|Onslaught|252|U|{3}{G}|Sorcery|||Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.| Crown of Vigor|Onslaught|253|C|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.| Elven Riders|Onslaught|254|U|{3}{G}{G}|Creature - Elf|3|3|Elven Riders can't be blocked except by Walls and/or creatures with flying.| Elvish Guidance|Onslaught|255|C|{2}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).| Elvish Pathcutter|Onslaught|256|C|{3}{G}|Creature - Elf Scout|1|2|{2}{G}: Target Elf creature gains forestwalk until end of turn.| Elvish Pioneer|Onslaught|257|C|{G}|Creature - Elf Druid|1|1|When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.| Elvish Scrapper|Onslaught|258|U|{G}|Creature - Elf|1|1|{G}, {tap}, Sacrifice Elvish Scrapper: Destroy target artifact.| Elvish Vanguard|Onslaught|259|R|{1}{G}|Creature - Elf Warrior|1|1|Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.| Dive Bomber|Onslaught|26|C|{3}{W}|Creature - Bird Soldier|2|2|Flying${tap}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.| Elvish Warrior|Onslaught|260|C|{G}{G}|Creature - Elf Warrior|2|3|| Enchantress's Presence|Onslaught|261|R|{2}{G}|Enchantment|||Whenever you cast an enchantment spell, draw a card.| Everglove Courier|Onslaught|262|U|{2}{G}|Creature - Elf|2|1|You may choose not to untap Everglove Courier during your untap step.${2}{G}, {tap}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.| Explosive Vegetation|Onslaught|263|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.| Gigapede|Onslaught|264|R|{3}{G}{G}|Creature - Insect|6|1|Shroud (This permanent can't be the target of spells or abilities.)$At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.| Heedless One|Onslaught|265|U|{3}{G}|Creature - Elf Avatar|*|*|Trample$Heedless One's power and toughness are each equal to the number of Elves on the battlefield.| Hystrodon|Onslaught|266|R|{4}{G}|Creature - Beast|3|4|Trample$Whenever Hystrodon deals combat damage to a player, you may draw a card.$Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Invigorating Boon|Onslaught|267|U|{1}{G}|Enchantment|||Whenever a player cycles a card, you may put a +1/+1 counter on target creature.| Kamahl, Fist of Krosa|Onslaught|268|R|{4}{G}{G}|Legendary Creature - Human Druid|4|3|{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.${2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.| Kamahl's Summons|Onslaught|269|U|{3}{G}|Sorcery|||Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way.| Doubtless One|Onslaught|27|U|{3}{W}|Creature - Cleric Avatar|*|*|Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.$Whenever Doubtless One deals damage, you gain that much life.| Krosan Colossus|Onslaught|270|R|{6}{G}{G}{G}|Creature - Beast|9|9|Morph {6}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Krosan Groundshaker|Onslaught|271|U|{4}{G}{G}{G}|Creature - Beast|6|6|{G}: Target Beast creature gains trample until end of turn.| Krosan Tusker|Onslaught|272|C|{5}{G}{G}|Creature - Boar Beast|6|5|Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)$When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.| Leery Fogbeast|Onslaught|273|C|{2}{G}|Creature - Beast|4|2|Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.| Mythic Proportions|Onslaught|274|R|{4}{G}{G}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +8/+8 and has trample.| Naturalize|Onslaught|275|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Overwhelming Instinct|Onslaught|276|U|{2}{G}|Enchantment|||Whenever you attack with three or more creatures, draw a card.| Primal Boost|Onslaught|277|U|{2}{G}|Instant|||Target creature gets +4/+4 until end of turn.$Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)$When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.| Ravenous Baloth|Onslaught|278|R|{2}{G}{G}|Creature - Beast|4|4|Sacrifice a Beast: You gain 4 life.| Run Wild|Onslaught|279|U|{G}|Instant|||Until end of turn, target creature gains trample and "{G}: Regenerate this creature."| Exalted Angel|Onslaught|28|R|{4}{W}{W}|Creature - Angel|4|5|Flying$Whenever Exalted Angel deals damage, you gain that much life.$Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Serpentine Basilisk|Onslaught|280|U|{2}{G}{G}|Creature - Basilisk|2|3|Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.$Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Silklash Spider|Onslaught|281|R|{3}{G}{G}|Creature - Spider|2|7|Reach (This creature can block creatures with flying.)${X}{G}{G}: Silklash Spider deals X damage to each creature with flying.| Silvos, Rogue Elemental|Onslaught|282|R|{3}{G}{G}{G}|Legendary Creature - Elemental|8|5|Trample${G}: Regenerate Silvos, Rogue Elemental.| Snarling Undorak|Onslaught|283|C|{2}{G}{G}|Creature - Beast|3|3|{2}{G}: Target Beast creature gets +1/+1 until end of turn.$Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Spitting Gourna|Onslaught|284|C|{3}{G}{G}|Creature - Beast|3|4|Reach (This creature can block creatures with flying.)$Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Stag Beetle|Onslaught|285|R|{3}{G}{G}|Creature - Insect|0|0|Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.| Steely Resolve|Onslaught|286|R|{1}{G}|Enchantment|||As Steely Resolve enters the battlefield, choose a creature type.$Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)| Symbiotic Beast|Onslaught|287|U|{4}{G}{G}|Creature - Insect Beast|4|4|When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield.| Symbiotic Elf|Onslaught|288|C|{3}{G}|Creature - Elf|2|2|When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield.| Symbiotic Wurm|Onslaught|289|R|{5}{G}{G}{G}|Creature - Wurm|7|7|When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield.| Foothill Guide|Onslaught|29|C|{W}|Creature - Human Cleric|1|1|Protection from Goblins$Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Taunting Elf|Onslaught|290|C|{G}|Creature - Elf|0|1|All creatures able to block Taunting Elf do so.| Tempting Wurm|Onslaught|291|R|{1}{G}|Creature - Wurm|5|5|When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield.| Towering Baloth|Onslaught|292|U|{6}{G}{G}|Creature - Beast|7|6|Morph {6}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Treespring Lorian|Onslaught|293|C|{5}{G}|Creature - Beast|5|4|Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Tribal Unity|Onslaught|294|U|{X}{2}{G}|Instant|||Creatures of the creature type of your choice get +X/+X until end of turn.| Venomspout Brackus|Onslaught|295|U|{6}{G}|Creature - Beast|5|5|{1}{G}, {tap}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.$Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Vitality Charm|Onslaught|296|C|{G}|Instant|||Choose one - Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.| Voice of the Woods|Onslaught|297|R|{3}{G}{G}|Creature - Elf|2|2|Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield.| Wall of Mulch|Onslaught|298|U|{1}{G}|Creature - Wall|0|4|Defender (This creature can't attack.)${G}, Sacrifice a Wall: Draw a card.| Weird Harvest|Onslaught|299|R|{X}{G}{G}|Sorcery|||Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.| Ancestor's Prophet|Onslaught|3|R|{4}{W}|Creature - Human Cleric|1|5|Tap five untapped Clerics you control: You gain 10 life.| Glarecaster|Onslaught|30|R|{4}{W}{W}|Creature - Bird Cleric|3|3|Flying${5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead.| Wellwisher|Onslaught|300|C|{1}{G}|Creature - Elf|1|1|{tap}: You gain 1 life for each Elf on the battlefield.| Wirewood Elf|Onslaught|301|C|{1}{G}|Creature - Elf Druid|1|2|{tap}: Add {G} to your mana pool.| Wirewood Herald|Onslaught|302|C|{1}{G}|Creature - Elf|1|1|When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.| Wirewood Pride|Onslaught|303|C|{G}|Instant|||Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.| Wirewood Savage|Onslaught|304|C|{2}{G}|Creature - Elf|2|2|Whenever a Beast enters the battlefield, you may draw a card.| Words of Wilding|Onslaught|305|R|{2}{G}|Enchantment|||{1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead.| Cryptic Gateway|Onslaught|306|R|{5}|Artifact|||Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.| Doom Cannon|Onslaught|307|R|{6}|Artifact|||As Doom Cannon enters the battlefield, choose a creature type.${3}, {tap}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.| Dream Chisel|Onslaught|308|R|{2}|Artifact|||Face-down creature spells you cast cost {1} less to cast.| Riptide Replicator|Onslaught|309|R|{X}{4}|Artifact|||As Riptide Replicator enters the battlefield, choose a color and a creature type.$Riptide Replicator enters the battlefield with X charge counters on it.${4}, {tap}: Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator.| Glory Seeker|Onslaught|31|C|{1}{W}|Creature - Human Soldier|2|2|| Slate of Ancestry|Onslaught|310|R|{4}|Artifact|||{4}, {tap}, Discard your hand: Draw a card for each creature you control.| Tribal Golem|Onslaught|311|R|{6}|Artifact Creature - Golem|4|4|Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.| Barren Moor|Onslaught|312|C||Land|||Barren Moor enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Cycling {B} ({B}, Discard this card: Draw a card.)| Bloodstained Mire|Onslaught|313|R||Land|||{tap}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.| Contested Cliffs|Onslaught|314|R||Land|||{tap}: Add {1} to your mana pool.${R}{G}, {tap}: Choose target Beast creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)| Daru Encampment|Onslaught|315|U||Land|||{tap}: Add {1} to your mana pool.${W}, {tap}: Target Soldier creature gets +1/+1 until end of turn.| Flooded Strand|Onslaught|316|R||Land|||{tap}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.| Forgotten Cave|Onslaught|317|C||Land|||Forgotten Cave enters the battlefield tapped.${tap}: Add {R} to your mana pool.$Cycling {R} ({R}, Discard this card: Draw a card.)| Goblin Burrows|Onslaught|318|U||Land|||{tap}: Add {1} to your mana pool.${1}{R}, {tap}: Target Goblin creature gets +2/+0 until end of turn.| Grand Coliseum|Onslaught|319|R||Land|||Grand Coliseum enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.| Grassland Crusader|Onslaught|32|C|{5}{W}|Creature - Human Cleric Soldier|2|4|{tap}: Target Elf or Soldier creature gets +2/+2 until end of turn.| Lonely Sandbar|Onslaught|320|C||Land|||Lonely Sandbar enters the battlefield tapped.${tap}: Add {U} to your mana pool.$Cycling {U} ({U}, Discard this card: Draw a card.)| Polluted Delta|Onslaught|321|R||Land|||{tap}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.| Riptide Laboratory|Onslaught|322|R||Land|||{tap}: Add {1} to your mana pool.${1}{U}, {tap}: Return target Wizard you control to its owner's hand.| Seaside Haven|Onslaught|323|U||Land|||{tap}: Add {1} to your mana pool.$${W}{U}, {tap}, Sacrifice a Bird: Draw a card.| Secluded Steppe|Onslaught|324|C||Land|||Secluded Steppe enters the battlefield tapped.${tap}: Add {W} to your mana pool.$Cycling {W} ({W}, Discard this card: Draw a card.)| Starlit Sanctum|Onslaught|325|U||Land|||{tap}: Add {1} to your mana pool.${W}, {tap}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.${B}, {tap}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.| Tranquil Thicket|Onslaught|326|C||Land|||Tranquil Thicket enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Cycling {G} ({G}, Discard this card: Draw a card.)| Unholy Grotto|Onslaught|327|R||Land|||{tap}: Add {1} to your mana pool.${B}, {tap}: Put target Zombie card from your graveyard on top of your library.| Windswept Heath|Onslaught|328|R||Land|||{tap}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.| Wirewood Lodge|Onslaught|329|U||Land|||{tap}: Add {1} to your mana pool.${G}, {tap}: Untap target Elf.| Gravel Slinger|Onslaught|33|C|{3}{W}|Creature - Human Soldier|1|3|{tap}: Gravel Slinger deals 1 damage to target attacking or blocking creature.$Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Wooded Foothills|Onslaught|330|R||Land|||{tap}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.| Plains|Onslaught|331|L||Basic Land - Plains|||W| Plains|Onslaught|332|L||Basic Land - Plains|||W| Plains|Onslaught|333|L||Basic Land - Plains|||W| Plains|Onslaught|334|L||Basic Land - Plains|||W| Island|Onslaught|335|L||Basic Land - Island|||U| Island|Onslaught|336|L||Basic Land - Island|||U| Island|Onslaught|337|L||Basic Land - Island|||U| Island|Onslaught|338|L||Basic Land - Island|||U| Swamp|Onslaught|339|L||Basic Land - Swamp|||B| Gustcloak Harrier|Onslaught|34|C|{1}{W}{W}|Creature - Bird Soldier|2|2|Flying$Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.| Swamp|Onslaught|340|L||Basic Land - Swamp|||B| Swamp|Onslaught|341|L||Basic Land - Swamp|||B| Swamp|Onslaught|342|L||Basic Land - Swamp|||B| Mountain|Onslaught|343|L||Basic Land - Mountain|||R| Mountain|Onslaught|344|L||Basic Land - Mountain|||R| Mountain|Onslaught|345|L||Basic Land - Mountain|||R| Mountain|Onslaught|346|L||Basic Land - Mountain|||R| Forest|Onslaught|347|L||Basic Land - Forest|||G| Forest|Onslaught|348|L||Basic Land - Forest|||G| Forest|Onslaught|349|L||Basic Land - Forest|||G| Gustcloak Runner|Onslaught|35|C|{W}|Creature - Human Soldier|1|1|Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.| Forest|Onslaught|350|L||Basic Land - Forest|||G| Gustcloak Savior|Onslaught|36|R|{4}{W}|Creature - Bird Soldier|3|4|Flying$Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.| Gustcloak Sentinel|Onslaught|37|U|{2}{W}{W}|Creature - Human Soldier|3|3|Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.| Gustcloak Skirmisher|Onslaught|38|U|{3}{W}|Creature - Bird Soldier|2|3|Flying$Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.| Harsh Mercy|Onslaught|39|R|{2}{W}|Sorcery|||Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.| Astral Slide|Onslaught|4|U|{2}{W}|Enchantment|||Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.| Improvised Armor|Onslaught|40|U|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+5.$Cycling {3} ({3}, Discard this card: Draw a card.)| Inspirit|Onslaught|41|U|{2}{W}|Instant|||Untap target creature. It gets +2/+4 until end of turn.| Ironfist Crusher|Onslaught|42|U|{4}{W}|Creature - Human Soldier|2|4|Ironfist Crusher can block any number of creatures.$Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Jareth, Leonine Titan|Onslaught|43|R|{3}{W}{W}{W}|Legendary Creature - Cat Giant|4|7|Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.${W}: Jareth gains protection from the color of your choice until end of turn.| Mobilization|Onslaught|44|R|{2}{W}|Enchantment|||Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)${2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.| Nova Cleric|Onslaught|45|U|{W}|Creature - Human Cleric|1|2|{2}{W}, {tap}, Sacrifice Nova Cleric: Destroy all enchantments.| Oblation|Onslaught|46|R|{2}{W}|Instant|||The owner of target nonland permanent shuffles it into his or her library, then draws two cards.| Pacifism|Onslaught|47|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Pearlspear Courier|Onslaught|48|U|{2}{W}|Creature - Human Soldier|2|1|You may choose not to untap Pearlspear Courier during your untap step.${2}{W}, {tap}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.| Piety Charm|Onslaught|49|C|{W}|Instant|||Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.| Aura Extraction|Onslaught|5|U|{1}{W}|Instant|||Put target enchantment on top of its owner's library.$Cycling {2} ({2}, Discard this card: Draw a card.)| Renewed Faith|Onslaught|50|C|{2}{W}|Instant|||You gain 6 life.$Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)$When you cycle Renewed Faith, you may gain 2 life.| Righteous Cause|Onslaught|51|U|{3}{W}{W}|Enchantment|||Whenever a creature attacks, you gain 1 life.| Sandskin|Onslaught|52|C|{2}{W}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Shared Triumph|Onslaught|53|R|{1}{W}|Enchantment|||As Shared Triumph enters the battlefield, choose a creature type.$Creatures of the chosen type get +1/+1.| Shieldmage Elder|Onslaught|54|U|{5}{W}|Creature - Human Cleric Wizard|2|3|Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.$Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.| Sigil of the New Dawn|Onslaught|55|R|{3}{W}|Enchantment|||Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.| Sunfire Balm|Onslaught|56|U|{2}{W}|Instant|||Prevent the next 4 damage that would be dealt to target creature or player this turn.$Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)$When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.| True Believer|Onslaught|57|R|{W}{W}|Creature - Human Cleric|2|2|You have shroud. (You can't be the target of spells or abilities.)| Unified Strike|Onslaught|58|C|{W}|Instant|||Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.| Weathered Wayfarer|Onslaught|59|R|{W}|Creature - Human Nomad Cleric|1|1|{W}, {tap}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.| Aurification|Onslaught|6|R|{2}{W}{W}|Enchantment|||Whenever a creature deals damage to you, put a gold counter on it.$Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)$When Aurification leaves the battlefield, remove all gold counters from all creatures.| Whipcorder|Onslaught|60|U|{W}{W}|Creature - Human Soldier Rebel|2|2|{W}, {tap}: Tap target creature.$Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Words of Worship|Onslaught|61|R|{2}{W}|Enchantment|||{1}: The next time you would draw a card this turn, you gain 5 life instead.| Airborne Aid|Onslaught|62|C|{3}{U}|Sorcery|||Draw a card for each Bird on the battlefield.| Annex|Onslaught|63|U|{2}{U}{U}|Enchantment - Aura|||Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)$You control enchanted land.| Aphetto Alchemist|Onslaught|64|U|{1}{U}|Creature - Human Wizard|1|2|{tap}: Untap target artifact or creature.$Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Aphetto Grifter|Onslaught|65|U|{2}{U}|Creature - Human Wizard|1|1|Tap two untapped Wizards you control: Tap target permanent.| Arcanis the Omnipotent|Onslaught|66|R|{3}{U}{U}{U}|Legendary Creature - Wizard|3|4|{tap}: Draw three cards.${2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.| Artificial Evolution|Onslaught|67|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)| Ascending Aven|Onslaught|68|C|{2}{U}{U}|Creature - Bird Soldier|3|2|Flying$Ascending Aven can block only creatures with flying.$Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Aven Fateshaper|Onslaught|69|U|{6}{U}|Creature - Bird Wizard|4|5|Flying$When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.${4}{U}: Look at the top four cards of your library, then put them back in any order.| Aven Brigadier|Onslaught|7|R|{3}{W}{W}{W}|Creature - Bird Soldier|3|5|Flying$Other Bird creatures get +1/+1.$Other Soldier creatures get +1/+1.| Backslide|Onslaught|70|C|{1}{U}|Instant|||Turn target creature with morph face down.$Cycling {U} ({U}, Discard this card: Draw a card.)| Blatant Thievery|Onslaught|71|R|{4}{U}{U}{U}|Sorcery|||For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.)| Callous Oppressor|Onslaught|72|R|{1}{U}{U}|Creature - Cephalid|1|2|You may choose not to untap Callous Oppressor during your untap step.$As Callous Oppressor enters the battlefield, an opponent chooses a creature type.${tap}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.| Chain of Vapor|Onslaught|73|U|{U}|Instant|||Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.| Choking Tethers|Onslaught|74|C|{3}{U}|Instant|||Tap up to four target creatures.$Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)$When you cycle Choking Tethers, you may tap target creature.| Clone|Onslaught|75|R|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Complicate|Onslaught|76|U|{2}{U}|Instant|||Counter target spell unless its controller pays {3}.$Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)$When you cycle Complicate, you may counter target spell unless its controller pays {1}.| Crafty Pathmage|Onslaught|77|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Crown of Ascension|Onslaught|78|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.| Discombobulate|Onslaught|79|U|{2}{U}{U}|Instant|||Counter target spell. Look at the top four cards of your library, then put them back in any order.| Aven Soulgazer|Onslaught|8|U|{3}{W}{W}|Creature - Bird Cleric|3|3|Flying${2}{W}: Look at target face-down creature.| Dispersing Orb|Onslaught|80|U|{3}{U}|Enchantment|||{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.| Disruptive Pitmage|Onslaught|81|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Counter target spell unless its controller pays {1}.$Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Essence Fracture|Onslaught|82|U|{3}{U}|Sorcery|||Return two target creatures to their owners' hands.$Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)| Fleeting Aven|Onslaught|83|U|{1}{U}{U}|Creature - Bird Wizard|2|2|Flying$Whenever a player cycles a card, return Fleeting Aven to its owner's hand.| Future Sight|Onslaught|84|R|{2}{U}{U}{U}|Enchantment|||Play with the top card of your library revealed.$You may play the top card of your library.| Ghosthelm Courier|Onslaught|85|U|{2}{U}|Creature - Human Wizard|2|1|You may choose not to untap Ghosthelm Courier during your untap step.${2}{U}, {tap}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)| Graxiplon|Onslaught|86|U|{5}{U}|Creature - Beast|3|4|Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type.| Imagecrafter|Onslaught|87|C|{U}|Creature - Human Wizard|1|1|{tap}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.| Information Dealer|Onslaught|88|C|{1}{U}|Creature - Human Wizard|1|1|{tap}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.| Ixidor, Reality Sculptor|Onslaught|89|R|{3}{U}|Legendary Creature - Human Wizard|3|4|Face-down creatures get +1/+1.${2}{U}: Turn target face-down creature face up.| Battlefield Medic|Onslaught|9|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.| Ixidor's Will|Onslaught|90|C|{2}{U}|Instant|||Counter target spell unless its controller pays {2} for each Wizard on the battlefield.| Mage's Guile|Onslaught|91|C|{1}{U}|Instant|||Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)$Cycling {U} ({U}, Discard this card: Draw a card.)| Meddle|Onslaught|92|U|{1}{U}|Instant|||If target spell has only one target and that target is a creature, change that spell's target to another creature.| Mistform Dreamer|Onslaught|93|C|{2}{U}|Creature - Illusion|2|1|Flying${1}: Mistform Dreamer becomes the creature type of your choice until end of turn.| Mistform Mask|Onslaught|94|C|{1}{U}|Enchantment - Aura|||Enchant creature${1}: Enchanted creature becomes the creature type of your choice until end of turn.| Mistform Mutant|Onslaught|95|U|{4}{U}{U}|Creature - Illusion Mutant|3|4|{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.| Mistform Shrieker|Onslaught|96|U|{3}{U}|Creature - Illusion|3|3|Flying${1}: Mistform Shrieker becomes the creature type of your choice until end of turn.$Morph {3}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Mistform Skyreaver|Onslaught|97|R|{5}{U}{U}|Creature - Illusion|6|6|Flying${1}: Mistform Skyreaver becomes the creature type of your choice until end of turn.| Mistform Stalker|Onslaught|98|U|{1}{U}|Creature - Illusion|1|1|{1}: Mistform Stalker becomes the creature type of your choice until end of turn.${2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.| Mistform Wall|Onslaught|99|C|{2}{U}|Creature - Illusion Wall|1|4|Mistform Wall has defender as long as it's a Wall.${1}: Mistform Wall becomes the creature type of your choice until end of turn.| Aven Riftwatcher|Planar Chaos|1|C|{2}{W}|Creature - Bird Rebel Soldier|2|3|Flying$Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.| Pallid Mycoderm|Planar Chaos|10|C|{3}{W}|Creature - Fungus|2|4|At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.$Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.| Fury Charm|Planar Chaos|100|C|{1}{R}|Instant|||Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.| Hammerheim Deadeye|Planar Chaos|101|U|{3}{R}|Creature - Giant Warrior|3|3|Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.| Keldon Marauders|Planar Chaos|102|C|{1}{R}|Creature - Human Warrior|3|3|Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.| Lavacore Elemental|Planar Chaos|103|U|{2}{R}|Creature - Elemental|5|3|Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.| Magus of the Arena|Planar Chaos|104|R|{4}{R}{R}|Creature - Human Wizard|5|5|{3}, {tap}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)| Needlepeak Spider|Planar Chaos|105|C|{3}{R}|Creature - Spider|4|2|Reach (This creature can block creatures with flying.)| Shivan Meteor|Planar Chaos|106|U|{3}{R}{R}|Sorcery|||Shivan Meteor deals 13 damage to target creature.$Suspend 2-{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Stingscourger|Planar Chaos|107|C|{1}{R}|Creature - Goblin Warrior|2|2|Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.| Sulfur Elemental|Planar Chaos|108|U|{2}{R}|Creature - Elemental|3|2|Flash (You may cast this spell any time you could cast an instant.)$Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$White creatures get +1/-1.| Timecrafting|Planar Chaos|109|U|{X}{R}|Instant|||Choose one - Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card.| Poultice Sliver|Planar Chaos|11|C|{2}{W}|Creature - Sliver|2|2|All Slivers have "{2}, {tap}: Regenerate target Sliver."| Torchling|Planar Chaos|110|R|{3}{R}{R}|Creature - Shapeshifter|3|3|{R}: Untap Torchling.${R}: Target creature blocks Torchling this turn if able.${R}: Change the target of target spell that targets only Torchling.${1}: Torchling gets +1/-1 until end of turn.${1}: Torchling gets -1/+1 until end of turn.| Volcano Hellion|Planar Chaos|111|R|{2}{R}{R}|Creature - Hellion|6|5|Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.| Boom|Planar Chaos|112a|R|{1}{R}|Sorcery|||Destroy target land you control and target land you don't control.$| Bust|Planar Chaos|112b|R|{5}{R}|Sorcery|||$Destroy all lands.| Dead|Planar Chaos|113a|C|{R}|Instant|||Dead deals 2 damage to target creature.$| Gone|Planar Chaos|113b|C|{2}{R}|Instant|||$Return target creature you don't control to its owner's hand.| Rough|Planar Chaos|114a|U|{1}{R}|Sorcery|||Rough deals 2 damage to each creature without flying.$| Tumble|Planar Chaos|114b|U|{5}{R}|Sorcery|||$Tumble deals 6 damage to each creature with flying.| Blood Knight|Planar Chaos|115|U|{R}{R}|Creature - Human Knight|2|2|First strike, protection from white| Brute Force|Planar Chaos|116|C|{R}|Instant|||Target creature gets +3/+3 until end of turn.| Molten Firebird|Planar Chaos|117|R|{4}{R}|Creature - Phoenix|2|2|Flying$When Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.${4}{R}: Exile Molten Firebird.| Prodigal Pyromancer|Planar Chaos|118|C|{2}{R}|Creature - Human Wizard|1|1|{tap}: Prodigal Pyromancer deals 1 damage to target creature or player.| Pyrohemia|Planar Chaos|119|U|{2}{R}{R}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.${R}: Pyrohemia deals 1 damage to each creature and each player.| Rebuff the Wicked|Planar Chaos|12|U|{W}|Instant|||Counter target spell that targets a permanent you control.| Reckless Wurm|Planar Chaos|120|U|{3}{R}{R}|Creature - Wurm|4|4|Trample$Madness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Shivan Wumpus|Planar Chaos|121|R|{3}{R}|Creature - Beast|6|6|Trample$When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.| Simian Spirit Guide|Planar Chaos|122|C|{2}{R}|Creature - Ape Spirit|2|2|Exile Simian Spirit Guide from your hand: Add {R} to your mana pool.| Skirk Shaman|Planar Chaos|123|C|{1}{R}{R}|Creature - Goblin Shaman|2|2|Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.| Ana Battlemage|Planar Chaos|124|U|{2}{G}|Creature - Human Wizard|2|2|Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.)$When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards.$When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.| Citanul Woodreaders|Planar Chaos|125|C|{2}{G}|Creature - Human Druid|1|4|Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)$When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.| Deadwood Treefolk|Planar Chaos|126|U|{5}{G}|Creature - Treefolk|3|6|Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.| Evolution Charm|Planar Chaos|127|C|{1}{G}|Instant|||Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.| Fungal Behemoth|Planar Chaos|128|R|{3}{G}|Creature - Fungus|*|*|Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.$Suspend X-{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature.| Giant Dustwasp|Planar Chaos|129|C|{3}{G}{G}|Creature - Insect|3|3|Flying$Suspend 4-{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Retether|Planar Chaos|13|R|{3}{W}|Sorcery|||Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)| Hunting Wilds|Planar Chaos|130|U|{3}{G}|Sorcery|||Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)$Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.$If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.| Jedit Ojanen of Efrava|Planar Chaos|131|R|{3}{G}{G}{G}|Legendary Creature - Cat Warrior|5|5|Forestwalk$Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield.| Kavu Predator|Planar Chaos|132|U|{1}{G}|Creature - Kavu|2|2|Trample$Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.| Life and Limb|Planar Chaos|133|R|{3}{G}|Enchantment|||All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.| Magus of the Library|Planar Chaos|134|R|{G}{G}|Creature - Human Wizard|1|1|{tap}: Add {1} to your mana pool.${tap}: Draw a card. Activate this ability only if you have exactly seven cards in hand.| Mire Boa|Planar Chaos|135|C|{1}{G}|Creature - Snake|2|1|Swampwalk${G}: Regenerate Mire Boa.| Pouncing Wurm|Planar Chaos|136|U|{3}{G}|Creature - Wurm|3|3|Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)$If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste.| Psychotrope Thallid|Planar Chaos|137|U|{2}{G}|Creature - Fungus|1|1|At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.$Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield.${1}, Sacrifice a Saproling: Draw a card.| Reflex Sliver|Planar Chaos|138|C|{3}{G}|Creature - Sliver|2|2|All Sliver creatures have haste.| Sophic Centaur|Planar Chaos|139|U|{3}{G}|Creature - Centaur Spellshaper|1|1|{2}{G}{G}, {tap}, Discard a card: You gain 2 life for each card in your hand.| Riftmarked Knight|Planar Chaos|14|U|{1}{W}{W}|Creature - Human Rebel Knight|2|2|Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Suspend 3-{1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield.| Timbermare|Planar Chaos|140|R|{3}{G}|Creature - Elemental Horse|5|5|Haste$Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Timbermare enters the battlefield, tap all other creatures.| Uktabi Drake|Planar Chaos|141|C|{G}|Creature - Drake|2|1|Flying, haste$Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Utopia Vow|Planar Chaos|142|C|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.$Enchanted creature has "{tap}: Add one mana of any color to your mana pool."| Vitaspore Thallid|Planar Chaos|143|C|{1}{G}|Creature - Fungus|1|1|At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.$Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Target creature gains haste until end of turn.| Wild Pair|Planar Chaos|144|R|{4}{G}{G}|Enchantment|||Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.| Essence Warden|Planar Chaos|145|C|{G}|Creature - Elf Shaman|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Fa'adiyah Seer|Planar Chaos|146|C|{1}{G}|Creature - Human Shaman|1|1|{tap}: Draw a card and reveal it. If it isn't a land card, discard it.| Gaea's Anthem|Planar Chaos|147|R|{1}{G}{G}|Enchantment|||Creatures you control get +1/+1.| Groundbreaker|Planar Chaos|148|R|{G}{G}{G}|Creature - Elemental|6|1|Trample, haste$At the beginning of the end step, sacrifice Groundbreaker.| Harmonize|Planar Chaos|149|U|{2}{G}{G}|Sorcery|||Draw three cards.| Saltblast|Planar Chaos|15|U|{3}{W}{W}|Sorcery|||Destroy target nonwhite permanent.| Healing Leaves|Planar Chaos|150|C|{G}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| Hedge Troll|Planar Chaos|151|U|{2}{G}|Creature - Troll Cleric|2|2|Hedge Troll gets +1/+1 as long as you control a Plains.${W}: Regenerate Hedge Troll.| Keen Sense|Planar Chaos|152|U|{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to an opponent, you may draw a card.| Seal of Primordium|Planar Chaos|153|C|{1}{G}|Enchantment|||Sacrifice Seal of Primordium: Destroy target artifact or enchantment.| Cautery Sliver|Planar Chaos|154|U|{R}{W}|Creature - Sliver|2|2|All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player."$All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."| Darkheart Sliver|Planar Chaos|155|U|{B}{G}|Creature - Sliver|2|2|All Slivers have "Sacrifice this permanent: You gain 3 life."| Dormant Sliver|Planar Chaos|156|U|{2}{G}{U}|Creature - Sliver|2|2|All Sliver creatures have defender.$All Slivers have "When this permanent enters the battlefield, draw a card."| Frenetic Sliver|Planar Chaos|157|U|{1}{U}{R}|Creature - Sliver|2|2|All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."| Intet, the Dreamer|Planar Chaos|158|R|{3}{U}{R}{G}|Legendary Creature - Dragon|6|6|Flying$Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.| Necrotic Sliver|Planar Chaos|159|U|{1}{W}{B}|Creature - Sliver|2|2|All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."| Saltfield Recluse|Planar Chaos|16|C|{2}{W}|Creature - Human Rebel Cleric|1|2|{tap}: Target creature gets -2/-0 until end of turn.| Numot, the Devastator|Planar Chaos|160|R|{3}{R}{W}{U}|Legendary Creature - Dragon|6|6|Flying$Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.| Oros, the Avenger|Planar Chaos|161|R|{3}{W}{B}{R}|Legendary Creature - Dragon|6|6|Flying$Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.| Radha, Heir to Keld|Planar Chaos|162|R|{R}{G}|Legendary Creature - Elf Warrior|2|2|Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool.${tap}: Add {G} to your mana pool.| Teneb, the Harvester|Planar Chaos|163|R|{3}{B}{G}{W}|Legendary Creature - Dragon|6|6|Flying$Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.| Vorosh, the Hunter|Planar Chaos|164|R|{3}{G}{U}{B}|Legendary Creature - Dragon|6|6|Flying$Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.| Urborg, Tomb of Yawgmoth|Planar Chaos|165|R||Legendary Land|||Each land is a Swamp in addition to its other land types.| Serra's Boon|Planar Chaos|17|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.| Shade of Trokair|Planar Chaos|18|C|{3}{W}|Creature - Shade|1|2|{W}: Shade of Trokair gets +1/+1 until end of turn.$Suspend 3-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Stonecloaker|Planar Chaos|19|U|{2}{W}|Creature - Gargoyle|3|2|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.$When Stonecloaker enters the battlefield, exile target card from a graveyard.| Benalish Commander|Planar Chaos|2|R|{3}{W}|Creature - Human Soldier|*|*|Benalish Commander's power and toughness are each equal to the number of Soldiers you control.$Suspend X-{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield.| Stormfront Riders|Planar Chaos|20|U|{4}{W}|Creature - Human Soldier|4|3|Flying$When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.$Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.| Voidstone Gargoyle|Planar Chaos|21|R|{3}{W}{W}|Creature - Gargoyle|3|3|Flying$As Voidstone Gargoyle enters the battlefield, name a nonland card.$The named card can't be cast.$Activated abilities of sources with the chosen name can't be activated.| Whitemane Lion|Planar Chaos|22|C|{1}{W}|Creature - Cat|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.| Calciderm|Planar Chaos|23|U|{2}{W}{W}|Creature - Beast|5|5|Shroud (This permanent can't be the target of spells or abilities.)$Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)| Malach of the Dawn|Planar Chaos|24|U|{2}{W}{W}|Creature - Angel|2|4|Flying${W}{W}{W}: Regenerate Malach of the Dawn.| Mana Tithe|Planar Chaos|25|C|{W}|Instant|||Counter target spell unless its controller pays {1}.| Mesa Enchantress|Planar Chaos|26|R|{1}{W}{W}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Mycologist|Planar Chaos|27|U|{1}{W}|Creature - Human Druid|0|2|At the beginning of your upkeep, put a spore counter on Mycologist.$Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: You gain 2 life.| Porphyry Nodes|Planar Chaos|28|R|{W}|Enchantment|||At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.$When there are no creatures on the battlefield, sacrifice Porphyry Nodes.| Revered Dead|Planar Chaos|29|C|{1}{W}|Creature - Spirit Soldier|1|1|{W}: Regenerate Revered Dead.| Crovax, Ascendant Hero|Planar Chaos|3|R|{4}{W}{W}|Legendary Creature - Human|4|4|Other white creatures get +1/+1.$Nonwhite creatures get -1/-1.$Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.| Sinew Sliver|Planar Chaos|30|C|{1}{W}|Creature - Sliver|1|1|All Sliver creatures get +1/+1.| Sunlance|Planar Chaos|31|C|{W}|Sorcery|||Sunlance deals 3 damage to target nonwhite creature.| Aeon Chronicler|Planar Chaos|32|R|{3}{U}{U}|Creature - Avatar|*|*|Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.$Suspend X-{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.| Aquamorph Entity|Planar Chaos|33|C|{2}{U}{U}|Creature - Shapeshifter|*|*|As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.$Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Auramancer's Guise|Planar Chaos|34|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.| Body Double|Planar Chaos|35|R|{4}{U}|Creature - Shapeshifter|0|0|You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.| Braids, Conjurer Adept|Planar Chaos|36|R|{2}{U}{U}|Legendary Creature - Human Wizard|2|2|At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield.| Chronozoa|Planar Chaos|37|R|{3}{U}|Creature - Illusion|3|3|Flying$Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.| Dichotomancy|Planar Chaos|38|R|{7}{U}{U}|Sorcery|||For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library.$Suspend 3-{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Dismal Failure|Planar Chaos|39|U|{2}{U}{U}|Instant|||Counter target spell. Its controller discards a card.| Dawn Charm|Planar Chaos|4|C|{1}{W}|Instant|||Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.| Dreamscape Artist|Planar Chaos|40|C|{1}{U}|Creature - Human Spellshaper|1|1|{2}{U}, {tap}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.| Erratic Mutation|Planar Chaos|41|C|{2}{U}|Instant|||Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.| Jodah's Avenger|Planar Chaos|42|U|{5}{U}|Creature - Shapeshifter|4|4|{0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)| Magus of the Bazaar|Planar Chaos|43|R|{1}{U}|Creature - Human Wizard|0|1|{tap}: Draw two cards, then discard three cards.| Pongify|Planar Chaos|44|U|{U}|Instant|||Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield.| Reality Acid|Planar Chaos|45|C|{2}{U}|Enchantment - Aura|||Enchant permanent$Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.| Shaper Parasite|Planar Chaos|46|C|{1}{U}{U}|Creature - Illusion|2|3|Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.| Spellshift|Planar Chaos|47|R|{3}{U}|Instant|||Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library.| Synchronous Sliver|Planar Chaos|48|C|{4}{U}|Creature - Sliver|3|3|All Sliver creatures have vigilance.| Tidewalker|Planar Chaos|49|U|{2}{U}|Creature - Elemental|*|*|Tidewalker enters the battlefield with a time counter on it for each Island you control.$Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)$Tidewalker's power and toughness are each equal to the number of time counters on it.| Dust Elemental|Planar Chaos|5|R|{2}{W}{W}|Creature - Elemental|6|6|Flash (You may cast this spell any time you could cast an instant.)$Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.| Timebender|Planar Chaos|50|U|{U}|Creature - Human Wizard|1|1|Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Timebender is turned face up, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.| Veiling Oddity|Planar Chaos|51|C|{3}{U}|Creature - Illusion|2|3|Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$When the last time counter is removed from Veiling Oddity while it's exiled, creatures are unblockable this turn.| Venarian Glimmer|Planar Chaos|52|U|{X}{U}|Instant|||Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card.| Wistful Thinking|Planar Chaos|53|C|{2}{U}|Sorcery|||Target player draws two cards, then discards four cards.| Frozen AEther|Planar Chaos|54|U|{3}{U}|Enchantment|||Artifacts, creatures, and lands your opponents control enter the battlefield tapped.| Gossamer Phantasm|Planar Chaos|55|C|{1}{U}|Creature - Illusion|2|1|Flying$When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.| Merfolk Thaumaturgist|Planar Chaos|56|C|{2}{U}|Creature - Merfolk Wizard|1|2|{tap}: Switch target creature's power and toughness until end of turn.| Ovinize|Planar Chaos|57|U|{1}{U}|Instant|||Target creature loses all abilities and becomes 0/1 until end of turn.| Piracy Charm|Planar Chaos|58|C|{U}|Instant|||Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.| Primal Plasma|Planar Chaos|59|C|{3}{U}|Creature - Elemental Shapeshifter|*|*|As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.| Ghost Tactician|Planar Chaos|6|C|{4}{W}|Creature - Spirit Spellshaper|2|5|{W}, {tap}, Discard a card: Creatures you control get +1/+0 until end of turn.| Riptide Pilferer|Planar Chaos|60|U|{1}{U}|Creature - Merfolk Rogue|1|1|Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.$Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Serendib Sorcerer|Planar Chaos|61|R|{1}{U}{U}|Creature - Human Wizard|1|1|{tap}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.| Serra Sphinx|Planar Chaos|62|R|{3}{U}{U}|Creature - Sphinx|4|4|Flying, vigilance| Big Game Hunter|Planar Chaos|63|U|{1}{B}{B}|Creature - Human Rebel Assassin|1|1|When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.$Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Blightspeaker|Planar Chaos|64|C|{1}{B}|Creature - Human Rebel Cleric|1|1|{tap}: Target player loses 1 life.${4}, {tap}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Brain Gorgers|Planar Chaos|65|C|{3}{B}|Creature - Zombie|4|2|When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.$Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Circle of Affliction|Planar Chaos|66|U|{1}{B}|Enchantment|||As Circle of Affliction enters the battlefield, choose a color.$Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.| Cradle to Grave|Planar Chaos|67|C|{1}{B}|Instant|||Destroy target nonblack creature that entered the battlefield this turn.| Dash Hopes|Planar Chaos|68|C|{B}{B}|Instant|||When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.$Counter target spell.| Deadly Grub|Planar Chaos|69|C|{2}{B}|Creature - Insect|3|1|Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)| Heroes Remembered|Planar Chaos|7|R|{6}{W}{W}{W}|Sorcery|||You gain 20 life.$Suspend 10-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Enslave|Planar Chaos|70|U|{4}{B}{B}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.| Extirpate|Planar Chaos|71|R|{B}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.| Imp's Mischief|Planar Chaos|72|R|{1}{B}|Instant|||Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.| Magus of the Coffers|Planar Chaos|73|R|{4}{B}|Creature - Human Wizard|4|4|{2}, {tap}: Add {B} to your mana pool for each Swamp you control.| Midnight Charm|Planar Chaos|74|C|{B}|Instant|||Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.| Mirri the Cursed|Planar Chaos|75|R|{2}{B}{B}|Legendary Creature - Vampire Cat|3|2|Flying, first strike, haste$Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.| Muck Drubb|Planar Chaos|76|U|{3}{B}{B}|Creature - Beast|3|3|Flash (You may cast this spell any time you could cast an instant.)$When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.$Madness {2}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Phantasmagorian|Planar Chaos|77|U|{5}{B}{B}|Creature - Horror|6|6|When you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.$Discard three cards: Return Phantasmagorian from your graveyard to your hand.| Ridged Kusite|Planar Chaos|78|C|{B}|Creature - Horror Spellshaper|1|1|{1}{B}, {tap}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.| Roiling Horror|Planar Chaos|79|R|{3}{B}{B}|Creature - Horror|*|*|Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.$Suspend X-{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.| Magus of the Tabernacle|Planar Chaos|8|R|{3}{W}|Creature - Human Wizard|2|6|All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."| Spitting Sliver|Planar Chaos|80|C|{4}{B}|Creature - Sliver|3|3|All Sliver creatures have first strike.| Temporal Extortion|Planar Chaos|81|R|{B}{B}{B}{B}|Sorcery|||When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.$Take an extra turn after this one.| Treacherous Urge|Planar Chaos|82|U|{4}{B}|Instant|||Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.| Waning Wurm|Planar Chaos|83|U|{3}{B}|Creature - Zombie Wurm|7|6|Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)| Bog Serpent|Planar Chaos|84|C|{5}{B}|Creature - Serpent|5|5|Bog Serpent can't attack unless defending player controls a Swamp.$When you control no Swamps, sacrifice Bog Serpent.| Damnation|Planar Chaos|85|R|{2}{B}{B}|Sorcery|||Destroy all creatures. They can't be regenerated.| Dunerider Outlaw|Planar Chaos|86|U|{B}{B}|Creature - Human Rebel Rogue|1|1|Protection from green$At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.| Kor Dirge|Planar Chaos|87|U|{2}{B}|Instant|||All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.| Melancholy|Planar Chaos|88|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Melancholy enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.| Null Profusion|Planar Chaos|89|R|{4}{B}{B}|Enchantment|||Skip your draw step.$Whenever you play a card, draw a card.$Your maximum hand size is two.| Mantle of Leadership|Planar Chaos|9|U|{1}{W}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.| Rathi Trapper|Planar Chaos|90|C|{1}{B}|Creature - Human Rebel Rogue|1|2|{B}, {tap}: Tap target creature.| Shrouded Lore|Planar Chaos|91|U|{B}|Sorcery|||Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.| Vampiric Link|Planar Chaos|92|C|{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage, you gain that much life.| AEther Membrane|Planar Chaos|93|U|{1}{R}{R}|Creature - Wall|0|5|Defender; reach (This creature can block creatures with flying.)$Whenever Æther Membrane blocks a creature, return that creature to its owner's hand at end of combat.| Akroma, Angel of Fury|Planar Chaos|94|R|{5}{R}{R}{R}|Legendary Creature - Angel|6|6|Akroma, Angel of Fury can't be countered.$Flying, trample, protection from white and from blue${R}: Akroma, Angel of Fury gets +1/+0 until end of turn.$Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Battering Sliver|Planar Chaos|95|C|{5}{R}|Creature - Sliver|4|4|All Sliver creatures have trample.| Detritivore|Planar Chaos|96|R|{2}{R}{R}|Creature - Lhurgoyf|*|*|Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.$Suspend X-{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.| Dust Corona|Planar Chaos|97|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.| Fatal Frenzy|Planar Chaos|98|R|{2}{R}|Instant|||Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.| Firefright Mage|Planar Chaos|99|C|{R}|Creature - Goblin Spellshaper|1|1|{1}{R}, {tap}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.| Akroma's Vengeance|Planechase|1|R|{4}{W}{W}|Sorcery|||Destroy all artifacts, creatures, and enchantments.$Cycling {3} ({3}, Discard this card: Draw a card.)| Keep Watch|Planechase|10|C|{2}{U}|Instant|||Draw a card for each attacking creature.| Double Cleave|Planechase|100|C|{1}{RW}|Instant|||Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)| Duergar Hedge-Mage|Planechase|101|U|{2}{RW}|Creature - Dwarf Shaman|2|2|When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.$When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.| Hearthfire Hobgoblin|Planechase|102|U|{RW}{RW}{RW}|Creature - Goblin Soldier|2|2|Double strike| Assault|Planechase|103a|U|{R}|Sorcery|||Assault deals 2 damage to target creature or player.$| Battery|Planechase|103b|U|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| Order|Planechase|104a|U|{3}{W}|Instant|||Exile target attacking creature.$| Chaos|Planechase|104b|U|{2}{R}|Instant|||$Creatures can't block this turn.| Arcbound Crusher|Planechase|105|U|{4}|Artifact Creature - Juggernaut|0|0|Trample$Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.$Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Slith|Planechase|106|U|{2}|Artifact Creature - Slith|0|0|Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.$Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Boros Signet|Planechase|107|C|{2}|Artifact|||{1}, {tap}: Add {R}{W} to your mana pool.| Bosh, Iron Golem|Planechase|108|R|{8}|Legendary Artifact Creature - Golem|6|7|Trample${3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.| Copper Myr|Planechase|109|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {G} to your mana pool.| Master of Etherium|Planechase|11|R|{2}{U}|Artifact Creature - Vedalken Wizard|*|*|Master of Etherium's power and toughness are each equal to the number of artifacts you control.$Other artifact creatures you control get +1/+1.| Cranial Plating|Planechase|110|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 for each artifact you control.${B}{B}: Attach Cranial Plating to target creature you control.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Darksteel Forge|Planechase|111|R|{9}|Artifact|||Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)| Door to Nothingness|Planechase|112|R|{5}|Artifact|||Door to Nothingness enters the battlefield tapped.${W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {tap}, Sacrifice Door to Nothingness: Target player loses the game.| Etched Oracle|Planechase|113|U|{4}|Artifact Creature - Wizard|0|0|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)${1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.| Gold Myr|Planechase|114|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {W} to your mana pool.| Iron Myr|Planechase|115|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {R} to your mana pool.| Leaden Myr|Planechase|116|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {B} to your mana pool.| Lodestone Myr|Planechase|117|R|{4}|Artifact Creature - Myr|2|2|Trample$Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.| Loxodon Warhammer|Planechase|118|R|{3}|Artifact - Equipment|||Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.)$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Mask of Memory|Planechase|119|U|{2}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Qumulox|Planechase|12|U|{6}{U}{U}|Creature - Beast|5|4|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Flying| Myr Enforcer|Planechase|120|C|{7}|Artifact Creature - Myr|4|4|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)| Nuisance Engine|Planechase|121|U|{3}|Artifact|||{2}, {tap}: Put a 0/1 colorless Pest artifact creature token onto the battlefield.| Pentad Prism|Planechase|122|C|{2}|Artifact|||Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)$Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.| Pentavus|Planechase|123|R|{7}|Artifact Creature - Construct|0|0|Pentavus enters the battlefield with five +1/+1 counters on it.${1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.${1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.| Relic of Progenitus|Planechase|124|C|{1}|Artifact|||{tap}: Target player exiles a card from his or her graveyard.${1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.| Serum Tank|Planechase|125|U|{3}|Artifact|||Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.${3}, {tap}, Remove a charge counter from Serum Tank: Draw a card.| Silver Myr|Planechase|126|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {U} to your mana pool.| Skeleton Shard|Planechase|127|U|{3}|Artifact|||{3}, {tap} or {B}, {tap}: Return target artifact creature card from your graveyard to your hand.| Suntouched Myr|Planechase|128|C|{3}|Artifact Creature - Myr|0|0|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)| Wizard Replica|Planechase|129|C|{3}|Artifact Creature - Wizard|1|3|Flying${U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.| Sarcomite Myr|Planechase|13|C|{2}{U}|Artifact Creature - Myr|2|1|{2}: Sarcomite Myr gains flying until end of turn.${2}, Sacrifice Sarcomite Myr: Draw a card.| Ancient Den|Planechase|130|C||Artifact Land|||(Ancient Den isn't a spell.)${tap}: Add {W} to your mana pool.| Boros Garrison|Planechase|131|C||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${tap}: Add {R}{W} to your mana pool.| Cabal Coffers|Planechase|132|U||Land|||{2}, {tap}: Add {B} to your mana pool for each Swamp you control.| Great Furnace|Planechase|133|C||Artifact Land|||(Great Furnace isn't a spell.)${tap}: Add {R} to your mana pool.| Gruul Turf|Planechase|134|C||Land|||Gruul Turf enters the battlefield tapped.$When Gruul Turf enters the battlefield, return a land you control to its owner's hand.${tap}: Add {R}{G} to your mana pool.| Leechridden Swamp|Planechase|135|U||Land - Swamp|||({tap}: Add {B} to your mana pool.)$Leechridden Swamp enters the battlefield tapped.${B}, {tap}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.| Seat of the Synod|Planechase|136|C||Artifact Land|||(Seat of the Synod isn't a spell.)${tap}: Add {U} to your mana pool.| Shivan Oasis|Planechase|137|U||Land|||Shivan Oasis enters the battlefield tapped.${tap}: Add {R} or {G} to your mana pool.| Sunhome, Fortress of the Legion|Planechase|138|U||Land|||{tap}: Add {1} to your mana pool.${2}{R}{W}, {tap}: Target creature gains double strike until end of turn.| Terramorphic Expanse|Planechase|139|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Thirst for Knowledge|Planechase|14|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard an artifact card.| Tree of Tales|Planechase|140|C||Artifact Land|||(Tree of Tales isn't a spell.)${tap}: Add {G} to your mana pool.| Vault of Whispers|Planechase|141|C||Artifact Land|||(Vault of Whispers isn't a spell.)${tap}: Add {B} to your mana pool.| Plains|Planechase|142|L||Basic Land - Plains|||W| Plains|Planechase|143|L||Basic Land - Plains|||W| Plains|Planechase|144|L||Basic Land - Plains|||W| Plains|Planechase|145|L||Basic Land - Plains|||W| Plains|Planechase|146|L||Basic Land - Plains|||W| Island|Planechase|147|L||Basic Land - Island|||U| Island|Planechase|148|L||Basic Land - Island|||U| Island|Planechase|149|L||Basic Land - Island|||U| Vedalken Engineer|Planechase|15|C|{1}{U}|Creature - Vedalken Artificer|1|1|{tap}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.| Island|Planechase|150|L||Basic Land - Island|||U| Swamp|Planechase|151|L||Basic Land - Swamp|||B| Swamp|Planechase|152|L||Basic Land - Swamp|||B| Swamp|Planechase|153|L||Basic Land - Swamp|||B| Swamp|Planechase|154|L||Basic Land - Swamp|||B| Swamp|Planechase|155|L||Basic Land - Swamp|||B| Mountain|Planechase|156|L||Basic Land - Mountain|||R| Mountain|Planechase|157|L||Basic Land - Mountain|||R| Mountain|Planechase|158|L||Basic Land - Mountain|||R| Mountain|Planechase|159|L||Basic Land - Mountain|||R| Whiplash Trap|Planechase|16|C|{3}{U}{U}|Instant - Trap|||If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost.$Return two target creatures to their owners' hands.| Mountain|Planechase|160|L||Basic Land - Mountain|||R| Mountain|Planechase|161|L||Basic Land - Mountain|||R| Mountain|Planechase|162|L||Basic Land - Mountain|||R| Mountain|Planechase|163|L||Basic Land - Mountain|||R| Mountain|Planechase|164|L||Basic Land - Mountain|||R| Forest|Planechase|165|L||Basic Land - Forest|||G| Forest|Planechase|166|L||Basic Land - Forest|||G| Forest|Planechase|167|L||Basic Land - Forest|||G| Forest|Planechase|168|L||Basic Land - Forest|||G| Forest|Planechase|169|L||Basic Land - Forest|||G| Ascendant Evincar|Planechase|17|R|{4}{B}{B}|Legendary Creature - Vampire|3|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$Other black creatures get +1/+1.$Nonblack creatures get -1/-1.| Beacon of Unrest|Planechase|18|R|{3}{B}{B}|Sorcery|||Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.| Beseech the Queen|Planechase|19|U|{2B}{2B}{2B}|Sorcery|||({2B} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)$Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.| Congregate|Planechase|2|C|{3}{W}|Instant|||Target player gains 2 life for each creature on the battlefield.| Cadaverous Knight|Planechase|20|C|{2}{B}|Creature - Zombie Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{B}{B}: Regenerate Cadaverous Knight.| Consume Spirit|Planechase|21|U|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Consume Spirit deals X damage to target creature or player and you gain X life.| Corpse Harvester|Planechase|22|U|{3}{B}{B}|Creature - Zombie Wizard|3|3|{1}{B}, {tap}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.| Cruel Revival|Planechase|23|C|{4}{B}|Instant|||Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.| Dark Ritual|Planechase|24|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| Death Baron|Planechase|25|R|{1}{B}{B}|Creature - Zombie Wizard|2|2|Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.| Dregscape Zombie|Planechase|26|C|{1}{B}|Creature - Zombie|2|1|Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Festering Goblin|Planechase|27|C|{B}|Creature - Zombie Goblin|1|1|When Festering Goblin dies, target creature gets -1/-1 until end of turn.| Grave Pact|Planechase|28|R|{1}{B}{B}{B}|Enchantment|||Whenever a creature you control dies, each other player sacrifices a creature.| Gravedigger|Planechase|29|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Kor Sanctifiers|Planechase|3|C|{2}{W}|Creature - Kor Cleric|2|3|Kicker {W} (You may pay an additional {W} as you cast this spell.)$When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.| Helldozer|Planechase|30|R|{3}{B}{B}{B}|Creature - Zombie Giant|6|5|{B}{B}{B}, {tap}: Destroy target land. If that land was nonbasic, untap Helldozer.| Hideous End|Planechase|31|C|{1}{B}{B}|Instant|||Destroy target nonblack creature. Its controller loses 2 life.| Incremental Blight|Planechase|32|U|{3}{B}{B}|Sorcery|||Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.| Innocent Blood|Planechase|33|C|{B}|Sorcery|||Each player sacrifices a creature.| Nefashu|Planechase|34|R|{4}{B}{B}|Creature - Zombie Mutant|5|3|Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.| Noxious Ghoul|Planechase|35|U|{3}{B}{B}|Creature - Zombie|3|3|Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.| Phyrexian Arena|Planechase|36|R|{1}{B}{B}|Enchantment|||At the beginning of your upkeep, you draw a card and you lose 1 life.| Phyrexian Ghoul|Planechase|37|C|{2}{B}|Creature - Zombie|2|2|Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.| Profane Command|Planechase|38|R|{X}{B}{B}|Sorcery|||Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)| Rotting Rats|Planechase|39|C|{1}{B}|Creature - Zombie Rat|1|1|When Rotting Rats enters the battlefield, each player discards a card.$Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Oblivion Ring|Planechase|4|C|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Shepherd of Rot|Planechase|40|C|{1}{B}|Creature - Zombie Cleric|1|1|{tap}: Each player loses 1 life for each Zombie on the battlefield.| Soulless One|Planechase|41|U|{3}{B}|Creature - Zombie Avatar|*|*|Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.| Syphon Mind|Planechase|42|C|{3}{B}|Sorcery|||Each other player discards a card. You draw a card for each card discarded this way.| Syphon Soul|Planechase|43|C|{2}{B}|Sorcery|||Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.| Undead Warchief|Planechase|44|U|{2}{B}{B}|Creature - Zombie|1|1|Zombie spells you cast cost {1} less to cast.$Zombie creatures you control get +2/+1.| Withered Wretch|Planechase|45|U|{B}{B}|Creature - Zombie Cleric|2|2|{1}: Exile target card from a graveyard.| Arc Lightning|Planechase|46|C|{2}{R}|Sorcery|||Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Blaze|Planechase|47|U|{X}{R}|Sorcery|||Blaze deals X damage to target creature or player.| Bogardan Firefiend|Planechase|48|C|{2}{R}|Creature - Elemental Spirit|2|1|When Bogardan Firefiend dies, it deals 2 damage to target creature.| Bogardan Rager|Planechase|49|C|{5}{R}|Creature - Elemental|3|4|Flash (You may cast this spell any time you could cast an instant.)$When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.| Orim's Thunder|Planechase|5|C|{2}{W}|Instant|||Kicker {R} (You may pay an additional {R} as you cast this spell.)$Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.| Browbeat|Planechase|50|U|{2}{R}|Sorcery|||Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.| Cinder Elemental|Planechase|51|U|{3}{R}|Creature - Elemental|2|2|{X}{R}, {tap}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.| Cone of Flame|Planechase|52|U|{3}{R}{R}|Sorcery|||Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.| Flamekin Harbinger|Planechase|53|U|{R}|Creature - Elemental Shaman|1|1|When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.| Flametongue Kavu|Planechase|54|U|{3}{R}|Creature - Kavu|4|2|When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.| Furnace of Rath|Planechase|55|R|{1}{R}{R}{R}|Enchantment|||If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.| Goblin Offensive|Planechase|56|U|{X}{1}{R}{R}|Sorcery|||Put X 1/1 red Goblin creature tokens onto the battlefield.| Insurrection|Planechase|57|R|{5}{R}{R}{R}|Sorcery|||Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.| Keldon Champion|Planechase|58|U|{2}{R}{R}|Creature - Human Barbarian|3|2|Haste$Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Keldon Champion enters the battlefield, it deals 3 damage to target player.| Menacing Ogre|Planechase|59|R|{3}{R}{R}|Creature - Ogre|3|3|Trample, haste$When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.| Prison Term|Planechase|6|U|{1}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.$Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.| Pyrotechnics|Planechase|60|U|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| Reckless Charge|Planechase|61|C|{R}|Sorcery|||Target creature gets +3/+0 and gains haste until end of turn.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Relentless Assault|Planechase|62|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Rockslide Elemental|Planechase|63|U|{2}{R}|Creature - Elemental|1|1|First strike$Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.| Rolling Thunder|Planechase|64|C|{X}{R}{R}|Sorcery|||Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.| Rorix Bladewing|Planechase|65|R|{3}{R}{R}{R}|Legendary Creature - Dragon|6|5|Flying, haste| Smokebraider|Planechase|66|C|{1}{R}|Creature - Elemental Shaman|1|1|{tap}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals.| Taurean Mauler|Planechase|67|R|{2}{R}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type at all times.)$Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.| Beast Hunt|Planechase|68|C|{3}{G}|Sorcery|||Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.| Briarhorn|Planechase|69|U|{3}{G}|Creature - Elemental|3|3|Flash$When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.$Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Soul Warden|Planechase|7|C|{W}|Creature - Human Cleric|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Explosive Vegetation|Planechase|70|U|{3}{G}|Sorcery|||Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.| Fertile Ground|Planechase|71|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).| Fertilid|Planechase|72|C|{2}{G}|Creature - Elemental|0|0|Fertilid enters the battlefield with two +1/+1 counters on it.${1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.| Forgotten Ancient|Planechase|73|R|{3}{G}|Creature - Elemental|0|3|Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.$At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.| Ivy Elemental|Planechase|74|R|{X}{G}|Creature - Elemental|0|0|Ivy Elemental enters the battlefield with X +1/+1 counters on it.| Living Hive|Planechase|75|R|{6}{G}{G}|Creature - Elemental Insect|6|6|Trample$Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield.| Rampant Growth|Planechase|76|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Search for Tomorrow|Planechase|77|C|{2}{G}|Sorcery|||Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.$Suspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Silverglade Elemental|Planechase|78|C|{4}{G}|Creature - Elemental|4|4|When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.| Tornado Elemental|Planechase|79|R|{5}{G}{G}|Creature - Elemental|6|6|When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.$You may have Tornado Elemental assign its combat damage as though it weren't blocked.| Broodstar|Planechase|8|R|{8}{U}{U}|Creature - Beast|*|*|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)$Flying$Broodstar's power and toughness are each equal to the number of artifacts you control.| Tribal Unity|Planechase|80|U|{X}{2}{G}|Instant|||Creatures of the creature type of your choice get +X/+X until end of turn.| Verdant Force|Planechase|81|R|{5}{G}{G}{G}|Creature - Elemental|7|7|At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.| Boros Swiftblade|Planechase|82|U|{R}{W}|Creature - Human Soldier|1|2|Double strike| Branching Bolt|Planechase|83|C|{1}{R}{G}|Instant|||Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.| Bull Cerodon|Planechase|84|U|{4}{R}{W}|Creature - Beast|5|5|Vigilance, haste| Captain's Maneuver|Planechase|85|U|{X}{R}{W}|Instant|||The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.| Cerodon Yearling|Planechase|86|C|{R}{W}|Creature - Beast|2|2|Vigilance, haste| Fires of Yavimaya|Planechase|87|U|{1}{R}{G}|Enchantment|||Creatures you control have haste.$Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.| Glory of Warfare|Planechase|88|R|{2}{R}{W}|Enchantment|||As long as it's your turn, creatures you control get +2/+0.$As long as it's not your turn, creatures you control get +0/+2.| Hull Breach|Planechase|89|C|{R}{G}|Sorcery|||Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.| Fabricate|Planechase|9|U|{2}{U}|Sorcery|||Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.| Lightning Helix|Planechase|90|U|{R}{W}|Instant|||Lightning Helix deals 3 damage to target creature or player and you gain 3 life.| Mage Slayer|Planechase|91|U|{1}{R}{G}|Artifact - Equipment|||Whenever equipped creature attacks, it deals damage equal to its power to defending player.$Equip {3}| Razia, Boros Archangel|Planechase|92|R|{4}{R}{R}{W}{W}|Legendary Creature - Angel|6|3|Flying, vigilance, haste${tap}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.| Rumbling Slum|Planechase|93|R|{1}{R}{G}{G}|Creature - Elemental|5|5|At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.| Savage Twister|Planechase|94|U|{X}{R}{G}|Sorcery|||Savage Twister deals X damage to each creature.| Sludge Strider|Planechase|95|U|{1}{W}{U}{B}|Artifact Creature - Insect|3|3|Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.| Arsenal Thresher|Planechase|96|C|{2}{WB}{U}|Artifact Creature - Construct|2|2|As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.| Balefire Liege|Planechase|97|R|{2}{RW}{RW}{RW}|Creature - Spirit Horror|2|4|Other red creatures you control get +1/+1.$Other white creatures you control get +1/+1.$Whenever you cast a red spell, Balefire Liege deals 3 damage to target player.$Whenever you cast a white spell, you gain 3 life.| Battlegate Mimic|Planechase|98|C|{1}{RW}|Creature - Shapeshifter|2|1|Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.| Boros Guildmage|Planechase|99|U|{RW}{RW}|Creature - Human Wizard|2|2|{1}{R}: Target creature gains haste until end of turn.${1}{W}: Target creature gains first strike until end of turn.| Armored Griffin|Planechase 2012 Edition|1|U|{3}{W}|Creature - Griffin|2|3|Flying, vigilance| Mammoth Umbra|Planechase 2012 Edition|10|U|{4}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has vigilance.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Last Stand|Planechase 2012 Edition|100|R|{W}{U}{B}{R}{G}|Sorcery|||Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.| Maelstrom Wanderer|Planechase 2012 Edition|101|M|{5}{U}{R}{G}|Legendary Creature - Elemental|7|5|Creatures you control have haste.$Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)| Noggle Ransacker|Planechase 2012 Edition|102|U|{2}{UR}|Creature - Noggle Rogue|2|1|When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.| Pollenbright Wings|Planechase 2012 Edition|103|U|{4}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield.| Shardless Agent|Planechase 2012 Edition|104|U|{1}{G}{U}|Artifact Creature - Human Rogue|2|2|Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Silent-Blade Oni|Planechase 2012 Edition|105|R|{3}{U}{U}{B}{B}|Creature - Demon Ninja|6|5|Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost.| Thromok the Insatiable|Planechase 2012 Edition|106|M|{3}{R}{G}|Legendary Creature - Hellion|0|0|Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.)| Vela the Night-Clad|Planechase 2012 Edition|107|M|{4}{U}{B}|Legendary Creature - Human Wizard|4|4|Intimidate$Other creatures you control have intimidate.$Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.| Armillary Sphere|Planechase 2012 Edition|108|C|{2}|Artifact|||{2}, {tap}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Farsight Mask|Planechase 2012 Edition|109|U|{5}|Artifact|||Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.| Sigil of the Empty Throne|Planechase 2012 Edition|11|R|{3}{W}{W}|Enchantment|||Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.| Flayer Husk|Planechase 2012 Edition|110|C|{1}|Artifact - Equipment|||Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)$Equipped creature gets +1/+1.$Equip {2}| Fractured Powerstone|Planechase 2012 Edition|111|C|{2}|Artifact|||{tap}: Add {1} to your mana pool.${tap}: Roll the planar die. Activate this ability only any time you could cast a sorcery.| Quietus Spike|Planechase 2012 Edition|112|R|{3}|Artifact - Equipment|||Equipped creature has deathtouch.$Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.$Equip {3}| Sai of the Shinobi|Planechase 2012 Edition|113|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.$Equip {2}| Thran Golem|Planechase 2012 Edition|114|U|{5}|Artifact Creature - Golem|3|3|As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.| Whispersilk Cloak|Planechase 2012 Edition|115|U|{3}|Artifact - Equipment|||Equipped creature is unblockable and has shroud.$Equip {2}| Dimir Aqueduct|Planechase 2012 Edition|116|C||Land|||Dimir Aqueduct enters the battlefield tapped.$When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.${tap}: Add {U}{B} to your mana pool.| Exotic Orchard|Planechase 2012 Edition|117|R||Land|||{tap}: Add to your mana pool one mana of any color that a land an opponent controls could produce.| Graypelt Refuge|Planechase 2012 Edition|118|U||Land|||Graypelt Refuge enters the battlefield tapped.$When Graypelt Refuge enters the battlefield, you gain 1 life.${tap}: Add {G} or {W} to your mana pool.| Gruul Turf|Planechase 2012 Edition|119|C||Land|||Gruul Turf enters the battlefield tapped.$When Gruul Turf enters the battlefield, return a land you control to its owner's hand.${tap}: Add {R}{G} to your mana pool.| Spirit Mantle|Planechase 2012 Edition|12|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has protection from creatures.| Jwar Isle Refuge|Planechase 2012 Edition|120|U||Land|||Jwar Isle Refuge enters the battlefield tapped.$When Jwar Isle Refuge enters the battlefield, you gain 1 life.${tap}: Add {U} or {B} to your mana pool.| Kazandu Refuge|Planechase 2012 Edition|121|U||Land|||Kazandu Refuge enters the battlefield tapped.$When Kazandu Refuge enters the battlefield, you gain 1 life.${tap}: Add {R} or {G} to your mana pool.| Khalni Garden|Planechase 2012 Edition|122|C||Land|||Khalni Garden enters the battlefield tapped.$When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.${tap}: Add {G} to your mana pool.| Krosan Verge|Planechase 2012 Edition|123|U||Land|||Krosan Verge enters the battlefield tapped.${tap}: Add {1} to your mana pool.${2}, {tap}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.| Rupture Spire|Planechase 2012 Edition|124|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${tap}: Add one mana of any color to your mana pool.| Selesnya Sanctuary|Planechase 2012 Edition|125|C||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${tap}: Add {G}{W} to your mana pool.| Shimmering Grotto|Planechase 2012 Edition|126|C||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}: Add one mana of any color to your mana pool.| Skarrg, the Rage Pits|Planechase 2012 Edition|127|U||Land|||{tap}: Add {1} to your mana pool.${R}{G}, {tap}: Target creature gets +1/+1 and gains trample until end of turn.| Tainted Isle|Planechase 2012 Edition|128|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp.| Terramorphic Expanse|Planechase 2012 Edition|129|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Three Dreams|Planechase 2012 Edition|13|R|{4}{W}|Sorcery|||Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.| Vitu-Ghazi, the City-Tree|Planechase 2012 Edition|130|U||Land|||{tap}: Add {1} to your mana pool.${2}{G}{W}, {tap}: Put a 1/1 green Saproling creature token onto the battlefield.| Vivid Creek|Planechase 2012 Edition|131|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${tap}: Add {U} to your mana pool.${tap}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.| Plains|Planechase 2012 Edition|132|L||Basic Land - Plains|||W| Plains|Planechase 2012 Edition|133|L||Basic Land - Plains|||W| Plains|Planechase 2012 Edition|134|L||Basic Land - Plains|||W| Plains|Planechase 2012 Edition|135|L||Basic Land - Plains|||W| Plains|Planechase 2012 Edition|136|L||Basic Land - Plains|||W| Island|Planechase 2012 Edition|137|L||Basic Land - Island|||U| Island|Planechase 2012 Edition|138|L||Basic Land - Island|||U| Island|Planechase 2012 Edition|139|L||Basic Land - Island|||U| Augury Owl|Planechase 2012 Edition|14|C|{1}{U}|Creature - Bird|1|1|Flying$When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Island|Planechase 2012 Edition|140|L||Basic Land - Island|||U| Island|Planechase 2012 Edition|141|L||Basic Land - Island|||U| Swamp|Planechase 2012 Edition|142|L||Basic Land - Swamp|||B| Swamp|Planechase 2012 Edition|143|L||Basic Land - Swamp|||B| Swamp|Planechase 2012 Edition|144|L||Basic Land - Swamp|||B| Swamp|Planechase 2012 Edition|145|L||Basic Land - Swamp|||B| Swamp|Planechase 2012 Edition|146|L||Basic Land - Swamp|||B| Mountain|Planechase 2012 Edition|147|L||Basic Land - Mountain|||R| Mountain|Planechase 2012 Edition|148|L||Basic Land - Mountain|||R| Mountain|Planechase 2012 Edition|149|L||Basic Land - Mountain|||R| Cancel|Planechase 2012 Edition|15|C|{1}{U}{U}|Instant|||Counter target spell.| Mountain|Planechase 2012 Edition|150|L||Basic Land - Mountain|||R| Forest|Planechase 2012 Edition|151|L||Basic Land - Forest|||G| Forest|Planechase 2012 Edition|152|L||Basic Land - Forest|||G| Forest|Planechase 2012 Edition|153|L||Basic Land - Forest|||G| Forest|Planechase 2012 Edition|154|L||Basic Land - Forest|||G| Forest|Planechase 2012 Edition|155|L||Basic Land - Forest|||G| Forest|Planechase 2012 Edition|156|L||Basic Land - Forest|||G| Concentrate|Planechase 2012 Edition|16|U|{2}{U}{U}|Sorcery|||Draw three cards.| Guard Gomazoa|Planechase 2012 Edition|17|U|{2}{U}|Creature - Jellyfish|1|3|Defender, flying$Prevent all combat damage that would be dealt to Guard Gomazoa.| Higure, the Still Wind|Planechase 2012 Edition|18|R|{3}{U}{U}|Legendary Creature - Human Ninja|3|4|Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.${2}: Target Ninja creature is unblockable this turn.| Illusory Angel|Planechase 2012 Edition|19|U|{2}{U}|Creature - Angel Illusion|4|4|Flying$Cast Illusory Angel only if you've cast another spell this turn.| Auramancer|Planechase 2012 Edition|2|C|{2}{W}|Creature - Human Wizard|2|2|When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.| Mistblade Shinobi|Planechase 2012 Edition|20|C|{2}{U}|Creature - Human Ninja|1|1|Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.| Ninja of the Deep Hours|Planechase 2012 Edition|21|C|{3}{U}|Creature - Human Ninja|2|2|Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.| Peregrine Drake|Planechase 2012 Edition|22|U|{4}{U}|Creature - Drake|2|3|Flying$When Peregrine Drake enters the battlefield, untap up to five lands.| Primal Plasma|Planechase 2012 Edition|23|C|{3}{U}|Creature - Elemental Shapeshifter|*|*|As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.| Sakashima's Student|Planechase 2012 Edition|24|R|{2}{U}{U}|Creature - Human Ninja|0|0|Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a Ninja in addition to its other creature types.| See Beyond|Planechase 2012 Edition|25|C|{1}{U}|Sorcery|||Draw two cards, then shuffle a card from your hand into your library.| Sunken Hope|Planechase 2012 Edition|26|R|{3}{U}{U}|Enchantment|||At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.| Walker of Secret Ways|Planechase 2012 Edition|27|U|{2}{U}|Creature - Human Ninja|1|2|Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.${1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.| Wall of Frost|Planechase 2012 Edition|28|U|{1}{U}{U}|Creature - Wall|0|7|Defender$Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.| Whirlpool Warrior|Planechase 2012 Edition|29|R|{2}{U}|Creature - Merfolk Warrior|2|2|When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.${R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.| Auratouched Mage|Planechase 2012 Edition|3|U|{5}{W}|Creature - Human Wizard|3|3|When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.| Assassinate|Planechase 2012 Edition|30|C|{2}{B}|Sorcery|||Destroy target tapped creature.| Cadaver Imp|Planechase 2012 Edition|31|C|{1}{B}{B}|Creature - Imp|1|1|Flying$When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.| Dark Hatchling|Planechase 2012 Edition|32|R|{4}{B}{B}|Creature - Horror|3|3|Flying$When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.| Ink-Eyes, Servant of Oni|Planechase 2012 Edition|33|R|{4}{B}{B}|Legendary Creature - Rat Ninja|5|4|Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.${1}{B}: Regenerate Ink-Eyes.| Liliana's Specter|Planechase 2012 Edition|34|C|{1}{B}{B}|Creature - Specter|2|1|Flying$When Liliana's Specter enters the battlefield, each opponent discards a card.| Okiba-Gang Shinobi|Planechase 2012 Edition|35|C|{3}{B}{B}|Creature - Rat Ninja|3|2|Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.| Skullsnatcher|Planechase 2012 Edition|36|C|{1}{B}|Creature - Rat Ninja|2|1|Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.| Throat Slitter|Planechase 2012 Edition|37|U|{4}{B}|Creature - Rat Ninja|2|2|Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)$Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.| Tormented Soul|Planechase 2012 Edition|38|C|{B}|Creature - Spirit|1|1|Tormented Soul can't block and is unblockable.| Arc Trail|Planechase 2012 Edition|39|U|{1}{R}|Sorcery|||Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.| Cage of Hands|Planechase 2012 Edition|4|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.${1}{W}: Return Cage of Hands to its owner's hand.| Beetleback Chief|Planechase 2012 Edition|40|U|{2}{R}{R}|Creature - Goblin Warrior|2|2|When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.| Erratic Explosion|Planechase 2012 Edition|41|C|{2}{R}|Sorcery|||Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.| Fiery Conclusion|Planechase 2012 Edition|42|C|{1}{R}|Instant|||As an additional cost to cast Fiery Conclusion, sacrifice a creature.$Fiery Conclusion deals 5 damage to target creature.| Fiery Fall|Planechase 2012 Edition|43|C|{5}{R}|Instant|||Fiery Fall deals 5 damage to target creature.$Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Fling|Planechase 2012 Edition|44|C|{1}{R}|Instant|||As an additional cost to cast Fling, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to target creature or player.| Hellion Eruption|Planechase 2012 Edition|45|R|{5}{R}|Sorcery|||Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.| Hissing Iguanar|Planechase 2012 Edition|46|C|{2}{R}|Creature - Lizard|3|1|Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player.| Mark of Mutiny|Planechase 2012 Edition|47|U|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {tap} this turn.)| Mass Mutiny|Planechase 2012 Edition|48|R|{3}{R}{R}|Sorcery|||For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.| Mudbutton Torchrunner|Planechase 2012 Edition|49|C|{2}{R}|Creature - Goblin Warrior|1|1|When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player.| Celestial Ancient|Planechase 2012 Edition|5|R|{3}{W}{W}|Creature - Elemental|3|3|Flying$Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.| Preyseizer Dragon|Planechase 2012 Edition|50|R|{4}{R}{R}|Creature - Dragon|4|4|Flying$Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)$Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the number of +1/+1 counters on Preyseizer Dragon.| Rivals' Duel|Planechase 2012 Edition|51|U|{3}{R}|Sorcery|||Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)| Thorn-Thrash Viashino|Planechase 2012 Edition|52|C|{3}{R}|Creature - Viashino Warrior|2|2|Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)${G}: Thorn-Thrash Viashino gains trample until end of turn.| Thunder-Thrash Elder|Planechase 2012 Edition|53|U|{2}{R}|Creature - Viashino Warrior|1|1|Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)| Warstorm Surge|Planechase 2012 Edition|54|R|{5}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.| Aura Gnarlid|Planechase 2012 Edition|55|C|{2}{G}|Creature - Beast|2|2|Creatures with power less than Aura Gnarlid's power can't block it.$Aura Gnarlid gets +1/+1 for each Aura on the battlefield.| Awakening Zone|Planechase 2012 Edition|56|R|{2}{G}|Enchantment|||At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."| Beast Within|Planechase 2012 Edition|57|U|{2}{G}|Instant|||Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.| Boar Umbra|Planechase 2012 Edition|58|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Bramble Elemental|Planechase 2012 Edition|59|C|{3}{G}{G}|Creature - Elemental|4|4|Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.| Felidar Umbra|Planechase 2012 Edition|6|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has lifelink.${1}{W}: Attach Felidar Umbra to target creature you control.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Brindle Shoat|Planechase 2012 Edition|60|U|{1}{G}|Creature - Boar|1|1|When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.| Brutalizer Exarch|Planechase 2012 Edition|61|U|{5}{G}|Creature - Cleric|3|3|When Brutalizer Exarch enters the battlefield, choose one - Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library.| Cultivate|Planechase 2012 Edition|62|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Dowsing Shaman|Planechase 2012 Edition|63|U|{4}{G}|Creature - Centaur Shaman|3|4|{2}{G}, {tap}: Return target enchantment card from your graveyard to your hand.| Dreampod Druid|Planechase 2012 Edition|64|U|{1}{G}|Creature - Human Druid|2|2|At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield.| Gluttonous Slime|Planechase 2012 Edition|65|U|{2}{G}|Creature - Ooze|2|2|Flash$Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)| Lumberknot|Planechase 2012 Edition|66|U|{2}{G}{G}|Creature - Treefolk|1|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Whenever a creature dies, put a +1/+1 counter on Lumberknot.| Mitotic Slime|Planechase 2012 Edition|67|R|{4}{G}|Creature - Ooze|4|4|When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Ooze creature tokens onto the battlefield."| Mycoloth|Planechase 2012 Edition|68|R|{3}{G}{G}|Creature - Fungus|4|4|Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)$At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.| Nest Invader|Planechase 2012 Edition|69|C|{1}{G}|Creature - Eldrazi Drone|2|2|When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."| Ghostly Prison|Planechase 2012 Edition|7|U|{2}{W}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.| Nullmage Advocate|Planechase 2012 Edition|70|C|{2}{G}|Creature - Insect Druid|2|3|{tap}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.| Ondu Giant|Planechase 2012 Edition|71|C|{3}{G}|Creature - Giant Druid|2|4|When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Overrun|Planechase 2012 Edition|72|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Penumbra Spider|Planechase 2012 Edition|73|C|{2}{G}{G}|Creature - Spider|2|4|Reach$When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield.| Predatory Urge|Planechase 2012 Edition|74|R|{3}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."| Quiet Disrepair|Planechase 2012 Edition|75|C|{1}{G}|Enchantment - Aura|||Enchant artifact or enchantment$At the beginning of your upkeep, choose one - Destroy enchanted permanent; or you gain 2 life.| Rancor|Planechase 2012 Edition|76|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.| Silhana Ledgewalker|Planechase 2012 Edition|77|C|{1}{G}|Creature - Elf Rogue|1|1|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Silhana Ledgewalker can't be blocked except by creatures with flying.| Snake Umbra|Planechase 2012 Edition|78|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Tukatongue Thallid|Planechase 2012 Edition|79|C|{G}|Creature - Fungus|1|1|When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield.| Hyena Umbra|Planechase 2012 Edition|8|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has first strike.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Viridian Emissary|Planechase 2012 Edition|80|C|{1}{G}|Creature - Elf Scout|2|1|When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Wall of Blossoms|Planechase 2012 Edition|81|U|{1}{G}|Creature - Plant Wall|0|4|Defender$When Wall of Blossoms enters the battlefield, draw a card.| Baleful Strix|Planechase 2012 Edition|82|U|{U}{B}|Artifact Creature - Bird|1|1|Flying, deathtouch$When Baleful Strix enters the battlefield, draw a card.| Bituminous Blast|Planechase 2012 Edition|83|U|{3}{B}{R}|Instant|||Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)$Bituminous Blast deals 4 damage to target creature.| Bloodbraid Elf|Planechase 2012 Edition|84|U|{2}{R}{G}|Creature - Elf Berserker|3|2|Haste$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Deny Reality|Planechase 2012 Edition|85|C|{3}{U}{B}|Sorcery|||Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)$Return target permanent to its owner's hand.| Dimir Infiltrator|Planechase 2012 Edition|86|C|{U}{B}|Creature - Spirit|1|3|Dimir Infiltrator is unblockable.$Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Dragonlair Spider|Planechase 2012 Edition|87|R|{2}{R}{R}{G}{G}|Creature - Spider|5|6|Reach$Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield.| Elderwood Scion|Planechase 2012 Edition|88|R|{3}{G}{W}|Creature - Elemental|4|4|Trample, lifelink$Spells you cast that target Elderwood Scion cost {2} less to cast.$Spells your opponents cast that target Elderwood Scion cost {2} more to cast.| Enigma Sphinx|Planechase 2012 Edition|89|R|{4}{W}{U}{B}|Artifact Creature - Sphinx|5|4|Flying$When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Kor Spiritdancer|Planechase 2012 Edition|9|R|{1}{W}|Creature - Kor Wizard|0|2|Kor Spiritdancer gets +2/+2 for each Aura attached to it.$Whenever you cast an Aura spell, you may draw a card.| Enlisted Wurm|Planechase 2012 Edition|90|U|{4}{G}{W}|Creature - Wurm|5|5|Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Etherium-Horn Sorcerer|Planechase 2012 Edition|91|R|{4}{U}{R}|Artifact Creature - Minotaur Wizard|3|6|{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Fires of Yavimaya|Planechase 2012 Edition|92|U|{1}{R}{G}|Enchantment|||Creatures you control have haste.$Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.| Fusion Elemental|Planechase 2012 Edition|93|U|{W}{U}{B}{R}{G}|Creature - Elemental|8|8|| Glen Elendra Liege|Planechase 2012 Edition|94|R|{1}{UB}{UB}{UB}|Creature - Faerie Knight|2|3|Flying$Other blue creatures you control get +1/+1.$Other black creatures you control get +1/+1.| Hellkite Hatchling|Planechase 2012 Edition|95|U|{2}{R}{G}|Creature - Dragon|2|2|Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)$Hellkite Hatchling has flying and trample if it devoured a creature.| Indrik Umbra|Planechase 2012 Edition|96|R|{4}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Inkfathom Witch|Planechase 2012 Edition|97|U|{1}{UB}|Creature - Merfolk Wizard|1|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.| Kathari Remnant|Planechase 2012 Edition|98|U|{2}{U}{B}|Creature - Bird Skeleton|0|1|Flying${B}: Regenerate Kathari Remnant.$Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)| Krond the Dawn-Clad|Planechase 2012 Edition|99|M|{G}{G}{G}{W}{W}{W}|Legendary Creature - Archon|6|6|Flying, vigilance$Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.| Aura Blast|Planeshift|1|C|{1}{W}|Instant|||Destroy target enchantment.$Draw a card.| March of Souls|Planeshift|10|R|{4}{W}|Sorcery|||Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.| Darigaaz's Charm|Planeshift|100|U|{B}{R}{G}|Instant|||Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.| Daring Leap|Planeshift|101|C|{1}{W}{U}|Instant|||Target creature gets +1/+1 and gains flying and first strike until end of turn.| Destructive Flow|Planeshift|102|R|{B}{R}{G}|Enchantment|||At the beginning of each player's upkeep, that player sacrifices a nonbasic land.| Doomsday Specter|Planeshift|103|R|{2}{U}{B}|Creature - Specter|2|3|Flying$When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand.$Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.| Dralnu's Crusade|Planeshift|104|R|{1}{B}{R}|Enchantment|||Goblin creatures get +1/+1.$All Goblins are black and are Zombies in addition to their other creature types.| Dromar's Charm|Planeshift|105|U|{W}{U}{B}|Instant|||Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.| Eladamri's Call|Planeshift|106|R|{G}{W}|Instant|||Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.| Ertai, the Corrupted|Planeshift|107|R|{2}{W}{U}{B}|Legendary Creature - Human Wizard|3|4|{U}, {tap}, Sacrifice a creature or enchantment: Counter target spell.| Ertai, the Corrupted|Planeshift|107|R|{2}{W}{U}{B}|Legendary Creature - Human Wizard|3|4|{U}, {tap}, Sacrifice a creature or enchantment: Counter target spell.| Fleetfoot Panther|Planeshift|108|U|{1}{G}{W}|Creature - Cat|3|4|Flash$When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.| Gerrard's Command|Planeshift|109|C|{G}{W}|Instant|||Untap target creature. It gets +3/+3 until end of turn.| Orim's Chant|Planeshift|11|R|{W}|Instant|||Kicker {W} (You may pay an additional {W} as you cast this spell.)$Target player can't cast spells this turn.$If Orim's Chant was kicked, creatures can't attack this turn.| Horned Kavu|Planeshift|110|C|{R}{G}|Creature - Kavu|3|4|When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.| Hull Breach|Planeshift|111|C|{R}{G}|Sorcery|||Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.| Keldon Twilight|Planeshift|112|R|{1}{B}{R}|Enchantment|||At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn.| Lava Zombie|Planeshift|113|C|{1}{B}{R}|Creature - Zombie|4|3|When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.${2}: Lava Zombie gets +1/+0 until end of turn.| Malicious Advice|Planeshift|114|C|{X}{U}{B}|Instant|||Tap X target artifacts, creatures, and/or lands. You lose X life.| Marsh Crocodile|Planeshift|115|U|{2}{U}{B}|Creature - Crocodile|4|4|When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand.$When Marsh Crocodile enters the battlefield, each player discards a card.| Meddling Mage|Planeshift|116|R|{W}{U}|Creature - Human Wizard|2|2|As Meddling Mage enters the battlefield, name a nonland card.$The named card can't be cast.| Natural Emergence|Planeshift|117|R|{2}{R}{G}|Enchantment|||When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.$Lands you control are 2/2 creatures with first strike. They're still lands.| Phyrexian Tyranny|Planeshift|118|R|{U}{B}{R}|Enchantment|||Whenever a player draws a card, that player loses 2 life unless he or she pays {2}.| Questing Phelddagrif|Planeshift|119|R|{1}{G}{W}{U}|Creature - Phelddagrif|4|4|{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.${W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.${U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.| Planeswalker's Mirth|Planeshift|12|R|{2}{W}|Enchantment|||{3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost.| Radiant Kavu|Planeshift|120|R|{R}{G}{W}|Creature - Kavu|3|3|{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.| Razing Snidd|Planeshift|121|U|{4}{B}{R}|Creature - Beast|3|3|When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand.$When Razing Snidd enters the battlefield, each player sacrifices a land.| Rith's Charm|Planeshift|122|U|{R}{G}{W}|Instant|||Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn.| Sawtooth Loon|Planeshift|123|U|{2}{W}{U}|Creature - Bird|2|2|Flying$When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.$When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.| Shivan Wurm|Planeshift|124|R|{3}{R}{G}|Creature - Wurm|7|7|Trample$When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.| Silver Drake|Planeshift|125|C|{1}{W}{U}|Creature - Drake|3|3|Flying$When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.| Sparkcaster|Planeshift|126|U|{2}{R}{G}|Creature - Kavu|5|3|When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand.$When Sparkcaster enters the battlefield, it deals 1 damage to target player.| Steel Leaf Paladin|Planeshift|127|C|{4}{G}{W}|Creature - Elf Knight|4|4|First strike$When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.| Terminate|Planeshift|128|C|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.| Treva's Charm|Planeshift|129|U|{G}{W}{U}|Instant|||Choose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card.| Pollen Remedy|Planeshift|13|C|{W}|Instant|||Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)$Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead.| Urza's Guilt|Planeshift|130|R|{2}{U}{B}|Sorcery|||Each player draws two cards, then discards three cards, then loses 4 life.| Draco|Planeshift|131|R|{16}|Artifact Creature - Dragon|9|9|Domain - Draco costs {2} less to cast for each basic land type among lands you control.$Flying$Domain - At the beginning of your upkeep, sacrifice Draco unless you pay {1}0. This cost is reduced by {2} for each basic land type among lands you control.| Mana Cylix|Planeshift|132|U|{1}|Artifact|||{1}, {tap}: Add one mana of any color to your mana pool.| Skyship Weatherlight|Planeshift|133|R|{4}|Legendary Artifact|||When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library.${4}, {tap}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.| Skyship Weatherlight|Planeshift|133|R|{4}|Legendary Artifact|||When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library.${4}, {tap}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.| Star Compass|Planeshift|134|U|{2}|Artifact|||Star Compass enters the battlefield tapped.${tap}: Add to your mana pool one mana of any color that a basic land you control could produce.| Stratadon|Planeshift|135|U|{10}|Artifact Creature - Beast|5|5|Domain - Stratadon costs {1} less to cast for each basic land type among lands you control.$Trample| Crosis's Catacombs|Planeshift|136|U||Land - Lair|||When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.${tap}: Add {U}, {B}, or {R} to your mana pool.| Darigaaz's Caldera|Planeshift|137|U||Land - Lair|||When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.${tap}: Add {B}, {R}, or {G} to your mana pool.| Dromar's Cavern|Planeshift|138|U||Land - Lair|||When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.${tap}: Add {W}, {U}, or {B} to your mana pool.| Forsaken City|Planeshift|139|R||Land|||Forsaken City doesn't untap during your untap step.$At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.${tap}: Add one mana of any color to your mana pool.| Samite Elder|Planeshift|14|R|{2}{W}|Creature - Human Cleric|1|2|{tap}: Creatures you control gain protection from the colors of target permanent you control until end of turn.| Meteor Crater|Planeshift|140|R||Land|||{tap}: Choose a color of a permanent you control. Add one mana of that color to your mana pool.| Rith's Grove|Planeshift|141|U||Land - Lair|||When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.${tap}: Add {R}, {G}, or {W} to your mana pool.| Terminal Moraine|Planeshift|142|U||Land|||{tap}: Add {1} to your mana pool.${2}, {tap}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Treva's Ruins|Planeshift|143|U||Land - Lair|||When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.${tap}: Add {G}, {W}, or {U} to your mana pool.| Samite Pilgrim|Planeshift|15|C|{1}{W}|Creature - Human Cleric|1|1|Domain - {tap}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.| Sunscape Battlemage|Planeshift|16|U|{2}{W}|Creature - Human Wizard|2|2|Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)$When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.$When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.| Sunscape Familiar|Planeshift|17|C|{1}{W}|Creature - Wall|0|3|Defender (This creature can't attack.)$Green spells and blue spells you cast cost {1} less to cast.| Surprise Deployment|Planeshift|18|U|{3}{W}|Instant|||Cast Surprise Deployment only during combat.$You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)| Voice of All|Planeshift|19|U|{2}{W}{W}|Creature - Angel|2|2|Flying$As Voice of All enters the battlefield, choose a color.$Voice of All has protection from the chosen color.| Aurora Griffin|Planeshift|2|C|{3}{W}|Creature - Griffin|2|2|Flying${W}: Target permanent becomes white until end of turn.| Allied Strategies|Planeshift|20|U|{4}{U}|Sorcery|||Domain - Target player draws a card for each basic land type among lands he or she controls.| Arctic Merfolk|Planeshift|21|C|{1}{U}|Creature - Merfolk|1|1|Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)$If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.| Confound|Planeshift|22|C|{1}{U}|Instant|||Counter target spell that targets one or more creatures.$$Draw a card.| Dralnu's Pet|Planeshift|23|R|{1}{U}{U}|Creature - Shapeshifter|2|2|Kicker-{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.)$If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost.| Ertai's Trickery|Planeshift|24|U|{U}|Instant|||Counter target spell if it was kicked.| Escape Routes|Planeshift|25|C|{2}{U}|Enchantment|||{2}{U}: Return target white or black creature you control to its owner's hand.| Gainsay|Planeshift|26|U|{1}{U}|Instant|||Counter target blue spell.| Hunting Drake|Planeshift|27|C|{4}{U}|Creature - Drake|2|2|Flying$When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.| Planar Overlay|Planeshift|28|R|{2}{U}|Sorcery|||Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands.| Planeswalker's Mischief|Planeshift|29|R|{2}{U}|Enchantment|||{3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery.| Disciple of Kangee|Planeshift|3|C|{2}{W}|Creature - Human Wizard|2|2|{U}, {tap}: Target creature gains flying and becomes blue until end of turn.| Rushing River|Planeshift|30|C|{2}{U}|Instant|||Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)$Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand.| Sea Snidd|Planeshift|31|C|{4}{U}|Creature - Beast|3|3|{tap}: Target land becomes the basic land type of your choice until end of turn.| Shifting Sky|Planeshift|32|U|{2}{U}|Enchantment|||As Shifting Sky enters the battlefield, choose a color.$All nonland permanents are the chosen color.| Sisay's Ingenuity|Planeshift|33|C|{U}|Enchantment - Aura|||Enchant creature$When Sisay's Ingenuity enters the battlefield, draw a card.$Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."| Sleeping Potion|Planeshift|34|C|{1}{U}|Enchantment - Aura|||Enchant creature$When Sleeping Potion enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.| Stormscape Battlemage|Planeshift|35|U|{2}{U}|Creature - Metathran Wizard|2|2|Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.)$When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.$When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.| Stormscape Familiar|Planeshift|36|C|{1}{U}|Creature - Bird|1|1|Flying$White spells and black spells you cast cost {1} less to cast.| Sunken Hope|Planeshift|37|R|{3}{U}{U}|Enchantment|||At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.| Waterspout Elemental|Planeshift|38|R|{3}{U}|Creature - Elemental|3|4|Kicker {U} (You may pay an additional {U} as you cast this spell.)$Flying$When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.| Bog Down|Planeshift|39|C|{2}{B}|Sorcery|||Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)$Target player discards two cards. If Bog Down was kicked, that player discards three cards instead.| Dominaria's Judgment|Planeshift|4|R|{2}{W}|Instant|||Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.| Dark Suspicions|Planeshift|40|R|{2}{B}{B}|Enchantment|||At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.| Death Bomb|Planeshift|41|C|{3}{B}|Instant|||As an additional cost to cast Death Bomb, sacrifice a creature.$Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.| Diabolic Intent|Planeshift|42|R|{1}{B}|Sorcery|||As an additional cost to cast Diabolic Intent, sacrifice a creature.$Search your library for a card and put that card into your hand. Then shuffle your library.| Exotic Disease|Planeshift|43|U|{4}{B}|Sorcery|||Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.| Lord of the Undead|Planeshift|44|R|{1}{B}{B}|Creature - Zombie|2|2|Other Zombie creatures get +1/+1.${1}{B}, {tap}: Return target Zombie card from your graveyard to your hand.| Maggot Carrier|Planeshift|45|C|{B}|Creature - Zombie|1|1|When Maggot Carrier enters the battlefield, each player loses 1 life.| Morgue Toad|Planeshift|46|C|{2}{B}|Creature - Frog|2|2|Sacrifice Morgue Toad: Add {U}{R} to your mana pool.| Nightscape Battlemage|Planeshift|47|U|{2}{B}|Creature - Zombie Wizard|2|2|Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)$When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.$When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.| Nightscape Familiar|Planeshift|48|C|{1}{B}|Creature - Zombie|1|1|Blue spells and red spells you cast cost {1} less to cast.${1}{B}: Regenerate Nightscape Familiar.| Noxious Vapors|Planeshift|49|U|{1}{B}{B}|Sorcery|||Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards.| Guard Dogs|Planeshift|5|U|{3}{W}|Creature - Hound|2|2|{2}{W}, {tap}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.| Phyrexian Bloodstock|Planeshift|50|C|{4}{B}|Creature - Zombie|3|3|When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.| Phyrexian Scuta|Planeshift|51|R|{3}{B}|Creature - Zombie|3|3|Kicker-Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)$If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it.| Planeswalker's Scorn|Planeshift|52|R|{2}{B}|Enchantment|||{3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery.| Shriek of Dread|Planeshift|53|C|{1}{B}|Instant|||Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Sinister Strength|Planeshift|54|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+1 and is black.| Slay|Planeshift|55|U|{2}{B}|Instant|||Destroy target green creature. It can't be regenerated.$Draw a card.| Volcano Imp|Planeshift|56|C|{3}{B}|Creature - Imp|2|2|Flying$${1}{R}: Volcano Imp gains first strike until end of turn.| Warped Devotion|Planeshift|57|U|{2}{B}|Enchantment|||Whenever a permanent is returned to a player's hand, that player discards a card.| Caldera Kavu|Planeshift|58|C|{2}{R}|Creature - Kavu|2|2|{1}{B}: Caldera Kavu gets +1/+1 until end of turn.${G}: Caldera Kavu becomes the color of your choice until end of turn.| Deadapult|Planeshift|59|R|{2}{R}|Enchantment|||{R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.| Heroic Defiance|Planeshift|6|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.| Flametongue Kavu|Planeshift|60|U|{3}{R}|Creature - Kavu|4|2|When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.| Goblin Game|Planeshift|61|R|{5}{R}{R}|Sorcery|||Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.| Implode|Planeshift|62|U|{4}{R}|Sorcery|||Destroy target land.$$Draw a card.| Insolence|Planeshift|63|C|{2}{R}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.| Kavu Recluse|Planeshift|64|C|{2}{R}|Creature - Kavu|2|2|{tap}: Target land becomes a Forest until end of turn.| Keldon Mantle|Planeshift|65|C|{1}{R}|Enchantment - Aura|||Enchant creature${B}: Regenerate enchanted creature.${R}: Enchanted creature gets +1/+0 until end of turn.${G}: Enchanted creature gains trample until end of turn.| Magma Burst|Planeshift|66|C|{3}{R}|Instant|||Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)$Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player.| Mire Kavu|Planeshift|67|C|{3}{R}|Creature - Kavu|3|2|Mire Kavu gets +1/+1 as long as you control a Swamp.| Mogg Jailer|Planeshift|68|U|{1}{R}|Creature - Goblin|2|2|Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.| Mogg Sentry|Planeshift|69|R|{R}|Creature - Goblin Warrior|1|1|Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.| Hobble|Planeshift|7|C|{2}{W}|Enchantment - Aura|||Enchant creature$When Hobble enters the battlefield, draw a card.$Enchanted creature can't attack.$Enchanted creature can't block if it's black.| Planeswalker's Fury|Planeshift|70|R|{2}{R}|Enchantment|||{3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery.| Singe|Planeshift|71|C|{R}|Instant|||Singe deals 1 damage to target creature. That creature becomes black until end of turn.| Slingshot Goblin|Planeshift|72|C|{2}{R}|Creature - Goblin|2|2|{R}, {tap}: Slingshot Goblin deals 2 damage to target blue creature.| Strafe|Planeshift|73|U|{R}|Sorcery|||Strafe deals 3 damage to target nonred creature.| Tahngarth, Talruum Hero|Planeshift|74|R|{3}{R}{R}|Legendary Creature - Minotaur Warrior|4|4|Vigilance${1}{R}, {tap}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.| Tahngarth, Talruum Hero|Planeshift|74|R|{3}{R}{R}|Legendary Creature - Minotaur Warrior|4|4|Vigilance${1}{R}, {tap}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.| Thunderscape Battlemage|Planeshift|75|U|{2}{R}|Creature - Human Wizard|2|2|Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)$When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.$When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.| Thunderscape Familiar|Planeshift|76|C|{1}{R}|Creature - Kavu|1|1|First strike$Black spells and green spells you cast cost {1} less to cast.| Alpha Kavu|Planeshift|77|U|{2}{G}|Creature - Kavu|2|2|{1}{G}: Target Kavu creature gets -1/+1 until end of turn.| Amphibious Kavu|Planeshift|78|C|{2}{G}|Creature - Kavu|2|2|Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.| Falling Timber|Planeshift|79|C|{2}{G}|Instant|||Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)$Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn.| Honorable Scout|Planeshift|8|C|{W}|Creature - Human Soldier Scout|1|1|When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.| Gaea's Herald|Planeshift|80|R|{1}{G}|Creature - Elf|1|1|Creature spells can't be countered.| Gaea's Might|Planeshift|81|C|{G}|Instant|||Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.| Magnigoth Treefolk|Planeshift|82|R|{4}{G}|Creature - Treefolk|2|6|Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.| Mirrorwood Treefolk|Planeshift|83|U|{3}{G}|Creature - Treefolk|2|4|{2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead.| Multani's Harmony|Planeshift|84|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: Add one mana of any color to your mana pool."| Nemata, Grove Guardian|Planeshift|85|R|{4}{G}{G}|Legendary Creature - Treefolk|4|5|{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.| Planeswalker's Favor|Planeshift|86|R|{2}{G}|Enchantment|||{3}{G}: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.| Primal Growth|Planeshift|87|C|{2}{G}|Sorcery|||Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)$Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.| Pygmy Kavu|Planeshift|88|C|{3}{G}|Creature - Kavu|1|2|When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.| Quirion Dryad|Planeshift|89|R|{1}{G}|Creature - Dryad|1|1|Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.| Lashknife Barrier|Planeshift|9|U|{2}{W}|Enchantment|||When Lashknife Barrier enters the battlefield, draw a card.$If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.| Quirion Explorer|Planeshift|90|C|{1}{G}|Creature - Elf Druid Scout|1|1|{tap}: Add to your mana pool one mana of any color that a land an opponent controls could produce.| Root Greevil|Planeshift|91|C|{3}{G}|Creature - Beast|2|3|{2}{G}, {tap}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.| Skyshroud Blessing|Planeshift|92|U|{1}{G}|Instant|||Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)$Draw a card.| Stone Kavu|Planeshift|93|C|{4}{G}|Creature - Kavu|3|3|{R}: Stone Kavu gets +1/+0 until end of turn.${W}: Stone Kavu gets +0/+1 until end of turn.| Thornscape Battlemage|Planeshift|94|U|{2}{G}|Creature - Elf Wizard|2|2|Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)$When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player.$When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.| Thornscape Familiar|Planeshift|95|C|{1}{G}|Creature - Insect|2|1|Red spells and white spells you cast cost {1} less to cast.| Ancient Spider|Planeshift|96|R|{2}{G}{W}|Creature - Spider|2|5|First strike; reach (This creature can block creatures with flying.)| Cavern Harpy|Planeshift|97|C|{U}{B}|Creature - Harpy Beast|2|1|Flying$When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.$Pay 1 life: Return Cavern Harpy to its owner's hand.| Cloud Cover|Planeshift|98|R|{2}{W}{U}|Enchantment|||Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.| Crosis's Charm|Planeshift|99|U|{U}{B}{R}|Instant|||Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.| Arrogant Vampire|Portal|1|U|{3}{B}{B}|Creature - Vampire|4|3|Flying| Dread Charge|Portal|10|R|{3}{B}|Sorcery|||Until end of turn, black creatures you control can be blocked only by black creatures.| Moon Sprite|Portal|100|U|{1}{G}|Creature - Faerie|1|1|Flying| Natural Order|Portal|101|R|{2}{G}{G}|Sorcery|||As an additional cost to cast Natural Order, sacrifice a green creature.$Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.| Mountain|Portal|101|L||Basic Land - Mountain|||R| Mountain|Portal|101|L||Basic Land - Mountain|||R| Mountain|Portal|101|L||Basic Land - Mountain|||R| Mountain|Portal|101|L||Basic Land - Mountain|||R| Blaze|Portal|102|U|{X}{R}|Sorcery|||Blaze deals X damage to target creature or player.| Blaze|Portal|102|U|{X}{R}|Sorcery|||Blaze deals X damage to target creature or player.| Nature's Cloak|Portal|103|R|{2}{G}|Sorcery|||Green creatures you control gain forestwalk until end of turn.| Needle Storm|Portal|105|U|{2}{G}|Sorcery|||Needle Storm deals 4 damage to each creature with flying.| Panther Warriors|Portal|106|C|{4}{G}|Creature - Cat Warrior|6|3|| Plant Elemental|Portal|107|U|{1}{G}|Creature - Plant Elemental|3|4|When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.| Lava Axe|Portal|107|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Primeval Force|Portal|108|R|{2}{G}{G}{G}|Creature - Elemental|8|8|When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.| Redwood Treefolk|Portal|109|C|{4}{G}|Creature - Treefolk|3|6|| Dread Reaper|Portal|11|R|{3}{B}{B}{B}|Creature - Horror|6|5|Flying$When Dread Reaper enters the battlefield, you lose 5 life.| Rowan Treefolk|Portal|110|C|{3}{G}|Creature - Treefolk|3|4|| Spined Wurm|Portal|111|C|{4}{G}|Creature - Wurm|5|4|| Summer Bloom|Portal|113|R|{1}{G}|Sorcery|||You may play up to three additional lands this turn.| Sylvan Tutor|Portal|114|R|{G}|Sorcery|||Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.| Raging Goblin|Portal|114|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Raging Goblin|Portal|114|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Thundering Wurm|Portal|115|R|{2}{G}|Creature - Wurm|4|4|When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.| Treetop Defense|Portal|116|R|{1}{G}|Instant|||Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step.$Creatures you control gain reach until end of turn. (They can block creatures with flying.)| Spitting Earth|Portal|116|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Whiptail Wurm|Portal|118|U|{6}{G}|Creature - Wurm|8|5|| Willow Dryad|Portal|119|C|{G}|Creature - Dryad|1|1|Forestwalk| Volcanic Hammer|Portal|119|C|{1}{R}|Sorcery|||Volcanic Hammer deals 3 damage to target creature or player.| Dry Spell|Portal|12|U|{1}{B}|Sorcery|||Dry Spell deals 1 damage to each creature and each player.| Winter's Grasp|Portal|120|U|{1}{G}{G}|Sorcery|||Destroy target land.| Wood Elves|Portal|121|R|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Stone Rain|Portal|123|C|{2}{R}|Sorcery|||Destroy target land.| Boiling Seas|Portal|124|U|{3}{R}|Sorcery|||Destroy all Islands.| Burning Cloak|Portal|125|C|{R}|Sorcery|||Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.| Craven Giant|Portal|126|C|{2}{R}|Creature - Giant|4|1|Craven Giant can't block.| Desert Drake|Portal|127|U|{3}{R}|Creature - Drake|2|2|Flying| Devastation|Portal|128|R|{5}{R}{R}|Sorcery|||Destroy all creatures and lands.| Fire Dragon|Portal|129|R|{6}{R}{R}{R}|Creature - Dragon|6|6|Flying$When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature.| Angelic Blessing|Portal|129|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Ebon Dragon|Portal|13|R|{5}{B}{B}|Creature - Dragon|5|4|Flying$When Ebon Dragon enters the battlefield, you may have target opponent discard a card.| Fire Imp|Portal|131|U|{2}{R}|Creature - Imp|2|1|When Fire Imp enters the battlefield, it deals 2 damage to target creature.| Archangel|Portal|131|R|{5}{W}{W}|Creature - Angel|5|5|Flying, vigilance| Fire Snake|Portal|132|C|{4}{R}|Creature - Snake|3|1|When Fire Snake dies, destroy target land.| Armageddon|Portal|132|R|{3}{W}|Sorcery|||Destroy all lands.| Fire Tempest|Portal|133|R|{5}{R}{R}|Sorcery|||Fire Tempest deals 6 damage to each creature and each player.| Flashfires|Portal|134|U|{3}{R}|Sorcery|||Destroy all Plains.| Forked Lightning|Portal|135|R|{3}{R}|Sorcery|||Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.| Breath of Life|Portal|135|C|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Goblin Bully|Portal|136|C|{1}{R}|Creature - Goblin|2|1|| Highland Giant|Portal|137|C|{2}{R}{R}|Creature - Giant|3|4|| Hill Giant|Portal|138|C|{3}{R}|Creature - Giant|3|3|| Path of Peace|Portal|138|C|{3}{W}|Sorcery|||Destroy target creature. Its owner gains 4 life.| Hulking Cyclops|Portal|139|U|{3}{R}{R}|Creature - Cyclops|5|5|Hulking Cyclops can't block.| Endless Cockroaches|Portal|14|R|{1}{B}{B}|Creature - Insect|1|1|When Endless Cockroaches dies, return it to its owner's hand.| Hand of Death|Portal|14|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| Hand of Death|Portal|14|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| Hulking Goblin|Portal|140|C|{1}{R}|Creature - Goblin|2|2|Hulking Goblin can't block.| Last Chance|Portal|141|R|{R}{R}|Sorcery|||Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| Lava Flow|Portal|143|U|{3}{R}{R}|Sorcery|||Destroy target creature or land.| Lizard Warrior|Portal|144|C|{3}{R}|Creature - Lizard Warrior|4|2|| Minotaur Warrior|Portal|145|C|{2}{R}|Creature - Minotaur Warrior|2|3|| Mountain Goat|Portal|146|U|{R}|Creature - Goat|1|1|Mountainwalk| Pillaging Horde|Portal|147|R|{2}{R}{R}|Creature - Human Barbarian|5|5|When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.| Pyroclasm|Portal|148|R|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Stalking Tiger|Portal|149|C|{3}{G}|Creature - Cat|3|3|Stalking Tiger can't be blocked by more than one creature.| Raging Cougar|Portal|149|C|{2}{R}|Creature - Cat|2|2|Haste| Feral Shadow|Portal|15|C|{2}{B}|Creature - Nightstalker|2|1|Flying| Raging Minotaur|Portal|152|C|{2}{R}{R}|Creature - Minotaur Berserker|3|3|Haste| Rain of Salt|Portal|153|U|{4}{R}{R}|Sorcery|||Destroy two target lands.| Scorching Spear|Portal|154|C|{R}|Sorcery|||Scorching Spear deals 1 damage to target creature or player.| Scorching Winds|Portal|155|U|{R}|Instant|||Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step.$Scorching Winds deals 1 damage to each attacking creature.| Thundermare|Portal|158|R|{5}{R}|Creature - Elemental Horse|5|5|Haste (This creature can attack the turn it comes under your control.)$When Thundermare enters the battlefield, tap all other creatures.| Volcanic Dragon|Portal|159|R|{4}{R}{R}|Creature - Dragon|4|4|Flying$Haste (This creature can attack and {tap} as soon as it comes under your control.)| Final Strike|Portal|16|R|{2}{B}{B}|Sorcery|||As an additional cost to cast Final Strike, sacrifice a creature.$Final Strike deals damage to target opponent equal to the sacrificed creature's power.| Wall of Granite|Portal|161|U|{2}{R}|Creature - Wall|0|7|Defender (This creature can't attack.)| Winds of Change|Portal|162|R|{R}|Sorcery|||Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.| Alabaster Dragon|Portal|163|R|{4}{W}{W}|Creature - Dragon|4|4|Flying$When Alabaster Dragon dies, shuffle it into its owner's library.| Ardent Militia|Portal|166|U|{4}{W}|Creature - Human Soldier|2|5|Vigilance| Plains|Portal|166|L||Basic Land - Plains|||W| Plains|Portal|166|L||Basic Land - Plains|||W| Plains|Portal|166|L||Basic Land - Plains|||W| Plains|Portal|166|L||Basic Land - Plains|||W| Armored Pegasus|Portal|168|C|{1}{W}|Creature - Pegasus|1|2|Flying| Blessed Reversal|Portal|169|R|{1}{W}|Instant|||You gain 3 life for each creature attacking you.| Island|Portal|169|L||Basic Land - Island|||U| Island|Portal|169|L||Basic Land - Island|||U| Island|Portal|169|L||Basic Land - Island|||U| Island|Portal|169|L||Basic Land - Island|||U| Gravedigger|Portal|17|U|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Blinding Light|Portal|170|R|{2}{W}|Sorcery|||Tap all nonwhite creatures.| Border Guard|Portal|171|C|{2}{W}|Creature - Human Soldier|1|4|| Swamp|Portal|172|L||Basic Land - Swamp|||B| Swamp|Portal|172|L||Basic Land - Swamp|||B| Swamp|Portal|172|L||Basic Land - Swamp|||B| Swamp|Portal|172|L||Basic Land - Swamp|||B| Charging Paladin|Portal|173|U|{2}{W}|Creature - Human Knight|2|2|Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.| Defiant Stand|Portal|174|U|{1}{W}|Instant|||Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step.$Target creature gets +1/+3 until end of turn. Untap that creature.| Devoted Hero|Portal|175|C|{W}|Creature - Elf Soldier|1|2|| False Peace|Portal|176|C|{W}|Sorcery|||Target player skips all combat phases of his or her next turn.| Fleet-Footed Monk|Portal|177|C|{1}{W}|Creature - Human Monk|1|1|Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.| Foot Soldiers|Portal|178|C|{3}{W}|Creature - Human Soldier|2|4|| Forest|Portal|178|L||Basic Land - Forest|||G| Forest|Portal|178|L||Basic Land - Forest|||G| Forest|Portal|178|L||Basic Land - Forest|||G| Forest|Portal|178|L||Basic Land - Forest|||G| Gift of Estates|Portal|179|R|{1}{W}|Sorcery|||If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.| Mind Rot|Portal|18|C|{2}{B}|Sorcery|||Target player discards two cards.| Harsh Justice|Portal|180|R|{2}{W}|Instant|||Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step.$This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.| Keen-Eyed Archers|Portal|181|C|{2}{W}|Creature - Elf Archer|2|2|Reach (This creature can block creatures with flying.)| Knight Errant|Portal|182|C|{1}{W}|Creature - Human Knight|2|2|| Regal Unicorn|Portal|184|C|{2}{W}|Creature - Unicorn|2|3|| Renewing Dawn|Portal|185|U|{1}{W}|Sorcery|||You gain 2 life for each Mountain target opponent controls.| Sacred Knight|Portal|186|C|{3}{W}|Creature - Human Knight|3|2|Sacred Knight can't be blocked by black and/or red creatures.| Sacred Nectar|Portal|187|C|{1}{W}|Sorcery|||You gain 4 life.| Seasoned Marshal|Portal|188|U|{2}{W}{W}|Creature - Human Soldier|2|2|Whenever Seasoned Marshal attacks, you may tap target creature.| Spiritual Guardian|Portal|189|R|{3}{W}{W}|Creature - Spirit|3|4|When Spiritual Guardian enters the battlefield, you gain 4 life.| Spotted Griffin|Portal|190|C|{3}{W}|Creature - Griffin|2|3|Flying| Starlight|Portal|191|U|{1}{W}|Sorcery|||You gain 3 life for each black creature target opponent controls.| Starlit Angel|Portal|192|U|{3}{W}{W}|Creature - Angel|3|4|Flying| Steadfastness|Portal|193|C|{1}{W}|Sorcery|||Creatures you control get +0/+3 until end of turn.| Stern Marshal|Portal|194|R|{2}{W}|Creature - Human Soldier|2|2|{tap}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.| Temporary Truce|Portal|195|R|{1}{W}|Sorcery|||Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.| Valorous Charge|Portal|196|U|{1}{W}{W}|Sorcery|||White creatures get +2/+0 until end of turn.| Venerable Monk|Portal|197|U|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Wall of Swords|Portal|199|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Assassin's Blade|Portal|2|U|{1}{B}|Instant|||Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step.$Destroy target nonblack attacking creature.| Howling Fury|Portal|20|C|{2}{B}|Sorcery|||Target creature gets +4/+0 until end of turn.| Muck Rats|Portal|20|C|{B}|Creature - Rat|1|1|| Warrior's Charge|Portal|200|C|{2}{W}|Sorcery|||Creatures you control get +1/+1 until end of turn.| Warrior's Charge|Portal|200|C|{2}{W}|Sorcery|||Creatures you control get +1/+1 until end of turn.| Wrath of God|Portal|202|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| King's Assassin|Portal|21|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.| Mercenary Knight|Portal|22|R|{2}{B}|Creature - Human Mercenary Knight|4|4|When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.| Mind Knives|Portal|23|C|{1}{B}|Sorcery|||Target opponent discards a card at random.| Nature's Ruin|Portal|26|U|{2}{B}|Sorcery|||Destroy all green creatures.| Raise Dead|Portal|26|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Noxious Toad|Portal|27|U|{2}{B}|Creature - Frog|1|1|When Noxious Toad dies, each opponent discards a card.| Python|Portal|28|C|{1}{B}{B}|Creature - Snake|3|2|| Vengeance|Portal|28|U|{3}{W}|Sorcery|||Destroy target tapped creature.| Rain of Tears|Portal|29|U|{1}{B}{B}|Sorcery|||Destroy target land.| Bog Imp|Portal|3|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Cloud Pirates|Portal|3|C|{U}|Creature - Human Pirate|1|1|Flying$Cloud Pirates can block only creatures with flying.| Serpent Assassin|Portal|31|R|{3}{B}{B}|Creature - Snake Assassin|2|2|When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.| Serpent Warrior|Portal|32|C|{2}{B}|Creature - Snake Warrior|3|3|When Serpent Warrior enters the battlefield, you lose 3 life.| Skeletal Crocodile|Portal|33|C|{3}{B}|Creature - Crocodile Skeleton|5|1|| Skeletal Snake|Portal|34|C|{1}{B}|Creature - Snake Skeleton|2|1|| Balance of Power|Portal|34|R|{3}{U}{U}|Sorcery|||If target opponent has more cards in hand than you, draw cards equal to the difference.| Soul Shred|Portal|35|C|{3}{B}{B}|Sorcery|||Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.| Undying Beast|Portal|36|C|{3}{B}|Creature - Beast|3|2|When Undying Beast dies, put it on top of its owner's library.| Vampiric Feast|Portal|37|U|{5}{B}{B}|Sorcery|||Vampiric Feast deals 4 damage to target creature or player and you gain 4 life.| Vampiric Touch|Portal|38|C|{2}{B}|Sorcery|||Vampiric Touch deals 2 damage to target opponent and you gain 2 life.| Virtue's Ruin|Portal|39|U|{2}{B}|Sorcery|||Destroy all white creatures.| Bog Raiders|Portal|4|C|{2}{B}|Creature - Zombie|2|2|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Wicked Pact|Portal|40|R|{1}{B}{B}|Sorcery|||Destroy two target nonblack creatures. You lose 5 life.| Ancestral Memories|Portal|41|R|{2}{U}{U}{U}|Sorcery|||Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.| Mystic Denial|Portal|41|U|{1}{U}{U}|Instant|||Counter target creature or sorcery spell.| Exhaustion|Portal|42|R|{2}{U}|Sorcery|||Creatures and lands target opponent controls don't untap during his or her next untap step.| Baleful Stare|Portal|43|U|{2}{U}|Sorcery|||Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.| Capricious Sorcerer|Portal|44|R|{2}{U}|Creature - Human Wizard|1|1|{tap}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.| Cloak of Feathers|Portal|45|C|{U}|Sorcery|||Target creature gains flying until end of turn.$$Draw a card.| Cloud Dragon|Portal|46|R|{5}{U}|Creature - Illusion Dragon|5|4|Flying$Cloud Dragon can block only creatures with flying.| Cloud Spirit|Portal|48|U|{2}{U}|Creature - Spirit|3|1|Flying$Cloud Spirit can block only creatures with flying.| Command of Unsummoning|Portal|49|U|{2}{U}|Instant|||Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step.$Return one or two target attacking creatures to their owner's hand.| Bog Wraith|Portal|5|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Coral Eel|Portal|50|C|{1}{U}|Creature - Fish|2|1|| Cruel Fate|Portal|51|R|{4}{U}|Sorcery|||Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of his or her library in any order.| Deep-Sea Serpent|Portal|52|U|{4}{U}{U}|Creature - Serpent|5|5|Deep-Sea Serpent can't attack unless defending player controls an Island.| Dejà Vu|Portal|53|C|{2}{U}|Sorcery|||Return target sorcery card from your graveyard to your hand.| Djinn of the Lamp|Portal|54|R|{5}{U}{U}|Creature - Djinn|5|6|Flying| Flux|Portal|56|U|{2}{U}|Sorcery|||Each player discards any number of cards, then draws that many cards.$Draw a card.| Tidal Surge|Portal|56|C|{1}{U}|Sorcery|||Tap up to three target creatures without flying.| Giant Octopus|Portal|57|C|{3}{U}|Creature - Octopus|3|3|| Time Ebb|Portal|57|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Horned Turtle|Portal|58|C|{2}{U}|Creature - Turtle|1|4|| Touch of Brilliance|Portal|58|C|{3}{U}|Sorcery|||Draw two cards.| Ingenious Thief|Portal|59|U|{1}{U}|Creature - Human Rogue|1|1|Flying$When Ingenious Thief enters the battlefield, look at target player's hand.| Charging Bandits|Portal|6|U|{4}{B}|Creature - Human Rogue|3|3|Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.| Man-o'-War|Portal|60|U|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Merfolk of the Pearl Trident|Portal|61|C|{U}|Creature - Merfolk|1|1|| Alluring Scent|Portal|61|R|{1}{G}{G}|Sorcery|||All creatures able to block target creature this turn do so.| Owl Familiar|Portal|64|C|{1}{U}|Creature - Bird|1|1|Flying$When Owl Familiar enters the battlefield, draw a card, then discard a card.| Personal Tutor|Portal|65|U|{U}|Sorcery|||Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.| Phantom Warrior|Portal|66|R|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Fruition|Portal|66|C|{G}|Sorcery|||You gain 1 life for each Forest on the battlefield.| Prosperity|Portal|67|R|{X}{U}|Sorcery|||Each player draws X cards.| Snapping Drake|Portal|68|C|{3}{U}|Creature - Drake|3|2|Flying| Sorcerous Sight|Portal|69|C|{U}|Sorcery|||Look at target opponent's hand.$$Draw a card.| Hurricane|Portal|69|R|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Craven Knight|Portal|7|C|{1}{B}|Creature - Human Knight|2|2|Craven Knight can't block.| Storm Crow|Portal|70|C|{1}{U}|Creature - Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Symbol of Unsummoning|Portal|71|C|{2}{U}|Sorcery|||Return target creature to its owner's hand.$$Draw a card.| Theft of Dreams|Portal|73|U|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| Monstrous Growth|Portal|73|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| Monstrous Growth|Portal|73|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| Thing from the Deep|Portal|74|R|{6}{U}{U}{U}|Creature - Leviathan|9|9|Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.| Natural Spring|Portal|74|U|{3}{G}{G}|Sorcery|||Target player gains 8 life.| Nature's Lore|Portal|75|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Wind Drake|Portal|78|C|{2}{U}|Creature - Drake|2|2|Flying| Withering Gaze|Portal|79|U|{2}{U}|Sorcery|||Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.| Cruel Bargain|Portal|8|R|{B}{B}{B}|Sorcery|||Draw four cards. You lose half your life, rounded up.| Anaconda|Portal|81|U|{3}{G}|Creature - Snake|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Anaconda|Portal|81|U|{3}{G}|Creature - Snake|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Bee Sting|Portal|83|U|{3}{G}|Sorcery|||Bee Sting deals 2 damage to target creature or player.| Bull Hippo|Portal|84|U|{3}{G}|Creature - Hippo|3|3|Islandwalk| Charging Rhino|Portal|85|R|{3}{G}{G}|Creature - Rhino|4|4|Charging Rhino can't be blocked by more than one creature.| Deep Wood|Portal|86|U|{1}{G}|Instant|||Cast Deep Wood only during the declare attackers step and only if you've been attacked this step.$Prevent all damage that would be dealt to you this turn by attacking creatures.| Elite Cat Warrior|Portal|87|C|{2}{G}|Creature - Cat Warrior|2|3|Forestwalk| Elite Cat Warrior|Portal|87|C|{2}{G}|Creature - Cat Warrior|2|3|Forestwalk| Elven Cache|Portal|89|C|{2}{G}{G}|Sorcery|||Return target card from your graveyard to your hand.| Untamed Wilds|Portal|89|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| Cruel Tutor|Portal|9|R|{2}{B}|Sorcery|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| Elvish Ranger|Portal|90|C|{2}{G}|Creature - Elf|4|1|| Giant Spider|Portal|92|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Gorilla Warrior|Portal|93|C|{2}{G}|Creature - Ape Warrior|3|2|| Taunt|Portal|94|R|{U}|Sorcery|||During target player's next turn, creatures that player controls attack you if able.| Grizzly Bears|Portal|94|C|{1}{G}|Creature - Bear|2|2|| Earthquake|Portal|94|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Omen|Portal|96|C|{1}{U}|Sorcery|||Look at the top three cards of your library, then put them back in any order. You may shuffle your library.$Draw a card.| Jungle Lion|Portal|96|C|{G}|Creature - Cat|2|1|Jungle Lion can't block.| Mobilize|Portal|97|C|{G}|Sorcery|||Untap all creatures you control.| Abyssal Nightstalker|Portal Second Age|1|U|{3}{B}|Creature - Nightstalker|2|2|Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.| Dakmor Scorpion|Portal Second Age|10|C|{1}{B}|Creature - Scorpion|2|1|| Goblin Matron|Portal Second Age|100|U|{2}{R}|Creature - Goblin|1|1|When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.| Goblin Mountaineer|Portal Second Age|101|C|{R}|Creature - Goblin Scout|1|1|Mountainwalk| Mountain|Portal Second Age|101|L||Basic Land - Mountain|||R| Mountain|Portal Second Age|101|L||Basic Land - Mountain|||R| Mountain|Portal Second Age|101|L||Basic Land - Mountain|||R| Goblin Piker|Portal Second Age|102|C|{1}{R}|Creature - Goblin Warrior|2|1|| Goblin Raider|Portal Second Age|103|C|{1}{R}|Creature - Goblin Warrior|2|2|Goblin Raider can't block.| Goblin War Cry|Portal Second Age|104|U|{2}{R}|Sorcery|||Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.| Goblin War Strike|Portal Second Age|105|C|{R}|Sorcery|||Goblin War Strike deals damage equal to the number of Goblins you control to target player.| Jagged Lightning|Portal Second Age|106|U|{3}{R}{R}|Sorcery|||Jagged Lightning deals 3 damage to each of two target creatures.| Lava Axe|Portal Second Age|107|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Angel of Fury|Portal Second Age|108|R|{4}{W}{W}|Creature - Angel|3|5|Flying$When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library.| Magma Giant|Portal Second Age|108|R|{5}{R}{R}|Creature - Giant|5|5|When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.| Obsidian Giant|Portal Second Age|109|U|{4}{R}|Creature - Giant|4|4|| Dakmor Sorceress|Portal Second Age|11|R|{5}{B}|Creature - Human Wizard|*|4|Dakmor Sorceress's power is equal to the number of Swamps you control.| Ogre Arsonist|Portal Second Age|110|U|{4}{R}|Creature - Ogre|3|3|When Ogre Arsonist enters the battlefield, destroy target land.| Ogre Berserker|Portal Second Age|111|C|{4}{R}|Creature - Ogre Berserker|4|2|Haste| Ogre Taskmaster|Portal Second Age|112|U|{3}{R}|Creature - Ogre|4|3|Ogre Taskmaster can't block.| Ogre Warrior|Portal Second Age|113|C|{3}{R}|Creature - Ogre Warrior|3|3|| Raging Goblin|Portal Second Age|114|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Relentless Assault|Portal Second Age|115|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Spitting Earth|Portal Second Age|116|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Stone Rain|Portal Second Age|117|C|{2}{R}|Sorcery|||Destroy target land.| Tremor|Portal Second Age|118|C|{R}|Sorcery|||Tremor deals 1 damage to each creature without flying.| Volcanic Hammer|Portal Second Age|119|C|{1}{R}|Sorcery|||Volcanic Hammer deals 3 damage to target creature or player.| Dark Offering|Portal Second Age|12|U|{4}{B}{B}|Sorcery|||Destroy target nonblack creature. You gain 3 life.| Plated Wurm|Portal Second Age|12|C|{4}{G}|Creature - Wurm|4|5|| Wildfire|Portal Second Age|120|R|{4}{R}{R}|Sorcery|||Each player sacrifices four lands. Wildfire deals 4 damage to each creature.| Alaborn Cavalier|Portal Second Age|121|U|{2}{W}{W}|Creature - Human Knight|2|2|Whenever Alaborn Cavalier attacks, you may tap target creature.| Alaborn Grenadier|Portal Second Age|122|C|{W}{W}|Creature - Human Soldier|2|2|Vigilance| Alaborn Musketeer|Portal Second Age|123|C|{1}{W}|Creature - Human Soldier|2|1|Reach (This creature can block creatures with flying.)| Alaborn Trooper|Portal Second Age|124|C|{2}{W}|Creature - Human Soldier|2|3|| Alaborn Veteran|Portal Second Age|125|R|{2}{W}|Creature - Human Knight|2|2|{tap}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.| Alaborn Zealot|Portal Second Age|126|U|{W}|Creature - Human Soldier|1|1|When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.| Angel of Mercy|Portal Second Age|128|U|{4}{W}|Creature - Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| Angelic Blessing|Portal Second Age|129|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Foul Spirit|Portal Second Age|13|U|{2}{B}|Creature - Spirit|3|2|Flying$When Foul Spirit enters the battlefield, sacrifice a land.| Angelic Wall|Portal Second Age|130|C|{1}{W}|Creature - Wall|0|4|Defender, flying| Archangel|Portal Second Age|131|R|{5}{W}{W}|Creature - Angel|5|5|Flying, vigilance| Armageddon|Portal Second Age|132|R|{3}{W}|Sorcery|||Destroy all lands.| Armored Griffin|Portal Second Age|133|U|{3}{W}|Creature - Griffin|2|3|Flying, vigilance| Bargain|Portal Second Age|134|U|{2}{W}|Sorcery|||Target opponent draws a card.$You gain 7 life.| Breath of Life|Portal Second Age|135|C|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Festival of Trokin|Portal Second Age|136|C|{W}|Sorcery|||You gain 2 life for each creature you control.| Just Fate|Portal Second Age|137|R|{2}{W}|Instant|||Cast Just Fate only during the declare attackers step and only if you've been attacked this step.$Destroy target attacking creature.| Path of Peace|Portal Second Age|138|C|{3}{W}|Sorcery|||Destroy target creature. Its owner gains 4 life.| Rally the Troops|Portal Second Age|139|U|{W}|Instant|||Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step.$Untap all creatures you control.| Hand of Death|Portal Second Age|14|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| Righteous Charge|Portal Second Age|140|C|{1}{W}{W}|Sorcery|||Creatures you control get +2/+2 until end of turn.| Righteous Fury|Portal Second Age|141|R|{4}{W}{W}|Sorcery|||Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.| Steam Catapult|Portal Second Age|142|R|{3}{W}{W}|Creature - Human Soldier|2|3|{tap}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.| Temple Acolyte|Portal Second Age|143|C|{1}{W}|Creature - Human Cleric|1|3|When Temple Acolyte enters the battlefield, you gain 3 life.| Temple Elder|Portal Second Age|144|U|{2}{W}|Creature - Human Cleric|1|2|{tap}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.| Town Sentry|Portal Second Age|145|C|{2}{W}|Creature - Human Soldier|2|2|Whenever Town Sentry blocks, it gets +0/+2 until end of turn.| Trokin High Guard|Portal Second Age|146|C|{3}{W}|Creature - Human Knight|3|3|| Vengeance|Portal Second Age|147|U|{3}{W}|Sorcery|||Destroy target tapped creature.| Volunteer Militia|Portal Second Age|148|C|{W}|Creature - Human Soldier|1|2|| Warrior's Stand|Portal Second Age|149|U|{1}{W}|Instant|||Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step.$Creatures you control get +2/+2 until end of turn.| Hidden Horror|Portal Second Age|15|R|{1}{B}{B}|Creature - Horror|4|4|When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.| Wild Griffin|Portal Second Age|150|C|{2}{W}|Creature - Griffin|2|2|Flying| Forest|Portal Second Age|151|L||Basic Land - Forest|||G| Forest|Portal Second Age|151|L||Basic Land - Forest|||G| Forest|Portal Second Age|151|L||Basic Land - Forest|||G| Island|Portal Second Age|154|L||Basic Land - Island|||U| Island|Portal Second Age|154|L||Basic Land - Island|||U| Island|Portal Second Age|154|L||Basic Land - Island|||U| Kiss of Death|Portal Second Age|16|U|{4}{B}{B}|Sorcery|||Kiss of Death deals 4 damage to target opponent. You gain 4 life.| Plains|Portal Second Age|160|L||Basic Land - Plains|||W| Plains|Portal Second Age|160|L||Basic Land - Plains|||W| Plains|Portal Second Age|160|L||Basic Land - Plains|||W| Swamp|Portal Second Age|163|L||Basic Land - Swamp|||B| Swamp|Portal Second Age|163|L||Basic Land - Swamp|||B| Swamp|Portal Second Age|163|L||Basic Land - Swamp|||B| Lurking Nightstalker|Portal Second Age|17|C|{B}{B}|Creature - Nightstalker|1|1|Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.| Mind Rot|Portal Second Age|18|C|{2}{B}|Sorcery|||Target player discards two cards.| Moaning Spirit|Portal Second Age|19|C|{2}{B}|Creature - Spirit|2|1|Flying| Ancient Craving|Portal Second Age|2|R|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Muck Rats|Portal Second Age|20|C|{B}|Creature - Rat|1|1|| Nightstalker Engine|Portal Second Age|21|R|{4}{B}|Creature - Nightstalker|*|3|Nightstalker Engine's power is equal to the number of creature cards in your graveyard.| Predatory Nightstalker|Portal Second Age|22|U|{3}{B}{B}|Creature - Nightstalker|3|2|When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.| Prowling Nightstalker|Portal Second Age|23|C|{3}{B}|Creature - Nightstalker|2|2|Prowling Nightstalker can't be blocked except by black creatures.| Raiding Nightstalker|Portal Second Age|24|C|{2}{B}|Creature - Nightstalker|2|2|Swampwalk| Rain of Daggers|Portal Second Age|25|R|{4}{B}{B}|Sorcery|||Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.| Raise Dead|Portal Second Age|26|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Ravenous Rats|Portal Second Age|27|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Return of the Nightstalkers|Portal Second Age|28|R|{5}{B}{B}|Sorcery|||Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.| Swarm of Rats|Portal Second Age|29|C|{1}{B}|Creature - Rat|*|1|Swarm of Rats's power is equal to the number of Rats you control.| Bloodcurdling Scream|Portal Second Age|3|U|{X}{B}|Sorcery|||Target creature gets +X/+0 until end of turn.| Vampiric Spirit|Portal Second Age|30|R|{2}{B}{B}|Creature - Spirit|4|3|Flying$When Vampiric Spirit enters the battlefield, you lose 4 life.| Air Elemental|Portal Second Age|31|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Apprentice Sorcerer|Portal Second Age|32|U|{2}{U}|Creature - Human Wizard|1|1|{tap}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.| Armored Galleon|Portal Second Age|33|U|{4}{U}|Creature - Human Pirate|5|4|Armored Galleon can't attack unless defending player controls an Island.| Coastal Wizard|Portal Second Age|34|R|{2}{U}{U}|Creature - Human Wizard|1|1|{tap}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.| Dejà Vu|Portal Second Age|35|C|{2}{U}|Sorcery|||Return target sorcery card from your graveyard to your hand.| Denizen of the Deep|Portal Second Age|36|R|{6}{U}{U}|Creature - Serpent|11|11|When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.| Exhaustion|Portal Second Age|37|R|{2}{U}|Sorcery|||Creatures and lands target opponent controls don't untap during his or her next untap step.| Extinguish|Portal Second Age|38|C|{1}{U}|Instant|||Counter target sorcery spell.| Eye Spy|Portal Second Age|39|U|{U}|Sorcery|||Look at the top card of target player's library. You may put that card into his or her graveyard.| Brutal Nightstalker|Portal Second Age|4|U|{3}{B}{B}|Creature - Nightstalker|3|2|When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.| Salvage|Portal Second Age|4|C|{G}|Sorcery|||Put target card from your graveyard on top of your library.| False Summoning|Portal Second Age|40|C|{1}{U}|Instant|||Counter target creature spell.| Mystic Denial|Portal Second Age|41|U|{1}{U}{U}|Instant|||Counter target creature or sorcery spell.| Piracy|Portal Second Age|42|R|{U}{U}|Sorcery|||Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.| Remove|Portal Second Age|43|U|{U}|Instant|||Cast Remove only during the declare attackers step and only if you've been attacked this step.$Return target attacking creature to its owner's hand.| Screeching Drake|Portal Second Age|44|C|{3}{U}|Creature - Drake|2|2|Flying$When Screeching Drake enters the battlefield, draw a card, then discard a card.| Sea Drake|Portal Second Age|45|U|{2}{U}|Creature - Drake|4|3|Flying$When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.| Sleight of Hand|Portal Second Age|46|C|{U}|Sorcery|||Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| Steam Frigate|Portal Second Age|47|C|{2}{U}|Creature - Human Pirate|3|3|Steam Frigate can't attack unless defending player controls an Island.| Talas Air Ship|Portal Second Age|48|C|{3}{U}|Creature - Human Pirate|3|2|Flying| Talas Explorer|Portal Second Age|49|C|{1}{U}|Creature - Human Pirate Scout|1|1|Flying$When Talas Explorer enters the battlefield, look at target opponent's hand.| Chorus of Woe|Portal Second Age|5|C|{B}|Sorcery|||Creatures you control get +1/+0 until end of turn.| Talas Merchant|Portal Second Age|50|C|{1}{U}|Creature - Human Pirate|1|3|| Talas Researcher|Portal Second Age|51|R|{4}{U}|Creature - Human Pirate Wizard|1|1|{tap}: Draw a card. Activate this ability only during your turn, before attackers are declared.| Talas Scout|Portal Second Age|52|C|{1}{U}|Creature - Human Pirate Scout|1|2|Flying| Talas Warrior|Portal Second Age|53|R|{1}{U}{U}|Creature - Human Pirate Warrior|2|2|Talas Warrior is unblockable.| Temporal Manipulation|Portal Second Age|54|R|{3}{U}{U}|Sorcery|||Take an extra turn after this one.| Theft of Dreams|Portal Second Age|55|U|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| Tidal Surge|Portal Second Age|56|C|{1}{U}|Sorcery|||Tap up to three target creatures without flying.| Time Ebb|Portal Second Age|57|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Touch of Brilliance|Portal Second Age|58|C|{3}{U}|Sorcery|||Draw two cards.| Undo|Portal Second Age|59|U|{1}{U}{U}|Sorcery|||Return two target creatures to their owners' hands.| Coercion|Portal Second Age|6|U|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| Wind Sail|Portal Second Age|60|C|{1}{U}|Sorcery|||One or two target creatures gain flying until end of turn.| Alluring Scent|Portal Second Age|61|R|{1}{G}{G}|Sorcery|||All creatures able to block target creature this turn do so.| Barbtooth Wurm|Portal Second Age|62|C|{5}{G}|Creature - Wurm|6|4|| Bear Cub|Portal Second Age|63|C|{1}{G}|Creature - Bear|2|2|| Bee Sting|Portal Second Age|64|U|{3}{G}|Sorcery|||Bee Sting deals 2 damage to target creature or player.| Deathcoil Wurm|Portal Second Age|65|R|{6}{G}{G}|Creature - Wurm|7|6|You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.| Deep Wood|Portal Second Age|66|U|{1}{G}|Instant|||Cast Deep Wood only during the declare attackers step and only if you've been attacked this step.$Prevent all damage that would be dealt to you this turn by attacking creatures.| Golden Bear|Portal Second Age|67|C|{3}{G}|Creature - Bear|4|3|| Harmony of Nature|Portal Second Age|68|U|{2}{G}|Sorcery|||Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.| Hurricane|Portal Second Age|69|R|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Cruel Edict|Portal Second Age|7|C|{1}{B}|Sorcery|||Target opponent sacrifices a creature.| Ironhoof Ox|Portal Second Age|70|U|{3}{G}{G}|Creature - Ox|4|4|Ironhoof Ox can't be blocked by more than one creature.| Lone Wolf|Portal Second Age|71|U|{2}{G}|Creature - Wolf|2|2|You may have Lone Wolf assign its combat damage as though it weren't blocked.| Lynx|Portal Second Age|72|C|{1}{G}|Creature - Cat|2|1|Forestwalk| Monstrous Growth|Portal Second Age|73|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| Natural Spring|Portal Second Age|74|C|{3}{G}{G}|Sorcery|||Target player gains 8 life.| Nature's Lore|Portal Second Age|75|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Norwood Archers|Portal Second Age|76|C|{3}{G}|Creature - Elf Archer|3|3|Reach (This creature can block creatures with flying.)| Norwood Priestess|Portal Second Age|77|R|{2}{G}{G}|Creature - Elf Druid|1|1|{tap}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.| Norwood Ranger|Portal Second Age|78|C|{G}|Creature - Elf Scout|1|2|| Norwood Riders|Portal Second Age|79|C|{3}{G}|Creature - Elf|3|3|Norwood Riders can't be blocked by more than one creature.| Dakmor Bat|Portal Second Age|8|C|{1}{B}|Creature - Bat|1|1|Flying| Norwood Warrior|Portal Second Age|80|C|{2}{G}|Creature - Elf Warrior|2|2|Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.| Razorclaw Bear|Portal Second Age|82|R|{2}{G}{G}|Creature - Bear|3|3|Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.| Renewing Touch|Portal Second Age|83|U|{G}|Sorcery|||Shuffle any number of target creature cards from your graveyard into your library.| River Bear|Portal Second Age|84|U|{3}{G}|Creature - Bear|3|3|Islandwalk (This creature is unblockable as long as defending player controls an Island.)| Sylvan Basilisk|Portal Second Age|86|R|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.| Sylvan Yeti|Portal Second Age|87|R|{2}{G}{G}|Creature - Yeti|*|4|Sylvan Yeti's power is equal to the number of cards in your hand.| Tree Monkey|Portal Second Age|88|C|{G}|Creature - Ape|1|1|Reach (This creature can block creatures with flying.)| Untamed Wilds|Portal Second Age|89|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| Dakmor Plague|Portal Second Age|9|U|{3}{B}{B}|Sorcery|||Dakmor Plague deals 3 damage to each creature and each player.| Wild Ox|Portal Second Age|90|U|{3}{G}|Creature - Ox|3|3|Swampwalk| Blaze|Portal Second Age|91|U|{X}{R}|Sorcery|||Blaze deals X damage to target creature or player.| Brimstone Dragon|Portal Second Age|92|R|{6}{R}{R}|Creature - Dragon|6|6|Flying, haste| Cunning Giant|Portal Second Age|93|R|{5}{R}|Creature - Giant|4|4|If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.| Earthquake|Portal Second Age|94|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Goblin Cavaliers|Portal Second Age|95|C|{2}{R}|Creature - Goblin|3|2|| Goblin Firestarter|Portal Second Age|96|U|{R}|Creature - Goblin|1|1|Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.| Goblin General|Portal Second Age|97|R|{1}{R}{R}|Creature - Goblin Warrior|1|1|Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.| Goblin Glider|Portal Second Age|98|C|{1}{R}|Creature - Goblin|1|1|Flying$Goblin Glider can't block.| Goblin Lore|Portal Second Age|99|U|{1}{R}|Sorcery|||Draw four cards, then discard three cards at random.| Grim Lavamancer|Premium Deck Series: Fire and Lightning|1|R|{R}|Creature - Human Wizard|1|1|{R}, {tap}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.| Jaya Ballard, Task Mage|Premium Deck Series: Fire and Lightning|10|R|{1}{R}{R}|Legendary Creature - Human Spellshaper|2|2|{R}, {tap}, Discard a card: Destroy target blue permanent.${1}{R}, {tap}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.${5}{R}{R}, {tap}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.| Vulshok Sorcerer|Premium Deck Series: Fire and Lightning|11|C|{1}{R}{R}|Creature - Human Shaman|1|1|Haste${tap}: Vulshok Sorcerer deals 1 damage to target creature or player.| Ball Lightning|Premium Deck Series: Fire and Lightning|12|R|{R}{R}{R}|Creature - Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| Boggart Ram-Gang|Premium Deck Series: Fire and Lightning|13|U|{RG}{RG}{RG}|Creature - Goblin Warrior|3|3|Haste$Wither (This deals damage to creatures in the form of -1/-1 counters.)| Keldon Champion|Premium Deck Series: Fire and Lightning|14|U|{2}{R}{R}|Creature - Human Barbarian|3|2|Haste$Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Keldon Champion enters the battlefield, it deals 3 damage to target player.| Fire Servant|Premium Deck Series: Fire and Lightning|15|U|{3}{R}{R}|Creature - Elemental|4|3|If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.| Chain Lightning|Premium Deck Series: Fire and Lightning|16|C|{R}|Sorcery|||Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.| Lightning Bolt|Premium Deck Series: Fire and Lightning|17|C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| Price of Progress|Premium Deck Series: Fire and Lightning|18|U|{1}{R}|Instant|||Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.| Thunderbolt|Premium Deck Series: Fire and Lightning|19|C|{1}{R}|Instant|||Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.| Jackal Pup|Premium Deck Series: Fire and Lightning|2|U|{R}|Creature - Hound|2|1|Whenever Jackal Pup is dealt damage, it deals that much damage to you.| Reverberate|Premium Deck Series: Fire and Lightning|20|R|{R}{R}|Instant|||Copy target instant or sorcery spell. You may choose new targets for the copy.| Browbeat|Premium Deck Series: Fire and Lightning|21|U|{2}{R}|Sorcery|||Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.| Flames of the Blood Hand|Premium Deck Series: Fire and Lightning|22|U|{2}{R}|Instant|||Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.| Hammer of Bogardan|Premium Deck Series: Fire and Lightning|23|R|{1}{R}{R}|Sorcery|||Hammer of Bogardan deals 3 damage to target creature or player.${2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.| Pillage|Premium Deck Series: Fire and Lightning|24|U|{1}{R}{R}|Sorcery|||Destroy target artifact or land. It can't be regenerated.| Sudden Impact|Premium Deck Series: Fire and Lightning|25|U|{3}{R}|Instant|||Sudden Impact deals damage to target player equal to the number of cards in that player's hand.| Fireblast|Premium Deck Series: Fire and Lightning|26|C|{4}{R}{R}|Instant|||You may sacrifice two Mountains rather than pay Fireblast's mana cost.$Fireblast deals 4 damage to target creature or player.| Fireball|Premium Deck Series: Fire and Lightning|27|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Barbarian Ring|Premium Deck Series: Fire and Lightning|28|U||Land|||{tap}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you.$Threshold - {R}, {tap}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.| Ghitu Encampment|Premium Deck Series: Fire and Lightning|29|U||Land|||Ghitu Encampment enters the battlefield tapped.${tap}: Add {R} to your mana pool.${1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)| Mogg Fanatic|Premium Deck Series: Fire and Lightning|3|U|{R}|Creature - Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.| Teetering Peaks|Premium Deck Series: Fire and Lightning|30|C||Land|||Teetering Peaks enters the battlefield tapped.$When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.${tap}: Add {R} to your mana pool.| Mountain|Premium Deck Series: Fire and Lightning|31|L||Basic Land - Mountain|||R| Mountain|Premium Deck Series: Fire and Lightning|32|L||Basic Land - Mountain|||R| Mountain|Premium Deck Series: Fire and Lightning|33|L||Basic Land - Mountain|||R| Mountain|Premium Deck Series: Fire and Lightning|34|L||Basic Land - Mountain|||R| Spark Elemental|Premium Deck Series: Fire and Lightning|4|U|{R}|Creature - Elemental|3|1|Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Spark Elemental.| Figure of Destiny|Premium Deck Series: Fire and Lightning|5|R|{RW}|Creature - Kithkin|1|1|{RW}: Figure of Destiny becomes a 2/2 Kithkin Spirit.${RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.${RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.| Hellspark Elemental|Premium Deck Series: Fire and Lightning|6|U|{1}{R}|Creature - Elemental|3|1|Trample, haste$At the beginning of the end step, sacrifice Hellspark Elemental.$Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Keldon Marauders|Premium Deck Series: Fire and Lightning|7|C|{1}{R}|Creature - Human Warrior|3|3|Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.| Mogg Flunkies|Premium Deck Series: Fire and Lightning|8|C|{1}{R}|Creature - Goblin|3|3|Mogg Flunkies can't attack or block alone.| Cinder Pyromancer|Premium Deck Series: Fire and Lightning|9|C|{2}{R}|Creature - Elemental Shaman|0|1|{tap}: Cinder Pyromancer deals 1 damage to target player.$Whenever you cast a red spell, you may untap Cinder Pyromancer.| Putrid Imp|Premium Deck Series: Graveborn|1|C|{B}|Creature - Zombie Imp|1|1|Discard a card: Putrid Imp gains flying until end of turn.$Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.| Inkwell Leviathan|Premium Deck Series: Graveborn|10|R|{7}{U}{U}|Artifact Creature - Leviathan|7|11|Islandwalk, trample, shroud| Blazing Archon|Premium Deck Series: Graveborn|11|R|{6}{W}{W}{W}|Creature - Archon|5|6|Flying$Creatures can't attack you.| Cabal Therapy|Premium Deck Series: Graveborn|12|U|{B}|Sorcery|||Name a nonland card. Target player reveals his or her hand and discards all cards with that name.$Flashback-Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Duress|Premium Deck Series: Graveborn|13|C|{B}|Sorcery|||Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.| Entomb|Premium Deck Series: Graveborn|14|R|{B}|Instant|||Search your library for a card and put that card into your graveyard. Then shuffle your library.| Reanimate|Premium Deck Series: Graveborn|15|U|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.| Animate Dead|Premium Deck Series: Graveborn|16|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Exhume|Premium Deck Series: Graveborn|17|C|{1}{B}|Sorcery|||Each player puts a creature card from his or her graveyard onto the battlefield.| Sickening Dreams|Premium Deck Series: Graveborn|18|U|{1}{B}|Sorcery|||As an additional cost to cast Sickening Dreams, discard X cards.$Sickening Dreams deals X damage to each creature and each player.| Zombie Infestation|Premium Deck Series: Graveborn|19|U|{1}{B}|Enchantment|||Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.| Hidden Horror|Premium Deck Series: Graveborn|2|U|{1}{B}{B}|Creature - Horror|4|4|When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.| Buried Alive|Premium Deck Series: Graveborn|20|U|{2}{B}|Sorcery|||Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.| Last Rites|Premium Deck Series: Graveborn|21|C|{2}{B}|Sorcery|||Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.| Diabolic Servitude|Premium Deck Series: Graveborn|22|U|{3}{B}|Enchantment|||When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.$When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.$When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.| Dread Return|Premium Deck Series: Graveborn|23|U|{2}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$Flashback-Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Crystal Vein|Premium Deck Series: Graveborn|24|U||Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice Crystal Vein: Add {2} to your mana pool.| Ebon Stronghold|Premium Deck Series: Graveborn|25|U||Land|||Ebon Stronghold enters the battlefield tapped.${tap}: Add {B} to your mana pool.${tap}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.| Polluted Mire|Premium Deck Series: Graveborn|26|C||Land|||Polluted Mire enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Swamp|Premium Deck Series: Graveborn|27|L||Basic Land - Swamp|||B| Swamp|Premium Deck Series: Graveborn|28|L||Basic Land - Swamp|||B| Swamp|Premium Deck Series: Graveborn|29|L||Basic Land - Swamp|||B| Faceless Butcher|Premium Deck Series: Graveborn|3|C|{2}{B}{B}|Creature - Nightmare Horror|2|3|When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.$When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Swamp|Premium Deck Series: Graveborn|30|L||Basic Land - Swamp|||B| Twisted Abomination|Premium Deck Series: Graveborn|4|C|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| Crosis, the Purger|Premium Deck Series: Graveborn|5|R|{3}{U}|Legendary Creature - Dragon|6|6|Flying$Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.| Avatar of Woe|Premium Deck Series: Graveborn|6|R|{6}{B}{B}|Creature - Avatar|6|5|If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.$Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${tap}: Destroy target creature. It can't be regenerated.| Terastodon|Premium Deck Series: Graveborn|7|R|{6}{G}{G}|Creature - Elephant|9|9|When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.| Verdant Force|Premium Deck Series: Graveborn|8|R|{5}{G}{G}{G}|Creature - Elemental|7|7|At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.| Sphinx of the Steel Wind|Premium Deck Series: Graveborn|9|M|{5}{W}{U}{B}|Artifact Creature - Sphinx|6|6|Flying, first strike, vigilance, lifelink, protection from red and from green| Metallic Sliver|Premium Deck Series: Slivers|1|C|{1}|Artifact Creature - Sliver|1|1|| Quick Sliver|Premium Deck Series: Slivers|10|C|{1}{G}|Creature - Sliver|1|1|Flash$Any player may play Sliver cards as though they had flash.| Crystalline Sliver|Premium Deck Series: Slivers|11|U|{W}{U}|Creature - Sliver|2|2|All Slivers have shroud. (They can't be the targets of spells or abilities.)| Hibernation Sliver|Premium Deck Series: Slivers|12|U|{U}{B}|Creature - Sliver|2|2|All Slivers have "Pay 2 life: Return this permanent to its owner's hand."| Acidic Sliver|Premium Deck Series: Slivers|13|U|{B}{R}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."| Spined Sliver|Premium Deck Series: Slivers|14|U|{R}{G}|Creature - Sliver|2|2|Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.| Victual Sliver|Premium Deck Series: Slivers|15|U|{G}{W}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."| Armor Sliver|Premium Deck Series: Slivers|16|U|{2}{W}|Creature - Sliver|2|2|All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."| Spectral Sliver|Premium Deck Series: Slivers|17|U|{2}{B}|Creature - Sliver Spirit|2|2|All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."| Barbed Sliver|Premium Deck Series: Slivers|18|U|{2}{R}|Creature - Sliver|2|2|All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."| Homing Sliver|Premium Deck Series: Slivers|19|C|{2}{R}|Creature - Sliver|2|2|Each Sliver card in each player's hand has slivercycling {3}.$Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)| Virulent Sliver|Premium Deck Series: Slivers|2|C|{G}|Creature - Sliver|1|1|All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)| Necrotic Sliver|Premium Deck Series: Slivers|20|U|{1}{W}{B}|Creature - Sliver|2|2|All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."| Fungus Sliver|Premium Deck Series: Slivers|21|R|{3}{G}|Creature - Fungus Sliver|2|2|All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)| Brood Sliver|Premium Deck Series: Slivers|22|R|{4}{G}|Creature - Sliver|3|3|Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield.| Might Sliver|Premium Deck Series: Slivers|23|U|{4}{G}|Creature - Sliver|2|2|All Sliver creatures get +2/+2.| Sliver Overlord|Premium Deck Series: Slivers|24|M|{W}{U}{B}{R}{G}|Legendary Creature - Sliver Mutant|7|7|{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.${3}: Gain control of target Sliver. (This effect lasts indefinitely.)| Fury Sliver|Premium Deck Series: Slivers|25|U|{5}{R}|Creature - Sliver|3|3|All Sliver creatures have double strike.| Heartstone|Premium Deck Series: Slivers|26|U|{3}|Artifact|||Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.| Distant Melody|Premium Deck Series: Slivers|27|C|{3}{U}|Sorcery|||Choose a creature type. Draw a card for each permanent you control of that type.| Aphetto Dredging|Premium Deck Series: Slivers|28|C|{3}{B}|Sorcery|||Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.| Coat of Arms|Premium Deck Series: Slivers|29|R|{5}|Artifact|||Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)| Amoeboid Changeling|Premium Deck Series: Slivers|3|C|{1}{U}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)${tap}: Target creature gains all creature types until end of turn.${tap}: Target creature loses all creature types until end of turn.| Wild Pair|Premium Deck Series: Slivers|30|R|{4}{G}{G}|Enchantment|||Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.| Ancient Ziggurat|Premium Deck Series: Slivers|31|U||Land|||{tap}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell.| Rootbound Crag|Premium Deck Series: Slivers|32|R||Land|||Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.${tap}: Add {R} or {G} to your mana pool.| Rupture Spire|Premium Deck Series: Slivers|33|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${tap}: Add one mana of any color to your mana pool.| Terramorphic Expanse|Premium Deck Series: Slivers|34|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Vivid Creek|Premium Deck Series: Slivers|35|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${tap}: Add {U} to your mana pool.${tap}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.| Vivid Grove|Premium Deck Series: Slivers|36|U||Land|||Vivid Grove enters the battlefield tapped with two charge counters on it.${tap}: Add {G} to your mana pool.${tap}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.| Plains|Premium Deck Series: Slivers|37|L||Basic Land - Plains|||W| Island|Premium Deck Series: Slivers|38|L||Basic Land - Island|||U| Swamp|Premium Deck Series: Slivers|39|L||Basic Land - Swamp|||B| Winged Sliver|Premium Deck Series: Slivers|4|C|{1}{U}|Creature - Sliver|1|1|All Sliver creatures have flying.| Mountain|Premium Deck Series: Slivers|40|L||Basic Land - Mountain|||R| Forest|Premium Deck Series: Slivers|41|L||Basic Land - Forest|||G| Clot Sliver|Premium Deck Series: Slivers|5|C|{1}{B}|Creature - Sliver|1|1|All Slivers have "{2}: Regenerate this permanent."| Frenzy Sliver|Premium Deck Series: Slivers|6|C|{1}{B}|Creature - Sliver|1|1|All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)| Heart Sliver|Premium Deck Series: Slivers|7|C|{1}{R}|Creature - Sliver|1|1|All Sliver creatures have haste.| Gemhide Sliver|Premium Deck Series: Slivers|8|C|{1}{G}|Creature - Sliver|1|1|All Slivers have "{tap}: Add one mana of any color to your mana pool."| Muscle Sliver|Premium Deck Series: Slivers|9|C|{1}{G}|Creature - Sliver|1|1|All Sliver creatures get +1/+1.| Dirtcowl Wurm|Promo set for Gatherer|1|R|{4}{G}|Creature - Wurm|3|4|Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.| Nalathni Dragon|Promo set for Gatherer|1|Special|{2}{R}{R}|Creature - Dragon|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)${R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.| Fungal Shambler|Promo set for Gatherer|100|R|{4}{G}{U}{B}|Creature - Fungus Beast|6|4|Trample$Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.| Glory|Promo set for Gatherer|11|R|{3}{W}{W}|Creature - Incarnation|3|3|Flying${2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.| Arena|Promo set for Gatherer|117|Special||Land|||{3}, {tap}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)| Questing Phelddagrif|Promo set for Gatherer|119|R|{1}{G}{W}{U}|Creature - Phelddagrif|4|4|{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.${W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.${U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.| Beast of Burden|Promo set for Gatherer|122|R|{6}|Artifact Creature - Golem|*|*|Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.| Feral Throwback|Promo set for Gatherer|126|R|{4}{G}{G}|Creature - Beast|3|3|Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.)$Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)| Helm of Kaldra|Promo set for Gatherer|131|R|{3}|Legendary Artifact - Equipment|||Equipped creature has first strike, trample, and haste.${1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it.$Equip {2}| Shield of Kaldra|Promo set for Gatherer|139||{4}|Legendary Artifact - Equipment|||Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.$Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.)$Equip {4}| Silent Specter|Promo set for Gatherer|169|R|{4}{B}{B}|Creature - Specter|4|4|Flying$Whenever Silent Specter deals combat damage to a player, that player discards two cards.$Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Ryusei, the Falling Star|Promo set for Gatherer|185|R|{5}{R}|Legendary Creature - Dragon Spirit|5|5|Flying$When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.| Sewers of Estark|Promo set for Gatherer|2|Special|{2}{B}{B}|Instant|||Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.| Lightning Dragon|Promo set for Gatherer|202|R|{2}{R}{R}|Creature - Dragon|4|4|Flying$Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${R}: Lightning Dragon gets +1/+0 until end of turn.| Sword of Kaldra|Promo set for Gatherer|251|R|{4}|Legendary Artifact - Equipment|||Equipped creature gets +5/+5.$Whenever equipped creature deals damage to a creature, exile that creature.$Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Giant Badger|Promo set for Gatherer|253|Special|{1}{G}{G}|Creature - Badger|2|2|Whenever Giant Badger blocks, it gets +2/+2 until end of turn.| Raging Kavu|Promo set for Gatherer|262|R|{1}{R}{G}|Creature - Kavu|3|1|Flash$Haste| Avatar of Hope|Promo set for Gatherer|3|R|{6}{W}{W}|Creature - Avatar|4|9|If you have 3 or less life, Avatar of Hope costs {6} less to cast.$Flying$Avatar of Hope can block any number of creatures.| False Prophet|Promo set for Gatherer|6|R|{2}{W}{W}|Creature - Human Cleric|2|2|When False Prophet dies, exile all creatures.| Mana Crypt|Promo set for Gatherer|60|Special|{0}|Artifact|||At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.${tap}: Add {2} to your mana pool.| Revenant|Promo set for Gatherer|61|R|{4}{B}|Creature - Spirit|*|*|Flying$Revenant's power and toughness are each equal to the number of creature cards in your graveyard.| Rathi Assassin|Promo set for Gatherer|67|R|{2}{B}{B}|Creature - Zombie Mercenary Assassin|2|2|{1}{B}{B}, {tap}: Destroy target tapped nonblack creature.${3}, {tap}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Laquatus's Champion|Promo set for Gatherer|67|R|{4}{B}{B}|Creature - Nightmare Horror|6|3|When Laquatus's Champion enters the battlefield, target player loses 6 life.$When Laquatus's Champion leaves the battlefield, that player gains 6 life.${B}: Regenerate Laquatus's Champion.| Windseeker Centaur|Promo set for Gatherer|7|Special|{1}{R}{R}|Creature - Centaur|2|2|Vigilance| Soul Collector|Promo set for Gatherer|74|R|{3}{B}{B}|Creature - Vampire|3|4|Flying$Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.$Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Monstrous Hound|Promo set for Gatherer|89|R|{3}{R}|Creature - Hound|4|4|Monstrous Hound can't attack unless you control more lands than defending player.$Monstrous Hound can't block unless you control more lands than attacking player.| Overtaker|Promo set for Gatherer|89|R|{1}{U}|Creature - Merfolk Spellshaper|1|1|{3}{U}, {tap}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.| Abolish|Prophecy|1|U|{1}{W}{W}|Instant|||You may discard a Plains card rather than pay Abolish's mana cost.$Destroy target artifact or enchantment.| Glittering Lion|Prophecy|10|U|{2}{W}|Creature - Cat|2|2|Prevent all damage that would be dealt to Glittering Lion.${3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.| Ridgeline Rager|Prophecy|100|C|{2}{R}|Creature - Beast|1|2|{R}: Ridgeline Rager gets +1/+0 until end of turn.| Scoria Cat|Prophecy|101|U|{3}{R}{R}|Creature - Cat|3|3|Scoria Cat gets +3/+3 as long as you control no untapped lands.| Search for Survivors|Prophecy|102|R|{2}{R}|Sorcery|||Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.| Searing Wind|Prophecy|103|R|{8}{R}|Instant|||Searing Wind deals 10 damage to target creature or player.| Spur Grappler|Prophecy|104|C|{2}{R}|Creature - Beast|2|1|Spur Grappler gets +2/+1 as long as you control no untapped lands.| Task Mage Assembly|Prophecy|105|R|{2}{R}|Enchantment|||When there are no creatures on the battlefield, sacrifice Task Mage Assembly.${2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery.| Veteran Brawlers|Prophecy|106|R|{1}{R}|Creature - Human Soldier|4|4|Veteran Brawlers can't attack if defending player controls an untapped land.$Veteran Brawlers can't block if you control an untapped land.| Whip Sergeant|Prophecy|107|U|{2}{R}|Creature - Human Soldier|2|1|{R}: Target creature gains haste until end of turn. (It can attack this turn.)| Zerapa Minotaur|Prophecy|108|C|{2}{R}{R}|Creature - Minotaur|3|3|First strike${2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.| Avatar of Might|Prophecy|109|R|{6}{G}{G}|Creature - Avatar|8|8|If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast.$Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Glittering Lynx|Prophecy|11|C|{W}|Creature - Cat|1|1|Prevent all damage that would be dealt to Glittering Lynx.${2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.| Calming Verse|Prophecy|110|C|{3}{G}|Sorcery|||Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.| Darba|Prophecy|111|U|{3}{G}|Creature - Bird Beast|5|4|At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.| Dual Nature|Prophecy|112|R|{4}{G}{G}|Enchantment|||Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.$Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.$When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature.| Elephant Resurgence|Prophecy|113|R|{1}{G}|Sorcery|||Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."| Forgotten Harvest|Prophecy|114|R|{1}{G}|Enchantment|||At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.| Jolrael, Empress of Beasts|Prophecy|115|R|{3}{G}{G}|Legendary Creature - Human Spellshaper|3|3|{2}{G}, {tap}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.| Jolrael's Favor|Prophecy|116|C|{1}{G}|Enchantment - Aura|||Flash$Enchant creature${1}{G}: Regenerate enchanted creature.| Living Terrain|Prophecy|117|U|{2}{G}{G}|Enchantment - Aura|||Enchant land$Enchanted land is a 5/6 green Treefolk creature that's still a land.| Marsh Boa|Prophecy|118|C|{G}|Creature - Snake|1|1|Swampwalk| Mungha Wurm|Prophecy|119|R|{2}{G}{G}|Creature - Wurm|6|5|You can't untap more than one land during your untap step.| Jeweled Spirit|Prophecy|12|R|{3}{W}{W}|Creature - Spirit|3|3|Flying$Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.| Pygmy Razorback|Prophecy|120|C|{1}{G}|Creature - Boar|2|1|Trample| Rib Cage Spider|Prophecy|121|C|{2}{G}|Creature - Spider|1|4|Reach (This creature can block creatures with flying.)| Root Cage|Prophecy|122|U|{1}{G}|Enchantment|||Mercenaries don't untap during their controllers' untap steps.| Silt Crawler|Prophecy|123|C|{2}{G}|Creature - Beast|3|3|When Silt Crawler enters the battlefield, tap all lands you control.| Snag|Prophecy|124|U|{3}{G}|Instant|||You may discard a Forest card rather than pay Snag's mana cost.$Prevent all combat damage that would be dealt by unblocked creatures this turn.| Spitting Spider|Prophecy|125|U|{3}{G}{G}|Creature - Spider|3|5|Reach (This creature can block creatures with flying.)$Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.| Spore Frog|Prophecy|126|C|{G}|Creature - Frog|1|1|Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.| Squirrel Wrangler|Prophecy|127|R|{2}{G}{G}|Creature - Human Druid|2|2|{1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield.${1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.| Thresher Beast|Prophecy|128|C|{3}{G}{G}|Creature - Beast|4|4|Whenever Thresher Beast becomes blocked, defending player sacrifices a land.| Thrive|Prophecy|129|C|{X}{G}|Sorcery|||Put a +1/+1 counter on each of X target creatures.| Mageta the Lion|Prophecy|13|R|{3}{W}{W}|Legendary Creature - Human Spellshaper|3|3|{2}{W}{W}, {tap}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.| Verdant Field|Prophecy|130|U|{2}{G}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Target creature gets +1/+1 until end of turn."| Vintara Elephant|Prophecy|131|C|{4}{G}|Creature - Elephant|4|3|Trample${3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability.| Vintara Snapper|Prophecy|132|U|{G}{G}|Creature - Turtle|2|2|Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)| Vitalizing Wind|Prophecy|133|R|{8}{G}|Instant|||Creatures you control get +7/+7 until end of turn.| Wild Might|Prophecy|134|C|{1}{G}|Instant|||Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.| Wing Storm|Prophecy|135|U|{2}{G}|Sorcery|||Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.| Chimeric Idol|Prophecy|136|U|{3}|Artifact|||{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.| Copper-Leaf Angel|Prophecy|137|R|{5}|Artifact Creature - Angel|2|2|Flying${tap}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.| Hollow Warrior|Prophecy|138|U|{4}|Artifact Creature - Golem Warrior|4|4|Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat.| Keldon Battlewagon|Prophecy|139|R|{5}|Artifact Creature - Juggernaut|0|3|Trample$Keldon Battlewagon can't block.$When Keldon Battlewagon attacks, sacrifice it at end of combat.$Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.| Mageta's Boon|Prophecy|14|C|{1}{W}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets +1/+2.| Well of Discovery|Prophecy|140|R|{6}|Artifact|||At the beginning of your end step, if you control no untapped lands, draw a card.| Well of Life|Prophecy|141|U|{4}|Artifact|||At the beginning of your end step, if you control no untapped lands, you gain 2 life.| Rhystic Cave|Prophecy|142|U||Land|||{tap}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant.| Wintermoon Mesa|Prophecy|143|R||Land|||Wintermoon Mesa enters the battlefield tapped.${tap}: Add {1} to your mana pool.${2}, {tap}, Sacrifice Wintermoon Mesa: Tap two target lands.| Mercenary Informer|Prophecy|15|R|{2}{W}|Creature - Human Rebel Mercenary|2|1|Mercenary Informer can't be the target of black spells or abilities from black sources.${2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.| Mine Bearer|Prophecy|16|C|{2}{W}|Creature - Human Soldier|1|1|{tap}, Sacrifice Mine Bearer: Destroy target attacking creature.| Mirror Strike|Prophecy|17|U|{3}{W}|Instant|||All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.| Reveille Squad|Prophecy|18|U|{2}{W}{W}|Creature - Human Rebel|3|3|Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.| Rhystic Circle|Prophecy|19|C|{2}{W}{W}|Enchantment|||{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.| Aura Fracture|Prophecy|2|C|{2}{W}|Enchantment|||Sacrifice a land: Destroy target enchantment.| Rhystic Shield|Prophecy|20|C|{1}{W}|Instant|||Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.| Samite Sanctuary|Prophecy|21|R|{2}{W}|Enchantment|||{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.| Sheltering Prayers|Prophecy|22|R|{W}|Enchantment|||Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)| Shield Dancer|Prophecy|23|U|{2}{W}|Creature - Human Rebel|1|3|{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.| Soul Charmer|Prophecy|24|C|{2}{W}|Creature - Human Rebel|2|2|Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.| Sword Dancer|Prophecy|25|U|{1}{W}|Creature - Human Rebel|1|2|{W}{W}: Target attacking creature gets -1/-0 until end of turn.| Trenching Steed|Prophecy|26|C|{3}{W}|Creature - Horse Rebel|2|3|Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.| Troubled Healer|Prophecy|27|C|{2}{W}|Creature - Human Cleric|1|2|Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.| Alexi, Zephyr Mage|Prophecy|28|R|{3}{U}|Legendary Creature - Human Spellshaper|3|3|{X}{U}, {tap}, Discard two cards: Return X target creatures to their owners' hands.| Alexi's Cloak|Prophecy|29|C|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature has shroud. (It can't be the target of spells or abilities.)| Avatar of Hope|Prophecy|3|R|{6}{W}{W}|Creature - Avatar|4|9|If you have 3 or less life, Avatar of Hope costs {6} less to cast.$Flying$Avatar of Hope can block any number of creatures.| Avatar of Will|Prophecy|30|R|{6}{U}{U}|Creature - Avatar|5|6|If an opponent has no cards in hand, Avatar of Will costs {6} less to cast.$Flying| Coastal Hornclaw|Prophecy|31|C|{4}{U}|Creature - Bird|3|3|Sacrifice a land: Coastal Hornclaw gains flying until end of turn.| Denying Wind|Prophecy|32|R|{7}{U}{U}|Sorcery|||Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library.| Excavation|Prophecy|33|U|{1}{U}|Enchantment|||{1}, Sacrifice a land: Draw a card. Any player may activate this ability.| Foil|Prophecy|34|U|{2}{U}{U}|Instant|||You may discard an Island card and another card rather than pay Foil's mana cost.$Counter target spell.| Gulf Squid|Prophecy|35|C|{3}{U}|Creature - Squid Beast|2|2|When Gulf Squid enters the battlefield, tap all lands target player controls.| Hazy Homunculus|Prophecy|36|C|{1}{U}|Creature - Homunculus Illusion|1|1|Hazy Homunculus is unblockable as long as defending player controls an untapped land.| Heightened Awareness|Prophecy|37|R|{3}{U}|Enchantment|||As Heightened Awareness enters the battlefield, discard your hand.$At the beginning of your draw step, draw an additional card.| Mana Vapors|Prophecy|38|U|{1}{U}|Sorcery|||Lands target player controls don't untap during his or her next untap step.| Overburden|Prophecy|39|R|{1}{U}|Enchantment|||Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand.| Blessed Wind|Prophecy|4|R|{7}{W}{W}|Sorcery|||Target player's life total becomes 20.| Psychic Theft|Prophecy|40|R|{1}{U}|Sorcery|||Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.| Quicksilver Wall|Prophecy|41|U|{2}{U}|Creature - Wall|1|6|Defender (This creature can't attack.)${4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.| Rethink|Prophecy|42|C|{2}{U}|Instant|||Counter target spell unless its controller pays {X}, where X is its converted mana cost.| Rhystic Deluge|Prophecy|43|C|{2}{U}|Enchantment|||{U}: Tap target creature unless its controller pays {1}.| Rhystic Scrying|Prophecy|44|U|{2}{U}{U}|Sorcery|||Draw three cards. Then, if any player pays {2}, discard three cards.| Rhystic Study|Prophecy|45|C|{2}{U}|Enchantment|||Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.| Ribbon Snake|Prophecy|46|C|{1}{U}{U}|Creature - Snake|2|3|Flying${2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.| Shrouded Serpent|Prophecy|47|R|{4}{U}{U}{U}|Creature - Serpent|4|4|Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn.| Spiketail Drake|Prophecy|48|U|{3}{U}|Creature - Drake|3|3|Flying$Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.| Spiketail Hatchling|Prophecy|49|C|{1}{U}|Creature - Drake|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)$Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.| Celestial Convergence|Prophecy|5|R|{2}{W}{W}|Enchantment|||Celestial Convergence enters the battlefield with seven omen counters on it.$At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.| Stormwatch Eagle|Prophecy|50|C|{3}{U}|Creature - Bird|2|1|Flying$Sacrifice a land: Return Stormwatch Eagle to its owner's hand.| Sunken Field|Prophecy|51|U|{1}{U}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Counter target spell unless its controller pays {1}."| Troublesome Spirit|Prophecy|52|R|{2}{U}{U}|Creature - Spirit|3|4|Flying$At the beginning of your end step, tap all lands you control.| Windscouter|Prophecy|53|U|{3}{U}|Creature - Human Scout|3|3|Flying$Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)| Withdraw|Prophecy|54|C|{U}{U}|Instant|||Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.| Agent of Shauku|Prophecy|55|C|{1}{B}|Creature - Human Mercenary|1|1|{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.| Avatar of Woe|Prophecy|56|R|{6}{B}{B}|Creature - Avatar|6|5|If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.$Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${tap}: Destroy target creature. It can't be regenerated.| Bog Elemental|Prophecy|57|R|{3}{B}{B}|Creature - Elemental|5|4|Protection from white$At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.| Bog Glider|Prophecy|58|C|{2}{B}|Creature - Human Mercenary|1|1|Flying${tap}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.| Chilling Apparition|Prophecy|59|U|{2}{B}|Creature - Spirit|1|1|{B}: Regenerate Chilling Apparition.$Whenever Chilling Apparition deals combat damage to a player, that player discards a card.| Diving Griffin|Prophecy|6|C|{1}{W}{W}|Creature - Griffin|2|2|Flying, vigilance| Coffin Puppets|Prophecy|60|R|{3}{B}{B}|Creature - Zombie|3|3|Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.| Death Charmer|Prophecy|61|C|{2}{B}|Creature - Worm Mercenary|2|2|Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}.| Despoil|Prophecy|62|C|{3}{B}|Sorcery|||Destroy target land. Its controller loses 2 life.| Endbringer's Revel|Prophecy|63|U|{2}{B}|Enchantment|||{4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery.| Fen Stalker|Prophecy|64|C|{3}{B}|Creature - Nightstalker|3|2|Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)| Flay|Prophecy|65|C|{3}{B}|Sorcery|||Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}.| Greel, Mind Raker|Prophecy|66|R|{3}{B}{B}|Legendary Creature - Horror Spellshaper|3|3|{X}{B}, {tap}, Discard two cards: Target player discards X cards at random.| Greel's Caress|Prophecy|67|C|{1}{B}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets -3/-0.| Infernal Genesis|Prophecy|68|R|{4}{B}{B}|Enchantment|||At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost.| Nakaya Shade|Prophecy|69|U|{1}{B}|Creature - Shade|1|1|{B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}.| Entangler|Prophecy|7|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can block any number of creatures.| Noxious Field|Prophecy|70|U|{1}{B}{B}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: This land deals 1 damage to each creature and each player."| Outbreak|Prophecy|71|U|{3}{B}|Sorcery|||You may discard a Swamp card rather than pay Outbreak's mana cost.$Choose a creature type. All creatures of that type get -1/-1 until end of turn.| Pit Raptor|Prophecy|72|U|{2}{B}{B}|Creature - Bird Mercenary|4|3|Flying, first strike$At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}.| Plague Fiend|Prophecy|73|C|{1}{B}|Creature - Insect|1|1|Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}.| Plague Wind|Prophecy|74|R|{7}{B}{B}|Sorcery|||Destroy all creatures you don't control. They can't be regenerated.| Rebel Informer|Prophecy|75|R|{2}{B}|Creature - Human Mercenary Rebel|1|2|Rebel Informer can't be the target of white spells or abilities from white sources.${3}: Put target nontoken Rebel on the bottom of its owner's library.| Rhystic Syphon|Prophecy|76|U|{3}{B}{B}|Sorcery|||Unless target player pays {3}, he or she loses 5 life and you gain 5 life.| Rhystic Tutor|Prophecy|77|R|{2}{B}|Sorcery|||Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library.| Soul Strings|Prophecy|78|C|{X}{B}|Sorcery|||Return two target creature cards from your graveyard to your hand unless any player pays {X}.| Steal Strength|Prophecy|79|C|{1}{B}|Instant|||Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.| Excise|Prophecy|8|C|{X}{W}|Instant|||Exile target attacking creature unless its controller pays {X}.| Wall of Vipers|Prophecy|80|U|{2}{B}|Creature - Snake Wall|2|4|Defender (This creature can't attack.)${3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.| Whipstitched Zombie|Prophecy|81|C|{1}{B}|Creature - Zombie|2|2|At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.| Avatar of Fury|Prophecy|82|R|{6}{R}{R}|Creature - Avatar|6|6|If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast.$Flying${R}: Avatar of Fury gets +1/+0 until end of turn.| Barbed Field|Prophecy|83|U|{2}{R}{R}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: This land deals 1 damage to target creature or player."| Branded Brawlers|Prophecy|84|C|{R}|Creature - Human Soldier|2|2|Branded Brawlers can't attack if defending player controls an untapped land.$Branded Brawlers can't block if you control an untapped land.| Brutal Suppression|Prophecy|85|U|{R}|Enchantment|||Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.| Citadel of Pain|Prophecy|86|U|{2}{R}|Enchantment|||At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.| Devastate|Prophecy|87|C|{3}{R}{R}|Sorcery|||Destroy target land. Devastate deals 1 damage to each creature and each player.| Fault Riders|Prophecy|88|C|{2}{R}|Creature - Human Soldier|2|2|Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.| Fickle Efreet|Prophecy|89|R|{3}{R}|Creature - Efreet|5|2|Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.| Flowering Field|Prophecy|9|U|{1}{W}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn."| Flameshot|Prophecy|90|U|{3}{R}|Sorcery|||You may discard a Mountain card rather than pay Flameshot's mana cost.$Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.| Inflame|Prophecy|91|C|{R}|Instant|||Inflame deals 2 damage to each creature dealt damage this turn.| Keldon Arsonist|Prophecy|92|U|{2}{R}|Creature - Human Soldier|1|1|{1}, Sacrifice two lands: Destroy target land.| Keldon Berserker|Prophecy|93|C|{3}{R}|Creature - Human Soldier Berserker|2|3|Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.| Keldon Firebombers|Prophecy|94|R|{3}{R}{R}|Creature - Human Soldier|3|3|When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three.| Latulla, Keldon Overseer|Prophecy|95|R|{3}{R}{R}|Legendary Creature - Human Spellshaper|3|3|{X}{R}, {tap}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player.| Latulla's Orders|Prophecy|96|C|{1}{R}|Enchantment - Aura|||Flash$Enchant creature$Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.| Lesser Gargadon|Prophecy|97|U|{2}{R}{R}|Creature - Beast|6|4|Whenever Lesser Gargadon attacks or blocks, sacrifice a land.| Panic Attack|Prophecy|98|C|{2}{R}|Sorcery|||Up to three target creatures can't block this turn.| Rhystic Lightning|Prophecy|99|C|{2}{R}|Instant|||Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player.| Auratouched Mage|Ravnica: City of Guilds|1|U|{5}{W}|Creature - Human Wizard|3|3|When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.| Conclave Phalanx|Ravnica: City of Guilds|10|U|{4}{W}|Creature - Human Soldier|2|4|Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.| Nightmare Void|Ravnica: City of Guilds|100|U|{3}{B}|Sorcery|||Target player reveals his or her hand. You choose a card from it. That player discards that card.$Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Ribbons of Night|Ravnica: City of Guilds|101|U|{4}{B}|Sorcery|||Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card.| Roofstalker Wight|Ravnica: City of Guilds|102|C|{1}{B}|Creature - Zombie|2|1|{1}{U}: Roofstalker Wight gains flying until end of turn.| Sadistic Augermage|Ravnica: City of Guilds|103|C|{2}{B}|Creature - Human Wizard|3|1|When Sadistic Augermage dies, each player puts a card from his or her hand on top of his or her library.| Sewerdreg|Ravnica: City of Guilds|104|C|{3}{B}{B}|Creature - Spirit|3|3|Swampwalk$Sacrifice Sewerdreg: Exile target card from a graveyard.| Shred Memory|Ravnica: City of Guilds|105|C|{1}{B}|Instant|||Exile up to four target cards from a single graveyard.$Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Sins of the Past|Ravnica: City of Guilds|106|R|{4}{B}{B}|Sorcery|||Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past.| Stinkweed Imp|Ravnica: City of Guilds|107|C|{2}{B}|Creature - Imp|1|2|Flying$Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.$Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Strands of Undeath|Ravnica: City of Guilds|108|C|{3}{B}|Enchantment - Aura|||Enchant creature$When Strands of Undeath enters the battlefield, target player discards two cards.${B}: Regenerate enchanted creature.| Thoughtpicker Witch|Ravnica: City of Guilds|109|C|{B}|Creature - Human Wizard|1|1|{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.| Conclave's Blessing|Ravnica: City of Guilds|11|C|{3}{W}|Enchantment - Aura|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Enchant creature$Enchanted creature gets +0/+2 for each other creature you control.| Undercity Shade|Ravnica: City of Guilds|110|U|{4}{B}|Creature - Shade|1|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${B}: Undercity Shade gets +1/+1 until end of turn.| Vigor Mortis|Ravnica: City of Guilds|111|U|{2}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it.| Vindictive Mob|Ravnica: City of Guilds|112|U|{4}{B}{B}|Creature - Human Berserker|5|5|When Vindictive Mob enters the battlefield, sacrifice a creature.$Vindictive Mob can't be blocked by Saprolings.| Woebringer Demon|Ravnica: City of Guilds|113|R|{3}{B}{B}|Creature - Demon|4|4|Flying$At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.| Barbarian Riftcutter|Ravnica: City of Guilds|114|C|{4}{R}|Creature - Human Barbarian|3|3|{R}, Sacrifice Barbarian Riftcutter: Destroy target land.| Blockbuster|Ravnica: City of Guilds|115|U|{3}{R}{R}|Enchantment|||{1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.| Breath of Fury|Ravnica: City of Guilds|116|R|{2}{R}{R}|Enchantment - Aura|||Enchant creature you control$When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.| Char|Ravnica: City of Guilds|117|R|{2}{R}|Instant|||Char deals 4 damage to target creature or player and 2 damage to you.| Cleansing Beam|Ravnica: City of Guilds|118|U|{4}{R}|Instant|||Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.| Coalhauler Swine|Ravnica: City of Guilds|119|C|{4}{R}{R}|Creature - Boar Beast|4|4|Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.| Courier Hawk|Ravnica: City of Guilds|12|C|{1}{W}|Creature - Bird|1|2|Flying, vigilance| Dogpile|Ravnica: City of Guilds|120|C|{3}{R}|Instant|||Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.| Excruciator|Ravnica: City of Guilds|121|R|{6}{R}{R}|Creature - Avatar|7|7|Damage that would be dealt by Excruciator can't be prevented.| Fiery Conclusion|Ravnica: City of Guilds|122|C|{1}{R}|Instant|||As an additional cost to cast Fiery Conclusion, sacrifice a creature.$Fiery Conclusion deals 5 damage to target creature.| Flame Fusillade|Ravnica: City of Guilds|123|R|{3}{R}|Sorcery|||Until end of turn, permanents you control gain "{tap}: This permanent deals 1 damage to target creature or player."| Flash Conscription|Ravnica: City of Guilds|124|U|{5}{R}|Instant|||Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.| Frenzied Goblin|Ravnica: City of Guilds|125|U|{R}|Creature - Goblin Berserker|1|1|Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.| Galvanic Arc|Ravnica: City of Guilds|126|C|{2}{R}|Enchantment - Aura|||Enchant creature$When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player.$Enchanted creature has first strike.| Goblin Fire Fiend|Ravnica: City of Guilds|127|C|{3}{R}|Creature - Goblin Berserker|1|1|Haste$Goblin Fire Fiend must be blocked if able.${R}: Goblin Fire Fiend gets +1/+0 until end of turn.| Goblin Spelunkers|Ravnica: City of Guilds|128|C|{2}{R}|Creature - Goblin Warrior|2|2|Mountainwalk| Greater Forgeling|Ravnica: City of Guilds|129|U|{3}{R}{R}|Creature - Elemental|3|4|{1}{R}: Greater Forgeling gets +3/-3 until end of turn.| Devouring Light|Ravnica: City of Guilds|13|U|{1}{W}{W}|Instant|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Exile target attacking or blocking creature.| Hammerfist Giant|Ravnica: City of Guilds|130|R|{4}{R}{R}|Creature - Giant Warrior|5|4|{tap}: Hammerfist Giant deals 4 damage to each creature without flying and each player.| Hunted Dragon|Ravnica: City of Guilds|131|R|{3}{R}{R}|Creature - Dragon|6|6|Flying, haste$When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control.| Incite Hysteria|Ravnica: City of Guilds|132|C|{2}{R}|Sorcery|||Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."| Indentured Oaf|Ravnica: City of Guilds|133|U|{3}{R}|Creature - Ogre Warrior|4|3|Prevent all damage that Indentured Oaf would deal to red creatures.| Instill Furor|Ravnica: City of Guilds|134|U|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."| Mindmoil|Ravnica: City of Guilds|135|R|{4}{R}|Enchantment|||Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.| Molten Sentry|Ravnica: City of Guilds|136|R|{3}{R}|Creature - Elemental|*|*|As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.| Ordruun Commando|Ravnica: City of Guilds|137|C|{3}{R}|Creature - Minotaur Soldier|4|1|{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.| Rain of Embers|Ravnica: City of Guilds|138|C|{1}{R}|Sorcery|||Rain of Embers deals 1 damage to each creature and each player.| Reroute|Ravnica: City of Guilds|139|U|{1}{R}|Instant|||Change the target of target activated ability with a single target. (Mana abilities can't be targeted.)$Draw a card.| Divebomber Griffin|Ravnica: City of Guilds|14|U|{3}{W}{W}|Creature - Griffin|3|2|Flying${tap}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.| Sabertooth Alley Cat|Ravnica: City of Guilds|140|C|{1}{R}{R}|Creature - Cat|2|1|Sabertooth Alley Cat attacks each turn if able.${1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.| Seismic Spike|Ravnica: City of Guilds|141|C|{2}{R}{R}|Sorcery|||Destroy target land. Add {R}{R} to your mana pool.| Sell-Sword Brute|Ravnica: City of Guilds|142|C|{1}{R}|Creature - Human Mercenary|2|2|When Sell-Sword Brute dies, it deals 2 damage to you.| Smash|Ravnica: City of Guilds|143|C|{2}{R}|Instant|||Destroy target artifact.$Draw a card.| Sparkmage Apprentice|Ravnica: City of Guilds|144|C|{1}{R}|Creature - Human Wizard|1|1|When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.| Stoneshaker Shaman|Ravnica: City of Guilds|145|U|{2}{R}|Creature - Human Shaman|1|1|At the beginning of each player's end step, that player sacrifices an untapped land.| Surge of Zeal|Ravnica: City of Guilds|146|C|{R}|Instant|||Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn.| Torpid Moloch|Ravnica: City of Guilds|147|C|{R}|Creature - Lizard|3|2|Defender (This creature can't attack.)$Sacrifice three lands: Torpid Moloch loses defender until end of turn.| Viashino Fangtail|Ravnica: City of Guilds|148|C|{2}{R}{R}|Creature - Viashino Warrior|3|3|{tap}: Viashino Fangtail deals 1 damage to target creature or player.| Viashino Slasher|Ravnica: City of Guilds|149|C|{1}{R}|Creature - Viashino Warrior|1|2|{R}: Viashino Slasher gets +1/-1 until end of turn.| Dromad Purebred|Ravnica: City of Guilds|15|C|{4}{W}|Creature - Camel Beast|1|5|Whenever Dromad Purebred is dealt damage, you gain 1 life.| Warp World|Ravnica: City of Guilds|150|R|{5}{R}{R}{R}|Sorcery|||Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.| War-Torch Goblin|Ravnica: City of Guilds|151|C|{R}|Creature - Goblin Warrior|1|1|{R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.| Wojek Embermage|Ravnica: City of Guilds|152|U|{3}{R}|Creature - Human Wizard|1|2|Radiance - {tap}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.| Birds of Paradise|Ravnica: City of Guilds|153|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| Bramble Elemental|Ravnica: City of Guilds|154|C|{3}{G}{G}|Creature - Elemental|4|4|Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.| Carven Caryatid|Ravnica: City of Guilds|155|U|{1}{G}{G}|Creature - Spirit|2|5|Defender (This creature can't attack.)$When Carven Caryatid enters the battlefield, draw a card.| Chord of Calling|Ravnica: City of Guilds|156|R|{X}{G}{G}{G}|Instant|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.| Civic Wayfinder|Ravnica: City of Guilds|157|C|{2}{G}|Creature - Elf Warrior Druid|2|2|When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.| Doubling Season|Ravnica: City of Guilds|158|R|{4}{G}|Enchantment|||If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.$If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.| Dowsing Shaman|Ravnica: City of Guilds|159|U|{4}{G}|Creature - Centaur Shaman|3|4|{2}{G}, {tap}: Return target enchantment card from your graveyard to your hand.| Faith's Fetters|Ravnica: City of Guilds|16|C|{3}{W}|Enchantment - Aura|||Enchant permanent$When Faith's Fetters enters the battlefield, you gain 4 life.$Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.| Dryad's Caress|Ravnica: City of Guilds|160|C|{4}{G}{G}|Instant|||You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control.| Elves of Deep Shadow|Ravnica: City of Guilds|161|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.| Elvish Skysweeper|Ravnica: City of Guilds|162|C|{G}|Creature - Elf Warrior|1|1|{4}{G}, Sacrifice a creature: Destroy target creature with flying.| Farseek|Ravnica: City of Guilds|163|C|{1}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.| Fists of Ironwood|Ravnica: City of Guilds|164|C|{1}{G}|Enchantment - Aura|||Enchant creature$When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.$Enchanted creature has trample.| Gather Courage|Ravnica: City of Guilds|165|C|{G}|Instant|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Target creature gets +2/+2 until end of turn.| Golgari Brownscale|Ravnica: City of Guilds|166|C|{1}{G}{G}|Creature - Lizard|2|3|When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.$Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Golgari Grave-Troll|Ravnica: City of Guilds|167|R|{4}{G}|Creature - Skeleton Troll|0|0|Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.${1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.$Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Goliath Spider|Ravnica: City of Guilds|168|U|{6}{G}{G}|Creature - Spider|7|6|Reach (This creature can block creatures with flying.)| Greater Mossdog|Ravnica: City of Guilds|169|C|{3}{G}|Creature - Plant Hound|3|3|Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Festival of the Guildpact|Ravnica: City of Guilds|17|U|{X}{W}|Instant|||Prevent the next X damage that would be dealt to you this turn.$Draw a card.| Hunted Troll|Ravnica: City of Guilds|170|R|{2}{G}{G}|Creature - Troll Warrior|8|4|When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control.${G}: Regenerate Hunted Troll.| Ivy Dancer|Ravnica: City of Guilds|171|U|{2}{G}|Creature - Dryad Shaman|1|2|{tap}: Target creature gains forestwalk until end of turn.| Life from the Loam|Ravnica: City of Guilds|172|R|{1}{G}|Sorcery|||Return up to three target land cards from your graveyard to your hand.$Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Moldervine Cloak|Ravnica: City of Guilds|173|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Nullmage Shepherd|Ravnica: City of Guilds|174|U|{3}{G}|Creature - Elf Shaman|2|4|Tap four untapped creatures you control: Destroy target artifact or enchantment.| Overwhelm|Ravnica: City of Guilds|175|U|{5}{G}{G}|Sorcery|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Creatures you control get +3/+3 until end of turn.| Perilous Forays|Ravnica: City of Guilds|176|U|{3}{G}{G}|Enchantment|||{1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.| Primordial Sage|Ravnica: City of Guilds|177|R|{4}{G}{G}|Creature - Spirit|4|5|Whenever you cast a creature spell, you may draw a card.| Recollect|Ravnica: City of Guilds|178|U|{2}{G}|Sorcery|||Return target card from your graveyard to your hand.| Rolling Spoil|Ravnica: City of Guilds|179|U|{2}{G}{G}|Sorcery|||Destroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn.| Flickerform|Ravnica: City of Guilds|18|R|{1}{W}|Enchantment - Aura|||Enchant creature${2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return those Auras to the battlefield under their owners' control attached to that creature.| Root-Kin Ally|Ravnica: City of Guilds|180|U|{4}{G}{G}|Creature - Elemental Warrior|3|3|Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.| Scatter the Seeds|Ravnica: City of Guilds|181|C|{3}{G}{G}|Instant|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Put three 1/1 green Saproling creature tokens onto the battlefield.| Scion of the Wild|Ravnica: City of Guilds|182|R|{1}{G}{G}|Creature - Avatar|*|*|Scion of the Wild's power and toughness are each equal to the number of creatures you control.| Siege Wurm|Ravnica: City of Guilds|183|C|{5}{G}{G}|Creature - Wurm|5|5|Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Trample| Stone-Seeder Hierophant|Ravnica: City of Guilds|184|C|{2}{G}{G}|Creature - Human Druid|1|1|Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.${tap}: Untap target land.| Sundering Vitae|Ravnica: City of Guilds|185|C|{2}{G}|Instant|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Destroy target artifact or enchantment.| Transluminant|Ravnica: City of Guilds|186|C|{1}{G}|Creature - Dryad Shaman|2|2|{W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step.| Trophy Hunter|Ravnica: City of Guilds|187|U|{2}{G}|Creature - Human Archer|2|3|{1}{G}: Trophy Hunter deals 1 damage to target creature with flying.$Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.| Ursapine|Ravnica: City of Guilds|188|R|{3}{G}{G}|Creature - Beast|3|3|{G}: Target creature gets +1/+1 until end of turn.| Vinelasher Kudzu|Ravnica: City of Guilds|189|R|{1}{G}|Creature - Plant|1|1|Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.| Gate Hound|Ravnica: City of Guilds|19|C|{2}{W}|Creature - Hound|1|1|Creatures you control have vigilance as long as Gate Hound is enchanted.| Agrus Kos, Wojek Veteran|Ravnica: City of Guilds|190|R|{3}{R}{W}|Legendary Creature - Human Soldier|3|3|Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.| Autochthon Wurm|Ravnica: City of Guilds|191|R|{10}{G}{G}{G}{W}{W}|Creature - Wurm|9|14|Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Trample| Bloodbond March|Ravnica: City of Guilds|192|R|{2}{B}{G}|Enchantment|||Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield.| Boros Swiftblade|Ravnica: City of Guilds|193|U|{R}{W}|Creature - Human Soldier|1|2|Double strike| Brightflame|Ravnica: City of Guilds|194|R|{X}{R}{R}{W}{W}|Sorcery|||Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.| Chorus of the Conclave|Ravnica: City of Guilds|195|R|{4}{G}{G}{W}{W}|Legendary Creature - Dryad|3|8|Forestwalk$As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.| Circu, Dimir Lobotomist|Ravnica: City of Guilds|196|R|{2}{U}{B}|Legendary Creature - Human Wizard|2|3|Whenever you cast a blue spell, exile the top card of target library.$Whenever you cast a black spell, exile the top card of target library.$Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist.| Clutch of the Undercity|Ravnica: City of Guilds|197|U|{1}{U}{U}{B}|Instant|||Return target permanent to its owner's hand. Its controller loses 3 life.$Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Congregation at Dawn|Ravnica: City of Guilds|198|U|{G}{G}{W}|Instant|||Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.| Consult the Necrosages|Ravnica: City of Guilds|199|C|{1}{U}{B}|Sorcery|||Choose one - Target player draws two cards; or target player discards two cards.| Bathe in Light|Ravnica: City of Guilds|2|U|{1}{W}|Instant|||Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.| Ghosts of the Innocent|Ravnica: City of Guilds|20|R|{5}{W}{W}|Creature - Spirit|4|5|If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.| Dark Heart of the Wood|Ravnica: City of Guilds|200|U|{B}{G}|Enchantment|||Sacrifice a Forest: You gain 3 life.| Dimir Cutpurse|Ravnica: City of Guilds|201|R|{1}{U}{B}|Creature - Spirit|2|2|Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.| Dimir Doppelganger|Ravnica: City of Guilds|202|R|{1}{U}{B}|Creature - Shapeshifter|0|2|{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.| Dimir Infiltrator|Ravnica: City of Guilds|203|C|{U}{B}|Creature - Spirit|1|3|Dimir Infiltrator is unblockable.$Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Drooling Groodion|Ravnica: City of Guilds|204|U|{3}{B}{B}{G}|Creature - Beast|4|3|{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.| Firemane Angel|Ravnica: City of Guilds|205|R|{3}{R}{W}{W}|Creature - Angel|4|3|Flying, first strike$At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.${6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.| Flame-Kin Zealot|Ravnica: City of Guilds|206|U|{1}{R}{R}{W}|Creature - Elemental Berserker|2|2|When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.| Glare of Subdual|Ravnica: City of Guilds|207|R|{2}{G}{W}|Enchantment|||Tap an untapped creature you control: Tap target artifact or creature.| Glimpse the Unthinkable|Ravnica: City of Guilds|208|R|{U}{B}|Sorcery|||Target player puts the top ten cards of his or her library into his or her graveyard.| Golgari Germination|Ravnica: City of Guilds|209|U|{1}{B}{G}|Enchantment|||Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield.| Hour of Reckoning|Ravnica: City of Guilds|21|R|{4}{W}{W}{W}|Sorcery|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Destroy all nontoken creatures.| Golgari Rotwurm|Ravnica: City of Guilds|210|C|{3}{B}{G}|Creature - Zombie Wurm|5|4|{B}, Sacrifice a creature: Target player loses 1 life.| Grave-Shell Scarab|Ravnica: City of Guilds|211|R|{2}{B}{G}{G}|Creature - Insect|4|4|{1}, Sacrifice Grave-Shell Scarab: Draw a card.$Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Guardian of Vitu-Ghazi|Ravnica: City of Guilds|212|C|{6}{G}{W}|Creature - Elemental|4|7|Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Vigilance| Lightning Helix|Ravnica: City of Guilds|213|U|{R}{W}|Instant|||Lightning Helix deals 3 damage to target creature or player and you gain 3 life.| Loxodon Hierarch|Ravnica: City of Guilds|214|R|{2}{G}{W}|Creature - Elephant Cleric|4|4|When Loxodon Hierarch enters the battlefield, you gain 4 life.${G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.| Mindleech Mass|Ravnica: City of Guilds|215|R|{5}{U}{B}{B}|Creature - Horror|6|6|Trample$Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost.| Moroii|Ravnica: City of Guilds|216|U|{2}{U}{B}|Creature - Vampire|4|4|Flying$At the beginning of your upkeep, you lose 1 life.| Perplex|Ravnica: City of Guilds|217|C|{1}{U}{B}|Instant|||Counter target spell unless its controller discards his or her hand.$Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Phytohydra|Ravnica: City of Guilds|218|R|{2}{G}{W}{W}|Creature - Plant Hydra|1|1|If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.| Pollenbright Wings|Ravnica: City of Guilds|219|U|{4}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield.| Hunted Lammasu|Ravnica: City of Guilds|22|R|{2}{W}{W}|Creature - Lammasu|5|5|Flying$When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control.| Psychic Drain|Ravnica: City of Guilds|220|U|{X}{U}{B}|Sorcery|||Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.| Putrefy|Ravnica: City of Guilds|221|U|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.| Rally the Righteous|Ravnica: City of Guilds|222|C|{1}{R}{W}|Instant|||Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.| Razia, Boros Archangel|Ravnica: City of Guilds|223|R|{4}{R}{R}{W}{W}|Legendary Creature - Angel|6|3|Flying, vigilance, haste${tap}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.| Razia's Purification|Ravnica: City of Guilds|224|R|{4}{R}{W}|Sorcery|||Each player chooses three permanents he or she controls, then sacrifices the rest.| Savra, Queen of the Golgari|Ravnica: City of Guilds|225|R|{2}{B}{G}|Legendary Creature - Elf Shaman|2|2|Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.$Whenever you sacrifice a green creature, you may gain 2 life.| Searing Meditation|Ravnica: City of Guilds|226|R|{1}{R}{W}|Enchantment|||Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player.| Seeds of Strength|Ravnica: City of Guilds|227|C|{G}{W}|Instant|||Target creature gets +1/+1 until end of turn.$Target creature gets +1/+1 until end of turn.$Target creature gets +1/+1 until end of turn.| Selesnya Evangel|Ravnica: City of Guilds|228|C|{G}{W}|Creature - Elf Shaman|1|2|{1}, {tap}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield.| Selesnya Sagittars|Ravnica: City of Guilds|229|U|{3}{G}{W}|Creature - Elf Archer|2|5|Reach (This creature can block creatures with flying.)$Selesnya Sagittars can block an additional creature.| Leave No Trace|Ravnica: City of Guilds|23|C|{1}{W}|Instant|||Radiance - Destroy target enchantment and each other enchantment that shares a color with it.| Shambling Shell|Ravnica: City of Guilds|230|C|{1}{B}{G}|Creature - Plant Zombie|3|1|Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.$Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Sisters of Stone Death|Ravnica: City of Guilds|231|R|{4}{B}{B}{G}{G}|Legendary Creature - Gorgon|7|5|{G}: Target creature blocks Sisters of Stone Death this turn if able.${B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death.${2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.| Skyknight Legionnaire|Ravnica: City of Guilds|232|C|{1}{R}{W}|Creature - Human Knight|2|2|Flying, haste| Sunhome Enforcer|Ravnica: City of Guilds|233|U|{2}{R}{W}|Creature - Giant Soldier|2|4|Whenever Sunhome Enforcer deals combat damage, you gain that much life.${1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.| Szadek, Lord of Secrets|Ravnica: City of Guilds|234|R|{3}{U}{U}{B}{B}|Legendary Creature - Vampire|5|5|Flying$If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.| Thundersong Trumpeter|Ravnica: City of Guilds|235|C|{R}{W}|Creature - Human Soldier|2|1|{tap}: Target creature can't attack or block this turn.| Tolsimir Wolfblood|Ravnica: City of Guilds|236|R|{4}{G}{W}|Legendary Creature - Elf Warrior|3|4|Other green creatures you control get +1/+1.$Other white creatures you control get +1/+1.${tap}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield.| Twisted Justice|Ravnica: City of Guilds|237|U|{4}{U}{B}|Sorcery|||Target player sacrifices a creature. You draw cards equal to that creature's power.| Vulturous Zombie|Ravnica: City of Guilds|238|R|{3}{B}{G}|Creature - Plant Zombie|3|3|Flying$Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.| Watchwolf|Ravnica: City of Guilds|239|U|{G}{W}|Creature - Wolf|3|3|| Light of Sanction|Ravnica: City of Guilds|24|R|{1}{W}{W}|Enchantment|||Prevent all damage that would be dealt to creatures you control by sources you control.| Woodwraith Corrupter|Ravnica: City of Guilds|240|R|{3}{B}{B}{G}|Creature - Elemental Horror|3|6|{1}{B}{G}, {tap}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.| Woodwraith Strangler|Ravnica: City of Guilds|241|C|{2}{B}{G}|Creature - Plant Zombie|2|2|Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.| Boros Guildmage|Ravnica: City of Guilds|242|U|{RW}{RW}|Creature - Human Wizard|2|2|{1}{R}: Target creature gains haste until end of turn.${1}{W}: Target creature gains first strike until end of turn.| Boros Recruit|Ravnica: City of Guilds|243|C|{RW}|Creature - Goblin Soldier|1|1|({RW} can be paid with either {R} or {W}.)$First strike| Centaur Safeguard|Ravnica: City of Guilds|244|C|{2}{GW}|Creature - Centaur Warrior|3|1|({GW} can be paid with either {G} or {W}.)$When Centaur Safeguard dies, you may gain 3 life.| Dimir Guildmage|Ravnica: City of Guilds|245|U|{UB}{UB}|Creature - Human Wizard|2|2|({UB} can be paid with either {U} or {B}.)${3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery.${3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery.| Gaze of the Gorgon|Ravnica: City of Guilds|246|C|{3}{BG}|Instant|||({BG} can be paid with either {B} or {G}.)$Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.| Gleancrawler|Ravnica: City of Guilds|247|R|{3}{BG}{BG}{BG}|Creature - Insect Horror|6|6|({BG} can be paid with either {B} or {G}.)$Trample$At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.| Golgari Guildmage|Ravnica: City of Guilds|248|U|{BG}{BG}|Creature - Elf Shaman|2|2|{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.${4}{G}: Put a +1/+1 counter on target creature.| Lurking Informant|Ravnica: City of Guilds|249|C|{1}{UB}|Creature - Human Rogue|1|2|({UB} can be paid with either {U} or {B}.)${2}, {tap}: Look at the top card of target player's library. You may put that card into that player's graveyard.| Loxodon Gatekeeper|Ravnica: City of Guilds|25|R|{2}{W}{W}|Creature - Elephant Soldier|2|3|Artifacts, creatures, and lands your opponents control enter the battlefield tapped.| Master Warcraft|Ravnica: City of Guilds|250|R|{2}{RW}{RW}|Instant|||Cast Master Warcraft only before attackers are declared.$You choose which creatures attack this turn.$You choose which creatures block this turn and how those creatures block.| Privileged Position|Ravnica: City of Guilds|251|R|{2}{GW}{GW}{GW}|Enchantment|||({GW} can be paid with either {G} or {W}.)$Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)| Selesnya Guildmage|Ravnica: City of Guilds|252|U|{GW}{GW}|Creature - Elf Wizard|2|2|{3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.${3}{W}: Creatures you control get +1/+1 until end of turn.| Shadow of Doubt|Ravnica: City of Guilds|253|R|{UB}{UB}|Instant|||({UB} can be paid with either {U} or {B}.)$Players can't search libraries this turn.$Draw a card.| Bloodletter Quill|Ravnica: City of Guilds|254|R|{3}|Artifact|||{2}, {tap}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill.${U}{B}: Remove a blood counter from Bloodletter Quill.| Boros Signet|Ravnica: City of Guilds|255|C|{2}|Artifact|||{1}, {tap}: Add {R}{W} to your mana pool.| Bottled Cloister|Ravnica: City of Guilds|256|R|{4}|Artifact|||At the beginning of each opponent's upkeep, exile all cards from your hand face down.$At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.| Cloudstone Curio|Ravnica: City of Guilds|257|R|{3}|Artifact|||Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand.| Crown of Convergence|Ravnica: City of Guilds|258|R|{2}|Artifact|||Play with the top card of your library revealed.$As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.${G}{W}: Put the top card of your library on the bottom of your library.| Cyclopean Snare|Ravnica: City of Guilds|259|U|{2}|Artifact|||{3}, {tap}: Tap target creature, then return Cyclopean Snare to its owner's hand.| Nightguard Patrol|Ravnica: City of Guilds|26|C|{2}{W}|Creature - Human Soldier|2|1|First strike, vigilance| Dimir Signet|Ravnica: City of Guilds|260|C|{2}|Artifact|||{1}, {tap}: Add {U}{B} to your mana pool.| Glass Golem|Ravnica: City of Guilds|261|U|{5}|Artifact Creature - Golem|6|2|| Golgari Signet|Ravnica: City of Guilds|262|C|{2}|Artifact|||{1}, {tap}: Add {B}{G} to your mana pool.| Grifter's Blade|Ravnica: City of Guilds|263|U|{3}|Artifact - Equipment|||Flash$As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature.$Equipped creature gets +1/+1.$Equip {1}| Junktroller|Ravnica: City of Guilds|264|U|{4}|Artifact Creature - Golem|0|6|Defender (This creature can't attack.)${tap}: Put target card from a graveyard on the bottom of its owner's library.| Leashling|Ravnica: City of Guilds|265|U|{6}|Artifact Creature - Hound|3|3|Put a card from your hand on top of your library: Return Leashling to its owner's hand.| Nullstone Gargoyle|Ravnica: City of Guilds|266|R|{9}|Artifact Creature - Gargoyle|4|5|Flying$Whenever the first noncreature spell of a turn is cast, counter that spell.| Pariah's Shield|Ravnica: City of Guilds|267|R|{5}|Artifact - Equipment|||All damage that would be dealt to you is dealt to equipped creature instead.$Equip {3}| Peregrine Mask|Ravnica: City of Guilds|268|U|{1}|Artifact - Equipment|||Equipped creature has defender, flying, and first strike.$Equip {2}| Plague Boiler|Ravnica: City of Guilds|269|R|{3}|Artifact|||At the beginning of your upkeep, put a plague counter on Plague Boiler.${1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.$When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.| Oathsworn Giant|Ravnica: City of Guilds|27|U|{4}{W}{W}|Creature - Giant Soldier|3|4|Vigilance$Other creatures you control get +0/+2 and have vigilance.| Selesnya Signet|Ravnica: City of Guilds|270|C|{2}|Artifact|||{1}, {tap}: Add {G}{W} to your mana pool.| Spectral Searchlight|Ravnica: City of Guilds|271|U|{3}|Artifact|||{tap}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.| Sunforger|Ravnica: City of Guilds|272|R|{3}|Artifact - Equipment|||Equipped creature gets +4/+0.${R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.$Equip {3}| Terrarion|Ravnica: City of Guilds|273|C|{1}|Artifact|||Terrarion enters the battlefield tapped.${2}, {tap}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool.$When Terrarion is put into a graveyard from the battlefield, draw a card.| Voyager Staff|Ravnica: City of Guilds|274|U|{1}|Artifact|||{2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.| Boros Garrison|Ravnica: City of Guilds|275|C||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${tap}: Add {R}{W} to your mana pool.| Dimir Aqueduct|Ravnica: City of Guilds|276|C||Land|||Dimir Aqueduct enters the battlefield tapped.$When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.${tap}: Add {U}{B} to your mana pool.| Duskmantle, House of Shadow|Ravnica: City of Guilds|277|U||Land|||{tap}: Add {1} to your mana pool.${U}{B}, {tap}: Target player puts the top card of his or her library into his or her graveyard.| Golgari Rot Farm|Ravnica: City of Guilds|278|C||Land|||Golgari Rot Farm enters the battlefield tapped.$When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{G} to your mana pool.| Overgrown Tomb|Ravnica: City of Guilds|279|R||Land - Swamp Forest|||({tap}: Add {B} or {G} to your mana pool.)$As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.| Sandsower|Ravnica: City of Guilds|28|U|{3}{W}|Creature - Spirit|1|3|Tap three untapped creatures you control: Tap target creature.| Sacred Foundry|Ravnica: City of Guilds|280|R||Land - Mountain Plains|||({tap}: Add {R} or {W} to your mana pool.)$As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.| Selesnya Sanctuary|Ravnica: City of Guilds|281|C||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${tap}: Add {G}{W} to your mana pool.| Sunhome, Fortress of the Legion|Ravnica: City of Guilds|282|U||Land|||{tap}: Add {1} to your mana pool.${2}{R}{W}, {tap}: Target creature gains double strike until end of turn.| Svogthos, the Restless Tomb|Ravnica: City of Guilds|283|U||Land|||{tap}: Add {1} to your mana pool.${3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.| Temple Garden|Ravnica: City of Guilds|284|R||Land - Forest Plains|||({tap}: Add {G} or {W} to your mana pool.)$As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.| Vitu-Ghazi, the City-Tree|Ravnica: City of Guilds|285|U||Land|||{tap}: Add {1} to your mana pool.${2}{G}{W}, {tap}: Put a 1/1 green Saproling creature token onto the battlefield.| Watery Grave|Ravnica: City of Guilds|286|R||Land - Island Swamp|||({tap}: Add {U} or {B} to your mana pool.)$As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.| Plains|Ravnica: City of Guilds|287|L||Basic Land - Plains|||W| Plains|Ravnica: City of Guilds|288|L||Basic Land - Plains|||W| Plains|Ravnica: City of Guilds|289|L||Basic Land - Plains|||W| Screeching Griffin|Ravnica: City of Guilds|29|C|{3}{W}|Creature - Griffin|2|2|Flying${R}: Target creature can't block Screeching Griffin this turn.| Plains|Ravnica: City of Guilds|290|L||Basic Land - Plains|||W| Island|Ravnica: City of Guilds|291|L||Basic Land - Island|||U| Island|Ravnica: City of Guilds|292|L||Basic Land - Island|||U| Island|Ravnica: City of Guilds|293|L||Basic Land - Island|||U| Island|Ravnica: City of Guilds|294|L||Basic Land - Island|||U| Swamp|Ravnica: City of Guilds|295|L||Basic Land - Swamp|||B| Swamp|Ravnica: City of Guilds|296|L||Basic Land - Swamp|||B| Swamp|Ravnica: City of Guilds|297|L||Basic Land - Swamp|||B| Swamp|Ravnica: City of Guilds|298|L||Basic Land - Swamp|||B| Mountain|Ravnica: City of Guilds|299|L||Basic Land - Mountain|||R| Benevolent Ancestor|Ravnica: City of Guilds|3|C|{2}{W}|Creature - Spirit|0|4|Defender (This creature can't attack.)${tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Seed Spark|Ravnica: City of Guilds|30|U|{3}{W}|Instant|||Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield.| Mountain|Ravnica: City of Guilds|300|L||Basic Land - Mountain|||R| Mountain|Ravnica: City of Guilds|301|L||Basic Land - Mountain|||R| Mountain|Ravnica: City of Guilds|302|L||Basic Land - Mountain|||R| Forest|Ravnica: City of Guilds|303|L||Basic Land - Forest|||G| Forest|Ravnica: City of Guilds|304|L||Basic Land - Forest|||G| Forest|Ravnica: City of Guilds|305|L||Basic Land - Forest|||G| Forest|Ravnica: City of Guilds|306|L||Basic Land - Forest|||G| Suppression Field|Ravnica: City of Guilds|31|U|{1}{W}|Enchantment|||Activated abilities cost {2} more to activate unless they're mana abilities.| Three Dreams|Ravnica: City of Guilds|32|R|{4}{W}|Sorcery|||Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.| Twilight Drover|Ravnica: City of Guilds|33|R|{2}{W}|Creature - Spirit|1|1|Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.${2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.| Veteran Armorer|Ravnica: City of Guilds|34|C|{1}{W}|Creature - Human Soldier|2|2|Other creatures you control get +0/+1.| Votary of the Conclave|Ravnica: City of Guilds|35|C|{W}|Creature - Human Soldier|1|1|{2}{G}: Regenerate Votary of the Conclave.| Wojek Apothecary|Ravnica: City of Guilds|36|U|{2}{W}{W}|Creature - Human Cleric|1|1|Radiance - {tap}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.| Wojek Siren|Ravnica: City of Guilds|37|C|{W}|Instant|||Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn.| Belltower Sphinx|Ravnica: City of Guilds|38|U|{4}{U}|Creature - Sphinx|2|5|Flying$Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.| Cerulean Sphinx|Ravnica: City of Guilds|39|R|{4}{U}{U}|Creature - Sphinx|5|5|Flying${U}: Cerulean Sphinx's owner shuffles it into his or her library.| Blazing Archon|Ravnica: City of Guilds|4|R|{6}{W}{W}{W}|Creature - Archon|5|6|Flying$Creatures can't attack you.| Compulsive Research|Ravnica: City of Guilds|40|C|{2}{U}|Sorcery|||Target player draws three cards. Then that player discards two cards unless he or she discards a land card.| Convolute|Ravnica: City of Guilds|41|C|{2}{U}|Instant|||Counter target spell unless its controller pays {4}.| Copy Enchantment|Ravnica: City of Guilds|42|R|{2}{U}|Enchantment|||You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.| Dizzy Spell|Ravnica: City of Guilds|43|C|{U}|Instant|||Target creature gets -3/-0 until end of turn.$Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Drake Familiar|Ravnica: City of Guilds|44|C|{1}{U}|Creature - Drake|2|1|Flying$When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.| Dream Leash|Ravnica: City of Guilds|45|R|{3}{U}{U}|Enchantment - Aura|||Enchant permanent$You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash.$You control enchanted permanent.| Drift of Phantasms|Ravnica: City of Guilds|46|C|{2}{U}|Creature - Spirit|0|5|Defender (This creature can't attack.)$Flying$Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Ethereal Usher|Ravnica: City of Guilds|47|U|{5}{U}|Creature - Spirit|2|3|{U}, {tap}: Target creature is unblockable this turn.$Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Eye of the Storm|Ravnica: City of Guilds|48|R|{5}{U}{U}|Enchantment|||Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.| Flight of Fancy|Ravnica: City of Guilds|49|C|{3}{U}|Enchantment - Aura|||Enchant creature$When Flight of Fancy enters the battlefield, draw two cards.$Enchanted creature has flying.| Boros Fury-Shield|Ravnica: City of Guilds|5|C|{2}{W}|Instant|||Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.| Flow of Ideas|Ravnica: City of Guilds|50|U|{5}{U}|Sorcery|||Draw a card for each Island you control.| Followed Footsteps|Ravnica: City of Guilds|51|R|{3}{U}{U}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield.| Grayscaled Gharial|Ravnica: City of Guilds|52|C|{U}|Creature - Crocodile|1|1|Islandwalk| Grozoth|Ravnica: City of Guilds|53|R|{6}{U}{U}{U}|Creature - Leviathan|9|9|Defender (This creature can't attack.)$When Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.${4}: Grozoth loses defender until end of turn.$Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Halcyon Glaze|Ravnica: City of Guilds|54|U|{1}{U}{U}|Enchantment|||Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.| Hunted Phantasm|Ravnica: City of Guilds|55|R|{1}{U}{U}|Creature - Spirit|4|6|Hunted Phantasm is unblockable.$When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control.| Induce Paranoia|Ravnica: City of Guilds|56|C|{2}{U}{U}|Instant|||Counter target spell. If {B} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.| Lore Broker|Ravnica: City of Guilds|57|U|{1}{U}|Creature - Human Rogue|1|2|{tap}: Each player draws a card, then discards a card.| Mark of Eviction|Ravnica: City of Guilds|58|U|{U}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.| Mnemonic Nexus|Ravnica: City of Guilds|59|U|{3}{U}|Instant|||Each player shuffles his or her graveyard into his or her library.| Caregiver|Ravnica: City of Guilds|6|C|{W}|Creature - Human Cleric|1|1|{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Muddle the Mixture|Ravnica: City of Guilds|60|C|{U}{U}|Instant|||Counter target instant or sorcery spell.$Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Peel from Reality|Ravnica: City of Guilds|61|C|{1}{U}|Instant|||Return target creature you control and target creature you don't control to their owners' hands.| Quickchange|Ravnica: City of Guilds|62|C|{1}{U}|Instant|||Target creature becomes the color or colors of your choice until end of turn.$Draw a card.| Remand|Ravnica: City of Guilds|63|U|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.$Draw a card.| Snapping Drake|Ravnica: City of Guilds|64|C|{3}{U}|Creature - Drake|3|2|Flying| Spawnbroker|Ravnica: City of Guilds|65|R|{2}{U}|Creature - Human Wizard|1|1|When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.| Stasis Cell|Ravnica: City of Guilds|66|C|{4}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.${3}{U}: Attach Stasis Cell to target creature.| Surveilling Sprite|Ravnica: City of Guilds|67|C|{1}{U}|Creature - Faerie Rogue|1|1|Flying$When Surveilling Sprite dies, you may draw a card.| Tattered Drake|Ravnica: City of Guilds|68|C|{4}{U}|Creature - Zombie Drake|2|2|Flying${B}: Regenerate Tattered Drake.| Telling Time|Ravnica: City of Guilds|69|U|{1}{U}|Instant|||Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.| Chant of Vitu-Ghazi|Ravnica: City of Guilds|7|U|{6}{W}{W}|Instant|||Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.| Terraformer|Ravnica: City of Guilds|70|C|{2}{U}|Creature - Human Wizard|2|2|{1}: Choose a basic land type. Each land you control becomes that type until end of turn.| Tidewater Minion|Ravnica: City of Guilds|71|C|{3}{U}{U}|Creature - Elemental Minion|4|4|Defender (This creature can't attack.)${4}: Tidewater Minion loses defender until end of turn.${tap}: Untap target permanent.| Tunnel Vision|Ravnica: City of Guilds|72|R|{5}{U}|Sorcery|||Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.| Vedalken Dismisser|Ravnica: City of Guilds|73|C|{5}{U}|Creature - Vedalken Wizard|2|2|When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.| Vedalken Entrancer|Ravnica: City of Guilds|74|C|{3}{U}|Creature - Vedalken Wizard|1|4|{U}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| Wizened Snitches|Ravnica: City of Guilds|75|U|{3}{U}|Creature - Faerie Rogue|1|3|Flying$Players play with the top card of their libraries revealed.| Zephyr Spirit|Ravnica: City of Guilds|76|C|{5}{U}|Creature - Spirit|0|6|When Zephyr Spirit blocks, return it to its owner's hand.| Blood Funnel|Ravnica: City of Guilds|77|R|{1}{B}|Enchantment|||Noncreature spells you cast cost {2} less to cast.$Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.| Brainspoil|Ravnica: City of Guilds|78|C|{3}{B}{B}|Sorcery|||Destroy target creature that isn't enchanted. It can't be regenerated.$Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Carrion Howler|Ravnica: City of Guilds|79|U|{3}{B}|Creature - Zombie Wolf|2|2|Pay 1 life: Carrion Howler gets +2/-1 until end of turn.| Concerted Effort|Ravnica: City of Guilds|8|R|{2}{W}{W}|Enchantment|||At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.| Clinging Darkness|Ravnica: City of Guilds|80|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -4/-1.| Dark Confidant|Ravnica: City of Guilds|81|R|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.| Darkblast|Ravnica: City of Guilds|82|U|{B}|Instant|||Target creature gets -1/-1 until end of turn.$Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Dimir House Guard|Ravnica: City of Guilds|83|C|{3}{B}|Creature - Skeleton|2|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Sacrifice a creature: Regenerate Dimir House Guard.$Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Dimir Machinations|Ravnica: City of Guilds|84|U|{2}{B}|Sorcery|||Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.$Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Disembowel|Ravnica: City of Guilds|85|C|{X}{B}|Instant|||Destroy target creature with converted mana cost X.| Empty the Catacombs|Ravnica: City of Guilds|86|R|{3}{B}|Sorcery|||Each player returns all creature cards from his or her graveyard to his or her hand.| Golgari Thug|Ravnica: City of Guilds|87|U|{1}{B}|Creature - Human Warrior|1|1|When Golgari Thug dies, put target creature card from your graveyard on top of your library.$Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Helldozer|Ravnica: City of Guilds|88|R|{3}{B}{B}{B}|Creature - Zombie Giant|6|5|{B}{B}{B}, {tap}: Destroy target land. If that land was nonbasic, untap Helldozer.| Hex|Ravnica: City of Guilds|89|R|{4}{B}{B}|Sorcery|||Destroy six target creatures.| Conclave Equenaut|Ravnica: City of Guilds|9|C|{4}{W}{W}|Creature - Human Soldier|3|3|Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)$Flying| Hunted Horror|Ravnica: City of Guilds|90|R|{B}{B}|Creature - Horror|7|7|Trample$When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control.| Infectious Host|Ravnica: City of Guilds|91|C|{2}{B}|Creature - Zombie|1|1|When Infectious Host dies, target player loses 2 life.| Keening Banshee|Ravnica: City of Guilds|92|U|{2}{B}{B}|Creature - Spirit|2|2|Flying$When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.| Last Gasp|Ravnica: City of Guilds|93|C|{1}{B}|Instant|||Target creature gets -3/-3 until end of turn.| Mausoleum Turnkey|Ravnica: City of Guilds|94|U|{3}{B}|Creature - Ogre Rogue|3|2|When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.| Moonlight Bargain|Ravnica: City of Guilds|95|R|{3}{B}{B}|Instant|||Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.| Mortipede|Ravnica: City of Guilds|96|C|{3}{B}|Creature - Insect|4|1|{2}{G}: All creatures able to block Mortipede this turn do so.| Necromantic Thirst|Ravnica: City of Guilds|97|C|{2}{B}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.| Necroplasm|Ravnica: City of Guilds|98|R|{1}{B}{B}|Creature - Ooze|1|1|At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.$At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.$Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Netherborn Phalanx|Ravnica: City of Guilds|99|U|{5}{B}|Creature - Horror|2|4|When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls.$Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)| Angel of Serenity|Return to Ravnica|1|M|{4}{W}{W}{W}|Creature - Angel|5|6|Flying$When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.$When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.| Eyes in the Skies|Return to Ravnica|10|C|{3}{W}|Instant|||Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Minotaur Aggressor|Return to Ravnica|100|U|{6}{R}|Creature - Minotaur Berserker|6|2|First strike, haste| Mizzium Mortars|Return to Ravnica|101|R|{1}{R}|Sorcery|||Mizzium Mortars deals 4 damage to target creature you don't control.$Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Pursuit of Flight|Return to Ravnica|102|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."| Pyroconvergence|Return to Ravnica|103|U|{4}{R}|Enchantment|||Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player.| Racecourse Fury|Return to Ravnica|104|U|{R}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Target creature gains haste until end of turn."| Splatter Thug|Return to Ravnica|105|C|{2}{R}|Creature - Human Warrior|2|2|First strike$Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Street Spasm|Return to Ravnica|106|U|{X}{R}|Instant|||Street Spasm deals X damage to target creature without flying you don't control.$Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Survey the Wreckage|Return to Ravnica|107|C|{4}{R}|Sorcery|||Destroy target land. Put a 1/1 red Goblin creature token onto the battlefield.| Tenement Crasher|Return to Ravnica|108|C|{5}{R}|Creature - Beast|5|4|Haste| Traitorous Instinct|Return to Ravnica|109|C|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.| Fencing Ace|Return to Ravnica|11|U|{1}{W}|Creature - Human Soldier|1|1|Double strike (This creature deals both first-strike and regular combat damage.)| Utvara Hellkite|Return to Ravnica|110|M|{6}{R}{R}|Creature - Dragon|6|6|Flying$Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield.| Vandalblast|Return to Ravnica|111|U|{R}|Sorcery|||Destroy target artifact you don't control.$Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Viashino Racketeer|Return to Ravnica|112|C|{2}{R}|Creature - Viashino Rogue|2|1|When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.| Aerial Predation|Return to Ravnica|113|C|{2}{G}|Instant|||Destroy target creature with flying. You gain 2 life.| Archweaver|Return to Ravnica|114|U|{5}{G}{G}|Creature - Spider|5|5|Reach, trample| Axebane Guardian|Return to Ravnica|115|C|{2}{G}|Creature - Human Druid|0|3|Defender${tap}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.| Axebane Stag|Return to Ravnica|116|C|{6}{G}|Creature - Elk|6|7|| Brushstrider|Return to Ravnica|117|U|{1}{G}|Creature - Beast|3|1|Vigilance| Centaur's Herald|Return to Ravnica|118|C|{G}|Creature - Elf Scout|0|1|{2}{G}, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield.| Chorus of Might|Return to Ravnica|119|C|{3}{G}|Instant|||Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.| Keening Apparition|Return to Ravnica|12|C|{1}{W}|Creature - Spirit|2|2|Sacrifice Keening Apparition: Destroy target enchantment.| Deadbridge Goliath|Return to Ravnica|120|R|{2}{G}{G}|Creature - Insect|5|5|Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Death's Presence|Return to Ravnica|121|R|{5}{G}|Enchantment|||Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.| Drudge Beetle|Return to Ravnica|122|C|{1}{G}|Creature - Insect|2|2|Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Druid's Deliverance|Return to Ravnica|123|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt to you this turn. Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Gatecreeper Vine|Return to Ravnica|124|C|{1}{G}|Creature - Plant|0|2|Defender$When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library.| Giant Growth|Return to Ravnica|125|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Gobbling Ooze|Return to Ravnica|126|U|{4}{G}|Creature - Ooze|3|3|{G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze.| Golgari Decoy|Return to Ravnica|127|U|{3}{G}|Creature - Elf Rogue|2|2|All creatures able to block Golgari Decoy do so.$Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Horncaller's Chant|Return to Ravnica|128|C|{7}{G}|Sorcery|||Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Korozda Monitor|Return to Ravnica|129|C|{2}{G}{G}|Creature - Lizard|3|3|Trample$Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Knightly Valor|Return to Ravnica|13|C|{4}{W}|Enchantment - Aura|||Enchant creature$When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.$Enchanted creature gets +2/+2 and has vigilance.| Mana Bloom|Return to Ravnica|130|R|{X}{G}|Enchantment|||Mana Bloom enters the battlefield with X charge counters on it.$Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn.$At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.| Oak Street Innkeeper|Return to Ravnica|131|U|{2}{G}|Creature - Elf|1|2|As long as it's not your turn, tapped creatures you control have hexproof.| Rubbleback Rhino|Return to Ravnica|132|C|{4}{G}|Creature - Rhino|3|4|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Savage Surge|Return to Ravnica|133|U|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn. Untap that creature.| Seek the Horizon|Return to Ravnica|134|U|{3}{G}|Sorcery|||Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Slime Molding|Return to Ravnica|135|U|{X}{G}|Sorcery|||Put an X/X green Ooze creature token onto the battlefield.| Stonefare Crocodile|Return to Ravnica|136|C|{2}{G}|Creature - Crocodile|3|2|{2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)| Towering Indrik|Return to Ravnica|137|C|{3}{G}|Creature - Beast|2|4|Reach (This creature can block creatures with flying.)| Urban Burgeoning|Return to Ravnica|138|C|{G}|Enchantment - Aura|||Enchant land$Enchanted land has "Untap this land during each other player's untap step."| Wild Beastmaster|Return to Ravnica|139|R|{2}{G}|Creature - Human Shaman|1|1|Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.| Martial Law|Return to Ravnica|14|R|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)| Worldspine Wurm|Return to Ravnica|140|M|{8}{G}{G}{G}|Creature - Wurm|15|15|Trample$When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield.$When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.| Abrupt Decay|Return to Ravnica|141|R|{B}{G}|Instant|||Abrupt Decay can't be countered by spells or abilities.$Destroy target nonland permanent with converted mana cost 3 or less.| Archon of the Triumvirate|Return to Ravnica|142|R|{5}{W}{U}|Creature - Archon|4|5|Flying$Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)| Armada Wurm|Return to Ravnica|143|M|{2}{G}{G}{W}{W}|Creature - Wurm|5|5|Trample$When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield.| Auger Spree|Return to Ravnica|144|C|{1}{B}{R}|Instant|||Target creature gets +4/-4 until end of turn.| Azorius Charm|Return to Ravnica|145|U|{W}{U}|Instant|||Choose one - Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.| Call of the Conclave|Return to Ravnica|146|U|{G}{W}|Sorcery|||Put a 3/3 green Centaur creature token onto the battlefield.| Carnival Hellsteed|Return to Ravnica|147|R|{4}{B}{R}|Creature - Nightmare Horse|5|4|First strike, haste$Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Centaur Healer|Return to Ravnica|148|C|{1}{G}{W}|Creature - Centaur Cleric|3|3|When Centaur Healer enters the battlefield, you gain 3 life.| Chemister's Trick|Return to Ravnica|149|C|{U}{R}|Instant|||Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.$Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Palisade Giant|Return to Ravnica|15|R|{4}{W}{W}|Creature - Giant Soldier|2|7|All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead.| Collective Blessing|Return to Ravnica|150|R|{3}{G}{G}{W}|Enchantment|||Creatures you control get +3/+3.| Common Bond|Return to Ravnica|151|C|{1}{G}{W}|Instant|||Put a +1/+1 counter on target creature.$Put a +1/+1 counter on target creature.| Corpsejack Menace|Return to Ravnica|152|R|{2}{B}{G}|Creature - Fungus|4|4|If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.| Counterflux|Return to Ravnica|153|R|{U}{U}{R}|Instant|||Counterflux can't be countered by spells or abilities.$Counter target spell you don't control.$Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Coursers' Accord|Return to Ravnica|154|C|{4}{G}{W}|Sorcery|||Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Detention Sphere|Return to Ravnica|155|R|{1}{W}{U}|Enchantment|||When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.$When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.| Dramatic Rescue|Return to Ravnica|156|C|{W}{U}|Instant|||Return target creature to its owner's hand. You gain 2 life.| Dreadbore|Return to Ravnica|157|R|{B}{R}|Sorcery|||Destroy target creature or planeswalker.| Dreg Mangler|Return to Ravnica|158|U|{1}{B}{G}|Creature - Plant Zombie|3|3|Haste$Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Epic Experiment|Return to Ravnica|159|M|{X}{U}{R}|Sorcery|||Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.| Phantom General|Return to Ravnica|16|U|{3}{W}|Creature - Spirit Soldier|2|3|Creature tokens you control get +1/+1.| Essence Backlash|Return to Ravnica|160|C|{2}{U}{R}|Instant|||Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.| Fall of the Gavel|Return to Ravnica|161|U|{3}{W}{U}|Instant|||Counter target spell. You gain 5 life.| Firemind's Foresight|Return to Ravnica|162|R|{5}{U}{R}|Instant|||Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.| Goblin Electromancer|Return to Ravnica|163|C|{U}{R}|Creature - Goblin Wizard|2|2|Instant and sorcery spells you cast cost {1} less to cast.| Golgari Charm|Return to Ravnica|164|U|{B}{G}|Instant|||Choose one - All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control.| Grisly Salvage|Return to Ravnica|165|C|{B}{G}|Instant|||Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.| Havoc Festival|Return to Ravnica|166|R|{4}{B}{R}|Enchantment|||Players can't gain life.$At the beginning of each player's upkeep, that player loses half his or her life, rounded up.| Hellhole Flailer|Return to Ravnica|167|U|{1}{B}{R}|Creature - Ogre Warrior|3|2|Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)${2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player.| Heroes' Reunion|Return to Ravnica|168|U|{G}{W}|Instant|||Target player gains 7 life.| Hussar Patrol|Return to Ravnica|169|C|{2}{W}{U}|Creature - Human Knight|2|4|Flash (You may cast this spell any time you could cast an instant.)$Vigilance| Precinct Captain|Return to Ravnica|17|R|{W}{W}|Creature - Human Soldier|2|2|First strike$Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.| Hypersonic Dragon|Return to Ravnica|170|R|{3}{U}{R}|Creature - Dragon|4|4|Flying, haste$You may cast sorcery cards as though they had flash. (You may cast them any time you could cast an instant.)| Isperia, Supreme Judge|Return to Ravnica|171|M|{2}{W}{W}{U}{U}|Legendary Creature - Sphinx|6|4|Flying$Whenever a creature attacks you or a planeswalker you control, you may draw a card.| Izzet Charm|Return to Ravnica|172|U|{U}{R}|Instant|||Choose one - Counter target noncreature spell unless its controller pays {2}; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.| Izzet Staticaster|Return to Ravnica|173|U|{1}{U}{R}|Creature - Human Wizard|0|3|Flash (You may cast this spell any time you could cast an instant.)$Haste${tap}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.| Jarad, Golgari Lich Lord|Return to Ravnica|174|M|{B}{B}{G}{G}|Legendary Creature - Zombie Elf|2|2|Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.${1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.$Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.| Jarad's Orders|Return to Ravnica|175|R|{2}{B}{G}|Sorcery|||Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.| Korozda Guildmage|Return to Ravnica|176|U|{B}{G}|Creature - Elf Shaman|2|2|{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn.${2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness.| Lotleth Troll|Return to Ravnica|177|R|{B}{G}|Creature - Zombie Troll|2|1|Trample$Discard a creature card: Put a +1/+1 counter on Lotleth Troll.${B}: Regenerate Lotleth Troll.| Loxodon Smiter|Return to Ravnica|178|R|{1}{G}{W}|Creature - Elephant Soldier|4|4|Loxodon Smiter can't be countered.$If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.| Lyev Skyknight|Return to Ravnica|179|U|{1}{W}{U}|Creature - Human Knight|3|1|Flying$When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)| Rest in Peace|Return to Ravnica|18|R|{1}{W}|Enchantment|||When Rest in Peace enters the battlefield, exile all cards from all graveyards.$If a card or token would be put into a graveyard from anywhere, exile it instead.| Mercurial Chemister|Return to Ravnica|180|R|{3}{U}{R}|Creature - Human Wizard|2|3|{U}, {tap}: Draw two cards.${R}, {tap}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.| New Prahv Guildmage|Return to Ravnica|181|U|{W}{U}|Creature - Human Wizard|2|2|{W}{U}: Target creature gains flying until end of turn.${3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)| Nivix Guildmage|Return to Ravnica|182|U|{U}{R}|Creature - Human Wizard|2|2|{1}{U}{R}: Draw a card, then discard a card.${2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.| Niv-Mizzet, Dracogenius|Return to Ravnica|183|M|{2}{U}{U}{R}{R}|Legendary Creature - Dragon Wizard|5|5|Flying$Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.${U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player.| Rakdos Charm|Return to Ravnica|184|U|{B}{R}|Instant|||Choose one - Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.| Rakdos Ragemutt|Return to Ravnica|185|U|{3}{B}{R}|Creature - Elemental Hound|3|3|Lifelink, haste| Rakdos Ringleader|Return to Ravnica|186|U|{4}{B}{R}|Creature - Skeleton Warrior|3|1|First strike$Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random.${B}: Regenerate Rakdos Ringleader.| Rakdos, Lord of Riots|Return to Ravnica|187|M|{B}{B}{R}{R}|Legendary Creature - Demon|6|6|You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn.$Flying, trample$Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.| Rakdos's Return|Return to Ravnica|188|M|{X}{B}{R}|Sorcery|||Rakdos's Return deals X damage to target opponent. That player discards X cards.| Righteous Authority|Return to Ravnica|189|R|{3}{W}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each card in its controller's hand.$At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.| Rootborn Defenses|Return to Ravnica|19|C|{2}{W}|Instant|||Populate. Creatures you control are indestructible this turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.)| Risen Sanctuary|Return to Ravnica|190|U|{5}{G}{W}|Creature - Elemental|8|8|Vigilance| Rites of Reaping|Return to Ravnica|191|U|{4}{B}{G}|Sorcery|||Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.| Rix Maadi Guildmage|Return to Ravnica|192|U|{B}{R}|Creature - Human Shaman|2|2|{B}{R}: Target blocking creature gets -1/-1 until end of turn.${B}{R}: Target player who lost life this turn loses 1 life.| Search Warrant|Return to Ravnica|193|C|{W}{U}|Sorcery|||Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand.| Selesnya Charm|Return to Ravnica|194|U|{G}{W}|Instant|||Choose one - Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.| Skull Rend|Return to Ravnica|195|C|{3}{B}{R}|Sorcery|||Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.| Skymark Roc|Return to Ravnica|196|U|{2}{W}{U}|Creature - Bird|3|3|Flying$Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.| Slaughter Games|Return to Ravnica|197|R|{2}{B}{R}|Sorcery|||Slaughter Games can't be countered by spells or abilities.$Name a nonland card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.| Sluiceway Scorpion|Return to Ravnica|198|C|{2}{B}{G}|Creature - Scorpion|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Spawn of Rix Maadi|Return to Ravnica|199|C|{3}{B}{R}|Creature - Horror|5|3|Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Armory Guard|Return to Ravnica|2|C|{3}{W}|Creature - Giant Soldier|2|5|Armory Guard has vigilance as long as you control a Gate.| Security Blockade|Return to Ravnica|20|U|{2}{W}|Enchantment - Aura|||Enchant land$When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.$Enchanted land has "{tap}: Prevent the next 1 damage that would be dealt to you this turn."| Sphinx's Revelation|Return to Ravnica|200|M|{X}{W}{U}{U}|Instant|||You gain X life and draw X cards.| Supreme Verdict|Return to Ravnica|201|R|{1}{W}{W}{U}|Sorcery|||Supreme Verdict can't be countered.$Destroy all creatures.| Teleportal|Return to Ravnica|202|U|{U}{R}|Sorcery|||Target creature you control gets +1/+0 until end of turn and is unblockable this turn.$Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Thoughtflare|Return to Ravnica|203|U|{3}{U}{R}|Instant|||Draw four cards, then discard two cards.| Treasured Find|Return to Ravnica|204|U|{B}{G}|Sorcery|||Return target card from your graveyard to your hand. Exile Treasured Find.| Trestle Troll|Return to Ravnica|205|C|{1}{B}{G}|Creature - Troll|1|4|Defender$Reach (This creature can block creatures with flying.)${1}{B}{G}: Regenerate Trestle Troll.| Trostani, Selesnya's Voice|Return to Ravnica|206|M|{G}{G}{W}{W}|Legendary Creature - Dryad|2|5|Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.${1}{G}{W}, {tap}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Vitu-Ghazi Guildmage|Return to Ravnica|207|U|{G}{W}|Creature - Dryad Shaman|2|2|{4}{G}{W}: Put a 3/3 green Centaur creature token onto the battlefield.${2}{G}{W}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Vraska the Unseen|Return to Ravnica|208|M|{3}{B}{G}|Planeswalker - Vraska|||+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.$-3: Destroy target nonland permanent.$-7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game."| Wayfaring Temple|Return to Ravnica|209|R|{1}{G}{W}|Creature - Elemental|*|*|Wayfaring Temple's power and toughness are each equal to the number of creatures you control.$Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Selesnya Sentry|Return to Ravnica|21|C|{2}{W}|Creature - Elephant Soldier|3|2|{5}{G}: Regenerate Selesnya Sentry.| Azor's Elocutors|Return to Ravnica|210|R|{3}{WU}{WU}|Creature - Human Advisor|3|5|At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.$Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.| Blistercoil Weird|Return to Ravnica|211|U|{UR}|Creature - Weird|1|1|Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.| Cryptborn Horror|Return to Ravnica|212|R|{1}{BR}{BR}|Creature - Horror|0|0|Trample$Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.| Deathrite Shaman|Return to Ravnica|213|R|{BG}|Creature - Elf Shaman|1|2|{tap}: Exile target land card from a graveyard. Add one mana of any color to your mana pool.${B}, {tap}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.${G}, {tap}: Exile target creature card from a graveyard. You gain 2 life.| Dryad Militant|Return to Ravnica|214|U|{GW}|Creature - Dryad Soldier|2|1|If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.| Frostburn Weird|Return to Ravnica|215|C|{UR}{UR}|Creature - Weird|1|4|{UR}: Frostburn Weird gets +1/-1 until end of turn.| Golgari Longlegs|Return to Ravnica|216|C|{3}{BG}{BG}|Creature - Insect|5|4|| Growing Ranks|Return to Ravnica|217|R|{2}{GW}{GW}|Enchantment|||At the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Judge's Familiar|Return to Ravnica|218|U|{WU}|Creature - Bird|1|1|Flying$Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.| Nivmagus Elemental|Return to Ravnica|219|R|{UR}|Creature - Elemental|1|2|Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)| Seller of Songbirds|Return to Ravnica|22|C|{2}{W}|Creature - Human|1|2|When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield.| Rakdos Cackler|Return to Ravnica|220|U|{BR}|Creature - Devil|1|1|Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Rakdos Shred-Freak|Return to Ravnica|221|C|{BR}{BR}|Creature - Human Berserker|2|1|Haste| Slitherhead|Return to Ravnica|222|U|{BG}|Creature - Plant Zombie|1|1|Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Sundering Growth|Return to Ravnica|223|C|{GW}{GW}|Instant|||Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Vassal Soul|Return to Ravnica|224|C|{1}{WU}{WU}|Creature - Spirit|2|2|Flying| Azorius Keyrune|Return to Ravnica|225|U|{3}|Artifact|||{tap}: Add {W} or {U} to your mana pool.${W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.| Chromatic Lantern|Return to Ravnica|226|R|{3}|Artifact|||Lands you control have "{tap}: Add one mana of any color to your mana pool."${tap}: Add one mana of any color to your mana pool.| Civic Saber|Return to Ravnica|227|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+0 for each of its colors.$Equip {1}| Codex Shredder|Return to Ravnica|228|U|{1}|Artifact|||{tap}: Target player puts the top card of his or her library into his or her graveyard.${5}, {tap}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.| Golgari Keyrune|Return to Ravnica|229|U|{3}|Artifact|||{tap}: Add {B} or {G} to your mana pool.${B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.| Soul Tithe|Return to Ravnica|23|U|{1}{W}|Enchantment - Aura|||Enchant nonland permanent$At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays {X}, where X is its converted mana cost.| Izzet Keyrune|Return to Ravnica|230|U|{3}|Artifact|||{tap}: Add {U} or {R} to your mana pool.${U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.$Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.| Pithing Needle|Return to Ravnica|231|R|{1}|Artifact|||As Pithing Needle enters the battlefield, name a card.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.| Rakdos Keyrune|Return to Ravnica|232|U|{3}|Artifact|||{tap}: Add {B} or {R} to your mana pool.${B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.| Selesnya Keyrune|Return to Ravnica|233|U|{3}|Artifact|||{tap}: Add {G} or {W} to your mana pool.${G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.| Street Sweeper|Return to Ravnica|234|U|{6}|Artifact Creature - Construct|4|6|Whenever Street Sweeper attacks, destroy all Auras attached to target land.| Tablet of the Guilds|Return to Ravnica|235|U|{2}|Artifact|||As Tablet of the Guilds enters the battlefield, choose two colors.$Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.| Volatile Rig|Return to Ravnica|236|R|{4}|Artifact Creature - Construct|4|4|Trample$Volatile Rig attacks each turn if able.$Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.$When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.| Azorius Guildgate|Return to Ravnica|237|C||Land - Gate|||Azorius Guildgate enters the battlefield tapped.${tap}: Add {W} or {U} to your mana pool.| Blood Crypt|Return to Ravnica|238|R||Land - Swamp Mountain|||({tap}: Add {B} or {R} to your mana pool.)$As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.| Golgari Guildgate|Return to Ravnica|239|C||Land - Gate|||Golgari Guildgate enters the battlefield tapped.${tap}: Add {B} or {G} to your mana pool.| Sphere of Safety|Return to Ravnica|24|U|{4}{W}|Enchantment|||Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.| Grove of the Guardian|Return to Ravnica|240|R||Land|||{tap}: Add {1} to your mana pool.${3}{G}{W}, {tap}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield.| Hallowed Fountain|Return to Ravnica|241|R||Land - Plains Island|||({tap}: Add {W} or {U} to your mana pool.)$As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.| Izzet Guildgate|Return to Ravnica|242|C||Land - Gate|||Izzet Guildgate enters the battlefield tapped.${tap}: Add {U} or {R} to your mana pool.| Overgrown Tomb|Return to Ravnica|243|R||Land - Swamp Forest|||({tap}: Add {B} or {G} to your mana pool.)$As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.| Rakdos Guildgate|Return to Ravnica|244|C||Land - Gate|||Rakdos Guildgate enters the battlefield tapped.${tap}: Add {B} or {R} to your mana pool.| Rogue's Passage|Return to Ravnica|245|U||Land|||{tap}: Add {1} to your mana pool.${4}, {tap}: Target creature is unblockable this turn.| Selesnya Guildgate|Return to Ravnica|246|C||Land - Gate|||Selesnya Guildgate enters the battlefield tapped.${tap}: Add {G} or {W} to your mana pool.| Steam Vents|Return to Ravnica|247|R||Land - Island Mountain|||({tap}: Add {U} or {R} to your mana pool.)$As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.| Temple Garden|Return to Ravnica|248|R||Land - Forest Plains|||({tap}: Add {G} or {W} to your mana pool.)$As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.| Transguild Promenade|Return to Ravnica|249|C||Land|||Transguild Promenade enters the battlefield tapped.$When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.${tap}: Add one mana of any color to your mana pool.| Sunspire Griffin|Return to Ravnica|25|C|{1}{W}{W}|Creature - Griffin|2|3|Flying| Plains|Return to Ravnica|250|L||Basic Land - Plains|||W| Plains|Return to Ravnica|251|L||Basic Land - Plains|||W| Plains|Return to Ravnica|252|L||Basic Land - Plains|||W| Plains|Return to Ravnica|253|L||Basic Land - Plains|||W| Plains|Return to Ravnica|254|L||Basic Land - Plains|||W| Island|Return to Ravnica|255|L||Basic Land - Island|||U| Island|Return to Ravnica|256|L||Basic Land - Island|||U| Island|Return to Ravnica|257|L||Basic Land - Island|||U| Island|Return to Ravnica|258|L||Basic Land - Island|||U| Island|Return to Ravnica|259|L||Basic Land - Island|||U| Swift Justice|Return to Ravnica|26|C|{W}|Instant|||Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.| Swamp|Return to Ravnica|260|L||Basic Land - Swamp|||B| Swamp|Return to Ravnica|261|L||Basic Land - Swamp|||B| Swamp|Return to Ravnica|262|L||Basic Land - Swamp|||B| Swamp|Return to Ravnica|263|L||Basic Land - Swamp|||B| Swamp|Return to Ravnica|264|L||Basic Land - Swamp|||B| Mountain|Return to Ravnica|265|L||Basic Land - Mountain|||R| Mountain|Return to Ravnica|266|L||Basic Land - Mountain|||R| Mountain|Return to Ravnica|267|L||Basic Land - Mountain|||R| Mountain|Return to Ravnica|268|L||Basic Land - Mountain|||R| Mountain|Return to Ravnica|269|L||Basic Land - Mountain|||R| Trained Caracal|Return to Ravnica|27|C|{W}|Creature - Cat|1|1|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Forest|Return to Ravnica|270|L||Basic Land - Forest|||G| Forest|Return to Ravnica|271|L||Basic Land - Forest|||G| Forest|Return to Ravnica|272|L||Basic Land - Forest|||G| Forest|Return to Ravnica|273|L||Basic Land - Forest|||G| Forest|Return to Ravnica|274|L||Basic Land - Forest|||G| Trostani's Judgment|Return to Ravnica|28|C|{5}{W}|Instant|||Exile target creature, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Aquus Steed|Return to Ravnica|29|U|{3}{U}|Creature - Beast|1|3|{2}{U}, {tap}: Target creature gets -2/-0 until end of turn.| Arrest|Return to Ravnica|3|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.| Blustersquall|Return to Ravnica|30|U|{U}|Instant|||Tap target creature you don't control.$Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Cancel|Return to Ravnica|31|C|{1}{U}{U}|Instant|||Counter target spell.| Chronic Flooding|Return to Ravnica|32|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.| Conjured Currency|Return to Ravnica|33|R|{5}{U}|Enchantment|||At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.| Crosstown Courier|Return to Ravnica|34|C|{1}{U}|Creature - Vedalken|2|1|Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.| Cyclonic Rift|Return to Ravnica|35|R|{1}{U}|Instant|||Return target nonland permanent you don't control to its owner's hand.$Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Dispel|Return to Ravnica|36|C|{U}|Instant|||Counter target instant spell.| Doorkeeper|Return to Ravnica|37|C|{1}{U}|Creature - Homunculus|0|4|Defender${2}{U}, {tap}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.| Downsize|Return to Ravnica|38|C|{U}|Instant|||Target creature you don't control gets -4/-0 until end of turn.$Overload {2}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Faerie Impostor|Return to Ravnica|39|U|{U}|Creature - Faerie Rogue|2|1|Flying$When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.| Avenging Arrow|Return to Ravnica|4|C|{2}{W}|Instant|||Destroy target creature that dealt damage this turn.| Hover Barrier|Return to Ravnica|40|U|{2}{U}|Creature - Illusion Wall|0|6|Defender, flying| Inaction Injunction|Return to Ravnica|41|C|{1}{U}|Sorcery|||Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)$Draw a card.| Inspiration|Return to Ravnica|42|C|{3}{U}|Instant|||Target player draws two cards.| Isperia's Skywatch|Return to Ravnica|43|C|{5}{U}|Creature - Vedalken Knight|3|3|Flying$When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)| Jace, Architect of Thought|Return to Ravnica|44|M|{2}{U}{U}|Planeswalker - Jace|||+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.$-2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.$-8: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs.| Mizzium Skin|Return to Ravnica|45|C|{U}|Instant|||Target creature you control gets +0/+1 and gains hexproof until end of turn.$Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Paralyzing Grasp|Return to Ravnica|46|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.| Psychic Spiral|Return to Ravnica|47|U|{4}{U}|Instant|||Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard.| Runewing|Return to Ravnica|48|C|{3}{U}|Creature - Bird|2|2|Flying$When Runewing dies, draw a card.| Search the City|Return to Ravnica|49|R|{4}{U}|Enchantment|||When Search the City enters the battlefield, exile the top five cards of your library.$Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.| Azorius Arrester|Return to Ravnica|5|C|{1}{W}|Creature - Human Soldier|2|1|When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)| Skyline Predator|Return to Ravnica|50|U|{4}{U}{U}|Creature - Drake|3|4|Flash (You may cast this spell any time you could cast an instant.)$Flying| Soulsworn Spirit|Return to Ravnica|51|U|{3}{U}|Creature - Spirit|2|1|Soulsworn Spirit is unblockable.$When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)| Sphinx of the Chimes|Return to Ravnica|52|R|{4}{U}{U}|Creature - Sphinx|5|6|Flying$Discard two nonland cards with the same name: Draw four cards.| Stealer of Secrets|Return to Ravnica|53|C|{2}{U}|Creature - Human Rogue|2|2|Whenever Stealer of Secrets deals combat damage to a player, draw a card.| Syncopate|Return to Ravnica|54|U|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Tower Drake|Return to Ravnica|55|C|{2}{U}|Creature - Drake|2|1|Flying${W}: Tower Drake gets +0/+1 until end of turn.| Voidwielder|Return to Ravnica|56|C|{4}{U}|Creature - Human Wizard|1|4|When Voidwielder enters the battlefield, you may return target creature to its owner's hand.| Assassin's Strike|Return to Ravnica|57|U|{4}{B}{B}|Sorcery|||Destroy target creature. Its controller discards a card.| Catacomb Slug|Return to Ravnica|58|C|{4}{B}|Creature - Slug|2|6|| Cremate|Return to Ravnica|59|C|{B}|Instant|||Exile target card from a graveyard.$Draw a card.| Azorius Justiciar|Return to Ravnica|6|U|{2}{W}{W}|Creature - Human Wizard|2|2|When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)| Daggerdrome Imp|Return to Ravnica|60|C|{1}{B}|Creature - Imp|1|1|Flying$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Dark Revenant|Return to Ravnica|61|U|{3}{B}|Creature - Spirit|2|2|Flying$When Dark Revenant dies, put it on top of its owner's library.| Dead Reveler|Return to Ravnica|62|C|{2}{B}|Creature - Zombie|2|3|Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Desecration Demon|Return to Ravnica|63|R|{2}{B}{B}|Creature - Demon|6|6|Flying$At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.| Destroy the Evidence|Return to Ravnica|64|C|{4}{B}|Sorcery|||Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.| Deviant Glee|Return to Ravnica|65|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."| Drainpipe Vermin|Return to Ravnica|66|C|{B}|Creature - Rat|1|1|When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.| Grave Betrayal|Return to Ravnica|67|R|{5}{B}{B}|Enchantment|||Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.| Grim Roustabout|Return to Ravnica|68|C|{1}{B}|Creature - Skeleton Warrior|1|1|Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)${1}{B}: Regenerate Grim Roustabout.| Launch Party|Return to Ravnica|69|C|{3}{B}|Instant|||As an additional cost to cast Launch Party, sacrifice a creature.$Destroy target creature. Its controller loses 2 life.| Bazaar Krovod|Return to Ravnica|7|U|{4}{W}|Creature - Beast|2|5|Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.| Mind Rot|Return to Ravnica|70|C|{2}{B}|Sorcery|||Target player discards two cards.| Necropolis Regent|Return to Ravnica|71|M|{3}{B}{B}{B}|Creature - Vampire|6|5|Flying$Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.| Ogre Jailbreaker|Return to Ravnica|72|C|{3}{B}|Creature - Ogre Rogue|4|4|Defender$Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.| Pack Rat|Return to Ravnica|73|R|{1}{B}|Creature - Rat|*|*|Pack Rat's power and toughness are each equal to the number of Rats you control.${2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat.| Perilous Shadow|Return to Ravnica|74|C|{2}{B}{B}|Creature - Insect Shade|0|4|{1}{B}: Perilous Shadow gets +2/+2 until end of turn.| Sewer Shambler|Return to Ravnica|75|C|{2}{B}|Creature - Zombie|2|1|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)$Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Shrieking Affliction|Return to Ravnica|76|U|{B}|Enchantment|||At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life.| Slum Reaper|Return to Ravnica|77|U|{3}{B}|Creature - Horror|4|2|When Slum Reaper enters the battlefield, each player sacrifices a creature.| Stab Wound|Return to Ravnica|78|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-2.$At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.| Tavern Swindler|Return to Ravnica|79|U|{1}{B}|Creature - Human Rogue|2|2|{tap}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.| Concordia Pegasus|Return to Ravnica|8|C|{1}{W}|Creature - Pegasus|1|3|Flying| Terrus Wurm|Return to Ravnica|80|C|{6}{B}|Creature - Zombie Wurm|5|5|Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Thrill-Kill Assassin|Return to Ravnica|81|U|{1}{B}|Creature - Human Assassin|1|2|Deathtouch$Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Ultimate Price|Return to Ravnica|82|U|{1}{B}|Instant|||Destroy target monocolored creature.| Underworld Connections|Return to Ravnica|83|R|{1}{B}{B}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}, Pay 1 life: Draw a card."| Zanikev Locust|Return to Ravnica|84|U|{5}{B}|Creature - Insect|3|3|Flying$Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Annihilating Fire|Return to Ravnica|85|C|{1}{R}{R}|Instant|||Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.| Ash Zealot|Return to Ravnica|86|R|{R}{R}|Creature - Human Warrior|2|2|First strike, haste$Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.| Batterhorn|Return to Ravnica|87|C|{4}{R}|Creature - Beast|4|3|When Batterhorn enters the battlefield, you may destroy target artifact.| Bellows Lizard|Return to Ravnica|88|C|{R}|Creature - Lizard|1|1|{1}{R}: Bellows Lizard gets +1/+0 until end of turn.| Bloodfray Giant|Return to Ravnica|89|U|{2}{R}{R}|Creature - Giant|4|3|Trample$Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Ethereal Armor|Return to Ravnica|9|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each enchantment you control and has first strike.| Chaos Imps|Return to Ravnica|90|R|{4}{R}{R}|Creature - Imp|6|5|Flying$Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)$Chaos Imps has trample as long as it has a +1/+1 counter on it.| Cobblebrute|Return to Ravnica|91|C|{3}{R}|Creature - Elemental|5|2|| Dynacharge|Return to Ravnica|92|C|{R}|Instant|||Target creature you control gets +2/+0 until end of turn.$Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Electrickery|Return to Ravnica|93|C|{R}|Instant|||Electrickery deals 1 damage to target creature you don't control.$Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Explosive Impact|Return to Ravnica|94|C|{5}{R}|Instant|||Explosive Impact deals 5 damage to target creature or player.| Goblin Rally|Return to Ravnica|95|U|{3}{R}{R}|Sorcery|||Put four 1/1 red Goblin creature tokens onto the battlefield.| Gore-House Chainwalker|Return to Ravnica|96|C|{1}{R}|Creature - Human Warrior|2|1|Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Guild Feud|Return to Ravnica|97|R|{5}{R}|Enchantment|||At the beginning of your upkeep, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.| Guttersnipe|Return to Ravnica|98|U|{2}{R}|Creature - Goblin Shaman|2|2|Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.| Lobber Crew|Return to Ravnica|99|C|{2}{R}|Creature - Goblin Warrior|0|4|Defender${tap}: Lobber Crew deals 1 damage to each opponent.$Whenever you cast a multicolored spell, untap Lobber Crew.| Animate Dead|Revised Edition|1|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Deathlace|Revised Edition|10|R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| Elvish Archers|Revised Edition|100|R|{1}{G}|Creature - Elf Archer|2|1|First strike| Fastbond|Revised Edition|101|R|{G}|Enchantment|||You may play any number of additional lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| Fog|Revised Edition|102|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Force of Nature|Revised Edition|103|R|{2}{G}{G}{G}{G}|Creature - Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| Fungusaur|Revised Edition|104|R|{3}{G}|Creature - Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| Gaea's Liege|Revised Edition|105|R|{3}{G}{G}{G}|Creature - Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| Giant Growth|Revised Edition|106|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Revised Edition|107|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Grizzly Bears|Revised Edition|108|C|{1}{G}|Creature - Bear|2|2|| Hurricane|Revised Edition|109|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Demonic Attorney|Revised Edition|11|R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$Each player antes the top card of his or her library.| Instill Energy|Revised Edition|110|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| Ironroot Treefolk|Revised Edition|111|C|{4}{G}|Creature - Treefolk|3|5|| Kudzu|Revised Edition|112|R|{1}{G}{G}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.| Ley Druid|Revised Edition|113|U|{2}{G}|Creature - Human Druid|1|1|{tap}: Untap target land.| Lifeforce|Revised Edition|114|U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| Lifelace|Revised Edition|115|R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| Living Artifact|Revised Edition|116|R|{G}|Enchantment - Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| Living Lands|Revised Edition|117|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| Llanowar Elves|Revised Edition|118|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Lure|Revised Edition|119|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Demonic Hordes|Revised Edition|12|R|{3}{B}{B}{B}|Creature - Demon|5|5|{tap}: Destroy target land.$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| Regeneration|Revised Edition|120|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Regrowth|Revised Edition|121|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Scryb Sprites|Revised Edition|122|C|{G}|Creature - Faerie|1|1|Flying| Shanodin Dryads|Revised Edition|123|C|{G}|Creature - Nymph Dryad|1|1|Forestwalk| Stream of Life|Revised Edition|124|C|{X}{G}|Sorcery|||Target player gains X life.| Thicket Basilisk|Revised Edition|125|U|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Timber Wolves|Revised Edition|126|R|{G}|Creature - Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Titania's Song|Revised Edition|127|R|{3}{G}|Enchantment|||Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.| Tranquility|Revised Edition|128|C|{2}{G}|Sorcery|||Destroy all enchantments.| Tsunami|Revised Edition|129|U|{3}{G}|Sorcery|||Destroy all Islands.| Demonic Tutor|Revised Edition|13|U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Verduran Enchantress|Revised Edition|130|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Wall of Brambles|Revised Edition|131|U|{2}{G}|Creature - Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| Wall of Ice|Revised Edition|132|U|{2}{G}|Creature - Wall|0|7|Defender (This creature can't attack.)| Wall of Wood|Revised Edition|133|C|{G}|Creature - Wall|0|3|Defender (This creature can't attack.)| Wanderlust|Revised Edition|134|U|{2}{G}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| War Mammoth|Revised Edition|135|C|{3}{G}|Creature - Elephant|3|3|Trample| Web|Revised Edition|136|R|{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| Wild Growth|Revised Edition|137|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| Atog|Revised Edition|138|C|{1}{R}|Creature - Atog|1|2|Sacrifice an artifact: Atog gets +2/+2 until end of turn.| Burrowing|Revised Edition|139|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has mountainwalk.| Drain Life|Revised Edition|14|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| Chaoslace|Revised Edition|140|R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| Disintegrate|Revised Edition|141|C|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| Dragon Whelp|Revised Edition|142|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Dwarven Warriors|Revised Edition|143|C|{2}{R}|Creature - Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Dwarven Weaponsmith|Revised Edition|144|U|{1}{R}|Creature - Dwarf Artificer|1|1|{tap}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.| Earth Elemental|Revised Edition|145|U|{3}{R}{R}|Creature - Elemental|4|5|| Earthbind|Revised Edition|146|C|{R}|Enchantment - Aura|||Enchant creature$When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."| Earthquake|Revised Edition|147|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Fire Elemental|Revised Edition|148|U|{3}{R}{R}|Creature - Elemental|5|4|| Fireball|Revised Edition|149|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Drudge Skeletons|Revised Edition|15|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Firebreathing|Revised Edition|150|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Flashfires|Revised Edition|151|U|{3}{R}|Sorcery|||Destroy all Plains.| Fork|Revised Edition|152|R|{R}{R}|Instant|||Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.| Goblin Balloon Brigade|Revised Edition|153|U|{R}|Creature - Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| Goblin King|Revised Edition|154|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Granite Gargoyle|Revised Edition|155|R|{2}{R}|Creature - Gargoyle|2|2|Flying${R}: Granite Gargoyle gets +0/+1 until end of turn.| Gray Ogre|Revised Edition|156|C|{2}{R}|Creature - Ogre|2|2|| Hill Giant|Revised Edition|157|C|{3}{R}|Creature - Giant|3|3|| Hurloon Minotaur|Revised Edition|158|C|{1}{R}{R}|Creature - Minotaur|2|3|| Keldon Warlord|Revised Edition|159|U|{2}{R}{R}|Creature - Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| El-Hajjaj|Revised Edition|16|R|{1}{B}{B}|Creature - Human Wizard|1|1|Whenever El-Hajjâj deals damage, you gain that much life.| Kird Ape|Revised Edition|160|C|{R}|Creature - Ape|1|1|Kird Ape gets +1/+2 as long as you control a Forest.| Lightning Bolt|Revised Edition|161|C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| Magnetic Mountain|Revised Edition|162|R|{1}{R}{R}|Enchantment|||Blue creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures.| Mountain|Revised Edition|162|L||Basic Land - Mountain|||R| Mountain|Revised Edition|162|L||Basic Land - Mountain|||R| Mountain|Revised Edition|162|L||Basic Land - Mountain|||R| Mana Flare|Revised Edition|163|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| Manabarbs|Revised Edition|164|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Mijae Djinn|Revised Edition|165|R|{R}{R}{R}|Creature - Djinn|6|3|Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.| Mons's Goblin Raiders|Revised Edition|166|C|{R}|Creature - Goblin|1|1|| Orcish Artillery|Revised Edition|167|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| Orcish Oriflamme|Revised Edition|168|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Power Surge|Revised Edition|169|R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.| Erg Raiders|Revised Edition|17|C|{1}{B}|Creature - Human Warrior|2|3|At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.| Red Elemental Blast|Revised Edition|170|C|{R}|Instant|||Choose one - Counter target blue spell; or destroy target blue permanent.| Roc of Kher Ridges|Revised Edition|171|R|{3}{R}|Creature - Bird|3|3|Flying| Rock Hydra|Revised Edition|172|R|{X}{R}{R}|Creature - Hydra|0|0|Rock Hydra enters the battlefield with X +1/+1 counters on it.$For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.${R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.${R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.| Sacrifice|Revised Edition|173|U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| Sedge Troll|Revised Edition|173|R|{2}{R}|Creature - Troll|2|2|Sedge Troll gets +1/+1 as long as you control a Swamp.${B}: Regenerate Sedge Troll.| Shatter|Revised Edition|174|C|{1}{R}|Instant|||Destroy target artifact.| Shatterstorm|Revised Edition|175|U|{2}{R}{R}|Sorcery|||Destroy all artifacts. They can't be regenerated.| Shivan Dragon|Revised Edition|176|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Smoke|Revised Edition|177|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| Stone Giant|Revised Edition|178|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Stone Rain|Revised Edition|179|C|{2}{R}|Sorcery|||Destroy target land.| Evil Presence|Revised Edition|18|U|{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.| Tunnel|Revised Edition|180|U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| Uthden Troll|Revised Edition|181|U|{2}{R}|Creature - Troll|2|2|{R}: Regenerate Uthden Troll.| Wall of Fire|Revised Edition|182|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Wall of Stone|Revised Edition|183|U|{1}{R}{R}|Creature - Wall|0|8|Defender (This creature can't attack.)| Wheel of Fortune|Revised Edition|184|R|{2}{R}|Sorcery|||Each player discards his or her hand and draws seven cards.| Animate Wall|Revised Edition|185|R|{W}|Enchantment - Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| Armageddon|Revised Edition|186|R|{3}{W}|Sorcery|||Destroy all lands.| Balance|Revised Edition|187|R|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Lance|Revised Edition|187|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has first strike.| Benalish Hero|Revised Edition|188|C|{W}|Creature - Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Black Ward|Revised Edition|189|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| Fear|Revised Edition|19|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Blessing|Revised Edition|190|R|{W}{W}|Enchantment - Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| Blue Ward|Revised Edition|191|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| Castle|Revised Edition|192|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| Circle of Protection: Black|Revised Edition|193|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Blue|Revised Edition|194|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Green|Revised Edition|195|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Red|Revised Edition|196|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: White|Revised Edition|197|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Conversion|Revised Edition|198|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| Crusade|Revised Edition|199|R|{W}{W}|Enchantment|||White creatures get +1/+1.| Bad Moon|Revised Edition|2|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| Frozen Shade|Revised Edition|20|C|{2}{B}|Creature - Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| Death Ward|Revised Edition|200|C|{W}|Instant|||Regenerate target creature.| Disenchant|Revised Edition|201|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Eye for an Eye|Revised Edition|202|R|{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.| Farmstead|Revised Edition|203|R|{W}{W}{W}|Enchantment - Aura|||Enchant land$Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."| Green Ward|Revised Edition|204|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| Guardian Angel|Revised Edition|205|C|{X}{W}|Instant|||Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.| Healing Salve|Revised Edition|206|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| Holy Armor|Revised Edition|207|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| Holy Strength|Revised Edition|208|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Island Sanctuary|Revised Edition|209|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| Gloom|Revised Edition|21|U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| Karma|Revised Edition|210|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| Mesa Pegasus|Revised Edition|212|C|{1}{W}|Creature - Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Northern Paladin|Revised Edition|213|R|{2}{W}{W}|Creature - Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| Pearled Unicorn|Revised Edition|214|C|{2}{W}|Creature - Unicorn|2|2|| Personal Incarnation|Revised Edition|215|R|{3}{W}{W}{W}|Creature - Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| Purelace|Revised Edition|216|R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| Red Ward|Revised Edition|217|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| Resurrection|Revised Edition|218|U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Reverse Damage|Revised Edition|219|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Howl from Beyond|Revised Edition|22|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Reverse Polarity|Revised Edition|220|U|{W}{W}|Instant|||You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.| Righteousness|Revised Edition|221|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Samite Healer|Revised Edition|222|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Savannah Lions|Revised Edition|223|R|{W}|Creature - Cat|2|1|| Savannah|Revised Edition|297|R||Land - Forest Plains|||| Serra Angel|Revised Edition|224|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Swords to Plowshares|Revised Edition|225|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Veteran Bodyguard|Revised Edition|226|R|{3}{W}{W}|Creature - Human|2|5|As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.| Wall of Swords|Revised Edition|227|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| White Knight|Revised Edition|228|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| White Ward|Revised Edition|229|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| Hypnotic Specter|Revised Edition|23|U|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| Wrath of God|Revised Edition|230|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Aladdin's Lamp|Revised Edition|231|R|{10}|Artifact|||{X}, {tap}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.| Aladdin's Ring|Revised Edition|232|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to target creature or player.| Ankh of Mishra|Revised Edition|233|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Armageddon Clock|Revised Edition|234|R|{6}|Artifact|||At the beginning of your upkeep, put a doom counter on Armageddon Clock.$At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.${4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.| Basalt Monolith|Revised Edition|235|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {3} to your mana pool.${3}: Untap Basalt Monolith.| Black Vise|Revised Edition|236|U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| Bottle of Suleiman|Revised Edition|237|R|{4}|Artifact|||{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.| Brass Man|Revised Edition|238|U|{1}|Artifact Creature - Construct|1|3|Brass Man doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.| Celestial Prism|Revised Edition|239|U|{3}|Artifact|||{2}, {tap}: Add one mana of any color to your mana pool.| Lord of the Pit|Revised Edition|24|R|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| Clockwork Beast|Revised Edition|240|R|{6}|Artifact Creature - Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| Conservator|Revised Edition|241|U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| Crystal Rod|Revised Edition|242|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Dancing Scimitar|Revised Edition|243|R|{4}|Artifact Creature - Spirit|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)| Dingus Egg|Revised Edition|244|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| Disrupting Scepter|Revised Edition|245|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Dragon Engine|Revised Edition|246|R|{3}|Artifact Creature - Construct|1|3|{2}: Dragon Engine gets +1/+0 until end of turn.| Ebony Horse|Revised Edition|247|R|{3}|Artifact|||{2}, {tap}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Flying Carpet|Revised Edition|248|R|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| Glasses of Urza|Revised Edition|249|U|{1}|Artifact|||{tap}: Look at target player's hand.| Mind Twist|Revised Edition|25|R|{X}{B}|Sorcery|||Target player discards X cards at random.| Helm of Chatzuk|Revised Edition|250|R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Howling Mine|Revised Edition|251|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Iron Star|Revised Edition|252|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| Ivory Cup|Revised Edition|253|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Ivory Tower|Revised Edition|254|R|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.| Jade Monolith|Revised Edition|255|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| Jandor's Ring|Revised Edition|256|R|{6}|Artifact|||{2}, {tap}, Discard the last card you drew this turn: Draw a card.| Jandor's Saddlebags|Revised Edition|257|R|{2}|Artifact|||{3}, {tap}: Untap target creature.| Jayemdae Tome|Revised Edition|258|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Juggernaut|Revised Edition|259|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Nether Shadow|Revised Edition|26|R|{B}{B}|Creature - Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| Kormus Bell|Revised Edition|260|R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| Library of Leng|Revised Edition|261|U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| Living Wall|Revised Edition|262|U|{4}|Artifact Creature - Wall|0|6|Defender (This creature can't attack.)${1}: Regenerate Living Wall.| Mana Vault|Revised Edition|263|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| Meekstone|Revised Edition|264|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| Millstone|Revised Edition|265|R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| Mishra's War Machine|Revised Edition|266|R|{7}|Artifact Creature - Juggernaut|5|5|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.| Nevinyrral's Disk|Revised Edition|267|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Obsianus Golem|Revised Edition|268|U|{6}|Artifact Creature - Golem|4|6|| Onulet|Revised Edition|269|R|{3}|Artifact Creature - Construct|2|2|When Onulet dies, you gain 2 life.| Nettling Imp|Revised Edition|27|U|{2}{B}|Creature - Imp|1|1|{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.| Ornithopter|Revised Edition|270|U|{0}|Artifact Creature - Thopter|0|2|Flying| Primal Clay|Revised Edition|271|R|{4}|Artifact Creature - Shapeshifter|*|*|As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)| Rocket Launcher|Revised Edition|272|R|{4}|Artifact|||{2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.| Rod of Ruin|Revised Edition|273|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| Sol Ring|Revised Edition|274|U|{1}|Artifact|||{tap}: Add {2} to your mana pool.| Soul Net|Revised Edition|275|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Sunglasses of Urza|Revised Edition|276|R|{3}|Artifact|||You may spend white mana as though it were red mana.| The Hive|Revised Edition|277|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| The Rack|Revised Edition|278|U|{1}|Artifact|||As The Rack enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.| Throne of Bone|Revised Edition|279|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| Nightmare|Revised Edition|28|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Winter Orb|Revised Edition|280|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| Wooden Sphere|Revised Edition|281|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| Badlands|Revised Edition|282|R||Land - Swamp Mountain|||| Bayou|Revised Edition|283|R||Land - Swamp Forest|||| Forest|Revised Edition|284|L||Basic Land - Forest|||G| Forest|Revised Edition|284|L||Basic Land - Forest|||G| Forest|Revised Edition|284|L||Basic Land - Forest|||G| Island|Revised Edition|287|L||Basic Land - Island|||U| Island|Revised Edition|287|L||Basic Land - Island|||U| Island|Revised Edition|287|L||Basic Land - Island|||U| Paralyze|Revised Edition|29|C|{B}|Enchantment - Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| Plains|Revised Edition|293|L||Basic Land - Plains|||W| Plains|Revised Edition|293|L||Basic Land - Plains|||W| Plains|Revised Edition|293|L||Basic Land - Plains|||W| Plateau|Revised Edition|296|R||Land - Mountain Plains|||| Scrubland|Revised Edition|298|R||Land - Plains Swamp|||| Swamp|Revised Edition|299|L||Basic Land - Swamp|||B| Swamp|Revised Edition|299|L||Basic Land - Swamp|||B| Swamp|Revised Edition|299|L||Basic Land - Swamp|||B| Black Knight|Revised Edition|3|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Pestilence|Revised Edition|30|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| Taiga|Revised Edition|302|R||Land - Mountain Forest|||| Tropical Island|Revised Edition|303|R||Land - Forest Island|||| Tundra|Revised Edition|304|R||Land - Plains Island|||| Underground Sea|Revised Edition|305|R||Land - Island Swamp|||| Volcanic Island|Revised Edition|306|R||Land - Island Mountain|||| Plague Rats|Revised Edition|31|C|{2}{B}|Creature - Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| Raise Dead|Revised Edition|32|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Royal Assassin|Revised Edition|33|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Scathe Zombies|Revised Edition|35|C|{2}{B}|Creature - Zombie|2|2|| Scavenging Ghoul|Revised Edition|36|U|{3}{B}|Creature - Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| Sengir Vampire|Revised Edition|37|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Simulacrum|Revised Edition|38|U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| Sorceress Queen|Revised Edition|39|R|{1}{B}{B}|Creature - Human Wizard|1|1|{tap}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.| Bog Wraith|Revised Edition|4|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Terror|Revised Edition|40|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Unholy Strength|Revised Edition|41|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Wall of Bone|Revised Edition|42|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Warp Artifact|Revised Edition|43|R|{B}{B}|Enchantment - Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| Weakness|Revised Edition|44|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-1.| Will-o'-the-Wisp|Revised Edition|45|R|{B}|Creature - Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Zombie Master|Revised Edition|46|R|{1}{B}{B}|Creature - Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| Air Elemental|Revised Edition|47|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Animate Artifact|Revised Edition|48|U|{3}{U}|Enchantment - Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| Blue Elemental Blast|Revised Edition|49|C|{U}|Instant|||Choose one - Counter target red spell; or destroy target red permanent.| Contract from Below|Revised Edition|5|R|{B}|Sorcery|||Remove Contract from Below from your deck before playing if you're not playing for ante.$Discard your hand, add the top card of your library to the ante, then draw seven cards.| Braingeyser|Revised Edition|50|R|{X}{U}{U}|Sorcery|||Target player draws X cards.| Clone|Revised Edition|51|U|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Control Magic|Revised Edition|52|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Copy Artifact|Revised Edition|53|R|{1}{U}|Enchantment|||You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.| Counterspell|Revised Edition|54|U|{U}{U}|Instant|||Counter target spell.| Creature Bond|Revised Edition|55|C|{1}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| Drain Power|Revised Edition|56|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| Energy Flux|Revised Edition|57|U|{2}{U}|Enchantment|||All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."| Feedback|Revised Edition|58|U|{2}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| Flight|Revised Edition|59|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Cursed Land|Revised Edition|6|U|{2}{B}{B}|Enchantment - Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| Hurkyl's Recall|Revised Edition|60|R|{1}{U}|Instant|||Return all artifacts target player owns to his or her hand.| Island Fish Jasconius|Revised Edition|61|R|{4}{U}{U}{U}|Creature - Fish|6|8|Island Fish Jasconius doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.$Island Fish Jasconius can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Island Fish Jasconius.| Jump|Revised Edition|62|C|{U}|Instant|||Target creature gains flying until end of turn.| Lifetap|Revised Edition|63|U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| Lord of Atlantis|Revised Edition|64|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Magical Hack|Revised Edition|65|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| Mahamoti Djinn|Revised Edition|66|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mana Short|Revised Edition|67|R|{2}{U}|Instant|||Tap all lands target player controls and empty his or her mana pool.| Merfolk of the Pearl Trident|Revised Edition|68|C|{U}|Creature - Merfolk|1|1|| Phantasmal Forces|Revised Edition|69|U|{3}{U}|Creature - Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| Dark Ritual|Revised Edition|7|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| Phantasmal Terrain|Revised Edition|70|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Phantom Monster|Revised Edition|71|U|{3}{U}|Creature - Illusion|3|3|Flying| Pirate Ship|Revised Edition|72|R|{4}{U}|Creature - Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| Power Leak|Revised Edition|73|C|{1}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| Power Sink|Revised Edition|74|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| Prodigal Sorcerer|Revised Edition|75|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| Psychic Venom|Revised Edition|76|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| Reconstruction|Revised Edition|77|C|{U}|Sorcery|||Return target artifact card from your graveyard to your hand.| Sea Serpent|Revised Edition|78|C|{5}{U}|Creature - Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| Serendib Efreet|Revised Edition|79|R|{2}{U}|Creature - Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| Darkpact|Revised Edition|8|R|{B}{B}{B}|Sorcery|||Remove Darkpact from your deck before playing if you're not playing for ante.$You own target card in the ante. Exchange that card with the top card of your library.| Siren's Call|Revised Edition|80|U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| Sleight of Mind|Revised Edition|81|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| Spell Blast|Revised Edition|82|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| Stasis|Revised Edition|83|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| Steal Artifact|Revised Edition|84|U|{2}{U}{U}|Enchantment - Aura|||Enchant artifact$You control enchanted artifact.| Thoughtlace|Revised Edition|85|R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| Unstable Mutation|Revised Edition|86|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.| Unsummon|Revised Edition|87|C|{U}|Instant|||Return target creature to its owner's hand.| Vesuvan Doppelganger|Revised Edition|88|R|{3}{U}{U}|Creature - Shapeshifter|0|0|You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."| Volcanic Eruption|Revised Edition|89|R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.| Deathgrip|Revised Edition|9|U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| Wall of Air|Revised Edition|90|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Wall of Water|Revised Edition|91|U|{1}{U}{U}|Creature - Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| Water Elemental|Revised Edition|92|U|{3}{U}{U}|Creature - Elemental|5|4|| Aspect of Wolf|Revised Edition|93|R|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| Birds of Paradise|Revised Edition|94|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| Channel|Revised Edition|95|U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.| Cockatrice|Revised Edition|96|R|{3}{G}{G}|Creature - Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Craw Wurm|Revised Edition|97|C|{4}{G}{G}|Creature - Wurm|6|4|| Crumble|Revised Edition|98|U|{G}|Instant|||Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.| Desert Twister|Revised Edition|99|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| All Is Dust|Rise of the Eldrazi|1|M|{7}|Tribal Sorcery - Eldrazi|||Each player sacrifices all colored permanents he or she controls.| Skittering Invasion|Rise of the Eldrazi|10|U|{7}|Tribal Sorcery - Eldrazi|||Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."| Consume the Meek|Rise of the Eldrazi|100|R|{3}{B}{B}|Instant|||Destroy each creature with converted mana cost 3 or less. They can't be regenerated.| Consuming Vapors|Rise of the Eldrazi|101|R|{3}{B}|Sorcery|||Target player sacrifices a creature. You gain life equal to that creature's toughness.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Contaminated Ground|Rise of the Eldrazi|102|C|{1}{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.$Whenever enchanted land becomes tapped, its controller loses 2 life.| Corpsehatch|Rise of the Eldrazi|103|U|{3}{B}{B}|Sorcery|||Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."| Curse of Wizardry|Rise of the Eldrazi|104|U|{2}{B}{B}|Enchantment|||As Curse of Wizardry enters the battlefield, choose a color.$Whenever a player casts a spell of the chosen color, that player loses 1 life.| Death Cultist|Rise of the Eldrazi|105|C|{B}|Creature - Human Wizard|1|1|Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.| Demonic Appetite|Rise of the Eldrazi|106|C|{B}|Enchantment - Aura|||Enchant creature you control$Enchanted creature gets +3/+3.$At the beginning of your upkeep, sacrifice a creature.| Drana, Kalastria Bloodchief|Rise of the Eldrazi|107|R|{3}{B}{B}|Legendary Creature - Vampire Shaman|4|4|Flying${X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.| Dread Drone|Rise of the Eldrazi|108|C|{4}{B}|Creature - Eldrazi Drone|4|1|When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."| Escaped Null|Rise of the Eldrazi|109|U|{3}{B}|Creature - Zombie Berserker|1|2|Lifelink$Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.| Spawnsire of Ulamog|Rise of the Eldrazi|11|R|{10}|Creature - Eldrazi|7|11|Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)${4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."${2}0: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.| Essence Feed|Rise of the Eldrazi|110|C|{5}{B}|Sorcery|||Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."| Gloomhunter|Rise of the Eldrazi|111|C|{2}{B}|Creature - Bat|2|1|Flying| Guul Draz Assassin|Rise of the Eldrazi|112|R|{B}|Creature - Vampire Assassin|1|1|Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-3$2/2${B}, {tap}: Target creature gets -2/-2 until end of turn.$LEVEL 4+$4/4${B}, {tap}: Target creature gets -4/-4 until end of turn.| Hellcarver Demon|Rise of the Eldrazi|113|M|{3}{B}{B}{B}|Creature - Demon|6|6|Flying$Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs.| Induce Despair|Rise of the Eldrazi|114|C|{2}{B}|Instant|||As an additional cost to cast Induce Despair, reveal a creature card from your hand.$Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.| Inquisition of Kozilek|Rise of the Eldrazi|115|U|{B}|Sorcery|||Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.| Last Kiss|Rise of the Eldrazi|116|C|{2}{B}|Instant|||Last Kiss deals 2 damage to target creature and you gain 2 life.| Mortician Beetle|Rise of the Eldrazi|117|R|{B}|Creature - Insect|1|1|Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.| Nighthaze|Rise of the Eldrazi|118|C|{B}|Sorcery|||Target creature gains swampwalk until end of turn.$Draw a card.| Nirkana Cutthroat|Rise of the Eldrazi|119|U|{2}{B}|Creature - Vampire Warrior|3|2|Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-2$4/3$Deathtouch$LEVEL 3+$5/4$First strike, deathtouch| Ulamog, the Infinite Gyre|Rise of the Eldrazi|12|M|{11}|Legendary Creature - Eldrazi|10|10|When you cast Ulamog, the Infinite Gyre, destroy target permanent.$Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)$Ulamog is indestructible.$When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.| Nirkana Revenant|Rise of the Eldrazi|120|M|{4}{B}{B}|Creature - Vampire Shade|4|4|Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).${B}: Nirkana Revenant gets +1/+1 until end of turn.| Null Champion|Rise of the Eldrazi|121|C|{1}{B}|Creature - Zombie Warrior|1|1|Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-3$4/2$$LEVEL 4+$7/3${B}: Regenerate Null Champion.| Pawn of Ulamog|Rise of the Eldrazi|122|U|{1}{B}{B}|Creature - Vampire Shaman|2|2|Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."| Perish the Thought|Rise of the Eldrazi|123|C|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library.| Pestilence Demon|Rise of the Eldrazi|124|R|{5}{B}{B}{B}|Creature - Demon|7|6|Flying${B}: Pestilence Demon deals 1 damage to each creature and each player.| Repay in Kind|Rise of the Eldrazi|125|R|{5}{B}{B}|Sorcery|||Each player's life total becomes the lowest life total among all players.| Shrivel|Rise of the Eldrazi|126|C|{1}{B}|Sorcery|||All creatures get -1/-1 until end of turn.| Skeletal Wurm|Rise of the Eldrazi|127|U|{7}{B}|Creature - Skeleton Wurm|7|6|{B}: Regenerate Skeletal Wurm.| Suffer the Past|Rise of the Eldrazi|128|U|{X}{B}|Instant|||Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.| Thought Gorger|Rise of the Eldrazi|129|R|{2}{B}{B}|Creature - Horror|2|2|Trample$When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.$When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.| Ulamog's Crusher|Rise of the Eldrazi|13|C|{8}|Creature - Eldrazi|8|8|Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)$Ulamog's Crusher attacks each turn if able.| Vendetta|Rise of the Eldrazi|130|C|{B}|Instant|||Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.| Virulent Swipe|Rise of the Eldrazi|131|U|{B}|Instant|||Target creature gets +2/+0 and gains deathtouch until end of turn.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Zof Shade|Rise of the Eldrazi|132|C|{3}{B}|Creature - Shade|2|2|{2}{B}: Zof Shade gets +2/+2 until end of turn.| Zulaport Enforcer|Rise of the Eldrazi|133|C|{B}|Creature - Human Warrior|1|1|Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-2$3/3$$LEVEL 3+$5/5$Zulaport Enforcer can't be blocked except by black creatures.| Akoum Boulderfoot|Rise of the Eldrazi|134|U|{4}{R}{R}|Creature - Giant Warrior|4|5|When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.| Battle Rampart|Rise of the Eldrazi|135|C|{2}{R}|Creature - Wall|1|3|Defender${tap}: Target creature gains haste until end of turn.| Battle-Rattle Shaman|Rise of the Eldrazi|136|C|{3}{R}|Creature - Goblin Shaman|2|2|At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.| Brimstone Mage|Rise of the Eldrazi|137|U|{2}{R}|Creature - Human Shaman|2|2|Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-2$2/3${tap}: Brimstone Mage deals 1 damage to target creature or player.$LEVEL 3+$2/4${tap}: Brimstone Mage deals 3 damage to target creature or player.| Brood Birthing|Rise of the Eldrazi|138|C|{1}{R}|Sorcery|||If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." Otherwise, put one of those tokens onto the battlefield.| Conquering Manticore|Rise of the Eldrazi|139|R|{4}{R}{R}|Creature - Manticore|5|5|Flying$When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.| Affa Guard Hound|Rise of the Eldrazi|14|U|{2}{W}|Creature - Hound|2|2|Flash$When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.| Devastating Summons|Rise of the Eldrazi|140|R|{R}|Sorcery|||As an additional cost to cast Devastating Summons, sacrifice X lands.$Put two X/X red Elemental creature tokens onto the battlefield.| Disaster Radius|Rise of the Eldrazi|141|R|{5}{R}{R}|Sorcery|||As an additional cost to cast Disaster Radius, reveal a creature card from your hand.$Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.| Emrakul's Hatcher|Rise of the Eldrazi|142|C|{4}{R}|Creature - Eldrazi Drone|3|3|When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."| Explosive Revelation|Rise of the Eldrazi|143|U|{3}{R}{R}|Sorcery|||Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.| Fissure Vent|Rise of the Eldrazi|144|C|{3}{R}{R}|Sorcery|||Choose one or both - Destroy target artifact; and/or destroy target nonbasic land.| Flame Slash|Rise of the Eldrazi|145|C|{R}|Sorcery|||Flame Slash deals 4 damage to target creature.| Forked Bolt|Rise of the Eldrazi|146|U|{R}|Sorcery|||Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.| Goblin Arsonist|Rise of the Eldrazi|147|C|{R}|Creature - Goblin Shaman|1|1|When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.| Goblin Tunneler|Rise of the Eldrazi|148|C|{1}{R}|Creature - Goblin Rogue|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Grotag Siege-Runner|Rise of the Eldrazi|149|C|{1}{R}|Creature - Goblin Rogue|2|1|{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.| Caravan Escort|Rise of the Eldrazi|15|C|{W}|Creature - Human Knight|1|1|Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-4$2/2$$LEVEL 5+$5/5$First strike| Heat Ray|Rise of the Eldrazi|150|C|{X}{R}|Instant|||Heat Ray deals X damage to target creature.| Hellion Eruption|Rise of the Eldrazi|151|R|{5}{R}|Sorcery|||Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.| Kargan Dragonlord|Rise of the Eldrazi|152|M|{R}{R}|Creature - Human Warrior|2|2|Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 4-7$4/4$Flying$LEVEL 8+$8/8$Flying, trample${R}: Kargan Dragonlord gets +1/+0 until end of turn.| Kiln Fiend|Rise of the Eldrazi|153|C|{1}{R}|Creature - Elemental Beast|1|2|Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.| Lagac Lizard|Rise of the Eldrazi|154|C|{3}{R}|Creature - Lizard|3|3|| Lavafume Invoker|Rise of the Eldrazi|155|C|{2}{R}|Creature - Goblin Shaman|2|2|{8}: Creatures you control get +3/+0 until end of turn.| Lord of Shatterskull Pass|Rise of the Eldrazi|156|R|{3}{R}|Creature - Minotaur Shaman|3|3|Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-5$6/6$$LEVEL 6+$6/6$Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.| Lust for War|Rise of the Eldrazi|157|U|{2}{R}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.$Enchanted creature attacks each turn if able.| Magmaw|Rise of the Eldrazi|158|R|{3}{R}{R}|Creature - Elemental|4|4|{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.| Ogre Sentry|Rise of the Eldrazi|159|C|{1}{R}|Creature - Ogre Warrior|3|3|Defender| Dawnglare Invoker|Rise of the Eldrazi|16|C|{2}{W}|Creature - Kor Wizard|2|1|Flying${8}: Tap all creatures target player controls.| Rage Nimbus|Rise of the Eldrazi|160|R|{2}{R}|Creature - Elemental|5|3|Defender, flying${1}{R}: Target creature attacks this turn if able.| Raid Bombardment|Rise of the Eldrazi|161|C|{2}{R}|Enchantment|||Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.| Rapacious One|Rise of the Eldrazi|162|U|{5}{R}|Creature - Eldrazi Drone|5|4|Trample$Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."| Soulsurge Elemental|Rise of the Eldrazi|163|U|{3}{R}|Creature - Elemental|*|1|First strike$Soulsurge Elemental's power is equal to the number of creatures you control.| Spawning Breath|Rise of the Eldrazi|164|C|{1}{R}|Instant|||Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."| Splinter Twin|Rise of the Eldrazi|165|R|{2}{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step."| Staggershock|Rise of the Eldrazi|166|C|{2}{R}|Instant|||Staggershock deals 2 damage to target creature or player.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Surreal Memoir|Rise of the Eldrazi|167|U|{3}{R}|Sorcery|||Return an instant card at random from your graveyard to your hand.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Traitorous Instinct|Rise of the Eldrazi|168|U|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.| Tuktuk the Explorer|Rise of the Eldrazi|169|R|{2}{R}|Legendary Creature - Goblin|1|1|Haste$When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.| Deathless Angel|Rise of the Eldrazi|17|R|{4}{W}{W}|Creature - Angel|5|7|Flying${W}{W}: Target creature is indestructible this turn.| Valakut Fireboar|Rise of the Eldrazi|170|U|{4}{R}|Creature - Elemental Boar|1|7|Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.| Vent Sentinel|Rise of the Eldrazi|171|C|{3}{R}|Creature - Elemental|2|4|Defender${1}{R}, {tap}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.| World at War|Rise of the Eldrazi|172|R|{3}{R}{R}|Sorcery|||After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Wrap in Flames|Rise of the Eldrazi|173|C|{3}{R}|Sorcery|||Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.| Ancient Stirrings|Rise of the Eldrazi|174|C|{G}|Sorcery|||Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)| Aura Gnarlid|Rise of the Eldrazi|175|C|{2}{G}|Creature - Beast|2|2|Creatures with power less than Aura Gnarlid's power can't block it.$Aura Gnarlid gets +1/+1 for each Aura on the battlefield.| Awakening Zone|Rise of the Eldrazi|176|R|{2}{G}|Enchantment|||At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."| Bear Umbra|Rise of the Eldrazi|177|R|{2}{G}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Beastbreaker of Bala Ged|Rise of the Eldrazi|178|U|{1}{G}|Creature - Human Warrior|2|2|Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-3$4/4$$LEVEL 4+$6/6$Trample| Boar Umbra|Rise of the Eldrazi|179|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Demystify|Rise of the Eldrazi|18|C|{W}|Instant|||Destroy target enchantment.| Bramblesnap|Rise of the Eldrazi|180|U|{1}{G}|Creature - Elemental|1|1|Trample$Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.| Broodwarden|Rise of the Eldrazi|181|U|{3}{G}{G}|Creature - Eldrazi Drone|4|4|Eldrazi Spawn creatures you control get +2/+1.| Daggerback Basilisk|Rise of the Eldrazi|182|C|{2}{G}|Creature - Basilisk|2|2|Deathtouch| Gelatinous Genesis|Rise of the Eldrazi|183|R|{X}{X}{G}|Sorcery|||Put X X/X green Ooze creature tokens onto the battlefield.| Gigantomancer|Rise of the Eldrazi|184|R|{7}{G}|Creature - Human Shaman|1|1|{1}: Target creature you control becomes 7/7 until end of turn.| Gravity Well|Rise of the Eldrazi|185|U|{1}{G}{G}|Enchantment|||Whenever a creature with flying attacks, it loses flying until end of turn.| Growth Spasm|Rise of the Eldrazi|186|C|{2}{G}|Sorcery|||Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."| Haze Frog|Rise of the Eldrazi|187|C|{3}{G}{G}|Creature - Frog|2|1|Flash (You may cast this spell any time you could cast an instant.)$When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.| Irresistible Prey|Rise of the Eldrazi|188|U|{G}|Sorcery|||Target creature must be blocked this turn if able.$Draw a card.| Jaddi Lifestrider|Rise of the Eldrazi|189|U|{4}{G}|Creature - Elemental|2|8|When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.| Eland Umbra|Rise of the Eldrazi|19|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+4.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Joraga Treespeaker|Rise of the Eldrazi|190|U|{G}|Creature - Elf Druid|1|1|Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-4$1/2${tap}: Add {G}{G} to your mana pool.$LEVEL 5+$1/4$Elves you control have "{tap}: Add {G}{G} to your mana pool."| Kazandu Tuskcaller|Rise of the Eldrazi|191|R|{1}{G}|Creature - Human Shaman|1|1|Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-5$1/1${tap}: Put a 3/3 green Elephant creature token onto the battlefield.$LEVEL 6+$1/1${tap}: Put two 3/3 green Elephant creature tokens onto the battlefield.| Khalni Hydra|Rise of the Eldrazi|192|M|{G}{G}{G}{G}{G}{G}{G}{G}|Creature - Hydra|8|8|Khalni Hydra costs {G} less to cast for each green creature you control.$Trample| Kozilek's Predator|Rise of the Eldrazi|193|C|{3}{G}|Creature - Eldrazi Drone|3|3|When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."| Leaf Arrow|Rise of the Eldrazi|194|C|{G}|Instant|||Leaf Arrow deals 3 damage to target creature with flying.| Living Destiny|Rise of the Eldrazi|195|C|{3}{G}|Instant|||As an additional cost to cast Living Destiny, reveal a creature card from your hand.$You gain life equal to the revealed card's converted mana cost.| Might of the Masses|Rise of the Eldrazi|196|C|{G}|Instant|||Target creature gets +1/+1 until end of turn for each creature you control.| Momentous Fall|Rise of the Eldrazi|197|R|{2}{G}{G}|Instant|||As an additional cost to cast Momentous Fall, sacrifice a creature.$You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.| Mul Daya Channelers|Rise of the Eldrazi|198|R|{1}{G}{G}|Creature - Elf Druid Shaman|2|2|Play with the top card of your library revealed.$As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.$As long as the top card of your library is a land card, Mul Daya Channelers has "{tap}: Add two mana of any one color to your mana pool."| Naturalize|Rise of the Eldrazi|199|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Artisan of Kozilek|Rise of the Eldrazi|2|U|{9}|Creature - Eldrazi|10|9|When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.$Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)| Emerge Unscathed|Rise of the Eldrazi|20|U|{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Nema Siltlurker|Rise of the Eldrazi|200|C|{4}{G}|Creature - Lizard|3|5|| Nest Invader|Rise of the Eldrazi|201|C|{1}{G}|Creature - Eldrazi Drone|2|2|When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."| Ondu Giant|Rise of the Eldrazi|202|C|{3}{G}|Creature - Giant Druid|2|4|When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Overgrown Battlement|Rise of the Eldrazi|203|C|{1}{G}|Creature - Wall|0|4|Defender${tap}: Add {G} to your mana pool for each creature with defender you control.| Pelakka Wurm|Rise of the Eldrazi|204|U|{4}{G}{G}{G}|Creature - Wurm|7|7|Trample$When Pelakka Wurm enters the battlefield, you gain 7 life.$When Pelakka Wurm dies, draw a card.| Prey's Vengeance|Rise of the Eldrazi|205|U|{G}|Instant|||Target creature gets +2/+2 until end of turn.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Realms Uncharted|Rise of the Eldrazi|206|R|{2}{G}|Instant|||Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.| Snake Umbra|Rise of the Eldrazi|207|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Spider Umbra|Rise of the Eldrazi|208|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Sporecap Spider|Rise of the Eldrazi|209|C|{2}{G}|Creature - Spider|1|5|Reach (This creature can block creatures with flying.)| Gideon Jura|Rise of the Eldrazi|21|M|{3}{W}{W}|Planeswalker - Gideon|||+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.$-2: Destroy target tapped creature.$0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.| Stomper Cub|Rise of the Eldrazi|210|C|{3}{G}{G}|Creature - Beast|5|3|Trample| Tajuru Preserver|Rise of the Eldrazi|211|R|{1}{G}|Creature - Elf Shaman|2|1|Spells and abilities your opponents control can't cause you to sacrifice permanents.| Vengevine|Rise of the Eldrazi|212|M|{2}{G}{G}|Creature - Elemental|4|3|Haste$Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.| Wildheart Invoker|Rise of the Eldrazi|213|C|{2}{G}{G}|Creature - Elf Shaman|4|3|{8}: Target creature gets +5/+5 and gains trample until end of turn.| Sarkhan the Mad|Rise of the Eldrazi|214|M|{3}{B}{R}|Planeswalker - Sarkhan|||0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.$-2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.$-4: Each Dragon creature you control deals damage equal to its power to target player.| Angelheart Vial|Rise of the Eldrazi|215|R|{5}|Artifact|||Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.${2}, {tap}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.| Dreamstone Hedron|Rise of the Eldrazi|216|U|{6}|Artifact|||{tap}: Add {3} to your mana pool.${3}, {tap}, Sacrifice Dreamstone Hedron: Draw three cards.| Enatu Golem|Rise of the Eldrazi|217|U|{6}|Artifact Creature - Golem|3|5|When Enatu Golem dies, you gain 4 life.| Hedron Matrix|Rise of the Eldrazi|218|R|{4}|Artifact - Equipment|||Equipped creature gets +X/+X, where X is its converted mana cost.$Equip {4}| Keening Stone|Rise of the Eldrazi|219|R|{6}|Artifact|||{5}, {tap}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.| Glory Seeker|Rise of the Eldrazi|22|C|{1}{W}|Creature - Human Soldier|2|2|| Ogre's Cleaver|Rise of the Eldrazi|220|U|{2}|Artifact - Equipment|||Equipped creature gets +5/+0.$Equip {5}| Pennon Blade|Rise of the Eldrazi|221|U|{3}|Artifact - Equipment|||Equipped creature gets +1/+1 for each creature you control.$Equip {4}| Prophetic Prism|Rise of the Eldrazi|222|C|{2}|Artifact|||When Prophetic Prism enters the battlefield, draw a card.${1}, {tap}: Add one mana of any color to your mana pool.| Reinforced Bulwark|Rise of the Eldrazi|223|C|{3}|Artifact Creature - Wall|0|4|Defender${tap}: Prevent the next 1 damage that would be dealt to you this turn.| Runed Servitor|Rise of the Eldrazi|224|U|{2}|Artifact Creature - Construct|2|2|When Runed Servitor dies, each player draws a card.| Sphinx-Bone Wand|Rise of the Eldrazi|225|R|{7}|Artifact|||Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.| Warmonger's Chariot|Rise of the Eldrazi|226|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+2.$As long as equipped creature has defender, it can attack as though it didn't have defender.$Equip {3}| Eldrazi Temple|Rise of the Eldrazi|227|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.| Evolving Wilds|Rise of the Eldrazi|228|C||Land|||{tap}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Plains|Rise of the Eldrazi|229|L||Basic Land - Plains|||W| Guard Duty|Rise of the Eldrazi|23|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has defender.| Plains|Rise of the Eldrazi|230|L||Basic Land - Plains|||W| Plains|Rise of the Eldrazi|231|L||Basic Land - Plains|||W| Plains|Rise of the Eldrazi|232|L||Basic Land - Plains|||W| Island|Rise of the Eldrazi|233|L||Basic Land - Island|||U| Island|Rise of the Eldrazi|234|L||Basic Land - Island|||U| Island|Rise of the Eldrazi|235|L||Basic Land - Island|||U| Island|Rise of the Eldrazi|236|L||Basic Land - Island|||U| Swamp|Rise of the Eldrazi|237|L||Basic Land - Swamp|||B| Swamp|Rise of the Eldrazi|238|L||Basic Land - Swamp|||B| Swamp|Rise of the Eldrazi|239|L||Basic Land - Swamp|||B| Harmless Assault|Rise of the Eldrazi|24|C|{2}{W}{W}|Instant|||Prevent all combat damage that would be dealt this turn by attacking creatures.| Swamp|Rise of the Eldrazi|240|L||Basic Land - Swamp|||B| Mountain|Rise of the Eldrazi|241|L||Basic Land - Mountain|||R| Mountain|Rise of the Eldrazi|242|L||Basic Land - Mountain|||R| Mountain|Rise of the Eldrazi|243|L||Basic Land - Mountain|||R| Mountain|Rise of the Eldrazi|244|L||Basic Land - Mountain|||R| Forest|Rise of the Eldrazi|245|L||Basic Land - Forest|||G| Forest|Rise of the Eldrazi|246|L||Basic Land - Forest|||G| Forest|Rise of the Eldrazi|247|L||Basic Land - Forest|||G| Forest|Rise of the Eldrazi|248|L||Basic Land - Forest|||G| Hedron-Field Purists|Rise of the Eldrazi|25|R|{2}{W}|Creature - Human Cleric|0|3|Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-4$1/4$If a source would deal damage to you or a creature you control, prevent 1 of that damage.$LEVEL 5+$2/5$If a source would deal damage to you or a creature you control, prevent 2 of that damage.| Hyena Umbra|Rise of the Eldrazi|26|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has first strike.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Ikiral Outrider|Rise of the Eldrazi|27|C|{1}{W}|Creature - Human Soldier|1|2|Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-3$2/6$Vigilance$LEVEL 4+$3/10$Vigilance| Kabira Vindicator|Rise of the Eldrazi|28|U|{3}{W}|Creature - Human Knight|2|4|Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-4$3/6$Other creatures you control get +1/+1.$LEVEL 5+$4/8$Other creatures you control get +2/+2.| Knight of Cliffhaven|Rise of the Eldrazi|29|C|{1}{W}|Creature - Kor Knight|2|2|Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-3$2/3$Flying$LEVEL 4+$4/4$Flying, vigilance| Eldrazi Conscription|Rise of the Eldrazi|3|R|{8}|Tribal Enchantment - Eldrazi Aura|||Enchant creature$Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)| Kor Line-Slinger|Rise of the Eldrazi|30|C|{1}{W}|Creature - Kor Scout|0|1|{tap}: Tap target creature with power 3 or less.| Kor Spiritdancer|Rise of the Eldrazi|31|R|{1}{W}|Creature - Kor Wizard|0|2|Kor Spiritdancer gets +2/+2 for each Aura attached to it.$Whenever you cast an Aura spell, you may draw a card.| Lightmine Field|Rise of the Eldrazi|32|R|{2}{W}{W}|Enchantment|||Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.| Linvala, Keeper of Silence|Rise of the Eldrazi|33|M|{2}{W}{W}|Legendary Creature - Angel|3|4|Flying$Activated abilities of creatures your opponents control can't be activated.| Lone Missionary|Rise of the Eldrazi|34|C|{1}{W}|Creature - Kor Monk|2|1|When Lone Missionary enters the battlefield, you gain 4 life.| Luminous Wake|Rise of the Eldrazi|35|U|{2}{W}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks or blocks, you gain 4 life.| Makindi Griffin|Rise of the Eldrazi|36|C|{3}{W}|Creature - Griffin|2|4|Flying| Mammoth Umbra|Rise of the Eldrazi|37|U|{4}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has vigilance.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Near-Death Experience|Rise of the Eldrazi|38|R|{2}{W}{W}{W}|Enchantment|||At the beginning of your upkeep, if you have exactly 1 life, you win the game.| Nomads' Assembly|Rise of the Eldrazi|39|R|{4}{W}{W}|Sorcery|||Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Emrakul, the Aeons Torn|Rise of the Eldrazi|4|M|{15}|Legendary Creature - Eldrazi|15|15|Emrakul, the Aeons Torn can't be countered.$When you cast Emrakul, take an extra turn after this one.$Flying, protection from colored spells, annihilator 6$When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.| Oust|Rise of the Eldrazi|40|U|{W}|Sorcery|||Put target creature into its owner's library second from the top. Its controller gains 3 life.| Puncturing Light|Rise of the Eldrazi|41|C|{1}{W}|Instant|||Destroy target attacking or blocking creature with power 3 or less.| Repel the Darkness|Rise of the Eldrazi|42|C|{2}{W}|Instant|||Tap up to two target creatures.$Draw a card.| Smite|Rise of the Eldrazi|43|C|{W}|Instant|||Destroy target blocked creature.| Soul's Attendant|Rise of the Eldrazi|44|C|{W}|Creature - Human Cleric|1|1|Whenever another creature enters the battlefield, you may gain 1 life.| Soulbound Guardians|Rise of the Eldrazi|45|U|{4}{W}|Creature - Kor Spirit|4|5|Defender, flying| Stalwart Shield-Bearers|Rise of the Eldrazi|46|C|{1}{W}|Creature - Human Soldier|0|3|Defender$Other creatures you control with defender get +0/+2.| Student of Warfare|Rise of the Eldrazi|47|R|{W}|Creature - Human Knight|1|1|Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-6$3/3$First strike$LEVEL 7+$4/4$Double strike| Survival Cache|Rise of the Eldrazi|48|U|{2}{W}|Sorcery|||You gain 2 life. Then if you have more life than an opponent, draw a card.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Time of Heroes|Rise of the Eldrazi|49|U|{1}{W}|Enchantment|||Each creature you control with a level counter on it gets +2/+2.| Hand of Emrakul|Rise of the Eldrazi|5|C|{9}|Creature - Eldrazi|7|7|You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.$Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)| Totem-Guide Hartebeest|Rise of the Eldrazi|50|C|{4}{W}|Creature - Antelope|2|5|When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.| Transcendent Master|Rise of the Eldrazi|51|M|{1}{W}{W}|Creature - Human Cleric Avatar|3|3|Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 6-11$6/6$Lifelink$LEVEL 12+$9/9$Lifelink$Transcendent Master is indestructible.| Umbra Mystic|Rise of the Eldrazi|52|R|{2}{W}|Creature - Human Wizard|2|2|Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)| Wall of Omens|Rise of the Eldrazi|53|U|{1}{W}|Creature - Wall|0|4|Defender$When Wall of Omens enters the battlefield, draw a card.| Aura Finesse|Rise of the Eldrazi|54|C|{U}|Instant|||Attach target Aura you control to target creature.$Draw a card.| Cast Through Time|Rise of the Eldrazi|55|M|{4}{U}{U}{U}|Enchantment|||Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)| Champion's Drake|Rise of the Eldrazi|56|C|{1}{U}|Creature - Drake|1|1|Flying$Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.| Coralhelm Commander|Rise of the Eldrazi|57|R|{U}{U}|Creature - Merfolk Soldier|2|2|Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-3$3/3$Flying$LEVEL 4+$4/4$Flying$Other Merfolk creatures you control get +1/+1.| Crab Umbra|Rise of the Eldrazi|58|U|{U}|Enchantment - Aura|||Enchant creature${2}{U}: Untap enchanted creature.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Deprive|Rise of the Eldrazi|59|C|{U}{U}|Instant|||As an additional cost to cast Deprive, return a land you control to its owner's hand.$Counter target spell.| Kozilek, Butcher of Truth|Rise of the Eldrazi|6|M|{10}|Legendary Creature - Eldrazi|12|12|When you cast Kozilek, Butcher of Truth, draw four cards.$Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)$When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.| Distortion Strike|Rise of the Eldrazi|60|C|{U}|Sorcery|||Target creature gets +1/+0 until end of turn and is unblockable this turn.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Domestication|Rise of the Eldrazi|61|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.| Dormant Gomazoa|Rise of the Eldrazi|62|R|{1}{U}{U}|Creature - Jellyfish|5|5|Flying$Dormant Gomazoa enters the battlefield tapped.$Dormant Gomazoa doesn't untap during your untap step.$Whenever you become the target of a spell, you may untap Dormant Gomazoa.| Drake Umbra|Rise of the Eldrazi|63|U|{4}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has flying.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Echo Mage|Rise of the Eldrazi|64|R|{1}{U}{U}|Creature - Human Wizard|2|3|Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-3$2/4${U}{U}, {tap}: Copy target instant or sorcery spell. You may choose new targets for the copy.$LEVEL 4+$2/5${U}{U}, {tap}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.| Eel Umbra|Rise of the Eldrazi|65|C|{1}{U}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature gets +1/+1.$Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)| Enclave Cryptologist|Rise of the Eldrazi|66|U|{U}|Creature - Merfolk Wizard|0|1|Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-2$0/1${tap}: Draw a card, then discard a card.$LEVEL 3+$0/1${tap}: Draw a card.| Fleeting Distraction|Rise of the Eldrazi|67|C|{U}|Instant|||Target creature gets -1/-0 until end of turn.$Draw a card.| Frostwind Invoker|Rise of the Eldrazi|68|C|{4}{U}|Creature - Merfolk Wizard|3|3|Flying${8}: Creatures you control gain flying until end of turn.| Gravitational Shift|Rise of the Eldrazi|69|R|{3}{U}{U}|Enchantment|||Creatures with flying get +2/+0.$Creatures without flying get -2/-0.| It That Betrays|Rise of the Eldrazi|7|R|{12}|Creature - Eldrazi|11|11|Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)$Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.| Guard Gomazoa|Rise of the Eldrazi|70|U|{2}{U}|Creature - Jellyfish|1|3|Defender, flying$Prevent all combat damage that would be dealt to Guard Gomazoa.| Hada Spy Patrol|Rise of the Eldrazi|71|U|{1}{U}|Creature - Human Rogue|1|1|Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-2$2/2$Hada Spy Patrol is unblockable.$LEVEL 3+$3/3$Shroud$Hada Spy Patrol is unblockable.| Halimar Wavewatch|Rise of the Eldrazi|72|C|{1}{U}|Creature - Merfolk Soldier|0|3|Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-4$0/6$$LEVEL 5+$6/6$Islandwalk| Jwari Scuttler|Rise of the Eldrazi|73|C|{2}{U}|Creature - Crab|2|3|| Lay Bare|Rise of the Eldrazi|74|C|{2}{U}{U}|Instant|||Counter target spell. Look at its controller's hand.| Lighthouse Chronologist|Rise of the Eldrazi|75|M|{1}{U}|Creature - Human Wizard|1|3|Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 4-6$2/4$$LEVEL 7+$3/5$At the beginning of each end step, if it's not your turn, take an extra turn after this one.| Merfolk Observer|Rise of the Eldrazi|76|C|{1}{U}|Creature - Merfolk Rogue|2|1|When Merfolk Observer enters the battlefield, look at the top card of target player's library.| Merfolk Skyscout|Rise of the Eldrazi|77|U|{2}{U}{U}|Creature - Merfolk Scout|2|3|Flying$Whenever Merfolk Skyscout attacks or blocks, untap target permanent.| Mnemonic Wall|Rise of the Eldrazi|78|C|{4}{U}|Creature - Wall|0|4|Defender$When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.| Narcolepsy|Rise of the Eldrazi|79|C|{1}{U}|Enchantment - Aura|||Enchant creature$At the beginning of each upkeep, if enchanted creature is untapped, tap it.| Not of This World|Rise of the Eldrazi|8|U|{7}|Tribal Instant - Eldrazi|||Counter target spell or ability that targets a permanent you control.$Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.| Phantasmal Abomination|Rise of the Eldrazi|80|U|{1}{U}{U}|Creature - Illusion|5|5|Defender$When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.| Reality Spasm|Rise of the Eldrazi|81|U|{X}{U}{U}|Instant|||Choose one - Tap X target permanents; or untap X target permanents.| Recurring Insight|Rise of the Eldrazi|82|R|{4}{U}{U}|Sorcery|||Draw cards equal to the number of cards in target opponent's hand.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Regress|Rise of the Eldrazi|83|C|{2}{U}|Instant|||Return target permanent to its owner's hand.| Renegade Doppelganger|Rise of the Eldrazi|84|R|{1}{U}|Creature - Shapeshifter|0|1|Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)| Sea Gate Oracle|Rise of the Eldrazi|85|C|{2}{U}|Creature - Human Wizard|1|3|When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| See Beyond|Rise of the Eldrazi|86|C|{1}{U}|Sorcery|||Draw two cards, then shuffle a card from your hand into your library.| Shared Discovery|Rise of the Eldrazi|87|C|{U}|Sorcery|||As an additional cost to cast Shared Discovery, tap four untapped creatures you control.$Draw three cards.| Skywatcher Adept|Rise of the Eldrazi|88|C|{U}|Creature - Merfolk Wizard|1|1|Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-2$2/2$Flying$LEVEL 3+$4/2$Flying| Sphinx of Magosi|Rise of the Eldrazi|89|R|{3}{U}{U}{U}|Creature - Sphinx|6|6|Flying${2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.| Pathrazer of Ulamog|Rise of the Eldrazi|9|U|{11}|Creature - Eldrazi|9|9|Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)$Pathrazer of Ulamog can't be blocked except by three or more creatures.| Surrakar Spellblade|Rise of the Eldrazi|90|R|{1}{U}{U}|Creature - Surrakar|2|1|Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.$Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.| Training Grounds|Rise of the Eldrazi|91|R|{U}|Enchantment|||Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.| Unified Will|Rise of the Eldrazi|92|U|{1}{U}|Instant|||Counter target spell if you control more creatures than that spell's controller.| Venerated Teacher|Rise of the Eldrazi|93|C|{2}{U}|Creature - Human Wizard|2|2|When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.| Arrogant Bloodlord|Rise of the Eldrazi|94|U|{1}{B}{B}|Creature - Vampire Knight|4|4|Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.| Bala Ged Scorpion|Rise of the Eldrazi|95|C|{3}{B}|Creature - Scorpion|2|3|When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.| Baneful Omen|Rise of the Eldrazi|96|R|{4}{B}{B}{B}|Enchantment|||At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.| Bloodrite Invoker|Rise of the Eldrazi|97|C|{2}{B}|Creature - Vampire Shaman|3|1|{8}: Target player loses 3 life and you gain 3 life.| Bloodthrone Vampire|Rise of the Eldrazi|98|C|{1}{B}|Creature - Vampire|1|1|Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.| Cadaver Imp|Rise of the Eldrazi|99|C|{1}{B}{B}|Creature - Imp|1|1|Flying$When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.| AEther Shockwave|Saviors of Kamigawa|1|U|{3}{W}|Instant|||Choose one - Tap all Spirits; or tap all non-Spirit creatures.| Ghost-Lit Redeemer|Saviors of Kamigawa|10|U|{W}|Creature - Spirit|1|1|{W}, {tap}: You gain 2 life.$Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.| Glitterfang|Saviors of Kamigawa|100|C|{R}|Creature - Spirit|1|1|Haste$At the beginning of the end step, return Glitterfang to its owner's hand.| Godo's Irregulars|Saviors of Kamigawa|101|U|{R}|Creature - Human Warrior|1|1|{R}: Godo's Irregulars deals 1 damage to target creature blocking it.| Hidetsugu's Second Rite|Saviors of Kamigawa|102|R|{3}{R}|Instant|||If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.| Homura, Human Ascendant|Saviors of Kamigawa|103a|R|{4}{R}{R}|Legendary Creature - Human Monk|4|4|Homura, Human Ascendant can't block.$When Homura dies, return it to the battlefield flipped.$| Homura's Essence|Saviors of Kamigawa|103b|R|{4}{R}{R}|Legendary Enchantment|2|2|| Iizuka the Ruthless|Saviors of Kamigawa|104|R|{3}{R}{R}|Legendary Creature - Human Samurai|3|3|Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)${2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.| Inner Fire|Saviors of Kamigawa|105|C|{3}{R}|Sorcery|||Add {R} to your mana pool for each card in your hand.| Into the Fray|Saviors of Kamigawa|106|C|{R}|Instant - Arcane|||Target creature attacks this turn if able.$Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Jiwari, the Earth Aflame|Saviors of Kamigawa|107|R|{3}{R}{R}|Legendary Creature - Spirit|3|3|{X}{R}, {tap}: Jiwari, the Earth Aflame deals X damage to target creature without flying.$Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying.| Oni of Wild Places|Saviors of Kamigawa|108|U|{5}{R}|Creature - Demon Spirit|6|5|Haste$At the beginning of your upkeep, return a red creature you control to its owner's hand.| Path of Anger's Flame|Saviors of Kamigawa|109|C|{2}{R}|Instant - Arcane|||Creatures you control get +2/+0 until end of turn.| Hail of Arrows|Saviors of Kamigawa|11|U|{X}{W}|Instant|||Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.| Rally the Horde|Saviors of Kamigawa|110|R|{5}{R}|Sorcery|||Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.| Ronin Cavekeeper|Saviors of Kamigawa|111|C|{5}{R}|Creature - Human Samurai|4|3|Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)| Shinen of Fury's Fire|Saviors of Kamigawa|112|C|{2}{R}|Creature - Spirit|2|1|Haste$Channel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.| Skyfire Kirin|Saviors of Kamigawa|113|R|{2}{R}{R}|Legendary Creature - Kirin Spirit|3|3|Flying$Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.| Sokenzan Renegade|Saviors of Kamigawa|114|U|{2}{R}|Creature - Ogre Samurai Mercenary|3|3|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.| Sokenzan Spellblade|Saviors of Kamigawa|115|C|{4}{R}|Creature - Ogre Samurai Shaman|2|3|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)${1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.| Spiraling Embers|Saviors of Kamigawa|116|C|{3}{R}|Sorcery - Arcane|||Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand.| Sunder from Within|Saviors of Kamigawa|117|U|{2}{R}{R}|Sorcery - Arcane|||Destroy target artifact or land.| Thoughts of Ruin|Saviors of Kamigawa|118|R|{2}{R}{R}|Sorcery|||Each player sacrifices a land for each card in your hand.| Undying Flames|Saviors of Kamigawa|119|R|{4}{R}{R}|Sorcery|||Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost.$Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)| Hand of Honor|Saviors of Kamigawa|12|U|{W}{W}|Creature - Human Samurai|2|2|Protection from black$Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| Yuki-Onna|Saviors of Kamigawa|120|U|{3}{R}|Creature - Spirit|3|1|When Yuki-Onna enters the battlefield, destroy target artifact.$Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.| Arashi, the Sky Asunder|Saviors of Kamigawa|121|R|{3}{G}{G}|Legendary Creature - Spirit|5|5|{X}{G}, {tap}: Arashi, the Sky Asunder deals X damage to target creature with flying.$Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.| Ayumi, the Last Visitor|Saviors of Kamigawa|122|R|{3}{G}{G}|Legendary Creature - Spirit|7|3|Legendary landwalk| Bounteous Kirin|Saviors of Kamigawa|123|R|{5}{G}{G}|Legendary Creature - Kirin Spirit|4|4|Flying$Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.| Briarknit Kami|Saviors of Kamigawa|124|U|{3}{G}{G}|Creature - Spirit|3|3|Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.| Dense Canopy|Saviors of Kamigawa|125|U|{1}{G}|Enchantment|||Creatures with flying can block only creatures with flying.| Descendant of Masumaro|Saviors of Kamigawa|126|U|{2}{G}|Creature - Human Monk|1|1|At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.| Dosan's Oldest Chant|Saviors of Kamigawa|127|C|{4}{G}|Sorcery|||You gain 6 life.$Draw a card.| Elder Pine of Jukai|Saviors of Kamigawa|128|C|{2}{G}|Creature - Spirit|2|1|Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.$Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)| Endless Swarm|Saviors of Kamigawa|129|R|{5}{G}{G}{G}|Sorcery|||Put a 1/1 green Snake creature token onto the battlefield for each card in your hand.$Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)| Inner-Chamber Guard|Saviors of Kamigawa|13|U|{1}{W}|Creature - Human Samurai|0|2|Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)| Fiddlehead Kami|Saviors of Kamigawa|130|C|{4}{G}|Creature - Spirit|3|3|Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.| Ghost-Lit Nourisher|Saviors of Kamigawa|131|U|{2}{G}|Creature - Spirit|2|1|{2}{G}, {tap}: Target creature gets +2/+2 until end of turn.$Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.| Haru-Onna|Saviors of Kamigawa|132|U|{3}{G}|Creature - Spirit|2|1|When Haru-Onna enters the battlefield, draw a card.$Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.| Inner Calm, Outer Strength|Saviors of Kamigawa|133|C|{2}{G}|Instant - Arcane|||Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.| Kami of the Tended Garden|Saviors of Kamigawa|134|U|{3}{G}|Creature - Spirit|4|4|At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.$Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)| Kashi-Tribe Elite|Saviors of Kamigawa|135|U|{1}{G}{G}|Creature - Snake Warrior|2|3|Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)$Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.| Masumaro, First to Live|Saviors of Kamigawa|136|R|{3}{G}{G}{G}|Legendary Creature - Spirit|*|*|Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.| Matsu-Tribe Birdstalker|Saviors of Kamigawa|137|C|{2}{G}{G}|Creature - Snake Warrior Archer|2|2|Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.${G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)| Molting Skin|Saviors of Kamigawa|138|U|{2}{G}|Enchantment|||Return Molting Skin to its owner's hand: Regenerate target creature.| Nightsoil Kami|Saviors of Kamigawa|139|C|{4}{G}{G}|Creature - Spirit|6|4|Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)| Kataki, War's Wage|Saviors of Kamigawa|14|R|{1}{W}|Legendary Creature - Spirit|2|1|All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."| Okina Nightwatch|Saviors of Kamigawa|140|C|{4}{G}|Creature - Human Monk|4|3|As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.| Promised Kannushi|Saviors of Kamigawa|141|C|{G}|Creature - Human Druid|1|1|Soulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)| Reki, the History of Kamigawa|Saviors of Kamigawa|142|R|{2}{G}|Legendary Creature - Human Shaman|1|2|Whenever you cast a legendary spell, draw a card.| Rending Vines|Saviors of Kamigawa|143|C|{1}{G}{G}|Instant - Arcane|||Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand.$Draw a card.| Sakura-Tribe Scout|Saviors of Kamigawa|144|C|{G}|Creature - Snake Shaman Scout|1|1|{tap}: You may put a land card from your hand onto the battlefield.| Sasaya, Orochi Ascendant|Saviors of Kamigawa|145a|R|{1}{G}{G}|Legendary Creature - Snake Monk|2|3|Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.$| Sasaya's Essence|Saviors of Kamigawa|145b|R|{1}{G}{G}|Legendary Enchantment|2|3|Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced.| Seed the Land|Saviors of Kamigawa|146|R|{2}{G}{G}|Enchantment|||Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield.| Seek the Horizon|Saviors of Kamigawa|147|U|{3}{G}|Sorcery|||Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Sekki, Seasons' Guide|Saviors of Kamigawa|148|R|{5}{G}{G}{G}|Legendary Creature - Spirit|0|0|Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.$If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield.$Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.| Shinen of Life's Roar|Saviors of Kamigawa|149|C|{1}{G}|Creature - Spirit|1|2|All creatures able to block Shinen of Life's Roar do so.$Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.| Kitsune Bonesetter|Saviors of Kamigawa|15|C|{2}{W}|Creature - Fox Cleric|0|1|{tap}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent.| Stampeding Serow|Saviors of Kamigawa|150|U|{2}{G}{G}|Creature - Antelope Beast|5|4|Trample$At the beginning of your upkeep, return a green creature you control to its owner's hand.| Iname as One|Saviors of Kamigawa|151|R|{8}{B}{B}{G}{G}|Legendary Creature - Spirit|8|8|When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library.$When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.| Ashes of the Fallen|Saviors of Kamigawa|152|R|{2}|Artifact|||As Ashes of the Fallen enters the battlefield, choose a creature type.$Each creature card in your graveyard has the chosen creature type in addition to its other types.| Blood Clock|Saviors of Kamigawa|153|R|{4}|Artifact|||At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.| Ebony Owl Netsuke|Saviors of Kamigawa|154|U|{2}|Artifact|||At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her.| Ivory Crane Netsuke|Saviors of Kamigawa|155|U|{2}|Artifact|||At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.| Manriki-Gusari|Saviors of Kamigawa|156|U|{2}|Artifact - Equipment|||Equipped creature gets +1/+2 and has "{tap}: Destroy target Equipment."$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| O-Naginata|Saviors of Kamigawa|157|U|{1}|Artifact - Equipment|||O-Naginata can be attached only to a creature with 3 or more power.$Equipped creature gets +3/+0 and has trample.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Pithing Needle|Saviors of Kamigawa|158|R|{1}|Artifact|||As Pithing Needle enters the battlefield, name a card.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.| Scroll of Origins|Saviors of Kamigawa|159|R|{2}|Artifact|||{2}, {tap}: Draw a card if you have seven or more cards in hand.| Kitsune Dawnblade|Saviors of Kamigawa|16|C|{4}{W}|Creature - Fox Samurai|2|3|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)$When Kitsune Dawnblade enters the battlefield, you may tap target creature.| Soratami Cloud Chariot|Saviors of Kamigawa|160|U|{5}|Artifact|||{2}: Target creature you control gains flying until end of turn.${2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.| Wine of Blood and Iron|Saviors of Kamigawa|161|R|{3}|Artifact|||{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.| Mikokoro, Center of the Sea|Saviors of Kamigawa|162|R||Legendary Land|||{tap}: Add {1} to your mana pool.${2}, {tap}: Each player draws a card.| Miren, the Moaning Well|Saviors of Kamigawa|163|R||Legendary Land|||{tap}: Add {1} to your mana pool.${3}, {tap}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.| Oboro, Palace in the Clouds|Saviors of Kamigawa|164|R||Legendary Land|||{tap}: Add {U} to your mana pool.${1}: Return Oboro, Palace in the Clouds to its owner's hand.| Tomb of Urami|Saviors of Kamigawa|165|R||Legendary Land|||{tap}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.${2}{B}{B}, {tap}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield.| Kitsune Loreweaver|Saviors of Kamigawa|17|C|{1}{W}|Creature - Fox Cleric|2|1|{1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.| Kiyomaro, First to Stand|Saviors of Kamigawa|18|R|{3}{W}{W}|Legendary Creature - Spirit|*|*|Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.$As long as you have four or more cards in hand, Kiyomaro has vigilance.$Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.| Michiko Konda, Truth Seeker|Saviors of Kamigawa|19|R|{3}{W}|Legendary Creature - Human Advisor|2|2|Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.| Araba Mothrider|Saviors of Kamigawa|2|C|{1}{W}|Creature - Human Samurai|1|1|Flying$Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| Moonwing Moth|Saviors of Kamigawa|20|C|{1}{W}{W}|Creature - Insect|2|1|Flying${W}: Moonwing Moth gets +0/+1 until end of turn.| Nikko-Onna|Saviors of Kamigawa|21|U|{2}{W}|Creature - Spirit|2|2|When Nikko-Onna enters the battlefield, destroy target enchantment.$Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.| Plow Through Reito|Saviors of Kamigawa|22|C|{1}{W}|Instant - Arcane|||Sweep - Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.| Presence of the Wise|Saviors of Kamigawa|23|U|{2}{W}{W}|Sorcery|||You gain 2 life for each card in your hand.| Promise of Bunrei|Saviors of Kamigawa|24|R|{2}{W}|Enchantment|||When a creature you control dies, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.| Pure Intentions|Saviors of Kamigawa|25|R|{W}|Instant - Arcane|||Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.$When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.| Reverence|Saviors of Kamigawa|26|R|{2}{W}{W}|Enchantment|||Creatures with power 2 or less can't attack you.| Rune-Tail, Kitsune Ascendant|Saviors of Kamigawa|27a|R|{2}{W}|Legendary Creature - Fox Monk|2|2|When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.$| Rune-Tail's Essence|Saviors of Kamigawa|27b|R|{2}{W}|Legendary Enchantment|2|2|Prevent all damage that would be dealt to creatures you control.| Shinen of Stars' Light|Saviors of Kamigawa|28|C|{2}{W}|Creature - Spirit|2|1|First strike$Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.| Spiritual Visit|Saviors of Kamigawa|29|C|{W}|Instant - Arcane|||Put a 1/1 colorless Spirit creature token onto the battlefield.$Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Celestial Kirin|Saviors of Kamigawa|3|R|{2}{W}{W}|Legendary Creature - Kirin Spirit|3|3|Flying$Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.| Torii Watchward|Saviors of Kamigawa|30|C|{4}{W}|Creature - Spirit|3|3|Vigilance (Attacking doesn't cause this creature to tap.)$Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)| Cloudhoof Kirin|Saviors of Kamigawa|31|R|{3}{U}{U}|Legendary Creature - Kirin Spirit|4|4|Flying$Whenever you cast a Spirit or Arcane spell, you may have target player put the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost.| Cut the Earthly Bond|Saviors of Kamigawa|32|C|{U}|Instant - Arcane|||Return target enchanted permanent to its owner's hand.| Descendant of Soramaro|Saviors of Kamigawa|33|C|{3}{U}|Creature - Human Wizard|2|3|{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.| Dreamcatcher|Saviors of Kamigawa|34|C|{U}|Creature - Spirit|1|1|Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.| Erayo, Soratami Ascendant|Saviors of Kamigawa|35a|R|{1}{U}|Legendary Creature - Moonfolk Monk|1|1|Flying$Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.$| Erayo's Essence|Saviors of Kamigawa|35b|R|{1}{U}|Legendary Enchantment|1|1|Whenever an opponent casts a spell for the first time in a turn, counter that spell.| Eternal Dominion|Saviors of Kamigawa|36|R|{7}{U}{U}{U}|Sorcery|||Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library.$Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)| Evermind|Saviors of Kamigawa|37|U||Instant - Arcane|||(Nonexistent mana costs can't be paid.)$Draw a card.$Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Freed from the Real|Saviors of Kamigawa|38|C|{2}{U}|Enchantment - Aura|||Enchant creature${U}: Tap enchanted creature.${U}: Untap enchanted creature.| Ghost-Lit Warder|Saviors of Kamigawa|39|U|{1}{U}|Creature - Spirit|1|1|{3}{U}, {tap}: Counter target spell unless its controller pays {2}.$Channel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}.| Charge Across the Araba|Saviors of Kamigawa|4|U|{4}{W}|Instant - Arcane|||Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.| Ideas Unbound|Saviors of Kamigawa|40|C|{U}{U}|Sorcery - Arcane|||Draw three cards. Discard three cards at the beginning of the next end step.| Kaho, Minamo Historian|Saviors of Kamigawa|41|R|{2}{U}{U}|Legendary Creature - Human Wizard|2|2|When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library.${X}, {tap}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost.| Kami of the Crescent Moon|Saviors of Kamigawa|42|R|{U}{U}|Legendary Creature - Spirit|1|3|At the beginning of each player's draw step, that player draws an additional card.| Kiri-Onna|Saviors of Kamigawa|43|U|{4}{U}|Creature - Spirit|2|2|When Kiri-Onna enters the battlefield, return target creature to its owner's hand.$Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.| Meishin, the Mind Cage|Saviors of Kamigawa|44|R|{4}{U}{U}{U}|Legendary Enchantment|||All creatures get -X/-0, where X is the number of cards in your hand.| Minamo Scrollkeeper|Saviors of Kamigawa|45|C|{1}{U}|Creature - Human Wizard|2|3|Defender (This creature can't attack.)$Your maximum hand size is increased by one.| Moonbow Illusionist|Saviors of Kamigawa|46|C|{2}{U}|Creature - Moonfolk Wizard|2|1|Flying${2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.| Murmurs from Beyond|Saviors of Kamigawa|47|C|{2}{U}|Instant - Arcane|||Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.| Oboro Breezecaller|Saviors of Kamigawa|48|C|{1}{U}|Creature - Moonfolk Wizard|1|1|Flying${2}, Return a land you control to its owner's hand: Untap target land.| Oboro Envoy|Saviors of Kamigawa|49|U|{3}{U}|Creature - Moonfolk Wizard|1|3|Flying${2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.| Cowed by Wisdom|Saviors of Kamigawa|5|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.| Oppressive Will|Saviors of Kamigawa|50|C|{2}{U}|Instant|||Counter target spell unless its controller pays {1} for each card in your hand.| Overwhelming Intellect|Saviors of Kamigawa|51|U|{4}{U}{U}|Instant|||Counter target creature spell. Draw cards equal to that spell's converted mana cost.| Rushing-Tide Zubera|Saviors of Kamigawa|52|U|{2}{U}{U}|Creature - Zubera Spirit|3|3|When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.| Sakashima the Impostor|Saviors of Kamigawa|53|R|{2}{U}{U}|Legendary Creature - Human Rogue|3|1|You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."| Secretkeeper|Saviors of Kamigawa|54|U|{3}{U}|Creature - Spirit|2|2|As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.| Shape Stealer|Saviors of Kamigawa|55|U|{U}{U}|Creature - Shapeshifter Spirit|1|1|Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.| Shifting Borders|Saviors of Kamigawa|56|U|{3}{U}|Instant - Arcane|||Exchange control of two target lands.$Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Shinen of Flight's Wings|Saviors of Kamigawa|57|C|{4}{U}|Creature - Spirit|3|3|Flying$Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.| Soramaro, First to Dream|Saviors of Kamigawa|58|R|{4}{U}{U}|Legendary Creature - Spirit|*|*|Flying$Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.${4}, Return a land you control to its owner's hand: Draw a card.| Trusted Advisor|Saviors of Kamigawa|59|U|{U}|Creature - Human Advisor|1|2|Your maximum hand size is increased by two.$At the beginning of your upkeep, return a blue creature you control to its owner's hand.| Curtain of Light|Saviors of Kamigawa|6|C|{1}{W}|Instant|||Cast Curtain of Light only during combat after blockers are declared.$Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.)$Draw a card.| Twincast|Saviors of Kamigawa|60|R|{U}{U}|Instant|||Copy target instant or sorcery spell. You may choose new targets for the copy.| Akuta, Born of Ash|Saviors of Kamigawa|61|R|{2}{B}{B}|Legendary Creature - Spirit|3|2|Haste$At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.| Choice of Damnations|Saviors of Kamigawa|62|R|{5}{B}|Sorcery - Arcane|||Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.| Death Denied|Saviors of Kamigawa|63|C|{X}{B}{B}|Instant - Arcane|||Return X target creature cards from your graveyard to your hand.| Death of a Thousand Stings|Saviors of Kamigawa|64|C|{4}{B}|Instant - Arcane|||Target player loses 1 life and you gain 1 life.$At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.| Deathknell Kami|Saviors of Kamigawa|65|C|{1}{B}|Creature - Spirit|0|1|Flying${2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.$Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)| Deathmask Nezumi|Saviors of Kamigawa|66|C|{2}{B}|Creature - Rat Shaman|2|2|As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Exile into Darkness|Saviors of Kamigawa|67|U|{4}{B}|Sorcery|||Target player sacrifices a creature with converted mana cost 3 or less.$At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.| Footsteps of the Goryo|Saviors of Kamigawa|68|U|{2}{B}|Sorcery - Arcane|||Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.| Ghost-Lit Stalker|Saviors of Kamigawa|69|U|{B}|Creature - Spirit|1|1|{4}{B}, {tap}: Target player discards two cards. Activate this ability only any time you could cast a sorcery.$Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery.| Descendant of Kiyomaro|Saviors of Kamigawa|7|U|{1}{W}{W}|Creature - Human Soldier|2|3|As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."| Gnat Miser|Saviors of Kamigawa|70|C|{B}|Creature - Rat Shaman|1|1|Each opponent's maximum hand size is reduced by one.| Hand of Cruelty|Saviors of Kamigawa|71|U|{B}{B}|Creature - Human Samurai|2|2|Protection from white$Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)| Infernal Kirin|Saviors of Kamigawa|72|R|{2}{B}{B}|Legendary Creature - Kirin Spirit|3|3|Flying$Whenever you cast a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost.| Kagemaro, First to Suffer|Saviors of Kamigawa|73|R|{3}{B}{B}|Legendary Creature - Demon Spirit|*|*|Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.${B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.| Kagemaro's Clutch|Saviors of Kamigawa|74|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -X/-X, where X is the number of cards in your hand.| Kami of Empty Graves|Saviors of Kamigawa|75|C|{3}{B}|Creature - Spirit|4|1|Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)| Kemuri-Onna|Saviors of Kamigawa|76|U|{4}{B}|Creature - Spirit|3|3|When Kemuri-Onna enters the battlefield, target player discards a card.$Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.| Kiku's Shadow|Saviors of Kamigawa|77|U|{B}{B}|Sorcery|||Target creature deals damage to itself equal to its power.| Kuon, Ogre Ascendant|Saviors of Kamigawa|78a|R|{B}{B}{B}|Legendary Creature - Ogre Monk|2|4|At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant.$| Kuon's Essence|Saviors of Kamigawa|78b|R|{B}{B}{B}|Legendary Enchantment|2|4|At the beginning of each player's upkeep, that player sacrifices a creature.| Kuro's Taken|Saviors of Kamigawa|79|C|{1}{B}|Creature - Rat Samurai|1|1|Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)${1}{B}: Regenerate Kuro's Taken.| Eiganjo Free-Riders|Saviors of Kamigawa|8|U|{3}{W}|Creature - Human Soldier|3|4|Flying$At the beginning of your upkeep, return a white creature you control to its owner's hand.| Locust Miser|Saviors of Kamigawa|80|U|{2}{B}{B}|Creature - Rat Shaman|2|2|Each opponent's maximum hand size is reduced by two.| Maga, Traitor to Mortals|Saviors of Kamigawa|81|R|{X}{B}{B}{B}|Legendary Creature - Human Wizard|0|0|Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it.$When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.| Measure of Wickedness|Saviors of Kamigawa|82|U|{3}{B}|Enchantment|||At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.$Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.| Neverending Torment|Saviors of Kamigawa|83|R|{4}{B}{B}|Sorcery|||Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library.$Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)| One with Nothing|Saviors of Kamigawa|84|R|{B}|Instant|||Discard your hand.| Pain's Reward|Saviors of Kamigawa|85|R|{2}{B}|Sorcery|||Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.| Raving Oni-Slave|Saviors of Kamigawa|86|C|{1}{B}|Creature - Ogre Warrior|3|3|When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon.| Razorjaw Oni|Saviors of Kamigawa|87|U|{3}{B}|Creature - Demon Spirit|4|5|Black creatures can't block.| Shinen of Fear's Chill|Saviors of Kamigawa|88|C|{4}{B}|Creature - Spirit|3|2|Shinen of Fear's Chill can't block.$Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.| Sink into Takenuma|Saviors of Kamigawa|89|C|{3}{B}|Sorcery - Arcane|||Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.| Enduring Ideal|Saviors of Kamigawa|9|R|{5}{W}{W}|Sorcery|||Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library.$Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)| Skull Collector|Saviors of Kamigawa|90|U|{1}{B}{B}|Creature - Ogre Warrior|3|3|At the beginning of your upkeep, return a black creature you control to its owner's hand.${1}{B}: Regenerate Skull Collector.| Adamaro, First to Desire|Saviors of Kamigawa|91|R|{1}{R}{R}|Legendary Creature - Spirit|*|*|Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.| Akki Drillmaster|Saviors of Kamigawa|92|C|{2}{R}|Creature - Goblin Shaman|2|2|{tap}: Target creature gains haste until end of turn.| Akki Underling|Saviors of Kamigawa|93|C|{1}{R}|Creature - Goblin Warrior|2|1|As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.| Barrel Down Sokenzan|Saviors of Kamigawa|94|C|{2}{R}|Instant - Arcane|||Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.| Burning-Eye Zubera|Saviors of Kamigawa|95|U|{2}{R}{R}|Creature - Zubera Spirit|3|3|When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.| Captive Flame|Saviors of Kamigawa|96|U|{2}{R}|Enchantment|||{R}: Target creature gets +1/+0 until end of turn.| Feral Lightning|Saviors of Kamigawa|97|U|{3}{R}{R}{R}|Sorcery|||Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.| Gaze of Adamaro|Saviors of Kamigawa|98|U|{2}{R}{R}|Instant - Arcane|||Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.| Ghost-Lit Raider|Saviors of Kamigawa|99|U|{2}{R}|Creature - Spirit|2|1|{2}{R}, {tap}: Ghost-Lit Raider deals 2 damage to target creature.$Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.| Abuna Acolyte|Scars of Mirrodin|1|U|{1}{W}|Creature - Cat Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.${tap}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.| Glint Hawk|Scars of Mirrodin|10|C|{W}|Creature - Bird|2|2|Flying$When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.| Oxidda Daredevil|Scars of Mirrodin|100|C|{1}{R}|Creature - Goblin Artificer|2|1|Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn.| Oxidda Scrapmelter|Scars of Mirrodin|101|U|{3}{R}|Creature - Beast|3|3|When Oxidda Scrapmelter enters the battlefield, destroy target artifact.| Scoria Elemental|Scars of Mirrodin|102|C|{4}{R}|Creature - Elemental|6|1|| Shatter|Scars of Mirrodin|103|C|{1}{R}|Instant|||Destroy target artifact.| Spikeshot Elder|Scars of Mirrodin|104|R|{R}|Creature - Goblin Shaman|1|1|{1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player.| Tunnel Ignus|Scars of Mirrodin|105|R|{1}{R}|Creature - Elemental|2|1|Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player.| Turn to Slag|Scars of Mirrodin|106|C|{3}{R}{R}|Sorcery|||Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.| Vulshok Heartstoker|Scars of Mirrodin|107|C|{2}{R}|Creature - Human Shaman|2|2|When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn.| Acid Web Spider|Scars of Mirrodin|108|U|{3}{G}{G}|Creature - Spider|3|5|Reach$When Acid Web Spider enters the battlefield, you may destroy target Equipment.| Alpha Tyrranax|Scars of Mirrodin|109|C|{4}{G}{G}|Creature - Beast|6|5|| Indomitable Archangel|Scars of Mirrodin|11|M|{2}{W}{W}|Creature - Angel|4|4|Flying$Metalcraft - Artifacts you control have shroud as long as you control three or more artifacts.| Asceticism|Scars of Mirrodin|110|R|{3}{G}{G}|Enchantment|||Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)${1}{G}: Regenerate target creature.| Bellowing Tanglewurm|Scars of Mirrodin|111|U|{3}{G}{G}|Creature - Wurm|4|4|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$Other green creatures you control have intimidate.| Blight Mamba|Scars of Mirrodin|112|C|{1}{G}|Creature - Snake|1|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)${1}{G}: Regenerate Blight Mamba.| Blunt the Assault|Scars of Mirrodin|113|C|{3}{G}|Instant|||You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.| Carapace Forger|Scars of Mirrodin|114|C|{1}{G}|Creature - Elf Artificer|2|2|Metalcraft - Carapace Forger gets +2/+2 as long as you control three or more artifacts.| Carrion Call|Scars of Mirrodin|115|U|{3}{G}|Instant|||Put two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Copperhorn Scout|Scars of Mirrodin|116|C|{G}|Creature - Elf Scout|1|1|Whenever Copperhorn Scout attacks, untap each other creature you control.| Cystbearer|Scars of Mirrodin|117|C|{2}{G}|Creature - Beast|2|3|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Engulfing Slagwurm|Scars of Mirrodin|118|R|{5}{G}{G}|Creature - Wurm|7|7|Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.| Ezuri, Renegade Leader|Scars of Mirrodin|119|R|{1}{G}{G}|Legendary Creature - Elf Warrior|2|2|{G}: Regenerate another target Elf.${2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.| Kemba, Kha Regent|Scars of Mirrodin|12|R|{1}{W}{W}|Legendary Creature - Cat Cleric|2|4|At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each Equipment attached to Kemba, Kha Regent.| Ezuri's Archers|Scars of Mirrodin|120|C|{G}|Creature - Elf Archer|1|2|Reach (This creature can block creatures with flying.)$Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.| Ezuri's Brigade|Scars of Mirrodin|121|R|{2}{G}{G}|Creature - Elf Warrior|4|4|Metalcraft - As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.| Genesis Wave|Scars of Mirrodin|122|R|{X}{G}{G}{G}|Sorcery|||Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.| Liege of the Tangle|Scars of Mirrodin|123|M|{6}{G}{G}|Creature - Elemental|8|8|Trample$Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.| Lifesmith|Scars of Mirrodin|124|U|{1}{G}|Creature - Human Artificer|2|1|Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.| Molder Beast|Scars of Mirrodin|125|C|{4}{G}|Creature - Beast|5|3|Trample$Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.| Putrefax|Scars of Mirrodin|126|R|{3}{G}{G}|Creature - Horror|5|3|Trample, haste$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$At the beginning of the end step, sacrifice Putrefax.| Slice in Twain|Scars of Mirrodin|127|U|{2}{G}{G}|Instant|||Destroy target artifact or enchantment.$Draw a card.| Tangle Angler|Scars of Mirrodin|128|U|{3}{G}|Creature - Horror|1|5|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)${G}: Target creature blocks Tangle Angler this turn if able.| Tel-Jilad Defiance|Scars of Mirrodin|129|C|{1}{G}|Instant|||Target creature gains protection from artifacts until end of turn.$Draw a card.| Kemba's Skyguard|Scars of Mirrodin|13|C|{1}{W}{W}|Creature - Cat Knight|2|2|Flying$When Kemba's Skyguard enters the battlefield, you gain 2 life.| Tel-Jilad Fallen|Scars of Mirrodin|130|C|{2}{G}{G}|Creature - Elf Warrior|3|1|Protection from artifacts$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Untamed Might|Scars of Mirrodin|131|C|{X}{G}|Instant|||Target creature gets +X/+X until end of turn.| Viridian Revel|Scars of Mirrodin|132|U|{1}{G}{G}|Enchantment|||Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.| Wing Puncture|Scars of Mirrodin|133|C|{G}|Instant|||Target creature you control deals damage equal to its power to target creature with flying.| Withstand Death|Scars of Mirrodin|134|C|{G}|Instant|||Target creature is indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)| Venser, the Sojourner|Scars of Mirrodin|135|M|{3}{W}{U}|Planeswalker - Venser|||+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.$-1: Creatures are unblockable this turn.$-8: You get an emblem with "Whenever you cast a spell, exile target permanent."| Accorder's Shield|Scars of Mirrodin|136|C|{0}|Artifact - Equipment|||Equipped creature gets +0/+3 and has vigilance.$Equip {3}| Argentum Armor|Scars of Mirrodin|137|R|{6}|Artifact - Equipment|||Equipped creature gets +6/+6.$Whenever equipped creature attacks, destroy target permanent.$Equip {6}| Auriok Replica|Scars of Mirrodin|138|C|{3}|Artifact Creature - Cleric|2|2|{W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.| Barbed Battlegear|Scars of Mirrodin|139|U|{3}|Artifact - Equipment|||Equipped creature gets +4/-1.$Equip {2}| Leonin Arbiter|Scars of Mirrodin|14|R|{1}{W}|Creature - Cat Cleric|2|2|Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.| Bladed Pinions|Scars of Mirrodin|140|C|{2}|Artifact - Equipment|||Equipped creature has flying and first strike.$Equip {2}| Chimeric Mass|Scars of Mirrodin|141|R|{X}|Artifact|||Chimeric Mass enters the battlefield with X charge counters on it.${1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."| Chrome Steed|Scars of Mirrodin|142|C|{4}|Artifact Creature - Horse|2|2|Metalcraft - Chrome Steed gets +2/+2 as long as you control three or more artifacts.| Clone Shell|Scars of Mirrodin|143|U|{5}|Artifact Creature - Shapeshifter|2|2|Imprint - When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.$When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.| Contagion Clasp|Scars of Mirrodin|144|U|{2}|Artifact|||When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.${4}, {tap}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Contagion Engine|Scars of Mirrodin|145|R|{6}|Artifact|||When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.${4}, {tap}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)| Copper Myr|Scars of Mirrodin|146|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {G} to your mana pool.| Corpse Cur|Scars of Mirrodin|147|C|{4}|Artifact Creature - Hound|2|2|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand.| Culling Dais|Scars of Mirrodin|148|U|{2}|Artifact|||{tap}, Sacrifice a creature: Put a charge counter on Culling Dais.${1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.| Darksteel Axe|Scars of Mirrodin|149|U|{1}|Artifact - Equipment|||Darksteel Axe is indestructible. (Effects that say "destroy" don't destroy it.)$Equipped creature gets +2/+0.$Equip {2}| Loxodon Wayfarer|Scars of Mirrodin|15|C|{2}{W}|Creature - Elephant Monk|1|5|| Darksteel Juggernaut|Scars of Mirrodin|150|R|{5}|Artifact Creature - Juggernaut|*|*|Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.$Darksteel Juggernaut is indestructible and attacks each turn if able.| Darksteel Myr|Scars of Mirrodin|151|U|{3}|Artifact Creature - Myr|0|1|Darksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)| Darksteel Sentinel|Scars of Mirrodin|152|U|{6}|Artifact Creature - Golem|3|3|Flash (You may cast this spell any time you could cast an instant.)$Vigilance$Darksteel Sentinel is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)| Echo Circlet|Scars of Mirrodin|153|C|{2}|Artifact - Equipment|||Equipped creature can block an additional creature.$Equip {1}| Etched Champion|Scars of Mirrodin|154|R|{3}|Artifact Creature - Soldier|2|2|Metalcraft - Etched Champion has protection from all colors as long as you control three or more artifacts.| Flight Spellbomb|Scars of Mirrodin|155|C|{1}|Artifact|||{tap}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.$When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.| Glint Hawk Idol|Scars of Mirrodin|156|C|{2}|Artifact|||Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn.${W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.| Gold Myr|Scars of Mirrodin|157|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {W} to your mana pool.| Golden Urn|Scars of Mirrodin|158|C|{1}|Artifact|||At the beginning of your upkeep, you may put a charge counter on Golden Urn.${tap}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.| Golem Artisan|Scars of Mirrodin|159|U|{5}|Artifact Creature - Golem|3|3|{2}: Target artifact creature gets +1/+1 until end of turn.${2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.| Myrsmith|Scars of Mirrodin|16|U|{1}{W}|Creature - Human Artificer|2|1|Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield.| Golem Foundry|Scars of Mirrodin|160|C|{3}|Artifact|||Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry.$Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield.| Golem's Heart|Scars of Mirrodin|161|U|{2}|Artifact|||Whenever a player casts an artifact spell, you may gain 1 life.| Grafted Exoskeleton|Scars of Mirrodin|162|U|{4}|Artifact - Equipment|||Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.$Equip {2}| Grindclock|Scars of Mirrodin|163|R|{2}|Artifact|||{tap}: Put a charge counter on Grindclock.${tap}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.| Heavy Arbalest|Scars of Mirrodin|164|U|{3}|Artifact - Equipment|||Equipped creature doesn't untap during its controller's untap step.$Equipped creature has "{tap}: This creature deals 2 damage to target creature or player."$Equip {4}| Horizon Spellbomb|Scars of Mirrodin|165|C|{1}|Artifact|||{2}, {tap}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.$When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.| Ichorclaw Myr|Scars of Mirrodin|166|C|{2}|Artifact Creature - Myr|1|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.| Infiltration Lens|Scars of Mirrodin|167|U|{1}|Artifact - Equipment|||Whenever equipped creature becomes blocked by a creature, you may draw two cards.$Equip {1}| Iron Myr|Scars of Mirrodin|168|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {R} to your mana pool.| Kuldotha Forgemaster|Scars of Mirrodin|169|R|{5}|Artifact Creature - Construct|3|5|{tap}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.| Razor Hippogriff|Scars of Mirrodin|17|U|{3}{W}{W}|Creature - Hippogriff|3|3|Flying$When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost.| Leaden Myr|Scars of Mirrodin|170|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {B} to your mana pool.| Liquimetal Coating|Scars of Mirrodin|171|U|{2}|Artifact|||{tap}: Target permanent becomes an artifact in addition to its other types until end of turn.| Livewire Lash|Scars of Mirrodin|172|R|{2}|Artifact - Equipment|||Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to target creature or player."$Equip {2}| Lux Cannon|Scars of Mirrodin|173|M|{4}|Artifact|||{tap}: Put a charge counter on Lux Cannon.${tap}, Remove three charge counters from Lux Cannon: Destroy target permanent.| Memnite|Scars of Mirrodin|174|U|{0}|Artifact Creature - Construct|1|1|| Mimic Vat|Scars of Mirrodin|175|R|{3}|Artifact|||Imprint - Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.${3}, {tap}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.| Mindslaver|Scars of Mirrodin|176|M|{6}|Legendary Artifact|||{4}, {tap}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)| Molten-Tail Masticore|Scars of Mirrodin|177|M|{4}|Artifact Creature - Masticore|4|4|At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.${4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player.${2}: Regenerate Molten-Tail Masticore.| Moriok Replica|Scars of Mirrodin|178|C|{3}|Artifact Creature - Warrior|2|2|{1}{B}, Sacrifice Moriok Replica: You draw two cards and lose 2 life.| Mox Opal|Scars of Mirrodin|179|M|{0}|Legendary Artifact|||Metalcraft - {tap}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.| Revoke Existence|Scars of Mirrodin|18|C|{1}{W}|Sorcery|||Exile target artifact or enchantment.| Myr Battlesphere|Scars of Mirrodin|180|R|{7}|Artifact Creature - Myr Construct|4|7|When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.$Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.| Myr Galvanizer|Scars of Mirrodin|181|U|{3}|Artifact Creature - Myr|2|2|Other Myr creatures you control get +1/+1.${1}, {tap}: Untap each other Myr you control.| Myr Propagator|Scars of Mirrodin|182|R|{3}|Artifact Creature - Myr|1|1|{3}, {tap}: Put a token that's a copy of Myr Propagator onto the battlefield.| Myr Reservoir|Scars of Mirrodin|183|R|{3}|Artifact|||{tap}: Add {2} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr.${3}, {tap}: Return target Myr card from your graveyard to your hand.| Necrogen Censer|Scars of Mirrodin|184|C|{3}|Artifact|||Necrogen Censer enters the battlefield with two charge counters on it.${tap}, Remove a charge counter from Necrogen Censer: Target player loses 2 life.| Necropede|Scars of Mirrodin|185|U|{2}|Artifact Creature - Insect|1|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$When Necropede dies, you may put a -1/-1 counter on target creature.| Neurok Replica|Scars of Mirrodin|186|C|{3}|Artifact Creature - Wizard|1|4|{1}{U}, Sacrifice Neurok Replica: Return target creature to its owner's hand.| Nihil Spellbomb|Scars of Mirrodin|187|C|{1}|Artifact|||{tap}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.$When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.| Nim Deathmantle|Scars of Mirrodin|188|R|{2}|Artifact - Equipment|||Equipped creature gets +2/+2, has intimidate, and is a black Zombie.$Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.$Equip {4}| Origin Spellbomb|Scars of Mirrodin|189|C|{1}|Artifact|||{1}, {tap}, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield.$When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card.| Salvage Scout|Scars of Mirrodin|19|C|{W}|Creature - Human Scout|1|1|{W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.| Palladium Myr|Scars of Mirrodin|190|U|{3}|Artifact Creature - Myr|2|2|{tap}: Add {2} to your mana pool.| Panic Spellbomb|Scars of Mirrodin|191|C|{1}|Artifact|||{tap}, Sacrifice Panic Spellbomb: Target creature can't block this turn.$When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.| Perilous Myr|Scars of Mirrodin|192|C|{2}|Artifact Creature - Myr|1|1|When Perilous Myr dies, it deals 2 damage to target creature or player.| Platinum Emperion|Scars of Mirrodin|193|M|{8}|Artifact Creature - Golem|8|8|Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)| Precursor Golem|Scars of Mirrodin|194|R|{5}|Artifact Creature - Golem|3|3|When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.$Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.| Prototype Portal|Scars of Mirrodin|195|R|{4}|Artifact|||Imprint - When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.${X}, {tap}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.| Ratchet Bomb|Scars of Mirrodin|196|R|{2}|Artifact|||{tap}: Put a charge counter on Ratchet Bomb.${tap}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.| Razorfield Thresher|Scars of Mirrodin|197|C|{7}|Artifact Creature - Construct|6|4|| Rust Tick|Scars of Mirrodin|198|U|{3}|Artifact Creature - Insect|1|3|You may choose not to untap Rust Tick during your untap step.${1}, {tap}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped.| Rusted Relic|Scars of Mirrodin|199|U|{4}|Artifact|||Metalcraft - Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.| Arrest|Scars of Mirrodin|2|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.| Seize the Initiative|Scars of Mirrodin|20|C|{W}|Instant|||Target creature gets +1/+1 and gains first strike until end of turn.| Saberclaw Golem|Scars of Mirrodin|200|C|{5}|Artifact Creature - Golem|4|2|{R}: Saberclaw Golem gains first strike until end of turn.| Semblance Anvil|Scars of Mirrodin|201|R|{3}|Artifact|||Imprint - When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.$Spells you cast that share a card type with the exiled card cost {2} less to cast.| Silver Myr|Scars of Mirrodin|202|C|{2}|Artifact Creature - Myr|1|1|{tap}: Add {U} to your mana pool.| Snapsail Glider|Scars of Mirrodin|203|C|{3}|Artifact Creature - Construct|2|2|Metalcraft - Snapsail Glider has flying as long as you control three or more artifacts.| Soliton|Scars of Mirrodin|204|C|{5}|Artifact Creature - Construct|3|4|{U}: Untap Soliton.| Steel Hellkite|Scars of Mirrodin|205|R|{6}|Artifact Creature - Dragon|5|5|Flying${2}: Steel Hellkite gets +1/+0 until end of turn.${X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.| Strata Scythe|Scars of Mirrodin|206|R|{3}|Artifact - Equipment|||Imprint - When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.$Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.$Equip {3}| Strider Harness|Scars of Mirrodin|207|C|{3}|Artifact - Equipment|||Equipped creature gets +1/+1 and has haste.$Equip {1}| Sword of Body and Mind|Scars of Mirrodin|208|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from green and from blue.$Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.$Equip {2}| Sylvok Lifestaff|Scars of Mirrodin|209|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+0.$Whenever equipped creature dies, you gain 3 life.$Equip {1}| Soul Parry|Scars of Mirrodin|21|C|{1}{W}|Instant|||Prevent all damage one or two target creatures would deal this turn.| Sylvok Replica|Scars of Mirrodin|210|C|{3}|Artifact Creature - Shaman|1|3|{G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.| Throne of Geth|Scars of Mirrodin|211|U|{2}|Artifact|||{tap}, Sacrifice an artifact: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Tower of Calamities|Scars of Mirrodin|212|R|{4}|Artifact|||{8}, {tap}: Tower of Calamities deals 12 damage to target creature.| Trigon of Corruption|Scars of Mirrodin|213|U|{4}|Artifact|||Trigon of Corruption enters the battlefield with three charge counters on it.${B}{B}, {tap}: Put a charge counter on Trigon of Corruption.${2}, {tap}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature.| Trigon of Infestation|Scars of Mirrodin|214|U|{4}|Artifact|||Trigon of Infestation enters the battlefield with three charge counters on it.${G}{G}, {tap}: Put a charge counter on Trigon of Infestation.${2}, {tap}, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield.| Trigon of Mending|Scars of Mirrodin|215|U|{2}|Artifact|||Trigon of Mending enters the battlefield with three charge counters on it.${W}{W}, {tap}: Put a charge counter on Trigon of Mending.${2}, {tap}, Remove a charge counter from Trigon of Mending: Target player gains 3 life.| Trigon of Rage|Scars of Mirrodin|216|U|{2}|Artifact|||Trigon of Rage enters the battlefield with three charge counters on it.${R}{R}, {tap}: Put a charge counter on Trigon of Rage.${2}, {tap}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn.| Trigon of Thought|Scars of Mirrodin|217|U|{5}|Artifact|||Trigon of Thought enters the battlefield with three charge counters on it.${U}{U}, {tap}: Put a charge counter on Trigon of Thought.${2}, {tap}, Remove a charge counter from Trigon of Thought: Draw a card.| Tumble Magnet|Scars of Mirrodin|218|C|{3}|Artifact|||Tumble Magnet enters the battlefield with three charge counters on it.${tap}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.| Vector Asp|Scars of Mirrodin|219|C|{1}|Artifact Creature - Snake|1|1|{B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Sunblast Angel|Scars of Mirrodin|22|R|{4}{W}{W}|Creature - Angel|4|5|Flying$When Sunblast Angel enters the battlefield, destroy all tapped creatures.| Venser's Journal|Scars of Mirrodin|220|R|{5}|Artifact|||You have no maximum hand size.$At the beginning of your upkeep, you gain 1 life for each card in your hand.| Vulshok Replica|Scars of Mirrodin|221|C|{3}|Artifact Creature - Berserker|3|1|{1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player.| Wall of Tanglecord|Scars of Mirrodin|222|C|{2}|Artifact Creature - Wall|0|6|Defender${G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)| Wurmcoil Engine|Scars of Mirrodin|223|M|{6}|Artifact Creature - Wurm|6|6|Deathtouch, lifelink$When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.| Blackcleave Cliffs|Scars of Mirrodin|224|R||Land|||Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.${tap}: Add {B} or {R} to your mana pool.| Copperline Gorge|Scars of Mirrodin|225|R||Land|||Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.${tap}: Add {R} or {G} to your mana pool.| Darkslick Shores|Scars of Mirrodin|226|R||Land|||Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.${tap}: Add {U} or {B} to your mana pool.| Glimmerpost|Scars of Mirrodin|227|C||Land - Locus|||When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.${tap}: Add {1} to your mana pool.| Razorverge Thicket|Scars of Mirrodin|228|R||Land|||Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.${tap}: Add {G} or {W} to your mana pool.| Seachrome Coast|Scars of Mirrodin|229|R||Land|||Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.${tap}: Add {W} or {U} to your mana pool.| Sunspear Shikari|Scars of Mirrodin|23|C|{1}{W}|Creature - Cat Soldier|2|2|As long as Sunspear Shikari is equipped, it has first strike and lifelink.| Plains|Scars of Mirrodin|230|L||Basic Land - Plains|||W| Plains|Scars of Mirrodin|231|L||Basic Land - Plains|||W| Plains|Scars of Mirrodin|232|L||Basic Land - Plains|||W| Plains|Scars of Mirrodin|233|L||Basic Land - Plains|||W| Island|Scars of Mirrodin|234|L||Basic Land - Island|||U| Island|Scars of Mirrodin|235|L||Basic Land - Island|||U| Island|Scars of Mirrodin|236|L||Basic Land - Island|||U| Island|Scars of Mirrodin|237|L||Basic Land - Island|||U| Swamp|Scars of Mirrodin|238|L||Basic Land - Swamp|||B| Swamp|Scars of Mirrodin|239|L||Basic Land - Swamp|||B| Tempered Steel|Scars of Mirrodin|24|R|{1}{W}{W}|Enchantment|||Artifact creatures you control get +2/+2.| Swamp|Scars of Mirrodin|240|L||Basic Land - Swamp|||B| Swamp|Scars of Mirrodin|241|L||Basic Land - Swamp|||B| Mountain|Scars of Mirrodin|242|L||Basic Land - Mountain|||R| Mountain|Scars of Mirrodin|243|L||Basic Land - Mountain|||R| Mountain|Scars of Mirrodin|244|L||Basic Land - Mountain|||R| Mountain|Scars of Mirrodin|245|L||Basic Land - Mountain|||R| Forest|Scars of Mirrodin|246|L||Basic Land - Forest|||G| Forest|Scars of Mirrodin|247|L||Basic Land - Forest|||G| Forest|Scars of Mirrodin|248|L||Basic Land - Forest|||G| Forest|Scars of Mirrodin|249|L||Basic Land - Forest|||G| True Conviction|Scars of Mirrodin|25|R|{3}{W}{W}{W}|Enchantment|||Creatures you control have double strike and lifelink.| Vigil for the Lost|Scars of Mirrodin|26|U|{3}{W}|Enchantment|||Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.| Whitesun's Passage|Scars of Mirrodin|27|C|{1}{W}|Instant|||You gain 5 life.| Argent Sphinx|Scars of Mirrodin|28|R|{2}{U}{U}|Creature - Sphinx|4|3|Flying$Metalcraft - {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.| Bonds of Quicksilver|Scars of Mirrodin|29|C|{3}{U}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature doesn't untap during its controller's untap step.| Auriok Edgewright|Scars of Mirrodin|3|U|{W}{W}|Creature - Human Soldier|2|2|Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts.| Darkslick Drake|Scars of Mirrodin|30|U|{2}{U}{U}|Creature - Drake|2|4|Flying$When Darkslick Drake dies, draw a card.| Disperse|Scars of Mirrodin|31|C|{1}{U}|Instant|||Return target nonland permanent to its owner's hand.| Dissipation Field|Scars of Mirrodin|32|R|{2}{U}{U}|Enchantment|||Whenever a permanent deals damage to you, return it to its owner's hand.| Grand Architect|Scars of Mirrodin|33|R|{1}{U}{U}|Creature - Vedalken Artificer|1|3|Other blue creatures you control get +1/+1.${U}: Target artifact creature becomes blue until end of turn.$Tap an untapped blue creature you control: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.| Halt Order|Scars of Mirrodin|34|U|{2}{U}|Instant|||Counter target artifact spell.$Draw a card.| Inexorable Tide|Scars of Mirrodin|35|R|{3}{U}{U}|Enchantment|||Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Lumengrid Drake|Scars of Mirrodin|36|C|{3}{U}|Creature - Drake|2|2|Flying$Metalcraft - When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand.| Neurok Invisimancer|Scars of Mirrodin|37|C|{1}{U}{U}|Creature - Human Wizard|2|1|Neurok Invisimancer is unblockable.$When Neurok Invisimancer enters the battlefield, target creature is unblockable this turn.| Plated Seastrider|Scars of Mirrodin|38|C|{U}{U}|Creature - Beast|1|4|| Quicksilver Gargantuan|Scars of Mirrodin|39|M|{5}{U}{U}|Creature - Shapeshifter|7|7|You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7.| Auriok Sunchaser|Scars of Mirrodin|4|C|{1}{W}|Creature - Human Soldier|1|1|Metalcraft - As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.| Riddlesmith|Scars of Mirrodin|40|U|{1}{U}|Creature - Human Artificer|2|1|Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.| Scrapdiver Serpent|Scars of Mirrodin|41|C|{5}{U}{U}|Creature - Serpent|5|5|Scrapdiver Serpent is unblockable as long as defending player controls an artifact.| Screeching Silcaw|Scars of Mirrodin|42|C|{1}{U}|Creature - Bird|1|2|Flying$Metalcraft - Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard.| Shape Anew|Scars of Mirrodin|43|R|{3}{U}|Sorcery|||The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.| Sky-Eel School|Scars of Mirrodin|44|C|{3}{U}{U}|Creature - Fish|3|3|Flying$When Sky-Eel School enters the battlefield, draw a card, then discard a card.| Steady Progress|Scars of Mirrodin|45|C|{2}{U}|Instant|||Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)$Draw a card.| Stoic Rebuttal|Scars of Mirrodin|46|C|{1}{U}{U}|Instant|||Metalcraft - Stoic Rebuttal costs {1} less to cast if you control three or more artifacts.$Counter target spell.| Thrummingbird|Scars of Mirrodin|47|U|{1}{U}|Creature - Bird Horror|1|1|Flying$Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Trinket Mage|Scars of Mirrodin|48|U|{2}{U}|Creature - Human Wizard|2|2|When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.| Turn Aside|Scars of Mirrodin|49|C|{U}|Instant|||Counter target spell that targets a permanent you control.| Dispense Justice|Scars of Mirrodin|5|U|{2}{W}|Instant|||Target player sacrifices an attacking creature.$Metalcraft - That player sacrifices two attacking creatures instead if you control three or more artifacts.| Twisted Image|Scars of Mirrodin|50|U|{U}|Instant|||Switch target creature's power and toughness until end of turn.$Draw a card.| Vault Skyward|Scars of Mirrodin|51|C|{U}|Instant|||Target creature gains flying until end of turn. Untap it.| Vedalken Certarch|Scars of Mirrodin|52|C|{U}|Creature - Vedalken Wizard|1|1|Metalcraft - {tap}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts.| Volition Reins|Scars of Mirrodin|53|U|{3}{U}{U}{U}|Enchantment - Aura|||Enchant permanent$When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.$You control enchanted permanent.| Blackcleave Goblin|Scars of Mirrodin|54|C|{3}{B}|Creature - Goblin Zombie|2|1|Haste$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Bleak Coven Vampires|Scars of Mirrodin|55|C|{3}{B}{B}|Creature - Vampire Warrior|4|3|Metalcraft - When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.| Blistergrub|Scars of Mirrodin|56|C|{2}{B}|Creature - Horror|2|2|Swampwalk$When Blistergrub dies, each opponent loses 2 life.| Carnifex Demon|Scars of Mirrodin|57|R|{4}{B}{B}|Creature - Demon|6|6|Flying$Carnifex Demon enters the battlefield with two -1/-1 counters on it.${B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.| Contagious Nim|Scars of Mirrodin|58|C|{2}{B}|Creature - Zombie|2|2|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Corrupted Harvester|Scars of Mirrodin|59|U|{4}{B}{B}|Creature - Horror|6|3|{B}, Sacrifice a creature: Regenerate Corrupted Harvester.| Elspeth Tirel|Scars of Mirrodin|6|M|{3}{W}{W}|Planeswalker - Elspeth|||+2: You gain 1 life for each creature you control.$-2: Put three 1/1 white Soldier creature tokens onto the battlefield.$-5: Destroy all other permanents except for lands and tokens.| Dross Hopper|Scars of Mirrodin|60|C|{1}{B}|Creature - Insect Horror|2|1|Sacrifice a creature: Dross Hopper gains flying until end of turn.| Exsanguinate|Scars of Mirrodin|61|U|{X}{B}{B}|Sorcery|||Each opponent loses X life. You gain life equal to the life lost this way.| Flesh Allergy|Scars of Mirrodin|62|U|{2}{B}{B}|Sorcery|||As an additional cost to cast Flesh Allergy, sacrifice a creature.$Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.| Fume Spitter|Scars of Mirrodin|63|C|{B}|Creature - Horror|1|1|Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.| Geth, Lord of the Vault|Scars of Mirrodin|64|M|{4}{B}{B}|Legendary Creature - Zombie|5|5|Intimidate${X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard.| Grasp of Darkness|Scars of Mirrodin|65|C|{B}{B}|Instant|||Target creature gets -4/-4 until end of turn.| Hand of the Praetors|Scars of Mirrodin|66|R|{3}{B}|Creature - Zombie|3|2|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$Other creatures you control with infect get +1/+1.$Whenever you cast a creature spell with infect, target player gets a poison counter.| Ichor Rats|Scars of Mirrodin|67|U|{1}{B}{B}|Creature - Rat|2|1|Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)$When Ichor Rats enters the battlefield, each player gets a poison counter.| Instill Infection|Scars of Mirrodin|68|C|{3}{B}|Instant|||Put a -1/-1 counter on target creature.$Draw a card.| Memoricide|Scars of Mirrodin|69|R|{3}{B}|Sorcery|||Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.| Fulgent Distraction|Scars of Mirrodin|7|C|{2}{W}|Instant|||Choose two target creatures. Tap those creatures, then unattach all Equipment from them.| Moriok Reaver|Scars of Mirrodin|70|C|{2}{B}|Creature - Human Warrior|3|2|| Necrogen Scudder|Scars of Mirrodin|71|U|{2}{B}|Creature - Horror|3|3|Flying$When Necrogen Scudder enters the battlefield, you lose 3 life.| Necrotic Ooze|Scars of Mirrodin|72|R|{2}{B}{B}|Creature - Ooze|4|3|As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.| Painful Quandary|Scars of Mirrodin|73|R|{3}{B}{B}|Enchantment|||Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card.| Painsmith|Scars of Mirrodin|74|U|{1}{B}|Creature - Human Artificer|2|1|Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.| Plague Stinger|Scars of Mirrodin|75|C|{1}{B}|Creature - Insect Horror|1|1|Flying$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Psychic Miasma|Scars of Mirrodin|76|C|{1}{B}|Sorcery|||Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.| Relic Putrescence|Scars of Mirrodin|77|C|{2}{B}|Enchantment - Aura|||Enchant artifact$Whenever enchanted artifact becomes tapped, its controller gets a poison counter.| Skinrender|Scars of Mirrodin|78|U|{2}{B}{B}|Creature - Zombie|3|3|When Skinrender enters the battlefield, put three -1/-1 counters on target creature.| Skithiryx, the Blight Dragon|Scars of Mirrodin|79|M|{3}{B}{B}|Legendary Creature - Dragon Skeleton|4|4|Flying$Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)${B}: Skithiryx, the Blight Dragon gains haste until end of turn.${B}{B}: Regenerate Skithiryx.| Ghalma's Warden|Scars of Mirrodin|8|C|{3}{W}|Creature - Elephant Soldier|2|4|Metalcraft - Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.| Tainted Strike|Scars of Mirrodin|80|C|{B}|Instant|||Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)| Arc Trail|Scars of Mirrodin|81|U|{1}{R}|Sorcery|||Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.| Assault Strobe|Scars of Mirrodin|82|C|{R}|Sorcery|||Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)| Barrage Ogre|Scars of Mirrodin|83|U|{3}{R}{R}|Creature - Ogre Warrior|3|3|{tap}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.| Blade-Tribe Berserkers|Scars of Mirrodin|84|C|{3}{R}|Creature - Human Berserker|3|3|Metalcraft - When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.| Bloodshot Trainee|Scars of Mirrodin|85|U|{3}{R}|Creature - Goblin Warrior|2|3|{tap}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.| Cerebral Eruption|Scars of Mirrodin|86|R|{2}{R}{R}|Sorcery|||Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.| Embersmith|Scars of Mirrodin|87|U|{1}{R}|Creature - Human Artificer|2|1|Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player.| Ferrovore|Scars of Mirrodin|88|C|{2}{R}|Creature - Beast|2|2|{R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn.| Flameborn Hellion|Scars of Mirrodin|89|C|{5}{R}|Creature - Hellion|5|4|Haste$Flameborn Hellion attacks each turn if able.| Glimmerpoint Stag|Scars of Mirrodin|9|U|{2}{W}{W}|Creature - Elk|3|3|Vigilance$When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Furnace Celebration|Scars of Mirrodin|90|U|{1}{R}{R}|Enchantment|||Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player.| Galvanic Blast|Scars of Mirrodin|91|C|{R}|Instant|||Galvanic Blast deals 2 damage to target creature or player.$Metalcraft - Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts.| Goblin Gaveleer|Scars of Mirrodin|92|C|{R}|Creature - Goblin Warrior|1|1|Trample$Goblin Gaveleer gets +2/+0 for each Equipment attached to it.| Hoard-Smelter Dragon|Scars of Mirrodin|93|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost.| Koth of the Hammer|Scars of Mirrodin|94|M|{2}{R}{R}|Planeswalker - Koth|||+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.$-2: Add {R} to your mana pool for each Mountain you control.$-5: You get an emblem with "Mountains you control have ‘{tap}: This land deals 1 damage to target creature or player.'"| Kuldotha Phoenix|Scars of Mirrodin|95|R|{2}{R}{R}{R}|Creature - Phoenix|4|4|Flying, haste$Metalcraft - {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts.| Kuldotha Rebirth|Scars of Mirrodin|96|C|{R}|Sorcery|||As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact.$Put three 1/1 red Goblin creature tokens onto the battlefield.| Melt Terrain|Scars of Mirrodin|97|C|{2}{R}{R}|Sorcery|||Destroy target land. Melt Terrain deals 2 damage to that land's controller.| Molten Psyche|Scars of Mirrodin|98|R|{1}{R}{R}|Sorcery|||Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.$Metalcraft - If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.| Ogre Geargrabber|Scars of Mirrodin|99|U|{4}{R}{R}|Creature - Ogre Warrior|4|4|Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it.| Ageless Sentinels|Scourge|1|R|{3}{W}|Creature - Wall|4|4|Defender (This creature can't attack.)$Flying$When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)| Dragon Scales|Scourge|10|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2 and has vigilance.$When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.| Pyrostatic Pillar|Scourge|100|U|{1}{R}|Enchantment|||Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.| Rock Jockey|Scourge|101|C|{2}{R}|Creature - Goblin|3|3|You can't cast Rock Jockey if you've played a land this turn.$You can't play lands if you've cast Rock Jockey this turn.| Scattershot|Scourge|102|C|{2}{R}|Instant|||Scattershot deals 1 damage to target creature.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Siege-Gang Commander|Scourge|103|R|{3}{R}{R}|Creature - Goblin|2|2|When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.${1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.| Skirk Volcanist|Scourge|104|U|{3}{R}|Creature - Goblin|3|1|Morph-Sacrifice two Mountains. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.| Spark Spray|Scourge|105|C|{R}|Instant|||Spark Spray deals 1 damage to target creature or player.$Cycling {2} ({2}, Discard this card: Draw a card.)| Sulfuric Vortex|Scourge|106|R|{1}{R}{R}|Enchantment|||At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.$If a player would gain life, that player gains no life instead.| Torrent of Fire|Scourge|107|C|{3}{R}{R}|Sorcery|||Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player.| Uncontrolled Infestation|Scourge|108|C|{1}{R}|Enchantment - Aura|||Enchant nonbasic land$When enchanted land becomes tapped, destroy it.| Accelerated Mutation|Scourge|109|C|{3}{G}{G}|Instant|||Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.| Dragonstalker|Scourge|11|U|{4}{W}|Creature - Bird Soldier|3|3|Flying, protection from Dragons| Alpha Status|Scourge|110|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.| Ambush Commander|Scourge|111|R|{3}{G}{G}|Creature - Elf|2|2|Forests you control are 1/1 green Elf creatures that are still lands.${1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.| Ancient Ooze|Scourge|112|R|{5}{G}{G}|Creature - Ooze|*|*|Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.| Break Asunder|Scourge|113|C|{2}{G}{G}|Sorcery|||Destroy target artifact or enchantment.$Cycling {2} ({2}, Discard this card: Draw a card.)| Claws of Wirewood|Scourge|114|U|{3}{G}|Sorcery|||Claws of Wirewood deals 3 damage to each creature with flying and each player.$Cycling {2} ({2}, Discard this card: Draw a card.)| Decree of Savagery|Scourge|115|R|{7}{G}{G}|Instant|||Put four +1/+1 counters on each creature you control.$Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.)$When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.| Divergent Growth|Scourge|116|C|{G}|Instant|||Until end of turn, lands you control gain "{tap}: Add one mana of any color to your mana pool."| Dragon Fangs|Scourge|117|C|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has trample.$When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.| Elvish Aberration|Scourge|118|U|{5}{G}|Creature - Elf Mutant|4|5|{tap}: Add {G}{G}{G} to your mana pool.$Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Fierce Empath|Scourge|119|C|{2}{G}|Creature - Elf|1|1|When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.| Eternal Dragon|Scourge|12|R|{5}{W}{W}|Creature - Dragon Spirit|5|5|Flying${3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.$Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)| Forgotten Ancient|Scourge|120|R|{3}{G}|Creature - Elemental|0|3|Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.$At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.| Hunting Pack|Scourge|121|U|{5}{G}{G}|Instant|||Put a 4/4 green Beast creature token onto the battlefield.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Krosan Drover|Scourge|122|C|{3}{G}|Creature - Elf|2|2|Creature spells you cast with converted mana cost 6 or greater cost {2} less to cast.| Krosan Warchief|Scourge|123|U|{2}{G}|Creature - Beast|2|2|Beast spells you cast cost {1} less to cast.${1}{G}: Regenerate target Beast.| Kurgadon|Scourge|124|U|{4}{G}|Creature - Beast|3|3|Whenever you cast a creature spell with converted mana cost 6 or greater, put three +1/+1 counters on Kurgadon.| One with Nature|Scourge|125|U|{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Primitive Etchings|Scourge|126|R|{2}{G}{G}|Enchantment|||Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.| Root Elemental|Scourge|127|R|{4}{G}{G}|Creature - Elemental|6|5|Morph {5}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.| Sprouting Vines|Scourge|128|C|{2}{G}|Instant|||Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Titanic Bulvox|Scourge|129|C|{6}{G}{G}|Creature - Beast|7|4|Trample$Morph {4}{G}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Exiled Doomsayer|Scourge|13|R|{1}{W}|Creature - Human Cleric|1|2|All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.)| Treetop Scout|Scourge|130|C|{G}|Creature - Elf Scout|1|1|Treetop Scout can't be blocked except by creatures with flying.| Upwelling|Scourge|131|R|{3}{G}|Enchantment|||Mana pools don't empty as steps and phases end.| Wirewood Guardian|Scourge|132|C|{5}{G}{G}|Creature - Elf Mutant|6|6|Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Wirewood Symbiote|Scourge|133|U|{G}|Creature - Insect|1|1|Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.| Woodcloaker|Scourge|134|C|{5}{G}|Creature - Elf|3|3|Morph {2}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Woodcloaker is turned face up, target creature gains trample until end of turn.| Xantid Swarm|Scourge|135|R|{G}|Creature - Insect|0|1|Flying$Whenever Xantid Swarm attacks, defending player can't cast spells this turn.| Bladewing the Risen|Scourge|136|R|{3}{B}{B}{R}{R}|Legendary Creature - Zombie Dragon|4|4|Flying$When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.${B}{R}: Dragon creatures get +1/+1 until end of turn.| Edgewalker|Scourge|137|U|{1}{W}{B}|Creature - Human Cleric|2|2|Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.)| Karona, False God|Scourge|138|R|{1}{W}{U}{B}{R}{G}|Legendary Creature - Avatar|5|5|Haste$At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.$Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.| Sliver Overlord|Scourge|139|R|{W}{U}{B}{R}{G}|Legendary Creature - Sliver Mutant|7|7|{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.${3}: Gain control of target Sliver. (This effect lasts indefinitely.)| Force Bubble|Scourge|14|R|{2}{W}{W}|Enchantment|||If damage would be dealt to you, put that many depletion counters on Force Bubble instead.$When there are four or more depletion counters on Force Bubble, sacrifice it.$At the beginning of each end step, remove all depletion counters from Force Bubble.| Ark of Blight|Scourge|140|U|{2}|Artifact|||{3}, {tap}, Sacrifice Ark of Blight: Destroy target land.| Proteus Machine|Scourge|141|U|{3}|Artifact Creature - Shapeshifter|2|2|Morph {0} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)| Stabilizer|Scourge|142|R|{2}|Artifact|||Players can't cycle cards.| Temple of the False God|Scourge|143|U||Land|||{tap}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.| Frontline Strategist|Scourge|15|C|{W}|Creature - Human Soldier|1|1|Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.| Gilded Light|Scourge|16|U|{1}{W}|Instant|||You gain shroud until end of turn. (You can't be the target of spells or abilities.)$Cycling {2} ({2}, Discard this card: Draw a card.)| Guilty Conscience|Scourge|17|C|{W}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.| Karona's Zealot|Scourge|18|U|{4}{W}|Creature - Human Cleric|2|5|Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.| Noble Templar|Scourge|19|C|{5}{W}|Creature - Human Cleric Soldier|3|6|Vigilance$Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)| Astral Steel|Scourge|2|C|{2}{W}|Instant|||Target creature gets +1/+2 until end of turn.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Rain of Blades|Scourge|20|U|{W}|Instant|||Rain of Blades deals 1 damage to each attacking creature.| Recuperate|Scourge|21|C|{3}{W}|Instant|||Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.| Reward the Faithful|Scourge|22|U|{W}|Instant|||Any number of target players each gain life equal to the highest converted mana cost among permanents you control.| Silver Knight|Scourge|23|U|{W}{W}|Creature - Human Knight|2|2|First strike, protection from red| Trap Digger|Scourge|24|R|{3}{W}|Creature - Human Soldier|1|3|{2}{W}, {tap}: Put a trap counter on target land you control.$Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.| Wing Shards|Scourge|25|U|{1}{W}{W}|Instant|||Target player sacrifices an attacking creature.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Wipe Clean|Scourge|26|C|{1}{W}|Instant|||Exile target enchantment.$Cycling {3} ({3}, Discard this card: Draw a card.)| Zealous Inquisitor|Scourge|27|C|{2}{W}|Creature - Human Cleric|2|2|{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.| Aphetto Runecaster|Scourge|28|U|{3}{U}|Creature - Human Wizard|2|3|Whenever a permanent is turned face up, you may draw a card.| Brain Freeze|Scourge|29|U|{1}{U}|Instant|||Target player puts the top three cards of his or her library into his or her graveyard.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Aven Farseer|Scourge|3|C|{1}{W}|Creature - Bird Soldier|1|1|Flying$Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.| Coast Watcher|Scourge|30|C|{1}{U}|Creature - Bird Soldier|1|1|Flying, protection from green| Day of the Dragons|Scourge|31|R|{4}{U}{U}{U}|Enchantment|||When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.$When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.| Decree of Silence|Scourge|32|R|{6}{U}{U}|Enchantment|||Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.$Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.)$When you cycle Decree of Silence, you may counter target spell.| Dispersal Shield|Scourge|33|C|{1}{U}|Instant|||Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.| Dragon Wings|Scourge|34|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)$When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.| Faces of the Past|Scourge|35|R|{2}{U}|Enchantment|||Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.| Frozen Solid|Scourge|36|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.$When enchanted creature is dealt damage, destroy it.| Hindering Touch|Scourge|37|C|{3}{U}|Instant|||Counter target spell unless its controller pays {2}.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Long-Term Plans|Scourge|38|U|{2}{U}|Instant|||Search your library for a card, shuffle your library, then put that card third from the top.| Mercurial Kite|Scourge|39|C|{3}{U}|Creature - Bird|2|2|Flying$Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.| Aven Liberator|Scourge|4|C|{2}{W}{W}|Creature - Bird Soldier|2|3|Flying$Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.| Metamorphose|Scourge|40|U|{1}{U}|Instant|||Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.| Mind's Desire|Scourge|41|R|{4}{U}{U}|Sorcery|||Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Mischievous Quanar|Scourge|42|R|{4}{U}|Creature - Beast|3|3|{3}{U}{U}: Turn Mischievous Quanar face down.$Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.| Mistform Warchief|Scourge|43|U|{2}{U}|Creature - Illusion|1|3|Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast.${tap}: Mistform Warchief becomes the creature type of your choice until end of turn.| Parallel Thoughts|Scourge|44|R|{3}{U}{U}|Enchantment|||When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.$If you would draw a card, you may instead put the top card of the pile you exiled into your hand.| Pemmin's Aura|Scourge|45|U|{1}{U}{U}|Enchantment - Aura|||Enchant creature${U}: Untap enchanted creature.${U}: Enchanted creature gains flying until end of turn.${U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)${1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.| Raven Guild Initiate|Scourge|46|C|{2}{U}|Creature - Human Wizard|1|4|Morph-Return a Bird you control to its owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Raven Guild Master|Scourge|47|R|{1}{U}{U}|Creature - Human Wizard Mutant|1|1|Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library.$Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Riptide Survivor|Scourge|48|U|{2}{U}|Creature - Human Wizard|2|1|Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Riptide Survivor is turned face up, discard two cards, then draw three cards.| Rush of Knowledge|Scourge|49|C|{4}{U}|Sorcery|||Draw cards equal to the highest converted mana cost among permanents you control.| Daru Spiritualist|Scourge|5|C|{1}{W}|Creature - Human Cleric|1|1|Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.| Scornful Egotist|Scourge|50|C|{7}{U}|Creature - Human Wizard|1|1|Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Shoreline Ranger|Scourge|51|C|{5}{U}|Creature - Bird Soldier|3|4|Flying$Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)| Stifle|Scourge|52|R|{U}|Instant|||Counter target activated or triggered ability. (Mana abilities can't be targeted.)| Temporal Fissure|Scourge|53|C|{4}{U}|Sorcery|||Return target permanent to its owner's hand.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Thundercloud Elemental|Scourge|54|U|{5}{U}{U}|Creature - Elemental|3|4|Flying${3}{U}: Tap all creatures with toughness 2 or less.${3}{U}: All other creatures lose flying until end of turn.| Bladewing's Thrall|Scourge|55|U|{2}{B}{B}|Creature - Zombie|3|3|Bladewing's Thrall has flying as long as you control a Dragon.$When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.| Cabal Conditioning|Scourge|56|R|{6}{B}|Sorcery|||Any number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control.| Cabal Interrogator|Scourge|57|U|{1}{B}|Creature - Zombie Wizard|1|1|{X}{B}, {tap}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery.| Call to the Grave|Scourge|58|R|{4}{B}|Enchantment|||At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.$At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.| Carrion Feeder|Scourge|59|C|{B}|Creature - Zombie|1|1|Carrion Feeder can't block.$Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.| Daru Warchief|Scourge|6|U|{2}{W}{W}|Creature - Human Soldier|1|1|Soldier spells you cast cost {1} less to cast.$Soldier creatures you control get +1/+2.| Chill Haunting|Scourge|60|U|{1}{B}|Instant|||As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard.$Target creature gets -X/-X until end of turn.| Clutch of Undeath|Scourge|61|C|{3}{B}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.| Consumptive Goo|Scourge|62|R|{B}{B}|Creature - Ooze|1|1|{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.| Death's-Head Buzzard|Scourge|63|C|{1}{B}{B}|Creature - Bird|2|1|Flying$When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.| Decree of Pain|Scourge|64|R|{6}{B}{B}|Sorcery|||Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.$Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)$When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.| Dragon Shadow|Scourge|65|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)$When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.| Fatal Mutation|Scourge|66|U|{B}|Enchantment - Aura|||Enchant creature$When enchanted creature is turned face up, destroy it. It can't be regenerated.| Final Punishment|Scourge|67|R|{3}{B}{B}|Sorcery|||Target player loses life equal to the damage already dealt to him or her this turn.| Lethal Vapors|Scourge|68|R|{2}{B}{B}|Enchantment|||Whenever a creature enters the battlefield, destroy it.${0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.| Lingering Death|Scourge|69|C|{1}{B}|Enchantment - Aura|||Enchant creature$At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.| Dawn Elemental|Scourge|7|R|{W}{W}{W}{W}|Creature - Elemental|3|3|Flying$Prevent all damage that would be dealt to Dawn Elemental.| Nefashu|Scourge|70|R|{4}{B}{B}|Creature - Zombie Mutant|5|3|Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.| Putrid Raptor|Scourge|71|U|{4}{B}{B}|Creature - Zombie Lizard Beast|4|4|Morph-Discard a Zombie card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Reaping the Graves|Scourge|72|C|{2}{B}|Instant|||Return target creature card from your graveyard to your hand.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Skulltap|Scourge|73|C|{1}{B}|Sorcery|||As an additional cost to cast Skulltap, sacrifice a creature.$Draw two cards.| Soul Collector|Scourge|74|R|{3}{B}{B}|Creature - Vampire|3|4|Flying$Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.$Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Tendrils of Agony|Scourge|75|U|{2}{B}{B}|Sorcery|||Target player loses 2 life and you gain 2 life.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Twisted Abomination|Scourge|76|C|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| Unburden|Scourge|77|C|{1}{B}{B}|Sorcery|||Target player discards two cards.$Cycling {2} ({2}, Discard this card: Draw a card.)| Undead Warchief|Scourge|78|U|{2}{B}{B}|Creature - Zombie|1|1|Zombie spells you cast cost {1} less to cast.$Zombie creatures you control get +2/+1.| Unspeakable Symbol|Scourge|79|U|{1}{B}{B}|Enchantment|||Pay 3 life: Put a +1/+1 counter on target creature.| Decree of Justice|Scourge|8|R|{X}{X}{2}{W}{W}|Sorcery|||Put X 4/4 white Angel creature tokens with flying onto the battlefield.$Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)$When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.| Vengeful Dead|Scourge|80|C|{3}{B}|Creature - Zombie|3|2|Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.| Zombie Cutthroat|Scourge|81|C|{3}{B}{B}|Creature - Zombie|3|4|Morph-Pay 5 life. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Bonethorn Valesk|Scourge|82|C|{4}{R}|Creature - Beast|4|2|Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.| Carbonize|Scourge|83|U|{2}{R}|Instant|||Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| Chartooth Cougar|Scourge|84|C|{5}{R}|Creature - Cat Beast|4|4|{R}: Chartooth Cougar gets +1/+0 until end of turn.$Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)| Decree of Annihilation|Scourge|85|R|{8}{R}{R}|Sorcery|||Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.$Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)$When you cycle Decree of Annihilation, destroy all lands.| Dragon Breath|Scourge|86|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has haste.${R}: Enchanted creature gets +1/+0 until end of turn.$When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.| Dragon Mage|Scourge|87|R|{5}{R}{R}|Creature - Dragon Wizard|5|5|Flying$Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.| Dragon Tyrant|Scourge|88|R|{8}{R}{R}|Creature - Dragon|6|6|Flying, trample$Double strike (This creature deals both first-strike and regular combat damage.)$At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}.${R}: Dragon Tyrant gets +1/+0 until end of turn.| Dragonspeaker Shaman|Scourge|89|U|{1}{R}{R}|Creature - Human Barbarian Shaman|2|2|Dragon spells you cast cost {2} less to cast.| Dimensional Breach|Scourge|9|R|{5}{W}{W}|Sorcery|||Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.| Dragonstorm|Scourge|90|R|{8}{R}|Sorcery|||Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Enrage|Scourge|91|U|{X}{R}|Instant|||Target creature gets +X/+0 until end of turn.| Extra Arms|Scourge|92|U|{4}{R}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, it deals 2 damage to target creature or player.| Form of the Dragon|Scourge|93|R|{4}{R}{R}{R}|Enchantment|||At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.$At the beginning of each end step, your life total becomes 5.$Creatures without flying can't attack you.| Goblin Brigand|Scourge|94|C|{1}{R}|Creature - Goblin Warrior|2|2|Goblin Brigand attacks each turn if able.| Goblin Psychopath|Scourge|95|U|{3}{R}|Creature - Goblin Mutant|5|5|Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.| Goblin War Strike|Scourge|96|C|{R}|Sorcery|||Goblin War Strike deals damage equal to the number of Goblins you control to target player.| Goblin Warchief|Scourge|97|U|{1}{R}{R}|Creature - Goblin|2|2|Goblin spells you cast cost {1} less to cast.$Goblin creatures you control have haste.| Grip of Chaos|Scourge|98|R|{4}{R}{R}|Enchantment|||Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)| Misguided Rage|Scourge|99|C|{2}{R}|Sorcery|||Target player sacrifices a permanent.| Angelic Page|Seventh Edition|1|C|{1}{W}|Creature - Angel Spirit|1|1|Flying${tap}: Target attacking or blocking creature gets +1/+1 until end of turn.| Circle of Protection: White|Seventh Edition|10|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Storm Crow|Seventh Edition|100|C|{1}{U}|Creature - Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Telepathic Spies|Seventh Edition|101|C|{2}{U}|Creature - Human Wizard|2|2|When Telepathic Spies enters the battlefield, look at target opponent's hand.| Telepathy|Seventh Edition|102|U|{U}|Enchantment|||Your opponents play with their hands revealed.| Temporal Adept|Seventh Edition|103|R|{1}{U}{U}|Creature - Human Wizard|1|1|{U}{U}{U}, {tap}: Return target permanent to its owner's hand.| Thieving Magpie|Seventh Edition|104|U|{2}{U}{U}|Creature - Bird|1|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Thieving Magpie deals damage to an opponent, draw a card.| Tolarian Winds|Seventh Edition|105|C|{1}{U}|Instant|||Discard all the cards in your hand, then draw that many cards.| Treasure Trove|Seventh Edition|106|U|{2}{U}{U}|Enchantment|||{2}{U}{U}: Draw a card.| Twiddle|Seventh Edition|107|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| Unsummon|Seventh Edition|108|C|{U}|Instant|||Return target creature to its owner's hand.| Vigilant Drake|Seventh Edition|109|C|{4}{U}|Creature - Drake|3|3|Flying$${2}{U}: Untap Vigilant Drake.| Cloudchaser Eagle|Seventh Edition|11|C|{3}{W}|Creature - Bird|2|2|Flying$When Cloudchaser Eagle enters the battlefield, destroy target enchantment.| Vizzerdrix|Seventh Edition|110|R|{6}{U}|Creature - Rabbit Beast|6|6|| Wall of Air|Seventh Edition|111|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Wall of Wonder|Seventh Edition|112|R|{2}{U}{U}|Creature - Wall|1|5|Defender (This creature can't attack.)${2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.| Wind Dancer|Seventh Edition|113|U|{1}{U}|Creature - Faerie|1|1|Flying$${tap}: Target creature gains flying until end of turn.| Wind Drake|Seventh Edition|114|C|{2}{U}|Creature - Drake|2|2|Flying| Abyssal Horror|Seventh Edition|115|R|{4}{B}{B}|Creature - Horror|2|2|Flying$When Abyssal Horror enters the battlefield, target player discards two cards.| Abyssal Specter|Seventh Edition|116|U|{2}{B}{B}|Creature - Specter|2|3|Flying$Whenever Abyssal Specter deals damage to a player, that player discards a card.| Agonizing Memories|Seventh Edition|117|U|{2}{B}{B}|Sorcery|||Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.| Befoul|Seventh Edition|118|U|{2}{B}{B}|Sorcery|||Destroy target land or nonblack creature. It can't be regenerated.| Bellowing Fiend|Seventh Edition|119|R|{4}{B}|Creature - Spirit|3|3|Flying$$Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.| Crossbow Infantry|Seventh Edition|12|C|{1}{W}|Creature - Human Soldier Archer|1|1|{tap}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.| Bereavement|Seventh Edition|120|U|{1}{B}|Enchantment|||Whenever a green creature dies, its controller discards a card.| Blood Pet|Seventh Edition|121|C|{B}|Creature - Thrull|1|1|Sacrifice Blood Pet: Add {B} to your mana pool.| Bog Imp|Seventh Edition|122|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Bog Wraith|Seventh Edition|123|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Corrupt|Seventh Edition|124|C|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.| Crypt Rats|Seventh Edition|125|U|{2}{B}|Creature - Rat|1|1|{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.| Dakmor Lancer|Seventh Edition|126|U|{4}{B}{B}|Creature - Human Knight|3|3|When Dakmor Lancer enters the battlefield, destroy target nonblack creature.| Dark Banishing|Seventh Edition|127|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| Darkest Hour|Seventh Edition|128|R|{B}|Enchantment|||All creatures are black.| Dregs of Sorrow|Seventh Edition|129|R|{X}{4}{B}|Sorcery|||Destroy X target nonblack creatures. Draw X cards.| Disenchant|Seventh Edition|13|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Drudge Skeletons|Seventh Edition|130|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Duress|Seventh Edition|131|C|{B}|Sorcery|||Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.| Eastern Paladin|Seventh Edition|132|R|{2}{B}{B}|Creature - Zombie Knight|3|3|{B}{B}, {tap}: Destroy target green creature.| Engineered Plague|Seventh Edition|133|U|{2}{B}|Enchantment|||As Engineered Plague enters the battlefield, choose a creature type.$$All creatures of the chosen type get -1/-1.| Fallen Angel|Seventh Edition|134|R|{3}{B}{B}|Creature - Angel|3|3|Flying$Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.| Fear|Seventh Edition|135|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Foul Imp|Seventh Edition|136|U|{B}{B}|Creature - Imp|2|2|Flying$When Foul Imp enters the battlefield, you lose 2 life.| Fugue|Seventh Edition|137|U|{3}{B}{B}|Sorcery|||Target player discards three cards.| Giant Cockroach|Seventh Edition|138|C|{3}{B}|Creature - Insect|4|2|| Gravedigger|Seventh Edition|139|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Eager Cadet|Seventh Edition|14|C|{W}|Creature - Human Soldier|1|1|| Greed|Seventh Edition|140|R|{3}{B}|Enchantment|||{B}, Pay 2 life: Draw a card.| Hollow Dogs|Seventh Edition|141|C|{4}{B}|Creature - Zombie Hound|3|3|Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.| Howl from Beyond|Seventh Edition|142|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Infernal Contract|Seventh Edition|143|R|{B}{B}{B}|Sorcery|||Draw four cards. You lose half your life, rounded up.| Leshrac's Rite|Seventh Edition|144|U|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has swampwalk.| Looming Shade|Seventh Edition|145|C|{2}{B}|Creature - Shade|1|1|{B}: Looming Shade gets +1/+1 until end of turn.| Megrim|Seventh Edition|146|U|{2}{B}|Enchantment|||Whenever an opponent discards a card, Megrim deals 2 damage to that player.| Mind Rot|Seventh Edition|147|C|{2}{B}|Sorcery|||Target player discards two cards.| Nausea|Seventh Edition|148|C|{1}{B}|Sorcery|||All creatures get -1/-1 until end of turn.| Necrologia|Seventh Edition|149|U|{3}{B}{B}|Instant|||Cast Necrologia only during your end step.$As an additional cost to cast Necrologia, pay X life.$Draw X cards.| Elite Archers|Seventh Edition|15|R|{5}{W}|Creature - Human Soldier Archer|3|3|{tap}: Elite Archers deals 3 damage to target attacking or blocking creature.| Nightmare|Seventh Edition|150|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Nocturnal Raid|Seventh Edition|151|U|{2}{B}{B}|Instant|||Black creatures get +2/+0 until end of turn.| Oppression|Seventh Edition|152|R|{1}{B}{B}|Enchantment|||Whenever a player casts a spell, that player discards a card.| Ostracize|Seventh Edition|153|C|{B}|Sorcery|||Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card.| Persecute|Seventh Edition|154|R|{2}{B}{B}|Sorcery|||Choose a color. Target player reveals his or her hand and discards all cards of that color.| Plague Beetle|Seventh Edition|155|C|{B}|Creature - Insect|1|1|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Rag Man|Seventh Edition|156|R|{2}{B}{B}|Creature - Human Minion|2|1|{B}{B}{B}, {tap}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.| Raise Dead|Seventh Edition|157|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Razortooth Rats|Seventh Edition|158|C|{2}{B}|Creature - Rat|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Reprocess|Seventh Edition|159|R|{2}{B}{B}|Sorcery|||Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.| Gerrard's Wisdom|Seventh Edition|16|U|{2}{W}{W}|Sorcery|||You gain 2 life for each card in your hand.| Revenant|Seventh Edition|160|R|{4}{B}|Creature - Spirit|*|*|Flying$Revenant's power and toughness are each equal to the number of creature cards in your graveyard.| Scathe Zombies|Seventh Edition|161|C|{2}{B}|Creature - Zombie|2|2|| Serpent Warrior|Seventh Edition|162|C|{2}{B}|Creature - Snake Warrior|3|3|When Serpent Warrior enters the battlefield, you lose 3 life.| Soul Feast|Seventh Edition|163|U|{3}{B}{B}|Sorcery|||Target player loses 4 life and you gain 4 life.| Spineless Thug|Seventh Edition|164|C|{1}{B}|Creature - Zombie Mercenary|2|2|Spineless Thug can't block.| Strands of Night|Seventh Edition|165|U|{2}{B}{B}|Enchantment|||{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.| Stronghold Assassin|Seventh Edition|166|R|{1}{B}{B}|Creature - Zombie Assassin|2|1|{tap}, Sacrifice a creature: Destroy target nonblack creature.| Tainted AEther|Seventh Edition|167|R|{2}{B}{B}|Enchantment|||Whenever a creature enters the battlefield, its controller sacrifices a creature or land.| Unholy Strength|Seventh Edition|168|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Wall of Bone|Seventh Edition|169|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Glorious Anthem|Seventh Edition|17|R|{1}{W}{W}|Enchantment|||Creatures you control get +1/+1.| Western Paladin|Seventh Edition|170|R|{2}{B}{B}|Creature - Zombie Knight|3|3|{B}{B}, {tap}: Destroy target white creature.| Yawgmoth's Edict|Seventh Edition|171|U|{1}{B}|Enchantment|||Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.| AEther Flash|Seventh Edition|172|U|{2}{R}{R}|Enchantment|||Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it.| Balduvian Barbarians|Seventh Edition|173|C|{1}{R}{R}|Creature - Human Barbarian|3|2|| Bedlam|Seventh Edition|174|R|{2}{R}{R}|Enchantment|||Creatures can't block.| Blaze|Seventh Edition|175|U|{X}{R}|Sorcery|||Blaze deals X damage to target creature or player.| Bloodshot Cyclops|Seventh Edition|176|R|{5}{R}|Creature - Cyclops Giant|4|4|{tap}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.| Boil|Seventh Edition|177|U|{3}{R}|Instant|||Destroy all Islands.| Crimson Hellkite|Seventh Edition|178|R|{6}{R}{R}{R}|Creature - Dragon|6|6|Flying${X}, {tap}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.| Disorder|Seventh Edition|179|U|{1}{R}|Sorcery|||Disorder deals 2 damage to each white creature and each player who controls a white creature.| Healing Salve|Seventh Edition|18|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| Earthquake|Seventh Edition|180|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| Fervor|Seventh Edition|181|R|{2}{R}|Enchantment|||Creatures you control have haste. (They can attack and {tap} as soon as they come under your control.)| Final Fortune|Seventh Edition|182|R|{R}{R}|Instant|||Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| Fire Elemental|Seventh Edition|183|U|{3}{R}{R}|Creature - Elemental|5|4|| Ghitu Fire-Eater|Seventh Edition|184|U|{2}{R}|Creature - Human Nomad|2|2|{tap}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.| Goblin Chariot|Seventh Edition|185|C|{2}{R}|Creature - Goblin Warrior|2|2|Haste (This creature can attack the turn it comes under your control.)| Goblin Digging Team|Seventh Edition|186|C|{R}|Creature - Goblin|1|1|{tap}, Sacrifice Goblin Digging Team: Destroy target Wall.| Goblin Elite Infantry|Seventh Edition|187|C|{1}{R}|Creature - Goblin Warrior|2|2|Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.| Goblin Gardener|Seventh Edition|188|C|{3}{R}|Creature - Goblin|2|1|When Goblin Gardener dies, destroy target land.| Goblin Glider|Seventh Edition|189|U|{1}{R}|Creature - Goblin|1|1|Flying$Goblin Glider can't block.| Heavy Ballista|Seventh Edition|19|U|{3}{W}|Creature - Human Soldier|2|3|{tap}: Heavy Ballista deals 2 damage to target attacking or blocking creature.| Goblin King|Seventh Edition|190|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Goblin Matron|Seventh Edition|191|U|{2}{R}|Creature - Goblin|1|1|When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.| Goblin Raider|Seventh Edition|192|C|{1}{R}|Creature - Goblin Warrior|2|2|Goblin Raider can't block.| Goblin Spelunkers|Seventh Edition|193|C|{2}{R}|Creature - Goblin Warrior|2|2|Mountainwalk| Goblin War Drums|Seventh Edition|194|U|{2}{R}|Enchantment|||Each creature you control can't be blocked except by two or more creatures.| Granite Grip|Seventh Edition|195|C|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 for each Mountain you control.| Hill Giant|Seventh Edition|196|C|{3}{R}|Creature - Giant|3|3|| Impatience|Seventh Edition|197|R|{2}{R}|Enchantment|||At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her.| Inferno|Seventh Edition|198|R|{5}{R}{R}|Instant|||Inferno deals 6 damage to each creature and each player.| Lava Axe|Seventh Edition|199|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Ardent Militia|Seventh Edition|2|U|{4}{W}|Creature - Human Soldier|2|5|Vigilance| Holy Strength|Seventh Edition|20|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Lightning Blast|Seventh Edition|200|C|{3}{R}|Instant|||Lightning Blast deals 4 damage to target creature or player.| Lightning Elemental|Seventh Edition|201|C|{3}{R}|Creature - Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Mana Clash|Seventh Edition|202|R|{R}|Sorcery|||You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.| Ogre Taskmaster|Seventh Edition|203|U|{3}{R}|Creature - Ogre|4|3|Ogre Taskmaster can't block.| Okk|Seventh Edition|204|R|{1}{R}|Creature - Goblin|4|4|Okk can't attack unless a creature with greater power also attacks.$Okk can't block unless a creature with greater power also blocks.| Orcish Artillery|Seventh Edition|205|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| Orcish Oriflamme|Seventh Edition|206|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Pillage|Seventh Edition|207|U|{1}{R}{R}|Sorcery|||Destroy target artifact or land. It can't be regenerated.| Pygmy Pyrosaur|Seventh Edition|208|C|{1}{R}|Creature - Lizard|1|1|Pygmy Pyrosaur can't block.$${R}: Pygmy Pyrosaur gets +1/+0 until end of turn.| Pyroclasm|Seventh Edition|209|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Honor Guard|Seventh Edition|21|C|{W}|Creature - Human Soldier|1|1|{W}: Honor Guard gets +0/+1 until end of turn.| Pyrotechnics|Seventh Edition|210|U|{4}{R}|Sorcery|||Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.| Raging Goblin|Seventh Edition|211|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Reckless Embermage|Seventh Edition|212|R|{3}{R}|Creature - Human Wizard|2|2|{1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.| Reflexes|Seventh Edition|213|C|{R}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)| Relentless Assault|Seventh Edition|214|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Sabretooth Tiger|Seventh Edition|215|C|{2}{R}|Creature - Cat|2|1|First strike| Seismic Assault|Seventh Edition|216|R|{R}{R}{R}|Enchantment|||Discard a land card: Seismic Assault deals 2 damage to target creature or player.| Shatter|Seventh Edition|217|C|{1}{R}|Instant|||Destroy target artifact.| Shivan Dragon|Seventh Edition|218|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Shock|Seventh Edition|219|C|{R}|Instant|||Shock deals 2 damage to target creature or player.| Intrepid Hero|Seventh Edition|22|R|{2}{W}|Creature - Human Soldier|1|1|{tap}: Destroy target creature with power 4 or greater.| Spitting Earth|Seventh Edition|220|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Stone Rain|Seventh Edition|221|C|{2}{R}|Sorcery|||Destroy target land.| Storm Shaman|Seventh Edition|222|U|{2}{R}|Creature - Human Cleric Shaman|0|4|{R}: Storm Shaman gets +1/+0 until end of turn.| Sudden Impact|Seventh Edition|223|U|{3}{R}|Instant|||Sudden Impact deals damage to target player equal to the number of cards in that player's hand.| Trained Orgg|Seventh Edition|224|R|{6}{R}|Creature - Orgg|6|6|| Tremor|Seventh Edition|225|C|{R}|Sorcery|||Tremor deals 1 damage to each creature without flying.| Volcanic Hammer|Seventh Edition|226|C|{1}{R}|Sorcery|||Volcanic Hammer deals 3 damage to target creature or player.| Wall of Fire|Seventh Edition|227|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Wildfire|Seventh Edition|228|R|{4}{R}{R}|Sorcery|||Each player sacrifices four lands. Wildfire deals 4 damage to each creature.| Anaconda|Seventh Edition|229|U|{3}{G}|Creature - Snake|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Kjeldoran Royal Guard|Seventh Edition|23|R|{3}{W}{W}|Creature - Human Soldier|2|5|{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.| Ancient Silverback|Seventh Edition|230|R|{4}{G}{G}|Creature - Ape|6|5|{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Birds of Paradise|Seventh Edition|231|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| Blanchwood Armor|Seventh Edition|232|U|{2}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +1/+1 for each Forest you control.| Bull Hippo|Seventh Edition|233|U|{3}{G}|Creature - Hippo|3|3|Islandwalk| Canopy Spider|Seventh Edition|234|C|{1}{G}|Creature - Spider|1|3|Reach (This creature can block creatures with flying.)| Compost|Seventh Edition|235|U|{1}{G}|Enchantment|||Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.| Creeping Mold|Seventh Edition|236|U|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| Early Harvest|Seventh Edition|237|R|{1}{G}{G}|Instant|||Target player untaps all basic lands he or she controls.| Elder Druid|Seventh Edition|238|R|{3}{G}|Creature - Elf Cleric Druid|2|2|{3}{G}, {tap}: You may tap or untap target artifact, creature, or land.| Elvish Archers|Seventh Edition|239|R|{1}{G}|Creature - Elf Archer|2|1|First strike| Knight Errant|Seventh Edition|24|C|{1}{W}|Creature - Human Knight|2|2|| Elvish Champion|Seventh Edition|240|R|{1}{G}{G}|Creature - Elf|2|2|Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)| Elvish Lyrist|Seventh Edition|241|U|{G}|Creature - Elf|1|1|{G}, {tap}, Sacrifice Elvish Lyrist: Destroy target enchantment.| Elvish Piper|Seventh Edition|242|R|{3}{G}|Creature - Elf Shaman|1|1|{G}, {tap}: You may put a creature card from your hand onto the battlefield.| Familiar Ground|Seventh Edition|243|U|{2}{G}|Enchantment|||Each creature you control can't be blocked by more than one creature.| Femeref Archers|Seventh Edition|244|U|{2}{G}|Creature - Human Archer|2|2|{tap}: Femeref Archers deals 4 damage to target attacking creature with flying.| Fog|Seventh Edition|245|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Fyndhorn Elder|Seventh Edition|246|U|{2}{G}|Creature - Elf Druid|1|1|{tap}: Add {G}{G} to your mana pool.| Gang of Elk|Seventh Edition|247|U|{5}{G}|Creature - Elk Beast|5|4|Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.| Giant Growth|Seventh Edition|248|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Seventh Edition|249|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Knighthood|Seventh Edition|25|U|{2}{W}|Enchantment|||Creatures you control have first strike.| Gorilla Chieftain|Seventh Edition|250|C|{2}{G}{G}|Creature - Ape|3|3|{1}{G}: Regenerate Gorilla Chieftain.| Grizzly Bears|Seventh Edition|251|C|{1}{G}|Creature - Bear|2|2|| Hurricane|Seventh Edition|252|R|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Llanowar Elves|Seventh Edition|253|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Lone Wolf|Seventh Edition|254|C|{2}{G}|Creature - Wolf|2|2|You may have Lone Wolf assign its combat damage as though it weren't blocked.| Lure|Seventh Edition|255|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Maro|Seventh Edition|256|R|{2}{G}{G}|Creature - Elemental|*|*|Maro's power and toughness are each equal to the number of cards in your hand.| Might of Oaks|Seventh Edition|257|R|{3}{G}|Instant|||Target creature gets +7/+7 until end of turn.| Monstrous Growth|Seventh Edition|258|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| Nature's Resurgence|Seventh Edition|259|R|{2}{G}{G}|Sorcery|||Each player draws a card for each creature card in his or her graveyard.| Longbow Archer|Seventh Edition|26|U|{W}{W}|Creature - Human Soldier Archer|2|2|First strike; reach (This creature can block creatures with flying.)| Nature's Revolt|Seventh Edition|260|R|{3}{G}{G}|Enchantment|||All lands are 2/2 creatures that are still lands.| Pride of Lions|Seventh Edition|261|U|{3}{G}{G}|Creature - Cat|4|4|You may have Pride of Lions assign its combat damage as though it weren't blocked.| Rampant Growth|Seventh Edition|262|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Reclaim|Seventh Edition|263|C|{G}|Instant|||Put target card from your graveyard on top of your library.| Redwood Treefolk|Seventh Edition|264|C|{4}{G}|Creature - Treefolk|3|6|| Regeneration|Seventh Edition|265|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Rowen|Seventh Edition|266|R|{2}{G}{G}|Enchantment|||Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.| Scavenger Folk|Seventh Edition|267|U|{G}|Creature - Human|1|1|{G}, {tap}, Sacrifice Scavenger Folk: Destroy target artifact.| Seeker of Skybreak|Seventh Edition|268|C|{1}{G}|Creature - Elf|2|1|{tap}: Untap target creature.| Shanodin Dryads|Seventh Edition|269|C|{G}|Creature - Nymph Dryad|1|1|Forestwalk| Master Healer|Seventh Edition|27|R|{4}{W}|Creature - Human Cleric|1|4|{tap}: Prevent the next 4 damage that would be dealt to target creature or player this turn.| Spined Wurm|Seventh Edition|270|C|{4}{G}|Creature - Wurm|5|4|| Squall|Seventh Edition|271|C|{2}{G}|Sorcery|||Squall deals 2 damage to each creature with flying.| Stream of Life|Seventh Edition|272|C|{X}{G}|Sorcery|||Target player gains X life.| Thorn Elemental|Seventh Edition|273|R|{5}{G}{G}|Creature - Elemental|7|7|You may have Thorn Elemental assign its combat damage as though it weren't blocked.| Thoughtleech|Seventh Edition|274|U|{G}{G}|Enchantment|||Whenever an Island an opponent controls becomes tapped, you may gain 1 life.| Trained Armodon|Seventh Edition|275|C|{1}{G}{G}|Creature - Elephant|3|3|| Tranquility|Seventh Edition|276|C|{2}{G}|Sorcery|||Destroy all enchantments.| Treefolk Seedlings|Seventh Edition|277|U|{2}{G}|Creature - Treefolk|2|*|Treefolk Seedlings's toughness is equal to the number of Forests you control.| Uktabi Wildcats|Seventh Edition|278|R|{4}{G}|Creature - Cat|*|*|Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.${G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.| Untamed Wilds|Seventh Edition|279|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| Northern Paladin|Seventh Edition|28|R|{2}{W}{W}|Creature - Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| Verduran Enchantress|Seventh Edition|280|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Vernal Bloom|Seventh Edition|281|R|{3}{G}|Enchantment|||Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| Wild Growth|Seventh Edition|282|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| Wing Snare|Seventh Edition|283|U|{2}{G}|Sorcery|||Destroy target creature with flying.| Wood Elves|Seventh Edition|284|C|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Yavimaya Enchantress|Seventh Edition|285|U|{2}{G}|Creature - Human Druid|2|2|Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.| Aladdin's Ring|Seventh Edition|286|R|{8}|Artifact|||{8}, {tap}: Aladdin's Ring deals 4 damage to target creature or player.| Beast of Burden|Seventh Edition|287|R|{6}|Artifact Creature - Golem|*|*|Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.| Caltrops|Seventh Edition|288|U|{3}|Artifact|||Whenever a creature attacks, Caltrops deals 1 damage to it.| Charcoal Diamond|Seventh Edition|289|U|{2}|Artifact|||Charcoal Diamond enters the battlefield tapped.${tap}: Add {B} to your mana pool.| Pacifism|Seventh Edition|29|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Coat of Arms|Seventh Edition|290|R|{5}|Artifact|||Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)| Crystal Rod|Seventh Edition|291|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Dingus Egg|Seventh Edition|292|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| Disrupting Scepter|Seventh Edition|293|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Ensnaring Bridge|Seventh Edition|294|R|{3}|Artifact|||Creatures with power greater than the number of cards in your hand can't attack.| Feroz's Ban|Seventh Edition|295|R|{6}|Artifact|||Creature spells cost {2} more to cast.| Fire Diamond|Seventh Edition|296|U|{2}|Artifact|||Fire Diamond enters the battlefield tapped.${tap}: Add {R} to your mana pool.| Flying Carpet|Seventh Edition|297|R|{4}|Artifact|||{2}, {tap}: Target creature gains flying until end of turn.| Grafted Skullcap|Seventh Edition|298|R|{4}|Artifact|||At the beginning of your draw step, draw an additional card.$At the beginning of your end step, discard your hand.| Grapeshot Catapult|Seventh Edition|299|U|{4}|Artifact Creature - Construct|2|3|{tap}: Grapeshot Catapult deals 1 damage to target creature with flying.| Blessed Reversal|Seventh Edition|3|R|{1}{W}|Instant|||You gain 3 life for each creature attacking you.| Pariah|Seventh Edition|30|R|{2}{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$All damage that would be dealt to you is dealt to enchanted creature instead.| Howling Mine|Seventh Edition|300|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Iron Star|Seventh Edition|301|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| Ivory Cup|Seventh Edition|302|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Jalum Tome|Seventh Edition|303|R|{3}|Artifact|||{2}, {tap}: Draw a card, then discard a card.| Jandor's Saddlebags|Seventh Edition|304|R|{2}|Artifact|||{3}, {tap}: Untap target creature.| Jayemdae Tome|Seventh Edition|305|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Marble Diamond|Seventh Edition|306|U|{2}|Artifact|||Marble Diamond enters the battlefield tapped.${tap}: Add {W} to your mana pool.| Meekstone|Seventh Edition|307|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| Millstone|Seventh Edition|308|R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| Moss Diamond|Seventh Edition|309|U|{2}|Artifact|||Moss Diamond enters the battlefield tapped.${tap}: Add {G} to your mana pool.| Purify|Seventh Edition|31|R|{3}{W}{W}|Sorcery|||Destroy all artifacts and enchantments.| Patagia Golem|Seventh Edition|310|U|{4}|Artifact Creature - Golem|2|3|{3}: Patagia Golem gains flying until end of turn.| Phyrexian Colossus|Seventh Edition|311|R|{7}|Artifact Creature - Golem|8|8|Phyrexian Colossus doesn't untap during your untap step.$Pay 8 life: Untap Phyrexian Colossus.$Phyrexian Colossus can't be blocked except by three or more creatures.| Phyrexian Hulk|Seventh Edition|312|U|{6}|Artifact Creature - Golem|5|4|| Pit Trap|Seventh Edition|313|U|{2}|Artifact|||{2}, {tap}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.| Rod of Ruin|Seventh Edition|314|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| Sisay's Ring|Seventh Edition|315|U|{4}|Artifact|||{tap}: Add {2} to your mana pool.| Sky Diamond|Seventh Edition|316|U|{2}|Artifact|||Sky Diamond enters the battlefield tapped.${tap}: Add {U} to your mana pool.| Soul Net|Seventh Edition|317|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Spellbook|Seventh Edition|318|U|{0}|Artifact|||You have no maximum hand size.| Static Orb|Seventh Edition|319|R|{3}|Artifact|||As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.| Razorfoot Griffin|Seventh Edition|32|C|{3}{W}|Creature - Griffin|2|2|Flying$First strike (This creature deals combat damage before creatures without first strike.)| Storm Cauldron|Seventh Edition|320|R|{5}|Artifact|||Each player may play an additional land during each of his or her turns.$Whenever a land is tapped for mana, return it to its owner's hand.| Teferi's Puzzle Box|Seventh Edition|321|R|{4}|Artifact|||At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.| Throne of Bone|Seventh Edition|322|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| Wall of Spears|Seventh Edition|323|U|{3}|Artifact Creature - Wall|2|3|Defender (This creature can't attack.)$First strike| Wooden Sphere|Seventh Edition|324|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| Adarkar Wastes|Seventh Edition|325|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.| Brushland|Seventh Edition|326|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.| City of Brass|Seventh Edition|327|R||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color to your mana pool.| Forest|Seventh Edition|328|L||Basic Land - Forest|||G| Forest|Seventh Edition|329|L||Basic Land - Forest|||G| Reprisal|Seventh Edition|33|U|{1}{W}|Instant|||Destroy target creature with power 4 or greater. It can't be regenerated.| Forest|Seventh Edition|330|L||Basic Land - Forest|||G| Forest|Seventh Edition|331|L||Basic Land - Forest|||G| Island|Seventh Edition|332|L||Basic Land - Island|||U| Island|Seventh Edition|333|L||Basic Land - Island|||U| Island|Seventh Edition|334|L||Basic Land - Island|||U| Island|Seventh Edition|335|L||Basic Land - Island|||U| Karplusan Forest|Seventh Edition|336|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.| Mountain|Seventh Edition|337|L||Basic Land - Mountain|||R| Mountain|Seventh Edition|338|L||Basic Land - Mountain|||R| Mountain|Seventh Edition|339|L||Basic Land - Mountain|||R| Reverse Damage|Seventh Edition|34|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Mountain|Seventh Edition|340|L||Basic Land - Mountain|||R| Plains|Seventh Edition|341|L||Basic Land - Plains|||W| Plains|Seventh Edition|342|L||Basic Land - Plains|||W| Plains|Seventh Edition|343|L||Basic Land - Plains|||W| Plains|Seventh Edition|344|L||Basic Land - Plains|||W| Sulfurous Springs|Seventh Edition|345|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.| Swamp|Seventh Edition|346|L||Basic Land - Swamp|||B| Swamp|Seventh Edition|347|L||Basic Land - Swamp|||B| Swamp|Seventh Edition|348|L||Basic Land - Swamp|||B| Swamp|Seventh Edition|349|L||Basic Land - Swamp|||B| Rolling Stones|Seventh Edition|35|R|{1}{W}|Enchantment|||Wall creatures can attack as though they didn't have defender.| Underground River|Seventh Edition|350|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.| Sacred Ground|Seventh Edition|36|R|{1}{W}|Enchantment|||Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.| Sacred Nectar|Seventh Edition|37|C|{1}{W}|Sorcery|||You gain 4 life.| Samite Healer|Seventh Edition|38|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Sanctimony|Seventh Edition|39|U|{1}{W}|Enchantment|||Whenever an opponent taps a Mountain for mana, you may gain 1 life.| Breath of Life|Seventh Edition|4|U|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Seasoned Marshal|Seventh Edition|40|U|{2}{W}{W}|Creature - Human Soldier|2|2|Whenever Seasoned Marshal attacks, you may tap target creature.| Serra Advocate|Seventh Edition|41|U|{3}{W}|Creature - Angel|2|2|Flying${tap}: Target attacking or blocking creature gets +2/+2 until end of turn.| Serra Angel|Seventh Edition|42|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Serra's Embrace|Seventh Edition|43|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying and vigilance.| Shield Wall|Seventh Edition|44|C|{1}{W}|Instant|||Creatures you control get +0/+2 until end of turn.| Skyshroud Falcon|Seventh Edition|45|C|{1}{W}|Creature - Bird|1|1|Flying, vigilance| Southern Paladin|Seventh Edition|46|R|{2}{W}{W}|Creature - Human Knight|3|3|{W}{W}, {tap}: Destroy target red permanent.| Spirit Link|Seventh Edition|47|U|{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| Standing Troops|Seventh Edition|48|C|{2}{W}|Creature - Human Soldier|1|4|Vigilance| Starlight|Seventh Edition|49|U|{1}{W}|Sorcery|||You gain 3 life for each black creature target opponent controls.| Castle|Seventh Edition|5|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| Staunch Defenders|Seventh Edition|50|U|{3}{W}{W}|Creature - Human Soldier|3|4|When Staunch Defenders enters the battlefield, you gain 4 life.| Sunweb|Seventh Edition|51|R|{3}{W}|Creature - Wall|5|6|Defender (This creature can't attack.)$Flying$Sunweb can't block creatures with power 2 or less.| Sustainer of the Realm|Seventh Edition|52|U|{2}{W}{W}|Creature - Angel|2|3|Flying$Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.| Venerable Monk|Seventh Edition|53|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Vengeance|Seventh Edition|54|U|{3}{W}|Sorcery|||Destroy target tapped creature.| Wall of Swords|Seventh Edition|55|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Worship|Seventh Edition|56|R|{3}{W}|Enchantment|||If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.| Wrath of God|Seventh Edition|57|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Air Elemental|Seventh Edition|58|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Ancestral Memories|Seventh Edition|59|R|{2}{U}{U}{U}|Sorcery|||Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.| Circle of Protection: Black|Seventh Edition|6|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Arcane Laboratory|Seventh Edition|60|U|{2}{U}|Enchantment|||Each player can't cast more than one spell each turn.| Archivist|Seventh Edition|61|R|{2}{U}{U}|Creature - Human Wizard|1|1|{tap}: Draw a card.| Baleful Stare|Seventh Edition|62|U|{2}{U}|Sorcery|||Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.| Benthic Behemoth|Seventh Edition|63|R|{5}{U}{U}{U}|Creature - Serpent|7|6|Islandwalk| Boomerang|Seventh Edition|64|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Confiscate|Seventh Edition|65|U|{4}{U}{U}|Enchantment - Aura|||Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)$You control enchanted permanent.| Coral Merfolk|Seventh Edition|66|C|{1}{U}|Creature - Merfolk|2|1|| Counterspell|Seventh Edition|67|C|{U}{U}|Instant|||Counter target spell.| Daring Apprentice|Seventh Edition|68|R|{1}{U}{U}|Creature - Human Wizard|1|1|{tap}, Sacrifice Daring Apprentice: Counter target spell.| Deflection|Seventh Edition|69|R|{3}{U}|Instant|||Change the target of target spell with a single target.| Circle of Protection: Blue|Seventh Edition|7|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Delusions of Mediocrity|Seventh Edition|70|R|{3}{U}|Enchantment|||When Delusions of Mediocrity enters the battlefield, you gain 10 life.$When Delusions of Mediocrity leaves the battlefield, you lose 10 life.| Equilibrium|Seventh Edition|71|R|{1}{U}{U}|Enchantment|||Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.| Evacuation|Seventh Edition|72|R|{3}{U}{U}|Instant|||Return all creatures to their owners' hands.| Fighting Drake|Seventh Edition|73|U|{2}{U}{U}|Creature - Drake|2|4|Flying| Fleeting Image|Seventh Edition|74|R|{2}{U}|Creature - Illusion|2|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{U}: Return Fleeting Image to its owner's hand.| Flight|Seventh Edition|75|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Force Spike|Seventh Edition|76|C|{U}|Instant|||Counter target spell unless its controller pays {1}.| Giant Octopus|Seventh Edition|77|C|{3}{U}|Creature - Octopus|3|3|| Glacial Wall|Seventh Edition|78|U|{2}{U}|Creature - Wall|0|7|Defender (This creature can't attack.)| Hibernation|Seventh Edition|79|U|{2}{U}|Instant|||Return all green permanents to their owners' hands.| Circle of Protection: Green|Seventh Edition|8|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Horned Turtle|Seventh Edition|80|C|{2}{U}|Creature - Turtle|1|4|| Inspiration|Seventh Edition|81|C|{3}{U}|Instant|||Target player draws two cards.| Levitation|Seventh Edition|82|U|{2}{U}{U}|Enchantment|||Creatures you control have flying.| Lord of Atlantis|Seventh Edition|83|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Mahamoti Djinn|Seventh Edition|84|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mana Breach|Seventh Edition|85|U|{2}{U}|Enchantment|||Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand.| Mana Short|Seventh Edition|86|R|{2}{U}|Instant|||Tap all lands target player controls and empty his or her mana pool.| Mawcor|Seventh Edition|87|R|{3}{U}|Creature - Beast|3|3|Flying$${tap}: Mawcor deals 1 damage to target creature or player.| Memory Lapse|Seventh Edition|88|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| Merfolk Looter|Seventh Edition|89|U|{1}{U}|Creature - Merfolk Rogue|1|1|{tap}: Draw a card, then discard a card.| Circle of Protection: Red|Seventh Edition|9|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Merfolk of the Pearl Trident|Seventh Edition|90|C|{U}|Creature - Merfolk|1|1|| Opportunity|Seventh Edition|91|U|{4}{U}{U}|Instant|||Target player draws four cards.| Opposition|Seventh Edition|92|R|{2}{U}{U}|Enchantment|||Tap an untapped creature you control: Tap target artifact, creature, or land.| Phantom Warrior|Seventh Edition|93|U|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Prodigal Sorcerer|Seventh Edition|94|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| Remove Soul|Seventh Edition|95|C|{1}{U}|Instant|||Counter target creature spell.| Sage Owl|Seventh Edition|96|C|{1}{U}|Creature - Bird|1|1|Flying$When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.| Sea Monster|Seventh Edition|97|C|{4}{U}{U}|Creature - Serpent|6|6|Sea Monster can't attack unless defending player controls an Island.| Sleight of Hand|Seventh Edition|98|C|{U}|Sorcery|||Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| Steal Artifact|Seventh Edition|99|U|{2}{U}{U}|Enchantment - Aura|||Enchant artifact$You control enchanted artifact.| Apothecary Initiate|Shadowmoor|1|C|{W}|Creature - Kithkin Cleric|1|1|Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Kithkin Shielddare|Shadowmoor|10|C|{1}{W}|Creature - Kithkin Soldier|1|1|{W}, {tap}: Target blocking creature gets +2/+2 until end of turn.| Mudbrawler Cohort|Shadowmoor|100|C|{1}{R}|Creature - Goblin Warrior|1|1|Haste$Mudbrawler Cohort gets +1/+1 as long as you control another red creature.| Power of Fire|Shadowmoor|101|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals 1 damage to target creature or player."| Puncture Bolt|Shadowmoor|102|C|{1}{R}|Instant|||Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.| Pyre Charger|Shadowmoor|103|U|{R}{R}|Creature - Elemental Warrior|1|1|Haste${R}: Pyre Charger gets +1/+0 until end of turn.| Rage Reflection|Shadowmoor|104|R|{4}{R}{R}|Enchantment|||Creatures you control have double strike.| Rustrazor Butcher|Shadowmoor|105|C|{1}{R}|Creature - Goblin Warrior|1|2|First strike$Wither (This deals damage to creatures in the form of -1/-1 counters.)| Slinking Giant|Shadowmoor|106|U|{2}{R}{R}|Creature - Giant Rogue|4|4|Wither (This deals damage to creatures in the form of -1/-1 counters.)$Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.| Smash to Smithereens|Shadowmoor|107|C|{1}{R}|Instant|||Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.| Wild Swing|Shadowmoor|108|U|{3}{R}|Sorcery|||Choose three target nonenchantment permanents. Destroy one of them at random.| Crabapple Cohort|Shadowmoor|109|C|{4}{G}|Creature - Treefolk Warrior|4|4|Crabapple Cohort gets +1/+1 as long as you control another green creature.| Last Breath|Shadowmoor|11|C|{1}{W}|Instant|||Exile target creature with power 2 or less. Its controller gains 4 life.| Devoted Druid|Shadowmoor|110|C|{1}{G}|Creature - Elf Druid|0|2|{tap}: Add {G} to your mana pool.$Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.| Dramatic Entrance|Shadowmoor|111|R|{3}{G}{G}|Instant|||You may put a green creature card from your hand onto the battlefield.| Drove of Elves|Shadowmoor|112|U|{3}{G}|Creature - Elf|*|*|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Drove of Elves's power and toughness are each equal to the number of green permanents you control.| Farhaven Elf|Shadowmoor|113|C|{2}{G}|Creature - Elf Druid|1|1|When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.| Flourishing Defenses|Shadowmoor|114|U|{4}{G}|Enchantment|||Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.| Foxfire Oak|Shadowmoor|115|C|{5}{G}|Creature - Treefolk Shaman|3|6|{RG}{RG}{RG}: Foxfire Oak gets +3/+0 until end of turn.| Gleeful Sabotage|Shadowmoor|116|C|{1}{G}|Sorcery|||Destroy target artifact or enchantment.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)| Gloomwidow|Shadowmoor|117|U|{2}{G}|Creature - Spider|3|3|Reach$Gloomwidow can block only creatures with flying.| Gloomwidow's Feast|Shadowmoor|118|C|{3}{G}|Instant|||Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.)| Howl of the Night Pack|Shadowmoor|119|U|{6}{G}|Sorcery|||Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.| Mass Calcify|Shadowmoor|12|R|{5}{W}{W}|Sorcery|||Destroy all nonwhite creatures.| Hungry Spriggan|Shadowmoor|120|C|{2}{G}|Creature - Goblin Warrior|1|1|Trample$Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.| Juvenile Gloomwidow|Shadowmoor|121|C|{G}{G}|Creature - Spider|1|3|Reach (This can block creatures with flying.)$Wither (This deals damage to creatures in the form of -1/-1 counters.)| Mana Reflection|Shadowmoor|122|R|{4}{G}{G}|Enchantment|||If you tap a permanent for mana, it produces twice as much of that mana instead.| Mossbridge Troll|Shadowmoor|123|R|{5}{G}{G}|Creature - Troll|5|5|If Mossbridge Troll would be destroyed, regenerate it.$Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.| Nurturer Initiate|Shadowmoor|124|C|{G}|Creature - Elf Shaman|1|1|Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.| Presence of Gond|Shadowmoor|125|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: Put a 1/1 green Elf Warrior creature token onto the battlefield."| Prismatic Omen|Shadowmoor|126|R|{1}{G}|Enchantment|||Lands you control are every basic land type in addition to their other types.| Raking Canopy|Shadowmoor|127|U|{1}{G}{G}|Enchantment|||Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.| Roughshod Mentor|Shadowmoor|128|U|{5}{G}|Creature - Giant Warrior|5|4|Green creatures you control have trample.| Spawnwrithe|Shadowmoor|129|R|{2}{G}|Creature - Elemental|2|2|Trample$Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.| Mine Excavation|Shadowmoor|13|C|{1}{W}|Sorcery|||Return target artifact or enchantment card from a graveyard to its owner's hand.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)| Toil to Renown|Shadowmoor|130|C|{1}{G}|Sorcery|||You gain 1 life for each tapped artifact, creature, and land you control.| Tower Above|Shadowmoor|131|U|{2G}{2G}{2G}|Sorcery|||({2G} can be paid with any two mana or with {G}. This card's converted mana cost is 6.)$Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)| Viridescent Wisps|Shadowmoor|132|C|{G}|Instant|||Target creature becomes green and gets +1/+0 until end of turn.$Draw a card.| Wildslayer Elves|Shadowmoor|133|C|{3}{G}|Creature - Elf Warrior|3|3|Wither (This deals damage to creatures in the form of -1/-1 counters.)| Witherscale Wurm|Shadowmoor|134|R|{4}{G}{G}|Creature - Wurm|9|9|Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)$Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.| Woodfall Primus|Shadowmoor|135|R|{5}{G}{G}{G}|Creature - Treefolk Shaman|6|6|Trample$When Woodfall Primus enters the battlefield, destroy target noncreature permanent.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| AEthertow|Shadowmoor|136|C|{3}{WU}|Instant|||Put target attacking or blocking creature on top of its owner's library.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)| Augury Adept|Shadowmoor|137|R|{1}{WU}{WU}|Creature - Kithkin Wizard|2|2|Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.| Barrenton Cragtreads|Shadowmoor|138|C|{2}{WU}{WU}|Creature - Kithkin Scout|3|3|Barrenton Cragtreads can't be blocked by red creatures.| Curse of Chains|Shadowmoor|139|C|{1}{WU}|Enchantment - Aura|||Enchant creature$At the beginning of each upkeep, tap enchanted creature.| Mistmeadow Skulk|Shadowmoor|14|U|{1}{W}|Creature - Kithkin Rogue|1|1|Lifelink, protection from converted mana cost 3 or greater| Enchanted Evening|Shadowmoor|140|R|{3}{WU}{WU}|Enchantment|||All permanents are enchantments in addition to their other types.| Glamer Spinners|Shadowmoor|141|U|{4}{WU}|Creature - Faerie Wizard|2|4|Flash$Flying$When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.| Godhead of Awe|Shadowmoor|142|R|{WU}{WU}{WU}{WU}{WU}|Creature - Spirit Avatar|4|4|Flying$Other creatures are 1/1.| Mirrorweave|Shadowmoor|143|R|{2}{WU}{WU}|Instant|||Each other creature becomes a copy of target nonlegendary creature until end of turn.| Mistmeadow Witch|Shadowmoor|144|U|{1}{WU}|Creature - Kithkin Wizard|1|1|{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Plumeveil|Shadowmoor|145|U|{WU}{WU}{WU}|Creature - Elemental|4|4|Flash (You may cast this spell any time you could cast an instant.)$Defender, flying| Puresight Merrow|Shadowmoor|146|U|{WU}{WU}|Creature - Merfolk Wizard|2|2|{WU}, {untap}: Look at the top card of your library. You may exile that card. ({untap} is the untap symbol.)| Repel Intruders|Shadowmoor|147|U|{3}{WU}|Instant|||Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)| Silkbind Faerie|Shadowmoor|148|C|{2}{WU}|Creature - Faerie Rogue|1|3|Flying${1}{WU}, {untap}: Tap target creature. ({untap} is the untap symbol.)| Somnomancer|Shadowmoor|149|C|{1}{WU}|Creature - Kithkin Wizard|2|1|When Somnomancer enters the battlefield, you may tap target creature.| Niveous Wisps|Shadowmoor|15|C|{W}|Instant|||Target creature becomes white until end of turn. Tap that creature.$Draw a card.| Steel of the Godhead|Shadowmoor|150|C|{2}{WU}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)$As long as enchanted creature is blue, it gets +1/+1 and is unblockable.| Swans of Bryn Argoll|Shadowmoor|151|R|{2}{WU}{WU}|Creature - Bird Spirit|4|3|Flying$If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.| Thistledown Duo|Shadowmoor|152|C|{2}{WU}|Creature - Kithkin Soldier Wizard|2|2|Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.$Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.| Thistledown Liege|Shadowmoor|153|R|{1}{WU}{WU}{WU}|Creature - Kithkin Knight|1|3|Flash$Other white creatures you control get +1/+1.$Other blue creatures you control get +1/+1.| Thoughtweft Gambit|Shadowmoor|154|U|{4}{WU}{WU}|Instant|||Tap all creatures your opponents control and untap all creatures you control.| Turn to Mist|Shadowmoor|155|C|{1}{WU}|Instant|||Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Worldpurge|Shadowmoor|156|R|{4}{WU}{WU}{WU}{WU}|Sorcery|||Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.| Zealous Guardian|Shadowmoor|157|C|{WU}|Creature - Kithkin Soldier|1|1|Flash| Cemetery Puca|Shadowmoor|158|R|{1}{UB}{UB}|Creature - Shapeshifter|1|2|Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.| Dire Undercurrents|Shadowmoor|159|R|{3}{UB}{UB}|Enchantment|||Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.$Whenever a black creature enters the battlefield under your control, you may have target player discard a card.| Order of Whiteclay|Shadowmoor|16|R|{1}{W}{W}|Creature - Kithkin Cleric|1|4|{1}{W}{W}, {untap}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({untap} is the untap symbol.)| Dream Salvage|Shadowmoor|160|U|{UB}|Instant|||Draw cards equal to the number of cards target opponent discarded this turn.| Fate Transfer|Shadowmoor|161|C|{1}{UB}|Instant|||Move all counters from target creature onto another target creature.| Ghastlord of Fugue|Shadowmoor|162|R|{UB}{UB}{UB}{UB}{UB}|Creature - Spirit Avatar|4|4|Ghastlord of Fugue is unblockable.$Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.| Glen Elendra Liege|Shadowmoor|163|R|{1}{UB}{UB}{UB}|Creature - Faerie Knight|2|3|Flying$Other blue creatures you control get +1/+1.$Other black creatures you control get +1/+1.| Gravelgill Axeshark|Shadowmoor|164|C|{4}{UB}|Creature - Merfolk Soldier|3|3|Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Gravelgill Duo|Shadowmoor|165|C|{2}{UB}|Creature - Merfolk Rogue Warrior|2|1|Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.$Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Helm of the Ghastlord|Shadowmoor|166|C|{3}{UB}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."$As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."| Inkfathom Infiltrator|Shadowmoor|167|U|{UB}{UB}|Creature - Merfolk Rogue|2|1|Inkfathom Infiltrator can't block and is unblockable.| Inkfathom Witch|Shadowmoor|168|U|{1}{UB}|Creature - Merfolk Wizard|1|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.| Memory Plunder|Shadowmoor|169|R|{UB}{UB}{UB}{UB}|Instant|||You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.| Pale Wayfarer|Shadowmoor|17|U|{5}{W}{W}|Creature - Spirit Giant|4|4|{2}{W}{W}, {untap}: Target creature gains protection from the color of its controller's choice until end of turn. ({untap} is the untap symbol.)| Memory Sluice|Shadowmoor|170|C|{UB}|Sorcery|||Target player puts the top four cards of his or her library into his or her graveyard.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)| Merrow Grimeblotter|Shadowmoor|171|U|{3}{UB}|Creature - Merfolk Wizard|2|2|{1}{UB}, {untap}: Target creature gets -2/-0 until end of turn. ({untap} is the untap symbol.)| Oona, Queen of the Fae|Shadowmoor|172|R|{3}{UB}{UB}{UB}|Legendary Creature - Faerie Wizard|5|5|Flying${X}{UB}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.| Oona's Gatewarden|Shadowmoor|173|C|{UB}|Creature - Faerie Soldier|2|1|Defender, flying$Wither (This deals damage to creatures in the form of -1/-1 counters.)| River's Grasp|Shadowmoor|174|U|{3}{UB}|Sorcery|||If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)| Scarscale Ritual|Shadowmoor|175|C|{1}{UB}|Sorcery|||As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.$Draw two cards.| Sygg, River Cutthroat|Shadowmoor|176|R|{UB}{UB}|Legendary Creature - Merfolk Rogue|1|3|At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)| Torpor Dust|Shadowmoor|177|C|{2}{UB}|Enchantment - Aura|||Flash$Enchant creature$Enchanted creature gets -3/-0.| Wanderbrine Rootcutters|Shadowmoor|178|C|{2}{UB}{UB}|Creature - Merfolk Rogue|3|3|Wanderbrine Rootcutters can't be blocked by green creatures.| Wasp Lancer|Shadowmoor|179|U|{UB}{UB}{UB}|Creature - Faerie Soldier|3|2|Flying| Prison Term|Shadowmoor|18|U|{1}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.$Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.| Ashenmoor Gouger|Shadowmoor|180|U|{BR}{BR}{BR}|Creature - Elemental Warrior|4|4|Ashenmoor Gouger can't block.| Ashenmoor Liege|Shadowmoor|181|R|{1}{BR}{BR}{BR}|Creature - Elemental Knight|4|1|Other black creatures you control get +1/+1.$Other red creatures you control get +1/+1.$Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.| Cultbrand Cinder|Shadowmoor|182|C|{4}{BR}|Creature - Elemental Shaman|3|3|When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.| Demigod of Revenge|Shadowmoor|183|R|{BR}{BR}{BR}{BR}{BR}|Creature - Spirit Avatar|5|4|Flying, haste$When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.| Din of the Fireherd|Shadowmoor|184|R|{5}{BR}{BR}{BR}|Sorcery|||Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.| Emberstrike Duo|Shadowmoor|185|C|{1}{BR}|Creature - Elemental Warrior Shaman|1|1|Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.$Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.| Everlasting Torment|Shadowmoor|186|R|{2}{BR}|Enchantment|||Players can't gain life.$Damage can't be prevented.$All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)| Fists of the Demigod|Shadowmoor|187|C|{1}{BR}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)$As long as enchanted creature is red, it gets +1/+1 and has first strike.| Fulminator Mage|Shadowmoor|188|R|{1}{BR}{BR}|Creature - Elemental Shaman|2|2|Sacrifice Fulminator Mage: Destroy target nonbasic land.| Grief Tyrant|Shadowmoor|189|U|{5}{BR}|Creature - Horror|8|8|Grief Tyrant enters the battlefield with four -1/-1 counters on it.$When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.| Resplendent Mentor|Shadowmoor|19|U|{4}{W}|Creature - Kithkin Cleric|2|2|White creatures you control have "{tap}: You gain 1 life."| Kulrath Knight|Shadowmoor|190|U|{3}{BR}{BR}|Creature - Elemental Knight|3|3|Flying$Wither (This deals damage to creatures in the form of -1/-1 counters.)$Creatures your opponents control with counters on them can't attack or block.| Manaforge Cinder|Shadowmoor|191|C|{BR}|Creature - Elemental Shaman|1|1|{1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn.| Murderous Redcap|Shadowmoor|192|U|{2}{BR}{BR}|Creature - Goblin Assassin|2|2|When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Poison the Well|Shadowmoor|193|C|{2}{BR}{BR}|Sorcery|||Destroy target land. Poison the Well deals 2 damage to that land's controller.| Scar|Shadowmoor|194|C|{BR}|Instant|||Put a -1/-1 counter on target creature.| Sootstoke Kindler|Shadowmoor|195|C|{1}{BR}|Creature - Elemental Shaman|1|1|Haste${tap}: Target black or red creature gains haste until end of turn.| Sootwalkers|Shadowmoor|196|C|{2}{BR}{BR}|Creature - Elemental Rogue|3|3|Sootwalkers can't be blocked by white creatures.| Spiteflame Witch|Shadowmoor|197|U|{1}{BR}|Creature - Elemental Shaman|2|1|{B}{R}: Each player loses 1 life.| Spiteful Visions|Shadowmoor|198|R|{2}{BR}{BR}|Enchantment|||At the beginning of each player's draw step, that player draws an additional card.$Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.| Torrent of Souls|Shadowmoor|199|U|{4}{BR}|Sorcery|||Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)| Armored Ascension|Shadowmoor|2|U|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each Plains you control and has flying.| Rune-Cervin Rider|Shadowmoor|20|C|{3}{W}|Creature - Elf Knight|2|2|Flying${GW}{GW}: Rune-Cervin Rider gets +1/+1 until end of turn.| Traitor's Roar|Shadowmoor|200|C|{4}{BR}|Sorcery|||Tap target untapped creature. It deals damage equal to its power to its controller.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)| Tyrannize|Shadowmoor|201|R|{3}{BR}{BR}|Sorcery|||Target player discards his or her hand unless he or she pays 7 life.| Boartusk Liege|Shadowmoor|202|R|{1}{RG}{RG}{RG}|Creature - Goblin Knight|3|4|Trample$Other red creatures you control get +1/+1.$Other green creatures you control get +1/+1.| Boggart Ram-Gang|Shadowmoor|203|U|{RG}{RG}{RG}|Creature - Goblin Warrior|3|3|Haste$Wither (This deals damage to creatures in the form of -1/-1 counters.)| Deus of Calamity|Shadowmoor|204|R|{RG}{RG}{RG}{RG}{RG}|Creature - Spirit Avatar|6|6|Trample$Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.| Firespout|Shadowmoor|205|U|{2}{RG}|Sorcery|||Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.)| Fossil Find|Shadowmoor|206|U|{RG}|Sorcery|||Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.| Giantbaiting|Shadowmoor|207|C|{2}{RG}|Sorcery|||Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)| Guttural Response|Shadowmoor|208|U|{RG}|Instant|||Counter target blue instant spell.| Impromptu Raid|Shadowmoor|209|R|{3}{RG}|Enchantment|||{2}{RG}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.| Runed Halo|Shadowmoor|21|R|{W}{W}|Enchantment|||As Runed Halo enters the battlefield, name a card.$You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)| Loamdragger Giant|Shadowmoor|210|C|{4}{RG}{RG}{RG}|Creature - Giant Warrior|7|6|| Manamorphose|Shadowmoor|211|C|{1}{RG}|Instant|||Add two mana in any combination of colors to your mana pool.$Draw a card.| Morselhoarder|Shadowmoor|212|C|{4}{RG}{RG}|Creature - Elemental|6|4|Morselhoarder enters the battlefield with two -1/-1 counters on it.$Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.| Mudbrawler Raiders|Shadowmoor|213|C|{2}{RG}{RG}|Creature - Goblin Warrior|3|3|Mudbrawler Raiders can't be blocked by blue creatures.| Rosheen Meanderer|Shadowmoor|214|R|{3}{RG}|Legendary Creature - Giant Shaman|4|4|{tap}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}.| Runes of the Deus|Shadowmoor|215|C|{4}{RG}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)$As long as enchanted creature is green, it gets +1/+1 and has trample.| Scuzzback Marauders|Shadowmoor|216|C|{4}{RG}|Creature - Goblin Warrior|5|2|Trample$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Scuzzback Scrapper|Shadowmoor|217|C|{RG}|Creature - Goblin Warrior|1|1|Wither (This deals damage to creatures in the form of -1/-1 counters.)| Tattermunge Duo|Shadowmoor|218|C|{2}{RG}|Creature - Goblin Warrior Shaman|2|3|Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.$Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.| Tattermunge Maniac|Shadowmoor|219|U|{RG}|Creature - Goblin Warrior|2|1|Tattermunge Maniac attacks each turn if able.| Safehold Sentry|Shadowmoor|22|C|{1}{W}|Creature - Elf Warrior|2|2|{2}{W}, {untap}: Safehold Sentry gets +0/+2 until end of turn. ({untap} is the untap symbol.)| Tattermunge Witch|Shadowmoor|220|U|{1}{RG}|Creature - Goblin Shaman|2|1|{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.| Valleymaker|Shadowmoor|221|R|{5}{RG}|Creature - Giant Shaman|5|5|{tap}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.${tap}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.| Vexing Shusher|Shadowmoor|222|R|{RG}{RG}|Creature - Goblin Shaman|2|2|Vexing Shusher can't be countered.${RG}: Target spell can't be countered by spells or abilities.| Wort, the Raidmother|Shadowmoor|223|R|{4}{RG}{RG}|Legendary Creature - Goblin Shaman|3|3|When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield.$Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)| Barkshell Blessing|Shadowmoor|224|C|{GW}|Instant|||Target creature gets +2/+2 until end of turn.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)| Dawnglow Infusion|Shadowmoor|225|U|{X}{GW}|Sorcery|||You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.)| Elvish Hexhunter|Shadowmoor|226|C|{GW}|Creature - Elf Shaman|1|1|{GW}, {tap}, Sacrifice Elvish Hexhunter: Destroy target enchantment.| Fracturing Gust|Shadowmoor|227|R|{2}{GW}{GW}{GW}|Instant|||Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.| Heartmender|Shadowmoor|228|R|{2}{GW}{GW}|Creature - Elemental|2|2|At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Kitchen Finks|Shadowmoor|229|U|{1}{GW}{GW}|Creature - Ouphe|3|2|When Kitchen Finks enters the battlefield, you gain 2 life.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Spectral Procession|Shadowmoor|23|U|{2W}{2W}{2W}|Sorcery|||({2W} can be paid with any two mana or with {W}. This card's converted mana cost is 6.)$Put three 1/1 white Spirit creature tokens with flying onto the battlefield.| Medicine Runner|Shadowmoor|230|C|{1}{GW}|Creature - Elf Cleric|2|1|When Medicine Runner enters the battlefield, you may remove a counter from target permanent.| Mercy Killing|Shadowmoor|231|U|{2}{GW}|Instant|||Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power.| Old Ghastbark|Shadowmoor|232|C|{3}{GW}{GW}|Creature - Treefolk Warrior|3|6|| Oracle of Nectars|Shadowmoor|233|R|{2}{GW}|Creature - Elf Cleric|2|2|{X}, {tap}: You gain X life.| Oversoul of Dusk|Shadowmoor|234|R|{GW}{GW}{GW}{GW}{GW}|Creature - Spirit Avatar|5|5|Protection from blue, from black, and from red| Raven's Run Dragoon|Shadowmoor|235|C|{2}{GW}{GW}|Creature - Elf Knight|3|3|Raven's Run Dragoon can't be blocked by black creatures.| Reknit|Shadowmoor|236|U|{1}{GW}|Instant|||Regenerate target permanent.| Rhys the Redeemed|Shadowmoor|237|R|{GW}|Legendary Creature - Elf Warrior|1|1|{2}{GW}, {tap}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield.${4}{GW}{GW}, {tap}: For each creature token you control, put a token that's a copy of that creature onto the battlefield.| Safehold Duo|Shadowmoor|238|C|{3}{GW}|Creature - Elf Warrior Shaman|2|4|Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.$Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.| Safehold Elite|Shadowmoor|239|C|{1}{GW}|Creature - Elf Scout|2|2|Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Strip Bare|Shadowmoor|24|C|{W}|Instant|||Destroy all Auras and Equipment attached to target creature.| Safewright Quest|Shadowmoor|240|C|{GW}|Sorcery|||Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.| Seedcradle Witch|Shadowmoor|241|U|{GW}|Creature - Elf Shaman|1|1|{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.| Shield of the Oversoul|Shadowmoor|242|C|{2}{GW}|Enchantment - Aura|||Enchant creature$As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)$As long as enchanted creature is white, it gets +1/+1 and has flying.| Wheel of Sun and Moon|Shadowmoor|243|R|{GW}{GW}|Enchantment - Aura|||Enchant player$If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.| Wilt-Leaf Cavaliers|Shadowmoor|244|U|{GW}{GW}{GW}|Creature - Elf Knight|3|4|Vigilance| Wilt-Leaf Liege|Shadowmoor|245|R|{1}{GW}{GW}{GW}|Creature - Elf Knight|4|4|Other green creatures you control get +1/+1.$Other white creatures you control get +1/+1.$If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.| Blazethorn Scarecrow|Shadowmoor|246|C|{5}|Artifact Creature - Scarecrow|3|3|Blazethorn Scarecrow has haste as long as you control a red creature.$Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)| Blight Sickle|Shadowmoor|247|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)$Equip {2}| Cauldron of Souls|Shadowmoor|248|R|{5}|Artifact|||{tap}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Chainbreaker|Shadowmoor|249|C|{2}|Artifact Creature - Scarecrow|3|3|Chainbreaker enters the battlefield with two -1/-1 counters on it.${3}, {tap}: Remove a -1/-1 counter from target creature.| Twilight Shepherd|Shadowmoor|25|R|{3}{W}{W}{W}|Creature - Angel|5|5|Flying, vigilance$When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Elsewhere Flask|Shadowmoor|250|C|{2}|Artifact|||When Elsewhere Flask enters the battlefield, draw a card.$Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.| Gnarled Effigy|Shadowmoor|251|U|{4}|Artifact|||{4}, {tap}: Put a -1/-1 counter on target creature.| Grim Poppet|Shadowmoor|252|R|{7}|Artifact Creature - Scarecrow|4|4|Grim Poppet enters the battlefield with three -1/-1 counters on it.$Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.| Heap Doll|Shadowmoor|253|U|{1}|Artifact Creature - Scarecrow|1|1|Sacrifice Heap Doll: Exile target card from a graveyard.| Illuminated Folio|Shadowmoor|254|U|{5}|Artifact|||{1}, {tap}, Reveal two cards from your hand that share a color: Draw a card.| Lockjaw Snapper|Shadowmoor|255|U|{4}|Artifact Creature - Scarecrow|2|2|Wither (This deals damage to creatures in the form of -1/-1 counters.)$When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.| Lurebound Scarecrow|Shadowmoor|256|U|{3}|Artifact Creature - Scarecrow|4|4|As Lurebound Scarecrow enters the battlefield, choose a color.$When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.| Painter's Servant|Shadowmoor|257|R|{2}|Artifact Creature - Scarecrow|1|3|As Painter's Servant enters the battlefield, choose a color.$All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.| Pili-Pala|Shadowmoor|258|C|{2}|Artifact Creature - Scarecrow|1|1|Flying${2}, {untap}: Add one mana of any color to your mana pool. ({untap} is the untap symbol.)| Rattleblaze Scarecrow|Shadowmoor|259|C|{6}|Artifact Creature - Scarecrow|5|3|Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)$Rattleblaze Scarecrow has haste as long as you control a red creature.| Windbrisk Raptor|Shadowmoor|26|R|{5}{W}{W}|Creature - Bird|5|7|Flying$Attacking creatures you control have lifelink.| Reaper King|Shadowmoor|260|R|{2W}{2U}{2B}{2R}{2G}|Legendary Artifact Creature - Scarecrow|6|6|({2W} can be paid with any two mana or with {W}. This card's converted mana cost is 10.)$Other Scarecrow creatures you control get +1/+1.$Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.| Revelsong Horn|Shadowmoor|261|U|{2}|Artifact|||{1}, {tap}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.| Scrapbasket|Shadowmoor|262|C|{4}|Artifact Creature - Scarecrow|3|2|{1}: Scrapbasket becomes all colors until end of turn.| Scuttlemutt|Shadowmoor|263|C|{3}|Artifact Creature - Scarecrow|2|2|{tap}: Add one mana of any color to your mana pool.${tap}: Target creature becomes the color or colors of your choice until end of turn.| Tatterkite|Shadowmoor|264|U|{3}|Artifact Creature - Scarecrow|2|1|Flying$Tatterkite can't have counters placed on it.| Thornwatch Scarecrow|Shadowmoor|265|C|{6}|Artifact Creature - Scarecrow|4|4|Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)$Thornwatch Scarecrow has vigilance as long as you control a white creature.| Trip Noose|Shadowmoor|266|U|{2}|Artifact|||{2}, {tap}: Tap target creature.| Umbral Mantle|Shadowmoor|267|U|{3}|Artifact - Equipment|||Equipped creature has "{3}, {untap}: This creature gets +2/+2 until end of turn." ({untap} is the untap symbol.)$Equip {0}| Watchwing Scarecrow|Shadowmoor|268|C|{4}|Artifact Creature - Scarecrow|2|4|Watchwing Scarecrow has vigilance as long as you control a white creature.$Watchwing Scarecrow has flying as long as you control a blue creature.| Wicker Warcrawler|Shadowmoor|269|U|{5}|Artifact Creature - Scarecrow|6|6|Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.| Woeleecher|Shadowmoor|27|C|{5}{W}|Creature - Elemental|3|5|{W}, {tap}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.| Wingrattle Scarecrow|Shadowmoor|270|C|{3}|Artifact Creature - Scarecrow|2|2|Wingrattle Scarecrow has flying as long as you control a blue creature.$Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Fire-Lit Thicket|Shadowmoor|271|R||Land|||{tap}: Add {1} to your mana pool.${RG}, {tap}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.| Graven Cairns|Shadowmoor|272|R||Land|||{tap}: Add {1} to your mana pool.${BR}, {tap}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.| Leechridden Swamp|Shadowmoor|273|U||Land - Swamp|||({tap}: Add {B} to your mana pool.)$Leechridden Swamp enters the battlefield tapped.${B}, {tap}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.| Madblind Mountain|Shadowmoor|274|U||Land - Mountain|||({tap}: Add {R} to your mana pool.)$Madblind Mountain enters the battlefield tapped.${R}, {tap}: Shuffle your library. Activate this ability only if you control two or more red permanents.| Mistveil Plains|Shadowmoor|275|U||Land - Plains|||({tap}: Add {W} to your mana pool.)$Mistveil Plains enters the battlefield tapped.${W}, {tap}: Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.| Moonring Island|Shadowmoor|276|U||Land - Island|||({tap}: Add {U} to your mana pool.)$Moonring Island enters the battlefield tapped.${U}, {tap}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents.| Mystic Gate|Shadowmoor|277|R||Land|||{tap}: Add {1} to your mana pool.${WU}, {tap}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.| Reflecting Pool|Shadowmoor|278|R||Land|||{tap}: Add to your mana pool one mana of any type that a land you control could produce.| Sapseep Forest|Shadowmoor|279|U||Land - Forest|||({tap}: Add {G} to your mana pool.)$Sapseep Forest enters the battlefield tapped.${G}, {tap}: You gain 1 life. Activate this ability only if you control two or more green permanents.| Advice from the Fae|Shadowmoor|28|U|{2U}{2U}{2U}|Sorcery|||({2U} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)$Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.| Sunken Ruins|Shadowmoor|280|R||Land|||{tap}: Add {1} to your mana pool.${UB}, {tap}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.| Wooded Bastion|Shadowmoor|281|R||Land|||{tap}: Add {1} to your mana pool.${GW}, {tap}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.| Plains|Shadowmoor|282|L||Basic Land - Plains|||W| Plains|Shadowmoor|283|L||Basic Land - Plains|||W| Plains|Shadowmoor|284|L||Basic Land - Plains|||W| Plains|Shadowmoor|285|L||Basic Land - Plains|||W| Island|Shadowmoor|286|L||Basic Land - Island|||U| Island|Shadowmoor|287|L||Basic Land - Island|||U| Island|Shadowmoor|288|L||Basic Land - Island|||U| Island|Shadowmoor|289|L||Basic Land - Island|||U| Biting Tether|Shadowmoor|29|U|{4}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.| Swamp|Shadowmoor|290|L||Basic Land - Swamp|||B| Swamp|Shadowmoor|291|L||Basic Land - Swamp|||B| Swamp|Shadowmoor|292|L||Basic Land - Swamp|||B| Swamp|Shadowmoor|293|L||Basic Land - Swamp|||B| Mountain|Shadowmoor|294|L||Basic Land - Mountain|||R| Mountain|Shadowmoor|295|L||Basic Land - Mountain|||R| Mountain|Shadowmoor|296|L||Basic Land - Mountain|||R| Mountain|Shadowmoor|297|L||Basic Land - Mountain|||R| Forest|Shadowmoor|298|L||Basic Land - Forest|||G| Forest|Shadowmoor|299|L||Basic Land - Forest|||G| Ballynock Cohort|Shadowmoor|3|C|{2}{W}|Creature - Kithkin Soldier|2|2|First strike$Ballynock Cohort gets +1/+1 as long as you control another white creature.| Briarberry Cohort|Shadowmoor|30|C|{1}{U}|Creature - Faerie Soldier|1|1|Flying$Briarberry Cohort gets +1/+1 as long as you control another blue creature.| Forest|Shadowmoor|300|L||Basic Land - Forest|||G| Forest|Shadowmoor|301|L||Basic Land - Forest|||G| Cerulean Wisps|Shadowmoor|31|C|{U}|Instant|||Target creature becomes blue until end of turn. Untap that creature.$Draw a card.| Consign to Dream|Shadowmoor|32|C|{2}{U}|Instant|||Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.| Counterbore|Shadowmoor|33|R|{3}{U}{U}|Instant|||Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.| Cursecatcher|Shadowmoor|34|U|{U}|Creature - Merfolk Wizard|1|1|Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.| Deepchannel Mentor|Shadowmoor|35|U|{5}{U}|Creature - Merfolk Rogue|2|2|Blue creatures you control are unblockable.| Drowner Initiate|Shadowmoor|36|C|{U}|Creature - Merfolk Wizard|1|1|Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard.| Faerie Swarm|Shadowmoor|37|U|{3}{U}|Creature - Faerie|*|*|Flying$Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.| Flow of Ideas|Shadowmoor|38|U|{5}{U}|Sorcery|||Draw a card for each Island you control.| Ghastly Discovery|Shadowmoor|39|C|{2}{U}|Sorcery|||Draw two cards, then discard a card.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)| Barrenton Medic|Shadowmoor|4|C|{4}{W}|Creature - Kithkin Cleric|0|4|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.$Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.| Isleback Spawn|Shadowmoor|40|R|{5}{U}{U}|Creature - Kraken|4|8|Shroud$Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.| Kinscaer Harpoonist|Shadowmoor|41|C|{3}{U}|Creature - Kithkin Soldier|2|2|Flying$Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.| Knacksaw Clique|Shadowmoor|42|R|{3}{U}|Creature - Faerie Rogue|1|4|Flying${1}{U}, {untap}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({untap} is the untap symbol.)| Leech Bonder|Shadowmoor|43|U|{2}{U}|Creature - Merfolk Soldier|3|3|Leech Bonder enters the battlefield with two -1/-1 counters on it.${U}, {untap}: Move a counter from target creature onto another target creature. ({untap} is the untap symbol.)| Merrow Wavebreakers|Shadowmoor|44|C|{4}{U}|Creature - Merfolk Soldier|3|3|{1}{U}, {untap}: Merrow Wavebreakers gains flying until end of turn. ({untap} is the untap symbol.)| Parapet Watchers|Shadowmoor|45|C|{2}{U}|Creature - Kithkin Soldier|2|2|{WU}: Parapet Watchers gets +0/+1 until end of turn.| Prismwake Merrow|Shadowmoor|46|C|{2}{U}|Creature - Merfolk Wizard|2|1|Flash$When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.| Puca's Mischief|Shadowmoor|47|R|{3}{U}|Enchantment|||At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.| Put Away|Shadowmoor|48|C|{2}{U}{U}|Instant|||Counter target spell. You may shuffle up to one target card from your graveyard into your library.| River Kelpie|Shadowmoor|49|R|{3}{U}{U}|Creature - Beast|3|3|Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card.$Whenever a player casts a spell from a graveyard, draw a card.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Boon Reflection|Shadowmoor|5|R|{4}{W}|Enchantment|||If you would gain life, you gain twice that much life instead.| Savor the Moment|Shadowmoor|50|R|{1}{U}{U}|Sorcery|||Take an extra turn after this one. Skip the untap step of that turn.| Sinking Feeling|Shadowmoor|51|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.$Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."| Spell Syphon|Shadowmoor|52|C|{1}{U}|Instant|||Counter target spell unless its controller pays {1} for each blue permanent you control.| Thought Reflection|Shadowmoor|53|R|{4}{U}{U}{U}|Enchantment|||If you would draw a card, draw two cards instead.| Whimwader|Shadowmoor|54|C|{4}{U}|Creature - Elemental|6|4|Whimwader can't attack unless defending player controls a blue permanent.| Aphotic Wisps|Shadowmoor|55|C|{B}|Instant|||Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)$Draw a card.| Ashenmoor Cohort|Shadowmoor|56|C|{5}{B}|Creature - Elemental Warrior|4|3|Ashenmoor Cohort gets +1/+1 as long as you control another black creature.| Beseech the Queen|Shadowmoor|57|U|{2B}{2B}{2B}|Sorcery|||({2B} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)$Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.| Blowfly Infestation|Shadowmoor|58|U|{2}{B}|Enchantment|||Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.| Cinderbones|Shadowmoor|59|C|{2}{B}|Creature - Elemental Skeleton|1|1|Wither (This deals damage to creatures in the form of -1/-1 counters.)${1}{B}: Regenerate Cinderbones.| Goldenglow Moth|Shadowmoor|6|C|{W}|Creature - Insect|0|1|Flying$Whenever Goldenglow Moth blocks, you may gain 4 life.| Cinderhaze Wretch|Shadowmoor|60|C|{4}{B}|Creature - Elemental Shaman|3|2|{tap}: Target player discards a card. Activate this ability only during your turn.$Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.| Corrosive Mentor|Shadowmoor|61|U|{2}{B}|Creature - Elemental Rogue|1|3|Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)| Corrupt|Shadowmoor|62|U|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.| Crowd of Cinders|Shadowmoor|63|U|{3}{B}|Creature - Elemental|*|*|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.| Disturbing Plot|Shadowmoor|64|C|{1}{B}|Sorcery|||Return target creature card from a graveyard to its owner's hand.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)| Dusk Urchins|Shadowmoor|65|R|{2}{B}|Creature - Ouphe|4|3|Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.$When Dusk Urchins dies, draw a card for each -1/-1 counter on it.| Faerie Macabre|Shadowmoor|66|C|{1}{B}{B}|Creature - Faerie Rogue|2|2|Flying$Discard Faerie Macabre: Exile up to two target cards from graveyards.| Gloomlance|Shadowmoor|67|C|{3}{B}{B}|Sorcery|||Destroy target creature. If that creature was green or white, its controller discards a card.| Hollowborn Barghest|Shadowmoor|68|R|{5}{B}{B}|Creature - Demon Hound|7|6|At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.$At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.| Hollowsage|Shadowmoor|69|U|{3}{B}|Creature - Merfolk Wizard|2|2|Whenever Hollowsage becomes untapped, you may have target player discard a card.| Greater Auramancy|Shadowmoor|7|R|{1}{W}|Enchantment|||Other enchantments you control have shroud.$Enchanted creatures you control have shroud.| Incremental Blight|Shadowmoor|70|U|{3}{B}{B}|Sorcery|||Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.| Loch Korrigan|Shadowmoor|71|C|{3}{B}|Creature - Spirit|1|1|{UB}: Loch Korrigan gets +1/+1 until end of turn.| Midnight Banshee|Shadowmoor|72|R|{3}{B}{B}{B}|Creature - Spirit|5|5|Wither (This deals damage to creatures in the form of -1/-1 counters.)$At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.| Plague of Vermin|Shadowmoor|73|R|{6}{B}|Sorcery|||Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.| Polluted Bonds|Shadowmoor|74|R|{3}{B}{B}|Enchantment|||Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.| Puppeteer Clique|Shadowmoor|75|R|{3}{B}{B}|Creature - Faerie Wizard|3|2|Flying$When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Rite of Consumption|Shadowmoor|76|C|{1}{B}|Sorcery|||As an additional cost to cast Rite of Consumption, sacrifice a creature.$Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.| Sickle Ripper|Shadowmoor|77|C|{1}{B}|Creature - Elemental Warrior|2|1|Wither (This deals damage to creatures in the form of -1/-1 counters.)| Smolder Initiate|Shadowmoor|78|C|{B}|Creature - Elemental Shaman|1|1|Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life.| Splitting Headache|Shadowmoor|79|C|{3}{B}|Sorcery|||Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.| Inquisitor's Snare|Shadowmoor|8|C|{1}{W}|Instant|||Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.| Torture|Shadowmoor|80|C|{B}|Enchantment - Aura|||Enchant creature${1}{B}: Put a -1/-1 counter on enchanted creature.| Wound Reflection|Shadowmoor|81|R|{5}{B}|Enchantment|||At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)| Blistering Dieflyn|Shadowmoor|82|C|{3}{R}|Creature - Imp|0|1|Flying${BR}: Blistering Dieflyn gets +1/+0 until end of turn.| Bloodmark Mentor|Shadowmoor|83|U|{1}{R}|Creature - Goblin Warrior|1|1|Red creatures you control have first strike.| Bloodshed Fever|Shadowmoor|84|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature attacks each turn if able.| Boggart Arsonists|Shadowmoor|85|C|{2}{R}|Creature - Goblin Rogue|2|1|Plainswalk${2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.| Burn Trail|Shadowmoor|86|C|{3}{R}|Sorcery|||Burn Trail deals 3 damage to target creature or player.$Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)| Cragganwick Cremator|Shadowmoor|87|R|{2}{R}{R}|Creature - Giant Shaman|5|4|When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.| Crimson Wisps|Shadowmoor|88|C|{R}|Instant|||Target creature becomes red and gains haste until end of turn.$Draw a card.| Deep-Slumber Titan|Shadowmoor|89|R|{2}{R}{R}|Creature - Giant Warrior|7|7|Deep-Slumber Titan enters the battlefield tapped.$Deep-Slumber Titan doesn't untap during your untap step.$Whenever Deep-Slumber Titan is dealt damage, untap it.| Kithkin Rabble|Shadowmoor|9|U|{3}{W}|Creature - Kithkin|*|*|Vigilance$Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.| Elemental Mastery|Shadowmoor|90|R|{3}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step."| Ember Gale|Shadowmoor|91|C|{3}{R}|Sorcery|||Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.| Flame Javelin|Shadowmoor|92|U|{2R}{2R}{2R}|Instant|||({2R} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)$Flame Javelin deals 4 damage to target creature or player.| Furystoke Giant|Shadowmoor|93|R|{3}{R}{R}|Creature - Giant Warrior|3|3|When Furystoke Giant enters the battlefield, other creatures you control gain "{tap}: This creature deals 2 damage to target creature or player" until end of turn.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Horde of Boggarts|Shadowmoor|94|U|{3}{R}|Creature - Goblin|*|*|Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.$Horde of Boggarts can't be blocked except by two or more creatures.| Inescapable Brute|Shadowmoor|95|C|{5}{R}|Creature - Giant Warrior|3|3|Wither (This deals damage to creatures in the form of -1/-1 counters.)$Inescapable Brute must be blocked if able.| Intimidator Initiate|Shadowmoor|96|C|{R}|Creature - Goblin Shaman|1|1|Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.| Jaws of Stone|Shadowmoor|97|U|{5}{R}|Sorcery|||Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.| Knollspine Dragon|Shadowmoor|98|R|{5}{R}{R}|Creature - Dragon|7|5|Flying$When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.| Knollspine Invocation|Shadowmoor|99|R|{1}{R}{R}|Enchantment|||{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.| Akrasan Squire|Shards of Alara|1|C|{W}|Creature - Human Soldier|1|1|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Ethersworn Canonist|Shards of Alara|10|R|{1}{W}|Artifact Creature - Human Cleric|2|2|Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.| Flameblast Dragon|Shards of Alara|100|R|{4}{R}{R}|Creature - Dragon|5|5|Flying$Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.| Goblin Assault|Shards of Alara|101|R|{2}{R}|Enchantment|||At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.$Goblin creatures attack each turn if able.| Goblin Mountaineer|Shards of Alara|102|C|{R}|Creature - Goblin Scout|1|1|Mountainwalk| Hell's Thunder|Shards of Alara|103|R|{1}{R}{R}|Creature - Elemental|4|4|Flying, haste$At the beginning of the end step, sacrifice Hell's Thunder.$Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Hissing Iguanar|Shards of Alara|104|C|{2}{R}|Creature - Lizard|3|1|Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player.| Incurable Ogre|Shards of Alara|105|C|{3}{R}|Creature - Ogre Mutant|5|1|| Jund Battlemage|Shards of Alara|106|U|{2}{R}|Creature - Human Shaman|2|2|{B}, {tap}: Target player loses 1 life.${G}, {tap}: Put a 1/1 green Saproling creature token onto the battlefield.| Lightning Talons|Shards of Alara|107|C|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+0 and has first strike.| Magma Spray|Shards of Alara|108|C|{R}|Instant|||Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.| Predator Dragon|Shards of Alara|109|R|{3}{R}{R}{R}|Creature - Dragon|4|4|Flying, haste$Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)| Excommunicate|Shards of Alara|11|C|{2}{W}|Sorcery|||Put target creature on top of its owner's library.| Resounding Thunder|Shards of Alara|110|C|{2}{R}|Instant|||Resounding Thunder deals 3 damage to target creature or player.$Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.)$When you cycle Resounding Thunder, it deals 6 damage to target creature or player.| Ridge Rannet|Shards of Alara|111|C|{5}{R}{R}|Creature - Beast|6|4|Cycling {2} ({2}, Discard this card: Draw a card.)| Rockslide Elemental|Shards of Alara|112|U|{2}{R}|Creature - Elemental|1|1|First strike$Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.| Scourge Devil|Shards of Alara|113|U|{4}{R}|Creature - Devil|3|3|When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.$Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Skeletonize|Shards of Alara|114|U|{4}{R}|Instant|||Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature."| Soul's Fire|Shards of Alara|115|C|{2}{R}|Instant|||Target creature you control on the battlefield deals damage equal to its power to target creature or player.| Thorn-Thrash Viashino|Shards of Alara|116|C|{3}{R}|Creature - Viashino Warrior|2|2|Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)${G}: Thorn-Thrash Viashino gains trample until end of turn.| Thunder-Thrash Elder|Shards of Alara|117|U|{2}{R}|Creature - Viashino Warrior|1|1|Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)| Viashino Skeleton|Shards of Alara|118|C|{3}{R}|Creature - Viashino Skeleton|2|1|{1}{B}, Discard a card: Regenerate Viashino Skeleton.| Vicious Shadows|Shards of Alara|119|R|{6}{R}|Enchantment|||Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.| Guardians of Akrasa|Shards of Alara|12|C|{2}{W}|Creature - Human Soldier|0|4|Defender (This creature can't attack.)$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Vithian Stinger|Shards of Alara|120|C|{2}{R}|Creature - Human Shaman|0|1|{tap}: Vithian Stinger deals 1 damage to target creature or player.$Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Volcanic Submersion|Shards of Alara|121|C|{4}{R}|Sorcery|||Destroy target artifact or land.$Cycling {2} ({2}, Discard this card: Draw a card.)| Where Ancients Tread|Shards of Alara|122|R|{4}{R}|Enchantment|||Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.| Algae Gharial|Shards of Alara|123|U|{3}{G}|Creature - Crocodile|1|1|Shroud$Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.| Behemoth's Herald|Shards of Alara|124|U|{G}|Creature - Elf Shaman|1|1|{2}{G}, {tap}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.| Cavern Thoctar|Shards of Alara|125|C|{5}{G}|Creature - Beast|5|5|{1}{R}: Cavern Thoctar gets +1/+0 until end of turn.| Court Archers|Shards of Alara|126|C|{2}{G}|Creature - Human Archer|1|3|Reach (This can block creatures with flying.)$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Cylian Elf|Shards of Alara|127|C|{1}{G}|Creature - Elf Scout|2|2|| Druid of the Anima|Shards of Alara|128|C|{1}{G}|Creature - Elf Druid|1|1|{tap}: Add {R}, {G}, or {W} to your mana pool.| Drumhunter|Shards of Alara|129|U|{3}{G}|Creature - Human Druid Warrior|2|2|At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.${tap}: Add {1} to your mana pool.| Gustrider Exuberant|Shards of Alara|13|C|{2}{W}|Creature - Human Wizard|1|2|Flying$Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.| Elvish Visionary|Shards of Alara|130|C|{1}{G}|Creature - Elf Shaman|1|1|When Elvish Visionary enters the battlefield, draw a card.| Feral Hydra|Shards of Alara|131|R|{X}{G}|Creature - Hydra Beast|0|0|Feral Hydra enters the battlefield with X +1/+1 counters on it.${3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.| Gift of the Gargantuan|Shards of Alara|132|C|{2}{G}|Sorcery|||Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.| Godtoucher|Shards of Alara|133|C|{3}{G}|Creature - Elf Cleric|2|2|{1}{W}, {tap}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.| Jungle Weaver|Shards of Alara|134|C|{5}{G}{G}|Creature - Spider|5|6|Reach (This can block creatures with flying.)$Cycling {2} ({2}, Discard this card: Draw a card.)| Keeper of Progenitus|Shards of Alara|135|R|{3}{G}|Creature - Elf Druid|1|3|Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.| Lush Growth|Shards of Alara|136|C|{G}|Enchantment - Aura|||Enchant land$Enchanted land is a Mountain, Forest, and Plains.| Mighty Emergence|Shards of Alara|137|U|{2}{G}|Enchantment|||Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.| Manaplasm|Shards of Alara|138|R|{2}{G}|Creature - Ooze|1|1|Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.| Mosstodon|Shards of Alara|139|C|{4}{G}|Creature - Plant Elephant|5|3|{1}: Target creature with power 5 or greater gains trample until end of turn.| Invincible Hymn|Shards of Alara|14|R|{6}{W}{W}|Sorcery|||Count the number of cards in your library. Your life total becomes that number.| Mycoloth|Shards of Alara|140|R|{3}{G}{G}|Creature - Fungus|4|4|Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)$At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.| Naturalize|Shards of Alara|141|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Naya Battlemage|Shards of Alara|142|U|{2}{G}|Creature - Human Shaman|2|2|{R}, {tap}: Target creature gets +2/+0 until end of turn.${W}, {tap}: Tap target creature.| Ooze Garden|Shards of Alara|143|R|{1}{G}|Enchantment|||{1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.| Resounding Roar|Shards of Alara|144|C|{1}{G}|Instant|||Target creature gets +3/+3 until end of turn.$Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)$When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.| Rhox Charger|Shards of Alara|145|U|{3}{G}|Creature - Rhino Soldier|3|3|Trample$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Sacellum Godspeaker|Shards of Alara|146|R|{2}{G}|Creature - Elf Druid|2|2|{tap}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way.| Savage Hunger|Shards of Alara|147|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 and has trample.$Cycling {2} ({2}, Discard this card: Draw a card.)| Skullmulcher|Shards of Alara|148|R|{4}{G}|Creature - Elemental|3|3|Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)$When Skullmulcher enters the battlefield, draw a card for each creature it devoured.| Soul's Might|Shards of Alara|149|C|{4}{G}|Sorcery|||Put X +1/+1 counters on target creature, where X is that creature's power.| Knight of the Skyward Eye|Shards of Alara|15|C|{1}{W}|Creature - Human Knight|2|2|{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.| Spearbreaker Behemoth|Shards of Alara|150|R|{5}{G}{G}|Creature - Beast|5|5|Spearbreaker Behemoth is indestructible.${1}: Target creature with power 5 or greater is indestructible this turn.| Topan Ascetic|Shards of Alara|151|U|{2}{G}|Creature - Human Monk|2|2|Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.| Wild Nacatl|Shards of Alara|152|C|{G}|Creature - Cat Warrior|1|1|Wild Nacatl gets +1/+1 as long as you control a Mountain.$Wild Nacatl gets +1/+1 as long as you control a Plains.| Agony Warp|Shards of Alara|153|C|{U}{B}|Instant|||Target creature gets -3/-0 until end of turn.$Target creature gets -0/-3 until end of turn.| Ajani Vengeant|Shards of Alara|154|M|{2}{R}{W}|Planeswalker - Ajani|||+1: Target permanent doesn't untap during its controller's next untap step.$-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.$-7: Destroy all lands target player controls.| Bant Charm|Shards of Alara|155|U|{G}{W}{U}|Instant|||Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.| Blightning|Shards of Alara|156|C|{1}{B}{R}|Sorcery|||Blightning deals 3 damage to target player. That player discards two cards.| Blood Cultist|Shards of Alara|157|U|{1}{B}{R}|Creature - Human Wizard|1|1|{tap}: Blood Cultist deals 1 damage to target creature.$Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.| Branching Bolt|Shards of Alara|158|C|{1}{R}{G}|Instant|||Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.| Brilliant Ultimatum|Shards of Alara|159|R|{W}{W}{U}{U}{U}{B}{B}|Sorcery|||Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.| Knight of the White Orchid|Shards of Alara|16|R|{W}{W}|Creature - Human Knight|2|2|First strike$When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.| Broodmate Dragon|Shards of Alara|160|R|{3}{B}{R}{G}|Creature - Dragon|4|4|Flying$When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.| Bull Cerodon|Shards of Alara|161|U|{4}{R}{W}|Creature - Beast|5|5|Vigilance, haste| Carrion Thrash|Shards of Alara|162|C|{2}{B}{R}{G}|Creature - Viashino Warrior|4|4|When Carrion Thrash dies, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.| Clarion Ultimatum|Shards of Alara|163|R|{G}{G}{W}{W}{W}{U}{U}|Sorcery|||Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.| Cruel Ultimatum|Shards of Alara|164|R|{U}{U}{B}{B}{B}{R}{R}|Sorcery|||Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.| Deft Duelist|Shards of Alara|165|C|{W}{U}|Creature - Human Rogue|2|1|First strike$Shroud (This creature can't be the target of spells or abilities.)| Empyrial Archangel|Shards of Alara|166|M|{4}{G}{W}{W}{U}|Creature - Angel|5|8|Flying, shroud$All damage that would be dealt to you is dealt to Empyrial Archangel instead.| Esper Charm|Shards of Alara|167|U|{W}{U}{B}|Instant|||Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards.| Fire-Field Ogre|Shards of Alara|168|U|{1}{U}{B}{R}|Creature - Ogre Mutant|4|2|First strike$Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Goblin Deathraiders|Shards of Alara|169|C|{B}{R}|Creature - Goblin Warrior|3|1|Trample| Knight-Captain of Eos|Shards of Alara|17|R|{4}{W}|Creature - Human Knight|2|2|When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.${W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.| Godsire|Shards of Alara|170|M|{4}{R}{G}{G}{W}|Creature - Beast|8|8|Vigilance${tap}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield.| Grixis Charm|Shards of Alara|171|U|{U}{B}{R}|Instant|||Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.| Hellkite Overlord|Shards of Alara|172|M|{4}{B}{R}{R}{G}|Creature - Dragon|8|8|Flying, trample, haste${R}: Hellkite Overlord gets +1/+0 until end of turn.${B}{G}: Regenerate Hellkite Overlord.| Hindering Light|Shards of Alara|173|C|{W}{U}|Instant|||Counter target spell that targets you or a permanent you control.$Draw a card.| Jhessian Infiltrator|Shards of Alara|174|U|{G}{U}|Creature - Human Rogue|2|2|Jhessian Infiltrator is unblockable.| Jund Charm|Shards of Alara|175|U|{B}{R}{G}|Instant|||Choose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.| Kederekt Creeper|Shards of Alara|176|C|{U}{B}{R}|Creature - Horror|2|3|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Kederekt Creeper can't be blocked except by two or more creatures.| Kiss of the Amesha|Shards of Alara|177|U|{4}{W}{U}|Sorcery|||Target player gains 7 life and draws two cards.| Kresh the Bloodbraided|Shards of Alara|178|M|{2}{B}{R}{G}|Legendary Creature - Human Warrior|3|3|Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.| Mayael the Anima|Shards of Alara|179|M|{R}{G}{W}|Legendary Creature - Elf Shaman|2|3|{3}{R}{G}{W}, {tap}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.| Marble Chalice|Shards of Alara|18|C|{2}{W}|Artifact|||{tap}: You gain 1 life.| Naya Charm|Shards of Alara|180|U|{R}{G}{W}|Instant|||Choose one - Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls.| Necrogenesis|Shards of Alara|181|U|{B}{G}|Enchantment|||{2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.| Prince of Thralls|Shards of Alara|182|M|{4}{U}{B}{B}{R}|Creature - Demon|7|7|Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.| Punish Ignorance|Shards of Alara|183|R|{W}{U}{U}{B}|Instant|||Counter target spell. Its controller loses 3 life and you gain 3 life.| Qasali Ambusher|Shards of Alara|184|U|{1}{G}{W}|Creature - Cat Warrior|2|3|Reach$If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash.| Rafiq of the Many|Shards of Alara|185|M|{1}{G}{W}{U}|Legendary Creature - Human Knight|3|3|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever a creature you control attacks alone, it gains double strike until end of turn.| Rakeclaw Gargantuan|Shards of Alara|186|C|{2}{R}{G}{W}|Creature - Beast|5|3|{1}: Target creature with power 5 or greater gains first strike until end of turn.| Realm Razer|Shards of Alara|187|R|{3}{R}{G}{W}|Creature - Beast|4|2|When Realm Razer enters the battlefield, exile all lands.$When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.| Rhox War Monk|Shards of Alara|188|U|{G}{W}{U}|Creature - Rhino Monk|3|4|Lifelink| Rip-Clan Crasher|Shards of Alara|189|C|{R}{G}|Creature - Human Warrior|2|2|Haste| Metallurgeon|Shards of Alara|19|U|{1}{W}|Artifact Creature - Human Artificer|1|2|{W}, {tap}: Regenerate target artifact.| Sangrite Surge|Shards of Alara|190|U|{4}{R}{G}|Sorcery|||Target creature gets +3/+3 and gains double strike until end of turn.| Sarkhan Vol|Shards of Alara|191|M|{2}{R}{G}|Planeswalker - Sarkhan|||+1: Creatures you control get +1/+1 and gain haste until end of turn.$-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.$-6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.| Sedraxis Specter|Shards of Alara|192|R|{U}{B}{R}|Creature - Specter|3|2|Flying$Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.$Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Sedris, the Traitor King|Shards of Alara|193|M|{3}{U}{B}{R}|Legendary Creature - Zombie Warrior|5|5|Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Sharuum the Hegemon|Shards of Alara|194|M|{3}{W}{U}{B}|Legendary Artifact Creature - Sphinx|5|5|Flying$When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.| Sigil Blessing|Shards of Alara|195|C|{G}{W}|Instant|||Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.| Sphinx Sovereign|Shards of Alara|196|M|{4}{W}{U}{U}{B}|Artifact Creature - Sphinx|6|6|Flying$At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.| Sprouting Thrinax|Shards of Alara|197|U|{B}{R}{G}|Creature - Lizard|3|3|When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield.| Steward of Valeron|Shards of Alara|198|C|{G}{W}|Creature - Human Druid Knight|2|2|Vigilance${tap}: Add {G} to your mana pool.| Stoic Angel|Shards of Alara|199|R|{1}{G}{W}{U}|Creature - Angel|3|4|Flying, vigilance$Players can't untap more than one creature during their untap steps.| Angel's Herald|Shards of Alara|2|U|{W}|Creature - Human Cleric|1|1|{2}{W}, {tap}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.| Oblivion Ring|Shards of Alara|20|C|{2}{W}|Enchantment|||When Oblivion Ring enters the battlefield, exile another target nonland permanent.$When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Swerve|Shards of Alara|200|U|{U}{R}|Instant|||Change the target of target spell with a single target.| Thoughtcutter Agent|Shards of Alara|201|U|{U}{B}|Artifact Creature - Human Rogue|1|1|{U}{B}, {tap}: Target player loses 1 life and reveals his or her hand.| Tidehollow Sculler|Shards of Alara|202|U|{W}{B}|Artifact Creature - Zombie|2|2|When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.$When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.| Tidehollow Strix|Shards of Alara|203|C|{U}{B}|Artifact Creature - Bird|2|1|Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Titanic Ultimatum|Shards of Alara|204|R|{R}{R}{G}{G}{G}{W}{W}|Sorcery|||Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.| Tower Gargoyle|Shards of Alara|205|U|{1}{W}{U}{B}|Artifact Creature - Gargoyle|4|4|Flying| Violent Ultimatum|Shards of Alara|206|R|{B}{B}{R}{R}{R}{G}{G}|Sorcery|||Destroy three target permanents.| Waveskimmer Aven|Shards of Alara|207|C|{2}{G}{W}{U}|Creature - Bird Soldier|2|4|Flying$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Windwright Mage|Shards of Alara|208|C|{W}{U}{B}|Artifact Creature - Human Wizard|2|2|Lifelink (Damage dealt by this creature also causes you to gain that much life.)$Windwright Mage has flying as long as an artifact card is in your graveyard.| Woolly Thoctar|Shards of Alara|209|U|{R}{G}{W}|Creature - Beast|5|4|| Ranger of Eos|Shards of Alara|21|R|{3}{W}|Creature - Human Soldier|3|2|When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.| Lich's Mirror|Shards of Alara|210|M|{5}|Artifact|||If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.| Minion Reflector|Shards of Alara|211|R|{5}|Artifact|||Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent."| Obelisk of Bant|Shards of Alara|212|C|{3}|Artifact|||{tap}: Add {G}, {W}, or {U} to your mana pool.| Obelisk of Esper|Shards of Alara|213|C|{3}|Artifact|||{tap}: Add {W}, {U}, or {B} to your mana pool.| Obelisk of Grixis|Shards of Alara|214|C|{3}|Artifact|||{tap}: Add {U}, {B}, or {R} to your mana pool.| Obelisk of Jund|Shards of Alara|215|C|{3}|Artifact|||{tap}: Add {B}, {R}, or {G} to your mana pool.| Obelisk of Naya|Shards of Alara|216|C|{3}|Artifact|||{tap}: Add {R}, {G}, or {W} to your mana pool.| Quietus Spike|Shards of Alara|217|R|{3}|Artifact - Equipment|||Equipped creature has deathtouch.$Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.$Equip {3}| Relic of Progenitus|Shards of Alara|218|C|{1}|Artifact|||{tap}: Target player exiles a card from his or her graveyard.${1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.| Sigil of Distinction|Shards of Alara|219|R|{X}|Artifact - Equipment|||Sigil of Distinction enters the battlefield with X charge counters on it.$Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.$Equip-Remove a charge counter from Sigil of Distinction.| Resounding Silence|Shards of Alara|22|C|{3}{W}|Instant|||Exile target attacking creature.$Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)$When you cycle Resounding Silence, exile up to two target attacking creatures.| Arcane Sanctum|Shards of Alara|220|U||Land|||Arcane Sanctum enters the battlefield tapped.${tap}: Add {W}, {U}, or {B} to your mana pool.| Bant Panorama|Shards of Alara|221|C||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.| Crumbling Necropolis|Shards of Alara|222|U||Land|||Crumbling Necropolis enters the battlefield tapped.${tap}: Add {U}, {B}, or {R} to your mana pool.| Esper Panorama|Shards of Alara|223|C||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.| Grixis Panorama|Shards of Alara|224|C||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.| Jund Panorama|Shards of Alara|225|C||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.| Jungle Shrine|Shards of Alara|226|U||Land|||Jungle Shrine enters the battlefield tapped.${tap}: Add {R}, {G}, or {W} to your mana pool.| Naya Panorama|Shards of Alara|227|C||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.| Savage Lands|Shards of Alara|228|U||Land|||Savage Lands enters the battlefield tapped.${tap}: Add {B}, {R}, or {G} to your mana pool.| Seaside Citadel|Shards of Alara|229|U||Land|||Seaside Citadel enters the battlefield tapped.${tap}: Add {G}, {W}, or {U} to your mana pool.| Rockcaster Platoon|Shards of Alara|23|U|{5}{W}{W}|Creature - Rhino Soldier|5|7|{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.| Plains|Shards of Alara|230|L||Basic Land - Plains|||W| Plains|Shards of Alara|231|L||Basic Land - Plains|||W| Plains|Shards of Alara|232|L||Basic Land - Plains|||W| Plains|Shards of Alara|233|L||Basic Land - Plains|||W| Island|Shards of Alara|234|L||Basic Land - Island|||U| Island|Shards of Alara|235|L||Basic Land - Island|||U| Island|Shards of Alara|236|L||Basic Land - Island|||U| Island|Shards of Alara|237|L||Basic Land - Island|||U| Swamp|Shards of Alara|238|L||Basic Land - Swamp|||B| Swamp|Shards of Alara|239|L||Basic Land - Swamp|||B| Sanctum Gargoyle|Shards of Alara|24|C|{3}{W}|Artifact Creature - Gargoyle|2|3|Flying$When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.| Swamp|Shards of Alara|240|L||Basic Land - Swamp|||B| Swamp|Shards of Alara|241|L||Basic Land - Swamp|||B| Mountain|Shards of Alara|242|L||Basic Land - Mountain|||R| Mountain|Shards of Alara|243|L||Basic Land - Mountain|||R| Mountain|Shards of Alara|244|L||Basic Land - Mountain|||R| Mountain|Shards of Alara|245|L||Basic Land - Mountain|||R| Forest|Shards of Alara|246|L||Basic Land - Forest|||G| Forest|Shards of Alara|247|L||Basic Land - Forest|||G| Forest|Shards of Alara|248|L||Basic Land - Forest|||G| Forest|Shards of Alara|249|L||Basic Land - Forest|||G| Scourglass|Shards of Alara|25|R|{3}{W}{W}|Artifact|||{tap}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep.| Sighted-Caste Sorcerer|Shards of Alara|26|C|{1}{W}|Creature - Human Wizard|1|1|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)| Sigiled Paladin|Shards of Alara|27|U|{W}{W}|Creature - Human Knight|2|2|First strike$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Soul's Grace|Shards of Alara|28|C|{1}{W}|Instant|||You gain life equal to target creature's power.| Sunseed Nurturer|Shards of Alara|29|U|{2}{W}|Creature - Human Druid Wizard|1|1|At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.${tap}: Add {1} to your mana pool.| Angelic Benediction|Shards of Alara|3|U|{3}{W}|Enchantment|||Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever a creature you control attacks alone, you may tap target creature.| Welkin Guide|Shards of Alara|30|C|{4}{W}|Creature - Bird Cleric|2|2|Flying$When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.| Yoked Plowbeast|Shards of Alara|31|C|{5}{W}{W}|Creature - Beast|5|5|Cycling {2} ({2}, Discard this card: Draw a card.)| Call to Heel|Shards of Alara|32|C|{1}{U}|Instant|||Return target creature to its owner's hand. Its controller draws a card.| Cancel|Shards of Alara|33|C|{1}{U}{U}|Instant|||Counter target spell.| Cathartic Adept|Shards of Alara|34|C|{U}|Creature - Human Wizard|1|1|{tap}: Target player puts the top card of his or her library into his or her graveyard.| Cloudheath Drake|Shards of Alara|35|C|{4}{U}|Artifact Creature - Drake|3|3|Flying${1}{W}: Cloudheath Drake gains vigilance until end of turn.| Coma Veil|Shards of Alara|36|C|{4}{U}|Enchantment - Aura|||Enchant artifact or creature$Enchanted permanent doesn't untap during its controller's untap step.| Courier's Capsule|Shards of Alara|37|C|{1}{U}|Artifact|||{1}{U}, {tap}, Sacrifice Courier's Capsule: Draw two cards.| Covenant of Minds|Shards of Alara|38|R|{4}{U}|Sorcery|||Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.| Dawnray Archer|Shards of Alara|39|U|{2}{U}|Creature - Human Archer|1|1|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)${W}, {tap}: Dawnray Archer deals 1 damage to target attacking or blocking creature.| Angelsong|Shards of Alara|4|C|{1}{W}|Instant|||Prevent all combat damage that would be dealt this turn.$Cycling {2} ({2}, Discard this card: Draw a card.)| Esper Battlemage|Shards of Alara|40|U|{2}{U}|Artifact Creature - Human Wizard|2|2|{W}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.${B}, {tap}: Target creature gets -1/-1 until end of turn.| Etherium Astrolabe|Shards of Alara|41|U|{2}{U}|Artifact|||Flash${B}, {tap}, Sacrifice an artifact: Draw a card.| Etherium Sculptor|Shards of Alara|42|C|{1}{U}|Artifact Creature - Vedalken Artificer|1|2|Artifact spells you cast cost {1} less to cast.| Fatestitcher|Shards of Alara|43|U|{3}{U}|Creature - Zombie Wizard|1|2|{tap}: You may tap or untap another target permanent.$Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Filigree Sages|Shards of Alara|44|U|{3}{U}|Artifact Creature - Vedalken Wizard|2|3|{2}{U}: Untap target artifact.| Gather Specimens|Shards of Alara|45|R|{3}{U}{U}{U}|Instant|||If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.| Jhessian Lookout|Shards of Alara|46|C|{1}{U}|Creature - Human Scout|2|1|| Kathari Screecher|Shards of Alara|47|C|{2}{U}|Creature - Bird Soldier|2|2|Flying$Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Kederekt Leviathan|Shards of Alara|48|R|{6}{U}{U}|Creature - Leviathan|5|5|When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.$Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Master of Etherium|Shards of Alara|49|R|{2}{U}|Artifact Creature - Vedalken Wizard|*|*|Master of Etherium's power and toughness are each equal to the number of artifacts you control.$Other artifact creatures you control get +1/+1.| Bant Battlemage|Shards of Alara|5|U|{2}{W}|Creature - Human Wizard|2|2|{G}, {tap}: Target creature gains trample until end of turn.${U}, {tap}: Target creature gains flying until end of turn.| Memory Erosion|Shards of Alara|50|R|{1}{U}{U}|Enchantment|||Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.| Mindlock Orb|Shards of Alara|51|R|{3}{U}|Artifact|||Players can't search libraries.| Outrider of Jhess|Shards of Alara|52|C|{3}{U}|Creature - Human Knight|2|2|Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)| Protomatter Powder|Shards of Alara|53|U|{2}{U}|Artifact|||{4}{W}, {tap}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.| Resounding Wave|Shards of Alara|54|C|{2}{U}|Instant|||Return target permanent to its owner's hand.$Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.)$When you cycle Resounding Wave, return two target permanents to their owners' hands.| Sharding Sphinx|Shards of Alara|55|R|{4}{U}{U}|Artifact Creature - Sphinx|4|4|Flying$Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield.| Skill Borrower|Shards of Alara|56|R|{2}{U}|Artifact Creature - Human Wizard|1|3|Play with the top card of your library revealed.$As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)| Spell Snip|Shards of Alara|57|C|{2}{U}|Instant|||Counter target spell unless its controller pays {1}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Sphinx's Herald|Shards of Alara|58|U|{U}|Artifact Creature - Vedalken Wizard|1|1|{2}{U}, {tap}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library.| Steelclad Serpent|Shards of Alara|59|C|{5}{U}|Artifact Creature - Serpent|4|5|Steelclad Serpent can't attack unless you control another artifact.| Battlegrace Angel|Shards of Alara|6|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)$Whenever a creature you control attacks alone, it gains lifelink until end of turn.| Tezzeret the Seeker|Shards of Alara|60|M|{3}{U}{U}|Planeswalker - Tezzeret|||+1: Untap up to two target artifacts.$-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.$-5: Artifacts you control become 5/5 artifact creatures until end of turn.| Tortoise Formation|Shards of Alara|61|C|{3}{U}|Instant|||Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)| Vectis Silencers|Shards of Alara|62|C|{2}{U}|Artifact Creature - Human Rogue|1|2|{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)| Ad Nauseam|Shards of Alara|63|R|{3}{B}{B}|Instant|||Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.| Archdemon of Unx|Shards of Alara|64|R|{5}{B}{B}|Creature - Demon|6|6|Flying, trample$At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield.| Banewasp Affliction|Shards of Alara|65|C|{1}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, that creature's controller loses life equal to its toughness.| Blister Beetle|Shards of Alara|66|C|{1}{B}|Creature - Insect|1|1|When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.| Bone Splinters|Shards of Alara|67|C|{B}|Sorcery|||As an additional cost to cast Bone Splinters, sacrifice a creature.$Destroy target creature.| Corpse Connoisseur|Shards of Alara|68|U|{4}{B}|Creature - Zombie Wizard|3|3|When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.$Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Cunning Lethemancer|Shards of Alara|69|R|{2}{B}|Creature - Human Wizard|2|2|At the beginning of your upkeep, each player discards a card.| Cradle of Vitality|Shards of Alara|7|R|{3}{W}|Enchantment|||Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.| Death Baron|Shards of Alara|70|R|{1}{B}{B}|Creature - Zombie Wizard|2|2|Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.| Deathgreeter|Shards of Alara|71|C|{B}|Creature - Human Shaman|1|1|Whenever another creature dies, you may gain 1 life.| Demon's Herald|Shards of Alara|72|U|{B}|Creature - Human Wizard|1|1|{2}{B}, {tap}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library.| Dreg Reaver|Shards of Alara|73|C|{4}{B}|Creature - Zombie Beast|4|3|| Dregscape Zombie|Shards of Alara|74|C|{1}{B}|Creature - Zombie|2|1|Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Executioner's Capsule|Shards of Alara|75|C|{B}|Artifact|||{1}{B}, {tap}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.| Fleshbag Marauder|Shards of Alara|76|U|{2}{B}|Creature - Zombie Warrior|3|1|When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.| Glaze Fiend|Shards of Alara|77|C|{1}{B}|Artifact Creature - Illusion|0|1|Flying$Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.| Grixis Battlemage|Shards of Alara|78|U|{2}{B}|Creature - Human Wizard|2|2|{U}, {tap}: Draw a card, then discard a card.${R}, {tap}: Target creature can't block this turn.| Immortal Coil|Shards of Alara|79|R|{2}{B}{B}|Artifact|||{tap}, Exile two cards from your graveyard: Draw a card.$If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.$When there are no cards in your graveyard, you lose the game.| Dispeller's Capsule|Shards of Alara|8|C|{W}|Artifact|||{2}{W}, {tap}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.| Infest|Shards of Alara|80|U|{1}{B}{B}|Sorcery|||All creatures get -2/-2 until end of turn.| Onyx Goblet|Shards of Alara|81|C|{2}{B}|Artifact|||{tap}: Target player loses 1 life.| Puppet Conjurer|Shards of Alara|82|U|{1}{B}|Artifact Creature - Human Wizard|1|2|{U}, {tap}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield.$At the beginning of your upkeep, sacrifice a Homunculus.| Resounding Scream|Shards of Alara|83|C|{2}{B}|Sorcery|||Target player discards a card at random.$Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.)$When you cycle Resounding Scream, target player discards two cards at random.| Salvage Titan|Shards of Alara|84|R|{4}{B}{B}|Artifact Creature - Golem|6|4|You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.$Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.| Scavenger Drake|Shards of Alara|85|U|{3}{B}|Creature - Drake|1|1|Flying$Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.| Shadowfeed|Shards of Alara|86|C|{B}|Instant|||Exile target card from a graveyard. You gain 3 life.| Shore Snapper|Shards of Alara|87|C|{2}{B}|Creature - Beast|2|2|{U}: Shore Snapper gains islandwalk until end of turn.| Skeletal Kathari|Shards of Alara|88|C|{4}{B}|Creature - Bird Skeleton|3|2|Flying${B}, Sacrifice a creature: Regenerate Skeletal Kathari.| Tar Fiend|Shards of Alara|89|R|{5}{B}|Creature - Elemental|4|4|Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)$When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured.| Elspeth, Knight-Errant|Shards of Alara|9|M|{2}{W}{W}|Planeswalker - Elspeth|||+1: Put a 1/1 white Soldier creature token onto the battlefield.$+1: Target creature gets +3/+3 and gains flying until end of turn.$-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."| Undead Leotau|Shards of Alara|90|C|{5}{B}|Creature - Zombie Cat|3|4|{R}: Undead Leotau gets +1/-1 until end of turn.$Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Vein Drinker|Shards of Alara|91|R|{4}{B}{B}|Creature - Vampire|4|4|Flying${R}, {tap}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.$Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.| Viscera Dragger|Shards of Alara|92|C|{3}{B}|Creature - Zombie Ogre Warrior|3|3|Cycling {2} ({2}, Discard this card: Draw a card.)$Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)| Bloodpyre Elemental|Shards of Alara|93|C|{4}{R}|Creature - Elemental|4|1|Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.| Bloodthorn Taunter|Shards of Alara|94|C|{1}{R}|Creature - Human Scout|1|1|Haste${tap}: Target creature with power 5 or greater gains haste until end of turn.| Caldera Hellion|Shards of Alara|95|R|{3}{R}{R}|Creature - Hellion|3|3|Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)$When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.| Crucible of Fire|Shards of Alara|96|R|{3}{R}|Enchantment|||Dragon creatures you control get +3/+3.| Dragon Fodder|Shards of Alara|97|C|{1}{R}|Sorcery|||Put two 1/1 red Goblin creature tokens onto the battlefield.| Dragon's Herald|Shards of Alara|98|U|{R}|Creature - Goblin Shaman|1|1|{2}{R}, {tap}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library.| Exuberant Firestoker|Shards of Alara|99|U|{2}{R}|Creature - Human Druid Shaman|1|1|At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.${tap}: Add {1} to your mana pool.| Angel of Light|Starter 1999|1|U|{4}{W}|Creature - Angel|3|3|Flying, vigilance| Breath of Life|Starter 1999|10|U|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Goblin Commando|Starter 1999|100|U|{4}{R}|Creature - Goblin|2|2|When Goblin Commando enters the battlefield, it deals 2 damage to target creature.| Goblin General|Starter 1999|101|U|{1}{R}{R}|Creature - Goblin Warrior|1|1|Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.| Goblin Glider|Starter 1999|102|U|{1}{R}|Creature - Goblin|1|1|Flying$Goblin Glider can't block.| Goblin Hero|Starter 1999|103|R|{2}{R}|Creature - Goblin|2|2|| Goblin Lore|Starter 1999|104|U|{1}{R}|Sorcery|||Draw four cards, then discard three cards at random.| Goblin Mountaineer|Starter 1999|105|C|{R}|Creature - Goblin Scout|1|1|Mountainwalk| Goblin Settler|Starter 1999|106|U|{3}{R}|Creature - Goblin|1|1|When Goblin Settler enters the battlefield, destroy target land.| Hulking Goblin|Starter 1999|107|C|{1}{R}|Creature - Goblin|2|2|Hulking Goblin can't block.| Hulking Ogre|Starter 1999|108|U|{2}{R}|Creature - Ogre|3|3|Hulking Ogre can't block.| Jagged Lightning|Starter 1999|109|U|{3}{R}{R}|Sorcery|||Jagged Lightning deals 3 damage to each of two target creatures.| Champion Lancer|Starter 1999|11|R|{4}{W}{W}|Creature - Human Knight|3|3|Prevent all damage that would be dealt to Champion Lancer by creatures.| Last Chance|Starter 1999|110|R|{R}{R}|Sorcery|||Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| Lava Axe|Starter 1999|111|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Mons's Goblin Raiders|Starter 1999|112|R|{R}|Creature - Goblin|1|1|| Ogre Warrior|Starter 1999|113|C|{3}{R}|Creature - Ogre Warrior|3|3|| Raging Goblin|Starter 1999|114|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Relentless Assault|Starter 1999|115|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Scorching Spear|Starter 1999|116|C|{R}|Sorcery|||Scorching Spear deals 1 damage to target creature or player.| Spitting Earth|Starter 1999|117|U|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Stone Rain|Starter 1999|118|C|{2}{R}|Sorcery|||Destroy target land.| Thunder Dragon|Starter 1999|119|R|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.| Charging Paladin|Starter 1999|12|U|{2}{W}|Creature - Human Knight|2|2|Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.| Trained Orgg|Starter 1999|120|R|{6}{R}|Creature - Orgg|6|6|| Tremor|Starter 1999|121|C|{R}|Sorcery|||Tremor deals 1 damage to each creature without flying.| Volcanic Dragon|Starter 1999|122|R|{4}{R}{R}|Creature - Dragon|4|4|Flying$Haste (This creature can attack and {tap} as soon as it comes under your control.)| Volcanic Hammer|Starter 1999|123|C|{1}{R}|Sorcery|||Volcanic Hammer deals 3 damage to target creature or player.| Alluring Scent|Starter 1999|124|R|{1}{G}{G}|Sorcery|||All creatures able to block target creature this turn do so.| Barbtooth Wurm|Starter 1999|125|C|{5}{G}|Creature - Wurm|6|4|| Bull Hippo|Starter 1999|126|U|{3}{G}|Creature - Hippo|3|3|Islandwalk| Durkwood Boars|Starter 1999|127|C|{4}{G}|Creature - Boar|4|4|| Gorilla Warrior|Starter 1999|128|C|{2}{G}|Creature - Ape Warrior|3|2|| Grizzly Bears|Starter 1999|129|C|{1}{G}|Creature - Bear|2|2|| Devoted Hero|Starter 1999|13|C|{W}|Creature - Elf Soldier|1|2|| Lone Wolf|Starter 1999|130|C|{2}{G}|Creature - Wolf|2|2|You may have Lone Wolf assign its combat damage as though it weren't blocked.| Lynx|Starter 1999|131|U|{1}{G}|Creature - Cat|2|1|Forestwalk| Monstrous Growth|Starter 1999|132|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| Moon Sprite|Starter 1999|133|U|{1}{G}|Creature - Faerie|1|1|Flying| Natural Spring|Starter 1999|134|U|{3}{G}{G}|Sorcery|||Target player gains 8 life.| Nature's Cloak|Starter 1999|135|R|{2}{G}|Sorcery|||Green creatures you control gain forestwalk until end of turn.| Nature's Lore|Starter 1999|136|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Norwood Archers|Starter 1999|137|C|{3}{G}|Creature - Elf Archer|3|3|Reach (This creature can block creatures with flying.)| Norwood Ranger|Starter 1999|138|C|{G}|Creature - Elf Scout|1|2|| Pride of Lions|Starter 1999|139|U|{3}{G}{G}|Creature - Cat|4|4|You may have Pride of Lions assign its combat damage as though it weren't blocked.| Devout Monk|Starter 1999|14|C|{W}|Creature - Human Monk Cleric|1|1|When Devout Monk enters the battlefield, you gain 1 life.| Renewing Touch|Starter 1999|140|U|{G}|Sorcery|||Shuffle any number of target creature cards from your graveyard into your library.| Silverback Ape|Starter 1999|141|U|{3}{G}{G}|Creature - Ape|5|5|| Southern Elephant|Starter 1999|142|C|{3}{G}|Creature - Elephant|3|4|| Squall|Starter 1999|143|C|{2}{G}|Sorcery|||Squall deals 2 damage to each creature with flying.| Summer Bloom|Starter 1999|144|R|{1}{G}|Sorcery|||You may play up to three additional lands this turn.| Sylvan Basilisk|Starter 1999|145|R|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.| Sylvan Yeti|Starter 1999|146|R|{2}{G}{G}|Creature - Yeti|*|4|Sylvan Yeti's power is equal to the number of cards in your hand.| Thorn Elemental|Starter 1999|147|R|{5}{G}{G}|Creature - Elemental|7|7|You may have Thorn Elemental assign its combat damage as though it weren't blocked.| Untamed Wilds|Starter 1999|148|U|{2}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.| Whiptail Wurm|Starter 1999|149|U|{6}{G}|Creature - Wurm|8|5|| Eager Cadet|Starter 1999|15|C|{W}|Creature - Human Soldier|1|1|| Whirlwind|Starter 1999|150|R|{2}{G}{G}|Sorcery|||Destroy all creatures with flying.| Wild Ox|Starter 1999|151|U|{3}{G}|Creature - Ox|3|3|Swampwalk| Willow Elf|Starter 1999|152|C|{G}|Creature - Elf|1|1|| Wood Elves|Starter 1999|153|U|{2}{G}|Creature - Elf Scout|1|1|When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Forest|Starter 1999|154|L||Basic Land - Forest|||G| Forest|Starter 1999|155|L||Basic Land - Forest|||G| Forest|Starter 1999|156|L||Basic Land - Forest|||G| Forest|Starter 1999|157|L||Basic Land - Forest|||G| Island|Starter 1999|158|L||Basic Land - Island|||U| Island|Starter 1999|159|L||Basic Land - Island|||U| False Peace|Starter 1999|16|U|{W}|Sorcery|||Target player skips all combat phases of his or her next turn.| Island|Starter 1999|160|L||Basic Land - Island|||U| Island|Starter 1999|161|L||Basic Land - Island|||U| Mountain|Starter 1999|162|L||Basic Land - Mountain|||R| Mountain|Starter 1999|163|L||Basic Land - Mountain|||R| Mountain|Starter 1999|164|L||Basic Land - Mountain|||R| Mountain|Starter 1999|165|L||Basic Land - Mountain|||R| Plains|Starter 1999|166|L||Basic Land - Plains|||W| Plains|Starter 1999|167|L||Basic Land - Plains|||W| Plains|Starter 1999|168|L||Basic Land - Plains|||W| Plains|Starter 1999|169|L||Basic Land - Plains|||W| Foot Soldiers|Starter 1999|17|C|{3}{W}|Creature - Human Soldier|2|4|| Swamp|Starter 1999|170|L||Basic Land - Swamp|||B| Swamp|Starter 1999|171|L||Basic Land - Swamp|||B| Swamp|Starter 1999|172|L||Basic Land - Swamp|||B| Swamp|Starter 1999|173|L||Basic Land - Swamp|||B| Gerrard's Wisdom|Starter 1999|18|R|{2}{W}{W}|Sorcery|||You gain 2 life for each card in your hand.| Knight Errant|Starter 1999|19|C|{1}{W}|Creature - Human Knight|2|2|| Angel of Mercy|Starter 1999|2|U|{4}{W}|Creature - Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| Loyal Sentry|Starter 1999|20|R|{W}|Creature - Human Soldier|1|1|When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.| Path of Peace|Starter 1999|21|C|{3}{W}|Sorcery|||Destroy target creature. Its owner gains 4 life.| Righteous Charge|Starter 1999|22|U|{1}{W}{W}|Sorcery|||Creatures you control get +2/+2 until end of turn.| Righteous Fury|Starter 1999|23|R|{4}{W}{W}|Sorcery|||Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.| Royal Falcon|Starter 1999|24|C|{1}{W}|Creature - Bird|1|1|Flying| Royal Trooper|Starter 1999|25|U|{2}{W}|Creature - Human Soldier|2|2|Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.| Sacred Nectar|Starter 1999|26|C|{1}{W}|Sorcery|||You gain 4 life.| Steadfastness|Starter 1999|27|C|{1}{W}|Sorcery|||Creatures you control get +0/+3 until end of turn.| Venerable Monk|Starter 1999|28|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Vengeance|Starter 1999|29|U|{3}{W}|Sorcery|||Destroy target tapped creature.| Angelic Blessing|Starter 1999|3|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Veteran Cavalier|Starter 1999|30|U|{W}{W}|Creature - Human Knight|2|2|Vigilance (Attacking doesn't cause this creature to tap.)| Wild Griffin|Starter 1999|31|C|{2}{W}|Creature - Griffin|2|2|Flying| Air Elemental|Starter 1999|32|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Coral Eel|Starter 1999|33|C|{1}{U}|Creature - Fish|2|1|| Counterspell|Starter 1999|34|U|{U}{U}|Instant|||Counter target spell.| Denizen of the Deep|Starter 1999|35|R|{6}{U}{U}|Creature - Serpent|11|11|When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.| Exhaustion|Starter 1999|36|U|{2}{U}|Sorcery|||Creatures and lands target opponent controls don't untap during his or her next untap step.| Extinguish|Starter 1999|37|C|{1}{U}|Instant|||Counter target sorcery spell.| Eye Spy|Starter 1999|38|U|{U}|Sorcery|||Look at the top card of target player's library. You may put that card into his or her graveyard.| Giant Octopus|Starter 1999|39|C|{3}{U}|Creature - Octopus|3|3|| Archangel|Starter 1999|4|R|{5}{W}{W}|Creature - Angel|5|5|Flying, vigilance| Ingenious Thief|Starter 1999|40|C|{1}{U}|Creature - Human Rogue|1|1|Flying$When Ingenious Thief enters the battlefield, look at target player's hand.| Man-o'-War|Starter 1999|41|U|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Merfolk of the Pearl Trident|Starter 1999|42|C|{U}|Creature - Merfolk|1|1|| Owl Familiar|Starter 1999|43|U|{1}{U}|Creature - Bird|1|1|Flying$When Owl Familiar enters the battlefield, draw a card, then discard a card.| Phantom Warrior|Starter 1999|44|R|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Piracy|Starter 1999|45|R|{U}{U}|Sorcery|||Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.| Psychic Transfer|Starter 1999|46|R|{4}{U}|Sorcery|||If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.| Ransack|Starter 1999|47|R|{3}{U}|Sorcery|||Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.| Relearn|Starter 1999|48|U|{1}{U}{U}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand.| Remove Soul|Starter 1999|49|C|{1}{U}|Instant|||Counter target creature spell.| Ardent Militia|Starter 1999|5|U|{4}{W}|Creature - Human Soldier|2|5|Vigilance| Sea Eagle|Starter 1999|50|C|{1}{U}|Creature - Bird|1|1|Flying| Sleight of Hand|Starter 1999|51|C|{U}|Sorcery|||Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| Snapping Drake|Starter 1999|52|C|{3}{U}|Creature - Drake|3|2|Flying| Storm Crow|Starter 1999|53|C|{1}{U}|Creature - Bird|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Tidings|Starter 1999|54|U|{3}{U}{U}|Sorcery|||Draw four cards.| Time Ebb|Starter 1999|55|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Time Warp|Starter 1999|56|R|{3}{U}{U}|Sorcery|||Target player takes an extra turn after this one.| Touch of Brilliance|Starter 1999|57|C|{3}{U}|Sorcery|||Draw two cards.| Undo|Starter 1999|58|U|{1}{U}{U}|Sorcery|||Return two target creatures to their owners' hands.| Vizzerdrix|Starter 1999|59|R|{6}{U}|Creature - Rabbit Beast|6|6|| Armageddon|Starter 1999|6|R|{3}{W}|Sorcery|||Destroy all lands.| Water Elemental|Starter 1999|60|U|{3}{U}{U}|Creature - Elemental|5|4|| Wind Drake|Starter 1999|61|C|{2}{U}|Creature - Drake|2|2|Flying| Wind Sail|Starter 1999|62|U|{1}{U}|Sorcery|||One or two target creatures gain flying until end of turn.| Abyssal Horror|Starter 1999|63|R|{4}{B}{B}|Creature - Horror|2|2|Flying$When Abyssal Horror enters the battlefield, target player discards two cards.| Ancient Craving|Starter 1999|64|R|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Bog Imp|Starter 1999|65|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Bog Raiders|Starter 1999|66|C|{2}{B}|Creature - Zombie|2|2|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Bog Wraith|Starter 1999|67|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Chorus of Woe|Starter 1999|68|C|{B}|Sorcery|||Creatures you control get +1/+0 until end of turn.| Coercion|Starter 1999|69|U|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| Bargain|Starter 1999|7|U|{2}{W}|Sorcery|||Target opponent draws a card.$You gain 7 life.| Dakmor Ghoul|Starter 1999|70|U|{2}{B}{B}|Creature - Zombie|2|2|When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.| Dakmor Lancer|Starter 1999|71|R|{4}{B}{B}|Creature - Human Knight|3|3|When Dakmor Lancer enters the battlefield, destroy target nonblack creature.| Dakmor Plague|Starter 1999|72|U|{3}{B}{B}|Sorcery|||Dakmor Plague deals 3 damage to each creature and each player.| Dakmor Scorpion|Starter 1999|73|C|{1}{B}|Creature - Scorpion|2|1|| Dakmor Sorceress|Starter 1999|74|R|{5}{B}|Creature - Human Wizard|*|4|Dakmor Sorceress's power is equal to the number of Swamps you control.| Dark Offering|Starter 1999|75|U|{4}{B}{B}|Sorcery|||Destroy target nonblack creature. You gain 3 life.| Dread Reaper|Starter 1999|76|R|{3}{B}{B}{B}|Creature - Horror|6|5|Flying$When Dread Reaper enters the battlefield, you lose 5 life.| Feral Shadow|Starter 1999|77|C|{2}{B}|Creature - Nightstalker|2|1|Flying| Gravedigger|Starter 1999|78|U|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Grim Tutor|Starter 1999|79|R|{1}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.| Blinding Light|Starter 1999|8|R|{2}{W}|Sorcery|||Tap all nonwhite creatures.| Hand of Death|Starter 1999|80|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| Hollow Dogs|Starter 1999|81|C|{4}{B}|Creature - Zombie Hound|3|3|Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.| Howling Fury|Starter 1999|82|U|{2}{B}|Sorcery|||Target creature gets +4/+0 until end of turn.| Mind Rot|Starter 1999|83|C|{2}{B}|Sorcery|||Target player discards two cards.| Muck Rats|Starter 1999|84|C|{B}|Creature - Rat|1|1|| Raise Dead|Starter 1999|85|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Ravenous Rats|Starter 1999|86|U|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Scathe Zombies|Starter 1999|87|C|{2}{B}|Creature - Zombie|2|2|| Serpent Warrior|Starter 1999|88|C|{2}{B}|Creature - Snake Warrior|3|3|When Serpent Warrior enters the battlefield, you lose 3 life.| Shrieking Specter|Starter 1999|89|U|{5}{B}|Creature - Specter|2|2|Flying$Whenever Shrieking Specter attacks, defending player discards a card.| Border Guard|Starter 1999|9|C|{2}{W}|Creature - Human Soldier|1|4|| Soul Feast|Starter 1999|90|U|{3}{B}{B}|Sorcery|||Target player loses 4 life and you gain 4 life.| Stream of Acid|Starter 1999|91|U|{2}{B}{B}|Sorcery|||Destroy target land or nonblack creature.| Wicked Pact|Starter 1999|92|R|{1}{B}{B}|Sorcery|||Destroy two target nonblack creatures. You lose 5 life.| Cinder Storm|Starter 1999|93|U|{6}{R}|Sorcery|||Cinder Storm deals 7 damage to target creature or player.| Devastation|Starter 1999|94|R|{5}{R}{R}|Sorcery|||Destroy all creatures and lands.| Earth Elemental|Starter 1999|95|U|{3}{R}{R}|Creature - Elemental|4|5|| Fire Elemental|Starter 1999|96|U|{3}{R}{R}|Creature - Elemental|5|4|| Fire Tempest|Starter 1999|97|R|{5}{R}{R}|Sorcery|||Fire Tempest deals 6 damage to each creature and each player.| Goblin Cavaliers|Starter 1999|98|C|{2}{R}|Creature - Goblin|3|2|| Goblin Chariot|Starter 1999|99|C|{2}{R}|Creature - Goblin Warrior|2|2|Haste (This creature can attack the turn it comes under your control.)| Angelic Blessing|Starter 2000|1|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Shock|Starter 2000|1|C|{R}|Instant|||Shock deals 2 damage to target creature or player.| Monstrous Growth|Starter 2000|10|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| Mountain|Starter 2000|102|L||Basic Land - Mountain|||R| Mountain|Starter 2000|102|L||Basic Land - Mountain|||R| Goblin Hero|Starter 2000|103|C|{2}{R}|Creature - Goblin|2|2|| Moon Sprite|Starter 2000|11|U|{1}{G}|Creature - Faerie|1|1|Flying| Terror|Starter 2000|111|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Bog Imp|Starter 2000|116|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Coercion|Starter 2000|118|C|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| Ogre Warrior|Starter 2000|12|C|{3}{R}|Creature - Ogre Warrior|3|3|| Giant Growth|Starter 2000|125|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Swamp|Starter 2000|135|L||Basic Land - Swamp|||B| Swamp|Starter 2000|135|L||Basic Land - Swamp|||B| Royal Falcon|Starter 2000|14|C|{1}{W}|Creature - Bird|1|1|Flying| Sea Eagle|Starter 2000|15|C|{1}{U}|Creature - Bird|1|1|Flying| Python|Starter 2000|150|C|{1}{B}{B}|Creature - Snake|3|2|| Time Ebb|Starter 2000|16|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Trained Orgg|Starter 2000|17|R|{6}{R}|Creature - Orgg|6|6|| Scathe Zombies|Starter 2000|175|C|{2}{B}|Creature - Zombie|2|2|| Flame Spirit|Starter 2000|179|C|{4}{R}|Creature - Elemental Spirit|2|3|{R}: Flame Spirit gets +1/+0 until end of turn.| Vizzerdrix|Starter 2000|18|R|{6}{U}|Creature - Rabbit Beast|6|6|| Llanowar Elves|Starter 2000|182|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Wild Griffin|Starter 2000|19|C|{2}{W}|Creature - Griffin|2|2|Flying| Spined Wurm|Starter 2000|197|C|{4}{G}|Creature - Wurm|5|4|| Breath of Life|Starter 2000|2|U|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Flight|Starter 2000|2|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Willow Elf|Starter 2000|20|C|{G}|Creature - Elf|1|1|| Orcish Oriflamme|Starter 2000|206|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Rod of Ruin|Starter 2000|219|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| Drudge Skeletons|Starter 2000|22|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Stone Rain|Starter 2000|221|C|{2}{R}|Sorcery|||Destroy target land.| Counterspell|Starter 2000|24|C|{U}{U}|Instant|||Counter target spell.| Hero's Resolve|Starter 2000|24|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+5.| Samite Healer|Starter 2000|244|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Island|Starter 2000|253|L||Basic Land - Island|||U| Island|Starter 2000|253|L||Basic Land - Island|||U| Forest|Starter 2000|262|L||Basic Land - Forest|||G| Forest|Starter 2000|262|L||Basic Land - Forest|||G| Plains|Starter 2000|275|L||Basic Land - Plains|||W| Plains|Starter 2000|275|L||Basic Land - Plains|||W| Prodigal Sorcerer|Starter 2000|29|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| Durkwood Boars|Starter 2000|3|C|{4}{G}|Creature - Boar|4|4|| Obsianus Golem|Starter 2000|303|U|{6}|Artifact Creature - Golem|4|6|| Soul Net|Starter 2000|317|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Eager Cadet|Starter 2000|4|C|{W}|Creature - Human Soldier|1|1|| Inspiration|Starter 2000|42|C|{3}{U}|Instant|||Target player draws two cards.| Giant Octopus|Starter 2000|5|C|{3}{U}|Creature - Octopus|3|3|| Venerable Monk|Starter 2000|5|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Hand of Death|Starter 2000|6|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| Disenchant|Starter 2000|6|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Merfolk of the Pearl Trident|Starter 2000|60|C|{U}|Creature - Merfolk|1|1|| Knight Errant|Starter 2000|7|C|{1}{W}|Creature - Human Knight|2|2|| Armored Pegasus|Starter 2000|7|C|{1}{W}|Creature - Pegasus|1|2|Flying| Wind Drake|Starter 2000|75|C|{2}{U}|Creature - Drake|2|2|Flying| Lava Axe|Starter 2000|8|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Mons's Goblin Raiders|Starter 2000|9|C|{R}|Creature - Goblin|1|1|| Bottomless Pit|Stronghold|1|U|{1}{B}{B}|Enchantment|||At the beginning of each player's upkeep, that player discards a card at random.| Grave Pact|Stronghold|10|R|{1}{B}{B}{B}|Enchantment|||Whenever a creature you control dies, each other player sacrifices a creature.| Wall of Razors|Stronghold|100|U|{1}{R}|Creature - Wall|4|1|Defender (This creature can't attack.)$First strike| Bandage|Stronghold|101|C|{W}|Instant|||Prevent the next 1 damage that would be dealt to target creature or player this turn.$Draw a card.| Leap|Stronghold|101|C|{U}|Instant|||Target creature gains flying until end of turn.$$Draw a card.| Calming Licid|Stronghold|102|U|{2}{W}|Creature - Licid|2|2|{W}, {tap}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.$Enchanted creature can't attack.| Change of Heart|Stronghold|103|C|{W}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target creature can't attack this turn.| Contemplation|Stronghold|104|U|{1}{W}{W}|Enchantment|||Whenever you cast a spell, you gain 1 life.| Conviction|Stronghold|105|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+3.${W}: Return Conviction to its owner's hand.| Hidden Retreat|Stronghold|106|R|{2}{W}|Enchantment|||Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.| Honor Guard|Stronghold|107|C|{W}|Creature - Human Soldier|1|1|{W}: Honor Guard gets +0/+1 until end of turn.| Lancers en-Kor|Stronghold|108|U|{3}{W}{W}|Creature - Kor Soldier|3|3|Trample${0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.| Nomads en-Kor|Stronghold|109|C|{W}|Creature - Kor Nomad Soldier|1|1|{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.| Lab Rats|Stronghold|11|C|{B}|Sorcery|||Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)$Put a 1/1 black Rat creature token onto the battlefield.| Pursuit of Knowledge|Stronghold|110|R|{3}{W}|Enchantment|||If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.$$Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.| Rolling Stones|Stronghold|111|R|{1}{W}|Enchantment|||Wall creatures can attack as though they didn't have defender.| Sacred Ground|Stronghold|112|R|{1}{W}|Enchantment|||Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.| Samite Blessing|Stronghold|113|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."| Scapegoat|Stronghold|114|U|{W}|Instant|||As an additional cost to cast Scapegoat, sacrifice a creature.$Return any number of target creatures you control to their owner's hand.| Shaman en-Kor|Stronghold|115|R|{1}{W}|Creature - Kor Cleric Shaman|1|2|{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.${1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.| Skyshroud Falcon|Stronghold|116|C|{1}{W}|Creature - Bird|1|1|Flying, vigilance| Smite|Stronghold|117|C|{W}|Instant|||Destroy target blocked creature.| Soltari Champion|Stronghold|118|R|{2}{W}|Creature - Soltari Soldier|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.| Spirit en-Kor|Stronghold|119|C|{3}{W}|Creature - Kor Spirit|2|2|Flying${0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.| Megrim|Stronghold|12|U|{2}{B}|Enchantment|||Whenever an opponent discards a card, Megrim deals 2 damage to that player.| Venerable Monk|Stronghold|121|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Wall of Essence|Stronghold|122|U|{1}{W}|Creature - Wall|0|4|Defender (This creature can't attack.)$Whenever Wall of Essence is dealt combat damage, you gain that much life.| Warrior Angel|Stronghold|123|R|{4}{W}{W}|Creature - Angel Warrior|3|4|Flying$Whenever Warrior Angel deals damage, you gain that much life.| Warrior en-Kor|Stronghold|124|U|{W}{W}|Creature - Kor Warrior Knight|2|2|{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.| Youthful Knight|Stronghold|125|C|{1}{W}|Creature - Human Knight|2|1|First strike (This creature deals combat damage before creatures without first strike.)| Bullwhip|Stronghold|126|U|{4}|Artifact|||{2}, {tap}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.| Ensnaring Bridge|Stronghold|127|R|{3}|Artifact|||Creatures with power greater than the number of cards in your hand can't attack.| Heartstone|Stronghold|128|U|{3}|Artifact|||Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.| Horn of Greed|Stronghold|129|R|{3}|Artifact|||Whenever a player plays a land, that player draws a card.| Mind Peel|Stronghold|13|U|{B}|Sorcery|||Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target player discards a card.| Hornet Cannon|Stronghold|130|U|{4}|Artifact|||{3}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step.| Jinxed Ring|Stronghold|131|R|{2}|Artifact|||Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.$Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)| Mox Diamond|Stronghold|132|R|{0}|Artifact|||If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add one mana of any color to your mana pool.| Portcullis|Stronghold|133|R|{4}|Artifact|||Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.| Shifting Wall|Stronghold|134|U|{X}|Artifact Creature - Wall|0|0|Defender (This creature can't attack.)$Shifting Wall enters the battlefield with X +1/+1 counters on it.| Sword of the Chosen|Stronghold|135|R|{2}|Legendary Artifact|||{tap}: Target legendary creature gets +2/+2 until end of turn.| Volrath's Laboratory|Stronghold|136|R|{5}|Artifact|||As Volrath's Laboratory enters the battlefield, choose a color and a creature type.${5}, {tap}: Put a 2/2 creature token of the chosen color and type onto the battlefield.| Volrath's Stronghold|Stronghold|137|R||Legendary Land|||{tap}: Add {1} to your mana pool.$${1}{B}, {tap}: Put target creature card from your graveyard on top of your library.| Acidic Sliver|Stronghold|138|U|{B}{R}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."| Crystalline Sliver|Stronghold|139|U|{W}{U}|Creature - Sliver|2|2|All Slivers have shroud. (They can't be the targets of spells or abilities.)| Mindwarper|Stronghold|14|R|{2}{B}{B}|Creature - Spirit|0|0|Mindwarper enters the battlefield with three +1/+1 counters on it.${2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery.| Hibernation Sliver|Stronghold|140|U|{U}{B}|Creature - Sliver|2|2|All Slivers have "Pay 2 life: Return this permanent to its owner's hand."| Sliver Queen|Stronghold|141|R|{W}{U}{B}{R}{G}|Legendary Creature - Sliver|7|7|{2}: Put a 1/1 colorless Sliver creature token onto the battlefield.| Spined Sliver|Stronghold|142|U|{R}{G}|Creature - Sliver|2|2|Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.| Victual Sliver|Stronghold|143|U|{G}{W}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."| Morgue Thrull|Stronghold|15|C|{2}{B}|Creature - Thrull|2|2|Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.| Mortuary|Stronghold|16|R|{3}{B}|Enchantment|||Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.| Rabid Rats|Stronghold|17|C|{1}{B}|Creature - Rat|1|1|{tap}: Target blocking creature gets -1/-1 until end of turn.| Serpent Warrior|Stronghold|19|C|{2}{B}|Creature - Snake Warrior|3|3|When Serpent Warrior enters the battlefield, you lose 3 life.| Brush with Death|Stronghold|2|C|{2}{B}|Sorcery|||Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target opponent loses 2 life. You gain 2 life.| Skeleton Scavengers|Stronghold|20|R|{2}{B}|Creature - Skeleton|0|0|Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.$Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.| Stronghold Assassin|Stronghold|21|R|{1}{B}{B}|Creature - Zombie Assassin|2|1|{tap}, Sacrifice a creature: Destroy target nonblack creature.| Stronghold Taskmaster|Stronghold|22|U|{2}{B}{B}|Creature - Giant Minion|4|3|Other black creatures get -1/-1.| Tortured Existence|Stronghold|24|C|{B}|Enchantment|||{B}, Discard a creature card: Return target creature card from your graveyard to your hand.| Wall of Souls|Stronghold|25|U|{1}{B}|Creature - Wall|0|4|Defender (This creature can't attack.)$Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.| Rebound|Stronghold|256|U|{1}{U}|Instant|||Change the target of target spell that targets only a player. The new target must be a player.| Cloud Spirit|Stronghold|26|C|{2}{U}|Creature - Spirit|3|1|Flying$Cloud Spirit can block only creatures with flying.| Contempt|Stronghold|27|C|{1}{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.| Dream Halls|Stronghold|28|R|{3}{U}|Enchantment|||Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.| Dream Prowler|Stronghold|29|C|{2}{U}{U}|Creature - Illusion|1|5|Dream Prowler is unblockable as long as it's attacking alone.| Cannibalize|Stronghold|3|C|{1}{B}|Sorcery|||Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.| Evacuation|Stronghold|30|R|{3}{U}{U}|Instant|||Return all creatures to their owners' hands.| Gliding Licid|Stronghold|31|U|{2}{U}|Creature - Licid|2|2|{U}, {tap}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.$Enchanted creature has flying.| Hammerhead Shark|Stronghold|32|C|{1}{U}|Creature - Fish|2|3|Hammerhead Shark can't attack unless defending player controls an Island.| Hesitation|Stronghold|33|U|{1}{U}|Enchantment|||When a player casts a spell, sacrifice Hesitation and counter that spell.| Intruder Alarm|Stronghold|34|R|{2}{U}|Enchantment|||Creatures don't untap during their controllers' untap steps.$Whenever a creature enters the battlefield, untap all creatures.| Mana Leak|Stronghold|36|C|{1}{U}|Instant|||Counter target spell unless its controller pays {3}.| Mask of the Mimic|Stronghold|37|U|{U}|Instant|||As an additional cost to cast Mask of the Mimic, sacrifice a creature.$Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.| Mind Games|Stronghold|38|C|{U}|Instant|||Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)$Tap target artifact, creature, or land.| Ransack|Stronghold|39|U|{3}{U}|Sorcery|||Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.| Corrupting Licid|Stronghold|4|U|{2}{B}|Creature - Licid|2|2|{B}, {tap}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Reins of Power|Stronghold|41|R|{2}{U}{U}|Instant|||Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.| Sift|Stronghold|42|C|{3}{U}|Sorcery|||Draw three cards, then discard a card.| Silver Wyvern|Stronghold|43|R|{3}{U}|Creature - Drake|4|3|Flying${U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.| Spindrift Drake|Stronghold|44|C|{U}|Creature - Drake|2|1|Flying$At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}.| Thalakos Deceiver|Stronghold|45|R|{3}{U}|Creature - Thalakos Wizard|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)| Tidal Surge|Stronghold|46|C|{1}{U}|Sorcery|||Tap up to three target creatures without flying.| Tidal Warrior|Stronghold|47|C|{U}|Creature - Merfolk Warrior|1|1|{tap}: Target land becomes an Island until end of turn.| Volrath's Shapeshifter|Stronghold|48|R|{1}{U}{U}|Creature - Shapeshifter|0|1|As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)${2}: Discard a card.| Walking Dream|Stronghold|49|U|{3}{U}|Creature - Illusion|3|3|Walking Dream is unblockable.$$Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.| Crovax the Cursed|Stronghold|5|R|{2}{B}{B}|Legendary Creature - Vampire|0|0|Crovax the Cursed enters the battlefield with four +1/+1 counters on it.$At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.${B}: Crovax gains flying until end of turn.| Wall of Tears|Stronghold|50|U|{1}{U}|Creature - Wall|0|4|Defender (This creature can't attack.)$Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.| Awakening|Stronghold|51|R|{2}{G}{G}|Enchantment|||At the beginning of each upkeep, untap all creatures and lands.| Burgeoning|Stronghold|52|R|{G}|Enchantment|||Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.| Carnassid|Stronghold|53|R|{4}{G}{G}|Creature - Beast|5|4|Trample$${1}{G}: Regenerate Carnassid.| Constant Mists|Stronghold|54|U|{1}{G}|Instant|||Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Prevent all combat damage that would be dealt this turn.| Crossbow Ambush|Stronghold|55|C|{G}|Instant|||Creatures you control gain reach until end of turn. (They can block creatures with flying.)| Elven Rite|Stronghold|56|U|{1}{G}|Sorcery|||Distribute two +1/+1 counters among one or two target creatures.| Endangered Armodon|Stronghold|57|C|{2}{G}{G}|Creature - Elephant|4|5|When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.| Hermit Druid|Stronghold|58|R|{1}{G}|Creature - Human Druid|1|1|{G}, {tap}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.| Lowland Basilisk|Stronghold|59|C|{2}{G}|Creature - Basilisk|1|3|Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.| Dauthi Trapper|Stronghold|6|U|{2}{B}|Creature - Dauthi Minion|1|1|{tap}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)| Mulch|Stronghold|60|C|{1}{G}|Sorcery|||Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.| Overgrowth|Stronghold|61|C|{2}{G}|Enchantment - Aura|||Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)$Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces).| Revenant|Stronghold|61|R|{4}{B}|Creature - Spirit|*|*|Flying$Revenant's power and toughness are each equal to the number of creature cards in your graveyard.| Temper|Stronghold|61|U|{X}{1}{W}|Instant|||Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.| Primal Rage|Stronghold|62|U|{1}{G}|Enchantment|||Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Provoke|Stronghold|63|C|{1}{G}|Instant|||Untap target creature you don't control. That creature blocks this turn if able.$$Draw a card.| Skyshroud Archer|Stronghold|64|C|{G}|Creature - Elf Archer|1|1|{tap}: Target creature with flying gets -1/-1 until end of turn.| Skyshroud Troopers|Stronghold|65|C|{3}{G}|Creature - Elf Druid Warrior|3|3|{tap}: Add {G} to your mana pool.| Spike Breeder|Stronghold|66|R|{3}{G}|Creature - Spike|0|0|Spike Breeder enters the battlefield with three +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.${2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.| Spike Colony|Stronghold|67|C|{4}{G}|Creature - Spike|0|0|Spike Colony enters the battlefield with four +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.| Spike Feeder|Stronghold|68|U|{1}{G}{G}|Creature - Spike|0|0|Spike Feeder enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.$Remove a +1/+1 counter from Spike Feeder: You gain 2 life.| Spike Soldier|Stronghold|69|U|{2}{G}{G}|Creature - Spike Soldier|0|0|Spike Soldier enters the battlefield with three +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.$Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.| Death Stroke|Stronghold|7|C|{B}{B}|Sorcery|||Destroy target tapped creature.| Spike Worker|Stronghold|70|C|{2}{G}|Creature - Spike|0|0|Spike Worker enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.| Spined Wurm|Stronghold|71|C|{4}{G}|Creature - Wurm|5|4|| Tempting Licid|Stronghold|72|U|{2}{G}|Creature - Licid|2|2|{G}, {tap}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.$All creatures able to block enchanted creature do so.| Verdant Touch|Stronghold|73|R|{1}{G}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)| Volrath's Gardens|Stronghold|74|R|{1}{G}|Enchantment|||{2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery.| Wall of Blossoms|Stronghold|75|U|{1}{G}|Creature - Plant Wall|0|4|Defender$When Wall of Blossoms enters the battlefield, draw a card.| Amok|Stronghold|76|R|{1}{R}|Enchantment|||{1}, Discard a card at random: Put a +1/+1 counter on target creature.| Convulsing Licid|Stronghold|77|U|{2}{R}|Creature - Licid|2|2|{R}, {tap}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.$Enchanted creature can't block.| Craven Giant|Stronghold|78|C|{2}{R}|Creature - Giant|4|1|Craven Giant can't block.| Duct Crawler|Stronghold|79|C|{R}|Creature - Insect|1|1|{1}{R}: Target creature can't block Duct Crawler this turn.| Dungeon Shade|Stronghold|8|C|{3}{B}|Creature - Shade Spirit|1|1|Flying${B}: Dungeon Shade gets +1/+1 until end of turn.| Fanning the Flames|Stronghold|80|U|{X}{R}{R}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Fanning the Flames deals X damage to target creature or player.| Flame Wave|Stronghold|81|U|{3}{R}{R}{R}{R}|Sorcery|||Flame Wave deals 4 damage to target player and each creature he or she controls.| Fling|Stronghold|82|C|{1}{R}|Instant|||As an additional cost to cast Fling, sacrifice a creature.$Fling deals damage equal to the sacrificed creature's power to target creature or player.| Flowstone Blade|Stronghold|83|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/-1 until end of turn.| Flowstone Hellion|Stronghold|84|U|{4}{R}|Creature - Hellion Beast|3|3|Haste${0}: Flowstone Hellion gets +1/-1 until end of turn.| Flowstone Mauler|Stronghold|85|R|{4}{R}{R}|Creature - Beast|4|5|Trample${R}: Flowstone Mauler gets +1/-1 until end of turn.| Flowstone Shambler|Stronghold|86|C|{2}{R}|Creature - Beast|2|2|{R}: Flowstone Shambler gets +1/-1 until end of turn.| Furnace Spirit|Stronghold|87|C|{2}{R}|Creature - Spirit|1|1|Haste${R}: Furnace Spirit gets +1/+0 until end of turn.| Heat of Battle|Stronghold|88|U|{1}{R}|Enchantment|||Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.| Invasion Plans|Stronghold|89|R|{2}{R}|Enchantment|||All creatures block each turn if able.$The attacking player chooses how each creature blocks each turn.| Foul Imp|Stronghold|9|C|{B}{B}|Creature - Imp|2|2|Flying$When Foul Imp enters the battlefield, you lose 2 life.| Torment|Stronghold|9|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -3/-0.| Mob Justice|Stronghold|90|C|{1}{R}|Sorcery|||Mob Justice deals damage to target player equal to the number of creatures you control.| Mogg Bombers|Stronghold|91|C|{3}{R}|Creature - Goblin|3|4|When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player.| Mogg Flunkies|Stronghold|92|C|{1}{R}|Creature - Goblin|3|3|Mogg Flunkies can't attack or block alone.| Mogg Infestation|Stronghold|93|R|{3}{R}{R}|Sorcery|||Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.| Mogg Maniac|Stronghold|94|U|{1}{R}|Creature - Goblin|1|1|Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.| Ruination|Stronghold|95|R|{3}{R}|Sorcery|||Destroy all nonbasic lands.| Seething Anger|Stronghold|96|C|{R}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target creature gets +3/+0 until end of turn.| Shard Phoenix|Stronghold|97|R|{4}{R}|Creature - Phoenix|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.${R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.| Shock|Stronghold|98|C|{R}|Instant|||Shock deals 2 damage to target creature or player.| Spitting Hydra|Stronghold|99|R|{3}{R}{R}|Creature - Hydra|0|0|Spitting Hydra enters the battlefield with four +1/+1 counters on it.${1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.| Abandon Hope|Tempest|1|U|{X}{1}{B}|Sorcery|||As an additional cost to cast Abandon Hope, discard X cards.$Look at target opponent's hand and choose X cards from it. That player discards those cards.| Corpse Dance|Tempest|10|R|{2}{B}|Instant|||Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)$Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.| Unstable Shapeshifter|Tempest|100|R|{3}{U}|Creature - Shapeshifter|0|1|Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability.| Volrath's Curse|Tempest|101|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.${1}{U}: Return Volrath's Curse to its owner's hand.| Whim of Volrath|Tempest|102|R|{U}|Instant|||Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)$Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")| Whispers of the Muse|Tempest|103|U|{U}|Instant|||Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)$Draw a card.| Wind Dancer|Tempest|104|U|{1}{U}|Creature - Faerie|1|1|Flying$${tap}: Target creature gains flying until end of turn.| Wind Drake|Tempest|105|C|{2}{U}|Creature - Drake|2|2|Flying| Winged Sliver|Tempest|106|C|{1}{U}|Creature - Sliver|1|1|All Sliver creatures have flying.| Aluren|Tempest|107|R|{2}{G}{G}|Enchantment|||Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.| Apes of Rath|Tempest|108|U|{2}{G}{G}|Creature - Ape|5|4|Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.| Bayou Dragonfly|Tempest|109|C|{1}{G}|Creature - Insect|1|1|Flying, swampwalk| Dark Banishing|Tempest|11|C|{2}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.| Broken Fall|Tempest|110|C|{2}{G}|Enchantment|||Return Broken Fall to its owner's hand: Regenerate target creature.| Canopy Spider|Tempest|111|C|{1}{G}|Creature - Spider|1|3|Reach (This creature can block creatures with flying.)| Charging Rhino|Tempest|112|U|{3}{G}{G}|Creature - Rhino|4|4|Charging Rhino can't be blocked by more than one creature.| Choke|Tempest|113|U|{2}{G}|Enchantment|||Islands don't untap during their controllers' untap steps.| Crazed Armodon|Tempest|114|R|{2}{G}{G}|Creature - Elephant|3|3|{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn.| Dirtcowl Wurm|Tempest|115|R|{4}{G}|Creature - Wurm|3|4|Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.| Earthcraft|Tempest|116|R|{1}{G}|Enchantment|||Tap an untapped creature you control: Untap target basic land.| Eladamri, Lord of Leaves|Tempest|117|R|{G}{G}|Legendary Creature - Elf Warrior|2|2|Other Elf creatures have forestwalk.$Other Elves have shroud. (They can't be the targets of spells or abilities.)| Eladamri's Vineyard|Tempest|118|R|{G}|Enchantment|||At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.| Elven Warhounds|Tempest|119|R|{3}{G}|Creature - Hound|2|2|Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.| Dark Ritual|Tempest|12|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| Elvish Fury|Tempest|120|C|{G}|Instant|||Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target creature gets +2/+2 until end of turn.| Flailing Drake|Tempest|121|U|{3}{G}|Creature - Drake|2|3|Flying$Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.| Frog Tongue|Tempest|122|C|{G}|Enchantment - Aura|||Enchant creature$When Frog Tongue enters the battlefield, draw a card.$Enchanted creature has reach. (It can block creatures with flying.)| Fugitive Druid|Tempest|123|R|{3}{G}|Creature - Human Druid|3|2|Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.| Harrow|Tempest|124|U|{2}{G}|Instant|||As an additional cost to cast Harrow, sacrifice a land.$Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.| Heartwood Dryad|Tempest|125|C|{1}{G}|Creature - Dryad|2|1|Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.| Heartwood Giant|Tempest|126|R|{3}{G}{G}|Creature - Giant|4|4|{tap}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.| Heartwood Treefolk|Tempest|127|U|{2}{G}{G}|Creature - Treefolk|3|4|Forestwalk| Horned Sliver|Tempest|128|U|{2}{G}|Creature - Sliver|2|2|All Sliver creatures have trample.| Krakilin|Tempest|129|U|{X}{G}{G}|Creature - Beast|0|0|Krakilin enters the battlefield with X +1/+1 counters on it.${1}{G}: Regenerate Krakilin.| Darkling Stalker|Tempest|13|C|{3}{B}|Creature - Shade Spirit|1|1|{B}: Regenerate Darkling Stalker.${B}: Darkling Stalker gets +1/+1 until end of turn.| Mirri's Guile|Tempest|130|R|{G}|Enchantment|||At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.| Mongrel Pack|Tempest|131|R|{3}{G}|Creature - Hound|4|1|When Mongrel Pack dies during combat, put four 1/1 green Hound creature tokens onto the battlefield.| Muscle Sliver|Tempest|132|C|{1}{G}|Creature - Sliver|1|1|All Sliver creatures get +1/+1.| Natural Spring|Tempest|133|C|{3}{G}{G}|Sorcery|||Target player gains 8 life.| Nature's Revolt|Tempest|134|R|{3}{G}{G}|Enchantment|||All lands are 2/2 creatures that are still lands.| Needle Storm|Tempest|135|U|{2}{G}|Sorcery|||Needle Storm deals 4 damage to each creature with flying.| Nurturing Licid|Tempest|136|U|{1}{G}|Creature - Licid|1|1|{G}, {tap}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.${G}: Regenerate enchanted creature.| Overrun|Tempest|137|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Pincher Beetles|Tempest|138|C|{2}{G}|Creature - Insect|3|1|Shroud (This creature can't be the target of spells or abilities.)| Rampant Growth|Tempest|139|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Wasteland|Tempest|139|U||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Wasteland: Destroy target nonbasic land.| Dauthi Embrace|Tempest|14|U|{2}{B}|Enchantment|||{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)| Reality Anchor|Tempest|140|C|{1}{G}|Instant|||Target creature loses shadow until end of turn.$$Draw a card.| Recycle|Tempest|142|R|{4}{G}{G}|Enchantment|||Skip your draw step.$Whenever you play a card, draw a card.$Your maximum hand size is two.| Root Maze|Tempest|144|R|{G}|Enchantment|||Artifacts and lands enter the battlefield tapped.| Shocker|Tempest|144|R|{1}{R}|Creature - Insect|1|1|Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.| Rootbreaker Wurm|Tempest|145|C|{5}{G}{G}|Creature - Wurm|6|6|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Rootwalla|Tempest|146|C|{2}{G}|Creature - Lizard|2|2|{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.| Scragnoth|Tempest|147|U|{4}{G}|Creature - Beast|3|4|Scragnoth can't be countered.$Protection from blue| Seeker of Skybreak|Tempest|148|C|{1}{G}|Creature - Elf|2|1|{tap}: Untap target creature.| Skyshroud Elf|Tempest|149|C|{1}{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.${1}: Add {R} or {W} to your mana pool.| Dauthi Ghoul|Tempest|15|U|{1}{B}|Creature - Dauthi Zombie|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.| Skyshroud Ranger|Tempest|150|C|{G}|Creature - Elf|1|1|{tap}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.| Skyshroud Troll|Tempest|151|C|{2}{G}{G}|Creature - Troll Giant|3|3|{1}{G}: Regenerate Skyshroud Troll.| Spike Drone|Tempest|152|C|{G}|Creature - Spike Drone|0|0|Spike Drone enters the battlefield with a +1/+1 counter on it.${2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.| Storm Front|Tempest|153|U|{G}|Enchantment|||{G}{G}: Tap target creature with flying.| Trained Armodon|Tempest|154|C|{1}{G}{G}|Creature - Elephant|3|3|| Tranquility|Tempest|155|C|{2}{G}|Sorcery|||Destroy all enchantments.| Trumpeting Armodon|Tempest|156|U|{3}{G}|Creature - Elephant|3|3|{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.| Verdant Force|Tempest|157|R|{5}{G}{G}{G}|Creature - Elemental|7|7|At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.| Verdigris|Tempest|158|U|{2}{G}|Instant|||Destroy target artifact.| Winter's Grasp|Tempest|159|U|{1}{G}{G}|Sorcery|||Destroy target land.| Dauthi Horror|Tempest|16|C|{1}{B}|Creature - Dauthi Horror|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Dauthi Horror can't be blocked by white creatures.| Aftershock|Tempest|160|C|{2}{R}{R}|Sorcery|||Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.| Ancient Runes|Tempest|161|U|{2}{R}|Enchantment|||At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.| Apocalypse|Tempest|162|R|{2}{R}{R}{R}|Sorcery|||Exile all permanents. You discard your hand.| Barbed Sliver|Tempest|163|U|{2}{R}|Creature - Sliver|2|2|All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."| Blood Frenzy|Tempest|164|C|{1}{R}|Instant|||Cast Blood Frenzy only before the combat damage step.$Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.| Boil|Tempest|165|U|{3}{R}|Instant|||Destroy all Islands.| Canyon Drake|Tempest|166|R|{2}{R}{R}|Creature - Drake|1|2|Flying${1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.| Canyon Wildcat|Tempest|167|C|{1}{R}|Creature - Cat|2|1|Mountainwalk| Chaotic Goo|Tempest|168|R|{2}{R}{R}|Creature - Ooze|0|0|Chaotic Goo enters the battlefield with three +1/+1 counters on it.$At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.| Crown of Flames|Tempest|169|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.${R}: Return Crown of Flames to its owner's hand.| Dauthi Marauder|Tempest|17|C|{2}{B}|Creature - Dauthi Minion|3|1|Shadow (This creature can block or be blocked by only creatures with shadow.)| Deadshot|Tempest|170|R|{3}{R}|Sorcery|||Tap target creature. It deals damage equal to its power to another target creature.| Enraging Licid|Tempest|171|U|{1}{R}|Creature - Licid|1|1|{R}, {tap}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.$Enchanted creature has haste.| Firefly|Tempest|172|U|{3}{R}|Creature - Insect|1|1|Flying${R}: Firefly gets +1/+0 until end of turn.| Fireslinger|Tempest|173|C|{1}{R}|Creature - Human Wizard|1|1|{tap}: Fireslinger deals 1 damage to target creature or player and 1 damage to you.| Flowstone Giant|Tempest|174|C|{2}{R}{R}|Creature - Giant|3|3|{R}: Flowstone Giant gets +2/-2 until end of turn.| Flowstone Salamander|Tempest|175|U|{3}{R}{R}|Creature - Salamander|3|4|{R}: Flowstone Salamander deals 1 damage to target creature blocking it.| Flowstone Wyvern|Tempest|176|R|{3}{R}{R}|Creature - Drake|3|3|Flying${R}: Flowstone Wyvern gets +2/-2 until end of turn.| Furnace of Rath|Tempest|177|R|{1}{R}{R}{R}|Enchantment|||If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.| Giant Strength|Tempest|178|C|{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.| Goblin Bombardment|Tempest|179|U|{1}{R}|Enchantment|||Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.| Dauthi Mercenary|Tempest|18|U|{2}{B}|Creature - Dauthi Knight Mercenary|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.| Havoc|Tempest|181|U|{1}{R}|Enchantment|||Whenever an opponent casts a white spell, he or she loses 2 life.| Heart Sliver|Tempest|182|C|{1}{R}|Creature - Sliver|1|1|All Sliver creatures have haste.| Jackal Pup|Tempest|183|U|{R}|Creature - Hound|2|1|Whenever Jackal Pup is dealt damage, it deals that much damage to you.| Kindle|Tempest|184|C|{1}{R}|Instant|||Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards.| Lightning Blast|Tempest|185|C|{3}{R}|Instant|||Lightning Blast deals 4 damage to target creature or player.| Lightning Elemental|Tempest|186|C|{3}{R}|Creature - Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Lowland Giant|Tempest|187|C|{2}{R}{R}|Creature - Giant|4|3|| Magmasaur|Tempest|188|R|{3}{R}{R}|Creature - Elemental Lizard|0|0|Magmasaur enters the battlefield with five +1/+1 counters on it.$At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.| Mogg Conscripts|Tempest|189|C|{R}|Creature - Goblin|2|2|Mogg Conscripts can't attack unless you've cast a creature spell this turn.| Dauthi Mindripper|Tempest|19|U|{3}{B}|Creature - Dauthi Minion|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.| Mogg Fanatic|Tempest|190|C|{R}|Creature - Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.| Mogg Raider|Tempest|191|C|{R}|Creature - Goblin|1|1|Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.| Mogg Squad|Tempest|192|U|{1}{R}|Creature - Goblin|3|3|Mogg Squad gets -1/-1 for each other creature on the battlefield.| No Quarter|Tempest|193|R|{3}{R}|Enchantment|||Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.$$Whenever a creature blocks a creature with lesser power, destroy the attacking creature.| Opportunist|Tempest|194|U|{2}{R}|Creature - Human Soldier|2|2|{tap}: Opportunist deals 1 damage to target creature that was dealt damage this turn.| Pallimud|Tempest|195|R|{2}{R}|Creature - Beast|*|3|As Pallimud enters the battlefield, choose an opponent.$Pallimud's power is equal to the number of tapped lands the chosen player controls.| Rathi Dragon|Tempest|196|R|{2}{R}{R}|Creature - Dragon|5|5|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.| Renegade Warlord|Tempest|197|U|{4}{R}|Creature - Human Warrior|3|3|First strike$Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.| Rolling Thunder|Tempest|198|C|{X}{R}{R}|Sorcery|||Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.| Sandstone Warrior|Tempest|199|C|{2}{R}{R}|Creature - Human Soldier Warrior|1|3|First strike (This creature deals combat damage before creatures without first strike.)${R}: Sandstone Warrior gets +1/+0 until end of turn.| Bellowing Fiend|Tempest|2|R|{4}{B}|Creature - Spirit|3|3|Flying$$Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.| Dauthi Slayer|Tempest|20|C|{B}{B}|Creature - Dauthi Soldier|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Dauthi Slayer attacks each turn if able.| Scorched Earth|Tempest|200|R|{X}{R}|Sorcery|||As an additional cost to cast Scorched Earth, discard X land cards.$Destroy X target lands.| Searing Touch|Tempest|201|U|{R}|Instant|||Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)$Searing Touch deals 1 damage to target creature or player.| Shadowstorm|Tempest|202|U|{R}|Sorcery|||Shadowstorm deals 2 damage to each creature with shadow.| Shatter|Tempest|203|C|{1}{R}|Instant|||Destroy target artifact.| Starke of Rath|Tempest|205|R|{1}{R}{R}|Legendary Creature - Human Rogue|2|2|{tap}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)| Stone Rain|Tempest|206|C|{2}{R}|Sorcery|||Destroy target land.| Stun|Tempest|207|C|{1}{R}|Instant|||Target creature can't block this turn.$Draw a card.| Sudden Impact|Tempest|208|U|{3}{R}|Instant|||Sudden Impact deals damage to target player equal to the number of cards in that player's hand.| Tahngarth's Rage|Tempest|209|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.| Death Pits of Rath|Tempest|21|R|{3}{B}{B}|Enchantment|||Whenever a creature is dealt damage, destroy it. It can't be regenerated.| Tooth and Claw|Tempest|210|R|{3}{R}|Enchantment|||Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.| Wall of Diffusion|Tempest|211|C|{1}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)$Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.| Wild Wurm|Tempest|212|U|{3}{R}|Creature - Wurm|5|4|When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.| Advance Scout|Tempest|213|C|{1}{W}|Creature - Human Soldier Scout|1|1|First strike${W}: Target creature gains first strike until end of turn.| Angelic Protector|Tempest|214|U|{3}{W}|Creature - Angel|2|2|Flying$Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.| Anoint|Tempest|215|C|{W}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Prevent the next 3 damage that would be dealt to target creature this turn.| Armor Sliver|Tempest|216|U|{2}{W}|Creature - Sliver|2|2|All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."| Respite|Tempest|216|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.| Armored Pegasus|Tempest|217|C|{1}{W}|Creature - Pegasus|1|2|Flying| Auratog|Tempest|218|R|{1}{W}|Creature - Atog|1|2|Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.| Avenging Angel|Tempest|219|R|{3}{W}{W}|Creature - Angel|3|3|Flying$When Avenging Angel dies, you may put it on top of its owner's library.| Diabolic Edict|Tempest|22|C|{1}{B}|Instant|||Target player sacrifices a creature.| Circle of Protection: Black|Tempest|220|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Blue|Tempest|221|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Green|Tempest|222|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Red|Tempest|223|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Shadow|Tempest|224|C|{1}{W}|Enchantment|||{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.| Circle of Protection: White|Tempest|225|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Clergy en-Vec|Tempest|226|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Cloudchaser Eagle|Tempest|227|C|{3}{W}|Creature - Bird|2|2|Flying$When Cloudchaser Eagle enters the battlefield, destroy target enchantment.| Disenchant|Tempest|228|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Elite Javelineer|Tempest|229|C|{2}{W}|Creature - Human Soldier|2|2|Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.| Disturbed Burial|Tempest|23|C|{1}{B}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Return target creature card from your graveyard to your hand.| Intuition|Tempest|23|R|{2}{U}|Instant|||Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.| Field of Souls|Tempest|230|R|{2}{W}{W}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.| Flickering Ward|Tempest|231|U|{W}|Enchantment - Aura|||Enchant creature$As Flickering Ward enters the battlefield, choose a color.$Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.${W}: Return Flickering Ward to its owner's hand.| Gallantry|Tempest|232|U|{1}{W}|Instant|||Target blocking creature gets +4/+4 until end of turn.$$Draw a card.| Gerrard's Battle Cry|Tempest|233|R|{W}|Enchantment|||{2}{W}: Creatures you control get +1/+1 until end of turn.| Hanna's Custody|Tempest|234|R|{2}{W}|Enchantment|||All artifacts have shroud. (They can't be the targets of spells or abilities.)| Hero's Resolve|Tempest|235|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+5.| Humility|Tempest|236|R|{2}{W}{W}|Enchantment|||All creatures lose all abilities and are 1/1.| Invulnerability|Tempest|237|U|{1}{W}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$The next time a source of your choice would deal damage to you this turn, prevent that damage.| Knight of Dawn|Tempest|238|U|{1}{W}{W}|Creature - Human Knight|2|2|First strike${W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.| Light of Day|Tempest|239|U|{3}{W}|Enchantment|||Black creatures can't attack or block.| Dread of Night|Tempest|24|U|{B}|Enchantment|||White creatures get -1/-1.| Marble Titan|Tempest|240|R|{3}{W}|Creature - Giant|3|3|Creatures with power 3 or greater don't untap during their controllers' untap steps.| Master Decoy|Tempest|241|C|{1}{W}|Creature - Human Soldier|1|2|{W}, {tap}: Tap target creature.| Mounted Archers|Tempest|242|C|{3}{W}|Creature - Human Soldier Archer|2|3|Reach (This creature can block creatures with flying.)${W}: Mounted Archers can block an additional creature this turn.| Oracle en-Vec|Tempest|243|R|{1}{W}|Creature - Human Wizard|1|1|{tap}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn.| Orim, Samite Healer|Tempest|244|R|{1}{W}{W}|Legendary Creature - Human Cleric|1|3|{tap}: Prevent the next 3 damage that would be dealt to target creature or player this turn.| Safeguard|Tempest|244|R|{3}{W}{W}|Enchantment|||{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.| Orim's Prayer|Tempest|245|U|{1}{W}{W}|Enchantment|||Whenever one or more creatures attack you, you gain 1 life for each attacking creature.| Pacifism|Tempest|246|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Pegasus Refuge|Tempest|247|R|{3}{W}|Enchantment|||{2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield.| Quickening Licid|Tempest|248|U|{1}{W}|Creature - Licid|1|1|{1}{W}, {tap}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.$Enchanted creature has first strike.| Repentance|Tempest|249|U|{2}{W}|Sorcery|||Target creature deals damage to itself equal to its power.| Dregs of Sorrow|Tempest|25|R|{X}{4}{B}|Sorcery|||Destroy X target nonblack creatures. Draw X cards.| Sacred Guide|Tempest|250|R|{W}|Creature - Human Cleric|1|1|{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.| Serene Offering|Tempest|252|U|{1}{W}|Instant|||Destroy target enchantment. You gain life equal to its converted mana cost.| Soltari Crusader|Tempest|253|U|{2}{W}|Creature - Soltari Knight|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${1}{W}: Soltari Crusader gets +1/+0 until end of turn.| Soltari Emissary|Tempest|254|R|{1}{W}|Creature - Soltari Soldier|2|1|{W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)| Soltari Foot Soldier|Tempest|255|C|{W}|Creature - Soltari Soldier|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)| Soltari Lancer|Tempest|256|C|{2}{W}|Creature - Soltari Knight|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Soltari Lancer has first strike as long as it's attacking.| Soltari Monk|Tempest|257|U|{W}{W}|Creature - Soltari Monk Cleric|2|1|Protection from black$Shadow (This creature can block or be blocked by only creatures with shadow.)| Soltari Priest|Tempest|258|U|{W}{W}|Creature - Soltari Cleric|2|1|Protection from red$Shadow (This creature can block or be blocked by only creatures with shadow.)| Soltari Trooper|Tempest|259|C|{1}{W}|Creature - Soltari Soldier|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.| Endless Scream|Tempest|26|C|{X}{B}|Enchantment - Aura|||Enchant creature$Endless Scream enters the battlefield with X scream counters on it.$Enchanted creature gets +1/+0 for each scream counter on Endless Scream.| Spirit Mirror|Tempest|260|R|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.${0}: Destroy target Reflection.| Staunch Defenders|Tempest|261|U|{3}{W}{W}|Creature - Human Soldier|3|4|When Staunch Defenders enters the battlefield, you gain 4 life.| Talon Sliver|Tempest|262|C|{1}{W}|Creature - Sliver|1|1|All Sliver creatures have first strike.| Warmth|Tempest|263|U|{1}{W}|Enchantment|||Whenever an opponent casts a red spell, you gain 2 life.| Winds of Rath|Tempest|264|R|{3}{W}{W}|Sorcery|||Destroy all creatures that aren't enchanted. They can't be regenerated.| Worthy Cause|Tempest|265|U|{W}|Instant|||Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)$As an additional cost to cast Worthy Cause, sacrifice a creature.$You gain life equal to the sacrificed creature's toughness.| Altar of Dementia|Tempest|266|R|{2}|Artifact|||Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.| Booby Trap|Tempest|267|R|{6}|Artifact|||As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent.$The chosen player reveals each card he or she draws.$When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.| Bottle Gnomes|Tempest|268|U|{3}|Artifact Creature - Gnome|1|3|Sacrifice Bottle Gnomes: You gain 3 life.| Coiled Tinviper|Tempest|269|C|{3}|Artifact Creature - Snake|2|1|First strike| Enfeeblement|Tempest|27|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets -2/-2.| Cold Storage|Tempest|270|R|{4}|Artifact|||{3}: Exile target creature you control.$Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.| Cursed Scroll|Tempest|271|R|{1}|Artifact|||{3}, {tap}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.| Echo Chamber|Tempest|272|R|{4}|Artifact|||{4}, {tap}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.| Emerald Medallion|Tempest|273|R|{2}|Artifact|||Green spells you cast cost {1} less to cast.| Emmessi Tome|Tempest|274|R|{4}|Artifact|||{5}, {tap}: Draw two cards, then discard a card.| Energizer|Tempest|275|R|{4}|Artifact Creature - Juggernaut|2|2|{2}, {tap}: Put a +1/+1 counter on Energizer.| Essence Bottle|Tempest|276|U|{2}|Artifact|||{3}, {tap}: Put an elixir counter on Essence Bottle.${tap}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.| Excavator|Tempest|277|U|{2}|Artifact|||{tap}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn.| Flowstone Sculpture|Tempest|278|R|{6}|Artifact Creature - Shapeshifter|4|4|{2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)| Fool's Tome|Tempest|279|R|{4}|Artifact|||{2}, {tap}: Draw a card. Activate this ability only if you have no cards in hand.| Evincar's Justice|Tempest|28|C|{2}{B}{B}|Sorcery|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Evincar's Justice deals 2 damage to each creature and each player.| Grindstone|Tempest|280|R|{1}|Artifact|||{3}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.| Helm of Possession|Tempest|281|R|{4}|Artifact|||You may choose not to untap Helm of Possession during your untap step.${2}, {tap}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.| Jet Medallion|Tempest|282|R|{2}|Artifact|||Black spells you cast cost {1} less to cast.| Jinxed Idol|Tempest|283|R|{2}|Artifact|||At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.$Sacrifice a creature: Target opponent gains control of Jinxed Idol.| Lotus Petal|Tempest|284|C|{0}|Artifact|||{tap}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.| Magnetic Web|Tempest|285|R|{2}|Artifact|||If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.$Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.${1}, {tap}: Put a magnet counter on target creature.| Manakin|Tempest|286|C|{2}|Artifact Creature - Construct|1|1|{tap}: Add {1} to your mana pool.| Metallic Sliver|Tempest|287|C|{1}|Artifact Creature - Sliver|1|1|| Mogg Cannon|Tempest|288|U|{2}|Artifact|||{tap}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Patchwork Gnomes|Tempest|289|U|{3}|Artifact Creature - Gnome|2|1|Discard a card: Regenerate Patchwork Gnomes.| Extinction|Tempest|29|R|{4}{B}|Sorcery|||Destroy all creatures of the creature type of your choice.| Pearl Medallion|Tempest|290|R|{2}|Artifact|||White spells you cast cost {1} less to cast.| Phyrexian Grimoire|Tempest|291|R|{3}|Artifact|||{4}, {tap}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.| Phyrexian Hulk|Tempest|292|U|{6}|Artifact Creature - Golem|5|4|| Phyrexian Splicer|Tempest|293|U|{2}|Artifact|||{2}, {tap}: Choose one - flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn.| Puppet Strings|Tempest|294|U|{3}|Artifact|||{2}, {tap}: You may tap or untap target creature.| Ruby Medallion|Tempest|295|R|{2}|Artifact|||Red spells you cast cost {1} less to cast.| Sapphire Medallion|Tempest|296|R|{2}|Artifact|||Blue spells you cast cost {1} less to cast.| Scalding Tongs|Tempest|297|R|{2}|Artifact|||At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent.| Scroll Rack|Tempest|298|R|{2}|Artifact|||{1}, {tap}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.| Squee's Toy|Tempest|299|C|{1}|Artifact|||{tap}: Prevent the next 1 damage that would be dealt to target creature this turn.| Blood Pet|Tempest|3|C|{B}|Creature - Thrull|1|1|Sacrifice Blood Pet: Add {B} to your mana pool.| Fevered Convulsions|Tempest|30|R|{B}{B}|Enchantment|||{2}{B}{B}: Put a -1/-1 counter on target creature.| Static Orb|Tempest|300|R|{3}|Artifact|||As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.| Telethopter|Tempest|301|U|{4}|Artifact Creature - Thopter|3|1|Tap an untapped creature you control: Telethopter gains flying until end of turn.| Thumbscrews|Tempest|302|R|{2}|Artifact|||At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent.| Torture Chamber|Tempest|303|R|{3}|Artifact|||At the beginning of your upkeep, put a pain counter on Torture Chamber.$At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.${1}, {tap}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way.| Watchdog|Tempest|304|U|{3}|Artifact Creature - Hound|1|2|Watchdog blocks each turn if able.$As long as Watchdog is untapped, all creatures attacking you get -1/-0.| Ancient Tomb|Tempest|305|U||Land|||{tap}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.| Caldera Lake|Tempest|306|R||Land|||Caldera Lake enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you.| Cinder Marsh|Tempest|307|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step.| Forest|Tempest|308|L||Basic Land - Forest|||G| Forest|Tempest|308|L||Basic Land - Forest|||G| Forest|Tempest|308|L||Basic Land - Forest|||G| Forest|Tempest|308|L||Basic Land - Forest|||G| Gravedigger|Tempest|31|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Ghost Town|Tempest|312|U||Land|||{tap}: Add {1} to your mana pool.${0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.| Island|Tempest|313|L||Basic Land - Island|||U| Island|Tempest|313|L||Basic Land - Island|||U| Island|Tempest|313|L||Basic Land - Island|||U| Island|Tempest|313|L||Basic Land - Island|||U| Maze of Shadows|Tempest|317|U||Land|||{tap}: Add {1} to your mana pool.$${tap}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Mogg Hollows|Tempest|318|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step.| Mountain|Tempest|319|L||Basic Land - Mountain|||R| Mountain|Tempest|319|L||Basic Land - Mountain|||R| Mountain|Tempest|319|L||Basic Land - Mountain|||R| Mountain|Tempest|319|L||Basic Land - Mountain|||R| Imps' Taunt|Tempest|32|U|{1}{B}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Target creature attacks this turn if able.| Pine Barrens|Tempest|323|R||Land|||Pine Barrens enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you.| Plains|Tempest|324|L||Basic Land - Plains|||W| Plains|Tempest|324|L||Basic Land - Plains|||W| Plains|Tempest|324|L||Basic Land - Plains|||W| Plains|Tempest|324|L||Basic Land - Plains|||W| Reflecting Pool|Tempest|328|R||Land|||{tap}: Add to your mana pool one mana of any type that a land you control could produce.| Rootwater Depths|Tempest|329|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step.| Kezzerdrix|Tempest|33|R|{2}{B}{B}|Creature - Rabbit Beast|4|4|First strike$At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.| Salt Flats|Tempest|330|R||Land|||Salt Flats enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you.| Scabland|Tempest|331|R||Land|||Scabland enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you.| Skyshroud Forest|Tempest|332|R||Land|||Skyshroud Forest enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {G} or {U} to your mana pool. Skyshroud Forest deals 1 damage to you.| Stalking Stones|Tempest|333|U||Land|||{tap}: Add {1} to your mana pool.${6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)| Swamp|Tempest|334|L||Basic Land - Swamp|||B| Swamp|Tempest|334|L||Basic Land - Swamp|||B| Swamp|Tempest|334|L||Basic Land - Swamp|||B| Swamp|Tempest|334|L||Basic Land - Swamp|||B| Thalakos Lowlands|Tempest|338|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.| Vec Townships|Tempest|339|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step.| Knight of Dusk|Tempest|34|U|{1}{B}{B}|Creature - Human Knight|2|2|{B}{B}: Destroy target creature blocking Knight of Dusk.| Dracoplasm|Tempest|341|R|{U}{R}|Creature - Shapeshifter|0|0|Flying$As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.${R}: Dracoplasm gets +1/+0 until end of turn.| Lobotomy|Tempest|342|U|{2}{U}{B}|Sorcery|||Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.| Ranger en-Vec|Tempest|343|U|{1}{G}{W}|Creature - Human Soldier Archer|2|2|First strike${G}: Regenerate Ranger en-Vec.| Segmented Wurm|Tempest|344|U|{3}{R}{G}|Creature - Wurm|5|5|Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.| Selenia, Dark Angel|Tempest|345|R|{3}{W}{B}|Legendary Creature - Angel|3|3|Flying$Pay 2 life: Return Selenia, Dark Angel to its owner's hand.| Sky Spirit|Tempest|346|U|{1}{W}{U}|Creature - Spirit|2|2|Flying, first strike| Soltari Guerrillas|Tempest|347|R|{2}{W}{R}|Creature - Soltari Soldier|3|2|Shadow (This creature can block or be blocked by only creatures with shadow.)${0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.| Spontaneous Combustion|Tempest|348|U|{1}{B}{R}|Instant|||As an additional cost to cast Spontaneous Combustion, sacrifice a creature.$Spontaneous Combustion deals 3 damage to each creature.| Vhati il-Dal|Tempest|349|R|{2}{B}{G}|Legendary Creature - Human Warrior|3|3|{tap}: Target creature's power or toughness becomes 1 until end of turn.| Leeching Licid|Tempest|35|U|{1}{B}|Creature - Licid|1|1|{B}, {tap}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.$At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.| Wood Sage|Tempest|350|R|{G}{U}|Creature - Human Druid|1|1|{tap}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.| Living Death|Tempest|36|R|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.| Maddening Imp|Tempest|37|R|{2}{B}|Creature - Imp|1|1|Flying${tap}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat.| Marsh Lurker|Tempest|38|C|{3}{B}|Creature - Beast|3|2|Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Mindwhip Sliver|Tempest|39|U|{2}{B}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery."| Bounty Hunter|Tempest|4|R|{2}{B}{B}|Creature - Human Archer Minion|2|2|{tap}: Put a bounty counter on target nonblack creature.${tap}: Destroy target creature with a bounty counter on it.| Minion of the Wastes|Tempest|40|R|{3}{B}{B}{B}|Creature - Minion|*|*|Trample$As Minion of the Wastes enters the battlefield, pay any amount of life.$Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield.| Perish|Tempest|41|U|{2}{B}|Sorcery|||Destroy all green creatures. They can't be regenerated.| Pit Imp|Tempest|42|C|{B}|Creature - Imp|0|1|Flying${B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Rain of Tears|Tempest|43|U|{1}{B}{B}|Sorcery|||Destroy target land.| Rats of Rath|Tempest|44|C|{1}{B}|Creature - Rat|2|1|{B}: Destroy target artifact, creature, or land you control.| Reanimate|Tempest|45|U|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.| Reckless Spite|Tempest|46|U|{1}{B}{B}|Instant|||Destroy two target nonblack creatures. You lose 5 life.| Sadistic Glee|Tempest|47|C|{B}|Enchantment - Aura|||Enchant creature$Whenever a creature dies, put a +1/+1 counter on enchanted creature.| Sarcomancy|Tempest|48|R|{B}|Enchantment|||When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.$At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.| Screeching Harpy|Tempest|49|U|{2}{B}{B}|Creature - Harpy Beast|2|2|Flying${1}{B}: Regenerate Screeching Harpy.| Carrionette|Tempest|5|R|{1}{B}|Creature - Skeleton|1|1|{2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard.| Servant of Volrath|Tempest|50|C|{2}{B}|Creature - Minion|3|3|When Servant of Volrath leaves the battlefield, sacrifice a creature.| Skyshroud Vampire|Tempest|51|U|{3}{B}{B}|Creature - Vampire|3|3|Flying$Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.| Souldrinker|Tempest|52|U|{3}{B}|Creature - Spirit|2|2|Pay 3 life: Put a +1/+1 counter on Souldrinker.| Spinal Graft|Tempest|53|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.| Benthic Behemoth|Tempest|54|R|{5}{U}{U}{U}|Creature - Serpent|7|6|Islandwalk| Capsize|Tempest|55|C|{1}{U}{U}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Return target permanent to its owner's hand.| Counterspell|Tempest|57|C|{U}{U}|Instant|||Counter target spell.| Dream Cache|Tempest|59|C|{2}{U}|Sorcery|||Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.| Clot Sliver|Tempest|6|C|{1}{B}|Creature - Sliver|1|1|All Slivers have "{2}: Regenerate this permanent."| Chill|Tempest|56|U|{1}{U}|Enchantment|||Red spells cost {2} more to cast.| Duplicity|Tempest|60|R|{3}{U}|Enchantment|||When Duplicity enters the battlefield, exile the top five cards of your library face down.$At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.$At the beginning of your end step, discard a card.$When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.| Ertai's Meddling|Tempest|61|R|{X}{U}|Instant|||X can't be 0.$Target spell's controller exiles it with X delay counters on it.$At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.| Escaped Shapeshifter|Tempest|62|R|{3}{U}{U}|Creature - Shapeshifter|3|4|As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.| Fighting Drake|Tempest|63|U|{2}{U}{U}|Creature - Drake|2|4|Flying| Fylamarid|Tempest|64|U|{1}{U}{U}|Creature - Squid Beast|1|3|Flying$Fylamarid can't be blocked by blue creatures.${U}: Target creature becomes blue until end of turn.| Gaseous Form|Tempest|65|C|{2}{U}|Enchantment - Aura|||Enchant creature$Prevent all combat damage that would be dealt to and dealt by enchanted creature.| Giant Crab|Tempest|66|C|{4}{U}|Creature - Crab|3|3|{U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)| Hand to Hand|Tempest|66|R|{2}{R}|Enchantment|||During combat, players can't cast instant spells or activate abilities that aren't mana abilities.| Horned Turtle|Tempest|67|C|{2}{U}|Creature - Turtle|1|4|| Insight|Tempest|68|U|{2}{U}|Enchantment|||Whenever an opponent casts a green spell, you draw a card.| Interdict|Tempest|69|U|{1}{U}|Instant|||Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)$Draw a card.| Coercion|Tempest|7|C|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| Legacy's Allure|Tempest|71|U|{U}{U}|Enchantment|||At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.$Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)| Legerdemain|Tempest|72|U|{2}{U}{U}|Sorcery|||Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)| Dismiss|Tempest|73|U|{2}{U}{U}|Instant|||Counter target spell.$Draw a card.| Mana Severance|Tempest|73|R|{1}{U}|Sorcery|||Search your library for any number of land cards and exile them. Then shuffle your library.| Manta Riders|Tempest|74|C|{U}|Creature - Merfolk|1|1|{U}: Manta Riders gains flying until end of turn.| Mawcor|Tempest|75|R|{3}{U}|Creature - Beast|3|3|Flying$${tap}: Mawcor deals 1 damage to target creature or player.| Meditate|Tempest|76|R|{2}{U}|Instant|||Draw four cards. You skip your next turn.| Mnemonic Sliver|Tempest|77|U|{2}{U}|Creature - Sliver|2|2|All Slivers have "{2}, Sacrifice this permanent: Draw a card."| Power Sink|Tempest|78|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| Precognition|Tempest|79|R|{4}{U}|Enchantment|||At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.| Coffin Queen|Tempest|8|R|{2}{B}|Creature - Zombie Wizard|1|1|You may choose not to untap Coffin Queen during your untap step.${2}{B}, {tap}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.| Propaganda|Tempest|80|U|{2}{U}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.| Rootwater Diver|Tempest|81|U|{U}|Creature - Merfolk|1|1|{tap}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.| Rootwater Hunter|Tempest|82|C|{2}{U}|Creature - Merfolk|1|1|{tap}: Rootwater Hunter deals 1 damage to target creature or player.| Rootwater Matriarch|Tempest|83|R|{2}{U}{U}|Creature - Merfolk|2|3|{tap}: Gain control of target creature for as long as that creature is enchanted.| Rootwater Shaman|Tempest|84|R|{2}{U}|Creature - Merfolk Shaman|2|2|You may cast Aura cards with enchant creature as though they had flash.| Sea Monster|Tempest|85|C|{4}{U}{U}|Creature - Serpent|6|6|Sea Monster can't attack unless defending player controls an Island.| Shadow Rift|Tempest|86|C|{U}|Instant|||Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)$Draw a card.| Reap|Tempest|86|U|{1}{G}|Instant|||Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap.| Shimmering Wings|Tempest|87|C|{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)${U}: Return Shimmering Wings to its owner's hand.| Skyshroud Condor|Tempest|88|U|{1}{U}|Creature - Bird|2|2|Flying$Cast Skyshroud Condor only if you've cast another spell this turn.| Spell Blast|Tempest|89|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| Commander Greven il-Vec|Tempest|9|R|{3}{B}{B}{B}|Legendary Creature - Human Warrior|7|5|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$When Commander Greven il-Vec enters the battlefield, sacrifice a creature.| Steal Enchantment|Tempest|90|U|{U}{U}|Enchantment - Aura|||Enchant enchantment$You control enchanted enchantment.| Stinging Licid|Tempest|91|U|{1}{U}|Creature - Licid|1|1|{1}{U}, {tap}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.$Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.| Thalakos Dreamsower|Tempest|92|U|{2}{U}|Creature - Thalakos Wizard|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$You may choose not to untap Thalakos Dreamsower during your untap step.$Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.| Thalakos Mistfolk|Tempest|93|C|{2}{U}|Creature - Thalakos Illusion|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${U}: Put Thalakos Mistfolk on top of its owner's library.| Thalakos Seer|Tempest|94|C|{U}{U}|Creature - Thalakos Wizard|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$When Thalakos Seer leaves the battlefield, draw a card.| Thalakos Sentry|Tempest|95|C|{1}{U}|Creature - Thalakos Soldier|1|2|Shadow (This creature can block or be blocked by only creatures with shadow)| Time Ebb|Tempest|96|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Time Warp|Tempest|97|R|{3}{U}{U}|Sorcery|||Target player takes an extra turn after this one.| Tradewind Rider|Tempest|98|R|{3}{U}|Creature - Spirit|1|4|Flying${tap}, Tap two untapped creatures you control: Return target permanent to its owner's hand.| Twitch|Tempest|99|C|{2}{U}|Instant|||You may tap or untap target artifact, creature, or land.$Draw a card.| Ancestor's Chosen|Tenth Edition|1|U|{5}{W}{W}|Creature - Human Cleric|4|4|First strike (This creature deals combat damage before creatures without first strike.)$When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.| Beacon of Immortality|Tenth Edition|10|R|{5}{W}|Instant|||Double target player's life total. Shuffle Beacon of Immortality into its owner's library.| Remove Soul|Tenth Edition|100|C|{1}{U}|Instant|||Counter target creature spell.| Robe of Mirrors|Tenth Edition|101|C|{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has shroud. (It can't be the target of spells or abilities.)| Rootwater Commando|Tenth Edition|102|C|{2}{U}|Creature - Merfolk|2|2|Islandwalk (This creature is unblockable as long as defending player controls an Island.)| Rootwater Matriarch|Tenth Edition|103|R|{2}{U}{U}|Creature - Merfolk|2|3|{tap}: Gain control of target creature for as long as that creature is enchanted.| Sage Owl|Tenth Edition|104|C|{1}{U}|Creature - Bird|1|1|Flying$When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.| Scalpelexis|Tenth Edition|105|R|{4}{U}|Creature - Beast|1|5|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.| Sea Monster|Tenth Edition|106|C|{4}{U}{U}|Creature - Serpent|6|6|Sea Monster can't attack unless defending player controls an Island.| Shimmering Wings|Tenth Edition|107|C|{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)${U}: Return Shimmering Wings to its owner's hand.| Sift|Tenth Edition|108|C|{3}{U}|Sorcery|||Draw three cards, then discard a card.| Sky Weaver|Tenth Edition|109|U|{1}{U}|Creature - Metathran Wizard|2|1|{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Benalish Knight|Tenth Edition|11|C|{2}{W}|Creature - Human Knight|2|2|Flash (You may cast this spell any time you could cast an instant.)$First strike (This creature deals combat damage before creatures without first strike.)| Snapping Drake|Tenth Edition|110|C|{3}{U}|Creature - Drake|3|2|Flying| Spiketail Hatchling|Tenth Edition|111|U|{1}{U}|Creature - Drake|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)$Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.| Sunken Hope|Tenth Edition|112|R|{3}{U}{U}|Enchantment|||At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.| Telepathy|Tenth Edition|113|U|{U}|Enchantment|||Your opponents play with their hands revealed.| Telling Time|Tenth Edition|114|U|{1}{U}|Instant|||Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.| Thieving Magpie|Tenth Edition|115|U|{2}{U}{U}|Creature - Bird|1|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Thieving Magpie deals damage to an opponent, draw a card.| Tidings|Tenth Edition|116|U|{3}{U}{U}|Sorcery|||Draw four cards.| Time Stop|Tenth Edition|117|R|{4}{U}{U}|Instant|||End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)| Time Stretch|Tenth Edition|118|R|{8}{U}{U}|Sorcery|||Target player takes two extra turns after this one.| Traumatize|Tenth Edition|119|R|{3}{U}{U}|Sorcery|||Target player puts the top half of his or her library, rounded down, into his or her graveyard.| Cho-Manno, Revolutionary|Tenth Edition|12|R|{2}{W}{W}|Legendary Creature - Human Rebel|2|2|Prevent all damage that would be dealt to Cho-Manno, Revolutionary.| Twincast|Tenth Edition|120|R|{U}{U}|Instant|||Copy target instant or sorcery spell. You may choose new targets for the copy.| Twitch|Tenth Edition|121|C|{2}{U}|Instant|||You may tap or untap target artifact, creature, or land.$Draw a card.| Unsummon|Tenth Edition|122|C|{U}|Instant|||Return target creature to its owner's hand.| Vedalken Mastermind|Tenth Edition|123|U|{U}{U}|Creature - Vedalken Wizard|1|2|{U}, {tap}: Return target permanent you control to its owner's hand.| Wall of Air|Tenth Edition|124|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Afflict|Tenth Edition|125|C|{2}{B}|Instant|||Target creature gets -1/-1 until end of turn.$Draw a card.| Agonizing Memories|Tenth Edition|126|U|{2}{B}{B}|Sorcery|||Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.| Ascendant Evincar|Tenth Edition|127|R|{4}{B}{B}|Legendary Creature - Vampire|3|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$Other black creatures get +1/+1.$Nonblack creatures get -1/-1.| Assassinate|Tenth Edition|128|C|{2}{B}|Sorcery|||Destroy target tapped creature.| Beacon of Unrest|Tenth Edition|129|R|{3}{B}{B}|Sorcery|||Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.| Condemn|Tenth Edition|13|U|{W}|Instant|||Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.| Bog Wraith|Tenth Edition|130|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Consume Spirit|Tenth Edition|131|U|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Consume Spirit deals X damage to target creature or player and you gain X life.| Contaminated Bond|Tenth Edition|132|C|{1}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature attacks or blocks, its controller loses 3 life.| Cruel Edict|Tenth Edition|133|U|{1}{B}|Sorcery|||Target opponent sacrifices a creature.| Deathmark|Tenth Edition|134|U|{B}|Sorcery|||Destroy target green or white creature.| Diabolic Tutor|Tenth Edition|135|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Distress|Tenth Edition|136|C|{B}{B}|Sorcery|||Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.| Doomed Necromancer|Tenth Edition|137|R|{2}{B}|Creature - Human Cleric Mercenary|2|2|{B}, {tap}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.| Dross Crocodile|Tenth Edition|138|C|{3}{B}|Creature - Zombie Crocodile|5|1|| Drudge Skeletons|Tenth Edition|139|U|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Demystify|Tenth Edition|14|C|{W}|Instant|||Destroy target enchantment.| Dusk Imp|Tenth Edition|140|C|{2}{B}|Creature - Imp|2|1|Flying| Essence Drain|Tenth Edition|141|C|{4}{B}|Sorcery|||Essence Drain deals 3 damage to target creature or player and you gain 3 life.| Fear|Tenth Edition|142|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Festering Goblin|Tenth Edition|143|C|{B}|Creature - Zombie Goblin|1|1|When Festering Goblin dies, target creature gets -1/-1 until end of turn.| Grave Pact|Tenth Edition|144|R|{1}{B}{B}{B}|Enchantment|||Whenever a creature you control dies, each other player sacrifices a creature.| Graveborn Muse|Tenth Edition|145|R|{2}{B}{B}|Creature - Zombie Spirit|3|3|At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.| Gravedigger|Tenth Edition|146|C|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| Hate Weaver|Tenth Edition|147|U|{1}{B}|Creature - Zombie Wizard|2|1|{2}: Target blue or red creature gets +1/+0 until end of turn.| Head Games|Tenth Edition|148|R|{3}{B}{B}|Sorcery|||Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.| Hidden Horror|Tenth Edition|149|U|{1}{B}{B}|Creature - Horror|4|4|When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.| Field Marshal|Tenth Edition|15|R|{1}{W}{W}|Creature - Human Soldier|2|2|Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)| Highway Robber|Tenth Edition|150|C|{2}{B}{B}|Creature - Human Rogue Mercenary|2|2|When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.| Hypnotic Specter|Tenth Edition|151|R|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| Knight of Dusk|Tenth Edition|152|U|{1}{B}{B}|Creature - Human Knight|2|2|{B}{B}: Destroy target creature blocking Knight of Dusk.| Looming Shade|Tenth Edition|153|C|{2}{B}|Creature - Shade|1|1|{B}: Looming Shade gets +1/+1 until end of turn.| Lord of the Pit|Tenth Edition|154|R|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| Lord of the Undead|Tenth Edition|155|R|{1}{B}{B}|Creature - Zombie|2|2|Other Zombie creatures get +1/+1.${1}{B}, {tap}: Return target Zombie card from your graveyard to your hand.| Mass of Ghouls|Tenth Edition|156|C|{3}{B}{B}|Creature - Zombie Warrior|5|3|| Megrim|Tenth Edition|157|U|{2}{B}|Enchantment|||Whenever an opponent discards a card, Megrim deals 2 damage to that player.| Midnight Ritual|Tenth Edition|158|R|{X}{2}{B}|Sorcery|||Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield.| Mind Rot|Tenth Edition|159|C|{2}{B}|Sorcery|||Target player discards two cards.| Ghost Warden|Tenth Edition|16|C|{1}{W}|Creature - Spirit|1|1|{tap}: Target creature gets +1/+1 until end of turn.| Mortal Combat|Tenth Edition|160|R|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.| Mortivore|Tenth Edition|161|R|{2}{B}{B}|Creature - Lhurgoyf|*|*|Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.${B}: Regenerate Mortivore.| Nantuko Husk|Tenth Edition|162|U|{2}{B}|Creature - Zombie Insect|2|2|Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.| Nekrataal|Tenth Edition|163|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| Nightmare|Tenth Edition|164|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| No Rest for the Wicked|Tenth Edition|165|U|{1}{B}|Enchantment|||Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.| Phage the Untouchable|Tenth Edition|166|R|{3}{B}{B}{B}{B}|Legendary Creature - Zombie Minion|4|4|When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.$Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.$Whenever Phage deals combat damage to a player, that player loses the game.| Phyrexian Rager|Tenth Edition|167|C|{2}{B}|Creature - Horror|2|2|When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.| Plague Beetle|Tenth Edition|168|C|{B}|Creature - Insect|1|1|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Plague Wind|Tenth Edition|169|R|{7}{B}{B}|Sorcery|||Destroy all creatures you don't control. They can't be regenerated.| Glorious Anthem|Tenth Edition|17|R|{1}{W}{W}|Enchantment|||Creatures you control get +1/+1.| Rain of Tears|Tenth Edition|170|U|{1}{B}{B}|Sorcery|||Destroy target land.| Ravenous Rats|Tenth Edition|171|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Recover|Tenth Edition|172|C|{2}{B}|Sorcery|||Return target creature card from your graveyard to your hand.$Draw a card.| Relentless Rats|Tenth Edition|173|U|{1}{B}{B}|Creature - Rat|2|2|Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.$A deck can have any number of cards named Relentless Rats.| Royal Assassin|Tenth Edition|174|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Scathe Zombies|Tenth Edition|175|C|{2}{B}|Creature - Zombie|2|2|| Sengir Vampire|Tenth Edition|176|R|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Severed Legion|Tenth Edition|177|C|{1}{B}{B}|Creature - Zombie|2|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Sleeper Agent|Tenth Edition|178|R|{B}|Creature - Minion|3|3|When Sleeper Agent enters the battlefield, target opponent gains control of it.$At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.| Soul Feast|Tenth Edition|179|U|{3}{B}{B}|Sorcery|||Target player loses 4 life and you gain 4 life.| Hail of Arrows|Tenth Edition|18|U|{X}{W}|Instant|||Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.| Spineless Thug|Tenth Edition|180|C|{1}{B}|Creature - Zombie Mercenary|2|2|Spineless Thug can't block.| Stronghold Discipline|Tenth Edition|181|U|{2}{B}{B}|Sorcery|||Each player loses 1 life for each creature he or she controls.| Terror|Tenth Edition|182|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Thrull Surgeon|Tenth Edition|183|U|{1}{B}|Creature - Thrull|1|1|{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.| Underworld Dreams|Tenth Edition|184|R|{B}{B}{B}|Enchantment|||Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.| Unholy Strength|Tenth Edition|185|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Vampire Bats|Tenth Edition|186|C|{B}|Creature - Bat|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.| Anaba Bodyguard|Tenth Edition|187|C|{3}{R}|Creature - Minotaur|2|3|First strike (This creature deals combat damage before creatures without first strike.)| Arcane Teachings|Tenth Edition|188|U|{2}{R}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +2/+2 and has "{tap}: This creature deals 1 damage to target creature or player."| Beacon of Destruction|Tenth Edition|189|R|{3}{R}{R}|Instant|||Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.| Heart of Light|Tenth Edition|19|C|{2}{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Prevent all damage that would be dealt to and dealt by enchanted creature.| Blaze|Tenth Edition|190|U|{X}{R}|Sorcery|||Blaze deals X damage to target creature or player.| Bloodfire Colossus|Tenth Edition|191|R|{6}{R}{R}|Creature - Giant|6|6|{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.| Bloodrock Cyclops|Tenth Edition|192|C|{2}{R}|Creature - Cyclops|3|3|Bloodrock Cyclops attacks each turn if able.| Bogardan Firefiend|Tenth Edition|193|C|{2}{R}|Creature - Elemental Spirit|2|1|When Bogardan Firefiend dies, it deals 2 damage to target creature.| Cone of Flame|Tenth Edition|194|U|{3}{R}{R}|Sorcery|||Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.| Cryoclasm|Tenth Edition|195|U|{2}{R}|Sorcery|||Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.| Demolish|Tenth Edition|196|C|{3}{R}|Sorcery|||Destroy target artifact or land.| Dragon Roost|Tenth Edition|197|R|{4}{R}{R}|Enchantment|||{5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| Duct Crawler|Tenth Edition|198|C|{R}|Creature - Insect|1|1|{1}{R}: Target creature can't block Duct Crawler this turn.| Earth Elemental|Tenth Edition|199|U|{3}{R}{R}|Creature - Elemental|4|5|| Angel of Mercy|Tenth Edition|2|U|{4}{W}|Creature - Angel|3|3|Flying$When Angel of Mercy enters the battlefield, you gain 3 life.| High Ground|Tenth Edition|20|U|{W}|Enchantment|||Each creature you control can block an additional creature.| Firebreathing|Tenth Edition|200|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Fists of the Anvil|Tenth Edition|201|C|{1}{R}|Instant|||Target creature gets +4/+0 until end of turn.| Flamewave Invoker|Tenth Edition|202|U|{2}{R}|Creature - Goblin Mutant|2|2|{7}{R}: Flamewave Invoker deals 5 damage to target player.| Flowstone Slide|Tenth Edition|203|R|{X}{2}{R}{R}|Sorcery|||All creatures get +X/-X until end of turn.| Furnace of Rath|Tenth Edition|204|R|{1}{R}{R}{R}|Enchantment|||If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.| Furnace Whelp|Tenth Edition|205|U|{2}{R}{R}|Creature - Dragon|2|2|Flying${R}: Furnace Whelp gets +1/+0 until end of turn.| Goblin Elite Infantry|Tenth Edition|206|C|{1}{R}|Creature - Goblin Warrior|2|2|Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.| Goblin King|Tenth Edition|207|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Goblin Lore|Tenth Edition|208|U|{1}{R}|Sorcery|||Draw four cards, then discard three cards at random.| Goblin Piker|Tenth Edition|209|C|{1}{R}|Creature - Goblin Warrior|2|1|| Holy Day|Tenth Edition|21|C|{W}|Instant|||Prevent all combat damage that would be dealt this turn.| Goblin Sky Raider|Tenth Edition|210|C|{2}{R}|Creature - Goblin Warrior|1|2|Flying (This creature can't be blocked except by creatures with flying or reach.)| Guerrilla Tactics|Tenth Edition|211|U|{1}{R}|Instant|||Guerrilla Tactics deals 2 damage to target creature or player.$When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.| Hill Giant|Tenth Edition|212|C|{3}{R}|Creature - Giant|3|3|| Incinerate|Tenth Edition|213|C|{1}{R}|Instant|||Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.| Kamahl, Pit Fighter|Tenth Edition|214|R|{4}{R}{R}|Legendary Creature - Human Barbarian|6|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)${tap}: Kamahl, Pit Fighter deals 3 damage to target creature or player.| Lava Axe|Tenth Edition|215|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Lavaborn Muse|Tenth Edition|216|R|{3}{R}|Creature - Spirit|3|3|At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.| Lightning Elemental|Tenth Edition|217|C|{3}{R}|Creature - Elemental|4|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Manabarbs|Tenth Edition|218|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Mogg Fanatic|Tenth Edition|219|U|{R}|Creature - Goblin|1|1|Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.| Holy Strength|Tenth Edition|22|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Orcish Artillery|Tenth Edition|220|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| Prodigal Pyromancer|Tenth Edition|221|C|{2}{R}|Creature - Human Wizard|1|1|{tap}: Prodigal Pyromancer deals 1 damage to target creature or player.| Pyroclasm|Tenth Edition|222|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Rage Weaver|Tenth Edition|223|U|{1}{R}|Creature - Human Wizard|2|1|{2}: Target black or green creature gains haste until end of turn. (It can attack and {tap} this turn.)| Raging Goblin|Tenth Edition|224|C|{R}|Creature - Goblin Berserker|1|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Relentless Assault|Tenth Edition|225|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Rock Badger|Tenth Edition|226|C|{4}{R}|Creature - Badger Beast|3|3|Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)| Scoria Wurm|Tenth Edition|227|R|{4}{R}|Creature - Wurm|7|7|At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.| Seismic Assault|Tenth Edition|228|R|{R}{R}{R}|Enchantment|||Discard a land card: Seismic Assault deals 2 damage to target creature or player.| Shatterstorm|Tenth Edition|229|U|{2}{R}{R}|Sorcery|||Destroy all artifacts. They can't be regenerated.| Honor Guard|Tenth Edition|23|C|{W}|Creature - Human Soldier|1|1|{W}: Honor Guard gets +0/+1 until end of turn.| Shivan Dragon|Tenth Edition|230|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Shivan Hellkite|Tenth Edition|231|R|{5}{R}{R}|Creature - Dragon|5|5|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{R}: Shivan Hellkite deals 1 damage to target creature or player.| Shock|Tenth Edition|232|C|{R}|Instant|||Shock deals 2 damage to target creature or player.| Shunt|Tenth Edition|233|R|{1}{R}{R}|Instant|||Change the target of target spell with a single target.| Siege-Gang Commander|Tenth Edition|234|R|{3}{R}{R}|Creature - Goblin|2|2|When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.${1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.| Smash|Tenth Edition|235|C|{2}{R}|Instant|||Destroy target artifact.$Draw a card.| Soulblast|Tenth Edition|236|R|{3}{R}{R}{R}|Instant|||As an additional cost to cast Soulblast, sacrifice all creatures you control.$Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.| Spark Elemental|Tenth Edition|237|U|{R}|Creature - Elemental|3|1|Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Spark Elemental.| Spitting Earth|Tenth Edition|238|C|{1}{R}|Sorcery|||Spitting Earth deals damage to target creature equal to the number of Mountains you control.| Squee, Goblin Nabob|Tenth Edition|239|R|{2}{R}|Legendary Creature - Goblin|1|1|At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.| Icatian Priest|Tenth Edition|24|U|{W}|Creature - Human Cleric|1|1|{1}{W}{W}: Target creature gets +1/+1 until end of turn.| Stun|Tenth Edition|240|C|{1}{R}|Instant|||Target creature can't block this turn.$Draw a card.| Sudden Impact|Tenth Edition|241|U|{3}{R}|Instant|||Sudden Impact deals damage to target player equal to the number of cards in that player's hand.| Threaten|Tenth Edition|242|U|{2}{R}|Sorcery|||Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {tap} this turn.)| Thundering Giant|Tenth Edition|243|U|{3}{R}{R}|Creature - Giant|4|3|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Uncontrollable Anger|Tenth Edition|244|C|{2}{R}{R}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +2/+2 and attacks each turn if able.| Viashino Runner|Tenth Edition|245|C|{3}{R}|Creature - Viashino|3|2|Viashino Runner can't be blocked except by two or more creatures.| Viashino Sandscout|Tenth Edition|246|C|{1}{R}|Creature - Viashino Scout|2|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)| Wall of Fire|Tenth Edition|247|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Warp World|Tenth Edition|248|R|{5}{R}{R}{R}|Sorcery|||Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.| Abundance|Tenth Edition|249|R|{2}{G}{G}|Enchantment|||If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.| Kjeldoran Royal Guard|Tenth Edition|25|R|{3}{W}{W}|Creature - Human Soldier|2|5|{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.| Aggressive Urge|Tenth Edition|250|C|{1}{G}|Instant|||Target creature gets +1/+1 until end of turn.$Draw a card.| Avatar of Might|Tenth Edition|251|R|{6}{G}{G}|Creature - Avatar|8|8|If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast.$Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Birds of Paradise|Tenth Edition|252|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| Blanchwood Armor|Tenth Edition|253|U|{2}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +1/+1 for each Forest you control.| Canopy Spider|Tenth Edition|254|C|{1}{G}|Creature - Spider|1|3|Reach (This creature can block creatures with flying.)| Civic Wayfinder|Tenth Edition|255|C|{2}{G}|Creature - Elf Warrior Druid|2|2|When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.| Commune with Nature|Tenth Edition|256|C|{G}|Sorcery|||Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Craw Wurm|Tenth Edition|257|C|{4}{G}{G}|Creature - Wurm|6|4|| Creeping Mold|Tenth Edition|258|U|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| Elven Riders|Tenth Edition|259|U|{3}{G}{G}|Creature - Elf|3|3|Elven Riders can't be blocked except by Walls and/or creatures with flying.| Loxodon Mystic|Tenth Edition|26|C|{3}{W}{W}|Creature - Elephant Cleric|3|3|{W}, {tap}: Tap target creature.| Elvish Berserker|Tenth Edition|260|C|{G}|Creature - Elf Berserker|1|1|Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.| Elvish Champion|Tenth Edition|261|R|{1}{G}{G}|Creature - Elf|2|2|Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)| Elvish Piper|Tenth Edition|262|R|{3}{G}|Creature - Elf Shaman|1|1|{G}, {tap}: You may put a creature card from your hand onto the battlefield.| Enormous Baloth|Tenth Edition|263|U|{6}{G}|Creature - Beast|7|7|| Femeref Archers|Tenth Edition|264|U|{2}{G}|Creature - Human Archer|2|2|{tap}: Femeref Archers deals 4 damage to target attacking creature with flying.| Gaea's Herald|Tenth Edition|265|R|{1}{G}|Creature - Elf|1|1|Creature spells can't be countered.| Giant Growth|Tenth Edition|266|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Tenth Edition|267|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Grizzly Bears|Tenth Edition|268|C|{1}{G}|Creature - Bear|2|2|| Hunted Wumpus|Tenth Edition|269|U|{3}{G}|Creature - Beast|6|6|When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield.| Loyal Sentry|Tenth Edition|27|R|{W}|Creature - Human Soldier|1|1|When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.| Hurricane|Tenth Edition|270|R|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Joiner Adept|Tenth Edition|271|R|{1}{G}|Creature - Elf Druid|2|1|Lands you control have "{tap}: Add one mana of any color to your mana pool."| Karplusan Strider|Tenth Edition|272|U|{3}{G}|Creature - Yeti|3|4|Karplusan Strider can't be the target of blue or black spells.| Kavu Climber|Tenth Edition|273|C|{3}{G}{G}|Creature - Kavu|3|3|When Kavu Climber enters the battlefield, draw a card.| Llanowar Elves|Tenth Edition|274|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Llanowar Sentinel|Tenth Edition|275|C|{2}{G}|Creature - Elf|2|3|When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.| Lure|Tenth Edition|276|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Might of Oaks|Tenth Edition|277|R|{3}{G}|Instant|||Target creature gets +7/+7 until end of turn.| Might Weaver|Tenth Edition|278|U|{1}{G}|Creature - Human Wizard|2|1|{2}: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Mirri, Cat Warrior|Tenth Edition|279|R|{1}{G}{G}|Legendary Creature - Cat Warrior|2|3|First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)| Luminesce|Tenth Edition|28|U|{W}|Instant|||Prevent all damage that black sources and red sources would deal this turn.| Molimo, Maro-Sorcerer|Tenth Edition|280|R|{4}{G}{G}{G}|Legendary Creature - Elemental|*|*|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.| Natural Spring|Tenth Edition|281|C|{3}{G}{G}|Sorcery|||Target player gains 8 life.| Naturalize|Tenth Edition|282|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Overgrowth|Tenth Edition|283|C|{2}{G}|Enchantment - Aura|||Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)$Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces).| Overrun|Tenth Edition|284|U|{2}{G}{G}{G}|Sorcery|||Creatures you control get +3/+3 and gain trample until end of turn.| Pincher Beetles|Tenth Edition|285|C|{2}{G}|Creature - Insect|3|1|Shroud (This creature can't be the target of spells or abilities.)| Primal Rage|Tenth Edition|286|U|{1}{G}|Enchantment|||Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Quirion Dryad|Tenth Edition|287|R|{1}{G}|Creature - Dryad|1|1|Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.| Rampant Growth|Tenth Edition|288|C|{1}{G}|Sorcery|||Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Recollect|Tenth Edition|289|U|{2}{G}|Sorcery|||Return target card from your graveyard to your hand.| Mobilization|Tenth Edition|29|R|{2}{W}|Enchantment|||Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)${2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.| Regeneration|Tenth Edition|290|U|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Rhox|Tenth Edition|291|R|{4}{G}{G}|Creature - Rhino Beast|5|5|You may have Rhox assign its combat damage as though it weren't blocked.${2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Root Maze|Tenth Edition|292|R|{G}|Enchantment|||Artifacts and lands enter the battlefield tapped.| Rootwalla|Tenth Edition|293|C|{2}{G}|Creature - Lizard|2|2|{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.| Rushwood Dryad|Tenth Edition|294|C|{1}{G}|Creature - Dryad|2|1|Forestwalk (This creature is unblockable as long as defending player controls a Forest.)| Scion of the Wild|Tenth Edition|295|R|{1}{G}{G}|Creature - Avatar|*|*|Scion of the Wild's power and toughness are each equal to the number of creatures you control.| Seedborn Muse|Tenth Edition|296|R|{3}{G}{G}|Creature - Spirit|2|4|Untap all permanents you control during each other player's untap step.| Skyshroud Ranger|Tenth Edition|297|C|{G}|Creature - Elf|1|1|{tap}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.| Spined Wurm|Tenth Edition|298|C|{4}{G}|Creature - Wurm|5|4|| Stalking Tiger|Tenth Edition|299|C|{3}{G}|Creature - Cat|3|3|Stalking Tiger can't be blocked by more than one creature.| Angelic Blessing|Tenth Edition|3|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)| Nomad Mythmaker|Tenth Edition|30|R|{2}{W}|Creature - Human Nomad Cleric|2|2|{W}, {tap}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.| Stampeding Wildebeests|Tenth Edition|300|U|{2}{G}{G}|Creature - Antelope Beast|5|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, return a green creature you control to its owner's hand.| Sylvan Basilisk|Tenth Edition|301|U|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.| Sylvan Scrying|Tenth Edition|302|U|{1}{G}|Sorcery|||Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.| Tangle Spider|Tenth Edition|303|U|{4}{G}{G}|Creature - Spider|3|4|Flash (You may cast this spell any time you could cast an instant.)$Reach (This creature can block creatures with flying.)| Treetop Bracers|Tenth Edition|304|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.| Troll Ascetic|Tenth Edition|305|R|{1}{G}{G}|Creature - Troll Shaman|3|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)${1}{G}: Regenerate Troll Ascetic.| Upwelling|Tenth Edition|306|R|{3}{G}|Enchantment|||Mana pools don't empty as steps and phases end.| Verdant Force|Tenth Edition|307|R|{5}{G}{G}{G}|Creature - Elemental|7|7|At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.| Viridian Shaman|Tenth Edition|308|U|{2}{G}|Creature - Elf Shaman|2|2|When Viridian Shaman enters the battlefield, destroy target artifact.| Wall of Wood|Tenth Edition|309|C|{G}|Creature - Wall|0|3|Defender (This creature can't attack.)| Pacifism|Tenth Edition|31|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Yavimaya Enchantress|Tenth Edition|310|U|{2}{G}|Creature - Human Druid|2|2|Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.| Angel's Feather|Tenth Edition|311|U|{2}|Artifact|||Whenever a player casts a white spell, you may gain 1 life.| Bottle Gnomes|Tenth Edition|312|U|{3}|Artifact Creature - Gnome|1|3|Sacrifice Bottle Gnomes: You gain 3 life.| Chimeric Staff|Tenth Edition|313|R|{4}|Artifact|||{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.| Chromatic Star|Tenth Edition|314|U|{1}|Artifact|||{1}, {tap}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.$When Chromatic Star is put into a graveyard from the battlefield, draw a card.| Citanul Flute|Tenth Edition|315|R|{5}|Artifact|||{X}, {tap}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.| Coat of Arms|Tenth Edition|316|R|{5}|Artifact|||Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)| Colossus of Sardia|Tenth Edition|317|R|{9}|Artifact Creature - Golem|9|9|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Colossus of Sardia doesn't untap during your untap step.${9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.| Composite Golem|Tenth Edition|318|U|{6}|Artifact Creature - Golem|4|4|Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool.| Crucible of Worlds|Tenth Edition|319|R|{3}|Artifact|||You may play land cards from your graveyard.| Paladin en-Vec|Tenth Edition|32|R|{1}{W}{W}|Creature - Human Knight|2|2|First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)| Demon's Horn|Tenth Edition|320|U|{2}|Artifact|||Whenever a player casts a black spell, you may gain 1 life.| Doubling Cube|Tenth Edition|321|R|{2}|Artifact|||{3}, {tap}: Double the amount of each type of mana in your mana pool.| Dragon's Claw|Tenth Edition|322|U|{2}|Artifact|||Whenever a player casts a red spell, you may gain 1 life.| Fountain of Youth|Tenth Edition|323|U|{0}|Artifact|||{2}, {tap}: You gain 1 life.| The Hive|Tenth Edition|324|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| Howling Mine|Tenth Edition|325|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Icy Manipulator|Tenth Edition|326|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| Jayemdae Tome|Tenth Edition|327|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Juggernaut|Tenth Edition|328|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Kraken's Eye|Tenth Edition|329|U|{2}|Artifact|||Whenever a player casts a blue spell, you may gain 1 life.| Pariah|Tenth Edition|33|R|{2}{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$All damage that would be dealt to you is dealt to enchanted creature instead.| Legacy Weapon|Tenth Edition|330|R|{7}|Legendary Artifact|||{W}{U}{B}{R}{G}: Exile target permanent.$If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.| Leonin Scimitar|Tenth Edition|331|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Loxodon Warhammer|Tenth Edition|332|R|{3}|Artifact - Equipment|||Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.)$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Mantis Engine|Tenth Edition|333|U|{5}|Artifact Creature - Insect|3|3|{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)${2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)| Millstone|Tenth Edition|334|R|{2}|Artifact|||{2}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard.| Mind Stone|Tenth Edition|335|U|{2}|Artifact|||{tap}: Add {1} to your mana pool.${1}, {tap}, Sacrifice Mind Stone: Draw a card.| Ornithopter|Tenth Edition|336|U|{0}|Artifact Creature - Thopter|0|2|Flying| Phyrexian Vault|Tenth Edition|337|U|{3}|Artifact|||{2}, {tap}, Sacrifice a creature: Draw a card.| Pithing Needle|Tenth Edition|338|R|{1}|Artifact|||As Pithing Needle enters the battlefield, name a card.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.| Platinum Angel|Tenth Edition|339|R|{7}|Artifact Creature - Angel|4|4|Flying$You can't lose the game and your opponents can't win the game.| Reviving Dose|Tenth Edition|34|C|{2}{W}|Instant|||You gain 3 life.$Draw a card.| Razormane Masticore|Tenth Edition|340|R|{5}|Artifact Creature - Masticore|5|5|First strike (This creature deals combat damage before creatures without first strike.)$At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.$At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.| Rod of Ruin|Tenth Edition|341|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| Sculpting Steel|Tenth Edition|342|R|{3}|Artifact|||You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.| Spellbook|Tenth Edition|343|U|{0}|Artifact|||You have no maximum hand size.| Steel Golem|Tenth Edition|344|U|{3}|Artifact Creature - Golem|3|4|You can't cast creature spells.| Whispersilk Cloak|Tenth Edition|345|U|{3}|Artifact - Equipment|||Equipped creature is unblockable and has shroud.$Equip {2}| Wurm's Tooth|Tenth Edition|346|U|{2}|Artifact|||Whenever a player casts a green spell, you may gain 1 life.| Adarkar Wastes|Tenth Edition|347|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.| Battlefield Forge|Tenth Edition|348|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.| Brushland|Tenth Edition|349|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.| Reya Dawnbringer|Tenth Edition|35|R|{6}{W}{W}{W}|Legendary Creature - Angel|4|6|Flying$At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.| Caves of Koilos|Tenth Edition|350|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.| Faerie Conclave|Tenth Edition|351|U||Land|||Faerie Conclave enters the battlefield tapped.${tap}: Add {U} to your mana pool.${1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)| Forbidding Watchtower|Tenth Edition|352|U||Land|||Forbidding Watchtower enters the battlefield tapped.${tap}: Add {W} to your mana pool.${1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.| Ghitu Encampment|Tenth Edition|353|U||Land|||Ghitu Encampment enters the battlefield tapped.${tap}: Add {R} to your mana pool.${1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)| Karplusan Forest|Tenth Edition|354|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.| Llanowar Wastes|Tenth Edition|355|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.| Quicksand|Tenth Edition|356|U||Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.| Shivan Reef|Tenth Edition|357|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.| Spawning Pool|Tenth Edition|358|U||Land|||Spawning Pool enters the battlefield tapped.${tap}: Add {B} to your mana pool.${1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Sulfurous Springs|Tenth Edition|359|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.| Righteousness|Tenth Edition|36|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Terramorphic Expanse|Tenth Edition|360|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Treetop Village|Tenth Edition|361|U||Land|||Treetop Village enters the battlefield tapped.${tap}: Add {G} to your mana pool.${1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Underground River|Tenth Edition|362|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.| Yavimaya Coast|Tenth Edition|363|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.| Plains|Tenth Edition|364|L||Basic Land - Plains|||W| Plains|Tenth Edition|365|L||Basic Land - Plains|||W| Plains|Tenth Edition|366|L||Basic Land - Plains|||W| Plains|Tenth Edition|367|L||Basic Land - Plains|||W| Island|Tenth Edition|368|L||Basic Land - Island|||U| Island|Tenth Edition|369|L||Basic Land - Island|||U| Rule of Law|Tenth Edition|37|U|{2}{W}|Enchantment|||Each player can't cast more than one spell each turn.| Island|Tenth Edition|370|L||Basic Land - Island|||U| Island|Tenth Edition|371|L||Basic Land - Island|||U| Swamp|Tenth Edition|372|L||Basic Land - Swamp|||B| Swamp|Tenth Edition|373|L||Basic Land - Swamp|||B| Swamp|Tenth Edition|374|L||Basic Land - Swamp|||B| Swamp|Tenth Edition|375|L||Basic Land - Swamp|||B| Mountain|Tenth Edition|376|L||Basic Land - Mountain|||R| Mountain|Tenth Edition|377|L||Basic Land - Mountain|||R| Mountain|Tenth Edition|378|L||Basic Land - Mountain|||R| Mountain|Tenth Edition|379|L||Basic Land - Mountain|||R| Samite Healer|Tenth Edition|38|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Forest|Tenth Edition|380|L||Basic Land - Forest|||G| Forest|Tenth Edition|381|L||Basic Land - Forest|||G| Forest|Tenth Edition|382|L||Basic Land - Forest|||G| Forest|Tenth Edition|383|L||Basic Land - Forest|||G| Serra Angel|Tenth Edition|39|R|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Angelic Chorus|Tenth Edition|4|R|{3}{W}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.| Serra's Embrace|Tenth Edition|40|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying and vigilance.| Skyhunter Patrol|Tenth Edition|41|C|{2}{W}{W}|Creature - Cat Knight|2|3|Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)| Skyhunter Prowler|Tenth Edition|42|C|{2}{W}|Creature - Cat Knight|1|3|Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)| Skyhunter Skirmisher|Tenth Edition|43|U|{1}{W}{W}|Creature - Cat Knight|1|1|Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)| Soul Warden|Tenth Edition|44|U|{W}|Creature - Human Cleric|1|1|Whenever another creature enters the battlefield, you gain 1 life.| Spirit Link|Tenth Edition|45|U|{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Whenever enchanted creature deals damage, you gain that much life.| Spirit Weaver|Tenth Edition|46|U|{1}{W}|Creature - Human Wizard|2|1|{2}: Target green or blue creature gets +0/+1 until end of turn.| Starlight Invoker|Tenth Edition|47|U|{1}{W}|Creature - Human Cleric Mutant|1|3|{7}{W}: You gain 5 life.| Steadfast Guard|Tenth Edition|48|C|{W}{W}|Creature - Human Rebel|2|2|Vigilance (Attacking doesn't cause this creature to tap.)| Story Circle|Tenth Edition|49|R|{1}{W}{W}|Enchantment|||As Story Circle enters the battlefield, choose a color.${W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.| Angelic Wall|Tenth Edition|5|C|{1}{W}|Creature - Wall|0|4|Defender, flying| Suntail Hawk|Tenth Edition|50|C|{W}|Creature - Bird|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Tempest of Light|Tenth Edition|51|U|{2}{W}|Instant|||Destroy all enchantments.| Treasure Hunter|Tenth Edition|52|U|{2}{W}|Creature - Human|2|2|When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.| True Believer|Tenth Edition|53|R|{W}{W}|Creature - Human Cleric|2|2|You have shroud. (You can't be the target of spells or abilities.)| Tundra Wolves|Tenth Edition|54|C|{W}|Creature - Wolf|1|1|First strike (This creature deals combat damage before creatures without first strike.)| Venerable Monk|Tenth Edition|55|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Venerable Monk enters the battlefield, you gain 2 life.| Voice of All|Tenth Edition|56|R|{2}{W}{W}|Creature - Angel|2|2|Flying$As Voice of All enters the battlefield, choose a color.$Voice of All has protection from the chosen color.| Wall of Swords|Tenth Edition|57|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Warrior's Honor|Tenth Edition|58|C|{2}{W}|Instant|||Creatures you control get +1/+1 until end of turn.| Wild Griffin|Tenth Edition|59|C|{2}{W}|Creature - Griffin|2|2|Flying| Aura of Silence|Tenth Edition|6|U|{1}{W}{W}|Enchantment|||Artifact and enchantment spells your opponents cast cost {2} more to cast.$Sacrifice Aura of Silence: Destroy target artifact or enchantment.| Windborn Muse|Tenth Edition|60|R|{3}{W}|Creature - Spirit|2|3|Flying$Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.| Wrath of God|Tenth Edition|61|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Youthful Knight|Tenth Edition|62|C|{1}{W}|Creature - Human Knight|2|1|First strike (This creature deals combat damage before creatures without first strike.)| Academy Researchers|Tenth Edition|63|U|{1}{U}{U}|Creature - Human Wizard|2|2|When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.| Air Elemental|Tenth Edition|64|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Ambassador Laquatus|Tenth Edition|65|R|{1}{U}{U}|Legendary Creature - Merfolk Wizard|1|3|{3}: Target player puts the top three cards of his or her library into his or her graveyard.| Arcanis the Omnipotent|Tenth Edition|66|R|{3}{U}{U}{U}|Legendary Creature - Wizard|3|4|{tap}: Draw three cards.${2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.| Aura Graft|Tenth Edition|67|U|{1}{U}|Instant|||Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.| Aven Fisher|Tenth Edition|68|C|{3}{U}|Creature - Bird Soldier|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Aven Fisher dies, you may draw a card.| Aven Windreader|Tenth Edition|69|C|{3}{U}{U}|Creature - Bird Soldier Wizard|3|3|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{U}: Target player reveals the top card of his or her library.| Aven Cloudchaser|Tenth Edition|7|C|{3}{W}|Creature - Bird Soldier|2|2|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Aven Cloudchaser enters the battlefield, destroy target enchantment.| Boomerang|Tenth Edition|70|C|{U}{U}|Instant|||Return target permanent to its owner's hand.| Cancel|Tenth Edition|71|C|{1}{U}{U}|Instant|||Counter target spell.| Cephalid Constable|Tenth Edition|72|R|{1}{U}{U}|Creature - Cephalid Wizard|1|1|Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.| Clone|Tenth Edition|73|R|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Cloud Elemental|Tenth Edition|74|C|{2}{U}|Creature - Elemental|2|3|Flying$Cloud Elemental can block only creatures with flying.| Cloud Sprite|Tenth Edition|75|C|{U}|Creature - Faerie|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)$Cloud Sprite can block only creatures with flying.| Counsel of the Soratami|Tenth Edition|76|C|{2}{U}|Sorcery|||Draw two cards.| Crafty Pathmage|Tenth Edition|77|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Dehydration|Tenth Edition|78|C|{3}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature doesn't untap during its controller's untap step.| Deluge|Tenth Edition|79|U|{2}{U}|Instant|||Tap all creatures without flying.| Ballista Squad|Tenth Edition|8|U|{3}{W}|Creature - Human Rebel|2|2|{X}{W}, {tap}: Ballista Squad deals X damage to target attacking or blocking creature.| Denizen of the Deep|Tenth Edition|80|R|{6}{U}{U}|Creature - Serpent|11|11|When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.| Discombobulate|Tenth Edition|81|U|{2}{U}{U}|Instant|||Counter target spell. Look at the top four cards of your library, then put them back in any order.| Dreamborn Muse|Tenth Edition|82|R|{2}{U}{U}|Creature - Spirit|2|2|At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.| Evacuation|Tenth Edition|83|R|{3}{U}{U}|Instant|||Return all creatures to their owners' hands.| Flashfreeze|Tenth Edition|84|U|{1}{U}|Instant|||Counter target red or green spell.| Fog Elemental|Tenth Edition|85|U|{2}{U}|Creature - Elemental|4|4|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Fog Elemental attacks or blocks, sacrifice it at end of combat.| Fugitive Wizard|Tenth Edition|86|C|{U}|Creature - Human Wizard|1|1|| Horseshoe Crab|Tenth Edition|87|C|{2}{U}|Creature - Crab|1|3|{U}: Untap Horseshoe Crab.| Hurkyl's Recall|Tenth Edition|88|R|{1}{U}|Instant|||Return all artifacts target player owns to his or her hand.| Lumengrid Warden|Tenth Edition|89|C|{1}{U}|Creature - Human Wizard|1|3|| Bandage|Tenth Edition|9|C|{W}|Instant|||Prevent the next 1 damage that would be dealt to target creature or player this turn.$Draw a card.| Mahamoti Djinn|Tenth Edition|90|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| March of the Machines|Tenth Edition|91|R|{3}{U}|Enchantment|||Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)| Merfolk Looter|Tenth Edition|92|C|{1}{U}|Creature - Merfolk Rogue|1|1|{tap}: Draw a card, then discard a card.| Mind Bend|Tenth Edition|93|R|{U}|Instant|||Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)| Peek|Tenth Edition|94|C|{U}|Instant|||Look at target player's hand.$Draw a card.| Persuasion|Tenth Edition|95|U|{3}{U}{U}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$You control enchanted creature.| Phantom Warrior|Tenth Edition|96|U|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Plagiarize|Tenth Edition|97|R|{3}{U}|Instant|||Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.| Puppeteer|Tenth Edition|98|U|{2}{U}|Creature - Human Wizard|1|2|{U}, {tap}: You may tap or untap target creature.| Reminisce|Tenth Edition|99|U|{2}{U}|Sorcery|||Target player shuffles his or her graveyard into his or her library.| Ashes to Ashes|The Dark|1|C|{1}{B}{B}|Sorcery|||Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.| Marsh Gas|The Dark|10|C|{B}|Instant|||All creatures get -2/-0 until end of turn.| Fountain of Youth|The Dark|100|U|{0}|Artifact|||{2}, {tap}: You gain 1 life.| Living Armor|The Dark|101|U|{4}|Artifact|||{tap}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.| Lurker|The Dark|101|R|{2}{G}|Creature - Beast|2|3|Lurker can't be the target of spells unless it attacked or blocked this turn.| Reflecting Mirror|The Dark|103|U|{4}|Artifact|||{X}, {tap}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell.| Runesword|The Dark|104|U|{6}|Artifact|||{3}, {tap}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.| Skull of Orm|The Dark|106|U|{3}|Artifact|||{5}, {tap}: Return target enchantment card from your graveyard to your hand.| Standing Stones|The Dark|107|U|{3}|Artifact|||{1}, {tap}, Pay 1 life: Add one mana of any color to your mana pool.| Stone Calendar|The Dark|108|R|{5}|Artifact|||Spells you cast cost up to {1} less to cast.| Tormod's Crypt|The Dark|109|U|{0}|Artifact|||{tap}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.| Murk Dwellers|The Dark|11|C|{3}{B}|Creature - Zombie|2|2|Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.| Tower of Coireall|The Dark|110|U|{2}|Artifact|||{tap}: Target creature can't be blocked by Walls this turn.| Wand of Ith|The Dark|111|U|{4}|Artifact|||{3}, {tap}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn.| War Barge|The Dark|112|U|{4}|Artifact|||{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.| City of Shadows|The Dark|113|R||Land|||{tap}, Exile a creature you control: Put a storage counter on City of Shadows.${tap}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows.| Maze of Ith|The Dark|114|U||Land|||{tap}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.| Safe Haven|The Dark|115|R||Land|||{2}, {tap}: Exile target creature you control.$At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.| Sorrow's Path|The Dark|116|R||Land|||{tap}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.$Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.| Dark Heart of the Wood|The Dark|117|C|{B}{G}|Enchantment|||Sacrifice a Forest: You gain 3 life.| Marsh Goblins|The Dark|118|C|{B}{R}|Creature - Goblin|1|1|Swampwalk| Scarwood Goblins|The Dark|119|C|{R}{G}|Creature - Goblin|2|2|| Nameless Race|The Dark|12|R|{3}{B}|Creature|*|*|Trample$As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.$Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.| Rag Man|The Dark|13|R|{2}{B}{B}|Creature - Human Minion|2|1|{B}{B}{B}, {tap}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.| Season of the Witch|The Dark|14|R|{B}{B}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.$At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.| The Fallen|The Dark|15|U|{1}{B}{B}{B}|Creature - Zombie|2|3|At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.| Uncle Istvan|The Dark|16|U|{1}{B}{B}{B}|Creature - Human|1|3|Prevent all damage that would be dealt to Uncle Istvan by creatures.| Word of Binding|The Dark|17|C|{X}{B}{B}|Sorcery|||Tap X target creatures.| Worms of the Earth|The Dark|18|R|{2}{B}{B}{B}|Enchantment|||Players can't play lands.$Lands can't enter the battlefield.$At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth.| Amnesia|The Dark|19|U|{3}{U}{U}{U}|Sorcery|||Target player reveals his or her hand and discards all nonland cards.| Tracker|The Dark|194|R|{2}{G}|Creature - Human|2|2|{G}{G}, {tap}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.| Banshee|The Dark|2|U|{2}{B}{B}|Creature - Spirit|0|1|{X}, {tap}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.| Apprentice Wizard|The Dark|20|R|{1}{U}{U}|Creature - Human Wizard|0|1|{U}, {tap}: Add {3} to your mana pool.| Dance of Many|The Dark|21|R|{U}{U}|Enchantment|||When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.$When Dance of Many leaves the battlefield, exile the token.$When the token leaves the battlefield, sacrifice Dance of Many.$At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.| Deep Water|The Dark|22|C|{U}{U}|Enchantment|||{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.| Drowned|The Dark|23|C|{1}{U}|Creature - Zombie|1|1|{B}: Regenerate Drowned.| Electric Eel|The Dark|24|U|{U}|Creature - Fish|1|1|When Electric Eel enters the battlefield, it deals 1 damage to you.${R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.| Scarecrow|The Dark|246|U|{5}|Artifact Creature - Scarecrow|2|2|{6}, {tap}: Prevent all damage that would be dealt to you this turn by creatures with flying.| Erosion|The Dark|25|C|{U}{U}{U}|Enchantment - Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.| Flood|The Dark|26|U|{U}|Enchantment|||{U}{U}: Tap target creature without flying.| Ghost Ship|The Dark|27|C|{2}{U}{U}|Creature - Spirit|2|4|Flying${U}{U}{U}: Regenerate Ghost Ship.| Giant Shark|The Dark|28|C|{5}{U}|Creature - Fish|4|4|Giant Shark can't attack unless defending player controls an Island.$Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.$When you control no Islands, sacrifice Giant Shark.| Leviathan|The Dark|29|R|{5}{U}{U}{U}{U}|Creature - Leviathan|10|10|Trample$Leviathan enters the battlefield tapped and doesn't untap during your untap step.$At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.$Leviathan can't attack unless you sacrifice two Islands.| Bog Imp|The Dark|3|C|{1}{B}|Creature - Imp|1|1|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mana Vortex|The Dark|30|R|{1}{U}{U}|Enchantment|||When you cast Mana Vortex, counter it unless you sacrifice a land.$At the beginning of each player's upkeep, that player sacrifices a land.$When there are no lands on the battlefield, sacrifice Mana Vortex.| Merfolk Assassin|The Dark|31|U|{U}{U}|Creature - Merfolk Assassin|1|2|{tap}: Destroy target creature with islandwalk.| Mind Bomb|The Dark|32|R|{U}|Sorcery|||Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.| Psychic Allergy|The Dark|33|R|{3}{U}|Enchantment|||As Psychic Allergy enters the battlefield, choose a color.$At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls.$At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.| Sunken City|The Dark|35|C|{U}{U}|Enchantment|||At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.$Blue creatures get +1/+1.| Tangle Kelp|The Dark|36|U|{U}|Enchantment - Aura|||Enchant creature$When Tangle Kelp enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.| Water Wurm|The Dark|37|C|{U}|Creature - Wurm|1|1|Water Wurm gets +0/+1 as long as an opponent controls an Island.| Riptide|The Dark|38|C|{U}|Instant|||Tap all blue creatures.| Carnivorous Plant|The Dark|38|C|{3}{G}|Creature - Plant Wall|4|5|Defender| Elves of Deep Shadow|The Dark|39|U|{G}|Creature - Elf Druid|1|1|{tap}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.| Bog Rats|The Dark|4|C|{B}|Creature - Rat|1|1|Bog Rats can't be blocked by Walls.| Gaea's Touch|The Dark|40|C|{G}{G}|Enchantment|||You may play an additional land during your turn if that land is a basic Forest.$Sacrifice Gaea's Touch: Add {G}{G} to your mana pool.| Hidden Path|The Dark|41|R|{2}{G}{G}{G}{G}|Enchantment|||Green creatures have forestwalk.| Land Leeches|The Dark|42|C|{1}{G}{G}|Creature - Leech|2|2|First strike| Marsh Viper|The Dark|44|C|{3}{G}|Creature - Snake|1|2|Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)| Niall Silvain|The Dark|45|R|{G}{G}{G}|Creature - Ouphe|2|2|{G}{G}{G}{G}, {tap}: Regenerate target creature.| People of the Woods|The Dark|46|U|{G}{G}|Creature - Human|1|*|People of the Woods's toughness is equal to the number of Forests you control.| Savaen Elves|The Dark|47|C|{G}|Creature - Elf|1|1|{G}{G}, {tap}: Destroy target Aura attached to a land.| Scarwood Bandits|The Dark|48|R|{2}{G}{G}|Creature - Human Rogue|2|2|Forestwalk${2}{G}, {tap}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.| Scarwood Hag|The Dark|49|U|{1}{G}|Creature - Hag|1|1|{G}{G}{G}{G}, {tap}: Target creature gains forestwalk until end of turn.${tap}: Target creature loses forestwalk until end of turn.| Curse Artifact|The Dark|5|U|{2}{B}{B}|Enchantment - Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact.| Scavenger Folk|The Dark|50|C|{G}|Creature - Human|1|1|{G}, {tap}, Sacrifice Scavenger Folk: Destroy target artifact.| Spitting Slug|The Dark|51|U|{1}{G}{G}|Creature - Slug|2|4|Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.| Venom|The Dark|53|C|{1}{G}{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.| Whippoorwill|The Dark|54|U|{G}|Creature - Bird|1|1|{G}{G}, {tap}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature.| Wormwood Treefolk|The Dark|55|R|{3}{G}{G}|Creature - Treefolk|4|4|{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.${B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.| Ball Lightning|The Dark|56|R|{R}{R}{R}|Creature - Elemental|6|1|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, sacrifice Ball Lightning.| Blood Moon|The Dark|57|R|{2}{R}|Enchantment|||Nonbasic lands are Mountains.| Brothers of Fire|The Dark|58|U|{1}{R}{R}|Creature - Human Shaman|2|2|{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.| Cave People|The Dark|59|U|{1}{R}{R}|Creature - Human|1|4|Whenever Cave People attacks, it gets +1/-2 until end of turn.${1}{R}{R}, {tap}: Target creature gains mountainwalk until end of turn.| Eater of the Dead|The Dark|6|U|{4}{B}|Creature - Horror|3|4|{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.| Eternal Flame|The Dark|60|R|{2}{R}{R}|Sorcery|||Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.| Fire Drake|The Dark|61|U|{1}{R}{R}|Creature - Drake|1|2|Flying${R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| Fissure|The Dark|62|C|{3}{R}{R}|Instant|||Destroy target creature or land. It can't be regenerated.| Goblin Caves|The Dark|63|C|{1}{R}{R}|Enchantment - Aura|||Enchant land$As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.| Goblin Digging Team|The Dark|64|C|{R}|Creature - Goblin|1|1|{tap}, Sacrifice Goblin Digging Team: Destroy target Wall.| Goblin Hero|The Dark|65|C|{2}{R}|Creature - Goblin|2|2|| Goblin Rock Sled|The Dark|66|C|{1}{R}|Creature - Goblin|3|1|Trample$Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.$Goblin Rock Sled can't attack unless defending player controls a Mountain.| Goblin Shrine|The Dark|67|C|{1}{R}{R}|Enchantment - Aura|||Enchant land$As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.$When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.| Goblin Wizard|The Dark|68|R|{2}{R}{R}|Creature - Goblin Wizard|1|1|{tap}: You may put a Goblin permanent card from your hand onto the battlefield.${R}: Target Goblin gains protection from white until end of turn.| Goblins of the Flarg|The Dark|69|C|{R}|Creature - Goblin Warrior|1|1|Mountainwalk$When you control a Dwarf, sacrifice Goblins of the Flarg.| Frankenstein's Monster|The Dark|7|R|{X}{B}{B}|Creature - Zombie|0|1|As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.| Inferno|The Dark|70|R|{5}{R}{R}|Instant|||Inferno deals 6 damage to each creature and each player.| Mana Clash|The Dark|71|R|{R}|Sorcery|||You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.| Orc General|The Dark|72|U|{2}{R}|Creature - Orc Warrior|2|2|{tap}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.| Sisters of the Flame|The Dark|73|U|{1}{R}{R}|Creature - Human Shaman|2|2|{tap}: Add {R} to your mana pool.| Necropolis|The Dark|74|U|{5}|Artifact Creature - Wall|0|1|Defender (This creature can't attack.)$Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost.| Angry Mob|The Dark|74|U|{2}{W}{W}|Creature - Human|2+*|2+*|Trample$As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.| Blood of the Martyr|The Dark|75|U|{W}{W}{W}|Instant|||Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.| Brainwash|The Dark|76|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack unless its controller pays {3}.| Cleansing|The Dark|77|R|{W}{W}{W}|Sorcery|||For each land, destroy that land unless any player pays 1 life.| Dust to Dust|The Dark|78|C|{1}{W}{W}|Sorcery|||Exile two target artifacts.| Exorcist|The Dark|79|R|{W}{W}|Creature - Human Cleric|1|1|{1}{W}, {tap}: Destroy target black creature.| Grave Robbers|The Dark|8|R|{1}{B}{B}|Creature - Human Rogue|1|1|{B}, {tap}: Exile target artifact card from a graveyard. You gain 2 life.| Fasting|The Dark|80|U|{W}|Enchantment|||At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.$If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.$When you draw a card, destroy Fasting.| Festival|The Dark|81|C|{W}|Instant|||Cast Festival only during an opponent's upkeep.$Creatures can't attack this turn.| Fire and Brimstone|The Dark|82|U|{3}{W}{W}|Instant|||Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you.| Holy Light|The Dark|83|C|{2}{W}|Instant|||Nonwhite creatures get -1/-1 until end of turn.| Knights of Thorn|The Dark|84|R|{3}{W}|Creature - Human Knight|2|2|Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Martyr's Cry|The Dark|85|R|{W}{W}|Sorcery|||Exile all white creatures. For each creature exiled this way, its controller draws a card.| Miracle Worker|The Dark|86|C|{W}|Creature - Human Cleric|1|1|{tap}: Destroy target Aura attached to a creature you control.| Morale|The Dark|87|C|{1}{W}{W}|Instant|||Attacking creatures get +1/+1 until end of turn.| Pikemen|The Dark|88|C|{1}{W}|Creature - Human Soldier|1|1|First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Preacher|The Dark|89|R|{1}{W}{W}|Creature - Human Cleric|1|1|You may choose not to untap Preacher during your untap step.${tap}: Gain control of target creature of an opponent's choice that he or she controls for as long as Preacher remains tapped.| Inquisition|The Dark|9|C|{2}{B}|Sorcery|||Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.| Squire|The Dark|90|C|{1}{W}|Creature - Human Soldier|1|2|| Tivadar's Crusade|The Dark|91|U|{1}{W}{W}|Sorcery|||Destroy all Goblins.| Witch Hunter|The Dark|92|R|{2}{W}{W}|Creature - Human Cleric|1|1|{tap}: Witch Hunter deals 1 damage to target player.${1}{W}{W}, {tap}: Return target creature an opponent controls to its owner's hand.| Barl's Cage|The Dark|93|R|{4}|Artifact|||{3}: Target creature doesn't untap during its controller's next untap step.| Bone Flute|The Dark|94|U|{3}|Artifact|||{2}, {tap}: All creatures get -1/-0 until end of turn.| Book of Rass|The Dark|95|U|{6}|Artifact|||{2}, Pay 2 life: Draw a card.| Coal Golem|The Dark|96|U|{5}|Artifact Creature - Golem|3|3|{3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool.| Dark Sphere|The Dark|97|U|{0}|Artifact|||{tap}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.| Diabolic Machine|The Dark|98|U|{7}|Artifact Creature - Construct|4|4|{3}: Regenerate Diabolic Machine.| Fellwar Stone|The Dark|99|U|{2}|Artifact|||{tap}: Add to your mana pool one mana of any color that a land an opponent controls could produce.| Amrou Scout|Time Spiral|1|C|{1}{W}|Creature - Kithkin Rebel Scout|2|1|{4}, {tap}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Cloudchaser Kestrel|Time Spiral|10|C|{1}{W}{W}|Creature - Bird|2|2|Flying$When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.${W}: Target permanent becomes white until end of turn.| Cyclopean Giant|Time Spiral|100|C|{2}{B}{B}|Creature - Zombie Giant|4|2|When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.| Dark Withering|Time Spiral|101|C|{4}{B}{B}|Instant|||Destroy target nonblack creature.$Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Deathspore Thallid|Time Spiral|102|C|{1}{B}|Creature - Zombie Fungus|1|1|At the beginning of your upkeep, put a spore counter on Deathspore Thallid.$Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.| Demonic Collusion|Time Spiral|103|R|{3}{B}{B}|Sorcery|||Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Search your library for a card and put that card into your hand. Then shuffle your library.| Dread Return|Time Spiral|104|U|{2}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$Flashback-Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Drudge Reavers|Time Spiral|105|C|{3}{B}|Creature - Skeleton|2|1|Flash (You may cast this spell any time you could cast an instant.)${B}: Regenerate Drudge Reavers.| Endrek Sahr, Master Breeder|Time Spiral|106|R|{4}{B}|Legendary Creature - Human Wizard|2|2|Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost.$When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.| Evil Eye of Urborg|Time Spiral|107|U|{4}{B}|Creature - Eye|6|3|Non-Eye creatures you control can't attack.$Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.| Faceless Devourer|Time Spiral|108|U|{2}{B}|Creature - Nightmare Horror|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$When Faceless Devourer enters the battlefield, exile another target creature with shadow.$When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Fallen Ideal|Time Spiral|109|U|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."$When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.| D'Avenant Healer|Time Spiral|11|C|{1}{W}{W}|Creature - Human Cleric Archer|1|2|{tap}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.${tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Feebleness|Time Spiral|110|C|{1}{B}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature gets -2/-1.| Gorgon Recluse|Time Spiral|111|C|{3}{B}{B}|Creature - Gorgon|2|4|Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.$Madness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Haunting Hymn|Time Spiral|112|U|{4}{B}{B}|Instant|||Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.| Liege of the Pit|Time Spiral|113|R|{5}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.$Morph {B}{B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Lim-Dul the Necromancer|Time Spiral|114|R|{5}{B}{B}|Legendary Creature - Human Wizard|4|4|Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.${1}{B}: Regenerate target Zombie.| Living End|Time Spiral|115|R||Sorcery|||Suspend 3-{2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)$Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.| Magus of the Mirror|Time Spiral|116|R|{4}{B}{B}|Creature - Human Wizard|4|2|{tap}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep.| Mana Skimmer|Time Spiral|117|C|{3}{B}|Creature - Leech|2|2|Flying$Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.| Mindlash Sliver|Time Spiral|118|C|{B}|Creature - Sliver|1|1|All Slivers have "{1}, Sacrifice this permanent: Each player discards a card."| Mindstab|Time Spiral|119|C|{5}{B}|Sorcery|||Target player discards three cards.$Suspend 4-{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Detainment Spell|Time Spiral|12|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature's activated abilities can't be activated.${1}{W}: Attach Detainment Spell to target creature.| Nether Traitor|Time Spiral|120|R|{B}{B}|Creature - Spirit|1|1|Haste$Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield.| Nightshade Assassin|Time Spiral|121|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike$When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.$Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Phthisis|Time Spiral|122|U|{3}{B}{B}{B}{B}|Sorcery|||Destroy target creature. Its controller loses life equal to its power plus its toughness.$Suspend 5-{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Pit Keeper|Time Spiral|123|C|{1}{B}|Creature - Human Wizard|2|1|When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.| Plague Sliver|Time Spiral|124|R|{2}{B}{B}|Creature - Sliver|5|5|All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."| Premature Burial|Time Spiral|125|U|{1}{B}|Sorcery|||Destroy target nonblack creature that entered the battlefield since your last turn ended.| Psychotic Episode|Time Spiral|126|C|{1}{B}{B}|Sorcery|||Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.$Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Sangrophage|Time Spiral|127|C|{B}{B}|Creature - Zombie|3|3|At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.| Sengir Nosferatu|Time Spiral|128|R|{3}{B}{B}|Creature - Vampire|4|4|Flying${1}{B}, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."| Skittering Monstrosity|Time Spiral|129|U|{3}{B}{B}|Creature - Horror|5|5|When you cast a creature spell, sacrifice Skittering Monstrosity.| Divine Congregation|Time Spiral|13|C|{3}{W}|Sorcery|||You gain 2 life for each creature target player controls.$Suspend 5-{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Skulking Knight|Time Spiral|130|C|{2}{B}|Creature - Zombie Knight|3|3|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$When Skulking Knight becomes the target of a spell or ability, sacrifice it.| Smallpox|Time Spiral|131|U|{B}{B}|Sorcery|||Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.| Strangling Soot|Time Spiral|132|C|{2}{B}|Instant|||Destroy target creature with toughness 3 or less.$Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Stronghold Overseer|Time Spiral|133|R|{3}{B}{B}{B}|Creature - Demon|5|5|Flying$Shadow (This creature can block or be blocked by only creatures with shadow.)${B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.| Sudden Death|Time Spiral|134|U|{1}{B}{B}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Target creature gets -4/-4 until end of turn.| Sudden Spoiling|Time Spiral|135|R|{1}{B}{B}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Creatures target player controls become 0/2 and lose all abilities until end of turn.| Tendrils of Corruption|Time Spiral|136|C|{3}{B}|Instant|||Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.| Traitor's Clutch|Time Spiral|137|C|{4}{B}|Instant|||Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)$Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Trespasser il-Vec|Time Spiral|138|C|{2}{B}|Creature - Human Rogue|3|1|Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)| Urborg Syphon-Mage|Time Spiral|139|C|{2}{B}|Creature - Human Spellshaper|2|2|{2}{B}, {tap}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.| Duskrider Peregrine|Time Spiral|14|U|{5}{W}|Creature - Bird|3|3|Flying, protection from black$Suspend 3-{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Vampiric Sliver|Time Spiral|140|U|{3}{B}|Creature - Sliver|3|3|All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."| Viscid Lemures|Time Spiral|141|C|{4}{B}|Creature - Spirit|4|3|{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.| AEtherflame Wall|Time Spiral|142|C|{1}{R}|Creature - Wall|0|4|Defender$Ætherflame Wall can block creatures with shadow as though they didn't have shadow.${R}: Ætherflame Wall gets +1/+0 until end of turn.| Ancient Grudge|Time Spiral|143|C|{1}{R}|Instant|||Destroy target artifact.$Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Barbed Shocker|Time Spiral|144|U|{3}{R}|Creature - Insect|2|2|Trample, haste$Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.| Basalt Gargoyle|Time Spiral|145|U|{2}{R}|Creature - Gargoyle|3|2|Flying$Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${R}: Basalt Gargoyle gets +0/+1 until end of turn.| Blazing Blade Askari|Time Spiral|146|C|{2}{R}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${2}: Blazing Blade Askari becomes colorless until end of turn.| Bogardan Hellkite|Time Spiral|147|R|{6}{R}{R}|Creature - Dragon|5|5|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.| Bogardan Rager|Time Spiral|148|C|{5}{R}|Creature - Elemental|3|4|Flash (You may cast this spell any time you could cast an instant.)$When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.| Bonesplitter Sliver|Time Spiral|149|C|{3}{R}|Creature - Sliver|2|2|All Sliver creatures get +2/+0.| Errant Doomsayers|Time Spiral|15|C|{1}{W}|Creature - Human Rebel|1|1|{tap}: Tap target creature with toughness 2 or less.| Coal Stoker|Time Spiral|150|C|{3}{R}|Creature - Elemental|3|3|When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool.| Conflagrate|Time Spiral|151|U|{X}{X}{R}|Sorcery|||Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.$Flashback-{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Empty the Warrens|Time Spiral|152|C|{3}{R}|Sorcery|||Put two 1/1 red Goblin creature tokens onto the battlefield.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Firemaw Kavu|Time Spiral|153|U|{5}{R}|Creature - Kavu|4|2|Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.$When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.| Flamecore Elemental|Time Spiral|154|C|{2}{R}{R}|Creature - Elemental|5|4|Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Flowstone Channeler|Time Spiral|155|C|{2}{R}|Creature - Human Spellshaper|2|2|{1}{R}, {tap}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.| Fortune Thief|Time Spiral|156|R|{4}{R}|Creature - Human Rogue|0|1|Damage that would reduce your life total to less than 1 reduces it to 1 instead.$Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Fury Sliver|Time Spiral|157|U|{5}{R}|Creature - Sliver|3|3|All Sliver creatures have double strike.| Ghitu Firebreathing|Time Spiral|158|C|{1}{R}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.${R}: Return Ghitu Firebreathing to its owner's hand.| Goblin Skycutter|Time Spiral|159|C|{1}{R}|Creature - Goblin Warrior|2|1|Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.| Evangelize|Time Spiral|16|R|{4}{W}|Sorcery|||Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)$Gain control of target creature of an opponent's choice that he or she controls.| Grapeshot|Time Spiral|160|C|{1}{R}|Sorcery|||Grapeshot deals 1 damage to target creature or player.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Greater Gargadon|Time Spiral|161|R|{9}{R}|Creature - Beast|9|7|Suspend 10-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended.| Ground Rift|Time Spiral|162|C|{R}|Sorcery|||Target creature without flying can't block this turn.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Ib Halfheart, Goblin Tactician|Time Spiral|163|R|{3}{R}|Legendary Creature - Goblin Advisor|3|2|Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.$Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield.| Ignite Memories|Time Spiral|164|U|{4}{R}|Sorcery|||Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Ironclaw Buzzardiers|Time Spiral|165|C|{2}{R}|Creature - Orc Scout|2|2|Ironclaw Buzzardiers can't block creatures with power 2 or greater.${R}: Ironclaw Buzzardiers gains flying until end of turn.| Jaya Ballard, Task Mage|Time Spiral|166|R|{1}{R}{R}|Legendary Creature - Human Spellshaper|2|2|{R}, {tap}, Discard a card: Destroy target blue permanent.${1}{R}, {tap}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.${5}{R}{R}, {tap}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.| Keldon Halberdier|Time Spiral|167|C|{4}{R}|Creature - Human Warrior|4|1|First strike$Suspend 4-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Lightning Axe|Time Spiral|168|C|{R}|Instant|||As an additional cost to cast Lightning Axe, discard a card or pay {5}.$Lightning Axe deals 5 damage to target creature.| Magus of the Scroll|Time Spiral|169|R|{R}|Creature - Human Wizard|1|1|{3}, {tap}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.| Flickering Spirit|Time Spiral|17|C|{3}{W}|Creature - Spirit|2|2|Flying${3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control.| Mogg War Marshal|Time Spiral|170|C|{1}{R}|Creature - Goblin Warrior|1|1|Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.| Norin the Wary|Time Spiral|171|R|{R}|Legendary Creature - Human Warrior|2|1|When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.| Orcish Cannonade|Time Spiral|172|C|{1}{R}{R}|Instant|||Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you.$Draw a card.| Pardic Dragon|Time Spiral|173|R|{4}{R}{R}|Creature - Dragon|4|4|Flying${R}: Pardic Dragon gets +1/+0 until end of turn.$Suspend 2-{R}{R} (Rather than cast this card from your hand, you may pay {R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.| Plunder|Time Spiral|174|C|{4}{R}|Sorcery|||Destroy target artifact or land.$Suspend 4-{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Reiterate|Time Spiral|175|R|{1}{R}{R}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Copy target instant or sorcery spell. You may choose new targets for the copy.| Rift Bolt|Time Spiral|176|C|{2}{R}|Sorcery|||Rift Bolt deals 3 damage to target creature or player.$Suspend 1-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Sedge Sliver|Time Spiral|177|R|{2}{R}|Creature - Sliver|2|2|All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."$All Slivers have "{B}: Regenerate this permanent."| Subterranean Shambler|Time Spiral|178|C|{3}{R}|Creature - Elemental|2|3|Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying.| Sudden Shock|Time Spiral|179|U|{1}{R}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Sudden Shock deals 2 damage to target creature or player.| Foriysian Interceptor|Time Spiral|18|C|{3}{W}|Creature - Human Soldier|0|5|Flash (You may cast this spell any time you could cast an instant.)$Defender$Foriysian Interceptor can block an additional creature.| Sulfurous Blast|Time Spiral|180|U|{2}{R}{R}|Instant|||Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.| Tectonic Fiend|Time Spiral|181|U|{4}{R}{R}|Creature - Elemental|7|7|Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$Tectonic Fiend attacks each turn if able.| Thick-Skinned Goblin|Time Spiral|182|U|{1}{R}|Creature - Goblin Shaman|2|1|You may pay {0} rather than pay the echo cost for permanents you control.${R}: Thick-Skinned Goblin gains protection from red until end of turn.| Two-Headed Sliver|Time Spiral|183|C|{1}{R}|Creature - Sliver|1|1|All Sliver creatures have "This creature can't be blocked except by two or more creatures."| Undying Rage|Time Spiral|184|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.$When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.| Viashino Bladescout|Time Spiral|185|C|{1}{R}{R}|Creature - Viashino Scout|2|1|Flash (You may cast this spell any time you could cast an instant.)$When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn.| Volcanic Awakening|Time Spiral|186|U|{4}{R}{R}|Sorcery|||Destroy target land.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Wheel of Fate|Time Spiral|187|R||Sorcery|||Suspend 4-{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)$Each player discards his or her hand, then draws seven cards.| Word of Seizing|Time Spiral|188|R|{3}{R}{R}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.| AEther Web|Time Spiral|189|C|{1}{G}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)| Fortify|Time Spiral|19|C|{2}{W}|Instant|||Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.| Ashcoat Bear|Time Spiral|190|C|{1}{G}|Creature - Bear|2|2|Flash (You may cast this spell any time you could cast an instant.)| Aspect of Mongoose|Time Spiral|191|U|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has shroud. (It can't be the target of spells or abilities.)$When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.| Chameleon Blur|Time Spiral|192|C|{3}{G}|Instant|||Prevent all damage that creatures would deal to players this turn.| Durkwood Baloth|Time Spiral|193|C|{4}{G}{G}|Creature - Beast|5|5|Suspend 5-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Durkwood Tracker|Time Spiral|194|U|{4}{G}|Creature - Giant|4|3|{1}{G}, {tap}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.| Fungus Sliver|Time Spiral|195|R|{3}{G}|Creature - Fungus Sliver|2|2|All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)| Gemhide Sliver|Time Spiral|196|C|{1}{G}|Creature - Sliver|1|1|All Slivers have "{tap}: Add one mana of any color to your mana pool."| Glass Asp|Time Spiral|197|C|{1}{G}{G}|Creature - Snake|2|1|Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step.| Greenseeker|Time Spiral|198|C|{G}|Creature - Elf Spellshaper|1|1|{G}, {tap}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.| Havenwood Wurm|Time Spiral|199|C|{6}{G}|Creature - Wurm|5|6|Flash (You may cast this spell any time you could cast an instant.)$Trample| Amrou Seekers|Time Spiral|2|C|{2}{W}|Creature - Kithkin Rebel|2|2|Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.| Gaze of Justice|Time Spiral|20|C|{W}|Sorcery|||As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control.$Exile target creature.$Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)| Herd Gnarr|Time Spiral|200|C|{3}{G}|Creature - Beast|2|2|Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.| Hypergenesis|Time Spiral|201|R||Sorcery|||Suspend 3-{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)$Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.| Krosan Grip|Time Spiral|202|U|{2}{G}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Destroy target artifact or enchantment.| Magus of the Candelabra|Time Spiral|203|R|{G}|Creature - Human Wizard|1|2|{X}, {tap}: Untap X target lands.| Might of Old Krosa|Time Spiral|204|U|{G}|Instant|||Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.| Might Sliver|Time Spiral|205|U|{4}{G}|Creature - Sliver|2|2|All Sliver creatures get +2/+2.| Molder|Time Spiral|206|C|{X}{G}|Instant|||Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.| Mwonvuli Acid-Moss|Time Spiral|207|C|{2}{G}{G}|Sorcery|||Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.| Nantuko Shaman|Time Spiral|208|C|{2}{G}|Creature - Insect Shaman|3|2|When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.$Suspend 1-{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Pendelhaven Elder|Time Spiral|209|U|{1}{G}|Creature - Elf Shaman|1|1|{tap}: Each 1/1 creature you control gets +1/+2 until end of turn.| Griffin Guide|Time Spiral|21|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.$When enchanted creature dies, put a 2/2 white Griffin creature token with flying onto the battlefield.| Penumbra Spider|Time Spiral|210|C|{2}{G}{G}|Creature - Spider|2|4|Reach$When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield.| Phantom Wurm|Time Spiral|211|U|{4}{G}{G}|Creature - Wurm Spirit|2|0|Phantom Wurm enters the battlefield with four +1/+1 counters on it.$If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.| Primal Forcemage|Time Spiral|212|U|{2}{G}|Creature - Elf Shaman|2|2|Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.| Savage Thallid|Time Spiral|213|C|{3}{G}{G}|Creature - Fungus|5|2|At the beginning of your upkeep, put a spore counter on Savage Thallid.$Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Regenerate target Fungus.| Scarwood Treefolk|Time Spiral|214|C|{3}{G}|Creature - Treefolk|3|5|Scarwood Treefolk enters the battlefield tapped.| Scryb Ranger|Time Spiral|215|U|{1}{G}|Creature - Faerie|1|1|Flash (You may cast this spell any time you could cast an instant.)$Flying, protection from blue$Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.| Search for Tomorrow|Time Spiral|216|C|{2}{G}|Sorcery|||Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.$Suspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Spectral Force|Time Spiral|217|R|{3}{G}{G}|Creature - Elemental Spirit|8|8|Trample$Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.| Spike Tiller|Time Spiral|218|R|{3}{G}{G}|Creature - Spike|0|0|Spike Tiller enters the battlefield with three +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.${2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.| Spinneret Sliver|Time Spiral|219|C|{1}{G}|Creature - Sliver|2|2|All Sliver creatures have reach. (They can block creatures with flying.)| Gustcloak Cavalier|Time Spiral|22|U|{3}{W}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Whenever Gustcloak Cavalier attacks, you may tap target creature.$Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.| Sporesower Thallid|Time Spiral|220|U|{2}{G}{G}|Creature - Fungus|4|4|At the beginning of your upkeep, put a spore counter on each Fungus you control.$Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| Sprout|Time Spiral|221|C|{G}|Instant|||Put a 1/1 green Saproling creature token onto the battlefield.| Squall Line|Time Spiral|222|R|{X}{G}{G}|Instant|||Squall Line deals X damage to each creature with flying and each player.| Stonewood Invocation|Time Spiral|223|R|{3}{G}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)| Strength in Numbers|Time Spiral|224|C|{1}{G}|Instant|||Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.| Thallid Germinator|Time Spiral|225|C|{2}{G}|Creature - Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thallid Germinator.$Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.| Thallid Shell-Dweller|Time Spiral|226|C|{1}{G}|Creature - Fungus|0|5|Defender$At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.$Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield.| Thelon of Havenwood|Time Spiral|227|R|{G}{G}|Legendary Creature - Elf Druid|2|2|Each Fungus creature gets +1/+1 for each spore counter on it.${B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.| Thelonite Hermit|Time Spiral|228|R|{3}{G}|Creature - Elf Shaman|1|1|Saproling creatures get +1/+1.$Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield.| Thrill of the Hunt|Time Spiral|229|C|{G}|Instant|||Target creature gets +1/+2 until end of turn.$Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Icatian Crier|Time Spiral|23|C|{2}{W}|Creature - Human Spellshaper|1|1|{1}{W}, {tap}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield.| Tromp the Domains|Time Spiral|230|U|{5}{G}|Sorcery|||Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.| Unyaro Bees|Time Spiral|231|R|{G}{G}{G}|Creature - Insect|0|1|Flying${G}: Unyaro Bees gets +1/+1 until end of turn.${3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.| Verdant Embrace|Time Spiral|232|R|{3}{G}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield."| Wormwood Dryad|Time Spiral|233|C|{2}{G}|Creature - Dryad|3|1|{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.${B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.| Wurmcalling|Time Spiral|234|R|{X}{G}|Sorcery|||Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.)$Put an X/X green Wurm creature token onto the battlefield.| Yavimaya Dryad|Time Spiral|235|U|{1}{G}{G}|Creature - Dryad|2|1|Forestwalk$When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.| Dementia Sliver|Time Spiral|236|U|{3}{U}{B}|Creature - Sliver|3|3|All Slivers have "{tap}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn."| Dralnu, Lich Lord|Time Spiral|237|R|{3}{U}{B}|Legendary Creature - Zombie Wizard|3|3|If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.${tap}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)| Firewake Sliver|Time Spiral|238|U|{1}{R}{G}|Creature - Sliver|1|1|All Sliver creatures have haste.$All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."| Ghostflame Sliver|Time Spiral|239|U|{B}{R}|Creature - Sliver|2|2|All Slivers are colorless.| Ivory Giant|Time Spiral|24|C|{5}{W}{W}|Creature - Giant|3|4|When Ivory Giant enters the battlefield, tap all nonwhite creatures.$Suspend 5-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Harmonic Sliver|Time Spiral|240|U|{1}{G}{W}|Creature - Sliver|1|1|All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."| Ith, High Arcanist|Time Spiral|241|R|{5}{W}{U}|Legendary Creature - Human Wizard|3|5|Vigilance${tap}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.$Suspend 4-{W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Kaervek the Merciless|Time Spiral|242|R|{5}{B}{R}|Legendary Creature - Human Shaman|5|4|Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.| Mishra, Artificer Prodigy|Time Spiral|243|R|{1}{U}{B}{R}|Legendary Creature - Human Artificer|4|4|Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it.| Opaline Sliver|Time Spiral|244|U|{1}{W}{U}|Creature - Sliver|2|2|All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."| Saffi Eriksdotter|Time Spiral|245|R|{G}{W}|Legendary Creature - Human Scout|2|2|Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield.| Scion of the Ur-Dragon|Time Spiral|246|R|{W}{U}{B}{R}{G}|Legendary Creature - Dragon Avatar|4|4|Flying${2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.| Stonebrow, Krosan Hero|Time Spiral|247|R|{3}{R}{G}|Legendary Creature - Centaur Warrior|4|4|Trample$Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.| Assembly-Worker|Time Spiral|248|U|{3}|Artifact Creature - Assembly-Worker|2|2|{tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.| Brass Gnat|Time Spiral|249|C|{1}|Artifact Creature - Insect|1|1|Flying$Brass Gnat doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.| Jedit's Dragoons|Time Spiral|25|C|{5}{W}|Creature - Cat Soldier|2|5|Vigilance$When Jedit's Dragoons enters the battlefield, you gain 4 life.| Candles of Leng|Time Spiral|250|R|{2}|Artifact|||{4}, {tap}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.| Chromatic Star|Time Spiral|251|C|{1}|Artifact|||{1}, {tap}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.$When Chromatic Star is put into a graveyard from the battlefield, draw a card.| Chronatog Totem|Time Spiral|252|U|{3}|Artifact|||{tap}: Add {U} to your mana pool.${1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.${0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature.| Clockwork Hydra|Time Spiral|253|U|{5}|Artifact Creature - Hydra|0|0|Clockwork Hydra enters the battlefield with four +1/+1 counters on it.$Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.${tap}: Put a +1/+1 counter on Clockwork Hydra.| Foriysian Totem|Time Spiral|254|U|{3}|Artifact|||{tap}: Add {R} to your mana pool.${4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.$As long as Foriysian Totem is a creature, it can block an additional creature.| Gauntlet of Power|Time Spiral|255|R|{5}|Artifact|||As Gauntlet of Power enters the battlefield, choose a color.$Creatures of the chosen color get +1/+1.$Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces).| Hivestone|Time Spiral|256|R|{2}|Artifact|||Creatures you control are Slivers in addition to their other creature types.| Jhoira's Timebug|Time Spiral|257|C|{2}|Artifact Creature - Insect|1|2|{tap}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.| Locket of Yesterdays|Time Spiral|258|U|{1}|Artifact|||Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.| Lotus Bloom|Time Spiral|259|R||Artifact|||Suspend 3-{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)${tap}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.| Knight of the Holy Nimbus|Time Spiral|26|U|{W}{W}|Creature - Human Rebel Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$If Knight of the Holy Nimbus would be destroyed, regenerate it.${2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.| Paradise Plume|Time Spiral|260|U|{4}|Artifact|||As Paradise Plume enters the battlefield, choose a color.$Whenever a player casts a spell of the chosen color, you may gain 1 life.${tap}: Add one mana of the chosen color to your mana pool.| Phyrexian Totem|Time Spiral|261|U|{3}|Artifact|||{tap}: Add {B} to your mana pool.${2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.$Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.| Prismatic Lens|Time Spiral|262|C|{2}|Artifact|||{tap}: Add {1} to your mana pool.${1}, {tap}: Add one mana of any color to your mana pool.| Sarpadian Empires, Vol. VII|Time Spiral|263|R|{3}|Artifact|||As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.${3}, {tap}: Put a 1/1 creature token of the chosen color and type onto the battlefield.| Stuffy Doll|Time Spiral|264|R|{5}|Artifact Creature - Construct|0|1|As Stuffy Doll enters the battlefield, choose a player.$Stuffy Doll is indestructible.$Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.${tap}: Stuffy Doll deals 1 damage to itself.| Thunder Totem|Time Spiral|265|U|{3}|Artifact|||{tap}: Add {W} to your mana pool.${1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.| Triskelavus|Time Spiral|266|R|{7}|Artifact Creature - Construct|1|1|Flying$Triskelavus enters the battlefield with three +1/+1 counters on it.${1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."| Venser's Sliver|Time Spiral|267|C|{5}|Artifact Creature - Sliver|3|3|| Weatherseed Totem|Time Spiral|268|U|{3}|Artifact|||{tap}: Add {G} to your mana pool.${2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.$When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.| Academy Ruins|Time Spiral|269|R||Legendary Land|||{tap}: Add {1} to your mana pool.${1}{U}, {tap}: Put target artifact card from your graveyard on top of your library.| Magus of the Disk|Time Spiral|27|R|{2}{W}{W}|Creature - Human Wizard|2|4|Magus of the Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Calciform Pools|Time Spiral|270|U||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}: Put a storage counter on Calciform Pools.${1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool.| Dreadship Reef|Time Spiral|271|U||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}: Put a storage counter on Dreadship Reef.${1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.| Flagstones of Trokair|Time Spiral|272|R||Legendary Land|||{tap}: Add {W} to your mana pool.$When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.| Fungal Reaches|Time Spiral|273|U||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}: Put a storage counter on Fungal Reaches.${1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool.| Gemstone Caverns|Time Spiral|274|R||Legendary Land|||If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.${tap}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.| Kher Keep|Time Spiral|275|R||Legendary Land|||{tap}: Add {1} to your mana pool.${1}{R}, {tap}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.| Molten Slagheap|Time Spiral|276|U||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}: Put a storage counter on Molten Slagheap.${1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool.| Saltcrusted Steppe|Time Spiral|277|U||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}: Put a storage counter on Saltcrusted Steppe.${1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.| Swarmyard|Time Spiral|278|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Regenerate target Insect, Rat, Spider, or Squirrel.| Terramorphic Expanse|Time Spiral|279|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Mangara of Corondor|Time Spiral|28|R|{1}{W}{W}|Legendary Creature - Human Wizard|1|1|{tap}: Exile Mangara of Corondor and target permanent.| Urza's Factory|Time Spiral|280|U||Land - Urza’s|||{tap}: Add {1} to your mana pool.${7}, {tap}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.| Vesuva|Time Spiral|281|R||Land|||You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.| Plains|Time Spiral|282|L||Basic Land - Plains|||W| Plains|Time Spiral|283|L||Basic Land - Plains|||W| Plains|Time Spiral|284|L||Basic Land - Plains|||W| Plains|Time Spiral|285|L||Basic Land - Plains|||W| Island|Time Spiral|286|L||Basic Land - Island|||U| Island|Time Spiral|287|L||Basic Land - Island|||U| Island|Time Spiral|288|L||Basic Land - Island|||U| Island|Time Spiral|289|L||Basic Land - Island|||U| Momentary Blink|Time Spiral|29|C|{1}{W}|Instant|||Exile target creature you control, then return it to the battlefield under its owner's control.$Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Swamp|Time Spiral|290|L||Basic Land - Swamp|||B| Swamp|Time Spiral|291|L||Basic Land - Swamp|||B| Swamp|Time Spiral|292|L||Basic Land - Swamp|||B| Swamp|Time Spiral|293|L||Basic Land - Swamp|||B| Mountain|Time Spiral|294|L||Basic Land - Mountain|||R| Mountain|Time Spiral|295|L||Basic Land - Mountain|||R| Mountain|Time Spiral|296|L||Basic Land - Mountain|||R| Mountain|Time Spiral|297|L||Basic Land - Mountain|||R| Forest|Time Spiral|298|L||Basic Land - Forest|||G| Forest|Time Spiral|299|L||Basic Land - Forest|||G| Angel's Grace|Time Spiral|3|R|{W}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.| Opal Guardian|Time Spiral|30|R|{W}{W}{W}|Enchantment|||When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.| Forest|Time Spiral|300|L||Basic Land - Forest|||G| Forest|Time Spiral|301|L||Basic Land - Forest|||G| Outrider en-Kor|Time Spiral|31|U|{2}{W}|Creature - Kor Rebel Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.| Pentarch Paladin|Time Spiral|32|R|{2}{W}{W}{W}|Creature - Human Knight|3|3|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$As Pentarch Paladin enters the battlefield, choose a color.${W}{W}, {tap}: Destroy target permanent of the chosen color.| Pentarch Ward|Time Spiral|33|C|{2}{W}|Enchantment - Aura|||Enchant creature$As Pentarch Ward enters the battlefield, choose a color.$When Pentarch Ward enters the battlefield, draw a card.$Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.| Plated Pegasus|Time Spiral|34|U|{2}{W}|Creature - Pegasus|1|2|Flash (You may cast this spell any time you could cast an instant.)$Flying$If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.| Pull from Eternity|Time Spiral|35|U|{W}|Instant|||Put target face-up exiled card into its owner's graveyard.| Pulmonic Sliver|Time Spiral|36|R|{3}{W}{W}|Creature - Sliver|3|3|All Sliver creatures have flying.$All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."| Quilled Sliver|Time Spiral|37|U|{1}{W}|Creature - Sliver|1|1|All Slivers have "{tap}: This permanent deals 1 damage to target attacking or blocking creature."| Restore Balance|Time Spiral|38|R||Sorcery|||Suspend 6-{W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)$Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.| Return to Dust|Time Spiral|39|U|{2}{W}{W}|Instant|||Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.| Benalish Cavalry|Time Spiral|4|C|{1}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| Serra Avenger|Time Spiral|40|R|{W}{W}|Creature - Angel|3|3|You can't cast Serra Avenger during your first, second, or third turns of the game.$Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Sidewinder Sliver|Time Spiral|41|C|{W}|Creature - Sliver|1|1|All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)| Spirit Loop|Time Spiral|42|U|{1}{W}|Enchantment - Aura|||Enchant creature you control$Whenever enchanted creature deals damage, you gain that much life.$When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.| Temporal Isolation|Time Spiral|43|C|{1}{W}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)$Prevent all damage that would be dealt by enchanted creature.| Tivadar of Thorn|Time Spiral|44|R|{1}{W}{W}|Legendary Creature - Human Knight|2|2|First strike, protection from red$When Tivadar of Thorn enters the battlefield, destroy target Goblin.| Watcher Sliver|Time Spiral|45|C|{3}{W}|Creature - Sliver|2|2|All Sliver creatures get +0/+2.| Weathered Bodyguards|Time Spiral|46|R|{5}{W}|Creature - Human Soldier|2|5|As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.$Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Zealot il-Vec|Time Spiral|47|C|{2}{W}|Creature - Human Rebel|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.| Ancestral Vision|Time Spiral|48|R||Sorcery|||Suspend 4-{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)$Target player draws three cards.| Bewilder|Time Spiral|49|C|{2}{U}|Instant|||Target creature gets -3/-0 until end of turn.$Draw a card.| Castle Raptors|Time Spiral|5|C|{4}{W}|Creature - Bird Soldier|3|3|Flying$As long as Castle Raptors is untapped, it gets +0/+2.| Brine Elemental|Time Spiral|50|U|{4}{U}{U}|Creature - Elemental|5|4|Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Brine Elemental is turned face up, each opponent skips his or her next untap step.| Cancel|Time Spiral|51|C|{1}{U}{U}|Instant|||Counter target spell.| Careful Consideration|Time Spiral|52|U|{2}{U}{U}|Instant|||Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.| Clockspinning|Time Spiral|53|C|{U}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.| Coral Trickster|Time Spiral|54|C|{1}{U}|Creature - Merfolk Rogue|2|1|Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Coral Trickster is turned face up, you may tap or untap target permanent.| Crookclaw Transmuter|Time Spiral|55|C|{3}{U}|Creature - Bird Wizard|3|1|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.| Deep-Sea Kraken|Time Spiral|56|R|{7}{U}{U}{U}|Creature - Kraken|6|6|Deep-Sea Kraken is unblockable.$Suspend 9-{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.| Draining Whelk|Time Spiral|57|R|{4}{U}{U}|Creature - Illusion|1|1|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.| Dream Stalker|Time Spiral|58|C|{1}{U}|Creature - Illusion|1|5|When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.| Drifter il-Dal|Time Spiral|59|C|{U}|Creature - Human Wizard|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.| Cavalry Master|Time Spiral|6|U|{2}{W}{W}|Creature - Human Knight|3|3|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)| Errant Ephemeron|Time Spiral|60|C|{6}{U}|Creature - Illusion|4|4|Flying$Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Eternity Snare|Time Spiral|61|C|{5}{U}|Enchantment - Aura|||Enchant creature$When Eternity Snare enters the battlefield, draw a card.$Enchanted creature doesn't untap during its controller's untap step.| Fathom Seer|Time Spiral|62|C|{1}{U}|Creature - Illusion|1|3|Morph-Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Fathom Seer is turned face up, draw two cards.| Fledgling Mawcor|Time Spiral|63|U|{3}{U}|Creature - Beast|2|2|Flying${tap}: Fledgling Mawcor deals 1 damage to target creature or player.$Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Fool's Demise|Time Spiral|64|U|{4}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.$When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.| Ixidron|Time Spiral|65|R|{3}{U}{U}|Creature - Illusion|*|*|As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)$Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.| Looter il-Kor|Time Spiral|66|C|{1}{U}|Creature - Kor Rogue|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.| Magus of the Jar|Time Spiral|67|R|{3}{U}{U}|Creature - Human Wizard|3|3|{tap}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.| Moonlace|Time Spiral|68|R|{U}|Instant|||Target spell or permanent becomes colorless.| Mystical Teachings|Time Spiral|69|C|{3}{U}|Instant|||Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.$Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Celestial Crusader|Time Spiral|7|U|{2}{W}{W}|Creature - Spirit|2|2|Flash (You may cast this spell any time you could cast an instant.)$Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Flying$Other white creatures get +1/+1.| Ophidian Eye|Time Spiral|70|C|{2}{U}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Whenever enchanted creature deals damage to an opponent, you may draw a card.| Paradox Haze|Time Spiral|71|U|{2}{U}|Enchantment - Aura|||Enchant player$At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.| Psionic Sliver|Time Spiral|72|R|{4}{U}|Creature - Sliver|2|2|All Sliver creatures have "{tap}: This creature deals 2 damage to target creature or player and 3 damage to itself."| Riftwing Cloudskate|Time Spiral|73|U|{3}{U}{U}|Creature - Illusion|2|2|Flying$When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.$Suspend 3-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Sage of Epityr|Time Spiral|74|C|{U}|Creature - Human Wizard|1|1|When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.| Screeching Sliver|Time Spiral|75|C|{U}|Creature - Sliver|1|1|All Slivers have "{tap}: Target player puts the top card of his or her library into his or her graveyard."| Shadow Sliver|Time Spiral|76|C|{2}{U}|Creature - Sliver|1|1|All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)| Slipstream Serpent|Time Spiral|77|C|{7}{U}|Creature - Serpent|6|6|Slipstream Serpent can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Slipstream Serpent.$Morph {5}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Snapback|Time Spiral|78|C|{1}{U}|Instant|||You may exile a blue card from your hand rather than pay Snapback's mana cost.$Return target creature to its owner's hand.| Spell Burst|Time Spiral|79|U|{X}{U}|Instant|||Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)$Counter target spell with converted mana cost X.| Children of Korlis|Time Spiral|8|C|{W}|Creature - Human Rebel Cleric|1|1|Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)| Spiketail Drakeling|Time Spiral|80|C|{1}{U}{U}|Creature - Drake|2|2|Flying$Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.| Sprite Noble|Time Spiral|81|R|{1}{U}{U}|Creature - Faerie|2|2|Flying$Other creatures you control with flying get +0/+1.${tap}: Other creatures you control with flying get +1/+0 until end of turn.| Stormcloud Djinn|Time Spiral|82|U|{4}{U}|Creature - Djinn|3|3|Flying$Stormcloud Djinn can block only creatures with flying.${R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.| Teferi, Mage of Zhalfir|Time Spiral|83|R|{2}{U}{U}{U}|Legendary Creature - Human Wizard|3|4|Flash (You may cast this spell any time you could cast an instant.)$Creature cards you own that aren't on the battlefield have flash.$Each opponent can cast spells only any time he or she could cast a sorcery.| Telekinetic Sliver|Time Spiral|84|U|{2}{U}{U}|Creature - Sliver|2|2|All Slivers have "{tap}: Tap target permanent."| Temporal Eddy|Time Spiral|85|C|{2}{U}{U}|Sorcery|||Put target creature or land on top of its owner's library.| Think Twice|Time Spiral|86|C|{1}{U}|Instant|||Draw a card.$Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Tolarian Sentinel|Time Spiral|87|C|{3}{U}|Creature - Human Spellshaper|1|3|Flying${U}, {tap}, Discard a card: Return target permanent you control to its owner's hand.| Trickbind|Time Spiral|88|R|{1}{U}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)| Truth or Tale|Time Spiral|89|U|{1}{U}|Instant|||Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.| Chronosavant|Time Spiral|9|R|{5}{W}|Creature - Giant|5|5|{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.| Vesuvan Shapeshifter|Time Spiral|90|R|{3}{U}{U}|Creature - Shapeshifter|0|0|As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."$Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Viscerid Deepwalker|Time Spiral|91|C|{4}{U}|Creature - Homarid Warrior|2|3|{U}: Viscerid Deepwalker gets +1/+0 until end of turn.$Suspend 4-{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Voidmage Husher|Time Spiral|92|U|{3}{U}|Creature - Human Wizard|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.)$Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.| Walk the Aeons|Time Spiral|93|R|{4}{U}{U}|Sorcery|||Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)$Target player takes an extra turn after this one.| Wipe Away|Time Spiral|94|U|{1}{U}{U}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Return target permanent to its owner's hand.| Assassinate|Time Spiral|95|C|{2}{B}|Sorcery|||Destroy target tapped creature.| Basal Sliver|Time Spiral|96|C|{2}{B}|Creature - Sliver|2|2|All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool."| Call to the Netherworld|Time Spiral|97|C|{B}|Sorcery|||Return target black creature card from your graveyard to your hand.$Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Corpulent Corpse|Time Spiral|98|C|{5}{B}|Creature - Zombie|3|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Suspend 5-{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Curse of the Cabal|Time Spiral|99|R|{9}{B}|Sorcery|||Target player sacrifices half the permanents he or she controls, rounded down.$Suspend 2-{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)$At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.| Akroma, Angel of Wrath|Time Spiral "Timeshifted"|1|Special|{5}{W}{W}{W}|Legendary Creature - Angel|6|6|Flying, first strike, vigilance, trample, haste, protection from black and from red| Icatian Javelineers|Time Spiral "Timeshifted"|10|Special|{W}|Creature - Human Soldier|1|1|Icatian Javelineers enters the battlefield with a javelin counter on it.${tap}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.| Sol'kanar the Swamp King|Time Spiral "Timeshifted"|100|Special|{2}{U}{B}{R}|Legendary Creature - Demon|5|5|Swampwalk$Whenever a player casts a black spell, you gain 1 life.| Spined Sliver|Time Spiral "Timeshifted"|101|Special|{R}{G}|Creature - Sliver|2|2|Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.| Stormbind|Time Spiral "Timeshifted"|102|Special|{1}{R}{G}|Enchantment|||{2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.| Teferi's Moat|Time Spiral "Timeshifted"|103|Special|{3}{W}{U}|Enchantment|||As Teferi's Moat enters the battlefield, choose a color.$Creatures of the chosen color without flying can't attack you.| Vhati il-Dal|Time Spiral "Timeshifted"|104|Special|{2}{B}{G}|Legendary Creature - Human Warrior|3|3|{tap}: Target creature's power or toughness becomes 1 until end of turn.| Void|Time Spiral "Timeshifted"|105|Special|{3}{B}{R}|Sorcery|||Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.| Assault|Time Spiral "Timeshifted"|106a|Special|{R}|Sorcery|||Assault deals 2 damage to target creature or player.$| Battery|Time Spiral "Timeshifted"|106b|Special|{3}{G}|Sorcery|||$Put a 3/3 green Elephant creature token onto the battlefield.| Claws of Gix|Time Spiral "Timeshifted"|107|Special|{0}|Artifact|||{1}, Sacrifice a permanent: You gain 1 life.| Dodecapod|Time Spiral "Timeshifted"|108|Special|{4}|Artifact Creature - Golem|3|3|If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.| Feldon's Cane|Time Spiral "Timeshifted"|109|Special|{1}|Artifact|||{tap}, Exile Feldon's Cane: Shuffle your graveyard into your library.| Moorish Cavalry|Time Spiral "Timeshifted"|11|Special|{2}{W}{W}|Creature - Human Knight|3|3|Trample| Grinning Totem|Time Spiral "Timeshifted"|110|Special|{4}|Artifact|||{2}, {tap}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.| Mindless Automaton|Time Spiral "Timeshifted"|111|Special|{4}|Artifact Creature - Construct|0|0|Mindless Automaton enters the battlefield with two +1/+1 counters on it.${1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.$Remove two +1/+1 counters from Mindless Automaton: Draw a card.| Mirari|Time Spiral "Timeshifted"|112|Special|{5}|Legendary Artifact|||Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.| The Rack|Time Spiral "Timeshifted"|113|Special|{1}|Artifact|||As The Rack enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.| Serrated Arrows|Time Spiral "Timeshifted"|114|Special|{4}|Artifact|||Serrated Arrows enters the battlefield with three arrowhead counters on it.$At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.${tap}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.| Tormod's Crypt|Time Spiral "Timeshifted"|115|Special|{0}|Artifact|||{tap}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.| War Barge|Time Spiral "Timeshifted"|116|Special|{4}|Artifact|||{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.| Arena|Time Spiral "Timeshifted"|117|Special||Land|||{3}, {tap}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)| Desert|Time Spiral "Timeshifted"|118|Special||Land - Desert|||{tap}: Add {1} to your mana pool.${tap}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.| Gemstone Mine|Time Spiral "Timeshifted"|119|Special||Land|||Gemstone Mine enters the battlefield with three mining counters on it.${tap}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.| Resurrection|Time Spiral "Timeshifted"|12|Special|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Pendelhaven|Time Spiral "Timeshifted"|120|Special||Legendary Land|||{tap}: Add {G} to your mana pool.${tap}: Target 1/1 creature gets +1/+2 until end of turn.| Safe Haven|Time Spiral "Timeshifted"|121|Special||Land|||{2}, {tap}: Exile target creature you control.$At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.| Sacred Mesa|Time Spiral "Timeshifted"|13|Special|{2}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.${1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.| Soltari Priest|Time Spiral "Timeshifted"|14|Special|{W}{W}|Creature - Soltari Cleric|2|1|Protection from red$Shadow (This creature can block or be blocked by only creatures with shadow.)| Squire|Time Spiral "Timeshifted"|15|Special|{1}{W}|Creature - Human Soldier|1|2|| Valor|Time Spiral "Timeshifted"|16|Special|{3}{W}|Creature - Incarnation|2|2|First strike$As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.| Witch Hunter|Time Spiral "Timeshifted"|17|Special|{2}{W}{W}|Creature - Human Cleric|1|1|{tap}: Witch Hunter deals 1 damage to target player.${1}{W}{W}, {tap}: Return target creature an opponent controls to its owner's hand.| Zhalfirin Commander|Time Spiral "Timeshifted"|18|Special|{2}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.| Dandan|Time Spiral "Timeshifted"|19|Special|{U}{U}|Creature - Fish|4|1|Dandân can't attack unless defending player controls an Island.$When you control no Islands, sacrifice Dandân.| Auratog|Time Spiral "Timeshifted"|2|Special|{1}{W}|Creature - Atog|1|2|Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.| Flying Men|Time Spiral "Timeshifted"|20|Special|{U}|Creature - Human|1|1|Flying| Ghost Ship|Time Spiral "Timeshifted"|21|Special|{2}{U}{U}|Creature - Spirit|2|4|Flying${U}{U}{U}: Regenerate Ghost Ship.| Giant Oyster|Time Spiral "Timeshifted"|22|Special|{2}{U}{U}|Creature - Oyster|0|3|You may choose not to untap Giant Oyster during your untap step.${tap}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.| Leviathan|Time Spiral "Timeshifted"|23|Special|{5}{U}{U}{U}{U}|Creature - Leviathan|10|10|Trample$Leviathan enters the battlefield tapped and doesn't untap during your untap step.$At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.$Leviathan can't attack unless you sacrifice two Islands.| Lord of Atlantis|Time Spiral "Timeshifted"|24|Special|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Merfolk Assassin|Time Spiral "Timeshifted"|25|Special|{U}{U}|Creature - Merfolk Assassin|1|2|{tap}: Destroy target creature with islandwalk.| Mistform Ultimus|Time Spiral "Timeshifted"|26|Special|{3}{U}|Legendary Creature - Illusion|3|3|Mistform Ultimus is every creature type (even if this card isn't on the battlefield).| Ovinomancer|Time Spiral "Timeshifted"|27|Special|{2}{U}|Creature - Human Wizard|0|1|When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.${tap}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield.| Pirate Ship|Time Spiral "Timeshifted"|28|Special|{4}{U}|Creature - Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| Prodigal Sorcerer|Time Spiral "Timeshifted"|29|Special|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| Celestial Dawn|Time Spiral "Timeshifted"|3|Special|{1}{W}{W}|Enchantment|||Lands you control are Plains.$Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.$You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.| Psionic Blast|Time Spiral "Timeshifted"|30|Special|{2}{U}|Instant|||Psionic Blast deals 4 damage to target creature or player and 2 damage to you.| Sindbad|Time Spiral "Timeshifted"|31|Special|{1}{U}|Creature - Human|1|1|{tap}: Draw a card and reveal it. If it isn't a land card, discard it.| Stormscape Familiar|Time Spiral "Timeshifted"|32|Special|{1}{U}|Creature - Bird|1|1|Flying$White spells and black spells you cast cost {1} less to cast.| Unstable Mutation|Time Spiral "Timeshifted"|33|Special|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.| Voidmage Prodigy|Time Spiral "Timeshifted"|34|Special|{U}{U}|Creature - Human Wizard|2|1|{U}{U}, Sacrifice a Wizard: Counter target spell.$Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Whispers of the Muse|Time Spiral "Timeshifted"|35|Special|{U}|Instant|||Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)$Draw a card.| Willbender|Time Spiral "Timeshifted"|36|Special|{1}{U}|Creature - Human Wizard|1|2|Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)$When Willbender is turned face up, change the target of target spell or ability with a single target.| Avatar of Woe|Time Spiral "Timeshifted"|37|Special|{6}{B}{B}|Creature - Avatar|6|5|If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.$Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)${tap}: Destroy target creature. It can't be regenerated.| Bad Moon|Time Spiral "Timeshifted"|38|Special|{1}{B}|Enchantment|||Black creatures get +1/+1.| Conspiracy|Time Spiral "Timeshifted"|39|Special|{3}{B}{B}|Enchantment|||As Conspiracy enters the battlefield, choose a creature type.$Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.| Consecrate Land|Time Spiral "Timeshifted"|4|Special|{W}|Enchantment - Aura|||Enchant land$Enchanted land is indestructible and can't be enchanted by other Auras.| Darkness|Time Spiral "Timeshifted"|40|Special|{B}|Instant|||Prevent all combat damage that would be dealt this turn.| Dauthi Slayer|Time Spiral "Timeshifted"|41|Special|{B}{B}|Creature - Dauthi Soldier|2|2|Shadow (This creature can block or be blocked by only creatures with shadow.)$Dauthi Slayer attacks each turn if able.| Evil Eye of Orms-by-Gore|Time Spiral "Timeshifted"|42|Special|{4}{B}|Creature - Eye|3|6|Non-Eye creatures you control can't attack.$Evil Eye of Orms-by-Gore can't be blocked except by Walls.| Faceless Butcher|Time Spiral "Timeshifted"|43|Special|{2}{B}{B}|Creature - Nightmare Horror|2|3|When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.$When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Funeral Charm|Time Spiral "Timeshifted"|44|Special|{B}|Instant|||Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.| Sengir Autocrat|Time Spiral "Timeshifted"|45|Special|{3}{B}|Creature - Human|2|2|When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.$When Sengir Autocrat leaves the battlefield, exile all Serf tokens.| Shadow Guildmage|Time Spiral "Timeshifted"|46|Special|{B}|Creature - Human Wizard|1|1|{U}, {tap}: Put target creature you control on top of its owner's library.${R}, {tap}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.| Soul Collector|Time Spiral "Timeshifted"|47|Special|{3}{B}{B}|Creature - Vampire|3|4|Flying$Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.$Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Stupor|Time Spiral "Timeshifted"|48|Special|{2}{B}|Sorcery|||Target opponent discards a card at random, then discards a card.| Swamp Mosquito|Time Spiral "Timeshifted"|49|Special|{1}{B}|Creature - Insect|0|1|Flying$Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)| Defiant Vanguard|Time Spiral "Timeshifted"|5|Special|{2}{W}|Creature - Human Rebel|2|2|When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.${5}, {tap}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.| Twisted Abomination|Time Spiral "Timeshifted"|50|Special|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| Uncle Istvan|Time Spiral "Timeshifted"|51|Special|{1}{B}{B}{B}|Creature - Human|1|3|Prevent all damage that would be dealt to Uncle Istvan by creatures.| Undead Warchief|Time Spiral "Timeshifted"|52|Special|{2}{B}{B}|Creature - Zombie|1|1|Zombie spells you cast cost {1} less to cast.$Zombie creatures you control get +2/+1.| Undertaker|Time Spiral "Timeshifted"|53|Special|{1}{B}|Creature - Human Spellshaper|1|1|{B}, {tap}, Discard a card: Return target creature card from your graveyard to your hand.| Withered Wretch|Time Spiral "Timeshifted"|54|Special|{B}{B}|Creature - Zombie Cleric|2|2|{1}: Exile target card from a graveyard.| Avalanche Riders|Time Spiral "Timeshifted"|55|Special|{3}{R}|Creature - Human Nomad|2|2|Haste$Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Avalanche Riders enters the battlefield, destroy target land.| Browbeat|Time Spiral "Timeshifted"|56|Special|{2}{R}|Sorcery|||Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.| Desolation Giant|Time Spiral "Timeshifted"|57|Special|{2}{R}{R}|Creature - Giant|3|3|Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)$When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.| Disintegrate|Time Spiral "Timeshifted"|58|Special|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| Dragon Whelp|Time Spiral "Timeshifted"|59|Special|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Disenchant|Time Spiral "Timeshifted"|6|Special|{1}{W}|Instant|||Destroy target artifact or enchantment.| Dragonstorm|Time Spiral "Timeshifted"|60|Special|{8}{R}|Sorcery|||Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Eron the Relentless|Time Spiral "Timeshifted"|61|Special|{3}{R}{R}|Legendary Creature - Human Rogue|5|2|Haste${R}{R}{R}: Regenerate Eron the Relentless.| Fiery Temper|Time Spiral "Timeshifted"|62|Special|{1}{R}{R}|Instant|||Fiery Temper deals 3 damage to target creature or player.$Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Fire Whip|Time Spiral "Timeshifted"|63|Special|{1}{R}|Enchantment - Aura|||Enchant creature you control$Enchanted creature has "{tap}: This creature deals 1 damage to target creature or player."$Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.| Goblin Snowman|Time Spiral "Timeshifted"|64|Special|{3}{R}|Creature - Goblin|1|1|Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.${tap}: Goblin Snowman deals 1 damage to target creature it's blocking.| Kobold Taskmaster|Time Spiral "Timeshifted"|65|Special|{1}{R}|Creature - Kobold|1|2|Other Kobold creatures you control get +1/+0.| Orcish Librarian|Time Spiral "Timeshifted"|66|Special|{1}{R}|Creature - Orc|1|1|{R}, {tap}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.| Orgg|Time Spiral "Timeshifted"|67|Special|{3}{R}{R}|Creature - Orgg|6|6|Trample$Orgg can't attack if defending player controls an untapped creature with power 3 or greater.$Orgg can't block creatures with power 3 or greater.| Pandemonium|Time Spiral "Timeshifted"|68|Special|{3}{R}|Enchantment|||Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.| Suq'Ata Lancer|Time Spiral "Timeshifted"|69|Special|{2}{R}|Creature - Human Knight|2|2|Haste$Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| Enduring Renewal|Time Spiral "Timeshifted"|7|Special|{2}{W}{W}|Enchantment|||Play with your hand revealed.$If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.$Whenever a creature is put into your graveyard from the battlefield, return it to your hand.| Tribal Flames|Time Spiral "Timeshifted"|70|Special|{1}{R}|Sorcery|||Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.| Uthden Troll|Time Spiral "Timeshifted"|71|Special|{2}{R}|Creature - Troll|2|2|{R}: Regenerate Uthden Troll.| Wildfire Emissary|Time Spiral "Timeshifted"|72|Special|{3}{R}|Creature - Efreet|2|4|Protection from white${1}{R}: Wildfire Emissary gets +1/+0 until end of turn.| Avoid Fate|Time Spiral "Timeshifted"|73|Special|{G}|Instant|||Counter target instant or Aura spell that targets a permanent you control.| Call of the Herd|Time Spiral "Timeshifted"|74|Special|{2}{G}|Sorcery|||Put a 3/3 green Elephant creature token onto the battlefield.$Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Cockatrice|Time Spiral "Timeshifted"|75|Special|{3}{G}{G}|Creature - Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Craw Giant|Time Spiral "Timeshifted"|76|Special|{3}{G}{G}{G}{G}|Creature - Giant|6|4|Trample$Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)| Gaea's Blessing|Time Spiral "Timeshifted"|77|Special|{1}{G}|Sorcery|||Target player shuffles up to three target cards from his or her graveyard into his or her library.$Draw a card.$When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.| Gaea's Liege|Time Spiral "Timeshifted"|78|Special|{3}{G}{G}{G}|Creature - Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| Hail Storm|Time Spiral "Timeshifted"|79|Special|{1}{G}{G}|Instant|||Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.| Essence Sliver|Time Spiral "Timeshifted"|8|Special|{3}{W}|Creature - Sliver|3|3|Whenever a Sliver deals damage, its controller gains that much life.| Hunting Moa|Time Spiral "Timeshifted"|80|Special|{2}{G}|Creature - Bird Beast|3|2|Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.| Jolrael, Empress of Beasts|Time Spiral "Timeshifted"|81|Special|{3}{G}{G}|Legendary Creature - Human Spellshaper|3|3|{2}{G}, {tap}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.| Krosan Cloudscraper|Time Spiral "Timeshifted"|82|Special|{7}{G}{G}{G}|Creature - Beast Mutant|13|13|At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.$Morph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)| Scragnoth|Time Spiral "Timeshifted"|83|Special|{4}{G}|Creature - Beast|3|4|Scragnoth can't be countered.$Protection from blue| Spike Feeder|Time Spiral "Timeshifted"|84|Special|{1}{G}{G}|Creature - Spike|0|0|Spike Feeder enters the battlefield with two +1/+1 counters on it.${2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.$Remove a +1/+1 counter from Spike Feeder: You gain 2 life.| Spitting Slug|Time Spiral "Timeshifted"|85|Special|{1}{G}{G}|Creature - Slug|2|4|Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.| Thallid|Time Spiral "Timeshifted"|86|Special|{G}|Creature - Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| Thornscape Battlemage|Time Spiral "Timeshifted"|87|Special|{2}{G}|Creature - Elf Wizard|2|2|Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)$When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player.$When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.| Verdeloth the Ancient|Time Spiral "Timeshifted"|88|Special|{4}{G}{G}|Legendary Creature - Treefolk|4|7|Kicker {X} (You may pay an additional {X} as you cast this spell.)$Saproling creatures and other Treefolk creatures get +1/+1.$When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.| Wall of Roots|Time Spiral "Timeshifted"|89|Special|{1}{G}|Creature - Plant Wall|0|5|Defender$Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn.| Honorable Passage|Time Spiral "Timeshifted"|9|Special|{1}{W}|Instant|||The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.| Whirling Dervish|Time Spiral "Timeshifted"|90|Special|{G}{G}|Creature - Human Monk|1|1|Protection from black$At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.| Coalition Victory|Time Spiral "Timeshifted"|91|Special|{3}{W}{U}{B}{R}{G}|Sorcery|||You win the game if you control a land of each basic land type and a creature of each color.| Fiery Justice|Time Spiral "Timeshifted"|92|Special|{R}{G}{W}|Sorcery|||Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.| Jasmine Boreal|Time Spiral "Timeshifted"|93|Special|{3}{G}{W}|Legendary Creature - Human|4|5|| Lightning Angel|Time Spiral "Timeshifted"|94|Special|{1}{R}{W}{U}|Creature - Angel|3|4|Flying, vigilance, haste| Merieke Ri Berit|Time Spiral "Timeshifted"|95|Special|{W}{U}{B}|Legendary Creature - Human|1|1|Merieke Ri Berit doesn't untap during your untap step.${tap}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.| Mystic Enforcer|Time Spiral "Timeshifted"|96|Special|{2}{G}{W}|Creature - Human Nomad Mystic|3|3|Protection from black$Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.| Mystic Snake|Time Spiral "Timeshifted"|97|Special|{1}{G}{U}{U}|Creature - Snake|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Mystic Snake enters the battlefield, counter target spell.| Nicol Bolas|Time Spiral "Timeshifted"|98|Special|{2}{U}{U}{B}{B}{R}{R}|Legendary Creature - Elder Dragon|7|7|Flying$At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.$Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.| Shadowmage Infiltrator|Time Spiral "Timeshifted"|99|Special|{1}{U}{B}|Creature - Human Wizard|1|3|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.| Angel of Retribution|Torment|1|R|{6}{W}|Creature - Angel|5|5|Flying, first strike| Morningtide|Torment|10|R|{1}{W}|Sorcery|||Exile all cards from all graveyards.| Grim Lavamancer|Torment|100|R|{R}|Creature - Human Wizard|1|1|{R}, {tap}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.| Hell-Bent Raider|Torment|101|R|{1}{R}{R}|Creature - Human Barbarian|2|2|First strike, haste$Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.| Kamahl's Sledge|Torment|102|C|{5}{R}{R}|Sorcery|||Kamahl's Sledge deals 4 damage to target creature.$Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.| Longhorn Firebeast|Torment|103|C|{2}{R}|Creature - Elemental Ox Beast|3|2|When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast.| Overmaster|Torment|104|R|{R}|Sorcery|||The next instant or sorcery spell you cast this turn can't be countered by spells or abilities.$Draw a card.| Pardic Arsonist|Torment|105|U|{2}{R}{R}|Creature - Human Barbarian|3|3|Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player."| Pardic Collaborator|Torment|106|U|{3}{R}|Creature - Human Barbarian|2|2|First strike${B}: Pardic Collaborator gets +1/+1 until end of turn.| Pardic Lancer|Torment|107|C|{4}{R}|Creature - Human Barbarian|3|2|Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.| Petradon|Torment|108|R|{6}{R}{R}|Creature - Nightmare Beast|5|6|When Petradon enters the battlefield, exile two target lands.$When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.${R}: Petradon gets +1/+0 until end of turn.| Petravark|Torment|109|C|{3}{R}|Creature - Nightmare Beast|2|2|When Petravark enters the battlefield, exile target land.$When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Mystic Familiar|Torment|11|C|{1}{W}|Creature - Bird|1|2|Flying$Threshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.| Pitchstone Wall|Torment|110|U|{2}{R}|Creature - Wall|2|5|Defender (This creature can't attack.)$Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.| Possessed Barbarian|Torment|111|R|{2}{R}{R}|Creature - Human Barbarian Horror|3|3|First strike$Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {tap}: Destroy target red creature."| Pyromania|Torment|112|U|{2}{R}|Enchantment|||{1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player.${1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.| Radiate|Torment|113|R|{3}{R}{R}|Instant|||Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.| Skullscorch|Torment|114|R|{R}{R}|Sorcery|||Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her.| Sonic Seizure|Torment|115|C|{R}|Instant|||As an additional cost to cast Sonic Seizure, discard a card at random.$Sonic Seizure deals 3 damage to target creature or player.| Temporary Insanity|Torment|116|U|{3}{R}|Instant|||Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.| Violent Eruption|Torment|117|U|{1}{R}{R}{R}|Instant|||Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.$Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Acorn Harvest|Torment|118|C|{3}{G}|Sorcery|||Put two 1/1 green Squirrel creature tokens onto the battlefield.$Flashback-{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Anurid Scavenger|Torment|119|U|{2}{G}|Creature - Frog Beast|3|3|Protection from black$At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.| Pay No Heed|Torment|12|C|{W}|Instant|||Prevent all damage a source of your choice would deal this turn.| Arrogant Wurm|Torment|120|U|{3}{G}{G}|Creature - Wurm|4|4|Trample$Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Basking Rootwalla|Torment|121|C|{G}|Creature - Lizard|1|1|{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.$Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Centaur Chieftain|Torment|122|U|{3}{G}|Creature - Centaur|3|3|Haste$Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."| Centaur Veteran|Torment|123|C|{5}{G}|Creature - Centaur|3|3|Trample${G}, Discard a card: Regenerate Centaur Veteran.| Dwell on the Past|Torment|124|U|{G}|Sorcery|||Target player shuffles up to four target cards from his or her graveyard into his or her library.| Far Wanderings|Torment|125|C|{2}{G}|Sorcery|||Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.$Threshold - If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.| Gurzigost|Torment|126|R|{3}{G}{G}|Creature - Beast|6|8|At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.${G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.| Insist|Torment|127|R|{G}|Sorcery|||The next creature spell you cast this turn can't be countered by spells or abilities.$Draw a card.| Invigorating Falls|Torment|128|C|{2}{G}{G}|Sorcery|||You gain life equal to the number of creature cards in all graveyards.| Krosan Constrictor|Torment|129|C|{3}{G}|Creature - Snake|2|2|Swampwalk${tap}: Target black creature gets -2/-0 until end of turn.| Possessed Nomad|Torment|13|R|{2}{W}{W}|Creature - Human Nomad Horror|3|3|Vigilance$Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {tap}: Destroy target white creature."| Krosan Restorer|Torment|130|C|{2}{G}|Creature - Human Druid|1|2|{tap}: Untap target land.$Threshold - {tap}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard.| Nantuko Blightcutter|Torment|131|R|{2}{G}|Creature - Insect Druid|2|2|Protection from black$Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.| Nantuko Calmer|Torment|132|C|{2}{G}{G}|Creature - Insect Druid|2|3|{G}, {tap}, Sacrifice Nantuko Calmer: Destroy target enchantment.$Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.| Nantuko Cultivator|Torment|133|R|{3}{G}|Creature - Insect Druid|2|2|When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.| Narcissism|Torment|134|U|{2}{G}|Enchantment|||{G}, Discard a card: Target creature gets +2/+2 until end of turn.${G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.| Nostalgic Dreams|Torment|135|R|{G}{G}|Sorcery|||As an additional cost to cast Nostalgic Dreams, discard X cards.$Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.| Parallel Evolution|Torment|136|R|{3}{G}{G}|Sorcery|||For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.$Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Possessed Centaur|Torment|137|R|{2}{G}{G}|Creature - Centaur Horror|3|3|Trample$Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {tap}: Destroy target green creature."| Seton's Scout|Torment|138|U|{1}{G}|Creature - Centaur Druid Scout Archer|2|1|Reach (This creature can block creatures with flying.)$Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.| Cabal Coffers|Torment|139|U||Land|||{2}, {tap}: Add {B} to your mana pool for each Swamp you control.| Reborn Hero|Torment|14|R|{2}{W}|Creature - Human Soldier|2|2|Vigilance$Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."| Tainted Field|Torment|140|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp.| Tainted Isle|Torment|141|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp.| Tainted Peak|Torment|142|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp.| Tainted Wood|Torment|143|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp.| Spirit Flare|Torment|15|C|{3}{W}|Instant|||Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.$Flashback-{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Stern Judge|Torment|16|U|{2}{W}|Creature - Human Cleric|2|2|{tap}: Each player loses 1 life for each Swamp he or she controls.| Strength of Isolation|Torment|17|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2 and has protection from black.$Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Teroh's Faithful|Torment|18|C|{3}{W}|Creature - Human Cleric|1|4|When Teroh's Faithful enters the battlefield, you gain 4 life.| Teroh's Vanguard|Torment|19|U|{3}{W}|Creature - Human Nomad|2|3|Flash$Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."| Aven Trooper|Torment|2|C|{3}{W}|Creature - Bird Soldier|1|1|Flying${2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.| Transcendence|Torment|20|R|{3}{W}{W}{W}|Enchantment|||You don't lose the game for having 0 or less life.$$When you have 20 or more life, you lose the game.$$Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)| Vengeful Dreams|Torment|21|R|{W}{W}|Instant|||As an additional cost to cast Vengeful Dreams, discard X cards.$Exile X target attacking creatures.| Alter Reality|Torment|22|R|{1}{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)$Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Ambassador Laquatus|Torment|23|R|{1}{U}{U}|Legendary Creature - Merfolk Wizard|1|3|{3}: Target player puts the top three cards of his or her library into his or her graveyard.| Aquamoeba|Torment|24|C|{1}{U}|Creature - Elemental Beast|1|3|Discard a card: Switch Aquamoeba's power and toughness until end of turn.| Balshan Collaborator|Torment|25|U|{3}{U}|Creature - Bird Soldier|2|2|Flying${B}: Balshan Collaborator gets +1/+1 until end of turn.| Breakthrough|Torment|26|U|{X}{U}|Sorcery|||Draw four cards, then choose X cards in your hand and discard the rest.| Cephalid Aristocrat|Torment|27|C|{4}{U}|Creature - Cephalid|3|3|Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.| Cephalid Illusionist|Torment|28|U|{1}{U}|Creature - Cephalid Wizard|1|1|Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.${2}{U}, {tap}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.| Cephalid Sage|Torment|29|U|{3}{U}|Creature - Cephalid|2|3|Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."| Cleansing Meditation|Torment|3|U|{1}{W}{W}|Sorcery|||Destroy all enchantments.$Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.| Cephalid Snitch|Torment|30|C|{1}{U}|Creature - Cephalid Wizard|1|1|Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.| Cephalid Vandal|Torment|31|R|{1}{U}|Creature - Cephalid Rogue|1|1|At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.| Churning Eddy|Torment|32|C|{3}{U}|Sorcery|||Return target creature and target land to their owners' hands.| Circular Logic|Torment|33|U|{2}{U}|Instant|||Counter target spell unless its controller pays {1} for each card in your graveyard.$Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Compulsion|Torment|34|U|{1}{U}|Enchantment|||{1}{U}, Discard a card: Draw a card.${1}{U}, Sacrifice Compulsion: Draw a card.| Coral Net|Torment|35|C|{U}|Enchantment - Aura|||Enchant green or white creature$Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."| Deep Analysis|Torment|36|C|{3}{U}|Sorcery|||Target player draws two cards.$Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| False Memories|Torment|37|R|{1}{U}|Instant|||Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard.| Ghostly Wings|Torment|38|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying.$Discard a card: Return enchanted creature to its owner's hand.| Hydromorph Guardian|Torment|39|C|{2}{U}|Creature - Elemental|2|2|{U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control.| Equal Treatment|Torment|4|U|{1}{W}|Instant|||If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.$$Draw a card.| Hydromorph Gull|Torment|40|U|{3}{U}|Creature - Elemental Bird|3|3|Flying${U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control.| Liquify|Torment|41|C|{2}{U}|Instant|||Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Llawan, Cephalid Empress|Torment|42|R|{3}{U}|Legendary Creature - Cephalid|2|3|When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.$Your opponents can't cast blue creature spells.| Obsessive Search|Torment|43|C|{U}|Instant|||Draw a card.$Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Plagiarize|Torment|44|R|{3}{U}|Instant|||Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.| Possessed Aven|Torment|45|R|{2}{U}{U}|Creature - Bird Soldier Horror|3|3|Flying$Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {tap}: Destroy target blue creature."| Retraced Image|Torment|46|R|{U}|Sorcery|||Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.| Skywing Aven|Torment|47|C|{2}{U}|Creature - Bird Soldier|2|1|Flying$Discard a card: Return Skywing Aven to its owner's hand.| Stupefying Touch|Torment|48|U|{1}{U}|Enchantment - Aura|||Enchant creature$When Stupefying Touch enters the battlefield, draw a card.$Enchanted creature's activated abilities can't be activated.| Turbulent Dreams|Torment|49|R|{U}{U}|Sorcery|||As an additional cost to cast Turbulent Dreams, discard X cards.$Return X target nonland permanents to their owners' hands.| Floating Shield|Torment|5|C|{2}{W}|Enchantment - Aura|||Enchant creature$As Floating Shield enters the battlefield, choose a color.$Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.$Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.| Boneshard Slasher|Torment|50|U|{1}{B}|Creature - Horror|1|1|Flying$Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."| Cabal Ritual|Torment|51|C|{1}{B}|Instant|||Add {B}{B}{B} to your mana pool.$Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard.| Cabal Surgeon|Torment|52|C|{2}{B}{B}|Creature - Human Minion|2|1|{2}{B}{B}, {tap}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.| Cabal Torturer|Torment|53|C|{1}{B}{B}|Creature - Human Minion|1|1|{B}, {tap}: Target creature gets -1/-1 until end of turn.$Threshold - {3}{B}{B}, {tap}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.| Carrion Rats|Torment|54|C|{B}|Creature - Rat|2|1|Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn.| Carrion Wurm|Torment|55|U|{3}{B}{B}|Creature - Zombie Wurm|6|5|Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.| Chainer, Dementia Master|Torment|56|R|{3}{B}{B}|Legendary Creature - Human Minion|3|3|Nightmare creatures get +1/+1.${B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.$When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.| Chainer's Edict|Torment|57|U|{1}{B}|Sorcery|||Target player sacrifices a creature.$Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Crippling Fatigue|Torment|58|C|{1}{B}{B}|Sorcery|||Target creature gets -2/-2 until end of turn.$Flashback-{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Dawn of the Dead|Torment|59|R|{2}{B}{B}{B}|Enchantment|||At the beginning of your upkeep, you lose 1 life.$At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.| Frantic Purification|Torment|6|C|{2}{W}|Instant|||Destroy target enchantment.$Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Faceless Butcher|Torment|60|C|{2}{B}{B}|Creature - Nightmare Horror|2|3|When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.$When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Gloomdrifter|Torment|61|U|{3}{B}|Creature - Zombie Minion|2|2|Flying$Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."| Gravegouger|Torment|62|C|{2}{B}|Creature - Nightmare Horror|2|2|When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard.$When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.| Grotesque Hybrid|Torment|63|U|{4}{B}|Creature - Zombie|3|3|Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.$Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.| Hypnox|Torment|64|R|{8}{B}{B}{B}|Creature - Nightmare Horror|8|8|Flying$When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.$When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.| Ichorid|Torment|65|R|{3}{B}|Creature - Horror|3|1|Haste$At the beginning of the end step, sacrifice Ichorid.$At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.| Insidious Dreams|Torment|66|R|{3}{B}|Instant|||As an additional cost to cast Insidious Dreams, discard X cards.$Search your library for X cards. Then shuffle your library and put those cards on top of it in any order.| Laquatus's Champion|Torment|67|R|{4}{B}{B}|Creature - Nightmare Horror|6|3|When Laquatus's Champion enters the battlefield, target player loses 6 life.$When Laquatus's Champion leaves the battlefield, that player gains 6 life.${B}: Regenerate Laquatus's Champion.| Last Laugh|Torment|68|R|{2}{B}{B}|Enchantment|||Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.$When no creatures are on the battlefield, sacrifice Last Laugh.| Mesmeric Fiend|Torment|69|C|{1}{B}|Creature - Nightmare Horror|1|1|When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.$When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.| Hypochondria|Torment|7|U|{1}{W}|Enchantment|||{W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.${W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.| Mind Sludge|Torment|70|U|{4}{B}|Sorcery|||Target player discards a card for each Swamp you control.| Mortal Combat|Torment|71|R|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.| Mortiphobia|Torment|72|U|{1}{B}{B}|Enchantment|||{1}{B}, Discard a card: Exile target card from a graveyard.${1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard.| Mutilate|Torment|73|R|{2}{B}{B}|Sorcery|||All creatures get -1/-1 until end of turn for each Swamp you control.| Nantuko Shade|Torment|74|R|{B}{B}|Creature - Insect Shade|2|1|{B}: Nantuko Shade gets +1/+1 until end of turn.| Organ Grinder|Torment|75|C|{2}{B}|Creature - Zombie|3|1|{tap}, Exile three cards from your graveyard: Target player loses 3 life.| Psychotic Haze|Torment|76|C|{2}{B}{B}|Instant|||Psychotic Haze deals 1 damage to each creature and each player.$Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Putrid Imp|Torment|77|C|{B}|Creature - Zombie Imp|1|1|Discard a card: Putrid Imp gains flying until end of turn.$Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.| Rancid Earth|Torment|78|C|{1}{B}{B}|Sorcery|||Destroy target land.$Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.| Restless Dreams|Torment|79|C|{B}|Sorcery|||As an additional cost to cast Restless Dreams, discard X cards.$Return X target creature cards from your graveyard to your hand.| Major Teroh|Torment|8|R|{3}{W}|Legendary Creature - Bird Soldier|2|3|Flying${3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.| Sengir Vampire|Torment|80|R|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Shade's Form|Torment|81|C|{1}{B}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."$When enchanted creature dies, return that card to the battlefield under your control.| Shambling Swarm|Torment|82|R|{1}{B}{B}{B}|Creature - Horror|3|3|When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.| Sickening Dreams|Torment|83|U|{1}{B}|Sorcery|||As an additional cost to cast Sickening Dreams, discard X cards.$Sickening Dreams deals X damage to each creature and each player.| Slithery Stalker|Torment|84|U|{1}{B}{B}|Creature - Nightmare Horror|1|1|Swampwalk$When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.$When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Soul Scourge|Torment|85|C|{4}{B}|Creature - Nightmare Horror|3|2|Flying$When Soul Scourge enters the battlefield, target player loses 3 life.$When Soul Scourge leaves the battlefield, that player gains 3 life.| Strength of Lunacy|Torment|86|U|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1 and has protection from white.$Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Unhinge|Torment|87|C|{2}{B}|Sorcery|||Target player discards a card.$Draw a card.| Waste Away|Torment|88|C|{4}{B}|Instant|||As an additional cost to cast Waste Away, discard a card.$Target creature gets -5/-5 until end of turn.| Zombie Trailblazer|Torment|89|U|{B}{B}{B}|Creature - Zombie Scout|2|2|Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.$Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.| Militant Monk|Torment|9|C|{1}{W}{W}|Creature - Human Monk Cleric|2|1|Vigilance${tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Accelerate|Torment|90|C|{1}{R}|Instant|||Target creature gains haste until end of turn.$Draw a card.| Balthor the Stout|Torment|91|R|{1}{R}{R}|Legendary Creature - Dwarf Barbarian|2|2|Other Barbarian creatures get +1/+1.${R}: Another target Barbarian creature gets +1/+0 until end of turn.| Barbarian Outcast|Torment|92|C|{1}{R}|Creature - Human Barbarian Beast|2|2|When you control no Swamps, sacrifice Barbarian Outcast.| Crackling Club|Torment|93|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0.$Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.| Crazed Firecat|Torment|94|U|{5}{R}{R}|Creature - Elemental Cat|4|4|When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.| Devastating Dreams|Torment|95|R|{R}{R}|Sorcery|||As an additional cost to cast Devastating Dreams, discard X cards at random.$Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.| Enslaved Dwarf|Torment|96|C|{R}|Creature - Dwarf|1|1|{R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.| Fiery Temper|Torment|97|C|{1}{R}{R}|Instant|||Fiery Temper deals 3 damage to target creature or player.$Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Flaming Gambit|Torment|98|U|{X}{R}|Instant|||Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead.$Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Flash of Defiance|Torment|99|C|{1}{R}|Sorcery|||Green creatures and white creatures can't block this turn.$Flashback-{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Plains|Unglued|84|C||Basic Land - Plains|||W| Island|Unglued|85|C||Basic Land - Island|||U| Swamp|Unglued|86|C||Basic Land - Swamp|||B| Mountain|Unglued|87|C||Basic Land - Mountain|||R| Forest|Unglued|88|C||Basic Land - Forest|||G| Plains|Unhinged|136|L||Basic Land - Plains|||W| Island|Unhinged|137|L||Basic Land - Island|||U| Swamp|Unhinged|138|L||Basic Land - Swamp|||B| Mountain|Unhinged|139|L||Basic Land - Mountain|||R| Forest|Unhinged|140|L||Basic Land - Forest|||G| Animate Dead|Unlimited Edition|1|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Deathlace|Unlimited Edition|10|R|{B}|Instant|||Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)| Elvish Archers|Unlimited Edition|100|R|{1}{G}|Creature - Elf Archer|2|1|First strike| Fastbond|Unlimited Edition|101|R|{G}|Enchantment|||You may play any number of additional lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| Fog|Unlimited Edition|102|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Force of Nature|Unlimited Edition|103|R|{2}{G}{G}{G}{G}|Creature - Elemental|8|8|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.| Fungusaur|Unlimited Edition|104|R|{3}{G}|Creature - Fungus Lizard|2|2|Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.| Gaea's Liege|Unlimited Edition|105|R|{3}{G}{G}{G}|Creature - Avatar|*|*|As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.${tap}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.| Giant Growth|Unlimited Edition|106|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Unlimited Edition|107|C|{3}{G}|Creature - Spider|2|4|Reach (This creature can block creatures with flying.)| Grizzly Bears|Unlimited Edition|108|C|{1}{G}|Creature - Bear|2|2|| Hurricane|Unlimited Edition|109|U|{X}{G}|Sorcery|||Hurricane deals X damage to each creature with flying and each player.| Demonic Attorney|Unlimited Edition|11|R|{1}{B}{B}|Sorcery|||Remove Demonic Attorney from your deck before playing if you're not playing for ante.$Each player antes the top card of his or her library.| Instill Energy|Unlimited Edition|111|U|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can attack as though it had haste.${0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.| Ironroot Treefolk|Unlimited Edition|112|C|{4}{G}|Creature - Treefolk|3|5|| Kudzu|Unlimited Edition|113|R|{1}{G}{G}|Enchantment - Aura|||Enchant land$When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.| Ley Druid|Unlimited Edition|114|U|{2}{G}|Creature - Human Druid|1|1|{tap}: Untap target land.| Lifeforce|Unlimited Edition|115|U|{G}{G}|Enchantment|||{G}{G}: Counter target black spell.| Lifelace|Unlimited Edition|116|R|{G}|Instant|||Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)| Living Artifact|Unlimited Edition|117|R|{G}|Enchantment - Aura|||Enchant artifact$Whenever you're dealt damage, put that many vitality counters on Living Artifact.$At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.| Living Lands|Unlimited Edition|118|R|{3}{G}|Enchantment|||All Forests are 1/1 creatures that are still lands.| Llanowar Elves|Unlimited Edition|119|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Demonic Hordes|Unlimited Edition|12|R|{3}{B}{B}{B}|Creature - Demon|5|5|{tap}: Destroy target land.$At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.| Lure|Unlimited Edition|120|U|{1}{G}{G}|Enchantment - Aura|||Enchant creature$All creatures able to block enchanted creature do so.| Natural Selection|Unlimited Edition|121|R|{G}|Instant|||Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.| Regeneration|Unlimited Edition|122|C|{1}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)${G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Regrowth|Unlimited Edition|123|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Scryb Sprites|Unlimited Edition|124|C|{G}|Creature - Faerie|1|1|Flying| Shanodin Dryads|Unlimited Edition|125|C|{G}|Creature - Nymph Dryad|1|1|Forestwalk| Stream of Life|Unlimited Edition|126|C|{X}{G}|Sorcery|||Target player gains X life.| Thicket Basilisk|Unlimited Edition|127|U|{3}{G}{G}|Creature - Basilisk|2|4|Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Timber Wolves|Unlimited Edition|128|R|{G}|Creature - Wolf|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Tranquility|Unlimited Edition|129|C|{2}{G}|Sorcery|||Destroy all enchantments.| Demonic Tutor|Unlimited Edition|13|U|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Tsunami|Unlimited Edition|130|U|{3}{G}|Sorcery|||Destroy all Islands.| Verduran Enchantress|Unlimited Edition|131|R|{1}{G}{G}|Creature - Human Druid|0|2|Whenever you cast an enchantment spell, you may draw a card.| Wall of Brambles|Unlimited Edition|132|U|{2}{G}|Creature - Plant Wall|2|3|Defender (This creature can't attack.)${G}: Regenerate Wall of Brambles.| Wall of Ice|Unlimited Edition|133|U|{2}{G}|Creature - Wall|0|7|Defender (This creature can't attack.)| Wall of Wood|Unlimited Edition|134|C|{G}|Creature - Wall|0|3|Defender (This creature can't attack.)| Wanderlust|Unlimited Edition|135|U|{2}{G}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.| War Mammoth|Unlimited Edition|136|C|{3}{G}|Creature - Elephant|3|3|Trample| Web|Unlimited Edition|137|R|{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)| Wild Growth|Unlimited Edition|138|C|{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| Burrowing|Unlimited Edition|139|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has mountainwalk.| Drain Life|Unlimited Edition|14|C|{X}{1}{B}|Sorcery|||Spend only black mana on X.$Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.| Chaoslace|Unlimited Edition|140|R|{R}|Instant|||Target spell or permanent becomes red. (Its mana symbols remain unchanged.)| Disintegrate|Unlimited Edition|141|C|{X}{R}|Sorcery|||Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.| Dragon Whelp|Unlimited Edition|142|U|{2}{R}{R}|Creature - Dragon|2|3|Flying${R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.| Dwarven Demolition Team|Unlimited Edition|143|U|{2}{R}|Creature - Dwarf|1|1|{tap}: Destroy target Wall.| Dwarven Warriors|Unlimited Edition|144|C|{2}{R}|Creature - Dwarf Warrior|1|1|{tap}: Target creature with power 2 or less is unblockable this turn.| Earth Elemental|Unlimited Edition|145|U|{3}{R}{R}|Creature - Elemental|4|5|| Earthbind|Unlimited Edition|146|C|{R}|Enchantment - Aura|||Enchant creature$When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."| Earthquake|Unlimited Edition|147|R|{X}{R}|Sorcery|||Earthquake deals X damage to each creature without flying and each player.| False Orders|Unlimited Edition|148|C|{R}|Instant|||Cast False Orders only during the declare blockers step.$Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.| Fire Elemental|Unlimited Edition|149|U|{3}{R}{R}|Creature - Elemental|5|4|| Drudge Skeletons|Unlimited Edition|15|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Fireball|Unlimited Edition|150|C|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Firebreathing|Unlimited Edition|151|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.| Flashfires|Unlimited Edition|152|U|{3}{R}|Sorcery|||Destroy all Plains.| Fork|Unlimited Edition|153|R|{R}{R}|Instant|||Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.| Goblin Balloon Brigade|Unlimited Edition|154|U|{R}|Creature - Goblin Warrior|1|1|{R}: Goblin Balloon Brigade gains flying until end of turn.| Goblin King|Unlimited Edition|155|R|{1}{R}{R}|Creature - Goblin|2|2|Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)| Granite Gargoyle|Unlimited Edition|156|R|{2}{R}|Creature - Gargoyle|2|2|Flying${R}: Granite Gargoyle gets +0/+1 until end of turn.| Gray Ogre|Unlimited Edition|157|C|{2}{R}|Creature - Ogre|2|2|| Hill Giant|Unlimited Edition|158|C|{3}{R}|Creature - Giant|3|3|| Hurloon Minotaur|Unlimited Edition|159|C|{1}{R}{R}|Creature - Minotaur|2|3|| Evil Presence|Unlimited Edition|16|U|{B}|Enchantment - Aura|||Enchant land$Enchanted land is a Swamp.| Ironclaw Orcs|Unlimited Edition|160|C|{1}{R}|Creature - Orc|2|2|Ironclaw Orcs can't block creatures with power 2 or greater.| Keldon Warlord|Unlimited Edition|161|U|{2}{R}{R}|Creature - Human Barbarian|*|*|Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.| Lightning Bolt|Unlimited Edition|162|C|{R}|Instant|||Lightning Bolt deals 3 damage to target creature or player.| Mana Flare|Unlimited Edition|163|R|{2}{R}|Enchantment|||Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| Manabarbs|Unlimited Edition|164|R|{3}{R}|Enchantment|||Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.| Mons's Goblin Raiders|Unlimited Edition|165|C|{R}|Creature - Goblin|1|1|| Orcish Artillery|Unlimited Edition|166|U|{1}{R}{R}|Creature - Orc Warrior|1|3|{tap}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.| Orcish Oriflamme|Unlimited Edition|167|U|{3}{R}|Enchantment|||Attacking creatures you control get +1/+0.| Power Surge|Unlimited Edition|168|R|{R}{R}|Enchantment|||At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.| Raging River|Unlimited Edition|169|R|{R}{R}|Enchantment|||Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.| Fear|Unlimited Edition|17|C|{B}{B}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)| Red Elemental Blast|Unlimited Edition|170|C|{R}|Instant|||Choose one - Counter target blue spell; or destroy target blue permanent.| Roc of Kher Ridges|Unlimited Edition|171|R|{3}{R}|Creature - Bird|3|3|Flying| Rock Hydra|Unlimited Edition|172|R|{X}{R}{R}|Creature - Hydra|0|0|Rock Hydra enters the battlefield with X +1/+1 counters on it.$For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.${R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.${R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.| Sedge Troll|Unlimited Edition|173|R|{2}{R}|Creature - Troll|2|2|Sedge Troll gets +1/+1 as long as you control a Swamp.${B}: Regenerate Sedge Troll.| Shatter|Unlimited Edition|174|C|{1}{R}|Instant|||Destroy target artifact.| Shivan Dragon|Unlimited Edition|175|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Smoke|Unlimited Edition|176|R|{R}{R}|Enchantment|||Players can't untap more than one creature during their untap steps.| Stone Giant|Unlimited Edition|177|U|{2}{R}{R}|Creature - Giant|3|4|{tap}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.| Stone Rain|Unlimited Edition|178|C|{2}{R}|Sorcery|||Destroy target land.| Tunnel|Unlimited Edition|179|U|{R}|Instant|||Destroy target Wall. It can't be regenerated.| Frozen Shade|Unlimited Edition|18|C|{2}{B}|Creature - Shade|0|1|{B}: Frozen Shade gets +1/+1 until end of turn.| Two-Headed Giant of Foriys|Unlimited Edition|180|R|{4}{R}|Creature - Giant|4|4|Trample$Two-Headed Giant of Foriys can block an additional creature.| Uthden Troll|Unlimited Edition|181|U|{2}{R}|Creature - Troll|2|2|{R}: Regenerate Uthden Troll.| Wall of Fire|Unlimited Edition|182|U|{1}{R}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)${R}: Wall of Fire gets +1/+0 until end of turn.| Wall of Stone|Unlimited Edition|183|U|{1}{R}{R}|Creature - Wall|0|8|Defender (This creature can't attack.)| Wheel of Fortune|Unlimited Edition|184|R|{2}{R}|Sorcery|||Each player discards his or her hand and draws seven cards.| Animate Wall|Unlimited Edition|185|R|{W}|Enchantment - Aura|||Enchant Wall$Enchanted Wall can attack as though it didn't have defender.| Armageddon|Unlimited Edition|186|R|{3}{W}|Sorcery|||Destroy all lands.| Balance|Unlimited Edition|187|R|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Lance|Unlimited Edition|187|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has first strike.| Benalish Hero|Unlimited Edition|188|C|{W}|Creature - Human Soldier|1|1|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Black Ward|Unlimited Edition|189|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from black. This effect doesn't remove Black Ward.| Gloom|Unlimited Edition|19|U|{2}{B}|Enchantment|||White spells cost {3} more to cast.$Activated abilities of white enchantments cost {3} more to activate.| Blaze of Glory|Unlimited Edition|190|R|{W}|Instant|||Cast Blaze of Glory only during combat before blockers are declared.$Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.| Blessing|Unlimited Edition|191|R|{W}{W}|Enchantment - Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| Blue Ward|Unlimited Edition|192|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.| Castle|Unlimited Edition|193|U|{3}{W}|Enchantment|||Untapped creatures you control get +0/+2.| Circle of Protection: Black|Unlimited Edition|194|C|{1}{W}|Enchantment|||{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Blue|Unlimited Edition|195|C|{1}{W}|Enchantment|||{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Green|Unlimited Edition|196|C|{1}{W}|Enchantment|||{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: Red|Unlimited Edition|197|C|{1}{W}|Enchantment|||{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.| Circle of Protection: White|Unlimited Edition|198|C|{1}{W}|Enchantment|||{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.| Consecrate Land|Unlimited Edition|199|U|{W}|Enchantment - Aura|||Enchant land$Enchanted land is indestructible and can't be enchanted by other Auras.| Bad Moon|Unlimited Edition|2|R|{1}{B}|Enchantment|||Black creatures get +1/+1.| Howl from Beyond|Unlimited Edition|20|C|{X}{B}|Instant|||Target creature gets +X/+0 until end of turn.| Conversion|Unlimited Edition|200|U|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.$All Mountains are Plains.| Crusade|Unlimited Edition|201|R|{W}{W}|Enchantment|||White creatures get +1/+1.| Death Ward|Unlimited Edition|202|C|{W}|Instant|||Regenerate target creature.| Disenchant|Unlimited Edition|203|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Farmstead|Unlimited Edition|204|R|{W}{W}{W}|Enchantment - Aura|||Enchant land$Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."| Green Ward|Unlimited Edition|205|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from green. This effect doesn't remove Green Ward.| Guardian Angel|Unlimited Edition|206|C|{X}{W}|Instant|||Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.| Healing Salve|Unlimited Edition|207|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| Holy Armor|Unlimited Edition|208|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +0/+2.${W}: Enchanted creature gets +0/+1 until end of turn.| Holy Strength|Unlimited Edition|209|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.| Hypnotic Specter|Unlimited Edition|21|U|{1}{B}{B}|Creature - Specter|2|2|Flying$Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.| Island Sanctuary|Unlimited Edition|210|R|{1}{W}|Enchantment|||If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.| Karma|Unlimited Edition|211|U|{2}{W}{W}|Enchantment|||At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.| Mesa Pegasus|Unlimited Edition|213|C|{1}{W}|Creature - Pegasus|1|1|Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Northern Paladin|Unlimited Edition|214|R|{2}{W}{W}|Creature - Human Knight|3|3|{W}{W}, {tap}: Destroy target black permanent.| Pearled Unicorn|Unlimited Edition|215|C|{2}{W}|Creature - Unicorn|2|2|| Personal Incarnation|Unlimited Edition|216|R|{3}{W}{W}{W}|Creature - Avatar Incarnation|6|6|{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.$When Personal Incarnation dies, its owner loses half his or her life, rounded up.| Purelace|Unlimited Edition|217|R|{W}|Instant|||Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)| Red Ward|Unlimited Edition|218|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from red. This effect doesn't remove Red Ward.| Resurrection|Unlimited Edition|219|U|{2}{W}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Reverse Damage|Unlimited Edition|220|R|{1}{W}{W}|Instant|||The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.| Righteousness|Unlimited Edition|221|R|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Samite Healer|Unlimited Edition|222|C|{1}{W}|Creature - Human Cleric|1|1|{tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn.| Savannah Lions|Unlimited Edition|223|R|{W}|Creature - Cat|2|1|| Serra Angel|Unlimited Edition|224|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance (Attacking doesn't cause this creature to tap.)| Swords to Plowshares|Unlimited Edition|225|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Veteran Bodyguard|Unlimited Edition|226|R|{3}{W}{W}|Creature - Human|2|5|As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.| Wall of Swords|Unlimited Edition|227|U|{3}{W}|Creature - Wall|3|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| White Knight|Unlimited Edition|228|U|{W}{W}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)| White Ward|Unlimited Edition|229|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from white. This effect doesn't remove White Ward.| Lord of the Pit|Unlimited Edition|23|R|{4}{B}{B}{B}|Creature - Demon|7|7|Flying, trample$At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.| Wrath of God|Unlimited Edition|230|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Ankh of Mishra|Unlimited Edition|231|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Basalt Monolith|Unlimited Edition|232|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {3} to your mana pool.${3}: Untap Basalt Monolith.| Black Vise|Unlimited Edition|234|U|{1}|Artifact|||As Black Vise enters the battlefield, choose an opponent.$At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.| Celestial Prism|Unlimited Edition|235|U|{3}|Artifact|||{2}, {tap}: Add one mana of any color to your mana pool.| Chaos Orb|Unlimited Edition|236|R|{2}|Artifact|||{1}, {tap}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.| Clockwork Beast|Unlimited Edition|237|R|{6}|Artifact Creature - Beast|0|4|Clockwork Beast enters the battlefield with seven +1/+0 counters on it.$At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.${X}, {tap}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.| Lich|Unlimited Edition|22|R|{B}{B}{B}{B}|Enchantment|||As Lich enters the battlefield, you lose life equal to your life total.$You don't lose the game for having 0 or less life.$If you would gain life, draw that many cards instead.$Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.$When Lich is put into a graveyard from the battlefield, you lose the game.| Conservator|Unlimited Edition|238|U|{4}|Artifact|||{3}, {tap}: Prevent the next 2 damage that would be dealt to you this turn.| Copper Tablet|Unlimited Edition|239|U|{2}|Artifact|||At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.| Mind Twist|Unlimited Edition|24|R|{X}{B}|Sorcery|||Target player discards X cards at random.| Crystal Rod|Unlimited Edition|240|U|{1}|Artifact|||Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.| Cyclopean Tomb|Unlimited Edition|241|R|{4}|Artifact|||{2}, {tap}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.$When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.| Dingus Egg|Unlimited Edition|242|R|{4}|Artifact|||Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.| Disrupting Scepter|Unlimited Edition|243|R|{3}|Artifact|||{3}, {tap}: Target player discards a card. Activate this ability only during your turn.| Forcefield|Unlimited Edition|244|R|{3}|Artifact|||{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.| Gauntlet of Might|Unlimited Edition|245|R|{4}|Artifact|||Red creatures get +1/+1.$Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).| Glasses of Urza|Unlimited Edition|246|U|{1}|Artifact|||{tap}: Look at target player's hand.| Helm of Chatzuk|Unlimited Edition|247|R|{1}|Artifact|||{1}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Howling Mine|Unlimited Edition|248|R|{2}|Artifact|||At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.| Icy Manipulator|Unlimited Edition|249|U|{4}|Artifact|||{1}, {tap}: Tap target artifact, creature, or land.| Nether Shadow|Unlimited Edition|25|R|{B}{B}|Creature - Spirit|1|1|Haste$At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.| Illusionary Mask|Unlimited Edition|250|R|{2}|Artifact|||{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.| Iron Star|Unlimited Edition|251|U|{1}|Artifact|||Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.| Ivory Cup|Unlimited Edition|252|U|{1}|Artifact|||Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.| Jade Monolith|Unlimited Edition|253|R|{4}|Artifact|||{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.| Jade Statue|Unlimited Edition|254|U|{4}|Artifact|3|6|{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.| Jayemdae Tome|Unlimited Edition|255|R|{4}|Artifact|||{4}, {tap}: Draw a card.| Juggernaut|Unlimited Edition|256|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Kormus Bell|Unlimited Edition|257|R|{4}|Artifact|||All Swamps are 1/1 black creatures that are still lands.| Library of Leng|Unlimited Edition|258|U|{1}|Artifact|||You have no maximum hand size.$If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.| Living Wall|Unlimited Edition|259|U|{4}|Artifact Creature - Wall|0|6|Defender (This creature can't attack.)${1}: Regenerate Living Wall.| Nettling Imp|Unlimited Edition|26|U|{2}{B}|Creature - Imp|1|1|{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.| Mana Vault|Unlimited Edition|260|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| Meekstone|Unlimited Edition|261|R|{1}|Artifact|||Creatures with power 3 or greater don't untap during their controllers' untap steps.| Mox Emerald|Unlimited Edition|262|R|{0}|Artifact|||{tap}: Add {G} to your mana pool.| Mox Jet|Unlimited Edition|263|R|{0}|Artifact|||{tap}: Add {B} to your mana pool.| Mox Pearl|Unlimited Edition|264|R|{0}|Artifact|||{tap}: Add {W} to your mana pool.| Mox Ruby|Unlimited Edition|265|R|{0}|Artifact|||{tap}: Add {R} to your mana pool.| Mox Sapphire|Unlimited Edition|266|R|{0}|Artifact|||{tap}: Add {U} to your mana pool.| Nevinyrral's Disk|Unlimited Edition|267|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Obsianus Golem|Unlimited Edition|268|U|{6}|Artifact Creature - Golem|4|6|| Rod of Ruin|Unlimited Edition|269|U|{4}|Artifact|||{3}, {tap}: Rod of Ruin deals 1 damage to target creature or player.| Nightmare|Unlimited Edition|27|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Sol Ring|Unlimited Edition|270|U|{1}|Artifact|||{tap}: Add {2} to your mana pool.| Soul Net|Unlimited Edition|271|U|{1}|Artifact|||Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.| Sunglasses of Urza|Unlimited Edition|272|R|{3}|Artifact|||You may spend white mana as though it were red mana.| The Hive|Unlimited Edition|273|R|{5}|Artifact|||{5}, {tap}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)| Throne of Bone|Unlimited Edition|274|U|{1}|Artifact|||Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.| Time Vault|Unlimited Edition|275|R|{2}|Artifact|||Time Vault enters the battlefield tapped.$Time Vault doesn't untap during your untap step.$If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.${tap}: Take an extra turn after this one.| Winter Orb|Unlimited Edition|276|R|{2}|Artifact|||Players can't untap more than one land during their untap steps.| Wooden Sphere|Unlimited Edition|277|U|{1}|Artifact|||Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.| Badlands|Unlimited Edition|278|R||Land - Swamp Mountain|||| Bayou|Unlimited Edition|279|R||Land - Swamp Forest|||| Paralyze|Unlimited Edition|28|C|{B}|Enchantment - Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| Forest|Unlimited Edition|280|L||Basic Land - Forest|||G| Forest|Unlimited Edition|280|L||Basic Land - Forest|||G| Forest|Unlimited Edition|280|L||Basic Land - Forest|||G| Island|Unlimited Edition|283|L||Basic Land - Island|||U| Island|Unlimited Edition|283|L||Basic Land - Island|||U| Island|Unlimited Edition|283|L||Basic Land - Island|||U| Mountain|Unlimited Edition|286|L||Basic Land - Mountain|||R| Mountain|Unlimited Edition|286|L||Basic Land - Mountain|||R| Mountain|Unlimited Edition|286|L||Basic Land - Mountain|||R| Plains|Unlimited Edition|289|L||Basic Land - Plains|||W| Plains|Unlimited Edition|289|L||Basic Land - Plains|||W| Plains|Unlimited Edition|289|L||Basic Land - Plains|||W| Pestilence|Unlimited Edition|29|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| Plateau|Unlimited Edition|292|R||Land - Mountain Plains|||| Savannah|Unlimited Edition|293|R||Land - Forest Plains|||| Scrubland|Unlimited Edition|294|R||Land - Plains Swamp|||| Swamp|Unlimited Edition|295|L||Basic Land - Swamp|||B| Swamp|Unlimited Edition|295|L||Basic Land - Swamp|||B| Swamp|Unlimited Edition|295|L||Basic Land - Swamp|||B| Taiga|Unlimited Edition|298|R||Land - Mountain Forest|||| Tropical Island|Unlimited Edition|299|R||Land - Forest Island|||| Black Knight|Unlimited Edition|3|U|{B}{B}|Creature - Human Knight|2|2|First strike (This creature deals combat damage before creatures without first strike.)$Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)| Plague Rats|Unlimited Edition|30|C|{2}{B}|Creature - Rat|*|*|Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.| Tundra|Unlimited Edition|300|R||Land - Plains Island|||| Underground Sea|Unlimited Edition|301|R||Land - Island Swamp|||| Volcanic Island|Unlimited Edition|302|R||Land - Island Mountain|||| Raise Dead|Unlimited Edition|31|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Royal Assassin|Unlimited Edition|32|R|{1}{B}{B}|Creature - Human Assassin|1|1|{tap}: Destroy target tapped creature.| Sacrifice|Unlimited Edition|33|U|{B}|Instant|||As an additional cost to cast Sacrifice, sacrifice a creature.$Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.| Scathe Zombies|Unlimited Edition|34|C|{2}{B}|Creature - Zombie|2|2|| Scavenging Ghoul|Unlimited Edition|35|U|{3}{B}|Creature - Zombie|2|2|At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.$Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.| Sengir Vampire|Unlimited Edition|36|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Simulacrum|Unlimited Edition|37|U|{1}{B}|Instant|||You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.| Sinkhole|Unlimited Edition|38|C|{B}{B}|Sorcery|||Destroy target land.| Terror|Unlimited Edition|39|C|{1}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.| Bog Wraith|Unlimited Edition|4|U|{3}{B}|Creature - Wraith|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Unholy Strength|Unlimited Edition|40|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+1.| Wall of Bone|Unlimited Edition|41|U|{2}{B}|Creature - Skeleton Wall|1|4|Defender (This creature can't attack.)${B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Warp Artifact|Unlimited Edition|42|R|{B}{B}|Enchantment - Aura|||Enchant artifact$At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.| Weakness|Unlimited Edition|43|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-1.| Will-o'-the-Wisp|Unlimited Edition|44|R|{B}|Creature - Spirit|0|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Word of Command|Unlimited Edition|45|R|{B}{B}|Instant|||Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.| Zombie Master|Unlimited Edition|46|R|{1}{B}{B}|Creature - Zombie|2|3|Other Zombie creatures have swampwalk.$Other Zombies have "{B}: Regenerate this permanent."| Air Elemental|Unlimited Edition|47|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Ancestral Recall|Unlimited Edition|48|R|{U}|Instant|||Target player draws three cards.| Animate Artifact|Unlimited Edition|49|U|{3}{U}|Enchantment - Aura|||Enchant artifact$As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.| Contract from Below|Unlimited Edition|5|R|{B}|Sorcery|||Remove Contract from Below from your deck before playing if you're not playing for ante.$Discard your hand, add the top card of your library to the ante, then draw seven cards.| Blue Elemental Blast|Unlimited Edition|50|C|{U}|Instant|||Choose one - Counter target red spell; or destroy target red permanent.| Braingeyser|Unlimited Edition|51|R|{X}{U}{U}|Sorcery|||Target player draws X cards.| Clone|Unlimited Edition|52|U|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Control Magic|Unlimited Edition|53|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Copy Artifact|Unlimited Edition|54|R|{1}{U}|Enchantment|||You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.| Counterspell|Unlimited Edition|55|U|{U}{U}|Instant|||Counter target spell.| Creature Bond|Unlimited Edition|56|C|{1}{U}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.| Drain Power|Unlimited Edition|57|R|{U}{U}|Sorcery|||Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.| Feedback|Unlimited Edition|58|U|{2}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.| Flight|Unlimited Edition|59|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.| Cursed Land|Unlimited Edition|6|U|{2}{B}{B}|Enchantment - Aura|||Enchant land$At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.| Invisibility|Unlimited Edition|60|C|{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by Walls.| Jump|Unlimited Edition|61|C|{U}|Instant|||Target creature gains flying until end of turn.| Lifetap|Unlimited Edition|62|U|{U}{U}|Enchantment|||Whenever a Forest an opponent controls becomes tapped, you gain 1 life.| Lord of Atlantis|Unlimited Edition|63|R|{U}{U}|Creature - Merfolk|2|2|Other Merfolk creatures get +1/+1 and have islandwalk.| Magical Hack|Unlimited Edition|64|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)| Mahamoti Djinn|Unlimited Edition|65|R|{4}{U}{U}|Creature - Djinn|5|6|Flying (This creature can't be blocked except by creatures with flying or reach.)| Mana Short|Unlimited Edition|66|R|{2}{U}|Instant|||Tap all lands target player controls and empty his or her mana pool.| Merfolk of the Pearl Trident|Unlimited Edition|67|C|{U}|Creature - Merfolk|1|1|| Phantasmal Forces|Unlimited Edition|68|U|{3}{U}|Creature - Illusion|4|1|Flying$At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.| Phantasmal Terrain|Unlimited Edition|69|C|{U}{U}|Enchantment - Aura|||Enchant land$As Phantasmal Terrain enters the battlefield, choose a basic land type.$Enchanted land is the chosen type.| Dark Ritual|Unlimited Edition|7|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| Black Lotus|Unlimited Edition|233|R|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.| Phantom Monster|Unlimited Edition|70|U|{3}{U}|Creature - Illusion|3|3|Flying| Pirate Ship|Unlimited Edition|71|R|{4}{U}|Creature - Human Pirate|4|3|Pirate Ship can't attack unless defending player controls an Island.${tap}: Pirate Ship deals 1 damage to target creature or player.$When you control no Islands, sacrifice Pirate Ship.| Power Leak|Unlimited Edition|72|C|{1}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.| Power Sink|Unlimited Edition|73|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| Prodigal Sorcerer|Unlimited Edition|74|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Prodigal Sorcerer deals 1 damage to target creature or player.| Psionic Blast|Unlimited Edition|75|U|{2}{U}|Instant|||Psionic Blast deals 4 damage to target creature or player and 2 damage to you.| Ice Storm|Unlimited Edition|110|U|{2}{G}|Sorcery|||Destroy target land.| Psychic Venom|Unlimited Edition|76|C|{1}{U}|Enchantment - Aura|||Enchant land$Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.| Sea Serpent|Unlimited Edition|77|C|{5}{U}|Creature - Serpent|5|5|Sea Serpent can't attack unless defending player controls an Island.$$When you control no Islands, sacrifice Sea Serpent.| Siren's Call|Unlimited Edition|78|U|{U}|Instant|||Cast Siren's Call only during an opponent's turn, before attackers are declared.$Creatures the active player controls attack this turn if able.$At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.| Sleight of Mind|Unlimited Edition|79|R|{U}|Instant|||Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)| Darkpact|Unlimited Edition|8|R|{B}{B}{B}|Sorcery|||Remove Darkpact from your deck before playing if you're not playing for ante.$You own target card in the ante. Exchange that card with the top card of your library.| Spell Blast|Unlimited Edition|80|C|{X}{U}|Instant|||Counter target spell with converted mana cost X.| Stasis|Unlimited Edition|81|R|{1}{U}|Enchantment|||Players skip their untap steps.$$At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.| Steal Artifact|Unlimited Edition|82|U|{2}{U}{U}|Enchantment - Aura|||Enchant artifact$You control enchanted artifact.| Thoughtlace|Unlimited Edition|83|R|{U}|Instant|||Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)| Time Walk|Unlimited Edition|84|R|{1}{U}|Sorcery|||Take an extra turn after this one.| Timetwister|Unlimited Edition|85|R|{2}{U}|Sorcery|||Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)| Twiddle|Unlimited Edition|86|C|{U}|Instant|||You may tap or untap target artifact, creature, or land.| Unsummon|Unlimited Edition|87|C|{U}|Instant|||Return target creature to its owner's hand.| Vesuvan Doppelganger|Unlimited Edition|88|R|{3}{U}{U}|Creature - Shapeshifter|0|0|You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."| Volcanic Eruption|Unlimited Edition|89|R|{X}{U}{U}{U}|Sorcery|||Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.| Deathgrip|Unlimited Edition|9|U|{B}{B}|Enchantment|||{B}{B}: Counter target green spell.| Wall of Air|Unlimited Edition|90|U|{1}{U}{U}|Creature - Wall|1|5|Defender, flying (This creature can't attack, and it can block creatures with flying.)| Wall of Water|Unlimited Edition|91|U|{1}{U}{U}|Creature - Wall|0|5|Defender (This creature can't attack.)${U}: Wall of Water gets +1/+0 until end of turn.| Water Elemental|Unlimited Edition|92|U|{3}{U}{U}|Creature - Elemental|5|4|| Aspect of Wolf|Unlimited Edition|93|R|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.| Berserk|Unlimited Edition|94|U|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| Birds of Paradise|Unlimited Edition|95|R|{G}|Creature - Bird|0|1|Flying${tap}: Add one mana of any color to your mana pool.| Camouflage|Unlimited Edition|96|U|{G}|Instant|||Cast Camouflage only during your declare attackers step.$This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)| Channel|Unlimited Edition|97|U|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.| Cockatrice|Unlimited Edition|98|R|{3}{G}{G}|Creature - Cockatrice|2|4|Flying$Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.| Craw Wurm|Unlimited Edition|99|C|{4}{G}{G}|Creature - Wurm|6|4|| Academy Rector|Urza's Destiny|1|R|{3}{W}|Creature - Human Cleric|1|2|When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.| Jasmine Seer|Urza's Destiny|10|U|{3}{W}|Creature - Human Wizard|1|1|{2}{W}, {tap}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.| Wild Colos|Urza's Destiny|100|C|{2}{R}|Creature - Goat Beast|2|2|Haste| Ancient Silverback|Urza's Destiny|101|R|{4}{G}{G}|Creature - Ape|6|5|{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Compost|Urza's Destiny|102|U|{1}{G}|Enchantment|||Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.| Elvish Lookout|Urza's Destiny|103|C|{G}|Creature - Elf|1|1|Shroud (This permanent can't be the target of spells or abilities.)| Elvish Piper|Urza's Destiny|104|R|{3}{G}|Creature - Elf Shaman|1|1|{G}, {tap}: You may put a creature card from your hand onto the battlefield.| Emperor Crocodile|Urza's Destiny|105|R|{3}{G}|Creature - Crocodile|5|5|When you control no other creatures, sacrifice Emperor Crocodile.| Gamekeeper|Urza's Destiny|106|U|{3}{G}|Creature - Elf|2|2|When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.| Goliath Beetle|Urza's Destiny|107|C|{2}{G}|Creature - Insect|3|1|Trample| Heart Warden|Urza's Destiny|108|C|{1}{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.${2}, Sacrifice Heart Warden: Draw a card.| Hunting Moa|Urza's Destiny|109|U|{2}{G}|Creature - Bird Beast|3|2|Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.| Mask of Law and Grace|Urza's Destiny|11|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has protection from black and from red.| Ivy Seer|Urza's Destiny|110|U|{3}{G}|Creature - Elf Wizard|1|1|{2}{G}, {tap}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.| Magnify|Urza's Destiny|111|C|{G}|Instant|||All creatures get +1/+1 until end of turn.| Marker Beetles|Urza's Destiny|112|C|{1}{G}{G}|Creature - Insect|2|3|When Marker Beetles dies, target creature gets +1/+1 until end of turn.${2}, Sacrifice Marker Beetles: Draw a card.| Momentum|Urza's Destiny|113|U|{2}{G}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, you may put a growth counter on Momentum.$Enchanted creature gets +1/+1 for each growth counter on Momentum.| Multani's Decree|Urza's Destiny|114|C|{3}{G}|Sorcery|||Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.| Pattern of Rebirth|Urza's Destiny|115|R|{3}{G}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library.| Plated Spider|Urza's Destiny|116|C|{4}{G}|Creature - Spider|4|4|Reach (This creature can block creatures with flying.)| Plow Under|Urza's Destiny|117|R|{3}{G}{G}|Sorcery|||Put two target lands on top of their owners' libraries.| Rofellos, Llanowar Emissary|Urza's Destiny|118|R|{G}{G}|Legendary Creature - Elf Druid|2|1|{tap}: Add {G} to your mana pool for each Forest you control.| Rofellos's Gift|Urza's Destiny|119|C|{G}|Sorcery|||Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.| Master Healer|Urza's Destiny|12|R|{4}{W}|Creature - Human Cleric|1|4|{tap}: Prevent the next 4 damage that would be dealt to target creature or player this turn.| Scent of Ivy|Urza's Destiny|120|C|{G}|Instant|||Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.| Splinter|Urza's Destiny|121|U|{2}{G}{G}|Sorcery|||Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library.| Taunting Elf|Urza's Destiny|122|C|{G}|Creature - Elf|0|1|All creatures able to block Taunting Elf do so.| Thorn Elemental|Urza's Destiny|123|R|{5}{G}{G}|Creature - Elemental|7|7|You may have Thorn Elemental assign its combat damage as though it weren't blocked.| Yavimaya Elder|Urza's Destiny|124|C|{1}{G}{G}|Creature - Human Druid|2|1|When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.${2}, Sacrifice Yavimaya Elder: Draw a card.| Yavimaya Enchantress|Urza's Destiny|125|U|{2}{G}|Creature - Human Druid|2|2|Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.| Braidwood Cup|Urza's Destiny|126|U|{3}|Artifact|||{tap}: You gain 1 life.| Braidwood Sextant|Urza's Destiny|127|U|{1}|Artifact|||{2}, {tap}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.| Brass Secretary|Urza's Destiny|128|U|{3}|Artifact Creature - Construct|2|1|{2}, Sacrifice Brass Secretary: Draw a card.| Caltrops|Urza's Destiny|129|U|{3}|Artifact|||Whenever a creature attacks, Caltrops deals 1 damage to it.| Opalescence|Urza's Destiny|13|R|{2}{W}{W}|Enchantment|||Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.| Extruder|Urza's Destiny|130|U|{4}|Artifact Creature - Juggernaut|4|3|Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$Sacrifice an artifact: Put a +1/+1 counter on target creature.| Fodder Cannon|Urza's Destiny|131|U|{4}|Artifact|||{4}, {tap}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.| Junk Diver|Urza's Destiny|132|R|{3}|Artifact Creature - Bird|1|1|Flying$When Junk Diver dies, return another target artifact card from your graveyard to your hand.| Mantis Engine|Urza's Destiny|133|U|{5}|Artifact Creature - Insect|3|3|{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)${2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)| Masticore|Urza's Destiny|134|R|{4}|Artifact Creature - Masticore|4|4|At the beginning of your upkeep, sacrifice Masticore unless you discard a card.${2}: Masticore deals 1 damage to target creature.${2}: Regenerate Masticore.| Metalworker|Urza's Destiny|135|R|{3}|Artifact Creature - Construct|1|2|{tap}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way.| Powder Keg|Urza's Destiny|136|R|{2}|Artifact|||At the beginning of your upkeep, you may put a fuse counter on Powder Keg.$${tap}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.| Scrying Glass|Urza's Destiny|137|R|{2}|Artifact|||{3}, {tap}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.| Storage Matrix|Urza's Destiny|138|R|{3}|Artifact|||As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.| Thran Dynamo|Urza's Destiny|139|U|{4}|Artifact|||{tap}: Add {3} to your mana pool.| Reliquary Monk|Urza's Destiny|14|C|{2}{W}|Creature - Human Monk Cleric|2|2|When Reliquary Monk dies, destroy target artifact or enchantment.| Thran Foundry|Urza's Destiny|140|U|{1}|Artifact|||{1}, {tap}, Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library.| Thran Golem|Urza's Destiny|141|R|{5}|Artifact Creature - Golem|3|3|As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.| Urza's Incubator|Urza's Destiny|142|R|{3}|Artifact|||As Urza's Incubator enters the battlefield, choose a creature type.$Creature spells of the chosen type cost {2} less to cast.| Yavimaya Hollow|Urza's Destiny|143|R||Legendary Land|||{tap}: Add {1} to your mana pool.$${G}, {tap}: Regenerate target creature.| Replenish|Urza's Destiny|15|R|{3}{W}|Sorcery|||Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)| Sanctimony|Urza's Destiny|16|U|{1}{W}|Enchantment|||Whenever an opponent taps a Mountain for mana, you may gain 1 life.| Scent of Jasmine|Urza's Destiny|17|C|{W}|Instant|||Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.| Scour|Urza's Destiny|18|U|{2}{W}{W}|Instant|||Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles his or her library.| Serra Advocate|Urza's Destiny|19|U|{3}{W}|Creature - Angel|2|2|Flying${tap}: Target attacking or blocking creature gets +2/+2 until end of turn.| Archery Training|Urza's Destiny|2|U|{W}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, you may put an arrow counter on Archery Training.$Enchanted creature has "{tap}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."| Solidarity|Urza's Destiny|20|C|{3}{W}|Instant|||Creatures you control get +0/+5 until end of turn.| Tethered Griffin|Urza's Destiny|21|R|{W}|Creature - Griffin|2|3|Flying$$When you control no enchantments, sacrifice Tethered Griffin.| Tormented Angel|Urza's Destiny|22|C|{3}{W}|Creature - Angel|1|5|Flying| Voice of Duty|Urza's Destiny|23|U|{3}{W}|Creature - Angel|2|2|Flying, protection from green| Voice of Reason|Urza's Destiny|24|U|{3}{W}|Creature - Angel|2|2|Flying, protection from blue| Wall of Glare|Urza's Destiny|25|C|{1}{W}|Creature - Wall|0|5|Defender (This creature can't attack.)$Wall of Glare can block any number of creatures.| Aura Thief|Urza's Destiny|26|R|{3}{U}|Creature - Illusion|2|2|Flying$When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)| Blizzard Elemental|Urza's Destiny|27|R|{5}{U}{U}|Creature - Elemental|5|5|Flying${3}{U}: Untap Blizzard Elemental.| Brine Seer|Urza's Destiny|28|U|{3}{U}|Creature - Human Wizard|1|1|{2}{U}, {tap}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.| Bubbling Beebles|Urza's Destiny|29|C|{4}{U}|Creature - Beeble|3|3|Bubbling Beebles is unblockable as long as defending player controls an enchantment.| Capashen Knight|Urza's Destiny|3|C|{1}{W}|Creature - Human Knight|1|1|First strike${1}{W}: Capashen Knight gets +1/+0 until end of turn.| Disappear|Urza's Destiny|30|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature${U}: Return enchanted creature and Disappear to their owners' hands.| Donate|Urza's Destiny|31|R|{2}{U}|Sorcery|||Target player gains control of target permanent you control.| Fatigue|Urza's Destiny|32|C|{1}{U}|Sorcery|||Target player skips his or her next draw step.| Fledgling Osprey|Urza's Destiny|33|C|{U}|Creature - Bird|1|1|Fledgling Osprey has flying as long as it's enchanted.| Illuminated Wings|Urza's Destiny|34|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.${2}, Sacrifice Illuminated Wings: Draw a card.| Iridescent Drake|Urza's Destiny|35|U|{3}{U}|Creature - Drake|2|2|Flying$When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.| Kingfisher|Urza's Destiny|36|C|{3}{U}|Creature - Bird|2|2|Flying$When Kingfisher dies, draw a card.| Mental Discipline|Urza's Destiny|37|C|{1}{U}{U}|Enchantment|||{1}{U}, Discard a card: Draw a card.| Metathran Elite|Urza's Destiny|38|U|{1}{U}{U}|Creature - Metathran Soldier|2|3|Metathran Elite is unblockable as long as it's enchanted.| Metathran Soldier|Urza's Destiny|39|C|{1}{U}|Creature - Metathran Soldier|1|1|Metathran Soldier is unblockable.| Capashen Standard|Urza's Destiny|4|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.${2}, Sacrifice Capashen Standard: Draw a card.| Opposition|Urza's Destiny|40|R|{2}{U}{U}|Enchantment|||Tap an untapped creature you control: Tap target artifact, creature, or land.| Private Research|Urza's Destiny|41|U|{U}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, you may put a page counter on Private Research.$When enchanted creature dies, draw a card for each page counter on Private Research.| Quash|Urza's Destiny|42|U|{2}{U}{U}|Instant|||Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.| Rayne, Academy Chancellor|Urza's Destiny|43|R|{2}{U}|Legendary Creature - Human Wizard|1|1|Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.| Rescue|Urza's Destiny|44|C|{U}|Instant|||Return target permanent you control to its owner's hand.| Scent of Brine|Urza's Destiny|45|C|{1}{U}|Instant|||Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.| Sigil of Sleep|Urza's Destiny|46|C|{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.| Telepathic Spies|Urza's Destiny|47|C|{2}{U}|Creature - Human Wizard|2|2|When Telepathic Spies enters the battlefield, look at target opponent's hand.| Temporal Adept|Urza's Destiny|48|R|{1}{U}{U}|Creature - Human Wizard|1|1|{U}{U}{U}, {tap}: Return target permanent to its owner's hand.| Thieving Magpie|Urza's Destiny|49|U|{2}{U}{U}|Creature - Bird|1|3|Flying (This creature can't be blocked except by creatures with flying or reach.)$Whenever Thieving Magpie deals damage to an opponent, draw a card.| Capashen Templar|Urza's Destiny|5|C|{2}{W}|Creature - Human Knight|2|2|{W}: Capashen Templar gets +0/+1 until end of turn.| Treachery|Urza's Destiny|50|R|{3}{U}|Enchantment - Aura|||Enchant creature$When Treachery enters the battlefield, untap up to five lands.$You control enchanted creature.| Apprentice Necromancer|Urza's Destiny|51|R|{1}{B}|Creature - Zombie Wizard|1|1|{B}, {tap}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.| Attrition|Urza's Destiny|52|R|{1}{B}{B}|Enchantment|||{B}, Sacrifice a creature: Destroy target nonblack creature.| Body Snatcher|Urza's Destiny|53|R|{2}{B}{B}|Creature - Minion|2|2|When Body Snatcher enters the battlefield, exile it unless you discard a creature card.$When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.| Bubbling Muck|Urza's Destiny|54|C|{B}|Sorcery|||Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces).| Carnival of Souls|Urza's Destiny|55|R|{1}{B}|Enchantment|||Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool.| Chime of Night|Urza's Destiny|56|C|{1}{B}|Enchantment - Aura|||Enchant creature$When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.| Disease Carriers|Urza's Destiny|57|C|{2}{B}{B}|Creature - Rat|2|2|When Disease Carriers dies, target creature gets -2/-2 until end of turn.| Dying Wail|Urza's Destiny|58|C|{1}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, target player discards two cards.| Encroach|Urza's Destiny|59|U|{B}|Sorcery|||Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card.| False Prophet|Urza's Destiny|6|R|{2}{W}{W}|Creature - Human Cleric|2|2|When False Prophet dies, exile all creatures.| Eradicate|Urza's Destiny|60|U|{2}{B}{B}|Sorcery|||Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library.| Festering Wound|Urza's Destiny|61|U|{1}{B}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, you may put an infection counter on Festering Wound.$At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.| Lurking Jackals|Urza's Destiny|62|U|{B}|Enchantment|||When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.| Nightshade Seer|Urza's Destiny|63|U|{3}{B}|Creature - Human Wizard|1|1|{2}{B}, {tap}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.| Phyrexian Monitor|Urza's Destiny|64|C|{3}{B}|Creature - Skeleton|2|2|{B}: Regenerate Phyrexian Monitor.| Phyrexian Negator|Urza's Destiny|65|R|{2}{B}|Creature - Horror|5|5|Trample$Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.| Plague Dogs|Urza's Destiny|66|U|{4}{B}|Creature - Zombie Hound|3|3|When Plague Dogs dies, all creatures get -1/-1 until end of turn.${2}, Sacrifice Plague Dogs: Draw a card.| Rapid Decay|Urza's Destiny|67|R|{1}{B}|Instant|||Exile up to three target cards from a single graveyard.$Cycling {2} ({2}, Discard this card: Draw a card.)| Ravenous Rats|Urza's Destiny|68|C|{1}{B}|Creature - Rat|1|1|When Ravenous Rats enters the battlefield, target opponent discards a card.| Scent of Nightshade|Urza's Destiny|69|C|{1}{B}|Instant|||Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.| Fend Off|Urza's Destiny|7|C|{1}{W}|Instant|||Prevent all combat damage that would be dealt by target creature this turn.$Cycling {2} ({2}, Discard this card: Draw a card.)| Skittering Horror|Urza's Destiny|70|C|{2}{B}|Creature - Horror|4|3|When you cast a creature spell, sacrifice Skittering Horror.| Slinking Skirge|Urza's Destiny|71|C|{3}{B}|Creature - Imp|2|1|Flying${2}, Sacrifice Slinking Skirge: Draw a card.| Soul Feast|Urza's Destiny|72|U|{3}{B}{B}|Sorcery|||Target player loses 4 life and you gain 4 life.| Squirming Mass|Urza's Destiny|73|C|{1}{B}|Creature - Horror|1|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Twisted Experiment|Urza's Destiny|74|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/-1.| Yawgmoth's Bargain|Urza's Destiny|75|R|{4}{B}{B}|Enchantment|||Skip your draw step.$$Pay 1 life: Draw a card.| AEther Sting|Urza's Destiny|76|U|{3}{R}|Enchantment|||Whenever an opponent casts a creature spell, Æther Sting deals 1 damage to that player.| Bloodshot Cyclops|Urza's Destiny|77|R|{5}{R}|Creature - Cyclops Giant|4|4|{tap}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.| Cinder Seer|Urza's Destiny|78|U|{3}{R}|Creature - Human Wizard|1|1|{2}{R}, {tap}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.| Colos Yearling|Urza's Destiny|79|C|{2}{R}|Creature - Goat Beast|1|1|Mountainwalk${R}: Colos Yearling gets +1/+0 until end of turn.| Field Surgeon|Urza's Destiny|8|C|{1}{W}|Creature - Human Cleric|1|1|Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.| Covetous Dragon|Urza's Destiny|80|R|{4}{R}|Creature - Dragon|6|5|Flying$When you control no artifacts, sacrifice Covetous Dragon.| Flame Jet|Urza's Destiny|81|C|{1}{R}|Sorcery|||Flame Jet deals 3 damage to target player.$Cycling {2} ({2}, Discard this card: Draw a card.)| Goblin Berserker|Urza's Destiny|82|U|{3}{R}|Creature - Goblin Berserker|2|2|First strike, haste| Goblin Festival|Urza's Destiny|83|R|{1}{R}|Enchantment|||{2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.| Goblin Gardener|Urza's Destiny|84|C|{3}{R}|Creature - Goblin|2|1|When Goblin Gardener dies, destroy target land.| Goblin Marshal|Urza's Destiny|85|R|{4}{R}{R}|Creature - Goblin Warrior|3|3|Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Goblin Marshal enters the battlefield or dies, put two 1/1 red Goblin creature tokens onto the battlefield.| Goblin Masons|Urza's Destiny|86|C|{1}{R}|Creature - Goblin|2|1|When Goblin Masons dies, destroy target Wall.| Hulking Ogre|Urza's Destiny|87|C|{2}{R}|Creature - Ogre|3|3|Hulking Ogre can't block.| Impatience|Urza's Destiny|88|R|{2}{R}|Enchantment|||At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her.| Incendiary|Urza's Destiny|89|U|{R}|Enchantment - Aura|||Enchant creature$At the beginning of your upkeep, you may put a fuse counter on Incendiary.$When enchanted creature dies, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.| Flicker|Urza's Destiny|9|R|{1}{W}|Sorcery|||Exile target nontoken permanent, then return it to the battlefield under its owner's control.| Keldon Champion|Urza's Destiny|90|U|{2}{R}{R}|Creature - Human Barbarian|3|2|Haste$Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Keldon Champion enters the battlefield, it deals 3 damage to target player.| Keldon Vandals|Urza's Destiny|91|C|{2}{R}|Creature - Human Rogue|4|1|Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Keldon Vandals enters the battlefield, destroy target artifact.| Landslide|Urza's Destiny|92|U|{R}|Sorcery|||Sacrifice any number of Mountains. Landslide deals that much damage to target player.| Mark of Fury|Urza's Destiny|93|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has haste.$At the beginning of the end step, return Mark of Fury to its owner's hand.| Reckless Abandon|Urza's Destiny|94|C|{R}|Sorcery|||As an additional cost to cast Reckless Abandon, sacrifice a creature.$Reckless Abandon deals 4 damage to target creature or player.| Repercussion|Urza's Destiny|95|R|{1}{R}{R}|Enchantment|||Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.| Scent of Cinder|Urza's Destiny|96|C|{1}{R}|Sorcery|||Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.| Sowing Salt|Urza's Destiny|97|U|{2}{R}{R}|Sorcery|||Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library.| Trumpet Blast|Urza's Destiny|98|C|{2}{R}|Instant|||Attacking creatures get +2/+0 until end of turn.| Wake of Destruction|Urza's Destiny|99|R|{3}{R}{R}{R}|Sorcery|||Destroy target land and all other lands with the same name as that land.| Angelic Curator|Urza's Legacy|1|C|{1}{W}|Creature - Angel Spirit|1|1|Flying, protection from artifacts| Iron Will|Urza's Legacy|10|C|{W}|Instant|||Target creature gets +0/+4 until end of turn.$Cycling {2} ({2}, Discard this card: Draw a card.)| Defense of the Heart|Urza's Legacy|100|R|{3}{G}|Enchantment|||At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.| Deranged Hermit|Urza's Legacy|101|R|{3}{G}{G}|Creature - Elf|1|1|Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield.$Squirrel creatures get +1/+1.| Gang of Elk|Urza's Legacy|102|U|{5}{G}|Creature - Elk Beast|5|4|Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.| Harmonic Convergence|Urza's Legacy|103|U|{2}{G}|Instant|||Put all enchantments on top of their owners' libraries.| Hidden Gibbons|Urza's Legacy|104|R|{G}|Enchantment|||When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.| Lone Wolf|Urza's Legacy|105|U|{2}{G}|Creature - Wolf|2|2|You may have Lone Wolf assign its combat damage as though it weren't blocked.| Might of Oaks|Urza's Legacy|106|R|{3}{G}|Instant|||Target creature gets +7/+7 until end of turn.| Multani, Maro-Sorcerer|Urza's Legacy|107|R|{4}{G}{G}|Legendary Creature - Elemental|*|*|Shroud (This permanent can't be the target of spells or abilities.)$Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.| Multani's Acolyte|Urza's Legacy|108|C|{G}{G}|Creature - Elf|2|1|Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Multani's Acolyte enters the battlefield, draw a card.| Multani's Presence|Urza's Legacy|109|U|{G}|Enchantment|||Whenever a spell you've cast is countered, draw a card.| Karmic Guide|Urza's Legacy|11|R|{3}{W}{W}|Creature - Angel Spirit|2|2|Flying, protection from black$Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.| Rancor|Urza's Legacy|110|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+0 and has trample.$When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.| Repopulate|Urza's Legacy|111|C|{1}{G}|Instant|||Shuffle all creature cards from target player's graveyard into that player's library.$Cycling {2} ({2}, Discard this card: Draw a card.)| Silk Net|Urza's Legacy|112|C|{G}|Instant|||Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)| Simian Grunts|Urza's Legacy|113|C|{2}{G}|Creature - Ape|3|4|Flash$Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Treefolk Mystic|Urza's Legacy|114|C|{3}{G}|Creature - Treefolk|2|4|Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.| Weatherseed Elf|Urza's Legacy|115|C|{G}|Creature - Elf|1|1|{tap}: Target creature gains forestwalk until end of turn.| Weatherseed Treefolk|Urza's Legacy|116|R|{2}{G}{G}{G}|Creature - Treefolk|5|3|Trample$When Weatherseed Treefolk dies, return it to its owner's hand.| Wing Snare|Urza's Legacy|117|U|{2}{G}|Sorcery|||Destroy target creature with flying.| Yavimaya Granger|Urza's Legacy|118|C|{2}{G}|Creature - Elf|2|2|Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Yavimaya Scion|Urza's Legacy|119|C|{4}{G}|Creature - Treefolk|4|4|Protection from artifacts| Knighthood|Urza's Legacy|12|U|{2}{W}|Enchantment|||Creatures you control have first strike.| Yavimaya Wurm|Urza's Legacy|120|C|{4}{G}{G}|Creature - Wurm|6|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Angel's Trumpet|Urza's Legacy|121|U|{3}|Artifact|||All creatures have vigilance.$At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.| Beast of Burden|Urza's Legacy|122|R|{6}|Artifact Creature - Golem|*|*|Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.| Crawlspace|Urza's Legacy|123|R|{3}|Artifact|||No more than two creatures can attack you each combat.| Damping Engine|Urza's Legacy|124|R|{4}|Artifact|||A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.| Defense Grid|Urza's Legacy|125|R|{2}|Artifact|||Each spell costs {3} more to cast except during its controller's turn.| Grim Monolith|Urza's Legacy|126|R|{2}|Artifact|||Grim Monolith doesn't untap during your untap step.$${tap}: Add {3} to your mana pool.$${4}: Untap Grim Monolith.| Iron Maiden|Urza's Legacy|127|R|{3}|Artifact|||At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4.| Jhoira's Toolbox|Urza's Legacy|128|U|{2}|Artifact Creature - Insect|1|1|{2}: Regenerate target artifact creature.| Memory Jar|Urza's Legacy|129|R|{5}|Artifact|||{tap}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.| Martyr's Cause|Urza's Legacy|13|U|{2}{W}|Enchantment|||Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.| Quicksilver Amulet|Urza's Legacy|130|R|{4}|Artifact|||{4}, {tap}: You may put a creature card from your hand onto the battlefield.| Ring of Gix|Urza's Legacy|131|R|{3}|Artifact|||Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${1}, {tap}: Tap target artifact, creature, or land.| Scrapheap|Urza's Legacy|132|R|{3}|Artifact|||Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.| Thran Lens|Urza's Legacy|133|R|{2}|Artifact|||All permanents are colorless.| Thran War Machine|Urza's Legacy|134|U|{4}|Artifact Creature - Construct|4|5|Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$Thran War Machine attacks each turn if able.| Thran Weaponry|Urza's Legacy|135|R|{4}|Artifact|||Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$You may choose not to untap Thran Weaponry during your untap step.${2}, {tap}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped.| Ticking Gnomes|Urza's Legacy|136|U|{3}|Artifact Creature - Gnome|3|3|Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.| Urza's Blueprints|Urza's Legacy|137|R|{6}|Artifact|||Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${tap}: Draw a card.| Wheel of Torture|Urza's Legacy|138|R|{3}|Artifact|||At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand.| Faerie Conclave|Urza's Legacy|139|U||Land|||Faerie Conclave enters the battlefield tapped.${tap}: Add {U} to your mana pool.${1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)| Mother of Runes|Urza's Legacy|14|U|{W}|Creature - Human Cleric|1|1|{tap}: Target creature you control gains protection from the color of your choice until end of turn.| Forbidding Watchtower|Urza's Legacy|140|U||Land|||Forbidding Watchtower enters the battlefield tapped.${tap}: Add {W} to your mana pool.${1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.| Ghitu Encampment|Urza's Legacy|141|U||Land|||Ghitu Encampment enters the battlefield tapped.${tap}: Add {R} to your mana pool.${1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)| Spawning Pool|Urza's Legacy|142|U||Land|||Spawning Pool enters the battlefield tapped.${tap}: Add {B} to your mana pool.${1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)| Treetop Village|Urza's Legacy|143|U||Land|||Treetop Village enters the battlefield tapped.${tap}: Add {G} to your mana pool.${1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)| Opal Avenger|Urza's Legacy|15|R|{2}{W}|Enchantment|||When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.| Opal Champion|Urza's Legacy|16|C|{2}{W}|Enchantment|||When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.| Peace and Quiet|Urza's Legacy|17|U|{1}{W}|Instant|||Destroy two target enchantments.| Planar Collapse|Urza's Legacy|18|R|{1}{W}|Enchantment|||At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.| Purify|Urza's Legacy|19|R|{3}{W}{W}|Sorcery|||Destroy all artifacts and enchantments.| Blessed Reversal|Urza's Legacy|2|R|{1}{W}|Instant|||You gain 3 life for each creature attacking you.| Radiant, Archangel|Urza's Legacy|20|R|{3}{W}{W}|Legendary Creature - Angel|3|3|Flying, vigilance$Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.| Radiant's Dragoons|Urza's Legacy|21|U|{3}{W}|Creature - Human Soldier|2|5|Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Radiant's Dragoons enters the battlefield, you gain 5 life.| Radiant's Judgment|Urza's Legacy|22|C|{2}{W}|Instant|||Destroy target creature with power 4 or greater.$Cycling {2} ({2}, Discard this card: Draw a card.)| Sustainer of the Realm|Urza's Legacy|23|U|{2}{W}{W}|Creature - Angel|2|3|Flying$Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.| Tragic Poet|Urza's Legacy|24|C|{W}|Creature - Human|1|1|{tap}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.| Anthroplasm|Urza's Legacy|25|R|{2}{U}{U}|Creature - Shapeshifter|0|0|Anthroplasm enters the battlefield with two +1/+1 counters on it.${X}, {tap}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.| Archivist|Urza's Legacy|26|R|{2}{U}{U}|Creature - Human Wizard|1|1|{tap}: Draw a card.| Aura Flux|Urza's Legacy|27|C|{2}{U}|Enchantment|||Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."| Bouncing Beebles|Urza's Legacy|28|C|{2}{U}|Creature - Beeble|2|2|Bouncing Beebles is unblockable as long as defending player controls an artifact.| Cloud of Faeries|Urza's Legacy|29|C|{1}{U}|Creature - Faerie|1|1|Flying$When Cloud of Faeries enters the battlefield, untap up to two lands.$Cycling {2} ({2}, Discard this card: Draw a card.)| Burst of Energy|Urza's Legacy|3|C|{W}|Instant|||Untap target permanent.| Delusions of Mediocrity|Urza's Legacy|30|R|{3}{U}|Enchantment|||When Delusions of Mediocrity enters the battlefield, you gain 10 life.$When Delusions of Mediocrity leaves the battlefield, you lose 10 life.| Fleeting Image|Urza's Legacy|31|R|{2}{U}|Creature - Illusion|2|1|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{U}: Return Fleeting Image to its owner's hand.| Frantic Search|Urza's Legacy|32|C|{2}{U}|Instant|||Draw two cards, then discard two cards. Untap up to three lands.| Intervene|Urza's Legacy|33|C|{U}|Instant|||Counter target spell that targets a creature.| King Crab|Urza's Legacy|34|U|{4}{U}{U}|Creature - Crab|4|5|{1}{U}, {tap}: Put target green creature on top of its owner's library.| Levitation|Urza's Legacy|35|U|{2}{U}{U}|Enchantment|||Creatures you control have flying.| Miscalculation|Urza's Legacy|36|C|{1}{U}|Instant|||Counter target spell unless its controller pays {2}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Opportunity|Urza's Legacy|37|U|{4}{U}{U}|Instant|||Target player draws four cards.| Palinchron|Urza's Legacy|38|R|{5}{U}{U}|Creature - Illusion|4|5|Flying$When Palinchron enters the battlefield, untap up to seven lands.${2}{U}{U}: Return Palinchron to its owner's hand.| Raven Familiar|Urza's Legacy|39|U|{2}{U}|Creature - Bird|1|2|Flying$Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Cessation|Urza's Legacy|4|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack.$When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.| Rebuild|Urza's Legacy|40|U|{2}{U}|Instant|||Return all artifacts to their owners' hands.$Cycling {2} ({2}, Discard this card: Draw a card.)| Second Chance|Urza's Legacy|41|R|{2}{U}|Enchantment|||At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.| Slow Motion|Urza's Legacy|42|C|{2}{U}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}.$When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.| Snap|Urza's Legacy|43|C|{1}{U}|Instant|||Return target creature to its owner's hand. Untap up to two lands.| Thornwind Faeries|Urza's Legacy|44|C|{1}{U}{U}|Creature - Faerie|1|1|Flying${tap}: Thornwind Faeries deals 1 damage to target creature or player.| Tinker|Urza's Legacy|45|U|{2}{U}|Sorcery|||As an additional cost to cast Tinker, sacrifice an artifact.$Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.| Vigilant Drake|Urza's Legacy|46|C|{4}{U}|Creature - Drake|3|3|Flying$${2}{U}: Untap Vigilant Drake.| Walking Sponge|Urza's Legacy|47|U|{1}{U}|Creature - Sponge|1|1|{tap}: Target creature loses your choice of flying, first strike, or trample until end of turn.| Weatherseed Faeries|Urza's Legacy|48|C|{2}{U}|Creature - Faerie|2|1|Flying, protection from red| Bone Shredder|Urza's Legacy|49|U|{2}{B}|Creature - Minion|1|1|Flying$Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.| Defender of Law|Urza's Legacy|5|C|{2}{W}|Creature - Human Knight|2|1|Flash$Protection from red| Brink of Madness|Urza's Legacy|50|R|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.| Engineered Plague|Urza's Legacy|51|U|{2}{B}|Enchantment|||As Engineered Plague enters the battlefield, choose a creature type.$$All creatures of the chosen type get -1/-1.| Eviscerator|Urza's Legacy|52|R|{3}{B}{B}|Creature - Horror|5|5|Protection from white$When Eviscerator enters the battlefield, you lose 5 life.| Fog of Gnats|Urza's Legacy|53|C|{B}{B}|Creature - Insect|1|1|Flying${B}: Regenerate Fog of Gnats.| Giant Cockroach|Urza's Legacy|54|C|{3}{B}|Creature - Insect|4|2|| Lurking Skirge|Urza's Legacy|55|R|{1}{B}|Enchantment|||When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying.| No Mercy|Urza's Legacy|56|R|{2}{B}{B}|Enchantment|||Whenever a creature deals damage to you, destroy it.| Ostracize|Urza's Legacy|57|C|{B}|Sorcery|||Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card.| Phyrexian Broodlings|Urza's Legacy|58|C|{1}{B}{B}|Creature - Minion|2|2|{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.| Phyrexian Debaser|Urza's Legacy|59|C|{3}{B}|Creature - Carrier|2|2|Flying$${tap}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.| Devout Harpist|Urza's Legacy|6|C|{W}|Creature - Human|1|1|{tap}: Destroy target Aura attached to a creature.| Phyrexian Defiler|Urza's Legacy|60|U|{2}{B}{B}|Creature - Carrier|3|3|{tap}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.| Phyrexian Denouncer|Urza's Legacy|61|C|{1}{B}|Creature - Carrier|1|1|{tap}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.| Phyrexian Plaguelord|Urza's Legacy|62|R|{3}{B}{B}|Creature - Carrier|4|4|{tap}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.$Sacrifice a creature: Target creature gets -1/-1 until end of turn.| Phyrexian Reclamation|Urza's Legacy|63|U|{B}|Enchantment|||{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.| Plague Beetle|Urza's Legacy|64|C|{B}|Creature - Insect|1|1|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Rank and File|Urza's Legacy|65|U|{2}{B}{B}|Creature - Zombie|3|3|When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn.| Sick and Tired|Urza's Legacy|66|C|{2}{B}|Instant|||Two target creatures each get -1/-1 until end of turn.| Sleeper's Guile|Urza's Legacy|67|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)$When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.| Subversion|Urza's Legacy|68|R|{3}{B}{B}|Enchantment|||At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.| Swat|Urza's Legacy|69|C|{1}{B}{B}|Instant|||Destroy target creature with power 2 or less.$Cycling {2} ({2}, Discard this card: Draw a card.)| Erase|Urza's Legacy|7|C|{W}|Instant|||Exile target enchantment.| Tethered Skirge|Urza's Legacy|70|U|{2}{B}|Creature - Imp|2|2|Flying$Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.| Treacherous Link|Urza's Legacy|71|U|{1}{B}|Enchantment - Aura|||Enchant creature$All damage that would be dealt to enchanted creature is dealt to its controller instead.| Unearth|Urza's Legacy|72|C|{B}|Sorcery|||Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.$Cycling {2} ({2}, Discard this card: Draw a card.)| About Face|Urza's Legacy|73|C|{R}|Instant|||Switch target creature's power and toughness until end of turn.| Avalanche Riders|Urza's Legacy|74|U|{3}{R}|Creature - Human Nomad|2|2|Haste$Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Avalanche Riders enters the battlefield, destroy target land.| Defender of Chaos|Urza's Legacy|75|C|{2}{R}|Creature - Human Knight|2|1|Flash$Protection from white| Ghitu Fire-Eater|Urza's Legacy|76|U|{2}{R}|Creature - Human Nomad|2|2|{tap}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.| Ghitu Slinger|Urza's Legacy|77|C|{2}{R}|Creature - Human Nomad|2|2|Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player.| Ghitu War Cry|Urza's Legacy|78|U|{2}{R}|Enchantment|||{R}: Target creature gets +1/+0 until end of turn.| Goblin Medics|Urza's Legacy|79|C|{2}{R}|Creature - Goblin Shaman|1|1|Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player.| Expendable Troops|Urza's Legacy|8|C|{1}{W}|Creature - Human Soldier|2|1|{tap}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.| Goblin Welder|Urza's Legacy|80|R|{R}|Creature - Goblin Artificer|1|1|{tap}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.| Granite Grip|Urza's Legacy|81|C|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 for each Mountain you control.| Impending Disaster|Urza's Legacy|82|R|{1}{R}|Enchantment|||At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.| Last-Ditch Effort|Urza's Legacy|83|U|{R}|Instant|||Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player.| Lava Axe|Urza's Legacy|84|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Molten Hydra|Urza's Legacy|85|R|{1}{R}|Creature - Hydra|1|1|{1}{R}{R}: Put a +1/+1 counter on Molten Hydra.${tap}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to target creature or player equal to the number of +1/+1 counters removed this way.| Parch|Urza's Legacy|86|C|{1}{R}|Instant|||Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature.| Pygmy Pyrosaur|Urza's Legacy|87|C|{1}{R}|Creature - Lizard|1|1|Pygmy Pyrosaur can't block.$${R}: Pygmy Pyrosaur gets +1/+0 until end of turn.| Pyromancy|Urza's Legacy|88|R|{2}{R}{R}|Enchantment|||{3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card.| Rack and Ruin|Urza's Legacy|89|U|{2}{R}|Instant|||Destroy two target artifacts.| Hope and Glory|Urza's Legacy|9|U|{1}{W}|Instant|||Untap two target creatures. Each of them gets +1/+1 until end of turn.| Rivalry|Urza's Legacy|90|R|{2}{R}|Enchantment|||At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her.| Shivan Phoenix|Urza's Legacy|91|R|{4}{R}{R}|Creature - Phoenix|3|4|Flying$When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand.| Sluggishness|Urza's Legacy|92|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature can't block.$When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.| Viashino Bey|Urza's Legacy|93|C|{2}{R}{R}|Creature - Viashino|4|3|If Viashino Bey attacks, all creatures you control attack if able.| Viashino Cutthroat|Urza's Legacy|94|U|{2}{R}{R}|Creature - Viashino|5|3|Haste$At the beginning of the end step, return Viashino Cutthroat to its owner's hand.| Viashino Heretic|Urza's Legacy|95|U|{2}{R}|Creature - Viashino|1|3|{1}{R}, {tap}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost.| Viashino Sandscout|Urza's Legacy|96|C|{1}{R}|Creature - Viashino Scout|2|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)$At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)| Bloated Toad|Urza's Legacy|97|U|{2}{G}|Creature - Frog|2|2|Protection from blue$Cycling {2} ({2}, Discard this card: Draw a card.)| Crop Rotation|Urza's Legacy|98|C|{G}|Instant|||As an additional cost to cast Crop Rotation, sacrifice a land.$Search your library for a land card and put that card onto the battlefield. Then shuffle your library.| Darkwatch Elves|Urza's Legacy|99|U|{2}{G}|Creature - Elf|2|2|Protection from black$Cycling {2} ({2}, Discard this card: Draw a card.)| Absolute Grace|Urza's Saga|1|U|{1}{W}|Enchantment|||All creatures have protection from black.| Disciple of Grace|Urza's Saga|10|C|{1}{W}|Creature - Human Cleric|1|2|Protection from black$Cycling {2} ({2}, Discard this card: Draw a card.)| Stroke of Genius|Urza's Saga|100|R|{X}{2}{U}|Instant|||Target player draws X cards.| Sunder|Urza's Saga|101|R|{3}{U}|Instant|||Return all lands to their owners' hands.| Telepathy|Urza's Saga|102|U|{U}|Enchantment|||Your opponents play with their hands revealed.| Time Spiral|Urza's Saga|103|R|{4}{U}{U}|Sorcery|||Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.| Tolarian Winds|Urza's Saga|104|C|{1}{U}|Instant|||Discard all the cards in your hand, then draw that many cards.| Turnabout|Urza's Saga|105|U|{2}{U}{U}|Instant|||Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.| Veil of Birds|Urza's Saga|106|C|{U}|Enchantment|||When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.| Veiled Apparition|Urza's Saga|107|U|{1}{U}|Enchantment|||When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}."| Veiled Crocodile|Urza's Saga|108|R|{2}{U}|Enchantment|||When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.| Veiled Sentry|Urza's Saga|109|U|{U}|Enchantment|||When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost.| Disciple of Law|Urza's Saga|11|C|{1}{W}|Creature - Human Cleric|1|2|Protection from red$Cycling {2} ({2}, Discard this card: Draw a card.)| Veiled Serpent|Urza's Saga|110|C|{2}{U}|Enchantment|||When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island.$Cycling {2} ({2}, Discard this card: Draw a card.)| Windfall|Urza's Saga|111|U|{2}{U}|Sorcery|||Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.| Wizard Mentor|Urza's Saga|112|C|{2}{U}|Creature - Human Wizard|2|2|{tap}: Return Wizard Mentor and target creature you control to their owner's hand.| Zephid|Urza's Saga|113|R|{4}{U}{U}|Creature - Illusion|3|4|Flying; shroud (This permanent can't be the target of spells or abilities.)| Zephid's Embrace|Urza's Saga|114|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)| Abyssal Horror|Urza's Saga|115|R|{4}{B}{B}|Creature - Horror|2|2|Flying$When Abyssal Horror enters the battlefield, target player discards two cards.| Befoul|Urza's Saga|116|C|{2}{B}{B}|Sorcery|||Destroy target land or nonblack creature. It can't be regenerated.| Bereavement|Urza's Saga|117|U|{1}{B}|Enchantment|||Whenever a green creature dies, its controller discards a card.| Blood Vassal|Urza's Saga|118|C|{2}{B}|Creature - Thrull|2|2|Sacrifice Blood Vassal: Add {B}{B} to your mana pool.| Bog Raiders|Urza's Saga|119|C|{2}{B}|Creature - Zombie|2|2|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Disenchant|Urza's Saga|12|C|{1}{W}|Instant|||Destroy target artifact or enchantment.| Breach|Urza's Saga|120|C|{2}{B}|Instant|||Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)| Cackling Fiend|Urza's Saga|121|C|{2}{B}{B}|Creature - Zombie|2|1|When Cackling Fiend enters the battlefield, each opponent discards a card.| Carrion Beetles|Urza's Saga|122|C|{B}|Creature - Insect|1|1|{2}{B}, {tap}: Exile up to three target cards from a single graveyard.| Contamination|Urza's Saga|123|R|{2}{B}|Enchantment|||At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.$If a land is tapped for mana, it produces {B} instead of any other type and amount.| Corrupt|Urza's Saga|124|C|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.| Crazed Skirge|Urza's Saga|125|U|{3}{B}|Creature - Imp|2|2|Flying, haste| Dark Hatchling|Urza's Saga|126|R|{4}{B}{B}|Creature - Horror|3|3|Flying$When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.| Dark Ritual|Urza's Saga|127|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| Darkest Hour|Urza's Saga|128|R|{B}|Enchantment|||All creatures are black.| Despondency|Urza's Saga|129|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-0.$When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.| Elite Archers|Urza's Saga|13|R|{5}{W}|Creature - Human Soldier Archer|3|3|{tap}: Elite Archers deals 3 damage to target attacking or blocking creature.| Diabolic Servitude|Urza's Saga|130|U|{3}{B}|Enchantment|||When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.$When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.$When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.| Discordant Dirge|Urza's Saga|131|R|{3}{B}{B}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.${B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.| Duress|Urza's Saga|132|C|{B}|Sorcery|||Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.| Eastern Paladin|Urza's Saga|133|R|{2}{B}{B}|Creature - Zombie Knight|3|3|{B}{B}, {tap}: Destroy target green creature.| Exhume|Urza's Saga|134|C|{1}{B}|Sorcery|||Each player puts a creature card from his or her graveyard onto the battlefield.| Expunge|Urza's Saga|135|C|{2}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.$Cycling {2} ({2}, Discard this card: Draw a card.)| Flesh Reaver|Urza's Saga|136|U|{1}{B}|Creature - Horror|4|4|Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.| Hollow Dogs|Urza's Saga|137|C|{4}{B}|Creature - Zombie Hound|3|3|Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.| Ill-Gotten Gains|Urza's Saga|138|R|{2}{B}{B}|Sorcery|||Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand.| Looming Shade|Urza's Saga|139|C|{2}{B}|Creature - Shade|1|1|{B}: Looming Shade gets +1/+1 until end of turn.| Faith Healer|Urza's Saga|14|R|{1}{W}|Creature - Human Cleric|1|1|Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost.| Lurking Evil|Urza's Saga|140|R|{B}{B}{B}|Enchantment|||Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.| Mana Leech|Urza's Saga|141|U|{2}{B}|Creature - Leech|1|1|You may choose not to untap Mana Leech during your untap step.${tap}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.| No Rest for the Wicked|Urza's Saga|142|U|{1}{B}|Enchantment|||Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.| Oppression|Urza's Saga|143|R|{1}{B}{B}|Enchantment|||Whenever a player casts a spell, that player discards a card.| Order of Yawgmoth|Urza's Saga|144|U|{2}{B}{B}|Creature - Zombie Knight|2|2|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Order of Yawgmoth deals damage to a player, that player discards a card.| Parasitic Bond|Urza's Saga|145|U|{3}{B}|Enchantment - Aura|||Enchant creature$At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.| Persecute|Urza's Saga|146|R|{2}{B}{B}|Sorcery|||Choose a color. Target player reveals his or her hand and discards all cards of that color.| Pestilence|Urza's Saga|147|C|{2}{B}{B}|Enchantment|||At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.${B}: Pestilence deals 1 damage to each creature and each player.| Phyrexian Ghoul|Urza's Saga|148|C|{2}{B}|Creature - Zombie|2|2|Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.| Planar Void|Urza's Saga|149|U|{B}|Enchantment|||Whenever another card is put into a graveyard from anywhere, exile that card.| Glorious Anthem|Urza's Saga|15|R|{1}{W}{W}|Enchantment|||Creatures you control get +1/+1.| Priest of Gix|Urza's Saga|150|U|{2}{B}|Creature - Human Cleric Minion|2|1|When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool.| Rain of Filth|Urza's Saga|151|U|{B}|Instant|||Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool."| Ravenous Skirge|Urza's Saga|152|C|{2}{B}|Creature - Imp|1|1|Flying$Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.| Reclusive Wight|Urza's Saga|153|U|{3}{B}|Creature - Zombie Minion|4|4|At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.| Reprocess|Urza's Saga|154|R|{2}{B}{B}|Sorcery|||Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.| Sanguine Guard|Urza's Saga|155|U|{1}{B}{B}|Creature - Zombie Knight|2|2|First strike${1}{B}: Regenerate Sanguine Guard.| Sicken|Urza's Saga|156|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1.$Cycling {2} ({2}, Discard this card: Draw a card.)| Skirge Familiar|Urza's Saga|157|U|{4}{B}|Creature - Imp|3|2|Flying$Discard a card: Add {B} to your mana pool.| Skittering Skirge|Urza's Saga|158|C|{B}{B}|Creature - Imp|3|2|Flying$When you cast a creature spell, sacrifice Skittering Skirge.| Sleeper Agent|Urza's Saga|159|R|{B}|Creature - Minion|3|3|When Sleeper Agent enters the battlefield, target opponent gains control of it.$At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.| Healing Salve|Urza's Saga|16|C|{W}|Instant|||Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.| Spined Fluke|Urza's Saga|160|U|{2}{B}|Creature - Worm Horror|5|1|When Spined Fluke enters the battlefield, sacrifice a creature.${B}: Regenerate Spined Fluke.| Tainted AEther|Urza's Saga|161|R|{2}{B}{B}|Enchantment|||Whenever a creature enters the battlefield, its controller sacrifices a creature or land.| Unnerve|Urza's Saga|162|C|{3}{B}|Sorcery|||Each opponent discards two cards.| Unworthy Dead|Urza's Saga|163|C|{1}{B}|Creature - Skeleton|1|1|{B}: Regenerate Unworthy Dead.| Vampiric Embrace|Urza's Saga|164|U|{2}{B}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.$Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.| Vebulid|Urza's Saga|165|R|{B}|Creature - Horror|0|0|Vebulid enters the battlefield with a +1/+1 counter on it.$At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.$When Vebulid attacks or blocks, destroy it at end of combat.| Victimize|Urza's Saga|166|U|{2}{B}|Sorcery|||Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.| Vile Requiem|Urza's Saga|167|U|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Vile Requiem.${1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.| Western Paladin|Urza's Saga|168|R|{2}{B}{B}|Creature - Zombie Knight|3|3|{B}{B}, {tap}: Destroy target white creature.| Witch Engine|Urza's Saga|169|R|{5}{B}|Creature - Horror|4|4|Swampwalk${tap}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.)| Herald of Serra|Urza's Saga|17|R|{2}{W}{W}|Creature - Angel|3|4|Flying, vigilance$Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Yawgmoth's Edict|Urza's Saga|170|U|{1}{B}|Enchantment|||Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.| Yawgmoth's Will|Urza's Saga|171|R|{2}{B}|Sorcery|||Until end of turn, you may play cards from your graveyard.$If a card would be put into your graveyard from anywhere this turn, exile that card instead.| Acidic Soil|Urza's Saga|172|U|{2}{R}|Sorcery|||Acidic Soil deals damage to each player equal to the number of lands he or she controls.| Antagonism|Urza's Saga|173|R|{3}{R}|Enchantment|||At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.| Arc Lightning|Urza's Saga|174|C|{2}{R}|Sorcery|||Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Bedlam|Urza's Saga|175|R|{2}{R}{R}|Enchantment|||Creatures can't block.| Brand|Urza's Saga|176|R|{R}|Instant|||Gain control of all permanents you own. (This effect lasts indefinitely.)$Cycling {2} ({2}, Discard this card: Draw a card.)| Bravado|Urza's Saga|177|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each other creature you control.| Bulwark|Urza's Saga|178|R|{3}{R}{R}|Enchantment|||At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.| Crater Hellion|Urza's Saga|179|R|{4}{R}{R}|Creature - Hellion Beast|6|6|Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.| Humble|Urza's Saga|18|U|{1}{W}|Instant|||Target creature loses all abilities and becomes 0/1 until end of turn.| Destructive Urge|Urza's Saga|180|U|{1}{R}{R}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.| Disorder|Urza's Saga|181|U|{1}{R}|Sorcery|||Disorder deals 2 damage to each white creature and each player who controls a white creature.| Dromosaur|Urza's Saga|182|C|{2}{R}|Creature - Lizard|2|3|Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.| Electryte|Urza's Saga|183|R|{3}{R}{R}|Creature - Beast|3|3|Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.| Falter|Urza's Saga|184|C|{1}{R}|Instant|||Creatures without flying can't block this turn.| Fault Line|Urza's Saga|185|R|{X}{R}{R}|Instant|||Fault Line deals X damage to each creature without flying and each player.| Fiery Mantle|Urza's Saga|186|C|{1}{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/+0 until end of turn.$When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.| Fire Ants|Urza's Saga|187|U|{2}{R}|Creature - Insect|2|1|{tap}: Fire Ants deals 1 damage to each other creature without flying.| Gamble|Urza's Saga|188|R|{R}|Sorcery|||Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.| Goblin Cadets|Urza's Saga|189|U|{R}|Creature - Goblin|2|1|Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)| Intrepid Hero|Urza's Saga|19|R|{2}{W}|Creature - Human Soldier|1|1|{tap}: Destroy target creature with power 4 or greater.| Goblin Lackey|Urza's Saga|190|U|{R}|Creature - Goblin|1|1|Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.| Goblin Matron|Urza's Saga|191|C|{2}{R}|Creature - Goblin|1|1|When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.| Goblin Offensive|Urza's Saga|192|U|{X}{1}{R}{R}|Sorcery|||Put X 1/1 red Goblin creature tokens onto the battlefield.| Goblin Patrol|Urza's Saga|193|C|{R}|Creature - Goblin|2|1|Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Goblin Raider|Urza's Saga|194|C|{1}{R}|Creature - Goblin Warrior|2|2|Goblin Raider can't block.| Goblin Spelunkers|Urza's Saga|195|C|{2}{R}|Creature - Goblin Warrior|2|2|Mountainwalk| Goblin War Buggy|Urza's Saga|196|C|{1}{R}|Creature - Goblin|2|2|Haste$Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Guma|Urza's Saga|197|U|{2}{R}|Creature - Cat|2|2|Protection from blue| Headlong Rush|Urza's Saga|198|C|{1}{R}|Instant|||Attacking creatures gain first strike until end of turn.| Heat Ray|Urza's Saga|199|C|{X}{R}|Instant|||Heat Ray deals X damage to target creature.| Absolute Law|Urza's Saga|2|U|{1}{W}|Enchantment|||All creatures have protection from red.| Monk Idealist|Urza's Saga|20|U|{2}{W}|Creature - Human Monk Cleric|2|2|When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.| Jagged Lightning|Urza's Saga|200|U|{3}{R}{R}|Sorcery|||Jagged Lightning deals 3 damage to each of two target creatures.| Lay Waste|Urza's Saga|201|C|{3}{R}|Sorcery|||Destroy target land.$Cycling {2} ({2}, Discard this card: Draw a card.)| Lightning Dragon|Urza's Saga|202|R|{2}{R}{R}|Creature - Dragon|4|4|Flying$Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${R}: Lightning Dragon gets +1/+0 until end of turn.| Meltdown|Urza's Saga|203|U|{X}{R}|Sorcery|||Destroy each artifact with converted mana cost X or less.| Okk|Urza's Saga|204|R|{1}{R}|Creature - Goblin|4|4|Okk can't attack unless a creature with greater power also attacks.$Okk can't block unless a creature with greater power also blocks.| Outmaneuver|Urza's Saga|205|U|{X}{R}|Instant|||X target blocked creatures assign their combat damage this turn as though they weren't blocked.| Rain of Salt|Urza's Saga|206|U|{4}{R}{R}|Sorcery|||Destroy two target lands.| Raze|Urza's Saga|207|C|{R}|Sorcery|||As an additional cost to cast Raze, sacrifice a land.$Destroy target land.| Reflexes|Urza's Saga|208|C|{R}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)| Retromancer|Urza's Saga|209|C|{2}{R}{R}|Creature - Viashino Shaman|3|3|Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.| Monk Realist|Urza's Saga|21|C|{1}{W}|Creature - Human Monk Cleric|1|1|When Monk Realist enters the battlefield, destroy target enchantment.| Rumbling Crescendo|Urza's Saga|210|R|{3}{R}{R}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.${R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.| Scald|Urza's Saga|211|U|{1}{R}|Enchantment|||Whenever a player taps an Island for mana, Scald deals 1 damage to that player.| Scoria Wurm|Urza's Saga|212|R|{4}{R}|Creature - Wurm|7|7|At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.| Scrap|Urza's Saga|213|C|{2}{R}|Instant|||Destroy target artifact.$Cycling {2} ({2}, Discard this card: Draw a card.)| Shiv's Embrace|Urza's Saga|214|U|{2}{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.${R}: Enchanted creature gets +1/+0 until end of turn.| Shivan Hellkite|Urza's Saga|215|R|{5}{R}{R}|Creature - Dragon|5|5|Flying (This creature can't be blocked except by creatures with flying or reach.)${1}{R}: Shivan Hellkite deals 1 damage to target creature or player.| Shivan Raptor|Urza's Saga|216|U|{2}{R}|Creature - Lizard|3|1|First strike, haste$Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Shower of Sparks|Urza's Saga|217|C|{R}|Instant|||Shower of Sparks deals 1 damage to target creature and 1 damage to target player.| Sneak Attack|Urza's Saga|218|R|{3}{R}|Enchantment|||{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.| Steam Blast|Urza's Saga|219|U|{2}{R}|Sorcery|||Steam Blast deals 2 damage to each creature and each player.| Opal Acrolith|Urza's Saga|22|U|{2}{W}|Enchantment|||Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.${0}: Opal Acrolith becomes an enchantment.| Sulfuric Vapors|Urza's Saga|220|R|{3}{R}|Enchantment|||If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.| Thundering Giant|Urza's Saga|221|U|{3}{R}{R}|Creature - Giant|4|3|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Torch Song|Urza's Saga|222|U|{2}{R}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Torch Song.${2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song.| Viashino Outrider|Urza's Saga|223|C|{2}{R}|Creature - Viashino|4|3|Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Viashino Runner|Urza's Saga|224|C|{3}{R}|Creature - Viashino|3|2|Viashino Runner can't be blocked except by two or more creatures.| Viashino Sandswimmer|Urza's Saga|225|R|{2}{R}{R}|Creature - Viashino|3|2|{R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.| Viashino Weaponsmith|Urza's Saga|226|C|{3}{R}|Creature - Viashino|2|2|Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.| Vug Lizard|Urza's Saga|227|U|{1}{R}{R}|Creature - Lizard|3|4|Mountainwalk$Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Wildfire|Urza's Saga|228|R|{4}{R}{R}|Sorcery|||Each player sacrifices four lands. Wildfire deals 4 damage to each creature.| Abundance|Urza's Saga|229|R|{2}{G}{G}|Enchantment|||If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.| Opal Archangel|Urza's Saga|23|R|{4}{W}|Enchantment|||When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.| Acridian|Urza's Saga|230|C|{1}{G}|Creature - Insect|2|4|Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Albino Troll|Urza's Saga|231|U|{1}{G}|Creature - Troll|3|3|Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${1}{G}: Regenerate Albino Troll.| Anaconda|Urza's Saga|232|U|{3}{G}|Creature - Snake|3|3|Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)| Argothian Elder|Urza's Saga|233|U|{3}{G}|Creature - Elf Druid|2|2|{tap}: Untap two target lands.| Argothian Enchantress|Urza's Saga|234|R|{1}{G}|Creature - Human Druid|0|1|Shroud (This permanent can't be the target of spells or abilities.)$Whenever you cast an enchantment spell, draw a card.| Argothian Swine|Urza's Saga|235|C|{3}{G}|Creature - Boar|3|3|Trample| Argothian Wurm|Urza's Saga|236|R|{3}{G}|Creature - Wurm|6|6|Trample$When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.| Blanchwood Armor|Urza's Saga|237|U|{2}{G}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$Enchanted creature gets +1/+1 for each Forest you control.| Blanchwood Treefolk|Urza's Saga|238|C|{4}{G}|Creature - Treefolk|4|5|| Bull Hippo|Urza's Saga|239|U|{3}{G}|Creature - Hippo|3|3|Islandwalk| Opal Caryatid|Urza's Saga|24|C|{W}|Enchantment|||When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.| Carpet of Flowers|Urza's Saga|240|U|{G}|Enchantment|||At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.| Cave Tiger|Urza's Saga|241|C|{2}{G}|Creature - Cat|2|2|Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.| Child of Gaea|Urza's Saga|242|R|{3}{G}{G}{G}|Creature - Elemental|7|7|Trample$At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.${1}{G}: Regenerate Child of Gaea.| Citanul Centaurs|Urza's Saga|243|R|{3}{G}|Creature - Centaur|6|3|Shroud (This permanent can't be the target of spells or abilities.)$Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Citanul Hierophants|Urza's Saga|244|R|{3}{G}|Creature - Human Druid|3|2|Creatures you control have "{tap}: Add {G} to your mana pool."| Cradle Guard|Urza's Saga|245|U|{1}{G}{G}|Creature - Treefolk|4|4|Trample$Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Crosswinds|Urza's Saga|246|U|{1}{G}|Enchantment|||Creatures with flying get -2/-0.| Elvish Herder|Urza's Saga|247|C|{G}|Creature - Elf|1|1|{G}: Target creature gains trample until end of turn.| Elvish Lyrist|Urza's Saga|248|C|{G}|Creature - Elf|1|1|{G}, {tap}, Sacrifice Elvish Lyrist: Destroy target enchantment.| Endless Wurm|Urza's Saga|249|R|{3}{G}{G}|Creature - Wurm|9|9|Trample$At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.| Opal Gargoyle|Urza's Saga|25|C|{1}{W}|Enchantment|||When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.| Exploration|Urza's Saga|250|R|{G}|Enchantment|||You may play an additional land on each of your turns.| Fecundity|Urza's Saga|251|U|{2}{G}|Enchantment|||Whenever a creature dies, that creature's controller may draw a card.| Fertile Ground|Urza's Saga|252|C|{1}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).| Fortitude|Urza's Saga|253|C|{1}{G}|Enchantment - Aura|||Enchant creature$Sacrifice a Forest: Regenerate enchanted creature.$When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.| Gaea's Bounty|Urza's Saga|254|C|{2}{G}|Sorcery|||Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library.| Gaea's Embrace|Urza's Saga|255|U|{2}{G}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has trample.${G}: Regenerate enchanted creature.| Gorilla Warrior|Urza's Saga|256|C|{2}{G}|Creature - Ape Warrior|3|2|| Greater Good|Urza's Saga|257|R|{2}{G}{G}|Enchantment|||Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.| Greener Pastures|Urza's Saga|258|R|{2}{G}|Enchantment|||At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield.| Hawkeater Moth|Urza's Saga|259|U|{3}{G}|Creature - Insect|1|2|Flying; shroud (This permanent can't be the target of spells or abilities.)| Opal Titan|Urza's Saga|26|R|{2}{W}{W}|Enchantment|||When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.| Hidden Ancients|Urza's Saga|260|U|{1}{G}|Enchantment|||When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.| Hidden Guerrillas|Urza's Saga|261|U|{G}|Enchantment|||When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.| Hidden Herd|Urza's Saga|262|R|{G}|Enchantment|||When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.| Hidden Predators|Urza's Saga|263|R|{G}|Enchantment|||When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.| Hidden Spider|Urza's Saga|264|C|{G}|Enchantment|||When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)| Hidden Stag|Urza's Saga|265|R|{1}{G}|Enchantment|||Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.$Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.| Hush|Urza's Saga|266|C|{3}{G}|Sorcery|||Destroy all enchantments.$Cycling {2} ({2}, Discard this card: Draw a card.)| Lull|Urza's Saga|267|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn.$Cycling {2} ({2}, Discard this card: Draw a card.)| Midsummer Revel|Urza's Saga|268|R|{3}{G}{G}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.${G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel.| Pouncing Jaguar|Urza's Saga|269|C|{G}|Creature - Cat|2|2|Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Pacifism|Urza's Saga|27|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Priest of Titania|Urza's Saga|270|C|{1}{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool for each Elf on the battlefield.| Rejuvenate|Urza's Saga|271|C|{3}{G}|Sorcery|||You gain 6 life.$Cycling {2} ({2}, Discard this card: Draw a card.)| Retaliation|Urza's Saga|272|U|{2}{G}|Enchantment|||Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."| Sporogenesis|Urza's Saga|273|R|{3}{G}|Enchantment|||At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.$Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature.$When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.| Spreading Algae|Urza's Saga|274|U|{G}|Enchantment - Aura|||Enchant Swamp$When enchanted land becomes tapped, destroy it.$When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.| Symbiosis|Urza's Saga|275|C|{1}{G}|Instant|||Two target creatures each get +2/+2 until end of turn.| Titania's Boon|Urza's Saga|276|U|{3}{G}|Sorcery|||Put a +1/+1 counter on each creature you control.| Titania's Chosen|Urza's Saga|277|U|{2}{G}|Creature - Elf Archer|1|1|Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.| Treefolk Seedlings|Urza's Saga|278|U|{2}{G}|Creature - Treefolk|2|*|Treefolk Seedlings's toughness is equal to the number of Forests you control.| Treetop Rangers|Urza's Saga|279|C|{2}{G}|Creature - Elf|2|2|Treetop Rangers can't be blocked except by creatures with flying.| Pariah|Urza's Saga|28|R|{2}{W}|Enchantment - Aura|||Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)$All damage that would be dealt to you is dealt to enchanted creature instead.| Venomous Fangs|Urza's Saga|280|C|{2}{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals damage to a creature, destroy the other creature.| Vernal Bloom|Urza's Saga|281|R|{3}{G}|Enchantment|||Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).| War Dance|Urza's Saga|282|U|{G}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on War Dance.$Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.| Whirlwind|Urza's Saga|283|R|{2}{G}{G}|Sorcery|||Destroy all creatures with flying.| Wild Dogs|Urza's Saga|284|C|{G}|Creature - Hound|2|1|At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.$Cycling {2} ({2}, Discard this card: Draw a card.)| Winding Wurm|Urza's Saga|285|C|{4}{G}|Creature - Wurm|6|6|Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Barrin's Codex|Urza's Saga|286|R|{4}|Artifact|||At the beginning of your upkeep, you may put a page counter on Barrin's Codex.${4}, {tap}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.| Cathodion|Urza's Saga|287|U|{3}|Artifact Creature - Construct|3|3|When Cathodion dies, add {3} to your mana pool.| Chimeric Staff|Urza's Saga|288|R|{4}|Artifact|||{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.| Citanul Flute|Urza's Saga|289|R|{5}|Artifact|||{X}, {tap}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.| Path of Peace|Urza's Saga|29|C|{3}{W}|Sorcery|||Destroy target creature. Its owner gains 4 life.| Claws of Gix|Urza's Saga|290|U|{0}|Artifact|||{1}, Sacrifice a permanent: You gain 1 life.| Copper Gnomes|Urza's Saga|291|R|{2}|Artifact Creature - Gnome|1|1|{4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.| Crystal Chimes|Urza's Saga|292|U|{3}|Artifact|||{3}, {tap}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.| Dragon Blood|Urza's Saga|293|U|{3}|Artifact|||{3}, {tap}: Put a +1/+1 counter on target creature.| Endoskeleton|Urza's Saga|294|U|{2}|Artifact|||You may choose not to untap Endoskeleton during your untap step.${2}, {tap}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.| Fluctuator|Urza's Saga|295|R|{2}|Artifact|||Cycling abilities you activate cost you up to {2} less to activate.| Grafted Skullcap|Urza's Saga|296|R|{4}|Artifact|||At the beginning of your draw step, draw an additional card.$At the beginning of your end step, discard your hand.| Hopping Automaton|Urza's Saga|297|U|{3}|Artifact Creature - Construct|2|2|{0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.| Karn, Silver Golem|Urza's Saga|298|R|{5}|Legendary Artifact Creature - Golem|4|4|Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.${1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.| Lifeline|Urza's Saga|299|R|{5}|Artifact|||Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.| Angelic Chorus|Urza's Saga|3|R|{3}{W}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.| Pegasus Charger|Urza's Saga|30|C|{2}{W}|Creature - Pegasus|2|1|Flying (This creature can't be blocked except by creatures with flying or reach.)$First strike (This creature deals combat damage before creatures without first strike.)| Lotus Blossom|Urza's Saga|300|R|{2}|Artifact|||At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.${tap}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom.| Metrognome|Urza's Saga|301|R|{4}|Artifact|||When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield.${4}, {tap}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield.| Mishra's Helix|Urza's Saga|302|R|{5}|Artifact|||{X}, {tap}: Tap X target lands.| Mobile Fort|Urza's Saga|303|U|{4}|Artifact Creature - Wall|0|6|Defender (This creature can't attack.)${3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.| Noetic Scales|Urza's Saga|304|R|{4}|Artifact|||At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand.| Phyrexian Processor|Urza's Saga|306|R|{4}|Artifact|||As Phyrexian Processor enters the battlefield, pay any amount of life.${4}, {tap}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield.| Phyrexian Colossus|Urza's Saga|306|R|{7}|Artifact Creature - Golem|8|8|Phyrexian Colossus doesn't untap during your untap step.$Pay 8 life: Untap Phyrexian Colossus.$Phyrexian Colossus can't be blocked except by three or more creatures.| Pit Trap|Urza's Saga|307|U|{2}|Artifact|||{2}, {tap}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.| Purging Scythe|Urza's Saga|308|R|{5}|Artifact|||At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.| Smokestack|Urza's Saga|309|R|{4}|Artifact|||At the beginning of your upkeep, you may put a soot counter on Smokestack.$At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.| Planar Birth|Urza's Saga|31|R|{1}{W}|Sorcery|||Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.| Temporal Aperture|Urza's Saga|310|R|{2}|Artifact|||{5}, {tap}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)| Thran Turbine|Urza's Saga|311|U|{1}|Artifact|||At the beginning of your upkeep, you may add {1} or {2} to your mana pool. You can't spend this mana to cast spells.| Umbilicus|Urza's Saga|312|R|{4}|Artifact|||At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.| Urza's Armor|Urza's Saga|313|U|{6}|Artifact|||If a source would deal damage to you, prevent 1 of that damage.| Voltaic Key|Urza's Saga|314|U|{1}|Artifact|||{1}, {tap}: Untap target artifact.| Wall of Junk|Urza's Saga|315|U|{2}|Artifact Creature - Wall|0|7|Defender (This creature can't attack.)$Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)| Whetstone|Urza's Saga|316|R|{3}|Artifact|||{3}: Each player puts the top two cards of his or her library into his or her graveyard.| Wirecat|Urza's Saga|317|U|{4}|Artifact Creature - Cat|4|3|Wirecat can't attack or block if an enchantment is on the battlefield.| Worn Powerstone|Urza's Saga|318|U|{3}|Artifact|||Worn Powerstone enters the battlefield tapped.${tap}: Add {2} to your mana pool.| Blasted Landscape|Urza's Saga|319|U||Land|||{tap}: Add {1} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Presence of the Master|Urza's Saga|32|U|{3}{W}|Enchantment|||Whenever a player casts an enchantment spell, counter it.| Drifting Meadow|Urza's Saga|320|C||Land|||Drifting Meadow enters the battlefield tapped.${tap}: Add {W} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Gaea's Cradle|Urza's Saga|321|R||Legendary Land|||{tap}: Add {G} to your mana pool for each creature you control.| Phyrexian Tower|Urza's Saga|322|R||Legendary Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice a creature: Add {B}{B} to your mana pool.| Polluted Mire|Urza's Saga|323|C||Land|||Polluted Mire enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Remote Isle|Urza's Saga|324|C||Land|||Remote Isle enters the battlefield tapped.${tap}: Add {U} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Serra's Sanctum|Urza's Saga|325|R||Legendary Land|||{tap}: Add {W} to your mana pool for each enchantment you control.| Shivan Gorge|Urza's Saga|326|R||Legendary Land|||{tap}: Add {1} to your mana pool.${2}{R}, {tap}: Shivan Gorge deals 1 damage to each opponent.| Slippery Karst|Urza's Saga|327|C||Land|||Slippery Karst enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Smoldering Crater|Urza's Saga|328|C||Land|||Smoldering Crater enters the battlefield tapped.${tap}: Add {R} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Thran Quarry|Urza's Saga|329|R||Land|||At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.${tap}: Add one mana of any color to your mana pool.| Redeem|Urza's Saga|33|U|{1}{W}|Instant|||Prevent all damage that would be dealt this turn to up to two target creatures.| Tolarian Academy|Urza's Saga|330|R||Legendary Land|||{tap}: Add {U} to your mana pool for each artifact you control.| Plains|Urza's Saga|331|L||Basic Land - Plains|||W| Plains|Urza's Saga|332|L||Basic Land - Plains|||W| Plains|Urza's Saga|333|L||Basic Land - Plains|||W| Plains|Urza's Saga|334|L||Basic Land - Plains|||W| Island|Urza's Saga|335|L||Basic Land - Island|||U| Island|Urza's Saga|336|L||Basic Land - Island|||U| Island|Urza's Saga|337|L||Basic Land - Island|||U| Island|Urza's Saga|338|L||Basic Land - Island|||U| Swamp|Urza's Saga|339|L||Basic Land - Swamp|||B| Remembrance|Urza's Saga|34|R|{3}{W}|Enchantment|||Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library.| Swamp|Urza's Saga|340|L||Basic Land - Swamp|||B| Swamp|Urza's Saga|341|L||Basic Land - Swamp|||B| Swamp|Urza's Saga|342|L||Basic Land - Swamp|||B| Mountain|Urza's Saga|343|L||Basic Land - Mountain|||R| Mountain|Urza's Saga|344|L||Basic Land - Mountain|||R| Mountain|Urza's Saga|345|L||Basic Land - Mountain|||R| Mountain|Urza's Saga|346|L||Basic Land - Mountain|||R| Forest|Urza's Saga|347|L||Basic Land - Forest|||G| Forest|Urza's Saga|348|L||Basic Land - Forest|||G| Forest|Urza's Saga|349|L||Basic Land - Forest|||G| Rune of Protection: Artifacts|Urza's Saga|35|U|{1}{W}|Enchantment|||{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.$Cycling {2} ({2}, Discard this card: Draw a card.)| Forest|Urza's Saga|350|L||Basic Land - Forest|||G| Rune of Protection: Black|Urza's Saga|36|C|{1}{W}|Enchantment|||{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.$Cycling {2} ({2}, Discard this card: Draw a card.)| Rune of Protection: Blue|Urza's Saga|37|C|{1}{W}|Enchantment|||{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.$Cycling {2} ({2}, Discard this card: Draw a card.)| Rune of Protection: Green|Urza's Saga|38|C|{1}{W}|Enchantment|||{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.$Cycling {2} ({2}, Discard this card: Draw a card.)| Rune of Protection: Lands|Urza's Saga|39|R|{1}{W}|Enchantment|||{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.$Cycling {2} ({2}, Discard this card: Draw a card.)| Angelic Page|Urza's Saga|4|C|{1}{W}|Creature - Angel Spirit|1|1|Flying${tap}: Target attacking or blocking creature gets +1/+1 until end of turn.| Rune of Protection: Red|Urza's Saga|40|C|{1}{W}|Enchantment|||{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.$Cycling {2} ({2}, Discard this card: Draw a card.)| Rune of Protection: White|Urza's Saga|41|C|{1}{W}|Enchantment|||{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.$Cycling {2} ({2}, Discard this card: Draw a card.)| Sanctum Custodian|Urza's Saga|42|C|{2}{W}|Creature - Human Cleric|1|2|{tap}: Prevent the next 2 damage that would be dealt to target creature or player this turn.| Sanctum Guardian|Urza's Saga|43|U|{1}{W}{W}|Creature - Human Cleric|1|4|Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.| Seasoned Marshal|Urza's Saga|44|U|{2}{W}{W}|Creature - Human Soldier|2|2|Whenever Seasoned Marshal attacks, you may tap target creature.| Serra Avatar|Urza's Saga|45|R|{4}{W}{W}{W}|Creature - Avatar|*|*|Serra Avatar's power and toughness are each equal to your life total.$When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.| Serra Zealot|Urza's Saga|46|C|{W}|Creature - Human Soldier|1|1|First strike| Serra's Embrace|Urza's Saga|47|U|{2}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying and vigilance.| Serra's Hymn|Urza's Saga|48|U|{W}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.$Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn.| Serra's Liturgy|Urza's Saga|49|R|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.${W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.| Brilliant Halo|Urza's Saga|5|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.$When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.| Shimmering Barrier|Urza's Saga|50|U|{1}{W}|Creature - Wall|1|3|Defender (This creature can't attack.)$First strike$Cycling {2} ({2}, Discard this card: Draw a card.)| Silent Attendant|Urza's Saga|51|C|{2}{W}|Creature - Human Cleric|0|2|{tap}: You gain 1 life.| Songstitcher|Urza's Saga|52|U|{W}|Creature - Human Cleric|1|1|{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.| Soul Sculptor|Urza's Saga|53|R|{2}{W}|Creature - Human|1|1|{1}{W}, {tap}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.| Voice of Grace|Urza's Saga|54|U|{3}{W}|Creature - Angel|2|2|Flying, protection from black| Voice of Law|Urza's Saga|55|U|{3}{W}|Creature - Angel|2|2|Flying, protection from red| Waylay|Urza's Saga|56|U|{2}{W}|Instant|||Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.| Worship|Urza's Saga|57|R|{3}{W}|Enchantment|||If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.| Academy Researchers|Urza's Saga|58|U|{1}{U}{U}|Creature - Human Wizard|2|2|When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.| Annul|Urza's Saga|59|C|{U}|Instant|||Counter target artifact or enchantment spell.| Catastrophe|Urza's Saga|6|R|{4}{W}{W}|Sorcery|||Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.| Arcane Laboratory|Urza's Saga|60|U|{2}{U}|Enchantment|||Each player can't cast more than one spell each turn.| Attunement|Urza's Saga|61|R|{2}{U}|Enchantment|||Return Attunement to its owner's hand: Draw three cards, then discard four cards.| Back to Basics|Urza's Saga|62|R|{2}{U}|Enchantment|||Nonbasic lands don't untap during their controllers' untap steps.| Barrin, Master Wizard|Urza's Saga|63|R|{1}{U}{U}|Legendary Creature - Human Wizard|1|1|{2}, Sacrifice a permanent: Return target creature to its owner's hand.| Catalog|Urza's Saga|64|C|{2}{U}|Instant|||Draw two cards, then discard a card.| Cloak of Mists|Urza's Saga|65|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature is unblockable.| Confiscate|Urza's Saga|66|U|{4}{U}{U}|Enchantment - Aura|||Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)$You control enchanted permanent.| Coral Merfolk|Urza's Saga|67|C|{1}{U}|Creature - Merfolk|2|1|| Curfew|Urza's Saga|68|C|{U}|Instant|||Each player returns a creature he or she controls to its owner's hand.| Disruptive Student|Urza's Saga|69|C|{2}{U}|Creature - Human Wizard|1|1|{tap}: Counter target spell unless its controller pays {1}.| Clear|Urza's Saga|7|U|{1}{W}|Instant|||Destroy target enchantment.$Cycling {2} ({2}, Discard this card: Draw a card.)| Douse|Urza's Saga|70|U|{2}{U}|Enchantment|||{1}{U}: Counter target red spell.| Drifting Djinn|Urza's Saga|71|R|{4}{U}{U}|Creature - Djinn|5|5|Flying$At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Enchantment Alteration|Urza's Saga|72|U|{U}|Instant|||Attach target Aura attached to a creature or land to another permanent of that type.| Energy Field|Urza's Saga|73|R|{1}{U}|Enchantment|||Prevent all damage that would be dealt to you by sources you don't control.$When a card is put into your graveyard from anywhere, sacrifice Energy Field.| Exhaustion|Urza's Saga|74|U|{2}{U}|Sorcery|||Creatures and lands target opponent controls don't untap during his or her next untap step.| Fog Bank|Urza's Saga|75|U|{1}{U}|Creature - Wall|0|2|Defender (This creature can't attack.)$Flying$Prevent all combat damage that would be dealt to and dealt by Fog Bank.| Gilded Drake|Urza's Saga|76|R|{1}{U}|Creature - Drake|3|3|Flying$When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)| Great Whale|Urza's Saga|77|R|{5}{U}{U}|Creature - Whale|5|5|When Great Whale enters the battlefield, untap up to seven lands.| Hermetic Study|Urza's Saga|78|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals 1 damage to target creature or player."| Hibernation|Urza's Saga|79|U|{2}{U}|Instant|||Return all green permanents to their owners' hands.| Congregate|Urza's Saga|8|C|{3}{W}|Instant|||Target player gains 2 life for each creature on the battlefield.| Horseshoe Crab|Urza's Saga|80|C|{2}{U}|Creature - Crab|1|3|{U}: Untap Horseshoe Crab.| Imaginary Pet|Urza's Saga|81|R|{1}{U}|Creature - Illusion|4|4|At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.| Launch|Urza's Saga|82|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.| Lilting Refrain|Urza's Saga|83|U|{1}{U}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.$Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain.| Lingering Mirage|Urza's Saga|84|U|{1}{U}|Enchantment - Aura|||Enchant land$Enchanted land is an Island.$Cycling {2} ({2}, Discard this card: Draw a card.)| Morphling|Urza's Saga|85|R|{3}{U}|Creature - Shapeshifter|3|3|{U}: Untap Morphling.${U}: Morphling gains flying until end of turn.${U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)${1}: Morphling gets +1/-1 until end of turn.${1}: Morphling gets -1/+1 until end of turn.| Pendrell Drake|Urza's Saga|86|C|{3}{U}|Creature - Drake|2|3|Flying$Cycling {2} ({2}, Discard this card: Draw a card.)| Pendrell Flux|Urza's Saga|87|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."| Peregrine Drake|Urza's Saga|88|U|{4}{U}|Creature - Drake|2|3|Flying$When Peregrine Drake enters the battlefield, untap up to five lands.| Power Sink|Urza's Saga|89|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| Defensive Formation|Urza's Saga|9|U|{W}|Enchantment|||Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.| Power Taint|Urza's Saga|90|C|{1}{U}|Enchantment - Aura|||Enchant enchantment$At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays {2}.$Cycling {2} ({2}, Discard this card: Draw a card.)| Recantation|Urza's Saga|91|R|{3}{U}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Recantation.${U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.| Rescind|Urza's Saga|92|C|{1}{U}{U}|Instant|||Return target permanent to its owner's hand.$Cycling {2} ({2}, Discard this card: Draw a card.)| Rewind|Urza's Saga|93|C|{2}{U}{U}|Instant|||Counter target spell. Untap up to four lands.| Sandbar Merfolk|Urza's Saga|94|C|{U}|Creature - Merfolk|1|1|Cycling {2} ({2}, Discard this card: Draw a card.)| Sandbar Serpent|Urza's Saga|95|U|{4}{U}|Creature - Serpent|3|4|Cycling {2} ({2}, Discard this card: Draw a card.)| Show and Tell|Urza's Saga|96|R|{2}{U}|Sorcery|||Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.| Somnophore|Urza's Saga|97|R|{2}{U}{U}|Creature - Illusion|2|2|Flying$Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.| Spire Owl|Urza's Saga|98|C|{1}{U}|Creature - Bird|1|1|Flying$When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.| Stern Proctor|Urza's Saga|99|U|{U}{U}|Creature - Human Wizard|1|2|When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.| Aku Djinn|Visions|1|R|{3}{B}{B}|Creature - Djinn|5|6|Trample$At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.| Forbidden Ritual|Visions|10|R|{2}{B}{B}|Sorcery|||Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times.| Relic Ward|Visions|10|U|{1}{W}|Enchantment - Aura|||You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant artifact$Enchanted artifact has shroud. (It can't be the target of spells or abilities.)| Viashino Sandstalker|Visions|100|U|{1}{R}{R}|Creature - Viashino Warrior|4|2|Haste (This creature can attack the turn it comes under your control.)$At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)| Archangel|Visions|101|R|{5}{W}{W}|Creature - Angel|5|5|Flying, vigilance| Daraja Griffin|Visions|102|U|{3}{W}|Creature - Griffin|2|2|Flying$Sacrifice Daraja Griffin: Destroy target black creature.| Equipoise|Visions|103|R|{2}{W}|Enchantment|||At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.)| Eye of Singularity|Visions|104|R|{3}{W}|World Enchantment|||When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.$Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.| Freewind Falcon|Visions|105|C|{1}{W}|Creature - Bird|1|1|Flying, protection from red| Gossamer Chains|Visions|106|C|{W}{W}|Enchantment|||Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.| Honorable Passage|Visions|107|U|{1}{W}|Instant|||The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.| Hope Charm|Visions|108|C|{W}|Instant|||Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.| Infantry Veteran|Visions|109|C|{W}|Creature - Human Soldier|1|1|{tap}: Target attacking creature gets +1/+1 until end of turn.| Funeral Charm|Visions|11|C|{B}|Instant|||Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.| Jamuraan Lion|Visions|110|C|{2}{W}|Creature - Cat|3|1|{W}, {tap}: Target creature can't block this turn.| Knight of Valor|Visions|111|C|{2}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn.| Longbow Archer|Visions|112|U|{W}{W}|Creature - Human Soldier Archer|2|2|First strike; reach (This creature can block creatures with flying.)| Miraculous Recovery|Visions|113|U|{4}{W}|Instant|||Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.| Parapet|Visions|114|C|{1}{W}|Enchantment|||You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Creatures you control get +0/+1.| Peace Talks|Visions|115|U|{1}{W}|Sorcery|||This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.| Remedy|Visions|117|C|{1}{W}|Instant|||Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.| Resistance Fighter|Visions|118|C|{W}|Creature - Human Soldier|1|1|Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.| Retribution of the Meek|Visions|119|R|{2}{W}|Sorcery|||Destroy all creatures with power 4 or greater. They can't be regenerated.| Infernal Harvest|Visions|12|C|{1}{B}|Sorcery|||As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand.$Infernal Harvest deals X damage divided as you choose among any number of target creatures.| Righteous Aura|Visions|120|C|{1}{W}|Enchantment|||{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.| Sun Clasp|Visions|121|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+3.${W}: Return enchanted creature to its owner's hand.| Teferi's Honor Guard|Visions|122|U|{2}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| Warrior's Honor|Visions|124|C|{2}{W}|Instant|||Creatures you control get +1/+1 until end of turn.| Zhalfirin Crusader|Visions|125|R|{1}{W}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.| Army Ants|Visions|126|U|{1}{B}{R}|Creature - Insect|1|1|{tap}, Sacrifice a land: Destroy target land.| Breathstealer's Crypt|Visions|127|R|{2}{U}{B}|Enchantment|||If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life.| Corrosion|Visions|128|R|{1}{B}{R}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.$When Corrosion leaves the battlefield, remove all rust counters from all permanents.| Femeref Enchantress|Visions|129|R|{G}{W}|Creature - Human Druid|1|2|Whenever an enchantment is put into a graveyard from the battlefield, draw a card.| Kaervek's Spite|Visions|13|R|{B}{B}{B}|Instant|||As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand.$Target player loses 5 life.| Firestorm Hellkite|Visions|130|R|{4}{U}{R}|Creature - Dragon|6|6|Flying, trample$Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Guiding Spirit|Visions|131|R|{1}{W}{U}|Creature - Angel Spirit|1|2|Flying${tap}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.| Mundungu|Visions|132|U|{1}{U}{B}|Creature - Human Wizard|1|1|{tap}: Counter target spell unless its controller pays {1} and 1 life.| Pygmy Hippo|Visions|133|R|{G}{U}|Creature - Hippo|2|2|Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way.| Righteous War|Visions|134|R|{1}{W}{B}|Enchantment|||White creatures you control have protection from black.$Black creatures you control have protection from white.| Scalebane's Elite|Visions|135|U|{3}{G}{W}|Creature - Human Soldier|4|4|Protection from black| Simoon|Visions|136|U|{R}{G}|Instant|||Simoon deals 1 damage to each creature target opponent controls.| Squandered Resources|Visions|137|R|{B}{G}|Enchantment|||Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce.| Suleiman's Legacy|Visions|138|R|{R}{W}|Enchantment|||When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.$Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.| Tempest Drake|Visions|139|U|{1}{W}{U}|Creature - Drake|2|2|Flying, vigilance| Necromancy|Visions|14|U|{2}{B}|Enchantment|||You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.| Viashivan Dragon|Visions|140|R|{2}{R}{R}{G}{G}|Creature - Dragon|4|4|Flying${R}: Viashivan Dragon gets +1/+0 until end of turn.${G}: Viashivan Dragon gets +0/+1 until end of turn.| Anvil of Bogardan|Visions|141|R|{2}|Artifact|||Players have no maximum hand size.$At the beginning of each player's draw step, that player draws an additional card, then discards a card.| Brass-Talon Chimera|Visions|142|U|{4}|Artifact Creature - Chimera|2|2|First strike$Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)| Diamond Kaleidoscope|Visions|143|R|{4}|Artifact|||{3}, {tap}: Put a 0/1 colorless Prism artifact creature token onto the battlefield.$Sacrifice a Prism token: Add one mana of any color to your mana pool.| Dragon Mask|Visions|144|U|{3}|Artifact|||{3}, {tap}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)| Helm of Awakening|Visions|145|U|{2}|Artifact|||Spells cost {1} less to cast.| Iron-Heart Chimera|Visions|146|U|{4}|Artifact Creature - Chimera|2|2|Vigilance$Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)| Juju Bubble|Visions|147|U|{1}|Artifact|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When you play a card, sacrifice Juju Bubble.${2}: You gain 1 life.| Lead-Belly Chimera|Visions|148|U|{4}|Artifact Creature - Chimera|2|2|Trample$Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)| Magma Mine|Visions|149|U|{1}|Artifact|||{4}: Put a pressure counter on Magma Mine.${tap}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player.| Necrosavant|Visions|15|R|{3}{B}{B}{B}|Creature - Zombie Giant|5|5|{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.| Matopi Golem|Visions|150|U|{5}|Artifact Creature - Golem|3|3|{1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.| Phyrexian Marauder|Visions|151|R|{X}|Artifact Creature - Construct|0|0|Phyrexian Marauder enters the battlefield with X +1/+1 counters on it.$Phyrexian Marauder can't block.$Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.| Phyrexian Walker|Visions|152|C|{0}|Artifact Creature - Construct|0|3|| Sands of Time|Visions|153|R|{4}|Artifact|||Each player skips his or her untap step.$At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls.| Sisay's Ring|Visions|154|C|{4}|Artifact|||{tap}: Add {2} to your mana pool.| Snake Basket|Visions|155|R|{4}|Artifact|||{X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery.| Teferi's Puzzle Box|Visions|156|R|{4}|Artifact|||At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.| Tin-Wing Chimera|Visions|157|U|{4}|Artifact Creature - Chimera|2|2|Flying$Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)| Triangle of War|Visions|158|R|{1}|Artifact|||{2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)| Wand of Denial|Visions|159|R|{2}|Artifact|||{tap}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.| Nekrataal|Visions|16|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| Coral Atoll|Visions|160|U||Land|||Coral Atoll enters the battlefield tapped.$When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.${tap}: Add {1}{U} to your mana pool.| Dormant Volcano|Visions|161|U||Land|||Dormant Volcano enters the battlefield tapped.$When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.${tap}: Add {1}{R} to your mana pool.| Everglades|Visions|162|U||Land|||Everglades enters the battlefield tapped.$When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.${tap}: Add {1}{B} to your mana pool.| Griffin Canyon|Visions|163|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.| Jungle Basin|Visions|164|U||Land|||Jungle Basin enters the battlefield tapped.$When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.${tap}: Add {1}{G} to your mana pool.| Karoo|Visions|165|U||Land|||Karoo enters the battlefield tapped.$When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.${tap}: Add {1}{W} to your mana pool.| Quicksand|Visions|166|U||Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.| Undiscovered Paradise|Visions|167|R||Land|||{tap}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.| Pillar Tombs of Aku|Visions|17|R|{2}{B}{B}|World Enchantment|||At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku.| Python|Visions|18|C|{1}{B}{B}|Creature - Snake|3|2|| Suq'Ata Assassin|Visions|19|U|{1}{B}{B}|Creature - Human Assassin|1|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)$Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)| Blanket of Night|Visions|2|U|{1}{B}{B}|Enchantment|||Each land is a Swamp in addition to its other land types.| Tar Pit Warrior|Visions|20|C|{2}{B}|Creature - Cyclops Warrior|3|4|When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.| Urborg Mindsucker|Visions|21|C|{2}{B}|Creature - Horror|2|2|{B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery.| Vampiric Tutor|Visions|22|R|{B}|Instant|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| Vampirism|Visions|23|U|{1}{B}|Enchantment - Aura|||Enchant creature$When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.$Enchanted creature gets +1/+1 for each other creature you control.$Other creatures you control get -1/-1.| Wake of Vultures|Visions|24|C|{3}{B}|Creature - Bird|3|1|Flying${1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.| Wicked Reward|Visions|25|C|{1}{B}|Instant|||As an additional cost to cast Wicked Reward, sacrifice a creature.$Target creature gets +4/+2 until end of turn.| Impulse|Visions|254|C|{1}{U}|Instant|||Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Betrayal|Visions|26|C|{U}|Enchantment - Aura|||Enchant creature an opponent controls$Whenever enchanted creature becomes tapped, you draw a card.| Breezekeeper|Visions|27|C|{3}{U}|Creature - Djinn|4|4|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| Chronatog|Visions|28|R|{1}{U}|Creature - Atog|1|2|{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn.| Cloud Elemental|Visions|29|C|{2}{U}|Creature - Elemental|2|3|Flying$Cloud Elemental can block only creatures with flying.| Brood of Cockroaches|Visions|3|U|{1}{B}|Creature - Insect|1|1|When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.| Desertion|Visions|30|R|{3}{U}{U}|Instant|||Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.| Dream Tides|Visions|31|U|{2}{U}{U}|Enchantment|||Creatures don't untap during their controllers' untap steps.$At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.| Flooded Shoreline|Visions|32|R|{U}{U}|Enchantment|||{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.| Foreshadow|Visions|33|U|{1}{U}|Instant|||Name a card, then target opponent puts the top card of his or her library into his or her graveyard. If that card is the named card, you draw a card.$Draw a card at the beginning of the next turn's upkeep.| Inspiration|Visions|35|C|{3}{U}|Instant|||Target player draws two cards.| Knight of the Mists|Visions|36|C|{2}{U}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.| Man-o'-War|Visions|37|C|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Mystic Veil|Visions|38|C|{1}{U}|Enchantment - Aura|||You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature has shroud. (It can't be the target of spells or abilities.)| Ovinomancer|Visions|39|U|{2}{U}|Creature - Human Wizard|0|1|When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.${tap}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield.| Vanishing|Visions|39|C|{U}|Enchantment - Aura|||Enchant creature${U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)| Coercion|Visions|4|C|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| Prosperity|Visions|40|U|{X}{U}|Sorcery|||Each player draws X cards.| Rainbow Efreet|Visions|41|R|{3}{U}|Creature - Efreet|3|1|Flying${U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| Shimmering Efreet|Visions|42|U|{2}{U}|Creature - Efreet|2|2|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.)| Shrieking Drake|Visions|43|C|{U}|Creature - Drake|1|1|Flying$When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.| Teferi's Realm|Visions|44|R|{1}{U}{U}|World Enchantment|||At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)| Three Wishes|Visions|45|R|{1}{U}{U}|Instant|||Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.| Time and Tide|Visions|46|U|{U}{U}|Instant|||Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.| Undo|Visions|47|C|{1}{U}{U}|Sorcery|||Return two target creatures to their owners' hands.| Vision Charm|Visions|49|C|{U}|Instant|||Choose one - Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)| Crypt Rats|Visions|5|C|{2}{B}|Creature - Rat|1|1|{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.| Waterspout Djinn|Visions|50|U|{2}{U}{U}|Creature - Djinn|4|4|Flying$At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.| Bull Elephant|Visions|51|C|{3}{G}|Creature - Elephant|4|4|When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.| City of Solitude|Visions|52|R|{2}{G}|Enchantment|||Players can cast spells and activate abilities only during their own turns.| Creeping Mold|Visions|53|U|{2}{G}{G}|Sorcery|||Destroy target artifact, enchantment, or land.| Elephant Grass|Visions|54|U|{G}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Black creatures can't attack you.$Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.| Elven Cache|Visions|55|C|{2}{G}{G}|Sorcery|||Return target card from your graveyard to your hand.| Emerald Charm|Visions|56|C|{G}|Instant|||Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.| Feral Instinct|Visions|57|C|{1}{G}|Instant|||Target creature gets +1/+1 until end of turn.$Draw a card at the beginning of the next turn's upkeep.| Giant Caterpillar|Visions|58|C|{3}{G}|Creature - Insect|3|3|{G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step.| Katabatic Winds|Visions|59|R|{2}{G}|Enchantment|||Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$Creatures with flying can't attack or block, and their activated abilities with {tap} in their costs can't be activated.| Dark Privilege|Visions|6|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice a creature: Regenerate enchanted creature.| King Cheetah|Visions|60|C|{3}{G}|Creature - Cat|3|2|Flash| Kyscu Drake|Visions|61|U|{3}{G}|Creature - Drake|2|2|Flying${G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn.$Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library.| Lichenthrope|Visions|62|R|{3}{G}{G}|Creature - Plant Fungus|5|5|If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead.$At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.| Mortal Wound|Visions|63|C|{G}|Enchantment - Aura|||Enchant creature$When enchanted creature is dealt damage, destroy it.| Natural Order|Visions|64|R|{2}{G}{G}|Sorcery|||As an additional cost to cast Natural Order, sacrifice a green creature.$Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.| Panther Warriors|Visions|65|C|{4}{G}|Creature - Cat Warrior|6|3|| Quirion Druid|Visions|66|R|{2}{G}|Creature - Elf Druid|1|2|{G}, {tap}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)| Quirion Ranger|Visions|67|C|{G}|Creature - Elf|1|1|Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.| River Boa|Visions|68|C|{1}{G}|Creature - Snake|2|1|Islandwalk${G}: Regenerate River Boa.| Rowen|Visions|69|R|{2}{G}{G}|Enchantment|||Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.| Death Watch|Visions|7|C|{B}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.| Spider Climb|Visions|70|C|{G}|Enchantment - Aura|||You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant creature$Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)| Stampeding Wildebeests|Visions|71|U|{2}{G}{G}|Creature - Antelope Beast|5|4|Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)$At the beginning of your upkeep, return a green creature you control to its owner's hand.| Summer Bloom|Visions|72|U|{1}{G}|Sorcery|||You may play up to three additional lands this turn.| Uktabi Orangutan|Visions|73|U|{2}{G}|Creature - Ape|2|2|When Uktabi Orangutan enters the battlefield, destroy target artifact.| Warthog|Visions|74|C|{1}{G}{G}|Creature - Boar|3|2|Swampwalk| Wind Shear|Visions|75|U|{2}{G}|Instant|||Attacking creatures with flying get -2/-2 and lose flying until end of turn.| Bogardan Phoenix|Visions|76|R|{2}{R}{R}{R}|Creature - Phoenix|3|3|Flying$When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.| Dwarven Vigilantes|Visions|77|C|{2}{R}|Creature - Dwarf|2|2|Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.| Elkin Lair|Visions|78|R|{3}{R}|World Enchantment|||At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard.| Fireblast|Visions|79|C|{4}{R}{R}|Instant|||You may sacrifice two Mountains rather than pay Fireblast's mana cost.$Fireblast deals 4 damage to target creature or player.| Desolation|Visions|8|U|{1}{B}{B}|Enchantment|||At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.| Goblin Recruiter|Visions|80|U|{1}{R}|Creature - Goblin|1|1|When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.| Goblin Swine-Rider|Visions|81|C|{R}|Creature - Goblin|1|1|Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.| Hearth Charm|Visions|82|C|{R}|Instant|||Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.| Heat Wave|Visions|83|U|{2}{R}|Enchantment|||Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Blue creatures can't block creatures you control.$Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls.| Hulking Cyclops|Visions|84|U|{3}{R}{R}|Creature - Cyclops|5|5|Hulking Cyclops can't block.| Tithe|Visions|84|R|{W}|Instant|||Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.| Keeper of Kookus|Visions|85|C|{R}|Creature - Goblin|1|1|{R}: Keeper of Kookus gains protection from red until end of turn.| Kookus|Visions|85|R|{3}{R}{R}|Creature - Djinn|3|5|Trample$At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.${R}: Kookus gets +1/+0 until end of turn.| Lightning Cloud|Visions|87|R|{3}{R}|Enchantment|||Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player.| Mob Mentality|Visions|88|U|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has trample.$Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.| Ogre Enforcer|Visions|89|R|{3}{R}{R}|Creature - Ogre|4|4|Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.| Fallen Askari|Visions|9|C|{1}{B}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Fallen Askari can't block.| Raging Gorilla|Visions|90|C|{2}{R}|Creature - Ape|2|3|Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.| Relentless Assault|Visions|91|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Rock Slide|Visions|92|C|{X}{R}|Instant|||Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.| Solfatara|Visions|93|C|{2}{R}|Instant|||Target player can't play land cards this turn.$Draw a card at the beginning of the next turn's upkeep.| Song of Blood|Visions|94|C|{1}{R}|Sorcery|||Put the top four cards of your library into your graveyard.$Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.| Spitting Drake|Visions|95|U|{3}{R}|Creature - Drake|2|2|Flying${R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.| Suq'Ata Lancer|Visions|96|C|{2}{R}|Creature - Human Knight|2|2|Haste$Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| Talruum Champion|Visions|97|C|{4}{R}|Creature - Minotaur|3|3|First strike$Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.| Talruum Piper|Visions|98|U|{4}{R}|Creature - Minotaur|3|3|All creatures with flying able to block Talruum Piper do so.| Tremor|Visions|99|C|{R}|Sorcery|||Tremor deals 1 damage to each creature without flying.| Abyssal Gatekeeper|Weatherlight|1|C|{1}{B}|Creature - Horror|1|1|When Abyssal Gatekeeper dies, each player sacrifices a creature.| Festering Evil|Weatherlight|10|U|{3}{B}{B}|Enchantment|||At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.$${B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.| Fire Whip|Weatherlight|100|C|{1}{R}|Enchantment - Aura|||Enchant creature you control$Enchanted creature has "{tap}: This creature deals 1 damage to target creature or player."$Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.| Firestorm|Weatherlight|101|R|{R}|Instant|||As an additional cost to cast Firestorm, discard X cards.$Firestorm deals X damage to each of X target creatures and/or players.| Fit of Rage|Weatherlight|102|C|{1}{R}|Sorcery|||Target creature gets +3/+3 and gains first strike until end of turn.| Goblin Bomb|Weatherlight|103|R|{1}{R}|Enchantment|||At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.$Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.| Goblin Grenadiers|Weatherlight|104|U|{3}{R}|Creature - Goblin|2|2|Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.| Goblin Vandal|Weatherlight|105|C|{R}|Creature - Goblin Rogue|1|1|Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.| Heart of Bogardan|Weatherlight|106|R|{2}{R}{R}|Enchantment|||Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus 2.| Heat Stroke|Weatherlight|107|R|{2}{R}|Enchantment|||At end of combat, destroy each creature that blocked or was blocked this turn.| Hurloon Shaman|Weatherlight|108|U|{1}{R}{R}|Creature - Minotaur Shaman|2|3|When Hurloon Shaman dies, each player sacrifices a land.| Lava Hounds|Weatherlight|109|U|{2}{R}{R}|Creature - Hound|4|4|Haste$When Lava Hounds enters the battlefield, it deals 4 damage to you.| Fledgling Djinn|Weatherlight|11|C|{1}{B}|Creature - Djinn|2|2|Flying$At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.| Lava Storm|Weatherlight|110|C|{3}{R}{R}|Instant|||Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.| Maraxus of Keld|Weatherlight|111|R|{4}{R}{R}|Legendary Creature - Human Warrior|*|*|Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.| Orcish Settlers|Weatherlight|112|U|{1}{R}|Creature - Orc|1|1|{X}{X}{R}, {tap}, Sacrifice Orcish Settlers: Destroy X target lands.| Roc Hatchling|Weatherlight|113|U|{R}|Creature - Bird|0|1|Roc Hatchling enters the battlefield with four shell counters on it.$At the beginning of your upkeep, remove a shell counter from Roc Hatchling.$As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.| Sawtooth Ogre|Weatherlight|114|C|{2}{R}{R}|Creature - Ogre|3|3|Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.| Thunderbolt|Weatherlight|115|C|{1}{R}|Instant|||Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.| Thundermare|Weatherlight|116|R|{5}{R}|Creature - Elemental Horse|5|5|Haste (This creature can attack the turn it comes under your control.)$When Thundermare enters the battlefield, tap all other creatures.| Abeyance|Weatherlight|117|R|{1}{W}|Instant|||Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.$Draw a card.| Alabaster Dragon|Weatherlight|118|R|{4}{W}{W}|Creature - Dragon|4|4|Flying$When Alabaster Dragon dies, shuffle it into its owner's library.| Alms|Weatherlight|119|C|{W}|Enchantment|||{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.| Gallowbraid|Weatherlight|12|R|{3}{B}{B}|Legendary Creature - Horror|5|5|Trample$Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Angelic Renewal|Weatherlight|120|C|{1}{W}|Enchantment|||Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.| Ardent Militia|Weatherlight|121|C|{4}{W}|Creature - Human Soldier|2|5|Vigilance| Argivian Find|Weatherlight|122|U|{W}|Instant|||Return target artifact or enchantment card from your graveyard to your hand.| Aura of Silence|Weatherlight|123|U|{1}{W}{W}|Enchantment|||Artifact and enchantment spells your opponents cast cost {2} more to cast.$Sacrifice Aura of Silence: Destroy target artifact or enchantment.| Benalish Infantry|Weatherlight|124|C|{2}{W}|Creature - Human Soldier|1|3|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)| Benalish Knight|Weatherlight|125|C|{2}{W}|Creature - Human Knight|2|2|Flash (You may cast this spell any time you could cast an instant.)$First strike (This creature deals combat damage before creatures without first strike.)| Benalish Missionary|Weatherlight|126|C|{W}|Creature - Human Cleric|1|1|{1}{W}, {tap}: Prevent all combat damage that would be dealt by target blocked creature this turn.| Debt of Loyalty|Weatherlight|127|R|{1}{W}{W}|Instant|||Regenerate target creature. You gain control of that creature if it regenerates this way.| Duskrider Falcon|Weatherlight|128|C|{1}{W}|Creature - Bird|1|1|Flying, protection from black| Empyrial Armor|Weatherlight|129|C|{1}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each card in your hand.| Haunting Misery|Weatherlight|13|C|{1}{B}{B}|Sorcery|||As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard.$Haunting Misery deals X damage to target player.| Foriysian Brigade|Weatherlight|130|U|{3}{W}|Creature - Human Soldier|2|4|Foriysian Brigade can block an additional creature.| Gerrard's Wisdom|Weatherlight|131|U|{2}{W}{W}|Sorcery|||You gain 2 life for each card in your hand.| Guided Strike|Weatherlight|132|C|{1}{W}|Instant|||Target creature gets +1/+0 and gains first strike until end of turn.$$Draw a card.| Heavy Ballista|Weatherlight|133|C|{3}{W}|Creature - Human Soldier|2|3|{tap}: Heavy Ballista deals 2 damage to target attacking or blocking creature.| Inner Sanctum|Weatherlight|134|R|{1}{W}{W}|Enchantment|||Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$Prevent all damage that would be dealt to creatures you control.| Kithkin Armor|Weatherlight|135|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked by creatures with power 3 or greater.$Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.| Master of Arms|Weatherlight|136|U|{2}{W}|Creature - Human Soldier|2|2|First strike${1}{W}: Tap target creature blocking Master of Arms.| Mistmoon Griffin|Weatherlight|137|U|{3}{W}|Creature - Griffin|2|2|Flying$When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.| Peacekeeper|Weatherlight|138|R|{2}{W}|Creature - Human|1|1|At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.$Creatures can't attack.| Revered Unicorn|Weatherlight|139|U|{1}{W}|Creature - Unicorn|2|3|Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.| Hidden Horror|Weatherlight|14|U|{1}{B}{B}|Creature - Horror|4|4|When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.| Serenity|Weatherlight|140|R|{1}{W}|Enchantment|||At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.| Serra's Blessing|Weatherlight|141|U|{1}{W}|Enchantment|||Creatures you control have vigilance. (Attacking doesn't cause them to tap.)| Soul Shepherd|Weatherlight|142|C|{1}{W}|Creature - Human Cleric|2|1|{W}, Exile a creature card from your graveyard: You gain 1 life.| Southern Paladin|Weatherlight|143|R|{2}{W}{W}|Creature - Human Knight|3|3|{W}{W}, {tap}: Destroy target red permanent.| Tariff|Weatherlight|144|R|{1}{W}|Sorcery|||Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two or more creatures a player controls are tied for highest cost, that player chooses one.| Volunteer Reserves|Weatherlight|145|U|{1}{W}|Creature - Human Soldier|2|4|Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)$Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Bosium Strip|Weatherlight|146|R|{3}|Artifact|||{3}, {tap}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.| Bubble Matrix|Weatherlight|147|R|{4}|Artifact|||Prevent all damage that would be dealt to creatures.| Chimeric Sphere|Weatherlight|148|U|{3}|Artifact|||{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.${2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.| Dingus Staff|Weatherlight|149|U|{4}|Artifact|||Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.| Infernal Tribute|Weatherlight|15|R|{B}{B}{B}|Enchantment|||{2}, Sacrifice a nontoken permanent: Draw a card.| Jabari's Banner|Weatherlight|150|U|{2}|Artifact|||{1}, {tap}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| Jangling Automaton|Weatherlight|151|C|{3}|Artifact Creature - Construct|3|2|Whenever Jangling Automaton attacks, untap all creatures defending player controls.| Mana Web|Weatherlight|152|R|{3}|Artifact|||Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.| Mind Stone|Weatherlight|153|C|{2}|Artifact|||{tap}: Add {1} to your mana pool.${1}, {tap}, Sacrifice Mind Stone: Draw a card.| Null Rod|Weatherlight|154|R|{2}|Artifact|||Activated abilities of artifacts can't be activated.| Phyrexian Furnace|Weatherlight|155|U|{1}|Artifact|||{tap}: Exile the bottom card of target player's graveyard.${1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.| Serrated Biskelion|Weatherlight|156|U|{3}|Artifact Creature - Construct|2|2|{tap}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.| Steel Golem|Weatherlight|157|U|{3}|Artifact Creature - Golem|3|4|You can't cast creature spells.| Straw Golem|Weatherlight|158|U|{1}|Artifact Creature - Golem|2|3|When an opponent casts a creature spell, sacrifice Straw Golem.| Thran Forge|Weatherlight|159|U|{3}|Artifact|||{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.| Mischievous Poltergeist|Weatherlight|16|U|{2}{B}|Creature - Spirit|1|1|Flying$Pay 1 life: Regenerate Mischievous Poltergeist.| Thran Tome|Weatherlight|160|R|{4}|Artifact|||{5}, {tap}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.| Touchstone|Weatherlight|161|U|{2}|Artifact|||{tap}: Tap target artifact you don't control.| Well of Knowledge|Weatherlight|162|R|{3}|Artifact|||{2}: Draw a card. Any player may activate this ability but only during his or her draw step.| Xanthic Statue|Weatherlight|163|R|{8}|Artifact|||{5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.| Gemstone Mine|Weatherlight|164|U||Land|||Gemstone Mine enters the battlefield with three mining counters on it.${tap}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.| Lotus Vale|Weatherlight|165|R||Land|||If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add three mana of any one color to your mana pool.| Scorched Ruins|Weatherlight|166|R||Land|||If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {4} to your mana pool.| Winding Canyons|Weatherlight|167|R||Land|||{tap}: Add {1} to your mana pool.${2}, {tap}: Until end of turn, you may play creature cards as though they had flash.| Morinfen|Weatherlight|17|R|{3}{B}{B}|Legendary Creature - Horror|5|4|Flying$Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Necratog|Weatherlight|18|U|{1}{B}{B}|Creature - Atog|1|2|Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn.| Odylic Wraith|Weatherlight|19|U|{3}{B}|Creature - Wraith|2|2|Swampwalk$Whenever Odylic Wraith deals damage to a player, that player discards a card.| Agonizing Memories|Weatherlight|2|U|{2}{B}{B}|Sorcery|||Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.| Razortooth Rats|Weatherlight|20|C|{2}{B}|Creature - Rat|2|1|Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)| Shadow Rider|Weatherlight|21|C|{2}{B}{B}|Creature - Zombie Knight|3|3|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)| Shattered Crypt|Weatherlight|22|C|{X}{B}{B}|Sorcery|||Return X target creature cards from your graveyard to your hand. You lose X life.| Spinning Darkness|Weatherlight|23|C|{4}{B}{B}|Instant|||You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost.$Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.| Strands of Night|Weatherlight|24|U|{2}{B}{B}|Enchantment|||{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.| Tendrils of Despair|Weatherlight|25|C|{B}|Sorcery|||As an additional cost to cast Tendrils of Despair, sacrifice a creature.$Target opponent discards two cards.| Urborg Justice|Weatherlight|26|R|{B}{B}|Instant|||Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.| Urborg Stalker|Weatherlight|27|R|{3}{B}|Creature - Horror|2|4|At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.| Flux|Weatherlight|27|C|{2}{U}|Sorcery|||Each player discards any number of cards, then draws that many cards.$Draw a card.| Wave of Terror|Weatherlight|28|R|{2}{B}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated.| Zombie Scavengers|Weatherlight|29|C|{2}{B}|Creature - Zombie|3|1|Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.| Barrow Ghoul|Weatherlight|3|C|{1}{B}|Creature - Zombie|4|4|At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.| Abduction|Weatherlight|30|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$When Abduction enters the battlefield, untap enchanted creature.$You control enchanted creature.$When enchanted creature dies, return that card to the battlefield under its owner's control.| Abjure|Weatherlight|31|C|{U}|Instant|||As an additional cost to cast Abjure, sacrifice a blue permanent.$Counter target spell.| Ancestral Knowledge|Weatherlight|32|R|{1}{U}|Enchantment|||Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.$When Ancestral Knowledge leaves the battlefield, shuffle your library.| Apathy|Weatherlight|33|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.| Argivian Restoration|Weatherlight|34|U|{2}{U}{U}|Sorcery|||Return target artifact card from your graveyard to the battlefield.| Avizoa|Weatherlight|35|R|{3}{U}|Creature - Jellyfish|2|2|Flying${0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn.| Cloud Djinn|Weatherlight|36|U|{5}{U}|Creature - Djinn|5|4|Flying$Cloud Djinn can block only creatures with flying.| Disrupt|Weatherlight|37|C|{U}|Instant|||Counter target instant or sorcery spell unless its controller pays {1}.$$Draw a card.| Ertai's Familiar|Weatherlight|38|R|{1}{U}|Creature - Illusion|2|2|Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)$When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard.${U}: Until your next upkeep, Ertai's Familiar can't phase out.| Bone Dancer|Weatherlight|4|R|{1}{B}{B}|Creature - Zombie|2|2|Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.| Fog Elemental|Weatherlight|40|C|{2}{U}|Creature - Elemental|4|4|Flying (This creature can't be blocked except by creatures with flying or reach.)$When Fog Elemental attacks or blocks, sacrifice it at end of combat.| Mana Chains|Weatherlight|41|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)| Manta Ray|Weatherlight|42|C|{1}{U}{U}|Creature - Fish|3|3|Manta Ray can't attack unless defending player controls an Island.$Manta Ray can't be blocked except by blue creatures.$When you control no Islands, sacrifice Manta Ray.| Merfolk Traders|Weatherlight|43|C|{1}{U}|Creature - Merfolk|1|2|When Merfolk Traders enters the battlefield, draw a card, then discard a card.| Noble Benefactor|Weatherlight|44|U|{2}{U}|Creature - Human Cleric|2|2|When Noble Benefactor dies, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it.| Ophidian|Weatherlight|45|C|{2}{U}|Creature - Snake|1|3|Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.| Paradigm Shift|Weatherlight|46|R|{1}{U}|Sorcery|||Exile all cards from your library. Then shuffle your graveyard into your library.| Pendrell Mists|Weatherlight|47|R|{3}{U}|Enchantment|||All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."| Phantom Warrior|Weatherlight|48|U|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior is unblockable.| Phantom Wings|Weatherlight|49|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying.$Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.| Buried Alive|Weatherlight|5|U|{2}{B}|Sorcery|||Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.| Psychic Vortex|Weatherlight|50|R|{2}{U}{U}|Enchantment|||Cumulative upkeep-Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$At the beginning of your end step, sacrifice a land and discard your hand.| Relearn|Weatherlight|51|U|{1}{U}{U}|Sorcery|||Return target instant or sorcery card from your graveyard to your hand.| Sage Owl|Weatherlight|52|C|{1}{U}|Creature - Bird|1|1|Flying$When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.| Teferi's Veil|Weatherlight|53|U|{1}{U}|Enchantment|||Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)| Timid Drake|Weatherlight|54|U|{2}{U}|Creature - Drake|3|3|Flying$When another creature enters the battlefield, return Timid Drake to its owner's hand.| Tolarian Drake|Weatherlight|55|C|{2}{U}|Creature - Drake|2|4|Flying$Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)| Tolarian Entrancer|Weatherlight|56|R|{1}{U}|Creature - Human Wizard|1|1|Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.| Tolarian Serpent|Weatherlight|57|R|{5}{U}{U}|Creature - Serpent|7|7|At the beginning of your upkeep, put the top seven cards of your library into your graveyard.| Vodalian Illusionist|Weatherlight|58|U|{2}{U}|Creature - Merfolk Wizard|2|2|{U}{U}, {tap}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)| Aboroth|Weatherlight|59|R|{4}{G}{G}|Creature - Elemental|9|9|Cumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Circling Vultures|Weatherlight|6|U|{B}|Creature - Bird|3|2|Flying$You may discard Circling Vultures any time you could cast an instant.$At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.| Arctic Wolves|Weatherlight|60|U|{3}{G}{G}|Creature - Wolf|4|5|Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)$When Arctic Wolves enters the battlefield, draw a card.| Barishi|Weatherlight|61|U|{2}{G}{G}|Creature - Elemental|4|3|When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.| Blossoming Wreath|Weatherlight|62|C|{G}|Instant|||You gain life equal to the number of creature cards in your graveyard.| Briar Shield|Weatherlight|63|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.$Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.| Call of the Wild|Weatherlight|64|R|{2}{G}{G}|Enchantment|||{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.| Choking Vines|Weatherlight|65|C|{X}{G}|Instant|||Cast Choking Vines only during the declare blockers step.$X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.)| Dense Foliage|Weatherlight|66|R|{2}{G}|Enchantment|||Creatures can't be the targets of spells.| Downdraft|Weatherlight|67|U|{2}{G}|Enchantment|||{G}: Target creature loses flying until end of turn.$$Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.| Fallow Wurm|Weatherlight|68|U|{2}{G}|Creature - Wurm|4|4|When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.| Familiar Ground|Weatherlight|69|U|{2}{G}|Enchantment|||Each creature you control can't be blocked by more than one creature.| Coils of the Medusa|Weatherlight|7|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/-1.$Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.| Fungus Elemental|Weatherlight|70|R|{3}{G}|Creature - Fungus Elemental|3|3|{G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn.| Gaea's Blessing|Weatherlight|71|U|{1}{G}|Sorcery|||Target player shuffles up to three target cards from his or her graveyard into his or her library.$Draw a card.$When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.| Harvest Wurm|Weatherlight|72|C|{1}{G}|Creature - Wurm|3|2|When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.| Liege of the Hollows|Weatherlight|73|R|{2}{G}{G}|Creature - Spirit|3|4|When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield.| Llanowar Behemoth|Weatherlight|74|U|{3}{G}{G}|Creature - Elemental|4|4|Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.| Llanowar Druid|Weatherlight|75|C|{1}{G}|Creature - Elf Druid|1|2|{tap}, Sacrifice Llanowar Druid: Untap all Forests.| Llanowar Sentinel|Weatherlight|76|C|{2}{G}|Creature - Elf|2|3|When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.| Mwonvuli Ooze|Weatherlight|77|R|{G}|Creature - Ooze|1+*|1+*|Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.)$Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.| Nature's Kiss|Weatherlight|78|C|{1}{G}|Enchantment - Aura|||Enchant creature${1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.| Nature's Resurgence|Weatherlight|79|R|{2}{G}{G}|Sorcery|||Each player draws a card for each creature card in his or her graveyard.| Doomsday|Weatherlight|8|R|{B}{B}{B}|Sorcery|||Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.| Redwood Treefolk|Weatherlight|80|C|{4}{G}|Creature - Treefolk|3|6|| Rogue Elephant|Weatherlight|81|C|{G}|Creature - Elephant|3|3|When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.| Striped Bears|Weatherlight|82|C|{3}{G}|Creature - Bear|2|2|When Striped Bears enters the battlefield, draw a card.| Sylvan Hierophant|Weatherlight|83|U|{1}{G}|Creature - Human Cleric|1|2|When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.| Tranquil Grove|Weatherlight|84|R|{1}{G}|Enchantment|||{1}{G}{G}: Destroy all other enchantments.| Uktabi Efreet|Weatherlight|85|C|{2}{G}{G}|Creature - Efreet|5|4|Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)| Veteran Explorer|Weatherlight|86|U|{G}|Creature - Human Soldier Scout|1|1|When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.| Vitalize|Weatherlight|87|C|{G}|Instant|||Untap all creatures you control.| AEther Flash|Weatherlight|88|U|{2}{R}{R}|Enchantment|||Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it.| Betrothed of Fire|Weatherlight|89|C|{1}{R}|Enchantment - Aura|||Enchant creature$Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.$Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.| Fatal Blow|Weatherlight|9|C|{B}|Instant|||Destroy target creature that was dealt damage this turn. It can't be regenerated.| Bloodrock Cyclops|Weatherlight|90|C|{2}{R}|Creature - Cyclops|3|3|Bloodrock Cyclops attacks each turn if able.| Bogardan Firefiend|Weatherlight|91|C|{2}{R}|Creature - Elemental Spirit|2|1|When Bogardan Firefiend dies, it deals 2 damage to target creature.| Boiling Blood|Weatherlight|92|C|{2}{R}|Instant|||Target creature attacks this turn if able.$Draw a card.| Cinder Giant|Weatherlight|93|U|{3}{R}|Creature - Giant|5|3|At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.| Cinder Wall|Weatherlight|94|C|{R}|Creature - Wall|3|3|Defender (This creature can't attack.)$When Cinder Wall blocks, destroy it at end of combat.| Cone of Flame|Weatherlight|95|U|{3}{R}{R}|Sorcery|||Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.| Desperate Gambit|Weatherlight|96|U|{R}|Instant|||Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.| Dwarven Berserker|Weatherlight|97|C|{1}{R}|Creature - Dwarf Berserker|1|1|Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.| Dwarven Thaumaturgist|Weatherlight|98|R|{2}{R}|Creature - Dwarf Shaman|1|2|{tap}: Switch target creature's power and toughness until end of turn.| Fervor|Weatherlight|99|R|{2}{R}|Enchantment|||Creatures you control have haste. (They can attack and {tap} as soon as they come under your control.)| Admonition Angel|Worldwake|1|M|{3}{W}{W}{W}|Creature - Angel|6|6|Flying$Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.$When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.| Kitesail Apprentice|Worldwake|10|C|{W}|Creature - Kor Soldier|1|1|As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.| Feral Contest|Worldwake|100|C|{3}{G}|Sorcery|||Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.| Gnarlid Pack|Worldwake|101|C|{1}{G}|Creature - Beast|2|2|Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)$Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Grappler Spider|Worldwake|102|C|{1}{G}|Creature - Spider|2|1|Reach (This creature can block creatures with flying.)| Graypelt Hunter|Worldwake|103|C|{3}{G}|Creature - Human Warrior Ally|2|2|Trample$Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.| Groundswell|Worldwake|104|C|{G}|Instant|||Target creature gets +2/+2 until end of turn.$Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.| Harabaz Druid|Worldwake|105|R|{1}{G}|Creature - Human Druid Ally|0|1|{tap}: Add X mana of any one color to your mana pool, where X is the number of Allies you control.| Joraga Warcaller|Worldwake|106|R|{G}|Creature - Elf Warrior|1|1|Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)$Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.$Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.| Leatherback Baloth|Worldwake|107|U|{G}{G}{G}|Creature - Beast|4|5|| Nature's Claim|Worldwake|108|C|{G}|Instant|||Destroy target artifact or enchantment. Its controller gains 4 life.| Omnath, Locus of Mana|Worldwake|109|M|{2}{G}|Legendary Creature - Elemental|1|1|Green mana doesn't empty from your mana pool as steps and phases end.$Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.| Kor Firewalker|Worldwake|11|U|{W}{W}|Creature - Kor Soldier|2|2|Protection from red$Whenever a player casts a red spell, you may gain 1 life.| Quest for Renewal|Worldwake|110|U|{1}{G}|Enchantment|||Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.$As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.| Slingbow Trap|Worldwake|111|U|{3}{G}|Instant - Trap|||If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost.$Destroy target attacking creature with flying.| Snapping Creeper|Worldwake|112|C|{2}{G}|Creature - Plant|2|3|Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.| Strength of the Tajuru|Worldwake|113|R|{X}{G}{G}|Instant|||Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)$Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.| Summit Apes|Worldwake|114|U|{3}{G}|Creature - Ape|5|2|As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures.| Terastodon|Worldwake|115|R|{6}{G}{G}|Creature - Elephant|9|9|When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.| Vastwood Animist|Worldwake|116|U|{2}{G}|Creature - Elf Shaman Ally|1|1|{tap}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.| Vastwood Zendikon|Worldwake|117|C|{4}{G}|Enchantment - Aura|||Enchant land$Enchanted land is a 6/4 green Elemental creature. It's still a land.$When enchanted land dies, return that card to its owner's hand.| Wolfbriar Elemental|Worldwake|118|R|{2}{G}{G}|Creature - Elemental|4|4|Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)$When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.| Novablast Wurm|Worldwake|119|M|{3}{G}{G}{W}{W}|Creature - Wurm|7|7|Whenever Novablast Wurm attacks, destroy all other creatures.| Lightkeeper of Emeria|Worldwake|12|U|{3}{W}|Creature - Angel|2|4|Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.)$Flying$When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.| Wrexial, the Risen Deep|Worldwake|120|M|{3}{U}{U}{B}|Legendary Creature - Kraken|5|8|Islandwalk, swampwalk$Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.| Amulet of Vigor|Worldwake|121|R|{1}|Artifact|||Whenever a permanent enters the battlefield tapped and under your control, untap it.| Basilisk Collar|Worldwake|122|R|{1}|Artifact - Equipment|||Equipped creature has deathtouch and lifelink.$Equip {2}| Everflowing Chalice|Worldwake|123|U|{0}|Artifact|||Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)$Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.${tap}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.| Hammer of Ruin|Worldwake|124|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+0.$Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.$Equip {2}| Hedron Rover|Worldwake|125|C|{4}|Artifact Creature - Construct|2|2|Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.| Kitesail|Worldwake|126|C|{2}|Artifact - Equipment|||Equipped creature gets +1/+0 and has flying.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Lodestone Golem|Worldwake|127|R|{4}|Artifact Creature - Golem|5|3|Nonartifact spells cost {1} more to cast.| Pilgrim's Eye|Worldwake|128|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Razor Boomerang|Worldwake|129|U|{3}|Artifact - Equipment|||Equipped creature has "{tap}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand."$Equip {2}| Loam Lion|Worldwake|13|U|{W}|Creature - Cat|1|1|Loam Lion gets +1/+2 as long as you control a Forest.| Seer's Sundial|Worldwake|130|R|{4}|Artifact|||Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.| Walking Atlas|Worldwake|131|C|{2}|Artifact Creature - Construct|1|1|{tap}: You may put a land card from your hand onto the battlefield.| Bojuka Bog|Worldwake|132|C||Land|||Bojuka Bog enters the battlefield tapped.$When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.${tap}: Add {B} to your mana pool.| Celestial Colonnade|Worldwake|133|R||Land|||Celestial Colonnade enters the battlefield tapped.${tap}: Add {W} or {U} to your mana pool.${3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.| Creeping Tar Pit|Worldwake|134|R||Land|||Creeping Tar Pit enters the battlefield tapped.${tap}: Add {U} or {B} to your mana pool.${1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.| Dread Statuary|Worldwake|135|U||Land|||{tap}: Add {1} to your mana pool.${4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.| Eye of Ugin|Worldwake|136|M||Legendary Land|||Colorless Eldrazi spells you cast cost {2} less to cast.${7}, {tap}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.| Halimar Depths|Worldwake|137|C||Land|||Halimar Depths enters the battlefield tapped.$When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.${tap}: Add {U} to your mana pool.| Khalni Garden|Worldwake|138|C||Land|||Khalni Garden enters the battlefield tapped.$When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.${tap}: Add {G} to your mana pool.| Lavaclaw Reaches|Worldwake|139|R||Land|||Lavaclaw Reaches enters the battlefield tapped.${tap}: Add {B} or {R} to your mana pool.${1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.| Marsh Threader|Worldwake|14|C|{1}{W}|Creature - Kor Scout|2|1|Swampwalk| Quicksand|Worldwake|140|C||Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.| Raging Ravine|Worldwake|141|R||Land|||Raging Ravine enters the battlefield tapped.${tap}: Add {R} or {G} to your mana pool.${2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.| Sejiri Steppe|Worldwake|142|C||Land|||Sejiri Steppe enters the battlefield tapped.$When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.${tap}: Add {W} to your mana pool.| Smoldering Spires|Worldwake|143|C||Land|||Smoldering Spires enters the battlefield tapped.$When Smoldering Spires enters the battlefield, target creature can't block this turn.${tap}: Add {R} to your mana pool.| Stirring Wildwood|Worldwake|144|R||Land|||Stirring Wildwood enters the battlefield tapped.${tap}: Add {G} or {W} to your mana pool.${1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.| Tectonic Edge|Worldwake|145|U||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.| Marshal's Anthem|Worldwake|15|R|{2}{W}{W}|Enchantment|||Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)$Creatures you control get +1/+1.$When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.| Perimeter Captain|Worldwake|16|U|{W}|Creature - Human Soldier|0|4|Defender$Whenever a creature you control with defender blocks, you may gain 2 life.| Refraction Trap|Worldwake|17|U|{3}{W}|Instant - Trap|||If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost.$Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player.| Rest for the Weary|Worldwake|18|C|{1}{W}|Instant|||Target player gains 4 life.$Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.| Ruin Ghost|Worldwake|19|U|{1}{W}|Creature - Spirit|1|1|{W}, {tap}: Exile target land you control, then return it to the battlefield under your control.| Apex Hawks|Worldwake|2|C|{2}{W}|Creature - Bird|2|2|Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)$Flying$Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Stoneforge Mystic|Worldwake|20|R|{1}{W}|Creature - Kor Artificer|1|2|When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.${1}{W}, {tap}: You may put an Equipment card from your hand onto the battlefield.| Talus Paladin|Worldwake|21|R|{3}{W}|Creature - Human Knight Ally|2|3|Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.| Terra Eternal|Worldwake|22|R|{2}{W}|Enchantment|||All lands are indestructible.| Veteran's Reflexes|Worldwake|23|C|{W}|Instant|||Target creature gets +1/+1 until end of turn. Untap that creature.| AEther Tradewinds|Worldwake|24|C|{2}{U}|Instant|||Return target permanent you control and target permanent you don't control to their owners' hands.| Calcite Snapper|Worldwake|25|C|{1}{U}{U}|Creature - Turtle|1|4|Shroud (This creature can't be the target of spells or abilities.)$Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.| Dispel|Worldwake|26|C|{U}|Instant|||Counter target instant spell.| Enclave Elite|Worldwake|27|C|{2}{U}|Creature - Merfolk Soldier|2|2|Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)$Islandwalk$Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Goliath Sphinx|Worldwake|28|R|{5}{U}{U}|Creature - Sphinx|8|7|Flying| Halimar Excavator|Worldwake|29|C|{1}{U}|Creature - Human Wizard Ally|1|3|Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.| Archon of Redemption|Worldwake|3|R|{3}{W}{W}|Creature - Archon|3|4|Flying$Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.| Horizon Drake|Worldwake|30|U|{1}{U}{U}|Creature - Drake|3|1|Flying, protection from lands| Jace, the Mind Sculptor|Worldwake|31|M|{2}{U}{U}|Planeswalker - Jace|||+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.$0: Draw three cards, then put two cards from your hand on top of your library in any order.$-1: Return target creature to its owner's hand.$-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.| Jwari Shapeshifter|Worldwake|32|R|{1}{U}|Creature - Shapeshifter Ally|0|0|You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.| Mysteries of the Deep|Worldwake|33|C|{4}{U}|Instant|||Draw two cards.$Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead.| Permafrost Trap|Worldwake|34|U|{2}{U}{U}|Instant - Trap|||If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost.$Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.| Quest for Ula's Temple|Worldwake|35|R|{U}|Enchantment|||At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.$At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.| Sejiri Merfolk|Worldwake|36|U|{1}{U}|Creature - Merfolk Soldier|2|1|As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)| Selective Memory|Worldwake|37|R|{3}{U}|Sorcery|||Search your library for any number of nonland cards and exile them. Then shuffle your library.| Spell Contortion|Worldwake|38|U|{2}{U}|Instant|||Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)$Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.| Surrakar Banisher|Worldwake|39|C|{4}{U}|Creature - Surrakar|3|3|When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.| Battle Hurda|Worldwake|4|C|{4}{W}|Creature - Giant|3|3|First strike| Thada Adel, Acquisitor|Worldwake|40|R|{1}{U}{U}|Legendary Creature - Merfolk Rogue|2|2|Islandwalk$Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.| Tideforce Elemental|Worldwake|41|U|{2}{U}|Creature - Elemental|2|1|{U}, {tap}: You may tap or untap another target creature.$Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.| Treasure Hunt|Worldwake|42|C|{1}{U}|Sorcery|||Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.| Twitch|Worldwake|43|C|{2}{U}|Instant|||You may tap or untap target artifact, creature, or land.$Draw a card.| Vapor Snare|Worldwake|44|U|{4}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.| Voyager Drake|Worldwake|45|U|{3}{U}|Creature - Drake|3|3|Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.)$Flying$When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.| Wind Zendikon|Worldwake|46|C|{U}|Enchantment - Aura|||Enchant land$Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.$When enchanted land dies, return that card to its owner's hand.| Abyssal Persecutor|Worldwake|47|M|{2}{B}{B}|Creature - Demon|6|6|Flying, trample$You can't win the game and your opponents can't lose the game.| Agadeem Occultist|Worldwake|48|R|{2}{B}|Creature - Human Shaman Ally|0|2|{tap}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.| Anowon, the Ruin Sage|Worldwake|49|R|{3}{B}{B}|Legendary Creature - Vampire Shaman|4|3|At the beginning of your upkeep, each player sacrifices a non-Vampire creature.| Fledgling Griffin|Worldwake|5|C|{1}{W}|Creature - Griffin|2|2|Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.| Bloodhusk Ritualist|Worldwake|50|U|{2}{B}|Creature - Vampire Shaman|2|2|Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)$When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.| Bojuka Brigand|Worldwake|51|C|{1}{B}|Creature - Human Warrior Ally|1|1|Bojuka Brigand can't block.$Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.| Brink of Disaster|Worldwake|52|C|{2}{B}{B}|Enchantment - Aura|||Enchant creature or land$When enchanted permanent becomes tapped, destroy it.| Butcher of Malakir|Worldwake|53|R|{5}{B}{B}|Creature - Vampire Warrior|5|4|Flying$Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.| Caustic Crawler|Worldwake|54|U|{3}{B}{B}|Creature - Insect|4|3|Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.| Corrupted Zendikon|Worldwake|55|C|{1}{B}|Enchantment - Aura|||Enchant land$Enchanted land is a 3/3 black Ooze creature. It's still a land.$When enchanted land dies, return that card to its owner's hand.| Dead Reckoning|Worldwake|56|C|{1}{B}{B}|Sorcery|||You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.| Death's Shadow|Worldwake|57|R|{B}|Creature - Avatar|13|13|Death's Shadow gets -X/-X, where X is your life total.| Jagwasp Swarm|Worldwake|58|C|{3}{B}|Creature - Insect|3|2|Flying| Kalastria Highborn|Worldwake|59|R|{B}{B}|Creature - Vampire Shaman|2|2|Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.| Guardian Zendikon|Worldwake|6|C|{2}{W}|Enchantment - Aura|||Enchant land$Enchanted land is a 2/6 white Wall creature with defender. It's still a land.$When enchanted land dies, return that card to its owner's hand.| Mire's Toll|Worldwake|60|C|{B}|Sorcery|||Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card.| Nemesis Trap|Worldwake|61|U|{4}{B}{B}|Instant - Trap|||If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.$Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.| Pulse Tracker|Worldwake|62|C|{B}|Creature - Vampire Rogue|1|1|Whenever Pulse Tracker attacks, each opponent loses 1 life.| Quag Vampires|Worldwake|63|C|{B}|Creature - Vampire Rogue|1|1|Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.)$Swampwalk$Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Quest for the Nihil Stone|Worldwake|64|R|{B}|Enchantment|||Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.$At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.| Ruthless Cullblade|Worldwake|65|C|{1}{B}|Creature - Vampire Warrior|2|1|Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.| Scrib Nibblers|Worldwake|66|U|{2}{B}|Creature - Rat|1|1|{tap}: Exile the top card of target player's library. If it's a land card, you gain 1 life.$Landfall - Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.| Shoreline Salvager|Worldwake|67|U|{3}{B}|Creature - Surrakar|3|3|Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.| Smother|Worldwake|68|U|{1}{B}|Instant|||Destroy target creature with converted mana cost 3 or less. It can't be regenerated.| Tomb Hex|Worldwake|69|C|{2}{B}|Instant|||Target creature gets -2/-2 until end of turn.$Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.| Hada Freeblade|Worldwake|7|U|{W}|Creature - Human Soldier Ally|0|1|Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.| Urge to Feed|Worldwake|70|U|{B}{B}|Instant|||Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.| Akoum Battlesinger|Worldwake|71|C|{1}{R}|Creature - Human Berserker Ally|1|1|Haste$Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.| Bazaar Trader|Worldwake|72|R|{1}{R}|Creature - Goblin|1|1|{tap}: Target player gains control of target artifact, creature, or land you control.| Bull Rush|Worldwake|73|C|{R}|Instant|||Target creature gets +2/+0 until end of turn.| Chain Reaction|Worldwake|74|R|{2}{R}{R}|Sorcery|||Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.| Claws of Valakut|Worldwake|75|C|{1}{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+0 for each Mountain you control and has first strike.| Comet Storm|Worldwake|76|M|{X}{R}{R}|Instant|||Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)$Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.| Cosi's Ravager|Worldwake|77|C|{3}{R}|Creature - Elemental|2|2|Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.| Crusher Zendikon|Worldwake|78|C|{2}{R}|Enchantment - Aura|||Enchant land$Enchanted land is a 4/2 red Beast creature with trample. It's still a land.$When enchanted land dies, return that card to its owner's hand.| Cunning Sparkmage|Worldwake|79|U|{2}{R}|Creature - Human Shaman|0|1|Haste${tap}: Cunning Sparkmage deals 1 damage to target creature or player.| Iona's Judgment|Worldwake|8|C|{4}{W}|Sorcery|||Exile target creature or enchantment.| Deathforge Shaman|Worldwake|80|U|{4}{R}|Creature - Ogre Shaman|4|3|Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.)$When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.| Dragonmaster Outcast|Worldwake|81|M|{R}|Creature - Human Shaman|1|1|At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.| Goblin Roughrider|Worldwake|82|C|{2}{R}|Creature - Goblin Knight|3|2|| Grotag Thrasher|Worldwake|83|C|{4}{R}|Creature - Lizard|3|3|Whenever Grotag Thrasher attacks, target creature can't block this turn.| Kazuul, Tyrant of the Cliffs|Worldwake|84|R|{3}{R}{R}|Legendary Creature - Ogre Warrior|5|4|Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}.| Mordant Dragon|Worldwake|85|R|{3}{R}{R}{R}|Creature - Dragon|5|5|Flying${1}{R}: Mordant Dragon gets +1/+0 until end of turn.$Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.| Quest for the Goblin Lord|Worldwake|86|U|{R}|Enchantment|||Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.$As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.| Ricochet Trap|Worldwake|87|U|{3}{R}|Instant - Trap|||If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost.$Change the target of target spell with a single target.| Roiling Terrain|Worldwake|88|C|{2}{R}{R}|Sorcery|||Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.| Rumbling Aftershocks|Worldwake|89|U|{4}{R}|Enchantment|||Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.| Join the Ranks|Worldwake|9|C|{3}{W}|Instant|||Put two 1/1 white Soldier Ally creature tokens onto the battlefield.| Searing Blaze|Worldwake|90|C|{R}{R}|Instant|||Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.$Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.| Skitter of Lizards|Worldwake|91|C|{R}|Creature - Lizard|1|1|Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)$Haste$Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Slavering Nulls|Worldwake|92|U|{1}{R}|Creature - Goblin Zombie|2|1|Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.| Stone Idol Trap|Worldwake|93|R|{5}{R}|Instant - Trap|||Stone Idol Trap costs {1} less to cast for each attacking creature.$Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.| Tuktuk Scrapper|Worldwake|94|U|{3}{R}|Creature - Goblin Artificer Ally|2|2|Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.| Arbor Elf|Worldwake|95|C|{G}|Creature - Elf Druid|1|1|{tap}: Untap target Forest.| Avenger of Zendikar|Worldwake|96|M|{5}{G}{G}|Creature - Elemental|5|5|When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.$Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.| Bestial Menace|Worldwake|97|U|{3}{G}{G}|Sorcery|||Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.| Canopy Cover|Worldwake|98|U|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by creatures with flying or reach.$Enchanted creature can't be the target of spells or abilities your opponents control.| Explore|Worldwake|99|C|{1}{G}|Sorcery|||You may play an additional land this turn.$Draw a card.| Armament Master|Zendikar|1|R|{W}{W}|Creature - Kor Soldier|2|2|Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.| Devout Lightcaster|Zendikar|10|R|{W}{W}{W}|Creature - Kor Cleric|2|2|Protection from black$When Devout Lightcaster enters the battlefield, exile target black permanent.| Malakir Bloodwitch|Zendikar|100|R|{3}{B}{B}|Creature - Vampire Shaman|4|4|Flying, protection from white$When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.| Marsh Casualties|Zendikar|101|U|{B}{B}|Sorcery|||Kicker {3} (You may pay an additional {3} as you cast this spell.)$Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.| Mind Sludge|Zendikar|102|U|{4}{B}|Sorcery|||Target player discards a card for each Swamp you control.| Mindless Null|Zendikar|103|C|{2}{B}|Creature - Zombie|2|2|Mindless Null can't block unless you control a Vampire.| Mire Blight|Zendikar|104|C|{B}|Enchantment - Aura|||Enchant creature$When enchanted creature is dealt damage, destroy it.| Needlebite Trap|Zendikar|105|U|{5}{B}{B}|Instant - Trap|||If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost.$Target player loses 5 life and you gain 5 life.| Nimana Sell-Sword|Zendikar|106|C|{3}{B}|Creature - Human Warrior Ally|2|2|Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.| Ob Nixilis, the Fallen|Zendikar|107|M|{3}{B}{B}|Legendary Creature - Demon|3|3|Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.| Quest for the Gravelord|Zendikar|108|U|{B}|Enchantment|||Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.$Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.| Ravenous Trap|Zendikar|109|U|{2}{B}{B}|Instant - Trap|||If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost.$Exile all cards from target player's graveyard.| Emeria Angel|Zendikar|11|R|{2}{W}{W}|Creature - Angel|3|3|Flying$Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.| Sadistic Sacrament|Zendikar|110|R|{B}{B}{B}|Sorcery|||Kicker {7} (You may pay an additional {7} as you cast this spell.)$Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library.| Sorin Markov|Zendikar|111|M|{3}{B}{B}{B}|Planeswalker - Sorin|||+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.$-3: Target opponent's life total becomes 10.$-7: You control target player during that player's next turn.| Soul Stair Expedition|Zendikar|112|C|{B}|Enchantment|||Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.$Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.| Surrakar Marauder|Zendikar|113|C|{1}{B}|Creature - Surrakar|2|1|Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Vampire Hexmage|Zendikar|114|U|{B}{B}|Creature - Vampire Shaman|2|1|First strike$Sacrifice Vampire Hexmage: Remove all counters from target permanent.| Vampire Lacerator|Zendikar|115|C|{B}|Creature - Vampire Warrior|2|2|At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.| Vampire Nighthawk|Zendikar|116|U|{1}{B}{B}|Creature - Vampire Shaman|2|3|Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Vampire's Bite|Zendikar|117|C|{B}|Instant|||Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)$Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)| Bladetusk Boar|Zendikar|118|C|{3}{R}|Creature - Boar|3|2|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Burst Lightning|Zendikar|119|C|{R}|Instant|||Kicker {4} (You may pay an additional {4} as you cast this spell.)$Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.| Felidar Sovereign|Zendikar|12|M|{4}{W}{W}|Creature - Cat Beast|4|6|Vigilance, lifelink$At the beginning of your upkeep, if you have 40 or more life, you win the game.| Chandra Ablaze|Zendikar|120|M|{4}{R}{R}|Planeswalker - Chandra|||+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.$-2: Each player discards his or her hand, then draws three cards.$-7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.| Demolish|Zendikar|121|C|{3}{R}|Sorcery|||Destroy target artifact or land.| Electropotence|Zendikar|122|R|{2}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player.| Elemental Appeal|Zendikar|123|R|{R}{R}{R}{R}|Sorcery|||Kicker {5} (You may pay an additional {5} as you cast this spell.)$Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.| Geyser Glider|Zendikar|124|U|{3}{R}{R}|Creature - Elemental Beast|4|4|Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.| Goblin Bushwhacker|Zendikar|125|C|{R}|Creature - Goblin Warrior|1|1|Kicker {R} (You may pay an additional {R} as you cast this spell.)$When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.| Goblin Guide|Zendikar|126|R|{R}|Creature - Goblin Scout|2|2|Haste$Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.| Goblin Ruinblaster|Zendikar|127|U|{2}{R}|Creature - Goblin Shaman|2|1|Kicker {R} (You may pay an additional {R} as you cast this spell.)$Haste$When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.| Goblin Shortcutter|Zendikar|128|C|{1}{R}|Creature - Goblin Scout|2|1|When Goblin Shortcutter enters the battlefield, target creature can't block this turn.| Goblin War Paint|Zendikar|129|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has haste. (It can attack and {tap} no matter when it came under its controller's control.)| Iona, Shield of Emeria|Zendikar|13|M|{6}{W}{W}{W}|Legendary Creature - Angel|7|7|Flying$As Iona, Shield of Emeria enters the battlefield, choose a color.$Your opponents can't cast spells of the chosen color.| Hellfire Mongrel|Zendikar|130|U|{2}{R}|Creature - Elemental Hound|2|2|At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.| Hellkite Charger|Zendikar|131|R|{4}{R}{R}|Creature - Dragon|5|5|Flying, haste$Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.| Highland Berserker|Zendikar|132|C|{1}{R}|Creature - Human Berserker Ally|2|1|Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.| Inferno Trap|Zendikar|133|U|{3}{R}|Instant - Trap|||If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.$Inferno Trap deals 4 damage to target creature.| Kazuul Warlord|Zendikar|134|R|{4}{R}|Creature - Minotaur Warrior Ally|3|3|Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.| Lavaball Trap|Zendikar|135|R|{6}{R}{R}|Instant - Trap|||If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost.$Destroy two target lands. Lavaball Trap deals 4 damage to each creature.| Magma Rift|Zendikar|136|C|{2}{R}|Sorcery|||As an additional cost to cast Magma Rift, sacrifice a land.$Magma Rift deals 5 damage to target creature.| Mark of Mutiny|Zendikar|137|U|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {tap} this turn.)| Molten Ravager|Zendikar|138|C|{2}{R}|Creature - Elemental|0|4|{R}: Molten Ravager gets +1/+0 until end of turn.| Murasa Pyromancer|Zendikar|139|U|{4}{R}{R}|Creature - Human Shaman Ally|3|2|Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.| Journey to Nowhere|Zendikar|14|C|{1}{W}|Enchantment|||When Journey to Nowhere enters the battlefield, exile target creature.$When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Obsidian Fireheart|Zendikar|140|M|{1}{R}{R}{R}|Creature - Elemental|4|4|{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)| Plated Geopede|Zendikar|141|C|{1}{R}|Creature - Insect|1|1|First strike$Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.| Punishing Fire|Zendikar|142|U|{1}{R}|Instant|||Punishing Fire deals 2 damage to target creature or player.$Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.| Pyromancer Ascension|Zendikar|143|R|{1}{R}|Enchantment|||Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.$Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.| Quest for Pure Flame|Zendikar|144|U|{R}|Enchantment|||Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.$Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.| Ruinous Minotaur|Zendikar|145|C|{1}{R}{R}|Creature - Minotaur Warrior|5|2|Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.| Runeflare Trap|Zendikar|146|U|{4}{R}{R}|Instant - Trap|||If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost.$Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.| Seismic Shudder|Zendikar|147|C|{1}{R}|Instant|||Seismic Shudder deals 1 damage to each creature without flying.| Shatterskull Giant|Zendikar|148|C|{2}{R}{R}|Creature - Giant Warrior|4|3|| Slaughter Cry|Zendikar|149|C|{2}{R}|Instant|||Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)| Kabira Evangel|Zendikar|15|R|{2}{W}|Creature - Human Cleric Ally|2|3|Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.| Spire Barrage|Zendikar|150|C|{4}{R}|Sorcery|||Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.| Torch Slinger|Zendikar|151|C|{2}{R}|Creature - Goblin Shaman|2|2|Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)$When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.| Tuktuk Grunts|Zendikar|152|C|{4}{R}|Creature - Goblin Warrior Ally|2|2|Haste$Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.| Unstable Footing|Zendikar|153|U|{R}|Instant|||Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)$Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.| Warren Instigator|Zendikar|154|M|{R}{R}|Creature - Goblin Berserker|1|1|Double strike$Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.| Zektar Shrine Expedition|Zendikar|155|C|{1}{R}|Enchantment|||Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.$Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.| Baloth Cage Trap|Zendikar|156|U|{3}{G}{G}|Instant - Trap|||If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.$Put a 4/4 green Beast creature token onto the battlefield.| Baloth Woodcrasher|Zendikar|157|U|{4}{G}{G}|Creature - Beast|4|4|Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.| Beast Hunt|Zendikar|158|C|{3}{G}|Sorcery|||Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.| Beastmaster Ascension|Zendikar|159|R|{2}{G}|Enchantment|||Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.$As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.| Kazandu Blademaster|Zendikar|16|U|{W}{W}|Creature - Human Soldier Ally|1|1|First strike, vigilance$Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.| Cobra Trap|Zendikar|160|U|{4}{G}{G}|Instant - Trap|||If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.$Put four 1/1 green Snake creature tokens onto the battlefield.| Frontier Guide|Zendikar|161|U|{1}{G}|Creature - Elf Scout|1|1|{3}{G}, {tap}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Gigantiform|Zendikar|162|R|{3}{G}{G}|Enchantment - Aura|||Kicker {4}$Enchant creature$Enchanted creature is 8/8 and has trample.$When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.| Grazing Gladehart|Zendikar|163|C|{2}{G}|Creature - Antelope|2|2|Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life.| Greenweaver Druid|Zendikar|164|U|{2}{G}|Creature - Elf Druid|1|1|{tap}: Add {G}{G} to your mana pool.| Harrow|Zendikar|165|C|{2}{G}|Instant|||As an additional cost to cast Harrow, sacrifice a land.$Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.| Joraga Bard|Zendikar|166|C|{3}{G}|Creature - Elf Rogue Ally|1|4|Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.| Khalni Heart Expedition|Zendikar|167|C|{1}{G}|Enchantment|||Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.$Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Lotus Cobra|Zendikar|168|M|{1}{G}|Creature - Snake|2|1|Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.| Mold Shambler|Zendikar|169|C|{3}{G}|Creature - Fungus Beast|3|3|Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)$When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.| Kor Aeronaut|Zendikar|17|U|{W}{W}|Creature - Kor Soldier|2|2|Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)$Flying$When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.| Nissa Revane|Zendikar|170|M|{2}{G}{G}|Planeswalker - Nissa|||+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.$+1: You gain 2 life for each Elf you control.$-7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.| Nissa's Chosen|Zendikar|171|C|{G}{G}|Creature - Elf Warrior|2|3|If Nissa's Chosen would die, put it on the bottom of its owner's library instead.| Oracle of Mul Daya|Zendikar|172|R|{3}{G}|Creature - Elf Shaman|2|2|You may play an additional land on each of your turns.$Play with the top card of your library revealed.$You may play the top card of your library if it's a land card.| Oran-Rief Recluse|Zendikar|173|C|{2}{G}|Creature - Spider|1|3|Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)$Reach (This creature can block creatures with flying.)$When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.| Oran-Rief Survivalist|Zendikar|174|C|{1}{G}|Creature - Human Warrior Ally|1|1|Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.| Predatory Urge|Zendikar|175|R|{3}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."| Primal Bellow|Zendikar|176|U|{G}|Instant|||Target creature gets +1/+1 until end of turn for each Forest you control.| Quest for the Gemblades|Zendikar|177|U|{1}{G}|Enchantment|||Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.$Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.| Rampaging Baloths|Zendikar|178|M|{4}{G}{G}|Creature - Beast|6|6|Trample$Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.| Relic Crush|Zendikar|179|C|{4}{G}|Instant|||Destroy target artifact or enchantment and up to one other target artifact or enchantment.| Kor Cartographer|Zendikar|18|C|{3}{W}|Creature - Kor Scout|2|2|When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.| River Boa|Zendikar|180|U|{1}{G}|Creature - Snake|2|1|Islandwalk${G}: Regenerate River Boa.| Savage Silhouette|Zendikar|181|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."| Scute Mob|Zendikar|182|R|{G}|Creature - Insect|1|1|At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.| Scythe Tiger|Zendikar|183|C|{G}|Creature - Cat|3|2|Shroud (This creature can't be the target of spells or abilities.)$When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.| Summoning Trap|Zendikar|184|R|{4}{G}{G}|Instant - Trap|||If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost.$Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.| Tajuru Archer|Zendikar|185|U|{2}{G}|Creature - Elf Archer Ally|1|2|Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.| Tanglesap|Zendikar|186|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn by creatures without trample.| Terra Stomper|Zendikar|187|R|{3}{G}{G}{G}|Creature - Beast|8|8|Terra Stomper can't be countered.$Trample| Territorial Baloth|Zendikar|188|C|{4}{G}|Creature - Beast|4|4|Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.| Timbermaw Larva|Zendikar|189|C|{3}{G}|Creature - Beast|2|2|Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.| Kor Duelist|Zendikar|19|U|{W}|Creature - Kor Soldier|1|1|As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)| Turntimber Basilisk|Zendikar|190|U|{1}{G}{G}|Creature - Basilisk|2|1|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Landfall - Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.| Turntimber Ranger|Zendikar|191|R|{3}{G}{G}|Creature - Elf Scout Ally|2|2|Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.| Vastwood Gorger|Zendikar|192|C|{5}{G}|Creature - Wurm|5|6|| Vines of Vastwood|Zendikar|193|C|{G}|Instant|||Kicker {G} (You may pay an additional {G} as you cast this spell.)$Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.| Zendikar Farguide|Zendikar|194|C|{4}{G}|Creature - Elemental|3|3|Forestwalk| Adventuring Gear|Zendikar|195|C|{1}|Artifact - Equipment|||Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Blade of the Bloodchief|Zendikar|196|R|{1}|Artifact - Equipment|||Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.$Equip {1}| Blazing Torch|Zendikar|197|U|{1}|Artifact - Equipment|||Equipped creature can't be blocked by Vampires or Zombies.$Equipped creature has "{tap}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Carnage Altar|Zendikar|198|U|{2}|Artifact|||{3}, Sacrifice a creature: Draw a card.| Eldrazi Monument|Zendikar|199|M|{5}|Artifact|||Creatures you control get +1/+1, have flying, and are indestructible.$At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.| Arrow Volley Trap|Zendikar|2|U|{3}{W}{W}|Instant - Trap|||If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost.$Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.| Kor Hookmaster|Zendikar|20|C|{2}{W}|Creature - Kor Soldier|2|2|When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Eternity Vessel|Zendikar|200|M|{6}|Artifact|||Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.$Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.| Expedition Map|Zendikar|201|C|{1}|Artifact|||{2}, {tap}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.| Explorer's Scope|Zendikar|202|C|{1}|Artifact - Equipment|||Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Grappling Hook|Zendikar|203|R|{4}|Artifact - Equipment|||Equipped creature has double strike.$Whenever equipped creature attacks, you may have target creature block it this turn if able.$Equip {4}| Hedron Scrabbler|Zendikar|204|C|{2}|Artifact Creature - Construct|1|1|Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.| Khalni Gem|Zendikar|205|U|{4}|Artifact|||When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.${tap}: Add two mana of any one color to your mana pool.| Spidersilk Net|Zendikar|206|C|{0}|Artifact - Equipment|||Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Stonework Puma|Zendikar|207|C|{3}|Artifact Creature - Cat Ally|2|2|| Trailblazer's Boots|Zendikar|208|U|{2}|Artifact - Equipment|||Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)$Equip {2}| Trusty Machete|Zendikar|209|U|{1}|Artifact - Equipment|||Equipped creature gets +2/+1.$Equip {2}| Kor Outfitter|Zendikar|21|C|{W}{W}|Creature - Kor Soldier|2|2|When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.| Akoum Refuge|Zendikar|210|U||Land|||Akoum Refuge enters the battlefield tapped.$When Akoum Refuge enters the battlefield, you gain 1 life.${tap}: Add {B} or {R} to your mana pool.| Arid Mesa|Zendikar|211|R||Land|||{tap}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.| Crypt of Agadeem|Zendikar|212|R||Land|||Crypt of Agadeem enters the battlefield tapped.${tap}: Add {B} to your mana pool.${2}, {tap}: Add {B} to your mana pool for each black creature card in your graveyard.| Emeria, the Sky Ruin|Zendikar|213|R||Land|||Emeria, the Sky Ruin enters the battlefield tapped.$At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.${tap}: Add {W} to your mana pool.| Graypelt Refuge|Zendikar|214|U||Land|||Graypelt Refuge enters the battlefield tapped.$When Graypelt Refuge enters the battlefield, you gain 1 life.${tap}: Add {G} or {W} to your mana pool.| Jwar Isle Refuge|Zendikar|215|U||Land|||Jwar Isle Refuge enters the battlefield tapped.$When Jwar Isle Refuge enters the battlefield, you gain 1 life.${tap}: Add {U} or {B} to your mana pool.| Kabira Crossroads|Zendikar|216|C||Land|||Kabira Crossroads enters the battlefield tapped.$When Kabira Crossroads enters the battlefield, you gain 2 life.${tap}: Add {W} to your mana pool.| Kazandu Refuge|Zendikar|217|U||Land|||Kazandu Refuge enters the battlefield tapped.$When Kazandu Refuge enters the battlefield, you gain 1 life.${tap}: Add {R} or {G} to your mana pool.| Magosi, the Waterveil|Zendikar|218|R||Land|||Magosi, the Waterveil enters the battlefield tapped.${tap}: Add {U} to your mana pool.${U}, {tap}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.${tap}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.| Marsh Flats|Zendikar|219|R||Land|||{tap}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.| Kor Sanctifiers|Zendikar|22|C|{2}{W}|Creature - Kor Cleric|2|3|Kicker {W} (You may pay an additional {W} as you cast this spell.)$When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.| Misty Rainforest|Zendikar|220|R||Land|||{tap}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.| Oran-Rief, the Vastwood|Zendikar|221|R||Land|||Oran-Rief, the Vastwood enters the battlefield tapped.${tap}: Add {G} to your mana pool.${tap}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.| Piranha Marsh|Zendikar|222|C||Land|||Piranha Marsh enters the battlefield tapped.$When Piranha Marsh enters the battlefield, target player loses 1 life.${tap}: Add {B} to your mana pool.| Scalding Tarn|Zendikar|223|R||Land|||{tap}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.| Sejiri Refuge|Zendikar|224|U||Land|||Sejiri Refuge enters the battlefield tapped.$When Sejiri Refuge enters the battlefield, you gain 1 life.${tap}: Add {W} or {U} to your mana pool.| Soaring Seacliff|Zendikar|225|C||Land|||Soaring Seacliff enters the battlefield tapped.$When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.${tap}: Add {U} to your mana pool.| Teetering Peaks|Zendikar|226|C||Land|||Teetering Peaks enters the battlefield tapped.$When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.${tap}: Add {R} to your mana pool.| Turntimber Grove|Zendikar|227|C||Land|||Turntimber Grove enters the battlefield tapped.$When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.${tap}: Add {G} to your mana pool.| Valakut, the Molten Pinnacle|Zendikar|228|R||Land|||Valakut, the Molten Pinnacle enters the battlefield tapped.$Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.${tap}: Add {R} to your mana pool.| Verdant Catacombs|Zendikar|229|R||Land|||{tap}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.| Kor Skyfisher|Zendikar|23|C|{1}{W}|Creature - Kor Soldier|2|3|Flying$When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.| Plains|Zendikar|230|L||Basic Land - Plains|||W| Plains|Zendikar|230|L||Basic Land - Plains|||W| Plains|Zendikar|231|L||Basic Land - Plains|||W| Plains|Zendikar|231|L||Basic Land - Plains|||W| Plains|Zendikar|232|L||Basic Land - Plains|||W| Plains|Zendikar|232|L||Basic Land - Plains|||W| Plains|Zendikar|233|L||Basic Land - Plains|||W| Plains|Zendikar|233|L||Basic Land - Plains|||W| Island|Zendikar|234|L||Basic Land - Island|||U| Island|Zendikar|234|L||Basic Land - Island|||U| Island|Zendikar|235|L||Basic Land - Island|||U| Island|Zendikar|235|L||Basic Land - Island|||U| Island|Zendikar|236|L||Basic Land - Island|||U| Island|Zendikar|236|L||Basic Land - Island|||U| Island|Zendikar|237|L||Basic Land - Island|||U| Island|Zendikar|237|L||Basic Land - Island|||U| Swamp|Zendikar|238|L||Basic Land - Swamp|||B| Swamp|Zendikar|238|L||Basic Land - Swamp|||B| Swamp|Zendikar|239|L||Basic Land - Swamp|||B| Swamp|Zendikar|239|L||Basic Land - Swamp|||B| Landbind Ritual|Zendikar|24|U|{3}{W}{W}|Sorcery|||You gain 2 life for each Plains you control.| Swamp|Zendikar|240|L||Basic Land - Swamp|||B| Swamp|Zendikar|240|L||Basic Land - Swamp|||B| Swamp|Zendikar|241|L||Basic Land - Swamp|||B| Swamp|Zendikar|241|L||Basic Land - Swamp|||B| Mountain|Zendikar|242|L||Basic Land - Mountain|||R| Mountain|Zendikar|242|L||Basic Land - Mountain|||R| Mountain|Zendikar|243|L||Basic Land - Mountain|||R| Mountain|Zendikar|243|L||Basic Land - Mountain|||R| Mountain|Zendikar|244|L||Basic Land - Mountain|||R| Mountain|Zendikar|244|L||Basic Land - Mountain|||R| Mountain|Zendikar|245|L||Basic Land - Mountain|||R| Mountain|Zendikar|245|L||Basic Land - Mountain|||R| Forest|Zendikar|246|L||Basic Land - Forest|||G| Forest|Zendikar|246|L||Basic Land - Forest|||G| Forest|Zendikar|247|L||Basic Land - Forest|||G| Forest|Zendikar|247|L||Basic Land - Forest|||G| Forest|Zendikar|248|L||Basic Land - Forest|||G| Forest|Zendikar|248|L||Basic Land - Forest|||G| Forest|Zendikar|249|L||Basic Land - Forest|||G| Forest|Zendikar|249|L||Basic Land - Forest|||G| Luminarch Ascension|Zendikar|25|R|{1}{W}|Enchantment|||At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)${1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.| Makindi Shieldmate|Zendikar|26|C|{2}{W}|Creature - Kor Soldier Ally|0|3|Defender$Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.| Narrow Escape|Zendikar|27|C|{2}{W}|Instant|||Return target permanent you control to its owner's hand. You gain 4 life.| Nimbus Wings|Zendikar|28|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2 and has flying.| Noble Vestige|Zendikar|29|C|{2}{W}|Creature - Spirit|1|2|Flying${tap}: Prevent the next 1 damage that would be dealt to target player this turn.| Bold Defense|Zendikar|3|C|{2}{W}|Instant|||Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)$Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.| Ondu Cleric|Zendikar|30|C|{1}{W}|Creature - Kor Cleric Ally|1|1|Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.| Pillarfield Ox|Zendikar|31|C|{3}{W}|Creature - Ox|2|4|| Pitfall Trap|Zendikar|32|U|{2}{W}|Instant - Trap|||If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost.$Destroy target attacking creature without flying.| Quest for the Holy Relic|Zendikar|33|U|{W}|Enchantment|||Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.$Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.| Shepherd of the Lost|Zendikar|34|U|{4}{W}|Creature - Angel|3|3|Flying, first strike, vigilance| Shieldmate's Blessing|Zendikar|35|C|{W}|Instant|||Prevent the next 3 damage that would be dealt to target creature or player this turn.| Steppe Lynx|Zendikar|36|C|{W}|Creature - Cat|0|1|Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.| Sunspring Expedition|Zendikar|37|C|{W}|Enchantment|||Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.$Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.| Windborne Charge|Zendikar|38|U|{2}{W}{W}|Sorcery|||Two target creatures you control each get +2/+2 and gain flying until end of turn.| World Queller|Zendikar|39|R|{3}{W}{W}|Creature - Avatar|4|4|At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.| Brave the Elements|Zendikar|4|U|{W}|Instant|||Choose a color. White creatures you control gain protection from the chosen color until end of turn.| AEther Figment|Zendikar|40|U|{1}{U}|Creature - Illusion|1|1|Kicker {3} (You may pay an additional {3} as you cast this spell.)$Æther Figment is unblockable.$If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.| Archive Trap|Zendikar|41|R|{3}{U}{U}|Instant - Trap|||If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost.$Target opponent puts the top thirteen cards of his or her library into his or her graveyard.| Archmage Ascension|Zendikar|42|R|{2}{U}|Enchantment|||At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.$As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.| Caller of Gales|Zendikar|43|C|{U}|Creature - Merfolk Wizard|1|1|{1}{U}, {tap}: Target creature gains flying until end of turn.| Cancel|Zendikar|44|C|{1}{U}{U}|Instant|||Counter target spell.| Cosi's Trickster|Zendikar|45|R|{U}|Creature - Merfolk Wizard|1|1|Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.| Gomazoa|Zendikar|46|U|{2}{U}|Creature - Jellyfish|0|3|Defender, flying${tap}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.| Hedron Crab|Zendikar|47|U|{U}|Creature - Crab|0|2|Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.| Into the Roil|Zendikar|48|C|{1}{U}|Instant|||Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)$Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.| Ior Ruin Expedition|Zendikar|49|C|{1}{U}|Enchantment|||Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.$Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.| Caravan Hurda|Zendikar|5|C|{4}{W}|Creature - Giant|1|5|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Kraken Hatchling|Zendikar|50|C|{U}|Creature - Kraken|0|4|| Lethargy Trap|Zendikar|51|C|{3}{U}|Instant - Trap|||If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost.$Attacking creatures get -3/-0 until end of turn.| Living Tsunami|Zendikar|52|U|{2}{U}{U}|Creature - Elemental|4|4|Flying$At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.| Lorthos, the Tidemaker|Zendikar|53|M|{5}{U}{U}{U}|Legendary Creature - Octopus|8|8|Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.| Lullmage Mentor|Zendikar|54|R|{1}{U}{U}|Creature - Merfolk Wizard|2|2|Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.$Tap seven untapped Merfolk you control: Counter target spell.| Merfolk Seastalkers|Zendikar|55|U|{3}{U}|Creature - Merfolk Scout|2|3|Islandwalk${2}{U}: Tap target creature without flying.| Merfolk Wayfinder|Zendikar|56|U|{2}{U}|Creature - Merfolk Scout|1|2|Flying$When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.| Mindbreak Trap|Zendikar|57|M|{2}{U}{U}|Instant - Trap|||If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost.$Exile any number of target spells.| Paralyzing Grasp|Zendikar|58|C|{2}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.| Quest for Ancient Secrets|Zendikar|59|U|{U}|Enchantment|||Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.$Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.| Celestial Mantle|Zendikar|6|R|{3}{W}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$Whenever enchanted creature deals combat damage to a player, double its controller's life total.| Reckless Scholar|Zendikar|60|C|{2}{U}|Creature - Human Wizard|2|1|{tap}: Target player draws a card, then discards a card.| Rite of Replication|Zendikar|61|R|{2}{U}{U}|Sorcery|||Kicker {5} (You may pay an additional {5} as you cast this spell.)$Put a token that's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.| Roil Elemental|Zendikar|62|R|{3}{U}{U}{U}|Creature - Elemental|3|2|Flying$Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.| Sea Gate Loremaster|Zendikar|63|R|{4}{U}|Creature - Merfolk Wizard Ally|1|3|{tap}: Draw a card for each Ally you control.| Seascape Aerialist|Zendikar|64|U|{4}{U}|Creature - Merfolk Wizard Ally|2|3|Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.| Shoal Serpent|Zendikar|65|C|{5}{U}|Creature - Serpent|5|5|Defender$Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.| Sky Ruin Drake|Zendikar|66|C|{4}{U}|Creature - Drake|2|5|Flying| Spell Pierce|Zendikar|67|C|{U}|Instant|||Counter target noncreature spell unless its controller pays {2}.| Sphinx of Jwar Isle|Zendikar|68|R|{4}{U}{U}|Creature - Sphinx|5|5|Flying, shroud$You may look at the top card of your library. (You may do this at any time.)| Sphinx of Lost Truths|Zendikar|69|R|{3}{U}{U}|Creature - Sphinx|3|5|Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)$Flying$When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.| Cliff Threader|Zendikar|7|C|{1}{W}|Creature - Kor Scout|2|1|Mountainwalk| Spreading Seas|Zendikar|70|C|{1}{U}|Enchantment - Aura|||Enchant land$When Spreading Seas enters the battlefield, draw a card.$Enchanted land is an Island.| Summoner's Bane|Zendikar|71|U|{2}{U}{U}|Instant|||Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.| Tempest Owl|Zendikar|72|C|{1}{U}|Creature - Bird|1|2|Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)$Flying$When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.| Trapfinder's Trick|Zendikar|73|C|{1}{U}|Sorcery|||Target player reveals his or her hand and discards all Trap cards.| Trapmaker's Snare|Zendikar|74|U|{1}{U}|Instant|||Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.| Umara Raptor|Zendikar|75|C|{2}{U}|Creature - Bird Ally|1|1|Flying$Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.| Welkin Tern|Zendikar|76|C|{1}{U}|Creature - Bird|2|1|Flying$Welkin Tern can block only creatures with flying.| Whiplash Trap|Zendikar|77|C|{3}{U}{U}|Instant - Trap|||If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost.$Return two target creatures to their owners' hands.| Windrider Eel|Zendikar|78|C|{3}{U}|Creature - Fish|2|2|Flying$Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.| Bala Ged Thief|Zendikar|79|R|{3}{B}|Creature - Human Rogue Ally|2|2|Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.| Conqueror's Pledge|Zendikar|8|R|{2}{W}{W}{W}|Sorcery|||Kicker {6} (You may pay an additional {6} as you cast this spell.)$Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.| Blood Seeker|Zendikar|80|C|{1}{B}|Creature - Vampire Shaman|1|1|Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.| Blood Tribute|Zendikar|81|R|{4}{B}{B}|Sorcery|||Kicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)$Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.| Bloodchief Ascension|Zendikar|82|R|{B}|Enchantment|||At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)$Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.| Bloodghast|Zendikar|83|R|{B}{B}|Creature - Vampire Spirit|2|1|Bloodghast can't block.$Bloodghast has haste as long as an opponent has 10 or less life.$Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.| Bog Tatters|Zendikar|84|C|{4}{B}|Creature - Wraith|4|2|Swampwalk| Crypt Ripper|Zendikar|85|C|{2}{B}{B}|Creature - Shade|2|2|Haste${B}: Crypt Ripper gets +1/+1 until end of turn.| Desecrated Earth|Zendikar|86|C|{4}{B}|Sorcery|||Destroy target land. Its controller discards a card.| Disfigure|Zendikar|87|C|{B}|Instant|||Target creature gets -2/-2 until end of turn.| Feast of Blood|Zendikar|88|U|{1}{B}|Sorcery|||Cast Feast of Blood only if you control two or more Vampires.$Destroy target creature. You gain 4 life.| Gatekeeper of Malakir|Zendikar|89|U|{B}{B}|Creature - Vampire Warrior|2|2|Kicker {B} (You may pay an additional {B} as you cast this spell.)$When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.| Day of Judgment|Zendikar|9|R|{2}{W}{W}|Sorcery|||Destroy all creatures.| Giant Scorpion|Zendikar|90|C|{2}{B}|Creature - Scorpion|1|3|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Grim Discovery|Zendikar|91|C|{1}{B}|Sorcery|||Choose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.| Guul Draz Specter|Zendikar|92|R|{2}{B}{B}|Creature - Specter|2|2|Flying$Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.$Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.| Guul Draz Vampire|Zendikar|93|C|{B}|Creature - Vampire Rogue|1|1|As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Hagra Crocodile|Zendikar|94|C|{3}{B}|Creature - Crocodile|3|1|Hagra Crocodile can't block.$Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.| Hagra Diabolist|Zendikar|95|U|{4}{B}|Creature - Ogre Shaman Ally|3|2|Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.| Halo Hunter|Zendikar|96|R|{2}{B}{B}{B}|Creature - Demon|6|3|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)$When Halo Hunter enters the battlefield, destroy target Angel.| Heartstabber Mosquito|Zendikar|97|C|{3}{B}|Creature - Insect|2|2|Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)$Flying$When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.| Hideous End|Zendikar|98|C|{1}{B}{B}|Instant|||Destroy target nonblack creature. Its controller loses 2 life.| Kalitas, Bloodchief of Ghet|Zendikar|99|M|{5}{B}{B}|Legendary Creature - Vampire Warrior|5|5|{B}{B}{B}, {tap}: Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.| Boros Mastiff|Dragon's Maze|1|C|{1}{W}|Creature - Hound|2|2|Battalion - Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)| Wake the Reflections|Dragon's Maze|10|C|{W}|Sorcery|||Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Savageborn Hydra|Dragon's Maze|100|M|{X}{R}{G}|Creature - Hydra|0|0|Double strike$Savageborn Hydra enters the battlefield with X +1/+1 counters on it.${1}{RG}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.| Scab-Clan Giant|Dragon's Maze|101|U|{4}{R}{G}|Creature - Giant Warrior|4|5|When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.| Showstopper|Dragon's Maze|102|U|{1}{B}{R}|Instant|||Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."| Sin Collector|Dragon's Maze|103|U|{1}{W}{B}|Creature - Human Cleric|2|1|When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card.| Sire of Insanity|Dragon's Maze|104|R|{4}{B}{R}|Creature - Demon|6|4|At the beginning of each end step, each player discards his or her hand.| Species Gorger|Dragon's Maze|105|U|{3}{G}{U}|Creature - Frog Beast|6|6|At the beginning of your upkeep, return a creature you control to its owner's hand.| Spike Jester|Dragon's Maze|106|U|{B}{R}|Creature - Goblin Warrior|3|1|Haste| Tajic, Blade of the Legion|Dragon's Maze|107|R|{2}{R}{W}|Legendary Creature - Human Soldier|2|2|Tajic, Blade of the Legion is indestructible.$Battalion - Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.| Teysa, Envoy of Ghosts|Dragon's Maze|108|R|{5}{W}{B}|Legendary Creature - Human Advisor|4|4|Vigilance, protection from creatures$Whenever a creature deals combat damage to you, destroy that creature. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.| Tithe Drinker|Dragon's Maze|109|C|{W}{B}|Creature - Vampire|2|1|Lifelink (Damage dealt by this creature also causes you to gain that much life.)$Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)| AEtherling|Dragon's Maze|11|R|{4}{U}{U}|Creature - Shapeshifter|4|5|{U}: Exile Ætherling. Return it to the battlefield under its owner's control at the beginning of the next end step.${U}: Ætherling is unblockable this turn.${1}: Ætherling gets +1/-1 until end of turn.${1}: Ætherling gets -1/+1 until end of turn.| Trostani's Summoner|Dragon's Maze|110|U|{5}{G}{W}|Creature - Elf Shaman|1|1|When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.| Unflinching Courage|Dragon's Maze|111|U|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has trample and lifelink.| Varolz, the Scar-Striped|Dragon's Maze|112|R|{1}{B}{G}|Legendary Creature - Troll Warrior|2|2|Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)$Sacrifice another creature: Regenerate Varolz, the Scar-Striped.| Viashino Firstblade|Dragon's Maze|113|C|{1}{R}{W}|Creature - Viashino Soldier|2|2|Haste$When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.| Voice of Resurgence|Dragon's Maze|114|M|{G}{W}|Creature - Elemental|2|2|Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."| Vorel of the Hull Clade|Dragon's Maze|115|R|{1}{G}{U}|Legendary Creature - Human Merfolk|1|4|{G}{U}, {tap}: For each counter on target artifact, creature, or land, put another of those counters on that permanent.| Warleader's Helix|Dragon's Maze|116|U|{2}{R}{W}|Instant|||Warleader's Helix deals 4 damage to target creature or player and you gain 4 life.| Warped Physique|Dragon's Maze|117|U|{U}{B}|Instant|||Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.| Woodlot Crawler|Dragon's Maze|118|U|{U}{B}|Creature - Insect|2|1|Forestwalk, protection from green| Zhur-Taa Ancient|Dragon's Maze|119|R|{3}{R}{G}|Creature - Beast|7|5|Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| Hidden Strings|Dragon's Maze|12|C|{1}{U}|Sorcery|||You may tap or untap target permanent, then you may tap or untap another target permanent.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Zhur-Taa Druid|Dragon's Maze|120|C|{R}{G}|Creature - Human Druid|1|1|{tap}: Add {G} to your mana pool.$Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.| Alive|Dragon's Maze|121a|U|{3}{G}|Sorcery|||Put a 3/3 green Centaur creature token onto the battlefield.$Fuse (You may cast one or both halves of this card from your hand.)| Well|Dragon's Maze|121b|U|{W}|Sorcery|||You gain 2 life for each creature you control.$Fuse (You may cast one or both halves of this card from your hand.)| Dangerous|Dragon's Maze|122a|U|{3}{G}|Sorcery|||All creatures able to block target creature this turn do so.$Fuse (You may cast one or both halves of this card from your hand.)| Armed|Dragon's Maze|122b|U|{1}{R}|Sorcery|||Target creature gets +1/+1 and gains double strike until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Beck|Dragon's Maze|123a|R|{G}{U}|Sorcery|||Whenever a creature enters the battlefield this turn, you may draw a card.$Fuse (You may cast one or both halves of this card from your hand.)| Call|Dragon's Maze|123b|R|{4}{W}{U}|Sorcery|||Put four 1/1 white Bird creature tokens with flying onto the battlefield.$Fuse (You may cast one or both halves of this card from your hand.)| Breaking|Dragon's Maze|124a|R|{U}{B}|Sorcery|||Target player puts the top eight cards of his or her library into his or her graveyard.$Fuse (You may cast one or both halves of this card from your hand.)| Entering|Dragon's Maze|124b|R|{4}{U}{B}|Sorcery|||Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Catch|Dragon's Maze|125a|R|{1}{U}{R}|Sorcery|||Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Release|Dragon's Maze|125b|R|{4}{R}{W}|Sorcery|||Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.$Fuse (You may cast one or both halves of this card from your hand.)| Dirty|Dragon's Maze|126a|U|{2}{G}|Sorcery|||Return target card from your graveyard to your hand.$Fuse (You may cast one or both halves of this card from your hand.)| Down|Dragon's Maze|126b|U|{3}{B}|Sorcery|||Target player discards two cards.$Fuse (You may cast one or both halves of this card from your hand.)| Far|Dragon's Maze|127a|U|{1}{U}|Instant|||Return target creature to its owner's hand.$Fuse (You may cast one or both halves of this card from your hand.)| Away|Dragon's Maze|127b|U|{2}{B}|Instant|||Target player sacrifices a creature.$Fuse (You may cast one or both halves of this card from your hand.)| Flesh|Dragon's Maze|128a|R|{3}{B}{G}|Sorcery|||Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.$Fuse (You may cast one or both halves of this card from your hand.)| Blood|Dragon's Maze|128b|R|{R}{G}|Sorcery|||Target creature you control deals damage equal to its power to target creature or player.$Fuse (You may cast one or both halves of this card from your hand.)| Give|Dragon's Maze|129a|U|{2}{G}|Sorcery|||Put three +1/+1 counters on target creature.$Fuse (You may cast one or both halves of this card from your hand.)| Take|Dragon's Maze|129b|U|{2}{U}|Sorcery|||Remove all +1/+1 counters from target creature you control. Draw that many cards.$Fuse (You may cast one or both halves of this card from your hand.)| Maze Glider|Dragon's Maze|13|C|{5}{U}|Creature - Elemental|3|5|Flying$Multicolored creatures you control have flying.| Profit|Dragon's Maze|130a|U|{1}{W}|Instant|||Creatures you control get +1/+1 until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Loss|Dragon's Maze|130b|U|{2}{B}|Instant|||Creatures your opponents control get -1/-1 until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Protect|Dragon's Maze|131a|U|{2}{W}|Instant|||Target creature gets +2/+4 until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Serve|Dragon's Maze|131b|U|{1}{U}|Instant|||Target creature gets -6/-0 until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Ready|Dragon's Maze|132a|R|{1}{G}{W}|Instant|||Creatures you control are indestructible this turn. Untap each creature you control.$Fuse (You may cast one or both halves of this card from your hand.)| Willing|Dragon's Maze|132b|R|{1}{W}{B}|Instant|||Creatures you control gain deathtouch and lifelink until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Trouble|Dragon's Maze|133a|U|{2}{R}|Sorcery|||Trouble deals damage to target player equal to the number of cards in that player's hand.$Fuse (You may cast one or both halves of this card from your hand.)| Toil|Dragon's Maze|133b|U|{2}{B}|Sorcery|||Target player draws two cards and loses 2 life.$Fuse (You may cast one or both halves of this card from your hand.)| Burn|Dragon's Maze|134a|U|{1}{R}|Instant|||Burn deals 2 damage to target creature or player.$Fuse (You may cast one or both halves of this card from your hand.)| Turn|Dragon's Maze|134b|U|{2}{U}|Instant|||Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.$Fuse (You may cast one or both halves of this card from your hand.)| Tear|Dragon's Maze|135a|U|{W}|Instant|||Destroy target enchantment.$Fuse (You may cast one or both halves of this card from your hand.)| Wear|Dragon's Maze|135b|U|{1}{R}|Instant|||Destroy target artifact.$Fuse (You may cast one or both halves of this card from your hand.)| Azorius Cluestone|Dragon's Maze|136|C|{3}|Artifact|||{tap}: Add {W} or {U} to your mana pool.${W}{U}, {tap}, Sacrifice Azorius Cluestone: Draw a card.| Boros Cluestone|Dragon's Maze|137|C|{3}|Artifact|||{tap}: Add {R} or {W} to your mana pool.${R}{W}, {tap}, Sacrifice Boros Cluestone: Draw a card.| Dimir Cluestone|Dragon's Maze|138|C|{3}|Artifact|||{tap}: Add {U} or {B} to your mana pool.${U}{B}, {tap}, Sacrifice Dimir Cluestone: Draw a card.| Golgari Cluestone|Dragon's Maze|139|C|{3}|Artifact|||{tap}: Add {B} or {G} to your mana pool.${B}{G}, {tap}, Sacrifice Golgari Cluestone: Draw a card.| Mindstatic|Dragon's Maze|14|C|{3}{U}|Instant|||Counter target spell unless its controller pays {6}.| Gruul Cluestone|Dragon's Maze|140|C|{3}|Artifact|||{tap}: Add {R} or {G} to your mana pool.${R}{G}, {tap}, Sacrifice Gruul Cluestone: Draw a card.| Izzet Cluestone|Dragon's Maze|141|C|{3}|Artifact|||{tap}: Add {U} or {R} to your mana pool.${U}{R}, {tap}, Sacrifice Izzet Cluestone: Draw a card.| Orzhov Cluestone|Dragon's Maze|142|C|{3}|Artifact|||{tap}: Add {W} or {B} to your mana pool.${W}{B}, {tap}, Sacrifice Orzhov Cluestone: Draw a card.| Rakdos Cluestone|Dragon's Maze|143|C|{3}|Artifact|||{tap}: Add {B} or {R} to your mana pool.${B}{R}, {tap}, Sacrifice Rakdos Cluestone: Draw a card.| Selesnya Cluestone|Dragon's Maze|144|C|{3}|Artifact|||{tap}: Add {G} or {W} to your mana pool.${G}{W}, {tap}, Sacrifice Selesnya Cluestone: Draw a card.| Simic Cluestone|Dragon's Maze|145|C|{3}|Artifact|||{tap}: Add {G} or {U} to your mana pool.${G}{U}, {tap}, Sacrifice Simic Cluestone: Draw a card.| Azorius Guildgate|Dragon's Maze|146|C||Land - Gate|||Azorius Guildgate enters the battlefield tapped.${tap}: Add {W} or {U} to your mana pool.| Boros Guildgate|Dragon's Maze|147|C||Land - Gate|||Boros Guildgate enters the battlefield tapped.${tap}: Add {R} or {W} to your mana pool.| Dimir Guildgate|Dragon's Maze|148|C||Land - Gate|||Dimir Guildgate enters the battlefield tapped.${tap}: Add {U} or {B} to your mana pool.| Golgari Guildgate|Dragon's Maze|149|C||Land - Gate|||Golgari Guildgate enters the battlefield tapped.${tap}: Add {B} or {G} to your mana pool.| Murmuring Phantasm|Dragon's Maze|15|C|{1}{U}|Creature - Spirit|0|5|Defender| Gruul Guildgate|Dragon's Maze|150|C||Land - Gate|||Gruul Guildgate enters the battlefield tapped.${tap}: Add {R} or {G} to your mana pool.| Izzet Guildgate|Dragon's Maze|151|C||Land - Gate|||Izzet Guildgate enters the battlefield tapped.${tap}: Add {U} or {R} to your mana pool.| Maze's End|Dragon's Maze|152|M||Land|||Maze's End enters the battlefield tapped.${tap}: Add {1} to your mana pool.${3}, {tap}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.| Orzhov Guildgate|Dragon's Maze|153|C||Land - Gate|||Orzhov Guildgate enters the battlefield tapped.${tap}: Add {W} or {B} to your mana pool.| Rakdos Guildgate|Dragon's Maze|154|C||Land - Gate|||Rakdos Guildgate enters the battlefield tapped.${tap}: Add {B} or {R} to your mana pool.| Selesnya Guildgate|Dragon's Maze|155|C||Land - Gate|||Selesnya Guildgate enters the battlefield tapped.${tap}: Add {G} or {W} to your mana pool.| Simic Guildgate|Dragon's Maze|156|C||Land - Gate|||Simic Guildgate enters the battlefield tapped.${tap}: Add {G} or {U} to your mana pool.| Opal Lake Gatekeepers|Dragon's Maze|16|C|{3}{U}|Creature - Vedalken Soldier|2|4|When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.| Runner's Bane|Dragon's Maze|17|C|{1}{U}|Enchantment - Aura|||Enchant creature with power 3 or less$When Runner's Bane enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Trait Doctoring|Dragon's Maze|18|R|{U}|Sorcery|||Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.$Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)| Uncovered Clues|Dragon's Maze|19|C|{2}{U}|Sorcery|||Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.| Haazda Snare Squad|Dragon's Maze|2|C|{2}{W}|Creature - Human Soldier|1|4|Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.| Wind Drake|Dragon's Maze|20|C|{2}{U}|Creature - Drake|2|2|Flying| Bane Alley Blackguard|Dragon's Maze|21|C|{1}{B}|Creature - Human Rogue|1|3|| Blood Scrivener|Dragon's Maze|22|R|{1}{B}|Creature - Zombie Wizard|2|1|If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.| Crypt Incursion|Dragon's Maze|23|C|{2}{B}|Instant|||Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.| Fatal Fumes|Dragon's Maze|24|C|{3}{B}|Instant|||Target creature gets -4/-2 until end of turn.| Hired Torturer|Dragon's Maze|25|C|{2}{B}|Creature - Human Rogue|2|3|Defender${3}{B}, {tap}: Target opponent loses 2 life, then reveals a card at random from his or her hand.| Maze Abomination|Dragon's Maze|26|C|{5}{B}|Creature - Elemental|4|5|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Multicolored creatures you control have deathtouch.| Pontiff of Blight|Dragon's Maze|27|R|{4}{B}{B}|Creature - Zombie Cleric|2|7|Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.)$Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)| Rakdos Drake|Dragon's Maze|28|C|{2}{B}|Creature - Drake|1|2|Flying$Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)| Sinister Possession|Dragon's Maze|29|C|{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks or blocks, its controller loses 2 life.| Lyev Decree|Dragon's Maze|3|C|{1}{W}|Sorcery|||Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)| Ubul Sar Gatekeepers|Dragon's Maze|30|C|{3}{B}|Creature - Zombie Soldier|2|4|When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.| Awe for the Guilds|Dragon's Maze|31|C|{2}{R}|Sorcery|||Monocolored creatures can't block this turn.| Clear a Path|Dragon's Maze|32|C|{R}|Sorcery|||Destroy target creature with defender.| Maze Rusher|Dragon's Maze|33|C|{5}{R}|Creature - Elemental|6|3|Haste$Multicolored creatures you control have haste.| Possibility Storm|Dragon's Maze|34|R|{3}{R}{R}|Enchantment|||Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.| Punish the Enemy|Dragon's Maze|35|C|{4}{R}|Instant|||Punish the Enemy deals 3 damage to target player and 3 damage to target creature.| Pyrewild Shaman|Dragon's Maze|36|R|{2}{R}|Creature - Goblin Shaman|3|1|Bloodrush - {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.$Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand.| Riot Piker|Dragon's Maze|37|C|{1}{R}|Creature - Goblin Berserker|2|1|First strike$Riot Piker attacks each turn if able.| Rubblebelt Maaka|Dragon's Maze|38|C|{3}{R}|Creature - Cat|3|3|Bloodrush - {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.| Smelt-Ward Gatekeepers|Dragon's Maze|39|C|{3}{R}|Creature - Human Warrior|2|4|When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.| Maze Sentinel|Dragon's Maze|4|C|{5}{W}|Creature - Elemental|3|6|Vigilance$Multicolored creatures you control have vigilance.| Weapon Surge|Dragon's Maze|40|C|{R}|Instant|||Target creature you control gets +1/+0 and gains first strike until end of turn.$Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Battering Krasis|Dragon's Maze|41|C|{2}{G}|Creature - Fish Beast|2|1|Trample$Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)| Kraul Warrior|Dragon's Maze|42|C|{1}{G}|Creature - Insect Warrior|2|2|{5}{G}: Kraul Warrior gets +3/+3 until end of turn.| Maze Behemoth|Dragon's Maze|43|C|{5}{G}|Creature - Elemental|5|4|Trample$Multicolored creatures you control have trample.| Mending Touch|Dragon's Maze|44|C|{G}|Instant|||Regenerate target creature.| Mutant's Prey|Dragon's Maze|45|C|{G}|Instant|||Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)| Phytoburst|Dragon's Maze|46|C|{1}{G}|Sorcery|||Target creature gets +5/+5 until end of turn.| Renegade Krasis|Dragon's Maze|47|R|{1}{G}{G}|Creature - Beast Mutant|3|2|Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)$Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.| Saruli Gatekeepers|Dragon's Maze|48|C|{3}{G}|Creature - Elf Warrior|2|4|When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.| Skylasher|Dragon's Maze|49|R|{1}{G}|Creature - Insect|2|2|Flash$Skylasher can't be countered.$Reach, protection from blue| Renounce the Guilds|Dragon's Maze|5|R|{1}{W}|Instant|||Each player sacrifices a multicolored permanent.| Thrashing Mossdog|Dragon's Maze|50|C|{3}{G}|Creature - Plant Hound|3|3|Reach (This creature can block creatures with flying.)$Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)| Advent of the Wurm|Dragon's Maze|51|R|{1}{G}{G}{W}|Instant|||Put a 5/5 green Wurm creature token with trample onto the battlefield.| Armored Wolf-Rider|Dragon's Maze|52|C|{3}{G}{W}|Creature - Elf Knight|4|6|| Ascended Lawmage|Dragon's Maze|53|U|{2}{W}{U}|Creature - Vedalken Wizard|3|2|Flying, hexproof| Beetleform Mage|Dragon's Maze|54|C|{1}{G}{U}|Creature - Human Insect Wizard|2|2|{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.| Blast of Genius|Dragon's Maze|55|U|{4}{U}{R}|Sorcery|||Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.| Blaze Commando|Dragon's Maze|56|U|{3}{R}{W}|Creature - Minotaur Soldier|5|3|Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.| Blood Baron of Vizkopa|Dragon's Maze|57|M|{3}{W}{B}|Creature - Vampire|4|4|Lifelink, protection from white and from black$As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.| Boros Battleshaper|Dragon's Maze|58|R|{5}{R}{W}|Creature - Minotaur Soldier|5|5|At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.| Bred for the Hunt|Dragon's Maze|59|U|{1}{G}{U}|Enchantment|||Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.| Riot Control|Dragon's Maze|6|C|{2}{W}|Instant|||You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.| Bronzebeak Moa|Dragon's Maze|60|U|{2}{G}{W}|Creature - Bird|2|2|Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.| Carnage Gladiator|Dragon's Maze|61|U|{2}{B}{R}|Creature - Skeleton Warrior|4|2|Whenever a creature blocks, that creature's controller loses 1 life.${1}{B}{R}: Regenerate Carnage Gladiator.| Council of the Absolute|Dragon's Maze|62|M|{2}{W}{U}|Creature - Human Advisor|2|4|As Council of the Absolute enters the battlefield, name a card other than a creature or land card.$Your opponents can't cast cards with the chosen name.$Spells with the chosen name you cast cost {2} less to cast.| Deadbridge Chant|Dragon's Maze|63|M|{4}{B}{G}|Enchantment|||When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.$At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.| Debt to the Deathless|Dragon's Maze|64|U|{X}{W}{W}{B}{B}|Sorcery|||Each opponent loses two times X life. You gain life equal to the life lost this way.| Deputy of Acquittals|Dragon's Maze|65|C|{W}{U}|Creature - Human Wizard|2|2|Flash (You may cast this spell any time you could cast an instant.)$When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.| Dragonshift|Dragon's Maze|66|R|{1}{U}{R}|Instant|||Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying.$Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Drown in Filth|Dragon's Maze|67|C|{B}{G}|Sorcery|||Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.| Emmara Tandris|Dragon's Maze|68|R|{5}{G}{W}|Legendary Creature - Elf Shaman|5|7|Prevent all damage that would be dealt to creature tokens you control.| Exava, Rakdos Blood Witch|Dragon's Maze|69|R|{2}{B}{R}|Legendary Creature - Human Cleric|3|3|First strike, haste$Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)$Each other creature you control with a +1/+1 counter on it has haste.| Scion of Vitu-Ghazi|Dragon's Maze|7|R|{3}{W}{W}|Creature - Elemental|4|4|When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)| Feral Animist|Dragon's Maze|70|U|{1}{R}{G}|Creature - Goblin Shaman|2|1|{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.| Fluxcharger|Dragon's Maze|71|U|{2}{U}{R}|Creature - Weird|1|5|Flying$Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.| Gaze of Granite|Dragon's Maze|72|R|{X}{B}{B}{G}|Sorcery|||Destroy each nonland permanent with converted mana cost X or less.| Gleam of Battle|Dragon's Maze|73|U|{4}{R}{W}|Enchantment|||Whenever a creature you control attacks, put a +1/+1 counter on it.| Goblin Test Pilot|Dragon's Maze|74|U|{1}{U}{R}|Creature - Goblin Wizard|0|2|Flying${tap}: Goblin Test Pilot deals 2 damage to target creature or player chosen at random.| Gruul War Chant|Dragon's Maze|75|U|{2}{R}{G}|Enchantment|||Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures.| Haunter of Nightveil|Dragon's Maze|76|U|{3}{U}{B}|Creature - Spirit|3|4|Creatures your opponents control get -1/-0.| Jelenn Sphinx|Dragon's Maze|77|U|{3}{W}{U}|Creature - Sphinx|1|5|Flying, vigilance$Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.| Korozda Gorgon|Dragon's Maze|78|U|{3}{B}{G}|Creature - Gorgon|2|5|Deathtouch${2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.| Krasis Incubation|Dragon's Maze|79|U|{2}{G}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block, and its activated abilities can't be activated.${1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.| Steeple Roc|Dragon's Maze|8|C|{4}{W}|Creature - Bird|3|1|Flying, first strike| Lavinia of the Tenth|Dragon's Maze|80|R|{3}{W}{U}|Legendary Creature - Human Soldier|4|4|Protection from red$When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)| Legion's Initiative|Dragon's Maze|81|M|{R}{W}|Enchantment|||Red creatures you control get +1/+0.$White creatures you control get +0/+1.${R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.| Master of Cruelties|Dragon's Maze|82|M|{3}{B}{R}|Creature - Demon|1|4|First strike, deathtouch$Master of Cruelties can only attack alone.$Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.| Maw of the Obzedat|Dragon's Maze|83|U|{3}{W}{B}|Creature - Thrull|3|3|Sacrifice a creature: Creatures you control get +1/+1 until end of turn.| Melek, Izzet Paragon|Dragon's Maze|84|R|{4}{U}{R}|Legendary Creature - Weird Wizard|2|4|Play with the top card of your library revealed.$You may cast the top card of your library if it's an instant or sorcery card.$Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.| Mirko Vosk, Mind Drinker|Dragon's Maze|85|R|{3}{U}{B}|Legendary Creature - Vampire|2|4|Flying$Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.| Morgue Burst|Dragon's Maze|86|C|{4}{B}{R}|Sorcery|||Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way.| Nivix Cyclops|Dragon's Maze|87|C|{1}{U}{R}|Creature - Cyclops|1|4|Defender$Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.| Notion Thief|Dragon's Maze|88|R|{2}{U}{B}|Creature - Human Rogue|3|1|Flash$If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.| Obzedat's Aid|Dragon's Maze|89|R|{3}{W}{B}|Sorcery|||Return target permanent card from your graveyard to the battlefield.| Sunspire Gatekeepers|Dragon's Maze|9|C|{3}{W}|Creature - Human Soldier|2|4|When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield.| Pilfered Plans|Dragon's Maze|90|C|{1}{U}{B}|Sorcery|||Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.| Plasm Capture|Dragon's Maze|91|R|{G}{G}{U}{U}|Instant|||Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost.| Progenitor Mimic|Dragon's Maze|92|M|{4}{G}{U}|Creature - Shapeshifter|0|0|You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature."| Putrefy|Dragon's Maze|93|U|{1}{B}{G}|Instant|||Destroy target artifact or creature. It can't be regenerated.| Ral Zarek|Dragon's Maze|94|M|{2}{U}{R}|Planeswalker - Ral|||+1: Tap target permanent, then untap another target permanent.$-2: Ral Zarek deals 3 damage to target creature or player.$-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.| Reap Intellect|Dragon's Maze|95|M|{X}{2}{U}{B}|Sorcery|||Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.| Render Silent|Dragon's Maze|96|R|{W}{U}{U}|Instant|||Counter target spell. Its controller can't cast spells this turn.| Restore the Peace|Dragon's Maze|97|U|{1}{W}{U}|Instant|||Return each creature that dealt damage this turn to its owner's hand.| Rot Farm Skeleton|Dragon's Maze|98|U|{2}{B}{G}|Creature - Plant Skeleton|4|1|Rot Farm Skeleton can't block.${2}{B}{G}, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.| Ruric Thar, the Unbowed|Dragon's Maze|99|R|{4}{R}{G}|Legendary Creature - Ogre Warrior|6|6|Vigilance, reach$Ruric Thar, the Unbowed attacks each turn if able.$Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.| Adarkar Valkyrie|Modern Masters|1|R|{4}{W}{W}|Snow Creature - Angel|4|5|Flying, vigilance${tap}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.| Cloudgoat Ranger|Modern Masters|10|U|{3}{W}{W}|Creature - Giant Warrior|3|3|When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.$Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.| Syphon Life|Modern Masters|100|C|{1}{B}{B}|Sorcery|||Target player loses 2 life and you gain 2 life.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Thieving Sprite|Modern Masters|101|C|{2}{B}|Creature - Faerie Rogue|1|1|Flying$When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.| Tombstalker|Modern Masters|102|R|{6}{B}{B}|Creature - Demon|5|5|Flying$Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)| Warren Pilferers|Modern Masters|103|C|{4}{B}|Creature - Goblin Rogue|3|3|When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.| Warren Weirding|Modern Masters|104|C|{1}{B}|Tribal Sorcery - Goblin|||Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn.| Blind-Spot Giant|Modern Masters|105|C|{2}{R}|Creature - Giant Warrior|4|3|Blind-Spot Giant can't attack or block unless you control another Giant.| Blood Moon|Modern Masters|106|R|{2}{R}|Enchantment|||Nonbasic lands are Mountains.| Brute Force|Modern Masters|107|C|{R}|Instant|||Target creature gets +3/+3 until end of turn.| Countryside Crusher|Modern Masters|108|R|{1}{R}{R}|Creature - Giant Warrior|3|3|At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.$Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.| Crush Underfoot|Modern Masters|109|C|{1}{R}|Tribal Instant - Giant|||Choose a Giant creature you control. It deals damage equal to its power to target creature.| Court Homunculus|Modern Masters|11|C|{W}|Artifact Creature - Homunculus|1|1|Court Homunculus gets +1/+1 as long as you control another artifact.| Desperate Ritual|Modern Masters|110|U|{1}{R}|Instant - Arcane|||Add {R}{R}{R} to your mana pool.$Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Dragonstorm|Modern Masters|111|R|{8}{R}|Sorcery|||Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Empty the Warrens|Modern Masters|112|C|{3}{R}|Sorcery|||Put two 1/1 red Goblin creature tokens onto the battlefield.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Fiery Fall|Modern Masters|113|C|{5}{R}|Instant|||Fiery Fall deals 5 damage to target creature.$Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Fury Charm|Modern Masters|114|C|{1}{R}|Instant|||Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.| Glacial Ray|Modern Masters|115|C|{1}{R}|Instant - Arcane|||Glacial Ray deals 2 damage to target creature or player.$Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Grapeshot|Modern Masters|116|C|{1}{R}|Sorcery|||Grapeshot deals 1 damage to target creature or player.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Greater Gargadon|Modern Masters|117|R|{9}{R}|Creature - Beast|9|7|Suspend 10-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended.| Grinning Ignus|Modern Masters|118|U|{2}{R}|Creature - Elemental|2|2|{R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery.| Hammerheim Deadeye|Modern Masters|119|C|{3}{R}|Creature - Giant Warrior|3|3|Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.| Dispeller's Capsule|Modern Masters|12|C|{W}|Artifact|||{2}{W}, {tap}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.| Kiki-Jiki, Mirror Breaker|Modern Masters|120|M|{2}{R}{R}{R}|Legendary Creature - Goblin Shaman|2|2|Haste${tap}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.| Lava Spike|Modern Masters|121|C|{R}|Sorcery - Arcane|||Lava Spike deals 3 damage to target player.| Mogg War Marshal|Modern Masters|122|C|{1}{R}|Creature - Goblin Warrior|1|1|Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.| Molten Disaster|Modern Masters|123|R|{X}{R}{R}|Sorcery|||Kicker {R} (You may pay an additional {R} as you cast this spell.)$If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Molten Disaster deals X damage to each creature without flying and each player.| Pardic Dragon|Modern Masters|124|U|{4}{R}{R}|Creature - Dragon|4|4|Flying${R}: Pardic Dragon gets +1/+0 until end of turn.$Suspend 2-{R}{R} (Rather than cast this card from your hand, you may pay {R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.| Pyromancer's Swath|Modern Masters|125|R|{2}{R}|Enchantment|||If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.$At the beginning of each end step, discard your hand.| Rift Bolt|Modern Masters|126|C|{2}{R}|Sorcery|||Rift Bolt deals 3 damage to target creature or player.$Suspend 1-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Rift Elemental|Modern Masters|127|C|{R}|Creature - Elemental|1|1|{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.| Ryusei, the Falling Star|Modern Masters|128|M|{5}{R}|Legendary Creature - Dragon Spirit|5|5|Flying$When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.| Shrapnel Blast|Modern Masters|129|U|{1}{R}|Instant|||As an additional cost to cast Shrapnel Blast, sacrifice an artifact.$Shrapnel Blast deals 5 damage to target creature or player.| Elspeth, Knight-Errant|Modern Masters|13|M|{2}{W}{W}|Planeswalker - Elspeth|||+1: Put a 1/1 white Soldier creature token onto the battlefield.$+1: Target creature gets +3/+3 and gains flying until end of turn.$-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."| Squee, Goblin Nabob|Modern Masters|130|R|{2}{R}|Legendary Creature - Goblin|1|1|At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.| Stingscourger|Modern Masters|131|C|{1}{R}|Creature - Goblin Warrior|2|2|Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.| Stinkdrinker Daredevil|Modern Masters|132|C|{2}{R}|Creature - Goblin Rogue|1|3|Giant spells you cast cost {2} less to cast.| Sudden Shock|Modern Masters|133|U|{1}{R}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Sudden Shock deals 2 damage to target creature or player.| Tar Pitcher|Modern Masters|134|U|{3}{R}|Creature - Goblin Shaman|2|2|{tap}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.| Thundercloud Shaman|Modern Masters|135|U|{3}{R}{R}|Creature - Giant Shaman|4|4|When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.| Thundering Giant|Modern Masters|136|C|{3}{R}{R}|Creature - Giant|4|3|Haste (This creature can attack and {tap} as soon as it comes under your control.)| Torrent of Stone|Modern Masters|137|C|{3}{R}|Instant - Arcane|||Torrent of Stone deals 4 damage to target creature.$Splice onto Arcane-Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Tribal Flames|Modern Masters|138|U|{1}{R}|Sorcery|||Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.| War-Spike Changeling|Modern Masters|139|C|{3}{R}|Creature - Shapeshifter|3|3|Changeling (This card is every creature type at all times.)${R}: War-Spike Changeling gains first strike until end of turn.| Ethersworn Canonist|Modern Masters|14|R|{1}{W}|Artifact Creature - Human Cleric|2|2|Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.| Citanul Woodreaders|Modern Masters|140|C|{2}{G}|Creature - Human Druid|1|4|Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)$When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.| Doubling Season|Modern Masters|141|R|{4}{G}|Enchantment|||If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.$If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.| Durkwood Baloth|Modern Masters|142|C|{4}{G}{G}|Creature - Beast|5|5|Suspend 5-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Echoing Courage|Modern Masters|143|C|{1}{G}|Instant|||Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.| Eternal Witness|Modern Masters|144|U|{1}{G}{G}|Creature - Human Shaman|2|1|When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.| Giant Dustwasp|Modern Masters|145|C|{3}{G}{G}|Creature - Insect|3|3|Flying$Suspend 4-{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Greater Mossdog|Modern Masters|146|C|{3}{G}|Creature - Plant Hound|3|3|Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Hana Kami|Modern Masters|147|C|{G}|Creature - Spirit|1|1|{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.| Imperiosaur|Modern Masters|148|C|{2}{G}{G}|Creature - Lizard|5|5|Spend only mana produced by basic lands to cast Imperiosaur.| Incremental Growth|Modern Masters|149|U|{3}{G}{G}|Sorcery|||Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.| Feudkiller's Verdict|Modern Masters|15|U|{4}{W}{W}|Tribal Sorcery - Giant|||You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.| Jugan, the Rising Star|Modern Masters|150|M|{3}{G}{G}{G}|Legendary Creature - Dragon Spirit|5|5|Flying$When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.| Kodama's Reach|Modern Masters|151|C|{2}{G}|Sorcery - Arcane|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Krosan Grip|Modern Masters|152|U|{2}{G}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Destroy target artifact or enchantment.| Life from the Loam|Modern Masters|153|R|{1}{G}|Sorcery|||Return up to three target land cards from your graveyard to your hand.$Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Masked Admirers|Modern Masters|154|U|{2}{G}{G}|Creature - Elf Shaman|3|2|When Masked Admirers enters the battlefield, draw a card.$Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.| Moldervine Cloak|Modern Masters|155|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Nantuko Shaman|Modern Masters|156|C|{2}{G}|Creature - Insect Shaman|3|2|When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.$Suspend 1-{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Penumbra Spider|Modern Masters|157|C|{2}{G}{G}|Creature - Spider|2|4|Reach$When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield.| Reach of Branches|Modern Masters|158|U|{4}{G}|Tribal Instant - Treefolk|||Put a 2/5 green Treefolk Shaman creature token onto the battlefield.$Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.| Riftsweeper|Modern Masters|159|U|{1}{G}|Creature - Elf Shaman|2|2|When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into his or her library.| Flickerwisp|Modern Masters|16|U|{1}{W}{W}|Creature - Elemental|3|1|Flying$When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Rude Awakening|Modern Masters|160|R|{4}{G}|Sorcery|||Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.$Entwine {2}{G} (Choose both if you pay the entwine cost.)| Search for Tomorrow|Modern Masters|161|C|{2}{G}|Sorcery|||Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.$Suspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Sporesower Thallid|Modern Masters|162|U|{2}{G}{G}|Creature - Fungus|4|4|At the beginning of your upkeep, put a spore counter on each Fungus you control.$Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| Sporoloth Ancient|Modern Masters|163|C|{3}{G}{G}|Creature - Fungus|4|4|At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.$Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield."| Summoner's Pact|Modern Masters|164|R|{0}|Instant|||Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.$At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.| Sylvan Bounty|Modern Masters|165|C|{5}{G}|Instant|||Target player gains 8 life.$Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Tarmogoyf|Modern Masters|166|M|{1}{G}|Creature - Lhurgoyf|*|1+*|Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)| Thallid|Modern Masters|167|C|{G}|Creature - Fungus|1|1|At the beginning of your upkeep, put a spore counter on Thallid.$Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.| Thallid Germinator|Modern Masters|168|C|{2}{G}|Creature - Fungus|2|2|At the beginning of your upkeep, put a spore counter on Thallid Germinator.$Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.| Thallid Shell-Dweller|Modern Masters|169|C|{1}{G}|Creature - Fungus|0|5|Defender$At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.$Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield.| Gleam of Resistance|Modern Masters|17|C|{4}{W}|Instant|||Creatures you control get +1/+2 until end of turn. Untap those creatures.$Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Tooth and Nail|Modern Masters|170|R|{5}{G}{G}|Sorcery|||Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.$Entwine {2} (Choose both if you pay the entwine cost.)| Tromp the Domains|Modern Masters|171|U|{5}{G}|Sorcery|||Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.| Verdeloth the Ancient|Modern Masters|172|R|{4}{G}{G}|Legendary Creature - Treefolk|4|7|Kicker {X} (You may pay an additional {X} as you cast this spell.)$Saproling creatures and other Treefolk creatures get +1/+1.$When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.| Walker of the Grove|Modern Masters|173|C|{6}{G}{G}|Creature - Elemental|7|7|When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.$Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Woodfall Primus|Modern Masters|174|R|{5}{G}{G}{G}|Creature - Treefolk Shaman|6|6|Trample$When Woodfall Primus enters the battlefield, destroy target noncreature permanent.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Electrolyze|Modern Masters|175|U|{1}{U}{R}|Instant|||Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.$Draw a card.| Grand Arbiter Augustin IV|Modern Masters|176|R|{2}{W}{U}|Legendary Creature - Human Advisor|2|3|White spells you cast cost {1} less to cast.$Blue spells you cast cost {1} less to cast.$Spells your opponents cast cost {1} more to cast.| Jhoira of the Ghitu|Modern Masters|177|R|{1}{U}{R}|Legendary Creature - Human Wizard|2|2|{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)| Knight of the Reliquary|Modern Masters|178|R|{1}{G}{W}|Creature - Human Knight|2|2|Knight of the Reliquary gets +1/+1 for each land card in your graveyard.${tap}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.| Lightning Helix|Modern Masters|179|U|{R}{W}|Instant|||Lightning Helix deals 3 damage to target creature or player and you gain 3 life.| Hillcomber Giant|Modern Masters|18|C|{2}{W}{W}|Creature - Giant Scout|3|3|Mountainwalk| Maelstrom Pulse|Modern Masters|180|R|{1}{B}{G}|Sorcery|||Destroy target nonland permanent and all other permanents with the same name as that permanent.| Mind Funeral|Modern Masters|181|U|{1}{U}{B}|Sorcery|||Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.| Progenitus|Modern Masters|182|M|{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}|Legendary Creature - Hydra Avatar|10|10|Protection from everything$If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.| Sarkhan Vol|Modern Masters|183|M|{2}{R}{G}|Planeswalker - Sarkhan|||+1: Creatures you control get +1/+1 and gain haste until end of turn.$-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.$-6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.| Tidehollow Sculler|Modern Masters|184|U|{W}{B}|Artifact Creature - Zombie|2|2|When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.$When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.| Trygon Predator|Modern Masters|185|U|{1}{G}{U}|Creature - Beast|2|3|Flying$Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.| Cold-Eyed Selkie|Modern Masters|186|R|{1}{GU}{GU}|Creature - Merfolk Rogue|1|1|Islandwalk$Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.| Demigod of Revenge|Modern Masters|187|R|{BR}{BR}{BR}{BR}{BR}|Creature - Spirit Avatar|5|4|Flying, haste$When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.| Divinity of Pride|Modern Masters|188|R|{WB}{WB}{WB}{WB}{WB}|Creature - Spirit Avatar|4|4|Flying, lifelink$Divinity of Pride gets +4/+4 as long as you have 25 or more life.| Figure of Destiny|Modern Masters|189|R|{RW}|Creature - Kithkin|1|1|{RW}: Figure of Destiny becomes a 2/2 Kithkin Spirit.${RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.${RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.| Ivory Giant|Modern Masters|19|C|{5}{W}{W}|Creature - Giant|3|4|When Ivory Giant enters the battlefield, tap all nonwhite creatures.$Suspend 5-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Kitchen Finks|Modern Masters|190|U|{1}{GW}{GW}|Creature - Ouphe|3|2|When Kitchen Finks enters the battlefield, you gain 2 life.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Manamorphose|Modern Masters|191|U|{1}{RG}|Instant|||Add two mana in any combination of colors to your mana pool.$Draw a card.| Murderous Redcap|Modern Masters|192|U|{2}{BR}{BR}|Creature - Goblin Assassin|2|2|When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Oona, Queen of the Fae|Modern Masters|193|R|{3}{UB}{UB}{UB}|Legendary Creature - Faerie Wizard|5|5|Flying${X}{UB}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.| Plumeveil|Modern Masters|194|U|{WU}{WU}{WU}|Creature - Elemental|4|4|Flash (You may cast this spell any time you could cast an instant.)$Defender, flying| Worm Harvest|Modern Masters|195|U|{2}{BG}{BG}{BG}|Sorcery|||Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| AEther Spellbomb|Modern Masters|196|C|{1}|Artifact|||{U}, Sacrifice Æther Spellbomb: Return target creature to its owner's hand.${1}, Sacrifice Æther Spellbomb: Draw a card.| AEther Vial|Modern Masters|197|R|{1}|Artifact|||At the beginning of your upkeep, you may put a charge counter on Æther Vial.${tap}: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand onto the battlefield.| Arcbound Ravager|Modern Masters|198|R|{2}|Artifact Creature - Beast|0|0|Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.$Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Stinger|Modern Masters|199|C|{2}|Artifact Creature - Insect|0|0|Flying$Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Amrou Scout|Modern Masters|2|C|{1}{W}|Creature - Kithkin Rebel Scout|2|1|{4}, {tap}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Kataki, War's Wage|Modern Masters|20|R|{1}{W}|Legendary Creature - Spirit|2|1|All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."| Arcbound Wanderer|Modern Masters|200|C|{6}|Artifact Creature - Golem|0|0|Modular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Arcbound Worker|Modern Masters|201|C|{1}|Artifact Creature - Construct|0|0|Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)| Bonesplitter|Modern Masters|202|C|{1}|Artifact - Equipment|||Equipped creature gets +2/+0.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)| Chalice of the Void|Modern Masters|203|R|{X}{X}|Artifact|||Chalice of the Void enters the battlefield with X charge counters on it.$Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.| Engineered Explosives|Modern Masters|204|R|{X}|Artifact|||Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)${2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.| Epochrasite|Modern Masters|205|U|{2}|Artifact Creature - Construct|1|1|Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.$When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)| Etched Oracle|Modern Masters|206|U|{4}|Artifact Creature - Wizard|0|0|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)${1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.| Frogmite|Modern Masters|207|C|{4}|Artifact Creature - Frog|2|2|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)| Lotus Bloom|Modern Masters|208|R||Artifact|||Suspend 3-{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)${tap}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.| Myr Enforcer|Modern Masters|209|C|{7}|Artifact Creature - Myr|4|4|Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)| Kithkin Greatheart|Modern Masters|21|C|{1}{W}|Creature - Kithkin Soldier|2|1|As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.| Myr Retriever|Modern Masters|210|U|{2}|Artifact Creature - Myr|1|1|When Myr Retriever dies, return another target artifact card from your graveyard to your hand.| Paradise Mantle|Modern Masters|211|U|{0}|Artifact - Equipment|||Equipped creature has "{tap}: Add one mana of any color to your mana pool."$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Pyrite Spellbomb|Modern Masters|212|C|{1}|Artifact|||{R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.${1}, Sacrifice Pyrite Spellbomb: Draw a card.| Relic of Progenitus|Modern Masters|213|U|{1}|Artifact|||{tap}: Target player exiles a card from his or her graveyard.${1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.| Runed Stalactite|Modern Masters|214|C|{1}|Artifact - Equipment|||Equipped creature gets +1/+1 and is every creature type.$Equip {2}| Skyreach Manta|Modern Masters|215|C|{5}|Artifact Creature - Fish|0|0|Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)$Flying| Sword of Fire and Ice|Modern Masters|216|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from red and from blue.$Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.$Equip {2}| Sword of Light and Shadow|Modern Masters|217|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from white and from black.$Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.$Equip {2}| Vedalken Shackles|Modern Masters|218|M|{3}|Artifact|||You may choose not to untap Vedalken Shackles during your untap step.${2}, {tap}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.| Academy Ruins|Modern Masters|219|R||Legendary Land|||{tap}: Add {1} to your mana pool.${1}{U}, {tap}: Put target artifact card from your graveyard on top of your library.| Meadowboon|Modern Masters|22|U|{2}{W}{W}|Creature - Elemental|3|3|When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.$Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Blinkmoth Nexus|Modern Masters|220|R||Land|||{tap}: Add {1} to your mana pool.${1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.${1}, {tap}: Target Blinkmoth creature gets +1/+1 until end of turn.| City of Brass|Modern Masters|221|R||Land|||Whenever City of Brass becomes tapped, it deals 1 damage to you.${tap}: Add one mana of any color to your mana pool.| Dakmor Salvage|Modern Masters|222|U||Land|||Dakmor Salvage enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Glimmervoid|Modern Masters|223|R||Land|||At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.${tap}: Add one mana of any color to your mana pool.| Terramorphic Expanse|Modern Masters|224|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Vivid Crag|Modern Masters|225|U||Land|||Vivid Crag enters the battlefield tapped with two charge counters on it.${tap}: Add {R} to your mana pool.${tap}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.| Vivid Creek|Modern Masters|226|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${tap}: Add {U} to your mana pool.${tap}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.| Vivid Grove|Modern Masters|227|U||Land|||Vivid Grove enters the battlefield tapped with two charge counters on it.${tap}: Add {G} to your mana pool.${tap}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.| Vivid Marsh|Modern Masters|228|U||Land|||Vivid Marsh enters the battlefield tapped with two charge counters on it.${tap}: Add {B} to your mana pool.${tap}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.| Vivid Meadow|Modern Masters|229|U||Land|||Vivid Meadow enters the battlefield tapped with two charge counters on it.${tap}: Add {W} to your mana pool.${tap}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.| Otherworldly Journey|Modern Masters|23|C|{1}{W}|Instant - Arcane|||Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.| Pallid Mycoderm|Modern Masters|24|C|{3}{W}|Creature - Fungus|2|4|At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.$Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield.$Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.| Path to Exile|Modern Masters|25|U|{W}|Instant|||Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.| Reveillark|Modern Masters|26|R|{4}{W}|Creature - Elemental|4|3|Flying$When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.$Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Saltfield Recluse|Modern Masters|27|C|{2}{W}|Creature - Human Rebel Cleric|1|2|{tap}: Target creature gets -2/-0 until end of turn.| Sanctum Gargoyle|Modern Masters|28|C|{3}{W}|Artifact Creature - Gargoyle|2|3|Flying$When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.| Sandsower|Modern Masters|29|U|{3}{W}|Creature - Spirit|1|3|Tap three untapped creatures you control: Tap target creature.| Amrou Seekers|Modern Masters|3|C|{2}{W}|Creature - Kithkin Rebel|2|2|Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.| Stir the Pride|Modern Masters|30|U|{4}{W}|Instant|||Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."$Entwine {1}{W} (Choose both if you pay the entwine cost.)| Stonehewer Giant|Modern Masters|31|R|{3}{W}{W}|Creature - Giant Warrior|4|4|Vigilance${1}{W}, {tap}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.| Terashi's Grasp|Modern Masters|32|U|{2}{W}|Sorcery - Arcane|||Destroy target artifact or enchantment. You gain life equal to its converted mana cost.| Test of Faith|Modern Masters|33|C|{1}{W}|Instant|||Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.| Veteran Armorer|Modern Masters|34|C|{1}{W}|Creature - Human Soldier|2|2|Other creatures you control get +0/+1.| Yosei, the Morning Star|Modern Masters|35|M|{4}{W}{W}|Legendary Creature - Dragon Spirit|5|5|Flying$When Yosei, the Morning Star dies, target player skips his or her next untap step. Tap up to five target permanents that player controls.| AEthersnipe|Modern Masters|36|C|{5}{U}|Creature - Elemental|4|4|When Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.$Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Careful Consideration|Modern Masters|37|U|{2}{U}{U}|Instant|||Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.| Cryptic Command|Modern Masters|38|R|{1}{U}{U}{U}|Instant|||Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.| Dampen Thought|Modern Masters|39|C|{1}{U}|Instant - Arcane|||Target player puts the top four cards of his or her library into his or her graveyard.$Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Angel's Grace|Modern Masters|4|R|{W}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.| Echoing Truth|Modern Masters|40|C|{1}{U}|Instant|||Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.| Errant Ephemeron|Modern Masters|41|C|{6}{U}|Creature - Illusion|4|4|Flying$Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Erratic Mutation|Modern Masters|42|C|{2}{U}|Instant|||Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.| Esperzoa|Modern Masters|43|U|{2}{U}|Artifact Creature - Jellyfish|4|3|Flying$At the beginning of your upkeep, return an artifact you control to its owner's hand.| Etherium Sculptor|Modern Masters|44|C|{1}{U}|Artifact Creature - Vedalken Artificer|1|2|Artifact spells you cast cost {1} less to cast.| Faerie Mechanist|Modern Masters|45|C|{3}{U}|Artifact Creature - Faerie Artificer|2|2|Flying$When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Gifts Ungiven|Modern Masters|46|R|{3}{U}|Instant|||Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.| Glen Elendra Archmage|Modern Masters|47|R|{3}{U}|Creature - Faerie Wizard|2|2|Flying${U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.$Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)| Keiga, the Tide Star|Modern Masters|48|M|{5}{U}|Legendary Creature - Dragon Spirit|5|5|Flying$When Keiga, the Tide Star dies, gain control of target creature.| Kira, Great Glass-Spinner|Modern Masters|49|R|{1}{U}{U}|Legendary Creature - Spirit|2|2|Flying$Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."| Auriok Salvagers|Modern Masters|5|R|{3}{W}|Creature - Human Soldier|2|4|{1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.| Latchkey Faerie|Modern Masters|50|C|{3}{U}|Creature - Faerie Rogue|3|1|Flying$Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)$When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.| Logic Knot|Modern Masters|51|C|{X}{U}{U}|Instant|||Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)$Counter target spell unless its controller pays {X}.| Meloku the Clouded Mirror|Modern Masters|52|R|{4}{U}|Legendary Creature - Moonfolk Wizard|2|4|Flying${1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield.| Mothdust Changeling|Modern Masters|53|C|{U}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)$Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.| Mulldrifter|Modern Masters|54|U|{4}{U}|Creature - Elemental|2|2|Flying$When Mulldrifter enters the battlefield, draw two cards.$Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Narcomoeba|Modern Masters|55|U|{1}{U}|Creature - Illusion|1|1|Flying$When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.| Pact of Negation|Modern Masters|56|R|{0}|Instant|||Counter target spell.$At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.| Peer Through Depths|Modern Masters|57|C|{1}{U}|Instant - Arcane|||Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Perilous Research|Modern Masters|58|C|{1}{U}|Instant|||Draw two cards, then sacrifice a permanent.| Pestermite|Modern Masters|59|C|{2}{U}|Creature - Faerie Rogue|2|1|Flash$Flying$When Pestermite enters the battlefield, you may tap or untap target permanent.| Avian Changeling|Modern Masters|6|C|{2}{W}|Creature - Shapeshifter|2|2|Changeling (This card is every creature type at all times.)$Flying| Petals of Insight|Modern Masters|60|C|{4}{U}|Sorcery - Arcane|||Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.| Reach Through Mists|Modern Masters|61|C|{U}|Instant - Arcane|||Draw a card.| Riftwing Cloudskate|Modern Masters|62|U|{3}{U}{U}|Creature - Illusion|2|2|Flying$When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.$Suspend 3-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Scion of Oona|Modern Masters|63|R|{2}{U}|Creature - Faerie Soldier|1|1|Flash$Flying$Other Faerie creatures you control get +1/+1.$Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)| Spell Snare|Modern Masters|64|U|{U}|Instant|||Counter target spell with converted mana cost 2.| Spellstutter Sprite|Modern Masters|65|C|{1}{U}|Creature - Faerie Wizard|1|1|Flash$Flying$When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.| Take Possession|Modern Masters|66|U|{5}{U}{U}|Enchantment - Aura|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Enchant permanent$You control enchanted permanent.| Thirst for Knowledge|Modern Masters|67|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard an artifact card.| Traumatic Visions|Modern Masters|68|C|{3}{U}{U}|Instant|||Counter target spell.$Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Vedalken Dismisser|Modern Masters|69|C|{5}{U}|Creature - Vedalken Wizard|2|2|When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.| Blinding Beam|Modern Masters|7|C|{2}{W}|Instant|||Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step.$Entwine {1} (Choose both if you pay the entwine cost.)| Vendilion Clique|Modern Masters|70|M|{1}{U}{U}|Legendary Creature - Faerie Wizard|3|1|Flash$Flying$When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.| Absorb Vis|Modern Masters|71|C|{6}{B}|Sorcery|||Target player loses 4 life and you gain 4 life.$Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)| Auntie's Snitch|Modern Masters|72|U|{2}{B}|Creature - Goblin Rogue|3|1|Auntie's Snitch can't block.$Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)$Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.| Blightspeaker|Modern Masters|73|C|{1}{B}|Creature - Human Rebel Cleric|1|1|{tap}: Target player loses 1 life.${4}, {tap}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.| Bridge from Below|Modern Masters|74|R|{B}{B}{B}|Enchantment|||Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.$When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.| Dark Confidant|Modern Masters|75|M|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.| Death Cloud|Modern Masters|76|R|{X}{B}{B}{B}|Sorcery|||Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.| Death Denied|Modern Masters|77|C|{X}{B}{B}|Instant - Arcane|||Return X target creature cards from your graveyard to your hand.| Death Rattle|Modern Masters|78|U|{5}{B}|Instant|||Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)$Destroy target nongreen creature. It can't be regenerated.| Deepcavern Imp|Modern Masters|79|C|{2}{B}|Creature - Imp Rebel|2|2|Flying, haste$Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Bound in Silence|Modern Masters|8|C|{2}{W}|Tribal Enchantment - Rebel Aura|||Enchant creature$Enchanted creature can't attack or block.| Drag Down|Modern Masters|80|C|{2}{B}|Instant|||Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.| Dreamspoiler Witches|Modern Masters|81|C|{3}{B}|Creature - Faerie Wizard|2|2|Flying$Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.| Earwig Squad|Modern Masters|82|R|{3}{B}{B}|Creature - Goblin Rogue|5|3|Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)$When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.| Executioner's Capsule|Modern Masters|83|U|{B}|Artifact|||{1}{B}, {tap}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.| Extirpate|Modern Masters|84|R|{B}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.| Facevaulter|Modern Masters|85|C|{B}|Creature - Goblin Warrior|1|1|{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.| Faerie Macabre|Modern Masters|86|C|{1}{B}{B}|Creature - Faerie Rogue|2|2|Flying$Discard Faerie Macabre: Exile up to two target cards from graveyards.| Festering Goblin|Modern Masters|87|C|{B}|Creature - Zombie Goblin|1|1|When Festering Goblin dies, target creature gets -1/-1 until end of turn.| Horobi's Whisper|Modern Masters|88|U|{1}{B}{B}|Instant - Arcane|||If you control a Swamp, destroy target nonblack creature.$Splice onto Arcane-Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)| Kokusho, the Evening Star|Modern Masters|89|M|{4}{B}{B}|Legendary Creature - Dragon Spirit|5|5|Flying$When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.| Cenn's Enlistment|Modern Masters|9|C|{3}{W}|Sorcery|||Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Mad Auntie|Modern Masters|90|U|{2}{B}|Creature - Goblin Shaman|2|2|Other Goblin creatures you control get +1/+1.${tap}: Regenerate another target Goblin.| Marsh Flitter|Modern Masters|91|U|{3}{B}|Creature - Faerie Rogue|1|1|Flying$When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield.$Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.| Peppersmoke|Modern Masters|92|C|{B}|Tribal Instant - Faerie|||Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.| Phthisis|Modern Masters|93|U|{3}{B}{B}{B}{B}|Sorcery|||Destroy target creature. Its controller loses life equal to its power plus its toughness.$Suspend 5-{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Rathi Trapper|Modern Masters|94|C|{1}{B}|Creature - Human Rebel Rogue|1|2|{B}, {tap}: Tap target creature.| Raven's Crime|Modern Masters|95|C|{B}|Sorcery|||Target player discards a card.$Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)| Skeletal Vampire|Modern Masters|96|R|{4}{B}{B}|Creature - Vampire Skeleton|3|3|Flying$When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield.${3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield.$Sacrifice a Bat: Regenerate Skeletal Vampire.| Slaughter Pact|Modern Masters|97|R|{0}|Instant|||Destroy target nonblack creature.$At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.| Stinkweed Imp|Modern Masters|98|C|{2}{B}|Creature - Imp|1|2|Flying$Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.$Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)| Street Wraith|Modern Masters|99|C|{3}{B}{B}|Creature - Wraith|3|4|Swampwalk$Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)| Ajani, Caller of the Pride|Magic 2014|1|M|{1}{W}{W}|Planeswalker - Ajani|4|+1: Put a +1/+1 counter on up to one target creature.$-3: Target creature gains flying and double strike until end of turn.$-8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.| Ajani's Chosen|Magic 2014|2|R|{2}{W}{W}|Creature - Cat Soldier|3|3|Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.| Angelic Accord|Magic 2014|3|U|{3}{W}|Enchantment|||At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.| Angelic Wall|Magic 2014|4|C|{1}{W}|Creature - Wall|0|4|Defender, flying| Archangel of Thune|Magic 2014|5|M|{3}{W}{W}|Creature - Angel|3|4|Flying, lifelink$Whenever you gain life, put a +1/+1 counter on each creature you control.$| Auramancer|Magic 2014|6|C|{2}{W}|Creature - Human Wizard|2|2|When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.| Banisher Priest|Magic 2014|7|U|{1}{W}{W}|Creature - Human Cleric|2|2|When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield.| Blessing|Magic 2014|8|U|{W}{W}|Enchantment - Aura|||Enchant creature${W}: Enchanted creature gets +1/+1 until end of turn.| Bonescythe Sliver|Magic 2014|9|R|{3}{W}|Creature - Sliver|2|2|Sliver creatures you control have double strike.| Brave the Elements|Magic 2014|10|U|{W}|Instant|||Choose a color. White creatures you control gain protection from the chosen color until end of turn.| Capashen Knight|Magic 2014|11|C|{1}{W}|Creature - Human Knight|1|1|First strike${1}{W}: Capashen Knight gets +1/+0 until end of turn.| Celestial Flare|Magic 2014|12|C|{W}{W}|Instant|||Target player sacrifices an attacking or blocking creature.| Charging Griffin|Magic 2014|13|C|{3}{W}|Creature - Griffin|2|2|Flying$Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.| Congregate|Magic 2014|14|U|{3}{W}|Instant|||Target player gains 2 life for each creature on the battlefield.| Dawnstrike Paladin|Magic 2014|15|C|{3}{W}{W}|Creature - Human Knight|2|4|Vigilance, lifelink| Devout Invocation|Magic 2014|16|M|{6}{W}|Sorcery|||Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way. | Divine Favor|Magic 2014|17|C|{1}{W}|Enchantment - Aura|||Enchant creature$When Divine Favor enters the battlefield, you gain 3 life.$Enchanted creature gets +1/+3.| Fiendslayer Paladin|Magic 2014|18|R|{1}{W}{W}|Creature - Human Knight|2|2|First strike, lifelink$Fiendslayer Paladin can't be the target of black or red spells your opponents control.| Fortify|Magic 2014|19|C|{2}{W}|Instant|||Choose one — Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.| Griffin Sentinel|Magic 2014|20|C|{2}{W}|Creature - Griffin|1|3|Flying, vigilance| Hive Stirrings|Magic 2014|21|C|{2}{W}|Sorcery|||Put two 1/1 colorless Sliver creature tokens onto the battlefield.| Imposing Sovereign|Magic 2014|22|R|{1}{W}|Creature - Human|2|1|Creatures your opponents control enter the battlefield tapped.| Indestructibility|Magic 2014|23|R|{3}{W}|Enchantment - Aura|||Enchant permanent$Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)| Master of Diversion|Magic 2014|24|C|{2}{W}|Creature - Human Scout|2|2|Whenever Master of Diversion attacks, tap target creature defending player controls.| Pacifism|Magic 2014|25|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block.| Path of Bravery|Magic 2014|26|R|{2}{W}|Enchantment|||As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.$Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.| Pay No Heed|Magic 2014|27|C|{W}|Instant|||Prevent all damage a source of your choice would deal this turn.| Pillarfield Ox|Magic 2014|28|C|{3}{W}|Creature - Ox|2|4|| Planar Cleansing|Magic 2014|29|R|{3}{W}{W}{W}|Sorcery|||Destroy all nonland permanents.| Sentinel Sliver|Magic 2014|30|C|{1}{W}|Creature - Sliver|2|2|Sliver creatures you control have vigilance.| Seraph of the Sword|Magic 2014|31|R|{3}{W}|Creature - Angel|3|3|Flying$Prevent all combat damage that would be dealt to Seraph of the Sword.| Serra Angel|Magic 2014|32|U|{3}{W}{W}|Creature - Angel|4|4|Flying, vigilance| Show of Valor|Magic 2014|33|C|{1}{W}|Instant|||Target creature gets +2/+4 until end of turn.| Siege Mastodon|Magic 2014|34|C|{4}{W}|Creature - Elephant|3|5|| Silence|Magic 2014|35|R|{W}|Instant|||Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)| Solemn Offering|Magic 2014|36|C|{2}{W}|Sorcery|||Destroy target artifact or enchantment. You gain 4 life.| Soulmender|Magic 2014|37|C|{W}|Creature - Human Cleric|1|1|{T}: You gain 1 life.| Steelform Sliver|Magic 2014|38|U|{2}{W}|Creature - Sliver|2|2|Sliver creatures you control get +0/+1.| Stonehorn Chanter|Magic 2014|39|U|{5}{W}|Creature - Rhino Cleric|4|4|{5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn.| Suntail Hawk|Magic 2014|40|C|{W}|Creature - Bird|1|1|Flying| Wall of Swords|Magic 2014|41|U|{3}{W}|Creature - Wall|||Defender$Flying| Air Servant|Magic 2014|42|U|{4}{U}|Creature - Elemental|4|3|Flying${2}{U}: Tap target creature with flying.| Archaeomancer|Magic 2014|43|C|{2}{U}{U}|Creature - Human Wizard|1|2|When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.| Armored Cancrix|Magic 2014|44|C|{4}{U}|Creature - Crab|2|5|| Cancel|Magic 2014|45|C|{1}{U}{U}|Instant|||Counter target spell| Claustrophobia|Magic 2014|46|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Claustrophobia enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Clone|Magic 2014|47|R|{3}{U}|Creature - Shapeshifter|0|0|You may have Clone enter the battlefield as a copy of any creature on the battlefield.| Colossal Whale|Magic 2014|48|R|{5}{U}{U}|Creature - Whale|5|5|Islandwalk$Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield.| Coral Merfolk|Magic 2014|49|C|{1}{U}|Creature - Merfolk|2|1|| Dismiss into Dream|Magic 2014|50|R|{6}{U}|Enchantment|||Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."| Disperse|Magic 2014|51|C|{1}{U}|Instant|||Return target nonland permanent to its owner's hand.| Divination|Magic 2014|52|C|{2}{U}|Sorcery|||Draw two cards.| Domestication|Magic 2014|53|R|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.| Elite Arcanist|Magic 2014|54|R|{3}{U}|Creature - Human Wizard|1|1|When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.${X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.| Essence Scatter|Magic 2014|55|C|{1}{U}|Instant|||Counter target creature spell.| Frost Breath|Magic 2014|56|C|{2}{U}|Instant|||Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.| Galerider Sliver|Magic 2014|57|R|{U}|Creature - Sliver|1|1|Sliver creatures you control have flying.| Glimpse the Future|Magic 2014|58|U|{2}{U}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | Illusionary Armor|Magic 2014|59|U|{4}{U}|Enchantment - Aura|||Enchant Creature$Enchanted creature gets +4/+4.$When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.| Jace, Memory Adept|Magic 2014|60|M|{3}{U}{U}|Planeswalker - Jace|4|+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.$0: Target player puts the top ten cards of his or her library into his or her graveyard.$-7: Any number of target players each draw twenty cards.| Jace's Mindseeker|Magic 2014|61|R|{4}{U}{U}|Creature - Fish Illusion|4|4|Flying$When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.| Merfolk Spy|Magic 2014|62|C|{U}|Creature - Merfolk Rogue|1|1|Islandwalk$Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.| Messenger Drake|Magic 2014|63|C|{3}{U}{U}|Creature - Drake|3|3|Flying$When Messenger Drake dies, draw a card.| Negate|Magic 2014|64|C|{1}{U}|Instant|||Counter target noncreature spell.| Nephalia Seakite|Magic 2014|65|C|{3}{U}|Creature - Bird|2|3|Flash$Flying| Opportunity|Magic 2014|66|U|{4}{U}{U}|Instant|||Target player draws four cards.| Phantom Warrior|Magic 2014|67|U|{1}{U}{U}|Creature - Illusion Warrior|2|2|Phantom Warrior can't be blocked.| Quicken|Magic 2014|68|R|{U}|Instant|||The next sorcery card you cast this turn can be cast as though it had flash.$Draw a card.| Scroll Thief|Magic 2014|69|C|{2}{U}|Creature - Merfolk Rogue|1|3|Whenever Scroll Thief deals combat damage to a player, draw a card.| Seacoast Drake|Magic 2014|70|C|{1}{U}|Creature - Drake|1|3|Flying| Sensory Deprivation|Magic 2014|71|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -3/-0.| Spell Blast|Magic 2014|72|U|{X}{U}|Instant|||Counter target spell with converted mana cost X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)| Tidebinder Mage|Magic 2014|73|R|{U}{U}|Creature - Merfolk Wizard|2|2|When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.| Time Ebb|Magic 2014|74|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Tome Scour|Magic 2014|75|C|{U}|Sorcery|||Target player puts the top five cards of his or her library into his or her graveyard.| Trained Condor|Magic 2014|76|C|{2}{U}|Creature - Bird|2|1|Flying$Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.| Traumatize|Magic 2014|77|M|{3}{U}{U}|Sorcery|||Target player puts the top half of his or her library, rounded down, into his or her graveyard.| Wall of Frost|Magic 2014|78|U|{1}{U}{U}|Creature - Wall|0|7|Defender$Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.| Warden of Evos Isle|Magic 2014|79|U|{2}{U}|Creature - Bird Wizard|2|2|Flying$Creature spells with flying you cast cost {1} less to cast.| Water Servant|Magic 2014|80|U|{2}{U}{U}|Creature — Elemental|3|4|{U}: Water Servant gets +1/-1 until end of turn.${U}: Water Servant gets -1/+1 until end of turn.| Windreader Sphinx|Magic 2014|81|M|{5}{U}{U}|Creature - Sphinx|3|7|Flying$Whenever a creature with flying attacks, you may draw a card.| Zephyr Charge|Magic 2014|82|C|{1}{U}|Enchantment|||{1}{U}: Target creature gains flying until end of turn.| Accursed Spirit|Magic 2014|83|C|{3}{B}|Creature - Spirit|3|2|Intimidate| Altar's Reap|Magic 2014|84|C|{1}{B}|Instant|||As an additional cost to cast Altar's Reap, sacrifice a creature.$Draw two cards.| Artificer's Hex|Magic 2014|85|U|{B}|Enchantment - Aura|||Enchant Equipment$At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.| Blightcaster|Magic 2014|86|U|{3}{B}|Creature - Human Wizard|2|3|Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.| Blood Bairn|Magic 2014|87|C|{2}{B}|Creature - Vampire|2|2|Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.| Bogbrew Witch|Magic 2014|88|R|{3}{B}|Creature - Human Wizard|1|3|{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.| Child of Night|Magic 2014|89|C|{1}{B}|Creature - Vampire|2|1|Lifelink| Corpse Hauler|Magic 2014|90|C|{1}{B}|Creature - Human Rogue|2|1|{2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.| Corrupt|Magic 2014|91|U|{5}{B}|Sorcery|||Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.| Dark Favor|Magic 2014|92|C|{1}{B}|Enchantment - Aura|||Enchant creature$When Dark Favor enters the battlefield, you lose 1 life.$Enchanted creature gets +3/+1.| Dark Prophecy|Magic 2014|93|R|{B}{B}{B}|Enchantment|||Whenever a creature you control dies, you draw a card and lose 1 life.| Deathgaze Cockatrice|Magic 2014|94|C|{2}{B}{B}|Creature - Cockatrice|2|2|Flying, deathtouch| Diabolic Tutor|Magic 2014|95|U|{2}{B}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Doom Blade|Magic 2014|96|U|{1}{B}|Instant|||Destroy target nonblack creature.| Duress|Magic 2014|97|C|{B}|Sorcery|||Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.| Festering Newt|Magic 2014|98|C|{B}|Creature - Salamander|1|1|When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.| Gnawing Zombie|Magic 2014|99|U|{1}{B}|Creature - Zombie|1|3|{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.| Grim Return|Magic 2014|100|R|{2}{B}|Instant|||Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control. | Lifebane Zombie|Magic 2014|101|R|{1}{B}{B}|Creature - Zombie Warrior|3|1|Intimidate$When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card.| Liliana of the Dark Realms|Magic 2014|102|M|{2}{B}{B}|Planeswalker - Liliana|3|+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.$-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.$-6: You get an emblem with "Swamps you control have ‘Tap: Add {B}{B}{B}{B} to your mana pool.'"| Liliana's Reaver|Magic 2014|103|R|{2}{B}{B}|Creature - Zombie|4|3|Deathtouch$Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped.| Liturgy of Blood|Magic 2014|104|C|{3}{B}{B}|Sorcery|||Destroy target creature. Add {B}{B}{B} to your mana pool.| Mark of the Vampire|Magic 2014|105|C|{3}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has lifelink.| Mind Rot|Magic 2014|106|C|{2}{B}|Sorcery|||Target player discards two cards.| Minotaur Abomination|Magic 2014|107|C|{4}{B}{B}|Creature - Zombie Minotaur|4|6|| Nightmare|Magic 2014|108|R|{5}{B}|Creature - Nightmare Horse|*|*|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Nightwing Shade|Magic 2014|109|C|{4}{B}|Creature - Shade|2|2|Flying${1}{B}: Nightwing Shade gets +1/+1 until end of turn.| Quag Sickness|Magic 2014|110|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1 for each Swamp you control.| Rise of the Dark Realms|Magic 2014|111|M|{7}{B}{B}|Sorcery|||Put all creature cards from all graveyards onto the battlefield under your control.| Sanguine Bond|Magic 2014|112|R|{3}{B}{B}|Enchantment|||Whenever you gain life, target opponent loses that much life.| Sengir Vampire|Magic 2014|113|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Shadowborn Apostle|Magic 2014|114|C|{B}|Creature - Human Cleric|1|1|A deck can have any number of cards named Shadowborn Apostle.${B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature and put it onto the battlefield. Then shuffle your library.| Shadowborn Demon|Magic 2014|115|M|{3}{B}{B}|Creature - Demon|5|6|Flying$When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.$At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.| Shrivel|Magic 2014|116|C|{1}{B}|Sorcery|||All creatures get -1/-1 until end of turn.| Syphon Sliver|Magic 2014|117|R|{2}{B}|Creature - Sliver|2|2|Sliver creatures you control have lifelink.| Tenacious Dead|Magic 2014|118|U|{B}|Creature - Skeleton Warrior|1|1|When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.| Undead Minotaur|Magic 2014|119|C|{2}{B}|Creature - Zombie Minotaur|2|3|| Vampire Warlord|Magic 2014|120|U|{4}{B}|Creature - Vampire Warrior|4|2|Sacrifice another creature: Regenerate Vampire Warlord.| Vile Rebirth|Magic 2014|121|C|{B}|Instant|||Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.| Wring Flesh|Magic 2014|122|C|{B}|Instant|||Target creature gets -3/-1 until end of turn.| Xathrid Necromancer|Magic 2014|123|R|{2}{B}|Creature - Human Wizard|2|2|Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped.| Academy Raider|Magic 2014|124|C|{2}{R}|Creature - Human Warrior|1|1|Intimidate$Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.| Act of Treason|Magic 2014|125|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.| Awaken the Ancient|Magic 2014|126|R|{1}{R}{R}{R}|Enchantment - Aura|||Enchant Mountain$Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.| Barrage of Expendables|Magic 2014|127|U|{R}|Enchantment|||{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player.| Battle Sliver|Magic 2014|128|U|{4}{R}|Creature - Sliver|3|3|Sliver creatures you control get +2/+0.| Blur Sliver|Magic 2014|129|C|{2}{R}|Creature - Sliver|2|2|Sliver creatures you control have haste.| Burning Earth|Magic 2014|130|R|{3}{R}|Enchantment|||Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.| Canyon Minotaur|Magic 2014|131|C|{3}{R}|Creature - Minotaur Warrior|3|3|| Chandra, Pyromaster|Magic 2014|132|M|{2}{R}{R}|Planeswalker - Chandra|4|+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.$0: Exile the top card of your library. You may play it this turn.$-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.| Chandra's Outrage|Magic 2014|133|C|{2}{R}{R}|Instant|||Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.| Chandra's Phoenix|Magic 2014|134|R|{1}{R}{R}|Creature - Phoenix|2|2|Flying, haste$Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.| Cyclops Tyrant|Magic 2014|135|C|{5}{R}|Creature - Cyclops|3|4|Intimidate$Cyclops Tyrant can't block creatures with power 2 or less.| Demolish|Magic 2014|136|C|{3}{R}|Sorcery|||Destroy target artifact or land.| Dragon Egg|Magic 2014|137|U|{2}{R}|Creature - Dragon|0|2|Defender$When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn".| Dragon Hatchling|Magic 2014|138|C|{1}{R}|Creature - Dragon|0|1|Flying${R}: Dragon Hatchling gets +1/+0 until end of turn.| Flames of the Firebrand|Magic 2014|139|U|{2}{R}|Sorcery|||Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Fleshpulper Giant|Magic 2014|140|U|{5}{R}{R}|Creature - Giant|4|4|When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less.| Goblin Diplomats|Magic 2014|141|R|{1}{R}|Creature - Goblin|2|1|{T}: Each creature attacks this turn if able.| Goblin Shortcutter|Magic 2014|142|C|{1}{R}|Creature - Goblin Scout|2|1|When Goblin Shortcutter enters the battlefield, target creature can't block this turn.| Lava Axe|Magic 2014|143|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Lightning Talons|Magic 2014|144|C|{2}{R}|Enchantment - Aura|||Enchant Creature$Enchanted creature gets +3/+0 and has first strike.| Marauding Maulhorn|Magic 2014|145|C|{2}{R}{R}|Creature - Beast|5|3|Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.| Mindsparker|Magic 2014|146|R|{1}{R}{R}|Creature - Elemental|3|2|First strike$Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.| Molten Birth|Magic 2014|147|U|{1}{R}{R}|Sorcery|||Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand. | Ogre Battledriver|Magic 2014|148|R|{2}{R}{R}|Creature - Ogre Warrior|3|3|Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn.| Pitchburn Devils|Magic 2014|149|C|{4}{R}|Creature - Devil|3|3|When Pitchburn Devils dies, it deals 3 damage to target creature or player.| Regathan Firecat|Magic 2014|150|C|{2}{R}|Creature - Elemental Cat|4|1|| Scourge of Valkas|Magic 2014|151|M|{2}{R}{R}{R}|Creature - Dragon|4|4|Flying$Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.${R}: Scourge of Valkas gets +1/+0 until end of turn.| Seismic Stomp|Magic 2014|152|C|{1}{R}|Sorcery|||Creatures without flying can't block this turn.| Shiv's Embrace|Magic 2014|153|U|{2}{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.${R}: Enchanted creature gets +1/+0 until end of turn.| Shivan Dragon|Magic 2014|154|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Shock|Magic 2014|155|C|{R}|Instant|||Shock deals 2 damage to target creature or player.| Smelt|Magic 2014|156|C|{R}|Instant|||Destroy target artifact.| Striking Sliver|Magic 2014|157|C|{R}|Creature - Sliver|1|1|Sliver creatures you control have first strike.| Thorncaster Sliver|Magic 2014|158|R|{4}{R}|Creature - Sliver|2|2|Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature or player."| Thunder Strike|Magic 2014|159|C|{1}{R}|Instant|||Target creature gets +2/+0 and gains first strike until end of turn.| Volcanic Geyser|Magic 2014|160|U|{X}{R}{R}|Instant|||Volcanic Geyser deals X damage to target creature or player.| Wild Guess|Magic 2014|161|C|{R}{R}|Sorcery|||As an additional cost to cast Wild Guess, discard a card.$Draw two cards.| Wild Ricochet|Magic 2014|162|R|{2}{R}{R}|Instant|||You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.| Young Pyromancer|Magic 2014|163|U|{1}{R}|Creature - Human Shaman|2|1|Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.| Advocate of the Beast|Magic 2014|164|C|{2}{G}|Creature - Elf Shaman|2|3|At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.| Bramblecrush|Magic 2014|165|U|{2}{G}{G}|Sorcery|||Destroy target noncreature permanent.| Briarpack Alpha|Magic 2014|166|U|{3}{G}|Creature - Wolf|3|3|Flash$When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.| Brindle Boar|Magic 2014|167|C|{2}{G}|Creature - Boar|2|2|Sacrifice Brindle Boar: You gain 4 life.| Deadly Recluse|Magic 2014|168|C|{1}{G}|Creature - Spider|1|2|Reach, deathtouch| Elvish Mystic|Magic 2014|169|C|{G}|Creature - Elf Druid|1|1|{T}: Add {G} to your mana pool.| Enlarge|Magic 2014|170|U|{3}{G}{G}|Sorcery|||Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able.| Fog|Magic 2014|171|C|{G}|Instant|||Prevent all combat damage that would be dealt this turn.| Garruk, Caller of Beasts|Magic 2014|172|M|{4}{G}{G}|Planeswalker - Garruk|4|+1: Reveal the top 5 cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.$-3: You may put a green creature card from your hand onto the battlefield.$-7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."| Garruk's Horde|Magic 2014|173|R|{5}{G}{G}|Creature - Beast|7|7|Trample$Play with the top card of your library revealed.$You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)| Giant Growth|Magic 2014|174|C|{G}|Instant|||Target creature gets +3/+3 until end of turn.| Giant Spider|Magic 2014|175|C|{3}{G}|Creature - Spider|2|4|Reach| Gladecover Scout|Magic 2014|176|C|{G}|Creature - Elf Scout|1|1|Hexproof| Groundshaker Sliver|Magic 2014|177|C|{6}{G}|Creature - Sliver|5|5|Sliver creatures you control have trample.| Howl of the Night Pack|Magic 2014|178|U|{6}{G}|Sorcery|||Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.| Hunt the Weak|Magic 2014|179|C|{3}{G}|Sorcery|||Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.| Into the Wilds|Magic 2014|180|R|{3}{G}|Enchantment|||At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. | Kalonian Hydra|Magic 2014|181|M|{3}{G}{G}|Creature - Hydra|0|0|Trample$Kalonian Hydra enters the battlefield with four +1/+1 counters on it.$Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.| Kalonian Tusker|Magic 2014|182|U|{G}{G}|Creature - Beast|3|3|| Lay of the Land|Magic 2014|183|C|{G}|Sorcery|||Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.| Manaweft Sliver|Magic 2014|184|U|{1}{G}|Creature - Sliver|1|1|Sliver creatures you control have "{T}: Add one mana of any color to your mana pool."| Megantic Sliver|Magic 2014|185|R|{5}{G}|Creature - Sliver|3|3|Sliver creatures you control get +3/+3.| Naturalize|Magic 2014|186|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Oath of the Ancient Wood|Magic 2014|187|R|{2}{G}|Enchantment|||Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.| Plummet|Magic 2014|188|C|{1}{G}|Instant|||Destroy target creature with flying.| Predatory Sliver|Magic 2014|189|C|{1}{G}|Creature - Sliver|1|1|Sliver creatures you control get +1/+1.| Primeval Bounty|Magic 2014|190|M|{5}{G}|Enchantment|||Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.$Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.$Whenever a land enters the battlefield under your control, you gain 3 life. | Ranger's Guile|Magic 2014|191|C|{G}|Instant|||Target creature gets +1/+1 and gains hexproof until end of turn.| Rootwalla|Magic 2014|192|C|{2}{G}|Creature - Lizard|2|2|{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.| Rumbling Baloth|Magic 2014|193|C|{2}{G}{G}|Creature - Beast|4|4|| Savage Summoning|Magic 2014|194|R|{G}|Instant|||Savage Summoning can't be countered.$The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it. | Scavenging Ooze|Magic 2014|195|R|{1}{G}|Creature - Ooze|2|2|{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.| Sporemound|Magic 2014|196|C|{3}{G}{G}|Creature - Fungus|3|3|Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.| Trollhide|Magic 2014|197|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."| Vastwood Hydra|Magic 2014|198|R|{X}{G}{G}|Creature- Hydra|0|0|Vastwood Hydra enters the battlefield with X +1/+1 counters on it.$When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.| Verdant Haven|Magic 2014|199|C|{2}{G}|Enchantment - Aura|||Enchant land$When Verdant Haven enters the battlefield, you gain 2 life.$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).| Voracious Wurm|Magic 2014|200|U|{1}{G}|Creature - Wurm|2|2|Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn.| Windstorm|Magic 2014|201|U|{X}{G}|Instant|||Windstorm deals X damage to each creature with flying.| Witchstalker|Magic 2014|202|R|{1}{G}{G}|Creature - Wolf|3|3|Hexproof$Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.| Woodborn Behemoth|Magic 2014|203|U|{3}{G}{G}|Creature - Elemental|4|4|As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample.| Accorder's Shield|Magic 2014|204|U|{0}|Artifact - Equipment|||Equipped creature gets +0/+3 and has vigilance.$Equip {3}| Bubbling Cauldron|Magic 2014|205|U|{2}|Artifact|||{1}, {T}, Sacrifice a creature: You gain 4 life.${1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way. | Darksteel Forge|Magic 2014|206|M|{9}|Artifact|||Artifacts you control have indestructible.| Darksteel Ingot|Magic 2014|207|C|{3}|Artifact|||Indestructible${T}: Add one mana of any color to your mana pool.| Door of Destinies|Magic 2014|208|R|{4}|Artifact|||As Door of Destinies enters the battlefield, choose a creature type.$Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.$Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.| Elixir of Immortality|Magic 2014|209|U|{1}|Artifact|||{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.| Fireshrieker|Magic 2014|210|U|{3}|Artifact - Equipment|||Equipped creature has double strike.$Equip {2}| Guardian of the Ages|Magic 2014|211|R|{7}|Artifact Creature - Golem|7|7|Defender$Whenever a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.| Haunted Plate Mail|Magic 2014|212|R|{4}|Artifact - Equipment|||Equipped creature gets +4/+4.${0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.$Equip {4}| Millstone|Magic 2014|213|U|{2}|Artifact|||{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.| Pyromancer's Gauntlet|Magic 2014|214|R|{5}|Artifact|||If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.| Ratchet Bomb|Magic 2014|215|R|{2}|Artifact|||{T}: Put a charge counter on Ratchet Bomb.${T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.| Ring of Three Wishes|Magic 2014|216|M|{5}|Artifact|||Ring of Three Wishes enters the battlefield with three wish counters on it.${5}, {T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library. | Rod of Ruin|Magic 2014|217|U|{4}|Artifact|||{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.| Sliver Construct|Magic 2014|218|C|{3}|Artifact Creature - Sliver Construct |2|2|| Staff of the Death Magus|Magic 2014|219|U|{3}|Artifact|||Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.| Staff of the Flame Magus|Magic 2014|220|U|{3}|Artifact|||Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.| Staff of the Mind Magus|Magic 2014|221|U|{3}|Artifact|||Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.| Staff of the Sun Magus|Magic 2014|222|U|{3}|Artifact|||Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.| Staff of the Wild Magus|Magic 2014|223|U|{3}|Artifact|||Whenever you cast a green spell or a Forest enters the battlefield under your control, you may gain 1 life.| Strionic Resonator|Magic 2014|224|R|{2}|Artifact|||{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when", "whenever" or "at".)| Trading Post|Magic 2014|225|R|{4}|Artifact|||{1}, {T}, Discard a card: You gain 4 life.${1}, {T}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield.${1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.${1}, {T}, Sacrifice an artifact: Draw a card.| Vial of Poison|Magic 2014|226|U|{1}|Artifact|||{1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. | Encroaching Wastes|Magic 2014|227|U||Land|||{T}: Add {1} to your mana pool.${4}, {T}: Sacrifice Encroaching Wastes: Destroy target nonbasic land.| Mutavault|Magic 2014|228|R||Land|||{T}: Add {1} to your mana pool.${1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.| Shimmering Grotto|Magic 2014|229|C||Land|||{T}: Add {1} to your mana pool.${1}, {T}: Add one mana of any color to your mana pool.| Plains|Magic 2014|230|L||Basic Land - Plains|||W| Plains|Magic 2014|231|L||Basic Land - Plains|||W| Plains|Magic 2014|232|L||Basic Land - Plains|||W| Plains|Magic 2014|233|L||Basic Land - Plains|||W| Island|Magic 2014|234|L||Basic Land - Island|||U| Island|Magic 2014|235|L||Basic Land - Island|||U| Island|Magic 2014|236|L||Basic Land - Island|||U| Island|Magic 2014|237|L||Basic Land - Island|||U| Swamp|Magic 2014|238|L||Basic Land - Swamp|||B| Swamp|Magic 2014|239|L||Basic Land - Swamp|||B| Swamp|Magic 2014|240|L||Basic Land - Swamp|||B| Swamp|Magic 2014|241|L||Basic Land - Swamp|||B| Mountain|Magic 2014|242|L||Basic Land - Mountain|||R| Mountain|Magic 2014|243|L||Basic Land - Mountain|||R| Mountain|Magic 2014|244|L||Basic Land - Mountain|||R| Mountain|Magic 2014|245|L||Basic Land - Mountain|||R| Forest|Magic 2014|246|L||Basic Land - Forest|||G| Forest|Magic 2014|247|L||Basic Land - Forest|||G| Forest|Magic 2014|248|L||Basic Land - Forest|||G| Forest|Magic 2014|249|L||Basic Land - Forest|||G| Battlewise Valor|Theros|1|C|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Ephara's Warden|Theros|10|C|{3}{W}|Creature - Human Cleric|1|2|{tap}: Tap target creature with power 3 or less.| Pharika's Cure|Theros|100|C|{B}{B}|Instant|||Pharika's Cure deals 2 damage to target creature and you gain 2 life.| Read the Bones|Theros|101|C|{2}{B}|Sorcery|||Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Rescue from the Underworld|Theros|102|U|{4}{B}|Instant|||As an additional cost to cast Rescue from the Underworld, sacrifice a creature.$Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.| Returned Centaur|Theros|103|C|{3}{B}|Creature - Zombie Centaur|2|4|When Returned Centaur enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard.| Returned Phalanx|Theros|104|C|{1}{B}|Creature - Zombie Soldier|3|3|Defender${1}{U}: Returned Phalanx can attack this turn as though it didn't have defender.| Scourgemark|Theros|105|C|{1}{B}|Enchantment - Aura|||Enchant creature$When Scourgemark enters the battlefield, draw a card.$Enchanted creature gets +1/+0.| Sip of Hemlock|Theros|106|C|{4}{B}{B}|Sorcery|||Destroy target creature. Its controller loses 2 life.| Thoughtseize|Theros|107|R|{B}|Sorcery|||Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.| Tormented Hero|Theros|108|U|{B}|Creature - Human Warrior|2|1|Tormented Hero enters the battlefield tapped.$Heroic - Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.| Viper's Kiss|Theros|109|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1, and its activated abilities can't be activated.| Evangel of Heliod|Theros|11|U|{4}{W}{W}|Creature - Human Cleric|1|3|When Evangel of Heliod enters the battlefield, put a number of 1/1 white Soldier creature tokens onto the battlefield equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)| Whip of Erebos|Theros|110|R|{2}{B}{B}|Legendary Enchantment Artifact|||Creatures you control have lifelink.${2}{B}{B}, {tap}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.| Akroan Crusader|Theros|111|C|{R}|Creature - Human Soldier|1|1|Heroic - Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield.| Anger of the Gods|Theros|112|R|{1}{R}{R}|Sorcery|||Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.| Arena Athlete|Theros|113|U|{1}{R}|Creature - Human|2|1|Heroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.| Borderland Minotaur|Theros|114|C|{2}{R}{R}|Creature - Minotaur Warrior|4|3|| Boulderfall|Theros|115|C|{6}{R}{R}|Instant|||Boulderfall deals 5 damage divided as you choose among any number of target creatures and/or players.| Coordinated Assault|Theros|116|U|{R}|Instant|||Up to two target creatures each get +1/+0 and gain first strike until end of turn.| Deathbellow Raider|Theros|117|C|{1}{R}|Creature - Minotaur Berserker|2|3|Deathbellow Raider attacks each turn if able.${2}{B}: Regenerate Deathbellow Raider.| Demolish|Theros|118|C|{3}{R}|Sorcery|||Destroy target artifact or land.| Dragon Mantle|Theros|119|C|{R}|Enchantment - Aura|||Enchant creature$When Dragon Mantle enters the battlefield, draw a card.$Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."| Fabled Hero|Theros|12|R|{1}{W}{W}|Creature - Human Soldier|2|2|Double strike$Heroic - Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.| Ember Swallower|Theros|120|R|{2}{R}{R}|Creature - Elemental|4|5|{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$When Ember Swallower becomes monstrous, each player sacrifices three lands.| Fanatic of Mogis|Theros|121|U|{3}{R}|Creature - Minotaur Shaman|4|2|When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)| Firedrinker Satyr|Theros|122|R|{R}|Creature - Satyr Shaman|2|1|Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.${1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.| Flamespeaker Adept|Theros|123|U|{2}{R}|Creature - Human Shaman|2|3|Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.| Hammer of Purphoros|Theros|124|R|{1}{R}{R}|Legendary Enchantment Artifact|||Creatures you control have haste.${2}{R}, {tap}, Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield.| Ill-Tempered Cyclops|Theros|125|C|{3}{R}|Creature - Cyclops|3|3|Trample${5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)| Labyrinth Champion|Theros|126|R|{3}{R}|Creature - Human Warrior|2|2|Heroic - Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to target creature or player.| Lightning Strike|Theros|127|C|{1}{R}|Instant|||Lightning Strike deals 3 damage to target creature or player.| Magma Jet|Theros|128|U|{1}{R}|Instant|||Magma Jet deals 2 damage to target creature or player. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Messenger's Speed|Theros|129|C|{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has trample and haste.| Favored Hoplite|Theros|13|U|{W}|Creature - Human Soldier|1|2|Heroic - Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.| Minotaur Skullcleaver|Theros|130|C|{2}{R}|Creature - Minotaur Berserker|2|2|Haste$When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.| Ordeal of Purphoros|Theros|131|U|{1}{R}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros.$When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player.| Peak Eruption|Theros|132|U|{2}{R}|Sorcery|||Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.| Portent of Betrayal|Theros|133|C|{3}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Priest of Iroas|Theros|134|C|{R}|Creature - Human Cleric|1|1|{3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment.| Purphoros, God of the Forge|Theros|135|M|{3}{R}|Legendary Enchantment Creature - God|6|5|Indestructible$As long as your devotion to red is less than five, Purphoros isn't a creature.$Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.${2}{R}: Creatures you control get +1/+0 until end of turn.| Purphoros's Emissary|Theros|136|U|{3}{R}|Enchantment Creature - Ox|3|3|Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Purphoros's Emissary can't be blocked except by two or more creatures.$Enchanted creature gets +3/+3 and can't be blocked except by two or more creatures.| Rage of Purphoros|Theros|137|C|{4}{R}|Sorcery|||Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Rageblood Shaman|Theros|138|R|{1}{R}{R}|Creature - Minotaur Shaman|2|3|Trample$Other Minotaur creatures you control get +1/+1 and have trample.| Satyr Rambler|Theros|139|C|{1}{R}|Creature - Satyr|2|1|Trample| Gift of Immortality|Theros|14|R|{2}{W}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.| Spark Jolt|Theros|140|C|{R}|Instant|||Spark Jolt deals 1 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Spearpoint Oread|Theros|141|C|{2}{R}|Enchantment Creature - Nymph|2|2|Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$First strike$Enchanted creature gets +2/+2 and has first strike.| Stoneshock Giant|Theros|142|U|{3}{R}{R}|Creature - Giant|5|4|{6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.| Stormbreath Dragon|Theros|143|M|{3}{R}{R}|Creature - Dragon|4|4|Flying, haste, protection from white${5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.| Titan of Eternal Fire|Theros|144|R|{5}{R}|Creature - Giant|5|6|Each Human creature you control has "{R}, {tap}: This creature deals 1 damage to target creature or player."| Titan's Strength|Theros|145|C|{R}|Instant|||Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Two-Headed Cerberus|Theros|146|C|{1}{R}{R}|Creature - Hound|1|2|Double strike (This creature deals both first-strike and regular combat damage.)| Wild Celebrants|Theros|147|C|{3}{R}{R}|Creature - Satyr|5|3|When Wild Celebrants enters the battlefield, you may destroy target artifact.| Agent of Horizons|Theros|148|C|{2}{G}|Creature - Human Rogue|3|2|{2}{U}: Agent of Horizons can't be blocked this turn.| Anthousa, Setessan Hero|Theros|149|R|{3}{G}{G}|Legendary Creature - Human Warrior|4|5|Heroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.| Glare of Heresy|Theros|15|U|{1}{W}|Sorcery|||Exile target white permanent.| Arbor Colossus|Theros|150|R|{2}{G}{G}{G}|Creature - Giant|6|6|Reach${3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.| Artisan's Sorrow|Theros|151|U|{3}{G}|Instant|||Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Boon Satyr|Theros|152|R|{1}{G}{G}|Enchantment Creature - Satyr|4|2|Flash$Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Enchanted creature gets +4/+2.| Bow of Nylea|Theros|153|R|{1}{G}{G}|Legendary Enchantment Artifact|||Attacking creatures you control have deathtouch.${1}{G}, {tap}: Choose one - Put a +1/+1 counter on target creature; or Bow of Nylea deals 2 damage to target creature with flying; or you gain 3 life; or put up to four target cards from your graveyard on the bottom of your library in any order.| Centaur Battlemaster|Theros|154|U|{3}{G}{G}|Creature - Centaur Warrior|3|3|Heroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.| Commune with the Gods|Theros|155|C|{1}{G}|Sorcery|||Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.| Defend the Hearth|Theros|156|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt to players this turn.| Fade into Antiquity|Theros|157|C|{2}{G}|Sorcery|||Exile target artifact or enchantment.| Feral Invocation|Theros|158|C|{2}{G}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature gets +2/+2.| Hunt the Hunter|Theros|159|U|{G}|Sorcery|||Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.| Gods Willing|Theros|16|C|{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Karametra's Acolyte|Theros|160|U|{3}{G}|Creature - Human Druid|1|4|{tap}: Add an amount of {G} to your mana pool equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)| Leafcrown Dryad|Theros|161|C|{1}{G}|Enchantment Creature - Nymph Dryad|2|2|Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Reach$Enchanted creature gets +2/+2 and has reach.| Mistcutter Hydra|Theros|162|R|{X}{G}|Creature - Hydra|0|0|Mistcutter Hydra can't be countered.$Haste, protection from blue$Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.| Nemesis of Mortals|Theros|163|U|{4}{G}{G}|Creature - Snake|5|5|Nemesis of Mortals costs {1} less to cast for each creature card in your graveyard.${7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)| Nessian Asp|Theros|164|C|{4}{G}|Creature - Snake|4|5|Reach${6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)| Nessian Courser|Theros|165|C|{2}{G}|Creature - Centaur Warrior|3|3|| Nylea, God of the Hunt|Theros|166|M|{3}{G}|Legendary Enchantment Creature - God|6|6|Indestructible$As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)$Other creatures you control have trample.${3}{G}: Target creature gets +2/+2 until end of turn.| Nylea's Disciple|Theros|167|C|{2}{G}{G}|Creature - Centaur Archer|3|3|When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)| Nylea's Emissary|Theros|168|U|{3}{G}|Enchantment Creature - Cat|3|3|Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Trample$Enchanted creature gets +3/+3 and has trample.| Nylea's Presence|Theros|169|C|{1}{G}|Enchantment - Aura|||Enchant land$When Nylea's Presence enters the battlefield, draw a card.$Enchanted land is every basic land type in addition to its other types.| Heliod, God of the Sun|Theros|17|M|{3}{W}|Legendary Enchantment Creature - God|5|6|Indestructible$As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)$Other creatures you control have vigilance.${2}{W}{W}: Put a 2/1 white Cleric enchantment creature token onto the battlefield.| Ordeal of Nylea|Theros|170|U|{1}{G}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.$When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Pheres-Band Centaurs|Theros|171|C|{4}{G}|Creature - Centaur Warrior|3|7|| Polukranos, World Eater|Theros|172|M|{2}{G}{G}|Legendary Creature - Hydra|5|5|{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)$When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.| Reverent Hunter|Theros|173|R|{2}{G}|Creature - Human Archer|1|1|When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)| Satyr Hedonist|Theros|174|C|{1}{G}|Creature - Satyr|2|1|{R}, Sacrifice Satyr Hedonist: Add {R}{R}{R} to your mana pool.| Satyr Piper|Theros|175|U|{2}{G}|Creature - Satyr Rogue|2|1|{3}{G}: Target creature must be blocked this turn if able.| Savage Surge|Theros|176|C|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn. Untap that creature.| Sedge Scorpion|Theros|177|C|{G}|Creature - Scorpion|1|1|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Shredding Winds|Theros|178|C|{2}{G}|Instant|||Shredding Winds deals 7 damage to target creature with flying.| Staunch-Hearted Warrior|Theros|179|C|{3}{G}|Creature - Human Warrior|2|2|Heroic - Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.| Heliod's Emissary|Theros|18|U|{3}{W}|Enchantment Creature - Elk|3|3|Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls.$Enchanted creature gets +3/+3.| Sylvan Caryatid|Theros|180|R|{1}{G}|Creature - Plant|0|3|Defender, hexproof${tap}: Add one mana of any color to your mana pool.| Time to Feed|Theros|181|C|{2}{G}|Sorcery|||Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that$creature. (Each deals damage equal to its power to the other.)| Voyaging Satyr|Theros|182|C|{1}{G}|Creature - Satyr Druid|1|2|{tap}: Untap target land.| Vulpine Goliath|Theros|183|C|{4}{G}{G}|Creature - Fox|6|5|Trample| Warriors' Lesson|Theros|184|U|{G}|Instant|||Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."| Akroan Hoplite|Theros|185|U|{R}{W}|Creature - Human Soldier|1|2|Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.| Anax and Cymede|Theros|186|R|{1}{R}{W}|Legendary Creature - Human Soldier|3|2|First strike, vigilance$Heroic - Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.| Ashen Rider|Theros|187|M|{4}{W}{W}{B}{B}|Creature - Archon|5|5|Flying$When Ashen Rider enters the battlefield or dies, exile target permanent.| Ashiok, Nightmare Weaver|Theros|188|M|{1}{U}{B}|Planeswalker - Ashiok|||+2: Exile the top three cards of target opponent's library.$-X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.$-10: Exile all cards from all opponents' hands and graveyards.| Battlewise Hoplite|Theros|189|U|{W}{U}|Creature - Human Soldier|2|2|Heroic - Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)| Hopeful Eidolon|Theros|19|C|{W}|Enchantment Creature - Spirit|1|1|Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)$Enchanted creature gets +1/+1 and has lifelink.| Chronicler of Heroes|Theros|190|U|{1}{G}{W}|Creature - Centaur Wizard|3|3|When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.| Daxos of Meletis|Theros|191|R|{1}{W}{U}|Legendary Creature - Human Soldier|2|2|Daxos of Meletis can't be blocked by creatures with power 3 or greater.$Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.| Destructive Revelry|Theros|192|U|{R}{G}|Instant|||Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.| Fleecemane Lion|Theros|193|R|{G}{W}|Creature - Cat|3|3|{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)$As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.| Horizon Chimera|Theros|194|U|{2}{G}{U}|Creature - Chimera|3|2|Flash (You may cast this spell any time you could cast an instant.)$Flying, trample$Whenever you draw a card, you gain 1 life.| Kragma Warcaller|Theros|195|U|{3}{B}{R}|Creature - Minotaur Warrior|2|3|Minotaur creatures you control have haste.$Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.| Medomai the Ageless|Theros|196|M|{4}{W}{U}|Legendary Creature - Sphinx|4|4|Flying$Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.$Medomai the Ageless can't attack during extra turns.| Pharika's Mender|Theros|197|U|{3}{B}{G}|Creature - Gorgon|4|3|When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.| Polis Crusher|Theros|198|R|{2}{R}{G}|Creature - Cyclops|4|4|Trample, protection from enchantments${4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls.| Prophet of Kruphix|Theros|199|R|{3}{G}{U}|Creature - Human Wizard|2|3|Untap all creatures and lands you control during each other player's untap step.$You may cast creature cards as though they had flash.| Cavalry Pegasus|Theros|2|C|{1}{W}|Creature - Pegasus|1|1|Flying$Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.| Hundred-Handed One|Theros|20|R|{2}{W}{W}|Creature - Giant|3|5|Vigilance${3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.| Psychic Intrusion|Theros|200|R|{3}{U}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.| Reaper of the Wilds|Theros|201|R|{2}{B}{G}|Creature - Gorgon|4|5|Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${B}: Reaper of the Wilds gains deathtouch until end of turn.${1}{G}: Reaper of the Wilds gains hexproof until end of turn.| Sentry of the Underworld|Theros|202|U|{3}{W}{B}|Creature - Griffin Skeleton|3|3|Flying, vigilance${W}{B}, Pay 3 life: Regenerate Sentry of the Underworld.| Shipwreck Singer|Theros|203|U|{U}{B}|Creature - Siren|1|2|Flying${1}{U}: Target creature an opponent controls attacks this turn if able.${1}{B}, {tap}: Attacking creatures get -1/-1 until end of turn.| Spellheart Chimera|Theros|204|U|{1}{U}{R}|Creature - Chimera|*|3|Flying, trample$Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.| Steam Augury|Theros|205|R|{2}{U}{R}|Instant|||Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.| Triad of Fates|Theros|206|R|{2}{W}{B}|Legendary Creature - Human Wizard|3|3|{1}, {tap}: Put a fate counter on another target creature.${W}, {tap}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.${B}, {tap}: Exile target creature that has a fate counter on it. Its controller draws two cards.| Tymaret, the Murder King|Theros|207|R|{B}{R}|Legendary Creature - Zombie Warrior|2|2|{1}{R}, Sacrifice another creature: Tymaret, the Murder King deals 2 damage to target player.${1}{B}, Sacrifice a creature: Return Tymaret from your graveyard to your hand.| Underworld Cerberus|Theros|208|M|{3}{B}{R}|Creature - Hound|6|6|Underworld Cerberus can't be blocked except by three or more creatures.$Cards in graveyards can't be the targets of spells or abilities.$When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand.| Xenagos, the Reveler|Theros|209|M|{2}{R}{G}|Planeswalker - Xenagos|||+1: Add X mana in any combination of {R} and/or {G} to your mana pool, where X is the number of creatures you control.$0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield.$-6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.| Lagonna-Band Elder|Theros|21|C|{2}{W}|Creature - Centaur Advisor|3|2|When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life.| Akroan Horse|Theros|210|R|{4}|Artifact Creature - Horse|0|4|Defender$When Akroan Horse enters the battlefield, an opponent gains control of it.$At the beginning of your upkeep, each opponent puts a 1/1 white Soldier creature token onto the battlefield.| Anvilwrought Raptor|Theros|211|U|{4}|Artifact Creature - Bird|2|1|Flying, first strike| Bronze Sable|Theros|212|C|{2}|Artifact Creature - Sable|2|1|| Burnished Hart|Theros|213|U|{3}|Artifact Creature - Elk|2|2|{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Colossus of Akros|Theros|214|R|{8}|Artifact Creature - Golem|10|10|Defender, indestructible${1}0: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)$As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.| Flamecast Wheel|Theros|215|U|{1}|Artifact|||{5}, {tap}, Sacrifice Flamecast Wheel: Flamecast Wheel deals 3 damage to target creature.| Fleetfeather Sandals|Theros|216|C|{2}|Artifact - Equipment|||Equipped creature has flying and haste.$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Guardians of Meletis|Theros|217|C|{3}|Artifact Creature - Golem|0|6|Defender| Opaline Unicorn|Theros|218|C|{3}|Artifact Creature - Unicorn|1|2|{tap}: Add one mana of any color to your mana pool.| Prowler's Helm|Theros|219|U|{2}|Artifact - Equipment|||Equipped creature can't be blocked except by Walls.$Equip {2}| Last Breath|Theros|22|C|{1}{W}|Instant|||Exile target creature with power 2 or less. Its controller gains 4 life.| Pyxis of Pandemonium|Theros|220|R|{1}|Artifact|||{tap}: Each player exiles the top card of his or her library face down.${7}, {tap}, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards he or she owns exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield.| Traveler's Amulet|Theros|221|C|{1}|Artifact|||{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.| Witches' Eye|Theros|222|U|{1}|Artifact - Equipment|||Equipped creature has "{1}, {tap}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)$Equip {1}| Nykthos, Shrine to Nyx|Theros|223|R||Legendary Land|||{tap}: Add {1} to your mana pool.${2}, {tap}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)| Temple of Abandon|Theros|224|R||Land|||Temple of Abandon enters the battlefield tapped.$When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${tap}: Add {R} or {G} to your mana pool.| Temple of Deceit|Theros|225|R||Land|||Temple of Deceit enters the battlefield tapped.$When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${tap}: Add {U} or {B} to your mana pool.| Temple of Mystery|Theros|226|R||Land|||Temple of Mystery enters the battlefield tapped.$When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${tap}: Add {G} or {U} to your mana pool.| Temple of Silence|Theros|227|R||Land|||Temple of Silence enters the battlefield tapped.$When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${tap}: Add {W} or {B} to your mana pool.| Temple of Triumph|Theros|228|R||Land|||Temple of Triumph enters the battlefield tapped.$When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${tap}: Add {R} or {W} to your mana pool.| Unknown Shores|Theros|229|C||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}: Add one mana of any color to your mana pool.| Leonin Snarecaster|Theros|23|C|{1}{W}|Creature - Cat Soldier|2|1|When Leonin Snarecaster enters the battlefield, you may tap target creature.| Plains|Theros|230|L||Basic Land - Plains|||W| Plains|Theros|231|L||Basic Land - Plains|||W| Plains|Theros|232|L||Basic Land - Plains|||W| Plains|Theros|233|L||Basic Land - Plains|||W| Island|Theros|234|L||Basic Land - Island|||U| Island|Theros|235|L||Basic Land - Island|||U| Island|Theros|236|L||Basic Land - Island|||U| Island|Theros|237|L||Basic Land - Island|||U| Swamp|Theros|238|L||Basic Land - Swamp|||B| Swamp|Theros|239|L||Basic Land - Swamp|||B| Observant Alseid|Theros|24|C|{2}{W}|Enchantment Creature - Nymph|2|2|Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Vigilance$Enchanted creature gets +2/+2 and has vigilance.| Swamp|Theros|240|L||Basic Land - Swamp|||B| Swamp|Theros|241|L||Basic Land - Swamp|||B| Mountain|Theros|242|L||Basic Land - Mountain|||R| Mountain|Theros|243|L||Basic Land - Mountain|||R| Mountain|Theros|244|L||Basic Land - Mountain|||R| Mountain|Theros|245|L||Basic Land - Mountain|||R| Forest|Theros|246|L||Basic Land - Forest|||G| Forest|Theros|247|L||Basic Land - Forest|||G| Forest|Theros|248|L||Basic Land - Forest|||G| Forest|Theros|249|L||Basic Land - Forest|||G| Ordeal of Heliod|Theros|25|U|{1}{W}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.$When you sacrifice Ordeal of Heliod, you gain 10 life.| Phalanx Leader|Theros|26|U|{W}{W}|Creature - Human Soldier|1|1|Heroic - Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.| Ray of Dissolution|Theros|27|C|{2}{W}|Instant|||Destroy target enchantment. You gain 3 life.| Scholar of Athreos|Theros|28|C|{2}{W}|Creature - Human Cleric|1|4|{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.| Setessan Battle Priest|Theros|29|C|{1}{W}|Creature - Human Cleric|1|3|Heroic - Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.| Celestial Archon|Theros|3|R|{3}{W}{W}|Enchantment Creature - Archon|4|4|Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Flying, first strike$Enchanted creature gets +4/+4 and has flying and first strike.| Setessan Griffin|Theros|30|C|{4}{W}|Creature - Griffin|3|2|Flying${2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate this ability only once each turn.| Silent Artisan|Theros|31|C|{3}{W}{W}|Creature - Giant|3|5|| Soldier of the Pantheon|Theros|32|R|{W}|Creature - Human Soldier|2|1|Protection from multicolored$Whenever an opponent casts a multicolored spell, you gain 1 life.| Spear of Heliod|Theros|33|R|{1}{W}{W}|Legendary Enchantment Artifact|||Creatures you control get +1/+1.${1}{W}{W}, {tap}: Destroy target creature that dealt damage to you this turn.| Traveling Philosopher|Theros|34|C|{1}{W}|Creature - Human Advisor|2|2|| Vanquish the Foul|Theros|35|U|{5}{W}|Sorcery|||Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Wingsteed Rider|Theros|36|C|{1}{W}{W}|Creature - Human Knight|2|2|Flying$Heroic - Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.| Yoked Ox|Theros|37|C|{W}|Creature - Ox|0|4|| Annul|Theros|38|C|{U}|Instant|||Counter target artifact or enchantment spell.| Aqueous Form|Theros|39|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked.$Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Chained to the Rocks|Theros|4|R|{W}|Enchantment - Aura|||Enchant Mountain you control$When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)| Artisan of Forms|Theros|40|R|{1}{U}|Creature - Human Wizard|1|1|Heroic - Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability.| Benthic Giant|Theros|41|C|{5}{U}|Creature - Giant|4|5|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Bident of Thassa|Theros|42|R|{2}{U}{U}|Legendary Enchantment Artifact|||Whenever a creature you control deals combat damage to a player, you may draw a card.${1}{U}, {tap}: Creatures your opponents control attack this turn if able.| Breaching Hippocamp|Theros|43|C|{3}{U}|Creature - Horse Fish|3|2|Flash (You may cast this spell any time you could cast an instant.)$When Breaching Hippocamp enters the battlefield, untap another target creature you control.| Coastline Chimera|Theros|44|C|{3}{U}|Creature - Chimera|1|5|Flying${1}{W}: Coastline Chimera can block an additional creature this turn.| Crackling Triton|Theros|45|C|{2}{U}|Creature - Merfolk Wizard|2|3|{2}{R}, Sacrifice Crackling Triton: Crackling Triton deals 2 damage to target creature or player.| Curse of the Swine|Theros|46|R|{X}{U}{U}|Sorcery|||Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield.| Dissolve|Theros|47|U|{1}{U}{U}|Instant|||Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Fate Foretold|Theros|48|C|{1}{U}|Enchantment - Aura|||Enchant creature$When Fate Foretold enters the battlefield, draw a card.$When enchanted creature dies, its controller draws a card.| Gainsay|Theros|49|U|{1}{U}|Instant|||Counter target blue spell.| Chosen by Heliod|Theros|5|C|{1}{W}|Enchantment - Aura|||Enchant creature$When Chosen by Heliod enters the battlefield, draw a card.$Enchanted creature gets +0/+2.| Griptide|Theros|50|C|{3}{U}|Instant|||Put target creature on top of its owner's library.| Horizon Scholar|Theros|51|U|{5}{U}|Creature - Sphinx|4|4|Flying$When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Lost in a Labyrinth|Theros|52|C|{U}|Instant|||Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Master of Waves|Theros|53|M|{3}{U}|Creature - Merfolk Wizard|2|1|Protection from red$Elemental creatures you control get +1/+1.$When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)| Meletis Charlatan|Theros|54|R|{2}{U}|Creature - Human Wizard|2|3|{2}{U}, {tap}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.| Mnemonic Wall|Theros|55|C|{4}{U}|Creature - Wall|0|4|Defender$When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.| Nimbus Naiad|Theros|56|C|{2}{U}|Enchantment Creature - Nymph|2|2|Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Flying$Enchanted creature gets +2/+2 and has flying.| Omenspeaker|Theros|57|C|{1}{U}|Creature - Human Wizard|1|3|When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Ordeal of Thassa|Theros|58|U|{1}{U}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.$When you sacrifice Ordeal of Thassa, draw two cards.| Prescient Chimera|Theros|59|C|{3}{U}{U}|Creature - Chimera|3|4|Flying$Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Dauntless Onslaught|Theros|6|U|{2}{W}|Instant|||Up to two target creatures each get +2/+2 until end of turn.| Prognostic Sphinx|Theros|60|R|{3}{U}{U}|Creature - Sphinx|3|5|Flying$Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.$Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Sea God's Revenge|Theros|61|U|{5}{U}|Sorcery|||Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Sealock Monster|Theros|62|U|{3}{U}{U}|Creature - Octopus|5|5|Sealock Monster can't attack unless defending player controls an Island.${5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.| Shipbreaker Kraken|Theros|63|R|{4}{U}{U}|Creature - Kraken|6|6|{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)$When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.| Stymied Hopes|Theros|64|C|{1}{U}|Instant|||Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Swan Song|Theros|65|R|{U}|Instant|||Counter target enchantment, instant, or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield.| Thassa, God of the Sea|Theros|66|M|{2}{U}|Legendary Enchantment Creature - God|5|5|Indestructible$As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)$At the beginning of your upkeep, scry 1.${1}{U}: Target creature you control can't be blocked this turn.| Thassa's Bounty|Theros|67|C|{5}{U}|Sorcery|||Draw three cards. Target player puts the top three cards of his or her library into his or her graveyard.| Thassa's Emissary|Theros|68|U|{3}{U}|Enchantment Creature - Crab|3|3|Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.$Enchanted creature gets +3/+3.| Triton Fortune Hunter|Theros|69|U|{2}{U}|Creature - Merfolk Soldier|2|2|Heroic - Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.| Decorated Griffin|Theros|7|U|{4}{W}|Creature - Griffin|2|3|Flying${1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.| Triton Shorethief|Theros|70|C|{U}|Creature - Merfolk Rogue|1|2|| Triton Tactics|Theros|71|U|{U}|Instant|||Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.| Vaporkin|Theros|72|C|{1}{U}|Creature - Elemental|2|1|Flying$Vaporkin can block only creatures with flying.| Voyage's End|Theros|73|C|{1}{U}|Instant|||Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Wavecrash Triton|Theros|74|C|{2}{U}|Creature - Merfolk Wizard|1|4|Heroic - Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.| Abhorrent Overlord|Theros|75|R|{5}{B}{B}|Creature - Demon|6|6|Flying$When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)$At the beginning of your upkeep, sacrifice a creature.| Agent of the Fates|Theros|76|R|{1}{B}{B}|Creature - Human Assassin|3|2|Deathtouch$Heroic - Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.| Asphodel Wanderer|Theros|77|C|{B}|Creature - Skeleton Soldier|1|1|{2}{B}: Regenerate Asphodel Wanderer.| Baleful Eidolon|Theros|78|C|{1}{B}|Enchantment Creature - Spirit|1|1|Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Enchanted creature gets +1/+1 and has deathtouch.| Blood-Toll Harpy|Theros|79|C|{2}{B}|Creature - Harpy|2|1|Flying$When Blood-Toll Harpy enters the battlefield, each player loses 1 life.| Divine Verdict|Theros|8|C|{3}{W}|Instant|||Destroy target attacking or blocking creature.| Boon of Erebos|Theros|80|C|{B}|Instant|||Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.| Cavern Lampad|Theros|81|C|{3}{B}|Enchantment Creature - Nymph|2|2|Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Intimidate$Enchanted creature gets +2/+2 and has intimidate.| Cutthroat Maneuver|Theros|82|U|{3}{B}|Instant|||Up to two target creatures each get +1/+1 and gain lifelink until end of turn.| Dark Betrayal|Theros|83|U|{B}|Instant|||Destroy target black creature.| Disciple of Phenax|Theros|84|C|{2}{B}{B}|Creature - Human Cleric|1|3|When Disciple of Phenax enters the battlefield, target player reveals a number of cards from his or her hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)| Erebos, God of the Dead|Theros|85|M|{3}{B}|Legendary Enchantment Creature - God|5|7|Indestructible$As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)$Your opponents can't gain life.${1}{B}, Pay 2 life: Draw a card.| Erebos's Emissary|Theros|86|U|{3}{B}|Enchantment Creature - Snake|3|3|Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead.$Enchanted creature gets +3/+3.| Felhide Minotaur|Theros|87|C|{2}{B}|Creature - Minotaur|2|3|| Fleshmad Steed|Theros|88|C|{1}{B}|Creature - Horse|2|2|Whenever another creature dies, tap Fleshmad Steed.| Gray Merchant of Asphodel|Theros|89|C|{3}{B}{B}|Creature - Zombie|2|4|When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)| Elspeth, Sun's Champion|Theros|9|M|{4}{W}{W}|Planeswalker - Elspeth|||+1: Put three 1/1 white Soldier creature tokens onto the battlefield.$-3: Destroy all creatures with power 4 or greater.$-7: You get an emblem with "Creatures you control get +2/+2 and have flying."| Hero's Downfall|Theros|90|R|{1}{B}{B}|Instant|||Destroy target creature or planeswalker.| Hythonia the Cruel|Theros|91|M|{4}{B}{B}|Legendary Creature - Gorgon|4|6|Deathtouch${6}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)$When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures.| Insatiable Harpy|Theros|92|U|{2}{B}{B}|Creature - Harpy|2|2|Flying, lifelink| Keepsake Gorgon|Theros|93|U|{3}{B}{B}|Creature - Gorgon|2|5|Deathtouch${5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)$When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.| Lash of the Whip|Theros|94|C|{4}{B}|Instant|||Target creature gets -4/-4 until end of turn.| Loathsome Catoblepas|Theros|95|C|{5}{B}|Creature - Beast|3|3|{2}{G}: Loathsome Catoblepas must be blocked this turn if able.$When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn.| March of the Returned|Theros|96|C|{3}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.| Mogis's Marauder|Theros|97|U|{2}{B}|Creature - Human Berserker|2|2|When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)| Nighthowler|Theros|98|R|{1}{B}{B}|Enchantment Creature - Horror|0|0|Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.| Ordeal of Erebos|Theros|99|U|{1}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos.$When you sacrifice Ordeal of Erebos, target player discards two cards.| Sun Titan|Duel Decks: Heroes vs. Monsters|1|M|{4}{W}{W}|Creature - Giant|6|6|Vigilance$Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.| Freewind Equenaut|Duel Decks: Heroes vs. Monsters|10|C|{2}{W}|Creature - Human Archer|2|2|Flying$As long as Freewind Equenaut is enchanted, it has "{tap}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."| Anax and Cymede|Duel Decks: Heroes vs. Monsters|11|R|{1}{R}{W}|Legendary Creature - Human Soldier|3|2|First strike, vigilance$Heroic - Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.| Armory Guard|Duel Decks: Heroes vs. Monsters|12|C|{3}{W}|Creature - Giant Soldier|2|5|Armory Guard has vigilance as long as you control a Gate.| Gustcloak Sentinel|Duel Decks: Heroes vs. Monsters|13|U|{2}{W}{W}|Creature - Human Soldier|3|3|Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.| Dawnstrike Paladin|Duel Decks: Heroes vs. Monsters|14|C|{3}{W}{W}|Creature - Human Knight|2|4|Vigilance (Attacking doesn't cause this creature to tap.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Nobilis of War|Duel Decks: Heroes vs. Monsters|15|R|{RW}{RW}{RW}{RW}{RW}|Creature - Spirit Avatar|3|4|Flying$Attacking creatures you control get +2/+0.| Kamahl, Pit Fighter|Duel Decks: Heroes vs. Monsters|16|R|{4}{R}{R}|Legendary Creature - Human Barbarian|6|1|Haste (This creature can attack and {tap} as soon as it comes under your control.)${tap}: Kamahl, Pit Fighter deals 3 damage to target creature or player.| Condemn|Duel Decks: Heroes vs. Monsters|17|U|{W}|Instant|||Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.| Daily Regimen|Duel Decks: Heroes vs. Monsters|18|U|{W}|Enchantment - Aura|||Enchant creature${1}{W}: Put a +1/+1 counter on enchanted creature.| Pay No Heed|Duel Decks: Heroes vs. Monsters|19|C|{W}|Instant|||Prevent all damage a source of your choice would deal this turn.| Somberwald Vigilante|Duel Decks: Heroes vs. Monsters|2|C|{R}|Creature - Human Warrior|1|1|Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.| Righteousness|Duel Decks: Heroes vs. Monsters|20|U|{W}|Instant|||Target blocking creature gets +7/+7 until end of turn.| Stand Firm|Duel Decks: Heroes vs. Monsters|21|C|{W}|Instant|||Target creature gets +1/+1 until end of turn.$Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Magma Jet|Duel Decks: Heroes vs. Monsters|22|U|{1}{R}|Instant|||Magma Jet deals 2 damage to target creature or player. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Ordeal of Purphoros|Duel Decks: Heroes vs. Monsters|23|U|{1}{R}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros.$When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player.| Bonds of Faith|Duel Decks: Heroes vs. Monsters|24|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.| Moment of Heroism|Duel Decks: Heroes vs. Monsters|25|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)| Undying Rage|Duel Decks: Heroes vs. Monsters|26|U|{2}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and can't block.$When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.| Battle Mastery|Duel Decks: Heroes vs. Monsters|27|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has double strike.| Griffin Guide|Duel Decks: Heroes vs. Monsters|28|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has flying.$When enchanted creature dies, put a 2/2 white Griffin creature token with flying onto the battlefield.| Smite the Monstrous|Duel Decks: Heroes vs. Monsters|29|C|{3}{W}|Instant|||Destroy target creature with power 4 or greater.| Figure of Destiny|Duel Decks: Heroes vs. Monsters|3|R|{RW}|Creature - Kithkin|1|1|{RW}: Figure of Destiny becomes a 2/2 Kithkin Spirit.${RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.${RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.| Miraculous Recovery|Duel Decks: Heroes vs. Monsters|30|U|{4}{W}|Instant|||Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.| Winds of Rath|Duel Decks: Heroes vs. Monsters|31|R|{3}{W}{W}|Sorcery|||Destroy all creatures that aren't enchanted. They can't be regenerated.| Pyrokinesis|Duel Decks: Heroes vs. Monsters|32|U|{4}{R}{R}|Instant|||You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.$Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.| Boros Guildgate|Duel Decks: Heroes vs. Monsters|33|C||Land - Gate|||Boros Guildgate enters the battlefield tapped.${tap}: Add {R} or {W} to your mana pool.| New Benalia|Duel Decks: Heroes vs. Monsters|34|U||Land|||New Benalia enters the battlefield tapped.$When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)${tap}: Add {W} to your mana pool.| Mountain|Duel Decks: Heroes vs. Monsters|35|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Heroes vs. Monsters|36|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Heroes vs. Monsters|37|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Heroes vs. Monsters|38|L||Basic Land - Mountain|||R| Plains|Duel Decks: Heroes vs. Monsters|39|L||Basic Land - Plains|||W| Cavalry Pegasus|Duel Decks: Heroes vs. Monsters|4|C|{1}{W}|Creature - Pegasus|1|1|Flying$Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.| Plains|Duel Decks: Heroes vs. Monsters|40|L||Basic Land - Plains|||W| Plains|Duel Decks: Heroes vs. Monsters|41|L||Basic Land - Plains|||W| Plains|Duel Decks: Heroes vs. Monsters|42|L||Basic Land - Plains|||W| Polukranos, World Eater|Duel Decks: Heroes vs. Monsters|43|M|{2}{G}{G}|Legendary Creature - Hydra|5|5|{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)$When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.| Orcish Lumberjack|Duel Decks: Heroes vs. Monsters|44|C|{R}|Creature - Orc|1|1|{tap}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.| Deadly Recluse|Duel Decks: Heroes vs. Monsters|45|C|{1}{G}|Creature - Spider|1|2|Reach (This creature can block creatures with flying.)$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Kavu Predator|Duel Decks: Heroes vs. Monsters|46|U|{1}{G}|Creature - Kavu|2|2|Trample$Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.| Satyr Hedonist|Duel Decks: Heroes vs. Monsters|47|C|{1}{G}|Creature - Satyr|2|1|{R}, Sacrifice Satyr Hedonist: Add {R}{R}{R} to your mana pool.| Zhur-Taa Druid|Duel Decks: Heroes vs. Monsters|48|C|{R}{G}|Creature - Human Druid|1|1|{tap}: Add {G} to your mana pool.$Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.| Blood Ogre|Duel Decks: Heroes vs. Monsters|49|C|{2}{R}|Creature - Ogre Warrior|2|2|Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)$First strike (This creature deals combat damage before creatures without first strike.)| Fencing Ace|Duel Decks: Heroes vs. Monsters|5|U|{1}{W}|Creature - Human Soldier|1|1|Double strike (This creature deals both first-strike and regular combat damage.)| Troll Ascetic|Duel Decks: Heroes vs. Monsters|50|R|{1}{G}{G}|Creature - Troll Shaman|3|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)${1}{G}: Regenerate Troll Ascetic.| Crowned Ceratok|Duel Decks: Heroes vs. Monsters|51|U|{3}{G}|Creature - Rhino|4|3|Trample$Each creature you control with a +1/+1 counter on it has trample.| Gorehorn Minotaurs|Duel Decks: Heroes vs. Monsters|52|C|{2}{R}{R}|Creature - Minotaur Warrior|3|3|Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)| Ghor-Clan Savage|Duel Decks: Heroes vs. Monsters|53|C|{3}{G}{G}|Creature - Centaur Berserker|2|3|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)| Deus of Calamity|Duel Decks: Heroes vs. Monsters|54|R|{RG}{RG}{RG}{RG}{RG}|Creature - Spirit Avatar|6|6|Trample$Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.| Conquering Manticore|Duel Decks: Heroes vs. Monsters|55|R|{4}{R}{R}|Creature - Manticore|5|5|Flying$When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.| Crater Hellion|Duel Decks: Heroes vs. Monsters|56|R|{4}{R}{R}|Creature - Hellion Beast|6|6|Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.| Skarrgan Firebird|Duel Decks: Heroes vs. Monsters|57|R|{4}{R}{R}|Creature - Phoenix|3|3|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)$Flying${R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.| Valley Rannet|Duel Decks: Heroes vs. Monsters|58|C|{4}{R}{G}|Creature - Beast|6|3|Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Krosan Tusker|Duel Decks: Heroes vs. Monsters|59|C|{5}{G}{G}|Creature - Boar Beast|6|5|Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)$When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.| Thraben Valiant|Duel Decks: Heroes vs. Monsters|6|C|{1}{W}|Creature - Human Soldier|2|1|Vigilance| Skarrgan Skybreaker|Duel Decks: Heroes vs. Monsters|60|U|{4}{R}{R}{G}|Creature - Giant Shaman|3|3|Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)${1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player.| Shower of Sparks|Duel Decks: Heroes vs. Monsters|61|C|{R}|Instant|||Shower of Sparks deals 1 damage to target creature and 1 damage to target player.| Prey Upon|Duel Decks: Heroes vs. Monsters|62|C|{G}|Sorcery|||Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)| Pyroclasm|Duel Decks: Heroes vs. Monsters|63|U|{1}{R}|Sorcery|||Pyroclasm deals 2 damage to each creature.| Regrowth|Duel Decks: Heroes vs. Monsters|64|U|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Terrifying Presence|Duel Decks: Heroes vs. Monsters|65|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt by creatures other than target creature this turn.| Destructive Revelry|Duel Decks: Heroes vs. Monsters|66|U|{R}{G}|Instant|||Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.| Dragon Blood|Duel Decks: Heroes vs. Monsters|67|U|{3}|Artifact|||{3}, {tap}: Put a +1/+1 counter on target creature.| Volt Charge|Duel Decks: Heroes vs. Monsters|68|C|{2}{R}|Instant|||Volt Charge deals 3 damage to target creature or player. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)| Beast Within|Duel Decks: Heroes vs. Monsters|69|U|{2}{G}|Instant|||Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.| Stun Sniper|Duel Decks: Heroes vs. Monsters|7|U|{R}{W}|Creature - Human Archer|1|1|{1}, {tap}: Stun Sniper deals 1 damage to target creature. Tap that creature.| Fires of Yavimaya|Duel Decks: Heroes vs. Monsters|70|U|{1}{R}{G}|Enchantment|||Creatures you control have haste.$Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.| Kazandu Refuge|Duel Decks: Heroes vs. Monsters|71|U||Land|||Kazandu Refuge enters the battlefield tapped.$When Kazandu Refuge enters the battlefield, you gain 1 life.${tap}: Add {R} or {G} to your mana pool.| Llanowar Reborn|Duel Decks: Heroes vs. Monsters|72|U||Land|||Llanowar Reborn enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)| Skarrg, the Rage Pits|Duel Decks: Heroes vs. Monsters|73|U||Land|||{tap}: Add {1} to your mana pool.${R}{G}, {tap}: Target creature gets +1/+1 and gains trample until end of turn.| Mountain|Duel Decks: Heroes vs. Monsters|74|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Heroes vs. Monsters|75|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Heroes vs. Monsters|76|L||Basic Land - Mountain|||R| Mountain|Duel Decks: Heroes vs. Monsters|77|L||Basic Land - Mountain|||R| Forest|Duel Decks: Heroes vs. Monsters|78|L||Basic Land - Forest|||G| Forest|Duel Decks: Heroes vs. Monsters|79|L||Basic Land - Forest|||G| Truefire Paladin|Duel Decks: Heroes vs. Monsters|8|U|{R}{W}|Creature - Human Knight|2|2|Vigilance${R}{W}: Truefire Paladin gets +2/+0 until end of turn.${R}{W}: Truefire Paladin gains first strike until end of turn.| Forest|Duel Decks: Heroes vs. Monsters|80|L||Basic Land - Forest|||G| Forest|Duel Decks: Heroes vs. Monsters|81|L||Basic Land - Forest|||G| Auramancer|Duel Decks: Heroes vs. Monsters|9|C|{2}{W}|Creature - Human Wizard|2|2|When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.| Act of Authority|Commander 2013 Edition|1|R|{1}{W}{W}|Enchantment|||When Act of Authority enters the battlefield, you may exile target artifact or enchantment.$At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.| Eternal Dragon|Commander 2013 Edition|10|R|{5}{W}{W}|Creature - Dragon Spirit|5|5|Flying${3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.$Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)| Wight of Precinct Six|Commander 2013 Edition|100|U|{1}{B}|Creature - Zombie|1|1|Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.| Blood Rites|Commander 2013 Edition|101|U|{3}{R}{R}|Enchantment|||{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.| Capricious Efreet|Commander 2013 Edition|102|R|{4}{R}{R}|Creature - Efreet|6|4|At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.| Charmbreaker Devils|Commander 2013 Edition|103|R|{5}{R}|Creature - Devil|4|4|At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.$Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.| Crater Hellion|Commander 2013 Edition|104|R|{4}{R}{R}|Creature - Hellion Beast|6|6|Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.| Curse of Chaos|Commander 2013 Edition|105|U|{2}{R}|Enchantment - Aura Curse|||Enchant player$Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, he or she draws a card.| Fireball|Commander 2013 Edition|106|U|{X}{R}|Sorcery|||Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.$Fireball costs {1} more to cast for each target beyond the first.| Fissure Vent|Commander 2013 Edition|107|C|{3}{R}{R}|Sorcery|||Choose one or both - Destroy target artifact; and/or destroy target nonbasic land.| From the Ashes|Commander 2013 Edition|108|R|{3}{R}|Sorcery|||Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.| Furnace Celebration|Commander 2013 Edition|109|U|{1}{R}{R}|Enchantment|||Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player.| Fiend Hunter|Commander 2013 Edition|11|U|{1}{W}{W}|Creature - Human Cleric|1|3|When Fiend Hunter enters the battlefield, you may exile another target creature.$When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.| Goblin Bombardment|Commander 2013 Edition|110|U|{1}{R}|Enchantment|||Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.| Goblin Sharpshooter|Commander 2013 Edition|111|R|{2}{R}|Creature - Goblin|1|1|Goblin Sharpshooter doesn't untap during your untap step.$Whenever a creature dies, untap Goblin Sharpshooter.${tap}: Goblin Sharpshooter deals 1 damage to target creature or player.| Guttersnipe|Commander 2013 Edition|112|U|{2}{R}|Creature - Goblin Shaman|2|2|Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.| Incendiary Command|Commander 2013 Edition|113|R|{3}{R}{R}|Sorcery|||Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.| Inferno Titan|Commander 2013 Edition|114|M|{4}{R}{R}|Creature - Giant|6|6|{R}: Inferno Titan gets +1/+0 until end of turn.$Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.| Magus of the Arena|Commander 2013 Edition|115|R|{4}{R}{R}|Creature - Human Wizard|5|5|{3}, {tap}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)| Mass Mutiny|Commander 2013 Edition|116|R|{3}{R}{R}|Sorcery|||For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.| Molten Disaster|Commander 2013 Edition|117|R|{X}{R}{R}|Sorcery|||Kicker {R} (You may pay an additional {R} as you cast this spell.)$If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Molten Disaster deals X damage to each creature without flying and each player.| Slice and Dice|Commander 2013 Edition|119|U|{4}{R}{R}|Sorcery|||Slice and Dice deals 4 damage to each creature.$Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)$When you cycle Slice and Dice, you may have it deal 1 damage to each creature.| Flickerform|Commander 2013 Edition|12|R|{1}{W}|Enchantment - Aura|||Enchant creature${2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.| Spitebellows|Commander 2013 Edition|120|U|{5}{R}|Creature - Elemental|6|1|When Spitebellows leaves the battlefield, it deals 6 damage to target creature.$Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| Stalking Vengeance|Commander 2013 Edition|121|R|{5}{R}{R}|Creature - Avatar|5|5|Haste$Whenever another creature you control dies, it deals damage equal to its power to target player.| Starstorm|Commander 2013 Edition|122|R|{X}{R}{R}|Instant|||Starstorm deals X damage to each creature.$Cycling {3} ({3}, Discard this card: Draw a card.)| Street Spasm|Commander 2013 Edition|123|U|{X}{R}|Instant|||Street Spasm deals X damage to target creature without flying you don't control.$Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")| Sudden Demise|Commander 2013 Edition|124|R|{X}{R}|Sorcery|||Choose a color. Sudden Demise deals X damage to each creature of the chosen color.| Tempt with Vengeance|Commander 2013 Edition|125|R|{X}{R}|Sorcery|||Tempting offer - Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield.| Terra Ravager|Commander 2013 Edition|126|U|{2}{R}{R}|Creature - Elemental Beast|0|4|Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.| Tooth and Claw|Commander 2013 Edition|127|R|{3}{R}|Enchantment|||Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.| War Cadence|Commander 2013 Edition|128|U|{2}{R}|Enchantment|||{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls.| Warstorm Surge|Commander 2013 Edition|129|R|{5}{R}|Enchantment|||Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.| Flickerwisp|Commander 2013 Edition|13|U|{1}{W}{W}|Creature - Elemental|3|1|Flying$When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Where Ancients Tread|Commander 2013 Edition|130|R|{4}{R}|Enchantment|||Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.| Widespread Panic|Commander 2013 Edition|131|R|{2}{R}|Enchantment|||Whenever a spell or ability causes its controller to shuffle his or her library, that player puts a card from his or her hand on top of his or her library.| Wild Ricochet|Commander 2013 Edition|132|R|{2}{R}{R}|Instant|||You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.| Witch Hunt|Commander 2013 Edition|133|R|{4}{R}|Enchantment|||Players can't gain life.$At the beginning of your upkeep, Witch Hunt deals 4 damage to you.$At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.| Acidic Slime|Commander 2013 Edition|134|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Avenger of Zendikar|Commander 2013 Edition|135|M|{5}{G}{G}|Creature - Elemental|5|5|When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.$Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.| Baloth Woodcrasher|Commander 2013 Edition|136|U|{4}{G}{G}|Creature - Beast|4|4|Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.| Bane of Progress|Commander 2013 Edition|137|R|{4}{G}{G}|Creature - Elemental|2|2|When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.| Brooding Saurian|Commander 2013 Edition|138|R|{2}{G}{G}|Creature - Lizard|4|4|At the beginning of each end step, each player gains control of all nontoken permanents he or she owns.| Cultivate|Commander 2013 Edition|139|C|{2}{G}|Sorcery|||Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.| Karmic Guide|Commander 2013 Edition|14|R|{3}{W}{W}|Creature - Angel Spirit|2|2|Flying, protection from black$Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.| Curse of Predation|Commander 2013 Edition|140|U|{2}{G}|Enchantment - Aura Curse|||Enchant player$Whenever a creature attacks enchanted player, put a +1/+1 counter on it.| Deadwood Treefolk|Commander 2013 Edition|141|U|{5}{G}|Creature - Treefolk|3|6|Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)$When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.| Drumhunter|Commander 2013 Edition|142|U|{3}{G}|Creature - Human Druid Warrior|2|2|At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.${tap}: Add {1} to your mana pool.| Elvish Skysweeper|Commander 2013 Edition|143|C|{G}|Creature - Elf Warrior|1|1|{4}{G}, Sacrifice a creature: Destroy target creature with flying.| Farhaven Elf|Commander 2013 Edition|144|C|{2}{G}|Creature - Elf Druid|1|1|When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.| Fecundity|Commander 2013 Edition|145|U|{2}{G}|Enchantment|||Whenever a creature dies, that creature's controller may draw a card.| Foster|Commander 2013 Edition|146|R|{2}{G}{G}|Enchantment|||Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.| Grazing Gladehart|Commander 2013 Edition|147|C|{2}{G}|Creature - Antelope|2|2|Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life.| Harmonize|Commander 2013 Edition|148|U|{2}{G}{G}|Sorcery|||Draw three cards.| Hua Tuo, Honored Physician|Commander 2013 Edition|149|R|{1}{G}{G}|Legendary Creature - Human|1|2|{tap}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.| Kirtar's Wrath|Commander 2013 Edition|15|R|{4}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.$Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.| Hunted Troll|Commander 2013 Edition|150|R|{2}{G}{G}|Creature - Troll Warrior|8|4|When Hunted Troll enters the battlefield, target opponent puts four 1/1 blue Faerie creature tokens with flying onto the battlefield.${G}: Regenerate Hunted Troll.| Jade Mage|Commander 2013 Edition|151|U|{1}{G}|Creature - Human Shaman|2|1|{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.| Kazandu Tuskcaller|Commander 2013 Edition|152|R|{1}{G}|Creature - Human Shaman|1|1|Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-5$1/1${tap}: Put a 3/3 green Elephant creature token onto the battlefield.$LEVEL 6+$1/1${tap}: Put two 3/3 green Elephant creature tokens onto the battlefield.| Krosan Grip|Commander 2013 Edition|153|U|{2}{G}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Destroy target artifact or enchantment.| Krosan Tusker|Commander 2013 Edition|154|C|{5}{G}{G}|Creature - Boar Beast|6|5|Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)$When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.| Krosan Warchief|Commander 2013 Edition|155|U|{2}{G}|Creature - Beast|2|2|Beast spells you cast cost {1} less to cast.${1}{G}: Regenerate target Beast.| Mold Shambler|Commander 2013 Edition|156|C|{3}{G}|Creature - Fungus Beast|3|3|Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)$When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.| Naya Soulbeast|Commander 2013 Edition|157|R|{6}{G}{G}|Creature - Beast|0|0|Trample$When you cast Naya Soulbeast, each player reveals the top card of his or her library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total converted mana cost of all cards revealed this way.| Night Soil|Commander 2013 Edition|158|C|{G}{G}|Enchantment|||{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.| One Dozen Eyes|Commander 2013 Edition|159|U|{5}{G}|Sorcery|||Choose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.$Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)| Kongming, 'Sleeping Dragon'|Commander 2013 Edition|16|R|{2}{W}{W}|Legendary Creature - Human Advisor|2|2|Other creatures you control get +1/+1.| Phantom Nantuko|Commander 2013 Edition|160|R|{2}{G}|Creature - Insect Spirit|0|0|Trample$Phantom Nantuko enters the battlefield with two +1/+1 counters on it.$If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.${tap}: Put a +1/+1 counter on Phantom Nantuko.| Presence of Gond|Commander 2013 Edition|161|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: Put a 1/1 green Elf Warrior creature token onto the battlefield."| Primal Vigor|Commander 2013 Edition|162|R|{4}{G}|Enchantment|||If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.$If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.| Rain of Thorns|Commander 2013 Edition|163|U|{4}{G}{G}|Sorcery|||Choose one or more - Destroy target artifact; destroy target enchantment; and/or destroy target land.| Rampaging Baloths|Commander 2013 Edition|164|M|{4}{G}{G}|Creature - Beast|6|6|Trample$Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.| Ravenous Baloth|Commander 2013 Edition|165|R|{2}{G}{G}|Creature - Beast|4|4|Sacrifice a Beast: You gain 4 life.| Reincarnation|Commander 2013 Edition|166|U|{1}{G}{G}|Instant|||Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.| Restore|Commander 2013 Edition|167|U|{1}{G}|Sorcery|||Put target land card from a graveyard onto the battlefield under your control.| Sakura-Tribe Elder|Commander 2013 Edition|168|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Silklash Spider|Commander 2013 Edition|169|R|{3}{G}{G}|Creature - Spider|2|7|Reach${X}{G}{G}: Silklash Spider deals X damage to each creature with flying.| Mirror Entity|Commander 2013 Edition|17|R|{2}{W}|Creature - Shapeshifter|1|1|Changeling (This card is every creature type at all times.)${X}: Creatures you control become X/X and gain all creature types until end of turn.| Slice in Twain|Commander 2013 Edition|170|U|{2}{G}{G}|Instant|||Destroy target artifact or enchantment.$Draw a card.| Spawning Grounds|Commander 2013 Edition|171|R|{6}{G}{G}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Put a 5/5 green Beast creature token with trample onto the battlefield."| Spoils of Victory|Commander 2013 Edition|172|U|{2}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.| Sprouting Vines|Commander 2013 Edition|173|C|{2}{G}|Instant|||Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Tempt with Discovery|Commander 2013 Edition|174|R|{3}{G}|Sorcery|||Tempting offer - Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.| Walker of the Grove|Commander 2013 Edition|175|U|{6}{G}{G}|Creature - Elemental|7|7|When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.$Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)| AEthermage's Touch|Commander 2013 Edition|176|R|{2}{W}{U}|Instant|||Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.| Baleful Strix|Commander 2013 Edition|177|U|{U}{B}|Artifact Creature - Bird|1|1|Flying, deathtouch$When Baleful Strix enters the battlefield, draw a card.| Behemoth Sledge|Commander 2013 Edition|178|U|{1}{G}{W}|Artifact - Equipment|||Equipped creature gets +2/+2 and has lifelink and trample.$Equip {3}| Boros Charm|Commander 2013 Edition|179|U|{R}{W}|Instant|||Choose one - Boros Charm deals 4 damage to target player; or permanents you control gain indestructible until end of turn; or target creature gains double strike until end of turn.| Mystic Barrier|Commander 2013 Edition|18|R|{4}{W}|Enchantment|||When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.$Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.| Charnelhoard Wurm|Commander 2013 Edition|180|R|{4}{B}{R}{G}|Creature - Wurm|6|6|Trample$Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.| Crosis's Charm|Commander 2013 Edition|181|U|{U}{B}{R}|Instant|||Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.| Cruel Ultimatum|Commander 2013 Edition|182|R|{U}{U}{B}{B}{B}{R}{R}|Sorcery|||Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.| Death Grasp|Commander 2013 Edition|183|R|{X}{W}{B}|Sorcery|||Death Grasp deals X damage to target creature or player. You gain X life.| Deathbringer Thoctar|Commander 2013 Edition|184|R|{4}{B}{R}|Creature - Zombie Beast|3|3|Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar.$Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.| Deepfire Elemental|Commander 2013 Edition|185|U|{4}{B}{R}|Creature - Elemental|4|4|{X}{X}{1}: Destroy target artifact or creature with converted mana cost X.| Derevi, Empyrial Tactician|Commander 2013 Edition|186|M|{G}{W}{U}|Legendary Creature - Bird Wizard|2|3|Flying$Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.${1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.| Dromar's Charm|Commander 2013 Edition|187|U|{W}{U}{B}|Instant|||Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.| Fiery Justice|Commander 2013 Edition|188|R|{R}{G}{W}|Sorcery|||Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.| Filigree Angel|Commander 2013 Edition|189|R|{5}{W}{W}{U}|Artifact Creature - Angel|4|4|Flying$When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.| Razor Hippogriff|Commander 2013 Edition|19|U|{3}{W}{W}|Creature - Hippogriff|3|3|Flying$When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost.| Fires of Yavimaya|Commander 2013 Edition|190|U|{1}{R}{G}|Enchantment|||Creatures you control have haste.$Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.| Gahiji, Honored One|Commander 2013 Edition|191|M|{2}{R}{G}{W}|Legendary Creature - Beast|4|4|Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.| Grixis Charm|Commander 2013 Edition|192|U|{U}{B}{R}|Instant|||Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.| Hull Breach|Commander 2013 Edition|193|C|{R}{G}|Sorcery|||Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.| Jeleva, Nephalia's Scourge|Commander 2013 Edition|194|M|{1}{U}{B}{R}|Legendary Creature - Vampire Wizard|1|3|Flying$When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of his or her library, where X is the amount of mana spent to cast Jeleva.$Whenever Jeleva attacks, you may cast an instant or sorcery card exiled with it without paying its mana cost.| Jund Charm|Commander 2013 Edition|195|U|{B}{R}{G}|Instant|||Choose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.| Leafdrake Roost|Commander 2013 Edition|196|U|{3}{G}{U}|Enchantment - Aura|||Enchant land$Enchanted land has "{G}{U}, {tap}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield."| Lim-Dul's Vault|Commander 2013 Edition|197|U|{U}{B}|Instant|||Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.| Marath, Will of the Wild|Commander 2013 Edition|198|M|{R}{G}{W}|Legendary Creature - Elemental Beast|0|0|Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.${X}, Remove X +1/+1 counters from Marath: Choose one - Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield. X can't be 0.| Mayael the Anima|Commander 2013 Edition|199|M|{R}{G}{W}|Legendary Creature - Elf Shaman|2|3|{3}{R}{G}{W}, {tap}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.| Aerie Mystics|Commander 2013 Edition|2|U|{4}{W}|Creature - Bird Wizard|3|3|Flying${1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)| Serene Master|Commander 2013 Edition|20|R|{1}{W}|Creature - Human Monk|0|2|Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.| Naya Charm|Commander 2013 Edition|200|U|{R}{G}{W}|Instant|||Choose one - Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls.| Nekusar, the Mindrazer|Commander 2013 Edition|201|M|{2}{U}{B}{R}|Legendary Creature - Zombie Wizard|2|4|At the beginning of each player's draw step, that player draws an additional card.$Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.| Nivix Guildmage|Commander 2013 Edition|202|U|{U}{R}|Creature - Human Wizard|2|2|{1}{U}{R}: Draw a card, then discard a card.${2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.| Oloro, Ageless Ascetic|Commander 2013 Edition|203|M|{3}{W}{U}{B}|Legendary Creature - Giant Soldier|4|5|At the beginning of your upkeep, you gain 2 life.$Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life.$At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.| Prossh, Skyraider of Kher|Commander 2013 Edition|204|M|{3}{B}{R}{G}|Legendary Creature - Dragon|5|5|Flying$When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh.$Sacrifice another creature: Prossh gets +1/+0 until end of turn.| Rakeclaw Gargantuan|Commander 2013 Edition|205|C|{2}{R}{G}{W}|Creature - Beast|5|3|{1}: Target creature with power 5 or greater gains first strike until end of turn.| Roon of the Hidden Realm|Commander 2013 Edition|206|M|{2}{G}{W}{U}|Legendary Creature - Rhino Soldier|4|4|Vigilance, trample${2}, {tap}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Rubinia Soulsinger|Commander 2013 Edition|207|R|{2}{G}{W}{U}|Legendary Creature - Faerie|2|3|You may choose not to untap Rubinia Soulsinger during your untap step.${tap}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.| Savage Twister|Commander 2013 Edition|208|U|{X}{R}{G}|Sorcery|||Savage Twister deals X damage to each creature.| Scarland Thrinax|Commander 2013 Edition|209|U|{B}{R}{G}|Creature - Lizard|2|2|Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.| Serra Avatar|Commander 2013 Edition|21|M|{4}{W}{W}{W}|Creature - Avatar|*|*|Serra Avatar's power and toughness are each equal to your life total.$When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.| Sek'Kuar, Deathkeeper|Commander 2013 Edition|210|R|{2}{B}{R}{G}|Legendary Creature - Orc Shaman|4|3|Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.| Selesnya Charm|Commander 2013 Edition|211|U|{G}{W}|Instant|||Choose one - Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.| Sharuum the Hegemon|Commander 2013 Edition|212|M|{3}{W}{U}{B}|Legendary Artifact Creature - Sphinx|5|5|Flying$When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.| Shattergang Brothers|Commander 2013 Edition|213|M|{1}{B}{R}{G}|Legendary Creature - Goblin Artificer|3|3|{2}{B}, Sacrifice a creature: Each other player sacrifices a creature.${2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.${2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.| Skyward Eye Prophets|Commander 2013 Edition|214|U|{3}{G}{W}{U}|Creature - Human Wizard|3|3|Vigilance${tap}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.| Soul Manipulation|Commander 2013 Edition|215|C|{1}{U}{B}|Instant|||Choose one or both - Counter target creature spell; and/or return target creature card from your graveyard to your hand.| Spellbreaker Behemoth|Commander 2013 Edition|216|R|{1}{R}{G}{G}|Creature - Beast|5|5|Spellbreaker Behemoth can't be countered.$Creature spells you control with power 5 or greater can't be countered.| Sphinx of the Steel Wind|Commander 2013 Edition|217|M|{5}{W}{U}{B}|Artifact Creature - Sphinx|6|6|Flying, first strike, vigilance, lifelink, protection from red and from green| Spinal Embrace|Commander 2013 Edition|218|R|{3}{U}{U}{B}|Instant|||Cast Spinal Embrace only during combat.$Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.| Sprouting Thrinax|Commander 2013 Edition|219|U|{B}{R}{G}|Creature - Lizard|3|3|When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield.| Stonecloaker|Commander 2013 Edition|22|U|{2}{W}|Creature - Gargoyle|3|2|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.$When Stonecloaker enters the battlefield, exile target card from a graveyard.| Sydri, Galvanic Genius|Commander 2013 Edition|220|M|{W}{U}{B}|Legendary Creature - Human Artificer|2|2|{U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.${W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn.| Thraximundar|Commander 2013 Edition|221|M|{4}{U}{B}{R}|Legendary Creature - Zombie Assassin|6|6|Haste$Whenever Thraximundar attacks, defending player sacrifices a creature.$Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.| Tidehollow Strix|Commander 2013 Edition|222|C|{U}{B}|Artifact Creature - Bird|2|1|Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Tower Gargoyle|Commander 2013 Edition|223|U|{1}{W}{U}{B}|Artifact Creature - Gargoyle|4|4|Flying| Valley Rannet|Commander 2013 Edition|224|C|{4}{R}{G}|Creature - Beast|6|3|Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Vizkopa Guildmage|Commander 2013 Edition|225|U|{W}{B}|Creature - Human Wizard|2|2|{1}{W}{B}: Target creature gains lifelink until end of turn.${1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.| Winged Coatl|Commander 2013 Edition|226|C|{1}{G}{U}|Creature - Snake|1|1|Flash (You may cast this spell any time you could cast an instant.)$Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Augury Adept|Commander 2013 Edition|227|R|{1}{WU}{WU}|Creature - Kithkin Wizard|2|2|Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.| Divinity of Pride|Commander 2013 Edition|228|R|{WB}{WB}{WB}{WB}{WB}|Creature - Spirit Avatar|4|4|Flying, lifelink$Divinity of Pride gets +4/+4 as long as you have 25 or more life.| Golgari Guildmage|Commander 2013 Edition|229|U|{BG}{BG}|Creature - Elf Shaman|2|2|{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.${4}{G}: Put a +1/+1 counter on target creature.| Survival Cache|Commander 2013 Edition|23|U|{2}{W}|Sorcery|||You gain 2 life. Then if you have more life than an opponent, draw a card.$Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)| Mistmeadow Witch|Commander 2013 Edition|230|U|{1}{WU}|Creature - Kithkin Wizard|1|1|{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Murkfiend Liege|Commander 2013 Edition|231|R|{2}{GU}{GU}{GU}|Creature - Horror|4|4|Other green creatures you control get +1/+1.$Other blue creatures you control get +1/+1.$Untap all green and/or blue creatures you control during each other player's untap step.| Selesnya Guildmage|Commander 2013 Edition|232|U|{GW}{GW}|Creature - Elf Wizard|2|2|{3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.${3}{W}: Creatures you control get +1/+1 until end of turn.| Spiteful Visions|Commander 2013 Edition|233|R|{2}{BR}{BR}|Enchantment|||At the beginning of each player's draw step, that player draws an additional card.$Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.| Thopter Foundry|Commander 2013 Edition|234|U|{WB}{U}|Artifact|||{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.| Armillary Sphere|Commander 2013 Edition|235|C|{2}|Artifact|||{2}, {tap}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.| Azorius Keyrune|Commander 2013 Edition|236|U|{3}|Artifact|||{tap}: Add {W} or {U} to your mana pool.${W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.| Basalt Monolith|Commander 2013 Edition|237|U|{3}|Artifact|||Basalt Monolith doesn't untap during your untap step.${tap}: Add {3} to your mana pool.${3}: Untap Basalt Monolith.| Carnage Altar|Commander 2013 Edition|238|U|{2}|Artifact|||{3}, Sacrifice a creature: Draw a card.| Conjurer's Closet|Commander 2013 Edition|239|R|{5}|Artifact|||At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.| Tempt with Glory|Commander 2013 Edition|24|R|{5}{W}|Sorcery|||Tempting offer - Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.| Crawlspace|Commander 2013 Edition|240|R|{3}|Artifact|||No more than two creatures can attack you each combat.| Darksteel Ingot|Commander 2013 Edition|241|U|{3}|Artifact|||Indestructible${tap}: Add one mana of any color to your mana pool.| Druidic Satchel|Commander 2013 Edition|242|R|{3}|Artifact|||{2}, {tap}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.| Eye of Doom|Commander 2013 Edition|243|R|{4}|Artifact|||When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it.${2}, {tap}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.| Jar of Eyeballs|Commander 2013 Edition|244|R|{3}|Artifact|||Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.${3}, {tap}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.| Leonin Bladetrap|Commander 2013 Edition|245|U|{3}|Artifact|||Flash (You may cast this spell any time you could cast an instant.)${2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.| Mirari|Commander 2013 Edition|246|R|{5}|Legendary Artifact|||Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.| Myr Battlesphere|Commander 2013 Edition|247|R|{7}|Artifact Creature - Myr Construct|4|7|When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.$Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.| Nevinyrral's Disk|Commander 2013 Edition|248|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Nihil Spellbomb|Commander 2013 Edition|249|C|{1}|Artifact|||{tap}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.$When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.| Unexpectedly Absent|Commander 2013 Edition|25|R|{X}{W}{W}|Instant|||Put target nonland permanent into its owner's library just beneath the top X cards of that library.| Obelisk of Esper|Commander 2013 Edition|250|C|{3}|Artifact|||{tap}: Add {W}, {U}, or {B} to your mana pool.| Obelisk of Grixis|Commander 2013 Edition|251|C|{3}|Artifact|||{tap}: Add {U}, {B}, or {R} to your mana pool.| Obelisk of Jund|Commander 2013 Edition|252|C|{3}|Artifact|||{tap}: Add {B}, {R}, or {G} to your mana pool.| Pilgrim's Eye|Commander 2013 Edition|253|C|{3}|Artifact Creature - Thopter|1|1|Flying$When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.| Plague Boiler|Commander 2013 Edition|254|R|{3}|Artifact|||At the beginning of your upkeep, put a plague counter on Plague Boiler.${1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.$When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.| Pristine Talisman|Commander 2013 Edition|255|C|{3}|Artifact|||{tap}: Add {1} to your mana pool. You gain 1 life.| Seer's Sundial|Commander 2013 Edition|256|R|{4}|Artifact|||Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.| Selesnya Signet|Commander 2013 Edition|257|C|{2}|Artifact|||{1}, {tap}: Add {G}{W} to your mana pool.| Simic Signet|Commander 2013 Edition|258|C|{2}|Artifact|||{1}, {tap}: Add {G}{U} to your mana pool.| Sol Ring|Commander 2013 Edition|259|U|{1}|Artifact|||{tap}: Add {2} to your mana pool.| Wall of Reverence|Commander 2013 Edition|26|R|{3}{W}|Creature - Spirit Wall|1|6|Defender, flying$At the beginning of your end step, you may gain life equal to the power of target creature you control.| Spine of Ish Sah|Commander 2013 Edition|260|R|{7}|Artifact|||When Spine of Ish Sah enters the battlefield, destroy target permanent.$When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.| Sun Droplet|Commander 2013 Edition|261|U|{2}|Artifact|||Whenever you're dealt damage, put that many charge counters on Sun Droplet.$At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.| Surveyor's Scope|Commander 2013 Edition|262|R|{2}|Artifact|||{tap}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.| Swiftfoot Boots|Commander 2013 Edition|263|U|{2}|Artifact - Equipment|||Equipped creature has hexproof and haste.$Equip {1}| Sword of the Paruns|Commander 2013 Edition|264|R|{4}|Artifact - Equipment|||As long as equipped creature is tapped, tapped creatures you control get +2/+0.$As long as equipped creature is untapped, untapped creatures you control get +0/+2.${3}: You may tap or untap equipped creature.$Equip {3}| Temple Bell|Commander 2013 Edition|265|R|{3}|Artifact|||{tap}: Each player draws a card.| Thousand-Year Elixir|Commander 2013 Edition|266|R|{3}|Artifact|||You may activate abilities of creatures you control as though those creatures had haste.${1}, {tap}: Untap target creature.| Thunderstaff|Commander 2013 Edition|267|U|{3}|Artifact|||As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.${2}, {tap}: Attacking creatures get +1/+0 until end of turn.| Tower of Fortunes|Commander 2013 Edition|268|R|{4}|Artifact|||{8}, {tap}: Draw four cards.| Viseling|Commander 2013 Edition|269|U|{4}|Artifact Creature - Construct|2|2|At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.| Wrath of God|Commander 2013 Edition|27|R|{2}{W}{W}|Sorcery|||Destroy all creatures. They can't be regenerated.| Wayfarer's Bauble|Commander 2013 Edition|270|C|{1}|Artifact|||{2}, {tap}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.| Well of Lost Dreams|Commander 2013 Edition|271|R|{4}|Artifact|||Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.| Akoum Refuge|Commander 2013 Edition|272|U||Land|||Akoum Refuge enters the battlefield tapped.$When Akoum Refuge enters the battlefield, you gain 1 life.${tap}: Add {B} or {R} to your mana pool.| Arcane Sanctum|Commander 2013 Edition|273|U||Land|||Arcane Sanctum enters the battlefield tapped.${tap}: Add {W}, {U}, or {B} to your mana pool.| Azorius Chancery|Commander 2013 Edition|274|C||Land|||Azorius Chancery enters the battlefield tapped.$When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.${tap}: Add {W}{U} to your mana pool.| Azorius Guildgate|Commander 2013 Edition|275|C||Land - Gate|||Azorius Guildgate enters the battlefield tapped.${tap}: Add {W} or {U} to your mana pool.| Bant Panorama|Commander 2013 Edition|276|C||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.| Barren Moor|Commander 2013 Edition|277|C||Land|||Barren Moor enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Cycling {B} ({B}, Discard this card: Draw a card.)| Bojuka Bog|Commander 2013 Edition|278|C||Land|||Bojuka Bog enters the battlefield tapped.$When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.${tap}: Add {B} to your mana pool.| Boros Garrison|Commander 2013 Edition|279|C||Land|||Boros Garrison enters the battlefield tapped.$When Boros Garrison enters the battlefield, return a land you control to its owner's hand.${tap}: Add {R}{W} to your mana pool.| Arcane Denial|Commander 2013 Edition|28|C|{1}{U}|Instant|||Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.$You draw a card at the beginning of the next turn's upkeep.| Boros Guildgate|Commander 2013 Edition|280|C||Land - Gate|||Boros Guildgate enters the battlefield tapped.${tap}: Add {R} or {W} to your mana pool.| Command Tower|Commander 2013 Edition|281|C||Land|||{tap}: Add to your mana pool one mana of any color in your commander's color identity.| Contested Cliffs|Commander 2013 Edition|282|R||Land|||{tap}: Add {1} to your mana pool.${R}{G}, {tap}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)| Crumbling Necropolis|Commander 2013 Edition|283|U||Land|||Crumbling Necropolis enters the battlefield tapped.${tap}: Add {U}, {B}, or {R} to your mana pool.| Dimir Guildgate|Commander 2013 Edition|284|C||Land - Gate|||Dimir Guildgate enters the battlefield tapped.${tap}: Add {U} or {B} to your mana pool.| Drifting Meadow|Commander 2013 Edition|285|C||Land|||Drifting Meadow enters the battlefield tapped.${tap}: Add {W} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Esper Panorama|Commander 2013 Edition|286|C||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.| Evolving Wilds|Commander 2013 Edition|287|C||Land|||{tap}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Faerie Conclave|Commander 2013 Edition|288|U||Land|||Faerie Conclave enters the battlefield tapped.${tap}: Add {U} to your mana pool.${1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.| Forgotten Cave|Commander 2013 Edition|289|C||Land|||Forgotten Cave enters the battlefield tapped.${tap}: Add {R} to your mana pool.$Cycling {R} ({R}, Discard this card: Draw a card.)| Arcane Melee|Commander 2013 Edition|29|R|{4}{U}|Enchantment|||Instant and sorcery spells cost {2} less to cast.| Golgari Guildgate|Commander 2013 Edition|290|C||Land - Gate|||Golgari Guildgate enters the battlefield tapped.${tap}: Add {B} or {G} to your mana pool.| Golgari Rot Farm|Commander 2013 Edition|291|C||Land|||Golgari Rot Farm enters the battlefield tapped.$When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{G} to your mana pool.| Grim Backwoods|Commander 2013 Edition|292|R||Land|||{tap}: Add {1} to your mana pool.${2}{B}{G}, {tap}, Sacrifice a creature: Draw a card.| Grixis Panorama|Commander 2013 Edition|293|C||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.| Gruul Guildgate|Commander 2013 Edition|294|C||Land - Gate|||Gruul Guildgate enters the battlefield tapped.${tap}: Add {R} or {G} to your mana pool.| Homeward Path|Commander 2013 Edition|295|R||Land|||{tap}: Add {1} to your mana pool.${tap}: Each player gains control of all creatures he or she owns.| Izzet Boilerworks|Commander 2013 Edition|296|C||Land|||Izzet Boilerworks enters the battlefield tapped.$When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.${tap}: Add {U}{R} to your mana pool.| Izzet Guildgate|Commander 2013 Edition|297|C||Land - Gate|||Izzet Guildgate enters the battlefield tapped.${tap}: Add {U} or {R} to your mana pool.| Jund Panorama|Commander 2013 Edition|298|C||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.| Jungle Shrine|Commander 2013 Edition|299|U||Land|||Jungle Shrine enters the battlefield tapped.${tap}: Add {R}, {G}, or {W} to your mana pool.| Ajani's Pridemate|Commander 2013 Edition|3|U|{1}{W}|Creature - Cat Soldier|2|2|Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)| Augur of Bolas|Commander 2013 Edition|30|U|{1}{U}|Creature - Merfolk Wizard|1|3|When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Jwar Isle Refuge|Commander 2013 Edition|300|U||Land|||Jwar Isle Refuge enters the battlefield tapped.$When Jwar Isle Refuge enters the battlefield, you gain 1 life.${tap}: Add {U} or {B} to your mana pool.| Kazandu Refuge|Commander 2013 Edition|301|U||Land|||Kazandu Refuge enters the battlefield tapped.$When Kazandu Refuge enters the battlefield, you gain 1 life.${tap}: Add {R} or {G} to your mana pool.| Khalni Garden|Commander 2013 Edition|302|C||Land|||Khalni Garden enters the battlefield tapped.$When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.${tap}: Add {G} to your mana pool.| Kher Keep|Commander 2013 Edition|303|R||Legendary Land|||{tap}: Add {1} to your mana pool.${1}{R}, {tap}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.| Llanowar Reborn|Commander 2013 Edition|304|U||Land|||Llanowar Reborn enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)| Lonely Sandbar|Commander 2013 Edition|305|C||Land|||Lonely Sandbar enters the battlefield tapped.${tap}: Add {U} to your mana pool.$Cycling {U} ({U}, Discard this card: Draw a card.)| Molten Slagheap|Commander 2013 Edition|306|U||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}: Put a storage counter on Molten Slagheap.${1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool.| Mosswort Bridge|Commander 2013 Edition|307|R||Land|||Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)${tap}: Add {G} to your mana pool.${G}, {tap}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.| Naya Panorama|Commander 2013 Edition|308|C||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.| New Benalia|Commander 2013 Edition|309|U||Land|||New Benalia enters the battlefield tapped.$When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${tap}: Add {W} to your mana pool.| Azami, Lady of Scrolls|Commander 2013 Edition|31|R|{2}{U}{U}{U}|Legendary Creature - Human Wizard|0|2|Tap an untapped Wizard you control: Draw a card.| Opal Palace|Commander 2013 Edition|310|C||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.| Orzhov Basilica|Commander 2013 Edition|311|C||Land|||Orzhov Basilica enters the battlefield tapped.$When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.${tap}: Add {W}{B} to your mana pool.| Orzhov Guildgate|Commander 2013 Edition|312|C||Land - Gate|||Orzhov Guildgate enters the battlefield tapped.${tap}: Add {W} or {B} to your mana pool.| Rakdos Carnarium|Commander 2013 Edition|313|C||Land|||Rakdos Carnarium enters the battlefield tapped.$When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.${tap}: Add {B}{R} to your mana pool.| Rakdos Guildgate|Commander 2013 Edition|314|C||Land - Gate|||Rakdos Guildgate enters the battlefield tapped.${tap}: Add {B} or {R} to your mana pool.| Rupture Spire|Commander 2013 Edition|315|C||Land|||Rupture Spire enters the battlefield tapped.$When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.${tap}: Add one mana of any color to your mana pool.| Saltcrusted Steppe|Commander 2013 Edition|316|U||Land|||{tap}: Add {1} to your mana pool.${1}, {tap}: Put a storage counter on Saltcrusted Steppe.${1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.| Savage Lands|Commander 2013 Edition|317|U||Land|||Savage Lands enters the battlefield tapped.${tap}: Add {B}, {R}, or {G} to your mana pool.| Seaside Citadel|Commander 2013 Edition|318|U||Land|||Seaside Citadel enters the battlefield tapped.${tap}: Add {G}, {W}, or {U} to your mana pool.| Secluded Steppe|Commander 2013 Edition|319|C||Land|||Secluded Steppe enters the battlefield tapped.${tap}: Add {W} to your mana pool.$Cycling {W} ({W}, Discard this card: Draw a card.)| Blue Sun's Zenith|Commander 2013 Edition|32|R|{X}{U}{U}{U}|Instant|||Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.| Sejiri Refuge|Commander 2013 Edition|320|U||Land|||Sejiri Refuge enters the battlefield tapped.$When Sejiri Refuge enters the battlefield, you gain 1 life.${tap}: Add {W} or {U} to your mana pool.| Selesnya Guildgate|Commander 2013 Edition|321|C||Land - Gate|||Selesnya Guildgate enters the battlefield tapped.${tap}: Add {G} or {W} to your mana pool.| Selesnya Sanctuary|Commander 2013 Edition|322|C||Land|||Selesnya Sanctuary enters the battlefield tapped.$When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.${tap}: Add {G}{W} to your mana pool.| Simic Guildgate|Commander 2013 Edition|323|C||Land - Gate|||Simic Guildgate enters the battlefield tapped.${tap}: Add {G} or {U} to your mana pool.| Slippery Karst|Commander 2013 Edition|324|C||Land|||Slippery Karst enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Smoldering Crater|Commander 2013 Edition|325|C||Land|||Smoldering Crater enters the battlefield tapped.${tap}: Add {R} to your mana pool.$Cycling {2} ({2}, Discard this card: Draw a card.)| Springjack Pasture|Commander 2013 Edition|326|R||Land|||{tap}: Add {1} to your mana pool.${4}, {tap}: Put a 0/1 white Goat creature token onto the battlefield.${tap}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.| Temple of the False God|Commander 2013 Edition|327|U||Land|||{tap}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.| Terramorphic Expanse|Commander 2013 Edition|328|C||Land|||{tap}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Tranquil Thicket|Commander 2013 Edition|329|C||Land|||Tranquil Thicket enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Cycling {G} ({G}, Discard this card: Draw a card.)| Borrowing 100,000 Arrows|Commander 2013 Edition|33|U|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| Transguild Promenade|Commander 2013 Edition|330|C||Land|||Transguild Promenade enters the battlefield tapped.$When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.${tap}: Add one mana of any color to your mana pool.| Urza's Factory|Commander 2013 Edition|331|U||Land - Urza’s|||{tap}: Add {1} to your mana pool.${7}, {tap}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.| Vitu-Ghazi, the City-Tree|Commander 2013 Edition|332|U||Land|||{tap}: Add {1} to your mana pool.${2}{G}{W}, {tap}: Put a 1/1 green Saproling creature token onto the battlefield.| Vivid Crag|Commander 2013 Edition|333|U||Land|||Vivid Crag enters the battlefield tapped with two charge counters on it.${tap}: Add {R} to your mana pool.${tap}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.| Vivid Creek|Commander 2013 Edition|334|U||Land|||Vivid Creek enters the battlefield tapped with two charge counters on it.${tap}: Add {U} to your mana pool.${tap}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.| Vivid Grove|Commander 2013 Edition|335|U||Land|||Vivid Grove enters the battlefield tapped with two charge counters on it.${tap}: Add {G} to your mana pool.${tap}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.| Vivid Marsh|Commander 2013 Edition|336|U||Land|||Vivid Marsh enters the battlefield tapped with two charge counters on it.${tap}: Add {B} to your mana pool.${tap}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.| Plains|Commander 2013 Edition|337|L||Basic Land - Plains|||W| Plains|Commander 2013 Edition|338|L||Basic Land - Plains|||W| Plains|Commander 2013 Edition|339|L||Basic Land - Plains|||W| Brilliant Plan|Commander 2013 Edition|34|U|{4}{U}|Sorcery|||Draw three cards.| Plains|Commander 2013 Edition|340|L||Basic Land - Plains|||W| Island|Commander 2013 Edition|341|L||Basic Land - Island|||U| Island|Commander 2013 Edition|342|L||Basic Land - Island|||U| Island|Commander 2013 Edition|343|L||Basic Land - Island|||U| Island|Commander 2013 Edition|344|L||Basic Land - Island|||U| Swamp|Commander 2013 Edition|345|L||Basic Land - Swamp|||B| Swamp|Commander 2013 Edition|346|L||Basic Land - Swamp|||B| Swamp|Commander 2013 Edition|347|L||Basic Land - Swamp|||B| Swamp|Commander 2013 Edition|348|L||Basic Land - Swamp|||B| Mountain|Commander 2013 Edition|349|L||Basic Land - Mountain|||R| Control Magic|Commander 2013 Edition|35|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Mountain|Commander 2013 Edition|350|L||Basic Land - Mountain|||R| Mountain|Commander 2013 Edition|351|L||Basic Land - Mountain|||R| Mountain|Commander 2013 Edition|352|L||Basic Land - Mountain|||R| Forest|Commander 2013 Edition|353|L||Basic Land - Forest|||G| Forest|Commander 2013 Edition|354|L||Basic Land - Forest|||G| Forest|Commander 2013 Edition|355|L||Basic Land - Forest|||G| Forest|Commander 2013 Edition|356|L||Basic Land - Forest|||G| Curse of Inertia|Commander 2013 Edition|36|U|{2}{U}|Enchantment - Aura Curse|||Enchant player$Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice.| Deceiver Exarch|Commander 2013 Edition|37|U|{2}{U}|Creature - Cleric|1|4|Flash (You may cast this spell any time you could cast an instant.)$When Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls.| Deep Analysis|Commander 2013 Edition|38|C|{3}{U}|Sorcery|||Target player draws two cards.$Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Dismiss|Commander 2013 Edition|39|U|{2}{U}{U}|Instant|||Counter target spell.$Draw a card.| Angel of Finality|Commander 2013 Edition|4|R|{3}{W}|Creature - Angel|3|4|Flying$When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.| Diviner Spirit|Commander 2013 Edition|40|U|{4}{U}|Creature - Spirit|2|4|Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.| Djinn of Infinite Deceits|Commander 2013 Edition|41|R|{4}{U}{U}|Creature - Djinn|2|7|Flying${tap}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.| Dungeon Geists|Commander 2013 Edition|42|R|{2}{U}{U}|Creature - Spirit|3|3|Flying$When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.| Echo Mage|Commander 2013 Edition|43|R|{1}{U}{U}|Creature - Human Wizard|2|3|Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 2-3$2/4${U}{U}, {tap}: Copy target instant or sorcery spell. You may choose new targets for the copy.$LEVEL 4+$2/5${U}{U}, {tap}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.| Fog Bank|Commander 2013 Edition|44|U|{1}{U}|Creature - Wall|0|2|Defender, flying$Prevent all combat damage that would be dealt to and dealt by Fog Bank.| Guard Gomazoa|Commander 2013 Edition|45|U|{2}{U}|Creature - Jellyfish|1|3|Defender, flying$Prevent all combat damage that would be dealt to Guard Gomazoa.| Hada Spy Patrol|Commander 2013 Edition|46|U|{1}{U}|Creature - Human Rogue|1|1|Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)$LEVEL 1-2$2/2$Hada Spy Patrol can't be blocked.$LEVEL 3+$3/3$Shroud$Hada Spy Patrol can't be blocked.| Illusionist's Gambit|Commander 2013 Edition|47|R|{2}{U}{U}|Instant|||Cast Illusionist's Gambit only during the declare blockers step on an opponent's turn.$Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat.| Jace's Archivist|Commander 2013 Edition|48|R|{1}{U}{U}|Creature - Vedalken Wizard|2|2|{U}, {tap}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.| Lu Xun, Scholar General|Commander 2013 Edition|49|R|{2}{U}{U}|Legendary Creature - Human Soldier|1|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.| Archangel|Commander 2013 Edition|5|U|{5}{W}{W}|Creature - Angel|5|5|Flying, vigilance| Mnemonic Wall|Commander 2013 Edition|50|C|{4}{U}|Creature - Wall|0|4|Defender$When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.| Opportunity|Commander 2013 Edition|51|U|{4}{U}{U}|Instant|||Target player draws four cards.| Order of Succession|Commander 2013 Edition|52|R|{3}{U}|Sorcery|||Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose.| Propaganda|Commander 2013 Edition|53|U|{2}{U}|Enchantment|||Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.| Prosperity|Commander 2013 Edition|54|U|{X}{U}|Sorcery|||Each player draws X cards.| Raven Familiar|Commander 2013 Edition|55|U|{2}{U}|Creature - Bird|1|2|Flying$Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.| Sharding Sphinx|Commander 2013 Edition|56|R|{4}{U}{U}|Artifact Creature - Sphinx|4|4|Flying$Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield.| Skyscribing|Commander 2013 Edition|57|U|{X}{U}{U}|Sorcery|||Each player draws X cards.$Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)| Stormscape Battlemage|Commander 2013 Edition|58|U|{2}{U}|Creature - Metathran Wizard|2|2|Kicker {W} and/or {2}{B}$When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.$When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.| Strategic Planning|Commander 2013 Edition|59|U|{1}{U}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.| Azorius Herald|Commander 2013 Edition|6|U|{2}{W}|Creature - Spirit|2|1|Azorius Herald can't be blocked.$When Azorius Herald enters the battlefield, you gain 4 life.$When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.| Tempt with Reflections|Commander 2013 Edition|60|R|{3}{U}|Sorcery|||Tempting offer - Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature.| Thornwind Faeries|Commander 2013 Edition|61|C|{1}{U}{U}|Creature - Faerie|1|1|Flying${tap}: Thornwind Faeries deals 1 damage to target creature or player.| Tidal Force|Commander 2013 Edition|62|R|{5}{U}{U}{U}|Creature - Elemental|7|7|At the beginning of each upkeep, you may tap or untap target permanent.| True-Name Nemesis|Commander 2013 Edition|63|R|{1}{U}{U}|Creature - Merfolk Rogue|3|1|As True-Name Nemesis enters the battlefield, choose a player.$True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)| Uyo, Silent Prophet|Commander 2013 Edition|64|R|{4}{U}{U}|Legendary Creature - Moonfolk Wizard|4|4|Flying${2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.| Vision Skeins|Commander 2013 Edition|65|C|{1}{U}|Instant|||Each player draws two cards.| Wash Out|Commander 2013 Edition|66|U|{3}{U}|Sorcery|||Return all permanents of the color of your choice to their owners' hands.| Wonder|Commander 2013 Edition|67|U|{3}{U}|Creature - Incarnation|2|2|Flying$As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.| Annihilate|Commander 2013 Edition|68|U|{3}{B}{B}|Instant|||Destroy target nonblack creature. It can't be regenerated.$Draw a card.| Army of the Damned|Commander 2013 Edition|69|M|{5}{B}{B}{B}|Sorcery|||Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.$Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Cradle of Vitality|Commander 2013 Edition|7|R|{3}{W}|Enchantment|||Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.| Baleful Force|Commander 2013 Edition|70|R|{5}{B}{B}{B}|Creature - Elemental|7|7|At the beginning of each upkeep, you draw a card and you lose 1 life.| Curse of Shallow Graves|Commander 2013 Edition|71|U|{2}{B}|Enchantment - Aura Curse|||Enchant player$Whenever a player attacks enchanted player with one or more creatures, that attacking player may put a 2/2 black Zombie creature token onto the battlefield tapped.| Decree of Pain|Commander 2013 Edition|72|R|{6}{B}{B}|Sorcery|||Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.$Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)$When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.| Dirge of Dread|Commander 2013 Edition|73|C|{2}{B}|Sorcery|||All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)$Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)$When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.| Disciple of Griselbrand|Commander 2013 Edition|74|U|{1}{B}|Creature - Human Cleric|1|1|{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.| Endless Cockroaches|Commander 2013 Edition|75|R|{1}{B}{B}|Creature - Insect|1|1|When Endless Cockroaches dies, return it to its owner's hand.| Endrek Sahr, Master Breeder|Commander 2013 Edition|76|R|{4}{B}|Legendary Creature - Human Wizard|2|2|Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost.$When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.| Famine|Commander 2013 Edition|77|U|{3}{B}{B}|Sorcery|||Famine deals 3 damage to each creature and each player.| Fell Shepherd|Commander 2013 Edition|78|R|{5}{B}{B}|Creature - Avatar|8|6|Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.${B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.| Greed|Commander 2013 Edition|79|R|{3}{B}|Enchantment|||{B}, Pay 2 life: Draw a card.| Curse of the Forsaken|Commander 2013 Edition|8|U|{2}{W}|Enchantment - Aura Curse|||Enchant player$Whenever a creature attacks enchanted player, its controller gains 1 life.| Hooded Horror|Commander 2013 Edition|80|U|{4}{B}|Creature - Horror|4|4|Hooded Horror can't be blocked if defending player controls the most creatures or is tied for the most.| Infest|Commander 2013 Edition|81|U|{1}{B}{B}|Sorcery|||All creatures get -2/-2 until end of turn.| Marrow Bats|Commander 2013 Edition|82|U|{4}{B}|Creature - Bat Skeleton|4|1|Flying$Pay 4 life: Regenerate Marrow Bats.| Nightscape Familiar|Commander 2013 Edition|83|C|{1}{B}|Creature - Zombie|1|1|Blue spells and red spells you cast cost {1} less to cast.${1}{B}: Regenerate Nightscape Familiar.| Ophiomancer|Commander 2013 Edition|84|R|{2}{B}|Creature - Human Shaman|2|2|At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield.| Phthisis|Commander 2013 Edition|85|U|{3}{B}{B}{B}{B}|Sorcery|||Destroy target creature. Its controller loses life equal to its power plus its toughness.$Suspend 5-{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)| Phyrexian Delver|Commander 2013 Edition|86|R|{3}{B}{B}|Creature - Zombie|3|2|When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.| Phyrexian Gargantua|Commander 2013 Edition|87|U|{4}{B}{B}|Creature - Horror|4|4|When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.| Phyrexian Reclamation|Commander 2013 Edition|88|U|{B}|Enchantment|||{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.| Price of Knowledge|Commander 2013 Edition|89|R|{6}{B}|Enchantment|||Players have no maximum hand size.$At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.| Darksteel Mutation|Commander 2013 Edition|9|U|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities, card types, and creature types.| Quagmire Druid|Commander 2013 Edition|90|C|{2}{B}|Creature - Zombie Druid|2|2|{G}, {tap}, Sacrifice a creature: Destroy target enchantment.| Reckless Spite|Commander 2013 Edition|91|U|{1}{B}{B}|Instant|||Destroy two target nonblack creatures. You lose 5 life.| Sanguine Bond|Commander 2013 Edition|92|R|{3}{B}{B}|Enchantment|||Whenever you gain life, target opponent loses that much life.| Stronghold Assassin|Commander 2013 Edition|93|R|{1}{B}{B}|Creature - Zombie Assassin|2|1|{tap}, Sacrifice a creature: Destroy target nonblack creature.| Sudden Spoiling|Commander 2013 Edition|94|R|{1}{B}{B}|Instant|||Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)$Creatures target player controls become 0/2 and lose all abilities until end of turn.| Tempt with Immortality|Commander 2013 Edition|95|R|{4}{B}|Sorcery|||Tempting offer - Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield.| Toxic Deluge|Commander 2013 Edition|96|R|{2}{B}|Sorcery|||As an additional cost to cast Toxic Deluge, pay X life.$All creatures get -X/-X until end of turn.| Vampire Nighthawk|Commander 2013 Edition|97|U|{1}{B}{B}|Creature - Vampire Shaman|2|3|Flying$Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Vile Requiem|Commander 2013 Edition|98|U|{2}{B}{B}|Enchantment|||At the beginning of your upkeep, you may put a verse counter on Vile Requiem.${1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.| Viscera Seer|Commander 2013 Edition|99|C|{B}|Creature - Vampire Wizard|1|1|Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Acolyte's Reward|Born of the Gods|1|U|{1}{W}|Instant|||Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to target creature or player.| Akroan Phalanx|Born of the Gods|2|U|{3}{W}|Creature - Human Soldier|3|3|Vigilance${2}{R}: Creatures you control get +1/+0 until end of turn.| Akroan Skyguard|Born of the Gods|3|C|{1}{W}|Creature - Human Soldier|1|1|Flying$Heroic - Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.| Archetype of Courage|Born of the Gods|4|U|{1}{W}{W}|Enchantment Creature — Human Soldier|2|2|Creatures you control have first strike.$Creatures your opponents control lose first strike and can't have or gain first strike.| Brimaz, King of Oreskos|Born of the Gods|5|M|{1}{W}{W}|Legendary Creature — Cat Soldier|3|4|Vigilance$Whenever Brimaz, King of Oreskos attacks, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield attacking.$Whenever Brimaz blocks a creature, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield blocking that creature.| Dawn to Dusk|Born of the Gods|6|U|{2}{W}{W}|Sorcery|||Choose one or both — Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment.| Eidolon of Countless Battles|Born of the Gods|7|R|{1}{W}{W}|Enchantment Creature — Spirit|0|0|Bestow {2}{W}{W}$Eidolon of Countless Battles and enchanted creature get +1/+1 for each creature you control and +1/+1 for each Aura you control.| Elite Skirmisher|Born of the Gods|8|C|{2}{W}|Creature - Human Soldier|3|1|Heroic - Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.| Ephara's Radiance|Born of the Gods|9|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{1}{W}, {T}: You gain 3 life."| Excoriate|Born of the Gods|10|C|{3}{W}|Sorcery|||Exile target tapped creature.| Fated Retribution|Born of the Gods|11|R|{4}{W}{W}{W}|Instant|||Destroy all creatures and planeswalkers. If it's your turn, scry 2.| Ghostblade Eidolon|Born of the Gods|12|U|{2}{W}|Enchantment Creature - Spirit|1|1|Bestow {5}{W}$Double strike$Enchanted creature gets +1/+1 and has double strike.| Glimpse the Sun God|Born of the Gods|13|U|{X}{W}|Instant|||Tap X target creatures. Scry 1.| God-Favored General|Born of the Gods|14|U|{1}{W}|Creature — Human Soldier|1|1|Inspired — Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, put two 1/1 white Soldier enchantment creature tokens onto the battlefield.| Great Hart|Born of the Gods|15|C|{3}{W}|Creature - Elk|2|4|| Griffin Dreamfinder|Born of the Gods|16|C|{3}{W}{W}|Creature - Griffin|1|4|Flying$When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand.| Hero of Iroas|Born of the Gods|17|R|{1}{W}|Creature — Human Soldier|2|2|Aura spells you cast cost {1} less to cast.$Heroic — Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.| Hold at Bay|Born of the Gods|18|C|{1}{W}|Instant|||Prevent the next 7 damage that would be dealt to target creature or player this turn.| Loyal Pegasus|Born of the Gods|19|C|{W}|Creature — Pegasus|2|1|Flying$Loyal Pegasus can't attack or block alone.| Mortal's Ardor|Born of the Gods|20|C|{W}|Instant|||Target creature gets +1/+1 and gains lifelink until end of turn.| Nyxborn Shieldmate|Born of the Gods|21|C|{W}|Enchantment Creature — Human Soldier|1|2|Bestow {2}{W}$Enchanted creature gets +1/+2.| Oreskos Sun Guide|Born of the Gods|22|C|{1}{W}|Creature — Cat Monk|2|2|Inspired - Whenever Oreskos Sun Guide becomes untapped, you gain 2 life.| Ornitharch|Born of the Gods|23|U|{3}{W}{W}|Creature - Archon|3|3|Flying$Tribute 2$When Ornitharch enters the battlefield, if tribute wasn't paid, put two 1/1 white Bird creature tokens with flying onto the battlefield.| Plea for Guidance|Born of the Gods|24|R|{5}{W}|Sorcery|||Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library.| Revoke Existence|Born of the Gods|25|C|{1}{W}|Sorcery|||Exile target artifact or enchantment.| Silent Sentinel|Born of the Gods|26|R|{5}{W}{W}|Creature — Archon|4|6|Flying$Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.| Spirit of the Labyrinth|Born of the Gods|27|R|{1}{W}|Enchantment Creature — Spirit|3|1|Each player can't draw more than one card each turn.| Sunbond|Born of the Gods|28|U|{3}{W}|Enchantment — Aura|||Enchant creature$Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."| Vanguard of Brimaz|Born of the Gods|29|U|{W}{W}|Creature — Cat Soldier|2|2|Vigilance$Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield.| Aerie Worshippers|Born of the Gods|30|U|{3}{U}|Creature — Human Cleric|2|4|Inspired - Whenever Aerie Worshipers becomes untapped, you may pay {2}{U}. If you do, put a 2/2 blue Bird enchantment creature token with flying onto the battlefield.| Arbiter of the Ideal|Born of the Gods|31|R|{4}{U}{U}|Creature — Sphinx|4|5|Flying$Inspired - Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. It's an enchantment in addition to its other types.| Archetype of Imagination|Born of the Gods|32|U|{4}{U}{U}|Enchantment Creature — Human Wizard|3|2|Creatures you control have flying.$Creatures your opponents control lose flying and can't have or gain flying.| Chorus of the Tides|Born of the Gods|33|C|{3}{U}|Creature - Siren|3|2|Flying$Heroic - Whenever you cast a spell that targets Chorus of the Tides, scry 1.| Crypsis|Born of the Gods|34|C|{1}{U}|Instant|||Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.| Deepwater Hypnotist|Born of the Gods|35|C|{1}{U}|Creature - Merfolk Wizard|2|1|Inspired - Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.| Divination|Born of the Gods|36|C|{2}{U}|Sorcery|||Draw two cards.| Eternity Snare|Born of the Gods|37|U|{5}{U}|Enchantment - Aura|||Enchant creature$When Eternity Snare enters the battlefield, draw a card.$Enchanted creature doesn't untap during its controller's untap step.| Evanescent Intellect|Born of the Gods|38|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{1}{U}, {T}: Target player puts the top three cards of his or her library into his or her graveyard."| Fated Infatuation|Born of the Gods|39|R|{U}{U}{U}|Instant|||Put a token onto the battlefield that's a copy of target creature you control. If it's your turn, scry 2.| Flitterstep Eidolon|Born of the Gods|40|U|{1}{U}|Enchantment Creature - Spirit|1|1|Bestow {5}{U}$Flitterstep Eidolon can't be blocked.$Enchanted creature gets +1/+1 and can't be blocked.| Floodtide Serpent|Born of the Gods|41|C|{4}{U}|Creature — Serpent|4|4|Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)| Kraken of the Straits|Born of the Gods|42|U|{5}{U}{U}|Creature — Kraken|6|6|Creatures with power less than the number of Islands you control can't block Kraken of the Straits.| Meletis Astronomer|Born of the Gods|43|U|{1}{U}|Creature — Human Wizard|1|3|Heroic — Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Mindreaver|Born of the Gods|44|R|{U}{U}|Creature — Human Wizard|2|1|Heroic — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library.${U}{U}, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with mindreaver.| Nullify|Born of the Gods|45|C|{U}{U}|Instant|||Counter target creature or Aura spell.| Nyxborn Triton|Born of the Gods|46|C|{2}{U}|Enchantment Creature — Merfolk|2|3|Bestow {4}{U}$Enchanted creature gets +2/+3.| Oracle's Insight|Born of the Gods|47|U|{3}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{T}: Scry 1, then draw a card."| Perplexing Chimera|Born of the Gods|48|R|{4}{U}|Enchantment Creature — Chimera|3|3|Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)| Retraction Helix|Born of the Gods|49|C|{U}|Instant|||Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."| Siren of the Fanged Coast|Born of the Gods|50|U|{3}{U}{U}|Creature - Siren|1|1|Flying$Tribute 3$When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature.| Sphinx's Disciple|Born of the Gods|51|C|{3}{U}{U}|Creature - Human Wizard|2|2|Flying$Inspired - Whenever Sphinx's Disciple becomes untapped, draw a card.| Stratus Walk|Born of the Gods|52|C|{1}{U}|Enchantment - Aura|||Enchant creature$When Stratus Walk enters the battlefield, draw a card.$Enchanted creature has flying.$Enchanted creature can block only creatures with flying.| Sudden Storm|Born of the Gods|53|C|{3}{U}|Instant|||Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1.| Thassa's Rebuff|Born of the Gods|54|U|{1}{U}|Instant|||Counter target spell unless its controller pays {X}, where X is your devotion to blue.| Tromokratis|Born of the Gods|55|R|{5}{U}{U}|Legendary Creature — Kraken|8|8|Tromokratis has hexproof unless it's attacking or blocking.$Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)| Vortex Elemental|Born of the Gods|56|U|{U}|Creature — Elemental|0|1|{U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries.${3}{U}{U}: Target creature blocks Vortex Elemental this turn if able.| Whelming Wave|Born of the Gods|57|R|{2}{U}{U}|Sorcery|||Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses and Serpents.| Archetype of Finality|Born of the Gods|58|U|{4}{B}{B}|Enchantment Creature - Gorgon|2|3|Creatures you control have deathtouch.$Creatures your opponents control lose deathtouch and can't have or gain deathtouch.| Ashiok's Adept|Born of the Gods|59|U|{2}{B}|Creature — Human Wizard|1|3|Heroic — Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card.| Asphyxiate|Born of the Gods|60|C|{1}{B}{B}|Sorcery|||Destroy target untapped creature.| Bile Blight|Born of the Gods|61|U|{B}{B}|Instant|||Target creature and all creatures with the same name as that creature get -3/-3 until end of turn.| Black Oak of Odunos|Born of the Gods|62|U|{2}{B}|Creature — Zombie Treefolk|0|5|Defender${B}, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn.| Champion of Stray Souls|Born of the Gods|63|M|{4}{B}{B}|Creature — Skeleton Warrior|4|4|{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creatures from your graveyard to the battlefield.${5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard.| Claim of Erebos|Born of the Gods|64|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{1}{B}, {T}: Target player loses 2 life."| Drown in Sorrow|Born of the Gods|65|U|{1}{B}{B}|Sorcery|||All creatures get -2/-2 until end of turn. Scry 1.| Eater of Hope|Born of the Gods|66|R|{5}{B}{B}|Creature — Demon|6|4|Flying${B}, Sacrifice another creature: Regenerate Eater of Hope.${2}{B}, Sacrifice two other creatures: Destroy target creature.| Eye Gouge|Born of the Gods|67|C|{B}|Instant|||Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.| Fate Unraveler|Born of the Gods|68|R|{3}{B}|Enchantment Creature — Hag|3|4|Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.| Fated Return|Born of the Gods|69|R|{4}{B}{B}{B}|Instant|||Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2.| Felhide Brawler|Born of the Gods|70|C|{1}{B}|Creature — Minotaur|2|2|Felhide Brawler can't block unless you control another Minotaur.| Forlorn Pseudamma|Born of the Gods|71|U|{3}{B}|Creature — Zombie|2|1|Intimidate$Inspired - Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, put a 2/2 black Zombie enchantment creature token onto the battlefield.| Forsaken Drifters|Born of the Gods|72|C|{3}{B}|Creature - Zombie|4|2|When Forsaken Drifters dies, put the top four cards of your library into your graveyard.| Gild|Born of the Gods|73|R|{3}{B}|Sorcery|||Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."| Grisly Transformation|Born of the Gods|74|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Grisly Transformation enters the battlefield, draw a card.$Enchanted creature has intimidate.| Herald of Torment|Born of the Gods|75|R|{1}{B}{B}|Enchantment Creature — Demon|3|3|Bestow {3}{B}{B}$Flying$At the beginning of your upkeep, you lose 1 life.$Enchanted creature gets +3/+3 and has flying.| Marshmist Titan|Born of the Gods|76|C|{6}{B}|Creature — Giant|4|5|Marshmist Titan costs {X} less to cast, where X is your devotion to black.| Necrobite|Born of the Gods|77|C|{2}{B}|Instant|||Target creature gains deathtouch until end of turn. Regenerate it.| Nyxborn Eidolon|Born of the Gods|78|C|{1}{B}|Enchantment Creature — Spirit|2|1|Bestow {4}{B}$Enchanted creature gets +2/+1.| Odunos River Trawler|Born of the Gods|79|U|{2}{B}|Creature - Zombie|2|2|When Odunos River Trawler enters the battlefield, return target enchantment creature card from your graveyard to your hand.${W}, Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand.| Pain Seer|Born of the Gods|80|R|{1}{B}|Creature — Human Wizard|2|2|Inspired - Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's converted mana cost.| Sanguimancy|Born of the Gods|81|U|{4}{B}|Sorcery|||You draw X cards and you lose X life, where X is your devotion to black.| Servant of Tymaret|Born of the Gods|82|C|{2}{B}|Creature — Zombie|1|3|Inspired - Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way.${2}{B}: Regenerate Servant of Tymaret.| Shrike Harpy|Born of the Gods|83|U|{3}{B}{B}|Creature — Harpy|2|2|Flying$Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)$When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.| Spiteful Returned|Born of the Gods|84|U|{1}{B}|Enchantment Creature — Zombie|1|1|Bestow {3}{B}$Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.$Enchanted creature gets +1/+1.| Warchanter of Mogis|Born of the Gods|85|C|{3}{B}{B}|Creature — Minotaur Shaman|3|3|Inspired - Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn.| Weight of the Underworld|Born of the Gods|86|C|{3}{B}|Enchantment — Aura|||Enchant creature$Enchanted creature gets -3/-2.| Akroan Conscriptor|Born of the Gods|87|U|{4}{R}|Creature — Human Shaman|3|2|Heroic — Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.| Archetype of Aggression|Born of the Gods|88|U|{1}{R}{R}|Enchantment Creature — Human Warrior|3|2|Creatures you control have trample.$Creatures your opponents control lose trample and can't have or gain trample.| Bolt of Keranos|Born of the Gods|89|C|{1}{R}{R}|Sorcery|||Bolt of Keranos deals 3 damage to target creature and/or player. Scry 1.| Cyclops of One-Eyed Pass|Born of the Gods|90|C|{2}{R}{R}|Creature — Cyclops|5|2|| Epiphany Storm|Born of the Gods|91|C|{R}|Enchantment — Aura|||Enchant creature$Enchanted creature has "{R}, {T}, Discard a card: Draw a card."| Everflame Eidolon|Born of the Gods|92|U|{1}{R}|Enchantment Creature — Spirit|1|1|Bestow {2}{R}${R}: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead.$Enchanted creature gets +1/+1.| Fall of the Hammer|Born of the Gods|93|C|{1}{R}|Instant|||Target creature you control deals damage equal to its power to another target creature.| Fated Conflagration|Born of the Gods|94|R|{1}{R}{R}{R}|Instant|||Fated Conflagration deals 5 damage to target creature or planewalker. If it's your turn, scry 2.| Fearsome Temper|Born of the Gods|95|C|{2}{R}|Enchantment — Aura|||Enchant creature$Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn."| Felhide Spiritbinder|Born of the Gods|96|R|{3}{R}|Creature — Minotaur Shaman|3|4|Inspired - Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, put a token onto the battlefield that's a copy of another target creature except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.| Flame-Wreathed Phoenix|Born of the Gods|97|M|{2}{R}{R}|Creature — Phoenix|3|3|Flying$Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)$When Flame-Wreathed Phoenix enters the battlefield, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand."| Forgestoker Dragon|Born of the Gods|98|R|{4}{R}{R}|Creature — Dragon|5|4|Flying${1}{R}: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate this ability only if Forgestoker Dragon is attacking.| Impetuous Sunchaser|Born of the Gods|99|C|{1}{R}|Creature — Human Soldier|1|1|Flying, haste$Impetuous Sunchaser attacks each turn if able.| Kragma Butcher|Born of the Gods|100|C|{2}{R}|Creature — Minotaur Warrior|2|3|Inspired - Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn.| Lightning Volley|Born of the Gods|101|U|{3}{R}|Instant|||Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to target creature or player."| Nyxborn Rollicker|Born of the Gods|102|C|{R}|Enchantment Creature — Satyr|1|1|Bestow {1}{R}$Enchanted creature gets +1/+1.| Oracle of Bones|Born of the Gods|103|R|{2}{R}{R}|Creature — Minotaur Shaman|3|1|Haste$Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)$When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery card from your hand without paying its mana cost.| Pharagax Giant|Born of the Gods|104|C|{4}{R}|Creature — Giant|3|3|Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)$When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent.| Pinnacle of Rage|Born of the Gods|105|U|{4}{R}{R}|Sorcery|||Pinnacle of Rage deals 3 damage to each of two target creatures and/or players.| Reckless Reveler|Born of the Gods|106|C|{1}{R}|Creature — Satyr|2|1|{R}, Sacrifice Reckless Reveler: Destroy target artifact.| Rise to the Challenge|Born of the Gods|107|C|{1}{R}|Instant|||Target creature gets +2/+0 and gains first strike until end of turn.| Satyr Firedancer|Born of the Gods|108|R|{1}{R}|Enchantment Creature — Satyr|1|1|Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.| Satyr Nyx-Smith|Born of the Gods|109|U|{2}{R}|Creature — Satyr Shaman|2|1|Haste$Inspired - Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, put a 3/1 red Elemental enchantment creature token with haste onto the battlefield.| Scouring Sands|Born of the Gods|110|C|{1}{R}|Sorcery|||Scouring Sands deals 1 damage to each creature your opponents control. Scry 1.| Searing Blood|Born of the Gods|111|U|{R}{R}|Instant|||Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to that creature's controller.| Stormcaller of Keranos|Born of the Gods|112|U|{2}{R}|Creature — Human Shaman|2|2|Haste${1}{U}: Scry 1.| Thunder Brute|Born of the Gods|113|U|{4}{R}{R}|Creature — Cyclops|5|5|Trample$Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.)$When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn.| Thunderous Might|Born of the Gods|114|U|{1}{R}|Enchantment — Aura|||Enchant creature$Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red.| Whims of the Fates|Born of the Gods|115|R|{5}{R}|Sorcery|||Starting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.)| Archetype of Endurance|Born of the Gods|116|U|{6}{G}{G}|Enchantment Creature — Boar|6|5|Creatures you control have hexproof.$Creatures your opponents control lose hexproof and can't have or gain hexproof.| Aspect of Hydra|Born of the Gods|117|C|{G}|Instant|||Target creature gets +X/+X until end of turn, where X is your devotion to green.| Charging Badger|Born of the Gods|118|C|{G}|Creature — Badger|1|1|Trample| Courser of Kruphix|Born of the Gods|119|R|{1}{G}{G}|Enchantment Creature — Centaur|2|4|Play with the top card of your library revealed.$You may play the top card of your library if it's a land card.$Whenever a land enters the battlefield under your control, you gain 1 life.| Culling Mark|Born of the Gods|120|C|{2}{G}|Sorcery|||Target creature blocks this turn if able.| Fated Intervention|Born of the Gods|121|R|{2}{G}{G}{G}|Instant|||Put two 3/3 green Centaur enchantment creature tokens onto the battlefield. If it's your turn, scry 2.| Graverobber Spider|Born of the Gods|122|U|{3}{G}|Creature — Spider|2|4|Reach${3}{B}: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn.| Hero of Leina Tower|Born of the Gods|123|R|{G}|Creature — Human Warrior|1|1|Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower.| Hunter's Prowess|Born of the Gods|124|R|{4}{G}|Sorcery|||Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."| Karametra's Favor|Born of the Gods|125|C|{1}{G}|Enchantment — Aura|||Enchant creature$When Karametra's Favor enters the battlefield, draw a card.$Enchanted creature has "{T}: Add one mana of any color to your mana pool."| Mischief and Mayhem|Born of the Gods|126|U|{4}{G}|Sorcery|||Up to two target creatures each get +4/+4 until end of turn.| Mortal's Resolve|Born of the Gods|127|C|{1}{G}|Instant|||Target creature gets +1/+1 and gains indestructible until end of turn.| Nessian Demolok|Born of the Gods|128|U|{3}{G}{G}|Creature — Beast|3|3|Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.)$When Nessian Demolok enters the battlefield, if tribute wasn't paid, destroy target noncreature permanent.| Nessian Wilds Ravager|Born of the Gods|129|R|{4}{G}{G}|Creature — Hydra|6|6|Tribute 6 (As this creature enters the battlefield, an opponent of your choice may place six +1/+1 counters on it.)$When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature.| Noble Quarry|Born of the Gods|130|U|{2}{G}|Enchantment Creature — Unicorn|1|1|Bestow {5}{G}$All creatures able to block Noble Quarry or enchanted creature do so.$Enchanted creature gets +1/+1.| Nyxborn Wolf|Born of the Gods|131|C|{2}{G}|Enchantment Creature — Wolf|3|1|Bestow {4}{G}$Enchanted creature gets +3/+1.| Peregrination|Born of the Gods|132|U|{3}{G}|Sorcery|||Seach your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1.| Pheres-Band Raiders|Born of the Gods|133|U|{5}{G}|Creature — Centaur Warrior|5|5|Inspired - Whenever Pheres-Band Raiders becomes untapped, you may pay {2}{G}. If you do, put a 3/3 green Centaur enchantment creature token onto the battlefield.| Pheres-Band Tromper|Born of the Gods|134|C|{3}{G}|Creature — Centaur Warrior|3|3|Inspired - Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.| Raised by Wolves|Born of the Gods|135|U|{3}{G}{G}|Enchantment — Aura|||Enchant creature$When Raised by Wolves enters the battlefield, put two 2/2 green Wolf creature tokens onto the battlefield.$Enchanted creature gets +1/+1 for each Wolf you control.| Satyr Wayfinder|Born of the Gods|136|C|{1}{G}|Creature — Satyr|1|1|When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.| Scourge of Skola Vale|Born of the Gods|137|R|{2}{G}|Creature — Hydra|0|0|Trample$Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it.${T}, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.| Setessan Oathsworn|Born of the Gods|138|C|{1}{G}{G}|Creature — Satyr Warrior|1|1|Heroic — Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn.| Setessan Starbreaker|Born of the Gods|139|C|{3}{G}|Creature — Human Warrior|2|1|When Setessa Starbreaker enters the battlefield, you may destroy target Aura.| Skyreaping|Born of the Gods|140|U|{1}{G}|Sorcery|||Skyreaping deals damage to each creature with flying equal to your devotion to green.| Snake of the Golden Grove|Born of the Gods|141|C|{4}{G}|Creature — Snake|4|4|Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.)$When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life.| Swordwise Centaur|Born of the Gods|142|C|{G}{G}|Creature — Centaur Warrior|3|2|| Unravel the AEther|Born of the Gods|143|U|{1}{G}|Instant|||Choose target artifact or enchantment. Its owner shuffles it into his or her library.| Chromanticore|Born of the Gods|144|M|{W}{U}{B}{R}{G}|Enchantment Creature — Manticore|4|4|Bestow {2}{W}{U}{B}{R}{G}$Flying, first strike, vigilance, trample, lifelink$Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample and lifelink.| Ephara, God of the Polis|Born of the Gods|145|M|{2}{W}{U}|Legendary Enchantment Creature — God|6|5|Indestructible$As long as your devotion to white and blue is less than seven, Ephara isn't a creature.$At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.| Ephara's Enlightenment|Born of the Gods|146|U|{1}{W}{U}|Enchantment — Aura|||Enchant creature$When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature.$Enchanted creature has flying.$Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.| Fanatic of Xenagos|Born of the Gods|147|U|{1}{R}{G}|Creature — Centaur Warrior|3|3|Trample$Tribute 1 (As this creature enters the battlefield, an opponent of your choice may place a +1/+1 counter on it.)$When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.| Karametra, God of Harvests|Born of the Gods|148|M|{3}{G}{W}|Legendary Enchantment Creature — God|6|7|Indestructible$As long as your devotion to green and white is less than seven, Karametra isn't a creature.$Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library.| Kiora, the Crashing Wave|Born of the Gods|149|M|{2}{G}{U}|Planeswalker — Kiora|2|+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.$-1: Draw a card. You may play an additional land this turn.$-5: You get an emblem with "At the beginning of your end step, put a 9/9 blue Kraken creature token onto the battlefield."| Kiora's Follower|Born of the Gods|150|U|{G}{U}|Creature — Merfolk|2|2|{T}: Untap another target permanent.| Mogis, God of Slaughter|Born of the Gods|151|M|{2}{B}{R}|Legendary Enchantment Creature — God|7|5|Indestructible$As long as your devotion to black and red is less than seven, Mogis isn't a creature.$At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless he or she sacrifices a creature.| Phenax, God of Deception|Born of the Gods|152|M|{3}{U}{B}|Legendary Enchantment Creature — God|4|7|Indestructible$As long as your devotion to blue and black is less than seven, Phenax isn't a creature.$Creatures you control have "{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is this creature's toughness."| Ragemonger|Born of the Gods|153|U|{1}{B}{R}|Creature — Minotaur Shaman|2|3|Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.)| Reap What Is Sown|Born of the Gods|154|U|{1}{G}{W}|Instant|||Put a +1/+1 counter on each of up to three target creatures.| Siren of the Silent Song|Born of the Gods|155|U|{1}{U}{B}|Creature — Zombie Siren|2|1|Flying$Inspired - Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then puts the top card of his or her library into his or her graveyard.| Xenagos, God of Revels|Born of the Gods|156|M|{3}{R}{G}|Legendary Enchantment Creature — God|6|5|Indestructible$As long as your devotion to red and green is less than seven, Xenagos isn't a creature.$At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.| Astral Cornucopia|Born of the Gods|157|R|{X}{X}{X}|Artifact|||Astral Cornucopia enters the battlefield with X charge counters on it.${T}: Choose a color. Add one mana of that color to your mana pool for each charge counter on Astral Cornucopia.| Gorgon's Head|Born of the Gods|158|U|{1}|Artifact — Equipment|||Equipped creature has deathtouch.$Equip {2}| Heroes' Podium|Born of the Gods|159|R|{5}|Legendary Artifact|||Each legendary creature you control gets +1/+1 for each other legendary creature you control.${X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Pillar of War|Born of the Gods|160|U|{3}|Artifact Creature — Golem|3|3|Defender$As long as Pillar of War is enchanted, it can attack as though it didn't have defender.| Siren Song Lyre|Born of the Gods|161|U|{2}|Artifact — Equipment|||Equipped creature has "{2}, {T}: Tap target creature."$Equip {2}| Springleaf Drum|Born of the Gods|162|U|{1}|Artifact|||{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.| Temple of Enlightenment|Born of the Gods|163|R||Land|||Temple of Enlightenment enters the battlefield tapped.$When Temple of Enlightenment enters the battlefield, scry 1.${T}: Add {W} or {U} to your mana pool.| Temple of Malice|Born of the Gods|164|R||Land|||Temple of Malice enters the battlefield tapped.$When Temple of Malice enters the battlefield, scry 1.${T}: Add {B} or {R} to your mana pool.| Temple of Plenty|Born of the Gods|165|R||Land|||Temple of Plenty enters the battlefield tapped.$When Temple of Plenty enters the battlefield, scry 1.${T}: Add {G} or {W} to your mana pool.| Alert Shu Infantry|Portal Three Kingdoms|1|U|{2}{W}|Creature - Human Soldier|2|2|Vigilance| Kongming's Contraptions|Portal Three Kingdoms|10|R|{3}{W}|Creature - Human Soldier|2|4|{tap}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step.| Barbarian General|Portal Three Kingdoms|100|U|{4}{R}|Creature - Human Barbarian Soldier|3|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Barbarian Horde|Portal Three Kingdoms|101|C|{3}{R}|Creature - Human Barbarian Soldier|3|3|| Blaze|Portal Three Kingdoms|102|U|{X}{R}|Sorcery|||Blaze deals X damage to target creature or player.| Burning Fields|Portal Three Kingdoms|103|C|{4}{R}|Sorcery|||Burning Fields deals 5 damage to target opponent.| Burning of Xinye|Portal Three Kingdoms|104|R|{4}{R}{R}|Sorcery|||You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature.| Control of the Court|Portal Three Kingdoms|105|U|{1}{R}|Sorcery|||Draw four cards, then discard three cards at random.| Corrupt Eunuchs|Portal Three Kingdoms|106|U|{3}{R}|Creature - Human Advisor|2|2|When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.| Desert Sandstorm|Portal Three Kingdoms|107|C|{2}{R}|Sorcery|||Desert Sandstorm deals 1 damage to each creature.| Diaochan, Artful Beauty|Portal Three Kingdoms|108|R|{3}{R}|Legendary Creature - Human Advisor|1|1|{tap}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.| Dong Zhou, the Tyrant|Portal Three Kingdoms|109|R|{4}{R}|Legendary Creature - Human Soldier|3|3|When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.| Liu Bei, Lord of Shu|Portal Three Kingdoms|11|R|{3}{W}{W}|Legendary Creature - Human Soldier|2|4|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.| Eunuchs' Intrigues|Portal Three Kingdoms|110|U|{2}{R}|Sorcery|||Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.| Fire Ambush|Portal Three Kingdoms|111|C|{1}{R}|Sorcery|||Fire Ambush deals 3 damage to target creature or player.| Fire Bowman|Portal Three Kingdoms|112|U|{R}|Creature - Human Soldier Archer|1|1|Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.| Imperial Recruiter|Portal Three Kingdoms|113|U|{2}{R}|Creature - Human Advisor|1|1|When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.| Independent Troops|Portal Three Kingdoms|114|C|{1}{R}|Creature - Human Soldier|2|1|| Lu Bu, Master-at-Arms|Portal Three Kingdoms|115|R|{5}{R}|Legendary Creature - Human Soldier Warrior|4|3|Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Ma Chao, Western Warrior|Portal Three Kingdoms|116|R|{3}{R}{R}|Legendary Creature - Human Soldier Warrior|3|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat.| Mountain Bandit|Portal Three Kingdoms|117|C|{R}|Creature - Human Soldier Rogue|1|1|Haste| Ravaging Horde|Portal Three Kingdoms|118|U|{3}{R}{R}|Creature - Human Soldier|3|3|When Ravaging Horde enters the battlefield, destroy target land.| Relentless Assault|Portal Three Kingdoms|119|R|{2}{R}{R}|Sorcery|||Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.| Loyal Retainers|Portal Three Kingdoms|12|U|{2}{W}|Creature - Human Advisor|1|1|Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.| Renegade Troops|Portal Three Kingdoms|120|U|{4}{R}|Creature - Human Soldier|4|2|Haste| Rockslide Ambush|Portal Three Kingdoms|121|U|{1}{R}|Sorcery|||Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.| Rolling Earthquake|Portal Three Kingdoms|122|R|{X}{R}|Sorcery|||Rolling Earthquake deals X damage to each creature without horsemanship and each player.| Stone Rain|Portal Three Kingdoms|123|C|{2}{R}|Sorcery|||Destroy target land.| Warrior's Oath|Portal Three Kingdoms|124|R|{R}{R}|Sorcery|||Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.| Yellow Scarves Cavalry|Portal Three Kingdoms|125|C|{1}{R}|Creature - Human Soldier|1|1|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Yellow Scarves Cavalry can't block.| Yellow Scarves General|Portal Three Kingdoms|126|R|{3}{R}|Creature - Human Soldier|2|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Yellow Scarves General can't block.| Yellow Scarves Troops|Portal Three Kingdoms|127|C|{1}{R}|Creature - Human Soldier|2|2|Yellow Scarves Troops can't block.| Yuan Shao, the Indecisive|Portal Three Kingdoms|128|R|{4}{R}|Legendary Creature - Human Soldier|2|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Each creature you control can't be blocked by more than one creature.| Yuan Shao's Infantry|Portal Three Kingdoms|129|U|{3}{R}|Creature - Human Soldier|2|2|Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.| Misfortune's Gain|Portal Three Kingdoms|13|C|{3}{W}|Sorcery|||Destroy target creature. Its owner gains 4 life.| Zodiac Dog|Portal Three Kingdoms|130|C|{2}{R}|Creature - Hound|2|2|Mountainwalk| Zodiac Dragon|Portal Three Kingdoms|131|R|{7}{R}{R}|Creature - Dragon|8|8|When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.| Zodiac Goat|Portal Three Kingdoms|132|C|{R}|Creature - Goat|1|1|Mountainwalk| Borrowing the East Wind|Portal Three Kingdoms|133|R|{X}{G}{G}|Sorcery|||Borrowing the East Wind deals X damage to each creature with horsemanship and each player.| False Mourning|Portal Three Kingdoms|134|U|{G}|Sorcery|||Put target card from your graveyard on top of your library.| Forest Bear|Portal Three Kingdoms|135|C|{1}{G}|Creature - Bear|2|2|| Heavy Fog|Portal Three Kingdoms|136|U|{1}{G}|Instant|||Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step.$Prevent all damage that would be dealt to you this turn by attacking creatures.| Hua Tuo, Honored Physician|Portal Three Kingdoms|137|R|{1}{G}{G}|Legendary Creature - Human|1|2|{tap}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.| Hunting Cheetah|Portal Three Kingdoms|138|U|{2}{G}|Creature - Cat|2|3|Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.| Lady Zhurong, Warrior Queen|Portal Three Kingdoms|139|R|{4}{G}|Legendary Creature - Human Soldier Warrior|4|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Pang Tong, 'Young Phoenix'|Portal Three Kingdoms|14|R|{1}{W}{W}|Legendary Creature - Human Advisor|1|2|{tap}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.| Lone Wolf|Portal Three Kingdoms|140|U|{2}{G}|Creature - Wolf|2|2|You may have Lone Wolf assign its combat damage as though it weren't blocked.| Marshaling the Troops|Portal Three Kingdoms|141|R|{1}{G}|Sorcery|||Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.| Meng Huo, Barbarian King|Portal Three Kingdoms|142|R|{3}{G}{G}|Legendary Creature - Human Barbarian Soldier|4|4|Other green creatures you control get +1/+1.| Meng Huo's Horde|Portal Three Kingdoms|143|C|{4}{G}|Creature - Human Soldier|4|5|| Riding the Dilu Horse|Portal Three Kingdoms|144|R|{2}{G}|Sorcery|||Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)| Slashing Tiger|Portal Three Kingdoms|145|R|{2}{G}{G}|Creature - Cat|3|3|Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.| Southern Elephant|Portal Three Kingdoms|146|C|{3}{G}|Creature - Elephant|3|4|| Spoils of Victory|Portal Three Kingdoms|147|U|{2}{G}|Sorcery|||Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.| Spring of Eternal Peace|Portal Three Kingdoms|148|C|{3}{G}{G}|Sorcery|||You gain 8 life.| Stalking Tiger|Portal Three Kingdoms|149|C|{3}{G}|Creature - Cat|3|3|Stalking Tiger can't be blocked by more than one creature.| Peach Garden Oath|Portal Three Kingdoms|15|U|{W}|Sorcery|||You gain 2 life for each creature you control.| Taoist Hermit|Portal Three Kingdoms|150|U|{2}{G}|Creature - Human Mystic|2|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)| Taoist Mystic|Portal Three Kingdoms|151|R|{2}{G}|Creature - Human Mystic|2|2|Taoist Mystic can't be blocked by creatures with horsemanship.| Taunting Challenge|Portal Three Kingdoms|152|R|{1}{G}{G}|Sorcery|||All creatures able to block target creature this turn do so.| Three Visits|Portal Three Kingdoms|153|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Trip Wire|Portal Three Kingdoms|154|U|{2}{G}|Sorcery|||Destroy target creature with horsemanship.| Trained Jackal|Portal Three Kingdoms|155|C|{G}|Creature - Hound|1|2|| Trained Cheetah|Portal Three Kingdoms|155|U|{2}{G}|Creature - Cat|2|2|Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.| Wielding the Green Dragon|Portal Three Kingdoms|157|C|{1}{G}|Sorcery|||Target creature gets +4/+4 until end of turn.| Wolf Pack|Portal Three Kingdoms|158|R|{6}{G}{G}|Creature - Wolf|7|6|You may have Wolf Pack assign its combat damage as though it weren't blocked.| Zodiac Horse|Portal Three Kingdoms|159|U|{3}{G}|Creature - Horse|3|3|Islandwalk| Rally the Troops|Portal Three Kingdoms|16|U|{W}|Instant|||Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step.$Untap all creatures you control.| Zodiac Monkey|Portal Three Kingdoms|160|C|{1}{G}|Creature - Ape|2|1|Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)| Zodiac Ox|Portal Three Kingdoms|161|U|{3}{G}|Creature - Ox|3|3|Swampwalk| Zodiac Rabbit|Portal Three Kingdoms|162|C|{G}|Creature - Rabbit|1|1|Forestwalk| Zodiac Rooster|Portal Three Kingdoms|163|C|{1}{G}|Creature - Bird|2|1|Plainswalk| Zodiac Tiger|Portal Three Kingdoms|164|U|{2}{G}{G}|Creature - Cat|3|4|Forestwalk| Zuo Ci, the Mocking Sage|Portal Three Kingdoms|165|R|{1}{G}{G}|Legendary Creature - Human Advisor|1|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.| Plains|Portal Three Kingdoms|166|L||Basic Land - Plains|||W| Plains|Portal Three Kingdoms|167|L||Basic Land - Plains|||W| Plains|Portal Three Kingdoms|168|L||Basic Land - Plains|||W| Island|Portal Three Kingdoms|169|L||Basic Land - Island|||U| Ravages of War|Portal Three Kingdoms|17|R|{3}{W}|Sorcery|||Destroy all lands.| Island|Portal Three Kingdoms|170|L||Basic Land - Island|||U| Island|Portal Three Kingdoms|171|L||Basic Land - Island|||U| Swamp|Portal Three Kingdoms|172|L||Basic Land - Swamp|||B| Swamp|Portal Three Kingdoms|173|L||Basic Land - Swamp|||B| Swamp|Portal Three Kingdoms|174|L||Basic Land - Swamp|||B| Mountain|Portal Three Kingdoms|175|L||Basic Land - Mountain|||R| Mountain|Portal Three Kingdoms|176|L||Basic Land - Mountain|||R| Mountain|Portal Three Kingdoms|177|L||Basic Land - Mountain|||R| Forest|Portal Three Kingdoms|178|L||Basic Land - Forest|||G| Forest|Portal Three Kingdoms|179|L||Basic Land - Forest|||G| Riding Red Hare|Portal Three Kingdoms|18|C|{2}{W}|Sorcery|||Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)| Forest|Portal Three Kingdoms|180|L||Basic Land - Forest|||G| Shu Cavalry|Portal Three Kingdoms|19|C|{2}{W}|Creature - Human Soldier|2|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Eightfold Maze|Portal Three Kingdoms|2|R|{2}{W}|Instant|||Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step.$Destroy target attacking creature.| Shu Defender|Portal Three Kingdoms|20|C|{2}{W}|Creature - Human Soldier|2|2|Whenever Shu Defender blocks, it gets +0/+2 until end of turn.| Shu Elite Companions|Portal Three Kingdoms|21|U|{4}{W}|Creature - Human Soldier|3|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Shu Elite Infantry|Portal Three Kingdoms|22|C|{3}{W}|Creature - Human Soldier|3|3|| Shu Farmer|Portal Three Kingdoms|23|C|{1}{W}|Creature - Human|1|1|{tap}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.| Shu Foot Soldiers|Portal Three Kingdoms|24|C|{2}{W}|Creature - Human Soldier|2|3|| Shu General|Portal Three Kingdoms|25|U|{3}{W}|Creature - Human Soldier|2|2|Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Shu Grain Caravan|Portal Three Kingdoms|26|C|{2}{W}|Creature - Human Soldier|2|2|When Shu Grain Caravan enters the battlefield, you gain 2 life.| Shu Soldier-Farmers|Portal Three Kingdoms|27|U|{4}{W}|Creature - Human Soldier|2|4|When Shu Soldier-Farmers enters the battlefield, you gain 4 life.| Vengeance|Portal Three Kingdoms|28|U|{3}{W}|Sorcery|||Destroy target tapped creature.| Virtuous Charge|Portal Three Kingdoms|29|C|{2}{W}|Sorcery|||Creatures you control get +1/+1 until end of turn.| Empty City Ruse|Portal Three Kingdoms|3|U|{W}|Sorcery|||Target opponent skips all combat phases of his or her next turn.| Volunteer Militia|Portal Three Kingdoms|30|C|{W}|Creature - Human Soldier|1|2|| Warrior's Stand|Portal Three Kingdoms|31|U|{1}{W}|Instant|||Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step.$Creatures you control get +2/+2 until end of turn.| Zhang Fei, Fierce Warrior|Portal Three Kingdoms|32|R|{4}{W}{W}|Legendary Creature - Human Soldier Warrior|4|4|Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Zhao Zilong, Tiger General|Portal Three Kingdoms|33|R|{3}{W}{W}|Legendary Creature - Human Soldier Warrior|3|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.| Balance of Power|Portal Three Kingdoms|34|R|{3}{U}{U}|Sorcery|||If target opponent has more cards in hand than you, draw cards equal to the difference.| Borrowing 100,000 Arrows|Portal Three Kingdoms|35|U|{2}{U}|Sorcery|||Draw a card for each tapped creature target opponent controls.| Brilliant Plan|Portal Three Kingdoms|36|U|{4}{U}|Sorcery|||Draw three cards.| Broken Dam|Portal Three Kingdoms|37|C|{U}|Sorcery|||Tap one or two target creatures without horsemanship.| Capture of Jingzhou|Portal Three Kingdoms|38|R|{3}{U}{U}|Sorcery|||Take an extra turn after this one.| Champion's Victory|Portal Three Kingdoms|39|U|{U}|Instant|||Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step.$Return target attacking creature to its owner's hand.| False Defeat|Portal Three Kingdoms|4|C|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Council of Advisors|Portal Three Kingdoms|40|U|{2}{U}|Creature - Human Advisor|1|1|When Council of Advisors enters the battlefield, draw a card.| Counterintelligence|Portal Three Kingdoms|41|U|{2}{U}{U}|Sorcery|||Return one or two target creatures to their owners' hands.| Exhaustion|Portal Three Kingdoms|42|R|{2}{U}|Sorcery|||Creatures and lands target opponent controls don't untap during his or her next untap step.| Extinguish|Portal Three Kingdoms|43|C|{1}{U}|Instant|||Counter target sorcery spell.| Forced Retreat|Portal Three Kingdoms|44|C|{2}{U}|Sorcery|||Put target creature on top of its owner's library.| Lady Sun|Portal Three Kingdoms|45|R|{1}{U}{U}|Legendary Creature - Human Advisor|1|1|{tap}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.| Lu Meng, Wu General|Portal Three Kingdoms|46|R|{3}{U}{U}|Legendary Creature - Human Soldier|4|4|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Lu Su, Wu Advisor|Portal Three Kingdoms|47|R|{3}{U}{U}|Legendary Creature - Human Advisor|1|2|{tap}: Draw a card. Activate this ability only during your turn, before attackers are declared.| Lu Xun, Scholar General|Portal Three Kingdoms|48|R|{2}{U}{U}|Legendary Creature - Human Soldier|1|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.| Mystic Denial|Portal Three Kingdoms|49|U|{1}{U}{U}|Instant|||Counter target creature or sorcery spell.| Flanking Troops|Portal Three Kingdoms|5|U|{2}{W}{W}|Creature - Human Soldier|2|2|Whenever Flanking Troops attacks, you may tap target creature.| Preemptive Strike|Portal Three Kingdoms|50|C|{1}{U}|Instant|||Counter target creature spell.| Red Cliffs Armada|Portal Three Kingdoms|51|U|{4}{U}|Creature - Human Soldier|5|4|Red Cliffs Armada can't attack unless defending player controls an Island.| Sage's Knowledge|Portal Three Kingdoms|52|C|{2}{U}|Sorcery|||Return target sorcery card from your graveyard to your hand.| Strategic Planning|Portal Three Kingdoms|53|U|{1}{U}|Sorcery|||Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.| Straw Soldiers|Portal Three Kingdoms|54|C|{1}{U}|Creature - Scarecrow Soldier|1|3|| Sun Ce, Young Conquerer|Portal Three Kingdoms|55|R|{3}{U}{U}|Legendary Creature - Human Soldier|3|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.| Sun Quan, Lord of Wu|Portal Three Kingdoms|56|R|{4}{U}{U}|Legendary Creature - Human Soldier|4|4|Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)| Wu Admiral|Portal Three Kingdoms|57|U|{4}{U}|Creature - Human Soldier|3|3|Wu Admiral gets +1/+1 as long as an opponent controls an Island.| Wu Elite Cavalry|Portal Three Kingdoms|58|C|{3}{U}|Creature - Human Soldier|2|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Wu Infantry|Portal Three Kingdoms|59|C|{1}{U}|Creature - Human Soldier|2|1|| Guan Yu, Sainted Warrior|Portal Three Kingdoms|6|R|{3}{W}{W}|Legendary Creature - Human Soldier Warrior|3|5|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.| Wu Light Cavalry|Portal Three Kingdoms|60|C|{1}{U}|Creature - Human Soldier|1|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Wu Longbowman|Portal Three Kingdoms|61|U|{2}{U}|Creature - Human Soldier Archer|1|1|{tap}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.| Wu Scout|Portal Three Kingdoms|62|C|{1}{U}|Creature - Human Soldier Scout|1|1|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$When Wu Scout enters the battlefield, look at target opponent's hand.| Wu Spy|Portal Three Kingdoms|63|U|{1}{U}|Creature - Human Soldier Rogue|1|1|When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard.| Wu Warship|Portal Three Kingdoms|64|C|{2}{U}|Creature - Human Soldier|3|3|Wu Warship can't attack unless defending player controls an Island.| Zhou Yu, Chief Commander|Portal Three Kingdoms|65|R|{5}{U}{U}|Legendary Creature - Human Soldier|8|8|Zhou Yu, Chief Commander can't attack unless defending player controls an Island.| Zhuge Jin, Wu Strategist|Portal Three Kingdoms|66|R|{1}{U}{U}|Legendary Creature - Human Advisor|1|1|{tap}: Target creature can't be blocked this turn. Activate this ability only during your turn, before attackers are declared.| Ambition's Cost|Portal Three Kingdoms|67|R|{3}{B}|Sorcery|||You draw three cards and you lose 3 life.| Cao Cao, Lord of Wei|Portal Three Kingdoms|68|R|{3}{B}{B}|Legendary Creature - Human Soldier|3|3|{tap}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.| Cao Ren, Wei Commander|Portal Three Kingdoms|69|R|{2}{B}{B}|Legendary Creature - Human Soldier Warrior|3|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.| Guan Yu's 1,000-Li March|Portal Three Kingdoms|7|R|{4}{W}{W}|Sorcery|||Destroy all tapped creatures.| Coercion|Portal Three Kingdoms|70|U|{2}{B}|Sorcery|||Target opponent reveals his or her hand. You choose a card from it. That player discards that card.| Corrupt Court Official|Portal Three Kingdoms|71|U|{1}{B}|Creature - Human Advisor|1|1|When Corrupt Court Official enters the battlefield, target opponent discards a card.| Cunning Advisor|Portal Three Kingdoms|72|U|{3}{B}|Creature - Human Advisor|1|1|{tap}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared.| Deception|Portal Three Kingdoms|73|C|{2}{B}|Sorcery|||Target opponent discards two cards.| Desperate Charge|Portal Three Kingdoms|74|U|{2}{B}|Sorcery|||Creatures you control get +2/+0 until end of turn.| Famine|Portal Three Kingdoms|75|U|{3}{B}{B}|Sorcery|||Famine deals 3 damage to each creature and each player.| Ghostly Visit|Portal Three Kingdoms|76|C|{2}{B}|Sorcery|||Destroy target nonblack creature.| Imperial Edict|Portal Three Kingdoms|77|C|{1}{B}|Sorcery|||Target opponent chooses a creature he or she controls. Destroy it.| Imperial Seal|Portal Three Kingdoms|78|R|{B}|Sorcery|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| Overwhelming Forces|Portal Three Kingdoms|79|R|{6}{B}{B}|Sorcery|||Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.| Huang Zhong, Shu General|Portal Three Kingdoms|8|R|{2}{W}{W}|Legendary Creature - Human Soldier|2|3|Huang Zhong, Shu General can't be blocked by more than one creature.| Poison Arrow|Portal Three Kingdoms|80|U|{4}{B}{B}|Sorcery|||Destroy target nonblack creature. You gain 3 life.| Return to Battle|Portal Three Kingdoms|81|C|{B}|Sorcery|||Return target creature card from your graveyard to your hand.| Sima Yi, Wei Field Marshal|Portal Three Kingdoms|82|R|{5}{B}|Legendary Creature - Human Soldier|*|4|Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.| Stolen Grain|Portal Three Kingdoms|83|U|{4}{B}{B}|Sorcery|||Stolen Grain deals 5 damage to target opponent. You gain 5 life.| Stone Catapult|Portal Three Kingdoms|84|R|{4}{B}|Creature - Human Soldier|1|2|{tap}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared.| Wei Ambush Force|Portal Three Kingdoms|85|C|{1}{B}|Creature - Human Soldier|1|1|Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.| Wei Assassins|Portal Three Kingdoms|86|U|{3}{B}{B}|Creature - Human Soldier Assassin|3|2|When Wei Assassins enters the battlefield, target opponent chooses a creature he or she controls. Destroy it.| Wei Elite Companions|Portal Three Kingdoms|87|U|{4}{B}|Creature - Human Soldier|3|3|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Wei Infantry|Portal Three Kingdoms|88|C|{1}{B}|Creature - Human Soldier|2|1|| Wei Night Raiders|Portal Three Kingdoms|89|U|{2}{B}{B}|Creature - Human Soldier|2|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.| Kongming, 'Sleeping Dragon'|Portal Three Kingdoms|9|R|{2}{W}{W}|Legendary Creature - Human Advisor|2|2|Other creatures you control get +1/+1.| Wei Scout|Portal Three Kingdoms|90|C|{1}{B}|Creature - Human Soldier Scout|1|1|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Wei Strike Force|Portal Three Kingdoms|91|C|{2}{B}|Creature - Human Soldier|2|1|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)| Xiahou Dun, the One-Eyed|Portal Three Kingdoms|92|R|{2}{B}{B}|Legendary Creature - Human Soldier|3|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.| Xun Yu, Wei Advisor|Portal Three Kingdoms|93|R|{1}{B}{B}|Legendary Creature - Human Advisor|1|1|{tap}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared.| Young Wei Recruits|Portal Three Kingdoms|94|C|{1}{B}|Creature - Human Soldier|2|2|Young Wei Recruits can't block.| Zhang He, Wei General|Portal Three Kingdoms|95|R|{3}{B}{B}|Legendary Creature - Human Soldier|4|2|Horsemanship (This creature can't be blocked except by creatures with horsemanship.)$Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.| Zhang Liao, Hero of Hefei|Portal Three Kingdoms|96|R|{4}{B}{B}|Legendary Creature - Human Soldier|3|3|Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.| Zodiac Pig|Portal Three Kingdoms|97|U|{3}{B}|Creature - Boar|3|3|Swampwalk| Zodiac Rat|Portal Three Kingdoms|98|C|{B}|Creature - Rat|1|1|Swampwalk| Zodiac Snake|Portal Three Kingdoms|99|C|{2}{B}|Creature - Snake|2|2|Swampwalk| Jace, Architect of Thought|Duel Decks: Jace vs. Vraska|1|M|{2}{U}{U}|Planeswalker - Jace|||+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.$-2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.$-8: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs.| Sea Gate Oracle|Duel Decks: Jace vs. Vraska|10|C|{2}{U}|Creature - Human Wizard|1|3|When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.| Stealer of Secrets|Duel Decks: Jace vs. Vraska|11|C|{2}{U}|Creature - Human Rogue|2|2|Whenever Stealer of Secrets deals combat damage to a player, draw a card.| AEther Adept|Duel Decks: Jace vs. Vraska|12|C|{1}{U}{U}|Creature - Human Wizard|2|2|When Æther Adept enters the battlefield, return target creature to its owner's hand.| Archaeomancer|Duel Decks: Jace vs. Vraska|13|C|{2}{U}{U}|Creature - Human Wizard|1|2|When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.| Phantasmal Dragon|Duel Decks: Jace vs. Vraska|14|U|{2}{U}{U}|Creature - Dragon Illusion|5|5|Flying$When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.| Body Double|Duel Decks: Jace vs. Vraska|15|R|{4}{U}|Creature - Shapeshifter|0|0|You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.| Leyline Phantom|Duel Decks: Jace vs. Vraska|16|C|{4}{U}|Creature - Illusion|5|5|When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)| Aeon Chronicler|Duel Decks: Jace vs. Vraska|17|R|{3}{U}{U}|Creature - Avatar|*|*|Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.$Suspend X-{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)$Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.| Riftwing Cloudskate|Duel Decks: Jace vs. Vraska|18|U|{3}{U}{U}|Creature - Illusion|2|2|Flying$When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.$Suspend 3-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Jace's Mindseeker|Duel Decks: Jace vs. Vraska|19|R|{4}{U}{U}|Creature - Fish Illusion|4|4|Flying$When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.| Chronomaton|Duel Decks: Jace vs. Vraska|2|U|{1}|Artifact Creature - Golem|1|1|{1}, {tap}: Put a +1/+1 counter on Chronomaton.| Errant Ephemeron|Duel Decks: Jace vs. Vraska|20|C|{6}{U}|Creature - Illusion|4|4|Flying$Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)| Thought Scour|Duel Decks: Jace vs. Vraska|21|C|{U}|Instant|||Target player puts the top two cards of his or her library into his or her graveyard.$Draw a card.| Agoraphobia|Duel Decks: Jace vs. Vraska|22|U|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -5/-0.${2}{U}: Return Agoraphobia to its owner's hand.| Into the Roil|Duel Decks: Jace vs. Vraska|23|C|{1}{U}|Instant|||Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)$Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.| Memory Lapse|Duel Decks: Jace vs. Vraska|24|C|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.| Prohibit|Duel Decks: Jace vs. Vraska|25|C|{1}{U}|Instant|||Kicker {2} (You may pay an additional {2} as you cast this spell.)$Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead.| Remand|Duel Decks: Jace vs. Vraska|26|U|{1}{U}|Instant|||Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.$Draw a card.| Claustrophobia|Duel Decks: Jace vs. Vraska|27|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Claustrophobia enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Griptide|Duel Decks: Jace vs. Vraska|28|C|{3}{U}|Instant|||Put target creature on top of its owner's library.| Ray of Command|Duel Decks: Jace vs. Vraska|29|C|{3}{U}|Instant|||Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.| Jace's Phantasm|Duel Decks: Jace vs. Vraska|3|U|{U}|Creature - Illusion|1|1|Flying$Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.| Control Magic|Duel Decks: Jace vs. Vraska|30|U|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Summoner's Bane|Duel Decks: Jace vs. Vraska|31|U|{2}{U}{U}|Instant|||Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.| Jace's Ingenuity|Duel Decks: Jace vs. Vraska|32|U|{3}{U}{U}|Instant|||Draw three cards.| Future Sight|Duel Decks: Jace vs. Vraska|33|R|{2}{U}{U}{U}|Enchantment|||Play with the top card of your library revealed.$You may play the top card of your library.| Spelltwine|Duel Decks: Jace vs. Vraska|34|R|{5}{U}|Sorcery|||Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.| Dread Statuary|Duel Decks: Jace vs. Vraska|35|U||Land|||{tap}: Add {1} to your mana pool.${4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.| Halimar Depths|Duel Decks: Jace vs. Vraska|36|C||Land|||Halimar Depths enters the battlefield tapped.$When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.${tap}: Add {U} to your mana pool.| Island|Duel Decks: Jace vs. Vraska|37|L||Basic Land - Island|||U| Island|Duel Decks: Jace vs. Vraska|38|L||Basic Land - Island|||U| Island|Duel Decks: Jace vs. Vraska|39|L||Basic Land - Island|||U| Phantasmal Bear|Duel Decks: Jace vs. Vraska|4|C|{U}|Creature - Bear Illusion|2|2|When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.| Island|Duel Decks: Jace vs. Vraska|40|L||Basic Land - Island|||U| Island|Duel Decks: Jace vs. Vraska|41|L||Basic Land - Island|||U| Vraska the Unseen|Duel Decks: Jace vs. Vraska|42|M|{3}{B}{G}|Planeswalker - Vraska|||+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.$-3: Destroy target nonland permanent.$-7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game."| Pulse Tracker|Duel Decks: Jace vs. Vraska|43|C|{B}|Creature - Vampire Rogue|1|1|Whenever Pulse Tracker attacks, each opponent loses 1 life.| Shadow Alley Denizen|Duel Decks: Jace vs. Vraska|44|C|{B}|Creature - Vampire Rogue|1|1|Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Tavern Swindler|Duel Decks: Jace vs. Vraska|45|U|{1}{B}|Creature - Human Rogue|2|2|{tap}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.| Wight of Precinct Six|Duel Decks: Jace vs. Vraska|46|U|{1}{B}|Creature - Zombie|1|1|Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.| Death-Hood Cobra|Duel Decks: Jace vs. Vraska|47|C|{1}{G}|Creature - Snake|2|2|{1}{G}: Death-Hood Cobra gains reach until end of turn. (It can block creatures with flying.)${1}{G}: Death-Hood Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)| Gatecreeper Vine|Duel Decks: Jace vs. Vraska|48|C|{1}{G}|Creature - Plant|0|2|Defender$When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library.| River Boa|Duel Decks: Jace vs. Vraska|49|U|{1}{G}|Creature - Snake|2|1|Islandwalk${G}: Regenerate River Boa.| AEther Figment|Duel Decks: Jace vs. Vraska|5|U|{1}{U}|Creature - Illusion|1|1|Kicker {3} (You may pay an additional {3} as you cast this spell.)$Æther Figment can't be blocked.$If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.| Vinelasher Kudzu|Duel Decks: Jace vs. Vraska|50|R|{1}{G}|Creature - Plant|1|1|Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.| Putrid Leech|Duel Decks: Jace vs. Vraska|51|C|{B}{G}|Creature - Zombie Leech|2|2|Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.| Sadistic Augermage|Duel Decks: Jace vs. Vraska|52|C|{2}{B}|Creature - Human Wizard|3|1|When Sadistic Augermage dies, each player puts a card from his or her hand on top of his or her library.| Slate Street Ruffian|Duel Decks: Jace vs. Vraska|53|C|{2}{B}|Creature - Human Warrior|2|2|Whenever Slate Street Ruffian becomes blocked, defending player discards a card.| Oran-Rief Recluse|Duel Decks: Jace vs. Vraska|54|C|{2}{G}|Creature - Spider|1|3|Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)$Reach (This creature can block creatures with flying.)$When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.| Spawnwrithe|Duel Decks: Jace vs. Vraska|55|R|{2}{G}|Creature - Elemental|2|2|Trample$Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.| Stonefare Crocodile|Duel Decks: Jace vs. Vraska|56|C|{2}{G}|Creature - Crocodile|3|2|{2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)| Ohran Viper|Duel Decks: Jace vs. Vraska|57|R|{1}{G}{G}|Snow Creature - Snake|1|3|Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.$Whenever Ohran Viper deals combat damage to a player, you may draw a card.| Corpse Traders|Duel Decks: Jace vs. Vraska|58|U|{3}{B}|Creature - Human Rogue|3|3|{2}{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.| Festerhide Boar|Duel Decks: Jace vs. Vraska|59|C|{3}{G}|Creature - Boar|3|3|Trample$Morbid - Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.| Crosstown Courier|Duel Decks: Jace vs. Vraska|6|C|{1}{U}|Creature - Vedalken|2|1|Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.| Mold Shambler|Duel Decks: Jace vs. Vraska|60|C|{3}{G}|Creature - Fungus Beast|3|3|Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)$When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.| Highway Robber|Duel Decks: Jace vs. Vraska|61|C|{2}{B}{B}|Creature - Human Mercenary|2|2|When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.| Nekrataal|Duel Decks: Jace vs. Vraska|62|U|{2}{B}{B}|Creature - Human Assassin|2|1|First strike (This creature deals combat damage before creatures without first strike.)$When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.| Reaper of the Wilds|Duel Decks: Jace vs. Vraska|63|R|{2}{B}{G}|Creature - Gorgon|4|5|Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${B}: Reaper of the Wilds gains deathtouch until end of turn.${1}{G}: Reaper of the Wilds gains hexproof until end of turn.| Acidic Slime|Duel Decks: Jace vs. Vraska|64|U|{3}{G}{G}|Creature - Ooze|2|2|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)$When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.| Drooling Groodion|Duel Decks: Jace vs. Vraska|65|U|{3}{B}{B}{G}|Creature - Beast|4|3|{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.| Tragic Slip|Duel Decks: Jace vs. Vraska|66|C|{B}|Instant|||Target creature gets -1/-1 until end of turn.$Morbid - That creature gets -13/-13 until end of turn instead if a creature died this turn.| Hypnotic Cloud|Duel Decks: Jace vs. Vraska|67|C|{1}{B}|Sorcery|||Kicker {4} (You may pay an additional {4} as you cast this spell.)$Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead.| Night's Whisper|Duel Decks: Jace vs. Vraska|68|U|{1}{B}|Sorcery|||You draw two cards and you lose 2 life.| Marsh Casualties|Duel Decks: Jace vs. Vraska|69|U|{B}{B}|Sorcery|||Kicker {3} (You may pay an additional {3} as you cast this spell.)$Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.| Dream Stalker|Duel Decks: Jace vs. Vraska|7|C|{1}{U}|Creature - Illusion|1|5|When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.| Treasured Find|Duel Decks: Jace vs. Vraska|70|U|{B}{G}|Sorcery|||Return target card from your graveyard to your hand. Exile Treasured Find.| Last Kiss|Duel Decks: Jace vs. Vraska|71|C|{2}{B}|Instant|||Last Kiss deals 2 damage to target creature and you gain 2 life.| Stab Wound|Duel Decks: Jace vs. Vraska|72|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-2.$At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.| Underworld Connections|Duel Decks: Jace vs. Vraska|73|R|{1}{B}{B}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}, Pay 1 life: Draw a card."| Consume Strength|Duel Decks: Jace vs. Vraska|74|C|{1}{B}{G}|Instant|||Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.| Grisly Spectacle|Duel Decks: Jace vs. Vraska|75|C|{2}{B}{B}|Instant|||Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard.| Golgari Guildgate|Duel Decks: Jace vs. Vraska|76|C||Land - Gate|||Golgari Guildgate enters the battlefield tapped.${tap}: Add {B} or {G} to your mana pool.| Rogue's Passage|Duel Decks: Jace vs. Vraska|77|U||Land|||{tap}: Add {1} to your mana pool.${4}, {tap}: Target creature can't be blocked this turn.| Tainted Wood|Duel Decks: Jace vs. Vraska|78|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp.| Swamp|Duel Decks: Jace vs. Vraska|79|L||Basic Land - Swamp|||B| Krovikan Mist|Duel Decks: Jace vs. Vraska|8|C|{1}{U}|Creature - Illusion|*|*|Flying$Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.| Swamp|Duel Decks: Jace vs. Vraska|80|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Jace vs. Vraska|81|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Jace vs. Vraska|82|L||Basic Land - Swamp|||B| Swamp|Duel Decks: Jace vs. Vraska|83|L||Basic Land - Swamp|||B| Forest|Duel Decks: Jace vs. Vraska|84|L||Basic Land - Forest|||G| Forest|Duel Decks: Jace vs. Vraska|85|L||Basic Land - Forest|||G| Forest|Duel Decks: Jace vs. Vraska|86|L||Basic Land - Forest|||G| Forest|Duel Decks: Jace vs. Vraska|87|L||Basic Land - Forest|||G| Forest|Duel Decks: Jace vs. Vraska|88|L||Basic Land - Forest|||G| Krovikan Mist|Duel Decks: Jace vs. Vraska|8|C|{1}{U}|Creature - Illusion|*|*|Flying$Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.| Aegis of the Gods|Journey into Nyx|1|R|{1}{W}|Enchantment Creature - Human Soldier|2|1|You have hexproof. (You can't be the target of spells or abilities your opponents control.)| Eidolon of Rhetoric|Journey into Nyx|10|U|{2}{W}|Enchantment Creature - Spirit|1|4|Each player can't cast more than one spell each turn.| Harness by Force|Journey into Nyx|100|R|{1}{R}{R}|Sorcery|||Strive - Harness by Force costs {2}{R} more to cast for each target beyond the first.$Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.| Knowledge and Power|Journey into Nyx|101|U|{4}{R}|Enchantment|||Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to target creature or player.| Lightning Diadem|Journey into Nyx|102|C|{5}{R}|Enchantment - Aura|||Enchant creature$When Lightning Diadem enters the battlefield, it deals 2 damage to target creature or player.$Enchanted creature gets +2/+2.| Magma Spray|Journey into Nyx|103|C|{R}|Instant|||Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.| Mogis's Warhound|Journey into Nyx|104|U|{1}{R}|Enchantment Creature - Hound|2|2|Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Mogis's Warhound attacks each turn if able.$Enchanted creature gets +2/+2 and attacks each turn if able.| Pensive Minotaur|Journey into Nyx|105|C|{2}{R}|Creature - Minotaur Warrior|2|3|| Prophetic Flamespeaker|Journey into Nyx|106|M|{1}{R}{R}|Creature - Human Shaman|1|3|Double strike, trample$Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.| Riddle of Lightning|Journey into Nyx|107|U|{3}{R}{R}|Instant|||Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Rollick of Abandon|Journey into Nyx|108|U|{3}{R}{R}|Sorcery|||All creatures get +2/-2 until end of turn.| Rouse the Mob|Journey into Nyx|109|C|{R}|Instant|||Strive - Rouse the Mob costs {2}{R} more to cast for each target beyond the first.$Any number of target creatures each get +2/+0 and gain trample until end of turn.| Font of Vigor|Journey into Nyx|11|C|{1}{W}|Enchantment|||{2}{W}, Sacrifice Font of Vigor: You gain 7 life.| Satyr Hoplite|Journey into Nyx|110|C|{R}|Creature - Satyr Soldier|1|1|Heroic - Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite.| Sigiled Skink|Journey into Nyx|111|C|{1}{R}|Creature - Lizard|2|1|Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Spawn of Thraxes|Journey into Nyx|112|R|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Spawn of Thraxes enters the battlefield, it deals damage to target creature or player equal to the number of Mountains you control.| Spite of Mogis|Journey into Nyx|113|U|{R}|Sorcery|||Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Starfall|Journey into Nyx|114|C|{4}{R}|Instant|||Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.| Twinflame|Journey into Nyx|115|R|{1}{R}|Sorcery|||Strive - Twinflame costs {2}{R} more to cast for each target beyond the first.$Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.| Wildfire Cerberus|Journey into Nyx|116|U|{4}{R}|Creature - Hound|4|3|{5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)$When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature your opponents control.| Bassara Tower Archer|Journey into Nyx|117|U|{G}{G}|Creature - Human Archer|2|1|Hexproof, reach| Colossal Heroics|Journey into Nyx|118|U|{2}{G}|Instant|||Strive - Colossal Heroics costs {1}{G} more to cast for each target beyond the first.$Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.| Consign to Dust|Journey into Nyx|119|U|{2}{G}|Instant|||Strive - Consign to Dust costs {2}{G} more to cast for each target beyond the first.$Destroy any number of target artifacts and/or enchantments.| Godsend|Journey into Nyx|12|M|{1}{W}{W}|Legendary Artifact - Equipment|||Equipped creature gets +3/+3.$Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.$Opponents can't cast cards with the same name as cards exiled with Godsend.$Equip {3}| Desecration Plague|Journey into Nyx|120|C|{3}{G}|Sorcery|||Destroy target enchantment or land.| Dictate of Karametra|Journey into Nyx|121|R|{3}{G}{G}|Enchantment|||Flash$Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.| Eidolon of Blossoms|Journey into Nyx|122|R|{2}{G}{G}|Enchantment Creature - Spirit|2|2|Constellation - Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.| Font of Fertility|Journey into Nyx|123|C|{G}|Enchantment|||{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.| Golden Hind|Journey into Nyx|124|C|{1}{G}|Creature - Elk|2|1|{tap}: Add {G} to your mana pool.| Goldenhide Ox|Journey into Nyx|125|U|{5}{G}|Enchantment Creature - Ox|5|4|Constellation - Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.| Heroes' Bane|Journey into Nyx|126|R|{3}{G}{G}|Creature - Hydra|0|0|Heroes' Bane enters the battlefield with four +1/+1 counters on it.${2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.| Humbler of Mortals|Journey into Nyx|127|C|{4}{G}{G}|Enchantment Creature - Elemental|5|5|Constellation - Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.| Hydra Broodmaster|Journey into Nyx|128|R|{4}{G}{G}|Creature - Hydra|7|7|{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)$When Hydra Broodmaster becomes monstrous, put X X/X green Hydra creature tokens onto the battlefield.| Kruphix's Insight|Journey into Nyx|129|C|{2}{G}|Sorcery|||Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.| Harvestguard Alseids|Journey into Nyx|13|C|{2}{W}|Enchantment Creature - Nymph|2|3|Constellation - Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.| Market Festival|Journey into Nyx|130|C|{3}{G}|Enchantment - Aura|||Enchant land$Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).| Nature's Panoply|Journey into Nyx|131|C|{G}|Instant|||Strive - Nature's Panoply costs {2}{G} more to cast for each target beyond the first.$Choose any number of target creatures. Put a +1/+1 counter on each of them.| Nessian Game Warden|Journey into Nyx|132|U|{3}{G}{G}|Creature - Beast|4|5|When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.| Oakheart Dryads|Journey into Nyx|133|C|{2}{G}|Enchantment Creature - Nymph Dryad|2|3|Constellation - Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.| Pheres-Band Thunderhoof|Journey into Nyx|134|C|{4}{G}|Creature - Centaur Warrior|3|4|Heroic - Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof.| Pheres-Band Warchief|Journey into Nyx|135|R|{3}{G}|Creature - Centaur Warrior|3|3|Vigilance, trample$Other Centaur creatures you control get +1/+1 and have vigilance and trample.| Ravenous Leucrocota|Journey into Nyx|136|C|{3}{G}|Creature - Beast|2|4|Vigilance${6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)| Renowned Weaver|Journey into Nyx|137|C|{G}|Creature - Human Shaman|1|1|{1}{G}, Sacrifice Renowned Weaver: Put a 1/3 green Spider enchantment creature token with reach onto the battlefield. (It can block creatures with flying.)| Reviving Melody|Journey into Nyx|138|U|{2}{G}|Sorcery|||Choose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand.| Satyr Grovedancer|Journey into Nyx|139|C|{1}{G}|Creature - Satyr Shaman|1|1|When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.| Lagonna-Band Trailblazer|Journey into Nyx|14|C|{W}|Creature - Centaur Scout|0|4|Heroic - Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.| Setessan Tactics|Journey into Nyx|140|R|{1}{G}|Instant|||Strive - Setessan Tactics costs {G} more to cast for each target beyond the first.$Until end of turn, any number of target creatures each get +1/+1 and gain "{tap}: This creature fights another target creature."| Solidarity of Heroes|Journey into Nyx|141|U|{1}{G}|Instant|||Strive - Solidarity of Heroes costs {1}{G} more to cast for each target beyond the first.$Choose any number of target creatures. Double the number of +1/+1 counters on each of them.| Spirespine|Journey into Nyx|142|U|{2}{G}|Enchantment Creature - Beast|4|1|Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Spirespine blocks each turn if able.$Enchanted creature gets +4/+1 and blocks each turn if able.| Strength from the Fallen|Journey into Nyx|143|U|{1}{G}|Enchantment|||Constellation - Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.| Swarmborn Giant|Journey into Nyx|144|U|{2}{G}{G}|Creature - Giant|6|6|When you're dealt combat damage, sacrifice Swarmborn Giant.${4}{G}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)$As long as Swarmborn Giant is monstrous, it has reach.| Ajani, Mentor of Heroes|Journey into Nyx|145|M|{3}{G}{W}|Planeswalker - Ajani|||+1: Distribute three +1/+1 counters among one, two, or three target creatures you control.$+1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.$-8: You gain 100 life.| Athreos, God of Passage|Journey into Nyx|146|M|{1}{W}{B}|Legendary Enchantment Creature - God|5|4|Indestructible$As long as your devotion to white and black is less than seven, Athreos isn't a creature.$Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.| Desperate Stand|Journey into Nyx|147|U|{R}{W}|Sorcery|||Strive - Desperate Stand costs {R}{W} more to cast for each target beyond the first.$Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.| Disciple of Deceit|Journey into Nyx|148|U|{U}{B}|Creature - Human Rogue|1|3|Inspired - Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library.| Fleetfeather Cockatrice|Journey into Nyx|149|U|{3}{G}{U}|Creature - Cockatrice|3|3|Flash (You may cast this spell any time you could cast an instant.)$Flying, deathtouch${5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)| Launch the Fleet|Journey into Nyx|15|R|{W}|Sorcery|||Strive - Launch the Fleet costs {1} more to cast for each target beyond the first.$Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking."| Iroas, God of Victory|Journey into Nyx|150|M|{2}{R}{W}|Legendary Enchantment Creature - God|7|4|Indestructible$As long as your devotion to red and white is less than seven, Iroas isn't a creature.$Creatures you control can't be blocked except by two or more creatures.$Prevent all damage that would be dealt to attacking creatures you control.| Keranos, God of Storms|Journey into Nyx|151|M|{3}{U}{R}|Legendary Enchantment Creature - God|6|5|Indestructible$As long as your devotion to blue and red is less than seven, Keranos isn't a creature.$Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player.| Kruphix, God of Horizons|Journey into Nyx|152|M|{3}{G}{U}|Legendary Enchantment Creature - God|4|7|Indestructible$As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.$You have no maximum hand size.$If unused mana would empty from your mana pool, that mana becomes colorless instead.| Nyx Weaver|Journey into Nyx|153|U|{1}{B}{G}|Enchantment Creature - Spider|2|3|Reach$At the beginning of your upkeep, put the top two cards of your library into your graveyard.${1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.| Pharika, God of Affliction|Journey into Nyx|154|M|{1}{B}{G}|Legendary Enchantment Creature - God|5|5|Indestructible$As long as your devotion to black and green is less than seven, Pharika isn't a creature.${B}{G}: Exile target creature card from a graveyard. Its owner puts a 1/1 black and green Snake enchantment creature token with deathtouch onto the battlefield.| Revel of the Fallen God|Journey into Nyx|155|R|{3}{R}{R}{G}{G}|Sorcery|||Put four 2/2 red and green Satyr creature tokens with haste onto the battlefield.| Stormchaser Chimera|Journey into Nyx|156|U|{2}{U}{R}|Creature - Chimera|2|3|Flying${2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)| Underworld Coinsmith|Journey into Nyx|157|U|{W}{B}|Enchantment Creature - Human Cleric|2|2|Constellation - Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.${W}{B}, Pay 1 life: Each opponent loses 1 life.| Armory of Iroas|Journey into Nyx|158|U|{2}|Artifact - Equipment|||Whenever equipped creature attacks, put a +1/+1 counter on it.$Equip {2}| Chariot of Victory|Journey into Nyx|159|U|{3}|Artifact - Equipment|||Equipped creature has first strike, trample, and haste.$Equip {1}| Leonin Iconoclast|Journey into Nyx|16|U|{3}{W}|Creature - Cat Monk|3|2|Heroic - Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls.| Deserter's Quarters|Journey into Nyx|160|U|{2}|Artifact|||You may choose not to untap Deserter's Quarters during your untap step.${6}, {tap}: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped.| Gold-Forged Sentinel|Journey into Nyx|161|U|{6}|Artifact Creature - Chimera|4|4|Flying| Hall of Triumph|Journey into Nyx|162|R|{3}|Legendary Artifact|||As Hall of Triumph enters the battlefield, choose a color.$Creatures you control of the chosen color get +1/+1.| Mana Confluence|Journey into Nyx|163|R||Land|||{tap}, Pay 1 life: Add one mana of any color to your mana pool.| Temple of Epiphany|Journey into Nyx|164|R||Land|||Temple of Epiphany enters the battlefield tapped.$When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${tap}: Add {U} or {R} to your mana pool.| Temple of Malady|Journey into Nyx|165|R||Land|||Temple of Malady enters the battlefield tapped.$When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)${tap}: Add {B} or {G} to your mana pool.| Mortal Obstinacy|Journey into Nyx|17|C|{W}|Enchantment - Aura|||Enchant creature you control$Enchanted creature gets +1/+1.$Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.| Nyx-Fleece Ram|Journey into Nyx|18|U|{1}{W}|Enchantment Creature - Sheep|0|5|At the beginning of your upkeep, you gain 1 life.| Oppressive Rays|Journey into Nyx|19|C|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature can't attack or block unless its controller pays {3}.$Activated abilities of enchanted creature cost {3} more to activate.| Ajani's Presence|Journey into Nyx|2|C|{W}|Instant|||Strive - Ajani's Presence costs {2}{W} more to cast for each target beyond the first.$Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)| Oreskos Swiftclaw|Journey into Nyx|20|C|{1}{W}|Creature - Cat Warrior|3|1|| Phalanx Formation|Journey into Nyx|21|U|{2}{W}|Instant|||Strive - Phalanx Formation costs {1}{W} more to cast for each target beyond the first.$Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)| Quarry Colossus|Journey into Nyx|22|U|{5}{W}{W}|Creature - Giant|5|6|When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.| Reprisal|Journey into Nyx|23|U|{1}{W}|Instant|||Destroy target creature with power 4 or greater. It can't be regenerated.| Sightless Brawler|Journey into Nyx|24|U|{1}{W}|Enchantment Creature - Human Warrior|3|2|Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Sightless Brawler can't attack alone.$Enchanted creature gets +3/+2 and can't attack alone.| Skybind|Journey into Nyx|25|R|{3}{W}{W}|Enchantment|||Constellation - Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Skyspear Cavalry|Journey into Nyx|26|U|{3}{W}{W}|Creature - Human Soldier|2|2|Flying$Double strike (This creature deals both first-strike and regular combat damage.)| Stonewise Fortifier|Journey into Nyx|27|C|{1}{W}|Creature - Human Wizard|2|2|{4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.| Supply-Line Cranes|Journey into Nyx|28|C|{3}{W}{W}|Creature - Bird|2|4|Flying$When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.| Tethmos High Priest|Journey into Nyx|29|U|{2}{W}|Creature - Cat Cleric|2|3|Heroic - Whenever you cast a spell that targets Tethmos High Priest, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.| Akroan Mastiff|Journey into Nyx|3|C|{3}{W}|Creature - Hound|2|2|{W}, {tap}: Tap target creature.| Aerial Formation|Journey into Nyx|30|C|{U}|Instant|||Strive - Aerial Formation costs {2}{U} more to cast for each target beyond the first.$Any number of target creatures each get +1/+1 and gain flying until end of turn.| Battlefield Thaumaturge|Journey into Nyx|31|R|{1}{U}|Creature - Human Wizard|2|1|Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.$Heroic - Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.| Cloaked Siren|Journey into Nyx|32|C|{3}{U}|Creature - Siren|3|2|Flash (You may cast this spell any time you could cast an instant.)$Flying| Countermand|Journey into Nyx|33|C|{2}{U}{U}|Instant|||Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard.| Crystalline Nautilus|Journey into Nyx|34|U|{2}{U}|Enchantment Creature - Nautilus|4|4|Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it.$Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."| Dakra Mystic|Journey into Nyx|35|U|{U}|Creature - Merfolk Wizard|1|1|{U}, {tap}: Each player reveals the top card of his or her library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.| Daring Thief|Journey into Nyx|36|R|{2}{U}|Creature - Human Rogue|2|3|Inspired - Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.| Dictate of Kruphix|Journey into Nyx|37|R|{1}{U}{U}|Enchantment|||Flash$At the beginning of each player's draw step, that player draws an additional card.| Font of Fortunes|Journey into Nyx|38|C|{1}{U}|Enchantment|||{1}{U}, Sacrifice Font of Fortunes: Draw two cards.| Godhunter Octopus|Journey into Nyx|39|C|{5}{U}|Creature - Octopus|5|5|Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.| Armament of Nyx|Journey into Nyx|4|C|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)| Hour of Need|Journey into Nyx|40|U|{2}{U}|Instant|||Strive - Hour of Need costs {1}{U} more to cast for each target beyond the first.$Exile any number of target creatures. For each creature exiled this way, its controller puts a 4/4 blue Sphinx creature token with flying onto the battlefield.| Hubris|Journey into Nyx|41|C|{1}{U}|Instant|||Return target creature and all Auras attached to it to their owners' hands.| Hypnotic Siren|Journey into Nyx|42|R|{U}|Enchantment Creature - Siren|1|1|Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Flying$You control enchanted creature.$Enchanted creature gets +1/+1 and has flying.| Interpret the Signs|Journey into Nyx|43|U|{5}{U}|Sorcery|||Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)| Kiora's Dismissal|Journey into Nyx|44|U|{U}|Instant|||Strive - Kiora's Dismissal costs {U} more to cast for each target beyond the first.$Return any number of target enchantments to their owners' hands.| Pin to the Earth|Journey into Nyx|45|C|{1}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -6/-0.| Polymorphous Rush|Journey into Nyx|46|R|{2}{U}|Instant|||Strive - Polymorphous Rush costs {1}{U} more to cast for each target beyond the first.$Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn.| Pull from the Deep|Journey into Nyx|47|U|{2}{U}{U}|Sorcery|||Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.| Riptide Chimera|Journey into Nyx|48|U|{2}{U}|Enchantment Creature - Chimera|3|4|Flying$At the beginning of your upkeep, return an enchantment you control to its owner's hand.| Rise of Eagles|Journey into Nyx|49|C|{4}{U}{U}|Sorcery|||Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Banishing Light|Journey into Nyx|5|U|{2}{W}|Enchantment|||When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)| Sage of Hours|Journey into Nyx|50|M|{1}{U}|Creature - Human Wizard|1|1|Heroic - Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.$Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.| Scourge of Fleets|Journey into Nyx|51|R|{5}{U}{U}|Creature - Kraken|6|6|When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.| Sigiled Starfish|Journey into Nyx|52|C|{1}{U}|Creature - Starfish|0|3|{tap}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)| Thassa's Devourer|Journey into Nyx|53|C|{4}{U}|Enchantment Creature - Elemental|2|6|Constellation - Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard.| Thassa's Ire|Journey into Nyx|54|U|{U}|Enchantment|||{3}{U}: You may tap or untap target creature.| Triton Cavalry|Journey into Nyx|55|U|{3}{U}|Creature - Merfolk Soldier|2|4|Heroic - Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand.| Triton Shorestalker|Journey into Nyx|56|C|{U}|Creature - Merfolk Rogue|1|1|Triton Shorestalker can't be blocked.| War-Wing Siren|Journey into Nyx|57|C|{2}{U}|Creature - Siren Soldier|1|3|Flying$Heroic - Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren.| Whitewater Naiads|Journey into Nyx|58|U|{3}{U}{U}|Enchantment Creature - Nymph|4|4|Constellation - Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.| Agent of Erebos|Journey into Nyx|59|U|{3}{B}|Enchantment Creature - Zombie|2|2|Constellation - Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard.| Dawnbringer Charioteers|Journey into Nyx|6|R|{2}{W}{W}|Creature - Human Soldier|2|4|Flying, lifelink$Heroic - Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.| Aspect of Gorgon|Journey into Nyx|60|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)| Bloodcrazed Hoplite|Journey into Nyx|61|C|{1}{B}|Creature - Human Soldier|2|1|Heroic - Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it.$Whenever a +1/+1 counter is placed on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.| Brain Maggot|Journey into Nyx|62|U|{1}{B}|Enchantment Creature - Insect|1|1|When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.| Cast into Darkness|Journey into Nyx|63|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-0 and can't block.| Cruel Feeding|Journey into Nyx|64|C|{B}|Instant|||Strive - Cruel Feeding costs {2}{B} more to cast for each target beyond the first.$Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)| Dictate of Erebos|Journey into Nyx|65|R|{3}{B}{B}|Enchantment|||Flash$Whenever a creature you control dies, each opponent sacrifices a creature.| Doomwake Giant|Journey into Nyx|66|R|{4}{B}|Enchantment Creature - Giant|4|6|Constellation - Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.| Dreadbringer Lampads|Journey into Nyx|67|C|{4}{B}|Enchantment Creature - Nymph|4|2|Constellation - Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Extinguish All Hope|Journey into Nyx|68|R|{4}{B}{B}|Sorcery|||Destroy all nonenchantment creatures.| Feast of Dreams|Journey into Nyx|69|C|{1}{B}|Instant|||Destroy target enchanted creature or enchantment creature.| Deicide|Journey into Nyx|7|R|{1}{W}|Instant|||Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles his or her library.| Felhide Petrifier|Journey into Nyx|70|U|{2}{B}|Creature - Minotaur Warrior|2|3|Deathtouch$Other Minotaur creatures you control have deathtouch.| Font of Return|Journey into Nyx|71|C|{1}{B}|Enchantment|||{3}{B}, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.| Gnarled Scarhide|Journey into Nyx|72|U|{B}|Enchantment Creature - Minotaur|2|1|Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)$Gnarled Scarhide can't block.$Enchanted creature gets +2/+1 and can't block.| Grim Guardian|Journey into Nyx|73|C|{2}{B}|Enchantment Creature - Zombie|1|4|Constellation - Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.| King Macar, the Gold-Cursed|Journey into Nyx|74|R|{2}{B}{B}|Legendary Creature - Human|2|3|Inspired - Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."| Master of the Feast|Journey into Nyx|75|R|{1}{B}{B}|Enchantment Creature - Demon|5|5|Flying$At the beginning of your upkeep, each opponent draws a card.| Nightmarish End|Journey into Nyx|76|U|{2}{B}|Instant|||Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.| Nyx Infusion|Journey into Nyx|77|C|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.| Pharika's Chosen|Journey into Nyx|78|C|{B}|Creature - Snake|1|1|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Returned Reveler|Journey into Nyx|79|C|{1}{B}|Creature - Zombie Satyr|1|3|When Returned Reveler dies, each player puts the top three cards of his or her library into his or her graveyard.| Dictate of Heliod|Journey into Nyx|8|R|{3}{W}{W}|Enchantment|||Flash$Creatures you control get +2/+2.| Ritual of the Returned|Journey into Nyx|80|U|{3}{B}|Instant|||Exile target creature card from your graveyard. Put a black Zombie creature token onto the battlefield. Its power is equal to that card's power and its toughness is equal to that card's toughness.| Rotted Hulk|Journey into Nyx|81|C|{3}{B}|Creature - Elemental|2|5|| Silence the Believers|Journey into Nyx|82|R|{2}{B}{B}|Instant|||Strive - Silence the Believers costs {2}{B} more to cast for each target beyond the first.$Exile any number of target creatures and all Auras attached to them.| Spiteful Blow|Journey into Nyx|83|U|{4}{B}{B}|Sorcery|||Destroy target creature and target land.| Squelching Leeches|Journey into Nyx|84|U|{2}{B}{B}|Creature - Leech|*|*|Squelching Leeches's power and toughness are each equal to the number of Swamps you control.| Thoughtrender Lamia|Journey into Nyx|85|U|{4}{B}{B}|Enchantment Creature - Lamia|5|3|Constellation - Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card.| Tormented Thoughts|Journey into Nyx|86|U|{2}{B}|Sorcery|||As an additional cost to cast Tormented Thoughts, sacrifice a creature.$Target player discards a number of cards equal to the sacrificed creature's power.| Worst Fears|Journey into Nyx|87|M|{7}{B}|Sorcery|||You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)| Akroan Line Breaker|Journey into Nyx|88|U|{2}{R}|Creature - Human Warrior|2|1|Heroic - Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn.| Bearer of the Heavens|Journey into Nyx|89|R|{7}{R}|Creature - Giant|10|10|When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.| Eagle of the Watch|Journey into Nyx|9|C|{2}{W}|Creature - Bird|2|1|Flying, vigilance| Bladetusk Boar|Journey into Nyx|90|C|{3}{R}|Creature - Boar|3|2|Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)| Blinding Flare|Journey into Nyx|91|U|{R}|Sorcery|||Strive - Blinding Flare costs {R} more to cast for each target beyond the first.$Any number of target creatures can't block this turn.| Cyclops of Eternal Fury|Journey into Nyx|92|U|{4}{R}{R}|Enchantment Creature - Cyclops|5|3|Creatures you control have haste.| Dictate of the Twin Gods|Journey into Nyx|93|R|{3}{R}{R}|Enchantment|||Flash$If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.| Eidolon of the Great Revel|Journey into Nyx|94|R|{R}{R}|Enchantment Creature - Spirit|2|2|Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player.| Flamespeaker's Will|Journey into Nyx|95|C|{R}|Enchantment - Aura|||Enchant creature you control$Enchanted creature gets +1/+1.$Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.| Flurry of Horns|Journey into Nyx|96|C|{4}{R}|Sorcery|||Put two 2/3 red Minotaur creature tokens with haste onto the battlefield.| Font of Ire|Journey into Nyx|97|C|{1}{R}|Enchantment|||{3}{R}, Sacrifice Font of Ire: Font of Ire deals 5 damage to target player.| Forgeborn Oreads|Journey into Nyx|98|U|{2}{R}{R}|Enchantment Creature - Nymph|4|2|Constellation - Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to target creature or player.| Gluttonous Cyclops|Journey into Nyx|99|C|{5}{R}|Creature - Cyclops|5|4|{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)| Jetting Glasskite|Magic: The Gathering-Conspiracy|100|U|{4}{U}{U}|Creature - Spirit|4|4|Flying$Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.| Minamo Scrollkeeper|Magic: The Gathering-Conspiracy|101|C|{1}{U}|Creature - Human Wizard|2|3|Defender$Your maximum hand size is increased by one.| Misdirection|Magic: The Gathering-Conspiracy|102|R|{3}{U}{U}|Instant|||You may exile a blue card from your hand rather than pay Misdirection's mana cost.$Change the target of target spell with a single target.| Plated Seastrider|Magic: The Gathering-Conspiracy|103|C|{U}{U}|Creature - Beast|1|4|| Reckless Scholar|Magic: The Gathering-Conspiracy|104|C|{2}{U}|Creature - Human Wizard|2|1|{tap}: Target player draws a card, then discards a card.| Screaming Seahawk|Magic: The Gathering-Conspiracy|105|C|{4}{U}|Creature - Bird|2|2|Flying$When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.| Shoreline Ranger|Magic: The Gathering-Conspiracy|106|C|{5}{U}|Creature - Bird Soldier|3|4|Flying$Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)| Stasis Cell|Magic: The Gathering-Conspiracy|107|C|{4}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature doesn't untap during its controller's untap step.${3}{U}: Attach Stasis Cell to target creature.| Stifle|Magic: The Gathering-Conspiracy|108|R|{U}|Instant|||Counter target activated or triggered ability. (Mana abilities can't be targeted.)| Traveler's Cloak|Magic: The Gathering-Conspiracy|109|C|{2}{U}|Enchantment - Aura|||Enchant creature$As Traveler's Cloak enters the battlefield, choose a land type.$When Traveler's Cloak enters the battlefield, draw a card.$Enchanted creature has landwalk of the chosen type.| Turn the Tide|Magic: The Gathering-Conspiracy|110|C|{1}{U}|Instant|||Creatures your opponents control get -2/-0 until end of turn.| Wind Dancer|Magic: The Gathering-Conspiracy|111|U|{1}{U}|Creature - Faerie|1|1|Flying${tap}: Target creature gains flying until end of turn.| Altar's Reap|Magic: The Gathering-Conspiracy|112|C|{1}{B}|Instant|||As an additional cost to cast Altar's Reap, sacrifice a creature.$Draw two cards.| Assassinate|Magic: The Gathering-Conspiracy|113|C|{2}{B}|Sorcery|||Destroy target tapped creature.| Ill-Gotten Gains|Magic: The Gathering-Conspiracy|114|R|{2}{B}{B}|Sorcery|||Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand.| Infectious Horror|Magic: The Gathering-Conspiracy|115|C|{3}{B}|Creature - Zombie Horror|2|2|Whenever Infectious Horror attacks, each opponent loses 2 life.| Liliana's Specter|Magic: The Gathering-Conspiracy|116|C|{1}{B}{B}|Creature - Specter|2|1|Flying$When Liliana's Specter enters the battlefield, each opponent discards a card.| Magus of the Mirror|Magic: The Gathering-Conspiracy|117|R|{4}{B}{B}|Creature - Human Wizard|4|2|{tap}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep.| Morkrut Banshee|Magic: The Gathering-Conspiracy|118|U|{3}{B}{B}|Creature - Spirit|4|4|Morbid - When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.| Necromantic Thirst|Magic: The Gathering-Conspiracy|119|C|{2}{B}{B}|Enchantment - Aura|||Enchant creature$Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.| Phage the Untouchable|Magic: The Gathering-Conspiracy|120|M|{3}{B}{B}{B}{B}|Legendary Creature - Avatar Minion|4|4|When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.$Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.$Whenever Phage deals combat damage to a player, that player loses the game.| Plagued Rusalka|Magic: The Gathering-Conspiracy|121|U|{B}|Creature - Spirit|1|1|{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.| Quag Vampires|Magic: The Gathering-Conspiracy|122|C|{B}|Creature - Vampire Rogue|1|1|Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.)$Swampwalk$Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Reckless Spite|Magic: The Gathering-Conspiracy|123|U|{1}{B}{B}|Instant|||Destroy two target nonblack creatures. You lose 5 life.| Skeletal Scrying|Magic: The Gathering-Conspiracy|124|U|{X}{B}|Instant|||As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.$You draw X cards and you lose X life.| Smallpox|Magic: The Gathering-Conspiracy|125|U|{B}{B}|Sorcery|||Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.| Stronghold Discipline|Magic: The Gathering-Conspiracy|126|C|{2}{B}{B}|Sorcery|||Each player loses 1 life for each creature he or she controls.| Syphon Soul|Magic: The Gathering-Conspiracy|127|C|{2}{B}|Sorcery|||Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.| Tragic Slip|Magic: The Gathering-Conspiracy|128|C|{B}|Instant|||Target creature gets -1/-1 until end of turn.$Morbid - That creature gets -13/-13 until end of turn instead if a creature died this turn.| Twisted Abomination|Magic: The Gathering-Conspiracy|129|C|{5}{B}|Creature - Zombie Mutant|5|3|{B}: Regenerate Twisted Abomination.$Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)| Typhoid Rats|Magic: The Gathering-Conspiracy|130|C|{B}|Creature - Rat|1|1|Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)| Unhallowed Pact|Magic: The Gathering-Conspiracy|131|C|{2}{B}|Enchantment - Aura|||Enchant creature$When enchanted creature dies, return that card to the battlefield under your control.| Vampire Hexmage|Magic: The Gathering-Conspiracy|132|U|{B}{B}|Creature - Vampire Shaman|2|1|First strike$Sacrifice Vampire Hexmage: Remove all counters from target permanent.| Victimize|Magic: The Gathering-Conspiracy|133|U|{2}{B}|Sorcery|||Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.| Wakedancer|Magic: The Gathering-Conspiracy|134|C|{2}{B}|Creature - Human Shaman|2|2|Morbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield.| Zombie Goliath|Magic: The Gathering-Conspiracy|135|C|{4}{B}|Creature - Zombie Giant|4|3|| Barbed Shocker|Magic: The Gathering-Conspiracy|136|U|{3}{R}|Creature - Insect|2|2|Trample, haste$Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.| Boldwyr Intimidator|Magic: The Gathering-Conspiracy|137|U|{5}{R}{R}|Creature - Giant Warrior|5|5|Cowards can't block Warriors.${R}: Target creature becomes a Coward until end of turn.${2}{R}: Target creature becomes a Warrior until end of turn.| Brimstone Volley|Magic: The Gathering-Conspiracy|138|C|{2}{R}|Instant|||Brimstone Volley deals 3 damage to target creature or player.$Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.| Chartooth Cougar|Magic: The Gathering-Conspiracy|139|C|{5}{R}|Creature - Cat Beast|4|4|{R}: Chartooth Cougar gets +1/+0 until end of turn.$Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)| Brago's Representative|Magic: The Gathering-Conspiracy|14|C|{2}{W}|Creature - Human Advisor|1|4|While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)| Cinder Wall|Magic: The Gathering-Conspiracy|140|C|{R}|Creature - Wall|3|3|Defender$When Cinder Wall blocks, destroy it at end of combat.| Deathforge Shaman|Magic: The Gathering-Conspiracy|141|U|{4}{R}|Creature - Ogre Shaman|4|3|Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.)$When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.| Flaring Flame-Kin|Magic: The Gathering-Conspiracy|142|U|{2}{R}|Creature - Elemental Warrior|2|2|As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."| Flowstone Blade|Magic: The Gathering-Conspiracy|143|C|{R}|Enchantment - Aura|||Enchant creature${R}: Enchanted creature gets +1/-1 until end of turn.| Heartless Hidetsugu|Magic: The Gathering-Conspiracy|144|R|{3}{R}{R}|Legendary Creature - Ogre Shaman|4|3|{tap}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.| Heckling Fiends|Magic: The Gathering-Conspiracy|145|U|{2}{R}|Creature - Devil|2|2|{2}{R}: Target creature attacks this turn if able.| Lizard Warrior|Magic: The Gathering-Conspiracy|146|C|{3}{R}|Creature - Lizard Warrior|4|2|| Mana Geyser|Magic: The Gathering-Conspiracy|147|C|{3}{R}{R}|Sorcery|||Add {R} to your mana pool for each tapped land your opponents control.| Orcish Cannonade|Magic: The Gathering-Conspiracy|148|C|{1}{R}{R}|Instant|||Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you.$Draw a card.| Pitchburn Devils|Magic: The Gathering-Conspiracy|149|C|{4}{R}|Creature - Devil|3|3|When Pitchburn Devils dies, it deals 3 damage to target creature or player.| Council Guardian|Magic: The Gathering-Conspiracy|15|U|{5}{W}|Creature - Giant Soldier|5|5|Will of the council - When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.| Power of Fire|Magic: The Gathering-Conspiracy|150|C|{1}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{tap}: This creature deals 1 damage to target creature or player."| Skitter of Lizards|Magic: The Gathering-Conspiracy|151|C|{R}|Creature - Lizard|1|1|Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)$Haste$Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Sulfuric Vortex|Magic: The Gathering-Conspiracy|152|R|{1}{R}{R}|Enchantment|||At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.$If a player would gain life, that player gains no life instead.| Torch Fiend|Magic: The Gathering-Conspiracy|153|C|{1}{R}|Creature - Devil|2|1|{R}, Sacrifice Torch Fiend: Destroy target artifact.| Trumpet Blast|Magic: The Gathering-Conspiracy|154|C|{2}{R}|Instant|||Attacking creatures get +2/+0 until end of turn.| Uncontrollable Anger|Magic: The Gathering-Conspiracy|155|U|{2}{R}{R}|Enchantment - Aura|||Flash (You may cast this spell any time you could cast an instant.)$Enchant creature$Enchanted creature gets +2/+2 and attacks each turn if able.| Vent Sentinel|Magic: The Gathering-Conspiracy|156|C|{3}{R}|Creature - Elemental|2|4|Defender${1}{R}, {tap}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.| Volcanic Fallout|Magic: The Gathering-Conspiracy|157|U|{1}{R}{R}|Instant|||Volcanic Fallout can't be countered.$Volcanic Fallout deals 2 damage to each creature and each player.| Wrap in Flames|Magic: The Gathering-Conspiracy|158|C|{3}{R}|Sorcery|||Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.| Charging Rhino|Magic: The Gathering-Conspiracy|159|C|{3}{G}{G}|Creature - Rhino|4|4|Charging Rhino can't be blocked by more than one creature.| Council's Judgment|Magic: The Gathering-Conspiracy|16|R|{1}{W}{W}|Sorcery|||Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.| Copperhorn Scout|Magic: The Gathering-Conspiracy|160|C|{G}|Creature - Elf Scout|1|1|Whenever Copperhorn Scout attacks, untap each other creature you control.| Echoing Courage|Magic: The Gathering-Conspiracy|161|C|{1}{G}|Instant|||Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.| Elephant Guide|Magic: The Gathering-Conspiracy|162|U|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.| Elvish Aberration|Magic: The Gathering-Conspiracy|163|C|{5}{G}|Creature - Elf Mutant|4|5|{tap}: Add {G}{G}{G} to your mana pool.$Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Exploration|Magic: The Gathering-Conspiracy|164|R|{G}|Enchantment|||You may play an additional land on each of your turns.| Gamekeeper|Magic: The Gathering-Conspiracy|165|U|{3}{G}|Creature - Elf|2|2|When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.| Gnarlid Pack|Magic: The Gathering-Conspiracy|166|C|{1}{G}|Creature - Beast|2|2|Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)$Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Howling Wolf|Magic: The Gathering-Conspiracy|167|C|{2}{G}{G}|Creature - Wolf|2|2|When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.| Hunger of the Howlpack|Magic: The Gathering-Conspiracy|168|C|{G}|Instant|||Put a +1/+1 counter on target creature.$Morbid - Put three +1/+1 counters on that creature instead if a creature died this turn.| Hydra Omnivore|Magic: The Gathering-Conspiracy|169|M|{4}{G}{G}|Creature - Hydra|8|8|Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.| Custodi Soulbinders|Magic: The Gathering-Conspiracy|17|R|{3}{W}|Creature - Human Cleric|0|0|Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.${2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield.| Lead the Stampede|Magic: The Gathering-Conspiracy|170|U|{2}{G}|Sorcery|||Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.| Nature's Claim|Magic: The Gathering-Conspiracy|171|C|{G}|Instant|||Destroy target artifact or enchantment. Its controller gains 4 life.| Pelakka Wurm|Magic: The Gathering-Conspiracy|172|U|{4}{G}{G}{G}|Creature - Wurm|7|7|Trample$When Pelakka Wurm enters the battlefield, you gain 7 life.$When Pelakka Wurm dies, draw a card.| Plummet|Magic: The Gathering-Conspiracy|173|C|{1}{G}|Instant|||Destroy target creature with flying.| Provoke|Magic: The Gathering-Conspiracy|174|C|{1}{G}|Instant|||Untap target creature you don't control. That creature blocks this turn if able.$Draw a card.| Relic Crush|Magic: The Gathering-Conspiracy|175|U|{4}{G}|Instant|||Destroy target artifact or enchantment and up to one other target artifact or enchantment.| Respite|Magic: The Gathering-Conspiracy|176|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.| Sakura-Tribe Elder|Magic: The Gathering-Conspiracy|177|C|{1}{G}|Creature - Snake Shaman|1|1|Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.| Scaled Wurm|Magic: The Gathering-Conspiracy|178|C|{7}{G}|Creature - Wurm|7|6|| Sporecap Spider|Magic: The Gathering-Conspiracy|179|C|{2}{G}|Creature - Spider|1|5|Reach (This creature can block creatures with flying.)| Custodi Squire|Magic: The Gathering-Conspiracy|18|C|{4}{W}|Creature - Spirit Cleric|3|3|Flying$Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.| Squirrel Nest|Magic: The Gathering-Conspiracy|180|U|{1}{G}{G}|Enchantment - Aura|||Enchant land$Enchanted land has "{tap}: Put a 1/1 green Squirrel creature token onto the battlefield."| Terastodon|Magic: The Gathering-Conspiracy|181|R|{6}{G}{G}|Creature - Elephant|9|9|When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.| Wolfbriar Elemental|Magic: The Gathering-Conspiracy|182|R|{2}{G}{G}|Creature - Elemental|4|4|Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)$When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.| Wrap in Vigor|Magic: The Gathering-Conspiracy|183|C|{1}{G}|Instant|||Regenerate each creature you control.| Basandra, Battle Seraph|Magic: The Gathering-Conspiracy|184|R|{3}{R}{W}|Legendary Creature - Angel|4|4|Flying$Players can't cast spells during combat.${R}: Target creature attacks this turn if able.| Decimate|Magic: The Gathering-Conspiracy|185|R|{2}{R}{G}|Sorcery|||Destroy target artifact, target creature, target enchantment, and target land.| Dimir Doppelganger|Magic: The Gathering-Conspiracy|186|R|{1}{U}{B}|Creature - Shapeshifter|0|2|{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.| Edric, Spymaster of Trest|Magic: The Gathering-Conspiracy|187|R|{1}{G}{U}|Legendary Creature - Elf Rogue|2|2|Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.| Fires of Yavimaya|Magic: The Gathering-Conspiracy|188|U|{1}{R}{G}|Enchantment|||Creatures you control have haste.$Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.| Mirari's Wake|Magic: The Gathering-Conspiracy|189|M|{3}{G}{W}|Enchantment|||Creatures you control get +1/+1.$Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.| Rousing of Souls|Magic: The Gathering-Conspiracy|19|C|{2}{W}|Sorcery|||Parley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card.| Mortify|Magic: The Gathering-Conspiracy|190|U|{1}{W}{B}|Instant|||Destroy target creature or enchantment.| Pernicious Deed|Magic: The Gathering-Conspiracy|191|M|{1}{B}{G}|Enchantment|||{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.| Sky Spirit|Magic: The Gathering-Conspiracy|192|U|{1}{W}{U}|Creature - Spirit|2|2|Flying, first strike| Spiritmonger|Magic: The Gathering-Conspiracy|193|R|{3}{B}{G}|Creature - Beast|6|6|Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.${B}: Regenerate Spiritmonger.${G}: Spiritmonger becomes the color of your choice until end of turn.| Spontaneous Combustion|Magic: The Gathering-Conspiracy|194|U|{1}{B}{R}|Instant|||As an additional cost to cast Spontaneous Combustion, sacrifice a creature.$Spontaneous Combustion deals 3 damage to each creature.| Wood Sage|Magic: The Gathering-Conspiracy|195|U|{G}{U}|Creature - Human Druid|1|1|{tap}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.| Altar of Dementia|Magic: The Gathering-Conspiracy|196|R|{2}|Artifact|||Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.| Deathrender|Magic: The Gathering-Conspiracy|197|R|{4}|Artifact - Equipment|||Equipped creature gets +2/+2.$Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.$Equip {2}| Explorer's Scope|Magic: The Gathering-Conspiracy|198|U|{1}|Artifact - Equipment|||Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.$Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)| Fireshrieker|Magic: The Gathering-Conspiracy|199|U|{3}|Artifact - Equipment|||Equipped creature has double strike. (It deals both first-strike and regular combat damage.)$Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)| Academy Elite|Magic: The Gathering-Conspiracy|20|R|{3}{U}|Creature - Human Wizard|0|0|Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.${2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.| Galvanic Juggernaut|Magic: The Gathering-Conspiracy|200|U|{4}|Artifact Creature - Juggernaut|5|5|Galvanic Juggernaut attacks each turn if able.$Galvanic Juggernaut doesn't untap during your untap step.$Whenever another creature dies, untap Galvanic Juggernaut.| Peace Strider|Magic: The Gathering-Conspiracy|201|U|{4}|Artifact Creature - Construct|3|3|When Peace Strider enters the battlefield, you gain 3 life.| Reito Lantern|Magic: The Gathering-Conspiracy|202|U|{2}|Artifact|||{3}: Put target card from a graveyard on the bottom of its owner's library.| Runed Servitor|Magic: The Gathering-Conspiracy|203|U|{2}|Artifact Creature - Construct|2|2|When Runed Servitor dies, each player draws a card.| Silent Arbiter|Magic: The Gathering-Conspiracy|204|R|{4}|Artifact Creature - Construct|1|5|No more than one creature can attack each combat.$No more than one creature can block each combat.| Spectral Searchlight|Magic: The Gathering-Conspiracy|205|U|{3}|Artifact|||{tap}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.| Vedalken Orrery|Magic: The Gathering-Conspiracy|206|R|{4}|Artifact|||You may cast nonland cards as though they had flash.| Warmonger's Chariot|Magic: The Gathering-Conspiracy|207|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+2.$As long as equipped creature has defender, it can attack as though it didn't have defender.$Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)| Mirrodin's Core|Magic: The Gathering-Conspiracy|208|U||Land|||{tap}: Add {1} to your mana pool.${tap}: Put a charge counter on Mirrodin's Core.${tap}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.| Quicksand|Magic: The Gathering-Conspiracy|209|U||Land|||{tap}: Add {1} to your mana pool.${tap}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.| Marchesa's Emissary|Magic: The Gathering-Conspiracy|21|C|{3}{U}|Creature - Human Rogue|2|2|Hexproof (This creature can't be the target of spells or abilities your opponents control.)$Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)| Reflecting Pool|Magic: The Gathering-Conspiracy|210|R||Land|||{tap}: Add to your mana pool one mana of any type that a land you control could produce.| Marchesa's Infiltrator|Magic: The Gathering-Conspiracy|22|U|{2}{U}|Creature - Human Rogue|1|1|Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)$Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.| Muzzio, Visionary Architect|Magic: The Gathering-Conspiracy|23|M|{1}{U}{U}|Legendary Creature - Human Artificer|1|3|{3}{U}, {tap}: Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.| Plea for Power|Magic: The Gathering-Conspiracy|24|R|{3}{U}|Sorcery|||Will of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.| Split Decision|Magic: The Gathering-Conspiracy|25|U|{1}{U}|Instant|||Will of the council - Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.| Bite of the Black Rose|Magic: The Gathering-Conspiracy|26|U|{3}{B}|Sorcery|||Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.| Drakestown Forgotten|Magic: The Gathering-Conspiracy|27|R|{4}{B}|Creature - Zombie|0|0|Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.${2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.| Grudge Keeper|Magic: The Gathering-Conspiracy|28|C|{1}{B}|Creature - Zombie Wizard|2|1|Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.| Reign of the Pit|Magic: The Gathering-Conspiracy|29|R|{4}{B}{B}|Sorcery|||Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way.| Tyrant's Choice|Magic: The Gathering-Conspiracy|30|C|{1}{B}|Sorcery|||Will of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.| Enraged Revolutionary|Magic: The Gathering-Conspiracy|31|C|{2}{R}|Creature - Human Warrior|2|1|Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)| Grenzo's Cutthroat|Magic: The Gathering-Conspiracy|32|C|{1}{R}|Creature - Goblin Rogue|1|1|First strike$Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)| Grenzo's Rebuttal|Magic: The Gathering-Conspiracy|33|R|{4}{R}{R}|Sorcery|||Put a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way.| Ignition Team|Magic: The Gathering-Conspiracy|34|R|{5}{R}{R}|Creature - Goblin Warrior|0|0|Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.${2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.| Scourge of the Throne|Magic: The Gathering-Conspiracy|35|M|{4}{R}{R}|Creature - Dragon|5|5|Flying$Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)$Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.| Treasonous Ogre|Magic: The Gathering-Conspiracy|36|U|{3}{R}|Creature - Ogre Shaman|2|3|Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)$Pay 3 life: Add {R} to your mana pool.| Predator's Howl|Magic: The Gathering-Conspiracy|37|U|{3}{G}|Instant|||Put a 2/2 green Wolf creature token onto the battlefield.$Morbid - Put three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn.| Realm Seekers|Magic: The Gathering-Conspiracy|38|R|{4}{G}{G}|Creature - Elf Scout|0|0|Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.${2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.| Selvala's Charge|Magic: The Gathering-Conspiracy|39|U|{4}{G}|Sorcery|||Parley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card.| Selvala's Enforcer|Magic: The Gathering-Conspiracy|40|C|{3}{G}|Creature - Elf Warrior|2|2|Parley - When Selvala's Enforcer enters the battlefield, each player reveals the top card of his or her library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.| Brago, King Eternal|Magic: The Gathering-Conspiracy|41|R|{2}{W}{U}|Legendary Creature - Spirit|2|4|Flying$When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.| Dack Fayden|Magic: The Gathering-Conspiracy|42|M|{1}{U}{R}|Planeswalker - Dack|||+1: Target player draws two cards, then discards two cards.$-2: Gain control of target artifact.$-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."| Dack's Duplicate|Magic: The Gathering-Conspiracy|43|R|{2}{U}{R}|Creature - Shapeshifter|0|0|You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)| Deathreap Ritual|Magic: The Gathering-Conspiracy|44|U|{2}{B}{G}|Enchantment|||Morbid - At the beginning of each end step, if a creature died this turn, you may draw a card.| Extract from Darkness|Magic: The Gathering-Conspiracy|45|U|{3}{U}{B}|Sorcery|||Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.| Flamewright|Magic: The Gathering-Conspiracy|46|U|{R}{W}|Creature - Human Artificer|1|1|{1}, {tap}: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.${tap}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player.| Grenzo, Dungeon Warden|Magic: The Gathering-Conspiracy|47|R|{X}{B}{R}|Legendary Creature - Goblin Rogue|2|2|Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.${2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.| Magister of Worth|Magic: The Gathering-Conspiracy|48|R|{4}{W}{B}|Creature - Angel|4|4|Flying$Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.| Marchesa, the Black Rose|Magic: The Gathering-Conspiracy|49|M|{1}{U}{B}{R}|Legendary Creature - Human Wizard|3|3|Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)$Other creatures you control have dethrone.$Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.| Marchesa's Smuggler|Magic: The Gathering-Conspiracy|50|U|{U}{R}|Creature - Human Rogue|1|1|Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)${1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn.| Selvala, Explorer Returned|Magic: The Gathering-Conspiracy|51|R|{1}{G}{W}|Legendary Creature - Elf Scout|2|4|Parley - {tap}: Each player reveals the top card of his or her library. For each nonland card revealed this way, add {G} to your mana pool and you gain 1 life. Then each player draws a card.| Woodvine Elemental|Magic: The Gathering-Conspiracy|52|U|{4}{G}{W}|Creature - Elemental|4|4|Trample$Parley - Whenever Woodvine Elemental attacks, each player reveals the top card of his or her library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.| AEther Searcher|Magic: The Gathering-Conspiracy|53|R|{7}|Artifact Creature - Construct|6|4|Reveal Æther Searcher as you draft it. Reveal the next card you draft and note its name.$When Æther Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Æther Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.| Agent of Acquisitions|Magic: The Gathering-Conspiracy|54|U|{2}|Artifact Creature - Construct|2|1|Draft Agent of Acquisitions face up.$Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)| Canal Dredger|Magic: The Gathering-Conspiracy|55|R|{4}|Artifact Creature - Construct|1|5|Draft Canal Dredger face up.$Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger.${tap}: Put target card from your graveyard on the bottom of your library.| Coercive Portal|Magic: The Gathering-Conspiracy|56|M|{4}|Artifact|||Will of the council - At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.| Cogwork Grinder|Magic: The Gathering-Conspiracy|57|R|{6}|Artifact Creature - Construct|0|0|Draft Cogwork Grinder face up.$As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)$Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.| Cogwork Librarian|Magic: The Gathering-Conspiracy|58|C|{4}|Artifact Creature - Construct|3|3|Draft Cogwork Librarian face up.$As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.| Cogwork Spy|Magic: The Gathering-Conspiracy|59|C|{3}|Artifact Creature - Bird Construct|2|1|Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack.$Flying| Cogwork Tracker|Magic: The Gathering-Conspiracy|60|U|{4}|Artifact Creature - Hound Construct|4|4|Reveal Cogwork Tracker as you draft it and note the player who passed it to you.$Cogwork Tracker attacks each turn if able.$Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each turn if able.| Deal Broker|Magic: The Gathering-Conspiracy|61|R|{3}|Artifact Creature - Construct|2|3|Draft Deal Broker face up.$Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer.${tap}: Draw a card, then discard a card.| Lore Seeker|Magic: The Gathering-Conspiracy|62|R|{2}|Artifact Creature - Construct|2|2|Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)| Lurking Automaton|Magic: The Gathering-Conspiracy|63|C|{5}|Artifact Creature - Construct|0|0|Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.$Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.| Whispergear Sneak|Magic: The Gathering-Conspiracy|64|C|{1}|Artifact Creature - Construct|1|1|Draft Whispergear Sneak face up.$During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.| Paliano, the High City|Magic: The Gathering-Conspiracy|65|R||Legendary Land|||Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.${tap}: Add one mana to your mana pool of any color chosen as you drafted cards named Paliano, the High City.| Ajani's Sunstriker|Magic: The Gathering-Conspiracy|66|C|{W}{W}|Creature - Cat Cleric|2|2|Lifelink (Damage dealt by this creature also causes you to gain that much life.)| Apex Hawks|Magic: The Gathering-Conspiracy|67|C|{2}{W}|Creature - Bird|2|2|Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)$Flying$Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Courier Hawk|Magic: The Gathering-Conspiracy|68|C|{1}{W}|Creature - Bird|1|2|Flying, vigilance| Doomed Traveler|Magic: The Gathering-Conspiracy|69|C|{W}|Creature - Human Soldier|1|1|When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.| Glimmerpoint Stag|Magic: The Gathering-Conspiracy|70|U|{2}{W}{W}|Creature - Elk|3|3|Vigilance$When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.| Guardian Zendikon|Magic: The Gathering-Conspiracy|71|C|{2}{W}|Enchantment - Aura|||Enchant land$Enchanted land is a 2/6 white Wall creature with defender. It's still a land.$When enchanted land dies, return that card to its owner's hand.| Intangible Virtue|Magic: The Gathering-Conspiracy|72|U|{1}{W}|Enchantment|||Creature tokens you control get +1/+1 and have vigilance.| Kor Chant|Magic: The Gathering-Conspiracy|73|C|{2}{W}|Instant|||All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.| Moment of Heroism|Magic: The Gathering-Conspiracy|74|C|{1}{W}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)| Noble Templar|Magic: The Gathering-Conspiracy|75|C|{5}{W}|Creature - Human Cleric Soldier|3|6|Vigilance$Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)| Pillarfield Ox|Magic: The Gathering-Conspiracy|76|C|{3}{W}|Creature - Ox|2|4|| Pride Guardian|Magic: The Gathering-Conspiracy|77|C|{W}|Creature - Cat Monk|0|3|Defender$Whenever Pride Guardian blocks, you gain 3 life.| Pristine Angel|Magic: The Gathering-Conspiracy|78|M|{4}{W}{W}|Creature - Angel|4|4|Flying$As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.$Whenever you cast a spell, you may untap Pristine Angel.| Reya Dawnbringer|Magic: The Gathering-Conspiracy|79|R|{6}{W}{W}{W}|Legendary Creature - Angel|4|6|Flying$At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.| Rout|Magic: The Gathering-Conspiracy|80|R|{3}{W}{W}|Sorcery|||You may cast Rout any time you could cast an instant if you pay {2} more to cast it.$Destroy all creatures. They can't be regenerated.| Silverchase Fox|Magic: The Gathering-Conspiracy|81|C|{1}{W}|Creature - Fox|2|2|{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.| Soulcatcher|Magic: The Gathering-Conspiracy|82|U|{1}{W}|Creature - Bird Soldier|1|1|Flying$Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.| Stave Off|Magic: The Gathering-Conspiracy|83|C|{W}|Instant|||Target creature gains protection from the color of your choice until end of turn.| Swords to Plowshares|Magic: The Gathering-Conspiracy|84|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Unquestioned Authority|Magic: The Gathering-Conspiracy|85|U|{2}{W}|Enchantment - Aura|||Enchant creature$When Unquestioned Authority enters the battlefield, draw a card.$Enchanted creature has protection from creatures.| Valor Made Real|Magic: The Gathering-Conspiracy|86|C|{W}|Instant|||Target creature can block any number of creatures this turn.| Vow of Duty|Magic: The Gathering-Conspiracy|87|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.| Wakestone Gargoyle|Magic: The Gathering-Conspiracy|88|U|{3}{W}|Creature - Gargoyle|3|4|Defender, flying${1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.| AEther Tradewinds|Magic: The Gathering-Conspiracy|89|C|{2}{U}|Instant|||Return target permanent you control and target permanent you don't control to their owners' hands.| Air Servant|Magic: The Gathering-Conspiracy|90|U|{4}{U}|Creature - Elemental|4|3|Flying${2}{U}: Tap target creature with flying.| Brainstorm|Magic: The Gathering-Conspiracy|91|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Breakthrough|Magic: The Gathering-Conspiracy|92|U|{X}{U}|Sorcery|||Draw four cards, then choose X cards in your hand and discard the rest.| Compulsive Research|Magic: The Gathering-Conspiracy|93|C|{2}{U}|Sorcery|||Target player draws three cards. Then that player discards two cards unless he or she discards a land card.| Crookclaw Transmuter|Magic: The Gathering-Conspiracy|94|C|{3}{U}|Creature - Bird Wizard|3|1|Flash (You may cast this spell any time you could cast an instant.)$Flying$When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.| Dream Fracture|Magic: The Gathering-Conspiracy|95|C|{1}{U}{U}|Instant|||Counter target spell. Its controller draws a card.$Draw a card.| Enclave Elite|Magic: The Gathering-Conspiracy|96|C|{2}{U}|Creature - Merfolk Soldier|2|2|Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)$Islandwalk$Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.| Fact or Fiction|Magic: The Gathering-Conspiracy|97|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Favorable Winds|Magic: The Gathering-Conspiracy|98|U|{1}{U}|Enchantment|||Creatures you control with flying get +1/+1.| Grixis Illusionist|Magic: The Gathering-Conspiracy|99|C|{U}|Creature - Human Wizard|1|1|{tap}: Target land you control becomes the basic land type of your choice until end of turn.| Advantageous Proclamation|Magic: The Gathering-Conspiracy|1|U||Conspiracy|||(Start the game with this conspiracy face up in the command zone.)$Your minimum deck size is reduced by five.| Backup Plan|Magic: The Gathering-Conspiracy|2|R||Conspiracy|||(Start the game with this conspiracy face up in the command zone.)$Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.| Brago's Favor|Magic: The Gathering-Conspiracy|3|C||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Spells with the chosen name you cast cost {1} less to cast.| Double Stroke|Magic: The Gathering-Conspiracy|4|U||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.| Immediate Action|Magic: The Gathering-Conspiracy|5|C||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Creatures you control with the chosen name have haste.| Iterative Analysis|Magic: The Gathering-Conspiracy|6|U||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.| Muzzio's Preparations|Magic: The Gathering-Conspiracy|7|C||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.| Power Play|Magic: The Gathering-Conspiracy|8|U||Conspiracy|||(Start the game with this conspiracy face up in the command zone.)$You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.| Secret Summoning|Magic: The Gathering-Conspiracy|9|U||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library.| Secrets of Paradise|Magic: The Gathering-Conspiracy|10|C||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$Creatures you control with the chosen name have "{T}: Add one mana of any color to your mana pool."| Sentinel Dispatch|Magic: The Gathering-Conspiracy|11|C||Conspiracy|||(Start the game with this conspiracy face up in the command zone.)$At the beginning of the first upkeep, put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.| Unexpected Potential|Magic: The Gathering-Conspiracy|12|U||Conspiracy|||Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)$You may spend mana as though it were mana of any color to cast spells with the chosen name.| Worldknit|Magic: The Gathering-Conspiracy|13|R||Conspiracy|||(Start the game with this conspiracy face up in the command zone.)$As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color to your mana pool."| Ancestral Recall|Vintage Masters|1|Bonus|{U}|Instant|||Target player draws three cards.| Afterlife|Vintage Masters|10|C|{2}{W}|Instant|||Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.| Upheaval|Vintage Masters|100|M|{4}{U}{U}|Sorcery|||Return all permanents to their owners' hands.| Volrath's Shapeshifter|Vintage Masters|101|R|{1}{U}{U}|Creature - Shapeshifter|0|1|As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)${2}: Discard a card.| Waterfront Bouncer|Vintage Masters|102|U|{1}{U}|Creature - Merfolk Spellshaper|1|1|{U}, {tap}, Discard a card: Return target creature to its owner's hand.| Addle|Vintage Masters|103|C|{1}{B}|Sorcery|||Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.| Animate Dead|Vintage Masters|104|U|{1}{B}|Enchantment - Aura|||Enchant creature card in a graveyard$When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.$Enchanted creature gets -1/-0.| Baleful Force|Vintage Masters|105|R|{5}{B}{B}{B}|Creature - Elemental|7|7|At the beginning of each upkeep, you draw a card and you lose 1 life.| Cabal Ritual|Vintage Masters|106|U|{1}{B}|Instant|||Add {B}{B}{B} to your mana pool.$Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard.| Carnophage|Vintage Masters|107|C|{B}|Creature - Zombie|2|2|At the beginning of your upkeep, tap Carnophage unless you pay 1 life.| Chainer's Edict|Vintage Masters|108|C|{1}{B}|Sorcery|||Target player sacrifices a creature.$Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Choking Sands|Vintage Masters|109|C|{1}{B}{B}|Sorcery|||Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.| Akroma's Blessing|Vintage Masters|11|U|{2}{W}|Instant|||Choose a color. Creatures you control gain protection from the chosen color until end of turn.$Cycling {W} ({W}, Discard this card: Draw a card.)| Crovax the Cursed|Vintage Masters|110|R|{2}{B}{B}|Legendary Creature - Vampire|0|0|Crovax the Cursed enters the battlefield with four +1/+1 counters on it.$At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.${B}: Crovax gains flying until end of turn.| Cruel Bargain|Vintage Masters|111|R|{B}{B}{B}|Sorcery|||Draw four cards. You lose half your life, rounded up.| Dark Hatchling|Vintage Masters|112|U|{4}{B}{B}|Creature - Horror|3|3|Flying$When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.| Dark Ritual|Vintage Masters|113|C|{B}|Instant|||Add {B}{B}{B} to your mana pool.| Dauthi Mercenary|Vintage Masters|114|C|{2}{B}|Creature - Dauthi Knight Mercenary|2|1|Shadow (This creature can block or be blocked by only creatures with shadow.)${1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.| Death's-Head Buzzard|Vintage Masters|115|C|{1}{B}{B}|Creature - Bird|2|1|Flying$When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.| Demonic Tutor|Vintage Masters|116|M|{1}{B}|Sorcery|||Search your library for a card and put that card into your hand. Then shuffle your library.| Drakestown Forgotten|Vintage Masters|117|R|{4}{B}|Creature - Zombie|0|0|Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.${2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.| Expunge|Vintage Masters|118|C|{2}{B}|Instant|||Destroy target nonartifact, nonblack creature. It can't be regenerated.$Cycling {2} ({2}, Discard this card: Draw a card.)| Fallen Askari|Vintage Masters|119|C|{1}{B}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Fallen Askari can't block.| Armageddon|Vintage Masters|12|M|{3}{W}|Sorcery|||Destroy all lands.| Famine|Vintage Masters|120|U|{3}{B}{B}|Sorcery|||Famine deals 3 damage to each creature and each player.| Fledgling Djinn|Vintage Masters|121|C|{1}{B}|Creature - Djinn|2|2|Flying$At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.| Hymn to Tourach|Vintage Masters|122|U|{B}{B}|Sorcery|||Target player discards two cards at random.| Ichorid|Vintage Masters|123|R|{3}{B}|Creature - Horror|3|1|Haste$At the beginning of the end step, sacrifice Ichorid.$At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.| Kezzerdrix|Vintage Masters|124|U|{2}{B}{B}|Creature - Rabbit Beast|4|4|First strike$At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.| Laquatus's Champion|Vintage Masters|125|R|{4}{B}{B}|Creature - Nightmare Horror|6|3|When Laquatus's Champion enters the battlefield, target player loses 6 life.$When Laquatus's Champion leaves the battlefield, that player gains 6 life.${B}: Regenerate Laquatus's Champion.| Living Death|Vintage Masters|126|R|{3}{B}{B}|Sorcery|||Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.| Lurking Evil|Vintage Masters|127|U|{B}{B}{B}|Enchantment|||Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.| Mesmeric Fiend|Vintage Masters|128|C|{1}{B}|Creature - Nightmare Horror|1|1|When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.$When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.| Nature's Ruin|Vintage Masters|129|R|{2}{B}|Sorcery|||Destroy all green creatures.| Astral Slide|Vintage Masters|13|U|{2}{W}|Enchantment|||Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.| Necropotence|Vintage Masters|130|R|{B}{B}{B}|Enchantment|||Skip your draw step.$Whenever you discard a card, exile that card from your graveyard.$Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.| Nightscape Familiar|Vintage Masters|131|C|{1}{B}|Creature - Zombie|1|1|Blue spells and red spells you cast cost {1} less to cast.${1}{B}: Regenerate Nightscape Familiar.| Paralyze|Vintage Masters|132|C|{B}|Enchantment - Aura|||Enchant creature$When Paralyze enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.$At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.| Phyrexian Defiler|Vintage Masters|133|U|{2}{B}{B}|Creature - Carrier|3|3|{tap}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.| Predatory Nightstalker|Vintage Masters|134|C|{3}{B}{B}|Creature - Nightstalker|3|2|When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.| Putrid Imp|Vintage Masters|135|C|{B}|Creature - Zombie Imp|1|1|Discard a card: Putrid Imp gains flying until end of turn.$Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.| Reanimate|Vintage Masters|136|U|{B}|Sorcery|||Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.| Recurring Nightmare|Vintage Masters|137|R|{2}{B}|Enchantment|||Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.| Reign of the Pit|Vintage Masters|138|R|{4}{B}{B}|Sorcery|||Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way.| Sarcomancy|Vintage Masters|139|U|{B}|Enchantment|||When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.$At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.| Balance|Vintage Masters|14|M|{1}{W}|Sorcery|||Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.| Skirge Familiar|Vintage Masters|140|C|{4}{B}|Creature - Imp|3|2|Flying$Discard a card: Add {B} to your mana pool.| Spinal Graft|Vintage Masters|141|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.| Tendrils of Agony|Vintage Masters|142|U|{2}{B}{B}|Sorcery|||Target player loses 2 life and you gain 2 life.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Tyrant's Choice|Vintage Masters|143|C|{1}{B}|Sorcery|||Will of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.| Urborg Uprising|Vintage Masters|144|C|{4}{B}|Sorcery|||Return up to two target creature cards from your graveyard to your hand.$$Draw a card.| Vampiric Tutor|Vintage Masters|145|R|{B}|Instant|||Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.| Visara the Dreadful|Vintage Masters|146|R|{3}{B}{B}{B}|Legendary Creature - Gorgon|5|5|Flying${tap}: Destroy target creature. It can't be regenerated.| Yawgmoth's Bargain|Vintage Masters|147|M|{4}{B}{B}|Enchantment|||Skip your draw step.$$Pay 1 life: Draw a card.| Yawgmoth's Will|Vintage Masters|148|M|{2}{B}|Sorcery|||Until end of turn, you may play cards from your graveyard.$If a card would be put into your graveyard from anywhere this turn, exile that card instead.| Aftershock|Vintage Masters|149|C|{2}{R}{R}|Sorcery|||Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.| Battle Screech|Vintage Masters|15|C|{2}{W}{W}|Sorcery|||Put two 1/1 white Bird creature tokens with flying onto the battlefield.$Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Beetleback Chief|Vintage Masters|150|C|{2}{R}{R}|Creature - Goblin Warrior|2|2|When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.| Burning of Xinye|Vintage Masters|151|R|{4}{R}{R}|Sorcery|||You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature.| Burning Wish|Vintage Masters|152|R|{1}{R}|Sorcery|||You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.| Chain Lightning|Vintage Masters|153|C|{R}|Sorcery|||Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.| Chaos Warp|Vintage Masters|154|R|{2}{R}|Instant|||The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.| Chartooth Cougar|Vintage Masters|155|C|{5}{R}|Creature - Cat Beast|4|4|{R}: Chartooth Cougar gets +1/+0 until end of turn.$Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)| Clickslither|Vintage Masters|156|R|{1}{R}{R}{R}|Creature - Insect|3|3|Haste$Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.| Crater Hellion|Vintage Masters|157|R|{4}{R}{R}|Creature - Hellion Beast|6|6|Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.| Falter|Vintage Masters|158|C|{1}{R}|Instant|||Creatures without flying can't block this turn.| Fireblast|Vintage Masters|159|U|{4}{R}{R}|Instant|||You may sacrifice two Mountains rather than pay Fireblast's mana cost.$Fireblast deals 4 damage to target creature or player.| Benalish Trapper|Vintage Masters|16|C|{1}{W}|Creature - Human Soldier|1|2|{W}, {tap}: Tap target creature.| Flametongue Kavu|Vintage Masters|160|U|{3}{R}|Creature - Kavu|4|2|When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.| Flowstone Hellion|Vintage Masters|161|U|{4}{R}|Creature - Hellion Beast|3|3|Haste${0}: Flowstone Hellion gets +1/-1 until end of turn.| Gamble|Vintage Masters|162|R|{R}|Sorcery|||Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.| Giant Strength|Vintage Masters|163|C|{R}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.| Goblin Commando|Vintage Masters|164|C|{4}{R}|Creature - Goblin|2|2|When Goblin Commando enters the battlefield, it deals 2 damage to target creature.| Goblin General|Vintage Masters|165|C|{1}{R}{R}|Creature - Goblin Warrior|1|1|Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.| Goblin Goon|Vintage Masters|166|U|{3}{R}|Creature - Goblin Mutant|6|6|Goblin Goon can't attack unless you control more creatures than defending player.$Goblin Goon can't block unless you control more creatures than attacking player.| Goblin Lackey|Vintage Masters|167|R|{R}|Creature - Goblin|1|1|Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.| Goblin Matron|Vintage Masters|168|C|{2}{R}|Creature - Goblin|1|1|When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.| Goblin Patrol|Vintage Masters|169|C|{R}|Creature - Goblin|2|1|Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Benevolent Bodyguard|Vintage Masters|17|C|{W}|Creature - Human Cleric|1|1|Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.| Goblin Piledriver|Vintage Masters|170|R|{1}{R}|Creature - Goblin Warrior|1|2|Protection from blue$Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.| Goblin Ringleader|Vintage Masters|171|U|{3}{R}|Creature - Goblin|2|2|Haste$When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.| Goblin Settler|Vintage Masters|172|U|{3}{R}|Creature - Goblin|1|1|When Goblin Settler enters the battlefield, destroy target land.| Goblin Warchief|Vintage Masters|173|U|{1}{R}{R}|Creature - Goblin Warrior|2|2|Goblin spells you cast cost {1} less to cast.$Goblin creatures you control have haste.| Hulking Goblin|Vintage Masters|174|C|{1}{R}|Creature - Goblin|2|2|Hulking Goblin can't block.| Kaervek's Torch|Vintage Masters|175|U|{X}{R}|Sorcery|||As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.$Kaervek's Torch deals X damage to target creature or player.| Kindle|Vintage Masters|176|C|{1}{R}|Instant|||Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards.| Lightning Dragon|Vintage Masters|177|R|{2}{R}{R}|Creature - Dragon|4|4|Flying$Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${R}: Lightning Dragon gets +1/+0 until end of turn.| Lightning Rift|Vintage Masters|178|U|{1}{R}|Enchantment|||Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player.| Orcish Lumberjack|Vintage Masters|179|C|{R}|Creature - Orc|1|1|{tap}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.| Breath of Life|Vintage Masters|18|U|{3}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield.| Pillaging Horde|Vintage Masters|180|U|{2}{R}{R}|Creature - Human Barbarian|5|5|When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.| Reckless Charge|Vintage Masters|181|C|{R}|Sorcery|||Target creature gets +3/+0 and gains haste until end of turn.$Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Rites of Initiation|Vintage Masters|182|U|{R}|Instant|||Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.| Rorix Bladewing|Vintage Masters|183|R|{3}{R}{R}{R}|Legendary Creature - Dragon|6|5|Flying, haste| Scourge of the Throne|Vintage Masters|184|M|{4}{R}{R}|Creature - Dragon|5|5|Flying$Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)$Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.| Skirk Drill Sergeant|Vintage Masters|185|C|{1}{R}|Creature - Goblin|2|1|Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.| Skirk Prospector|Vintage Masters|186|C|{R}|Creature - Goblin|1|1|Sacrifice a Goblin: Add {R} to your mana pool.| Solar Blast|Vintage Masters|187|C|{3}{R}|Instant|||Solar Blast deals 3 damage to target creature or player.$Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)$When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.| Spark Spray|Vintage Masters|188|C|{R}|Instant|||Spark Spray deals 1 damage to target creature or player.$Cycling {R} ({R}, Discard this card: Draw a card.)| Starstorm|Vintage Masters|189|R|{X}{R}{R}|Instant|||Starstorm deals X damage to each creature.$Cycling {3} ({3}, Discard this card: Draw a card.)| Brilliant Halo|Vintage Masters|19|C|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+2.$When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.| Sulfuric Vortex|Vintage Masters|190|R|{1}{R}{R}|Enchantment|||At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.$If a player would gain life, that player gains no life instead.| Wall of Diffusion|Vintage Masters|191|C|{1}{R}|Creature - Wall|0|5|Defender (This creature can't attack.)$Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.| Wheel of Fortune|Vintage Masters|192|M|{2}{R}|Sorcery|||Each player discards his or her hand and draws seven cards.| Worldgorger Dragon|Vintage Masters|193|R|{3}{R}{R}{R}|Creature - Nightmare Dragon|7|7|Flying, trample$When Worldgorger Dragon enters the battlefield, exile all other permanents you control.$When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.| Armor of Thorns|Vintage Masters|194|C|{1}{G}|Enchantment - Aura|||You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.$Enchant nonblack creature$Enchanted creature gets +2/+2.| Arrogant Wurm|Vintage Masters|195|C|{3}{G}{G}|Creature - Wurm|4|4|Trample$Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Basking Rootwalla|Vintage Masters|196|C|{G}|Creature - Lizard|1|1|{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.$Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Berserk|Vintage Masters|197|R|{G}|Instant|||Cast Berserk only before the combat damage step.$Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.| Blastoderm|Vintage Masters|198|U|{2}{G}{G}|Creature - Beast|5|5|Shroud (This creature can't be the target of spells or abilities.)$Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)| Brindle Shoat|Vintage Masters|199|C|{1}{G}|Creature - Boar|1|1|When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.| Time Walk|Vintage Masters|2|Bonus|{1}{U}|Sorcery|||Take an extra turn after this one.| Council's Judgment|Vintage Masters|20|R|{1}{W}{W}|Sorcery|||Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.| Channel|Vintage Masters|200|M|{G}{G}|Sorcery|||Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.| Claws of Wirewood|Vintage Masters|201|C|{3}{G}|Sorcery|||Claws of Wirewood deals 3 damage to each creature with flying and each player.$Cycling {2} ({2}, Discard this card: Draw a card.)| Deranged Hermit|Vintage Masters|202|R|{3}{G}{G}|Creature - Elf|1|1|Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield.$Squirrel creatures get +1/+1.| Desert Twister|Vintage Masters|203|U|{4}{G}{G}|Sorcery|||Destroy target permanent.| Dreampod Druid|Vintage Masters|204|U|{1}{G}|Creature - Human Druid|2|2|At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield.| Elephant Guide|Vintage Masters|205|C|{2}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3.$When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.| Elvish Aberration|Vintage Masters|206|C|{5}{G}|Creature - Elf Mutant|4|5|{tap}: Add {G}{G}{G} to your mana pool.$Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)| Erhnam Djinn|Vintage Masters|207|U|{3}{G}|Creature - Djinn|4|5|At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.| Eureka|Vintage Masters|208|M|{2}{G}{G}|Sorcery|||Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.| Fastbond|Vintage Masters|209|M|{G}|Enchantment|||You may play any number of lands on each of your turns.$Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.| Crescendo of War|Vintage Masters|21|R|{3}{W}|Enchantment|||At the beginning of each upkeep, put a strife counter on Crescendo of War.$Attacking creatures get +1/+0 for each strife counter on Crescendo of War.$Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.| Fyndhorn Elves|Vintage Masters|210|C|{G}|Creature - Elf Druid|1|1|{tap}: Add {G} to your mana pool.| Gaea's Embrace|Vintage Masters|211|U|{2}{G}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +3/+3 and has trample.${G}: Regenerate enchanted creature.| Genesis|Vintage Masters|212|R|{4}{G}|Creature - Incarnation|4|4|At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.| Giant Mantis|Vintage Masters|213|C|{3}{G}|Creature - Insect|2|4|Reach (This creature can block creatures with flying.)| Gigapede|Vintage Masters|214|R|{3}{G}{G}|Creature - Insect|6|1|Shroud (This creature can't be the target of spells or abilities.)$At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.| Grizzly Fate|Vintage Masters|215|U|{3}{G}{G}|Sorcery|||Put two 2/2 green Bear creature tokens onto the battlefield.$Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard.$Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Hermit Druid|Vintage Masters|216|R|{1}{G}|Creature - Human Druid|1|1|{G}, {tap}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.| Jungle Wurm|Vintage Masters|217|C|{3}{G}{G}|Creature - Wurm|5|5|Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.| Krosan Tusker|Vintage Masters|218|C|{5}{G}{G}|Creature - Boar Beast|6|5|Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)$When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.| Krosan Vorine|Vintage Masters|219|C|{3}{G}|Creature - Cat Beast|3|2|Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)$Krosan Vorine can't be blocked by more than one creature.| Decree of Justice|Vintage Masters|22|R|{X}{X}{2}{W}{W}|Sorcery|||Put X 4/4 white Angel creature tokens with flying onto the battlefield.$Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)$When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.| Nature's Lore|Vintage Masters|220|C|{1}{G}|Sorcery|||Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.| Norwood Priestess|Vintage Masters|221|R|{2}{G}{G}|Creature - Elf Druid|1|1|{tap}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.| Nostalgic Dreams|Vintage Masters|222|U|{G}{G}|Sorcery|||As an additional cost to cast Nostalgic Dreams, discard X cards.$Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.| Oath of Druids|Vintage Masters|223|M|{1}{G}|Enchantment|||At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.| Penumbra Wurm|Vintage Masters|224|U|{5}{G}{G}|Creature - Wurm|6|6|Trample$When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield.| Provoke|Vintage Masters|225|C|{1}{G}|Instant|||Untap target creature you don't control. That creature blocks this turn if able.$Draw a card.| Realm Seekers|Vintage Masters|226|R|{4}{G}{G}|Creature - Elf Scout|0|0|Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.${2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.| Regrowth|Vintage Masters|227|R|{1}{G}|Sorcery|||Return target card from your graveyard to your hand.| Roar of the Wurm|Vintage Masters|228|U|{6}{G}|Sorcery|||Put a 6/6 green Wurm creature token onto the battlefield.$Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Rofellos, Llanowar Emissary|Vintage Masters|229|R|{G}{G}|Legendary Creature - Elf Druid|2|1|{tap}: Add {G} to your mana pool for each Forest you control.| Deftblade Elite|Vintage Masters|23|C|{W}|Creature - Human Soldier|1|1|Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)${1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.| Saproling Burst|Vintage Masters|230|R|{4}{G}|Enchantment|||Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."$When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated.| Silvos, Rogue Elemental|Vintage Masters|231|R|{3}{G}{G}{G}|Legendary Creature - Elemental|8|5|Trample${G}: Regenerate Silvos, Rogue Elemental.| Simian Grunts|Vintage Masters|232|C|{2}{G}|Creature - Ape|3|4|Flash$Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)| Sudden Strength|Vintage Masters|233|C|{3}{G}|Instant|||Target creature gets +3/+3 until end of turn.$$Draw a card.| Survival of the Fittest|Vintage Masters|234|R|{1}{G}|Enchantment|||{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.| Sylvan Library|Vintage Masters|235|R|{1}{G}|Enchantment|||At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.| Symbiotic Wurm|Vintage Masters|236|U|{5}{G}{G}{G}|Creature - Wurm|7|7|When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield.| Tangle|Vintage Masters|237|C|{1}{G}|Instant|||Prevent all combat damage that would be dealt this turn.$Each attacking creature doesn't untap during its controller's next untap step.| Tribute to the Wild|Vintage Masters|238|C|{1}{G}|Instant|||Each opponent sacrifices an artifact or enchantment.| Wild Mongrel|Vintage Masters|239|C|{1}{G}|Creature - Hound|2|2|Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.| Devout Witness|Vintage Masters|24|U|{2}{W}|Creature - Human Spellshaper|2|2|{1}{W}, {tap}, Discard a card: Destroy target artifact or enchantment.| Yavimaya Elder|Vintage Masters|240|U|{1}{G}{G}|Creature - Human Druid|2|1|When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.${2}, Sacrifice Yavimaya Elder: Draw a card.| AEther Mutation|Vintage Masters|241|U|{3}{G}{U}|Sorcery|||Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.| Armadillo Cloak|Vintage Masters|242|U|{1}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has trample.$Whenever enchanted creature deals damage, you gain that much life.| Baleful Strix|Vintage Masters|243|R|{U}{B}|Artifact Creature - Bird|1|1|Flying, deathtouch$When Baleful Strix enters the battlefield, draw a card.| Basandra, Battle Seraph|Vintage Masters|244|R|{3}{R}{W}|Legendary Creature - Angel|4|4|Flying$Players can't cast spells during combat.${R}: Target creature attacks this turn if able.| Blazing Specter|Vintage Masters|245|U|{2}{B}{R}|Creature - Specter|2|2|Flying, haste$Whenever Blazing Specter deals combat damage to a player, that player discards a card.| Brago, King Eternal|Vintage Masters|246|R|{2}{W}{U}|Legendary Creature - Spirit|2|4|Flying$When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.| Dack Fayden|Vintage Masters|247|M|{1}{U}{R}|Planeswalker - Dack|||+1: Target player draws two cards, then discards two cards.$-2: Gain control of target artifact.$-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."| Dack's Duplicate|Vintage Masters|248|R|{2}{U}{R}|Creature - Shapeshifter|0|0|You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)| Death Grasp|Vintage Masters|249|U|{X}{W}{B}|Sorcery|||Death Grasp deals X damage to target creature or player. You gain X life.| Empyrial Armor|Vintage Masters|25|U|{1}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each card in your hand.| Deathreap Ritual|Vintage Masters|250|U|{2}{B}{G}|Enchantment|||Morbid - At the beginning of each end step, if a creature died this turn, you may draw a card.| Edric, Spymaster of Trest|Vintage Masters|251|R|{1}{G}{U}|Legendary Creature - Elf Rogue|2|2|Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.| Fires of Yavimaya|Vintage Masters|252|U|{1}{R}{G}|Enchantment|||Creatures you control have haste.$Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.| Goblin Trenches|Vintage Masters|253|U|{1}{R}{W}|Enchantment|||{2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield.| Grenzo, Dungeon Warden|Vintage Masters|254|R|{X}{B}{R}|Legendary Creature - Goblin Rogue|2|2|Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.${2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.| Magister of Worth|Vintage Masters|255|R|{4}{W}{B}|Creature - Angel|4|4|Flying$Will of the council - When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.| Marchesa, the Black Rose|Vintage Masters|256|M|{1}{U}{B}{R}|Legendary Creature - Human Wizard|3|3|Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)$Other creatures you control have dethrone.$Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.| Prophetic Bolt|Vintage Masters|257|U|{3}{U}{R}|Instant|||Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.| Psychatog|Vintage Masters|258|U|{1}{U}{B}|Creature - Atog|1|2|Discard a card: Psychatog gets +1/+1 until end of turn.$Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.| Reviving Vapors|Vintage Masters|259|U|{2}{W}{U}|Instant|||Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.| Eternal Dragon|Vintage Masters|26|R|{5}{W}{W}|Creature - Dragon Spirit|5|5|Flying${3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.$Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)| Selvala, Explorer Returned|Vintage Masters|260|R|{1}{G}{W}|Legendary Creature - Elf Scout|2|4|Parley - {tap}: Each player reveals the top card of his or her library. For each nonland card revealed this way, add {G} to your mana pool and you gain 1 life. Then each player draws a card.| Shivan Wurm|Vintage Masters|261|R|{3}{R}{G}|Creature - Wurm|7|7|Trample$When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.| Spiritmonger|Vintage Masters|262|R|{3}{B}{G}|Creature - Beast|6|6|Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.${B}: Regenerate Spiritmonger.${G}: Spiritmonger becomes the color of your choice until end of turn.| Ankh of Mishra|Vintage Masters|263|R|{2}|Artifact|||Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.| Chimeric Idol|Vintage Masters|264|U|{3}|Artifact|||{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.| City in a Bottle|Vintage Masters|265|M|{2}|Artifact|||Whenever a nontoken permanent originally printed in the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it.$Players can't play cards originally printed in the Arabian Nights expansion.| Coercive Portal|Vintage Masters|266|M|{4}|Artifact|||Will of the council - At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.| Cursed Scroll|Vintage Masters|267|R|{1}|Artifact|||{3}, {tap}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.| Flowstone Sculpture|Vintage Masters|268|R|{6}|Artifact Creature - Shapeshifter|4|4|{2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)| Ivory Tower|Vintage Masters|269|U|{1}|Artifact|||At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.| Exile|Vintage Masters|27|C|{2}{W}|Instant|||Exile target nonwhite attacking creature. You gain life equal to its toughness.| Karn, Silver Golem|Vintage Masters|270|R|{5}|Legendary Artifact Creature - Golem|4|4|Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.${1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.| Lion's Eye Diamond|Vintage Masters|271|M|{0}|Artifact|||Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.| Mana Crypt|Vintage Masters|272|M|{0}|Artifact|||At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.${tap}: Add {2} to your mana pool.| Mana Prism|Vintage Masters|273|C|{3}|Artifact|||{tap}: Add {1} to your mana pool.$${1}, {tap}: Add one mana of any color to your mana pool.| Mana Vault|Vintage Masters|274|R|{1}|Artifact|||Mana Vault doesn't untap during your untap step.$At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.$At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.${tap}: Add {3} to your mana pool.| Masticore|Vintage Masters|275|R|{4}|Artifact Creature - Masticore|4|4|At the beginning of your upkeep, sacrifice Masticore unless you discard a card.${2}: Masticore deals 1 damage to target creature.${2}: Regenerate Masticore.| Memory Jar|Vintage Masters|276|M|{5}|Artifact|||{tap}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.| Nevinyrral's Disk|Vintage Masters|277|R|{4}|Artifact|||Nevinyrral's Disk enters the battlefield tapped.${1}, {tap}: Destroy all artifacts, creatures, and enchantments.| Null Rod|Vintage Masters|278|R|{2}|Artifact|||Activated abilities of artifacts can't be activated.| Predator, Flagship|Vintage Masters|279|R|{5}|Legendary Artifact|||{2}: Target creature gains flying until end of turn.${5}, {tap}: Destroy target creature with flying.| Gerrard's Battle Cry|Vintage Masters|28|R|{W}|Enchantment|||{2}{W}: Creatures you control get +1/+1 until end of turn.| Ring of Gix|Vintage Masters|280|R|{3}|Artifact|||Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)${1}, {tap}: Tap target artifact, creature, or land.| Skullclamp|Vintage Masters|281|M|{1}|Artifact - Equipment|||Equipped creature gets +1/-1.$Whenever equipped creature dies, draw two cards.$Equip {1}| Smokestack|Vintage Masters|282|R|{4}|Artifact|||At the beginning of your upkeep, you may put a soot counter on Smokestack.$At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.| Sol Ring|Vintage Masters|283|M|{1}|Artifact|||{tap}: Add {2} to your mana pool.| Sphere of Resistance|Vintage Masters|284|R|{2}|Artifact|||Spells cost {1} more to cast.| Su-Chi|Vintage Masters|285|U|{4}|Artifact Creature - Construct|4|4|When Su-Chi dies, add {4} to your mana pool.| Thopter Squadron|Vintage Masters|286|U|{5}|Artifact Creature - Thopter|0|0|Flying$Thopter Squadron enters the battlefield with three +1/+1 counters on it.${1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.${1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery.| Time Vault|Vintage Masters|287|M|{2}|Artifact|||Time Vault enters the battlefield tapped.$Time Vault doesn't untap during your untap step.$If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.${tap}: Take an extra turn after this one.| Triangle of War|Vintage Masters|288|U|{1}|Artifact|||{2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)| Ancient Tomb|Vintage Masters|289|R||Land|||{tap}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.| Gilded Light|Vintage Masters|29|C|{1}{W}|Instant|||You gain shroud until end of turn. (You can't be the target of spells or abilities.)$Cycling {2} ({2}, Discard this card: Draw a card.)| Bad River|Vintage Masters|290|U||Land|||Bad River enters the battlefield tapped.${tap}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.| Badlands|Vintage Masters|291|R||Land - Swamp Mountain|||| Barren Moor|Vintage Masters|292|C||Land|||Barren Moor enters the battlefield tapped.${tap}: Add {B} to your mana pool.$Cycling {B} ({B}, Discard this card: Draw a card.)| Bayou|Vintage Masters|293|R||Land - Swamp Forest|||| Bazaar of Baghdad|Vintage Masters|294|M||Land|||{tap}: Draw two cards, then discard three cards.| Caldera Lake|Vintage Masters|295|U||Land|||Caldera Lake enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you.| Flood Plain|Vintage Masters|296|U||Land|||Flood Plain enters the battlefield tapped.${tap}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.| Forgotten Cave|Vintage Masters|297|C||Land|||Forgotten Cave enters the battlefield tapped.${tap}: Add {R} to your mana pool.$Cycling {R} ({R}, Discard this card: Draw a card.)| Grand Coliseum|Vintage Masters|298|R||Land|||Grand Coliseum enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.| Grasslands|Vintage Masters|299|U||Land|||Grasslands enters the battlefield tapped.${tap}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.| Timetwister|Vintage Masters|3|Bonus|{2}{U}|Sorcery|||Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)| Gustcloak Harrier|Vintage Masters|30|C|{1}{W}{W}|Creature - Bird Soldier|2|2|Flying$Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.| Keldon Necropolis|Vintage Masters|300|R||Legendary Land|||{tap}: Add {1} to your mana pool.${4}{R}, {tap}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.| Kjeldoran Outpost|Vintage Masters|301|R||Land|||If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {W} to your mana pool.${1}{W}, {tap}: Put a 1/1 white Soldier creature token onto the battlefield.| Lake of the Dead|Vintage Masters|302|R||Land|||If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.${tap}: Add {B} to your mana pool.${tap}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.| Library of Alexandria|Vintage Masters|303|M||Land|||{tap}: Add {1} to your mana pool.${tap}: Draw a card. Activate this ability only if you have exactly seven cards in hand.| Lonely Sandbar|Vintage Masters|304|C||Land|||Lonely Sandbar enters the battlefield tapped.${tap}: Add {U} to your mana pool.$Cycling {U} ({U}, Discard this card: Draw a card.)| Mishra's Workshop|Vintage Masters|305|M||Land|||{tap}: Add {3} to your mana pool. Spend this mana only to cast artifact spells.| Mountain Valley|Vintage Masters|306|U||Land|||Mountain Valley enters the battlefield tapped.${tap}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.| Pine Barrens|Vintage Masters|307|U||Land|||Pine Barrens enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you.| Plateau|Vintage Masters|308|R||Land - Mountain Plains|||| Rocky Tar Pit|Vintage Masters|309|U||Land|||Rocky Tar Pit enters the battlefield tapped.${tap}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.| Jareth, Leonine Titan|Vintage Masters|31|R|{3}{W}{W}{W}|Legendary Creature - Cat Giant|4|7|Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.${W}: Jareth gains protection from the color of your choice until end of turn.| Salt Flats|Vintage Masters|310|U||Land|||Salt Flats enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you.| Savannah|Vintage Masters|311|R||Land - Forest Plains|||| Scabland|Vintage Masters|312|U||Land|||Scabland enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you.| Scrubland|Vintage Masters|313|R||Land - Plains Swamp|||| Secluded Steppe|Vintage Masters|314|C||Land|||Secluded Steppe enters the battlefield tapped.${tap}: Add {W} to your mana pool.$Cycling {W} ({W}, Discard this card: Draw a card.)| Skyshroud Forest|Vintage Masters|315|U||Land|||Skyshroud Forest enters the battlefield tapped.${tap}: Add {1} to your mana pool.${tap}: Add {G} or {U} to your mana pool. Skyshroud Forest deals 1 damage to you.| Strip Mine|Vintage Masters|316|R||Land|||{tap}: Add {1} to your mana pool.$${tap}, Sacrifice Strip Mine: Destroy target land.| Taiga|Vintage Masters|317|R||Land - Mountain Forest|||| Thawing Glaciers|Vintage Masters|318|R||Land|||Thawing Glaciers enters the battlefield tapped.${1}, {tap}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.| Tolarian Academy|Vintage Masters|319|M||Legendary Land|||{tap}: Add {U} to your mana pool for each artifact you control.| Karmic Guide|Vintage Masters|32|R|{3}{W}{W}|Creature - Angel Spirit|2|2|Flying, protection from black$Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)$When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.| Tranquil Thicket|Vintage Masters|320|C||Land|||Tranquil Thicket enters the battlefield tapped.${tap}: Add {G} to your mana pool.$Cycling {G} ({G}, Discard this card: Draw a card.)| Tropical Island|Vintage Masters|321|R||Land - Forest Island|||| Tundra|Vintage Masters|322|R||Land - Plains Island|||| Underground Sea|Vintage Masters|323|R||Land - Island Swamp|||| Volcanic Island|Vintage Masters|324|R||Land - Island Mountain|||| Yavimaya Hollow|Vintage Masters|325|R||Legendary Land|||{tap}: Add {1} to your mana pool.${G}, {tap}: Regenerate target creature.| Kongming, 'Sleeping Dragon'|Vintage Masters|33|R|{2}{W}{W}|Legendary Creature - Human Advisor|2|2|Other creatures you control get +1/+1.| Mistmoon Griffin|Vintage Masters|34|C|{3}{W}|Creature - Griffin|2|2|Flying$When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.| Mystic Zealot|Vintage Masters|35|U|{3}{W}|Creature - Human Nomad Mystic|2|4|Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.| Noble Templar|Vintage Masters|36|C|{5}{W}|Creature - Human Cleric Soldier|3|6|Vigilance$Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)| Parallax Wave|Vintage Masters|37|R|{2}{W}{W}|Enchantment|||Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)$Remove a fade counter from Parallax Wave: Exile target creature.$When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.| Phantom Nomad|Vintage Masters|38|C|{1}{W}|Creature - Spirit Nomad|0|0|Phantom Nomad enters the battlefield with two +1/+1 counters on it.$If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.| Pianna, Nomad Captain|Vintage Masters|39|U|{1}{W}{W}|Legendary Creature - Human Nomad|2|2|Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.| Black Lotus|Vintage Masters|4|Bonus|{0}|Artifact|||{tap}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.| Radiant, Archangel|Vintage Masters|40|U|{3}{W}{W}|Legendary Creature - Angel|3|3|Flying, vigilance$Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.| Radiant's Judgment|Vintage Masters|41|C|{2}{W}|Instant|||Destroy target creature with power 4 or greater.$Cycling {2} ({2}, Discard this card: Draw a card.)| Renewed Faith|Vintage Masters|42|C|{2}{W}|Instant|||You gain 6 life.$Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)$When you cycle Renewed Faith, you may gain 2 life.| Seal of Cleansing|Vintage Masters|43|C|{1}{W}|Enchantment|||Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.| Shelter|Vintage Masters|44|C|{1}{W}|Instant|||Target creature you control gains protection from the color of your choice until end of turn.$$Draw a card.| Sidar Jabari|Vintage Masters|45|U|{3}{W}|Legendary Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)$Whenever Sidar Jabari attacks, tap target creature defending player controls.| Soltari Emissary|Vintage Masters|46|C|{1}{W}|Creature - Soltari Soldier|2|1|{W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)| Soltari Trooper|Vintage Masters|47|C|{1}{W}|Creature - Soltari Soldier|1|1|Shadow (This creature can block or be blocked by only creatures with shadow.)$Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.| Spirit Cairn|Vintage Masters|48|R|{2}{W}|Enchantment|||Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.| Spirit Mirror|Vintage Masters|49|R|{2}{W}{W}|Enchantment|||At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.${0}: Destroy target Reflection.| Mox Emerald|Vintage Masters|5|Bonus|{0}|Artifact|||{tap}: Add {G} to your mana pool.| Stoic Champion|Vintage Masters|50|U|{W}{W}|Creature - Human Soldier|2|2|Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.| Swords to Plowshares|Vintage Masters|51|U|{W}|Instant|||Exile target creature. Its controller gains life equal to its power.| Teroh's Faithful|Vintage Masters|52|C|{3}{W}|Creature - Human Cleric|1|4|When Teroh's Faithful enters the battlefield, you gain 4 life.| Winds of Rath|Vintage Masters|53|R|{3}{W}{W}|Sorcery|||Destroy all creatures that aren't enchanted. They can't be regenerated.| Zhalfirin Crusader|Vintage Masters|54|R|{1}{W}{W}|Creature - Human Knight|2|2|Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)${1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.| Academy Elite|Vintage Masters|55|R|{3}{U}|Creature - Human Wizard|0|0|Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.${2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.| Aquamoeba|Vintage Masters|56|C|{1}{U}|Creature - Elemental Beast|1|3|Discard a card: Switch Aquamoeba's power and toughness until end of turn.| Brain Freeze|Vintage Masters|57|U|{1}{U}|Instant|||Target player puts the top three cards of his or her library into his or her graveyard.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Brainstorm|Vintage Masters|58|C|{U}|Instant|||Draw three cards, then put two cards from your hand on top of your library in any order.| Choking Tethers|Vintage Masters|59|C|{3}{U}|Instant|||Tap up to four target creatures.$Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)$When you cycle Choking Tethers, you may tap target creature.| Mox Jet|Vintage Masters|6|Bonus|{0}|Artifact|||{tap}: Add {B} to your mana pool.| Circular Logic|Vintage Masters|60|C|{2}{U}|Instant|||Counter target spell unless its controller pays {1} for each card in your graveyard.$Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Cloud Djinn|Vintage Masters|61|U|{5}{U}|Creature - Djinn|5|4|Flying$Cloud Djinn can block only creatures with flying.| Cloud of Faeries|Vintage Masters|62|U|{1}{U}|Creature - Faerie|1|1|Flying$When Cloud of Faeries enters the battlefield, untap up to two lands.$Cycling {2} ({2}, Discard this card: Draw a card.)| Control Magic|Vintage Masters|63|R|{2}{U}{U}|Enchantment - Aura|||Enchant creature$You control enchanted creature.| Counterspell|Vintage Masters|64|C|{U}{U}|Instant|||Counter target spell.| Deep Analysis|Vintage Masters|65|C|{3}{U}|Sorcery|||Target player draws two cards.$Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)| Ephemeron|Vintage Masters|66|R|{4}{U}{U}|Creature - Illusion|4|4|Flying$Discard a card: Return Ephemeron to its owner's hand.| Fact or Fiction|Vintage Masters|67|U|{3}{U}|Instant|||Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.| Flusterstorm|Vintage Masters|68|R|{U}|Instant|||Counter target instant or sorcery spell unless its controller pays {1}.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Force of Will|Vintage Masters|69|R|{3}{U}{U}|Instant|||You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.$Counter target spell.| Mox Pearl|Vintage Masters|7|Bonus|{0}|Artifact|||{tap}: Add {W} to your mana pool.| Frantic Search|Vintage Masters|70|C|{2}{U}|Instant|||Draw two cards, then discard two cards. Untap up to three lands.| Future Sight|Vintage Masters|71|R|{2}{U}{U}{U}|Enchantment|||Play with the top card of your library revealed.$You may play the top card of your library.| Gush|Vintage Masters|72|U|{4}{U}|Instant|||You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.$Draw two cards.| High Tide|Vintage Masters|73|U|{U}|Instant|||Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).| Jace, the Mind Sculptor|Vintage Masters|74|M|{2}{U}{U}|Planeswalker - Jace|||+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.$0: Draw three cards, then put two cards from your hand on top of your library in any order.$-1: Return target creature to its owner's hand.$-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.| Keeneye Aven|Vintage Masters|75|C|{3}{U}|Creature - Bird Soldier|2|3|Flying$Cycling {2} ({2}, Discard this card: Draw a card.)| Killer Whale|Vintage Masters|76|C|{3}{U}{U}|Creature - Whale|3|5|{U}: Killer Whale gains flying until end of turn.| Krovikan Sorcerer|Vintage Masters|77|C|{2}{U}|Creature - Human Wizard|1|1|{tap}, Discard a nonblack card: Draw a card.${tap}, Discard a black card: Draw two cards, then discard one of them.| Mana Drain|Vintage Masters|78|M|{U}{U}|Instant|||Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.| Man-o'-War|Vintage Masters|79|C|{2}{U}|Creature - Jellyfish|2|2|When Man-o'-War enters the battlefield, return target creature to its owner's hand.| Mox Ruby|Vintage Masters|8|Bonus|{0}|Artifact|||{tap}: Add {R} to your mana pool.| Mind's Desire|Vintage Masters|80|R|{4}{U}{U}|Sorcery|||Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)$Storm (When you cast this spell, copy it for each spell cast before it this turn.)| Morphling|Vintage Masters|81|M|{3}{U}{U}|Creature - Shapeshifter|3|3|{U}: Untap Morphling.${U}: Morphling gains flying until end of turn.${U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)${1}: Morphling gets +1/-1 until end of turn.${1}: Morphling gets -1/+1 until end of turn.| Muzzio, Visionary Architect|Vintage Masters|82|M|{1}{U}{U}|Legendary Creature - Human Artificer|1|3|{3}{U}, {tap}: Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.| Obsessive Search|Vintage Masters|83|C|{U}|Instant|||Draw a card.$Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)| Ophidian|Vintage Masters|84|C|{2}{U}|Creature - Snake|1|3|Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.| Owl Familiar|Vintage Masters|85|C|{1}{U}|Creature - Bird|1|1|Flying$When Owl Familiar enters the battlefield, draw a card, then discard a card.| Palinchron|Vintage Masters|86|R|{5}{U}{U}|Creature - Illusion|4|5|Flying$When Palinchron enters the battlefield, untap up to seven lands.${2}{U}{U}: Return Palinchron to its owner's hand.| Plea for Power|Vintage Masters|87|R|{3}{U}|Sorcery|||Will of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.| Power Sink|Vintage Masters|88|U|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.| Repel|Vintage Masters|89|C|{3}{U}|Instant|||Put target creature on top of its owner's library.| Mox Sapphire|Vintage Masters|9|Bonus|{0}|Artifact|||{tap}: Add {U} to your mana pool.| Rescind|Vintage Masters|90|C|{1}{U}{U}|Instant|||Return target permanent to its owner's hand.$Cycling {2} ({2}, Discard this card: Draw a card.)| Scrivener|Vintage Masters|91|C|{4}{U}|Creature - Human Wizard|2|2|When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.| Sea Drake|Vintage Masters|92|R|{2}{U}|Creature - Drake|4|3|Flying$When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.| Serendib Efreet|Vintage Masters|93|U|{2}{U}|Creature - Efreet|3|4|Flying$At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.| Skywing Aven|Vintage Masters|94|C|{2}{U}|Creature - Bird Soldier|2|1|Flying$Discard a card: Return Skywing Aven to its owner's hand.| Stroke of Genius|Vintage Masters|95|R|{X}{2}{U}|Instant|||Target player draws X cards.| Temporal Fissure|Vintage Masters|96|C|{4}{U}|Sorcery|||Return target permanent to its owner's hand.$Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)| Thalakos Drifters|Vintage Masters|97|U|{2}{U}{U}|Creature - Thalakos|3|3|Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)| Tradewind Rider|Vintage Masters|98|R|{3}{U}|Creature - Spirit|1|4|Flying${tap}, Tap two untapped creatures you control: Return target permanent to its owner's hand.| Turnabout|Vintage Masters|99|U|{2}{U}{U}|Instant|||Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.| Ajani Steadfast|Magic 2015|1|M|{3}{W}|Planeswalker - Ajani||4|+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.$-2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.$-7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."| Ajani's Pridemate|Magic 2015|2|U|{1}{W}|Creature - Cat Soldier|2|2|Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)| Avacyn, Guardian Angel|Magic 2015|3|R|{2}{W}{W}{W}|Legendary Creature - Angel|5|4|Flying, vigilance${1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.${5}{W}{W}: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.| Battle Mastery|Magic 2015|4|U|{2}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has double strike.| Boonweaver Giant|Magic 2015|5|U|{6}{W}|Creature - Giant Monk|4|4|When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.| Congregate|Magic 2015|6|U|{3}{W}|Instant|||Target player gains 2 life for each creature on the battlefield.| Constricting Sliver|Magic 2015|7|U|{5}{W}|Creature - Sliver|3|3|Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."| Dauntless River Marshal|Magic 2015|8|U|{1}{W}|Creature - Human Soldier|2|1|Dauntless River Marshal gets +1/+1 as long as you control an Island.${3}{U}: Tap target creature.| Devouring Light|Magic 2015|9|U|{1}{W}{W}|Instant|||Convoke$Exile target attack or blocking creature.| Divine Favor|Magic 2015|10|C|{1}{W}|Enchantment - Aura|||Enchant creature$When Divine Favor enters the battlefield, you gain 3 life.$Enchanted creature gets +1/+3.| Ephemeral Shields|Magic 2015|11|C|{1}{W}|Instant|||Convoke$Target creature gains indestructible until end of turn.| First Response|Magic 2015|12|U|{3}{W}|Enchantment|||At the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield.| Geist of the Moors|Magic 2015|13|U|{1}{W}{W}|Creature - Spirit|3|1|Flying| Heliod's Pilgrim|Magic 2015|14|C|{2}{W}|Creature - Human Cleric|1|2|When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.| Hushwing Gryff|Magic 2015|15|R|{2}{W}|Creature - Hippogriff|2|1|Flash$Flying$Creatures entering the battlefield don't cause abilities to trigger.| Kinsbaile Skirmisher|Magic 2015|16|C|{1}{W}|Creature - Kithkin Soldier|2|2|When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.| Marked by Honor|Magic 2015|17|C|{3}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has vigilance.| Mass Calcify|Magic 2015|18|R|{5}{W}{W}|Sorcery|||Destroy all nonwhite creatures.| Meditation Puzzle|Magic 2015|19|C|{3}{W}{W}|Instant|||Convoke$You gain 8 life.| Midnight Guard|Magic 2015|20|C|{2}{W}|Creature - Human Soldier|2|3|Whenever another creature enters the battlefield, untap Midnight Guard.| Oppressive Rays|Magic 2015|21|C|{W}|Enchantment - Aura|||$Enchant creature$Enchanted creature can't attack or block unless its controller pays {3}.$Activated abilities of enchanted creature cost {3} more to activate.| Oreskos Swiftclaw|Magic 2015|22|C|{1}{W}|Creature - Cat Warrior|3|1|| Paragon of New Dawns|Magic 2015|23|U|{3}{W}|Creature - Human Soldier|2|2|Other white creatures you control get +1/+1.${W}, {T}: Another target white creature you control gains vigilance until end of turn.| Pillar of Light|Magic 2015|24|C|{2}{W}|Instant|||Exile target creature with toughness 4 or greater.| Preeminent Captain|Magic 2015|25|R|{2}{W}|Creature - Kithkin Soldier|2|2|FIrst strike$Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.| Raise the Alarm|Magic 2015|26|C|{1}{W}|Instant|||Put two 1/1 white Soldier creature tokens onto the battlefield.| Razorfoot Griffin|Magic 2015|27|C|{3}{W}|Creature - Griffin|2|2|Flying$First strike| Resolute Archangel|Magic 2015|28|R|{5}{W}{W}|Creature - Angel|4|4|Flying$When Resolute Angel enters the battlefield, if your life total is lower than your starting life total, it becomes equal to your starting life total.| Return to the Ranks|Magic 2015|29|R|{X}{W}{W}|Sorcery|||Convoke$Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.| Sanctified Charge|Magic 2015|30|C|{4}{W}|Instant|||Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn.| Selfless Cathar|Magic 2015|31|C|{W}|Creature - Human Cleric|1|1|{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.| Seraph of the Masses|Magic 2015|32|U|{5}{W}{W}|Creature - Angel|0|0|Convoke$Flying$Seraph of the Masses's power and toughness are each equal to the number of creatures you control.| Solemn Offering|Magic 2015|33|C|{2}{W}|Sorcery|||Destroy target artifact or enchantment. You gain 4 life.| Soul of Theros|Magic 2015|34|M|{4}{W}{W}|Creature - Avatar|6|6|Vigilance${4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.${4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.| Soulmender|Magic 2015|35|C|{W}|Creature - Human Cleric|1|1|{T}: You gain 1 life.| Spectra Ward|Magic 2015|36|R|{3}{W}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove auras.| Spirit Bonds|Magic 2015|37|R|{1}{W}|Enchantment|||Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, but a 1/1 white Spirit creature token with flying into play. ${1}{W}, Sacrifice a Spirit: Target non-Spirit creature you control gains indestructible until end of turn.| Sungrace Pegasus|Magic 2015|38|C|{1}{W}|Creature - Pegasus|1|2|Flying$Lifelink| Tireless Missionaries|Magic 2015|39|C|{4}{W}|Creature - Human Cleric|2|3|When Tireless Missionaries enters the battlefield, you gain 3 life.| Triplicate Spirits|Magic 2015|40|C|{4}{W}{W}|Sorcery|||Convoke$Put three 1/1 white Spirit creature tokens with flying onto the battlefield.| Wall of Essence|Magic 2015|41|U|{1}{W}|Creature - Wall|0|4|Defender$Whenever Wall of Essence is dealt combat damage, you gain that much life.| Warden of the Beyond|Magic 2015|42|U|{2}{W}|Creature - Human Wizard|2|2|Vigilance$Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.| Aegis Angel|Magic 2015|270|R|{4}{W}{W}|Creature - Angel|5|5|Flying$When Aegis Angel enters the battlefield, another target creature gains indestructible for as long as you control Aegis Angel.| Divine Verdict|Magic 2015|271|C|{3}{W}|Instant|||Destroy target attacking or blocking creature.| Inspired Charge|Magic 2015|272|C|{2}{W}{W}|Instant|||Creatures you control get +2/+1 until end of turn.| Serra Angel|Magic 2015|273|U|{3}{W}{W}|Creature - Angel|4|4|Flying$Vigilance| Aeronaut Tinkerer|Magic 2015|43|C|{2}{U}|Creature - Human Artificer|2|3|Aeronaut Tinkerer has flying as long as you control an artifact.| AEtherspouts|Magic 2015|44|R|{3}{U}{U}|Instant|||For each attacking creature, its owner puts it on the top or bottom of his or her library.| Amphin Pathmage|Magic 2015|45|C|{3}{U}|Creature - Salamander Wizard|3|2|{2}{U}: Target creature can't be blocked this turn.| Chasm Skulker|Magic 2015|46|R|{2}{U}|Creature - Squid Horror|1|1|Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.$When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker.| Chief Engineer|Magic 2015|47|R|{1}{U}|Creature - Vedalken Artificer|1|3|Artifact spells you cast have convoke.| Chronostutter|Magic 2015|48|C|{5}{U}|Instant|||Put target creature into its owner's library second from the top.| Coral Barrier|Magic 2015|49|C|{2}{U}|Creature - Wall|1|3|Defender$When Coral Barrier enters the battlefield, put a 1/1 blue Squid creature token with islandwalk onto the battlefield.| Diffusion Sliver|Magic 2015|50|U|{1}{U}|Creature - Sliver|1|1|Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.| Dissipate|Magic 2015|51|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.| Divination|Magic 2015|52|C|{2}{U}|Sorcery|||Draw two cards.| Encrust|Magic 2015|53|C|{1}{U}{U}|Enchantment - Aura|||Enchant artifact or creature$Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.| Ensoul Artifact|Magic 2015|54|U|{1}{U}|Enchantment - Aura|||Enchant artifact$Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.| Frost Lynx|Magic 2015|55|C|{2}{U}|Creature - Elemental Cat|2|2|When Frost Lynx enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.| Fugitive Wizard|Magic 2015|56|C|{U}|Creature - Human Wizard|1|1|| Glacial Crasher|Magic 2015|57|C|{4}{U}{U}|Creature - Elemental|5|5|Trample$Glacial Crasher can't attack unless there is a Mountain on the battlefield.| Hydrosurge|Magic 2015|58|C|{U}|Instant|||Target creature gets -5/-0 until end of turn.| Illusory Angel|Magic 2015|59|U|{2}{U}|Creature - Angel Illusion|4|4|Flying$Cast Illusory Angel only if you've cast another spell this turn.| Into the Void|Magic 2015|60|U|{3}{U}|Sorcery|||Return up to two target creatures to their owners' hands.| Invisibility|Magic 2015|61|C|{U}{U}|Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked except by Walls.| Jace, the Living Guildpact|Magic 2015|62|M|{2}{U}{U}|Planeswalker - Jace||5|+1: Look at the top two cards of your library. Put one of them into your graveyard.$-3: Return another target nonland permanent to its owner's hand. $-8: Each player shuffles his or her hand and graveyard into his or her library. You draw seven cards.| Jace's Ingenuity|Magic 2015|63|U|{3}{U}{U}|Instant|||Draw three cards.| Jalira, Master Polymorphist|Magic 2015|64|R|{3}{U}|Legendary Creature - Human Wizard|2|2|{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.| Jorubai Murk Lurker|Magic 2015|65|U|{2}{U}|Creature - Leech|1|3|Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.${1}{B}: Target creature gains lifelink until end of turn.| Kapsho Kitefins|Magic 2015|66|U|{4}{U}{U}|Creature - Fish|3|3|Flying$Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.| Master of Predicaments|Magic 2015|67|R|{3}{U}{U}|Creature - Sphinx|4|4|Flying$Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.| Mercurial Pretender|Magic 2015|68|R|{4}{U}|Creature - Shapeshifter|0|0|You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains "{2}{U}{U}: Return this creature to its owner's hand."| Military Intelligence|Magic 2015|69|U|{1}{U}|Enchantment|||Whenever you attack with two or more creatures, draw a card.| Mind Sculpt|Magic 2015|70|C|{1}{U}|Sorcery|||Target opponent puts the top seven cards of his or her library into his or her graveyard.| Negate|Magic 2015|71|C|{1}{U}|Instant|||Counter target noncreature spell.| Nimbus of the Isles|Magic 2015|72|C|{4}{U}|Creature - Elemental|3|3|Flying| Paragon of Gathering Mists|Magic 2015|73|U|{3}{U}|Creature - Human Wizard|2|2|Other blue creatures you control get +1/+1.${U}, {T}: Another target blue creature you control gains flying until end of turn.| Peel from Reality|Magic 2015|74|C|{1}{U}|Instant|||Return target creature you control and target creature you don't control to their owners' hands.| Polymorphist's Jest|Magic 2015|75|R|{1}{U}{U}|Instant|||Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.| Quickling|Magic 2015|76|U|{1}{U}|Creature - Faerie Rogue|2|2|Flying$Flash$When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.| Research Assistant|Magic 2015|77|C|{1}{U}|Creature - Human Wizard|1|3|{3}{U}, {T}: Draw a card, then discard a card.| Soul of Ravnica|Magic 2015|78|M|{4}{U}{U}|Creature - Avatar|6|6|Flying${5}{U}{U}: Draw a card for each color among permanents you control.${5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.| Statute of Denial|Magic 2015|79|C|{2}{U}{U}|Instant|||Counter target spell. If you control a blue creature, draw a card, then discard a card.| Stormtide Leviathan|Magic 2015|80|R|{5}{U}{U}{U}|Creature - Leviathan|8|8|Islandwalk$All lands are Islands in addition to their other types.$Creatures without flying or islandwalk can't attack.| Turn to Frog|Magic 2015|81|U|{1}{U}|Instant|||Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.| Void Snare|Magic 2015|82|C|{U}|Sorcery|||Return target nonland permanent to its owner's hand.| Wall of Frost|Magic 2015|83|U|{1}{U}{U}|Creature - Wall|0|7|Defender$Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.| Welkin Tern|Magic 2015|84|C|{1}{U}|Creature - Bird|2|1|Flying$Welkin Tern can block only creatures with flying.| Cancel|Magic 2015|274|C|{1}{U}{U}|Instant|||Counter target spell.| Mahamoti Djinn|Magic 2015|275|R|{4}{U}{U}|Creature - Djinn|5|6|Flying| Accursed Spirit|Magic 2015|85|C|{3}{B}|Creature - Spirit|3|2|Intimidate| Black Cat|Magic 2015|86|C|{1}{B}|Creature - Zombie Cat|1|1|When Black Cat dies, target opponent discards a card at random.| Blood Host|Magic 2015|87|U|{3}{B}{B}|Creature - Vampire|3|3|{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.| Carrion Crow|Magic 2015|88|C|{2}{B}|Creature - Zombie Bird|2|2|Flying$Carrion Crow enters the battlefield tapped.| Caustic Tar|Magic 2015|89|U|{4}{B}{B}|Enchantment - Aura|||Enchant land$Enchanted land has "{T}: Target player loses 3 life."| Child of Night|Magic 2015|90|C|{1}{B}|Creature - Vampire|2|1|Lifelink| Covenant of Blood|Magic 2015|91|C|{6}{B}|Sorcery|||Convoke$Covenant of Blood deals 4 damage to target creature or player and you gain 4 life.| Crippling Blight|Magic 2015|92|C|{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -1/-1 and can't block.| Cruel Sadist|Magic 2015|93|R|{B}|Creature - Human Assassin|1|1|{B}, {T}, Pay 1 life: Put a +1/+1 counter on Cruel Sadist. ${2}{B}, {T}, Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature.| Endless Obedience|Magic 2015|94|U|{4}{B}{B}|Sorcery|||Convoke$Put target creature card from a graveyard onto the battlefield under your control.| Eternal Thirst|Magic 2015|95|C|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature."| Feast on the Fallen|Magic 2015|96|U|{2}{B}|Enchantment|||At the beginning of each upkeep, if an opponent lost life this turn, put a +1/+1 counter on each creature you control.| Festergloom|Magic 2015|97|C|{2}{B}|Sorcery|||Nonblack creatures get -1/-1 until end of turn.| Flesh to Dust|Magic 2015|98|C|{3}{B}{B}|Instant|||Destroy target creature. It can't be regenerated.| Gravedigger|Magic 2015|99|U|{3}{B}|Creature - Zombie|2|2|When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.| In Garruk's Wake|Magic 2015|100|R|{7}{B}{B}|Sorcery|||Destroy all creatures you don't control and all planeswalkers you don't control.| Indulgent Tormentor|Magic 2015|101|R|{3}{B}{B}|Creature - Demon|5|3|Flying$At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.| Leeching Sliver|Magic 2015|102|U|{1}{B}|Creature - Sliver|1|1|Whenever a Sliver you control attacks, defending player loses 1 life.| Liliana Vess|Magic 2015|103|M|{3}{B}{B}|Planeswalker - Liliana||5|+1: Target player discards a card.$-2: Search your library for a card, then shuffle your library and put that card on top of it.$-8: Put all creature cards from all graveyards onto the battlefield under your control.| Mind Rot|Magic 2015|104|C|{2}{B}|Sorcery|||Target player discards two cards.| Necrobite|Magic 2015|105|C|{2}{B}|Instant|||Target creature gains deathtouch until end of turn. Regenerate it.| Necrogen Scudder|Magic 2015|106|U|{2}{B}|Creature - Horror|3|3|Flying$When Necrogen Scudder enters the battlefield, you lose 3 life.| Necromancer's Assistant|Magic 2015|107|C|{2}{B}|Creature - Zombie|3|1|When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard.| Necromancer's Stockpile|Magic 2015|108|R|{1}{B}|Enchantment|||{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.| Nightfire Giant|Magic 2015|109|U|{4}{B}|Creature - Zombie Giant|4|3|Nightfire Giant gets +1/+1 as long as you control a Mountain.${4}{R}: Nightfire Giant deals 2 damage to target creature or player.| Ob Nixilis, Unshackled|Magic 2015|110|R|{4}{B}{B}|Legendary Creature - Demon|4|4|Flying, trample$Whenever an opponent searches his or her library, that player sacrifices a creature and loses 10 life.$Whenever another creature dies, put at +1/+1 counter on Ob Nixilis, Unshackled.| Paragon of Open Graves|Magic 2015|111|U|{3}{B}|Creature - Skeleton Warrior|2|2|Other black creatures you control get +1/+1.${2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn.| Rotfeaster Maggot|Magic 2015|112|C|{4}{B}|Creature - Insect|3|5|When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.| Shadowcloak Vampire|Magic 2015|113|C|{4}{B}|Creature - Vampire|4|3|Pay 2 life: Shadowcloak Vampire gains flying until end of turn.| Sign in Blood|Magic 2015|114|C|{B}{B}|Sorcery|||Target player draws two cards and loses 2 life.| Soul of Innistrad|Magic 2015|115|M|{4}{B}{B}|Creature - Avatar|6|6|Deathtouch${3}{B}{B}: Return up to three target creature cards from your graveyard to your hand.${3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.| Stab Wound|Magic 2015|116|U|{2}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature gets -2/-2.$At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.| Stain the Mind|Magic 2015|117|R|{4}{B}|Sorcery|||Convoke$Name a nonland card. Search target player's graveyard, hand, and library for any number of card's with that name and exile them. Then that player shuffles his or her library.| Typhoid Rats|Magic 2015|118|C|{B}|Creature - Rat|1|1|Deathtouch| Ulcerate|Magic 2015|119|U|{B}|Instant|||Target creature gets -3/-3 until end of turn. You lose 3 life.| Unmake the Graves|Magic 2015|120|C|{4}{B}|Instant|||Convoke$Return up to two target creature cards from your graveyard to your hand.| Wall of Limbs|Magic 2015|121|U|{2}{B}|Creature - Zombie Wall|0|3|Defender$Whenever you gain life, put a +1/+1 counter on Wall of Limbs.${5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.| Waste Not|Magic 2015|122|R|{1}{B}|Enchantment|||Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.$Whenever an opponent discards a land card, add {B}{B} to your mana pool.$Whenever an opponent discards a noncreature, nonland card, draw a card.| Witch's Familiar|Magic 2015|123|C|{2}{B}|Creature - Frog|2|3|| Xathrid Slyblade|Magic 2015|124|U|{2}{B}|Creature - Human Assassin|2|1|Hexproof${3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch.| Zof Shade|Magic 2015|125|C|{3}{B}|Creature - Shade|2|2|{2}{B}: Zof Shade gets +2/+2 until end of turn.| Nightmare|Magic 2015|276|R|{5}{B}|Creature - Nightmare Horse|0|0|Flying$Nightmare's power and toughness are each equal to the number of Swamps you control.| Sengir Vampire|Magic 2015|277|U|{3}{B}{B}|Creature - Vampire|4|4|Flying$Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.| Walking Corpse|Magic 2015|278|C|{1}{B}|Creature - Zombie|2|2|| Act on Impulse|Magic 2015|126|U|{2}{R}|Sorcery|||Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.| Aggressive Mining|Magic 2015|127|R|{3}{R}|Enchantment|||You can't play lands.$Sacrifice a land: Draw two cards. Activate this ability only once each turn.| Altac Bloodseeker|Magic 2015|128|U|{1}{R}|Creature - Human Berserker|2|1|Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn.| Belligerent Sliver|Magic 2015|129|U|{2}{R}|Creature - Sliver|2|2|Sliver creatures you control have "This creature can't be blocked except by two or more creatures."| Blastfire Bolt|Magic 2015|130|C|{5}{R}|Instant|||Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.| Borderland Marauder|Magic 2015|131|C|{1}{R}|Creature - Human Warrior|1|2|Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.| Brood Keeper|Magic 2015|132|U|{3}{R}|Creature - Human Shaman|2|3|Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn."| Burning Anger|Magic 2015|133|R|{4}{R}|Enchantment - Aura|||Enchant creature$Enchanted creature has "{T}: This creature deals damage equal to its power to target creature or player."| Chandra, Pyromaster|Magic 2015|134|M|{2}{R}{R}|Planeswalker - Chandra||4|+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.$0: Exile the top card of your library. You may play it this turn.$-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.| Circle of Flame|Magic 2015|135|U|{1}{R}|Enchantment|||Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.| Clear a Path|Magic 2015|136|C|{R}|Sorcery|||Destroy target creature with defender.| Cone of Flame|Magic 2015|137|U|{3}{R}{R}|Sorcery|||Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.| Crowd's Favor|Magic 2015|138|C|{R}|Instant|||Convoke$Target creature gets +1/+0 and gains first strike until end of turn.| Crucible of Fire|Magic 2015|139|R|{3}{R}|Enchantment|||Dragon creatures you control get +3/+3.| Forge Devil|Magic 2015|140|C|{R}|Creature - Devil|1|1|When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.| Foundry Street Denizen|Magic 2015|141|C|{R}|Creature - Goblin Warrior|1|1|Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.| Frenzied Goblin|Magic 2015|142|U|{R}|Creature - Goblin Berserker|1|1|Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.| Generator Servant|Magic 2015|143|C|{1}{R}|Creature - Elemental|2|1|{T}, Sacrifice Generator Servant: Add {2} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn.| Goblin Kaboomist|Magic 2015|144|R|{1}{R}|Creature - Goblin Warrior|1|2|At the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.| Goblin Rabblemaster|Magic 2015|145|R|{2}{R}|Creature - Goblin Warrior|2|2|Other Goblin creatures you control attack each turn if able.$At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield.$When Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.| Goblin Roughrider|Magic 2015|146|C|{2}{R}|Creature - Goblin Knight|3|2|| Hammerhand|Magic 2015|147|C|{R}|Enchantment - Aura|||Enchant creature$When Hammerhand enters the battlefield, target creature can't block this turn.$Enchanted creature gets +1/+1 and has haste.| Heat Ray|Magic 2015|148|U|{X}{R}|Instant|||Heat Ray deals X damage to target creature.| Hoarding Dragon|Magic 2015|149|R|{3}{R}{R}|Creature - Dragon|4|4|Flying$When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.$When Hoarding Dragon dies, you may put the exiled card into its owner's hand.| Inferno Fist|Magic 2015|150|C|{1}{R}|Enchantment - Aura|||Enchant creature you control$Enchanted creature gets +2/+0.${R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.| Kird Chieftain|Magic 2015|151|U|{3}{R}|Creature - Ape|3|3|Kird Chieftain gets +1/+1 as long as you control a Forest.${4}{G}: Target creature gets +2/+2 and gains trample until end of turn.| Krenko's Enforcer|Magic 2015|152|C|{1}{R}{R}|Creature - Goblin Warrior|2|2|Intimidate| Kurkesh, Onakke Ancient|Magic 2015|153|R|{2}{R}{R}|Legendary Creature - Ogre Spirit|4|3|Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.| Lava Axe|Magic 2015|154|C|{4}{R}|Sorcery|||Lava Axe deals 5 damage to target player.| Lightning Strike|Magic 2015|155|C|{1}{R}|Instant|||Lightning Strike deals 3 damage to target creature or player.| Might Makes Right|Magic 2015|156|U|{5}{R}|Enchantment|||At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.| Miner's Bane|Magic 2015|157|C|{4}{R}{R}|Creature - Elemental|6|3|{2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn.| Paragon of Fierce Defiance|Magic 2015|158|U|{3}{R}|Creature - Human Warrior|2|2|Other red creatures you control get +1/+1.${R}, {T}: Another target red creature you control gains haste until end of turn.| Rummaging Goblin|Magic 2015|159|C|{2}{R}|Creature - Goblin Rogue|1|1|{T}, Discard a card: Draw a card.| Scrapyard Mongrel|Magic 2015|160|C|{3}{R}|Creature - Hound|3|3|As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample.| Shrapnel Blast|Magic 2015|161|U|{1}{R}|Instant|||As an additional cost to cast Shrapnel Blast, sacrifice an artifact.$Shrapnel Blast deals 5 damage to target creature or player.| Siege Dragon|Magic 2015|162|R|{5}{R}{R}|Creature - Dragon|5|5|Flying$When Siege Dragon enters the battlefield, destroy all Walls your opponents control.$Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.| Soul of Shandalar|Magic 2015|163|M|{4}{R}{R}|Creature - Avatar|6|6|First strike${3}{R}{R}: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.${3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.| Stoke the Flames|Magic 2015|164|U|{2}{R}{R}|Instant|||Convoke$Stoke the Flames deals 4 damage to target creature or player.| Thundering Giant|Magic 2015|165|C|{3}{R}{R}|Creature - Giant|4|3|Haste| Torch Fiend|Magic 2015|166|C|{1}{R}|Creature - Devil|2|1|{R}, Sacrifice Torch Fiend: Destroy target artifact.| Wall of Fire|Magic 2015|167|C|{1}{R}{R}|Creature - Wall|0|5|Defender${R}: Wall of Fire gets +1/+0 until end of turn.| Furnace Whelp|Magic 2015|279|U|{2}{R}{R}|Creature - Dragon|2|2|Flying${R}: Furnace Whelp gets +1/+0 until end of turn.| Seismic Strike|Magic 2015|280|C|{2}{R}|Instant|||Seismic Strike deals damage to target creature equal to the number of Mountains you control.| Shivan Dragon|Magic 2015|281|R|{4}{R}{R}|Creature - Dragon|5|5|Flying${R}: Shivan Dragon gets +1/+0 until end of turn.| Ancient Silverback|Magic 2015|168|U|{4}{G}{G}|Creature - Ape|6|5|{G}: Regenerate Ancient Silverback.| Back to Nature|Magic 2015|169|U|{1}{G}|Instant|||Destroy all enchantments.| Carnivorous Moss-Beast|Magic 2015|170|C|{4}{G}{G}|Creature - Plant Elemental Beast|4|5|{5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast.| Charging Rhino|Magic 2015|171|C|{3}{G}{G}|Creature - Rhino|4|4|Charging Rhino can't be blocked by more than one creature.| Chord of Calling|Magic 2015|172|R|{X}{G}{G}{G}|Instant|||Convoke$Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.| Elvish Mystic|Magic 2015|173|C|{G}|Creature - Elf Druid|1|1|{T}: Add {G} to your mana pool.| Feral Incarnation|Magic 2015|174|U|{8}{G}|Sorcery|||Convoke$Put three 3/3 green Beast creature tokens onto the battlefield.| Gather Courage|Magic 2015|175|U|{G}|Instant|||Convoke$Target creature gets +2/+2 until end of turn.| Genesis Hydra|Magic 2015|176|R|{X}{G}{G}|Creature - Plant Hydra|0|0|When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.$Genesis Hydra enters the battlefield with X +1/+1 counters on it.| Hornet Nest|Magic 2015|177|R|{2}{G}|Creature - Insect|0|2|Defender$Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.| Hornet Queen|Magic 2015|178|R|{4}{G}{G}{G}|Creature - Insect|2|2|Flying, deathtouch$When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.| Hunt the Weak|Magic 2015|179|C|{3}{G}|Sorcery|||Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.| Hunter's Ambush|Magic 2015|180|C|{2}{G}|Instant|||Prevent all combat damage that would be dealt by nongreen creatures this turn.| Invasive Species|Magic 2015|181|C|{2}{G}|Creature - Insect|3|3|When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.| Kalonian Twingrove|Magic 2015|182|R|{5}{G}|Creature - Treefolk Warrior|0|0|Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.$When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "This creature's power and toughness are each equal to the number of Forests you control."| Life's Legacy|Magic 2015|183|R|{1}{G}|Sorcery|||As an additional cost to cast Life's Legacy, sacrifice a creature.$Draw cards equal to the sacrificed creature's power.| Living Totem|Magic 2015|184|C|{3}{G}|Creature - Plant Elemental|2|3|Convoke$When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.| Naturalize|Magic 2015|185|C|{1}{G}|Instant|||Destroy target artifact or enchantment.| Netcaster Spider|Magic 2015|186|C|{2}{G}|Creature - Spider|2|3|Reach$Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.| Nissa, Worldwaker|Magic 2015|187|M|{3}{G}{G}|Planeswalker - Nissa||3|+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.$+1: Untap up to four target Forests.$-7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.| Nissa's Expedition|Magic 2015|188|U|{4}{G}|Sorcery|||Convoke$Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.| Overwhelm|Magic 2015|189|U|{5}{G}{G}|Sorcery|||Convoke$Creatures you control get +3/+3 until end of turn.| Paragon of Eternal Wilds|Magic 2015|190|U|{3}{G}|Creature - Human Druid|2|2|Other green creatures you control get +1/+1.${G}, {t}: Another target green creature you control gains trample until end of turn.| Phytotitan|Magic 2015|191|R|{4}{G}{G}|Creature - Plant Elemental|7|2|When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep.| Plummet|Magic 2015|192|C|{1}{G}|Instant|||Destroy target creature with flying.| Ranger's Guile|Magic 2015|193|C|{G}|Instant|||Target creature you control gets +1/+1 and gains hexproof until end of turn.| Reclamation Sage|Magic 2015|194|U|{2}{G}|Creature - Elf Shaman|2|1|When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.| Restock|Magic 2015|195|U|{3}{G}{G}|Sorcery|||Return two target cards from your graveyard to your hand. Exile Restock.| Roaring Primadox|Magic 2015|196|U|{3}{G}|Creature - Beast|4|4|At the beginning of your upkeep, return a creature you control to its owner's hand.| Runeclaw Bear|Magic 2015|197|C|{1}{G}|Creature - Bear|2|2|| Satyr Wayfinder|Magic 2015|198|C|{1}{G}|Creature - Satyr|1|1|When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.| Shaman of Spring|Magic 2015|199|C|{3}{G}|Creature - Elf Shaman|2|2|When Shaman of Spring enters the battlefield, draw a card.| Siege Wurm|Magic 2015|200|C|{5}{G}{G}|Creature - Wurm|5|5|Convoke$Trample| Soul of Zendikar|Magic 2015|201|M|{4}{G}{G}|Creature - Avatar|6|6|Reach${3}{G}{G}: Put a 3/3 green Beast creature token onto the battlefield.${3}{G}{G}, Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield.| Sunblade Elf|Magic 2015|202|U|{G}|Creature - Elf Warrior|1|1|Sunblade Elf gets +1/+1 as long as you control a Plains.${4}{W}: Creatures you control get +1/+1 until end of turn.| Titanic Growth|Magic 2015|203|C|{1}{G}|Instant|||Target creature gets +4/+4 until end of turn.| Undergrowth Scavenger|Magic 2015|204|C|{3}{G}|Creature - Fungus Horror|0|0|Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.| Venom Sliver|Magic 2015|205|U|{1}{G}|Creature - Sliver|1|1|Sliver creatures you control have deathtouch.| Verdant Haven|Magic 2015|206|C|{2}{G}|Enchantment - Aura|||Enchant land$When Verdant Haven enters the battlefield, you gain 2 life.$Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).| Vineweft|Magic 2015|207|C|{G}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1.${4}{G}: Return Vineweft from your graveyard to your hand.| Wall of Mulch|Magic 2015|208|U|{1}{G}|Creature - Wall|0|4|Defender${G}, Sacrifice a Wall: Draw a card.| Yisan, the Wanderer Bard|Magic 2015|209|R|{2}{G}|Legendary Creature - Human Rogue|2|3|{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library.| Centaur Courser|Magic 2015|282|C|{2}{G}|Creature - Centaur Warrior|3|3|| Garruk's Packleader|Magic 2015|283|U|{4}{G}|Creature - Beast|4|4|Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.| Terra Stomper|Magic 2015|284|R|{3}{G}{G}{G}|Creature - Beast|8|8|Terra Stomper can't be countered.$Trample| Garruk, Apex Predator|Magic 2015|210|M|{5}{B}{G}|Planeswalker - Garruk||5|+1: Destroy another target planeswalker.$+1: Put a 3/3 black Beast creature token with deathtouch onto the battlefield.$-3: Destroy target creature. You gain life equal to its toughness.$-8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."| Sliver Hivelord|Magic 2015|211|M|{W}{U}{B}{R}{G}|Legendary Creature - Sliver|5|5|Sliver creatures you control have indestructible.| Darksteel Citadel|Magic 2015|242|U||Artifact Land|||Indestructible${T}: Add {1} to your mana pool.| Battlefield Forge|Magic 2015|240|R||Land|||{T}: Add {1} to your mana pool.${T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.| Caves of Koilos|Magic 2015|241|R||Land|||{T}: Add {1} to your mana pool.${T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.| Evolving Wilds|Magic 2015|243|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.| Llanowar Wastes|Magic 2015|244|R||Land|||{T}: Add {1} to your mana pool.${T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.| Radiant Fountain|Magic 2015|245|C||Land|||When Radiant Fountain enters the battlefield, you gain 2 life.${T}: Add {1} to your mana pool.| Shivan Reef|Magic 2015|246|R||Land|||{T}: Add {1} to your mana pool.${T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.| Sliver Hive|Magic 2015|247|R||Land|||{T}: Add {1} to your mana pool.${T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.${5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.| Urborg, Tomb of Yawgmoth|Magic 2015|248|R||Legendary Land|||Each land is a Swamp in addition to its other land types.| Yavimaya Coast|Magic 2015|249|R||Land|||{T}: Add {1} to your mana pool.${T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.| Plains|Magic 2015|250|L||Basic Land - Plains|||| Plains|Magic 2015|251|L||Basic Land - Plains|||| Plains|Magic 2015|252|L||Basic Land - Plains|||| Plains|Magic 2015|253|L||Basic Land - Plains|||| Island|Magic 2015|254|L||Basic Land - Island|||| Island|Magic 2015|255|L||Basic Land - Island|||| Island|Magic 2015|256|L||Basic Land - Island|||| Island|Magic 2015|257|L||Basic Land - Island|||| Swamp|Magic 2015|258|L||Basic Land - Swamp|||| Swamp|Magic 2015|259|L||Basic Land - Swamp|||| Swamp|Magic 2015|260|L||Basic Land - Swamp|||| Swamp|Magic 2015|261|L||Basic Land - Swamp|||| Mountain|Magic 2015|262|L||Basic Land - Mountain|||| Mountain|Magic 2015|263|L||Basic Land - Mountain|||| Mountain|Magic 2015|264|L||Basic Land - Mountain|||| Mountain|Magic 2015|265|L||Basic Land - Mountain|||| Forest|Magic 2015|266|L||Basic Land - Forest|||| Forest|Magic 2015|267|L||Basic Land - Forest|||| Forest|Magic 2015|268|L||Basic Land - Forest|||| Forest|Magic 2015|269|L||Basic Land - Forest|||| Avarice Amulet|Magic 2015|212|R|{4}|Artifact - Equipment|||Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."$When equipped creature dies, target opponent gains control of Avarice Amulet.$Equip {2}| Brawler's Plate|Magic 2015|213|U|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has trample.$Equip {4}| Bronze Sable|Magic 2015|214|C|{2}|Artifact Creature - Sable|2|1|| The Chain Veil|Magic 2015|215|M|{4}|Legendary Artifact|||At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.${4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities had been activated this turn.| Gargoyle Sentinel|Magic 2015|216|U|{3}|Artifact Creature - Gargoyle|3|3|Defender${3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.| Grindclock|Magic 2015|217|R|{2}|Artifact|||{T}: Put a charge counter on Grindclock.${T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.| Haunted Plate Mail|Magic 2015|218|R|{4}|Artifact - Equipment|||Equipped creature gets +4/+4.${0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.$Equip {4}| Hot Soup|Magic 2015|219|U|{1}|Artifact - Equipment|||Equipped creature can't be blocked.$Whenever equipped creature is dealt damage, destroy it.$Equip {3}| Juggernaut|Magic 2015|220|U|{4}|Artifact Creature - Juggernaut|5|3|Juggernaut attacks each turn if able.$Juggernaut can't be blocked by Walls.| Meteorite|Magic 2015|221|U|{5}|Artifact|||When Meteorite enters the battlefield, it deals 2 damage to target creature or player.${T}: Add one mana of any color to your mana pool.| Obelisk of Urd|Magic 2015|222|R|{6}|Artifact|||Convoke$As Obelisk of Urd enters the battlefield, choose a creature type.$Creatures you control of the chosen type get +2/+2.| Ornithopter|Magic 2015|223|C|{0}|Artifact Creature - Thopter|0|2|Flying| Perilous Vault|Magic 2015|224|M|{4}|Artifact|||{5}, {T}, Exile Perilous Vault: Exile all nonland permanents.| Phyrexian Revoker|Magic 2015|225|R|{2}|Artifact Creature - Horror|2|1|As Phyrexian Revoker enters the battlefield, name a nonland card.$Activated abilities of sources with the chosen name can't be activated.| Profane Memento|Magic 2015|226|U|{1}|Artifact|||Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.| Rogue's Gloves|Magic 2015|227|U|{2}|Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, you may draw a card.$Equip {2}| Sacred Armory|Magic 2015|228|U|{2}|Artifact|||{2}: Target creature gets +1/+0 until end of turn.| Scuttling Doom Engine|Magic 2015|229|R|{6}|Artifact Creature - Construct|6|6|Scuttling Doom Engine can't be blocked by creatures with power 2 or less.$When Scuttling Doom Engine dies, it deals 6 damage to target opponnent.| Shield of the Avatar|Magic 2015|230|R|{1}|Artifact - Equipment|||If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.$Equip {2}| Soul of New Phyrexia|Magic 2015|231|M|{6}|Artifact Creature - Avatar|6|6|Trample${5}: Permanents you control gain indestructible until end of turn.${5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.| Staff of the Death Magus|Magic 2015|232|U|{3}|Artifact|||Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.| Staff of the Flame Magus|Magic 2015|233|U|{3}|Artifact|||Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.| Staff of the Mind Magus|Magic 2015|234|U|{3}|Artifact|||Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.| Staff of the Sun Magus|Magic 2015|235|U|{3}|Artifact|||Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.| Staff of the Wild Magus|Magic 2015|236|U|{3}|Artifact|||Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.| Tormod's Crypt|Magic 2015|237|U|{0}|Artifact|||{T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.| Tyrant's Machine|Magic 2015|238|C|{2}|Artifact|||{4}, {T}: Tap target creature.| Will-Forged Golem|Magic 2015|239|C|{6}|Artifact Creature - Golem|4|4|Convoke|